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{{short description|Microsoft's seventh-generation and second home video game console}} | |||
{{sprotected2}} | |||
{{pp-move}} | |||
{{Infobox CVG system | |||
{{Pp-vandalism|small=yes}} | |||
|title=Xbox 360 | |||
{{Use mdy dates|date=March 2017}} | |||
|logo=] | |||
{{Infobox information appliance | |||
|image=] | |||
| logo = Xbox 360 full logo.svg | |||
|manufacturer=] | |||
| logo caption = | |||
|type=] | |||
| image = ]]] | |||
|generation=] | |||
| caption = {{ubl|'''Left''': original model Xbox 360 (2005)|'''Center''': redesigned slim model Xbox 360 S (2010)|'''Right''': final model Xbox 360 E (2013)}} | |||
|lifespan={{flagicon|United States}} ], ]<br />{{flagicon|Europe}} ], ]<br />{{flagicon|Japan}} ],]<br />{{flagicon|World}} ] | |||
| developer = ] | |||
|CPU=3.2 GHz ] Tri-Core ] | |||
| manufacturer = ], ], ], ]<ref>{{cite web|url=http://www.businessweek.com/innovate/content/aug2005/id20050816_595546.htm |title=Xbox 360 Manufacturers Revealed |date=August 16, 2005 |access-date=August 19, 2010 |work=Bloomberg Businessweek |first=David |last=Radd |url-status=dead |archive-url=https://web.archive.org/web/20100817072333/http://www.businessweek.com/innovate/content/aug2005/id20050816_595546.htm |archive-date=August 17, 2010 }}</ref><ref>{{cite web |last=Ashcraft |first=Brian |url=http://www.kotaku.com.au/2010/11/report-foxconn-workers-protest-over-pay-foxconn-denies-protest/#more-424340 |title=Report: Foxconn Denies Protest Over Pay |work=Kotaku Australia |date=November 19, 2010 |access-date=October 23, 2011 |archive-url=https://web.archive.org/web/20120820190150/http://www.kotaku.com.au/2010/11/report-foxconn-workers-protest-over-pay-foxconn-denies-protest/#more-424340 |archive-date=August 20, 2012 |url-status=dead |df=mdy-all }}</ref> | |||
|GPU=500 MHz ] ] | |||
| family = ] | |||
|media=], ], ], Add-On: ] | |||
| type = ] | |||
|unitssold= <!-- See discussion at http://en.wikipedia.org/Talk:Wii#Track_7th_generation_console_sales.21 before changing! //--> | |||
| generation = ] | |||
]wide: 10.4 million sold as of ], ].<ref name="CES07">{{cite web |url=http://www.engadget.com/2007/01/07/live-from-the-bill-gates-keynote/ |title=Live from the Bill Gates keynote |accessdate=2007-01-08 |last=Rojas |first=Peter |authorlink= |coauthors= |date=2007-01-07 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br> | |||
| price = {{ubl|]299, ]299, ]209 (Xbox 360 Core)<ref name="gamespot-launchprices" />|US$399, €399, £279 (Xbox 360 (20 GB))<ref name="gamespot-launchprices" />}} | |||
]: 4.5 million consumer sales as of ], ].<ref name="Xbox 360 life-to-date US sales as of December 31, 2006">{{cite web |url=http://biz.gamedaily.com/industry/feature/?id=14940 |title=Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006 |accessdate=2007-01-11 |last=Brightman |first=James |authorlink= |coauthors= |date=2007-01-11 |year= |month= |format= |work= |publisher=GameDaily Biz |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br/> | |||
| discontinued = {{Video game release|WW|April 20, 2016<ref name="360discontinuation">{{cite web| first=Phil|last=Spencer|url=http://news.xbox.com/2016/04/20/xbox-360-celebrating-10-years/|title=Achievement Unlocked: 10 Years – Thank You, Xbox 360|work=Xbox Wire|date=April 20, 2016|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20170216042527/http://news.xbox.com/2016/04/20/xbox-360-celebrating-10-years/|archive-date=February 16, 2017|url-status=live|df=mdy-all}}</ref>}} | |||
]: 330,091 consumer sales as of ], ].<ref name="Xbox 360 Japan sales figures">{{cite web |url=http://www.m-create.com/jpn/s_ranking.html |title=2007 February 26 - March 4 weekly software & hardware rankings |accessdate=2007-02-27 |publisher=Media Create |language=Japanese}}</ref> | |||
| media = ], ], ]<br /> | |||
|storage=20 GB ], ]s | |||
''']''': ] (''discontinued'') | |||
|controllers=4 maximum (wired or wireless or combination of each) | |||
| os = ] | |||
|connectivity=3 × ] | |||
| storage = {{Collapsible list | |||
|onlineservice=] | |||
| title = Storage media | |||
|topgame='']''<ref name="Gears of Wars sells 2 million">{{cite web |url=http://www.pro-g.co.uk/news/15-12-2006-4306.html |title=Gears of War sells two million |accessdate=2006-12-15 |last=Orry |first=James |authorlink= |coauthors= |date=2006-12-15 |year= |month= |format= |work= |publisher=Pro-G |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
| ]<br /> 20, 60, 120 or 250 GB (older models); 250, 320, or 500 GB (Xbox 360 S models) | |||
|compatibility=] (requires ]) | |||
| ] (original design only)<br />64 MB, 256 MB, 512 MB | |||
|predecessor=]}} | |||
| On-board storage chip{{ubl | |||
| Arcade consoles (later models)<br />256 MB, 512 MB | |||
| Budget level "Xbox 360 S" consoles:<br />4 GB}} | |||
| External USB storage device (requires system software update)<br />1 GB to 2 TB | |||
| Cloud storage (requires Xbox account)<br />2 GB<ref>{{cite web |url=http://www.psu.com/forums/showthread.php/285022-Xbox-360-Cloud-Storage-Size-Revealed?p=5712128 |title=Xbox 360 Cloud Storage Size Revealed |date=November 14, 2011 |publisher=PSU |access-date=September 19, 2012 |archive-url=https://web.archive.org/web/20150428073555/http://www.psu.com/forums/showthread.php/285022-Xbox-360-Cloud-Storage-Size-Revealed?p=5712128 |archive-date=April 28, 2015 |url-status=live |df=mdy-all }}</ref> | |||
}} | |||
| display = {{Collapsible list | |||
|title=Video output formats | |||
| ]<br />], ] (PAL) | |||
| ]<br />480i, 576i (PAL) | |||
| RGB ]<br />480i, 576i (PAL) | |||
| ] (])<br />480i, 576i, ], ], ] | |||
| ] (YP<sub>B</sub>P<sub>R</sub>)<br />480i (D1), 480p (D2), 720p (D4), 1080i (D3), 1080p (D5)<ref name="dterminal">{{citation |url=http://www.xbox.com/ja-JP/xbox360/accessories/cables/xbox360dhdavcable |title=Xbox 360 D-Terminal HD AV Cable |archive-url=https://web.archive.org/web/20101031032507/http://www.xbox.com/ja-JP/xbox360/accessories/cables/xbox360dhdavcable |archive-date=2010-10-31 |access-date=2019-12-29 }}</ref> | |||
| ]<br/>640×480, ], ], 1280×720 (720p), 1280×768, ], ], ], ], 1920×1080 (1080p) | |||
| ] (later models)<br />480p, 720p, 1080i, 1080p}} | |||
| controllers = {{Collapsible list | |||
|title=4 maximum* (any combination): | |||
| ] (USB wired, 2.4 GHz wireless) | |||
| ] | |||
| ] controllers | |||
| ]s* | |||
| ] | |||
| ] | |||
| ]}} | |||
*4 Big Button Pads may be used in addition to other controllers. | |||
| connectivity = {{ubl|'''Original models''':<br /> | |||
2.4 GHz wireless, 3 × ], ] receiver, 100 Mbit/s ] | |||
|'''Add-on''': Wifi ] ]/]/], Wifi 802.11a/b/g/]<ref name=wirelessn>{{cite web|url=http://www.joystiq.com/2009/09/21/microsoft-confirms-xbox-360-802-11n-adapter/|title=Microsoft confirms Xbox 360 802.11n adapter|access-date=November 23, 2009|date=September 21, 2009|publisher=joystiq|archive-url=https://web.archive.org/web/20110629205830/http://www.joystiq.com/2009/09/21/microsoft-confirms-xbox-360-802-11n-adapter/|archive-date=June 29, 2011|url-status=dead|df=mdy-all}}</ref> | |||
|'''Revised "S" models''':<br /> | |||
2.4 GHz wireless, 5 × USB 2.0, ] out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port | |||
|'''Revised "E" models''': | |||
2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port}} | |||
| compatibility = ]<ref name="Original Xbox Games Playable on Xbox 360">{{cite web | |||
|title=Original Xbox Games Playable on Xbox 360 | |||
|url=http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm | |||
|access-date=November 17, 2009 | |||
|url-status=dead | |||
|archive-url=https://web.archive.org/web/20080512032530/http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm | |||
|archive-date=May 12, 2008 | |||
}}</ref><ref name="X1-PS4-No-BC">{{cite web |url=https://www.gamespot.com/articles/why-are-current-consoles-not-backward-compatible/1100-6426818/ |title=Why Are Current Consoles Not Backward Compatible? |last=Corriea |first=Alexa Ray |date=May 2, 2015 |website=GameSpot |language=en-US |access-date=April 11, 2018 |archive-url=https://web.archive.org/web/20180210120916/https://www.gamespot.com/articles/why-are-current-consoles-not-backward-compatible/1100-6426818/ |archive-date=February 10, 2018 |url-status=live |df=mdy-all }}</ref> (requires ] and the latest update) | |||
| predecessor = ] | |||
| successor = ] | |||
| website = {{URL|xbox.com/en-US/xbox-360}} | |||
| releasedate = {{Collapsible list | |||
|title=November 22, 2005<ref name="nalaunch">{{cite web | url=https://www.engadget.com/2005/09/15/xbox-360-launch-date-is-november-22/ | title=Xbox 360 launch date is November 22 | publisher=Engadget | date=September 15, 2005 | access-date=March 14, 2013 | author=Dybwad, Barb | archive-url=https://web.archive.org/web/20130615081413/http://www.engadget.com/2005/09/15/xbox-360-launch-date-is-november-22/ | archive-date=June 15, 2013 | url-status=live | df=mdy-all }}</ref> | |||
|'''Original Xbox 360'''{{Vgrelease|]/]|November 22, 2005|]/]/]/]/]|December 2, 2005|JP|December 10, 2005|]/]|February 2, 2006|]|February 24, 2006|]/]/]|March 16, 2006|AUS|March 23, 2006|]|July 7, 2006|]|September 25, 2006|]|September 29, 2006|]/]|November 3, 2006|]|December 1, 2006|]|February 11, 2007|]|February 25, 2008|]|October 28, 2008|]/]|2009|]|Spring 2010}} | |||
|'''Xbox 360 S'''{{Vgrelease|NA|June 18, 2010|AUS|July 1, 2010|]|July 8, 2010|EU|July 16, 2010}} | |||
|'''Xbox 360 E'''{{Video game release|NA|June 10, 2013<ref>{{cite web|url=https://www.ign.com/articles/2013/06/10/e3-2013-new-xbox-360-model-revealed| archive-url=https://ghostarchive.org/archive/20211003/https://www.ign.com/articles/2013/06/10/e3-2013-new-xbox-360-model-revealed| archive-date=2021-10-03|title=E3 2013: New Xbox 360 Model Revealed |work=IGN| date=June 10, 2013}}{{cbignore}}</ref>|EU|June 20, 2013<ref>{{cite web|url=http://crave.cnet.co.uk/gamesgear/new-xbox-360-model-on-sale-now-for-149-in-the-uk-50011535/|title=New Xbox 360 model on sale now for £149 in the UK|access-date=June 22, 2013|archive-url=https://web.archive.org/web/20130622065752/http://crave.cnet.co.uk/gamesgear/new-xbox-360-model-on-sale-now-for-149-in-the-uk-50011535/|archive-date=June 22, 2013|url-status=live|df=mdy-all}}</ref>}} | |||
}} | |||
| title = Xbox 360 | |||
| CPU = 3.2 ] ] Tri-Core ] | |||
| GPU = 500 MHz ]/] ], 240 GFLOPS | |||
| Memory = {{plainlist| | |||
* 512 ] of unified GDDR3 RAM clocked at 700 MHz | |||
* 10 MB of ] cache on ] | |||
}} | |||
| soc = ] (Xbox 360 S and E models only) | |||
| unitssold = Worldwide: 84 million ({{as of|2014|06|09|lc=on|df=US}})<ref name="totalSales84">{{cite web|title=E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million|url=https://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/|website=GameSpot|access-date=March 24, 2017|language=en|archive-url=https://web.archive.org/web/20170325025705/https://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/|archive-date=March 25, 2017|url-status=live|df=mdy-all}}</ref> (]) | |||
| Sound = * Analog stereo | |||
* Stereo ] (] and HDMI) | |||
* ] 5.1 (TOSLINK and HDMI) | |||
* Dolby Digital with WMA pro (TOSLINK and HDMI) | |||
| onlineservice = ] | |||
<!-- ALERT, DO NOT CHANGE TOPGAME WITHOUT CITATION. --> | |||
<!-- ALSO ENSURE THAT FIGURES ARE FOR XBOX 360 SALES, NOT MULTI-PLATFORM -->| topgame = '']'', 24 million<br/>(bundled with ])<ref name="18-million">{{cite news |url=https://venturebeat.com/2012/01/09/xbox-360-surpassed-66m-sold-and-kinect-has-sold-18m-units/ |title=Xbox 360 surpasses 66M sold and Kinect passes 18M units |author=Dean Takahashi |work=] |date=January 9, 2012 |access-date=January 10, 2012 |archive-url=https://web.archive.org/web/20120112031148/http://venturebeat.com/2012/01/09/xbox-360-surpassed-66m-sold-and-kinect-has-sold-18m-units/ |archive-date=January 12, 2012 |url-status=live |df=mdy-all }}</ref><ref name="24m kinect">{{cite web|url=http://www.joystiq.com/2013/02/11/microsoft-xbox-360-at-76m-sold-worldwide-kinect-at-24m/|title=Microsoft sells 24 million Kinects|publisher=Joystiq|access-date=February 12, 2013|archive-url=https://web.archive.org/web/20130213110259/http://www.joystiq.com/2013/02/11/microsoft-xbox-360-at-76m-sold-worldwide-kinect-at-24m/|archive-date=February 13, 2013|url-status=dead|df=mdy-all}}</ref><br/> | |||
'']'', 22.95 million (non-Kinect game)<!-- Of the 90 mil. GTA V sales, over 22.95 mil. are for the Xbox 360. --><ref>{{Cite web |last=Cherney |first=Max A. |title=This violent videogame has made more money than any movie ever |url=https://www.marketwatch.com/story/this-violent-videogame-has-made-more-money-than-any-movie-ever-2018-04-06 |access-date=2022-06-14 |website=] |language=EN-US |archive-date=2018-04-07 |archive-url=https://web.archive.org/web/20180407133735/https://www.marketwatch.com/story/this-violent-videogame-has-made-more-money-than-any-movie-ever-2018-04-06 |url-status=live }}</ref> | |||
<!-- ALERT, DO NOT CHANGE TOPGAME WITHOUT CITATION. --> | |||
<!-- ALSO ENSURE THAT FIGURES ARE FOR XBOX 360 SALES, NOT MULTI-PLATFORM -->| currentfw = 2.0.17559.0<ref>{{cite web |title=Xbox 360 operating system versions and system updates |url=https://support.xbox.com/en-US/help/xbox-360/console/system-update-operating-system |website=support.xbox.com |access-date=December 21, 2022 |archive-date=December 21, 2022 |archive-url=https://web.archive.org/web/20221221085210/https://support.xbox.com/en-US/help/xbox-360/console/system-update-operating-system |url-status=live }}</ref> | |||
}} | |||
The '''Xbox 360''' is a ] developed by ]. As the successor to the ], it is the second console in the ]. It was officially unveiled on ] on May 12, 2005, with detailed launch and game information announced later that month at the 2005 ] (E3).<ref>{{cite press release |title=Xbox 360 Ushers in the Future of Games and Entertainment |url=https://news.microsoft.com/2005/05/12/xbox-360-ushers-in-the-future-of-games-and-entertainment/ |date=2005-05-12 |website=Microsoft |language=en-US |access-date=March 19, 2021 |archive-date=April 16, 2021 |archive-url=https://web.archive.org/web/20210416114623/https://news.microsoft.com/2005/05/12/xbox-360-ushers-in-the-future-of-games-and-entertainment/ |url-status=live }}</ref><ref>{{cite web|date=2005-05-13|title=Microsoft introduces next generation Xbox|url=https://money.cnn.com/2005/05/12/technology/personaltech/xbox360/?cnn=yes|access-date=2021-03-19|website=CNN Money|archive-date=March 9, 2021|archive-url=https://web.archive.org/web/20210309204103/https://money.cnn.com/2005/05/12/technology/personaltech/xbox360/?cnn=yes|url-status=live}}</ref><ref>{{cite news|date=2005-05-13|title=Microsoft unveils new Xbox 360 console|url=https://www.irishtimes.com/news/microsoft-unveils-new-xbox-360-console-1.1177355?mode=amp|access-date=2021-03-19|newspaper=The Irish Times|archive-date=June 20, 2022|archive-url=https://web.archive.org/web/20220620073143/https://www.irishtimes.com/news/microsoft-unveils-new-xbox-360-console-1.1177355?mode=amp|url-status=live}}</ref><ref>{{cite press release |title=Robbie Bach, J Allard, Peter Moore: Electronic Entertainment Expo (E3) 2005 |url=https://news.microsoft.com/speeches/robbie-bach-j-allard-peter-moore-electronic-entertainment-expo-e3-2005/ |date=2005-05-16 |website=Microsoft |language=en-US |access-date=March 19, 2021 |archive-date=April 23, 2021 |archive-url=https://web.archive.org/web/20210423111541/https://news.microsoft.com/speeches/robbie-bach-j-allard-peter-moore-electronic-entertainment-expo-e3-2005/ |url-status=live }}</ref> As a ], it primarily competed with ]'s ] and ]'s ]. | |||
The '''Xbox 360''' is a ] produced by ], developed in cooperation with ], ], ] and ]. Its ] service allows players to ] and download arcade games and content such as game trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the first ], and it competes with ]'s ] and ]'s ] as part of the ] of gaming systems. | |||
The Xbox 360 features an online service, ], which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to ]; download games (through ]) and game demos; purchase and ] music, television programs, and films through the ] and ] portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless ], expanded ] storage, and the ] ] camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.<ref name="pcmag.com">{{cite news | url=https://www.pcmag.com/slideshow_viewer/0,3253,l=251237&a=251237&po=8,00.asp | work=PC Magazine | title=The 10 Greatest Video Game Consoles of All Time | access-date=May 14, 2019 | archive-url=https://web.archive.org/web/20160503081048/http://www.pcmag.com/slideshow_viewer/0%2C3253%2Cl%3D251237%26a%3D251237%26po%3D8%2C00.asp | archive-date=May 3, 2016 | url-status=live | df=mdy-all }}</ref><ref name="theverge.com">{{cite web|url=https://www.theverge.com/2012/11/13/3633038/microsoft-xbox-360-trojan-horse-living-room|title=Living with the Xbox 360: how Microsoft's trojan horse took over your living room|author=Ross Miller|date=November 13, 2012|publisher=Vox Media|work=The Verge|access-date=September 18, 2017|archive-url=https://web.archive.org/web/20170826152918/https://www.theverge.com/2012/11/13/3633038/microsoft-xbox-360-trojan-horse-living-room|archive-date=August 26, 2017|url-status=live|df=mdy-all}}</ref><ref name="ReferenceA">{{cite news | url=https://www.pcmag.com/article2/0,2817,2397387,00.asp | work=PC Magazine | title=Is the Xbox 360 the Elusive Living Room PC? | access-date=January 22, 2017 | archive-url=https://web.archive.org/web/20170826120455/https://www.pcmag.com/article2/0,2817,2397387,00.asp | archive-date=August 26, 2017 | url-status=live | df=mdy-all }}</ref><ref name="trlegacy">{{cite web|url=http://www.techradar.com/news/gaming/consoles/how-the-xbox-360-won-the-console-war-1196990|title=How the Xbox 360 won the console war|author=Jon Hicks|work=TechRadar|date=November 6, 2013|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20161210163547/http://www.techradar.com/news/gaming/consoles/how-the-xbox-360-won-the-console-war-1196990|archive-date=December 10, 2016|url-status=live|df=mdy-all}}</ref> | |||
The Xbox 360 was officially unveiled on ] on ] ], with detailed launch and game information divulged later that month at the ]. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch. The console sold out completely at ] and by end of ] had shipped 10.4 million units worldwide. | |||
] worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high ], indicated by the so-called "]", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,<ref name="360 Arcade replacement">{{cite web|url=http://e3.gamespot.com/story/6265465/new-200-xbox-360-planned-elite-and-arcade-getting-50-price-cut |title=New $200 Xbox 360 planned, Elite & Arcade getting $50 price cut |first=Tor |last=Thorsen |date=June 14, 2010 |work=GameSpot |publisher=CBS Interactive |access-date=June 17, 2010 |quote=Moore said that Microsoft is currently working on a second new Xbox 360, which will be offered at the arcade's price point of $200. He declined to say what functionalities the cheaper model would or would not have. ... One likely scenario is the cheaper model will essentially be a slim arcade with no Wi-Fi capabilities or a hard drive. ... Moore also said that going forward, all future models of the Xbox 360 would not have names and would only be designated by their memory capacity. |url-status=dead |archive-url=https://web.archive.org/web/20100617214147/http://e3.gamespot.com/story/6265465/new-200-xbox-360-planned-elite-and-arcade-getting-50-price-cut |archive-date=June 17, 2010 }}</ref> and the Xbox 360 E in 2013.<ref>{{cite web|url=http://www.inquisitr.com/695557/e3-2013-reveals-new-xbox-360-console-model-and-introduces-free-games-for-gold-members/|title=E3 2013 Reveals New Xbox 360 Console Model And Introduces Free Games For Gold Members|work=The Inquisitr|date=June 10, 2013|access-date=June 22, 2013|archive-url=https://web.archive.org/web/20130615214725/http://www.inquisitr.com/695557/e3-2013-reveals-new-xbox-360-console-model-and-introduces-free-games-for-gold-members/|archive-date=June 15, 2013|url-status=live|df=mdy-all}}</ref> Xbox 360 is the ], and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by '']'' to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.<ref name="trlegacy" /><ref name="fool.com">{{cite web|url=http://www.fool.com/investing/general/2014/01/03/has-microsoft-dodged-its-xbox-one-disaster.aspx|title=Has Microsoft Dodged Its Xbox One Disaster?|author=Keith Noonan|date=January 3, 2014|work=The Motley Fool|access-date=January 4, 2014|archive-url=https://web.archive.org/web/20140105032810/http://www.fool.com/investing/general/2014/01/03/has-microsoft-dodged-its-xbox-one-disaster.aspx|archive-date=January 5, 2014|url-status=live|df=mdy-all}}</ref> | |||
==Overview == | |||
===Development=== | |||
Known during development as '''Xenon''', '''Xbox 2''', '''Xbox Next''' or '''NextBox''', the Xbox 360 was conceived in early ].<ref name="Development">{{cite web |url=http://blogs.mercurynews.com/aei/2006/05/the_xbox_360_un.html |title=Chronology of Xbox History, 2003 |accessdate=2006-11-02 |last=Takahashi |first=Dean |authorlink= |coauthors= |date=2006-05-01 |year= |month= |format= |work= |publisher=Mercury News |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In February of ], planning for the Xenon ] began, and was headed by Microsoft VP ].<ref name="Development" /> That month, Microsoft held an event for 400 developers in ], to recruit support for the system.<ref name="Development" /> Also that month, ], former president of ] of America, joined Microsoft. On ], ], ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.<ref>{{cite web |url=http://news.com.com/2100-1043-5063661.html |title=ATI wins bid for next Xbox |accessdate=2006-11-01 |last=Becker |first=David |authorlink= |coauthors= |date=2003-08-14 |year= |month= |format= |work= |publisher=CNET |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The following month, IBM signed on to develop the ] CPU for the console.<ref name="Development" /> Before the launch of the Xbox 360, several ] development kits were spotted using ] ] hardware. Games running on these were reported to be using 25-30% of the actual system's power.<ref>{{cite web |url=http://xbox360.ign.com/articles/615/615667p1.html |title=E3 2005: 360 Running at One-Third Power |accessdate=2006-11-01 |last=Clayman |first=David |authorlink= |coauthors= |date=2005-05-17 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft chose to use these systems for their ] architecture, which is similar to that of the ] used in the system. On ], ], Microsoft shut down ] for a day to upgrade it for the Xbox 360.<ref>{{cite web |url=http://blog.tmcnet.com/blog/tom-keating/xbox-live-outage.asp |title=Xbox Live Outage |accessdate=2006-10-03 |last=Keating |first=Tom |authorlink= |coauthors= |date=2005-10-02 |year= |month= |format= |work= |publisher=VoIP & Gadgets Blog |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
