Revision as of 21:03, 6 November 2023 editGrayfell (talk | contribs)Extended confirmed users, Pending changes reviewers83,005 edits See talk. The International Journal of Arts, Sciences and Education is obscure, poorly edited, far too broad in scope, and amateurish in quality. It appears to be another predatory journal. Much of this content is redundant and duplicated, also, making it pointless filler← Previous edit | Latest revision as of 19:37, 18 December 2024 edit undo172.97.141.219 (talk) →As a source of income in the Philippines: grTag: Visual edit | ||
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{{Short description|2018 non-fungible token online game}} | {{Short description|2018 non-fungible token online game}} | ||
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{{Use dmy dates|date=November 2023}} | ||
{{Infobox video game | {{Infobox video game | ||
| title = Axie Infinity | | title = Axie Infinity | ||
| developer = Sky Mavis | | developer = ] | ||
| platforms = ]<br />]<br />]<br />] | | platforms = ]<br />]<br />]<br />] | ||
| released = March 2018 | | released = March 2018 | ||
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|publisher = | |publisher = | ||
}} | }} | ||
'''''Axie Infinity''''' is a ]-based online ] developed by ]ese studio Sky Mavis,<ref name="techinasia">{{Cite web |author= |
'''''Axie Infinity''''' is a ] developed by ]ese studio ],<ref name="techinasia">{{Cite web |author=Huong Le |date=21 February 2020 |title=Meet the Vietnamese developer behind blockchain game Axie Infinity |url=https://www.techinasia.com/vietnamese-developer-axie-infinity |url-access=subscription |access-date=11 August 2021 |website=Tech in Asia |language=en-US |archive-date=10 November 2021 |archive-url=https://web.archive.org/web/20211110004332/https://www.techinasia.com/vietnamese-developer-axie-infinity |url-status=live }}</ref> known for its in-game economy<ref name="Kruppa =">{{cite web |last1=Kruppa |first1=Miles |last2=Bradshaw |first2=Tim |date=26 November 2021 |title=Crypto's hottest game is facing an economic maelstrom |url=https://www.ft.com/content/b0c49d6f-a06a-4def-8469-45ad009ac13c |url-access=subscription |access-date=11 December 2021 |website=Financial Times |archive-date=17 July 2022 |archive-url=https://web.archive.org/web/20220717120922/https://www.ft.com/content/b0c49d6f-a06a-4def-8469-45ad009ac13c |url-status=live }}</ref> which uses ]-based cryptocurrencies.<ref>{{cite news|url=https://www.rappler.com/technology/gaming/things-to-know-axie-infinity/|title=What is 'Axie Infinity' and how is it different from traditional video games?|last=Gonzales|first=Gelo|work=]|date=23 August 2021|access-date=11 December 2021|archive-date=28 June 2022|archive-url=https://web.archive.org/web/20220628233105/https://www.rappler.com/technology/gaming/things-to-know-axie-infinity/|url-status=live}}</ref> It has been called 'a pyramid scheme that relies on cheap labor from countries like the ] to fuel its growth.'<ref name="Gach" /> | ||
Players |
Players collect and mint ] (NFTs) which represent ]-inspired ]s known as Axies.<ref name="meteoric">{{Cite web |date=10 August 2021 |title=What does Axie Infinity's meteoric rise tell us about the play-to-earn game industry? |url=https://kr-asia.com/what-does-axie-infinitys-meteoric-rise-tell-us-about-the-play-to-earn-game-industry |access-date=30 March 2022 |website=KrASIA |language=en |archive-date=3 February 2022 |archive-url=https://web.archive.org/web/20220203132359/https://kr-asia.com/what-does-axie-infinitys-meteoric-rise-tell-us-about-the-play-to-earn-game-industry |url-status=live }}</ref> These creatures can be bred and battled with each other within the game.<ref name="Delic">{{Cite journal|last1=Delic|first1=Amelia J.|last2=Delfabbro|first2=Paul H.|title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players' Experiences with Axie Infinity|journal=International Journal of Mental Health and Addiction|date=2022|doi=10.1007/s11469-022-00894-y|s2cid=251323282 |quote=|doi-access=free}}</ref> Sky Mavis charges a 4.25% fee to players when they trade Axies on its marketplace.<ref name="meteoric" /><ref>{{Cite web |last=Takahashi |first=Dean |date=11 May 2021 |title=Sky Mavis raises $7.5 million for NFT-based Axie Infinity game with backers like Mark Cuban |url=https://venturebeat.com/2021/05/11/sky-mavis-raises-7-5-million-for-nft-based-axie-infinity-game-with-backers-like-mark-cuban/ |access-date=30 March 2022 |website=VentureBeat |language=en-US |archive-date=7 April 2022 |archive-url=https://web.archive.org/web/20220407123002/https://venturebeat.com/2021/05/11/sky-mavis-raises-7-5-million-for-nft-based-axie-infinity-game-with-backers-like-mark-cuban/ |url-status=live }}</ref> | ||
''Axie Infinity'' is built on the Ronin Network, an Ethereum-linked ] developed by Sky Mavis. The game's official |
''Axie Infinity'' is built on the Ronin Network, an Ethereum-linked ] developed by Sky Mavis. The game's official cryptocurrency is "Axie Infinity Shards/Token" or AXS for short.<ref>{{Cite web |title=Axie Infinity Shards |url=https://axieinfinity.com/axs/ |access-date=25 August 2022 |website=Axie Infinity |archive-date=23 September 2022 |archive-url=https://web.archive.org/web/20220923163033/https://axieinfinity.com/axs/ |url-status=live }}</ref> The game's secondary token, SLP, ] in February 2022 amid a wider ], losing over 99% of its peak value.<ref name="Ongweso Jr." /> In March 2022, hackers compromised the Ronin Network, stealing approximately US$620 million worth of cryptocurrency from the project.<ref name="Sigalos" /><ref name="Takahashi hackers" /><ref name="Hollerith" /><ref name="Kharif">{{Cite news |last=Kharif |first=Olga |date=29 March 2022 |title=Hackers Steal About $600 Million in One of the Biggest Crypto Heists |work=Bloomberg News |url=https://www.bloomberg.com/news/articles/2022-03-29/hackers-steal-590-million-from-ronin-in-latest-bridge-attack |access-date=23 September 2022 |archive-date=24 September 2022 |archive-url=https://web.archive.org/web/20220924035551/https://www.bloomberg.com/news/articles/2022-03-29/hackers-steal-590-million-from-ronin-in-latest-bridge-attack |url-status=live }}</ref> The hackers were linked to ], funded by North Korea.<ref>{{cite news |url=https://www.washingtonpost.com/technology/2022/04/14/us-links-axie-crypto-heist-north-korea/ |title=North Korean hackers linked to $620 million Axie Infinity crypto heist |date=14 April 2022 |author1=Aaron Schaffer |newspaper=] |issn=0190-8286 |oclc=1330888409 |access-date=20 December 2022 |archive-date=22 October 2022 |archive-url=https://web.archive.org/web/20221022005616/https://www.washingtonpost.com/technology/2022/04/14/us-links-axie-crypto-heist-north-korea/ |url-status=live }}</ref> | ||
== Gameplay == | == Gameplay == | ||
According to the company's website, ''Axie Infinity'' is a competitive game with an "]" system derived from games like '']'' and ''Idle Heroes''.<ref>{{Cite web |title=Battling |
According to the company's website, ''Axie Infinity'' is a competitive game with an "]" system derived from games like '']'' and ''Idle Heroes''.<ref>{{Cite web |title=Battling – Axie Infinity |url=https://whitepaper.axieinfinity.com/gameplay/battling |access-date=14 March 2022 |website=Axie Infinity |archive-date=14 March 2022 |archive-url=https://web.archive.org/web/20220314145924/https://whitepaper.axieinfinity.com/gameplay/battling |url-status=live }}</ref> The game's setting is filled with creatures called Axies that players can collect as pets. Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. The game has an in-game economy where players can buy, sell, and trade resources they earn in the game.<ref>{{Cite web |title=Axie Infinity – Axie Infinity |url=https://whitepaper.axieinfinity.com/ |access-date=14 March 2022 |website=Axie Infinity |archive-date=19 July 2022 |archive-url=https://web.archive.org/web/20220719063546/https://whitepaper.axieinfinity.com/ |url-status=live }}</ref> | ||
Sky Mavis marketed the game with a |
