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{{Short description|2006 video game}}
{{Infobox CVG

|title = Rule of Rose
{{Use mdy dates|date=October 2024}}{{Infobox video game
|image = ]
| title = Rule of Rose
|developer = ]
| image = RuleofRose.jpg
|publisher = ](JP)<br />] (US)<br />
| caption = North American box art
|distributor = ] (EU)
| developer = ]{{efn|Additional work by ].<ref name="2006-2007">{{cite web |year=2021 |title=JAPANスタジオ作品一覧 2007年~2006年 |trans-title=List of Japan Studio works 2007–2006 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2006-2007/ |url-status=dead |archive-url=https://web.archive.org/web/20210225202204/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2006-2007/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=] |language=ja}}</ref>}}
|designer =
| publisher = {{vgrelease|JP|]|NA|]|EU|]}}
|engine =
| director = Shuji Ishikawa
|version =
| producer = Noriyuki Boda
|released = <small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> Canceled
| artist =
|genre = ]
| writer = {{plainlist |
]
* Tomo Ikeda
|modes = ]
* Hideki Okuma
|ratings = ]: 15<br />]: Mature<br />]: 16+
* Shuji Ichikawa
|platforms = ]
|media =
|requirements =
|input =
|preceded by =
|followed by =
}} }}
| composer = Yutaka Minobe
'''''Rule of Rose''''' is a ] for the ]. Its plot, set in 1930s ], revolves around a nineteen year old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class ] called the Red Crayon Aristocrats. The game's graphics are heavily stylised, incorporating a series of visual filters similar to those used in the ] series. There are also similarities to ], another survival horror game where the main character is accompanied by a canine companion. The enemies are doll-like, yet bleed when attacked, and let out loud child-like yells. The music features heavy use of strings, while three vocal songs in 1930s style are included.
| platforms = ]
| released = {{vgrelease|JP|January 19, 2006|NA|September 12, 2006|EU|November 3, 2006}}
| genre = ]
| modes = ]
}}

'''''Rule of Rose'''''{{efn|{{nihongo|''Rule of Rose''|ルールオブローズ|Rūru obu Rōzu|lead=yes}}}} is a 2006 ] ] developed by ] and published by ] for the ]. Set in England in 1930, the plot revolves around a nineteen-year-old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class ] called the Red Crayon Aristocrats. It was released by ] in North America and by ] in Europe.

Development on ''Rule of Rose'' began after Punchline was asked by Sony Computer Entertainment to make a horror game. Punchline wanted to develop a "new type of horror game" with an emphasis on ]. This decision led to the concept of childhood, specifically the "mysterious and misunderstood" nature of young girls. The team drew inspiration from the classic ] fairy tales for the narrative, and the '']'' series for graphics and art style. The entire score was produced by studio musicians in order to bring a human element to the game's atmosphere.


''Rule of Rose'' was the subject of a ] in Europe prior to its publication there, based on rumors of its alleged content. These rumors ranged from erotic themes to obscene brutality. Various European authorities condemned the game and called for its banning. The game was cancelled in the United Kingdom, despite the ] calling the complaints "nonsense". ''Rule of Rose'' received mixed reviews from critics, with gameplay being criticized the most. The game has been compared to ''Silent Hill'' and '']'', due to the psychological horror elements and the presence of a canine companion for the main character.<ref name="ATLUSINT">{{cite web|url=http://www.siliconera.com/2006/06/16/atlus-explains-rule-of-rose/|title=Atlus explains Rule of Rose|author=Spencer|publisher=]|date=June 16, 2006|access-date=April 20, 2007|url-status=live|archive-url=https://web.archive.org/web/20070512095742/http://www.siliconera.com/2006/06/16/atlus-explains-rule-of-rose/|archive-date=May 12, 2007}}</ref><ref name="GS">{{cite web|url=http://www.gamasutra.com/view/feature/2718/thank_heaven_for_little_girls_why_.php|title=Thank Heaven for Little Girls: Why ''Rule of Rose'' May Be 2006's Most Controversial Game|last=Sheffield|first=Brandon|website=]|date=June 7, 2006|access-date=March 22, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160304094533/http://www.gamasutra.com/view/feature/2718/thank_heaven_for_little_girls_why_.php|archive-date=March 4, 2016}}</ref>
The major theme in the game is the difference between a child's and an adult's way of thinking. This is shown through how Jennifer feels as she is a prisoner of the malicious children, whose behavior is very childlike even while being evil.<ref>{{cite web | url = http://ps2.ign.com/articles/708/708106p1.html | title = "E3 2006: Rule of Rose Hands-On" | author = Brudvig, Erik | publisher = '']'' | date = ] | accessdate = 2006-08-24 }}</ref>


==Gameplay== ==Gameplay==
]
Players control Jennifer, a young woman who is lead to an abandoned mansion by a small boy. After experiencing a traumatic event, she wakes up on a virtually abandoned airship which is ruled by a cruel group of children known as the Red Crayon Aristocrats. Under the threat of death, Jennifer must appease the Aristocrats by finding an offering for them each month, whilst piecing together clues and recalling forgotten memories which will ultimately allow her to escape their clutches.
''Rule of Rose'' is a ] game in which the player guides Jennifer through exploring the game environments and advances the plot by accomplishing tasks while sporadically encountering enemies and bosses.<ref name="JA" />


Described as "essentially an interactive movie" by its director Shuji Ishikawa and associate producer Yuya Takayama, the narrative of ''Rule of Rose'' centers on the ] childhood memories of Jennifer, "an ordinary, vulnerable girl"; these memories sometimes manifest in exaggerated ways.<ref name="IGN interview">{{cite web|url=https://www.ign.com/articles/2006/09/13/rule-of-rose-interview|title=Rule of Rose Interview|date=September 13, 2006|last=Wales|first=Matt|website=IGN|access-date=January 18, 2006}}</ref>
The game flows like many games in the ] genre: the player explores the game environment looking for restorative items, furthering the plot by accomplashing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses.


Combat is almost exclusively ]-based, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character: her melee attacks are neither powerful nor long-ranged.<ref name="GSPREV" /> Evasion of enemies is often a more viable strategy instead of fighting. With the exception of a handful of bosses, all enemies in the game are ]s—skinny, dolllike creatures the size of small children. Different animal-headed imps appear throughout the game, alongside regular imps.<ref name="GR3" />
In addition to the standard survival horror gameplay, '''''Rule of Rose''''' incorporates the repeated use of Brown's ability to locate items in order to further the plot.<ref name="GSPREV">{{cite web | url = http://uk.ps2.gamespy.com/playstation-2/rule-of-rose/722939p1.html | title = "Rule of Rose Preview" | author = Speer, Justin | publisher = '']'' | accessdate = 2007-03-14}}</ref> When players select an item from the inventory for Brown to locate, they can instruct him to lead the way to that item. This system is used to locate a variety of items and is an integral aspect of both game progression and finding health restoratives. Brown can also be commanded to return to Jennifer and to 'stay'.


Every level of the game takes place over a month. Each chapter begins with the reading of a homemade storybook related to the plot of the chapter.
Most items can be used to locate between one and three other types of item, be they a scrap of paper needed to proceed further in the game or a marble. These possible finds are affixed to that particular item, so in order to find the bulk of items available in any chapter, Brown must be shown various items.
During each level, Jennifer is tasked with finding a specific object that will be gifted to the Aristocracy.


Early in the game, Jennifer encounters and rescues a dog named Brown.<ref name="JA">{{cite web|url=http://www.justadventure.com/reviews/RuleOfRose/RoR.shtm|title=Rule of Rose Review|author=Aya|publisher=]|date=September 12, 2006|archive-url=https://web.archive.org/web/20070708232437/http://www.justadventure.com/reviews/RuleOfRose/RoR.shtm|archive-date=July 8, 2007|url-status=dead|access-date=March 22, 2016}}</ref> Brown accompanies her throughout the game and responds to the player's commands.<ref name="NEXUS">{{cite web|url=http://www.gamingnexus.com/Article/Rule-of-the-Rose/Item1190.aspx|title=Rule of the Rose |last=Lachel|first=Cyril|publisher=Gaming Nexus|date=September 12, 2006|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20131013222009/http://www.gamingnexus.com/Article/Rule-of-the-Rose/Item1190.aspx|archive-date=October 13, 2013 }}</ref> Brown can be ordered to track items by scent, be commanded to 'stay' and be called to Jennifer's side. Brown cannot attack enemies, but will growl to distract some imps and bosses, allowing Jennifer to retreat or attack without fear of retaliation.<ref name="ACE">{{cite web|url=http://www.acegamez.co.uk/reviews_playstation2/Rule_Of_Rose_PS2.htm|title=Rule of Rose|last=Litten|first=Matt|publisher=AceGamez|archive-url=https://web.archive.org/web/20070106095500/http://www.acegamez.co.uk/reviews_playstation2/Rule_Of_Rose_PS2.htm|archive-date=January 6, 2007|url-status=dead|access-date=March 22, 2016}}</ref> He can be injured to the point of collapse, causing him to stop distracting enemies or track items.<ref name="JA" />
Most food items and trinkets are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress more quickly. Food is used to restore Jennifer's energy, there are different types which heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Trinkets such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food and other items.