The Xbox 360's successor, the ], was released on November 22, 2013.<ref>{{cite news |url= https://www.bbc.co.uk/news/technology-22613948 |title= Microsoft unveils Xbox One next-generation console |date= May 21, 2013 |access-date= May 21, 2013 |publisher= BBC |archive-url= https://web.archive.org/web/20130522014323/http://www.bbc.co.uk/news/technology-22613948 |archive-date= May 22, 2013 |url-status= live |df= mdy-all }}</ref> On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.<ref name=360discontinuation /> On August 17, 2023, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace would stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).<ref>{{Cite web |last=Axon |first=Samuel |date=2023-08-17 |title=End of the road: The Xbox 360 game marketplace will shut down |url=https://arstechnica.com/gaming/2023/08/the-xbox-360s-online-store-will-shut-down-next-year/ |access-date=2023-08-19 |website=Ars Technica |language=en-us}}</ref><ref>{{Cite web |last=Nelson |first=Mike |date=2023-08-17 |title=The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games |url=https://news.xbox.com/en-us/2023/08/17/xbox-360-store-will-close-july-2024/ |access-date=2023-08-19 |website=Xbox Wire |language=en-US}}</ref> | |||
===Launch=== | |||
{{ |
{{TOC limit}} | ||
The promotional campaign for Xbox 360 began on ], ], with the opening of an ] called ]. Throughout March and April it offered challenges to its community, rewarding solutions with cropped pictures of the console and game screenshots. The end of OurColony came on ], ], with the release of a video where J Allard of Microsoft showed off the Xbox 360 console. The official unveiling of the Xbox 360 occurred the same day on MTV in a program called ''MTV Presents: The Next Generation Xbox Revealed''. In October of ], a similar alternate reality game was created, ], to promote the system before launch. | |||
== History == | |||
The Xbox 360 was released on ], ], in the ] and ]; ], ], in Europe and ], ], in ]. It was later launched in ], ], ], ], ], ], ], ], ], ], ], ], ], and ]. Microsoft has additionally announced official launches in: ], ],<ref name="5m sold">{{cite web |url=http://www.joystiq.com/2006/05/09/engadget-and-joystiqs-live-coverage-of-microsofts-xbox-360-e3-ev/ |title=Engadget & Joystiq's coverage of Xbox 360 E3 |accessdate=2006-11-01 |last=Cole |first=Vladimir |authorlink= |coauthors= |date=2006-05-09 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> and the ].<ref>{{cite web |url=http://news.inq7.net/breaking/index.php?index=7&story_id=75112 |title=Microsoft Philippines to launch Xbox 360 |accessdate=2006-10-18 |last=Alarilla |first=Joey |authorlink= |coauthors= |date=2006-05-08 |year= |month= |format= |work= |publisher=INQ7 |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In its first year on the market, the system launched in 36 countries, more countries than any console has launched in a single year.<ref>{{cite web |url=http://xbox360.ign.com/articles/739/739880p1.html |title=Microsoft Spreads 360 Love |accessdate=2006-10-18 |last=Perry |first=Douglass |authorlink= |coauthors= |date=2006-10-17 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Due to its early launch, the Xbox 360 has a one-year lead on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii. | |||
=== Development === | |||
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,<ref name="Narrowing Down the Xbox Successor's Name">{{cite news|url=http://findarticles.com/p/articles/mi_zd1up/is_200406/ai_n9520284|archive-url=https://archive.today/20070517222211/http://findarticles.com/p/articles/mi_zd1up/is_200406/ai_n9520284|url-status=dead|archive-date=2007-05-17|title= Microsoft Narrowing Down Xbox Successor's Name?|access-date= July 26, 2008|first=David|last=Smith|date=June 2004|publisher=]}}</ref> the Xbox 360 was conceived in early 2003.<ref name="Development">{{cite news|url=http://blogs.mercurynews.com/aei/2006/04/24/the_xbox_360_un/ |title=Chronology of Xbox History, 2003 |access-date=November 2, 2006 |last=Takahashi |first=Dean |date=May 1, 2006 |newspaper=Mercury News |url-status=dead |archive-url=https://web.archive.org/web/20080922212025/http://blogs.mercurynews.com/aei/2006/04/24/the_xbox_360_un/ |archive-date=September 22, 2008 }}</ref> In February 2003, planning for the Xenon ] began, and was headed by Microsoft's Vice President ].<ref name="Development" /> That month, Microsoft held an event for 400 developers in ] to recruit support for the system.<ref name="Development" /> Also that month, ], former president of ] of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphics processing unit for the new console, a deal that was publicly announced two days later.<ref>{{cite web|url=http://news.cnet.com/2100-1043-5063661.html|title=ATI wins bid for next Xbox|access-date=July 26, 2008|last=Becker|first=David|date=August 14, 2003|website=CNET|archive-url=https://web.archive.org/web/20110617061848/http://news.cnet.com/2100-1043-5063661.html|archive-date=June 17, 2011|url-status=live|df=mdy-all}}</ref> Before the launch of the Xbox 360, several ] development kits were spotted using ] ] hardware. This was because the system's ] processor was running the same ] architecture that the Xbox 360 would eventually run under ]'s ] processor. The cores of the Xenon ] were developed using a slightly modified version of the ]'s ] PPE architecture. According to David Shippy and Mickie Phipps, the ] employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the ].<ref>{{cite news|url=http://online.wsj.com/article/SB123069467545545011.html|title=Playing the Fool|author=Jonathan V. Last|work=]|date=December 30, 2008|access-date=January 19, 2009|archive-url=https://web.archive.org/web/20090121144904/http://online.wsj.com/article/SB123069467545545011.html|archive-date=January 21, 2009|url-status=live|df=mdy-all}}</ref> ] created the ] program ] which is included with the Xbox 360.<ref>{{cite news|url=https://www.theguardian.com/technology/gamesblog/2005/jul/05/jeffmintervs|title=Jeff Minter vs Xbox 360: how Microsoft bought the light synth vision|work=The Guardian|date=July 5, 2005|location=London|first=Keith|last=Stuart|access-date=December 18, 2016|archive-url=https://web.archive.org/web/20170202105108/https://www.theguardian.com/technology/gamesblog/2005/jul/05/jeffmintervs|archive-date=February 2, 2017|url-status=live|df=mdy-all}}</ref> | |||
=== |
=== Launch === | ||
{{Main|Xbox 360 launch}} | |||
Microsoft's retail strategy involves three different configurations of the Xbox 360: the ''Xbox 360'' ], frequently referred to as the ''Xbox 360 Premium Package'', the Xbox 360 Elite, and an ''Xbox 360 Core System'' SKU. At launch, the Xbox 360 was priced at ]$399 and the Core System was priced at US$299. | |||
{|class="wikitable" style="float:right; margin: 0.5em auto;" | |||
The Xbox 360 was released on November 22, 2005, in the United States and Canada;<ref name="nalaunch" /> December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries, more countries than any other console has launched in a single year.<ref>{{cite web |url=http://xbox360.ign.com/articles/739/739880p1.html |title=Microsoft Spreads 360 Love |access-date=October 18, 2006 |last=Perry |first=Douglass |date=October 17, 2006 |website=IGN |archive-url=https://web.archive.org/web/20120126175459/http://xbox360.ign.com/articles/739/739880p1.html |archive-date=January 26, 2012 |url-status=live |df=mdy-all }}</ref> | |||
!valign="top"| Xbox 360 | |||
!] | |||
=== Critical reception === | |||
!Premium System | |||
In 2009, ] named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.<ref>{{cite web |url=http://www.ign.com/top-25-consoles/6.html |title=Xbox 360 is number 6 |website=IGN |access-date=November 11, 2010 |archive-url=https://web.archive.org/web/20110816132945/http://www.ign.com/top-25-consoles/6.html |archive-date=August 16, 2011 |url-status=live |df=mdy-all }}</ref> Although not the best-selling console of the seventh generation, the Xbox 360 was deemed by '']'' to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing ].<ref name="trlegacy" /> ''PC Magazine'' considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".<ref name="pcmag.com" /> Five years after the Xbox 360's debut, the well-received ] motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.<ref name="finance.yahoo.com">{{cite web|url=https://finance.yahoo.com/blogs/breakout/game-over-fastest-selling-tech-device-history-end-130353968.html|title=Game Over: Fastest Selling Tech Device In History to End Console War|date=November 14, 2013|work=Yahoo Finance|access-date=January 17, 2017|archive-url=https://web.archive.org/web/20160413023442/http://finance.yahoo.com/blogs/breakout/game-over-fastest-selling-tech-device-history-end-130353968.html|archive-date=April 13, 2016|url-status=live|df=mdy-all}}</ref> '']'' ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game ... '']'' is no '']'' and nowadays '']'' is no '']'', but it's not about the exclusives—there's nothing to trump ]'s PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and ''Halo'' meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."<ref>{{cite web|author=Edge Staff|title=The ten best consoles: our countdown of the greatest gameboxes of the last 20 years|url=http://www.edge-online.com/features/the-ten-best-consoles-the-greatest-gameboxes-from-the-past-20-years/|publisher=Edge Online|date=September 20, 2013|access-date=January 21, 2014|archive-url=https://web.archive.org/web/20140325032325/http://www.edge-online.com/features/the-ten-best-consoles-the-greatest-gameboxes-from-the-past-20-years/|archive-date=March 25, 2014}}</ref> | |||
!Core System | |||
=== Sales === | |||
<!-- This section is linked from this article's infobox --> | |||
<!-- | |||
DO ''not'' CHANGE these numbers without a reference | |||
VGCHARTS and NEXTGENWARS are ''not'' reliable sources | |||
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{| class="wikitable" style="float:right; margin:0 0 .5em 1em;" | |||
|- | |- | ||
! Region !! ] !! First available | |||
|Exterior finish | |||
| Matte black + Chrome | |||
| Chrome front panel | |||
| Matte white | |||
|- | |- | ||
| United States | |||
|Detachable ] | |||
| 38.8 million <small>{{as of|2013|6|27|lc=on|df=US}}</small><ref name="USUKJPsales">{{cite web|url=https://arstechnica.com/gaming/2013/06/analysis-xbox-360-poised-to-pass-wii-in-us-sales-by-years-end/| archive-url=https://ghostarchive.org/archive/20211003/https://arstechnica.com/gaming/2013/06/analysis-xbox-360-poised-to-pass-wii-in-us-sales-by-years-end/| archive-date=2021-10-03|title=Analysis: Xbox 360 poised to pass Wii in US sales by year's end|first=Kyle|last=Orland|date=June 27, 2013|website=]|access-date=April 13, 2021}}{{cbignore}}</ref> | |||
|120 ] | |||
|November 22, 2005 | |||
| 20 ] | |||
| None | |||
|- | |- | ||
| EMEA region{{Clear}}<small>(Europe, Middle East and Africa)</small> | |||
|] cable | |||
| 13.7 million <small>{{as of|2011|3|31|lc=on|df=US}}</small><ref name="EMEA, US=25.4mil">{{cite web|url=http://www.gamasutra.com/view/news/33842/GameStop_Details_Europe_US_Installed_Base_For_Consoles.php|title=GameStop Details Europe, U.S. Installed Base For Consoles|first=Leigh|last=Alexander|date=March 31, 2011|website=]|access-date=March 31, 2011|archive-url=https://web.archive.org/web/20110404002915/http://www.gamasutra.com/view/news/33842/GameStop_Details_Europe_US_Installed_Base_For_Consoles.php|archive-date=April 4, 2011|url-status=live|df=mdy-all}}</ref>{{Clear}}<small>(includes UK sales)</small> | |||
|style="background: #ddffdd" | Yes | |||
| rowspan="2"| December 2, 2005 | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ffdddd" | No | |||
|- | |- | ||
| United Kingdom | |||
|Xbox Live headset | |||
| 9 million <small>(lifetime sales)</small><ref name="360_9mUKGamesIndustry.biz">{{cite web | url = https://www.gamesindustry.biz/ps5-hits-2m-uk-sales-making-it-the-fourth-fastest-selling-games-console-of-all-time | title = PS5 hits 2 m UK sales, making it the fourth fastest-selling games console of all time | first = Christopher | last = Dring | date = October 13, 2022 | access-date = December 7, 2022 | work = ] | archive-date = December 7, 2022 | archive-url = https://web.archive.org/web/20221207203356/https://www.gamesindustry.biz/ps5-hits-2m-uk-sales-making-it-the-fourth-fastest-selling-games-console-of-all-time | url-status = live }}</ref><ref name="ChrisDringtweetGamesIndustry.biz">{{Cite tweet |author=Christopher Dring |editor-link=] |user=Chris_Dring |number=1390041398783655936 |title= Switch isn't a record breaking platform in the UK. Not even close. But its current sales trends puts it on par with Xbox 360, which over time went on to do 9 m units in the UK. A figure only beaten by Nintendo DS and PS2}}</ref> | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes, <small>excluding Oceania, Mexico</small> | |||
|style="background: #ffdddd" | No | |||
|- | |- | ||
| Japan | |||
|Xbox Media Remote | |||
| 1.62 million <small>(lifetime sales)</small><ref name="XboxJPsales">{{cite web | url = https://www.gamesindustry.biz/articles/2022-03-03-xbox-has-sold-2-3-million-consoles-in-japan-over-20-years | title = Xbox has sold 2.3 million consoles in Japan over 20 years | first = Danielle | last = Partis | date = March 3, 2022 | access-date = March 3, 2022 | work = ] | archive-date = March 3, 2022 | archive-url = https://web.archive.org/web/20220303122707/https://www.gamesindustry.biz/articles/2022-03-03-xbox-has-sold-2-3-million-consoles-in-japan-over-20-years | url-status = live }}</ref> | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Launch, <small>Oceania, Mexico</small> | |||
|style="background: #ffdddd" | No | |||
|- | |||
|Gamepad | |||
|style="background: #ddffdd" | Wireless, <small>2.4 GHz </small> | |||
|style="background: #ddffdd" | Wireless, <small>2.4 GHz </small> | |||
|style="background: #ffffdd" | Wired, <small>3 m breakaway cord</small> | |||
|- | |||
|] Out/Cable | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ffdddd" | No | |||
|style="background: #ffdddd" | No | |||
|- | |||
|] cables | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ffdddd" | No | |||
|- | |||
|] cables | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|- | |||
|] Silver | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|- | |||
|Month of Xbox Live Gold | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ffdddd" | No | |||
|} | |||
The ''Core System'' was not originally available in Japan, but was released on ], ].<ref>{{cite web |url=http://www.joystiq.com/2006/09/07/microsoft-to-launch-xbox-360-core-in-japan/ |title=Microsoft to launch Xbox 360 Core in Japan |accessdate=2006-10-03 |last=Kietzmann |first=Ludwig |authorlink= |coauthors= |date=2006-09-07 |year= |month= |format= |work= |publisher=Weblogs, Inc. |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In ] and ] and ]<ref>Mexican Xbox Retailer Official Bundle</ref> a Media Remote was included as a substitution for the ] headset in the ''Xbox 360 Package''. The same remote was included for a limited time at launch in the ''premium'' bundle.<ref>{{cite web |url=http://www.gamespot.com/news/6143445.html |title=Xbox 360 loses remote |accessdate=2006-11-22 |last=Surette |first=Tim |authorlink= |coauthors= |date=2006-01-31 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The three configurations contain different video cables; the ''core'' system comes with composite cables, the ''premium'' includes a hybrid composite and component cable with optional optical out, while the ''elite'' includes the aforementioned cables with the addition of an HDMI cable. | |||
Both configurations include one year warranties, although consoles purchased in Canada and the United States before ], ] originally had 90 day warranties; later extended to one year.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12482/Microsoft-Extends-Xbox-360-Warranty-to-One-Year/ |title=Microsoft Extends Xbox 360 Warranty to One Year |accessdate=2006-12-23 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
| December 10, 2005 | |||
'']'' magazine compiled a report that estimates the total cost of components in the ''premium'' bundle at US$525 at launch,<ref>{{cite web |url=http://businessweek.com/technology/content/nov2005/tc20051122_410710.htm |title=Microsoft's Red-Ink Game |accessdate=2006-11-06 |last=Hesseldahl |first=Arik |authorlink= |coauthors= |date=2005-11-22 |year= |month= |format= |work=BusinessWeek |publisher=McGraw-Hill |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> excluding manufacturing costs, meaning that Microsoft initially lost money on every Xbox 360 system sold. The ] at a loss or near-loss is common in the console games industry, as console makers expect to make up the loss through game licensing. Since Microsoft owns the intellectual property rights to the hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future to reduce costs. Thanks to streamlined processes and ample component supplies, a report from iSuppli released on ], ], estimates the total cost of components in the ''premium'' bundle is US$323.30.<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20061116-8239.html |title=Making a buck on the Xbox 360 |accessdate=2006-11-19 |last=Bangeman |first=Eric |authorlink= |coauthors= |date= |year=2006-11-16 |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> This flexibility stands in contrast to the situation Microsoft faced with the original Xbox, where manufacturing costs were never reduced below the ].<ref>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=3988&Itemid=2 |title=How Much is Too Much? |accessdate=2006-10-13 |last=Graft |first=Kris |authorlink= |coauthors= |date=2006-10-11 |year= |month= |format= |work= |publisher=Future Network USA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft is predicting that with the Xbox 360, a greater ], yearly revenue through their Xbox Live service, and falling hardware costs will eventually make system sales profitable.<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20051228-5862.html |title=Xbox 360 to become profitable in fiscal year 2007 |accessdate=2006-11-05 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2005-12-28 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
<div class="NavFrame" style="clear:both;padding:1px;width:31em; margin:auto;" align="center"> | |||
<div class="NavHead" style="background-color:#FFF;">Current '''] by region'''</div> | |||
<div class="NavContent" style="margin:0.5em;"> | |||
{|class="wikitable" style="margin: 1em auto 1em auto" | |||
!valign="top"| Region | |||
!Xbox 360 Elite | |||
!Xbox 360 Premium System | |||
!Xbox 360 Core System | |||
|- | |- | ||
| |
| Australia & New Zealand | ||
| 1 million <small>{{as of|2010|4|19|lc=on|df=US}}</small><ref name="salesAUSNZ">{{cite web |url=http://kotaku.com/5520115/maybe-the-best-xbox-360-weve-ever-seen |title=This Is A Nice, Nice Xbox 360 |website=Kotaku |access-date=April 19, 2010 |date=April 19, 2010 |archive-url=https://web.archive.org/web/20100422192437/http://kotaku.com/5520115/maybe-the-best-xbox-360-weve-ever-seen |archive-date=April 22, 2010 |url-status=live |df=mdy-all }}</ref> | |||
| | |||
| March 23, 2006 | |||
|]649.95 | |||
|$499.95 | |||
|- | |||
|align=left | {{flagicon|Brazil}} ] | |||
| | |||
|]2999.00 | |||
| not sold | |||
|- | |||
|align=left | {{flagicon|Canada}} ] | |||
| | |||
|]499.99 | |||
|$399.99 | |||
|- | |||
|align=left | {{flagicon|Czech Republic}} ] | |||
| | |||
|]11900.00 | |||
|CZK8999.00 | |||
|- | |||
|align=left | {{flagicon|Europe}} ] | |||
| | |||
|]399.99 | |||
|€299.99 | |||
|- | |||
|align=left | {{flagicon|Finland}} ] | |||
| | |||
|]409.99 | |||
|€309.99 | |||
|- | |||
|align=left | {{flagicon|India}} ] | |||
| | |||
|]23,990 | |||
|Rs.19,990 | |||
|- | |||
|align=left | {{flagicon|Republic of Ireland}} ] | |||
| | |||
|]409.99 | |||
|€299.99 | |||
|- | |||
|align=left | {{flagicon|Japan}} ] | |||
| | |||
|]39,795 | |||
|JP¥29,000 | |||
|- | |||
|align=left | {{flagicon|Latvia}} ] | |||
| | |||
|]320.00 | |||
|Ls240.00 | |||
|- | |||
|align=left | {{flagicon|Mexico}} ] | |||
| | |||
|]$4999.99 | |||
|$3999.99 | |||
|- | |||
|align=left | {{flagicon|New Zealand}} ] | |||
| | |||
|]718.95 | |||
|$549.95 | |||
|- | |||
|align=left | {{flagicon|Norway}} ] | |||
| | |||
|]3395 | |||
|NOK2595 | |||
|- | |||
|align=left | {{flagicon|Philippines}} ] | |||
| | |||
|]21500 | |||
|$420 | |||
|- | |||
|align=left | {{flagicon|Portugal}} ] | |||
| | |||
|]409.99 | |||
|€309.99 | |||
|- | |||
|align=left | {{flagicon|Singapore}} ] | |||
| | |||
|]660.00 | |||
|$535.00 | |||
|- | |||
|align=left | {{flagicon|South Africa}} ] | |||
| | |||
|]3699 | |||
|R2699 | |||
|- | |||
|align=left | {{flagicon|South Korea}} ] | |||
| | |||
|]419,000 | |||
|₩339,000 | |||
|- | |||
|align=left | {{flagicon|Sweden}} ] | |||
