Revision as of 15:57, 9 October 2018 editMartin IIIa (talk | contribs)Extended confirmed users35,239 editsNo edit summary← Previous edit | Revision as of 17:18, 9 October 2018 edit undoMartin IIIa (talk | contribs)Extended confirmed users35,239 edits →Reception and legacy: Added reviews table and reviews from EGM, GameSpot, Next Generation, and GamePro.Next edit → | ||
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==Reception and legacy== | ==Reception and legacy== | ||
{{Video game reviews | |||
The game was reviewed by ] where their game's previously rumored similarities to ''Resident Evil'' were dismissed and strong comparisons drawn instead to '']'' for which ''Overblood'' (created by the same development team) serves as a spiritual successor.<ref name=gf/> The game was criticized for the appearance of the characters, their unrealistic movements, and the overall plot, and the game received low marks for play mechanics and controls, ultimately scoring a 220 out of 300.<ref>Halverson, Dave. ed. ''Viewpoint: OverBlood''. ]. No.47 (Vol.4, Issue 11). Pg.18. November 1996.</ref> IGN gave the game a score of 6.0, stating, "In the end, OverBlood doesn't live up to high standards set by its predecessors. You're better off waiting for Resident Evil 2." <ref>http://www.ign.com/articles/1997/05/20/overblood</ref> | |||
| EGM = 7.375/10<ref name=EGM95>{{cite magazine |title=Review Crew: Overblood |magazine=]|issue=95|publisher=]|date=June 1997 |page=44}}</ref> | |||
| GameFan = 220/300<ref name=GFrev/> | |||
| GSpot = 5.3/10<ref name=GSrev>{{cite web |last=Fielder |first=Joe |title=Overblood Review |url=https://www.gamespot.com/reviews/overblood-review/1900-2548843/ |website=] |accessdate=9 October 2018 |date=May 29, 1997}}</ref> | |||
| IGN = 6.0/10<ref name=IGNRev/> | |||
| rev1 = '']'' | |||
| rev1Score = {{rating|2|5}}<ref name=NGen31>{{cite magazine |title=Finals: OverBlood |magazine=]|issue=31 |publisher=] |date=July 1997|page=160}}</ref> | |||
}} | |||
Reviews for ''Overblood'' were mixed, with critics generally commenting that it has enough interesting elements to make it respectable, but is ultimately not worth buying. The most frequent criticism was that the game is too slow paced and lacking in tension, with too much time spent wandering corridors and opening doors, relatively little time spent on puzzles, and far too little time spent on action sequences.<ref name=EGM95/><ref name=IGNRev/><ref name=NGen31/><ref name=GPro105>{{cite magazine|last= |first= |title=PlayStation ProReview: OverBlood|magazine=]|issue=105|publisher=]|date=June 1997|page=68}}</ref> Compounding this problem, many critics found the action sequences too simplistic.<ref name=GSrev/><ref name=NGen31/><ref name=GPro105/> Joe Fielder elaborated in '']'' that "They entail moving at just the right moment and are more timing than skill-based."<ref name=GSrev/> | |||
The need to switch between three different playable characters in order to solve certain puzzles was often cited as one of ''OverBlood''{{'}}s most interesting aspects.<ref name=EGM95/><ref name=IGNRev/><ref name=NGen31/><ref name=GPro105/> Some also praised the story.<ref name=EGM95/><ref name=GPro105/> The game was reviewed by '']'', where the game's previously rumored similarities to ''Resident Evil'' were dismissed and strong comparisons drawn instead to '']'' for which ''Overblood'' (created by the same development team) serves as a spiritual successor.<ref name=gf/> The game was criticized for the appearance of the characters, their unrealistic movements, and the overall plot, and the game received low marks for play mechanics and controls.<ref name=GFrev>Halverson, Dave. ed. ''Viewpoint: OverBlood''. ]. No.47 (Vol.4, Issue 11). Pg.18. November 1996.</ref> IGN stated, "''OverBlood'' attempts to recreate the moodiness and horror of ''Resident Evil'' but never quite succeeds."<ref name=IGNRev>{{cite web |title=Overblood |url=http://www.ign.com/articles/1997/05/20/overblood |website=] |accessdate=9 October 2018 |date=May 20, 1997}}</ref> Crispin Boyer of '']'' made the same unfavorable comparison to ''Resident Evil'', but concluded more positively: "That's OK, because ''Overblood'' is still an engrossing adventure ... that packs a solid mix of puzzles and exploration."<ref name=EGM95/> '']'', by contradiction, stated that "Despite the excellent graphics, the game just can't hold a player's interest. ''OverBlood'' could've used a little more action and a lot less wandering around."<ref name=NGen31/> | |||
