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{{Short description|Card game spoofing table-top RPG play}} | |||
{{Otheruses2|Munchkin}} | |||
{{Italic title}} | |||
{{Infobox_Game| | |||
{{Infobox game | |||
subject_name=Munchkin |
| subject_name=Munchkin | ||
image_link=] |
| image_link=] | ||
image_caption=Players explore a ] dungeon, fight monsters and collect treasure. (Also note that in order to hold the items on the cover you'd need 3 hands)| | |||
| image_caption=Old box cover | |||
players= |
| players=3–6 | ||
⚫ | ages=12 |
||
setup_time= |
| setup_time= 1–2 minutes | ||
playing_time= |
| playing_time= 1–2 hours | ||
⚫ | | random_chance=High | ||
complexity=Medium | | |||
| skills=] | |||
strategy=Low-Medium| | |||
⚫ | | ages=12 and above | ||
⚫ | random_chance=High |
||
| date = {{Start date and age|df=n|2001|9}}<ref>{{Cite web|url=http://www.sjgames.com/general/press_releases/100514.html#:~:text=Munchkin%20was%20first%20released%20in,400%2C000%20copies%20in%2014%20languages.|title = Steve Jackson Games Gives Munchkin a Facelift}}</ref><ref>{{cite web|url=https://tabletop.allido.io/game/overview/munchkin/5e5d5830a0f60b48dceaa835|title = Munchkin (2001) {{!}} board game overview}}</ref> | |||
skills=] | | |||
footnotes =The earliest printings of the game did not include a six-sided ] that is needed to play. | |||
}} | }} | ||
'''Munchkin''' is a |
'''''Munchkin''''' is a ] by ], written by ] and illustrated by ]. It is a humorous take on ], based on the concept of ]s (immature role-players, playing only to "win" by having the most powerful character possible). | ||
''Munchkin'' won the 2001 ] for ''Best Traditional Card Game'',<ref>{{cite web| url=http://www.originsgamefair.com/awards/2001/list-of-winners|title=Origins Award Winners (2001)| publisher=Academy of Adventure Gaming Arts & Design| access-date=2007-10-15 |archive-url = https://web.archive.org/web/20080202042430/http://www.originsgamefair.com/awards/2001/list-of-winners <!-- Bot retrieved archive --> |archive-date = 2008-02-02}}</ref> and is itself a spin-off of ''The Munchkin's Guide to Powergaming'', a gaming humor book which also won an Origins Award in 2000.<ref>{{cite web| url=http://www.originsgamefair.com/awards/2000/list-of-winners|title=Origins Award Winners (2000)| publisher=Academy of Adventure Gaming Arts & Design| access-date=2007-10-15 |archive-url = https://web.archive.org/web/20080415213159/http://www.originsgamefair.com/awards/2000/list-of-winners <!-- Bot retrieved archive --> |archive-date = 2008-04-15}}</ref> | |||
In ] Munchkin won the ] for ''Best Traditional Card Game of 2001''. | |||
After the success of the original ''Munchkin'' game several expansion packs and sequels were published.<ref>{{cite web| url=http://www.worldofmunchkin.com/|title=Munchkin home page| publisher=Steve Jackson Games| access-date=2007-12-23}}</ref> Now available in 15 different languages, ''Munchkin'' accounted for more than 70% of the 2007 sales for Steve Jackson Games and remains their top-selling title through 2020.<ref>{{cite web|url=http://www.sjgames.com/general/stakeholders|title=Report to the Stakeholders 2020|publisher=Steve Jackson Games|access-date=2008-03-01}}</ref> | |||
After the success of the original Munchkin game several expansion packs and sequels were published. | |||
== Gameplay == | == Gameplay == | ||
{{urs|date=July 2024}} | |||
A Munchkin game typically runs about an hour, depending on how many people are playing. At the beginning of the game, "Everyone starts as a Level 1 Human with no class (Heh, heh.)" and attempts to get to "Level 10." Each person's turn begins with the player opening a room (''kicking down the door'') and looking for danger. If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment (such as ''Sneaky Bastard Sword'' or ''Really Impressive Title'') is higher than the monster's level plus any bonuses the monster might have (such as ''Enraged'' or ''Buffed''), then the player wins the fight, moves up one level (though some monsters grant more levels), and takes the monster's stuff. If there is no trouble in the room, then the player goes straight to the looting. To achieve the winning level (10, 11, 20, or 22 depending on pre-game selections and card play), players give enhancing cards to whatever monsters are fighting the other players so that the monsters will win and cause "Bad Stuff" to happen to the player, or throw ''curses'' on each other (or have them happen randomly), such as ''New Edition Rules'' (causing all players to lose a level) or ''Itching Powder'' (making the player throw away any clothing or armor). Munchkin is not a very serious game; the rules make this pretty clear with phrases like: "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact a word seems to be missing any effect." | |||
] | |||
In ''Munchkin'', all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it. | |||
== Expansions and spinoffs == | |||
A number of expansions to the original Munchkin game have been made. They're listed here, by spinoff | |||
When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth, but an unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When a player dies, their turn immediately ends. Others player will get their chance to Loot the Body. | |||
