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{{Short description|2012 video game}} | |||
{{Use dmy dates|date=May 2021}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Endless Space | | title = Endless Space | ||
| image = |
| image = Endless Space logo.png | ||
| developer = ] | | developer = ] | ||
| engine = ] | | engine = ] | ||
| released = '''Microsoft Windows'''<ref>{{cite web|last=Sliwinski|first=Alexander|title=Endless Space warps onto Mac|url=http://www.joystiq.com/2012/08/31/endless-space-warps-onto-mac/|publisher=Joystiq|accessdate=14 December 2012}}</ref><br |
| released = '''Microsoft Windows'''<ref>{{cite web|last=Sliwinski|first=Alexander|title=Endless Space warps onto Mac|url=http://www.joystiq.com/2012/08/31/endless-space-warps-onto-mac/|publisher=Joystiq|accessdate=14 December 2012}}</ref><br />4 July 2012<br />'''Mac OS X'''<ref>{{cite web|url=http://www.shacknews.com/article/74532/4x-strategy-endless-space-blasts-off-next-week|title=4X Strategy Endless Space blasts off next week|website=ShackNews|date=27 June 2012|accessdate=5 July 2012}}</ref><br />31 August 2012 | ||
| modes = ], ] | | modes = ], ] | ||
| genre = ], ] | | genre = ], ] | ||
| platforms = ], ] | | platforms = ], ] | ||
| publisher = ] |
| publisher = ]{{efn|Currently published by ].}} | ||
}} | }} | ||
'''''Endless Space''''' is a ] ] video game |
'''''Endless Space''''' is a ] ] video game developed by ] and originally published by ]. It was released on 4 July 2012, for ] and 31 August for ]. In the game, the player takes charge of fictional ] civilizations, expanding their influence by colonization and conquest. ''Endless Space'' sold over 1 million units, and earned the ] Golden Cube award in 2013. The game's sequel, '']'', was released in 2017. | ||
The game |
The game's publishing rights is currently held by ] after their acquisition of Amplitude Studios. | ||
== |
== Gameplay == | ||
In ''Endless Space'' the player chooses one of |
In ''Endless Space'' the player chooses one of twelve unique civilizations, or can choose to create their own, to expand their interstellar empire and conquer the galaxy. To win, the player must be the first to meet the requirements for certain victory conditions, such as Economic, Diplomatic, Expansionary, and Supremacy victories.<ref name="IGNp1">{{cite web|last=Dean|first=Paul|title=Endless Space Preview|website=IGN|date=29 June 2012 |accessdate=5 July 2012|url=http://ca.ign.com/articles/2012/06/29/endless-space-preview}}</ref> | ||
The game plays out on a randomly generated ] map with room for up to eight players/AI per game. Players colonize different star systems, which in turn contain up to six planets. Star systems are connected via a series of ] which allow ships to travel rapidly between neighbouring systems. In addition, hero units can be recruited to act as system administrators or fleet admirals, which provide bonuses depending on their traits that can further be leveled up. Battles take place in a quasi-real-time environment, similar to ].<ref>{{cite web |last=Chow |first=Kevin |title=Endless Space Beta Impressions |url=http://www.goozernation.com/video-games/index.php/reviews/pc/1634-endless-space-beta-impressions |archive-url=https://web.archive.org/web/20120623080925/http://goozernation.com/video-games/index.php/reviews/pc/1634-endless-space-beta-impressions |url-status=dead |archive-date=June |
The game is set in approximately 3000AD, tens of thousands of years after the extinction of an advanced civilization known as the Endless. The major empires of the galaxy seek to control and exploit the technology of the Endless for their own agendas. The game plays out on a randomly generated ] map with room for up to eight players/AI per game. Players colonize different star systems, which in turn contain up to six planets. Star systems are connected via a series of ] which allow ships to travel rapidly between neighbouring systems. In addition, hero units can be recruited to act as system administrators or fleet admirals, which provide bonuses depending on their traits that can further be leveled up. Battles take place in a quasi-real-time environment, similar to ].<ref>{{cite web |last=Chow |first=Kevin |title=Endless Space Beta Impressions |url=http://www.goozernation.com/video-games/index.php/reviews/pc/1634-endless-space-beta-impressions |archive-url=https://web.archive.org/web/20120623080925/http://goozernation.com/video-games/index.php/reviews/pc/1634-endless-space-beta-impressions |url-status=dead |archive-date=23 June 2012 |website=GoozerNation.com |accessdate=5 July 2012}}</ref> | ||