Sky Mavis marketed the game with a ] model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can earn an ]-based in-game cryptocurrency by playing. ''Axie Infinity'' allows users to cash-out their tokens every fourteen days.{{cn|date=November 2023}} This model has been described as a form of ],<ref>{{cite news |last1=Laurent |first1=Lionel |date=3 September 2021 |title=Anxiety About Gaming Should Be Over Money, Not Morals |language=en |work=Bloomberg.com |url=https://www.bloomberg.com/opinion/articles/2021-09-03/gaming-rules-in-china-u-k-show-we-need-consumer-protection-in-the-metaverse |access-date=1 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030085350/https://www.bloomberg.com/opinion/articles/2021-09-03/gaming-rules-in-china-u-k-show-we-need-consumer-protection-in-the-metaverse |url-status=live }}</ref><ref>{{cite news |last1=Harris |first1=Ainsley |date=24 September 2021 |title=The danger of the internet turning money into a game |work=Fast Company |url=https://www.fastcompany.com/90675423/danger-internet-money-game-crypto-bubble |access-date=2 October 2021 |archive-date=9 April 2022 |archive-url=https://web.archive.org/web/20220409164358/https://www.fastcompany.com/90675423/danger-internet-money-game-crypto-bubble |url-status=live }}</ref> and one with an unstable market that is overly reliant on the inflow of new players.<ref name="Kruppa =" /> | ||
In February 2020, Sky Mavis estimated that a new player would need to spend around US$400 to meet this starting requirement.<ref name="techinasia" /> By August 2020, the cheapest Axie cost approximately US$307, although reports as of March 2022 suggest the floor price of an Axie has dipped to around US$20.<ref name=" |
In February 2020, Sky Mavis estimated that a new player would need to spend around US$400 to meet this starting requirement.<ref name="techinasia" /> By August 2020, the cheapest Axie cost approximately US$307, although reports as of March 2022 suggest the floor price of an Axie has dipped to around US$20.<ref name="philippines">{{Cite web |date=13 March 2022 |title=Axie Infinity and Yield Guild Games took the Philippines by storm but users are starting to question long-term viability |url=https://kr-asia.com/axie-infinity-and-yield-guild-games-took-the-philippines-by-storm-but-users-are-starting-to-question-long-term-viability |access-date=14 March 2022 |website=KrASIA |language=en |archive-date=23 September 2022 |archive-url=https://web.archive.org/web/20220923163028/https://kr-asia.com/axie-infinity-and-yield-guild-games-took-the-philippines-by-storm-but-users-are-starting-to-question-long-term-viability |url-status=live }}</ref> | ||
⚫ | As of June 2021, some people in the Philippines had begun to treat the game as their main source of income,<ref>{{Cite news |last=Nunley |first=Christian |date=14 May 2021 |title=People in the Philippines are earning cryptocurrency during the pandemic by playing a video game |work=CNBC |url=https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |access-date=8 October 2021 |archive-date=7 July 2021 |archive-url=https://web.archive.org/web/20210707011359/https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |url-status=live }}</ref> although earning rates from playing ''Axie Infinity'' fell below the national minimum wage by September 2021. The Philippine ] also clarified that income from playing ''Axie Infinity'' is taxable, and suggested that the ] and ] may classify its cryptocurrency as a ] or a ].<ref name="de Vera">{{cite news |last1=de Vera |first1=Ben O. |date=23 August 2021 |title=DOF: Axie Infinity players must pay income tax from trading "pets" |language=en |newspaper=Philippine Daily Inquirer |url=https://business.inquirer.net/329458/dof-axie-infinity-players-must-pay-income-tax-from-trading-pets |access-date=14 October 2021 |archive-date=8 October 2021 |archive-url=https://web.archive.org/web/20211008035249/https://business.inquirer.net/329458/dof-axie-infinity-players-must-pay-income-tax-from-trading-pets |url-status=live }}</ref> | ||
⚫ | In the Philippines, the prohibitive cost of entry led to both individuals and ] renting out assets to allow new players meet the minimum requirements.<ref name=" |
||
⚫ | Players of ''Axie Infinity'' can also purchase virtual land and other in-game assets as NFTs. The record sale of a plot of virtual land was priced at US$2.3 million, as of 25 November 2021.<ref>{{cite web |last=Shumba |first=Camomile |date=25 November 2021 |title=A plot of digital land just sold for $2.3 million on Axie Infinity, as the real-estate race heats up across the metaverse |url=https://markets.businessinsider.com/news/currencies/metaverse-crypto-digital-land-sold-axie-infinity-nft-decentraland-2021-11 |access-date=11 December 2021 |website=Business Insider |archive-date=23 September 2022 |archive-url=https://web.archive.org/web/20220923163027/https://markets.businessinsider.com/news/currencies/metaverse-crypto-digital-land-sold-axie-infinity-nft-decentraland-2021-11 |url-status=live }}</ref> Gameplay related to purchased virtual land was intended to be introduced by 2020, but this has been pushed back twice as of April 2022. The delays have prompted complaints from users coinciding with a sharp decline in the profitability of the in-game economy.<ref>{{cite news |last1=Sri |first1=Deepti |title=Axie Infinity disappoints users with latest Land update |url=https://www.techinasia.com/axie-infinity-disappoints-users-latest-land-update |access-date=17 April 2022 |work=www.techinasia.com |date=12 April 2022 |archive-date=23 September 2022 |archive-url=https://web.archive.org/web/20220923163031/https://www.techinasia.com/axie-infinity-disappoints-users-latest-land-update |url-status=live }}</ref><ref name="Gach" /> | ||
⚫ | As of June 2021, some people in the Philippines had begun to treat the game as their main source of income,<ref>{{Cite news |last=Nunley |first=Christian |date=14 May 2021 |title=People in the Philippines are earning cryptocurrency during the pandemic by playing a video game |work=CNBC |url=https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |access-date=8 October 2021}}</ref> although earning rates from playing ''Axie Infinity'' fell below the national minimum wage by September 2021. The Philippine ] also clarified that income from playing ''Axie Infinity'' is taxable, and suggested that the ] and ] may classify its cryptocurrency as a ] or a ].<ref name=" |
||
⚫ | Players of ''Axie Infinity'' can also purchase virtual land and other in-game assets as NFTs. The record sale of a plot of virtual land was priced at US$2.3 million, as of 25 November 2021.<ref>{{cite web |last=Shumba |first=Camomile |date=November |
||
== Development and history == | == Development and history == | ||
Development of ''Axie Infinity'' |
Development of ''Axie Infinity'' started in 2017, led by its ] and ], Nguyen Thanh Trung, alongside Tu Doan, Aleksander Larsen, Jeffrey Zirlin, and Andy Ho.<ref>{{Cite web |date=9 December 2021 |title=Team – Axie Infinity |url=https://whitepaper.axieinfinity.com/team |url-status=live |archive-url=https://archive.today/20220610201943/https://whitepaper.axieinfinity.com/team |archive-date=10 June 2022 |access-date=10 June 2022 |website=Axie Infinity}}</ref><ref name="Brustein">{{Cite web |last=Brustein |first=Joshua |date=10 June 2022 |title=A Billion-Dollar Crypto Gaming Startup Promised Riches and Delivered Disaster |url=https://www.bloomberg.com/news/features/2022-06-10/axie-infinity-axs-crypto-game-promised-nft-riches-gave-ruin |url-status=live |archive-url=https://archive.today/20220610135130/https://www.bloomberg.com/news/features/2022-06-10/axie-infinity-axs-crypto-game-promised-nft-riches-gave-ruin |archive-date=10 June 2022 |access-date=10 June 2022 |website=Bloomberg}}</ref> Nguyen had previously spent money on the game '']'' before he began work on his own blockchain-based game, combining elements of ''CryptoKitties'' with gameplay from the '']'' series or '']''.<ref name="Brustein" /><ref>{{Cite web |date=20 February 2020 |title=This Vietnamese developer is behind one of the world's most popular blockchain games: Profiles in Tech |url=https://kr-asia.com/this-vietnamese-developer-is-behind-one-of-the-worlds-most-popular-blockchain-games-profiles-in-tech |access-date=30 March 2022 |website=KrASIA |language=en |archive-date=20 May 2022 |archive-url=https://web.archive.org/web/20220520084610/https://kr-asia.com/this-vietnamese-developer-is-behind-one-of-the-worlds-most-popular-blockchain-games-profiles-in-tech |url-status=live }}</ref> | ||
In October 2018, the development team released ''Axie Infinity's'' first battle system. Development of the real-time card battle system and application commenced in March 2019, and an alpha was released in December 2019.<ref |
In October 2018, the development team released ''Axie Infinity's'' first battle system. Development of the real-time card battle system and application commenced in March 2019, and an alpha was released in December 2019.<ref>{{Cite web |title=Roadmap and completed milestones – Axie Infinity |url=https://whitepaper.axieinfinity.com/roadmap |access-date=14 March 2022 |website=Axie Infinity |archive-date=16 March 2022 |archive-url=https://web.archive.org/web/20220316104206/https://whitepaper.axieinfinity.com/roadmap |url-status=live }}</ref> | ||
