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{{Short description|1998 video game}} | |||
{{Infobox CVG| title = Clock Tower II: The Struggle Within | |||
{{about|the third game in the series|the second game in the series, known as "Clock Tower 2" in Japan|Clock Tower (1996 video game)}} | |||
|image = ] | |||
{{good article}} | |||
|developer = ] | |||
{{Use mdy dates|date=September 2018}} | |||
|publisher = {{flagicon|Japan}} ]<br/> {{flagicon|United States}} ] | |||
{{Infobox video game | |||
|released = {{flagicon|Japan}} ] ] | |||
| image = Clocktowerghostheadasi7ll1.jpg | |||
{{flagicon|United States}} ] ]<br /> | |||
| caption = North American cover art | |||
| developer = ] | |||
|genre = Survival Horror | |||
| publisher = {{vgrelease|JP|Human Entertainment|NA|]}} | |||
|modes = ] | |||
| director = Yutaka Hirata | |||
|ratings = ]: Mature (M) | |||
| producer = Yuichi Kobayashi | |||
|platforms = ] | |||
| designer = Yutaka Hirata | |||
| programmer = Kazuhiro Takeshima | |||
| artist = {{ubl|Masatsugu Igarashi|Kiichi Takaoka}} | |||
| writer = Yutaka Hirata | |||
| composer = Kaori Takazoe | |||
| series = '']'' | |||
| released = {{vgrelease|JP|March 12, 1998|NA|November 3, 1999}} | |||
| genre = ], ] | |||
| modes = ] | |||
| platforms = ] | |||
}} | }} | ||
'''''Clock Tower II: The Struggle Within''''', known in Japan as {{nihongo foot|'''''Clock Tower: Ghost Head''''',|クロックタワー ゴーストヘッド|Kurokku Tawā Gōsuto Heddo|lead=yes|group=lower-alpha}} is a horror-themed ] developed by ] and released for the ] in 1998. It is the third game in the '']'' series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past. | |||
''Clock Tower II'' was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics ultimately did not recommend the game except to those looking for an experience similar to '']'' (1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream. | |||
{{nihongo|'''''Clock Tower II: The Struggle Within'''''|クロックタワーゴーストヘッド|Kurokku Tawā Gōsuto Heddo|Clock Tower Ghost Head}} is a point-and-click ] created by ], published by ], and released for the ] in ]. It is a spin-off to the ] series and has almost nothing to do with the previous games besides its gameplay. | |||
==Gameplay== | ==Gameplay== | ||
] | |||
Following its predecessors, the gameplay is more about hiding and solving puzzles, rather than fighting the player's ]. This degenerates as the plot advances, and the main character is eventually forced to use guns and other tools in several endgame action sequences. | |||
Following its predecessors, ''Clock Tower II'' is a ] with 3D graphics and ] elements.<ref name=gspot/><ref name="allgame" /> The player can use either a standard ] or the ] to control the protagonist, Alyssa Hale, through the game.<ref name=gspot/><ref name=ins/>{{rp|5–7}} The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory. Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.<ref name=ins>''Clock Tower II: The Struggle Within'' instruction manual (US, PlayStation)</ref>{{rp|9–10}} | |||
Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings.<ref name=ins/>{{rp|11}} | |||
Its interface consists of a point-and-click system similar to the one used by ] games, such as the '']'' series. There is an inventory screen that appears if the user drags the pointer to the upper side of the screen. The game's engine looks similar to ''Clock Tower'' (''Clock Tower 2'' in Japan), with a few minor alterations. | |||
When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until the enemy is repulsed or successfully evaded.<ref name=ins/>{{rp|9–10}} If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies.<ref name="ctghhcg" /><ref name=ins/>{{rp|12–13}} When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level.<ref name="ins" />{{rp|12–13}} If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "]" and provide the player the option to restart from the last room they entered with one extra stamina level.<ref name=ins/>{{rp|14}} | |||
