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{{short description|Horror adventure video game series}}
'''''Clock Tower''''' is a ] ] series created by ], a company founded in ]. The series plays like a ] and unlike other ]s, the ''Clock Tower'' series does not focus on shooting creatures or using ], but rather using your surroundings to hide and escape while solving puzzles and following the twisting ]. The main character is usually quite helpless compared to the villains, so the main emotional connection to the game is the ] of being captured or discovered.
{{good article}}
{{Use dmy dates|date=July 2017}}
{{Infobox video game series
| title = Clock Tower
| image = Clock Tower series logo.png
| genre = ], ]
| developer = {{ubl|]|]}}
| publisher = {{ubl|Human Entertainment|]|]|Capcom|]}}
| creator = Hifumi Kono
| platforms = {{ubl|]|]|]|]|]|]|]|]}}
| first release version = '']''
| first release date = 14 September 1995
| latest release version = '']''
| latest release date = 29 October 2024
}}
{{nihongo foot|'''''Clock Tower'''''|クロックタワー|Kurokku Tawā|lead=yes|group=lower-alpha}} is a ] ] ] created by Hifumi Kono. The series includes four games in total. The first entry, '']'' (1995), was developed by ] and released on the ] in Japan. Human Entertainment developed two more entries, ] (1996) and '']'' (1998), which were released on the ] and localized outside Japan. The fourth and final title, '']'' (2002), was {{Nowrap|co-produced}} by ] and ] for the ]. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.


Kono's inspiration for the first ''Clock Tower'' title came from watching Italian film director ]'s horror films, especially his film '']'' (1985). The game began as an experimental project with a low budget and small staff. It sold well enough to prompt a direct sequel which competed with ]'s '']'' (1996). Developer Human Entertainment went out of business in 2000, after which Sunsoft purchased the ''Clock Tower'' intellectual property. Together with Capcom, they developed ''Clock Tower 3'' without creator Kono's input which was a critical and commercial failure.
==Main series==
There are currently four games in the series. The first two games are directly connected by use of common ]s and ]s; the latter two titles do not share common characters.


The ''Clock Tower'' games have received mixed reviews. They are often praised for their high levels of presentation and horror elements, but criticized for their cumbersome and archaic gameplay. The first game solidified Human Entertainment as a developer and heavily influenced the survival horror genre. Although no ''Clock Tower'' titles have been released since 2002, the series did see two spiritual successors. The first was '']'' (2005) for the PlayStation 2, which was similar to ''Clock Tower 3''. The second was '']'' (2016) for Windows, which was directed by Kono and crowdfunded through ]. A film based on the series was rumored from 2006 to 2011, but never materialized.
* '']
* '']'' (''Clock Tower 2'' in Japan)
* '']'' (''Clock Tower: Ghost Head'' in Japan)
* '']''


==Ownership== == Titles ==
{{VG timeline
After Human Entertainment folded in 1999, the Clock Tower series was sold to ]. Clock Tower 3 was created by ] and published by Capcom. Not only was this part of the series created by a different company, it also offered 3D movement for the first time within the series.
| 1995 = ''''']'''''
| 1996 = ''''']'''''
| 1998 = '']''
| 2002 = ''''']'''''
|2024=''''']'''''}}


* '']'' (1995) is the first entry in the series and was released only in Japan. It was directed by Hifumi Kono and originally released for the ]. An updated version, titled ''Clock Tower: The First Fear'', was ported to the ], ], and ]. An enhanced port of the game, ''Clock Tower: Rewind'', was released for ] and ], as well as PC. The game had previously never been officially released outside Japan, although ] exist. The story follows Jennifer Simpson, a young girl searching for a way out of a mansion in ] while evading Scissorman.<ref name="des" /><ref name="cthcg">{{cite web|url=http://www.hardcoregaming101.net/clocktower/clocktower.htm|title=Hardcore Gaming 101: Clock Tower|date=4 September 2015|publisher=Hardcore Gaming 101|last1=Vallejo|first1=Hernando|access-date=22 October 2016|archive-url=https://web.archive.org/web/20160713002616/http://www.hardcoregaming101.net/clocktower/clocktower.htm|archive-date=13 July 2016|url-status=live}}</ref>
==Film==
* '']'' (1996) is the second entry in the series and is known in Japan as ''Clock Tower 2''. The game was released for the PlayStation and Kono reprised his role as director. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state.<ref name="ins32">''Clock Tower'' instruction manual, p. 3 (US, PlayStation).</ref><ref name="ins62">''Clock Tower'' instruction manual, p. 6–7 (US, PlayStation).</ref>
A Clock Tower movie was announced on June 21, 2006, directed by ] director ]. The plot appears to concern ''Clock Tower 3'', as opposed to the earlier games in the series. Production was to begin that fall.
* '']'' (1998) is the third entry and is known in Japan as ''Clock Tower: Ghost Head''. Released on the PlayStation, it is the first entry not directed by Kono and is considered a ] in Japan, where it was not a numbered release.<ref name= ctghcredits /><ref name=ctghhcg /> The story follows 17-year-old Alyssa Hale who suffers from multiple personality disorder with an alter ego named Mr. Bates.<ref name="ctghgspot" /><ref name="ctghIGN" />
* '']'' (2002) is the fourth entry in the series. Unlike previous entries by ], the title was co-produced by ] and ] and released on the ].<ref name="ct3history">{{cite web|url=http://ie.ign.com/articles/2001/04/11/capcom-and-sunsoft-announce-clock-tower-3|title=Capcom and Sunsoft Announce Clock Tower 3|last=Gantayat|first=Anoop|date=11 April 2001|publisher=]|access-date=1 November 2013|archive-url=https://web.archive.org/web/20160426073530/http://www.ign.com/articles/2001/04/11/capcom-and-sunsoft-announce-clock-tower-3|archive-date=26 April 2016|url-status=live}}</ref> The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits.<ref name="ct3GSpot" /><ref name="ct3ign">{{cite web|url=https://www.ign.com/articles/2003/04/03/clock-tower-3|title=Clock Tower 3 Review|last=Dunham|first=Jeremy|date=3 April 2003|publisher=]|access-date=26 October 2013|url-status=live|archive-url=https://web.archive.org/web/20150417073452/http://www.ign.com/articles/2003/04/03/clock-tower-3|archive-date=17 April 2015}}</ref>


