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{{Short description|2001 video game}} | |||
{{Infobox CVG | |||
{{pp-move|small=yes}} | |||
|title=Super Smash Bros. Melee | |||
{{Use mdy dates|date=November 2016}} | |||
|image=] | |||
{{Featured article}} | |||
|developer=] | |||
{{Infobox video game | |||
|publisher=] | |||
| title = Super Smash Bros. Melee | |||
|designer=] | |||
| image = Super Smash Bros Melee box art.png | |||
|engine= | |||
| caption = North American box art | |||
|released={{flagicon|Japan}} ], ]<br>{{flagicon|United States}} ], ]<br>{{flagicon|Europe}} ], ],<br> {{flagicon|Australia}} ], ] | |||
| developer = ] | |||
|genre=] | |||
| publisher = ] | |||
|modes=], ] | |||
| director = ] | |||
|ratings=]: T (Teen) <br />]: 11+<br />]: 3+, <br> ]: G8+ | |||
| designer = {{plainlist| | |||
|platforms=] | |||
* Masahiro Sakurai | |||
|media=1 × ] | |||
* Hitoshi Kobayashi | |||
|requirements = 11 blocks of memory (an additional 2-12 blocks are needed for each snapshot saved) | |||
}} | |||
|input= | |||
| producer = {{plainlist| | |||
* Masayoshi Tanimura | |||
* Hiroaki Suga | |||
* ] | |||
* Kenji Miki | |||
}} | |||
| composer = {{plainlist| | |||
* ] | |||
* Shogo Sakai | |||
* Tadashi Ikegami | |||
* Takuto Kitsuta | |||
}} | |||
| programmer = Yoshiki Suzuki | |||
| artist = Hitoshi Kobayashi<ref>{{cite web|url=http://www.n-sider.com/gameview.php?gameid=157&view=credits|archive-url=https://web.archive.org/web/20071107110438/http://www.n-sider.com/gameview.php?gameid=157&view=credits|title=Full Game Credits|publisher=N-Sider|archive-date=November 7, 2007|access-date=April 29, 2021}}</ref> | |||
| series = '']'' | |||
| platforms = ] | |||
| released = {{vgrelease|JP|November 21, 2001|NA|December 3, 2001|EU|May 24, 2002|AUS|May 31, 2002}} | |||
| genre = ] | |||
| modes = ], ] | |||
}} | }} | ||
{{nihongo|'''''Super Smash Bros. Melee'''''|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu|Great Fray Smash Brothers Deluxe}} is a popular ] released for the ] shortly after its launch in ] (2002 in the ]). It is the ] to the 1999 ] fighting game '']'' It builds on that game's broad appeal and involved ] mode, adding new features. ''Melee'' is the GameCube's best-selling title with sales of 6 million games sold worldwide. Due to its large and somewhat unwieldy name, it is often referred to by its acronym, ''SSBM'', or, more informally, ''Smash'' or ''Melee''. | |||
'''''Super Smash Bros. Melee'''''{{efn|Known in Japan as {{nihongo|'''''Super Smash Bros. DX'''''|大乱闘スマッシュブラザーズ{{ruby-ja|DX|デラックス}}|Dai Rantō Sumasshu Burazāzu Derakkusu|lead=yes}}}} is a 2001 ] ] developed by ] and published by ] for the ]. It is the second installment in the '']'' series. It features characters from Nintendo video game franchises such as '']'', '']'', '']'', '']'', and '']'' among others. The stages and gameplay modes reference or take designs from these franchises as well. | |||
A sequel, '']'', is under development for the ] ]. | |||
==Gameplay== | |||
Like its predecessor, ''Super Smash Bros. Melee'' is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "]"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and special moves, and continue to fight. During the game, items fall into the game field ]s (the character grows), ]s (release ]) and ] (to be kicked or thrown at foes)]. The speed of gameplay can be very fast-paced compared to the original at times, mainly when using aerial attacks. | |||
''Melee'' includes all playable characters from ] and also adds characters from additional franchises such as '']'', of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the ''Smash Bros.'' series, ''Melee''{{'}}s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting ] seen in most fighting games. | |||
The controls for ''Melee'' are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.<ref name="IGN">]. . ]. ], ]. Retreieved ], ].</ref> | |||
''Melee'' was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the ]. It achieved strong sales upon its release, becoming the ], with over seven million copies sold by 2008. Considered one of the most competitively viable ''Smash Bros.'' games due to its fast-paced and aggressive gameplay, ''Melee'' has been featured in many ] tournaments, boasting a dedicated ] fan community which has kept its ] alive well beyond the game's original lifespan. It was followed by '']'' for the ] in 2008. | |||
===Single player=== | |||
] mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment, but with all matches except for the last randomized), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various ]s: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging ], the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the ], paced by time or number of foes). | |||
The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a '']'' themed match, or defeating an enemy in less than seven seconds). | |||
== |
== Gameplay == | ||
{{see also|Super Smash Bros.#Gameplay|l1=Gameplay of the ''Super Smash Bros.'' series}} | |||
In multiplayer mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or the computer. CPU characters' ] difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating it attacks faster and more often. The victor is determined in one of four ways, depending on the game type: Stock mode (a solo or team-based last-man-standing), Time mode (in which points are lost for a fall or self destruct and gained for a KO, with whoever has the most points after the chosen time period being designated the winner) Coin mode (in which coins are dropped by players when they take damage, with the winner being the player that has collected the most coins at the end of the time period) and Bonus mode (in which the players are ranked by points awarded for fighting style). A variety of other options are available, such as determining the number and type of items that appear during the battle. There are also special modes that involve changes to the game mechanics (speeding up or slowing down the game, for example). | |||
Like its ], ''Super Smash Bros. Melee'' is a ] that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.<ref>{{cite web |url=http://guides.ign.com/guides/16387/index.html |title=Guides: Super Smash Bros. Melee |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=June 29, 2012 |archive-url=https://web.archive.org/web/20120629220208/http://guides.ign.com/guides/16387/index.html |url-status=live}}</ref> Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's ] is measured by a meter that represents damage as a percentage.<ref name="Percentage system">{{cite web |url=http://www.gamefreaks365.com/review.php?artid=127 |title=Super Smash Bros. Melee—Game Freaks 365 |publisher=Game Freaks 365 |access-date=December 22, 2007 |date=December 3, 2001 |url-status=dead |archive-url=https://web.archive.org/web/20080506214334/http://www.gamefreaks365.com/review.php?artid=127 |archive-date=May 6, 2008 |df=mdy-all }}</ref> The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a ], or life.<ref>{{cite web |url=http://guides.ign.com/guides/16387/index.html |title=Guides: Super Smash Bros. Melee—Introduction |publisher=IGN |access-date=December 29, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=June 29, 2012 |archive-url=https://web.archive.org/web/20120629220208/http://guides.ign.com/guides/16387/index.html |url-status=live }}</ref> Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_2.html |title=Guides: Super Smash Bros. Melee—Basics |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 11, 2007 |archive-url=https://web.archive.org/web/20071211164256/http://guides.ign.com/guides/16387/page_2.html |url-status=live }}</ref> | |||
During battles, items related to ] games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).<ref name="Items">{{cite web |last=Mirabella III |first=Fran |author2=Peer Schenider |author3=Craig Harris |title=Guides: Super Smash Bros. Melee—Items |url=http://guides.ign.com/guides/16387/page_53.html |url-status=live |archive-url=https://web.archive.org/web/20071211184359/http://guides.ign.com/guides/16387/page_53.html |archive-date=December 11, 2007 |access-date=December 22, 2007 |publisher=IGN}}</ref> | |||
===Trophies=== | |||
] trophy, which is unlockable via a special cheat device]] | |||
Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. ''Super Smash Bros.'' had a similar system of plush dolls (Biographies); however it only included the 12 playable characters. | |||
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the ] stage is from ''Super Mario Bros'', and the Temple stage is from ''The Legend of Zelda''. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.<ref name="Stages">{{cite web |last=Mirabella III |first=Fran |author2=Peer Schenider |author3=Craig Harris |title=Guides: Super Smash Bros. Melee—Stages |url=http://guides.ign.com/guides/16387/page_29.html |url-status=live |archive-url=https://web.archive.org/web/20120308135253/http://guides.ign.com/guides/16387/page_29.html |archive-date=March 8, 2012 |access-date=December 22, 2007 |publisher=IGN}}</ref> | |||
There are 290 trophies in the NTSC (North American) and PAL (European) version of ''Super Smash Bros. Melee'', but 291 trophies in the Japanese version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay in the NTSC version, but only two extra trophies in the PAL and Japanese version. The trophy, Tamagon, was removed due to alleged association with ]. Tamagon can be obtained in the NTSC version with an Action Replay, but is not in the PAL version at all. In the Japanese version, it can be gotten via normal means. The other two trophies, which can only be accessed using an Action Replay in all three versions, are Samus Unmasked and the Mario & Yoshi trophy. When the game was released, there was a promo event in Japan at ] stores, where people could get these two trophies written to their memory cards. | |||
===Single-player=== | |||
Two trophies were altered for the international release: | |||