*'''''Munchkin''''' | |||
**'''''Unnatural Axe''''', the first expansion, won the ] in ], for ''Best Card Game Expansion or Supplement of 2002''. The Orc Race is introduced in this expansion. | |||
Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally. | |||
**'''''Clerical Errors''''', the second ''Munchkin'' expansion, brought the total number of cards for Munchkin up to 392. This expansion introduces the Gnome Race and the Bard Class. | |||
**'''''Clerical Errata''''', is a misprint of Clerical Errors, containing cards printed with the wrong card back (e.g. dungeon rather than treasure). By popular demand, a limited public release was made. Enough units were sold to make back the printing costs. | |||
Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a ] to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively ] the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards. | |||
**'''''The Need for Steed''''', the fourth expansion to ''Munchkin'' was released in 2006. This included a new type of card, Steeds, such as a dragon, an eagle and a turtle. Furthermore, many new kinds of Hirelings were added. Rules for these new cards are also included in this expansion. | |||
**'''''De-Ranged''''', adds the Ranger Class as well as some of the monsters from the European version of the game. | |||
Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies. | |||
*'''''Star Munchkin''''' was released in 2002. It is a standalone version of ''Munchkin'', and is not intended to be mixed with other munchkin decks unless you are "crazy enough to try". It parodies science-fiction in general, with an emphasis on the ] and ] franchises. It won the ] in ], for ''Best Traditional Card Game of 2002''. Sidekicks are introduced in this game. | |||
**'''''Clown Wars''''' is an expansion for ''Star Munchkin''. It introduces Rooms and the Bug Race and the Star Ranger Class. | |||
Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules. | |||
*'''''Munchkin Fu''''', another standalone version, was released in 2003 and parodies Asian martial arts movies. It introduces a new concept, Styles, which represent different fighting styles you can use. | |||
**'''''Monky Business''''', an expansion to ''Munchkin Fu'', was released early in 2005. | |||
== Reception == | |||
*'''''Munchkin Bites''''' is the fourth standalone version, released in 2004. It parodies horror role-playing games, such as the games set in the ] universe, and ] and movies in general. | |||
An early review on RPGnet regards ''Munchkin'' as not a very serious game;<ref>{{cite web|url=http://www.rpg.net/news+reviews/reviews/rev_5700.html| title=Munchkin (Capsule Review)| publisher=]| last=Appelcline| first=Shannon|date=January 2002| access-date=2007-10-15}}</ref> the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between ''Fowl Fiend'' and ''Chicken on Your Head'' or ''Sword of Slaying Everything Except Squid'' and ''Squidzilla''). | |||
**'''''Pants Macabre''''' is an expansion for ''Munchkin Bites'', and was released in late 2005. | |||
*'''''Super Munchkin''''' is the fifth standalone version, released in the summer of 2005 and is a parody on ] ]. | |||
On '']'' the average user rating is 6/10.<ref name="bgg">{{cite web |title=Munchkin |url=https://boardgamegeek.com/boardgame/1927/munchkin/ratings?rated=1&comment=1 |website=BoardGameGeek |access-date=27 November 2018}}</ref> Tom Vasel of ] was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=uC23o_umRRQ |title=Munchkin Booty - with Tom Vasel |date=2009-04-24 |last=The Dice Tower |access-date=2024-07-16 |via=YouTube}}</ref> | |||
**'''''The Narrow S Cape''''' is an expansion for ''Super Munchkin'', released in the summer of 2006. | |||
*'''''Munchkin Impossible''''', the sixth standalone version, was released in late 2006 and parodies ] stories such as those of ] and ]. | |||
In a review of ''Munchkin'' in '']'', Bob Byrne said "I can't imagine anyone playing ''Munchkin'' with two friends and not enjoying it. The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner (though it is possible to get to level ten in an hour). But unlike many games, the experience of just playing is the real reward."<ref>{{cite web | url=https://www.blackgate.com/2014/11/24/the-public-life-of-sherlock-holmes-munchkin-2/ | title=The Public Life of Sherlock Holmes: Munchkin – Black Gate | date=24 November 2014 }}</ref> Mark Rigney for ''Black Gate'' said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money (thank goodness, our box of ''Munchkin'' was a gift, so it cost me nothing), it's all in good fun."<ref>{{cite web | url=https://www.blackgate.com/2015/07/06/adventures-in-cards-munchkin/ | title=Adventures in Cards: Munchkin! – Black Gate | date=6 July 2015 }}</ref> | |||
*'''''Munchkin Cthulhu''''', the seventh standalone version, is coming later this year and lampoons ]'s ] and the horror gaming that surrounds it, summoning classic monsters from outside reality. | |||
