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{{Short description|Method of producing value}}{{Npov|date=November 2024}}{{broader|Peer production}}
'''Commons-based peer production''' is a term coined by ]'s Law professor ] to describe a new model of economic production in which the creative energy of large numbers of people is coordinated (usually with the aid of the internet) into large, meaningful projects, mostly without traditional hierarchical organization or financial compensation. He compares this to ] (where a centralized decision process decides what has to be done and by whom) and ] (when tagging different prices to different jobs serves as an attractor to anyone interested in doing the job).
'''Commons-based peer production''' ('''CBPP''') is a term coined by ] professor ].<ref>{{cite news |author=Steven Johnson |author-link=Steven Johnson (author) |title=The Internet? We Built That |url=https://www.nytimes.com/2012/09/23/magazine/the-internet-we-built-that.html?src=dayp |quote=The Harvard legal scholar Yochai Benkler has called this phenomenon 'commons-based peer production'. |newspaper=] |date=September 21, 2012 |access-date=2012-09-24}}</ref> It describes a model of ] production in which large numbers of people work ]ly; usually over the ]. ]-based projects generally have less rigid ] than those under more traditional business models.


One of the major characteristics of the commons-based peer production is its non-profit scope.<ref name="JemielniakPrzegalinska20202">{{cite book|author1=Dariusz Jemielniak|url=https://books.google.com/books?id=yLDMDwAAQBAJ|title=Collaborative Society|author2=Aleksandra Przegalinska|date=18 February 2020|publisher=MIT Press|isbn=978-0-262-35645-9}}</ref>{{Rp|43}} Often—but not always—commons-based projects are designed without a need for financial compensation for contributors. For example, sharing of ] design files for objects freely on the internet enables anyone with a ] to ] the object, saving the ] significant money.<ref>{{Cite journal|last1=Petersen|first1=Emily E.|last2=Pearce|first2=Joshua|date=March 2017|title=Emergence of Home Manufacturing in the Developed World: Return on Investment for Open-Source 3-D Printers|journal=Technologies|language=en|volume=5|issue=1|pages=7|doi=10.3390/technologies5010007|doi-access=free}}</ref>
Another definition, by Aaron Krowne ('']''): commons-based peer production "refers to any coordinated, (chiefly) internet-based effort whereby volunteers contribute project components, and there exists some process to combine them to produce a unified intellectual work. CBPP covers many different types of intellectual output, from software to libraries of quantitative data to human-readable documents (manuals, books, encyclopedias, reviews, blogs, periodicals, and more)."<ref>Krowne, Aaron (March 1, 2005). "". '']''.</ref>


Synonymous terms for this process include consumer co-production and collaborative media production.<ref name="JemielniakPrzegalinska20202" />{{Rp|63}}
The term was first introduced in Yochai Benkler's seminal paper ].<ref>'' or ] and ]'' a paper by ] defining what is, and how Commons-Based Peer Production works, along with a long study of what motivates contributor.</ref>


==Overview==
Examples of products created by means of commons-based peer production include ], a ] ]; ], a news and announcements website; ], a discussion site for technology and culture; ], an online ]; and ], a collaborative scientific work.
] communities (by the P2Pvalue project){{undue weight inline|date=February 2021}}]]
] used this term as early as 2001. Benkler first introduced the term in his 2002 paper in the '']'' (published as a ] in 2001) "Coase's Penguin, or Linux and the Nature of the Firm", whose title refers to the ] and to ], who originated the transaction costs ] that provides the methodological template for the paper's analysis of peer production. The paper defines the concept as "decentralized information gathering and exchange" and credits ] as the scholar who first identified it without naming it.<ref>{{cite journal |doi=10.2307/1562247 |jstor=1562247 |arxiv=cs/0109077 |quote=a mode I call commons-based peer production|title=Coase's Penguin, or, Linux and "The Nature of the Firm" |last1=Benkler |first1=Yochai |journal=The Yale Law Journal |year=2002 |volume=112 |issue=3 |pages=369–446 |s2cid=16684329 }}</ref><ref>{{Cite journal |last=Benkler |first=Yochai |date=2002 |title=Coase's Penguin, or, Linux and "The Nature of the Firm" |url=https://www.jstor.org/stable/1562247 |journal=The Yale Law Journal |volume=112 |issue=3 |pages=369–446 |doi=10.2307/1562247 |jstor=1562247 |hdl=10535/2974 |s2cid=16684329 |issn=0044-0094 |quote=Commons-based peer production, the emerging third model of production I describe here|hdl-access=free }}</ref><ref>{{Cite journal |last=Benkler |first=Yochai |date=2002 |title=Freedom in the commons: Towards a political economy of information |url=https://heinonline.org/HOL/Page?handle=hein.journals/duklr52&div=40&g_sent=1&casa_token=IS-vowHmusEAAAAA:HYnnJtXsdBNuvN-C3B0mogvPmHQJ8cZpaWszFz2vsNMEii-LVL1ShqFaJjmWCDpz7pL2-Syu8qY&collection=journals |journal=Duke Law Journal |volume=52 |pages=1245–1276 |quote=The most radically new and unfamiliar element in this category is commons-based peer production of information, knowledge, and culture}}</ref>


] contrasts ]-based ] with ], in which tasks are delegated based on a central ] process, and ], in which allocating different prices to different tasks serves as an incentive to anyone interested in performing a task.
The ease in joining and leaving is a feature of ].