Sky Mavis launched Ronin wallet in February 2021, which in addition to speeding up transactions and eliminating expensive gas fees for gamers offers the opportunity to play Axie Infinity or any other dApp that run on the Ronin sidechain.<ref>{{Cite web |date= |
Sky Mavis launched Ronin wallet in February 2021, which in addition to speeding up transactions and eliminating expensive ] for gamers offers the opportunity to play ''Axie Infinity'' or any other dApp that run on the Ronin sidechain.<ref>{{Cite web |date=13 September 2021 |title=Ronin Wallet Your Digital Passport – What is it and How Does it Work |url=https://cryptogames3d.com/ronin-wallet/ |access-date=20 June 2022 |website=cryptogames3d |language=en |archive-date=4 June 2022 |archive-url=https://web.archive.org/web/20220604022442/https://cryptogames3d.com/ronin-wallet/ |url-status=live }}</ref> According to data published on ], in 2022 around 40% of ''Axie Infinity'' players were from the Philippines.<ref>{{Cite web |last=Nguyen |first=Minh-Ngoc |date=14 June 2022 |title=Share of Axie Infinity players, by major country of origin in 2022 |url=https://www.statista.com/statistics/1314090/axie-infinity-players-by-country |access-date=2 November 2023 |website=Statista |archive-date=3 November 2023 |archive-url=https://web.archive.org/web/20231103082542/https://www.statista.com/statistics/1314090/axie-infinity-players-by-country/ |url-status=live }}</ref>{{better source needed|date=November 2023|reason=Statista aggregates statistics from other sources, only some of which are reliable. If these statistics are accurate, cite the original source.}} | ||
While the project had generated {{currency|21|USD}} million in the first two to three years since its inception, it raised $485 million between July and August 2021 alone.<ref>{{cite news |last1=Servando |first1=Kristine |last2=Saysonk |first2=Ian |date=2021 |
While the project had generated {{currency|21|USD}} million in the first two to three years since its inception, it raised $485 million between July and August 2021 alone.<ref name="Servando">{{cite news |last1=Servando |first1=Kristine |last2=Saysonk |first2=Ian |date=25 August 2021 |title=The jobless turn to crypto video game for financial relief |url=https://fortune.com/2021/08/25/crypto-video-game-axie-infinity-crypto-traders-unemployed/ |work=Fortune |access-date=4 April 2023}}</ref> | ||
The value of the game's associated token, Smooth Love Potion (SLP) (formerly known as Small Love Potion by the community), ] in February 2022 amid a wider ], losing over 99% of its peak value. Sky Mavis attempted to stabilize the price by introducing new features to the game, but these attempts were ineffective. The low exchange value of SLP has caused a massive exodus of players, leaving guild leaders without their cheap third-world labor force to grind on their behalf.<ref name=" |
The value of the game's associated token, Smooth Love Potion (SLP) (formerly known as Small Love Potion by the community), ] in February 2022 amid a wider ], losing over 99% of its peak value. Sky Mavis attempted to stabilize the price by introducing new features to the game, but these attempts were ineffective. The low exchange value of SLP has caused a massive exodus of players, leaving guild leaders without their cheap third-world labor force to grind on their behalf.<ref name="Ongweso Jr.">{{Cite web |last=Ongweso Jr. |first=Edward |date=4 April 2022 |title=The Metaverse Has Bosses Too. Meet the 'Managers' of Axie Infinity |url=https://www.vice.com/en/article/88g3ag/the-metaverse-has-bosses-too-meet-the-managers-of-axie-infinity |access-date=6 June 2022 |website=Vice Motherboard |archive-date=10 July 2022 |archive-url=https://web.archive.org/web/20220710180649/https://www.vice.com/en/article/88g3ag/the-metaverse-has-bosses-too-meet-the-managers-of-axie-infinity |url-status=live }}</ref> Sky Mavis removed references to "play-to-earn" on its websites and marketing as its tokens plummeted in value.<ref name="Brustein" /> | ||
{{Anchor|Hack}}On 23 March 2022, hackers compromised the Ronin Network, stealing approximately US$620 million in ] and ].<ref name=" |
{{Anchor|Hack}}On 23 March 2022, hackers compromised the Ronin Network, stealing approximately US$620 million in ] and ].<ref name="Sigalos">{{Cite web |last=Sigalos |first=MacKenzie |date=29 March 2022 |title=Crypto hackers steal over $615 million from network that runs popular game Axie Infinity |url=https://www.cnbc.com/2022/03/29/hackers-steal-over-615-million-from-network-running-axie-infinity.html |access-date=30 March 2022 |website=CNBC |language=en |archive-date=28 June 2022 |archive-url=https://web.archive.org/web/20220628214759/https://www.cnbc.com/2022/03/29/hackers-steal-over-615-million-from-network-running-axie-infinity.html |url-status=live }}</ref><ref name="Takahashi hackers">{{Cite web |last=Takahashi |first=Dean |date=29 March 2022 |title=Hackers steal $620M in Ethereum and dollars from Axie Infinity maker Sky Mavis' Ronin network |url=https://venturebeat.com/2022/03/29/hackers-steal-620m-in-ethereum-and-dollars-in-axie-infinity-maker-sky-mavis-ronin-network/ |access-date=30 March 2022 |website=VentureBeat |language=en-US |archive-date=16 June 2022 |archive-url=https://web.archive.org/web/20220616213912/https://venturebeat.com/2022/03/29/hackers-steal-620m-in-ethereum-and-dollars-in-axie-infinity-maker-sky-mavis-ronin-network/ |url-status=live }}</ref><ref name="Hollerith">{{Cite web |last=Hollerith |first=David |date=30 March 2022 |title=Hackers steal $615 million in crypto from Axie Infinity's Ronin Network |url=https://finance.yahoo.com/news/hackers-steal-615-million-in-crypto-194522160.html |access-date=30 March 2022 |website=Yahoo Finance |language=en-US |archive-date=7 July 2022 |archive-url=https://web.archive.org/web/20220707123735/https://finance.yahoo.com/news/hackers-steal-615-million-in-crypto-194522160.html |url-status=live }}</ref> A total of 173,600 Ether and 25.5 million USDC tokens were stolen in two transactions.<ref name="Kharif" /> It took the company six days to notice the hack.<ref name="Kharif" /> {{As of|May 2023}}, the hack is the largest breach in the cryptocurrency sector by dollar value.<ref>{{Cite web |last=Tsihitas |first=Theo |date= 28 June 2019|title=Worldwide cryptocurrency heists tracker (updated daily) |url=https://www.comparitech.com/crypto/biggest-cryptocurrency-heists/ |access-date=10 May 2023 |website=Comparitech.com |publisher=Comparitech Limited}}</ref> It further damaged the value of SLP.<ref name="Ongweso Jr." /> | ||
On 8 April 2022, Sky Mavis said it expected it would be able to recover some of the funds, but it would take several years.<ref>{{cite news |last1=Servando |first1=Kristine |title=Axie Owner Says Recovering Stolen Crypto Could Take Two Years |url=https://www.bloomberg.com/news/articles/2022-04-08/axie-owner-says-recovering-stolen-crypto-could-take-two-years |access-date=17 April 2022 |work=Bloomberg.com |date=8 April 2022 |language=en}}</ref> The company raised additional venture capital and reimbursed all users affected in the hack.<ref>{{Cite news |last=Kharif |first=Olga |date=2022 |
On 8 April 2022, Sky Mavis said it expected it would be able to recover some of the funds, but it would take several years.<ref>{{cite news |last1=Servando |first1=Kristine |title=Axie Owner Says Recovering Stolen Crypto Could Take Two Years |url=https://www.bloomberg.com/news/articles/2022-04-08/axie-owner-says-recovering-stolen-crypto-could-take-two-years |access-date=17 April 2022 |work=Bloomberg.com |date=8 April 2022 |language=en |archive-date=13 May 2022 |archive-url=https://web.archive.org/web/20220513113857/https://www.bloomberg.com/news/articles/2022-04-08/axie-owner-says-recovering-stolen-crypto-could-take-two-years |url-status=live }}</ref> The company raised additional venture capital and reimbursed all users affected in the hack.<ref>{{Cite news |last=Kharif |first=Olga |date=23 June 2022 |title=Axie-Infinity Developer to Reimburse Hack Victims, Restart Ronin |work=Bloomberg News |url=https://www.bloomberg.com/news/articles/2022-06-23/axie-infinity-developer-to-reimburse-hack-victims-restart-ronin |access-date=24 September 2022 |archive-date=6 December 2022 |archive-url=https://web.archive.org/web/20221206052254/https://www.bloomberg.com/news/articles/2022-06-23/axie-infinity-developer-to-reimburse-hack-victims-restart-ronin |url-status=live }}</ref> On 14 April 2022, the ] issued a statement that the ] and APT38, which are ]n state-sponsored hacker groups, were responsible for the theft.