The game features full ] and ] compatibility as well.<ref>{{cite web|title=Endless Space Interview|website=Strategy Informer|accessdate= |
The game features full ] and ] compatibility as well.<ref>{{cite web|title=Endless Space Interview|website=Strategy Informer|accessdate=7 July 2020 |date=25 June 2012|url=https://www.gamewatcher.com/interviews/endless-space-interview/11286}}</ref> | ||
===Setting=== | |||
The game is set in approximately 3000AD, tens of thousands of years after the extinction of an advanced civilization known as the Endless. The major empires of the galaxy seek to control and exploit the technology of the Endless for their own agendas. | |||
* '''The United Empire''' - A totalitarian human government operating under a combination of corporate rule and feudal monarchy, bent on galactic supremacy. | |||
* '''The Pilgrims''' - A faction of human exiles and rebels from the United Empire, united in their desire for freedom and quasi-religious veneration of the Endless. | |||
* '''The Horatio''' - A species of clones derived from the megalomaniacal human trillionaire Horatio, seeing themselves as a master race and desiring to "beautify" the universe by populating it with more of their kind. | |||
* '''The Sophons''' - A diminutive and highly advanced species of scientists and engineers, seeking to unlock the secrets of the universe. | |||
* '''The Cravers''' - A species of ravenous cyborgs originally created as a bioweapon by the Endless. Their only goal is to expand, consume and destroy. | |||
* '''The Amoeba''' - A peaceful species of highly evolved amoeboid lifeforms, valuing all life and seeking trade and diplomacy. | |||
* '''The Hissho''' - An empire of avian tribal warriors seeking conquest and glory. | |||
* '''The Sowers''' - A network of terraforming robots created by the Endless to make the galaxy suitable for habitation who have never stopped performing their original task. | |||
* '''The Sheredyn''' - The royal bodyguards and special forces of the United Empire, who later split off and became their own faction (added in ''Emperor Edition''). | |||
* '''The Automatons''' - A robotic faction created when Dust induced sentience in the abandoned technology of an extinct civilization (added in ''Rise of the Automatons''). | |||
* '''The Harmony''' - Crystalline lifeforms that have existed since the beginning of the universe, broken from a single entity into numerous individuals by exposure to Dust. Seeing Dust as a terrifying plague, they seek to eradicate it from the universe no matter the cost (added in ''Disharmony''). | |||
* '''The Vaulters''' - A human culture that have recently escaped the dying planet Auriga, from '']'', and now seek a new home among the stars (added in ''Vaulters''). | |||
==Gameplay== | ==Gameplay== | ||
''Endless Space'' is a ] game set in 3000 AD, where each player (up to a maximum of eight per game) represents the leader of one of nine unique interstellar empires.<ref>{{cite web|last=Young|first=Rory|title=Endless Space launch trailer prompts you to exterminate all resistance|url=http://www.neoseeker.com/news/19753-endless-space-launch-trailer-prompts-you-to-exterminate-all-resistance/|publisher=Neoseeker|accessdate= |
''Endless Space'' is a ] game set in 3000 AD, where each player (up to a maximum of eight per game) represents the leader of one of nine unique interstellar empires.<ref>{{cite web|last=Young|first=Rory|title=Endless Space launch trailer prompts you to exterminate all resistance|url=http://www.neoseeker.com/news/19753-endless-space-launch-trailer-prompts-you-to-exterminate-all-resistance/|publisher=Neoseeker|accessdate=5 July 2012}}</ref> A player may also choose to create their own unique civilization by selecting from a number of different traits that correspond to military, science, diplomacy, hero units and so on. Each player is to guide their empire over hundreds, if not thousands, of years to diplomatic, scientific, or military conquest, attempting to meet requirements for several different victory conditions.<ref name="IGNp1"/> The game takes place in a randomly generated ], which can change in size and shape, depending on how the host player chooses to generate it. Every player begins with one colonised capital system which is connected to further systems via ], which act as travel routes for ]s. Players can also research new technologies from four different research trees, representing military, science, expansion/exploration and diplomacy. Research unlocks new ship types, planetary improvements, stat modifiers (either for heroes or planets), new travel methods which do not rely on cosmic links and more. As players expand their empire, they will gain access to strategic and luxury resources, which can be used to upgrade ships, build improvements and trade with other players. Strategic resources are primarily used to upgrade components of your empire, while luxury resources are primarily used for trade and maintaining your empire's approval rating. | ||