In his book ] (2006), ] significantly expands on his definition of commons-based peer production. According to Benkler, what distinguishes commons-based production is that it doesn't rely upon or propagate proprietary knowledge: "The inputs and outputs of the process are shared, freely or conditionally, in an institutional form that leaves them equally available for all to use as they choose at their individual discretion." To ensure that the knowledge generated is available for free use, commons-based projects are often shared under an ].
The principle of commons-based peer production is similar to ], a model of ] in economics coined by Robert Allen.<ref>Robert C. Allen (1983): ''''. In: Journal of Economic Behavior and Organization 4(1), p. 1-24</ref>


Not all commons-based production necessarily qualifies as commons-based peer production. According to Benkler, peer production is defined not only by the openness of its outputs, but also by a decentralized, participant-driven working method of working.<ref>{{cite book |last=Benkler |first=Yochai |date=2006 |title=The Wealth of Networks |url=https://archive.org/details/wealthofnetworks00benk/page/73 |pages= |publisher=Yale University Press |isbn=978-0-300-11056-2 |url-access=registration }}</ref>
In 2006 Yochai Benkler also published ]<ref>] (2006):'', Yale University Press.''</ref>, a book that builds heavily on the concept of commons-based peer production.


Peer production enterprises have two primary advantages over traditional hierarchical approaches to production:
=== Outgrowths ===


# ]: Peer production allows individuals to self-assign tasks that suit their own skills, expertise, and interests. Contributors can generate ] that reflects the individual skills and the "variability of human creativity."
Several unexpected but foreseeable outgrowths have been:
# Great variability of human and information resources leads to substantial increasing returns to scale to the number of people, and resources and projects that may be accomplished without need for a contract or other factor permitting the proper use of the resource for a project.<ref name="Yochai" />
* Customization/Specialization. With ] small groups are capable to customize a large project to specific needs.

* Immortality. Once code is open-sourced the genie cannot be put back into the bottle.
In '']'', ] and ] suggest an ] mechanism behind common-based peer production. "People participate in peer production communities," they write, "for a wide range of intrinsic and self-interested reasons....basically, people who participate in peer production communities love it. They feel passionate about their particular area of expertise and revel in creating something new or better."<ref>Wikinomics: How Mass Collaboration Changes Everything (2006), by Don Tapscott and Anthony D. Williams, Portfolio Books, p 70</ref>
* Cross-fertilization. Experts in a field can work on more than one project with no legal hassles.

Aaron Krowne offers another definition:
<blockquote>Commons-based peer production refers to any coordinated, (chiefly) internet-based effort whereby volunteers contribute project components, and there exists some process to combine them to produce a unified intellectual work. CBPP covers many different types of intellectual output, from software to libraries of quantitative data to ] documents (manuals, books, encyclopedias, reviews, blogs, periodicals, and more).<ref>Krowne, Aaron (March 1, 2005). " {{webarchive|url=https://web.archive.org/web/20060209143550/http://www.freesoftwaremagazine.com/free_issues/issue_02/fud_based_encyclopedia/ |date=2006-02-09 }}. '']''.</ref></blockquote>

== Principles ==
First, the potential goals of peer production must be ].<ref name=Vasilis>{{cite journal |last=Kostakis |first=Vasilis |title=How to reap the benefits of the "digital revolution"? Modularity and the commons |journal=Halduskultuur |year=2019 |volume=20 |issue=1 |pages=4–19 |url=http://halduskultuur.eu/journal/index.php/HKAC/article/view/228/177 |access-date=22 November 2019|doi=10.32994/hk.v20i1.228 |s2cid=242184840 }}</ref> In other words, objectives must be divisible into components, or modules, each of which can be independently produced.<ref name=Vasilis/> That allows participants to work asynchronously, without having to wait for each other's contributions or coordinate with each other in person.<ref name="Yochai">{{cite journal |last1=Benkler |first1=Yochai |last2=Nissenbaum |first2=Helen |author-link2=Helen Nissenbaum |year=2006 |title=Commons-based Peer Production and Virtue |url=http://www.nyu.edu/projects/nissenbaum/papers/jopp_235.pdf |journal=The Journal of Political Philosophy |series=4 |volume=14 |issue=4 |pages=394–419 |doi=10.1111/j.1467-9760.2006.00235.x |access-date=22 October 2011}}</ref>

Second, the ] of the modules is essential. Granularity refers to the degree to which objects are broken down into smaller pieces (module size).<ref name="Yochai" /> Different levels of granularity will allow people with different levels of motivation to work together by contributing small or large grained modules, consistent with their level of interest in the project and their motivation.<ref name="Yochai" />

Third, a successful peer-production enterprise must have low-cost ]—the mechanism by which the modules are integrated into a whole end product. Thus, integration must include both quality controls over the modules and a mechanism for integrating the contributions into the finished product at relatively low cost.<ref name="Yochai" />

== Participation ==
Participation in commons-based peer production is often voluntary and not necessarily associated with getting profit out of it. Thus, the motivation behind this phenomenon goes far beyond traditional ], which picture individuals as self-interested and ] agents, such portrayal is also called ].