==See also== == Common elements ==
]
* ]
The first three games in the ''Clock Tower'' series are ] games with ] elements. The fourth game is a pure survival horror game and departs from many of the series' classic characteristics. Throughout the series, gameplay is generally centered on hiding and escaping from enemy pursuers without any weapons. Normally, this enemy is Scissorman, a man wielding a pair of shears. When the player character is alarmed or frightened, the game enters "panic mode". During this mode, they become difficult to control, are more prone to tripping or falling, and are more likely to be killed. When not escaping from an enemy, the player explores the environment to solve puzzles and advance the narrative. Most of the titles feature a variety of multiple endings, encouraging repeated playthroughs.<ref name="ctbloody" />
* ]


== History and development ==
==External links==
The first game in the series, ''Clock Tower'' (1995), was developed by Human Entertainment with direction led by Hifumi Kono. He was inspired by the works of Italian horror film director ], and wanted to create a game in homage to his films.<ref name="UH3">{{cite book|title=The Untold History of Japanese Video Game Developers Vol. 2|date=November 2015|publisher=SMG Szczepaniak|page=277,293,305|last1=Szczepaniak|first1=John}}</ref> The game borrows many ideas from his 1980s films, and especially from '']'' (1985).<ref name="des">{{cite web|url=https://www.destructoid.com/it-came-from-japan-clock-tower-213841.phtml|title=It Came from Japan! Clock Tower|date=20 October 2011|publisher=]|last1=Pinsof|first1=Allistair|access-date=11 June 2016|archive-url=https://web.archive.org/web/20160702132119/https://www.destructoid.com/it-came-from-japan-clock-tower-213841.phtml|archive-date=2 July 2016|url-status=live}}</ref><ref name="UH3" /> ''Clock Tower'' was an experimental project for Human Entertainment and was developed with a small budget and staff.<ref name="UH3" /> It was released on the Super Famicom on 14 September 1995 in Japan.<ref name="des" /> The game sold well and was later re-released with some gameplay and graphical changes under the title ''Clock Tower: The First Fear'' on PlayStation, Windows, and WonderSwan.<ref name="des" /><ref name="UH3" /> No versions of the game have been released outside Japan; however, fan translations exist.<ref name="des" />
* - A ''Clock Tower'' series fansite.


Human Entertainment began work on a sequel, ''Clock Tower'' (1996), also known as ''Clock Tower 2'' in Japan. With a team of about 30 people, it was their first game to utilize a ] engine, although team veterans preferred to have used 2D graphics instead.<ref name="moe">{{cite web|url=http://gaming.moe/?p=713|title=Interview: Hifumi Kono of Nude Maker and Project Scissors/NightCry – Gaming.moe|publisher=Gaming.Moe|last1=Kemps|first1=Heidi|date=16 February 2015 |access-date=24 April 2016|archive-url=https://web.archive.org/web/20160902221319/http://gaming.moe/?p=713|archive-date=2 September 2016}}</ref><ref name="UH">{{cite book|title=The Untold History of Japanese Video Game Developers Vol. 2|date=November 2015|publisher=SMG Szczepaniak|page=295|last1=Szczepaniak|first1=John}}</ref> With the announcement of Capcom's '']'' (1996) during development, the team was impressed and challenged themselves to create higher quality graphics.<ref name="moe" /> ASCII Entertainment marketed ''Clock Tower'' in North America as one of the first true horror games for the PlayStation console.<ref name="egmad">{{cite magazine|date=August 1997|title=Clock Tower|magazine=Electronic Gaming Monthly|issue=97|pages=41–44}}</ref> It was released in Japan on 13 December 1996, North America on 1 October 1997, and in Europe in February 1998.<ref>{{cite web|url=http://www.jp.playstation.com/software/title/slps00657.html|title=クロックタワー2 {{!}} ソフトウェアカタログ {{!}} プレイステーション® オフィシャルサイト |publisher=] |access-date=30 April 2016|archive-url=https://web.archive.org/web/20160603172034/http://www.jp.playstation.com/software/title/slps00657.html|archive-date=3 June 2016}}</ref> The game sold close to half a million copies. Kono attributed some of this success to ''Resident Evil'' generating interest in horror games.<ref name="moe" /><ref name="UH" />
{{Clock Tower series}}