''Clock Tower II'' features three chapters whose length can change depending on the choices made by the player. The game's replay value comes mostly in its 13 endings, which normally portray the main character dying in different violent ways. The paths to each separate ending can be confusing and difficult to follow accurately and, as such, many players utilize ]s in order to achieve them. | |||
''Please refer to the external links to find walkthroughs for this game.'' | |||
===Technical Details=== | |||
''Clock Tower II'' is a 3D-based game for the Sony PlayStation. Its graphics are of the first generation 3D variety, and thus would be considered poor by today's standards. The game was often criticized for a lack of upgrades from its predecessor in the series. It uses low resolution textures and character models with low polygon counts. | |||
==Plot== | ==Plot== | ||
Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town in ] to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her, severely wounding her. Alyssa manages to throw the statue into a fireplace, freeing Stephanie from her possession but loses consciousness. | |||
{{spoiler}} | |||
She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house and tells her Stephanie will survive her injuries. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an ] mask named George Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line. To protect their family, they must be buried beneath the Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead. | |||
In the opening ], two people are seen holding flashlights and digging in a graveyard. One of them uncovers the dirt and finds a baby which almost ] to death. This girl was taken in and later named Alyssa. | |||
== Development and release == | |||
Flash forward to seventeen years later, Alyssa Hale is a schoolgirl who has been having dark visions of murdering people ever since she received her father's ]. She wakes up only to discover that those dreams have come true. There is a cold-blooded, immoral male personality inside her named "Mr. Bates" who makes her do things. However, when she has her amulet, it keeps her safe from his invasions. She was released out of a ] and is staying with a family friend. As she arrives at the Tate home, she discovers the grisly secret of the "Maxwell Curse". In order to survive, Alyssa will have to trust her dark side, Bates. | |||
''Clock Tower II'' was the last ''Clock Tower'' game developed by ].<ref name="ctghhcg">{{cite web|url=http://www.hardcoregaming101.net/clock-tower-ii-the-struggle-within/|title=Hardcore Gaming 101: Clock Tower|last1=Kalata|first1=Kurt|date=December 12, 2013|website=Hardcore Gaming 101|archive-url=https://web.archive.org/web/20180624114649/http://www.hardcoregaming101.net/clock-tower-ii-the-struggle-within/|archive-date=June 24, 2018|url-status=live|access-date=June 24, 2018}}</ref> It was also the first in the series not directed by series creator Hifumi Kono.<ref name="ctghcredits">{{Cite book|title=In-game credits. Clock Tower II: The Struggle Within|publisher=]|year=1999|location=PlayStation}}</ref><ref name="UH">{{cite book|title=The Untold History of Japanese Video Game Developers Vol. 2|last1=Szczepaniak|first1=John|date=November 2015|publisher=SMG Szczepaniak|page=304}}</ref> Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game.<ref>{{Cite book|title=Clock Tower: 20th Anniversary Sound Collection ''booklet''|publisher=City Connection|year=2016|location=Japan|language=ja}}</ref> Its Japanese title, ''Clock Tower: Ghost Head'', was changed to ''Clock Tower II'' in North America due to the ] being released exclusively to Japan and the ] was retitled ''Clock Tower'' for western audiences. It was not given a numbered title in Japan because it moves away from the story and setting in the two previous ''Clock Tower'' titles, and is considered a ], taking place in the "real world" outside of the continuity of the series which establishes the first two games as fiction.{{efn|If the player directs Alyssa to examine a poster of 1996's ''Clock Tower'' (labeled by its Japanese title as ''Clock Tower 2'') with series protagonist Jennifer Simpson on the cover, she will reply "This isn't a game!"}} In the Japanese release, the game is set in ]. This was changed to ] for the North American release. In the North American release, Alyssa's alter ego, Mr. Bates, is voiced by ], known as the voice of ] from the '']'' franchise.<ref name="ctghhcg" /> The game supports enhanced ] features in ] controllers.<ref name="opm2">{{cite magazine|last=Mollohan|first=Gary|date=August 1998|title=Previews: Clock Tower II: The Struggle Within|magazine=]|volume=1|issue=11|page=69}}</ref> | |||