However, it can be explained through alternative theories as ]. Famous psychologist ] in his work ] explains that social norms shape people's decisions as much as market norms. Therefore, individuals tend to be willing to create value because of their social constructs, knowing that they won't be paid for that. He draws an example of a thanksgiving dinner: offering to pay would likely offend the family member who prepared the dinner as they were motivated by the pleasure of treating family members.<ref>{{Cite book |last=Ariely, Dan |title=Predictably irrational: the hidden forces that shape our decisions |date=2008 |publisher=Harper |isbn=978-0-06-135323-9 |edition=1st |location=New York |oclc=182521026}}</ref>

Similarly, commons-based projects, as claimed by ], are the results of individuals acting "out of social and psychological motivations to do something interesting".<ref>{{Cite web|title=Yochai Benkler: Open-source economics - YouTube|url=https://www.youtube.com/watch?v=NgYE75gkzkM&ab_channel=TED |archive-url=https://ghostarchive.org/varchive/youtube/20211213/NgYE75gkzkM |archive-date=2021-12-13 |url-status=live|access-date=2020-12-26|website=www.youtube.com| date=21 April 2008 }}{{cbignore}}</ref> He goes on describing the wide range of reasons as pleasure, socially and psychologically rewarding experiences, to the economic calculation of possible monetary rewards (not necessarily from the project itself).<ref>{{Cite journal|last=Benkler|first=Yochai|date=2003-04-01|title=Freedom in the Commons: Towards a Political Economy of Information|url=https://scholarship.law.duke.edu/dlj/vol52/iss6/3|journal=Duke Law Journal|volume=52|issue=6|pages=1245–1276|issn=0012-7086}}</ref>

On the other hand, the need for collaboration and interaction lies at the very core of human nature and turns out to be a very essential feature for one's survival. Enhanced with digital technologies, allowing easier and faster collaboration which was not as noticeable before, it resulted in a new social, cultural and ] named ]. This theory outlines further reasons for individuals to participate in peer production such as collaboration with strangers, building or integrating into a community or contributing to a general good.<ref name="JemielniakPrzegalinska20202" />

== Examples ==
{{prose|section|date=September 2020}}{{unreferenced section|date=November 2020}}
]
]
Examples of projects using commons-based peer production include:
* ], a computer operating system kernel
* ], a computer operating system generally used in conjunction with the kernel Linux
* ], an early mainframe code-sharing group that persists today
* ], an office suite for computer desktops, mobiles and cloud collaboration
* ], a news and announcements website
* ], an ] ]
* ], a biodiversity citizen science platform
* ], which proof reads public domain e-texts for publication on ]
* ], a ] project which searches for extra terrestrial life
* ], a discussion site for technology and culture
* ], a ] program
* ], a software development organization
* ], a project to create an open-source self-copying 3D printer.
* ], a shared index of bittorrents (under legal scrutiny in Sweden as of February 2009)
* ], a collaborative free map of the world.
* ], a former project for collecting information measuring the progress of societies.
* ], activist mapping.
* ], a project for designing and building open source industrial machines, fabricated by ].
* ], a ] education network producing open materials and curricula.
* ], people working together to grow things and then share the resulting produce.
* ], a ] web browser.

== Outgrowths ==
{{prose|section|date=September 2020}}
{{original research|section|date=March 2021}}

Several outgrowths have been:

* Customization/Specialization: With ] small groups have the capability to customize a large project according to specific needs. With the rise of low-cost ], and other digital manufacturing techniques this is now also becoming true of ].
* Longevity: Once code is released under a ] ] it is almost impossible to make it unavailable to the public.
* Cross-fertilization: Experts in a field can work on more than one project with no legal hassles.
* Technology Revisions: A core technology gives rise to new implementations of existing projects. * Technology Revisions: A core technology gives rise to new implementations of existing projects.
* Technology Clustering: Groups of products tend to cluster around a core set of technology and integrate with one another. * Technology Clustering: Groups of products tend to cluster around a core set of technology and integrate with one another.