The third game, ''Clock Tower II: The Struggle Within'', known in Japan as ''Clock Tower: Ghost Head'', was released in Japan in 1998 and North America in 1999. It was the first game in the series not directed by Kono, and released to critical failure.<ref name=ctghcredits>{{Cite book|title=In-game credits. Clock Tower II: The Struggle Within|publisher=]|year=1999|location=PlayStation}}</ref> In Japan, the title is considered a spin-off.<ref name=ctghhcg>{{cite web|last1=Vallejo|first1=Hernando|title=Hardcore Gaming 101: Clock Tower|url=http://www.hardcoregaming101.net/clocktower/clocktower2.htm|publisher=Hardcore Gaming 101|access-date=9 July 2017|archive-url=https://web.archive.org/web/20170626083254/http://www.hardcoregaming101.net/clocktower/clocktower2.htm|archive-date=26 June 2017|date=4 September 2015|url-status=live}}</ref>
{{adventure-videogame-stub}}


Human Entertainment went out of business in 2000, and Sunsoft became the owner of the ''Clock Tower'' intellectual property.<ref name="UH2">{{cite book|title=The Untold History of Japanese Video Game Developers Vol. 2|date=November 2015|publisher=SMG Szczepaniak|page=293|last1=Szczepaniak|first1=John}}</ref> A new game in the series, ''Clock Tower 3,'' was announced in April 2001, with Capcom co-producing it with Sunsoft. Japanese film director ] directed the ]s.<ref name="ct3history" /> The game was first shown at ] in May 2002, where a non-playable demo was on show at the Capcom booth.<ref>{{cite web|url=https://www.ign.com/articles/2002/05/22/capcom-e3-booth-report|title=Capcom: E3 Booth Report|date=22 May 2002|publisher=]|access-date=1 November 2013|archive-url=https://web.archive.org/web/20160426171546/http://www.ign.com/articles/2002/05/22/capcom-e3-booth-report|archive-date=26 April 2016|url-status=live}}</ref> Released in December later that year, ''Clock Tower 3'' was a commercial failure. Capcom had projected sales of at least 450,000, but by the end of 2003, it had only sold 122,022 units.<ref name="ct3MC">{{cite web|url=https://www.metacritic.com/game/clock-tower-3/critic-reviews/?platform=playstation-2 |title=Clock Tower 3 (PlayStation 2) |publisher=] |access-date=26 October 2013 |url-status=live |archive-url=https://web.archive.org/web/20140329172517/http://www.metacritic.com/game/playstation-2/clock-tower-3 |archive-date=29 March 2014 }}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/capcom-declares-losses-shelves-18-games/1100-6025321/ |title=Capcom declares losses, shelves 18 games |last=Niizumi |first=Hirohiko |date=18 April 2003 |publisher=] |access-date=17 April 2015 |url-status=live |archive-url=https://web.archive.org/web/20150706164956/http://www.gamespot.com/articles/capcom-declares-losses-shelves-18-games/1100-6025321/ |archive-date=6 July 2015 }}</ref><ref>{{cite web|url=http://geimin.net/da/db/2003_ne_fa/index.php|title=2003年テレビゲームソフト売り上げTOP300|publisher=Geimin|language=ja|access-date=30 April 2015|url-status=dead|archive-url=https://web.archive.org/web/20141009011126/http://geimin.net/da/db/2003_ne_fa/index.php|archive-date=9 October 2014|df=mdy}}</ref> ''Clock Tower 3''{{'}}s commercial failure is speculated as the reason why Capcom and Sunsoft have not revisited the series since.<ref name="ctbloody">{{Cite news|url=https://bloody-disgusting.com/video-games/3406257/clock-towers-birthday-series-survival-horror-finest/ |title=It's 'Clock Tower's' Birthday and the Series Was Survival Horror at its Finest! - Bloody Disgusting! |date=14 September 2016 |work=Bloody Disgusting! |access-date=9 April 2017 |archive-url=https://web.archive.org/web/20161230211411/http://bloody-disgusting.com/video-games/3406257/clock-towers-birthday-series-survival-horror-finest/ |archive-date=30 December 2016 |url-status=live |language=en-US }}</ref> Kono tried speaking to a publisher to run a reboot or re-release of the series, but they did not agree because they felt horror games were difficult to market.<ref name="UH3" />
]
]