Brown's ability to locate items is an integral part of the game, and is used in every chapter to progress further.<ref name="GSPREV">{{cite web|url=http://ps2.gamespy.com/playstation-2/rule-of-rose/722939p1.html|title=GameSpy: Rule of Rose (Preview)|last=Speer|first=Justin|publisher=]|date=August 2, 2006|archive-url=https://web.archive.org/web/20060816010001/http://ps2.gamespy.com/playstation-2/rule-of-rose/722939p1.html|archive-date=August 16, 2006|url-status=dead|access-date=March 22, 2016}}</ref> The same system allows the player to find ] and other items which, while not essential to complete the game, can help the player survive enemy encounters.<ref name="JA" /> Players select an item from the inventory for Brown to locate, which is then connected to the 'find' command until changed or removed.<ref name="GSREV">{{cite web|url=http://www.gamespot.com/reviews/rule-of-rose-review/1900-6158385/|title=Rule of Rose Review|last=Kasavin|first=Greg|website=]|date=September 22, 2006|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160322091929/http://www.gamespot.com/reviews/rule-of-rose-review/1900-6158385/|archive-date=March 22, 2016}}</ref> Every item selected this way can be used to find at least one type of item. When tracking items, Brown will lead the player through the game environments, scratching at doors in his way, signaling the player to open the door.<ref name="NEXUS" /> Most health restoratives and all tradable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items to progress quickly. Restorative items include snack foods, candy, and chocolate. The different types of restorative items heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with ] in order to obtain food, rare items, and weapons.<ref name="JA"/>
Combat is almost exclusively ], with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character,<ref name="GSPREV"/> her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of standing and fighting. With the exception of a handful of bosses, all enemies in the game are imps - skinny, almost doll-like creatures the size of small children. Their skin is a sickly grey colour, the black openings of their mouths and eyes give them a ghost-like appearance. Different animal-headed imps appear throughout the game, alongside their regular brethren.


Most levels are puzzle based. The primary puzzles require the use of Brown's scent-finding ability in order to find objects that are related to one another in order to solve a larger puzzle. Others require finding markings on the wall in order to solve the chapter's puzzle. The game is largely linear and the player cannot affect the story through their actions, although they are rewarded for exploration with secret items, additional details and combat upgrades.
Brown does not attack enemies, but will growl and distract both enemies and bosses, particularly the smaller imps. He can be injured to the point of collapse, however, so the player must defend Brown if they want him to continue past enemies and locate items.


==Plot==
{{spoiler}}
19-year-old Jennifer is given an unfinished storybook by a mysterious boy on a bus ride, but he runs away before she can return it. While following him to the dilapidated Rose Garden Orphanage, she finds a dog collar in a shed, and witnesses masked children beating a bloody sack. She infiltrates the orphanage before a funeral is announced, which the boy claims is for her "dear friend". After the funeral, Jennifer unearths the coffin and notices the bloody sack inside, but the orphans force her into the coffin and onto an airship, where she wakes up as the captive of the boy who introduces himself as the Prince of the Red Rose. She is made the lowest member of the Red Rose Aristocracy, who require monthly gifts as ]s for the Prince and Princess of the Red Rose, with failure leading to humiliation or sacrifice to a being called Stray Dog. The Prince gives Jennifer handmade storybooks to help recover her memories and releases her to participate in club activities. Jennifer frequently faces punishment for incidents caused by higher-ranking members, but manages to rescue a yellow ] named Brown, who accompanies her. She befriends other lower-class members, Amanda and Wendy, and gradually recalls an oath she had made as the experiences of Jennifer reflect the storybooks.


Jennifer is suddenly taken off the airship by a suicidal man, Gregory Wilson, and follows him into the basement of his home. She discovers a stuffed bear, storybooks, and letters between Wendy and a boy named Joshua, who address each other "Princess" and "Prince" respectively. Wendy rescues Jennifer after taking Gregory's gun to prevent him from committing suicide, and trades a rose-shaped brooch for Jennifer's stuffed bear. Back on the airship, the club is in a state of emergency trying to find the stolen stuffed bear. Amanda is revealed to be the thief, but frames Jennifer for stealing it. The Aristocrats attack Jennifer, who wakes up back at the orphanage where all the children from the airship are present, but they either ignore or harass her, except for Wendy. Jennifer learns that herself and Brown are wanted as the monthly gift. She follows a bloody trail to the attic and discovers Brown's corpse in the bloody sack. Wendy approaches Jennifer, revealing herself to be the Princess of the Red Rose. Outraged, Jennifer slaps Wendy and throws away her brooch, denouncing the Aristocrats and herself for not standing up to them. Wendy departs, humiliated.<ref>{{cite video game|title=Rule of Rose|level=November 1930: The Funeral|developer=]|publisher=]|date=September 12, 2006|platform=PlayStation 2}}</ref>
==Story==


Without a leader, the orphans elect Jennifer as their new Princess, but before she can decline, they see Wendy outside and leave to chase her away. Jennifer then follows their screams and encounters Wendy, disguised as the Prince and leading Stray Dog. Wendy confesses to having Brown killed out of jealousy and reveals that she manipulated Gregory into becoming Stray Dog and used him to massacre the Aristocrats by disguising herself as his son Joshua. Before she is killed by Gregory, Wendy gives Jennifer the gun to stop Gregory, but he asks for the gun and shoots himself instead.<ref>{{cite video game|title=Rule of Rose|level=December 1930: Stray Dog and the Lying Princess|developer=]|publisher=]|date=September 12, 2006|platform=PlayStation 2}}</ref>
The game focuses on Jennifer, an "unlucky girl" who, after stumbling onto an old orphanage finds herself on a fantastical Zeppelin which appears to be run by a group of children called the Aristocrats of the Red Crayon. She must perform a variety of tasks for the Red Crayon Aristocrats while trying to understand her situation.


Jennifer wakes up as her child self and realizes that all the events that have occurred were just her distorted memories of her childhood. Before meeting Wendy, Jennifer was kidnapped from an airship wreck by Gregory and made to live as a boy in order to replace his deceased son, the real Joshua. Wendy rescued and brought Jennifer to the orphanage for companionship and together they formed the Red Crayon Aristocrats as a means of escapism. They made a loyalty oath to each other and exchanged Jennifer's bear for Wendy's brooch. Soon after, Jennifer adopted a puppy she named Brown and started to neglect club duties to care for him. Jealous of Jennifer's love for Brown, Wendy demoted her from the position of Prince, and ultimately ordered Brown's death to force Jennifer's submission. The media abandoned the massacre story after realizing Jennifer was the only survivor, leaving the orphans forgotten. In the end, Jennifer locates Brown inside the shed within her memories, gives him the collar bearing his name, and inscribes her oath on a chalkboard. Vowing to protect her memories, she leaves the shed and closes the door behind her.<ref>{{cite video game|title=Rule of Rose|level=Once Upon a Time|developer=]|publisher=]|date=September 12, 2006|platform=PlayStation 2}}</ref>
==Characters==
===Main characters===
*'''Amanda''': The small-hearted Princess. Prior to Jennifer's arrival, Amanda held the lowest social ranking: Miserable. Initially thankful to Jennifer for lessening the ill treatment she receives, Amanda expressed remorse for following the Aristocrat Club's orders at the end of April. However, as time goes on and Jennifer succeeds Amanda's ranking, a newfound hatred grows within her.
*'''Brown''': The faithful companion of Jennifer who she found as a child. In the beginning of the game, he can be found bound and hung from the ceiling. After freeing him, he stays with her throughout the game and assists her both in combat and finding key items and food.
*'''Diana''': The strong-willed Princess, ranked Duchess; the highest social placement in the Aristocracy under the Princess of the Red Rose. She is the object of affection for Meg.
*'''Eleanor''': The cold Princess, ranked Countess. She carries around an often-empty birdcage. Her special level (The Bird Of Happiness) was one in which Jennifer was to try to rescue The Bird Of Happiness by finding the combination to the many layers of lock boxes it was locked in. This, however, ends badly in the death of Eleanor's bird in which she spent the level whistling for. She doesn't say anything; just grabs the bird's corpse from Jennifer and drops it into the monthly gift box. Jennifer then finds a part of her promise to her "dear friend": "Everlasting."
*'''Gregory M. Wilson''': A man whose son died. Whether it be in part due to the aforementioned potential guilt or solely due to the loss of his son, Gregory was emotionally unstable when he rescued Jennifer from the airship. He took her back to his home; thereafter, he treated her like his son and called her by his name.
*'''Jennifer''': The poor, unlucky girl whose parents died aboard an airship. She was taken in by Gregory Wilson, whose son died. In the game, she is (or appears to be) 19. (When she speaks against The Red Crayon Aristocrats at the end of November). Brown, a yellow labrador retriever she found as a child when he was still a puppy, is found in the beginning.
*'''Meg''' (Margaret): The wise-looking Princess, ranked Baroness. In September, she wrote a love letter to Diana, which went ill-received. Her special Level in which illustrates this (The Goat Sisters) is one in which she is looking frantically for something when Jennifer sees her.
*'''Wendy''': She is a very sickly girl who spends most of her time either laying in the bed in the sickbay or playing with caged animals.