<ref>{{Cite news |date=15 April 2022 |title=North Korean hackers target gamers in $615m crypto heist – US |language=en-GB |work=BBC News |url=https://www.bbc.com/news/world-asia-61036733 |access-date=15 April 2022 |archive-date=17 July 2022 |archive-url=https://web.archive.org/web/20220717114959/https://www.bbc.com/news/world-asia-61036733 |url-status=live }}</ref><ref name="Novak">{{cite news |last1=Novak |first1=Matt |title=FBI Says North Korea Behind Biggest Crypto Theft in History Against Axie Infinity |url=https://gizmodo.com/fbi-says-north-korea-behind-biggest-crypto-theft-in-his-1848797691 |access-date=17 April 2022 |work=Gizmodo |date=15 April 2022 |language=en-us |archive-date=11 July 2022 |archive-url=https://web.archive.org/web/20220711183419/https://gizmodo.com/fbi-says-north-korea-behind-biggest-crypto-theft-in-his-1848797691 |url-status=live }}</ref> Accordingly, the US Treasury has ] the cryptocurrency address. Some of the cryptocurrency has been laundered through a ] known as "]".<ref name="Novak" /><ref name="Gach">{{cite news |last1=Gach |first1=Ethan |title=Crypto Gaming 'Landlords' Upset They Can't Keep Exploiting All The Players Quitting |url=https://kotaku.com/axie-infinity-nft-crypto-hack-landlord-scholar-pokemon-1848800557 |access-date=17 April 2022 |work=Kotaku |date=16 April 2022 |language=en-us |archive-date=13 July 2022 |archive-url=https://web.archive.org/web/20220713162638/https://kotaku.com/axie-infinity-nft-crypto-hack-landlord-scholar-pokemon-1848800557 |url-status=live }}</ref> | ||
According to an April 2023 report from '']'', the price of ''Axie Infinity's'' cryptocurrency token had fallen by 99% from its all-time-high in February 2022, coinciding with the ]. This crash led to decline of average daily players from a high of 2.7 million to approximately 250,000.<ref>{{cite news |last1=Ramos |first1=Mariejo |title=FEATURE-Stung by losses, Filipino players ditch Axie Infinity crypto game |url=https://www.reuters.com/article/philippines-tech-cryptocurrency-idUSL8N36F0A6 |access-date=17 May 2023 |work=Reuters |date=26 April 2023 |language=en}}</ref> | According to an April 2023 report from '']'', the price of ''Axie Infinity's'' cryptocurrency token had fallen by 99% from its all-time-high in February 2022, coinciding with the ]. This crash led to decline of average daily players from a high of 2.7 million to approximately 250,000.<ref>{{cite news |last1=Ramos |first1=Mariejo |title=FEATURE-Stung by losses, Filipino players ditch Axie Infinity crypto game |url=https://www.reuters.com/article/philippines-tech-cryptocurrency-idUSL8N36F0A6 |access-date=17 May 2023 |work=Reuters |date=26 April 2023 |language=en}}</ref> | ||
== |
== As a source of income in the Philippines == | ||
Starting around August 2020, during the ], ''Axie Infinity'' was becoming a source of income in the country.<ref>{{cite news |last=Nunley |first=Christian |date=27 June 2021 |title=People in the Philippines are earning cryptocurrency during the pandemic by playing a video game |url=https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |work=CNBC |access-date=3 April 2023 |archive-date=7 July 2021 |archive-url=https://web.archive.org/web/20210707011359/https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |url-status=live }}</ref> The cryptocurrency's volatility strongly affected the game's viability as a source of income. By July 2021, during a high-point in the cost of the game's cryptocurrency, some full-time users of the app in the Philippines were making significantly more than the national monthly average, but by April 3, 2022, the price of the cryptocurrency had dropped by 94%.<ref>{{cite journal |last1=Kshetri |first1=Nir |date=2022 |title=Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse |journal=IT Professional |volume=24 |issue=3 |pages=6 |doi=10.1109/MITP.2022.3178509|doi-access=free }}</ref> | |||
⚫ | The game's popularity in the country stemmed from the economic hardship caused by the pandemic, during which many residents lost their original source of income.<ref>{{cite journal |last1=Francisco |first1=Ryan D. |last2=Rodelas |first2=Nelson C. |last3=Ubaldo |first3=John Edison T. |date=2022 |title=The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games |journal=International Journal of Computing Sciences Research |volume=6 |pages=1007 |doi=10.25147/ijcsr.2017.001.1.89|doi-access=free |arxiv=2202.07467 }}</ref> The main motivation behind playing the game was primarily to receive approximately the same amount of income within a few hours a day as with full-time employment.<ref>{{cite journal |last1=Francisco |first1=Ryan D. |last2=Rodelas |first2=Nelson C. |last3=Ubaldo |first3=John Edison T. |date=2022 |title=The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games |journal=International Journal of Computing Sciences Research |volume=6 |pages=1014 |doi=10.25147/ijcsr.2017.001.1.89|doi-access=free |arxiv=2202.07467 }}</ref><ref name="Delic" /> | ||
Play-to-Earn games like Axie Infinity have at times been considered a viable source of income in low-income countries such as the Philippines.<ref>{{cite news |last=Nunley |first=Christian |date=2021-06-27 |title=People in the Philippines are earning cryptocurrency during the pandemic by playing a video game |url=https://www.cnbc.com/2021/05/14/people-in-philippines-earn-cryptocurrency-playing-nft-video-game-axie-infinity.html |work=CNBC |access-date=2023-04-03}} | |||
</ref> The ], ], ], and Argentina are among the countries from which the majority of players come<ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |last2= |first2= |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=391 |doi=10.6084/m9.figshare.18856454.v1}} | |||
</ref> and where the income generated by the game has been higher than the average income of the country, with the volatility of the tokens earned being a fundamental problem in the appropriation of Axie Infinity as an alternative source of income.<ref>{{cite journal |last1=Kshetri |first1=Nir |last2= |first2= |date=2022 |title=Policy, Ethical, Social, and Environmental Considerations of Web3 and the Metaverse |journal=IT Professional |volume=24 |issue=3 |pages=6 |doi=10.1109/MITP.2022.3178509|url=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9811499}} | |||
</ref> | |||
⚫ | In the Philippines, the prohibitive cost of entry led to both individuals and ] renting out assets to allow new players to meet the minimum requirements.<ref name="philippines" /> These new players, known as "scholars", are often required to meet a quota of in-game earning to continue using the rented assets, and must pay the owners a commission. These commissions vary greatly but can be as high as 75%.<ref name="hack">{{Cite web |url=https://www.theverge.com/2022/4/8/23015468/axie-infinity-blockchain-nft-play-to-earn-game-economics-hack |title=Axie Infinity's financial mess started long before its $600 million hack |website=TheVerge.com |date=8 April 2022 |language=en |access-date=22 September 2022 |archive-date=22 September 2022 |archive-url=https://web.archive.org/web/20220922181429/https://www.theverge.com/2022/4/8/23015468/axie-infinity-blockchain-nft-play-to-earn-game-economics-hack |url-status=live }}</ref><ref>{{Cite web |url=https://www.vice.com/en/article/88g3ag/the-metaverse-has-bosses-too-meet-the-managers-of-axie-infinity |title=The Metaverse Has Bosses Too. Meet the 'Managers' of Axie Infinity |website=Vice.com |date=4 April 2022 |language=en |access-date=6 June 2022 |archive-date=10 July 2022 |archive-url=https://web.archive.org/web/20220710180649/https://www.vice.com/en/article/88g3ag/the-metaverse-has-bosses-too-meet-the-managers-of-axie-infinity |url-status=live }}</ref> The resulting dependency of lower-income individuals has been described as potentially exploitative, lacking in safeguards, and has often been compared to ].<ref name="Delic" /> | ||
The game's popularity in the Philippines stemmed from the economic hardship caused by the pandemic, during which many residents lost their original source of income.<ref>{{cite journal |last1=Francisco |first1=Ryan D. |last2=Rodelas |first2=Nelson C. |last3=Ubaldo |first3=John Edison T. |date=2022 |title=The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games |journal=International Journal of Computing Sciences Research |volume=6 |pages=1007 |doi=10.25147/ijcsr.2017.001.1.89}} | |||
</ref><ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=394 |doi=10.6084/m9.figshare.18856454.v1}} | |||
⚫ | </ref> The main motivation behind playing the game was primarily to receive approximately the same amount of income within a few hours a day as with full-time employment.<ref>{{cite journal |last1=Francisco |first1=Ryan D. |last2=Rodelas |first2=Nelson C. |last3=Ubaldo |first3=John Edison T. |date=2022 |title=The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games |journal=International Journal of Computing Sciences Research |volume=6 |pages=1014 |doi=10.25147/ijcsr.2017.001.1.89}} | ||