*'''''Munchkin Blender''''' is a special set released in response to players combining the different versions of ''Munchkin''. It is an expansion sized set of cards designed to enhance this type of game, in which a player could be an elven/mutant bounty hunter/ninja or a dwarven samurai who uses a lasermaserbobaserbananafanafofaser (that's four different guns). Also provided are rules for playing to the 20th level, also known as ''Epic Munchkin''. The Blender pack of cards is not required in order to mix two or more different standalone versions together. | |||
== References == | |||
*'''''Munchkin Dice''''' is a supplement which contains six oversized 10-sided dice. The dice are designed for use as level counters. Also included are 14 cards for the original Munchkin and rules for rolling a Munchkin die for random game benefits. | |||
{{Reflist}} | |||
*'''''Epic Munchkin''''' is a set of rules for playing up to level 20 for all the Munchkin games. Players that reach the higher levels now gain 'Epic Powers' for each race and class. | |||
There are also two ], both of which use the ] based on the '''Munchkin''' and '''Star Munchkin''' card games. The '''Munchkin RPG''' has several books, much like the ] game it parodies, including the '''''Munchkin Player's Handbook''''', the '''''Munchkin Master's Guide''''', and the '''''Munchkin Monster Manual'''''. The '''''Star Munchkin Role Playing Game''''' is one book, and includes rules for spaceship design and a new class not seen in the card game, the ''Farce K'nigit''. | |||
== External links == | == External links == | ||
{{Commons category}} | |||
* Steven Jackson Games' | |||
* {{Official website|http://munchkin.game/ }} | |||
* {{bgg par | |||
* | |||
|section1=game|id1=1927|name1=Munchkin | |||
* on '']'' | |||
|section2=search|id2=munchkin|name2=the many Munchkin game variations | |||
* | |||
}} | |||
{{Authority control}} | |||
{{DEFAULTSORT:Munchkin (Card Game)}} | |||
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Latest revision as of 20:35, 20 August 2024
Card game spoofing table-top RPG play
Old box cover | |
Publication | September 2001; 23 years ago (2001-09) |
---|---|
Players | 3–6 |
Setup time | 1–2 minutes |
Playing time | 1–2 hours |
Chance | High |
Age range | 12 and above |
Skills | Strategy |
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible).
Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off of The Munchkin's Guide to Powergaming, a gaming humor book which also won an Origins Award in 2000.
After the success of the original Munchkin game several expansion packs and sequels were published. Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games and remains their top-selling title through 2020.
Gameplay
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (July 2024) (Learn how and when to remove this message) |
In Munchkin, all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it.
When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth, but an unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When a player dies, their turn immediately ends. Others player will get their chance to Loot the Body.
Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally.
Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.
Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies.
Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules.
Reception
An early review on RPGnet regards Munchkin as not a very serious game; the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between Fowl Fiend and Chicken on Your Head or Sword of Slaying Everything Except Squid and Squidzilla).
On BoardGameGeek the average user rating is 6/10. Tom Vasel of The Dice Tower was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.
In a review of Munchkin in Black Gate, Bob Byrne said "I can't imagine anyone playing Munchkin with two friends and not enjoying it. The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner (though it is possible to get to level ten in an hour). But unlike many games, the experience of just playing is the real reward." Mark Rigney for Black Gate said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money (thank goodness, our box of Munchkin was a gift, so it cost me nothing), it's all in good fun."
References
- "Steve Jackson Games Gives Munchkin a Facelift".
- "Munchkin (2001) | board game overview".
- "Origins Award Winners (2001)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-02-02. Retrieved 2007-10-15.
- "Origins Award Winners (2000)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-04-15. Retrieved 2007-10-15.
- "Munchkin home page". Steve Jackson Games. Retrieved 2007-12-23.
- "Report to the Stakeholders 2020". Steve Jackson Games. Retrieved 2008-03-01.
- Appelcline, Shannon (January 2002). "Munchkin (Capsule Review)". RPGnet. Retrieved 2007-10-15.
- "Munchkin". BoardGameGeek. Retrieved 27 November 2018.
- The Dice Tower (2009-04-24). Munchkin Booty - with Tom Vasel. Retrieved 2024-07-16 – via YouTube.
- "The Public Life of Sherlock Holmes: Munchkin – Black Gate". 24 November 2014.
- "Adventures in Cards: Munchkin! – Black Gate". 6 July 2015.
External links
- Official website
- Steve Jackson Games
- Steve Jackson and others playing a game of Munchkin on Tabletop
- Munchkin on Board Game Geek