| | |||
|]3290 | |||
|SEK2490 | |||
|- | |||
|align=left | {{flagicon|Taiwan}} ] | |||
| | |||
|]12980 | |||
|NT$9970 | |||
|- | |||
|align=left | {{flagicon|United Kingdom}} ] | |||
| | |||
|]279.99 | |||
|£199.99 | |||
|- | |||
|align=left | {{flagicon|United States}} ] | |||
|]479.99 | |||
|]399.99 | |||
|]299.99 | |||
|- | |- | ||
| '''Worldwide''' | |||
| '''84 million''' <small>{{as of|2014|06|09|lc=on|df=US}}</small><ref name="totalSales84" /> | |||
| <small>(])</small> | |||
|} | |} | ||
''See also'': ], for initial pricing | |||
</div></div> | |||
<!-- launch sales --> | |||
==Xbox Live== | |||
The Xbox 360 began production only 69 days before launch, on September 14, 2005,<ref name="bottleneck">{{cite web |url=https://money.cnn.com/2006/07/05/commentary/column_gaming/index.htm?section=money_latest |title=Nintendo's Wii may get early launch |access-date=March 23, 2009 |last=Morris |first=Chris |date=July 5, 2006 |website=CNN Money |archive-url=https://web.archive.org/web/20090213065641/http://money.cnn.com/2006/07/05/commentary/column_gaming/index.htm?section=money_latest |archive-date=February 13, 2009 |url-status=live |df=mdy-all }}</ref><ref>{{cite web|url=http://www.gamespot.com/news/6235933.html |title=Microsoft cooking 360 figures? |date=April 16, 2007 |access-date=July 26, 2008 |website=] |url-status=dead |archive-url=https://web.archive.org/web/20100111180230/http://www.gamespot.com/news/6235933.html |archive-date=January 11, 2010 }}</ref> and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely ] in all regions except in Japan.<ref name="Shortages spoil Xbox 360 launch">{{cite news |url=http://news.bbc.co.uk/2/hi/technology/4462744.stm |title=Shortages spoil Xbox 360 launch |work=BBC News |date=November 23, 2005 |access-date=December 31, 2009 |archive-url=https://web.archive.org/web/20091117185708/http://news.bbc.co.uk/2/hi/technology/4462744.stm |archive-date=November 17, 2009 |url-status=live |df=mdy-all }}</ref><ref name="Xbox 360 Launch Takes Europe by Storm">{{cite web|url=http://www.xbox365.com/news.cgi?id=GGPPLLiddi12060836 |title=Xbox 360 Launch Takes Europe by Storm |url-status=dead |archive-url=https://web.archive.org/web/20070810190504/http://www.xbox365.com/news.cgi?id=GGPPLLiddi12060836 |archive-date=August 10, 2007 }}</ref><ref name="Retailers Sell Out of Initial Xbox 360 Shipments">{{cite web|url=http://www.tgdaily.com/content/view/21759/ |archive-url=https://web.archive.org/web/20080106182754/http://www.tgdaily.com/content/view/21759/ |url-status=dead |archive-date=January 6, 2008 |title=Retailers Sell Out of Initial Xbox 360 Shipments |access-date=October 14, 2008 }}</ref><ref name="bbc-soldout">{{cite news |url=http://news.bbc.co.uk/2/hi/technology/4491804.stm |title=Xbox 360 sells out within hours |access-date=July 26, 2008 |date=December 2, 2005 |publisher=BBC |archive-url=https://web.archive.org/web/20090115214837/http://news.bbc.co.uk/2/hi/technology/4491804.stm |archive-date=January 15, 2009 |url-status=live |df=mdy-all }}</ref> Forty thousand units were offered for sale on auction site ] during the initial week of release, 10% of the total supply.<ref>{{cite web|url=http://www.next-gen.biz/news/40000-xbox-360s-sold-ebay |title=40,000 Xbox 360s Sold on eBay |access-date=July 26, 2008 |last=Svensson |first=Christian |date=December 2, 2005 |publisher=Future Network USA |url-status=dead |archive-url=https://web.archive.org/web/20110701091716/http://www.next-gen.biz/news/40000-xbox-360s-sold-ebay |archive-date=July 1, 2011 }}</ref> By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.<ref>{{cite press release |url=http://www.microsoft.com/msft/download/FY06/MSFTQ2_06.ppt#14 |archive-url=https://web.archive.org/web/20060225181443/http://www.microsoft.com/msft/download/FY06/MSFTQ2_06.ppt#14 |archive-date=February 25, 2006 |title=Microsoft FY2006 Quarter 2 report |access-date=July 26, 2008 |date=January 26, 2006 |format=Powerpoint |publisher=Microsoft}}</ref> | |||
{{main|Xbox Live}} | |||
With the launch of the Xbox 360, Microsoft's online gaming service, Xbox Live went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service, Gold. Xbox Live Silver is free of charge and allows users to create a user profile, join on ], access Microsoft's ] and Marketplace and talk to other members.<ref>{{cite web |url=http://www.xbox.com/en-US/live/features/silverage.htm |title=Xbox Live The Silver Age |accessdate=2006-09-30 |last=Barker |first=Ben |authorlink= |coauthors= |date=2005-09-19 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> An Xbox Live Silver account does not generally support multiplayer gaming; however, some games that feature their own subscription service can be played with a Silver account. Xbox Live supports voice communication along with video communication, a feature possible with the ].<ref>{{cite web |url=http://www.xbox.com/en-AU/hardware/xbox360/morethangames.htm |title=More than Games |accessdate=2006-09-30 |last=Gettys |first=Jim W. |authorlink= |coauthors= |date=2005-09-17 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
<!-- North America --> | |||
Xbox Live Gold has the same features as Silver, plus ] playing capabilities. Microsoft has allowed for previous Xbox Live subscribers to maintain their profile information, ], and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a ] to their gamertag on Xbox.com.<ref>{{cite web |url=http://www.xbox.com/en-US/support/systemuse/xbox360/account/intro-accountactivation.htm |title=Xbox Live Account Migration to Xbox 360 |accessdate=2006-10-07 |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> When users go to add an Xbox Live enabled profile to their console, they need to provide the console with their passport account information and the last four digits of their ], which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of ]49.99, ]59.99, ]39.99, or ]59.99. As of ], ], Xbox Live has over 5 million subscribers.<ref name="CES07" /> | |||
In May 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.<ref>{{cite press release | url=http://www.xbox.com/en-US/community/news/2008/0514-10million.htm | archive-url=https://web.archive.org/web/20080517113549/http://www.xbox.com/en-US/community/news/2008/0514-10million.htm | archive-date=May 17, 2008 | title= Xbox 360 First to Reach Ten Million Console Sales in U.S.|publisher=Microsoft |date=May 14, 2008 |access-date=May 14, 2008}}</ref> In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.<ref>{{cite web|url=http://www.gamespot.com/news/6194691.html |title=NPD: PS3 sales spike on MGS4 |author=Tom Magrino |date=July 17, 2008 |website=] |access-date=November 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081013021113/http://www.gamespot.com/news/6194691.html |archive-date=October 13, 2008 }}</ref><ref>{{cite magazine|url=http://www.next-gen.biz/news/npd-wii-overtakes-360-us |title=NPD: Wii Overtakes 360 in US |author=Joe Keiser |magazine=] |date=July 17, 2008 |access-date=November 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110815200337/http://www.next-gen.biz/news/npd-wii-overtakes-360-us |archive-date=August 15, 2011 }}</ref><ref>{{cite news |url=http://www.sfgate.com/cgi-bin/blogs/techchron/detail?entry_id=28286 |title=E3: Nintendo Wii pulls ahead of Xbox 360 in console sales |author=Ryan Kim |work=San Francisco Chronicle |date=July 17, 2008 |access-date=November 22, 2008 |archive-url=https://web.archive.org/web/20100820185535/http://www.sfgate.com/cgi-bin/blogs/techchron/detail?entry_id=28286 |archive-date=August 20, 2010 |url-status=live |df=mdy-all }}</ref> By the end of March 2011, Xbox 360 sales in the US had reached 25.4 million units.<ref name="EMEA, US=25.4mil" /> Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.<ref>{{cite web|url=http://www.geekwire.com/2013/xbox-360-wii-ps3-won-console-generation/|title=Xbox 360 vs. Wii vs. PS3: Who won the console wars?|author=Todd Bishop|work=GeekWire|date=August 2, 2013|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20170407205458/http://www.geekwire.com/2013/xbox-360-wii-ps3-won-console-generation/|archive-date=April 7, 2017|url-status=live|df=mdy-all}}</ref> By the end of 2014, Xbox 360 sales had surpassed sales of the Wii, making the Xbox 360 the best-selling 7th-generation console in the US once again.<ref>{{cite web |url = https://news.xbox.com/en-us/2015/01/15/xbox-one-record-breaking-holiday-look-ahead-2015/| archive-url=https://ghostarchive.org/archive/20211003/https://news.xbox.com/en-us/2015/01/15/xbox-one-record-breaking-holiday-look-ahead-2015/| archive-date=2021-10-03 | title = Xbox One Closes a Record-Breaking Holiday and Looks Ahead to 2015 | date = January 15, 2015 | access-date = March 9, 2021 |website=Xbox Wire|publisher=]}}{{cbignore}}</ref> In Canada, the Xbox 360 has sold a total of 870,000 units as of August 1, 2008.<ref name="canadianpress">{{cite web|url=http://www.fftimes.com/node/214646 |title=Nintendo Wii surpasses mark of one million consoles sold in Canada |author=Neil Davidson |date=August 26, 2008 |work=] |publisher=Yahoo! |access-date=September 8, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090916051431/http://www.fftimes.com/node/214646 |archive-date=September 16, 2009 }}</ref> | |||
<!-- Europe --> | |||
====Marketplace==== | |||
In Europe, the Xbox 360 has sold seven million units as of November 20, 2008.<ref name="Europesales">{{cite press release |url=http://www.nowgamer.com/news/914963/xbox_360_european_sales_top_10m.html |title=Xbox 360 European Sales Top 10 m |author=Dan Howdle |date=November 13, 2009 |publisher=Microsoft |access-date=March 2, 2010 |archive-url=https://web.archive.org/web/20120121235448/http://www.nowgamer.com/news/914963/xbox_360_european_sales_top_10m.html |archive-date=January 21, 2012 |url-status=live |df=mdy-all }}</ref> The Xbox 360 took 110 weeks to reach 2 million units sold in the UK, generating £507m in revenue.<ref name="360_9mUKGamesIndustry.biz" /> Sales in the ] would reach 3.2 million units by January 2009, per ] ].<ref>{{cite web | url = https://www.gamesindustry.biz/articles/console-installed-base-reaches-22m-in-uk| archive-url=https://ghostarchive.org/archive/20211003/https://www.gamesindustry.biz/articles/console-installed-base-reaches-22m-in-uk| archive-date=2021-10-03 | title = Console installed base reaches 22 m in UK |first=Matt|last=Martin|date = January 13, 2009 | access-date = April 14, 2021 |website=GamesIndustry.biz}}{{cbignore}}</ref> The 8 million unit mark was crossed in the UK by February 2013.<ref>{{cite news|url=https://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/ |archive-url=https://web.archive.org/web/20130217222034/http://www.techradar.com/news/gaming/consoles/xbox-360-set-to-surpass-nintendo-wiis-uk-sales-record-1131356 |url-status=dead |archive-date=February 17, 2013 |title=Xbox 360 set to surpass Nintendo Wii's UK sales record |date=June 27, 2013 |work=] |access-date=February 21, 2013 }}</ref> Sales of the Xbox 360 would overtake the Wii later that year, topping 9 million units, making the Xbox 360 the best-selling 7th-generation console in the UK, as well as making it the third best-selling console of all time in the region, behind the ] and ].<ref>{{cite web | archive-url=https://archive.today/20131005135550/http://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/|url = https://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/ | title = Xbox 360 beats Wii as the UK's best-selling console|date = June 27, 2013| archive-date=October 5, 2013| access-date = April 14, 2021 |website=Metro.co.uk}}</ref><ref name="360_9mUKGamesIndustry.biz" /><ref name="ChrisDringtweetGamesIndustry.biz" /> Over 1 million units were sold in Spain across the console's lifecycle.<ref>{{cite web | url = https://vandal.elespanol.com/noticia/1350722004/asi-han-evolucionado-las-ventas-de-xbox-one-en-espana-en-los-ultimos-anos/| archive-url=https://web.archive.org/web/20201108000641/https://vandal.elespanol.com/noticia/1350722004/asi-han-evolucionado-las-ventas-de-xbox-one-en-espana-en-los-ultimos-anos/| archive-date=2020-11-08 | title = Así han evolucionado las ventas de Xbox One en España en los últimos años | first = Jorge | last = Cano | date = May 9, 2019 | access-date = March 7, 2021 | work = ]}}</ref> | |||
{{Main|Xbox Live Marketplace}} | |||
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, ]s, Xbox Live Arcade games, gamer tag images and Xbox 360 Dashboard themes as well as in-game weapons, items, and costumes. These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is needed to store products purchased from Xbox Live Marketplace.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/accessories/harddriveornot.htm |title=To Hard Drive or Not? |accessdate=2006-09-30 |last=Gettys |first=Jim W. |authorlink= |coauthors= |date=2005-08-19 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In order to download priced content, users are required to purchase ''Microsoft Points'' for use as ].<ref>{{cite web |url=http://www.xbox.com/en-US/live/features/microsoftpoints.htm |title=Xbox 360 Get the Points |accessdate=2006-09-30 |last=Barker |first=Ben |authorlink= |coauthors= |date=2005-09-20 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Some products are free to download. Users are able to view items available to download on the service through a PC via the ] website.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11982/Xbox-Live-Pipeline-Browse-Live-Marketplace-from-your-PC/ |title=Browse Live Marketplace from your PC |accessdate=2006-10-13 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-12 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> An estimated seventy percent of Xbox Live users download items from Marketplace.<ref name="Live Stats">{{cite web |url=http://news.teamxbox.com/xbox/12028/Latest-Xbox-Live-Facts-and-Stats/ |title=Latest Xbox Live Facts and Stats |accessdate=2006-10-19 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-18 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
<!-- Japan --> | |||
====Arcade==== | |||
The Xbox 360 crossed the 1 million units sold in Japan in March 2009,<ref>{{cite web|url=https://www.eurogamer.net/articles/xbox-360-sells-1-million-in-japan|title=Xbox 360 sells 1 million in Japan|date=March 31, 2009|access-date=April 15, 2021|website=]|archive-url=https://archive.today/20210415152707/https://www.eurogamer.net/articles/xbox-360-sells-1-million-in-japan|archive-date=April 15, 2021}}</ref> and the 1.5 million units sold in June 2011.<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-06-17-xbox-360-sells-1-5-million-in-japan|title=Xbox 360 sells 1.5 million in Japan|date=June 17, 2011|access-date=June 17, 2011|website=]|archive-url=https://web.archive.org/web/20110620131101/http://www.eurogamer.net/articles/2011-06-17-xbox-360-sells-1-5-million-in-japan|archive-date=June 20, 2011|url-status=live|df=mdy-all}}</ref> Lifetime sales of the Xbox 360 in Japan stand at 1,616,218 million units. While the Xbox 360 has sold poorly in Japan, it improved upon the sales of the original ], which had total sales of 474,992 units.<ref name="XboxJPsales" /> Furthermore, the Xbox 360 managed to outsell both the PlayStation 3 and Wii the week ending September 14, 2008, as well as the week ending February 22, 2009, when the Japanese Xbox 360 exclusives '']''<ref>{{cite web|url=https://www.engadget.com/2008-09-17-infinite-undiscovery-price-cut-help-xbox-360-outsell-wii-in-jap.html|title=Infinite Undiscovery, price cut help Xbox 360 outsell Wii in Japan|first=Alexander|last=Sliwinski|date=September 17, 2008|publisher=Engadget|access-date=April 15, 2021|archive-date=April 15, 2021|archive-url=https://web.archive.org/web/20210415171108/https://www.engadget.com/2008-09-17-infinite-undiscovery-price-cut-help-xbox-360-outsell-wii-in-jap.html|url-status=live}}</ref> and '']'',<ref>{{cite web|url=https://www.gamespot.com/articles/japan-sales-charts-feb-16-22-xbox-360-hardware-software-king/1100-6205416/|title=Japan Sales Charts Feb. 16–22: Xbox 360 hardware, software king|date=March 3, 2009|publisher=GameSpot|access-date=April 15, 2021|archive-date=April 15, 2021|archive-url=https://web.archive.org/web/20210415171113/https://www.gamespot.com/articles/japan-sales-charts-feb-16-22-xbox-360-hardware-software-king/1100-6205416/|url-status=live}}</ref> were released those weeks, respectively. Ultimately, '']'' magazine would report that Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo; adding that lackluster sales in Japan had led to retailers scaling down and in some cases, discontinuing sales of the Xbox 360 completely.<ref>{{cite web|author=Nathan Brown |url=http://www.next-gen.biz/news/xbox-360-dead-japan |title=Xbox 360: dead in Japan? – Edge Magazine |publisher=Next-gen.biz |access-date=August 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110824225226/http://www.next-gen.biz/news/xbox-360-dead-japan |archive-date=August 24, 2011 }}</ref> The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.<ref name="3 October 2014">{{cite web |last1=Fahey |first1=Rob |title=Japan is just a symptom of Xbox' problems |url=https://www.gamesindustry.biz/articles/2014-10-02-japan-is-just-a-symptom-of-xbox-problems |website=] |date=October 3, 2014 |access-date=23 June 2018 |language=en |archive-url=https://web.archive.org/web/20180623222128/https://www.gamesindustry.biz/articles/2014-10-02-japan-is-just-a-symptom-of-xbox-problems |archive-date=June 23, 2018 |url-status=live |df=mdy-all }}</ref> | |||
{{Main|Xbox Live Arcade}} | |||
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute arcade ] to Xbox and Xbox 360 owners. In addition to classic ]s such as '']'', the service offers some new original games like '']''. In addition it features games from other consoles, such as the ]'s '']'' and PC games suchs as '']''. The service was first launched on ], ],<ref>{{cite web |url=http://money.cnn.com/2004/10/13/commentary/game_over/column_gaming/index.htm |title=Xbox Live Arcade to launch Nov. 3 - Oct. 14, 2004 |accessdate=2006-09-30 |last=Morris |first=Chris |authorlink= |coauthors= |date=2004-10-14 |year= |month= |format= |work= |publisher=CNN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> and offers games for about US$5 to $15. Items are purchased using Microsoft Points, a scrip used to reduce ] transaction charges. On ], ], Xbox Live Arcade was re-launched with the release of the Xbox 360, in which new games and features were offered. The games are generally aimed toward more casual gamers; examples of the more popular titles are '']'', '']'', and '']''.<ref>{{cite web |url=http://www.majornelson.com/archive/2006/12/30/2006-top-xbox-live-games.aspx |title=Top Xbox Live Games of 2006 |accessdate=2006-12-30 |last=Hryb |first=Larry |authorlink= |coauthors= |date=2006-12-30 |year= |month= |format= |work= |publisher=MajorNelson |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
=== |
=== Legacy === | ||
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.<ref name="fool.com" /> The inexpensive ] did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding ] had a poor debut in 2012.<ref name="trlegacy" /><ref name="theglobeandmail">{{cite news | url=https://www.theglobeandmail.com/news/technology/video-games/controller-freak/whats-wrong-with-nintendo/article2219854/ | location=Toronto | work=The Globe and Mail | title=What's wrong with Nintendo? | date=October 31, 2011 | access-date=September 18, 2017 | archive-url=https://web.archive.org/web/20120302155609/http://www.theglobeandmail.com/news/technology/video-games/controller-freak/whats-wrong-with-nintendo/article2219854/ | archive-date=March 2, 2012 | url-status=live | df=mdy-all }}</ref><ref>{{cite news | url=https://www.forbes.com/sites/insertcoin/2012/04/26/nintendo-reports-461-2m-in-losses-is-selling-3ds-below-cost/ | title=Nintendo Reports $461.2M in Losses | work=Forbes | first=Paul | last=Tassi | date=April 26, 2012 | access-date=September 18, 2017 | archive-url=https://web.archive.org/web/20170729205949/https://www.forbes.com/sites/insertcoin/2012/04/26/nintendo-reports-461-2m-in-losses-is-selling-3ds-below-cost/ | archive-date=July 29, 2017 | url-status=live | df=mdy-all }}</ref><ref>{{cite news | url=https://www.forbes.com/sites/insertcoin/2012/05/10/sony-posts-record-losses-as-playstation-sales-drop/ | title=Cardiac Arrests at Sony, Nintendo As Consoles Show Their Age | work=Forbes | first=Paul | last=Tassi | access-date=January 22, 2017 | archive-url=https://web.archive.org/web/20170729205903/https://www.forbes.com/sites/insertcoin/2012/05/10/sony-posts-record-losses-as-playstation-sales-drop/ | archive-date=July 29, 2017 | url-status=live | df=mdy-all }}</ref><ref>{{cite web|url=http://metro.co.uk/2013/11/27/xbox-one-v-playstation-4-who-will-win-the-next-gen-console-race-4201485/|title=Xbox One v PlayStation 4: Who will win the next-gen console race? - Metro News|author=rossmcguinness20|date=November 27, 2013|work=Metro|access-date=November 28, 2013|archive-url=https://web.archive.org/web/20131128142712/http://metro.co.uk/2013/11/27/xbox-one-v-playstation-4-who-will-win-the-next-gen-console-race-4201485/|archive-date=November 28, 2013|url-status=live|df=mdy-all}}</ref> The ] struggled for a time due to being too expensive and initially lacking quality games,<ref>{{cite web|url=http://www.womencitizen.com/technology-22/three-strategy-lessons-from-the-latest-round-of-xbox-vs-playstation-2827.html|title=Three Strategy Lessons From the Latest Round of Xbox vs. PlayStation|author=Women|access-date=November 28, 2013|archive-url=https://web.archive.org/web/20131129123337/http://www.womencitizen.com/technology-22/three-strategy-lessons-from-the-latest-round-of-xbox-vs-playstation-2827.html|archive-date=November 29, 2013|url-status=live|df=mdy-all}}</ref> making it far less dominant than its predecessor, the ], and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. ''TechRadar'' proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".<ref name="trlegacy" /> | |||