==Development==
===Minor characters===
]s by the ] and ].<ref name="Interview">{{cite web|url=http://www.atlus.com/ruleofrose/|title=Staff Interview|publisher=Atlus|access-date=March 19, 2011|url-status=live|archive-url=https://web.archive.org/web/20110503013206/http://www.atlus.com/ruleofrose/|archive-date=May 3, 2011}} ()</ref>]]
*'''Clara''': The frightened princess. A certain scene in November suggests that Mr. Hoffman engaged in sexual activities with her against her will. In the Mermaid Princess chapter, Clara legs are tied in the likeness of a mermaid fin, and hung from the ceiling, earning her the title of The Unmarried Mermaid.
The company ], which had previously developed the video game '']'', developed ''Rule of Rose'' for the ].<ref name="GS"/> A group of twenty-five developers, Punchline began the project after being asked by ] to develop a horror video game; not wanting to create a game similar to the ] series '']'', Punchline decided on the goal of developing a "new type of horror game, one which wasn't the usual zombie, ghost and slasher type," with an emphasis on ] rather than "surprise- and shock-based horror."<ref name="GS"/> A proposed early draft by Yoshiro Kimura was a ] "boy's story" that centered on a boy abducted by "a big man" and his attempts to escape, while encountering the ghosts of previous victims.<ref name="Kimura interview"/> Keywords included "Kidnapping, imprisonment, children, bullying, dwarfs, airship, escape."<ref name="Kimura interview"/> This concept was turned down by the publisher on the basis of being "too dangerous a topic," and Kimura turned to the idea of examining the "fear between girls."<ref name="Kimura interview">{{cite book|title=The Untold History of Japanese Game Developers|year=2014|chapter=Kimura, Yoshiro|author=Szczepaniak, John|volume=1|publisher=SMG Szczepaniak|pages=280–281|isbn=978-0-9929260-2-1}}</ref>
*'''Mr. Hoffman''': The headmaster of the Rose Garden Orphanage, and can be found in the sickbay on the airship. He didn't much mind caring for the orphanage, and rather took a liking to the children; Clara especially. But with Jennifer's arrival, he finally found a child whom he utterly abhorred and eventually fled the place.
*'''Joshua the Bear''': A teddy bear who sits beside the doll with the red dress in the Aristocrat Club. It was Jennifer's when she lived with Gregory, but she traded it to Wendy for her rose broach in June. Although Joshua the Bear has strong ties to Jennifer, it eventually leads to Jennifer's ruination when she is framed for stealing it and ripping its tail off.
*'''Martha''': The Queen of Cleaning, as dubbed by the Aristocrat Club. An older woman, she scrubs the orphanage and airship, referring to Jennifer as a "filthy wretch". Whilst aboard the airship, she is beaten severely by imps for being suspected as a witch. During her stay at the orphanage, she is the only adult who tries to get in contact with the police, about the disappearing children and Wendy's training of the mysterious man hanging around the orphanage, Gregory. Her warnings and suspicions fall of deaf ears, and she eventually leaves the orphanage.
*'''Nicholas''': The sloppy Prince. He and Xavier often play with makeshift swords.
*'''Olivia''': The tearful Princess. She's very young, and as her title suggests, is easily brought to tears. She can often be seen crouched over on the floor and weeping. Sometimes she cries out "Oh, daddy, don't go!!".
*'''Peter the Rabbit''': A rabbit that Wendy acquired not long after Jennifer met Brown. Jennifer remarks in January that she wondered if Wendy really cared for it at all.
*'''Susan''': The impetuous Princess. She looks up to Meg almost like an older sister, since Meg taught her how to read. There is evidence of this in the first chapter, where Susan is slowly reading The Unlucky Clover Field to Meg.
*'''Thomas''': The mischievous Prince. He has an obsession with trains that is rumored to be connected to his birth in some manner.
*'''Xavier''': The gluttonous Prince. He and Nicholas often play with makeshift swords.


This decision led to the concept of "a game surrounding childhood and children," but from both viewpoints to show how children and adults can find the other one terrifying, with a primary focus on the adult's perspective.<ref name="GS"/> Though the game has garnered comparisons with ]'s 1954 allegorical novel '']'',<ref name="GR">{{cite web|url=http://www.gamesradar.com/rule-of-rose-review/|title=Rule of Rose review: Page 1|last=Reparaz|first=Mikel|publisher=GamesRadar|date=September 13, 2006|access-date=March 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160621024239/http://www.gamesradar.com/rule-of-rose-review/|archive-date=June 21, 2016}}</ref><ref name="Replay">{{cite book|last=Donovan|first=Tristan|year=2010|title=]|publisher=Yellow Ant|location=East Sussex, England | isbn = 978-0-9565072-0-4|oclc=639031262|page=400}}</ref> the developers did not draw inspiration from it,<ref name="GS"/> instead focusing on the "mysterious and misunderstood" nature of girls.<ref name="Interview"/> The team visited ] for the accuracy of details such as the garden in the opening scene, and sought assistance from the ] and archives to gather information about the ] that influenced the setting of the story. They ensured accurate architectural details due to Ishikawa's expertise.<ref name="IGN interview"/> The story formed through trial and error as the developers figured out how to create a sense of fear, ultimately adding the children's secret society, the Red Crayon Aristocrats.<ref name="Interview"/> They also included Brown as a way to balance Jennifer's "helpless and unhappy" personality and make the game more enjoyable.<ref name="Interview"/> Because of budget and time problems, the combat system was left a little rough.<ref name="Chen Interview"/>
===Bosses===
Certain chapters of Rule of Rose contain boss characters. Unlike ordinary enemies they can absorb a lot of damage and possess highly damaging attacks.


''Rule of Rose''{{'}}s graphics are heavily stylized, incorporating a series of visual filters similar to those used in the '']'' series.<ref name="GR3">{{cite web|url=http://www.gamesradar.com/rule-of-rose-review/3/|title=Rule of Rose review: Page 3|last=Reparaz|first=Mikel|publisher=]|date=September 13, 2006|access-date=March 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160803083414/http://www.gamesradar.com/rule-of-rose-review/3/|archive-date=August 3, 2016}}</ref> The developers researched the behavior of children, monitoring a group of European and American children, and photographed references for "the game's textures and models"; for the ], the team had Japanese children act.<ref name="GS"/> At the request of the developers, the group of children also expressed through drawings or written words what caused them to be happy or afraid.<ref name="GS"/> The company ] worked on the ] present in ''Rule of Rose''{{'}}s cutscenes.<ref>{{cite magazine|url=http://www.computerandvideogames.com/143926/more-rule-of-rose-shoots-up-our-nose/|title=More Rule of Rose shoots up our nose|last=Wales|first=Matt|magazine=]|date=August 4, 2006|archive-url=https://web.archive.org/web/20120519053435/http://www.computerandvideogames.com/143926/more-rule-of-rose-shoots-up-our-nose/|archive-date=May 19, 2012|url-status=dead|access-date=March 22, 2016}}</ref> The musical score was composed by Yutaka Minobe, who also co-composed the music of '']'' and some tracks from the '']'' soundtrack. The entire score was produced by studio musicians, including the Hiroshi Murayama Trio, and vocals by Kaori Kondo. According to the game's developers, the music was intended to bring a human element to the atmosphere in the game.<ref name="IGNPREV"/> A 6-track promotional soundtrack CD was produced by Atlus, which was issued to customers from certain retailers when ''Rule of Rose'' was pre-ordered.<ref>{{cite web|url=http://www.gaming-age.com/news/2006/7/14-7|title=Atlus Announces "Rule of Rose" Soundtrack|last=Dwyer|first=Travis|publisher=Gaming Age|date=July 14, 2006|archive-url=https://web.archive.org/web/20070929155235/http://www.gaming-age.com/news/2006/7/14-7|archive-date=September 29, 2007|url-status=dead|access-date=March 22, 2016}}</ref>
*'''Mr. Hoffman''': The first boss players confront in the game. Mr. Hoffman appears to have been bound with wool or string into an uncomfortable position, allowing him to move but causing him to stagger. He appears demented and glares at Jennifer lopsidedly as he moves in to attack. He attacks by striking at Jennifer with a whip or by trying to leap on top of her, pinning her down and sapping her energy.