== Related concepts ==
{{see also|Open-source model}}
Interrelated concepts to Commons-based peer production are the processes of peer governance and peer property. To begin with, peer governance is a new mode of governance and ] mode of ] that is being experimented in peer projects, such as ] and ]; thus peer governance is the way that peer production, the process in which common value is produced, is managed.<ref>{{cite journal |first=Vasilis |last=Kostakis |year=2010 |url=http://firstmonday.org/ojs/index.php/fm/article/view/2613/2479 |title=Peer governance and Misplaced Pages |journal=First Monday |volume=15 |issue=3–1}}</ref> Peer Property indicates the innovative nature of legal forms such as the General Public License, the Creative Commons, etc. Whereas traditional forms of property are exclusionary ("if it is mine, it is not yours"), peer property forms are inclusionary. It is from all of us, i.e. also for you, provided you respect the basic rules laid out in the license, such as the openness of the source code for example.<ref>Michel Bauwens (2005): '' {{Webarchive|url=https://web.archive.org/web/20190414192527/http://www.ctheory.net/articles.aspx?id=499 |date=2019-04-14 }}''. In: CTheory</ref>

The ease of entering and leaving an organization is a feature of ].

The principle of commons-based peer production is similar to collective invention, a model of ] in economics coined by Robert Allen.<ref>{{Cite journal|doi=10.1016/0167-2681(83)90023-9|title=Collective invention|year=1983|last1=Allen|first1=Robert C.|journal=Journal of Economic Behavior & Organization|volume=4|pages=1–24|s2cid=16680958 }}</ref>

Also related: ] and ].

==Criticism==
Some believe that the commons-based peer production (CBPP) vision, while powerful and groundbreaking, needs to be strengthened at its root because of some allegedly wrong assumptions concerning ] (FOSS).<ref>] (2010). {{webarchive|url=https://web.archive.org/web/20101112100704/http://academic-conferences.org/pdfs/ICICKM10-Booklet.pdf|date=2010-11-12}} Proceedings of the 7th International Conference on Intellectual Capital, Knowledge Management & Organisational Learning, Hong Kong Polytechnic, Nov. 2010</ref>{{clarification needed|date=February 2021}}

The CBPP literature regularly and explicitly quotes FOSS products as examples of artifacts "emerging" by virtue of mere cooperation, with no need for supervising leadership (without "market signals or managerial commands", in Benkler's words).

It can be argued, however, that in the development of any less than trivial piece of software, irrespective of whether it be FOSS or proprietary, a subset of the (many) participants always play—explicitly and deliberately—the role of leading system and subsystem designers, determining architecture and functionality, while most of the people work “underneath” them in a logical, functional sense.<ref>{{cite arXiv |eprint=1012.5625|last1=Magrassi|first1=Paolo|title=Free and Open-Source Software is not an Emerging Property but Rather the Result of Studied Design|year=2010|class=cs.CY}}</ref>

From a micro-level, Bauwens and Pantazis are of the view that CBPP models should be considered a prototype, since it cannot reproduce itself fully outside of the limits that capitalism has imposed on it as a result of the interdependence of CBPP with capitalist competition. The innovative activities of CBPP occur within capitalist competitive contexts, and capitalist firms can gain competitive advantage over firms that rely on personal research without proprietary knowledge, because the former is able to utilize and access the knowledge commons, especially in digital commons where participants in CBPP struggle to earn direct livelihood for themselves. CBPP is then at the risk of being subordinated.<ref>{{Cite journal|last1=Bauwens|first1=Michel|last2=Pantazis|first2=Alekos|date=March 2018 |title=The ecosystem of commons-based peer production and its transformative dynamics |journal=The Sociological Review|volume=66|issue=2|pages=302–319|doi=10.1177/0038026118758532|s2cid=149275750|issn=0038-0261}}</ref>

== Alternative to capitalism ==
{{POV section|date=November 2024}}
Proponents argue that commons-based peer production (CBPP) represents an alternative form of production from traditional ].<ref name=":1">{{Cite book |last1=Bauwens |first1=M. |title=Peer to Peer: The Commons Manifesto |last2=Kostakis |first2=V. |last3=Pazaitis |first3=A. |publisher=University of Westminster Press |year=2019 |location=London |pages=1–10}}</ref> However, CBPP supporters acknowledged in 2019 that it was still a prototype of a new way of producing, and CBPP could not yet be considered a complete form of production by itself. According to Bauwens, Kostakis, and Pazaitis, CBPP "is currently a prototype since it cannot as yet fully reproduce itself outside of mutual dependence with capitalism."<ref name=":1" />{{Rp|page=6}} They claim the market and state will ''not'' disappear if CBPP triumphs over traditional capitalism (i.e., if CBPP becomes "the dominant way of allocating the necessary resources for human self-reproduction").<ref name=":1" /> {{Rp|page=5}} Rather, the market and state will become instruments in service to maintaining the commons and the development of entrepreneurs that contribute to the commons as well as help more commoners become free to also earn their living through giving to the commons.<ref name=":1" />{{Rp|page=17}}