On ], ], Microsoft announced Xbox Live Video, an exclusive video store accessible through the console. Launched in the ] on ], ], the first anniversary of the Xbox 360 launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies through Xbox Live onto an Xbox 360 console for viewing. At launch the service offered 800 hours of standard footage, and 200 hours of high definition. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also partnered with AT&T to add ] functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.<ref name="IPTV">{{cite web |url=http://www.engadget.com/2007/01/09/more-details-about-iptv-on-xbox-360/ |title=More details about IPTV on Xbox 360 |accessdate=2007-01-09 |last=Rojas |first=Peter |authorlink= |coauthors= |date=2007-01-09 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Movies are available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 ] and are encoded using ] for video at 720p, with a ] of 6.8 Mbps.<ref name="Xbox 360 live video">{{cite web |url=http://www.engadget.com/2006/11/06/microsofts-xbox-live-video-hdtv-and-hd-movie-downloads-for-you/ |title=HDTV and HD movie downloads for your 360 |accessdate=2006-11-11 |last=Block |first=Ryan |authorlink= |coauthors= |date=2006-11-07 |year= |month= |format= |work= |publisher=Endaget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Content is offered from ], ], ], ], ] for television; and ], ] for movies along with others.<ref name="Live Video announcement">{{cite press release |title=Movies and TV on your Xbox |publisher=Microsoft |date=2006-11-06 |url=http://www.xbox.com/en-US/community/news/2006/20061106-moviestv.htm |accessdate=2006-11-06 }}</ref> | |||
The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third-party developers. The 2007 ] honored the platform with 38 nominations and 12 wins – more than any other platform.<ref>{{cite web |url=http://www.gamecriticsawards.com/nom-stats-2007.html |title=2007 Nominee Fast Facts |publisher=] |access-date=June 25, 2008 |archive-url=https://web.archive.org/web/20080526133909/http://gamecriticsawards.com/nom-stats-2007.html |archive-date=May 26, 2008 |url-status=live |df=mdy-all }}</ref><ref>{{cite web |url=http://www.gamecriticsawards.com/win-stats-2007.html |title=2007 Winners Fast Facts |publisher=Game Critics Awards |access-date=June 25, 2008 |archive-url=https://web.archive.org/web/20080602033302/http://www.gamecriticsawards.com/win-stats-2007.html |archive-date=June 2, 2008 |url-status=live |df=mdy-all }}</ref> By March 2008, the Xbox 360 had reached a software ] of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.<ref>{{cite web|url=http://www.thebitbag.com/2008/04/17/xbox-360-comes-in-2nd-for-march-sales/ |archive-url=https://web.archive.org/web/20080420173158/http://www.thebitbag.com/2008/04/17/xbox-360-comes-in-2nd-for-march-sales/ |url-status=dead |archive-date=April 20, 2008 |title=Xbox 360 Comes in 2nd For March Sales |author=Torrence Davis |publisher=The Bitbag |date=April 17, 2008 |access-date=March 23, 2009 }}</ref> At the 2008 ], Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.<ref>{{cite web |url=http://www.thatvideogameblog.com/2008/02/20/microsoft-keynote-reveals-xbox-stats/ |title=Microsoft keynote reveals Xbox stats |author=Rain Anderson |publisher=That VideoGame Blog |date=February 20, 2008 |access-date=June 25, 2008 |archive-url=https://web.archive.org/web/20080618063250/http://www.thatvideogameblog.com/2008/02/20/microsoft-keynote-reveals-xbox-stats/ |archive-date=June 18, 2008 |url-status=live |df=mdy-all }}</ref> As well as enjoying exclusives such as additions to the Halo franchise and '']'', the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including '']'',<ref name="Devil May Cry">{{cite web |title=Official Press Release on DMC4 going Multiplatform |publisher=] |date=March 20, 2007 |url=http://ir.capcom.co.jp/english/news/html/e070320.html |archive-url=https://web.archive.org/web/20071028084439/http://ir.capcom.co.jp/english/news/html/e070320.html |archive-date=October 28, 2007 |access-date=October 25, 2007}}</ref> '']'',<ref name="Ace Combat">{{cite web |url=http://www.namcobandaigames.com/news/press/press/199/page/1 |title=Namco Bandai Games announces the worldwide launch of Ace Combat 6: fires of liberation for the Xbox 360 |publisher=] |access-date=June 25, 2008|archive-url=https://web.archive.org/web/20071011174922/http://namcobandaigames.com/news/press/press/199/page/1 |archive-date=October 11, 2007}}</ref> '']'',<ref name="Virtua Fighter">{{cite web|last=McWhertor |first=Michael |title=PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360 |website=Kotaku |date=December 21, 2006 |url=http://kotaku.com/gaming/sega/ps3-loses-another-exclusive-virtua-fighter-5-comes-to-360-223566.php |access-date=October 25, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071025094216/http://kotaku.com/gaming/sega/ps3-loses-another-exclusive-virtua-fighter-5-comes-to-360-223566.php |archive-date=October 25, 2007 }}</ref> '']'',<ref name="Grand Theft Auto 4">{{cite web|url=http://www.gamespot.com/xbox360/action/grandtheftauto4/news.html?sid=6151640&mode=all |title=Grand Theft Auto IV Comes to Xbox 360 on Day One |website=] |access-date=May 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081202020826/http://www.gamespot.com/xbox360/action/grandtheftauto4/news.html?sid=6151640&mode=all |archive-date=December 2, 2008 }}</ref> '']'',<ref name="FFXIII360">{{cite web|url=http://g4tv.com/thefeed/blog/tag/36/Videogames.html#687020|title=Final Fantasy XIII Comes to the 360|publisher=X-Play|access-date=July 14, 2008|archive-url=https://web.archive.org/web/20080509150658/http://www.g4tv.com/thefeed/blog/tag/36/Videogames.html#687020|archive-date=May 9, 2008|url-status=live|df=mdy-all}}</ref> '']'',<ref name="tekken360">{{cite web|last=Ramsay |first=Randolph |url=http://www.gamespot.com/news/6198775.html?sid=6198775 |title=TGS 2008: Tekken 6 smacking Xbox 360 – News at GameSpot |publisher=Gamespot.com |date=October 8, 2008 |access-date=March 5, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110710152102/http://www.gamespot.com/news/6198775.html?sid=6198775 |archive-date=July 10, 2011 }}</ref> '']'',<ref>{{cite web |first=Stephen |last=Totilo |url=http://kotaku.com/5277716/sony-expects-metal-gear-solid-rising-on-ps3-at-launch |title=Sony Expects Metal Gear Solid Rising on PS3 at Launch |publisher=Kotaku.com |date=June 3, 2009 |access-date=June 14, 2011 |archive-url=https://web.archive.org/web/20100527070425/http://kotaku.com/5277716/sony-expects-metal-gear-solid-rising-on-ps3-at-launch |archive-date=May 27, 2010 |url-status=live |df=mdy-all }}</ref> and '']''.<ref>{{cite web |url=http://news.spong.com/article/20533/L-A-Noire-No-Longer-A-PS3-Exclusive |title=L.A. Noire No Longer A PS3 Exclusive – News (PS3/Xbox 360) |publisher=News.spong.com |date=February 8, 2010 |access-date=March 5, 2011 |archive-url=https://web.archive.org/web/20100418184548/http://news.spong.com/article/20533/L-A-Noire-No-Longer-A-PS3-Exclusive |archive-date=April 18, 2010 |url-status=live |df=mdy-all }}</ref> In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.<ref>{{cite web|last=Shah |first=Sarju |url=http://www.gamespot.com/features/xbox-360-versus-playstation-3-graphics-comparison-round-3-6191251/ |title=Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 3 |publisher=GameSpot.com |date=May 23, 2008 |access-date=July 19, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120717090001/http://www.gamespot.com/features/xbox-360-versus-playstation-3-graphics-comparison-round-3-6191251/ |archive-date=July 17, 2012 }}</ref> | |||
==Software== | |||
===Dashboard=== | |||
] | |||
] | |||
The console's ] is the ''Xbox 360 Dashboard''; a ] that features four "Blades". It can be launched automatically when the console ] without a disc, or when the disc tray is ejected; or the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats. Much like modern ]s, the console replaces the dashboard with a ] if it encounters a ]. | |||
'']'' deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and ] feature.<ref name="trlegacy" /> During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".<ref name="businessweek.com">{{cite web |author=Ashlee Vance |author-link=Ashlee Vance |date=January 13, 2012 |title=Steve Ballmer Reboots |url=http://www.businessweek.com/magazine/steve-ballmer-reboots-01122012.html |url-status=dead |archive-url=https://web.archive.org/web/20131128044033/http://www.businessweek.com/magazine/steve-ballmer-reboots-01122012.html |archive-date=November 28, 2013 |access-date=November 21, 2013 |work=Bloomberg.com |df=mdy-all}}</ref><ref name="theverge.com" /><ref name="ReferenceA" /> | |||
The Base Kernel Version of the dashboard is 2.0.1888. The first major update, version, 2.0.2857, was released on ], ].<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20060526-6926.html |title=Microsoft announces first major Xbox 360 Live update |accessdate=2006-09-30 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2006-05-26 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> This version gave users the option to resume ] playback from where it was last stopped as well as the option to boot to either a disc or the dashboard. New slideshow options were added for ''Photo Viewing'', which can save folder layout between sessions. ] Marketplace was reorganized and users can now have concurrent downloads, allowing multiple downloads as background tasks. | |||
Microsoft announced the successor to the Xbox 360, the ], on May 21, 2013.<ref>{{cite web |url= https://www.bbc.co.uk/news/technology-22613948 |title= Microsoft unveils Xbox One next-generation console |date= May 21, 2013 |access-date= March 23, 2021 |work= BBC News |archive-date= May 22, 2013 |archive-url= https://web.archive.org/web/20130522014323/http://www.bbc.co.uk/news/technology-22613948 |url-status= live }}</ref> On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware, though the company will continue to provide hardware and software support for the platform as selected Xbox 360 games are playable on Xbox One.<ref name="verge-360endofproduction">{{cite web|title=Microsoft is stopping production of the Xbox 360|url=https://www.theverge.com/2016/4/20/11468704/microsoft-xbox-360-production-ceased|website=The Verge|date=April 20, 2016|publisher=Vox Media|access-date=April 20, 2016|archive-url=https://web.archive.org/web/20160420214446/http://www.theverge.com/2016/4/20/11468704/microsoft-xbox-360-production-ceased|archive-date=April 20, 2016|url-status=live|df=mdy-all}}</ref> The Xbox 360 continued to be supported by major publishers with new games well into the Xbox One's lifecycle. New titles were still being released in 2018.<ref>{{cite web | url = https://www.polygon.com/e3/2018/6/9/17445014/fifa-19-ps3-xbox-360-ea-sports| archive-url=https://ghostarchive.org/archive/20211003/https://www.polygon.com/e3/2018/6/9/17445014/fifa-19-ps3-xbox-360-ea-sports| archive-date=2021-10-03 | title = FIFA 19 stretches the lifespan of the PS3 and Xbox 360 | first = Owen | last = Good | date = June 9, 2018 | access-date = March 23, 2021 | work = ]}}{{cbignore}}</ref> The Xbox 360 continues to have an active player base years after the system's discontinuation. Speaking to '']'' at ] after the announcement of ], the next-generation of Xbox consoles after the Xbox One, ] stated that there were still "millions and millions of players" active on the Xbox 360.<ref>{{cite web |url=https://www.youtube.com/watch?v=3wJRUi26bUs |title=Xbox's Phil Spencer on Project Scarlett at E3 2019 |publisher=] |date=June 10, 2019 |access-date=March 24, 2021 |archive-date=December 5, 2020 |archive-url=https://web.archive.org/web/20201205231328/https://www.youtube.com/watch?v=3wJRUi26bUs |url-status=live }}</ref> After the launch of the ] by the end of 2020, the Xbox 360 still had a 17.7% market share of all consoles in use in Mexico; comparatively, newer systems like the Xbox One and ] stood at 36.9% and 18.0% market share, respectively.<ref>{{cite web | url = https://www.theciu.com/publicaciones-2/2021/3/22/industria-de-videojuegos-en-mxico-en-2020| archive-url=https://ghostarchive.org/archive/20211003/https://www.theciu.com/publicaciones-2/2021/3/22/industria-de-videojuegos-en-mxico-en-2020| archive-date=2021-10-03 | title = Industria de Videojuegos en México en 2020 | first = Alberto | last = Arteaga | date = March 22, 2021 | access-date = March 23, 2021 | work = The CIU}}{{cbignore}}</ref> | |||
Dashboard version 2.0.4532.0 was released on ], ].<ref name="MajorDashboardUpdate2">{{cite web |url=http://arstechnica.com/news.ars/post/20061030-8108.html |title=Microsoft prepares major update to Xbox Live |accessdate=2006-10-31 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2006-10-30 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It allows the Xbox 360 to output video at ] and installs support for ] and the external ] drive attachment. ] files can be streamed from a computer through the use of ], connected ] device or a CD. ] was added as a supported streaming program. Xbox Live Arcade can now be set to automatically download trial versions of any newly released titles. Cosmetic changes to the dashboard were also made. | |||
== Hardware == | |||
Dashboard revision 2.0.4548 was released on ], ].<ref>{{cite web |url=http://news.teamxbox.com/xbox/12353/New-Xbox-360-Dashboard-Update/ |title=New Xbox 360 Dashboard Update |accessdate=2006-12-25 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-30 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It improved performance on wired headsets when used with a wireless controller and fixes video output issues on VGA connections. | |||
], shares many aesthetics with the ].]] | |||
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed ] unit can be attached. | |||
On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox 360 Slim/E ] are standard 2.5" ] laptop drives,<ref>{{cite web |title=Install Your Own 120 GB Xbox Drive, Save $100 |url=https://gizmodo.com/254502/install-your-own-120gb-xbox-drive-save-100 |website=Gizmodo |date=April 23, 2007 |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180815091001/https://gizmodo.com/254502/install-your-own-120gb-xbox-drive-save-100 |archive-date=August 15, 2018 |url-status=live |df=mdy-all }}</ref> but have a custom enclosure and firmware so that the Xbox 360 can recognize it.<ref>{{cite web |title=Xbox 360 HDD Replacement |url=https://www.ifixit.com/Guide/Xbox+360+HDD+Replacement/3430 |website=IFixit |date=August 2010 |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180815055415/https://www.ifixit.com/Guide/Xbox+360+HDD+Replacement/3430 |archive-date=August 15, 2018 |url-status=live |df=mdy-all }}</ref> | |||
The current Dashboard revision is 2.0.4552, released on ], ], it fixes a buffer overflow that would have allowed non-signed code (such as the Linux operating system) to run on the Xbox 360, with direct hardware access, as with all updates, this one is mandatory if the user signs into Xbox Live, this update also ships with games released after that date. | |||
=== Technical specifications === | |||
===Microsoft XNA=== | |||
{{Main| |
{{Main|Xbox 360 technical specifications}} | ||
The Xbox 360 uses the triple-core ] designed ] as its CPU, with each core capable of simultaneously processing two ], and can therefore operate on up to six threads at once.<ref>{{cite web|url=http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm|archive-url=https://web.archive.org/web/20080822024003/http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm|archive-date=August 22, 2008 |title=Xbox 360 Technical Specifications |publisher=Xbox.com |access-date=September 10, 2009}}</ref> ] is handled by the ] ], which has 10 ] of ]. Its main memory pool is 512 MB in size. | |||
Microsoft XNA is a set of tools and technologies that includes XNA Studio, which provides versions of key production tools such as ], ], project automation and work lists. These tools are designed to work together to automate common development tasks and present interfaces tailored to the different functions within the team. ] stated at ] ] that the Xbox 360 has "the best ] I've seen on a console".<ref name="Carmack">{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360/powerplay.htm |title=Xbox 360: Feel the Power |accessdate=2006-10-02 |last=Chihdo |first=Danny |authorlink= |coauthors= |date=2005-09-15 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft XNA also includes other components such as the XNA Framework and XNA Build. | |||
Originally, the Xbox 360 was equipped with only 256 MB of RAM, but ], the ] developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they made the decision, we were apparently the first developer they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the chief financial officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favour for a billion gamers'."<ref>{{Cite web |last=Weeks |first=K. |date=2006 |title=How Epic cost MS $1 billion dollars |url=https://www.engadget.com/2006-10-28-how-epic-cost-ms-1-billion-dollars.html?guce_referrer=aHR0cHM6Ly93d3ctZW5nYWRnZXQtY29tLmNkbi5hbXBwcm9qZWN0Lm9yZy8&guce_referrer_sig=AQAAAATZ3ecKhPJgcvEawlZH3gX0OB2r4_3yTXH12qmG-7q8JtDidGp8nCT03YarWC5Ky6HSPrwqyM_DOJCUWW-cRcRNAqcySQ5krmsvFZ-QLktse0I4GSeJcNiMNfmvJkS5wPdu3n6Ln4IA-8K257ac-r9AMDnStmsIEnrPSc2OGUEJ&guccounter=1 |website=Engadget |access-date=October 21, 2022 |archive-date=October 21, 2022 |archive-url=https://web.archive.org/web/20221021074251/https://www.engadget.com/2006-10-28-how-epic-cost-ms-1-billion-dollars.html?guce_referrer=aHR0cHM6Ly93d3ctZW5nYWRnZXQtY29tLmNkbi5hbXBwcm9qZWN0Lm9yZy8&guce_referrer_sig=AQAAAATZ3ecKhPJgcvEawlZH3gX0OB2r4_3yTXH12qmG-7q8JtDidGp8nCT03YarWC5Ky6HSPrwqyM_DOJCUWW-cRcRNAqcySQ5krmsvFZ-QLktse0I4GSeJcNiMNfmvJkS5wPdu3n6Ln4IA-8K257ac-r9AMDnStmsIEnrPSc2OGUEJ&guccounter=1 |url-status=live }}</ref> | |||
Anyone can develop a game using XNA Game Studio Express, an IDE for ] developers, which was initially released in beta form on ], ]. A second, near ] ] was released on ], ].<ref>{{cite web |url=http://news.teamxbox.com/xbox/12143/Microsoft-Releases-XNA-Game-Studio-Express-Beta-2/ |title=Microsoft Releases XNA Game Studio Express Beta 2 |accessdate=2006-11-01 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-01 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The final feature complete version, 1.0, was released on ], ].<ref>{{cite web |url=http://blogs.msdn.com/xna/archive/2006/12/11/xna-game-studio-express-has-been-released.aspx |title=XNA Game Studio Express Has Been Released! |accessdate=2006-12-28 |last=Klucher |first=Michael |authorlink= |coauthors= |date=2006-12-11 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It targets the XNA Framework only to provide managed content and for a US$99/£65GBP yearly subscription fee users can join a "creators club" which lets them share their content with others. There is also a 4 month subscription to the "creators club" which costs £30GBP. | |||
Various hard disk drives have been produced, including options at 20, 60, 120, 250, 320, or 500 GB. | |||
===Backward compatibility=== | |||
{{details|List of Xbox games compatible with Xbox 360}} | |||
] is achieved through software ] of the original Xbox. Emulated games offer graphical enhancements because they are rendered in 720p, 1080i, or 1080p HD resolution with anti-aliasing enabled rather than the Xbox standard of 480p;<ref name="MajorDashboardUpdate2" /> anti-aliasing is also applied when the output resolution is 480p. Some games also benefit from an improvement in the rendered ], possibly due to the system's greater ]. However there are also games that do not perform well in emulation; these often exhibit a lower ] on the Xbox 360,<ref>{{cite web |url=http://xbox360.ign.com/articles/680/680857p1.html |title=Backward Compatibility Playtest |accessdate=2006-11-05 |last=Miller |first=Jonathan |authorlink= |coauthors= |date=2006-01-11 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> as well as various sound bugs and occasional gameplay glitches. | |||
A hard drive and the downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles can be obtained through Xbox Live, by ] with profiles downloaded from Xbox.com, or by ordering an update disc from Microsoft. The full list of backward-compatible games is maintained at . The current U.S. list includes 298 games (about 30% of the total Xbox game library, as of the ] ], update); fewer titles are backward compatible in European and Japanese markets, with 295 and 71 titles respectively. Microsoft has stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete, and the rate of updates to the backwards compatibility list is in line with this stated attitude.<ref>{{cite web |url=http://www.xbox.com/en-US/games/backwardcompatibilityqa.htm |title=Q & A: Backward Compatibility |accessdate=2006-09-30 |last=Holmdahl |first=Todd |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
=== |
=== Accessories === | ||
{{ |
{{Main|Xbox 360 accessories}} | ||