The game was released on March 12, 1998, in Japan,<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2168|title=クロックタワー ゴーストヘッド / ファミ通.com|website=www.famitsu.com|access-date=July 27, 2018|archive-date=June 26, 2013|archive-url=https://web.archive.org/web/20130626213548/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2168|url-status=live}}</ref><ref>{{cite web|title=まお「世界観が日常に近いほど怖い」『クロックタワーゴーストヘッド』【ホラゲレビュー百物語】|url=http://news.denfaminicogamer.jp/horror2016/hr-review011|website=電ファミニコゲーマー|date=July 24, 2016 |access-date=June 24, 2018|language=ja-JP|format=July 24, 2016|url-status=live|archive-url=https://web.archive.org/web/20171107164535/http://news.denfaminicogamer.jp/horror2016/hr-review011|archive-date=November 7, 2017}}</ref> and on November 3, 1999, in North America.<ref>{{Cite magazine |date=2000-01-22 |title=Game Informer Magazine - News Story |magazine=] |url=http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=123 |archive-url=https://web.archive.org/web/20000122203717/http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=123 |url-status=dead |archive-date=2000-01-22 |access-date=2023-04-06 }}</ref> A ] based on the game was released in 1998.<ref name="ctghhcg" /> The game was re-released on the ] in Japan on May 9, 2012.<ref>{{Cite web|url=http://www.jp.playstation.com/software/title/jp0202npjj00649_000000000000000001.html|title=CLOCK TOWER GHOST HEAD {{!}} ソフトウェアカタログ {{!}} プレイステーション® オフィシャルサイト|website=PlayStation|archive-url=https://web.archive.org/web/20180510203913/http://www.jp.playstation.com/software/title/jp0202npjj00649_000000000000000001.html|archive-date=May 10, 2018|url-status=live|access-date=June 24, 2018}}</ref><ref name=":0" /> | |||
==Characters== | |||
* {{nihongo|'''Alyssa Hale'''|御堂島 優|Midōshima Yū}} | |||
==Reception== | |||
Alyssa is the main protagonist of the game. She is a tormented 17-year-old girl suffering from ]. She is spending the weekend at a family friend's house during the starting events of the game. Alyssa is a young girl that Allen Hale dug up from the Maxwell family grave to cause the ruin of George Maxwell. Her real name is {{nihongo|Lynn Maxwell|才堂 凛|Saidō Rin}}. Her father, the director of a major hospital, was not home much, so Alyssa spent much of her childhood alone and she grew up to become a very quiet girl. When she was still quite young, her father gave her a charm which she called {{nihongo|"Amulet"|ミコシサマ|Mikoshi-Sama}}. She carried it with her always and it became a source of power. She has a gloomy disposition. Possessed with spiritual intuition, she wants to link everything to otherworldly phenomena. | |||
{{Video game reviews | |||
| MC = 49/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/clock-tower-ii-the-struggle-within/critic-reviews/?platform=playstation |title=Clock Tower II: The Struggle Within for PlayStation Reviews |website=] |publisher=] |access-date=June 12, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140928202116/http://www.metacritic.com/game/playstation/clock-tower-ii-the-struggle-within |archive-date=September 28, 2014}}</ref> | |||
| Allgame = {{Rating|2.5|5}}<ref name=allgame>{{cite web |last=Kanarick |first=Mark |url=http://www.allgame.com/game.php?id=20300&tab=review |title=Clock Tower II: The Struggle Within - Review |publisher=] |access-date=April 18, 2016|archive-url=https://web.archive.org/web/20141116084644/http://www.allgame.com/game.php?id=20300&tab=review|archive-date=November 16, 2014}}</ref> | |||
| Fam = 24/40<ref name=":0" /> | |||