</ref><ref>{{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |quote=Individuals residing in third-world countries appear to benefit most from the PTE structure, with the potential to attract incomes far greater than the national average wage|doi=10.1007/s11469-022-00894-y}} | |||
</ref> | |||
⚫ | The Philippine ] clarified that income from playing ''Axie Infinity'' is taxable, and suggested that the ] and ] may classify its cryptocurrency as a ] or a ].<ref name="de Vera" /> | ||
In the Philippines, the prohibitive cost of entry led to both individuals and ] renting out assets to allow new players meet the minimum requirements.<ref name=":1" /> These new players, known as "scholars", are often required to meet a quota of in-game earning to continue using the rented assets, and must pay the owners a commission. These commissions vary greatly but can be as high as 75%.<ref name="theverge.com"/><ref>{{Cite web |url=https://www.vice.com/en/article/88g3ag/the-metaverse-has-bosses-too-meet-the-managers-of-axie-infinity |title=The Metaverse Has Bosses Too. Meet the 'Managers' of Axie Infinity |website=Vice.com |language=en}} | |||
</ref> The resulting dependency of lower-income individuals has often been compared to ].<ref>{{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |quote=Similar to the rental system evident in Cryptokitties, scholarship programs involve wealthy players known as ‘managers’ lending their Axies to ‘scholars’. This allows gamers, particularly those of a poorer demographic, the opportunity to play for free. In return, the managers obtain a portion of the scholar’s gaming income by devoting their capital (their NFT or Axie) to obtain a return on the labour of others. Such schemes theoretically offer opportunities for those who may not have the funds to pay for the entry cost into the game. However, a potential risk of these schemes is that they might lead to a form of exploitation in which people from less-advantaged countries provide a cheap form of labour and many hours of effort to benefit those with the wealth to afford the NFTs. (...) Similar concerns have been raised about the so-called practice of ‘gold farming’ in which young people have been observed playing games in factory like conditions to earn in-game rewards which are sold for profit by the management of the operation (...) Respondents that resided in third-world countries or had poor gaming knowledge were identified as most at risk of unfair scholarship splits |doi=10.1007/s11469-022-00894-y}} | |||
</ref> | |||
== Limitations and associated risks == | |||
⚫ | The Philippine ] clarified that income from playing ''Axie Infinity'' is taxable, and suggested that the ] and ] may classify its cryptocurrency as a ] or a ].<ref name=" |
||
⚫ | Academics and journalists have pointed out risks associated with playing the game as well as limitations of it, focusing primarily on the game's high financial barrier to entry, questions about the project's long-term durability, including accusations of a ] or ], as well as possible negative effects of the game on the players' mental health. | ||
</ref> | |||
=== High barrier to entry limiting availability === | |||
== Risks and limitations associated with Axie Infinity == | |||
In order to play ''Axie Infinity'' one needs to purchase at least three Axies in the form of NFTs for the price of several hundred dollars at the peak of the project. Access to the game may, depending on the market situation, be tied to a significantly higher price than traditional video games, the price of which is usually limited to less than {{currency|100|USD}}.<ref name="Servando" /> According to Delic and Delfabbro (2022) in the ''International Journal of Mental Health and Addiction'', the ] of such games prioritizes a player's financial capacities over their actual skill, thus increasingly excluding individuals of lesser means from playing the game:<ref name="Delic" /> | |||
⚫ | |||
=== Limited availability of the game to the general public due to high financial barriers of entry === | |||
In order to play Axie Infinity one needs to purchase at least three Axies in the form of NFTs for the price of several hundred Dollars at the peak of the project. As a result, depending on the market situation, Thus the possibility of playing the game may, depending on the market situation, be tied to a significantly higher price than traditional video games, the price of which is usually limited to less than {{currency|100|USD}}. Despite the creation of the so called ''scholarship''-system this circumstance alone could – as has been put in an article published by Culannay et al. – deter potential players who are not versed with regard to blockchainbased technologies.<ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |last2= |first2= |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=396 |doi=10.6084/m9.figshare.18856454.v1}}</ref><ref>{{cite news |last1=Servando |first1=Kristine |last2=Saysonk |first2=Ian |date=2021-08-25 |title=The jobless turn to crypto video game for financial relief |url=https://fortune.com/2021/08/25/crypto-video-game-axie-infinity-crypto-traders-unemployed/ |work=Bloomberg |access-date=2023-02-27 |quote=But the Axie frenzy has also bred criticism that the platform is propped up by new money drawn to a get-rich-quick premise. Vanessa Cao, founder of venture-capital firm BTX Capital, said the Axie model is “fundamentally unhealthy and unsustainable.” “Players need to spend hundreds of dollars upfront just to play,” she said. “It’s a wrongful concept. You can’t ask people to pay before even having any idea what the game is about.”}} | |||
</ref> At the same time, Delic and Delfabbro point out that the monetization of such games prioritizes a player's financial capacities over their actual skill, thus increasingly excluding individuals of lesser means from playing the game or in the least putting them at a disadvantage:<ref>{{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |quote=The first important issue is whether requiring players to buy NFTs contributes to concerns regarding the increasing monetization of gaming. As these authors point out, when players can pay money to improve their in-game performance, skilled play may no longer be the sole determinant of player success. It also means that income and affordability could potentially advantage wealthier players and make the game less accessible to lower income groups.}} | |||
</ref> | |||
{{Blockquote | {{Blockquote | ||
Line 82: | Line 65: | ||
| author =Amelia Delic and Paul Delfabbro | | author =Amelia Delic and Paul Delfabbro | ||
| title =Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity | | title =Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity | ||
| source =<ref name="Delic" /> | |||
}} | }} | ||
The earlier an individual invests in and starts to play the game to more of an advantage that person has over those who have started at a later date, since the chances of high winnings become smaller the later one enters the game.<ref name="Delfabbro">{{cite journal |last1=Delfabbro |first1=Paul |last2=Delic |first2=Amelia |last3=King |first3=Daniel L. |date=26 September 2022 |title=Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming |journal=] |publisher=] |volume=11 |issue=3 |pages=722 f |doi=10.1556/2006.2022.00066|doi-access=free |pmc=9872537 }}</ref> | |||
</ref> In addition to that, the earlier an individual invests in and starts to play the game to more of an advantage that person has over those who have started at a later date, since the chances of high winnings become smaller the later one enters the game.<ref name="king722">{{cite journal |last1=Delfabbro |first1=Paul |last2=Delic |first2=Amelia |last3=King |first3=Daniel L. |date=2022-09-26 |title=Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming |journal=Journal of Behavioral Addictions |volume=11 |pages=722 f. |doi=10.1556/2006.2022.00066}} | |||
</ref> | |||
=== |
=== Sustainability of the project === | ||
Researchers have questioned the game's longevity,<ref name="Delfabbro" /> as there have been repeated accusations that ''Axie Infinity'' is a ] or ]. Per this accusation, ''Axie Infinity'' lacks long-term economic durability since it has to rely on players continuing to invest in the game. The in-game economy depends on the existing number of actively involved players:<ref name="Delfabbro" /> | |||