=== Related games ===
]
Capcom's 2005 survival horror title '']'' has been called a spiritual successor to the ''Clock Tower'' series by fans and critics.<ref name="kills">{{cite web|url=https://killscreen.com/articles/heart-attacks-and-doggy-treats-the-ps2s-most-bizarre-horror-game/|title=Heart attacks and doggy treats: the PS2's most bizarre horror game|date=20 April 2016|publisher=]|language=en-US|last1=Budgor|first1=Zach|access-date=29 April 2016|archive-url=https://web.archive.org/web/20160531234231/https://killscreen.com/articles/heart-attacks-and-doggy-treats-the-ps2s-most-bizarre-horror-game/|archive-date=31 May 2016|url-status=dead}}</ref><ref>{{cite web|url=http://www.siliconera.com/2015/04/21/haunting-ground-dug-ps2-classics-japan/ |title=Haunting Ground Dug Up For PS2 Classics In Japan |date=21 April 2015 |publisher=] |access-date=30 April 2016 |author=Spencer |url-status=live |archive-url=https://web.archive.org/web/20160506234559/http://www.siliconera.com/2015/04/21/haunting-ground-dug-ps2-classics-japan/ |archive-date=6 May 2016 }}</ref> The gameplay has been compared heavily to ''Clock Tower 3'', but distinguishes itself by providing the player character with a dog companion which can attack enemies and solve puzzles.<ref name="hgIGN">{{cite web|url=https://www.ign.com/articles/2005/05/26/haunting-ground |title=Haunting Ground |last=Dunham |first=Jeremy |date=25 May 2005 |publisher=] |access-date=23 March 2016 |url-status=live |archive-url=https://web.archive.org/web/20160404192853/http://www.ign.com/articles/2005/05/26/haunting-ground |archive-date=4 April 2016 }}</ref> ''Haunting Ground'' was generally found to be average survival horror fare for the era, but the ] of the main character, Fiona, has been repeatedly highlighted as one of the game's strongest elements. Critics felt that the game's ] presentation and gameplay make Fiona appear more fragile, building a disturbing atmosphere.<ref name="hgIGN" /><ref name="kills" /><ref>*{{cite web|url=http://www.gamesetwatch.com/2007/11/column_the_aberrant_gamer_haun.php |title=The Aberrant Gamer: Haunted Doll |last=Alexander |first=Leigh |date=1 November 2007 |publisher=] |access-date=6 December 2012 |url-status=live |archive-url=https://web.archive.org/web/20130115135823/http://www.gamesetwatch.com/2007/11/column_the_aberrant_gamer_haun.php |archive-date=15 January 2013 }}
]
*{{cite web|url=https://www.ign.com/articles/2005/06/01/game-of-the-month-may-2005-2 |title=Game of the Month: May 2005 |date=31 May 2005 |publisher=] |author=IGN PlayStation Team |access-date=23 March 2016 |url-status=live |archive-url=https://web.archive.org/web/20160203180842/http://www.ign.com/articles/2005/06/01/game-of-the-month-may-2005-2 |archive-date=3 February 2016 }}</ref> Kono created his own spiritual successor, '']'' (2016), which features similar gameplay to the original ''Clock Tower'' games that he directed. The game was crowdfunded through ] with a $300,000 budget. It received mixed reviews, being cited for bugs and dated gameplay.<ref>{{cite web|url=https://www.destructoid.com/review-nightcry-354498.phtml |title=Review: ''NightCry'' |publisher=] |last1=Cooke |first1=Caitlin |access-date=8 October 2016 |url-status=live |archive-url=https://web.archive.org/web/20161009185309/https://www.destructoid.com/review-nightcry-354498.phtml |archive-date=9 October 2016 }}</ref><ref>{{Cite web|url=http://www.polygon.com/2016/4/1/11347336/nightcry-looks-and-feels-old-but-fans-might-not-care |title=NightCry looks and feels old, but fans might not care |date=1 April 2016 |publisher=] |archive-url=https://web.archive.org/web/20161007070332/http://www.polygon.com/2016/4/1/11347336/nightcry-looks-and-feels-old-but-fans-might-not-care |archive-date=7 October 2016 |url-status=live |access-date=9 April 2017 }}</ref>
]