The Xbox 360 launched with a number of ]. One such game was '']''. This was the console's ] for ], selling over a million copies.<ref name="COD2sales">{{cite web |url=http://www.usatoday.com/tech/gaming/2006-07-10-world-war-II_x.htm |title=WWII shows no battle fatigue |accessdate=2006-10-26 |last=Snider |first=Mike |authorlink= |coauthors= |date=2006-07-11 |year= |month= |format= |work= |publisher=USA Today |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Only five other games sold this amount in the console's first year in the market; '']'',<ref>{{cite web |url=http://www.ubisoftgroup.com/gallery_files/site/270/416/418/926.pdf |title=Ubisoft Entertainment Reports Revenue For Fiscal Year 2005-2006 |accessdate=2006-10-26 |last= |first= |authorlink= |coauthors= |date=2006-04-27 |year= |month= |format= |work= |publisher=Ubisoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> '']'',<ref>{{cite web | first=Tor |last=Thorsen | date=2006-04-10 |work=GameSpot News |publisher=GameSpot | title=Oblivion enjoying epic sales | url=http://www.gamespot.com/news/6147359.html | accessdate=2006-09-24}}</ref> '']'',<ref>{{cite web |url=http://jeux-france.com/news18066_dead-or-alive-4-passe-le-million.html |title=Dead or Alive 4 passe le million |accessdate=2006-11-22 |last=Calonne |first=Stéphane |authorlink= |coauthors= |date=2006-07-11 |year= |month= |format= |work= |publisher=JeuxFrance |pages= |language=French |archiveurl= |archivedate= |quote= }}</ref> '']''<ref>{{cite web | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=4133&Itemid=2 | title=Strong Quarter for THQ | publisher=] | accessdate=2006-11-26 | date=2006-11-03 | author=Kris Graft}}</ref> and '']''.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12306/Gears-of-War-Hits-1-Million-Units-Sold/ |title=Gears of War Hits 1 Million Units Sold |accessdate=2006-11-22 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> ] ] had two games at launch: '']'', which was Rare's first major commercial success after their acquisition by Microsoft; and was believed by some to be the console's flagship ]; and '']''. Only six games were initially offered in Japan, and eagerly anticipated titles like '']'' and '' -eNCHANT arM-]]'' were not released until several weeks after launch. Games more suitable to the region are planned or have since been released, such as '']'', '']'', and '']''. Microsoft-backed ] has since released '']'' in the region, and currently has two other Japanese-style games in development, '']'' and '']''. On ], ], over 10,000 pre-orders of a limited-edition ''Blue Dragon'' bundle sold out in Japan on the first day. The pack, priced at ]29,800 includes the Xbox 360 core system with a copy of ''Blue Dragon'', along with a table calendar, Blue Dragon faceplate, and five miniature character figures. | |||
Many accessories are available for the console, including ], faceplates for customization, headsets for chatting, a ] for video chatting, ] and ] for exercise, three sizes of ] and five sizes of ] (20, 60, 120, 250 (initially Japan only,<ref name=250GB_separate>{{cite web|title=Xbox 360 Hard Drive accessory bumped to 250 GB in Japan|date=February 2010 |url=https://www.engadget.com/2010/02/01/xbox-360-hard-drive-accessory-bumped-to-250gb-in-japan|access-date=February 1, 2010|archive-url=https://web.archive.org/web/20100204103620/http://www.engadget.com/2010/02/01/xbox-360-hard-drive-accessory-bumped-to-250gb-in-japan|archive-date=February 4, 2010|url-status=live|df=mdy-all}}</ref> but later also available elsewhere<ref name="250GBNA">{{cite web|url=https://www.engadget.com/2010/03/23/250gb-xbox-360-hard-drive-now-available-for-129-99/|title=250GB Xbox 360 hard drive now available for $129.99|access-date=March 23, 2010|date=March 23, 2010|archive-url=https://web.archive.org/web/20100325023640/http://www.engadget.com/2010/03/23/250gb-xbox-360-hard-drive-now-available-for-129-99/|archive-date=March 25, 2010|url-status=live|df=mdy-all}}</ref><ref name="250GBUK">{{cite web|url=http://www.eurogamer.net/articles/ms-unveils-standalone-250gb-hdd|title=MS unveils standalone 250 GB HDD|date=March 24, 2010|access-date=March 25, 2010|website=]|archive-url=https://web.archive.org/web/20100326054818/http://www.eurogamer.net/articles/ms-unveils-standalone-250gb-hdd|archive-date=March 26, 2010|url-status=live|df=mdy-all}}</ref>) and 320 GB), among other items, all of which are styled to match the console. | |||
] was the first large-scale show after the console's launch and there, the first trailer for '']'', the sequel to the original Xbox's best selling game. '']'', a sequel to the Xbox's best-selling ], was also shown, along with '']'', '']'' and '']''. ] spoke of plans to integrate several Microsoft services into one entity with ]. This service will allow multiplayer games and communication possible between Xbox 360 and the upcoming ] operating system for the ]. '']'' was the first game announced to be compatible with Live Anywhere. Several games originally released on PC have also been released on the Xbox 360, such as '']'' and '']''. '']'' was shown and will be the first title in the series to be released for the Xbox 360 the same day as its PlayStation 3 counterpart. At ], Microsoft announced new titles, along with information on future releases. '']'', set to release after ''],'' was announced to be exclusive to the Xbox 360, as were '']'' and '']''. At the event, '']'' was also announced, along with an '']''. Microsoft is publishing sequels to some of its more successful franchises on the original Xbox, such as '']'', '']'' & '']'', and '']''. In addition to sequels, they have published original games based on new IPs such as '']'' and '']''. | |||
In 2006, Microsoft released the ]. The accessory was discontinued in 2008 after the ] had ended in ]'s favor.<ref>{{cite web|url=https://gizmodo.com/microsoft-xbox-360-hd-dvd-player-officially-discontinue-360054| archive-url=https://ghostarchive.org/archive/20211003/https://gizmodo.com/microsoft-xbox-360-hd-dvd-player-officially-discontinue-360054| archive-date=2021-10-03|title=Microsoft Xbox 360 HD DVD Player Officially Discontinued|website=Gizmodo| date=February 24, 2008}}{{cbignore}}</ref> | |||
==Hardware== | |||
] | |||
===Central processing unit=== | |||
{{main|Xenon (processor)}} | |||
The Xbox 360 takes a new approach to hardware compared to its predecessor. The CPU, named '''Xenon''' at Microsoft and "Waternoose" at IBM, is a custom triple-core ]-based design by ]. The CPU emphasizes high ] performance through multiple ] and ] ] units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion ]s per second. Each core of the CPU is ] capable and ] at 3.2 ]. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses ] in contrast to the ] Coppermine128-based ] used in Xbox which used more advanced ]. The original chip uses a ], although a ] ] revision was originally planned for early 2007,<ref name="65nmtransistors">{{cite web |url=http://www.gamespot.com/news/6148098.html |title=Xbox 360 getting new CPU |accessdate=2006-09-30 |last=Thorson |first=Tor |authorlink= |coauthors= |date=2006-04-23 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> but it has been delayed until mid-2007.<ref name="65nmDelay">{{cite web |url=http://news.teamxbox.com/xbox/12487/Sources-65nm-Xbox-360-CPUs-Delayed-Until-Mid2007/ |title=65nm Xbox 360 CPUs Delayed Until Mid-2007 |accessdate=2006-12-26 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-26 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> A 21.6 GB/s ], aggregated 10.8 GB/s upstream and downstream, connects Xenon with the graphics processor/]. Xenon is equipped with a 1 ] ] on-die running at half CPU clock speed. This cache is shared amongst the three CPU cores.<ref>{{cite web |url=http://www-128.ibm.com/developerworks/power/library/pa-fpfxbox/?ca=dgr-lnxw07XBoxDesign |title=Application-customized CPU design |accessdate=2006-09-30 |last=Brown |first=Jeffry |authorlink= |coauthors= |date=2005-12-06 |year= |month= |format= |work= |publisher=IBM |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The CPU also contains ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the CPU is composed of ] fins with ] base ]s. The heat sink is cooled by two 60 ] fans at the back of the console. | |||
==== Kinect ==== | |||
] to the left of the main Xenos die]] | |||
{{Main|Kinect}} | |||
] sensor device. The Xbox 360 E revision has an additional Xbox logo to the left of the Xbox 360 branding.|alt=A long, black plastic tube with a stand on its bottom and sensors arrayed along its front. The Xbox 360 brand is displayed next to the sensors.]] | |||
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009, at the ], under the codename, ''Project Natal''.<ref>{{cite web|url=http://www.ign.com/articles/2009/06/01/e3-2009-microsoft-unveils-motion-camera|title=E3 2009: Microsoft Unveils Motion Camera|author=Scott Lowe|website=IGN|date=June 1, 2009|access-date=July 10, 2015|archive-url=https://web.archive.org/web/20150715105803/http://www.ign.com/articles/2009/06/01/e3-2009-microsoft-unveils-motion-camera|archive-date=July 15, 2015|url-status=live|df=mdy-all}}</ref> The add-on ] enables users to control and interact with the Xbox 360 without a ] by using gestures, ] and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,<ref>{{cite web|url=http://wireninja.com/xbox-360-fat-slim-comparison/ |archive-url=https://web.archive.org/web/20101225023543/http://wireninja.com/xbox-360-fat-slim-comparison/ |archive-date=December 25, 2010 |title=Xbox 360 Fat & Slim Comparison |publisher=Wireninja.com |date=June 21, 2010 |access-date=January 31, 2013}}</ref> connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.<ref>{{cite web|url=http://kotaku.com/5520812/project-natal--its-instruction-manual-in-the-wild|title=Project Natal & Its Instruction Manual(!) In The Wild|website=Kotaku|date=April 20, 2010|access-date=May 27, 2010|archive-url=https://web.archive.org/web/20100527034254/http://kotaku.com/5520812/project-natal--its-instruction-manual-in-the-wild|archive-date=May 27, 2010|url-status=live|df=mdy-all}}</ref> During their ] 2010 keynote speech, Robbie Bach and Microsoft CEO ] went on to say that Kinect would be released during the holiday period (November–January) and work with every Xbox 360 console. It was released on November 4, 2010.<ref>{{cite news | url=https://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm | title=Microsoft Kinect gets into motion as E3 confab kicks off | first=Mike | last=Snider | date=June 14, 2010 | work=USA Today | access-date=September 18, 2017 | archive-url=https://web.archive.org/web/20120316140618/http://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm | archive-date=March 16, 2012 | url-status=live | df=mdy-all }}</ref> | |||
] | |||
===Graphics processing unit=== | |||
{{main|Xenos}} | |||
While the first Xbox's ] was produced by ], the Xbox 360 uses a chip designed by ] called '''Xenos'''. The chip was developed under the name "C1" and "R500" was often used to refer to it.<ref name=Beyond3D>{{cite web |url=http://www.beyond3d.com/articles/xenos/index.php?p=02 |title=ATI Xenos: XBOX 360 Graphics Demystified |accessdate=2006-12-27 |last=Baumann |first=Dave |authorlink= |coauthors= |date=2006-06-13 |year= |month= |format= |work= |publisher=Beyond3D |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The R500 designation is inaccurate, as it is in fact closer in design to ATI's ] core design for their next PC graphics card, than the ] core which was used in the X1000 series. This is because the Xenos contains 48 unified shader units, which are capable of both vertex and ] operations. This is in contrast to older graphics processor designs which utilize separate specialized units for these tasks. The GPU package contains two separate silicon dies, each on a 90 nm chip with a clock speed of 500 MHz; the GPU proper, manufactured by ] and a 10 ] ] daughter-die, manufactured by ]. Thanks to the daughter die, the Xenos can do 4x ], ], and ] with no appreciable performance penalty on the GPU.<ref>{{cite web |url=http://techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=2 |title=Embedded DRAM for "free" antialiasing |accessdate=2006-12-27 |last=Wasson |first=Scott |authorlink= |coauthors= |date=2005-05-19 |year= |month= |format= |work= |publisher=The Tech Report, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The GPU also houses additional capabilities typically separated into a ] ] in PC systems, effectively replacing the ] chip. An aluminum ] is also implemented to cool the GPU; it is wider and shorter than the CPU heat sink. | |||
=== |
=== AV output === | ||
Built-in | |||
] | |||
* ] (only made after 2007) | |||
The console features 512 ] of ] ] clocked at 700 megahertz with an ] of 1.4 GHz on a ] bus. The memory is shared by the CPU and the GPU via the ]. This memory is produced by either Samsung or ]. | |||
* ] (only Slim) | |||
* Stereo Audio, ] – ] (only Slim E) | |||
Through AV connector (excluding E models which have no AV connector) | |||
* ] | |||
* ]<!-- Commercial link removed --> | |||
* ] RGB<!-- Commercial link removed --> | |||
* ]<!-- Commercial link removed --> | |||
* ] | |||
* ]<!-- Commercial link removed --> | |||
* ] | |||
* ] – ] | |||
=== Retail configurations === | |||
The Xbox 360 has an extensive amount of ] in comparison to its competition;<ref>{{cite web |url=http://xbox360.ign.com/articles/617/617951p1.html |title=Microsoft's Xbox 360 vs. Sony's PlayStation 3 |accessdate=2006-09-30 |last=Douglass |first=Perry |authorlink= |coauthors= |date=2005-05-20 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> however this statistic includes the eDram logic to memory bandwidth, and not internal CPU bandwidths. The eDram internal logic to its ] bandwidth is 256 GB/s. The high bandwidth is used primarily for ], ], and ]; it saves time and space on the GPU die. Between the eDram die and the GPU, data is transferred at 32 GB/s.<ref>{{cite web |url=http://www.extremetech.com/article2/0,1697,1818127,00.asp |title=Xbox 360 GPU Details |accessdate=2006-09-30 |last=Cross |first=Jason |authorlink= |coauthors= |date=2005-05-20 |year= |month= |format= |work= |publisher=ExtremeTech |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The memory interface bus has a bandwidth of 22.40 GB/s and the ] a bandwidth of 1 GB/s. | |||
{{Main|List of Xbox 360 retail configurations}} | |||
{{multiple image | |||
| align = | |||
| direction = | |||
| width = 130 | |||
| image1 = Xbox-360-Pro-wController.jpg | |||
| alt1 = Xbox 360 Premium | |||
| caption1 = Xbox 360 Premium | |||
| image2 = Xbox-360-Arcade-wController.jpg | |||
| alt2 = Xbox 360 Arcade | |||
| caption2 = Xbox 360 Arcade (replaced Xbox 360 Core) | |||
| image3 = Xbox-360-Elite-wController.jpg | |||
| alt3 = Xbox 360 Elite | |||
| caption3 = Xbox 360 Elite | |||
}} | |||
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or ]279.99, and the "Xbox 360 Core", priced at US$299 and £209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion.<ref name="gamespot-launchprices">{{cite web |last1=Surette |first1=Tim |title=Xbox 360 pricing revealed: $299 and $399 models due at launch |url=https://www.gamespot.com/articles/xbox-360-pricing-revealed-299-and-399-models-due-at-launch/1100-6131245/| archive-url=https://ghostarchive.org/archive/20211003/https://www.gamespot.com/articles/xbox-360-pricing-revealed-299-and-399-models-due-at-launch/1100-6131245/| archive-date=2021-10-03 |website=GameSpot |access-date=22 October 2019 |date=18 August 2005}}{{cbignore}}</ref> The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007<ref name=ArcadeConsolePR>{{cite press release |url=http://www.microsoft.com/Presspass/press/2007/oct07/10-22ArcadeConsolePR.mspx |archive-url=https://web.archive.org/web/20071023204113/http://www.microsoft.com/Presspass/press/2007/oct07/10-22ArcadeConsolePR.mspx |url-status=dead |archive-date=October 23, 2007 |title=Microsoft Launches New Xbox 360 Console for Families |access-date=July 26, 2008 |date=October 22, 2007 |publisher=Microsoft }}</ref> and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.<ref name="usatoday1">{{cite news |url=http://content.usatoday.com/communities/gamehunters/post/2009/08/microsoft-drops-price-of-120gb-xbox-360-system-/1 |title=Microsoft drops price of 120 GB Xbox 360 system |work=USA Today |date=August 27, 2009 |access-date=September 10, 2009 |archive-url=https://web.archive.org/web/20090918223153/http://content.usatoday.com/communities/gamehunters/post/2009/08/microsoft-drops-price-of-120gb-xbox-360-system-/1 |archive-date=September 18, 2009 |url-status=live |df=mdy-all }}</ref> | |||
Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor.<ref name="360 Arcade replacement" /><ref name="engadgetnewxbox">{{cite web|url=https://www.engadget.com/2010/06/14/slim-xbox-360-gets-official-at-299-shipping-today-looks-angul/|title=New Xbox 360 looks angular and Ominous|first=Nilay|last=Patel|author-link=Engadget|date=June 14, 2010|publisher=]|access-date=June 14, 2010|archive-url=https://web.archive.org/web/20100617044635/http://www.engadget.com/2010/06/14/slim-xbox-360-gets-official-at-299-shipping-today-looks-angul/|archive-date=June 17, 2010|url-status=live|df=mdy-all}}</ref><ref name="insidenewxbox">{{cite web|url=http://www.anandtech.com/show/3774/welcome-to-valhalla-inside-the-new-250gb-xbox-360-slim|title=Welcome to Valhalla: Inside the New Xbox 360|author=Anand Lal Shimpi|author-link=anandtech|date=June 18, 2010|publisher=]|access-date=June 19, 2010|archive-url=https://web.archive.org/web/20100620193703/http://www.anandtech.com/show/3774/welcome-to-valhalla-inside-the-new-250gb-xbox-360-slim|archive-date=June 20, 2010|url-status=live|df=mdy-all}}</ref> The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by ], was released in 2013. In addition to its revised aesthetics, the Xbox 360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports ].<ref name=geekcom-xboxe>{{cite web|title=Redesigned Xbox 360 E teardown reveals it's a cost saver for Microsoft|url=http://www.geek.com/games/redesigned-xbox-360-e-teardown-reveals-its-a-cost-saver-for-microsoft-1558846/|work=Geek.com|access-date=December 22, 2013|archive-url=https://web.archive.org/web/20131224102904/http://www.geek.com/games/redesigned-xbox-360-e-teardown-reveals-its-a-cost-saver-for-microsoft-1558846/|archive-date=December 24, 2013|url-status=live|df=mdy-all}}</ref> | |||
===Audio and video=== | |||
All games made for the Xbox 360 are required to support at least ] ] surround sound. The console works with over 256 audio channels and 320 independent decompression channels using ] processing for audio, with support for 48 kHz 16-bit sound. Sound files for games are encoded using Microsoft's ]. An ] decoder is included for DVD video playback. ] or ] is used for ] and other video is compressed using ] at non-] ] and ] resolutions or ]. Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross-game communication. There is no voice echo to game players on the same console; voice goes only to remote consoles. There are no digital video outputs such as ] or ]; instead, HD-quality output can only be produced over VGA or component video. A wide array of ] and ] resolutions, up to 1080p after the fall 2006 software upgrade,<ref name="MajorDashboardUpdate2" /> are supported by the console hardware.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360/highdefdetails.htm |title=Xbox 360 High Def Details |accessdate=2006-10-03 |last=McLain |first=Alex |authorlink= |coauthors= |date=2005-10-31 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br> | |||
=== |
==== Timeline ==== | ||
<timeline> | |||
Early production runs of the Xbox 360 are equipped with a 12x DVD drive, capable of a maximum read rate of 15.9 MB/s.<ref>{{cite web |url=http://www.osta.org/technology/dvdqa/dvdqa4.htm |title= Understanding Recordable & Rewritable DVD |accessdate=2006-12-18 |last=Bennett |first=Hugh |authorlink= |coauthors= |date=2005-06-01 |year= |month= |format= |work= |publisher=OSTA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><ref>{{cite web |url=http://www.emedialive.com/articles/readarticle.aspx?articleid=11404#iiia |title= The Authoritative BD FAQ: III. Recording and Reading Speed |accessdate=2006-12-18 |last=Bennett |first=Hugh |authorlink= |coauthors= |date=2005-06-01 |year= |month= |format= |work= |publisher=EMediaLive |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The original production DVD drives were manufactured by both LG and Toshiba. Beginning in November 2006, both models were replaced by the BenQ VAD6038, which is said to run faster than the previous models and, in addition, is much quieter.<ref>http://www.dailytech.com/article.aspx?newsid=5997</ref> Games are stored on standard ] ]s with 7 ] of usable space available for game content.<ref>{{cite web |url=http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html |title=We Got Next - Part One (Xbox) |accessdate=2006-11-13 |last=Padilla |first=Raymond |authorlink= |coauthors= |date=2005-03-08 |year= |month= |format= |work= |publisher=GameSpy |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The option to apply a ] to games is available to publishers, although ]s are always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.<ref>{{cite web |url=http://www.engadget.com/2006/10/05/microsoft-fires-back-at-dvd-firmware-hack/ |title=Microsoft fires back at DVD firmware hack |accessdate=2006-10-05 |last=Farivar |first=Cyrus |authorlink= |coauthors= |date=2006-10-05 |year= |month= |format= |work= |publisher=Weblogs, Inc |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The drive is able to read both ] and DVD±RW in addition to being able to play DVD-Video ], unlike its predecessor, which required the purchase of an ] remote. The system is also capable of playing standard CDs along with ]/], ], ] XA, CD-Extra, ]-CD, ]-CD, and ] ].<ref name="Xbox360Specs">{{cite web |url=http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm |title=Xbox 360 technical specifications |accessdate=2006-09-30 |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Some users reported problems with the disc drive, as when a user changes the console's orientation, the inserted disc may brush against the drive's pickup assembly and incur scratches to it.<ref>{{cite web |url=http://xbox360.ign.com/articles/673/673686p1.html |title=Xbox 360: Glitch In The System? |accessdate=2007-01-03 |last=Miller |first=Jonathan |date=2005-12-05 |publisher=IGN Xbox 360}}</ref> | |||
DateFormat=mm/dd/yyyy | |||
Period = from:01/01/2005 till:01/01/2017 | |||