One potential problem with the game that has been raised repeatedly in research is the fact that its popularity may be of limited duration.<ref name="king722"/> According to the critics, this would be due to the fact that video games usually have a limited lifespan until they are eclipsed by newer and possibly better games.<ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |last2= |first2= |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=398 |doi=10.6084/m9.figshare.18856454.v1}} | |||
</ref> | |||
With regard to the longevity of the project, there have also been repeated accusations of a Ponzi- oder pyramid-scheme in the past. Axie Infinity lacks long-term economic durability according to some of its critics due to the fact that it has to rely on players continuing to invest in the game. The in-game economy would largely depend on the existing number of actively involved players:<ref>{{cite journal |last1=Delfabbro |first1=Paul |last2=Delic |first2=Amelia |last3=King |first3=Daniel L. |date=2022-09-26 |title=Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming |journal=Journal of Behavioral Addictions |volume=11 |pages=722 |doi=10.1556/2006.2022.00066}} | |||
</ref> | |||
{{Blockquote | {{Blockquote | ||
| text =Like the majority of P2E models, |
| text =Like the majority of P2E models, relies on players financial input/output to regulate the value of the in-game currency. In other words, the games {{sic}} economy is influenced by the number of players investing into (...) | ||
| author =Paul Delfabbro et al. | | author =Paul Delfabbro et al. | ||
| title =Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming | | title =Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming | ||
| source =<ref name="Delfabbro" /> | |||
}} | }} | ||
''Axie Infinity's'' basic economic design has been described as a ] since the game creates a ] where they have to invest more and more to make a profit.<ref name="Mannweiler">{{cite web|access-date=27 February 2023|first1=Antonia|last1=Mannweiler|date=28 January 2022|language=de|title=NFT-Game Axie Infinity: Spiel des Lebens|url=https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html|work=]|archive-date=27 February 2023|archive-url=https://web.archive.org/web/20230227160138/https://www.faz.net/aktuell/finanzen/nft-game-axie-infinity-spiel-des-lebens-17763322.html|url-status=live}}</ref> ] of the ] has referred to the concept as ], maintaining that players are only willing to spend money and time playing the game because of their hope that the prices will increase and speaking of a ''pay-to-earn'' rather than ''play-to-earn'' game.<ref name="Mannweiler" /> Bernd Richter of ] considers the game a pyramid scheme.<ref name="Mannweiler" /> | |||
</ref> ] of the ] has referred to the concept as ], maintaining that players are only willing to spend money and time playing the game because of their hope that the prices will increase and speaking of a ''pay-to-earn'' rather than ''play-to-earn'' game.<ref name="MannweilerFAZ"/> Bernd Richter of the ] considers the game to rather be a pyramid scheme.<ref name="MannweilerFAZ"/> The game has also often been described as a kind of Ponzi-scheme.<ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |last2= |first2= |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=397 |doi=10.6084/m9.figshare.18856454.v1}} | |||
</ref> | |||
=== Potential psychological |
=== Potential negative psychological effects === | ||
⚫ | Games like ''Axie Infinity'' are often associated with psychological problems on the part of their players.<ref name="Delic" /> In this context the main point of argument is the suspicion that players might play the game primarily for monetary reasons rather than for the purpose of entertainment: The ] motivation to play outweighs the pure entertainment factor.<ref>{{cite journal |last1=Delfabbro |first1=Paul |last2=Delic |first2=Amelia |last3=King |first3=Daniel L. |date=26 September 2022 |title=Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming |journal=Journal of Behavioral Addictions |volume=11 |issue=3 |pages=722 f |doi=10.1556/2006.2022.00066 |pmid=36083777 |pmc=9872537 |quote=A potential psychological risk associated with highly monetized games is that the motivation for gaming may switch from intrinsic enjoyment or challenge, to a predominant focus on the monetary outcome of the activity (...) The effects of high extrinsic motivation within a video-gaming context are well documented, and associated with greater problem gaming (...) poorer self-control and maladaptive gaming behaviors (...). Emerging research indicates these effects may be intensified within a P2E setting (...) Grinding may therefore increase the frequency and duration of play and create greater risk of harm associated with excessive gaming.|doi-access=free }} Cf. {{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players' Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |doi=10.1007/s11469-022-00894-y |s2cid=251323282 |quote=Money and the financial component of AI was a frequent topic of discussion. The first subtheme “Incentive” indicated gaming behaviour was highly reward-driven and extrinsically motivated. Therefore, whilst players did find some enjoyment from AI, this was secondary to the financial incentive. (...) Despite the current popularity of AI (...) players frequently reported a dislike for gameplay and that they were largely playing for extrinsic rewards.|doi-access=free }}</ref> According to critics,{{npov-inline|date=November 2023}} this leads to a ] where players primarily play the game due to the fact that they have already invested a lot of money and time into it.<ref name="Delic" /> Furthermore, the combination of ] and a video game is said to potentially worsen the condition of gambling addicts involved in the game.<ref name="Delic" /> | ||
Games like Axie Infinity are often associated with psychological problems on the part of their players.<ref>{{cite journal |last1=De Jesus |first1=Shealtielle Blaise Dimapilis |last2= |first2= |display-authors=et al. |date=2022 |title=A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic |journal=International Journal of Psychology and Counseling |volume=12 |issue=1 |pages=392 |doi=10.6084/m9.figshare.18856454.v1}} Cf. {{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |pages=Theme 4 — Mental Health and Wellbeing Outcomes}} | |||
⚫ | < |
||
</ref> According to critics, this leads to a ] where players primarily play the game due to the fact that they have already invested a lot of money and time into it.<ref>{{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |quote=These kinds of purchases have been associated with sunk cost effects, where players feel obliged to continue gameplay due to prior investment of time or money}} | |||
</ref> Furthermore, the combination of ] and videogame is said to potentially worsen the condition of gambling addicts involved in the game.<ref>{{cite journal |last1=Delic |first1=Amelia J. |last2=Delfabbro |first2=Paul H. |date=2022 |title=Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity |journal=International Journal of Mental Health and Addiction |quote=The second issue (harm) relates to whether these games and strongly monetized structures may be more appealing to higher risk gamblers, who are already experiencing issues relating to internet gaming disorder}} | |||
</ref> | |||
==See also== | ==See also== | ||
Line 121: | Line 92: | ||
== References == | == References == | ||
{{ |
{{reflist}} | ||
==Further reading== | ==Further reading== | ||
*{{cite magazine |last1=D'Anastasio |first1=Cecilia |last2=Volpicelli |first2=Gian M. |title=The Escapist Fantasy of NFT Games Is Capitalism |url=https://www.wired.com/story/escapist-fantasy-of-nft-games-is-capitalism/ |access-date=2 December 2021 |magazine=Wired |date=30 November 2021}} | *{{cite magazine |last1=D'Anastasio |first1=Cecilia |last2=Volpicelli |first2=Gian M. |title=The Escapist Fantasy of NFT Games Is Capitalism |url=https://www.wired.com/story/escapist-fantasy-of-nft-games-is-capitalism/ |access-date=2 December 2021 |magazine=Wired |date=30 November 2021}} | ||
{{Cryptocurrencies}} | |||
] | ] |
Latest revision as of 19:37, 18 December 2024
2018 non-fungible token online game2018 video game
Axie Infinity | |
---|---|
Developer(s) | Sky Mavis |
Engine | |
Platform(s) | Windows Android macOS iOS |
Release | March 2018 |
Genre(s) | NFT Online game Strategy game |
Mode(s) | Single player, PvP |
Axie Infinity is a blockchain game developed by Vietnamese studio Sky Mavis, known for its in-game economy which uses Ethereum-based cryptocurrencies. It has been called 'a pyramid scheme that relies on cheap labor from countries like the Philippines to fuel its growth.'