| GSpot = 3.9/10<ref name=gspot>{{cite web |last=Fielder |first=Joe |date=November 5, 1999 |url=http://www.gamespot.com/reviews/clock-tower-ii-the-struggle-within-review/1900-2545939/ |title=Clock Tower II: The Struggle Within Review |website=]|access-date=June 12, 2014|archive-url=https://web.archive.org/web/20170204171242/http://www.gamespot.com/reviews/clock-tower-ii-the-struggle-within-review/1900-2545939/|archive-date=February 4, 2017|url-status=live}}</ref> | |||
| IGN = 4.8/10<ref name=IGN>{{cite web |last=Nix |first=Marc |date=November 11, 1999 |url=http://www.ign.com/articles/1999/11/12/clock-tower-2-the-struggle-within |title=Clock Tower 2: The Struggle Within |website=] |access-date=June 12, 2014|archive-url=https://web.archive.org/web/20160921062642/http://www.ign.com/articles/1999/11/12/clock-tower-2-the-struggle-within|archive-date=September 21, 2016|url-status=live}}</ref> | |||
| OPM = {{Rating|2.5|5}}<ref name=opm>{{cite magazine |title=Reviews: Clock Tower II: The Struggle Within |magazine=] |date=January 2000|volume=3|issue=4|page=100|last=MacDonald|first=Mark}}</ref> | |||
}} | |||
According to ] ], ''Clock Tower II'' was met with "generally unfavorable" reviews.<ref name="MC" /> The game is generally considered to be the worst in the entire ''Clock Tower'' series of games.<ref name=":6">{{Cite news |last=Elsam |first=Sarah |date=March 2021 |title=The Making of Clock Tower |pages=66–71 |work=Retro Gamer |publisher=] |issue=121 |location=United Kingdom}}</ref> The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods.<ref name="gspot" /><ref name="IGN" /> Joe Fielder of '']'' described the puzzles as counter-intuitive, like being stuck on a ] and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas.<ref name="gspot" /> Mark MacDonald writing for '']'' shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event.<ref name=opm/> The point-and-click interface was also criticized as slow and inaccurate.<ref name="gspot" /><ref name="allgame" /><ref name="IGN" /> | |||
* {{nihongo|'''Mr. Bates'''|翔|Shō}} | |||
Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor.<ref name="gspot" /> Marc Nix of ] argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless.<ref name="IGN" /> The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet.<ref name="gspot" /><ref name="IGN" /><ref name="opm" /> Mark Kanarick of ] heavily criticized the voice acting, describing it as the worst aspect of the game.<ref name="allgame" /> | |||
Bates is Alyssa Hale's male alter ego. The Maxwells, fearing that their twins were the "Cursed Children" born yet again, buried them alive in the family grave just after they were born, as was done in past generations. Bates is cruel, unjust, and heartless, yet kind to Alyssa, which might be a simple defense instinct. Any actual significance or reason for his existence is unknown. He killed some boys who were harassing Alyssa, which lead to Alyssa's institutionalization in a genetics asylum. Through the game, he can be dominant if Alyssa isn't wearing the special ] and encounters a shocking event or danger, and can be dormant if Alyssa is wearing her special amulet. Only Bates can use guns and other weapons that are obtained throughout the game, making him the fighter side of Alyssa. | |||
Ultimately, Fielder could not recommend ''Clock Tower II'' as an adventure or horror game, saying "leave this one for the antique collectors".<ref name=gspot/> Nix felt the game fell considerably short of its potential. He found the ] feature the "sole perfect feature of the game".<ref name="IGN" /> MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly for hardcore niche gamers".<ref name=opm/> Kanarick called it a poor attempt at a survival horror game, but that fans of '']'' (1996) may enjoy it.<ref name="allgame" /> | |||
* {{nihongo|'''Allen Hale'''|御堂島 崇|Midōshima Takashi}} | |||
'']'' presented ''Clock Tower II'' with its 1999 "Console Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of '']''.<ref name=blister99>{{cite web | archive-url=https://web.archive.org/web/20000816103654/http://www.elecplay.com/features/blisters99/ | url=http://www.elecplay.com/features/blisters99/ | title=EP Blister Awards 1999 | author=Staff | date=March 2000 | work=] | archive-date=August 16, 2000 | url-status=dead }}</ref> | |||
