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{{Short description|A computer that is optimized for multimedia performance}} | {{Short description|A computer that is optimized for multimedia performance}} | ||
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A '''multimedia computer''' is a ] that is optimized for |
A '''multimedia computer''' is a ] that is optimized for ] performance. | ||
Early ] lacked the power and storage necessary for true multimedia. The games for these systems, along with the ] were able to achieve high sophistication and technical polish using only simple, blocky graphics and digitally generated sound. | Early ] lacked the power and storage necessary for true multimedia. The games for these systems, along with the ] were able to achieve high sophistication and technical polish using only simple, blocky graphics and digitally generated sound. | ||
⚫ | The ] from ] has been called the first multimedia computer. |
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⚫ | The ] from ] has been called the first multimedia computer.<ref>{{cite web |url=http://www.byte.com/art/9408/sec14/art1.htm |title=R.I.P. Commodore 1954-1994 |author=Tom R. Halfhill |date=August 1994 |website=www.byte.com |archive-url=https://web.archive.org/web/20070407132023/http://www.byte.com/art/9408/sec14/art1.htm |archive-date=7 April 2007 |url-status=dead}}</ref> Its groundbreaking animation, graphics and sound technologies enabled multimedia content to flourish. Famous demos such as the ]<ref>Archived at {{cbignore}} and the {{cbignore}}: {{cite AV media| url = https://www.youtube.com/watch?v=-ga41edXw3A| title = Amiga Boing Ball | website=]}}{{cbignore}}</ref> and Juggler<ref>Archived at {{cbignore}} and the {{cbignore}}: {{cite AV media| url = https://www.youtube.com/watch?v=gQgJ2jZwu9Y| title = Behold the Juggler | website=]}}{{cbignore}}</ref> showed off the Amiga's abilities. Later the ] series and ] extended the concept; the Atari integrated a ] port and was the first computer under US$1000 to have 1 megabyte of RAM which is a realistic minimum for multimedia content and the Macintosh was the first computer able to display true photorealistic graphics as well as integrating a ] drive, whose high capacity was essential for delivering multimedia content in the pre-] era. | ||
While the Commodore machines had the hardware to present multimedia of the kinds listed above, it lacked a way to create it easily. A computer system consists of hardware and software, so the earliest known system for creating and deploying multimedia content can be found the archives of the Smithsonian Institution and is called ''VirtualVideo''.<ref>{{cite web | url=https://www.si.edu/object/att-6300-computer-and-virtualvideo-producer-software:nmah_1278750 | title=AT&T 6300 Microcomputer and VirtualVideo Producer Software }}</ref> It consisted of a standard PC with a added digital imaging board, a added digital audio capture board (that was sold as a phone answering device), and the DOS authoring software, ''VirtualVideo Producer''. The system stored content on a local hard drive, but could use networked computer storage as well. The name for the software was used because at the time, the mid-1980s, the term multimedia was used to describe slide shows with sound. This software was later sold as Tempra <ref>{{cite web | url=https://www.si.edu/object/software-tempra-media-author-and-documentation-tempra-show-reference-guide:nmah_1278771 | title=Software, TEMPRA Media Author! And Documentation, Tempra Show Reference Guide }}</ref> and in 1993, was included with Tay Vaugh's first edition of ''Multimedia: Making It Work''. | |||
Multimedia capabilities were not common on ]s until the advent of ] and the ] standards in the early 1990s. The original PCs were devised as "serious" business machines and colorful graphics and powerful sound abilities weren't a priority. The few games available suffered from slow video hardware, ] sound and limited color palette when compared to its contemporaries. But as PCs penetrated the home market in the late 1980s, a thriving industry arose to equip PCs to take advantage of the latest sound, graphics and animation technologies. ]'s ] series of sound cards, as well as ] from ], ] and ] soon became standard equipment for most PCs sold. | Multimedia capabilities were not common on ]s until the advent of ] and the ] standards in the early 1990s. The original PCs were devised as "serious" business machines and colorful graphics and powerful sound abilities weren't a priority. The few games available suffered from slow video hardware, ] sound and limited color palette when compared to its contemporaries. But as PCs penetrated the home market in the late 1980s, a thriving industry arose to equip PCs to take advantage of the latest sound, graphics and animation technologies. ]'s ] series of sound cards, as well as ] from ], ] and ] soon became standard equipment for most PCs sold. | ||
{{As of|2021}} most PCs have good multimedia features. They have dual or more core CPUs clocked at 2.0 GHz or faster, at least 4 GB of RAM and an integrated ]. Popular graphics cards include Nvidia ] or AMD ]. The ] and ] platform, and ] ] and ] are some of today's products that excel at multimedia computing. | |||
More recently, high-performance devices have become more compact, and multimedia computer capabilities are found in mobile devices such as the ] and ], featuring DVD-like video quality, megapixel |
More recently, high-performance devices have become more compact, and multimedia computer capabilities are found in mobile devices such as the ] and ], featuring DVD-like video quality, multi-] cameras, music and video players, and internet call (VoIP) functionality. | ||
==References== | |||
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Latest revision as of 00:36, 6 September 2024
A computer that is optimized for multimedia performanceThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Multimedia computer" – news · newspapers · books · scholar · JSTOR (January 2022) (Learn how and when to remove this message) |
A multimedia computer is a computer that is optimized for multimedia performance.