*'''Goat Sisters''': The Goat Sisters are a pair of goat imps, one black and one white, that attack Jennifer with a pitchfork and a large pair of scissors. Jennifer and Brown are locked in a small luggage room with them and are forced to defeat them before they can escape. It's rumored that these goats are Mary and Sally, the ones mentioned previously in the chapter, and they can be found somewhere on the airship.
Punchline included several themes in ''Rule of Rose'',<ref name="IGNPREV"/> with the primary one being "intimate relationships between all people".<ref name="GS"/> A major theme in the game is the difference between a child's and an adult's way of thinking, and how children might treat adults if they were given power over them. Players are helpless to prevent their adult ] from being bullied by the children.<ref name="IGNPREV">{{cite web|url=http://www.ign.com/articles/2006/05/12/e3-2006-rule-of-rose-hands-on|title=E3 2006: Rule of Rose Hands-on|last=Brudvig|first=Erik|website=]|date=May 11, 2006|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160306095406/http://www.ign.com/articles/2006/05/12/e3-2006-rule-of-rose-hands-on|archive-date=March 6, 2016}}</ref> Another theme is how attachment "to one thing can bring out the worst in people."<ref name="Chen Interview">{{cite web|url=http://www.gamersinfo.net/articles/1271-interview-with-carl-chen-project-lead-for-rule-of-rose|title=Interview with Carl Chen, Project Lead for Rule of Rose|author=Soapy|publisher=GamersInfo.net|date=September 26, 2006|archive-url=https://web.archive.org/web/20110719062616/http://www.gamersinfo.net/articles/1271-interview-with-carl-chen-project-lead-for-rule-of-rose|archive-date = July 19, 2011|url-status=dead|access-date=March 22, 2016}}</ref>
*'''Unmarried Mermaid''': The Unmarried Mermaid is the boss of the Chapter The Mermaid Princess. The Mermaid appears as Clara, with her feet and her legs bound to suggest her being a mermaid. She is hoisted by a winch, dropping from the ceiling to attack then being reeled back up. She attacks in three ways, trying to land on Jennifer while falling from the ceiling, striking at Jennifer by swinging her arms, or by vomiting a thick liquid onto the floor that continually hurts Jennifer if she happens to be standing in it.
*'''Stray Dog''': Stray Dog is the final boss of the game, he is a huge, broad-shouldered man, clad only in shorts and walking on all-fours like a dog. He growls constantly, attacking Jennifer by swinging at her, leaping at her, or attacking with a double uppercut using both of his fists. Stray Dog is mentioned all through the game, though his true form and nature is not revealed until players are forced to defeat him.


==Controversy== ==Controversy==
Prior to its publication, ''Rule of Rose'' was the subject of a ] in Europe.<ref name="moral panic">{{cite book|chapter='He Who Buries the Little Girl Wins!' Moral Panics as Double Jeopardy: The Case of ''Rule of Rose''|first1=Elisabeth|last1=Staksrud|last2=Kirksæther|first2=Jorgen|title=Moral Panics in the Contemporary World|date=2013|editor=Petley, Julian|display-editors=etal|location=New York|publisher=Bloomsbury|isbn=9781623568931|pages=149–193}}</ref> At ] 2006 ] announced that it would be releasing ''Rule of Rose'' in the United States,<ref name="conf_notes">{{cite web|url=http://www.gamespot.com/articles/e3-06-rule-of-rose-headed-to-us/1100-6150968/|title=E3 06: Rule of Rose headed to US|last=Sinclair|first=Brendan|website=GameSpot|date=May 11, 2006|access-date=March 22, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160229070720/http://www.gamespot.com/articles/e3-06-rule-of-rose-headed-to-us/1100-6150968/ |archive-date=February 29, 2016 }}</ref> following Sony's decision to pass on an American release, as the game "wasn’t really in sync with their corporate image" and the company had wanted the game to "be a bit tamer, if it were to have the Sony name in the U.S."<ref name="GS"/> The developers disagreed with this, saying that "the theme is supposed to be one of intimate familiarity" and that they had intended to portray how children behave "without the filter of guilt or sin."<ref name="GS"/> Rumors of violence towards children in the game tied into a larger discussion of morality and violence in video games appeared in the Italian magazine ''Panorama'' in November 2006, and were quickly picked up by the British media, which alleged that the game had scenes of "children buried alive underground, in-game sadomasochism, and underage eroticism."<ref name="moral panic"/> These allegations were untrue.<ref name="moral panic"/> At the time, ''Rule of Rose'' had already been rated by various video game advisory boards as suitable for an older teenage audience: in Japan, it was rated 15+; in the majority of Europe, 16+; and in North America, 17+.<ref name="moral panic"/>
At ] 2006 ] announced that they would be releasing ''Rule of Rose'' in the ]<ref name="conf_notes">{{cite web|last=Sinclair|first=Brendan|date=]|url=http://www.gamespot.com/news/6150968.html |title="E3 06: Rule of Rose headed to USA" |publisher='']'' |accessdate=2006-06-09 }}</ref>, following Sony's decision to pass on a US release.<ref>{{cite web | url = http://arstechnica.com/news.ars/post/20060608-7018.html | title = "Citing its underage eroticism, Sony America pulls plug on Japanese video game" | author = Anderson, Nate | publisher = '']'' | date = ] | accessdate = 2006-08-08 }}</ref> This was on the grounds of the game's erotic undertones involving a cast of female minors. The developers have disagreed with this, saying that the sexual themes are not the main focus and are only a small part of the game.


] justice minister ] attacked the game as containing "obscene cruelty and brutality." He also called for changes to the ] rating system in place across Europe and for government officials to engage in discussions with industry representatives.<ref name="UKCAN">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=11838|title=Rule Of Rose's UK Release Canceled|last=Jenkins|first=David|website=Gamasutra|date=November 24, 2006|access-date=November 24, 2006|url-status=live|archive-url=https://web.archive.org/web/20061129094148/http://www.gamasutra.com/php-bin/news_index.php?story=11838|archive-date=November 29, 2006}}</ref> Frattini received a letter from ], commissioner for the information society and media, who criticized his actions: "It is...very unfortunate that my services were not pre-consulted before your letter to the Ministers of Interior was sent out," reminding him of the commission-backed self-regulating ratings system called PEGI that has operated across the European Union since 2003. The PEGI system of classification, according to Reding's letter, offers "informed adult choice" without censoring content: "This is in line with the Commission's view that measures taken to protect minors and human dignity must be carefully balanced with the fundamental right to freedom of expression as laid down in the Charter on Fundamental Rights of the European Union."<ref>{{cite web|url=https://www.theregister.co.uk/2006/11/24/reding_said_to_frattini/|title=Euro commissioners swap slaps in video game row|last=Ballard|first=Mark|website=]|date=November 24, 2006|url-status=live|archive-url=https://web.archive.org/web/20061126011300/https://www.theregister.co.uk/2006/11/24/reding_said_to_frattini/|archive-date=November 26, 2006}}</ref> On March 7, 2007, a group of ]s presented a ] for a ] resolution on a ban on the sale and distribution of the game in Europe, along with the creation of a "European Observatory on childhood and minors to be set up to preventively monitor video game content and define a single code of conduct for the sale and distribution of children’s video games."<ref>{{cite web|url=http://www.europarl.europa.eu/sides/getDoc.do?pubRef=-//EP//TEXT+MOTION+B6-2007-0023+0+DOC+XML+V0//EN&language=EN|title=Motion for a resolution at the EP website|publisher=European Parliament|date=March 7, 2007|access-date=December 1, 2019|archive-url=https://web.archive.org/web/20191018153554/http://www.europarl.europa.eu/sides/getDoc.do?pubRef=-%2F%2FEP%2F%2FTEXT+MOTION+B6-2007-0023+0+DOC+XML+V0%2F%2FEN&language=EN|archive-date=October 18, 2019|url-status=live}}</ref> It was also proposed that the game be prohibited from being sold in France as part of an amendment presented by Député ] in the ],<ref>{{cite web|url=http://www.assemblee-nationale.fr/12/amendements/3338/333800354.asp|title=Prévention de la délinquance - Amendement N° 354|last=Depierre|first=Bernard|date=November 17, 2006|language=fr|publisher=Assemblée Nationale|url-status=live|archive-url=https://web.archive.org/web/20110521184918/http://www.assemblee-nationale.fr/12/amendements/3338/333800354.asp|archive-date=May 21, 2011}}</ref> while the ] in Poland, ], sought to prevent the game from being disseminated by submitting a report to the district prosecutor's office in ], although he did not specify which article of the ] was allegedly being violated.<ref>{{cite web|url=http://prawo.vagla.pl/node/6819|title=Rządy Róży - kontrowersyjna gra na Play Station 2|language=pl|last=Waglowski|first=Piotr "VaGla"|author-link=Piotr Waglowski|date=November 18, 2006|access-date=November 19, 2006|url-status=live|archive-url=https://web.archive.org/web/20061210093526/http://prawo.vagla.pl/node/6819|archive-date=December 10, 2006}}</ref> At this time, the game had not yet been released in Europe; the public officials suggesting that ''Rule of Rose'' be banned had not actually played the game, but had only read about its alleged content or watched the trailer.<ref name="moral panic"/>
Release of this game raised controversies in ], where the conservative ] raised questions concerning its appropriateness for ]s (it's rated 16+) because of the themes of child ] and ]. The Ministry informed the official ]'s office of possible crime.<ref>{{cite web | url = http://prawo.vagla.pl/node/6819 | title = "Rządy Róży - kontrowersyjna gra na Play Station 2" | author = Piotr Waglowski|Waglowski, Piotr "VaGla" | date = ] | accessdate = 2006-11-19 | language = Polish }}</ref>