Allen is Alyssa's guardian, but Shannon Lewis is his true daughter. Hale at one time worked with Philip Tate at Memorial Pharmaceuticals Research Lab. Hale was among the top technicians at the lab until the science genius George Maxwell appeared and ousted him from his position. Consequently, he conspired with Philip Tate to dig up Maxwell's illegitimate child from the grave. The plan was to cause the ruin of George Maxwell, but instead of using Alyssa, he exacted his revenge by infecting a golden statue with a toxin that would cause anyone who touched the statue to go raving mad. He tricked his best friend Philip into keeping the Yellow Doll in order to stop the Maxwell curse, only making the curse come to life. He also sent the statue to Maxwell. | |||
==Notes== | |||
* {{nihongo|'''Philip Tate'''|鷹野 初|Takano Hajime}} | |||
{{notelist}} | |||
==References== | |||
Tate is the director of the Memorial Pharmaceuticals Research Lab. Although a coward willing to even commit crime if it would help him reach is ambitions, Tate digs up the Maxwell grave at Hale's urging. Hale told Tate that the statue contained the Maxwell Family secret. He fully believed the Maxwell Curse, and he kept the statue hidden in a closet for 16 years without noticing the toxin hidden inside. He is the family friend of the Hale's and the head director of a pharmaceutical laboratory. He studies the effect of the gangrene parasite that revives the body of a person, ultimately transforming them into a ]. | |||
{{reflist}} | |||
* {{nihongo|'''Kathryn Tate'''|鷹野 弥生|Takano Yayoi}} | |||
She is Philip Tate's wife. She has no particular role, but she is the one who contacts the detective who takes Alyssa to the hospital. Philip's wife who becomes hopeless and troubled when one of her daughters becomes a mindless creature and another becomes a murderous, zombie-like child because of the Yellow Cursed Doll which Philip hid in the closet, where it was discovered by their youngest daughter Stephanie. | |||
* {{nihongo|'''Stephanie Tate'''|鷹野 千夏|Takano Chinatsu}} | |||
A first grader and the younger daughter of Tate's who becomes a murderous zombie after she is infected with the toxin implanted in the golden statue by Allen Hale. She is ultimately returned to normal from a chemical reaction when she sees the statue burn before her eyes. In the end, the spirit freed from Stephanie was merely a hallucination from the toxin that Alyssa saw; she was not possessed by anything. She is the first enemy that the player encounters. She laughs like a manic child that serves as a warning that she is near. | |||
* {{nihongo|'''Ashley Tate'''|鷹野 秋代|Takano Akiyo}} | |||
Ashley is a first year middle school student. While coming home from school she is infected with the Cerebral Toxin by George Maxwell and becomes a living corpse. After returning home, she attacks her mother, Kathryn, and is then killed by her father, Philip, but her right arm which was injected with the toxin continues to live. She is the second child of the Tate's. She is a close friend of Alyssa. | |||
* {{nihongo|'''Michael Tate'''|鷹野 雅春|Takano Masaharu}} | |||
He is the eldest son in the Tate Family and about to enter high school. While trying to escape from Stephanie who has become a murderous zombie, he climbs inside a suit of samurai armor. While in the armor, he, too, goes crazy from the gangrene parasite used in the helmet and himself becomes a wandering, murderous zombie. | |||
* {{nihongo|'''Alex Corey'''|礎 等|Ishizue Hitoshi}} | |||
A cool, snobbish detective from the neighboring town of Prunedale. He is a detective who is recently investigating Philip Tate. He's a supporting character. Takes Alyssa to the hospital after receiving Kathryn Tate's call. | |||
* {{nihongo|'''Doug Bowman'''|剛元 亘|Gōmoto Wataru}} | |||
He is a newspaper reporter with a strong sense of justice. He, too, is relegated to playing a supporting role like Alex Corey, but his personality does not change. He is open-hearted and straight-forwarded, but he is bad at dealing with dead-end situations. He tends to make hasty decisions. He is a reporter investigating suspicious activity at the hospital. | |||
* {{nihongo|'''Henry Kaplan'''|宇路 達士|Uro Tatsushi}} | |||