== Reception ==
{{VG Series Reviews
|gr = yes
|game1 = ]
|mc1 = -
|gr1 = -
|game2 = ]
|mc2 = -
|gr2=72%<ref name=ct2GR>{{cite web |url=http://www.gamerankings.com/ps/196936-clock-tower/index.html |title=Clock Tower for PlayStation |publisher=] |access-date=12 June 2014|archive-url=https://web.archive.org/web/20160531070841/http://www.gamerankings.com/ps/196936-clock-tower/index.html|archive-date=31 May 2016}}</ref>
|game3 = ]
|mc3 = 49/100<ref name=cghMC>{{cite web|url=https://www.metacritic.com/game/clock-tower-ii-the-struggle-within/critic-reviews/?platform=playstation |title=Clock Tower II: The Struggle Within for PlayStation Reviews |publisher=] |access-date=12 June 2014 |url-status=live |archive-url=https://web.archive.org/web/20140928202116/http://www.metacritic.com/game/playstation/clock-tower-ii-the-struggle-within |archive-date=28 September 2014 }}</ref>
|gr3 = 52%<ref>{{cite web|title=Clock Tower II: The Struggle Within for PlayStation – GameRankings |url=http://www.gamerankings.com/ps/196937-clock-tower-ii-the-struggle-within/index.html |publisher=GameRankings |access-date=8 July 2017 |url-status=live |archive-url=https://web.archive.org/web/20161004063548/http://www.gamerankings.com/ps/196937-clock-tower-ii-the-struggle-within/index.html |archive-date=4 October 2016 }}</ref>
|game4 = ]
|mc4 = 69/100<ref name="ct3MC" />
|gr4 = 70%<ref>{{cite web|title=Clock Tower 3 for PlayStation 2 – GameRankings |url=http://www.gamerankings.com/ps2/476762-clock-tower-3/index.html |publisher=GameRankings |access-date=8 July 2017 |url-status=live |archive-url=https://web.archive.org/web/20161014040237/http://www.gamerankings.com/ps2/476762-clock-tower-3/index.html |archive-date=14 October 2016 }}</ref>
}}
The ''Clock Tower'' series has received mixed critical reception across its history. In retrospective reviews, the first title, ''Clock Tower'' (1995), received praise for its haunting atmosphere but was criticized for tedious puzzles and exploration. Despite these criticisms, it is considered instrumental in establishing the survival horror genre and creating a model for future horror games to follow.<ref name="des" /><ref name="cthcg" /> Its sequel, ''Clock Tower'' (1996), was met with mixed reception as well. The horror themes and atmosphere were well-received, but the game's point-and-click gameplay and slow pace were found to be inferior to the growing landscape of action games on the PlayStation, especially Capcom's first ''Resident Evil'' title, which was released the same year.<ref name=ct2GSpot>{{cite web |last=Rubenstein |first=Glenn |date=30 December 1997|url=http://www.gamespot.com/reviews/clock-tower-review/1900-2547046/ |title=Clock Tower Review |publisher=] |access-date=12 June 2014|archive-url=https://web.archive.org/web/20161117025608/http://www.gamespot.com/reviews/clock-tower-review/1900-2547046/|archive-date=17 November 2016}}</ref><ref name=ct2IGN>{{cite web |last=Rignall |first=Jaz |date=13 October 1997 |url=https://www.ign.com/articles/1997/10/14/clock-tower |title=Clock Tower |publisher=] |access-date=12 June 2014|archive-url=https://web.archive.org/web/20160515102102/http://www.ign.com/articles/1997/10/14/clock-tower|archive-date=15 May 2016}}</ref><ref name="ct2allgame">{{cite web |last=House |first=Michael L. |url=http://www.allgame.com/game.php?id=2058&tab=review |title=Clock Tower (PS) – Review |publisher=] |access-date=10 April 2016|archive-url=https://web.archive.org/web/20141115153649/http://www.allgame.com/game.php?id=2058&tab=review|archive-date=15 November 2014}}</ref> The third title, ''Clock Tower II'', was met with unfavorable reviews. Critics heavily criticized the slow point-and-click interface and the flawed trial-and-error gameplay.<ref name=ctghIGN>{{cite web |last=Nix |first=Marc |date=11 November 1999 |url=https://www.ign.com/articles/1999/11/12/clock-tower-2-the-struggle-within |title=Clock Tower 2: The Struggle Within |publisher=] |access-date=12 June 2014|archive-url=https://web.archive.org/web/20160921062642/http://www.ign.com/articles/1999/11/12/clock-tower-2-the-struggle-within|archive-date=21 September 2016|url-status=live}}</ref><ref name=ctghgspot>{{cite web |last=Fielder |first=Joe |date=5 November 1999 |url=http://www.gamespot.com/reviews/clock-tower-ii-the-struggle-within-review/1900-2545939/ |title=Clock Tower II: The Struggle Within Review |publisher=]|access-date=12 June 2014|archive-url=https://web.archive.org/web/20170204171242/http://www.gamespot.com/reviews/clock-tower-ii-the-struggle-within-review/1900-2545939/|archive-date=4 February 2017|url-status=live}}</ref> ''Clock Tower 3'' received similar reviews to the first two titles. The graphics, atmosphere and storyline received positive reviews, but again, the gameplay was a point of criticism. Critics believed the boss fights and repetitive hiding and chasing gameplay mechanics were weak.<ref name="ct3GSpot">{{cite web | url=http://www.gamespot.com/reviews/clock-tower-3-review/1900-6024583/ | title=Clock Tower 3 Review | publisher=] | date=3 April 2003 | last=Shoemaker | first=Brad | access-date=13 June 2014}}</ref><ref name="ct3ign" /><ref>*{{cite web|url=http://www.eurogamer.net/articles/r_clocktower3_ps2 |title=Clock Tower 3 Review |publisher=] |date=26 June 2003 |last=Reed |first=Kristan |access-date=30 October 2013 |url-status=live |archive-url=https://web.archive.org/web/20131103201726/http://www.eurogamer.net/articles/r_clocktower3_ps2 |archive-date=3 November 2013 }}
*{{cite web|url=http://ps2.gamespy.com/playstation-2/clock-tower-3/5761p1.html |title=Clock Tower 3 Review |publisher=] |date=12 April 2003 |last=Pavlacka |first=Adam |access-date=30 October 2013 |url-status=live |archive-url=https://web.archive.org/web/20131103170505/http://ps2.gamespy.com/playstation-2/clock-tower-3/5761p1.html |archive-date=3 November 2013 }}
*{{cite magazine|last=Baker |first=Chris |url=http://www.playstationmagazine.com/article2/0,2053,1228115,00.asp |title=Clock Tower 3 |magazine=] |date=1 May 2003 |archive-url=https://web.archive.org/web/20040516051915/http://www.playstationmagazine.com/article2/0%2C2053%2C1228115%2C00.asp |archive-date=16 May 2004 |access-date=13 June 2014 |url-status=dead }}
*{{cite web|url=http://www.gamerevolution.com/review/clock-tower-3 |title=Clock Tower 3 Review |publisher=] |date=1 April 2003 |last=White |first=AA |access-date=26 October 2013 |url-status=live |archive-url=https://web.archive.org/web/20131103175316/http://www.gamerevolution.com/review/clock-tower-3 |archive-date=3 November 2013 }}</ref>
Scissorman is often compared to ] from '']'' because he stalks his victims and disappears and reappears at various intervals throughout the games. He is also often identified as one of the scariest characters in video games because of his unrelenting nature and the difficulty to escape him.<ref>{{Cite news|url=https://www.gamesradar.com/the-scariest-villains-ever/5/ |title=The scariest villains EVER |work=gamesradar |access-date=9 July 2017 |archive-url=https://web.archive.org/web/20161023163956/http://www.gamesradar.com/the-scariest-villains-ever/5/ |archive-date=23 October 2016 |url-status=live |language=en }}</ref><ref>{{Cite news|url=http://www.psu.com/feature/8328/The-top-ten-scariest-monsters-to-infest-a-Sony-platform |title=The top ten scariest monsters to infest a Sony platform |work=PlayStation Universe |access-date=9 July 2017 |archive-url=https://web.archive.org/web/20170617211124/http://www.psu.com/feature/8328/The-top-ten-scariest-monsters-to-infest-a-Sony-platform |archive-date=17 June 2017 |url-status=live |language=en }}</ref><ref>{{Cite news|url=http://www.psu.com/feature/10000/Halloween-Special--10-Pant-Wetting-PlayStation-Moments- |title=Halloween Special: 10 Pant-Wetting PlayStation Moments |work=PlayStation Universe |access-date=9 July 2017 |archive-url=https://web.archive.org/web/20160201051109/http://www.psu.com/feature/10000/Halloween-Special--10-Pant-Wetting-PlayStation-Moments- |archive-date=1 February 2016 |url-status=live |language=en }}</ref><ref>{{Cite web|url=http://www.officialplaystationmagazine.co.uk:80/2012/07/02/playstations-scariest-characters/2/ |title=10 of PlayStation's scariest characters – Page 2 of 10 |date=5 December 2012 |publisher=] |archive-url=https://web.archive.org/web/20121205002621/http://www.officialplaystationmagazine.co.uk/2012/07/02/playstations-scariest-characters/2/ |archive-date=5 December 2012 |url-status=dead |access-date=9 July 2017 }}</ref>