A socio-economic shift pursued by CBPP will not be straightforward or lead to a utopia, but it could help solve some current issues.&nbsp;{{Which|date=November 2024}} As with any economic transition, new problems will emerge and the transition will be complicated. However, proponents of CBPP argue that {{For what?|reason=Ideal according to what metrics or value structures?|date=November 2024|text=moving towards a CBPP production model will be ideal}} and a step forward for society.<ref name=":1" /> CBPP is still a prototype of what a new way of production and society would look like, and can't separate itself completely from capitalism: CBPP proponents believe commoners should find innovative ways to become more autonomous from capitalism.<ref name=":1" /> They also assert that, in a society led by commons, the market would continue to exist as in capitalism, but it would shift from being mainly extractive to being predominantly generative.<ref name=":1" />

Both scenarios, the extractive as well as the generative, can include elements which are based on peer-to-peer (P2P) dynamics, or ]. Therefore, one should not only discuss peer production as an opposing alternative to current forms of market organization, but also needs to discuss how both manifest in the organizations of today’s economy. Four scenarios can be described along the lines of ] and commons on one side, and centralized and decentralized control over digital production infrastructure, such as for example networking technologies: netarchical capitalism, distributed capitalism, global commons, and localized commons. Each of them uses P2P elements to a different extent and thus leads to different outcomes:<ref name="Bauwensetal">{{Cite book|title=Peer to Peer: The Commons Manifesto|last1=Bauwens|first1=M.|last2=Kostakis|first2=V.|last3=Pazaitis|first3=A.|publisher=University of Westminster Press|year=2019|isbn=978-1-911534-78-5|location=London|pages=33–45}}</ref>

* Netarchical capitalism: In this version of capitalism, P2P elements are mainly found in digital platforms, through which individuals can interact with each other. These platforms are controlled by the platform owners, which capture the value of the P2P exchanges.<ref name="Bauwensetal" />
* Distributed capitalism: As compared to the first type, platforms are not centrally controlled in this form of capitalism, and individual autonomy and large-scale participation play an important role. However, it is still a form a capitalism, meaning it is mainly extractive, and profit maximization is the main motive.<ref name="Bauwensetal" />
* Global commons: This scenario is generative as it aims to add social and environmental value. It uses the digital commons to organize and deploy initiatives globally.<ref name="Bauwensetal" />
* Local commons: Similar to the global commons, the local commons are also a generative scenario. However, they use global digital commons to organize activities locally, for example by using global designs to at the same time as local supply chains for manufacturing.<ref name="Bauwensetal" />


== See also == == See also ==
{{div col |colwidth=22em}}
* Traditional ]
* {{annotated link|Anti-rival good}}
* ] - the model of ] and most ] projects
* {{annotated link|Carr–Benkler wager}}
* ]
* {{annotated link|Co-creation}}
* ''{{annotated link|Cognitive Surplus}}'' – a book
* {{annotated link|Collaboration}}
* {{annotated link|Collaborative software development model}}
* {{annotated link|Common ownership}}
* {{annotated link|Crowdsourcing}}
* {{annotated link|Crowdsourcing software development}}
* {{annotated link|Motivations of open source programmers}}
* {{annotated link|Gamification}}
* {{annotated link|Decentralized planning (economics)}}
* {{annotated link|Distributed manufacturing}}
* {{annotated link|Fablab}}
* {{annotated link|Gift economy}}
* ''{{annotated link|Here Comes Everybody (book)|Here Comes Everybody}}''
* {{annotated link|Knowledge commons}}
* {{annotated link|Mass collaboration}}
* {{annotated link|Nonformal learning}}
* {{annotated link|Open collaboration}}
* {{annotated link|Peer learning}}
* {{annotated link|Peer review}}
* {{annotated link|Production for use}}
* {{annotated link|Prosumer}}
* {{annotated link|Open business}}
* {{annotated link|Open manufacturing}}
* {{annotated link|Open music model}}
* {{annotated link|Open-source hardware}}
* {{annotated link|Social peer-to-peer processes}}
{{div col end}}


==References== ==References==
{{Reflist|2}}
<references/>

]
{{Spoken Misplaced Pages|En-Commons-based_peer_production-article.ogg|date=2018-11-03}}
{{Intellectual property activism}}
{{Property navbox}}

] ]
]
]
]
]
]

Latest revision as of 12:06, 4 December 2024

Method of producing value
The neutrality of this article is disputed. Relevant discussion may be found on the talk page. Please do not remove this message until conditions to do so are met. (November 2024) (Learn how and when to remove this message)
For broader coverage of this topic, see Peer production.

Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler. It describes a model of socio-economic production in which large numbers of people work cooperatively; usually over the Internet. Commons-based projects generally have less rigid hierarchical structures than those under more traditional business models.

One of the major characteristics of the commons-based peer production is its non-profit scope. Often—but not always—commons-based projects are designed without a need for financial compensation for contributors. For example, sharing of STL (file format) design files for objects freely on the internet enables anyone with a 3-D printer to digitally replicate the object, saving the prosumer significant money.

Synonymous terms for this process include consumer co-production and collaborative media production.