He is the director of Memorial Hospital. Kaplan helps George Maxwell by providing him with patients for experiments. This causes Memorial Hospital to have a bad reputation. | |||
* {{nihongo|'''Jessica Cook'''|岸 温美|Kishi Atsumi}} | |||
She is the Head Nurse of Memorial Hospital. She investigates Kaplan's activities on her own. When she discovers the Cerebral Toxin plan, there are already many zombies and she thinks it is too late to do anything about it so she tries to commit suicide. She is an extremely overwrought, emotional woman. | |||
* {{nihongo|'''Shannon Lewis'''|藤香|Fujika}} | |||
She's the daughter of Allen Hale. When she was 8 years old, her parents divorced, and she was taken into custody by her mother, who died of an illness a year later. She is bent on revenge by killing Alyssa, as she was jealous of her relationship with Allen, but did save her life once. It was revealed that she did this so that she could make Alyssa suffer herself. | |||
* {{nihongo|'''George Maxwell'''|才堂 不志人|Saidō Fushito}} | |||
He works at Memorial Pharmaceuticals Research Lab. He's the eldest son of the noble Maxwell Family. He always had a reputation of being a genius, and rightfully so. Allan Hale is jealous of him and plans the whole incident. In 1982, George has a baby girl, Lynn, but believing her to be cursed, he buries her according to Maxwell tradition. From then on he hatches his Cerebral Toxin plan, which, for him, is most likely revenge against all humanity. He goes insane from the toxin implanted in the statue which was sent to him by Allen Hale. He turns into a psychopathic killer and he is virtually dead. He's the third and final enemy of the game. He wears a red ] mask and bloody lab coat, and wields a giant, bloody machete. | |||
==Trivia== | |||
* As the main series is set in an European background, ''Clock Tower Ghost Head'' is set in ], Japan, and is heavily influenced by Japanese folklore. In the American version, ''Clock Tower II: The Struggle Within'', ] changed the setting to ] and Westernized the characters' names while keeping the other Japanese settings. | |||
==Reception== | |||
The game was poorly reviewed by ] and ], having ], bad voice acting and morbid multiple endings, but despite that fact, it gained a consistent fanbase. {{Fact|date=February 2007}} | |||
==Japanese Fanbase== | |||
Ghost Head is the first and only Clock Tower whose story takes place in ]. This could be one of the reasons why the famous Clock Tower ] was created. The Clock Tower ] is composed entirely with Japanese ] containing drawings, guides, profiles and even ] about the game. | |||
Even if all Clock Tower games are covered on this ], Ghost Head it's still their main theme. {{Fact|date=February 2007}} | |||
==External links== | ==External links== | ||
* {{dead link|date=August 2017 |bot=InternetArchiveBot |fix-attempted=yes }} at ] (official site) | |||
* - A ''Clock Tower'' series fansite. | |||
* {{moby game|id=/clock-tower-ii-the-struggle-within}} | |||
* - A ''Clock Tower Ghost Head'' fansite (Japanese). | |||
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Latest revision as of 16:04, 5 December 2024
1998 video game This article is about the third game in the series. For the second game in the series, known as "Clock Tower 2" in Japan, see Clock Tower (1996 video game).1998 video game
Clock Tower II: The Struggle Within | |
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North American cover art | |
Developer(s) | Human Entertainment |
Publisher(s) | |
Director(s) | Yutaka Hirata |
Producer(s) | Yuichi Kobayashi |
Designer(s) | Yutaka Hirata |
Programmer(s) | Kazuhiro Takeshima |
Artist(s) |
|
Writer(s) | Yutaka Hirata |
Composer(s) | Kaori Takazoe |
Series | Clock Tower |
Platform(s) | PlayStation |
Release | |
Genre(s) | Point-and-click adventure, survival horror |
Mode(s) | Single-player |
Clock Tower II: The Struggle Within, known in Japan as Clock Tower: Ghost Head, is a horror-themed adventure game developed by Human Entertainment and released for the PlayStation in 1998. It is the third game in the Clock Tower series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.