== Film adaptation ==
A film adaption of the ''Clock Tower'' series was first announced in June 2006. The film was to be directed by Chilean director ]. ], Jake Wade Wall, and David Coggeshall were set to write the script. In the pitched story based on the plot of the ''Clock Tower 3'' video game, Alyssa Hamilton is called by her mother and told not to return home. After investigating, Alyssa uncovers that she possess a secret power enabling her to destroy evil servants that live off murdered victim's souls. She learns how to wield a weapon to defeat these evil forces. Production was set to begin in December 2006.<ref>{{Cite web|url=https://www.ign.com/articles/2006/06/22/clock-tower-the-movie|title=Clock Tower: The Movie|author=IGN FilmForce|date=22 June 2006 |publisher=] |language=en-US|access-date=9 July 2017}}</ref><ref>{{Cite web|url=https://www.ign.com/articles/2006/09/13/clock-tower-time |title=Clock Tower Time |last=Stax |date=13 September 2006 |publisher=] |language=en-US |access-date=9 July 2017 |url-status=live |archive-url=https://web.archive.org/web/20131003043208/http://www.ign.com/articles/2006/09/13/clock-tower-time |archive-date=3 October 2013 }}</ref>

Two years later, the film was set to begin production in November 2008 in Los Angeles by another studio. ] was set to direct the film, and ] would star in it. The film reportedly centers on a troubled psychiatric patient who witnessed her parents die and is constantly plagued by religious imagery.<ref>{{cite web|last1=McNary|first1=Dave|title=Weisz's 'Clock' strikes Brittany Snow|url=https://www.variety.com/article/VR1117991934.html |publisher=Variety|access-date=9 July 2017|date=10 September 2008}}</ref><ref>{{cite web|last1=Linder|first1=Brian|title=Clock Tower Casting|url=http://movies.ign.com/articles/909/909007p1.html |publisher=]|access-date=9 July 2017|date=10 September 2008 |archive-url=https://web.archive.org/web/20090114055436/http://movies.ign.com/articles/909/909007p1.html |archive-date=14 January 2009}}</ref> In November 2011, ] said that he was directing the film.<ref name=":0">{{cite web|url=http://movies.ign.com/articles/121/1213517p1.html|title=Clock Tower Movie gets a director|access-date=2 December 2011 |publisher=]|url-status=live|archive-url=https://web.archive.org/web/20111202034746/http://movies.ign.com/articles/121/1213517p1.html|archive-date=2 December 2011}}</ref> No news has been announced of the film since, and Ellis died in 2013.<ref>{{cite web|url=http://www.people.com/people/article/0,,20662856,00.html |title=Snakes on a Plane Director David R. Ellis Found Dead |last=Silverman |first=Stephen M. |date=9 January 2013 |publisher=] |access-date=19 January 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130114121741/http://www.people.com/people/article/0%2C%2C20662856%2C00.html |archive-date=14 January 2013 }}</ref>