Overview

The history of commons-based peer production communities (by the P2Pvalue project)

Yochai Benkler used this term as early as 2001. Benkler first introduced the term in his 2002 paper in the Yale Law Journal (published as a pre-print in 2001) "Coase's Penguin, or Linux and the Nature of the Firm", whose title refers to the Linux mascot and to Ronald Coase, who originated the transaction costs theory of the firm that provides the methodological template for the paper's analysis of peer production. The paper defines the concept as "decentralized information gathering and exchange" and credits Eben Moglen as the scholar who first identified it without naming it.

Yochai Benkler contrasts commons-based peer production with firm production, in which tasks are delegated based on a central decision-making process, and market-based production, in which allocating different prices to different tasks serves as an incentive to anyone interested in performing a task.

In his book The Wealth of Networks (2006), Yochai Benkler significantly expands on his definition of commons-based peer production. According to Benkler, what distinguishes commons-based production is that it doesn't rely upon or propagate proprietary knowledge: "The inputs and outputs of the process are shared, freely or conditionally, in an institutional form that leaves them equally available for all to use as they choose at their individual discretion." To ensure that the knowledge generated is available for free use, commons-based projects are often shared under an open license.

Not all commons-based production necessarily qualifies as commons-based peer production. According to Benkler, peer production is defined not only by the openness of its outputs, but also by a decentralized, participant-driven working method of working.

Peer production enterprises have two primary advantages over traditional hierarchical approaches to production:

  1. Information gain: Peer production allows individuals to self-assign tasks that suit their own skills, expertise, and interests. Contributors can generate dynamic content that reflects the individual skills and the "variability of human creativity."
  2. Great variability of human and information resources leads to substantial increasing returns to scale to the number of people, and resources and projects that may be accomplished without need for a contract or other factor permitting the proper use of the resource for a project.

In Wikinomics, Don Tapscott and Anthony D. Williams suggest an incentive mechanism behind common-based peer production. "People participate in peer production communities," they write, "for a wide range of intrinsic and self-interested reasons....basically, people who participate in peer production communities love it. They feel passionate about their particular area of expertise and revel in creating something new or better."

Aaron Krowne offers another definition:

Commons-based peer production refers to any coordinated, (chiefly) internet-based effort whereby volunteers contribute project components, and there exists some process to combine them to produce a unified intellectual work. CBPP covers many different types of intellectual output, from software to libraries of quantitative data to human-readable documents (manuals, books, encyclopedias, reviews, blogs, periodicals, and more).

Principles

First, the potential goals of peer production must be modular. In other words, objectives must be divisible into components, or modules, each of which can be independently produced. That allows participants to work asynchronously, without having to wait for each other's contributions or coordinate with each other in person.

Second, the granularity of the modules is essential. Granularity refers to the degree to which objects are broken down into smaller pieces (module size). Different levels of granularity will allow people with different levels of motivation to work together by contributing small or large grained modules, consistent with their level of interest in the project and their motivation.

Third, a successful peer-production enterprise must have low-cost integration—the mechanism by which the modules are integrated into a whole end product. Thus, integration must include both quality controls over the modules and a mechanism for integrating the contributions into the finished product at relatively low cost.

Participation

Participation in commons-based peer production is often voluntary and not necessarily associated with getting profit out of it. Thus, the motivation behind this phenomenon goes far beyond traditional capitalistic theories, which picture individuals as self-interested and rational agents, such portrayal is also called homo economicus.

However, it can be explained through alternative theories as behavioral economics. Famous psychologist Dan Ariely in his work Predictably Irrational explains that social norms shape people's decisions as much as market norms. Therefore, individuals tend to be willing to create value because of their social constructs, knowing that they won't be paid for that. He draws an example of a thanksgiving dinner: offering to pay would likely offend the family member who prepared the dinner as they were motivated by the pleasure of treating family members.

Similarly, commons-based projects, as claimed by Yochai Benkler, are the results of individuals acting "out of social and psychological motivations to do something interesting". He goes on describing the wide range of reasons as pleasure, socially and psychologically rewarding experiences, to the economic calculation of possible monetary rewards (not necessarily from the project itself).

On the other hand, the need for collaboration and interaction lies at the very core of human nature and turns out to be a very essential feature for one's survival. Enhanced with digital technologies, allowing easier and faster collaboration which was not as noticeable before, it resulted in a new social, cultural and economic trend named collaborative society. This theory outlines further reasons for individuals to participate in peer production such as collaboration with strangers, building or integrating into a community or contributing to a general good.

Examples

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Additional examples of commons-based peer production communities (by the P2Pvalue project)
One day living with commons-based peer production communities (by the P2Pvalue project)

Examples of projects using commons-based peer production include:

Outgrowths

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Several outgrowths have been:

  • Customization/Specialization: With free and open-source software small groups have the capability to customize a large project according to specific needs. With the rise of low-cost 3-D printing, and other digital manufacturing techniques this is now also becoming true of open source hardware.
  • Longevity: Once code is released under a copyleft free software license it is almost impossible to make it unavailable to the public.
  • Cross-fertilization: Experts in a field can work on more than one project with no legal hassles.
  • Technology Revisions: A core technology gives rise to new implementations of existing projects.
  • Technology Clustering: Groups of products tend to cluster around a core set of technology and integrate with one another.