Clock Tower II was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics ultimately did not recommend the game except to those looking for an experience similar to Clock Tower (1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream.
Gameplay
Following its predecessors, Clock Tower II is a point-and-click adventure game with 3D graphics and survival horror elements. The player can use either a standard PlayStation controller or the PlayStation Mouse to control the protagonist, Alyssa Hale, through the game. The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory. Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.
Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings.
When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until the enemy is repulsed or successfully evaded. If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies. When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level. If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "game over" and provide the player the option to restart from the last room they entered with one extra stamina level.
Plot
Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town in California to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her, severely wounding her. Alyssa manages to throw the statue into a fireplace, freeing Stephanie from her possession but loses consciousness.
She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house and tells her Stephanie will survive her injuries. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an oni mask named George Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line. To protect their family, they must be buried beneath the Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead.
Development and release
Clock Tower II was the last Clock Tower game developed by Human Entertainment. It was also the first in the series not directed by series creator Hifumi Kono. Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game. Its Japanese title, Clock Tower: Ghost Head, was changed to Clock Tower II in North America due to the first game being released exclusively to Japan and the second game was retitled Clock Tower for western audiences. It was not given a numbered title in Japan because it moves away from the story and setting in the two previous Clock Tower titles, and is considered a spin-off, taking place in the "real world" outside of the continuity of the series which establishes the first two games as fiction. In the Japanese release, the game is set in Osaka. This was changed to California for the North American release. In the North American release, Alyssa's alter ego, Mr. Bates, is voiced by Roger L. Jackson, known as the voice of Ghostface from the Scream franchise. The game supports enhanced rumble features in DualShock controllers.
The game was released on March 12, 1998, in Japan, and on November 3, 1999, in North America. A drama CD based on the game was released in 1998. The game was re-released on the PlayStation Store in Japan on May 9, 2012.
Reception
ReceptionAggregator | Score |
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Metacritic | 49/100 |
Publication | Score |
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AllGame | |
Famitsu | 24/40 |
GameSpot | 3.9/10 |
IGN | 4.8/10 |
Official U.S. PlayStation Magazine |
According to review aggregator Metacritic, Clock Tower II was met with "generally unfavorable" reviews. The game is generally considered to be the worst in the entire Clock Tower series of games. The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. Joe Fielder of GameSpot described the puzzles as counter-intuitive, like being stuck on a Rubik's Cube and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. Mark MacDonald writing for Official U.S. PlayStation Magazine shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. The point-and-click interface was also criticized as slow and inaccurate.
Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor. Marc Nix of IGN argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless. The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet. Mark Kanarick of AllGame heavily criticized the voice acting, describing it as the worst aspect of the game.
Ultimately, Fielder could not recommend Clock Tower II as an adventure or horror game, saying "leave this one for the antique collectors". Nix felt the game fell considerably short of its potential. He found the rumble feature the "sole perfect feature of the game". MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly for hardcore niche gamers". Kanarick called it a poor attempt at a survival horror game, but that fans of Clock Tower (1996) may enjoy it.