] mode provides the player with a variety of ] fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a ] character,<ref>{{cite web|url=http://guides.ign.com/guides/16387/page_44.html|archive-url=https://web.archive.org/web/20061209012106/http://guides.ign.com/guides/16387/page_44.html|archive-date=December 9, 2006 |title=Guides: Super Smash Bros. Melee—Classic Mode |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider|author3=Craig Harris}}</ref> to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a ] for ten seconds.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_51.html |title=Guides: Super Smash Bros. Melee—Home Run Contest |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=October 2, 2007 |archive-url=https://web.archive.org/web/20071002082611/http://guides.ign.com/guides//16387/page_51.html |url-status=live }}</ref> Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_46.html |title=Guides: Super Smash Bros. Melee—Target Test |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 10, 2007 |archive-url=https://web.archive.org/web/20071210204357/http://guides.ign.com/guides/16387/page_46.html |url-status=live }}</ref> ''Melee'' introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between battles.<ref>{{Cite web |title=Super Smash Bros. Melee (GameCube) review |url=https://www.honestgamers.com/3240/gamecube/super-smash-bros-melee/review.html |access-date=2023-10-22 |website=www.honestgamers.com |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817174313/https://www.honestgamers.com/3240/gamecube/super-smash-bros-melee/review.html |url-status=live }}</ref> | |||
=== Multiplayer === | |||
*The Topi trophy was originally a small ], just as it appears in the original Japanese version of '']''. Like the original ]/US ''Ice Climber'' release (and ] pseudo-sequel), the seal was replaced with a ]-]-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed. | |||
], ], ], and ] fight in a "Sudden Death" match on the Corneria stage, based on '']''.]] | |||
*In the Japanese version, the Proximity Mine was designed after the same weapon in '']''. However, in the US and PAL versions, the item's appearance and name were changed to the weapon from '']'' (also used in the original '']''). Probably why the Proximity Mine's trophy has "TOP SECRET" in the slot where the game title should be. The reason for this change is unknown. <!--Do not change this without a reference to back you up.--> | |||
In the ] mode, up to four players or computer-controlled characters may fight in a ] or on separate teams. The ] (CPU) characters' ] (AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode",<ref>{{cite book|url=http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Smash_Bros.-_Melee_-_Nintendo.pdf|title='''Super Smash Bros. Melee''' instruction booklet|page=32|access-date=March 1, 2019|archive-date=November 15, 2019|archive-url=https://web.archive.org/web/20191115145422/https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Smash_Bros.-_Melee_-_Nintendo.pdf|url-status=live}}</ref> a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins.<ref>{{cite web |url=http://videogames.yahoo.com/gc/super-smash-bros-melee/preview-1062341 |title=Guides: Super Smash Bros. Melee previews—Yahooo |publisher=Yahoo |access-date=December 22, 2007 |date=November 27, 2001 |url-status=dead |archive-url=https://web.archive.org/web/20080705151049/http://videogames.yahoo.com/gc/super-smash-bros-melee/preview-1062341 |archive-date=July 5, 2008 |df=mdy-all }}</ref> Other options are available, updating from ''Super Smash Bros.'', such as determining the number and type of items that appear during the battle.<ref name="IGN">{{cite web |last=Mirabella III |first=Fran |date=December 3, 2001 |url=http://cube.ign.com/articles/166/166387p1.html |title=IGN: Super Smash Bros Melee review |publisher=IGN |access-date=December 14, 2007 |archive-date=December 5, 2007 |archive-url=https://web.archive.org/web/20071205202532/http://cube.ign.com/articles/166/166387p1.html |url-status=live }}</ref> | |||
==Characters== | |||
] | |||
{{seealso|Super Smash Bros. (series)#Fighters}} | |||
All eight original and four ]s from ''Super Smash Bros.'' return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in ''Melee'' (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters. | |||
=== Trophies === | |||
In addition, there are also 5 non-playable (only playable within ]) characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels), and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hand Bros., or Giga Bowser are playable without the use of an Action Replay. | |||
] (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_54.html |title=Guides: Super Smash Bros. Melee—Trophies |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 9, 2007 |archive-url=https://web.archive.org/web/20071209075003/http://guides.ign.com/guides/16387/page_54.html |url-status=live }}</ref> ''Super Smash Bros.'' had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_55.html |title=Guides: Super Smash Bros. Melee—Secrets |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 5, 2007 |archive-url=https://web.archive.org/web/20071205122957/http://guides.ign.com/guides/16387/page_55.html |url-status=live }}</ref> | |||
== Playable characters == | |||
One of ]'s alternate costumes very closely resembles ]; she even becomes a ] with daisy's flower broach. Similarly, one of Mario's costumes resembles ] and one of Captain Falcon's costumes actually is that of ], which can be seen if the game is paused. Also, in two of the Ice Climbers colors, Nana becomes the one in front, instead of Popo. | |||
{{see also|Characters in the Super Smash Bros. series}} | |||
''Super Smash Bros. Melee'' features 25 (26 if Zelda and Sheik are considered separate) characters,<ref>{{cite web |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html |title=Character roster |publisher=] |access-date=February 6, 2008 |language=ja |archive-date=February 7, 2008 |archive-url=https://web.archive.org/web/20080207104304/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html |url-status=live }}</ref> 13 (14 with Zelda and Sheik separate) more than its predecessor. Fourteen are available initially, while the other 11 characters require completing specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_3.html |title=Guides: Super Smash Bros. Melee–Characters |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=January 10, 2011 |archive-url=https://web.archive.org/web/20110110102302/http://guides.ign.com/guides/16387/page_3.html |url-status=live }}</ref> All characters have a symbol that appears behind their damage meter which represents their series, such as a ] symbol behind ] damage meter and a ] behind a ]. Some characters represent popular franchises, while others were less-known at the time of the release; ] and ] represent the '']'' series, which was not released outside Japan at the time.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_27.html |title=Guides: Super Smash Bros. Melee—Marth |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 5, 2007 |archive-url=https://web.archive.org/web/20071205023948/http://guides.ign.com/guides/16387/page_27.html |url-status=live }}</ref> The characters' appearance in ''Super Smash Bros. Melee'' led to a rise in the popularity of the series, including releasing it outside of Japan.<ref>{{cite web|title=Fire Emblem (GBA)|url=http://www.nindb.net/game/fire-emblem-bb.html|archive-url=https://web.archive.org/web/20100625034044/http://www.nindb.net/game/fire-emblem-bb.html|archive-date=June 25, 2010|access-date=December 22, 2007|work=NinDB}}</ref> References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", ] must defeat his enemy ] to rescue ].<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_45.html |title=Guides: Super Smash Bros. Melee—Events |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=December 6, 2007 |archive-url=https://web.archive.org/web/20071206051831/http://guides.ign.com/guides/16387/page_45.html |url-status=live }}</ref> Furthermore, each character has recognizable moves from their original series, such as ]'s firearms from the ] and Link's arsenal of weapons.<ref>{{cite web |url=http://guides.ign.com/guides/16387/page_18.html |title=Guides: Super Smash Bros. Melee–Samus Aran |publisher=IGN |access-date=December 22, 2007 |first=Fran |last=Mirabella III |author2=Peer Schenider |author3=Craig Harris |archive-date=January 31, 2009 |archive-url=https://web.archive.org/web/20090131102537/http://guides.ign.com/guides/16387/page_18.html |url-status=live }}</ref> | |||
== Development and release == | |||
Video game developer ] originally requested ], character of the '']'' series, to be playable in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. Snake has been confirmed to appear in ''].'' <ref>http://wii.ign.com/articles/707/707504p1.html</ref> | |||
''Super Smash Bros. Melee'' was developed by ], with ] as the head of production. ''Mario'' creator ] served as co-producer. The game was one of the first games released on the ] and highlighted the advancement in graphics over the ]. The project proposal/initial design document for the game was completed on July 5, 1999. Sakurai wanted to make an opening ] sequence to pay homage to the debut of the GameCube.<ref>{{cite web |url=http://cube.ign.com/articles/097/097950p1.html |title=Smash Bros. FMV Explained |publisher=IGN |access-date=November 24, 2007 |date=August 31, 2001 |archive-date=January 12, 2008 |archive-url=https://web.archive.org/web/20080112190655/http://cube.ign.com/articles/097/097950p1.html |url-status=live }}</ref> HAL and Sakurai worked with three separate graphic houses in ] to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to ] and detail in the game, with references to changes from its predecessor.<ref>{{cite web |url=http://cube.ign.com/articles/098/098158p1.html |title=A Detailed Melee |publisher=IGN |access-date=November 24, 2007 |date=September 7, 2001 |archive-date=February 9, 2007 |archive-url=https://web.archive.org/web/20070209160019/http://cube.ign.com/articles/098/098158p1.html |url-status=live }}</ref> The game was in development for 13 months, beginning around autumn 2000, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends.<ref name="sharpest">{{cite web|url=http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|title=Super Smash Bros Creator: "Melee The Sharpest"|last=George|first=Richard|date=December 8, 2010|publisher=IGN|access-date=March 31, 2013|archive-date=August 7, 2023|archive-url=https://web.archive.org/web/20230807004716/https://www.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|url-status=live}}</ref> Unlike the experimental first '']'', he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the stressful development cycle, in a 2010 interview, Sakurai proudly called ''Melee'' "the sharpest game in the series... it just felt really good to play", even compared to its successor, '']''.<ref name="sharpest"/> | |||