Players collect and mint non-fungible tokens (NFTs) which represent axolotl-inspired digital pets known as Axies. These creatures can be bred and battled with each other within the game. Sky Mavis charges a 4.25% fee to players when they trade Axies on its marketplace.
Axie Infinity is built on the Ronin Network, an Ethereum-linked sidechain developed by Sky Mavis. The game's official cryptocurrency is "Axie Infinity Shards/Token" or AXS for short. The game's secondary token, SLP, crashed in February 2022 amid a wider NFT and cryptocurrency crash, losing over 99% of its peak value. In March 2022, hackers compromised the Ronin Network, stealing approximately US$620 million worth of cryptocurrency from the project. The hackers were linked to Lazarus Group, funded by North Korea.
Gameplay
According to the company's website, Axie Infinity is a competitive game with an "idle battle" system derived from games like Final Fantasy Tactics and Idle Heroes. The game's setting is filled with creatures called Axies that players can collect as pets. Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. The game has an in-game economy where players can buy, sell, and trade resources they earn in the game.
Sky Mavis marketed the game with a play-to-earn model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can earn an Ethereum-based in-game cryptocurrency by playing. Axie Infinity allows users to cash-out their tokens every fourteen days. This model has been described as a form of gambling, and one with an unstable market that is overly reliant on the inflow of new players.
In February 2020, Sky Mavis estimated that a new player would need to spend around US$400 to meet this starting requirement. By August 2020, the cheapest Axie cost approximately US$307, although reports as of March 2022 suggest the floor price of an Axie has dipped to around US$20.
As of June 2021, some people in the Philippines had begun to treat the game as their main source of income, although earning rates from playing Axie Infinity fell below the national minimum wage by September 2021. The Philippine Department of Finance also clarified that income from playing Axie Infinity is taxable, and suggested that the SEC and BSP may classify its cryptocurrency as a currency or a security.
Players of Axie Infinity can also purchase virtual land and other in-game assets as NFTs. The record sale of a plot of virtual land was priced at US$2.3 million, as of 25 November 2021. Gameplay related to purchased virtual land was intended to be introduced by 2020, but this has been pushed back twice as of April 2022. The delays have prompted complaints from users coinciding with a sharp decline in the profitability of the in-game economy.
Development and history
Development of Axie Infinity started in 2017, led by its co-founder and CEO, Nguyen Thanh Trung, alongside Tu Doan, Aleksander Larsen, Jeffrey Zirlin, and Andy Ho. Nguyen had previously spent money on the game CryptoKitties before he began work on his own blockchain-based game, combining elements of CryptoKitties with gameplay from the Pokémon series or Neopets.
In October 2018, the development team released Axie Infinity's first battle system. Development of the real-time card battle system and application commenced in March 2019, and an alpha was released in December 2019.
Sky Mavis launched Ronin wallet in February 2021, which in addition to speeding up transactions and eliminating expensive gas fees for gamers offers the opportunity to play Axie Infinity or any other dApp that run on the Ronin sidechain. According to data published on Statista, in 2022 around 40% of Axie Infinity players were from the Philippines.
While the project had generated US$21 million in the first two to three years since its inception, it raised $485 million between July and August 2021 alone.
The value of the game's associated token, Smooth Love Potion (SLP) (formerly known as Small Love Potion by the community), crashed in February 2022 amid a wider NFT and cryptocurrency crash, losing over 99% of its peak value. Sky Mavis attempted to stabilize the price by introducing new features to the game, but these attempts were ineffective. The low exchange value of SLP has caused a massive exodus of players, leaving guild leaders without their cheap third-world labor force to grind on their behalf. Sky Mavis removed references to "play-to-earn" on its websites and marketing as its tokens plummeted in value.
On 23 March 2022, hackers compromised the Ronin Network, stealing approximately US$620 million in Ether and USDC. A total of 173,600 Ether and 25.5 million USDC tokens were stolen in two transactions. It took the company six days to notice the hack. As of May 2023, the hack is the largest breach in the cryptocurrency sector by dollar value. It further damaged the value of SLP. On 8 April 2022, Sky Mavis said it expected it would be able to recover some of the funds, but it would take several years. The company raised additional venture capital and reimbursed all users affected in the hack. On 14 April 2022, the FBI issued a statement that the Lazarus Group and APT38, which are North Korean state-sponsored hacker groups, were responsible for the theft. Accordingly, the US Treasury has sanctioned the cryptocurrency address. Some of the cryptocurrency has been laundered through a cryptocurrency tumbler known as "Tornado Cash".
According to an April 2023 report from Reuters, the price of Axie Infinity's cryptocurrency token had fallen by 99% from its all-time-high in February 2022, coinciding with the 2021–2023 cryptocurrency crash. This crash led to decline of average daily players from a high of 2.7 million to approximately 250,000.
As a source of income in the Philippines
Starting around August 2020, during the COVID-19 pandemic in the Philippines, Axie Infinity was becoming a source of income in the country. The cryptocurrency's volatility strongly affected the game's viability as a source of income. By July 2021, during a high-point in the cost of the game's cryptocurrency, some full-time users of the app in the Philippines were making significantly more than the national monthly average, but by April 3, 2022, the price of the cryptocurrency had dropped by 94%.
The game's popularity in the country stemmed from the economic hardship caused by the pandemic, during which many residents lost their original source of income. The main motivation behind playing the game was primarily to receive approximately the same amount of income within a few hours a day as with full-time employment.
In the Philippines, the prohibitive cost of entry led to both individuals and gaming guilds renting out assets to allow new players to meet the minimum requirements. These new players, known as "scholars", are often required to meet a quota of in-game earning to continue using the rented assets, and must pay the owners a commission. These commissions vary greatly but can be as high as 75%. The resulting dependency of lower-income individuals has been described as potentially exploitative, lacking in safeguards, and has often been compared to gold farming.
The Philippine Department of Finance clarified that income from playing Axie Infinity is taxable, and suggested that the SEC and BSP may classify its cryptocurrency as a currency or a security.
Limitations and associated risks
Academics and journalists have pointed out risks associated with playing the game as well as limitations of it, focusing primarily on the game's high financial barrier to entry, questions about the project's long-term durability, including accusations of a ponzi or pyramid scheme, as well as possible negative effects of the game on the players' mental health.