]' Australian distributor, Red-Ant, cancelled the game's Australian and New Zealand release,<ref>{{cite web|url=http://www.cnet.com.au/rule-of-rose-canned-for-australia-339272418.htm|title=Rule of Rose canned for Australia|last=Ramsay|first=Randolph|website=]|date=November 29, 2006|archive-url=https://web.archive.org/web/20120323083953/http://www.cnet.com.au/rule-of-rose-canned-for-australia-339272418.htm|archive-date=March 23, 2012|url-status=dead|access-date=March 22, 2016}}</ref> and 505 Games later cancelled the United Kingdom release as a result of complaints by Frattini and other EU officials, and "largely misleading"<ref>{{cite web|url=http://www.ign.com/articles/2006/11/24/rule-of-rose-plucked-from-uk-shelves|title=Rule of Rose Plucked From UK Shelves|last=Wales|first=Matt|website=IGN|date=November 24, 2006|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160419213129/http://www.ign.com/articles/2006/11/24/rule-of-rose-plucked-from-uk-shelves|archive-date=April 19, 2016}}</ref> commentary from the British press, although review copies had already shipped to video game journalists.<ref>{{cite magazine|url=http://www.mcvuk.com/news/read/505-games-pulls-rule-of-rose-release/019351|title=505 Games pulls Rule Of Rose release|last=Ingham|first=Tim|magazine=]|date=November 24, 2006|access-date=March 22, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160419053410/http://www.mcvuk.com/news/read/505-games-pulls-rule-of-rose-release/019351|archive-date=April 19, 2016}}</ref> It was released in the rest of Europe. The ], the British body which had granted the title its 16+ PEGI rating, defended their decision. In response to the press and Frattini's comments, the VSC's Secretary-General, Laurie Hall, stated: "I have no idea where the suggestion of in-game sadomasochism has come from, nor children being buried underground. These are things that have been completely made up. We're not worried about our integrity being called into question, because Mr Frattini's quotes are nonsense."<ref name="UKCAN"/> The Council further noted that "there isn't any underage eroticism. And the most violent scene does indeed see one of the young girls scare Jennifer with a rat on a stick. But the rat's actually quite placid towards her and even licks her face."<ref name="UKCAN"/>
] justice minister ] attacked the game as "obscene" and wrote to governments urging tighter controls on games which "glorify violence, sometimes extreme violence". <ref>{{cite web | url = http://news.bbc.co.uk/1/hi/technology/2207229.stm | title = "EU minister attacks horror game" | publisher = '']'' | date = ] | accessdate = 2006-11-20}}</ref>


==Reception==
According to news site ], Frattini received a letter from ], commissioner for the information society and media, who criticises Frattinis actions: "It is...very unfortunate that my services were not pre-consulted before your letter to the Ministers of Interior was sent out," Reding writes, reminding him of the commission backed self-regulating ratings system called PEGI that has operated across the EU since 2003.
{{Video game reviews
| MC = 59/100<ref name="META">{{cite web|url=https://www.metacritic.com/game/rule-of-rose/critic-reviews/?platform=playstation-2|title=Rule of Rose for PlayStation 2 Reviews|website=]|publisher=]|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160315162205/http://www.metacritic.com/game/playstation-2/rule-of-rose|archive-date=March 15, 2016}}</ref>
| Edge = 3/10<ref name="EDGE">{{cite magazine|title=Rule of Rose|author=Edge staff|magazine=]|issue=169|date=December 2006|page=90}}</ref>
| EGM = 4.5/10<ref>{{cite magazine|title=Rule of Rose|author=EGM staff|magazine=]|issue=208|date=October 2006|page=113}}</ref>
| Fam = 28/40<ref>{{cite magazine|script-title=ja:ルールオブローズ|magazine=]|publisher=]|volume=893|date=January 2006|language=ja}}</ref>
| GI = 6.25/10<ref>{{cite magazine|url=http://www.gameinformer.com/NR/exeres/63D3621B-5B55-46E8-92A8-3FD921B99F08.htm|title=Rule of Rose|last=Mason|first=Lisa|magazine=]|issue=162|date=October 2006|page=100|archive-url=https://web.archive.org/web/20080502145149/http://www.gameinformer.com/NR/exeres/63D3621B-5B55-46E8-92A8-3FD921B99F08.htm|archive-date=May 2, 2008|url-status=dead|access-date=March 22, 2016}}</ref>
| GamePro = 3.25/5<ref>{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/81568.shtml|title=Review: Rule of Rose|author=Rice Burner|magazine=]|date=November 28, 2006|archive-url=https://web.archive.org/web/20071129222214/http://www.gamepro.com/sony/ps2/games/reviews/81568.shtml|archive-date=November 29, 2007|url-status=dead | access-date = March 22, 2016}}</ref>
| GameRev = D+<ref>{{cite web|url=http://www.gamerevolution.com/review/rule-of-rose|title=Rule of Rose Review|last=Reilly|first=Mike|publisher=]|date=September 13, 2006|access-date=March 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160404135829/http://www.gamerevolution.com/review/rule-of-rose|archive-date=April 4, 2016}}</ref>
| GSpot = 6/10<ref name="GSREV"/>
| GSpy = {{Rating|3|5}}<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/rule-of-rose/732388p1.html|title=GameSpy: Rule of Rose|last=Speer|first=Justin|publisher=]|date=September 13, 2006|archive-url=https://web.archive.org/web/20061018151701/http://ps2.gamespy.com/playstation-2/rule-of-rose/732388p1.html|archive-date=October 18, 2006|url-status=dead|access-date=March 22, 2016}}</ref>
| GT = 5.9/10<ref>{{cite web|url=http://gametrailers.com/gamereview.php?id=2271|title=Rule of Rose Review|publisher=]|date=October 24, 2006|archive-url=https://web.archive.org/web/20081005100307/http://gametrailers.com/gamereview.php?id=2271|archive-date=October 5, 2008|url-status=dead|access-date=March 23, 2016}}</ref>
| GameZone = 5.9/10<ref>{{cite web|url=http://www.gamezone.com/reviews/rule_of_rose_ps2_review|title=Rule of Rose - PS2 - Review|last=Oder|first=Chris|publisher=GameZone|date=September 11, 2006|archive-url=https://web.archive.org/web/20081006084833/http://ps2.gamezone.com/gzreviews/r29729.htm|archive-date=October 6, 2008|url-status=live|access-date = March 23, 2016}}</ref>
| IGN = 4.9/10<ref>{{cite web|url=http://www.ign.com/articles/2006/11/28/rule-of-rose-uk-review|title=Rule of Rose UK Review|last=Wales|first=Matt|website=IGN|date=November 28, 2006|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160404095518/http://www.ign.com/articles/2006/11/28/rule-of-rose-uk-review|archive-date=April 4, 2016}}</ref>
| OPM = 4/10<ref>{{cite magazine|title=Rule of Rose|magazine=]|date=October 2006}}</ref>
| rev1 = '']''
| rev1Score = B<ref name="AVClub">{{cite news|url=http://www.avclub.com/article/rule-of-rose-8174|title=Rule Of Rose|last=Dahlen|first=Chris|newspaper=]|date=September 11, 2006|archive-url=https://web.archive.org/web/20061025192341/http://www.avclub.com/content/node/52675|archive-date=October 25, 2006|url-status=live|access-date=March 22, 2016}}</ref>
}}