On the game's official Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with ], the main character of '']'', but retained Ness in consideration of delays. Video game developer ] originally requested the inclusion of ] to Sakurai, and ] of ] requested the inclusion of ] to Sakurai, but neither characters were added as the game was too far in development. Additional development time later enabled all three characters to be included in ''Brawl''.<ref>{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html |title=Super Smash Bros. Melee |date=July 17, 2001 |publisher=] |access-date=November 24, 2007 |language=ja |archive-date=August 18, 2014 |archive-url=https://web.archive.org/web/20140818021911/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html |url-status=live }}</ref><ref>{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |url=http://www.smashbros.com/en_us/characters/lucas.html |title=Super Smash Bros. Brawl—Lucas |publisher=] |date=October 1, 2007 |access-date=November 24, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071124181711/http://www.smashbros.com/en_us/characters/lucas.html |archive-date=November 24, 2007 |df=mdy-all }}</ref><ref>{{cite web|url=http://www.smashbros.com/en_us/characters/snake.html|title=Super Smash Bros. Brawl—Snake|last=Sakurai|first=Masahiro|author-link=Masahiro Sakurai|date=September 21, 2007|publisher=]|archive-url=https://web.archive.org/web/20120623023110/http://www.smashbros.com/en_us/characters/snake.html|archive-date=June 23, 2012|url-status=dead|access-date=November 24, 2007}}</ref><ref>{{cite web |url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php |title=E306 Super Smash Bros. Brawl Q&A |publisher=Kotaku |date=May 11, 2007 |access-date=December 30, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20060604055930/http://www.kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php |archive-date=June 4, 2006 |df=mdy-all }}</ref> Marth and Roy were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee'' due to ''Fire Emblem'''s lack of representation in the West at the time; however, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.<ref>{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html |title=Super Smash Bros. Melee—Roy |publisher=] |date=January 15, 2002 |access-date=November 24, 2007 |language=ja |archive-date=November 26, 2007 |archive-url=https://web.archive.org/web/20071126073547/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html |url-status=live }}</ref><ref>{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html |title=Super Smash Bros. Melee—Marth |publisher=] |date=December 14, 2001 |access-date=November 24, 2007 |language=ja |archive-date=April 14, 2016 |archive-url=https://web.archive.org/web/20160414151945/https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html |url-status=live }}</ref> | |||
==Stages== | |||
There are a total of 29 playable stages in the game, a threefold increase over the number of stages in the original (eight + one unlockable). Three of the stages from the first game may be unlocked for play here. Of the 29 stages, 18 are available from the start of the game, while the remaining 11 must be unlocked by achieving certain goals and completing specific tasks. <i>Melee</i> also boasts a number of "moving" stages, in which the camera scrolls along a fixed path. In order to stay alive, you must remain visible on the screen. | |||
Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the ]s to fulfill this role.<ref>{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1009/index.html |title=Super Smash Bros. Melee—Ice Climbers |publisher=] |access-date=November 24, 2007 |date=October 9, 2001 |language=ja |quote=The four games considered were '']'' ("the balloon would be easily blown"), '']'' ("seem too small"), '']'' ("they know how to fight?") and '']'' ("would have to jump") |archive-date=November 17, 2007 |archive-url=https://web.archive.org/web/20071117203521/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1009/index.html |url-status=live }}</ref> Additionally, Ayumi Tachibana from '']'' was considered as a playable character, but was ultimately relegated to a cameo role as a trophy.<ref>{{cite web|last=Yusaki|first=Hiyo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return551.html|title=アンケート投稿拳!! from Questionnaire: 発売後のアンケート集計拳!!|work=速報スマブラ拳!!|publisher=]|date=2001|page=51|access-date=2021-02-19|language=ja|archive-url=https://web.archive.org/web/20201215083820/https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return551.html|archive-date=2020-12-15|url-status=live}}</ref><ref>{{cite AV media|author1=Sugita, Tomokazu|author-link1=Tomokazu Sugita|author2=Ito, Kenji|date=19 March 2015|title=杉田智和&伊藤賢治!大乱闘スマッシュブラザーズ 特別ゲーム実況|trans-title=Tomokazu Sugita & Kenji Ito! Super Smash Bros. Special Game Live|medium=]|language=ja|url=https://live2.nicovideo.jp/watch/lv213419510|access-date=2021-02-19|archive-url=https://web.archive.org/web/20210219161404/https://live2.nicovideo.jp/watch/lv213419510|archive-date=2021-02-19|url-status=live|time=1h15m57s|location=Japan|publisher=]}}</ref> The developers have noted characters that have very similar moves to each other on the website;<ref>{{cite web |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |title=Roy |publisher=] |access-date=January 11, 2008 |date=January 15, 2002 |language=ja |archive-date=January 5, 2008 |archive-url=https://web.archive.org/web/20080105005755/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |url-status=live }}</ref> such characters have been referred to as "clones" in the media.<ref>{{cite web|url=http://cube.ign.com/objects/016/016387.html|title=IGN: Super Smash Bros. Melee|date=January 10, 2002|publisher=IGN|archive-url=https://web.archive.org/web/20080509225233/http://cube.ign.com/objects/016/016387.html|archive-date=May 9, 2008|url-status=dead|access-date=January 11, 2008}}</ref> | |||
<!--- I don't actually have the game, so can someone who does give descriptions of each stage?... --> | |||
===Initially-Available Stages=== | |||
*] (from '']'') | |||
*] (from various games in the '']'' series; not to be confused with the Peach's Castle stage from the ]) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series; not to be confused with the incorrectly-spelled Congo Jungle stage from the original that may also be unlocked in ''Melee'') | |||
*] (based off the '']'' series) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from '']'') | |||
*] (from '']''; not to be confused with the Yoshi's Island stage from the original that may also be unlocked in ''Melee'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from various games in the '']'' series) | |||
*] (from various games in the '']'' series; not to be confused with the Mushroom Kingdom stage from the original) | |||
Shogo Sakai took over as composer of the game's opening in place of Hirokazu Ando on February 14, 2001.<ref>{{cite web | url=https://sourcegaming.info/2016/05/10/oac1/ | title=Melee Music Developer Roundtable: Orchestra and Chorus I | date=May 10, 2016 | access-date=July 19, 2022 | archive-date=March 27, 2022 | archive-url=https://web.archive.org/web/20220327005712/https://sourcegaming.info/2016/05/10/oac1/ | url-status=live }}</ref> Voice recording also started that month, with the first sessions involving the Japanese ''Star Fox'' cast and ], who voiced Mewtwo.<ref>{{cite web|url=https://sourcegaming.info/2016/05/06/dubbing/|title=Melee Music Developer Roundtable: Voice Dubbing|accessdate=December 24, 2024}}</ref> | |||
==Sonic and Tails hoax== | |||
In 2002, the April edition of the ] '']'' listed a "]" for the game that would baffle many players. The issue claimed that the ] characters, ] and ], were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. '']'' also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, ''EGM'' included some "screenshots" of Sonic and Tails in play. | |||
Nintendo presented the game at the ] as a playable demonstration.<ref>{{cite web |url=http://cube.ign.com/articles/094/094823p1.html |title=IGN: E3: Hands-on Impressions for Super Smash bros Melee |publisher=IGN |access-date=November 24, 2007 |date=May 17, 2001 |archive-date=August 7, 2011 |archive-url=https://web.archive.org/web/20110807074933/http://cube.ign.com/articles/094/094823p1.html |url-status=live }}</ref> The next major exposition of the game came in August 2001 at ], when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. ] offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web |url=http://cube.ign.com/articles/097/097777p1.html |title=IGN: Spaceworld 2001: Super Smash Bros Melee hands-on |publisher=IGN |access-date=November 24, 2007 |date=August 25, 2001 |archive-date=August 7, 2011 |archive-url=https://web.archive.org/web/20110807075416/http://cube.ign.com/articles/097/097777p1.html |url-status=live }}</ref> Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles.<ref>{{cite web |url=http://cube.ign.com/articles/096/096718p1.html |title=Super Smashing Moves |publisher=IGN |access-date=November 24, 2007 |date=July 19, 2001 |archive-date=January 9, 2008 |archive-url=https://web.archive.org/web/20080109125420/http://cube.ign.com/articles/096/096718p1.html |url-status=live }}</ref><ref>{{cite web |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html |title=Super Smash Bros. Melee |publisher=] |access-date=November 24, 2007 |language=ja |archive-date=November 22, 2007 |archive-url=https://web.archive.org/web/20071122142333/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html |url-status=live }}</ref> Nintendo followed this trend with ''Super Smash Bros. Brawl'', in which there were daily updates by the game's developer, Masahiro Sakurai.<ref>{{cite web|url=http://www.smashbros.com/en_uk/index.html |title=Super Smash Bros. Brawl |publisher=] |access-date=November 24, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071113132508/http://www.smashbros.com/en_uk/index.html |archive-date=November 13, 2007 }}</ref> Japanese gaming magazine '']'' reported that Nintendo advertised the game in between showings of '']'' across movie theaters in Japan.<ref>{{cite web |url=http://cube.ign.com/articles/096/096528p1.html |date=July 12, 2001 |title=Nintendo kicks-off GameCube hype in Japan |publisher=IGN |access-date=November 24, 2007 |archive-date=June 5, 2008 |archive-url=https://web.archive.org/web/20080605164423/http://cube.ign.com/articles/096/096528p1.html |url-status=live }}</ref> In January 2003, ''Melee'' was re-released as part of the ] program, a marketing label used by Nintendo to promote video games that have sold more than a million copies.<ref>{{cite web |url=http://cube.ign.com/articles/383/383504p1.html |title=Nintendo Expands Player's Choice Line-up |publisher=IGN |access-date=November 24, 2007 |date=January 23, 2003 |archive-date=June 5, 2008 |archive-url=https://web.archive.org/web/20080605164438/http://cube.ign.com/articles/383/383504p1.html |url-status=live }}</ref> In August 2005, Nintendo bundled the game with the GameCube for $99.99.<ref>{{cite web |url=http://cube.ign.com/articles/632/632133p1.html |title=Super Smash Bros. Bundle |publisher=IGN |access-date=November 24, 2007 |date=July 7, 2005 |first=Matt |last=Casamassina |archive-date=July 3, 2007 |archive-url=https://web.archive.org/web/20070703021943/http://cube.ign.com/articles/632/632133p1.html |url-status=live }}</ref> | |||
Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an ] joke, reminiscent of ''EGM''<nowiki>'</nowiki>s similarly executed ] for '']''. More recently, Sonic is top third-party character wanted for '']'', and ], the ex-head of Sonic Team has stated he would like to see Sonic in the next game. Solid Snake, a third party candidate from the "Metal Gear" games, is included in ''Super Smash Bros. Brawl''. In the October 2006 issue of EGM, Miyamoto has stated that he would like to see Sonic in Brawl. | |||
== |
=== Music === | ||
{{Infobox album | |||
The creators of the game left a special menu called the ] in the game's system. It can only be accessed by using an ] or ] software. The menu provides many new features, including seven characters that are otherwise unable to be played, Master Hand, Crazy Hand, Giga Bowser, the male and female Wire Frames, Sandbag, and Popo (the blue Ice Climber.) In addition, the Debug Menu provides many normally unusable and a few beta stages; including a long, untextured "Test" level that has an image of a coffee shop as a background. The menu can open up a complete sound test of every sound in the game, and the ability to alter the statistics and characters' records of gameplay. | |||
| name = Smashing...Live! | |||
| type = ] | |||
| artist = ] | |||
| cover = | |||
| alt = | |||
| released = October 21, 2002 | |||
| recorded = August 27, 2002 | |||
| venue = | |||
| studio = | |||
| genre = ] | |||
| length = 61:52 | |||
| label = ] | |||
| producer = | |||
| prev_title = | |||
| prev_year = | |||
| next_title = | |||
| next_year = | |||
}} | |||
''Super Smash Bros. Melee'' features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002, ] released a soundtrack in Japan titled ''Dairantou Smash Brothers DX Orchestra Concert''. The same soundtrack was released in 2003 as ''Smashing... Live!'' as a bonus for subscribing to '']'' magazine in ], and also as a free gift in an issue of the British '']''. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the ].<ref>{{cite web|url=http://www.sputnikmusic.com/album.php?albumid=3288 |title=Smashing…Live! Review |publisher=Sputnik Music |access-date=March 15, 2008 |date=August 21, 2005 |first=Dylan |last=Wachman}}</ref> The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments.<ref>{{cite web |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0125/index.html |title=Attending hidden manipulation |publisher=] |access-date=January 10, 2008 |date=January 25, 2002 |language=ja |archive-date=January 16, 2008 |archive-url=https://web.archive.org/web/20080116104431/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0125/index.html |url-status=live }}</ref> On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.<ref>{{cite web |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |title=Discussions music staff |publisher=] |access-date=January 10, 2008 |date=January 18, 2002 |language=ja |archive-date=January 5, 2008 |archive-url=https://web.archive.org/web/20080105005755/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |url-status=live }}</ref> | |||
== |
== Reception == | ||
{{Video game reviews | |||
<!-- | |||
| MC = 92/100<ref>{{cite web |url=https://www.metacritic.com/game/super-smash-bros-melee/critic-reviews/?platform=gamecube |title=Super Smash Bros. Melee for GameCube Reviews |website=] |publisher=] |access-date=July 14, 2013 |archive-date=September 17, 2013 |archive-url=https://web.archive.org/web/20130917041030/http://www.metacritic.com/game/gamecube/super-smash-bros-melee |url-status=live }}</ref> | |||
When editing this section, please do not remove the following about SmashBoards, Ken Hoang, TG, and Melee-FC. Please view discussion page for details. | |||
| Allgame = {{Rating|4.5|5}}<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=34788&tab=review |title = Super Smash Bros. Melee Review| author = Frankle, Gavin |publisher = ] |access-date =August 6, 2017 |archive-url=https://web.archive.org/web/20141114212120/http://www.allgame.com/game.php?id=34788&tab=review|archive-date=November 14, 2014}}</ref> | |||
--> | |||
| Edge = 6/10<ref name="EDGE 1"/> | |||
In 1999, 13-year-old Ricky “Gideon” Tilden started '''' also known as ''Smashboards''. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community. | |||
| EuroG = 10/10<ref name="Eurogamer">{{cite web |last=Bramwell |first=Tom |date=May 23, 2002 |url=http://www.eurogamer.net/articles/r_ssbm_gc |title=Super Smash Bros Melee//GC//Eurogamer |publisher=] |access-date=December 14, 2007 |archive-date=December 20, 2008 |archive-url=https://web.archive.org/web/20081220064735/http://www.eurogamer.net/articles/r_ssbm_gc |url-status=live }}</ref> | |||
| Fam = 37/40<ref>''ニンテンドーゲームキューブ - 大乱闘スマッシュブラザーズDX''. Weekly Famitsu. No.915 Pt.2. Pg.96. June 30, 2006.</ref><ref>{{cite web|url=http://geimin.net/da/cross_review.php |title=Geimen.net (Japanese) |publisher=Geimen.net |access-date=December 14, 2007 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20060422203331/http://geimin.net/da/cross_review.php |archive-date=April 22, 2006 |df=mdy }}</ref> | |||
| GSpot = 8.9/10<ref name="Gamespot"/> | |||
| GSpy ={{Rating|4.5|5}}<ref name="Gamespy">{{cite web |last=Williams |first=Bryn |date=December 3, 2001 |url=http://cube.gamespy.com/gamecube/super-smash-bros-melee/636813p1.html |title=Super GameSpy: Smash Bros Melee review |publisher=] |access-date=December 14, 2007 |archive-date=July 11, 2011 |archive-url=https://web.archive.org/web/20110711072101/http://cube.gamespy.com/gamecube/super-smash-bros-melee/636813p1.html |url-status=live }}</ref> | |||
| IGN = 9.6/10<ref name="IGN"/> | |||
| ONM = 95%<ref>{{cite journal| date=March 2006 |title=Rated GameCube |journal=] |issue=1}}</ref> | |||
}} | |||
''Super Smash Bros. Melee'' received critical acclaim from reviewers, most of whom credited ''Melee''{{'}}s expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, '']'' commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".<ref name="Gamespy"/> Reviewers compared the game favorably to ''Super Smash Bros.'' '']''{{'s}} Fran Mirabella III stated that it was "in an entirely different league than the N64 version";<ref name="IGN"/> '']'''s Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".<ref name="Gamespot">{{cite web |last=Lopez |first=Miguel |date=December 1, 2001 |url=http://www.gamespot.com/reviews/super-smash-bros-melee-review/1900-2829090/ |title=Super Smash Bros Melee for GameCube review—GameSpot |publisher=] |access-date=December 14, 2007 |archive-date=October 10, 2014 |archive-url=https://web.archive.org/web/20141010052135/http://www.gamespot.com/reviews/super-smash-bros-melee-review/1900-2829090/ |url-status=live }}</ref> Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.<ref name="Eurogamer"/><ref name="Gamespot"/><ref name="Gamespy"/> In their review of the game, ''GameSpy'' stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".<ref name="Gamespy"/> | |||
Southern California’s Tournament Go (TG) series revolutionized the scene. By its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair. That year, ''Super Smash Bros. Melee'' was added to ]’s (MLG) tournament roster.<ref></ref> | |||
''Melee''{{'}}s visuals garnered a positive reaction. ''GameSpot'' lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".<ref name="Gamespot"/> ''IGN''<nowiki/>'s Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.<ref name="IGN"/> | |||
In the summer of 2005, a crew in ] hosted , a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands <ref name="smashtakesover">{{cite|Nintendo Power, Issue 196, Page 106 | author = Andy Myers | date = October 2005 | title=Smash Takes Over | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref>. In two separate issues, ] covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3.<ref name="smashtakesover" /><ref>{{cite|Nintendo Power, Issue 195, Page 76-79 | author = Andy Myers. | date = September 2005 | title=Smash Planet | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref> Shortly thereafter, MTV ran a special ''“]: I'm a Professional Gamer”'' featuring MLG Pro Smasher KillaOR. <ref></ref> | |||
Critics praised the game's orchestrated soundtrack;<ref name="IGN"/><ref name="Gamespot"/> while ''GameSpot''<nowiki/>'s Greg Kasavin commented that "it all sounds brilliant".<ref name="Gamespot"/> GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.<ref name="Gamespy"/> | |||
MLG Anaheim, Chicago, and Orlando each broke over 150 participants. became the largest tournament on the West Coast and featured players from ] and ] in attendance. Melee FC6 finally broke 200 participants becoming arguably the largest Smash tournament to date. | |||
Reviewers have welcomed the simplistic controls,<ref name="Eurogamer"/><ref name="IGN"/><ref name="Gamespy"/> but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by ''GameSpot''.<ref name="Gamespot"/> With a milder criticism of controls, Bryn Williams of ''GameSpy'' commented that "movement and navigation seems slightly too sensitive".<ref name="Gamespy"/> The basis of ''Melee''{{'}}s gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.<ref name="N-Europe">{{cite web|date=April 11, 2001|url=http://www.n-europe.com/review.php?rid=59|archive-url=https://archive.today/20081225105632/http://www.n-europe.com/review.php?rid=59|url-status=dead|archive-date=December 25, 2008|title=N-Europe: Smash Bros :Melee review|publisher=]|access-date=December 15, 2007}}</ref> Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".<ref>{{cite web |date=May 27, 2007 |url=http://www.nintendospin.com/features/the-games-we-hate/ |title=The Games We Hate |publisher=Nintendo Spin |access-date=February 24, 2008 |last=Nielsen |first=Clark |url-status=dead |archive-url=https://web.archive.org/web/20081211014938/http://www.nintendospin.com/features/the-games-we-hate/ |archive-date=December 11, 2008 |df=mdy-all }}</ref> In regards to the pace of the game, ''Edge'' commented that it even made gameplay features such as "]" redundant, as the player is not given enough time to react to an attack.<ref name="EDGE 1">{{cite magazine| date=January 2002 |title=Super Smash Bros. DX review |magazine=] |page=89 |issue=106 }}</ref> | |||