== Notes ==
{{notelist}}

== References ==
{{reflist|30em}}

{{Clock Tower series|state=expanded}}
{{Sunsoft}}

]
]
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Latest revision as of 02:14, 18 December 2024

Horror adventure video game series

Video game series
Clock Tower
Genre(s)Survival horror, point-and-click adventure
Developer(s)
Publisher(s)
Creator(s)Hifumi Kono
Platform(s)
First releaseClock Tower
14 September 1995
Latest releaseClock Tower: Rewind
29 October 2024

Clock Tower is a point-and-click survival horror video game series created by Hifumi Kono. The series includes four games in total. The first entry, Clock Tower (1995), was developed by Human Entertainment and released on the Super Famicom in Japan. Human Entertainment developed two more entries, Clock Tower (1996) and Clock Tower II: The Struggle Within (1998), which were released on the PlayStation and localized outside Japan. The fourth and final title, Clock Tower 3 (2002), was co-produced by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.

Kono's inspiration for the first Clock Tower title came from watching Italian film director Dario Argento's horror films, especially his film Phenomena (1985). The game began as an experimental project with a low budget and small staff. It sold well enough to prompt a direct sequel which competed with Capcom's Resident Evil (1996). Developer Human Entertainment went out of business in 2000, after which Sunsoft purchased the Clock Tower intellectual property. Together with Capcom, they developed Clock Tower 3 without creator Kono's input which was a critical and commercial failure.

The Clock Tower games have received mixed reviews. They are often praised for their high levels of presentation and horror elements, but criticized for their cumbersome and archaic gameplay. The first game solidified Human Entertainment as a developer and heavily influenced the survival horror genre. Although no Clock Tower titles have been released since 2002, the series did see two spiritual successors. The first was Haunting Ground (2005) for the PlayStation 2, which was similar to Clock Tower 3. The second was NightCry (2016) for Windows, which was directed by Kono and crowdfunded through Kickstarter. A film based on the series was rumored from 2006 to 2011, but never materialized.

Titles

Release timeline
1995Clock Tower
1996Clock Tower
1997
1998The Struggle Within
1999
2000
2001
2002Clock Tower 3
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024Clock Tower: Rewind
  • Clock Tower (1995) is the first entry in the series and was released only in Japan. It was directed by Hifumi Kono and originally released for the Super Famicom. An updated version, titled Clock Tower: The First Fear, was ported to the PlayStation, WonderSwan, and Windows. An enhanced port of the game, Clock Tower: Rewind, was released for eighth and ninth-generation consoles, as well as PC. The game had previously never been officially released outside Japan, although fan translations exist. The story follows Jennifer Simpson, a young girl searching for a way out of a mansion in Norway while evading Scissorman.
  • Clock Tower (1996) is the second entry in the series and is known in Japan as Clock Tower 2. The game was released for the PlayStation and Kono reprised his role as director. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state.
  • Clock Tower II: The Struggle Within (1998) is the third entry and is known in Japan as Clock Tower: Ghost Head. Released on the PlayStation, it is the first entry not directed by Kono and is considered a spin-off in Japan, where it was not a numbered release. The story follows 17-year-old Alyssa Hale who suffers from multiple personality disorder with an alter ego named Mr. Bates.
  • Clock Tower 3 (2002) is the fourth entry in the series. Unlike previous entries by Human Entertainment, the title was co-produced by Capcom and Sunsoft and released on the PlayStation 2. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits.

Common elements

Jennifer struggles with Scissorman while in "panic mode" in the first title, Clock Tower (1995).

The first three games in the Clock Tower series are point-and-click adventure games with survival horror elements. The fourth game is a pure survival horror game and departs from many of the series' classic characteristics. Throughout the series, gameplay is generally centered on hiding and escaping from enemy pursuers without any weapons. Normally, this enemy is Scissorman, a man wielding a pair of shears. When the player character is alarmed or frightened, the game enters "panic mode". During this mode, they become difficult to control, are more prone to tripping or falling, and are more likely to be killed. When not escaping from an enemy, the player explores the environment to solve puzzles and advance the narrative. Most of the titles feature a variety of multiple endings, encouraging repeated playthroughs.

History and development

The first game in the series, Clock Tower (1995), was developed by Human Entertainment with direction led by Hifumi Kono. He was inspired by the works of Italian horror film director Dario Argento, and wanted to create a game in homage to his films. The game borrows many ideas from his 1980s films, and especially from Phenomena (1985). Clock Tower was an experimental project for Human Entertainment and was developed with a small budget and staff. It was released on the Super Famicom on 14 September 1995 in Japan. The game sold well and was later re-released with some gameplay and graphical changes under the title Clock Tower: The First Fear on PlayStation, Windows, and WonderSwan. No versions of the game have been released outside Japan; however, fan translations exist.