The game received "mixed or average" reviews, according to video game ] ].<ref name="META"/> The reviewer for ] '']'' wrote: "I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony—just like poor, unlucky Jennifer."<ref>{{cite journal|title=Rule of Rose|journal=]|date=October 2006|page=53}}</ref> According to '']'', the game "lends the stuff of nightmares with stylish sound and graphics. Sadly, the developer should have spent longer on the gameplay."<ref>{{cite journal|title=Rule of Rose|journal=]|date=December 2006|page=90}}</ref> '']'' found neither plot nor gameplay appealing: "It’s just a murky brew of meaningless, exploitative dysfunction filling an empty game, and it leaves a bitter taste."<ref name="EDGE"/>
The PEGI system of classification, according to the Reding letter, offers "informed adult choice" without censoring content. "This is in line with the Commission's view that measures taken to protect minors and human dignity must be carefully balanced with the fundamental right to freedom of expression as laid down in the Charter on Fundamental Rights of the European Union," writes Reding to Frattini.<ref>{{cite web | url = http://www.theregister.co.uk/2006/11/24/reding_said_to_frattini/| title = "Euro commissioners swap slaps in video game row" | publisher = '']'' | date = ] | accessdate = 2006-11-20}}</ref>


It is generally agreed that the title has an interesting plot, with '']'' observing that "aside from a few deep curtsies and an unlockable ] costume, the characters are more sinister than sexualised".<ref name="AVClub"/> However, the gameplay is widely lambasted as clumsy, archaic,<ref>{{cite web|url=http://www.gamecritics.com/review/ruleofrose/main.php|title=Rule of Rose|last=Gallaway|first=Brad|publisher=GameCritics|date=September 20, 2006|archive-url=https://web.archive.org/web/20070928004525/http://www.gamecritics.com/review/ruleofrose/main.php|archive-date=September 28, 2007|url-status=dead|access-date=March 22, 2016}}</ref> and unrewarding.<ref name="NEXUS"/><ref name ="GSREV"/> The press was generally divided upon how much the gameplay detracts from one's ability to enjoy the story itself. ] described Jennifer as "a cringing, passive non-entity" and stated: "There's no denying that ''Rule of Rose'' is extremely pretty, atmospheric and disturbing.... but as an adventure game, ''Rule of Rose'' just sort of wilts."<ref>{{cite web|url=http://www.gamesradar.com/rule-of-rose-review/4/|title=Rule of Rose review: Page 4|last=Reparaz|first=Mikel|publisher=GamesRadar|date=September 13, 2006|access-date=March 22, 2016}}{{dead link|date=June 2017|bot=InternetArchiveBot|fix-attempted=yes}}</ref> Acegamez, on the other hand, not only admired the game's plot but also found the gameplay appealing if slow, "a wonderful psychological thriller that will draw you in with its bizarrely compelling narrative, atmospheric presentation and thoughtful story-based gameplay".<ref name="ACE"/>
The publisher has chosen to cancel the release of the game in the ] following complaints by Frattini and other EU officials, and "largely misleading"<ref>{{cite web | url = http://uk.ps2.ign.com/articles/747/747530p1.html | title = Rule of Rose Plucked From UK Shelves| publisher = ] | date = ] | accessdate = 2006-11-27}}</ref> commentary from the UK press.<ref>{{cite web | url = http://www.mcvuk.com/505-Games-pulls-out-of-Rule-Of-Rose-release | title = "505 Games pulls Rule Of Rose release" | publisher = '']'' | date = ] | accessdate = 2006-11-24}}</ref> It will however be released in the rest of Europe. Review copies of the title had already shipped to UK journalists when this was announced. The UK body which had granted the title its 16+ ] rating (the ]) responded to the press and Frattini's comments thus:


In a retrospective article on survival horror games, ]'s Michael Cherdchupan listed ''Rule of Rose'' as one of the classics of the genre, writing that the game was a work of art that lingered long after playing through; he praised it for its delicate handling of its subject matter and Jennifer's journey as she processes her trauma.<ref>{{cite magazine|url=https://www.gamepro.de/artikel/111-stunden-survival-horror-an-diesen-klassikern-fuehrt-kein-weg-vorbei,3321469,seite11.html|title=Seite 11: 111 Stunden Survival-Horror - An diesen Klassikern führt kein Weg vorbei|last=Cherdchupan|first=Michael|date=October 28, 2017|magazine=]|language=de|access-date=January 25, 2019|archive-url=https://web.archive.org/web/20190417004435/https://www.gamepro.de/artikel/111-stunden-survival-horror-an-diesen-klassikern-fuehrt-kein-weg-vorbei,3321469,seite11.html|archive-date=April 17, 2019|url-status=live}}</ref> ] listed ''Rule of Rose'' as one of the worst horror games created after 2000. While enjoying the "refreshingly adult take on sexual awakening and repressed memories that's consistently unsettling without ever resorting to cheap shock tactics," it criticized the game's "totally broken" combat and "thoroughly excruciating" backtracking, controls, and camera angles.<ref>{{cite web|url=https://www.ign.com/articles/2009/10/14/cheers-tears-horror-games?page=2|title=Cheers & Tears: Horror Games|author=IGN staff|website=IGN|date=October 14, 2009|access-date=March 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160307113528/http://www.ign.com/articles/2009/10/14/cheers-tears-horror-games|archive-date=March 7, 2016}}</ref>
{{quote|''I have no idea where the suggestion of in-game sadomasochism has come from, nor children being buried underground. These are things that have been completely made up. We’re not worried about our integrity being called into question, because Mr Frattini’s quotes are nonsense.''<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=11838| title = "Rule Of Rose's UK Release Cancelled" | publisher = '']'' | date = ] | accessdate = 2006-11-24}}</ref>}}


Because of the limited number of copies published, ''Rule of Rose'' has garnered a reputation as one of the more expensive video games to buy second-hand.<ref>{{cite web|url=https://kotaku.com/eight-rare-games-that-are-worth-a-lot-of-money-1789790372|title=Eight Rare Games That Are Worth A Lot Of Money|last=Winkie|first=Luke|date=December 7, 2016|website=]|access-date=February 22, 2019|archive-url=https://web.archive.org/web/20190223074351/https://kotaku.com/eight-rare-games-that-are-worth-a-lot-of-money-1789790372|archive-date=February 23, 2019|url-status=live}}</ref>
The game was also banned in Australia.


==Future==
==Critical response==
In 2021, Tokyo indie game developer Onion Games expressed interest in remastering ''Rule of Rose''. Although they "can't guarantee that any of these initiatives will have more than a 1% chance of happening", they would like to give it a try after remastering a previous title for the Nintendo Switch called '']''.<ref>{{cite web|last=Guglielmo|first=Samuel|title=Onion Games Looking to Bring Back Horror Classic Rule of Rose|url=https://www.dreadxp.com/news/onion-games-looking-to-bring-back-horror-classic-rule-of-rose/|website=Dread XP|date=March 1, 2021|access-date=September 30, 2022|archive-url=https://web.archive.org/web/20221021195415/https://www.dreadxp.com/news/onion-games-looking-to-bring-back-horror-classic-rule-of-rose/|archive-date=October 21, 2022|url-status=live}}</ref>


{{clear}}
Critical response to the title has been lukewarm, with a few very positive and very negative reviews. The game has obtained a ] metascore of 59<ref name="META">{{cite web | url = http://www.metacritic.com/games/platforms/ps2/ruleofrose?q=rule%20of%20rose | title = Rule of Rose Games Homepage | publisher = '']'' | accessdate = 2007-03-12 }}</ref> and a ] average ratio of 61%.<ref>{{cite web | url = http://www.gamerankings.com/htmlpages4/930042.asp | title = Rule of Rose Reviews | publisher = '']'' | accessdate = 2007-03-14 }}</ref> It is generally agreed that the title has an interesting plot, with The Onion observing that "aside from a few deep curtsies and an unlockable gothic Lolita costume, the characters are more sinister than sexualised".<ref>{{cite web | url = http://www.avclub.com/content/node/52675 | title = Rule of Rose Review | author = Dahlen, Chris | publisher = ''The Onion'' | date = ] | accessdate = 2007-03-12 }}</ref> However the gameplay is widely lambasted as clumsy,<ref>{{cite web | url = http://www.worthplaying.com/article.php?sid=37417&mode=thread&order=0 | title = PS2 Review - 'Rule of Rose' | publisher = ''Worth Playing'' | date = ] | accessdate = 2007-03-12 }}</ref> archaic,<ref>{{cite web | url = http://www.gamecritics.com/review/ruleofrose/main.php | title = Rule of Rose Review | author = Gallaway, Brad | publisher = ''Game Critics'' | date = ] | accessdate = 2007-03-12 }}</ref> and unrewarding.<ref>{{cite web | url = http://www.gamingnexus.com/Default.aspx?Section=Article&I=1190 | title = Rule of Rose Review | author = Lachel, Cyril | publisher = ''Gaming Nexus'' | date = ] | accessdate = 2007-03-12 }}</ref><ref>{{cite web | url = http://uk.gamespot.com/ps2/action/ruleofrose/review.html?sid=6158385 | title = Rule of Rose for PlayStation 2 Review | author = Kasavin, Greg | publisher = ''Gamespot'' | date = ] | accessdate = 2007-03-12 }}</ref> The press was generally divided upon how much the gameplay detracts from one's ability to enjoy the story itself. A few notable exceptions are Edge magazine, which found neither plot nor gameplay appealing "It’s just a murky brew of meaningless, exploitative dysfunction filling an empty game, and it leaves a bitter taste"<ref name="META"/> and Acegamez, which not only admired the game's plot, but also found the gameplay appealing if slow, "a wonderful psychological thriller that will draw you in with its bizarrely compelling narrative, atmospheric presentation and thoughtful story-based gameplay".<ref>{{cite web | url = http://www.acegamez.co.uk/reviews_playstation2/Rule_Of_Rose_PS2.htm | title = Reviewed - Rule of Rose | author = Litten, Matt | publisher = ''Ace Gamez'' | accessdate = 2007-03-12 }}</ref>