The game uses four basic resources to manage its economy: Food, Industry, Dust and Science, or FIDS. Dust is a substance that was left over from the Endless civilization, used as currency. Players must balance FIDS in order to rapidly expand their empire, build ships and research advanced technologies. In addition, a lower or imbalanced FIDS across your empire results in a low approval rating.<ref name="IGNp1"/> A high approval rating provides bonuses to production efficiency, while a low approval rating can drastically lower efficiency making it incredibly difficult to advance. A tax rate slider can also be adjusted to change approval rating, but lower taxes result in a lower revenue stream of Dust. | The game uses four basic resources to manage its economy: Food, Industry, Dust and Science, or FIDS. Dust is a substance that was left over from the Endless civilization, used as currency. Players must balance FIDS in order to rapidly expand their empire, build ships and research advanced technologies. In addition, a lower or imbalanced FIDS across your empire results in a low approval rating.<ref name="IGNp1"/> A high approval rating provides bonuses to production efficiency, while a low approval rating can drastically lower efficiency making it incredibly difficult to advance. A tax rate slider can also be adjusted to change approval rating, but lower taxes result in a lower revenue stream of Dust. | ||
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Hero units can be recruited using Dust, to act as either fleet ] or system administrators. Each hero unit is unique and provides two unique bonuses, which can be further leveled up. Three hero units are randomly selected from a pool unique to each empire and new hero units are available for purchase every fifty turns. | Hero units can be recruited using Dust, to act as either fleet ] or system administrators. Each hero unit is unique and provides two unique bonuses, which can be further leveled up. Three hero units are randomly selected from a pool unique to each empire and new hero units are available for purchase every fifty turns. | ||
===Space combat=== | |||
Interstellar fleet battles take place in a quasi-real-time environment, similar to a complex game of rock-paper-scissors. Each battle scene takes place in three engagement stages: long-range, medium-range, and melee-range engagements, with different types of weapons and ship systems performing better or worse as the fleets increase in physical proximity over time. Fleets are issued up to three different 'cards', one for each stage of combat, which represent fleet-wide general orders, from categories such as attack, defend, tactics, sabotage, and engineering. Each card has a certain function, such as increasing the fleet's weapons damage by a certain amount (an 'attack' card), however some cards can counter opposing cards, as in the case of an 'attack' card played against an enemy's 'tactics' card during long-range engagement, where the attack card gives a straight damage improvement while the tactics card provides a damage improvement but weakens the fleet's defences correspondingly - the attack card's increased damage counters the tactics card's weakened defences, and the attacking fleet thus gains a sizable additional bonus to damage during long-range engagement. No traditional combat micromanagement takes place during these battles, though the player instead is engaged in terms of understanding fleet composition and attempting to predict and counter likely 'card' plays by the enemy fleet based on how the engagement has unfolded so far. More advanced or specialised cards may also be unlocked through research or through advanced training available to experienced commanders. Fleet size and composition play a very important role, such as determining combat effectiveness (when, per se, the attack card is played) and ability to maneuver. Fleets with hero units assigned to them may also experience bonuses. During battles, the camera is by default placed in a ] mode, but a free camera mode is also available.