The Electric Playground presented Clock Tower II with its 1999 "Console Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of Broken Sword II: The Smoking Mirror.
Notes
- Japanese: クロックタワー ゴーストヘッド, Hepburn: Kurokku Tawā Gōsuto Heddo
- If the player directs Alyssa to examine a poster of 1996's Clock Tower (labeled by its Japanese title as Clock Tower 2) with series protagonist Jennifer Simpson on the cover, she will reply "This isn't a game!"
References
- ^ Fielder, Joe (November 5, 1999). "Clock Tower II: The Struggle Within Review". GameSpot. Archived from the original on February 4, 2017. Retrieved June 12, 2014.
- ^ Kanarick, Mark. "Clock Tower II: The Struggle Within - Review". AllGame. Archived from the original on November 16, 2014. Retrieved April 18, 2016.
- ^ Clock Tower II: The Struggle Within instruction manual (US, PlayStation)
- ^ Kalata, Kurt (December 12, 2013). "Hardcore Gaming 101: Clock Tower". Hardcore Gaming 101. Archived from the original on June 24, 2018. Retrieved June 24, 2018.
- In-game credits. Clock Tower II: The Struggle Within. PlayStation: Agetec. 1999.
- Szczepaniak, John (November 2015). The Untold History of Japanese Video Game Developers Vol. 2. SMG Szczepaniak. p. 304.
- Clock Tower: 20th Anniversary Sound Collection booklet (in Japanese). Japan: City Connection. 2016.
- Mollohan, Gary (August 1998). "Previews: Clock Tower II: The Struggle Within". Official U.S. PlayStation Magazine. Vol. 1, no. 11. p. 69.
- ^ "クロックタワー ゴーストヘッド [PS] / ファミ通.com". www.famitsu.com. Archived from the original on June 26, 2013. Retrieved July 27, 2018.
- "まお「世界観が日常に近いほど怖い」『クロックタワーゴーストヘッド』【ホラゲレビュー百物語】" (July 24, 2016). 電ファミニコゲーマー (in Japanese). July 24, 2016. Archived from the original on November 7, 2017. Retrieved June 24, 2018.
- "Game Informer Magazine - News Story". Game Informer. January 22, 2000. Archived from the original on January 22, 2000. Retrieved April 6, 2023.
- "CLOCK TOWER GHOST HEAD | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". PlayStation. Archived from the original on May 10, 2018. Retrieved June 24, 2018.
- ^ "Clock Tower II: The Struggle Within for PlayStation Reviews". Metacritic. CBS Interactive. Archived from the original on September 28, 2014. Retrieved June 12, 2014.
- ^ Nix, Marc (November 11, 1999). "Clock Tower 2: The Struggle Within". IGN. Archived from the original on September 21, 2016. Retrieved June 12, 2014.
- ^ MacDonald, Mark (January 2000). "Reviews: Clock Tower II: The Struggle Within". Official U.S. PlayStation Magazine. Vol. 3, no. 4. p. 100.
- Elsam, Sarah (March 2021). "The Making of Clock Tower". Retro Gamer. No. 121. United Kingdom: Future Publishing. pp. 66–71.
- Staff (March 2000). "EP Blister Awards 1999". The Electric Playground. Archived from the original on August 16, 2000.
External links
- Clock Tower II: The Struggle Within at Agetec (official site)
- Clock Tower II: The Struggle Within at MobyGames
Clock Tower | |
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Games | |
Related |
- 1998 video games
- Clock Tower (series)
- Human Entertainment games
- PlayStation (console) games
- PlayStation Network games
- Point-and-click adventure games
- Video games developed in Japan
- Video games set in California
- Video games set in Osaka
- Video games featuring female protagonists
- Video games about dissociative identity disorder
- Single-player video games
- Agetec games