==Notes==
{{notelist}}
{{Reflist|group="nb"}}


==References== ==References==
{{Reflist|30em}}
<div class="references-small">
<references/>
</div>


==External links== ==External links==
* * {{official website|http://www.atlus.com/ruleofrose/}}
{{Video game controversy}}
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Latest revision as of 08:23, 22 December 2024

2006 video game 2006 video game
Rule of Rose
North American box art
Developer(s)Punchline
Publisher(s)
Director(s)Shuji Ishikawa
Producer(s)Noriyuki Boda
Writer(s)
  • Tomo Ikeda
  • Hideki Okuma
  • Shuji Ichikawa
Composer(s)Yutaka Minobe
Platform(s)PlayStation 2
Release
  • JP: January 19, 2006
  • NA: September 12, 2006
  • EU: November 3, 2006
Genre(s)Survival horror
Mode(s)Single-player

Rule of Rose is a 2006 survival horror video game developed by Punchline and published by Sony Computer Entertainment for the PlayStation 2. Set in England in 1930, the plot revolves around a nineteen-year-old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats. It was released by Atlus USA in North America and by 505 Games in Europe.

Development on Rule of Rose began after Punchline was asked by Sony Computer Entertainment to make a horror game. Punchline wanted to develop a "new type of horror game" with an emphasis on psychological horror. This decision led to the concept of childhood, specifically the "mysterious and misunderstood" nature of young girls. The team drew inspiration from the classic Brothers Grimm fairy tales for the narrative, and the Silent Hill series for graphics and art style. The entire score was produced by studio musicians in order to bring a human element to the game's atmosphere.

Rule of Rose was the subject of a moral panic in Europe prior to its publication there, based on rumors of its alleged content. These rumors ranged from erotic themes to obscene brutality. Various European authorities condemned the game and called for its banning. The game was cancelled in the United Kingdom, despite the Video Standards Council calling the complaints "nonsense". Rule of Rose received mixed reviews from critics, with gameplay being criticized the most. The game has been compared to Silent Hill and Haunting Ground, due to the psychological horror elements and the presence of a canine companion for the main character.

Gameplay

The player character Jennifer and Brown find themselves surrounded by hostile imps.

Rule of Rose is a survival horror game in which the player guides Jennifer through exploring the game environments and advances the plot by accomplishing tasks while sporadically encountering enemies and bosses.

Described as "essentially an interactive movie" by its director Shuji Ishikawa and associate producer Yuya Takayama, the narrative of Rule of Rose centers on the traumatic childhood memories of Jennifer, "an ordinary, vulnerable girl"; these memories sometimes manifest in exaggerated ways.

Combat is almost exclusively melee-based, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character: her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often a more viable strategy instead of fighting. With the exception of a handful of bosses, all enemies in the game are imps—skinny, dolllike creatures the size of small children. Different animal-headed imps appear throughout the game, alongside regular imps.

Every level of the game takes place over a month. Each chapter begins with the reading of a homemade storybook related to the plot of the chapter. During each level, Jennifer is tasked with finding a specific object that will be gifted to the Aristocracy.

Early in the game, Jennifer encounters and rescues a dog named Brown. Brown accompanies her throughout the game and responds to the player's commands. Brown can be ordered to track items by scent, be commanded to 'stay' and be called to Jennifer's side. Brown cannot attack enemies, but will growl to distract some imps and bosses, allowing Jennifer to retreat or attack without fear of retaliation. He can be injured to the point of collapse, causing him to stop distracting enemies or track items.

Brown's ability to locate items is an integral part of the game, and is used in every chapter to progress further. The same system allows the player to find health restoratives and other items which, while not essential to complete the game, can help the player survive enemy encounters. Players select an item from the inventory for Brown to locate, which is then connected to the 'find' command until changed or removed. Every item selected this way can be used to find at least one type of item. When tracking items, Brown will lead the player through the game environments, scratching at doors in his way, signaling the player to open the door. Most health restoratives and all tradable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items to progress quickly. Restorative items include snack foods, candy, and chocolate. The different types of restorative items heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with non-playable characters in order to obtain food, rare items, and weapons.

Most levels are puzzle based. The primary puzzles require the use of Brown's scent-finding ability in order to find objects that are related to one another in order to solve a larger puzzle. Others require finding markings on the wall in order to solve the chapter's puzzle. The game is largely linear and the player cannot affect the story through their actions, although they are rewarded for exploration with secret items, additional details and combat upgrades.

Plot

19-year-old Jennifer is given an unfinished storybook by a mysterious boy on a bus ride, but he runs away before she can return it. While following him to the dilapidated Rose Garden Orphanage, she finds a dog collar in a shed, and witnesses masked children beating a bloody sack. She infiltrates the orphanage before a funeral is announced, which the boy claims is for her "dear friend". After the funeral, Jennifer unearths the coffin and notices the bloody sack inside, but the orphans force her into the coffin and onto an airship, where she wakes up as the captive of the boy who introduces himself as the Prince of the Red Rose. She is made the lowest member of the Red Rose Aristocracy, who require monthly gifts as tithes for the Prince and Princess of the Red Rose, with failure leading to humiliation or sacrifice to a being called Stray Dog. The Prince gives Jennifer handmade storybooks to help recover her memories and releases her to participate in club activities. Jennifer frequently faces punishment for incidents caused by higher-ranking members, but manages to rescue a yellow Labrador named Brown, who accompanies her. She befriends other lower-class members, Amanda and Wendy, and gradually recalls an oath she had made as the experiences of Jennifer reflect the storybooks.

Jennifer is suddenly taken off the airship by a suicidal man, Gregory Wilson, and follows him into the basement of his home. She discovers a stuffed bear, storybooks, and letters between Wendy and a boy named Joshua, who address each other "Princess" and "Prince" respectively. Wendy rescues Jennifer after taking Gregory's gun to prevent him from committing suicide, and trades a rose-shaped brooch for Jennifer's stuffed bear. Back on the airship, the club is in a state of emergency trying to find the stolen stuffed bear. Amanda is revealed to be the thief, but frames Jennifer for stealing it. The Aristocrats attack Jennifer, who wakes up back at the orphanage where all the children from the airship are present, but they either ignore or harass her, except for Wendy. Jennifer learns that herself and Brown are wanted as the monthly gift. She follows a bloody trail to the attic and discovers Brown's corpse in the bloody sack. Wendy approaches Jennifer, revealing herself to be the Princess of the Red Rose. Outraged, Jennifer slaps Wendy and throws away her brooch, denouncing the Aristocrats and herself for not standing up to them. Wendy departs, humiliated.

Without a leader, the orphans elect Jennifer as their new Princess, but before she can decline, they see Wendy outside and leave to chase her away. Jennifer then follows their screams and encounters Wendy, disguised as the Prince and leading Stray Dog. Wendy confesses to having Brown killed out of jealousy and reveals that she manipulated Gregory into becoming Stray Dog and used him to massacre the Aristocrats by disguising herself as his son Joshua. Before she is killed by Gregory, Wendy gives Jennifer the gun to stop Gregory, but he asks for the gun and shoots himself instead.

Jennifer wakes up as her child self and realizes that all the events that have occurred were just her distorted memories of her childhood. Before meeting Wendy, Jennifer was kidnapped from an airship wreck by Gregory and made to live as a boy in order to replace his deceased son, the real Joshua. Wendy rescued and brought Jennifer to the orphanage for companionship and together they formed the Red Crayon Aristocrats as a means of escapism. They made a loyalty oath to each other and exchanged Jennifer's bear for Wendy's brooch. Soon after, Jennifer adopted a puppy she named Brown and started to neglect club duties to care for him. Jealous of Jennifer's love for Brown, Wendy demoted her from the position of Prince, and ultimately ordered Brown's death to force Jennifer's submission. The media abandoned the massacre story after realizing Jennifer was the only survivor, leaving the orphans forgotten. In the end, Jennifer locates Brown inside the shed within her memories, gives him the collar bearing his name, and inscribes her oath on a chalkboard. Vowing to protect her memories, she leaves the shed and closes the door behind her.

Development

For inspiration, Punchline drew on the cruelty found in fairy tales by the Brothers Grimm and Edward Gorey.