Human Entertainment began work on a sequel, Clock Tower (1996), also known as Clock Tower 2 in Japan. With a team of about 30 people, it was their first game to utilize a 3D graphics engine, although team veterans preferred to have used 2D graphics instead. With the announcement of Capcom's Resident Evil (1996) during development, the team was impressed and challenged themselves to create higher quality graphics. ASCII Entertainment marketed Clock Tower in North America as one of the first true horror games for the PlayStation console. It was released in Japan on 13 December 1996, North America on 1 October 1997, and in Europe in February 1998. The game sold close to half a million copies. Kono attributed some of this success to Resident Evil generating interest in horror games.

The third game, Clock Tower II: The Struggle Within, known in Japan as Clock Tower: Ghost Head, was released in Japan in 1998 and North America in 1999. It was the first game in the series not directed by Kono, and released to critical failure. In Japan, the title is considered a spin-off.

Human Entertainment went out of business in 2000, and Sunsoft became the owner of the Clock Tower intellectual property. A new game in the series, Clock Tower 3, was announced in April 2001, with Capcom co-producing it with Sunsoft. Japanese film director Kinji Fukasaku directed the cutscenes. The game was first shown at E3 in May 2002, where a non-playable demo was on show at the Capcom booth. Released in December later that year, Clock Tower 3 was a commercial failure. Capcom had projected sales of at least 450,000, but by the end of 2003, it had only sold 122,022 units. Clock Tower 3's commercial failure is speculated as the reason why Capcom and Sunsoft have not revisited the series since. Kono tried speaking to a publisher to run a reboot or re-release of the series, but they did not agree because they felt horror games were difficult to market.

Related games

Capcom's 2005 survival horror title Haunting Ground has been called a spiritual successor to the Clock Tower series by fans and critics. The gameplay has been compared heavily to Clock Tower 3, but distinguishes itself by providing the player character with a dog companion which can attack enemies and solve puzzles. Haunting Ground was generally found to be average survival horror fare for the era, but the sexual objectification of the main character, Fiona, has been repeatedly highlighted as one of the game's strongest elements. Critics felt that the game's voyeuristic presentation and gameplay make Fiona appear more fragile, building a disturbing atmosphere. Kono created his own spiritual successor, NightCry (2016), which features similar gameplay to the original Clock Tower games that he directed. The game was crowdfunded through Kickstarter with a $300,000 budget. It received mixed reviews, being cited for bugs and dated gameplay.

Reception

Aggregate review scores
Game GameRankings Metacritic
Clock Tower (1995) - -
Clock Tower (1996) 72% -
Clock Tower II: The Struggle Within 52% 49/100
Clock Tower 3 70% 69/100

The Clock Tower series has received mixed critical reception across its history. In retrospective reviews, the first title, Clock Tower (1995), received praise for its haunting atmosphere but was criticized for tedious puzzles and exploration. Despite these criticisms, it is considered instrumental in establishing the survival horror genre and creating a model for future horror games to follow. Its sequel, Clock Tower (1996), was met with mixed reception as well. The horror themes and atmosphere were well-received, but the game's point-and-click gameplay and slow pace were found to be inferior to the growing landscape of action games on the PlayStation, especially Capcom's first Resident Evil title, which was released the same year. The third title, Clock Tower II, was met with unfavorable reviews. Critics heavily criticized the slow point-and-click interface and the flawed trial-and-error gameplay. Clock Tower 3 received similar reviews to the first two titles. The graphics, atmosphere and storyline received positive reviews, but again, the gameplay was a point of criticism. Critics believed the boss fights and repetitive hiding and chasing gameplay mechanics were weak. Scissorman is often compared to Nemesis from Resident Evil 3 because he stalks his victims and disappears and reappears at various intervals throughout the games. He is also often identified as one of the scariest characters in video games because of his unrelenting nature and the difficulty to escape him.

Film adaptation

A film adaption of the Clock Tower series was first announced in June 2006. The film was to be directed by Chilean director Jorge Olguin. Todd Farmer, Jake Wade Wall, and David Coggeshall were set to write the script. In the pitched story based on the plot of the Clock Tower 3 video game, Alyssa Hamilton is called by her mother and told not to return home. After investigating, Alyssa uncovers that she possess a secret power enabling her to destroy evil servants that live off murdered victim's souls. She learns how to wield a weapon to defeat these evil forces. Production was set to begin in December 2006.

Two years later, the film was set to begin production in November 2008 in Los Angeles by another studio. Martin Weisz was set to direct the film, and Brittany Snow would star in it. The film reportedly centers on a troubled psychiatric patient who witnessed her parents die and is constantly plagued by religious imagery. In November 2011, David R. Ellis said that he was directing the film. No news has been announced of the film since, and Ellis died in 2013.

Notes

  1. Japanese: クロックタワー, Hepburn: Kurokku Tawā

References

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