⚫ | In 2010, ''Overblood'' was featured in a six-part episode of "Super Replay", a recurring series on '']''{{'}}s website in which some of the magazine's editors provide commentary about the featured game while playing through its entirety. They satirized the controls, animation, writing, and voice work while playing.<ref |
||
⚫ | In 2010, ''Overblood'' was featured in a six-part episode of "Super Replay", a recurring series on '']''{{'}}s website in which some of the magazine's editors provide commentary about the featured game while playing through its entirety. They satirized the controls, animation, writing, and voice work while playing.<ref>{{cite web|last=Ryckert|first=Dan|title=Super Replay: Overblood|url=http://www.gameinformer.com/b/news/archive/2010/12/31/super-replay-overblood-part-1.aspx|publisher=]|accessdate=23 January 2011|date=31 December 2010}}</ref> | ||
It has also been lampooned in the Scottish internet show '']'', including episode six of its second series which aired fake footage from ]'s ] press conference, apparently confirming the existence of ''Overblood 3''. | |||
In 1998, a direct sequel was released entitled '']''. The sequel is set in the year 2115 in the city of East Edge. Players control Acano Brandi, who has arrived in the city to compete in "Junk Blading". He helps an old man who was attacked at a heliport and goes on to play a major role in the planet's future. This installment of the series was never released in America, and is only available in NTSC-J and PAL territories. | In 1998, a direct sequel was released entitled '']''. The sequel is set in the year 2115 in the city of East Edge. Players control Acano Brandi, who has arrived in the city to compete in "Junk Blading". He helps an old man who was attacked at a heliport and goes on to play a major role in the planet's future. This installment of the series was never released in America, and is only available in NTSC-J and PAL territories. |
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OverBlood | |
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North American cover art | |
Developer(s) | Riverhillsoft |
Publisher(s) |
|
Producer(s) | Junji Shigematsu |
Designer(s) | Kenichiro Hayashi |
Programmer(s) | Akihiro Hino |
Composer(s) | Hiroaki Iwatani |
Platform(s) | PlayStation |
Release | |
Genre(s) | Adventure, survival horror |
Mode(s) | Single-player |
OverBlood is a science fiction video game developed by Riverhillsoft and published by Electronic Arts for the PlayStation in 1997. It is considered the first survival horror game to make use of a fully three-dimensional virtual environment. The game was released on the Japanese PlayStation Network Store on February 23, 2011.
Gameplay
Part adventure game and part survival horror, Overblood incorporates elements of arcade, fighting and puzzle games. The player is able to toggle the camera between first- and third-person, both of which are required to solve the game's various puzzles.
Synopsis
Plot
Overblood takes place at Lystra Laboratories' hidden research center where a team of scientists have been conducting controversial genetic experiments. The game begins when a system malfunction releases the player character, Raz Karcy (Lars in European releases), from a cryogenic container. Cold and confused, he awakens with no memory. Concerns about his identity are soon replaced by an urgent need to escape, as he reveals the scientists' fateful plan and his role in it.
Characters
The game features three playable characters. The majority of the game is played as Raz Karcy, the game's protagonist. Other playable characters include Milly Azray, a woman who befriends Raz, and Pipo, a small and very helpful robot.