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Announced at ] ] and first publicly shown at E³ ], an ] was released in North America on ], ], for $199.99, and in Japan on ], ], for ¥19,800. In Europe, the ] drive will be released for €199.99/£129.99 in the UK, France, and Germany.<ref name="GameSpotX06">{{cite web |url=http://www.gamespot.com/events/x06/story.html?sid=6158830 |title=$199 360 HD-DVD drive coming in mid-November |accessdate=2006-10-02 |last=Sinclair |first=Brendan |authorlink= |coauthors= |date=2006-09-27 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> For a limited time, the HD DVD drive will be bundled with an Xbox 360 Universal Media Remote, as well as an HD DVD copy of Peter Jackson’s '']''.<ref name="GameSpotX06" /> The drive will play HD DVD movies, although all Xbox 360 games will remain on the DVD format.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11573/HD-DVD-Xbox-360-Games-Another-Rumor-Debunked/ |title=HD DVD Xbox 360 Games Another Rumor Debunked |accessdate=2006-11-11 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-08-17 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft has no plans to include an internal HD DVD player in future Xbox 360 designs.<ref>{{cite web |url=http://gamerscoreblog.com/team/archive/2006/06/30/536031.aspx |title=No Internal HD DVD Plans |accessdate=2006-11-01 |last=Menendez |first=Cesar |authorlink= |coauthors= |date=2006-06-30 |year= |month= |format= |work= |publisher=Gamerscore |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The ] connects to the Xbox 360 via USB and contains two integrated USB ports on the rear. | |||
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id:Premium_(20_GB) value:rgb(1,0.7,0.7) Legend:Xbox_360_(20_GB) | |||
id:Premium_(60_GB) value:rgb(1,0.9,0.7) Legend:Xbox_360_(60_GB) | |||
id:Core value:rgb(0.7,0.7,1) Legend:Xbox_360_Core_System | |||
id:Arcade value:rgb(0.7,0.85,1) Legend:Xbox_360_Arcade_Edition | |||
id:Elite value:rgb(0.6,0.6,0.6) Legend:Xbox_360_Elite_Edition | |||
id:S_(4_GB) value:rgb(0.82,0.67,0.90) Legend:Xbox_360_S_(4_GB) | |||
id:S_(250_GB) value:rgb(0.70,0.49,0.83) Legend:Xbox_360_S_(250_GB) | |||
id:E_(4_GB) value:rgb(0.72,0.92,0.72) Legend:Xbox_360_E_(4_GB) | |||
id:E_(250_GB) value:rgb(0.51,0.73,0.51) Legend:Xbox_360_E_(250_GB) | |||
id:Premium_(20_GB)2 value:rgb(1,0.8,0.8) | |||
The ''Premium'' configuration of the system comes with an external ] and it is optional to separately purchase one for the ''Core''. The detachable 20 GB hard drive is not required for standard games. The 2.5" hard drive is connected through a ] interface and spins at 5400 rpm. The new ] of the Xbox 360 (The ]) has been announced along with a new 120GB ] sold either packaged with the Elite version in a black case or sold separately in a white case to match the older models. The 120 HDD will retail for approximately $179.99 | |||
id:Premium_(60_GB)2 value:rgb(1,0.8,0.6) | |||
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id:S_(4_GB)2 value:rgb(0.35,0.35,0.8) | |||
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=== Components and accessories === | |||
ScaleMajor = gridcolor:lighttext unit:year increment:1 start:01/01/2005 | |||
] | |||
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{{main|Xbox 360 components and accessories}} | |||
Xbox 360 also has a built-in ] ] ] port, suitable for connecting to Xbox Live, and three ] ports.<ref name="Xbox360Specs" /> | |||
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The Xbox 360 supports up to four wireless controllers but only three wired controllers; the Xbox 360 only has 3 USB slots but a ] can be used to extend the maximum number of wired controllers. The wired version of the controller can also be used as a PC gamepad because it uses a USB connection, directly connected to the controller; the wireless controller can only be used on the PC with a separate wireless receiver. The receiver allows all wireless Xbox 360 accessories to be used on the PC. A wireless ] ] was released on ], ]. | |||
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The Xbox 360 controller is somewhat different from the original Xbox controllers. The black and white buttons have been replaced by bumper buttons, which are on the shoulder of the controller, just above the triggers. It is noticeably smoother, has a white-gray theme, and is very small and ergonomically built. The wireless version runs on 2 AA batteries. The life remaining on these batteries can be checked by pushing the Xbox Guide Button and looking in the upper margin for a battery which displays to 4 bars. | |||
width:15 textcolor:black shift:(5,-5) anchor:from fontsize:s | |||
barset:Premium_(20_GB) | |||
The Xbox 360 can connect to Xbox Live through an optional ] adapter on a ] through a ]. The Universal Media Remote can be used to control several functions of the console, including the ] functions if connected to the network. Various other components for the console exist, such as decorative faceplates to change the physical appears of the console, wired or ] for communication over Xbox Live, and an Xbox 360 branded ] called ]. | |||
color:Premium_(20_GB) from:10/22/2005 till:08/06/2007 text:"$_399.99" | |||
barset:break | |||
color:Premium_(20_GB)2 from:08/06/2007 till:07/13/2008 text:"$_349.99" | |||
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color:Premium_(20_GB) from:07/13/2008 till:08/01/2008 text:"$_299.99" | |||
barset:Premium_(60_GB) | |||
===Physical appearance=== | |||
color:Premium_(60_GB) from:08/01/2008 till:09/05/2008 | |||
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color:Premium_(60_GB)2 from:09/05/2008 till:08/27/2009 text:"$_299.99" | |||
barset:Core | |||
The Xbox 360 is similar in ] to its predecessor. It is slightly slimmer in every dimension, and the Xbox 360 is white and slightly ], whereas the original Xbox was black and noticeably ]. It was designed by Astro Studios in cooperation with Hers Experimental Design Laboratory.<ref>{{cite web |url=http://www.core77.com/reactor/04.06_xbox.asp |title=Collaboration and the creation of the Xbox 360 |accessdate=2006-12-28 |last=Kemp |first=David |authorlink= |coauthors= |date=2006-04-01 |year= |month= |format= |work= |publisher=Core77 |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The front of the console features a "ring of light", which displays 4 illuminated quadrants either in red or green. When the lights turn red, the console has encountered a ]; the number of sectors illuminated informs a user what category the error falls into. The Xbox 360 has a weight of 3.5 ] (7.7 ]), about 350 ] lighter than the original Xbox. The console uses an external ] with a 5 amp/100-120 volt ] input and ] output of 203 watts. An estimated 2 W of power are used while the console is in ], a yearly usage of 17.52 kWh.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11188/Game-Console-Energy-Consumption/ |title=Game Console Energy Consumption |accessdate=2006-11-18 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-06-19 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Saving the console size and weight, the power supply displaces 1300 cm³.<ref>{{cite web |url=http://www.joystiq.com/2005/12/06/xbox-360-power-supply-dunked-in-water-to-prove-its-damned-big/ |title=Xbox 360 power supply dunked in water to prove it's damned big |accessdate=2006-10-03 |last=Cole |first=Vladimir |authorlink= |coauthors= |date=2005-12-06 |year= |month= |format= |work= |publisher=Joystiq |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
color:Core from:10/22/2005 till:08/06/2007 text:"$_299.99" | |||
barset:break | |||
color:Core2 from:08/06/2007 till:10/27/2007 text:"$_279.99" | |||
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==Xbox 360 Elite== | |||
color:Arcade from:10/27/2007 till:09/05/2008 text:"$_279.99" | |||
] | |||
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{{main|Xbox 360 Elite}} | |||
color:Arcade2 from:09/05/2008 till:06/14/2010 text:"$_199.99" | |||
Microsoft has announced a new revision to the Xbox 360’s hardware.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/x/xbox360elitesystem/default.htm |title=Microsoft Xbox 360 Elite product page |accessdate=2007-03-28}}</ref> The new version is poised to take advantage of the console’s popularity as a media-delivery system. The revision will have HDMI output and a 120 GB hard drive in a black case, and it includes an HDMI cable, a black game controller, and a black headset.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360elite/default.htm |title=Introducing Xbox 360 Elite |accessdate=2007-03-28}}</ref> The system does not support ] and ] without additional hardware, as a standard Xbox 360 cannot. This version of the console was previously known under the codename ''Zephyr''. On ], Microsoft confirmed that the new ] will be released ].<ref>{{cite web |url=http://www.xbox.com/en-US/community/news/2007/0327-microsoftunveilsxbox360elite.htm |title=Microsoft Unveils Xbox 360 Elite |accessdate=2007-03-28}}</ref> | |||
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color:Arcade from:06/14/2010 till:07/01/2010 text:"$_149.99" | |||
barset:S_(4_GB) | |||
==Technical problems== | |||
color:S_(4_GB) from:08/03/2010 till:06/10/2013 text:"$_199.99" | |||
{{Main article|Xbox 360 technical problems}} | |||
Much like modern operating systems, the Xbox 360 displays a ] if it encounters a serious error. In addition, the "ring of light" display on the front of the console itself changes from green to red, the amount of sectors illuminated informing a user what category the error falls into. On ], ], Microsoft released a statement saying that they will waive the cost for repairs on all Xbox 360 consoles made before ] ], and refund any fees already paid.<ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=19878 |title=Microsoft to refund repair fees for faulty Xbox 360s |accessdate=2006-09-30 |last=Bramwell |first=Tom |authorlink= |coauthors= |date=2006-09-22 |year= |month= |format= |work= |publisher=GamesIndustry.biz |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> However, as of ], ], Microsoft has discontinued the policy to fix the pre-2006 consoles for free. On ], ] the warranty for all consoles purchased in ] and the ] was extended from 90 days to one year.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12482/Microsoft-Extends-Xbox-360-Warranty-to-One-Year/ |title=Microsoft Extends Xbox 360 Warranty to One Year |accessdate=2006-12-23 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
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==Sales== | |||
color:Elite from:04/29/2007 till:08/06/2007 | |||
{|class="wikitable" style="float:right;" | |||
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|- | |||
color:Elite2 from:08/06/2007 till:09/05/2008 text:"_$_449.99" | |||
!Quarter | |||
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!Sales | |||
color:Elite from:09/05/2008 till:08/27/2009 text:"$_399.99" | |||
|- | |||
barset:break | |||
|Q4 ] | |||
color:Elite2 from:08/28/2009 till:06/14/2010 text:"$_299.99" | |||
|1.5 million units<ref>{{cite web |url=http://www.tgdaily.com/2006/01/26/microsoftq2_2006/ |title=Microsoft ships 1.5 million Xbox 360 units in Q4 |accessdate=2006-09-30 |last=Gruener |first=Wolfgang |authorlink= |coauthors= |date=2006-01-26 |year= |month= |format= |work= |publisher=TGDaily |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
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|- | |||
color:Elite from:06/14/2010 till:07/01/2010 text:"$_249.99" | |||
|Q1 ] | |||
|1.7 million units<ref>{{cite web |url=http://money.cnn.com/2006/04/27/technology/microsoft_earnings/index.htm |title=Xbox Marks The Spot |accessdate=2006-09-30 |last=Cantrell |first=Amanda |authorlink= |coauthors= |date=2006-04-28 |year= |month= |format= |work= |publisher=CNN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|Q2 ] | |||
|1.8 million units<ref>{{cite web |url=http://www.microsoft.com/msft/download/fy06/Q4-FY06ERSlides.ppt#15 |title=Fourth Quarter & fiscal Year 2006 Results |accessdate=2006-09-30 |last= |first= |authorlink= |coauthors= |date=2006-06-20 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|Q3 ] | |||
|0.9 million units<ref name="Q1 SEC filing">{{cite web|url=http://www.sec.gov/Archives/edgar/data/789019/000119312506215912/d10q.htm |title=QUARTERLY REPORT ON FORM 10-Q|accessdate=2006-10-26 |date=2006-10-26|publisher=Microsoft}}</ref> | |||
|- | |||
|Q4 ] | |||
|4.4 million units<ref name="CES07" /> | |||
|- | |||
! colspan="2" | Cumulative Estimates | |||
|- | |||
|Q2 ] | |||
|12 million units<ref name="2007Q2">{{cite web |url=http://www.gamespot.com/news/6164755.html|title=Microsoft game division sales spike |accessdate=2007-01-25 |last= |first= |authorlink=Brendan Sinclair, Curt Feldman |coauthors= |date=2007-01-25 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|} | |||
Because of a manufacturing bottleneck for having started manufacturing reportedly only 69 days before launching,<ref name="bottleneck">{{cite web |url=http://money.cnn.com/2006/07/05/commentary/column_gaming/index.htm?section=money_latest |title=Nintendo's Wii may get early launch |accessdate=2006-08-30 |last=Morris |first=Chris |authorlink= |coauthors= |date=2006-07-05 |year= |month= |format= |work= |publisher=CNN Money |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America.<ref name="bbc-soldout">{{cite web |url=http://news.bbc.co.uk/2/hi/technology/4491804.stm |title=Xbox 360 sells out within hours |accessdate=2006-08-30 |last= |first= |authorlink= |coauthors= |date=2005-12-02 |year= |month= |format= |work= |publisher=BBC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Many potential customers were not able to purchase a console at launch and the lack of availability led to Xbox 360 bundles selling on ] at inflated prices, with some auctions exceeding US$6,000. It was reported that 40,000 units appeared on eBay during the initial month of release, which would mean that 10% of the total supply was resold on eBay alone.<ref>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=1779&Itemid=2 |title=40,000 Xbox 360s Sold on eBay |accessdate=2006-11-11 |last=Svensson |first=Christian |authorlink= |coauthors= |date=2005-12-02 |year= |month= |format= |work= |publisher=Future Network USA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> By year's end, Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.<ref>{{cite web |url=http://www.microsoft.com/msft/download/FY06/MSFTQ2_06.ppt#14 |title=Microsoft FY2006 Quarter 2 report |accessdate=2006-11-06 |last= |first= |authorlink= |coauthors= |date=2006-01-26 |year= |month= |format=Powerpoint |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
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At ] in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo enter the market.<ref>{{cite web |url=http://www.microsoft.com/presspass/press/2006/may06/05-09E32006BriefingPR.mspx |title= Bill Gates Declares 10 Million-Unit Head Start for Xbox 360}}</ref> Microsoft later specified that goal and estimated sales of 10 million units by the end of 2006,<ref>{{cite web |url=http://news.teamxbox.com/xbox/12113/Microsoft-Confident-to-Meet-Xbox-360-Shipping-Target/ |title=Microsoft Confident to Meet Xbox 360 Shipping Target |accessdate=2006-11-11 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-27 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> a target it passed by 400,000 units.<ref name="CES07" /> 4.5 million consoles have been sold to consumers in the United States<ref name="Xbox 360 life-to-date US sales as of December 31, 2006" /> and, as of ], ], 317,319 units in Japan.<ref name="Xbox 360 Japan sales figures" /> | |||
color:S_(250_GB) from:06/14/2010 till:06/10/2013 text:"$_299.99" | |||
barset:E_(4_GB) | |||
During an earnings call in January 2007, Microsoft's ] downgraded estimated Xbox 360 sales for the first half of 2007.<ref name="2007Q2" /> Cumulative sales from the system's launch until ], ] are now expected to reach 12 million units, down from 13 to 15 million units estimated earlier. | |||
color:E_(4_GB) from:06/10/2013 till:04/20/2016 text:"$_199.99" | |||
{{-}} | |||
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==References== | |||
color:E_(250_GB) from:06/10/2013 till:04/20/2016 text:"$_299.99" | |||
{{Dedicated video game consoles}} | |||
{{reflist|2}} | |||
TextData = | |||
==External links== | |||
pos:(25,275) text:"20_GB" | |||
{{Portal|Microsoft}} | |||
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; Official sites | |||
pos:(32,240) text:"Core" | |||
* | |||
pos:(175,222) text:"Arcade" | |||
* | |||
pos:(383,204) text:"4_GB_S" | |||
; Unofficial sites | |||
pos:(150,187) text:"Elite" | |||
* at ] | |||
pos:(363,169) text:"250_GB_S" | |||
* at ] | |||
pos:(601,151) text:"4_GB_E" | |||
* - Regularly updated site detailing latest Xbox 360 news | |||
pos:(589,134) text:"250_GB_E" | |||
pos:(184,179) text:"↑" | |||
{{Xbox}} | |||
pos:(172,169) text:"$_479.99" | |||
pos:(273,249) text:"↑" | |||
pos:(261,239) text:"$_349.99" | |||
</timeline> | |||
==== United States ==== | |||
{{Col-begin}} | |||
{{Col-break}} | |||
'''November 22, 2005'''<ref name="Xbox 360 initial 2005 pricing announcement">{{cite press release |title=Microsoft Announces Xbox 360 Price for Europe and North America: Starts at $299.99 U.S./€299.99/£209.99 |url=http://www.microsoft.com/en-us/news/press/2005/aug05/08-17EuropeNA360PricePR.aspx |website=Microsoft News Center |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20130911015959/http://www.microsoft.com/en-us/news/press/2005/aug05/08-17EuropeNA360PricePR.aspx |archive-date=11 September 2013 |date=17 August 2005 |url-status=dead}}</ref> | |||
* Launch of Xbox 360 Premium (20 GB) – $399.99 | |||
* Launch of Xbox 360 Core – $299.99 | |||
'''April 29, 2007''' | |||
* Launch Xbox 360 Elite (120 GB) – $479.99<ref>{{cite web|url=http://www.xbox.com/en-US/community/news/2007/0327-microsoftunveilsxbox360elite.htm |archive-url=https://web.archive.org/web/20070405185941/http://www.xbox.com/en-US/community/news/2007/0327-microsoftunveilsxbox360elite.htm |archive-date=April 5, 2007 |title=Xbox.com | Xbox News – Microsoft Unveils Xbox 360 Elite |access-date=November 11, 2010}}</ref> | |||
'''August 6, 2007'''<ref name="consoleprice">{{cite press release |url=http://www.xbox.com/en-US/community/news/2007/0806-consoleprice.htm |archive-url=https://web.archive.org/web/20070820211136/http://www.xbox.com/en-US/community/news/2007/0806-consoleprice.htm |archive-date=August 20, 2007 |title=Microsoft Lowers Xbox 360 Price |publisher=Microsoft Corporation|access-date=July 26, 2008}}</ref> | |||
* Price cut on Xbox 360 Premium (20 GB) – $349.99 | |||
* Price cut on Xbox 360 Core – $279.99 | |||
* Price cut on Xbox 360 Elite – $449.99 | |||
'''October 27, 2007''' | |||
* Launch of Xbox 360 Arcade – $279.99<ref>{{cite web|url=http://www.xbox.com/en-US/community/news/2007/1022-familyconsole.htm |archive-url=https://web.archive.org/web/20071025003931/http://www.xbox.com/en-US/community/news/2007/1022-familyconsole.htm |archive-date=October 25, 2007 |title=Xbox.com | Xbox News – New Xbox 360 Family Console Released |date=October 25, 2007 |access-date=November 11, 2010}}</ref> | |||
* Discontinuation of Xbox 360 Core | |||
{{Col-break}} | |||
'''July 13, 2008''' | |||
* Discontinuation of Xbox 360 (20 GB) (price cut to $299.99 for remaining stock)<ref name="20GB_discontinued">{{cite web|url=http://uk.gamespot.com/news/6193719.html |archive-url=https://archive.today/20130123194624/http://uk.gamespot.com/news/6193719.html |url-status=dead |archive-date=2013-01-23 |title=E3 2008: 60 GB Xbox 360 official, 20 GB discounted and discontinued }}</ref> | |||
'''August 1, 2008'''<ref name="20GB_discontinued" /> | |||
* Launch of Xbox 360 Premium (60 GB) – $349.99 | |||
'''September 5, 2008'''<ref name="x3ii">{{cite web|url=http://www.xbox.com/en-US/community/news/2008/xbox360pricedrop.htm |archive-url=https://web.archive.org/web/20080905184538/http://www.xbox.com/en-US/community/news/2008/xbox360pricedrop.htm |archive-date=September 5, 2008 |title=Xbox News – Xbox 360 Invites Everyone to Play |date=September 5, 2008 |access-date=August 24, 2011}}</ref> | |||
* Price cut on Xbox 360 Elite – $399.99 | |||
* Price cut on Xbox 360 (60 GB) – $299.99 | |||
* Price cut on Xbox 360 Arcade – $199.99 | |||
'''August 28, 2009''' | |||
* Discontinuation of Xbox 360 (60 GB) (price cut to $249.99 for remaining stock) | |||
* Price cut on Xbox 360 Elite – $299.99 | |||
{{Col-break}} | |||
'''June 19, 2010'''<ref name="360 Arcade replacement" /> | |||
* Launch of Xbox 360 S 250 GB – $299.99 | |||
* Discontinuation of Xbox 360 Elite (price cut to $249.99 for remaining stock) | |||
* Discontinuation of Xbox 360 Arcade (price cut to $149.99 for remaining stock) | |||
'''August 3, 2010''' | |||
* Launch of Xbox 360 S 4 GB – $199.99 | |||
'''June 10, 2013'''<ref name="Xbox 360 E launch press release">{{cite web |title=Meet the New Xbox 360: With Spectacular New Titles and Free Games for Xbox Gold Members |url=http://news.xbox.com/2013/06/x360-xbox-360-e3-2013-reveal |website=Xbox Wire |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20130613024552/http://news.xbox.com/2013/06/x360-xbox-360-e3-2013-reveal |archive-date=13 June 2013 |date=10 June 2013 |url-status=dead}}</ref> | |||
* Launch of Xbox 360 E 4 GB – $199.99 | |||
* Launch of Xbox 360 E 250 GB – $299.99 | |||
'''April 20, 2016''' | |||
* Discontinuation of all Xbox 360 models.<ref name="360discontinuation" /> | |||
{{col-end}} | |||
=== Technical problems === | |||
{{Main|Xbox 360 technical problems}} | |||
] | |||