The company Punchline, which had previously developed the video game Chulip, developed Rule of Rose for the PlayStation 2. A group of twenty-five developers, Punchline began the project after being asked by Sony Computer Entertainment to develop a horror video game; not wanting to create a game similar to the survival-horror series Resident Evil, Punchline decided on the goal of developing a "new type of horror game, one which wasn't the usual zombie, ghost and slasher type," with an emphasis on psychological horror rather than "surprise- and shock-based horror." A proposed early draft by Yoshiro Kimura was a dark fantasy "boy's story" that centered on a boy abducted by "a big man" and his attempts to escape, while encountering the ghosts of previous victims. Keywords included "Kidnapping, imprisonment, children, bullying, dwarfs, airship, escape." This concept was turned down by the publisher on the basis of being "too dangerous a topic," and Kimura turned to the idea of examining the "fear between girls."

This decision led to the concept of "a game surrounding childhood and children," but from both viewpoints to show how children and adults can find the other one terrifying, with a primary focus on the adult's perspective. Though the game has garnered comparisons with William Golding's 1954 allegorical novel Lord of the Flies, the developers did not draw inspiration from it, instead focusing on the "mysterious and misunderstood" nature of girls. The team visited Hyde Park for the accuracy of details such as the garden in the opening scene, and sought assistance from the British government and archives to gather information about the R101 airship that influenced the setting of the story. They ensured accurate architectural details due to Ishikawa's expertise. The story formed through trial and error as the developers figured out how to create a sense of fear, ultimately adding the children's secret society, the Red Crayon Aristocrats. They also included Brown as a way to balance Jennifer's "helpless and unhappy" personality and make the game more enjoyable. Because of budget and time problems, the combat system was left a little rough.

Rule of Rose's graphics are heavily stylized, incorporating a series of visual filters similar to those used in the Silent Hill series. The developers researched the behavior of children, monitoring a group of European and American children, and photographed references for "the game's textures and models"; for the motion capture, the team had Japanese children act. At the request of the developers, the group of children also expressed through drawings or written words what caused them to be happy or afraid. The company Shirogumi worked on the computer-generated imagery present in Rule of Rose's cutscenes. The musical score was composed by Yutaka Minobe, who also co-composed the music of Skies of Arcadia and some tracks from the Panzer Dragoon Orta soundtrack. The entire score was produced by studio musicians, including the Hiroshi Murayama Trio, and vocals by Kaori Kondo. According to the game's developers, the music was intended to bring a human element to the atmosphere in the game. A 6-track promotional soundtrack CD was produced by Atlus, which was issued to customers from certain retailers when Rule of Rose was pre-ordered.

Punchline included several themes in Rule of Rose, with the primary one being "intimate relationships between all people". A major theme in the game is the difference between a child's and an adult's way of thinking, and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player character from being bullied by the children. Another theme is how attachment "to one thing can bring out the worst in people."

Controversy

Prior to its publication, Rule of Rose was the subject of a moral panic in Europe. At E3 2006 Atlus announced that it would be releasing Rule of Rose in the United States, following Sony's decision to pass on an American release, as the game "wasn’t really in sync with their corporate image" and the company had wanted the game to "be a bit tamer, if it were to have the Sony name in the U.S." The developers disagreed with this, saying that "the theme is supposed to be one of intimate familiarity" and that they had intended to portray how children behave "without the filter of guilt or sin." Rumors of violence towards children in the game tied into a larger discussion of morality and violence in video games appeared in the Italian magazine Panorama in November 2006, and were quickly picked up by the British media, which alleged that the game had scenes of "children buried alive underground, in-game sadomasochism, and underage eroticism." These allegations were untrue. At the time, Rule of Rose had already been rated by various video game advisory boards as suitable for an older teenage audience: in Japan, it was rated 15+; in the majority of Europe, 16+; and in North America, 17+.

European Union justice minister Franco Frattini attacked the game as containing "obscene cruelty and brutality." He also called for changes to the PEGI rating system in place across Europe and for government officials to engage in discussions with industry representatives. Frattini received a letter from Viviane Reding, commissioner for the information society and media, who criticized his actions: "It is...very unfortunate that my services were not pre-consulted before your letter to the Ministers of Interior was sent out," reminding him of the commission-backed self-regulating ratings system called PEGI that has operated across the European Union since 2003. The PEGI system of classification, according to Reding's letter, offers "informed adult choice" without censoring content: "This is in line with the Commission's view that measures taken to protect minors and human dignity must be carefully balanced with the fundamental right to freedom of expression as laid down in the Charter on Fundamental Rights of the European Union." On March 7, 2007, a group of MEPs presented a motion for a European Parliament resolution on a ban on the sale and distribution of the game in Europe, along with the creation of a "European Observatory on childhood and minors to be set up to preventively monitor video game content and define a single code of conduct for the sale and distribution of children’s video games." It was also proposed that the game be prohibited from being sold in France as part of an amendment presented by Député Bernard Depierre in the French Parliament, while the Deputy Minister of National Education in Poland, Mirosław Orzechowski, sought to prevent the game from being disseminated by submitting a report to the district prosecutor's office in Śródmieście, Warsaw, although he did not specify which article of the Polish Penal Code was allegedly being violated. At this time, the game had not yet been released in Europe; the public officials suggesting that Rule of Rose be banned had not actually played the game, but had only read about its alleged content or watched the trailer.

505 Games' Australian distributor, Red-Ant, cancelled the game's Australian and New Zealand release, and 505 Games later cancelled the United Kingdom release as a result of complaints by Frattini and other EU officials, and "largely misleading" commentary from the British press, although review copies had already shipped to video game journalists. It was released in the rest of Europe. The Video Standards Council, the British body which had granted the title its 16+ PEGI rating, defended their decision. In response to the press and Frattini's comments, the VSC's Secretary-General, Laurie Hall, stated: "I have no idea where the suggestion of in-game sadomasochism has come from, nor children being buried underground. These are things that have been completely made up. We're not worried about our integrity being called into question, because Mr Frattini's quotes are nonsense." The Council further noted that "there isn't any underage eroticism. And the most violent scene does indeed see one of the young girls scare Jennifer with a rat on a stick. But the rat's actually quite placid towards her and even licks her face."

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100
Review scores
PublicationScore
Edge3/10
Electronic Gaming Monthly4.5/10
Famitsu28/40
Game Informer6.25/10
GamePro3.25/5
GameRevolutionD+
GameSpot6/10
GameSpy
GameTrailers5.9/10
GameZone5.9/10
IGN4.9/10
Official U.S. PlayStation Magazine4/10
The A.V. ClubB

The game received "mixed or average" reviews, according to video game review aggregator Metacritic. The reviewer for video game magazine Play wrote: "I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony—just like poor, unlucky Jennifer." According to Official UK PlayStation 2 Magazine, the game "lends the stuff of nightmares with stylish sound and graphics. Sadly, the developer should have spent longer on the gameplay." Edge found neither plot nor gameplay appealing: "It’s just a murky brew of meaningless, exploitative dysfunction filling an empty game, and it leaves a bitter taste."

It is generally agreed that the title has an interesting plot, with The A.V. Club observing that "aside from a few deep curtsies and an unlockable Gothic Lolita costume, the characters are more sinister than sexualised". However, the gameplay is widely lambasted as clumsy, archaic, and unrewarding. The press was generally divided upon how much the gameplay detracts from one's ability to enjoy the story itself. GamesRadar described Jennifer as "a cringing, passive non-entity" and stated: "There's no denying that Rule of Rose is extremely pretty, atmospheric and disturbing.... but as an adventure game, Rule of Rose just sort of wilts." Acegamez, on the other hand, not only admired the game's plot but also found the gameplay appealing if slow, "a wonderful psychological thriller that will draw you in with its bizarrely compelling narrative, atmospheric presentation and thoughtful story-based gameplay".

In a retrospective article on survival horror games, GamePro's Michael Cherdchupan listed Rule of Rose as one of the classics of the genre, writing that the game was a work of art that lingered long after playing through; he praised it for its delicate handling of its subject matter and Jennifer's journey as she processes her trauma. IGN listed Rule of Rose as one of the worst horror games created after 2000. While enjoying the "refreshingly adult take on sexual awakening and repressed memories that's consistently unsettling without ever resorting to cheap shock tactics," it criticized the game's "totally broken" combat and "thoroughly excruciating" backtracking, controls, and camera angles.

Because of the limited number of copies published, Rule of Rose has garnered a reputation as one of the more expensive video games to buy second-hand.

Future

In 2021, Tokyo indie game developer Onion Games expressed interest in remastering Rule of Rose. Although they "can't guarantee that any of these initiatives will have more than a 1% chance of happening", they would like to give it a try after remastering a previous title for the Nintendo Switch called Moon.

Notes

  1. Additional work by Sony Computer Entertainment Japan.
  2. Rule of Rose (Japanese: ルールオブローズ, Hepburn: Rūru obu Rōzu)

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