<ref name="IGNp1"/> | Interstellar fleet battles take place in a quasi-real-time environment, similar to a complex game of rock-paper-scissors. Each battle scene takes place in three engagement stages: long-range, medium-range, and melee-range engagements, with different types of weapons and ship systems performing better or worse as the fleets increase in physical proximity over time. Fleets are issued up to three different 'cards', one for each stage of combat, which represent fleet-wide general orders, from categories such as attack, defend, tactics, sabotage, and engineering. Each card has a certain function, such as increasing the fleet's weapons damage by a certain amount (an 'attack' card), however some cards can counter opposing cards, as in the case of an 'attack' card played against an enemy's 'tactics' card during long-range engagement, where the attack card gives a straight damage improvement while the tactics card provides a damage improvement but weakens the fleet's defences correspondingly - the attack card's increased damage counters the tactics card's weakened defences, and the attacking fleet thus gains a sizable additional bonus to damage during long-range engagement. No traditional combat micromanagement takes place during these battles, though the player instead is engaged in terms of understanding fleet composition and attempting to predict and counter likely 'card' plays by the enemy fleet based on how the engagement has unfolded so far. More advanced or specialised cards may also be unlocked through research or through advanced training available to experienced commanders. Fleet size and composition play a very important role, such as determining combat effectiveness (when, per se, the attack card is played) and ability to maneuver. Fleets with hero units assigned to them may also experience bonuses. During battles, the camera is by default placed in a ] mode, but a free camera mode is also available.<ref name="IGNp1"/> | ||
===Victory conditions=== | |||
A player wins the game when they reach the requirements<ref>{{cite web|title=Endless Space User Manual|url=http://cdn.steampowered.com/Manuals/208140/Endless%20Space%20User%20Manual%20Alpha.pdf|publisher=Amplitude Studios|accessdate=July 5, 2012}}</ref> for a number of victory conditions, listed below: | |||
*'''Expansion''': conquer 75% or more of the colonized universe | |||
*'''Scientific''': research Pan-Galactic Society, the final, extremely expensive tech node at the end of the Scientific tech tree. | |||
*'''Economic''': reach a certain level of cumulative Dust revenue. | |||
*'''Diplomatic''': acquire enough Diplomatic Points (by diplomatically interacting with other factions). | |||
*'''Supremacy''': capture every other player's homeworld. | |||
*'''Wonder''': reconstruct at least five 'Endless Worder' structures. | |||
*'''Score''': achieve the highest total score by the end of the turn limit. | |||
==Release== | ==Release== | ||
''Endless Space'' was made available for pre-purchase on May |
''Endless Space'' was made available for pre-purchase on 2 May 2012, on ]. Customers who pre-ordered the game would receive access to the current alpha build and later beta builds prior to launch.<ref>{{cite web|last=Solo|first=Adam|title=Endless Space Pre-Orders Open On Steam|url=http://www.spacesector.com/blog/2012/05/endless-space-pre-orders-open-on-steam/|publisher=Space Sector|date=2 May 2012 |accessdate=8 July 2012}}</ref> In addition, customers who pre-ordered would be allowed to provide input on the game's development, through a feature called ''Games2Gether''.<ref>{{cite web|last=Husemann|first= Charles|title=Endless Space Games2Gether Interview|url=http://gamingnexus.com/Article/Endless-Space-GAMES2GETHER-Interview/Item3493.aspx|publisher=Gaming Nexus|accessdate=8 July 2012}}</ref> The game was released on 4 July,<ref>{{cite news|title=Endless Space gets a 4th July release date|url=http://www.strategyinformer.com/news/18775/endless-space-gets-a-4th-july-release-date|publisher=Strategy Informer|date=26 June 2012|accessdate=5 July 2012}}</ref> on two ] platforms: ]<ref>{{cite web|last=Purchese|first=Robert|title=PC strategy game Endless Space given release date|url=http://www.eurogamer.net/articles/2012-05-09-pc-strategy-game-endless-space-given-release-date|website=EuroGamer.net|date=9 May 2012|accessdate=5 July 2012}}</ref> and ].<ref>{{cite web|last=Mudgal|first=Kartik|title=Endless Space now available on Steam and other platforms, trailer inside|url=http://gamingbolt.com/endless-space-now-available-on-steam-and-other-platforms-trailer-inside|publisher=GamingBolt.com|accessdate=5 July 2012}}</ref> It came in two ]s: an 'Admiral' edition containing the original ] and a forum badge and an 'Emperor' Special Edition containing the Admiral edition content, as well as a ship skin pack and an Endless hero.<ref>{{cite web|last=Gonzalez |first=Christina |title=Endless Space is Officially Released |url=http://www.rtsguru.com/article/3443/Endless-Space-is-Officially-Released.html |archive-url=https://web.archive.org/web/20170820201328/http://www.rtsguru.com/article/3443/Endless-Space-is-Officially-Released.html |url-status=dead |archive-date=20 August 2017 |publisher=RTSGuru.com |accessdate=5 July 2012}}</ref> | ||