Early home computers lacked the power and storage necessary for true multimedia. The games for these systems, along with the demo scene were able to achieve high sophistication and technical polish using only simple, blocky graphics and digitally generated sound.
The Amiga 1000 from Commodore International has been called the first multimedia computer. Its groundbreaking animation, graphics and sound technologies enabled multimedia content to flourish. Famous demos such as the Boing Ball and Juggler showed off the Amiga's abilities. Later the Atari ST series and Apple Macintosh II extended the concept; the Atari integrated a MIDI port and was the first computer under US$1000 to have 1 megabyte of RAM which is a realistic minimum for multimedia content and the Macintosh was the first computer able to display true photorealistic graphics as well as integrating a CD-ROM drive, whose high capacity was essential for delivering multimedia content in the pre-Internet era.
While the Commodore machines had the hardware to present multimedia of the kinds listed above, it lacked a way to create it easily. A computer system consists of hardware and software, so the earliest known system for creating and deploying multimedia content can be found the archives of the Smithsonian Institution and is called VirtualVideo. It consisted of a standard PC with a added digital imaging board, a added digital audio capture board (that was sold as a phone answering device), and the DOS authoring software, VirtualVideo Producer. The system stored content on a local hard drive, but could use networked computer storage as well. The name for the software was used because at the time, the mid-1980s, the term multimedia was used to describe slide shows with sound. This software was later sold as Tempra and in 1993, was included with Tay Vaugh's first edition of Multimedia: Making It Work.
Multimedia capabilities were not common on IBM PC compatibles until the advent of Windows 3.0 and the MPC standards in the early 1990s. The original PCs were devised as "serious" business machines and colorful graphics and powerful sound abilities weren't a priority. The few games available suffered from slow video hardware, PC speaker sound and limited color palette when compared to its contemporaries. But as PCs penetrated the home market in the late 1980s, a thriving industry arose to equip PCs to take advantage of the latest sound, graphics and animation technologies. Creative's SoundBlaster series of sound cards, as well as video cards from ATI, Nvidia and Matrox soon became standard equipment for most PCs sold.
As of 2021 most PCs have good multimedia features. They have dual or more core CPUs clocked at 2.0 GHz or faster, at least 4 GB of RAM and an integrated graphics processing unit. Popular graphics cards include Nvidia GeForce or AMD Radeon. The Intel Core and AMD Ryzen platform, and Microsoft Windows 10 and Windows 11 are some of today's products that excel at multimedia computing.
More recently, high-performance devices have become more compact, and multimedia computer capabilities are found in mobile devices such as the Apple iPhone and many Android phones, featuring DVD-like video quality, multi-megapixel cameras, music and video players, and internet call (VoIP) functionality.
References
- Tom R. Halfhill (August 1994). "R.I.P. Commodore 1954-1994". www.byte.com. Archived from the original on 7 April 2007.
- Archived at Ghostarchive and the Wayback Machine: Amiga Boing Ball. YouTube.
- Archived at Ghostarchive and the Wayback Machine: Behold the Juggler. YouTube.
- "AT&T 6300 Microcomputer and VirtualVideo Producer Software".
- "Software, TEMPRA Media Author! And Documentation, Tempra Show Reference Guide".