], the winner of MLG's 2004 and 2005 National Smash Championships, is generally hailed to be the best player in the world, having traveled internationally to play and defeat the best opponents. <ref></ref> MLG has began its tournament circuit on the cable network ]. <ref>{{cite web | author = Dyslexia | year = ] ] | url=http://www.mlgpro.com/news/MLG_To_Bring_Pro_Gaming_To_the_Masses/1.html | title=MLG To Bring Pro Gaming To the Masses | publisher=Major League Gaming | accessdate = 2006-04-17}}</ref> | |||
Despite the new features added to the game, some reviews criticized ''Melee'' for a lack of originality and for being too similar to its predecessor, ''Super Smash Bros''. Caleb Hale from ''GameCritics.com'' noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point".<ref>{{cite web|last=Hale |first=Caleb |date=February 20, 2002 |url=http://www.gamecritics.com/review/ssbmelee/main.php |archive-url=https://web.archive.org/web/20071231122649/http://www.gamecritics.com/review/ssbmelee/main.php |archive-date=December 31, 2007 |title=GameCritics.com: Smash Bros :Melee review |publisher=GameCritics.com |access-date=December 15, 2007}}</ref> On a similar note, ''Edge'' stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.<ref name="EDGE 1"/> The nostalgic nature of the game received a positive reaction,<ref name="Eurogamer"/> as well as the accompanying stages and items that allude to past Nintendo games.<ref name="N-Europe"/> Gaming journalists have welcomed the roster of 26 Nintendo characters,<ref name="Eurogamer"/><ref name="Gamespy"/> as well as the trophy system, which Nintendo Spin labeled as "a great addition to this game".<ref name="Gamespy"/><ref>{{cite web|last=Zuk |first=Michal |date=April 25, 2004 |url=http://www.nintendospin.com/article50.html |title=Super Smash Bros Melee—Nintendo Spin |publisher=Nintendo Spin |access-date=December 23, 2007|archive-url = https://web.archive.org/web/20070704022505/http://www.nintendospin.com/article50.html |archive-date = July 4, 2007|url-status=dead}}</ref> | |||
==Critical reception== | |||
''Super Smash Bros. Melee'' received very positive reviews from most critics, including a 9.6/10 from ]<ref name="IGN"> and a 9.5/10 from '']''. It currently has an aggregate score of 93% at ]<ref> (Retrieved ], ])</ref>, 90% at ] <ref> (Retrieved ], ])</ref> and 95% from the British '']'' {{fact}} | |||
=== Sales === | |||
Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. ] of ], in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of ] described the controls as "hyper-responsive," but only noticeably so when making precise movements. | |||
When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001.<ref name="Japanese weekly sales">{{cite web |date=November 29, 2001 |url=http://cube.ign.com/articles/100/100174p1.html |title=Smash Bros. Melee hot in Japan |publisher=IGN |access-date=December 21, 2007 |archive-date=June 5, 2008 |archive-url=https://web.archive.org/web/20080605164428/http://cube.ign.com/articles/100/100174p1.html |url-status=live }}</ref> This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies.<ref name="A million JP copies"/> The game also sold well in North America, where it sold 250,000-copies in nine days.<ref>{{cite web |last=Satterfield |first=Shane |date=December 14, 2001 |url=http://www.gamespot.com/articles/nintendo-announces-more-sales-figures/1100-2832770/ |title=Nintendo announces more sales figures |publisher=] |access-date=December 21, 2007 |archive-date=January 28, 2021 |archive-url=https://web.archive.org/web/20210128013912/https://www.gamespot.com/articles/nintendo-announces-more-sales-figures/1100-2832770/ |url-status=live }}</ref> In the United States, ''Super Smash Bros. Melee'' was the 19th best-selling video game in 2001 according to the ].<ref>{{cite web|url=http://www.npdfunworld.com/funServlet?nextpage=trend_article3.html |title=Annual 2001 Video Game Best-Selling Titles |work=NPDFunworld |publisher=] |archive-date=June 27, 2002 |archive-url=https://web.archive.org/web/20020627194657/http://www.npdfunworld.com/funServlet?nextpage=trend_article3.html |access-date=March 12, 2008}}</ref><ref>{{cite web|title=Annual 2001 Video Game Best-Selling Titles |access-date=March 12, 2008 |work=NPDFunworld |publisher=] |url=http://www.npdfunworld.com/funServlet?nextpage=trend_body.html&content_id=287 |archive-url=https://web.archive.org/web/20030424020500/http://www.npdfunworld.com/funServlet?nextpage=trend_body.html&content_id=287 |archive-date=April 24, 2003}}</ref> By July 2006, it had sold 3.2 million copies and earned $125 million in the United States alone. '']'' ranked it as the fifth highest-selling game launched for the ], ] or GameCube between January 2000 and July 2006 in that country.<ref name="nextgensales2">{{cite web|url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1|title=The Top 100 Games of the 21st Century|author=Campbell, Colin|last2=Keiser|first2=Joe|date=July 29, 2006|work=]|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1|archive-date=October 28, 2007|url-status=dead}}</ref> Approximately 4.06 million units have been sold in the country as of December 27, 2007.<ref>{{cite web|date=December 27, 2007 |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum chart games |publisher=The Magic Box |access-date=February 21, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007 |df=mdy }}</ref> With a software-to-hardware ratio of 3:4 at one time,<ref name="Japanese weekly sales"/> some have attributed the increasing sales of the GameCube near the launch date to ''Melee''.<ref name="A million JP copies">{{cite web |date=January 16, 2002 |url=http://cube.ign.com/articles/100/100981p1.html |title=Smash Bros. Melee "Million" in Japan |publisher=IGN |access-date=December 21, 2007 |archive-date=July 8, 2007 |archive-url=https://web.archive.org/web/20070708091407/http://cube.ign.com/articles/100/100981p1.html |url-status=live }}</ref> As of March 10, 2008, ''Super Smash Bros. Melee'' is the ], with more than seven million copies sold worldwide.<ref name="Best selling">{{cite web|url=https://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|date=March 10, 2008|publisher=]|archive-url=https://web.archive.org/web/20131014180604/https://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|archive-date=October 14, 2013|url-status=dead|access-date=March 15, 2008}}</ref> It has been estimated that at one point in time 70% of all GameCube owners also owned ''Melee''.<ref name="glixel"/> | |||
Controversy has arisen about the games T rating for mild violence and comic mischief, whereas the first one was rated E. The ESRB defended themselves by saying the game's violence was slightly more realistic than the first one's. | |||
===Awards=== | === Awards and accolades === | ||
Several publications have acknowledged ''Super Smash Bros. Melee'' in competitions and awards. In their "Best of 2001" awards, ''GameSpy'' chose it as Best Fighting GameCube Game,<ref>{{cite web|url=http://archive.gamespy.com/goty2001/gc/gc_fighting_winner.shtml |title=GameCube Fighting Game of the Year: Super Smash Bros. Melee |publisher=] |access-date=December 23, 2007| archive-url = https://web.archive.org/web/20071220220600/http://archive.gamespy.com/goty2001/gc/gc_fighting_winner.shtml| archive-date = December 20, 2007}}</ref> ''IGN''{{'}}s reader choice chose it as ],<ref>{{cite web|url=http://insider.ign.com/articles/317668p1.html |title=Insider: Reader's Choice awards |archive-url=https://web.archive.org/web/20040813070819/http://insider.ign.com/articles/317668p1.html |archive-date=August 13, 2004 |publisher=IGN |date=January 19, 2001 |access-date=December 23, 2007}}</ref> '']'' chose it as Best Multiplayer and Best GameCube Game,<ref>{{cite magazine|title=2001 "Gamers' Choice Awards" |magazine=] |issue=153 |publisher=] |date=April 2002 |url=http://gamegroup.ziffdavis.com/presscenter/pr20020304.php?view=printer |archive-url=https://web.archive.org/web/20080306150300/http://gamegroup.ziffdavis.com/presscenter/pr20020304.php?view=printer |archive-date=March 6, 2008 |issn=1058-918X}}</ref> and ''GameSpot'' chose it as the Best GameCube Game and tenth best game of the year.<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/bestof_2001/p5_04.html|archive-url=https://web.archive.org/web/20021009105825/http://gamespot.com/gamespot/features/video/bestof_2001/p5_04.html |archive-date=October 9, 2002 |title=The Best and Worst of 2001: Best GameCube Game |publisher=] |access-date=December 23, 2007}}</ref><ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/bestof_2001/p6_01.html|archive-url=https://web.archive.org/web/20011227152404/http://gamespot.com/gamespot/features/video/bestof_2001/p6_01.html |archive-date=December 27, 2001 |title=The Best and Worst of 2001: The Top Ten Video Games of the Year |publisher=] |access-date=December 23, 2007}}</ref> During the ], the ] nominated ''Super Smash Bros. Melee'' for "]" and "]", which were ultimately awarded to '']'' and '']'', respectively.<ref>{{cite web | url=http://www.interactive.org/awards/IAA-5/winners.asp | title=5th Annual Interactive Achievement Awards: Winners | website=] | access-date=February 7, 2002 | archive-url=https://web.archive.org/web/20040603022924/http://www.interactive.org/awards/IAA-5/winners.asp | archive-date=June 3, 2004 | url-status=dead}}</ref> It also received a nomination in ''GameSpot''{{'}}s "Best Music" and "Best Fighting Game" categories.<ref name=bestworst2001>{{cite web | archive-url=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=] | archive-date=August 3, 2002 | url-status=dead }}</ref> | |||
*''Super Smash Bros. Melee'' was placed sixth in two ] events: the "Best. Game. Ever." contest<ref>. ]. Spring 2004.</ref>, and a poll about the 100 best games ever.<ref>. ]. 2005.</ref> | |||