==Updates== | |||
2012: | |||
*'''The Rise of the Automatons''': Released on October 26, this free add-on added a new community-voted faction "The Automatons", a machine-like race. The add-on also brought in a new trade route and empire management system as well as improvements to the hero system, diplomacy and AI.<ref>{{cite web|last=Sharkey|first=Mike|title=First Endless Space Free Add-on, Rise of the Automatons, Hits Steam Today|url=http://pc.gamespy.com/pc/endless-space/1226276p1.html|website=GameSpy|date=October 3, 2012|accessdate=December 14, 2012}}</ref> | |||
*'''Echoes of the Endless''': Released on December 1, this second free add-on introduces new exploration rewards, interactive random events, natural and 'endless' wonders, and more life on the galaxy map (e.g. black holes, comets, pulsars). The add-on also included new heroes and multiplayer improvements.<ref>{{cite web|last=Gonzalez|first=Christina|title=Endless Space Gets New Content, Free to Play Weekend Coming|url=http://www.rtsguru.com/article/4630/Endless-Space-Gets-New-Content-Free-to-Play-Weekend-Coming.html|publisher=RTS Guru|accessdate=December 14, 2012|url-status=dead|archiveurl=https://archive.is/20130201195451/http://www.rtsguru.com/article/4630/Endless-Space-Gets-New-Content-Free-to-Play-Weekend-Coming.html|archivedate=February 1, 2013}}</ref> | |||
*'''Lights of Polaris''': Released on December 19, the third free add-on for ''Endless Space'' added a new Christmas-themed Natural Wonder called "The Polaris Factory", a new hero based on ], as well as several combat enhancements, fixes, and new Steam Achievements.<ref>{{cite web|last=Senior |first=Tom |title=Endless Space free update adds Christmas wonder, optional pirates, new hero |url=http://www.pcgamer.com/endless-space/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 |work=PC Gamer |publisher=PC Gamer |accessdate=December 26, 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20160308034300/http://www.pcgamer.com/endless-space/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 |archivedate=March 8, 2016 }}</ref> | |||
2013: | |||
*'''Virtual Awakening''': Released on March 11, the fourth add-on adds new heroes, technology, star system improvements, exploration events, random events, new anomalies, victory warnings and auto scrap features, among other gameplay fixes.<ref>{{cite web|last=Smith|first=Adam|title=Starface: Endless Space – Free DLC & Sale|url=http://www.rockpapershotgun.com/tag/endless-space-virtual-awakening/|work=Rock, Paper, Shotgun|accessdate=June 28, 2013}}</ref> | |||
*'''Disharmony''': Released on June 26, the first piece of paid ], ''Disharmony'' introduces a brand new faction - the Harmony. The DLC also includes new ship types, including bombers and fighters, an overhauled ship interface design, battle formations, a new targeting system, redesigned weapon systems and new invasion mechanics.<ref>{{cite web|last=Gonzalez|first=Christina|title=Endless Space: Disharmony Expansion Launches|url=http://www.rtsguru.com/game/555/article/6092/Endless-Space-Disharmony-Expansion-Launches.html|work=RTS Guru|accessdate=June 28, 2013|url-status=dead|archiveurl=https://archive.is/20130629092254/http://www.rtsguru.com/game/555/article/6092/Endless-Space-Disharmony-Expansion-Launches.html|archivedate=June 29, 2013}}</ref> | |||
*'''The Search for Auriga''': Released on November 14, this is the first free add-on for ''Disharmony''. It adds two new Heroes, one new Wonder, a unique Planet, and other gameplay enhancements and fixes. This is the last additional content produced by Amplitude for ''Endless Space''.<ref>{{cite web|last=Farokhmanesh|first=Megan|title=Endless Space: The Search for Auriga update now available|url=http://www.polygon.com/2013/11/16/5111066/endless-space-the-search-for-auriga-update-now-available|work=Polygon|accessdate=February 16, 2014}}</ref> | |||
==Reception== | ==Reception== | ||
{{Video game reviews | {{Video game reviews | ||
| MC = 77/100<ref name=MC>{{cite web|title=Metacritic Endless Space|url= |
| MC = 77/100<ref name=MC>{{cite web|title=Metacritic Endless Space|url=https://www.metacritic.com/game/endless-space/critic-reviews/?platform=pc|publisher=]|accessdate=12 July 2012}}</ref> | ||