Related concepts

See also: Open-source model

Interrelated concepts to Commons-based peer production are the processes of peer governance and peer property. To begin with, peer governance is a new mode of governance and bottom-up mode of participative decision-making that is being experimented in peer projects, such as Misplaced Pages and FLOSS; thus peer governance is the way that peer production, the process in which common value is produced, is managed. Peer Property indicates the innovative nature of legal forms such as the General Public License, the Creative Commons, etc. Whereas traditional forms of property are exclusionary ("if it is mine, it is not yours"), peer property forms are inclusionary. It is from all of us, i.e. also for you, provided you respect the basic rules laid out in the license, such as the openness of the source code for example.

The ease of entering and leaving an organization is a feature of adhocracies.

The principle of commons-based peer production is similar to collective invention, a model of open innovation in economics coined by Robert Allen.

Also related: Open-source economics and Commercial use of copyleft works.

Criticism

Some believe that the commons-based peer production (CBPP) vision, while powerful and groundbreaking, needs to be strengthened at its root because of some allegedly wrong assumptions concerning free and open-source software (FOSS).

The CBPP literature regularly and explicitly quotes FOSS products as examples of artifacts "emerging" by virtue of mere cooperation, with no need for supervising leadership (without "market signals or managerial commands", in Benkler's words).

It can be argued, however, that in the development of any less than trivial piece of software, irrespective of whether it be FOSS or proprietary, a subset of the (many) participants always play—explicitly and deliberately—the role of leading system and subsystem designers, determining architecture and functionality, while most of the people work “underneath” them in a logical, functional sense.

From a micro-level, Bauwens and Pantazis are of the view that CBPP models should be considered a prototype, since it cannot reproduce itself fully outside of the limits that capitalism has imposed on it as a result of the interdependence of CBPP with capitalist competition. The innovative activities of CBPP occur within capitalist competitive contexts, and capitalist firms can gain competitive advantage over firms that rely on personal research without proprietary knowledge, because the former is able to utilize and access the knowledge commons, especially in digital commons where participants in CBPP struggle to earn direct livelihood for themselves. CBPP is then at the risk of being subordinated.

Alternative to capitalism

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Proponents argue that commons-based peer production (CBPP) represents an alternative form of production from traditional capitalism. However, CBPP supporters acknowledged in 2019 that it was still a prototype of a new way of producing, and CBPP could not yet be considered a complete form of production by itself. According to Bauwens, Kostakis, and Pazaitis, CBPP "is currently a prototype since it cannot as yet fully reproduce itself outside of mutual dependence with capitalism." They claim the market and state will not disappear if CBPP triumphs over traditional capitalism (i.e., if CBPP becomes "the dominant way of allocating the necessary resources for human self-reproduction"). Rather, the market and state will become instruments in service to maintaining the commons and the development of entrepreneurs that contribute to the commons as well as help more commoners become free to also earn their living through giving to the commons.

A socio-economic shift pursued by CBPP will not be straightforward or lead to a utopia, but it could help solve some current issues.  As with any economic transition, new problems will emerge and the transition will be complicated. However, proponents of CBPP argue that moving towards a CBPP production model will be ideal and a step forward for society. CBPP is still a prototype of what a new way of production and society would look like, and can't separate itself completely from capitalism: CBPP proponents believe commoners should find innovative ways to become more autonomous from capitalism. They also assert that, in a society led by commons, the market would continue to exist as in capitalism, but it would shift from being mainly extractive to being predominantly generative.

Both scenarios, the extractive as well as the generative, can include elements which are based on peer-to-peer (P2P) dynamics, or social peer-to-peer processes. Therefore, one should not only discuss peer production as an opposing alternative to current forms of market organization, but also needs to discuss how both manifest in the organizations of today’s economy. Four scenarios can be described along the lines of profit maximization and commons on one side, and centralized and decentralized control over digital production infrastructure, such as for example networking technologies: netarchical capitalism, distributed capitalism, global commons, and localized commons. Each of them uses P2P elements to a different extent and thus leads to different outcomes:

  • Netarchical capitalism: In this version of capitalism, P2P elements are mainly found in digital platforms, through which individuals can interact with each other. These platforms are controlled by the platform owners, which capture the value of the P2P exchanges.
  • Distributed capitalism: As compared to the first type, platforms are not centrally controlled in this form of capitalism, and individual autonomy and large-scale participation play an important role. However, it is still a form a capitalism, meaning it is mainly extractive, and profit maximization is the main motive.
  • Global commons: This scenario is generative as it aims to add social and environmental value. It uses the digital commons to organize and deploy initiatives globally.
  • Local commons: Similar to the global commons, the local commons are also a generative scenario. However, they use global digital commons to organize activities locally, for example by using global designs to at the same time as local supply chains for manufacturing.