*In the 200th issue of ''Electronic Gaming Monthly'', the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. ''Super Smash Bros. Melee'' was the 92nd most influential game of its time.<ref>Semrad, Steve. . ]. ], ]. Retrieved ], ].</ref> | |||
*'']'' named it the 16th best game ever to appear on a Nintendo console,<ref>''Nintendo Power'' #200</ref> though a poll based on player opinions held by ''Nintendo Power'' had ''SSBM'' placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue. As of 2006 it is still on Nintendo Gamecube's Top Sellers List, since its release in 2001. | |||
*'']'' named it the second best fighting game of all time, and best party game of all time. | |||
*'']'' gave it the title of 5th best Gamecube game in their Best of Gamecube episode. | |||
*It has been re-released as a ] title. | |||
'']'' placed it sixth in a poll of the 100 best games ever and was in the final four of the ''"Best. Game. Ever."'' contest.<ref>{{cite web |url=http://www.gamefaqs.com/features/c04spr |title=Spring 2004: Best. Game. Ever. |access-date=March 8, 2008 |publisher=] |archive-date=October 23, 2012 |archive-url=https://web.archive.org/web/20121023171204/http://www.gamefaqs.com/features/c04spr |url-status=live }}</ref><ref>{{cite web|url=http://www.gamefaqs.com/features/contest/top10 |title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever |access-date=March 8, 2008 |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015 |df=mdy }}</ref> In the 200th issue of ''Electronic Gaming Monthly'', the editors selected ''Melee'' as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining ''Melee'' as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".<ref>{{cite web |url=http://www.1up.com/do/feature?cId=3147448 |publisher=] |last=Semrad |first=Steve |title=1UP 200 Greatest games of all time |access-date=December 23, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070927213608/http://www.1up.com/do/feature?cId=3147448 |archive-date=September 27, 2007 |df=mdy-all }}</ref> In a similar competition, '']'' named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console,<ref>{{cite magazine|magazine=Nintendo Power |issue=200|date=February 2006|title=Top 200}}</ref> and selected it as the 2001 "Game of the Year". ''IGN'' named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".<ref>{{cite web |date=March 16, 2007 |url=http://cube.ign.com/articles/772/772300p5.html |title=The Top 25 GameCube Games of All Time |publisher=IGN |access-date=March 18, 2007 |archive-date=April 6, 2012 |archive-url=https://web.archive.org/web/20120406151355/http://cube.ign.com/articles/772/772300p5.html |url-status=live }}</ref> ''GameSpy'' chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor.<ref>{{cite web |url=http://cube.gamespy.com/articles/639/639689p23.html |title=Top 25 GameCube Games of All-Time - #4: Super Smash Bros. Melee |publisher=] |date=August 12, 2005 |access-date=September 13, 2007 |archive-date=August 12, 2007 |archive-url=https://web.archive.org/web/20070812055608/http://cube.gamespy.com/articles/639/639689p23.html |url-status=live }}</ref> The game was ranked 58th in '']'''s "100 Greatest Nintendo Games Ever" feature.<ref>{{cite journal| date=March 2009 |title=100 Greatest Nintendo Games Ever |journal=] |issue=40 |page=07}}</ref> In 2019, ''Game Informer'' ranked it as the 2nd best fighting game of all time.<ref>{{Cite web |last=Guerrero |first=John |date=April 20, 2019 |title=What are the top 30 fighting games of all time? Game Informer offers their full list |url=https://www.eventhubs.com/news/2019/apr/19/what-are-top-30-fighting-games-all-time-game-informer-offers-their-full-list/ |url-status=live |archive-url=https://web.archive.org/web/20190422082151/https://www.eventhubs.com/news/2019/apr/19/what-are-top-30-fighting-games-all-time-game-informer-offers-their-full-list/ |archive-date=April 22, 2019 |access-date=April 22, 2019 |website=Event Hubs}}</ref> Edge magazine ranked the game 91st on their 100 best Video Games in 2007.<ref>{{Cite book|url=https://archive.org/details/EDGE.The.100.Best.Videogames.2007/page/24/mode/2up|title=EDGE presents: The 100 Best Videogames (2007)|date=August 16, 2020 |publisher=]|location=]|pages=24}}</ref> | |||
==Soundtrack== | |||
Nintendo released a special musical album in 2003 called ] which it gave away as a bonus for subscribing to ''Nintendo Power'' magazine in ], and also as a free gift in an issue of the ] '']''. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the ] of many of the songs from the game. | |||
== |
== Legacy == | ||
The inclusion of Marth and Roy in ''Melee''{{'}}s roster led to increased awareness of the '']'' series outside of Japan.<ref name="FElist">{{cite web|url=http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134|title=Pocket Primer: A complete history of Fire Emblem|author=Brown, Mark|publisher=Pocket Gamer|date=April 18, 2013|access-date=June 6, 2016|archive-url=https://web.archive.org/web/20160304190328/http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134|archive-date=March 4, 2016|url-status=live}}</ref><ref name="BBdev">{{cite book|script-title=ja:メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif|publisher=]|isbn=978-4-19-864056-9|date=November 28, 2015|language=ja}}</ref><ref name="FEhistory">{{cite magazine|url=http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/|title=Fire Emblem through the ages|author=East, Thomas|magazine=]|date=April 13, 2013|access-date=July 17, 2015|archive-url=https://web.archive.org/web/20130416201524/http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/|archive-date=April 16, 2013|url-status=dead}}</ref> This, combined with the high sales and positive reception of '']'', resulted in the next ''Fire Emblem'' title being localized.<ref name="FEhistory"/><ref>{{cite magazine|url=http://www.edge-online.com/features/making-advance-wars|title=The Making Of: Advance Wars|magazine=]|page=2|date=April 26, 2010|access-date=November 19, 2016|archive-url=https://web.archive.org/web/20120124130706/http://www.edge-online.com/features/making-advance-wars|archive-date=January 24, 2012|url-status=dead}}</ref> The game, simply called '']'' in Western markets, is a prequel to '']'', the game from which Roy originates.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/50069/features/the-making-of-fire-emblem-awakening/|title=The making of Fire Emblem Awakening|author=East, Thomas|magazine=]|date=May 30, 2013|access-date=March 7, 2016|archive-url=https://web.archive.org/web/20130611034646/http://www.officialnintendomagazine.co.uk/50069/features/the-making-of-fire-emblem-awakening/|archive-date=June 11, 2013|url-status=dead}}</ref> All future ''Fire Emblem'' titles to date, barring '']'', have been released overseas.<ref name="FElist"/> | |||
Naming differences: | |||
*Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings). | |||
*Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural. <!--please talk before removing--> | |||
*DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong." | |||
*Jigglypuff is called "Rondoudou" when switching to ], and "Pummeluff" when switching to ]. Also, when German, Mewtwo is "Mewtu", but no voice change. ] is also changed, Link Enfant in French and Junger Link in German. | |||
*All the Pokémon names are capitalized when switching to French. | |||
*The PAL version doesn't have "Japan only", it says "Not released in Europe", instead. | |||
*The trophies are called '''Figures''' in the Japanese version. | |||
=== Competitive scene === | |||
Voice changes: | |||
]<!-- Deleted image removed: ] --> | |||
*In the ] version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (to Pummeluff/Rondoudou and Mewtu/Mewtwo respectively). The names of most of the Pokémon trophies were changed at the same time. The character voices are also changed to make the Pokémon say their localized name instead, as is the same in the English version. | |||
{{main|Super Smash Bros. in esports}} | |||
*In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given an actual voice actor, heard only in his victory screens. | |||
''Super Smash Bros. Melee'' is a widely played ] and has been featured in several high-profile tournaments.<ref name="glixel">{{cite book |last=Groot |first=Justin |url=http://www.glixel.com/news/why-super-smash-bros-melee-is-still-the-king-w453624 |title=Why 'Super Smash Bros. Melee' Is Still the King |date=December 5, 2016 |publisher=] |access-date=December 5, 2016 |archive-url=https://web.archive.org/web/20170430204325/http://www.glixel.com/news/why-super-smash-bros-melee-is-still-the-king-w453624 |archive-date=April 30, 2017 |url-status=dead}}</ref> Many consider it to be the most competitively viable game in the series.<ref name="smashtakesover">{{cite magazine|magazine=] |volume=196 |page=106 |last=Myers |first=Andy |date=October 2005 |title=Smash Takes Over }}</ref> ''Melee'' version NTSC was first released on the GameCube in 2001 in Japan and later North America, Nintendo ran the first ever ''Melee'' tournament named ''Premium Fight'' most likely from August 25 to August 27, 2001.<ref>{{cite web |last1=Palakurthi |first1=Anokh |title=The Book of Melee |url=https://bignokh.com/2018/12/03/the-book-of-melee-the-beginnings-of-smash-history/ |website=bignokh.com |date=December 3, 2018 |access-date=December 14, 2021 |archive-date=December 14, 2021 |archive-url=https://web.archive.org/web/20211214080634/https://bignokh.com/2018/12/03/the-book-of-melee-the-beginnings-of-smash-history/ |url-status=live }}</ref> | |||
*In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "kakatte koi!" meaning "come and get me!" | |||
*In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up", as it was in the original Super Smash Bros. | |||
*If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original ] and ] are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the ] is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection. | |||
*Some of the trophies, when the language is set in English, say Japan Only. If the user were to put the language in Japanese and translate it, it will say the year it was released. | |||
*There seems to have been a mix up between the languages. As said above, Bowser in the Japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version. | |||