<!-- Reviewers --> | <!-- Reviewers --> | ||
| IGN = 8/10<ref name=IGN>{{cite web|last=Dean|first=Paul|title=Endless Space Review|url=http://ca.ign.com/articles/2012/07/06/endless-space-review|website=]|date= |
| IGN = 8/10<ref name=IGN>{{cite web|last=Dean|first=Paul|title=Endless Space Review|url=http://ca.ign.com/articles/2012/07/06/endless-space-review|website=]|date=6 July 2012|accessdate=8 July 2012}}</ref> | ||
| GSpy = 3.5/5<ref name=GSpy>{{cite web|last=Zacny|first=Rob|title=Endless Space Review|url=http://pc.gamespy.com/pc/endless-space/1225340p1.html|website=]|date= |
| GSpy = 3.5/5<ref name=GSpy>{{cite web|last=Zacny|first=Rob|title=Endless Space Review|url=http://pc.gamespy.com/pc/endless-space/1225340p1.html|website=]|date=6 July 2012|accessdate=8 July 2012}}</ref> | ||
<!-- Awards --> | <!-- Awards --> | ||
| award1Pub = Unity Awards | | award1Pub = Unity Awards | ||
| award1 = Golden Cube award (2013)<ref name=Award>{{cite web |title=Endless Space wins best game at Unity awards |url=https://www.gamesindustry.biz/articles/2013-08-30-endless-space-wins-best-game-at-unity-awards |website=] |date= |
| award1 = Golden Cube award (2013)<ref name=Award>{{cite web |title=Endless Space wins best game at Unity awards |url=https://www.gamesindustry.biz/articles/2013-08-30-endless-space-wins-best-game-at-unity-awards |website=] |date=30 August 2013 |access-date=3 July 2020}}</ref><br>Community Choice award (2013)<ref name=Award/> | ||
}} | }} | ||
''Endless Space'' was met positively by critics, with an aggregate score of 77/100 on ].<ref name=MC/> ] praised the game for its accessibility and replay value, while criticizing the sound assets and unclear tool-tips for newer players.<ref name=IGN/> ] gave ''Endless Space'' a rating of 3.5/5 stars, praising the game's ], but criticizing the game for lacking personality.<ref name=GSpy/> | ''Endless Space'' was met positively by critics, with an aggregate score of 77/100 on ].<ref name=MC/> ] praised the game for its accessibility and replay value, while criticizing the sound assets and unclear tool-tips for newer players.<ref name=IGN/> ] gave ''Endless Space'' a rating of 3.5/5 stars, praising the game's ], but criticizing the game for lacking personality.<ref name=GSpy/> | ||
The game was also nominated for 5 awards by ].<ref>{{cite web |title=Endless Space leads nominations at Unity Awards |url=https://www.gamesindustry.biz/articles/2013-08-08-endless-space-leads-nominations-at-unity-awards |website=] |date=2013 |
The game was also nominated for 5 awards by ].<ref>{{cite web |title=Endless Space leads nominations at Unity Awards |url=https://www.gamesindustry.biz/articles/2013-08-08-endless-space-leads-nominations-at-unity-awards |website=] |date=8 August 2013 |access-date=3 July 2020}}</ref> ''Endless Space'' won the Golden Cube and Community Choice awards at the Unite 2013 ceremony.<ref name=Award/> | ||
{{clear}} | |||
== Sequels == | |||
Two other games in the ''Endless'' series were released in 2014: '']'' and '']''. A direct sequel, '']'', was released in May 2017. '']'', a successor to ''Dungeon of the Endless'', was released in 2023. | |||
== |
== Notes == | ||
{{notelist}} | |||
The second installment in the series, '']'' was released on May 18, 2017. | |||
==References== | == References == | ||
{{Reflist|30em}} | {{Reflist|30em}} | ||
==External links== | == External links == | ||
*{{Official website|http:// |
* {{Official website|https://web.archive.org/web/20150519031311/http://g2g.amplitude-studios.com/Games/Endless-Space}} (archived) | ||
{{Amplitude Studios}} | {{Amplitude Studios}} | ||
{{Franchises owned by Sega Sammy Holdings}} | |||
{{Authority control}} | {{Authority control}} | ||
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Latest revision as of 01:04, 15 October 2024
2012 video game2012 video game
Endless Space | |
---|---|
Developer(s) | Amplitude Studios |
Publisher(s) | Iceberg Interactive |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Microsoft Windows 4 July 2012 Mac OS X 31 August 2012 |
Genre(s) | Turn-based strategy, 4X |
Mode(s) | Single-player, multiplayer |
Endless Space is a 4X turn-based strategy video game developed by Amplitude Studios and originally published by Iceberg Interactive. It was released on 4 July 2012, for Microsoft Windows and 31 August for Mac OS X. In the game, the player takes charge of fictional Space Age civilizations, expanding their influence by colonization and conquest. Endless Space sold over 1 million units, and earned the Unity Golden Cube award in 2013. The game's sequel, Endless Space 2, was released in 2017.