The original model of the Xbox 360 has been subject to a number of ]. Since the console's release in 2005, users have reported concerns over its reliability and ].<ref>{{cite news|url=http://news.bbc.co.uk/cbbcnews/hi/newsid_6270000/newsid_6277700/6277716.stm|title=Microsoft admit Xbox problems|publisher=BBC|access-date=February 13, 2009|date=July 6, 2007|archive-url=https://web.archive.org/web/20091016133246/http://news.bbc.co.uk/cbbcnews/hi/newsid_6270000/newsid_6277700/6277716.stm|archive-date=October 16, 2009|url-status=live|df=mdy-all}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/rings-of-red|title=Rings of Red|date=May 25, 2007 |publisher=GamesIndustry.biz|access-date=July 26, 2008|archive-url=https://web.archive.org/web/20081008150532/http://www.gamesindustry.biz/articles/rings-of-red|archive-date=October 8, 2008|url-status=live|df=mdy-all}}</ref><ref>{{cite web|url=http://www.1up.com/news/tale-11-broken-360s |archive-url=https://web.archive.org/web/20110523001547/http://www.1up.com/news/tale-11-broken-360s |url-status=dead |archive-date=May 23, 2011 |title=A Tale of 11 Broken Xbox 360s |work=1Up |access-date=July 26, 2008 |author=Philip Kollar |date=June 26, 2007 |publisher=Ziff Davis Publishing Holdings Inc }}</ref> | |||
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "]".<ref>{{cite web|url=http://support.xbox.com/support/en/us/xbox360/hardware/warranty/warrantyupdate/WarrantyUpdate.aspx|archive-url=https://web.archive.org/web/20070605083902/http://www.xbox.com/en-US/support/systemuse/xbox360/resources/warrantyupdate.htm|archive-date=June 5, 2007|title=Xbox 360 Warranty Coverage Expanded|access-date= July 26, 2008|author=Microsoft|date= June 5, 2007}}</ref> In April 2009, the warranty was extended to also cover failures related to the E74 ].<ref>{{cite web|url=http://majornelson.com/2009/04/14/xbox-360-warranty-extended-for-e74/|title=Xbox 360 Warranty extended for E74|date=April 14, 2009|publisher=majornelson.com|access-date=April 17, 2009|archive-url=https://web.archive.org/web/20120125051943/http://majornelson.com/2009/04/14/xbox-360-warranty-extended-for-e74/|archive-date=January 25, 2012|url-status=live|df=mdy-all}}</ref> The warranty extension is not granted for any other types of failures that do not generate these specific error codes. | |||
After these problems surfaced, Microsoft attempted to modify the console to improve its reliability. Modifications included a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,<ref>{{cite web|url=http://www.llamma.com/xbox360/news/inside_the_xbox_360_elite.htm |title=Inside the Xbox 360 Elite |publisher=The Llamma's Adventures |date=April 19, 2007 |access-date=July 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080316020853/http://www.llamma.com/xbox360/news/inside_the_xbox_360_elite.htm |archive-date=March 16, 2008 }}</ref> and a second GPU heatsink to dissipate more heat.<ref name="repaired_hardware">{{cite web|url=http://www.xbox-scene.com/xbox1data/sep/EElEZukFEleqkRrcnN.php |title=New Pictures of 2nd GPU HeatSink on Xbox 360 |access-date=July 26, 2008 |author=XanTium |date=June 13, 2007 |publisher=Xbox-Scene |url-status=dead |archive-url=https://web.archive.org/web/20080718152026/http://www.xbox-scene.com/xbox1data/sep/EElEZukFEleqkRrcnN.php |archive-date=July 18, 2008 }}</ref> With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".<ref>{{cite press release |url=http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/warranty/xbox-360-new-warranty.aspx |title=Product Warranty and Software License: New Xbox 360 Console |publisher=Microsoft |access-date=January 10, 2011 |quote={{-'}}Warranty Period' for the Xbox 360 S means one (1) year from the date You purchased the Xbox 360 S from an authorized retailer. |url-status=dead |archive-url=https://web.archive.org/web/20110114034554/http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/warranty/xbox-360-new-warranty.aspx |archive-date=January 14, 2011 }}</ref> The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,<ref>{{cite press release |title=Flashing red light on the Xbox 360 S console power button |url=http://support.xbox.com/en-us/Pages/xbox-360/troubleshoot/kb/flashing-red-light-on-the-xbox-360-s-console-power-button.aspx?kbid=2122791 |access-date=September 2, 2011 |author=Microsoft |date=July 23, 2010 |publisher=Microsoft |url-status=dead |archive-url=https://web.archive.org/web/20110318044049/http://support.xbox.com/en-us/Pages/xbox-360/troubleshoot/kb/flashing-red-light-on-the-xbox-360-s-console-power-button.aspx?kbid=2122791 |archive-date=March 18, 2011 }}</ref> whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.<ref>{{cite web|last=Plunkett|first=Luke|title=The New Xbox 360 Won't 'Red Ring'|url=http://kotaku.com/5566600/the-new-xbox-360-wont-red-ring|website=Kotaku|date=June 18, 2010 |access-date=November 1, 2010|archive-url=https://web.archive.org/web/20100621114333/http://kotaku.com/5566600/the-new-xbox-360-wont-red-ring|archive-date=June 21, 2010|url-status=live|df=mdy-all}}</ref> {{Clear}} | |||
== Software == | |||
=== Games === | |||
{{Main|List of Xbox 360 games}} | |||
{{See also|List of Xbox games compatible with Xbox 360}} | |||
]'', one of many ] powered games available on Xbox 360]] | |||
The Xbox 360 launched with 14 ] in North America and 13 in Europe. The console's best-selling game for 2005, '']'', sold over a million copies.<ref name="COD2sales">{{cite news |url=https://www.usatoday.com/tech/gaming/2006-07-10-world-war-II_x.htm |title=WWII shows no battle fatigue |access-date=July 26, 2008 |last=Snider |first=Mike |date=July 11, 2006 |work=USA Today |archive-url=https://web.archive.org/web/20080622033719/http://www.usatoday.com/tech/gaming/2006-07-10-world-war-II_x.htm |archive-date=June 22, 2008 |url-status=live |df=mdy-all }}</ref> Five other games sold over a million copies in the console's first year on the market: '']'',<ref>{{cite web |url=http://www.ubisoftgroup.com/gallery_files/site/270/416/418/926.pdf |title=Ubisoft Entertainment Reports Revenue For Fiscal Year 2005–2006 |access-date=July 26, 2008 |date=April 27, 2006 |publisher=Ubisoft |archive-url=https://web.archive.org/web/20080625000801/http://www.ubisoftgroup.com/gallery_files/site/270/416/418/926.pdf |archive-date=June 25, 2008 |url-status=live |df=mdy-all }}</ref> '']'',<ref>{{cite web|first=Tor |last=Thorsen |date=April 10, 2006 |work=GameSpot News |publisher=GameSpot |title=Oblivion enjoying epic sales |url=http://www.gamespot.com/news/6147359.html |access-date=July 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20070929122648/http://www.gamespot.com/news/6147359.html |archive-date=September 29, 2007 }}</ref> '']'',<ref>{{cite web |url=http://www.gamekyo.com/news18066_dead-or-alive-4-passe-le-million.html |title=Dead or Alive 4 passe le million |access-date=November 22, 2006 |last=Calonne |first=Stéphane |date=July 11, 2006 |publisher=JeuxFrance |language=fr |archive-url=https://web.archive.org/web/20090114013420/http://www.gamekyo.com/news18066_dead-or-alive-4-passe-le-million.html |archive-date=January 14, 2009 |url-status=live |df=mdy-all }}</ref> '']'',<ref>{{cite web|url=http://www.next-gen.biz/news/strong-quarter-thq |archive-url=https://archive.today/20120905155730/http://www.next-gen.biz/news/strong-quarter-thq |url-status=dead |archive-date=September 5, 2012 |title=Strong Quarter for THQ |publisher=] |access-date=July 26, 2008 |date=November 3, 2006 |author=Kris Graft }}</ref> and '']''.<ref>{{cite web|url=http://news.teamxbox.com/xbox/12306/Gears-of-War-Hits-1-Million-Units-Sold/ |title=Gears of War Hits 1 Million Units Sold |access-date=July 26, 2008 |last=Berardini |first=César |date=November 21, 2006 |publisher=TeamXbox |url-status=dead |archive-url=https://web.archive.org/web/20080706182958/http://news.teamxbox.com/xbox/12306/Gears-of-War-Hits-1-Million-Units-Sold/ |archive-date=July 6, 2008 }}</ref> ''Gears of War'' would become the best-selling game on the console with 3 million copies in 2006,<ref>{{cite web | title = Gears of War Juggernauts sells three million units| author = Microsoft Games Studio | publisher = Xbox.com | date = January 19, 2007 | access-date = March 19, 2008 | url = http://www.xbox.com/en-US/community/news/2007/0119-gearsofwarjuggernautcontinues.htm | archive-url = https://web.archive.org/web/20070202034555/http://www.xbox.com/en-US/community/news/2007/0119-gearsofwarjuggernautcontinues.htm | archive-date = February 2, 2007}}</ref> before being surpassed in 2007 by '']'' with over 8 million copies.<ref name="17.7million360s">{{cite web|url=http://www.gamespot.com/news/6184291.html |author=Brendan Sinclair |title=MS: 17.7 million 360s sold |date=January 3, 2008 |website=] |access-date=January 4, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081210055932/http://www.gamespot.com/news/6184291.html |archive-date=December 10, 2008 }}</ref> | |||
Six games were initially available in Japan, while eagerly anticipated games such as ''Dead or Alive 4'' and '']'' were released in the weeks following the console's launch.<ref>{{cite web |url=http://www.gamespot.com/xbox360/action/deadoralive4/news.html?sid=6140447&mode=all |title=Dead or Alive 4 to miss Japanese 360 launch |website=GameSpot |date=November 28, 2005 |access-date=July 26, 2008 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207161549/https://www.gamespot.com/games/dead-or-alive-4/news/ |url-status=live }}</ref> Games targeted specifically for the region, such as '']'', '']'', and '']'', were also released in the console's first year.<ref>{{cite web|url=http://xbox360.ign.com/articles/715/715308p1.html|title=The Future of Japanese Gaming|website=IGN|date=June 27, 2006|author=Douglas J. Parry|access-date=July 26, 2008|archive-url=https://web.archive.org/web/20080925154946/http://xbox360.ign.com/articles/715/715308p1.html|archive-date=September 25, 2008|url-status=live|df=mdy-all}}</ref> Microsoft also had the support of Japanese developer ], founded by '']'' creator ]. Mistwalker's first game, '']'', was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.<ref name="Blue Dragon PreOrders">{{cite web|url=http://kotaku.com/gaming/top/blue-dragon-pre+orders-selling-out-in-japan-no-really-208601.php |title=Blue Dragon Sells Well in Japan |access-date=July 26, 2008 |last=Ashcraft |first=Brian |date=October 18, 2006 |website=Kotaku |url-status=dead |archive-url=https://web.archive.org/web/20081013234207/http://kotaku.com/gaming/top/blue-dragon-pre%2Borders-selling-out-in-japan-no-really-208601.php |archive-date=October 13, 2008 }}</ref> ''Blue Dragon'' is one of three Xbox 360 games to surpass 200,000 units in Japan, along with '']'' and '']''. Mistwalker's second game, '']'' also sold over 100,000 copies.<ref>{{cite web|url=http://www.japan-gamecharts.com/360.php|archive-url=https://web.archive.org/web/20080318173956/http://www.japan-gamecharts.com/360.php|archive-date=March 18, 2008|title=Microsoft Xbox 360 Japanese Ranking |publisher=Japan Game Charts |access-date=March 19, 2008}}</ref> | |||
The 2007 ] honored the Xbox 360 platform with 38 Nominations and 11 Wins.<ref name="MOSTAWARDS">{{cite web|url=http://www.gamecriticsawards.com/2007winners.html|title=2007 Winners|publisher=GameCriticsAwards.com|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20160214015607/http://gamecriticsawards.com/2007winners.html|archive-date=February 14, 2016|url-status=dead|df=mdy-all}}</ref> | |||
By 2015, game releases started to decline as most publishers instead focused on the ]. The last official game released for the system was ], released on October 23, 2018, in North America, and October 25 in Europe and Australia. | |||
As one of the late updates to the software following its discontinuation, Microsoft will add the ability for Xbox 360 users to use cloud saves even if they do not have Xbox Live Gold prior to the launch of the ] in November 2020. The new consoles will have backward compatibility for all Xbox 360 games that are already backward compatible on the Xbox One and can use any Xbox 360 game's cloud saves through this update, making the transition to the new consoles easier.<ref>{{cite web | url = https://kotaku.com/xbox-360-users-are-getting-free-cloud-saves-to-help-upg-1845357035| archive-url=https://ghostarchive.org/archive/20211003/https://kotaku.com/xbox-360-users-are-getting-free-cloud-saves-to-help-upg-1845357035| archive-date=2021-10-03 | title = Xbox 360 Users Are Getting Free Cloud Saves To Help Upgrade To Series X/S | first = Mike | last =Fahey | date = October 13, 2020 | access-date = October 13, 2020 | work = ] }}{{cbignore}}</ref> | |||
=== Interface === | |||
{{Main|Xbox 360 system software}} | |||
The Xbox 360's original ] was the ''Xbox 360 Dashboard''; a ] that featured five "Blades" (formerly four blades), and was designed by ]<ref>{{cite web |title=AKQA Designs Xbox 360 Game Interface |url=https://www.adweek.com/brand-marketing/akqa-designs-xbox-360-game-interface-79593/ |website=Adweek |date=May 19, 2005 |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818084631/https://www.adweek.com/brand-marketing/akqa-designs-xbox-360-game-interface-79593/ |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref> and ]. It could be launched automatically when the console ] without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.<ref>{{cite magazine |title=Xbox 360's cluttered interface led to Microsoft starting from scratch with |url=https://www.gamesradar.com/xbox-ones-interface-designed-scratch-after-xbox-360s-became-too-cluttered/ |magazine=Games Radar |date=September 20, 2013 |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818083807/https://www.gamesradar.com/xbox-ones-interface-designed-scratch-after-xbox-360s-became-too-cluttered/ |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref> This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game. | |||
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.<ref>{{cite web|url=http://www.cnet.com/news/hands-on-with-the-new-xbox-360-dashboard/|title=Hands On with the New Xbox 360 Dashboard|author=Dan Ackerman|website=]|date=November 17, 2008|access-date=October 6, 2015|archive-url=https://web.archive.org/web/20160117023905/http://www.cnet.com/news/hands-on-with-the-new-xbox-360-dashboard/|archive-date=January 17, 2016|url-status=live|df=mdy-all}}</ref> | |||
Since the console's release, Microsoft has released several updates for the Dashboard software.<ref>{{cite web |title=Xbox 360 system update gets its colors in order, makes it mandatory |url=https://www.engadget.com/2012/02/16/xbox-360-system-update-gets-its-colors-in-order-makes-it-mandat/ |website=Engadget |date=February 16, 2012 |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818084142/https://www.engadget.com/2012/02/16/xbox-360-system-update-gets-its-colors-in-order-makes-it-mandat/ |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref><ref>{{cite web |title=Mandatory Xbox 360 Update Breaks Some Consoles, Microsoft Claims 'Coincidence' |url=https://consumerist.com/2011/12/16/mandatory-xbox-360-update-breaks-some-consoles-microsoft-claims-coincidence/ |website=Consumerist |date=December 16, 2011 |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818083900/https://consumerist.com/2011/12/16/mandatory-xbox-360-update-breaks-some-consoles-microsoft-claims-coincidence/ |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref> These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.{{Citation needed|date=January 2019}} | |||
==== New Xbox Experience ==== | |||
{{further|Xbox 360 system software#User interface}} | |||
At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in ] and the ]. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).<ref>{{cite web|url=http://www.gamespot.com/articles/e3-2008-new-xbox-experience-preview/1100-6194093/ |title=E3 2008: New Xbox Experience Preview |author=Sarju Shah |website=] |date=July 16, 2008 |access-date=July 10, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20160118010003/http://www.gamespot.com/articles/e3-2008-new-xbox-experience-preview/1100-6194093/ |archive-date=January 18, 2016 }}</ref> | |||
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized ] that can be used for multiple activities, such as sharing photos or playing ] games like '']''. The update was released on November 19, 2008.<ref name=xbox2>{{cite web|url= http://www.eurogamer.net/articles/new-xbox-experience-dated|title= New Xbox Experience|date= October 9, 2008|author= Tom Bramwell|website= Eurogamer|access-date= October 14, 2008|archive-url= https://web.archive.org/web/20090213001712/http://www.eurogamer.net/articles/new-xbox-experience-dated|archive-date= February 13, 2009|url-status= live|df= mdy-all}}</ref> | |||
While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a ].<ref>{{cite web|url=http://www.eurogamer.net/articles/nxe-will-allow-for-remote-downloads|title=NXE Will Allow for Remote Downloads|author=Tom Bramwell|website=]|date=October 13, 2008|access-date=July 11, 2015|archive-url=https://web.archive.org/web/20150712175700/http://www.eurogamer.net/articles/nxe-will-allow-for-remote-downloads|archive-date=July 12, 2015|url-status=live|df=mdy-all}}</ref> | |||
Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.<ref>{{cite web|url=http://www.microsoft.com/Presspass/press/2011/dec11/12-04Xbox360TV.mspx |archive-url=https://web.archive.org/web/20111206120623/http://www.microsoft.com/Presspass/press/2011/dec11/12-04Xbox360TV.mspx |url-status=dead |archive-date=December 6, 2011 |title=The Future of TV Begins Now on Xbox 360 |website=] |access-date=December 6, 2011 }}</ref> It included a completely new user interface which utilizes Microsoft's ] and added new features such as cloud storage for game saves and profiles, live television, ] voice search,<ref>{{cite web |url=https://www.engadget.com/2011/06/06/xbox-com-leaks-e3-secrets-early-voice-search-and-a-new-look-f/ |title=Microsoft's new Xbox 360 UI has Bing voice search across Hulu, Netflix, YouTube, and live TV – Engadget |date=June 6, 2011 |access-date=October 22, 2011 |work=] |publisher=] |archive-url=https://web.archive.org/web/20111011220553/http://www.engadget.com/2011/06/06/xbox-com-leaks-e3-secrets-early-voice-search-and-a-new-look-f/ |archive-date=October 11, 2011 |url-status=live |df=mdy-all }}</ref> access to YouTube videos and better support for Kinect voice commands.<ref>{{cite web |url=https://www.engadget.com/2011/09/09/xbox-live-fall-2011-dashboard-update-preview-bing-search-voice/ |title=Xbox Live Fall 2011 Dashboard update preview: Bing search, voice control, and a Metro overhaul – Engadget |date=September 9, 2011 |access-date=October 22, 2011 |work=Engadget |publisher=AOL |archive-url=https://web.archive.org/web/20111023215144/http://www.engadget.com/2011/09/09/xbox-live-fall-2011-dashboard-update-preview-bing-search-voice |archive-date=October 23, 2011 |url-status=live |df=mdy-all }}</ref> | |||
=== Multimedia === | |||
The Xbox 360 supports videos in ] (WMV) format (including ] and ] videos), as well as ] and ] media. The December 2007 dashboard update added support for the playback of ] format videos.<ref>{{cite press release | url=http://www.xbox.com/en-US/community/personality/elle/20071130-systemupdate.htm| archive-url=https://web.archive.org/web/20071202193403/http://www.xbox.com/en-US/community/personality/elle/20071130-systemupdate.htm| archive-date=December 2, 2007| title=Xbox 360 System Software – Fall Update Summary| date=November 30, 2007| publisher=Microsoft| access-date=July 26, 2008}}</ref> The console can also ] and perform slideshows of photo collections with various transition effects, and supports audio playback, with ] controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard and can play music with an interactive visual synthesizer. | |||
Music, photos and videos can be played from standard USB ], Xbox 360 proprietary ] (such as memory cards or Xbox 360 hard drives), and servers or computers with ] or ] with ] 2 or higher within the local-area network in streaming mode.<ref>{{cite press release |url=http://www.xbox.com/en-US/pcsetup/MCEVista.htm| title=Enjoy Windows Media Center on your Xbox 360| publisher=Microsoft| access-date=January 1, 2008 |archive-url = https://web.archive.org/web/20071223104154/http://www.xbox.com/en-US/pcsetup/MCEVista.htm <!-- Bot retrieved archive --> |archive-date = December 23, 2007}}</ref><ref>{{cite press release |url=http://www.microsoft.com/windowsxp/using/networking/getstarted/windowsconnectnow.mspx |title=Windows Connect Now Technology |publisher=Microsoft |date=December 21, 2004 |access-date=July 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080724052845/http://www.microsoft.com/windowsxp/using/networking/getstarted/windowsconnectnow.mspx |archive-date=July 24, 2008 }}</ref> As the Xbox 360 uses a modified version of the ] AV protocol,<ref>{{cite web|url=http://gxben.wordpress.com/2008/08/24/why-do-i-hate-dlna-protocol-so-much/|title=Why do I hate DLNA protocol so much ? " Ben's Lost World – Diary of a GeeXboX developer|date=August 24, 2008|access-date=November 24, 2008|archive-url=https://web.archive.org/web/20081106164552/http://gxben.wordpress.com/2008/08/24/why-do-i-hate-dlna-protocol-so-much/|archive-date=November 6, 2008|url-status=live|df=mdy-all}}</ref>{{unreliable source?|date=June 2013}} some alternative UPnP servers such as uShare (part of the ] project) and ] can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. | |||
This is possible with video files up to HD-resolution and with several ]s (MPEG-2, MPEG-4, WMV) and ] (WMV, MOV, TS).<ref>{{cite web| author = Joystiq | title = HD-Streaming: Guide For Streaming HD To The Xbox360 | date = July 27, 2007 | url = http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/ | access-date = July 26, 2008 | archive-url = https://web.archive.org/web/20081028012741/http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/ | archive-date = October 28, 2008 | url-status = dead | df = mdy-all }}</ref> | |||
