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{{Short description|1991 video game}}
{{Infobox CVG| title = Perfect General
{{Infobox video game
|image =
|title = The Perfect General
|developer = ]
|image = PerfectGeneral.jpg
|publisher = ]
|developer = White Wolf Productions
|released = ]
|designer = Mark Baldwin
|genre = ]
|publisher = {{vgrelease|NA|]|EU|]}}{{ubl|Kirin Entertainment (3DO)|Killer Bee Software (Windows)}}
|modes = ]
|platforms = ], ] |released = 1991 (MS-DOS, Amiga)<br>1996 (3DO)<br>2003 (Windows)
|genre = ]
|modes = ], ]
|platforms = ], ], ], ]
}} }}
'''''The Perfect General''''' is a ] designed by ] and published by ] for the ] and ]. A sequel, '']'', was released. '''''The Perfect General''''' is a ] published in 1991 by ].


==Publication==
The game is a turn based-map oriented military simulation game.
The game was designed by Peter Zaccagnino and published in 1991 for the ] and ]. A sequel, '']'', was released in 1994. The original game was modified for the ] by Game Guild in 1996 and published by Kirin Entertainment. The 3DO version includes a few scenarios which are absent from the personal computer versions.<ref>{{cite magazine|title=Become the Perfect General|magazine=]|issue=71|publisher=]|date=June 1995|page=96}}</ref> A refurbished version is available for ] since 2003.

The rights for the original version were purchased by Mark Kinkead in 2002, and later released in 2003 as ''The Perfect General Internet Edition'' by Killer Bee Software. As the name suggests, this version can be played via Internet.

==Gameplay==
The game is a turn-based map-oriented military simulation game. Players take on the role of a military commander, managing resources and engaging in tactical battles in a hexagonal grid-based map.

Along with '']'' and '']'', it was one of the early games to offer an online multiplayer mode for real-time-matches via telecommunication networks. The original online-game was played via modem or null modem serial connection.

==Reception==
''The Perfect General'' sold 75,000 copies by June 1993.<ref name=sales>{{cite magazine| author=Emrich, Alan |title=The Board / Computer Wargaming Transition | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=107 |date=June 1993 |issue=107| magazine=] | pages=124 }}</ref> '']'' in 1992 described The Perfect General as "a wonderful game system with a mediocre AI and great two-player potential",<ref name="lombardi199210">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=99 | title=Mindcraft's Phantastic Simulation of Castle Warfare | magazine=Computer Gaming World | date=October 1992 | access-date=4 July 2014 | author=Lombardi, Chris | pages=142}}</ref> and later named it the best wargame of the year.<ref name="cgwgoty199211">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=CGW Salutes The Games of the Year | magazine=Computer Gaming World | date=November 1992 | access-date=4 July 2014 | pages=110}}</ref> A 1993 survey in the magazine of wargames gave the game three-plus stars out of five, stating that it "sacrifices realism for playability".<ref name="brooks199309">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110 | title=Brooks' Book of Wargames: 1900-1950, A-P | magazine=Computer Gaming World | date=September 1993 | access-date=30 July 2014 | author=Brooks, M. Evan | pages=118}}</ref> A 1994 survey gave the ''Greatest Battles of the 20th Century'' two-plus stars out of five, noting the game's ease of use and "enjoyable", but inaccurate, scenarios.<ref name="brooks199401">{{Cite magazine |last=Brooks |first=M. Evan |date=January 1994 |title=War In Our Time / A Survey Of Wargames From 1950-2000 |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=194–212}}</ref>

In 1996, '']'' declared ''The Perfect General'' the 107th-best computer game ever released.<ref name=cgw150>{{cite magazine | author=Staff | title=150 Best (and 50 Worst) Games of All Time | magazine=] | date=November 1996 | issue=148 | pages=63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 }}</ref> The magazine's wargame columnist Terry Coleman named it his pick for the 12th-best computer wargame released by late 1996.<ref name=15wargames>{{cite magazine | author=Coleman, Terry | title=Command Decisions | issue=148 | date=November 1996 | magazine=] | pages=277, 280 }}</ref>

==Reviews==
* '']'' #71 (Sep 1992)<ref>{{cite web | url=https://archive.org/details/casus-belli-071/page/n95/mode/2up | title=Casus Belli #071 | date=1992 }}</ref>

==References==
{{Reflist}}


==External links== ==External links==
* at Killer Bee Software
*{{moby game|id=/perfect-general|name=''The Perfect General''}} *{{moby game|id=/perfect-general|name=''The Perfect General''}}


{{Authority control}}
{{strategy-videogame-stub}}


] {{DEFAULTSORT:Perfect General, the}}
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Latest revision as of 13:53, 25 October 2024

1991 video game 1991 video game
The Perfect General
Developer(s)White Wolf Productions
Publisher(s)
  • Kirin Entertainment (3DO)
  • Killer Bee Software (Windows)
Designer(s)Mark Baldwin
Platform(s)MS-DOS, Amiga, 3DO, Windows
Release1991 (MS-DOS, Amiga)
1996 (3DO)
2003 (Windows)
Genre(s)Computer wargame
Mode(s)Single player, Two-player

The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions.

Publication

The game was designed by Peter Zaccagnino and published in 1991 for the Amiga and DOS. A sequel, The Perfect General II, was released in 1994. The original game was modified for the 3DO by Game Guild in 1996 and published by Kirin Entertainment. The 3DO version includes a few scenarios which are absent from the personal computer versions. A refurbished version is available for Windows since 2003.

The rights for the original version were purchased by Mark Kinkead in 2002, and later released in 2003 as The Perfect General Internet Edition by Killer Bee Software. As the name suggests, this version can be played via Internet.

Gameplay

The game is a turn-based map-oriented military simulation game. Players take on the role of a military commander, managing resources and engaging in tactical battles in a hexagonal grid-based map.

Along with Modem Wars and Populous, it was one of the early games to offer an online multiplayer mode for real-time-matches via telecommunication networks. The original online-game was played via modem or null modem serial connection.

Reception

The Perfect General sold 75,000 copies by June 1993. Computer Gaming World in 1992 described The Perfect General as "a wonderful game system with a mediocre AI and great two-player potential", and later named it the best wargame of the year. A 1993 survey in the magazine of wargames gave the game three-plus stars out of five, stating that it "sacrifices realism for playability". A 1994 survey gave the Greatest Battles of the 20th Century two-plus stars out of five, noting the game's ease of use and "enjoyable", but inaccurate, scenarios.

In 1996, Computer Gaming World declared The Perfect General the 107th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the 12th-best computer wargame released by late 1996.

Reviews

References

  1. "Become the Perfect General". Electronic Gaming Monthly. No. 71. Ziff Davis. June 1995. p. 96.
  2. Emrich, Alan (June 1993). "The Board / Computer Wargaming Transition". Computer Gaming World. No. 107. p. 124.
  3. Lombardi, Chris (October 1992). "Mindcraft's Phantastic Simulation of Castle Warfare". Computer Gaming World. p. 142. Retrieved 4 July 2014.
  4. "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Retrieved 4 July 2014.
  5. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  6. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  7. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  8. Coleman, Terry (November 1996). "Command Decisions". Computer Gaming World. No. 148. pp. 277, 280.
  9. "Casus Belli #071". 1992.

External links

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