The game's publishing rights is currently held by Sega after their acquisition of Amplitude Studios.
Gameplay
In Endless Space the player chooses one of twelve unique civilizations, or can choose to create their own, to expand their interstellar empire and conquer the galaxy. To win, the player must be the first to meet the requirements for certain victory conditions, such as Economic, Diplomatic, Expansionary, and Supremacy victories.
The game is set in approximately 3000AD, tens of thousands of years after the extinction of an advanced civilization known as the Endless. The major empires of the galaxy seek to control and exploit the technology of the Endless for their own agendas. The game plays out on a randomly generated galaxy map with room for up to eight players/AI per game. Players colonize different star systems, which in turn contain up to six planets. Star systems are connected via a series of cosmic strings which allow ships to travel rapidly between neighbouring systems. In addition, hero units can be recruited to act as system administrators or fleet admirals, which provide bonuses depending on their traits that can further be leveled up. Battles take place in a quasi-real-time environment, similar to rock-paper-scissors.
The game features full modding and multiplayer compatibility as well.
Gameplay
Endless Space is a turn-based strategy game set in 3000 AD, where each player (up to a maximum of eight per game) represents the leader of one of nine unique interstellar empires. A player may also choose to create their own unique civilization by selecting from a number of different traits that correspond to military, science, diplomacy, hero units and so on. Each player is to guide their empire over hundreds, if not thousands, of years to diplomatic, scientific, or military conquest, attempting to meet requirements for several different victory conditions. The game takes place in a randomly generated galaxy, which can change in size and shape, depending on how the host player chooses to generate it. Every player begins with one colonised capital system which is connected to further systems via cosmic links, which act as travel routes for starships. Players can also research new technologies from four different research trees, representing military, science, expansion/exploration and diplomacy. Research unlocks new ship types, planetary improvements, stat modifiers (either for heroes or planets), new travel methods which do not rely on cosmic links and more. As players expand their empire, they will gain access to strategic and luxury resources, which can be used to upgrade ships, build improvements and trade with other players. Strategic resources are primarily used to upgrade components of your empire, while luxury resources are primarily used for trade and maintaining your empire's approval rating.
The game uses four basic resources to manage its economy: Food, Industry, Dust and Science, or FIDS. Dust is a substance that was left over from the Endless civilization, used as currency. Players must balance FIDS in order to rapidly expand their empire, build ships and research advanced technologies. In addition, a lower or imbalanced FIDS across your empire results in a low approval rating. A high approval rating provides bonuses to production efficiency, while a low approval rating can drastically lower efficiency making it incredibly difficult to advance. A tax rate slider can also be adjusted to change approval rating, but lower taxes result in a lower revenue stream of Dust.
Hero units can be recruited using Dust, to act as either fleet commanders or system administrators. Each hero unit is unique and provides two unique bonuses, which can be further leveled up. Three hero units are randomly selected from a pool unique to each empire and new hero units are available for purchase every fifty turns.
Interstellar fleet battles take place in a quasi-real-time environment, similar to a complex game of rock-paper-scissors. Each battle scene takes place in three engagement stages: long-range, medium-range, and melee-range engagements, with different types of weapons and ship systems performing better or worse as the fleets increase in physical proximity over time. Fleets are issued up to three different 'cards', one for each stage of combat, which represent fleet-wide general orders, from categories such as attack, defend, tactics, sabotage, and engineering. Each card has a certain function, such as increasing the fleet's weapons damage by a certain amount (an 'attack' card), however some cards can counter opposing cards, as in the case of an 'attack' card played against an enemy's 'tactics' card during long-range engagement, where the attack card gives a straight damage improvement while the tactics card provides a damage improvement but weakens the fleet's defences correspondingly - the attack card's increased damage counters the tactics card's weakened defences, and the attacking fleet thus gains a sizable additional bonus to damage during long-range engagement. No traditional combat micromanagement takes place during these battles, though the player instead is engaged in terms of understanding fleet composition and attempting to predict and counter likely 'card' plays by the enemy fleet based on how the engagement has unfolded so far. More advanced or specialised cards may also be unlocked through research or through advanced training available to experienced commanders. Fleet size and composition play a very important role, such as determining combat effectiveness (when, per se, the attack card is played) and ability to maneuver. Fleets with hero units assigned to them may also experience bonuses. During battles, the camera is by default placed in a cinematic mode, but a free camera mode is also available.