See also

References

  1. Steven Johnson (September 21, 2012). "The Internet? We Built That". The New York Times. Retrieved 2012-09-24. The Harvard legal scholar Yochai Benkler has called this phenomenon 'commons-based peer production'.
  2. ^ Dariusz Jemielniak; Aleksandra Przegalinska (18 February 2020). Collaborative Society. MIT Press. ISBN 978-0-262-35645-9.
  3. Petersen, Emily E.; Pearce, Joshua (March 2017). "Emergence of Home Manufacturing in the Developed World: Return on Investment for Open-Source 3-D Printers". Technologies. 5 (1): 7. doi:10.3390/technologies5010007.
  4. Benkler, Yochai (2002). "Coase's Penguin, or, Linux and "The Nature of the Firm"". The Yale Law Journal. 112 (3): 369–446. arXiv:cs/0109077. doi:10.2307/1562247. JSTOR 1562247. S2CID 16684329. a mode I call commons-based peer production
  5. Benkler, Yochai (2002). "Coase's Penguin, or, Linux and "The Nature of the Firm"". The Yale Law Journal. 112 (3): 369–446. doi:10.2307/1562247. hdl:10535/2974. ISSN 0044-0094. JSTOR 1562247. S2CID 16684329. Commons-based peer production, the emerging third model of production I describe here
  6. Benkler, Yochai (2002). "Freedom in the commons: Towards a political economy of information". Duke Law Journal. 52: 1245–1276. The most radically new and unfamiliar element in this category is commons-based peer production of information, knowledge, and culture
  7. Benkler, Yochai (2006). The Wealth of Networks. Yale University Press. pp. 73–74. ISBN 978-0-300-11056-2.
  8. ^ Benkler, Yochai; Nissenbaum, Helen (2006). "Commons-based Peer Production and Virtue" (PDF). The Journal of Political Philosophy. 4. 14 (4): 394–419. doi:10.1111/j.1467-9760.2006.00235.x. Retrieved 22 October 2011.
  9. Wikinomics: How Mass Collaboration Changes Everything (2006), by Don Tapscott and Anthony D. Williams, Portfolio Books, p 70
  10. Krowne, Aaron (March 1, 2005). "The FUD based encyclopedia: Dismantling the Fear, Uncertainty and Doubt aimed at Misplaced Pages and other free knowledge sources Archived 2006-02-09 at the Wayback Machine. Free Software Magazine.
  11. ^ Kostakis, Vasilis (2019). "How to reap the benefits of the "digital revolution"? Modularity and the commons". Halduskultuur. 20 (1): 4–19. doi:10.32994/hk.v20i1.228. S2CID 242184840. Retrieved 22 November 2019.
  12. Ariely, Dan (2008). Predictably irrational: the hidden forces that shape our decisions (1st ed.). New York: Harper. ISBN 978-0-06-135323-9. OCLC 182521026.
  13. "Yochai Benkler: Open-source economics - YouTube". www.youtube.com. 21 April 2008. Archived from the original on 2021-12-13. Retrieved 2020-12-26.
  14. Benkler, Yochai (2003-04-01). "Freedom in the Commons: Towards a Political Economy of Information". Duke Law Journal. 52 (6): 1245–1276. ISSN 0012-7086.
  15. Kostakis, Vasilis (2010). "Peer governance and Misplaced Pages". First Monday. 15 (3–1).
  16. Michel Bauwens (2005): The Political Economy of Peer Production Archived 2019-04-14 at the Wayback Machine. In: CTheory
  17. Allen, Robert C. (1983). "Collective invention". Journal of Economic Behavior & Organization. 4: 1–24. doi:10.1016/0167-2681(83)90023-9. S2CID 16680958.
  18. Magrassi, P. (2010). Free and Open-Source Software is not an Emerging Property but Rather the Result of Studied Design Archived 2010-11-12 at the Wayback Machine Proceedings of the 7th International Conference on Intellectual Capital, Knowledge Management & Organisational Learning, Hong Kong Polytechnic, Nov. 2010
  19. Magrassi, Paolo (2010). "Free and Open-Source Software is not an Emerging Property but Rather the Result of Studied Design". arXiv:1012.5625 .
  20. Bauwens, Michel; Pantazis, Alekos (March 2018). "The ecosystem of commons-based peer production and its transformative dynamics". The Sociological Review. 66 (2): 302–319. doi:10.1177/0038026118758532. ISSN 0038-0261. S2CID 149275750.
  21. ^ Bauwens, M.; Kostakis, V.; Pazaitis, A. (2019). Peer to Peer: The Commons Manifesto. London: University of Westminster Press. pp. 1–10.
  22. ^ Bauwens, M.; Kostakis, V.; Pazaitis, A. (2019). Peer to Peer: The Commons Manifesto. London: University of Westminster Press. pp. 33–45. ISBN 978-1-911534-78-5.
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