Reception and legacy
ReceptionPublication | Score |
---|---|
Electronic Gaming Monthly | 7.375/10 |
GameFan | 220/300 |
GameSpot | 5.3/10 |
IGN | 6.0/10 |
Next Generation |
Reviews for Overblood were mixed, with critics generally commenting that it has enough interesting elements to make it respectable, but is ultimately not worth buying. The most frequent criticism was that the game is too slow paced and lacking in tension, with too much time spent wandering corridors and opening doors, relatively little time spent on puzzles, and far too little time spent on action sequences. Compounding this problem, many critics found the action sequences too simplistic. Joe Fielder elaborated in GameSpot that "They entail moving at just the right moment and are more timing than skill-based."
The need to switch between three different playable characters in order to solve certain puzzles was often cited as one of OverBlood's most interesting aspects. Some also praised the story. The game was reviewed by GameFan Magazine, where the game's previously rumored similarities to Resident Evil were dismissed and strong comparisons drawn instead to Doctor Hauzer for which Overblood (created by the same development team) serves as a spiritual successor. The game was criticized for the appearance of the characters, their unrealistic movements, and the overall plot, and the game received low marks for play mechanics and controls. IGN stated, "OverBlood attempts to recreate the moodiness and horror of Resident Evil but never quite succeeds." Crispin Boyer of Electronic Gaming Monthly made the same unfavorable comparison to Resident Evil, but concluded more positively: "That's OK, because Overblood is still an engrossing adventure ... that packs a solid mix of puzzles and exploration." Next Generation, by contradiction, stated that "Despite the excellent graphics, the game just can't hold a player's interest. OverBlood could've used a little more action and a lot less wandering around."
In 2010, Overblood was featured in a six-part episode of "Super Replay", a recurring series on Game Informer's website in which some of the magazine's editors provide commentary about the featured game while playing through its entirety. They satirized the controls, animation, writing, and voice work while playing.
In 1998, a direct sequel was released entitled Overblood 2. The sequel is set in the year 2115 in the city of East Edge. Players control Acano Brandi, who has arrived in the city to compete in "Junk Blading". He helps an old man who was attacked at a heliport and goes on to play a major role in the planet's future. This installment of the series was never released in America, and is only available in NTSC-J and PAL territories.
References
- Richard J. Hand (2004). "Proliferating Horrors: Survival Horror and the Resident Evil Franchise". In Steffen Hantke (ed.). Horror Film. Univ. Press of Mississippi. pp. 117–134.
- http://www.jp.playstation.com/software/title/jp0034npjj00528_000000000000000001.html
- Fielder, Joe (29 May 1997). "Overblood Review: A good idea spread far too thinly". GameSpot. Retrieved 6 January 2011.
- ^ Loe, Casey sub nom. Takuhi. OverBlood. GameFan. No.47 (Vol.4, Issue 11). Pp.140-141. November 1996.
- Barnes, J.C. "Overblood Overview". Allgame. Retrieved 24 January 2011.
- "Overblood: Call it the Sci-Fi Resident Evil?". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 105.
- ^ "Review Crew: Overblood". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 44.
- ^ Halverson, Dave. ed. Viewpoint: OverBlood. GameFan. No.47 (Vol.4, Issue 11). Pg.18. November 1996.
- ^ Fielder, Joe (May 29, 1997). "Overblood Review". GameSpot. Retrieved 9 October 2018.
- ^ "Overblood". IGN. May 20, 1997. Retrieved 9 October 2018.
- ^ "Finals: OverBlood". Next Generation. No. 31. Imagine Media. July 1997. p. 160.
- ^ "PlayStation ProReview: OverBlood". GamePro. No. 105. IDG. June 1997. p. 68.
- Ryckert, Dan (31 December 2010). "Super Replay: Overblood". Game Informer. Retrieved 23 January 2011.