Release
Endless Space was made available for pre-purchase on 2 May 2012, on Steam. Customers who pre-ordered the game would receive access to the current alpha build and later beta builds prior to launch. In addition, customers who pre-ordered would be allowed to provide input on the game's development, through a feature called Games2Gether. The game was released on 4 July, on two digital distribution platforms: Steam and GamersGate. It came in two special editions: an 'Admiral' edition containing the original soundtrack and a forum badge and an 'Emperor' Special Edition containing the Admiral edition content, as well as a ship skin pack and an Endless hero.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 77/100 |
Publication | Score |
---|---|
GameSpy | 3.5/5 |
IGN | 8/10 |
Publication | Award |
---|---|
Unity Awards | Golden Cube award (2013) Community Choice award (2013) |
Endless Space was met positively by critics, with an aggregate score of 77/100 on Metacritic. IGN praised the game for its accessibility and replay value, while criticizing the sound assets and unclear tool-tips for newer players. GameSpy gave Endless Space a rating of 3.5/5 stars, praising the game's user interface, but criticizing the game for lacking personality.
The game was also nominated for 5 awards by Unity Technologies. Endless Space won the Golden Cube and Community Choice awards at the Unite 2013 ceremony.
Sequels
Two other games in the Endless series were released in 2014: Endless Legend and Dungeon of the Endless. A direct sequel, Endless Space 2, was released in May 2017. Endless Dungeon, a successor to Dungeon of the Endless, was released in 2023.
Notes
- Currently published by Sega.
References
- Sliwinski, Alexander. "Endless Space warps onto Mac". Joystiq. Retrieved 14 December 2012.
- "4X Strategy Endless Space blasts off next week". ShackNews. 27 June 2012. Retrieved 5 July 2012.
- ^ Dean, Paul (29 June 2012). "Endless Space Preview". IGN. Retrieved 5 July 2012.
- Chow, Kevin. "Endless Space Beta Impressions". GoozerNation.com. Archived from the original on 23 June 2012. Retrieved 5 July 2012.
- "Endless Space Interview". Strategy Informer. 25 June 2012. Retrieved 7 July 2020.
- Young, Rory. "Endless Space launch trailer prompts you to exterminate all resistance". Neoseeker. Retrieved 5 July 2012.
- Solo, Adam (2 May 2012). "Endless Space Pre-Orders Open On Steam". Space Sector. Retrieved 8 July 2012.
- Husemann, Charles. "Endless Space Games2Gether Interview". Gaming Nexus. Retrieved 8 July 2012.
- "Endless Space gets a 4th July release date". Strategy Informer. 26 June 2012. Retrieved 5 July 2012.
- Purchese, Robert (9 May 2012). "PC strategy game Endless Space given release date". EuroGamer.net. Retrieved 5 July 2012.
- Mudgal, Kartik. "Endless Space now available on Steam and other platforms, trailer inside". GamingBolt.com. Retrieved 5 July 2012.
- Gonzalez, Christina. "Endless Space is Officially Released". RTSGuru.com. Archived from the original on 20 August 2017. Retrieved 5 July 2012.
- ^ "Metacritic Endless Space". Metacritic. Retrieved 12 July 2012.
- ^ Dean, Paul (6 July 2012). "Endless Space Review". IGN. Retrieved 8 July 2012.
- ^ Zacny, Rob (6 July 2012). "Endless Space Review". GameSpy. Retrieved 8 July 2012.
- ^ "Endless Space wins best game at Unity awards". Gameindustry.biz. 30 August 2013. Retrieved 3 July 2020.
- "Endless Space leads nominations at Unity Awards". Gameindustry.biz. 8 August 2013. Retrieved 3 July 2020.
External links
- Official website (archived)
Amplitude Studios | |
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Space series | |
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