High barrier to entry limiting availability
In order to play Axie Infinity one needs to purchase at least three Axies in the form of NFTs for the price of several hundred dollars at the peak of the project. Access to the game may, depending on the market situation, be tied to a significantly higher price than traditional video games, the price of which is usually limited to less than US$100. According to Delic and Delfabbro (2022) in the International Journal of Mental Health and Addiction, the monetization of such games prioritizes a player's financial capacities over their actual skill, thus increasingly excluding individuals of lesser means from playing the game:
(...) when players can pay money to improve their in-game performance, skilled play may no longer be the sole determinant of player success. It also means that income and affordability could potentially advantage wealthier players and make the game less accessible to lower income groups.
— Amelia Delic and Paul Delfabbro, Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity,
The earlier an individual invests in and starts to play the game to more of an advantage that person has over those who have started at a later date, since the chances of high winnings become smaller the later one enters the game.
Sustainability of the project
Researchers have questioned the game's longevity, as there have been repeated accusations that Axie Infinity is a Ponzi or pyramid scheme. Per this accusation, Axie Infinity lacks long-term economic durability since it has to rely on players continuing to invest in the game. The in-game economy depends on the existing number of actively involved players:
Like the majority of P2E models, relies on players financial input/output to regulate the value of the in-game currency. In other words, the games [sic] economy is influenced by the number of players investing into (...)
— Paul Delfabbro et al., Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming,
Axie Infinity's basic economic design has been described as a speculative bubble since the game creates a gig economy where they have to invest more and more to make a profit. Andreas Hackethal of the Goethe Business School has referred to the concept as pump and dump, maintaining that players are only willing to spend money and time playing the game because of their hope that the prices will increase and speaking of a pay-to-earn rather than play-to-earn game. Bernd Richter of Fidelity National Information Services considers the game a pyramid scheme.
Potential negative psychological effects
Games like Axie Infinity are often associated with psychological problems on the part of their players. In this context the main point of argument is the suspicion that players might play the game primarily for monetary reasons rather than for the purpose of entertainment: The extrinsic motivation to play outweighs the pure entertainment factor. According to critics, this leads to a sunk-cost-fallacy where players primarily play the game due to the fact that they have already invested a lot of money and time into it. Furthermore, the combination of financial speculation and a video game is said to potentially worsen the condition of gambling addicts involved in the game.
See also
References
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- ^ Kruppa, Miles; Bradshaw, Tim (26 November 2021). "Crypto's hottest game is facing an economic maelstrom". Financial Times. Archived from the original on 17 July 2022. Retrieved 11 December 2021.
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- ^ Gach, Ethan (16 April 2022). "Crypto Gaming 'Landlords' Upset They Can't Keep Exploiting All The Players Quitting". Kotaku. Archived from the original on 13 July 2022. Retrieved 17 April 2022.
- ^ "What does Axie Infinity's meteoric rise tell us about the play-to-earn game industry?". KrASIA. 10 August 2021. Archived from the original on 3 February 2022. Retrieved 30 March 2022.
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- Takahashi, Dean (11 May 2021). "Sky Mavis raises $7.5 million for NFT-based Axie Infinity game with backers like Mark Cuban". VentureBeat. Archived from the original on 7 April 2022. Retrieved 30 March 2022.
- "Axie Infinity Shards". Axie Infinity. Archived from the original on 23 September 2022. Retrieved 25 August 2022.
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- ^ Sigalos, MacKenzie (29 March 2022). "Crypto hackers steal over $615 million from network that runs popular game Axie Infinity". CNBC. Archived from the original on 28 June 2022. Retrieved 30 March 2022.
- ^ Takahashi, Dean (29 March 2022). "Hackers steal $620M in Ethereum and dollars from Axie Infinity maker Sky Mavis' Ronin network". VentureBeat. Archived from the original on 16 June 2022. Retrieved 30 March 2022.
- ^ Hollerith, David (30 March 2022). "Hackers steal $615 million in crypto from Axie Infinity's Ronin Network". Yahoo Finance. Archived from the original on 7 July 2022. Retrieved 30 March 2022.
- ^ Kharif, Olga (29 March 2022). "Hackers Steal About $600 Million in One of the Biggest Crypto Heists". Bloomberg News. Archived from the original on 24 September 2022. Retrieved 23 September 2022.
- Aaron Schaffer (14 April 2022). "North Korean hackers linked to $620 million Axie Infinity crypto heist". The Washington Post. ISSN 0190-8286. OCLC 1330888409. Archived from the original on 22 October 2022. Retrieved 20 December 2022.
- "Battling – Axie Infinity". Axie Infinity. Archived from the original on 14 March 2022. Retrieved 14 March 2022.
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- ^ "Axie Infinity and Yield Guild Games took the Philippines by storm but users are starting to question long-term viability". KrASIA. 13 March 2022. Archived from the original on 23 September 2022. Retrieved 14 March 2022.
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- ^ de Vera, Ben O. (23 August 2021). "DOF: Axie Infinity players must pay income tax from trading "pets"". Philippine Daily Inquirer. Archived from the original on 8 October 2021. Retrieved 14 October 2021.
- Shumba, Camomile (25 November 2021). "A plot of digital land just sold for $2.3 million on Axie Infinity, as the real-estate race heats up across the metaverse". Business Insider. Archived from the original on 23 September 2022. Retrieved 11 December 2021.
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- Francisco, Ryan D.; Rodelas, Nelson C.; Ubaldo, John Edison T. (2022). "The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games". International Journal of Computing Sciences Research. 6: 1007. arXiv:2202.07467. doi:10.25147/ijcsr.2017.001.1.89.
- Francisco, Ryan D.; Rodelas, Nelson C.; Ubaldo, John Edison T. (2022). "The Perception of Filipinos on the Advent of Cryptocurrency and Non-Fungible Token (NFT) Games". International Journal of Computing Sciences Research. 6: 1014. arXiv:2202.07467. doi:10.25147/ijcsr.2017.001.1.89.
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- ^ Delfabbro, Paul; Delic, Amelia; King, Daniel L. (26 September 2022). "Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming". Journal of Behavioral Addictions. 11 (3). Akadémiai Kiadó: 722 f. doi:10.1556/2006.2022.00066. PMC 9872537.
- ^ Mannweiler, Antonia (28 January 2022). "NFT-Game Axie Infinity: Spiel des Lebens". Frankfurter Allgemeine Zeitung (in German). Archived from the original on 27 February 2023. Retrieved 27 February 2023.
- Delfabbro, Paul; Delic, Amelia; King, Daniel L. (26 September 2022). "Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming". Journal of Behavioral Addictions. 11 (3): 722 f. doi:10.1556/2006.2022.00066. PMC 9872537. PMID 36083777.
A potential psychological risk associated with highly monetized games is that the motivation for gaming may switch from intrinsic enjoyment or challenge, to a predominant focus on the monetary outcome of the activity (...) The effects of high extrinsic motivation within a video-gaming context are well documented, and associated with greater problem gaming (...) poorer self-control and maladaptive gaming behaviors (...). Emerging research indicates these effects may be intensified within a P2E setting (...) Grinding may therefore increase the frequency and duration of play and create greater risk of harm associated with excessive gaming.
Cf. Delic, Amelia J.; Delfabbro, Paul H. (2022). "Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players' Experiences with Axie Infinity". International Journal of Mental Health and Addiction. doi:10.1007/s11469-022-00894-y. S2CID 251323282.Money and the financial component of AI was a frequent topic of discussion. The first subtheme "Incentive" indicated gaming behaviour was highly reward-driven and extrinsically motivated. Therefore, whilst players did find some enjoyment from AI, this was secondary to the financial incentive. (...) Despite the current popularity of AI (...) players frequently reported a dislike for gameplay and that they were largely playing for extrinsic rewards.
Further reading
- D'Anastasio, Cecilia; Volpicelli, Gian M. (30 November 2021). "The Escapist Fantasy of NFT Games Is Capitalism". Wired. Retrieved 2 December 2021.