The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of ''Melee'' and started sponsoring players professionally. Several professional ''Melee'' players including Christopher "KillaOR" McKenzie, ], and Ken were seen in the 2005 "I'm a Professional Gamer" episode of the ] reality series '']''. Tournaments became larger, more televised and more professional. Increases in audience and competitor counts, as well as prize pools, were also seen. From 2004 to 2007, ] sponsored ''Melee'' on its Pro Circuit. ], also known as "The King of Smash" was considered to be the game's best player from 2003 to 2006, and has won over $50,000 from Smash tournaments.<ref>{{cite web|last=Brown|first=Chris|date=March 10, 2011|title=Know Your Roots: Ken Gets Carried|url=http://www.majorleaguegaming.com/news/know-your-roots-ken-gets-carried|url-status=live|archive-url=https://web.archive.org/web/20120217203440/http://www.majorleaguegaming.com/news/know-your-roots-ken-gets-carried|archive-date=February 17, 2012|access-date=February 18, 2012|publisher=Major League Gaming}}</ref><ref>{{cite web|last=Dodero|first=Camille|date=November 21, 2006|title=The Next action sport|url=http://thephoenix.com/boston/recroom/28078-next-action-sport/|url-status=dead|archive-url=https://web.archive.org/web/20160709084555/http://thephoenix.com/boston/recroom/28078-next-action-sport/|archive-date=July 9, 2016|access-date=March 3, 2008|publisher=The Phoenix}}</ref><ref>{{cite web|last=Campbell|first=Sean|date=May 29, 2006|title=Are they worth fighting for?|url=http://dpad.gotfrag.com/portal/story/32773/?spage=2|url-status=dead|archive-url=https://web.archive.org/web/20120210100738/http://dpad.gotfrag.com/portal/story/32773/?spage=2|archive-date=February 10, 2012|access-date=March 3, 2008|publisher=Got Frag}}</ref><ref>{{Cite AV media|url=https://www.youtube.com/watch?v=jX9hbbA-WP4|title=The Smash Brothers|last=Beauchamp|first=Travis|publisher=EastPointPictures|year=2013|access-date=January 27, 2015|archive-url=https://ghostarchive.org/varchive/youtube/20211212/jX9hbbA-WP4|archive-date=2021-12-12|url-status=live}}{{cbignore}}</ref><ref>{{cite web|last=Khan|first=Imad|date=June 13, 2014|title=Will Wii U's 'Smash Bros.' win over the 'Melee' crowd?|url=http://www.dailydot.com/esports/smash-bros-wii-u-melee-esport/|url-status=dead|archive-url=https://web.archive.org/web/20150213063959/http://www.dailydot.com/esports/smash-bros-wii-u-melee-esport/|archive-date=February 13, 2015|access-date=January 27, 2015|website=The Daily Dot|quote=Right now, the competitive scene is still playing the 2001 GameCube release, Super Smash Bros. Melee. It's an excellent game, and rather amazingly suited for tournament play. The speed and mechanics allow for a lot of creativity. When Super Smash Bros. Brawl was released in 2008 for the Wii, players looked at it with confusion. It was too far removed from the fast and frantic play of Melee.|df=mdy-all}}</ref><ref>{{cite web|date=September 10, 2006|title=2004 Events|url=http://www.mlgpro.com/content/page/50132/2004-Events|archive-url=https://web.archive.org/web/20090220144115/http://www.mlgpro.com/content/page/50132/2004-Events|archive-date=February 20, 2009|access-date=December 14, 2007|publisher=Major League Gaming}}</ref> | |||
Other changes: | |||
''Melee'' was also included in the ] (Evo) in 2007, a fighting game tournament held in ]. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup.<ref>{{cite web |url=http://www.evo2k.com |title=EVO 2008 Championship series—SSBM |publisher=EVO 2008 |date=March 5, 2008 |access-date=March 18, 2008 |archive-url=https://web.archive.org/web/20140325111736/http://evo2k.com/ |archive-date=March 25, 2014 |url-status=dead |df=mdy-all }}</ref><ref>{{cite web|url=http://shoryuken.com/2013/02/01/fighting-game-fans-raise-over-225000-for-breast-cancer-research-smash-wins/|title=Fighting Game Fans Raise over $225,000 for Breast Cancer Research. Smash Wins!|date=February 1, 2013|access-date=September 2, 2017|archive-date=January 30, 2016|archive-url=https://web.archive.org/web/20160130090146/http://shoryuken.com/2013/02/01/fighting-game-fans-raise-over-225000-for-breast-cancer-research-smash-wins/|url-status=live}}</ref> Due to the large turnout and popularity that year, Evo again included ''Melee'' at their 2014,<ref>{{Cite web |last=Bogos |first=Steven |date=2014-03-13 |title=Nintendo Allows Super Smash Bros. Melee at EVO 2014 |url=https://www.escapistmagazine.com/nintendo-allows-super-smash-bros-melee-at-evo-2014/ |access-date=2023-10-24 |website=The Escapist |language=en-US}}</ref> 2015,<ref>{{Cite web |date=2015-01-21 |title=EVO 2015 lineup: Smash, Persona, Tekken, and more |url=https://www.destructoid.com/evo-2015-lineup-smash-persona-tekken-and-more/ |access-date=2023-10-24 |website=Destructoid |language=en-US |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817174324/https://www.destructoid.com/evo-2015-lineup-smash-persona-tekken-and-more/ |url-status=live }}</ref> 2016,<ref>{{Cite web |date=2016-01-27 |title=EVO 2016's lineup includes Street Fighter V and Pokken |url=https://www.destructoid.com/evo-2016s-lineup-includes-street-fighter-v-and-pokken/ |access-date=2023-10-24 |website=Destructoid |language=en-US}}</ref> 2017,<ref>{{Cite web |date=2017-01-25 |title=EVO 2017 Championship lineup revealed |url=https://www.destructoid.com/evo-2017-championship-lineup-revealed/ |access-date=2023-10-24 |website=Destructoid |language=en-US |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817174323/https://www.destructoid.com/evo-2017-championship-lineup-revealed/ |url-status=live }}</ref> and 2018 events.<ref>{{Cite web |date=2018-02-07 |title=EVO 2018 Championship lineup revealed |url=https://www.destructoid.com/evo-2018-championship-lineup-revealed/ |access-date=2023-10-24 |website=Destructoid |language=en-US |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817174325/https://www.destructoid.com/evo-2018-championship-lineup-revealed/ |url-status=live }}</ref> | |||
*After selecting characters in a Melee or Special Melee, the game tells you to "Press Start Button" in the Japanese version and "Press Start" in the English version. | |||
*The distance that Sand Bag is hit in the Homerun Contest is in ]s in the Japanese version, and ] in the English version. | |||
*The American version of the game includes two language options: English and Japanese. The majority of the above differences can be heard in the American version of the game if this setting is altered. | |||
The competitive ''Smash'' community was featured in a 2013 ] documentary called '']''. The film detailed the history of the professional scene and profiled seven prominent ''Melee'' players including Hoang, Azen, ], Isai, PC Chris, KoreanDJ, and Evo 2013 and Evo 2014 champion, ].<ref>{{cite web |author=Hernandez, Patricia |date=October 6, 2013 |url=http://kotaku.com/http-youtu-be-6tgwh-qxpv8-a-smashing-documentary-che-1446707322 |title=A Fascinating Look At The World's Best Super Smash Bros. Players |publisher=Kotaku |access-date=February 8, 2014 |archive-date=February 5, 2014 |archive-url=https://web.archive.org/web/20140205065723/http://kotaku.com/http-youtu-be-6tgwh-qxpv8-a-smashing-documentary-che-1446707322 |url-status=live }}</ref><ref>{{cite web|last=O'Neill|first=Patrick Howell|date=October 6, 2013|url=http://www.dailydot.com/esports/the-smash-brothers-esports-documentary/|title='The Smash Brothers' might be the best eSports documentary of all time|publisher=The Daily Dot|access-date=February 8, 2014|url-status=dead|archive-url=https://web.archive.org/web/20140221204050/http://www.dailydot.com/esports/the-smash-brothers-esports-documentary/|archive-date=February 21, 2014|df=mdy-all}}</ref> Commentary footage from a ''Melee'' tournament is the origin of the ] ].<ref name="wombo combo">{{cite web|url=http://kotaku.com/smash-bros-most-famous-moment-explained-1668259868|title=Smash Bros.' Most Famous Moment, Explained|first=Patricia|last=Hernandez|date=December 8, 2014|work=]|publisher=]|access-date=May 5, 2016|archive-date=May 27, 2016|archive-url=https://web.archive.org/web/20160527002525/http://kotaku.com/smash-bros-most-famous-moment-explained-1668259868|url-status=live}}</ref> | |||
==References== | |||
<div class="references-small"> | |||
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In 2020, Project Slippi, a fork of the ] for ''Melee'' designed to introduce quality-of-life features such as replays and online play, was updated to support ] and integrated matchmaking, allowing netplay across large distances with little latency.<ref>{{cite web |author=Walker |first=Ian |date=June 23, 2020 |title=Fans Just Gave Super Smash Bros. Melee Cutting-Edge Online Multiplayer |url=https://kotaku.com/fans-just-gave-super-smash-bros-melee-cutting-edge-onl-1844137203 |url-status=live |archive-url=https://web.archive.org/web/20200718031137/https://kotaku.com/fans-just-gave-super-smash-bros-melee-cutting-edge-onl-1844137203 |archive-date=July 18, 2020 |access-date=July 18, 2020 |publisher=]}}</ref><ref>{{cite web |author=Smajstrla |first=Ann |date=June 23, 2020 |title=Fan mod adds modern online features to 'Super Smash Bros. Melee' |url=https://www.engadget.com/online-super-smash-bros-melee-slippi-004724839.html |url-status=live |archive-url=https://web.archive.org/web/20200711033446/https://www.engadget.com/online-super-smash-bros-melee-slippi-004724839.html |archive-date=July 11, 2020 |access-date=July 18, 2020 |publisher=]}}</ref> In the same year, an e-sports competition known as "]" was sent a ] by Nintendo, due to the usage of Slippi.<ref>{{Cite web|last=Good|first=Owen S.|date=2020-11-19|title=Smash Bros. tournament The Big House 10 canceled over netcode|url=https://www.polygon.com/2020/11/19/21578200/super-smash-bros-tournament-the-big-house-10-canceled-nintendo-c-d|access-date=2020-12-11|website=]|language=en|archive-date=December 8, 2020|archive-url=https://web.archive.org/web/20201208160402/https://www.polygon.com/2020/11/19/21578200/super-smash-bros-tournament-the-big-house-10-canceled-nintendo-c-d|url-status=live}}</ref> | |||
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*{{moby game|id=/super-smash-bros-melee|name=''Super Smash Bros. Melee''}} | |||
*{{GameFAQs|type=/console/gamecube|num=516492|name=''Super Smash Bros. Melee''}} | |||
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Latest revision as of 18:30, 24 December 2024
2001 video game2001 video game
Super Smash Bros. Melee | |
---|---|
North American box art | |
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Masahiro Sakurai |
Producer(s) |
|
Designer(s) |
|
Programmer(s) | Yoshiki Suzuki |
Artist(s) | Hitoshi Kobayashi |
Composer(s) |
|
Series | Super Smash Bros. |
Platform(s) | GameCube |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.
Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.
Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced and aggressive gameplay, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008.
Gameplay
See also: Gameplay of the Super Smash Bros. seriesLike its predecessor, Super Smash Bros. Melee is a platform fighter that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the Mushroom Kingdom stage is from Super Mario Bros, and the Temple stage is from The Legend of Zelda. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.
Single-player
Single-player mode provides the player with a variety of side-scrolling fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a boss character, to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat for ten seconds. Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy. Melee introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between battles.
Multiplayer
In the multiplayer mode, up to four players or computer-controlled characters may fight in a free-for-all or on separate teams. The central processing unit (CPU) characters' artificial intelligence (AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode", a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins. Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle.
Trophies
Trophies (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan. Super Smash Bros. had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.
Playable characters
See also: Characters in the Super Smash Bros. seriesSuper Smash Bros. Melee features 25 (26 if Zelda and Sheik are considered separate) characters, 13 (14 with Zelda and Sheik separate) more than its predecessor. Fourteen are available initially, while the other 11 characters require completing specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter which represents their series, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind a Pokémon species. Some characters represent popular franchises, while others were less-known at the time of the release; Marth and Roy represent the Fire Emblem series, which was not released outside Japan at the time. The characters' appearance in Super Smash Bros. Melee led to a rise in the popularity of the series, including releasing it outside of Japan. References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy Bowser to rescue Princess Peach. Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.
Development and release
Super Smash Bros. Melee was developed by HAL Laboratory, with Masahiro Sakurai as the head of production. Mario creator Shigeru Miyamoto served as co-producer. The game was one of the first games released on the GameCube and highlighted the advancement in graphics over the Nintendo 64. The project proposal/initial design document for the game was completed on July 5, 1999. Sakurai wanted to make an opening FMV sequence to pay homage to the debut of the GameCube. HAL and Sakurai worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor. The game was in development for 13 months, beginning around autumn 2000, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends. Unlike the experimental first Super Smash Bros., he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the stressful development cycle, in a 2010 interview, Sakurai proudly called Melee "the sharpest game in the series... it just felt really good to play", even compared to its successor, Super Smash Bros. Brawl.
On the game's official Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3, but retained Ness in consideration of delays. Video game developer Hideo Kojima originally requested the inclusion of Solid Snake to Sakurai, and Yuji Naka of Sonic Team requested the inclusion of Sonic the Hedgehog to Sakurai, but neither characters were added as the game was too far in development. Additional development time later enabled all three characters to be included in Brawl. Marth and Roy were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee due to Fire Emblem's lack of representation in the West at the time; however, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.
Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the Ice Climbers to fulfill this role. Additionally, Ayumi Tachibana from Famicom Detective Club was considered as a playable character, but was ultimately relegated to a cameo role as a trophy. The developers have noted characters that have very similar moves to each other on the website; such characters have been referred to as "clones" in the media.
Shogo Sakai took over as composer of the game's opening in place of Hirokazu Ando on February 14, 2001. Voice recording also started that month, with the first sessions involving the Japanese Star Fox cast and Masachika Ichimura, who voiced Mewtwo.
Nintendo presented the game at the Electronic Entertainment Expo 2001 as a playable demonstration. The next major exposition of the game came in August 2001 at Space World, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and Super Smash Bros. Melee were prizes for the winner. Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles. Nintendo followed this trend with Super Smash Bros. Brawl, in which there were daily updates by the game's developer, Masahiro Sakurai. Japanese gaming magazine Famitsu reported that Nintendo advertised the game in between showings of Pokémon 4Ever across movie theaters in Japan. In January 2003, Melee was re-released as part of the Player's Choice program, a marketing label used by Nintendo to promote video games that have sold more than a million copies. In August 2005, Nintendo bundled the game with the GameCube for $99.99.
Music
Smashing...Live! | |
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Soundtrack album by New Japan Philharmonic | |
Released | October 21, 2002 |
Recorded | August 27, 2002 |
Genre | Video game soundtrack |
Length | 61:52 |
Label | Enterbrain |
Super Smash Bros. Melee features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002, Enterbrain released a soundtrack in Japan titled Dairantou Smash Brothers DX Orchestra Concert. The same soundtrack was released in 2003 as Smashing... Live! as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Official Nintendo Magazine. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the New Japan Philharmonic. The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments. On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.
Reception
ReceptionAggregator | Score |
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Metacritic | 92/100 |
Publication | Score |
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AllGame | |
Edge | 6/10 |
Eurogamer | 10/10 |
Famitsu | 37/40 |
GameSpot | 8.9/10 |
GameSpy | |
IGN | 9.6/10 |
Official Nintendo Magazine | 95% |
Super Smash Bros. Melee received critical acclaim from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department". Reviewers compared the game favorably to Super Smash Bros. IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience". Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".
Melee's visuals garnered a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing". IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.
Critics praised the game's orchestrated soundtrack; while GameSpot's Greg Kasavin commented that "it all sounds brilliant". GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.
Reviewers have welcomed the simplistic controls, but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot. With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive". The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer. Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat". In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.
Despite the new features added to the game, some reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point". On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation. The nostalgic nature of the game received a positive reaction, as well as the accompanying stages and items that allude to past Nintendo games. Gaming journalists have welcomed the roster of 26 Nintendo characters, as well as the trophy system, which Nintendo Spin labeled as "a great addition to this game".
Sales
When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001. This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies. The game also sold well in North America, where it sold 250,000-copies in nine days. In the United States, Super Smash Bros. Melee was the 19th best-selling video game in 2001 according to the NPD Group. By July 2006, it had sold 3.2 million copies and earned $125 million in the United States alone. Next Generation ranked it as the fifth highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Approximately 4.06 million units have been sold in the country as of December 27, 2007. With a software-to-hardware ratio of 3:4 at one time, some have attributed the increasing sales of the GameCube near the launch date to Melee. As of March 10, 2008, Super Smash Bros. Melee is the best-selling GameCube game, with more than seven million copies sold worldwide. It has been estimated that at one point in time 70% of all GameCube owners also owned Melee.
Awards and accolades
Several publications have acknowledged Super Smash Bros. Melee in competitions and awards. In their "Best of 2001" awards, GameSpy chose it as Best Fighting GameCube Game, IGN's reader choice chose it as Game of the Year, Electronic Gaming Monthly chose it as Best Multiplayer and Best GameCube Game, and GameSpot chose it as the Best GameCube Game and tenth best game of the year. During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Smash Bros. Melee for "Console Fighting Game of the Year" and "Outstanding Achievement in Animation", which were ultimately awarded to Dead or Alive 3 and Oddworld: Munch's Oddysee, respectively. It also received a nomination in GameSpot's "Best Music" and "Best Fighting Game" categories.
GameFAQs placed it sixth in a poll of the 100 best games ever and was in the final four of the "Best. Game. Ever." contest. In the 200th issue of Electronic Gaming Monthly, the editors selected Melee as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining Melee as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat". In a similar competition, Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console, and selected it as the 2001 "Game of the Year". IGN named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans". GameSpy chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor. The game was ranked 58th in Official Nintendo Magazine's "100 Greatest Nintendo Games Ever" feature. In 2019, Game Informer ranked it as the 2nd best fighting game of all time. Edge magazine ranked the game 91st on their 100 best Video Games in 2007.
Legacy
The inclusion of Marth and Roy in Melee's roster led to increased awareness of the Fire Emblem series outside of Japan. This, combined with the high sales and positive reception of Advance Wars, resulted in the next Fire Emblem title being localized. The game, simply called Fire Emblem in Western markets, is a prequel to Fire Emblem: The Binding Blade, the game from which Roy originates. All future Fire Emblem titles to date, barring Fire Emblem: New Mystery of the Emblem, have been released overseas.
Competitive scene
Main article: Super Smash Bros. in esportsSuper Smash Bros. Melee is a widely played competitive video game and has been featured in several high-profile tournaments. Many consider it to be the most competitively viable game in the series. Melee version NTSC was first released on the GameCube in 2001 in Japan and later North America, Nintendo ran the first ever Melee tournament named Premium Fight most likely from August 25 to August 27, 2001.
The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of Melee and started sponsoring players professionally. Several professional Melee players including Christopher "KillaOR" McKenzie, Isai Alvarado, and Ken were seen in the 2005 "I'm a Professional Gamer" episode of the MTV reality series True Life. Tournaments became larger, more televised and more professional. Increases in audience and competitor counts, as well as prize pools, were also seen. From 2004 to 2007, Major League Gaming sponsored Melee on its Pro Circuit. Ken Hoang, also known as "The King of Smash" was considered to be the game's best player from 2003 to 2006, and has won over $50,000 from Smash tournaments.
Melee was also included in the Evolution Championship Series (Evo) in 2007, a fighting game tournament held in Las Vegas. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup. Due to the large turnout and popularity that year, Evo again included Melee at their 2014, 2015, 2016, 2017, and 2018 events.
The competitive Smash community was featured in a 2013 crowd-funded documentary called The Smash Brothers. The film detailed the history of the professional scene and profiled seven prominent Melee players including Hoang, Azen, Jason "Mew2King" Zimmerman, Isai, PC Chris, KoreanDJ, and Evo 2013 and Evo 2014 champion, Joseph "Mang0" Marquez. Commentary footage from a Melee tournament is the origin of the Wombo combo internet meme.
In 2020, Project Slippi, a fork of the Dolphin emulator for Melee designed to introduce quality-of-life features such as replays and online play, was updated to support rollback netcode and integrated matchmaking, allowing netplay across large distances with little latency. In the same year, an e-sports competition known as "The Big House" was sent a cease and desist by Nintendo, due to the usage of Slippi.
Notes
- Known in Japan as Super Smash Bros. DX (Japanese: 大乱闘スマッシュブラザーズDX, Hepburn: Dai Rantō Sumasshu Burazāzu Derakkusu)
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External links
- Official website (Wayback Machine copy)
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