As of October 27, 2009,<ref>{{cite web|url=http://www.xbox.com/en-GB/skyplayer/ |archive-url=https://web.archive.org/web/20100107182127/http://www.xbox.com/en-GB/skyplayer/ |archive-date=January 7, 2010 |title=Xbox 360 Sky Player |date=January 7, 2010 |access-date=August 24, 2011}}</ref> UK and Ireland users are also able to access live and on-demand streams of ] programming.<ref>{{cite news |date=May 28, 2009 |title=Xbox 360 to show Sky live and on-demand programming | Technology, Media & Telecommunications | Reuters |publisher=Reuters |url=https://www.reuters.com/article/rbssTechMediaTelecomNews/idUSLS97781220090528 |url-status=live |access-date=September 10, 2009 |archive-url=https://web.archive.org/web/20090531110543/http://www.reuters.com/article/rbssTechMediaTelecomNews/idUSLS97781220090528 |archive-date=May 31, 2009 |df=mdy-all}}</ref> | |||
At the 2007, 2008, and 2009 ]s, Microsoft had announced that ] services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman ] stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the ] platform.<ref>{{cite press release|title=Microsoft Integrates IPTV Software Platform With Xbox 360, Creating All-in-One Digital Entertainment Device |publisher=Microsoft |date=January 7, 2007 |url=http://www.microsoft.com/presspass/press/2007/jan07/01-08IPTVXboxPR.mspx |archive-url=https://web.archive.org/web/20070208195429/http://www.microsoft.com/presspass/press/2007/jan07/01-08IPTVXboxPR.mspx |url-status=dead |archive-date=February 8, 2007 |access-date=January 7, 2010 |quote=IPTV on Xbox 360 is expected to be available to consumers by holiday season 2007 and will be offered by providers that are deploying TV services over broadband networks based on the IPTV Edition software platform. }}</ref> In 2008, Gates and president of Entertainment & Devices ] announced a partnership with ] in the United Kingdom, in which the ] advanced TV service, using the newer ] IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.<ref>{{cite press release|title=BT and Microsoft Announce Partnership to Deliver Powerful, First-of-its-Kind Entertainment Experience to Consumers Through Xbox 360 |publisher=Microsoft |date=January 8, 2008 |url=http://www.microsoft.com/presspass/press/2008/jan08/01-06MSBTXboxPR.mspx |archive-url=https://web.archive.org/web/20080108231713/http://www.microsoft.com/presspass/press/2008/jan08/01-06MSBTXboxPR.mspx |url-status=dead |archive-date=January 8, 2008 |access-date=January 7, 2010 |quote=All BT broadband customers will have the unique opportunity to receive the best in high-definition gaming, television and movies through an Xbox 360 console, in a powerful, all-in-one entertainment experience. BT Vision, which is powered by the Microsoft Mediaroom Internet Protocol TV (IPTV) platform, plans to make this first-of-its-kind device and service offering available to customers in the middle of 2008. }}</ref> BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.<ref>{{cite news|url= http://news.bbc.co.uk/1/hi/technology/7178661.stm|title= Xbox will host BT's TV service|access-date= January 22, 2008|date= January 9, 2008|work= BBC News|archive-url= https://web.archive.org/web/20080112085713/http://news.bbc.co.uk/1/hi/technology/7178661.stm|archive-date= January 12, 2008|url-status= live|df= mdy-all}}</ref> In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO ] mentioned that AT&T's ] IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.<ref>{{cite press release |url=http://www.microsoft.com/presspass/exec/steve/2010/01-06CES.mspx |archive-url=https://web.archive.org/web/20100114025804/http://www.microsoft.com/presspass/exec/steve/2010/01-06CES.mspx |url-status=dead |archive-date=January 14, 2010 |title=Steve Ballmer and Robbie Bach Keynote: 2010 International Consumer Electronics Show |date=January 6, 2010 |publisher=Microsoft |access-date=January 7, 2010 |quote=J.D. Power and Associates have recently rated AT&T Uverse TV the best-rated, highest-rated residential TV satisfaction in the United States Southern and Western Regions for the second year in a row. I'm happy to announce that later this year AT&T will also enable subscribers to ] to enjoy that service on their Xbox 360 consoles. }}</ref> As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.{{Citation needed|date=January 2019}} | |||
In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 ] Golden Gods, Microsoft's ] media briefing and the ] beauty pageant.{{Citation needed|date=January 2019}} | |||
=== XNA community === | |||
{{Main|Microsoft XNA}} | |||
XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.<ref>{{cite web| url=http://www.gamasutra.com/view/feature/3545/sponsored_feature_democratizing_.php| title=XNA Community| access-date=April 2, 2008| archive-url=https://web.archive.org/web/20080325201536/http://www.gamasutra.com/view/feature/3545/sponsored_feature_democratizing_.php| archive-date=March 25, 2008| url-status=live| df=mdy-all}}</ref><ref>{{cite web| url=http://creators.xna.com/| title=XNA Creators Club| access-date=April 2, 2008| archive-url=https://web.archive.org/web/20070308131615/http://creators.xna.com/| archive-date=March 8, 2007| url-status=dead| df=mdy-all}}</ref> XNA game sales, however, did not meet original expectations,<ref>{{cite web |last=McElroy |first=Griffin |url=http://www.joystiq.com/2009/03/30/gamerbytes-study-shows-disappointing-sales-for-xna-community-gam/ |title=GamerBytes study shows disappointing sales for XNA Community Games |publisher=Joystiq.com |date=March 30, 2009 |access-date=September 10, 2009 |archive-url=https://web.archive.org/web/20090930042337/http://www.joystiq.com/2009/03/30/gamerbytes-study-shows-disappointing-sales-for-xna-community-gam/ |archive-date=September 30, 2009 |url-status=dead |df=mdy-all }}</ref> though ] (XBLIG) has had some "hits".{{Citation needed|date=January 2019}} | |||
== Services == | |||
=== Xbox Live === | |||
{{Main|Xbox Live}} | |||
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all ] of the console. It allows users to create a user profile, join on ], and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.<ref name="XboxLiveFree">{{cite web|url=http://www.gamasutra.com/view/news/31092/Microsoft_Renames_Xbox_Live_Silver_to_Xbox_Live_Free.php|title=Microsoft Renames Xbox Live Silver to 'Xbox Live Free'|author=Kyle Orland|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20120511050801/http://www.gamasutra.com/view/news/31092/Microsoft_Renames_Xbox_Live_Silver_to_Xbox_Live_Free.php|archive-date=May 11, 2012|url-status=live|df=mdy-all}}</ref><ref>{{cite press release |url=http://www.xbox.com/NR/exeres/F925FE0C-E310-491A-82E0-7A604A353BFB.htm |archive-url=https://web.archive.org/web/20090204212851/http://www.xbox.com/NR/exeres/F925FE0C-E310-491A-82E0-7A604A353BFB.htm |archive-date=February 4, 2009 |title=Xbox Live The Silver Age |access-date=September 30, 2006 |last=Barker |first=Ben |date=September 19, 2005 |publisher=Microsoft }}</ref> A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already (such as '']'') and games that feature their own subscription service (e.g. ] games) can be played with a Free account. Xbox Live also supports voice, a feature possible with the Xbox Live Vision.<ref>{{cite press release |url=http://www.xbox.com/en-AU/hardware/xbox360/morethangames.htm |title=More than Games |access-date=September 30, 2006 |last=Gettys |first=Jim W. |date=September 17, 2005 |publisher=Microsoft |archive-url = https://web.archive.org/web/20060908092939/http://www.xbox.com/en-AU/hardware/xbox360/morethangames.htm |archive-date = September 8, 2006 }}</ref> | |||
Xbox Live Gold includes the same features as Free and includes integrated ] playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, ], and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a ]<!-- Not a thing any more, replaced by Microsoft Account. Does it still work this way, mutatis mutandis? --> to their gamertag on Xbox.com.<ref>{{cite press release |url=http://support.xbox.com/support/en/us/xbox360/xboxlive/myaccount/managemyaccount/accountmanagement.aspx |archive-url=https://web.archive.org/web/20081024111920/http://support.xbox.com/support/en/us/xbox360/xboxlive/myaccount/managemyaccount/accountmanagement.aspx |archive-date=October 24, 2008 |title=Xbox Live Account Migration to Xbox 360 |access-date=October 7, 2006 |publisher=Microsoft }}</ref> When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their ], which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, ]59.99, ]90.00, ]39.99, or €59.99. On January 5, 2011, Xbox Live reached over 30 million subscribers.<ref>{{cite press release |url=http://www.microsoft.com/Presspass/Features/2011/jan11/01-05CESBallmer.mspx |title=2010: A Year Filled with New Experiences for Consumers |date=January 5, 2011 |access-date=January 11, 2011 |publisher=Microsoft |url-status=dead |archive-url=https://web.archive.org/web/20110109002607/http://www.microsoft.com/Presspass/Features/2011/jan11/01-05CESBallmer.mspx |archive-date=January 9, 2011 }}</ref>{{Clear}} | |||
=== Xbox Live Marketplace === | |||
{{Main|Xbox Live Marketplace}} | |||
The Xbox Live Marketplace was a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, ]s, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.<ref>{{cite press release |url=http://www.xbox.com/en-US/hardware/x/xbox360harddrive/harddriveornot.htm |title=To Hard Drive or Not? |access-date=September 30, 2006 |last=Gettys |first=Jim W. |date=August 19, 2005 |publisher=Microsoft |archive-url = https://web.archive.org/web/20070427045612/http://www.xbox.com/en-US/hardware/x/xbox360harddrive/harddriveornot.htm |archive-date = April 27, 2007 }}</ref> In order to download priced content, users are required to purchase ] for use as ];<ref>{{cite press release |url=http://www.xbox.com/en-US/live/microsoftpoints.htm |title=Xbox 360 Get the Points |access-date=September 30, 2006 |last=Barker |first=Ben |date=September 20, 2005 |publisher=Microsoft |url-status=dead |archive-url=https://web.archive.org/web/20090123003030/http://www.xbox.com/en-US/live/microsoftpoints.htm |archive-date=January 23, 2009 }}</ref> though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the ] website.<ref>{{cite web|url=http://news.teamxbox.com/xbox/11982/Xbox-Live-Pipeline-Browse-Live-Marketplace-from-your-PC/ |title=Browse Live Marketplace from your PC |access-date=October 13, 2006 |last=Berardini |first=César |date=October 12, 2006 |publisher=TeamXbox |url-status=dead |archive-url=https://web.archive.org/web/20070210090053/http://news.teamxbox.com/xbox/11982/Xbox-Live-Pipeline-Browse-Live-Marketplace-from-your-PC/ |archive-date=February 10, 2007 }}</ref> An estimated 70 percent of Xbox Live users have downloaded items from the Marketplace.<ref name="Live Stats">{{cite web|url=http://news.teamxbox.com/xbox/12028/Latest-Xbox-Live-Facts-and-Stats/ |title=Latest Xbox Live Facts and Stats |access-date=October 19, 2006 |last=Berardini |first=César |date=October 18, 2006 |publisher=TeamXbox |url-status=dead |archive-url=https://web.archive.org/web/20061104053646/http://news.teamxbox.com/xbox/12028/Latest-Xbox-Live-Facts-and-Stats/ |archive-date=November 4, 2006 }}</ref> The Xbox 360 Marketplace was discontinued on July 29, 2024.<ref>{{cite web |url=https://support.xbox.com/en-US/help/xbox-360/store/xbox-360-marketplace-update |title=Xbox 360 Store and Xbox 360 Marketplace FAQ |publisher=Microsoft |access-date=August 9, 2024}}</ref>{{clear}} | |||
=== Xbox Live Arcade === | |||
{{Main|Xbox Live Arcade}} | |||
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic ]s such as '']'', the service offers some new original games like '']''. The Xbox Live Arcade also features games from other consoles, such as the ] game '']'' and ] such as '']''. The service was first launched on November 3, 2004,<ref>{{cite news |url=https://money.cnn.com/2004/10/13/commentary/game_over/column_gaming/index.htm |title=Xbox Live Arcade to launch Nov. 3 – Oct. 14, 2004 |access-date=March 23, 2009 |last=Morris |first=Chris |date=October 14, 2004 |publisher=CNN |archive-url=https://web.archive.org/web/20090214121821/http://money.cnn.com/2004/10/13/commentary/game_over/column_gaming/index.htm |archive-date=February 14, 2009 |url-status=live |df=mdy-all }}</ref> using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are '']'', '']'', and '']''.<ref>{{cite web |url=http://majornelson.com/archive/2006/12/30/2006-top-xbox-live-games.aspx |archive-url=https://web.archive.org/web/20080530191824/http://majornelson.com/archive/2006/12/30/2006-top-xbox-live-games.aspx |archive-date=May 30, 2008 |title=Top Xbox Live Games of 2006 |access-date=July 26, 2008 |last=Hryb |first=Larry |date=December 30, 2006 |publisher=MajorNelson }}</ref> On March 24, 2010, Microsoft introduced the ] to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.<ref>{{cite web |url=http://news.cnet.com/8301-13860_3-20001073-56.html |title=Xbox Game Room launches, but with issues |access-date=March 25, 2010 |last=Fried |first=Ina |date=March 24, 2010 |website=CNET |archive-url=https://web.archive.org/web/20120815114333/http://news.cnet.com/8301-13860_3-20001073-56.html |archive-date=August 15, 2012 |url-status=live |df=mdy-all }}</ref>{{Clear}} | |||
]<!-- Out of place? Not relevant to the section on services --> | |||
=== Movies and TV === | |||
{{Main|Microsoft Movies & TV}} | |||
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently{{when|date=January 2022}} available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 ] and are encoded using ] for video at 720p, with a ] of 6.8 Mbit/s.<ref name="Xbox 360 live video">{{cite web |url=https://www.engadget.com/2006/11/06/microsofts-xbox-live-video-hdtv-and-hd-movie-downloads-for-you/ |title=HDTV and HD movie downloads for your 360 |access-date=November 11, 2006 |last=Block |first=Ryan |date=November 7, 2006 |publisher=Endaget |archive-url=https://web.archive.org/web/20061110111325/http://www.engadget.com/2006/11/06/microsofts-xbox-live-video-hdtv-and-hd-movie-downloads-for-you/ |archive-date=November 10, 2006 |url-status=live |df=mdy-all }}</ref> Television content is offered from MTV, ], ], ], and ]; and movie content is ], ], and ], along with other publishers.<ref name="Live Video announcement">{{cite press release |title=Movies and TV on your Xbox |publisher=Microsoft |date=November 6, 2006 |url=http://www.xbox.com/en-US/community/news/2006/1106-moviestv.htm |archive-url=https://web.archive.org/web/20061211062527/http://www.xbox.com/en-US/community/news/2006/1106-moviestv.htm |archive-date=December 11, 2006 |access-date=July 26, 2008 }}</ref> | |||
After the Spring 2007 <!-- do you mean 2008? -->update, the following ]s are supported: | |||
* H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with ] AAC LC and Main Profiles. | |||
* MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles. | |||
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version of the movie and 380 points for the HD version of the movie.<ref name="Video Marketplace launches in Europe">{{cite press release |title=Movies and TV on your Xbox 360 in Europe|publisher=Microsoft |date=July 12, 2007 |url=http://www.xbox.com/en-GB/news-features/news/Video-Marketplace-announcement-041207.htm |archive-url=https://web.archive.org/web/20080620173136/http://www.xbox.com/en-GB/news-features/news/Video-Marketplace-announcement-041207.htm |archive-date=June 20, 2008|access-date=July 26, 2008 }}</ref> Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same number of Microsoft Points.<ref>{{cite news|url=https://www.engadget.com/2007/12/11/xbox-live-video-marketplace-live-in-canada-uk-and-elsewhere/|title=Xbox Live Video Marketplace Live in Canada, UK, and Elsewhere|author=Christopher Grant|publisher=]|date=December 11, 2007|access-date=October 9, 2015|archive-url=https://web.archive.org/web/20160118010003/http://www.engadget.com/2007/12/11/xbox-live-video-marketplace-live-in-canada-uk-and-elsewhere/|archive-date=January 18, 2016|url-status=live|df=mdy-all}}</ref> | |||
On May 26, 2009, Microsoft announced it would release the ] (in the fall of 2009), which was then the next addition to the ] product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the ], which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.<ref name="Zune Marketplace">{{cite press release|title=Zune Marketplace |date=May 27, 2009 |url=http://tech.uk.msn.com/news/articles.aspx?cp-documentid=149641612 |publisher=Microsoft |access-date=May 27, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20110714132908/http://tech.uk.msn.com/news/articles.aspx?cp-documentid=149641612 |archive-date=July 14, 2011 }}</ref> Further details were released at the Microsoft press conference at ].<ref>{{cite web|url=http://kotaku.com/5274608/zune-video-comes-to-live-in-1080p-hd-this-fall/|title=Zune Video Comes to Live in 1080p HD This Fall|author=Brian Crecente|website=]|date=June 1, 2009|access-date=October 9, 2015|archive-url=https://web.archive.org/web/20160118010004/http://kotaku.com/5274608/zune-video-comes-to-live-in-1080p-hd-this-fall/|archive-date=January 18, 2016|url-status=live|df=mdy-all}}</ref> | |||
On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, ] PCs and ], and Windows Phones.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-10-16-xbox-360-dashboard-update-rolls-out-from-today|title=Xbox 360 Dashboard Update Rolls Out from Today|author=Tom Phillips|website=]|date=October 16, 2012|access-date=July 11, 2015|archive-url=https://web.archive.org/web/20150924120758/http://www.eurogamer.net/articles/2012-10-16-xbox-360-dashboard-update-rolls-out-from-today|archive-date=September 24, 2015|url-status=live|df=mdy-all}}</ref> | |||
On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.<ref>{{cite news|url=http://www.neowin.net/news/microsoft-updates-movies--tv-and-groove-music-apps-on-windows-10|title=Microsoft Update Movies & TV and Groove Music Apps on Windows 10|author=Andy Weir|publisher=]|date=August 18, 2015|access-date=October 9, 2015|archive-url=https://web.archive.org/web/20150919131102/http://www.neowin.net/news/microsoft-updates-movies--tv-and-groove-music-apps-on-windows-10|archive-date=September 19, 2015|url-status=live|df=mdy-all}}</ref> | |||
=== Groove Music === | |||
{{Main|Groove Music}} | |||
] provides 30 million music tracks available for purchase or access through subscription. It was announced at the ] and it integrates with ] and ] as well.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-07-03-microsofts-itunes-spotify-rival-xbox-music-out-later-this-year-report|title=Microsoft's iTunes, Spotify Rival Xbox Music Out This Year – Report|author=Wesley Yin-Poole|website=]|date=July 3, 2012|access-date=July 10, 2015|archive-url=https://web.archive.org/web/20150711030915/http://www.eurogamer.net/articles/2012-07-03-microsofts-itunes-spotify-rival-xbox-music-out-later-this-year-report|archive-date=July 11, 2015|url-status=live|df=mdy-all}}</ref> | |||
In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App. | |||
=== Xbox SmartGlass === | |||
{{Main|Xbox SmartGlass}} | |||
Xbox SmartGlass allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones.<ref>{{cite web |title=Microsoft aposenta aplicativo do Xbox 360 SmartGlass |url=https://olhardigital.com.br/games-e-consoles/noticia/microsoft-aposenta-aplicativo-do-xbox-360-smartglass/76203 |website=Olhar Digital |date=May 22, 2018 |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818115101/https://olhardigital.com.br/games-e-consoles/noticia/microsoft-aposenta-aplicativo-do-xbox-360-smartglass/76203 |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref> An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360.<ref>{{cite web |title=E3 2012: A closer look at Xbox SmartGlass |url=https://www.cnet.com/news/e3-2012-a-closer-look-at-xbox-smartglass/ |website=CNET |access-date=18 August 2018 |archive-url=https://web.archive.org/web/20180818084112/https://www.cnet.com/news/e3-2012-a-closer-look-at-xbox-smartglass/ |archive-date=August 18, 2018 |url-status=live |df=mdy-all }}</ref> The SmartGlass functionality can also be found in the Xbox 360's successor, the ]. | |||
== Game development == | |||
PartnerNet, the developers-only alternative ] network used by developers to beta test game content developed for ],<ref> {{Webarchive|url=https://web.archive.org/web/20180815091059/http://www.gamesetwatch.com/2007/02/why_partnernet_is_a_pr_nightma.php |date=August 15, 2018 }} on GameSetWatch</ref> runs on Xbox 360 ] kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet ] (NDA) by commenting that he had found a playable version of '']'' and an unplayable version of '']'' on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of '']''.<ref>{{cite web|url=https://www.engadget.com/2007/02/14/xbox-360-partnernet-video-hints-at-jetpac-juiced-2007/|title=Xbox 360 PartnerNet video hints at Jetpac, Juiced 2007 |last=ludwigk|date=July 15, 2016 |access-date=December 30, 2016|archive-url=https://web.archive.org/web/20170815211358/https://www.engadget.com/2007/02/14/xbox-360-partnernet-video-hints-at-jetpac-juiced-2007/|archive-date=August 15, 2017|url-status=live|df=mdy-all}}</ref> (''Alien Hominid'' for the Xbox 360 was released on February 28 of that year, and ''Ikaruga'' was released over a year later on April 9, 2008. ''Jetpac'' was released for the Xbox 360 on March 28, 2007, as '']''). There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of '']'', which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.<ref>{{cite web |title=The Sonic 4 "Leak Week," One Year On |url=http://www.tssznews.com/2011/03/29/the-sonic-4-leak-week-one-year-on/ |website=Tssznews |access-date=24 August 2018 |archive-url=https://web.archive.org/web/20150726193538/http://www.tssznews.com/2011/03/29/the-sonic-4-leak-week-one-year-on/ |archive-date=July 26, 2015 |url-status=dead |df=mdy-all }}</ref> In the following days, ] reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service.<ref>{{cite web |title=MICROSOFT INVESTIGATING HALO: REACH LEAK |url=http://www.ign.com/articles/2010/08/20/microsoft-investigating-halo-reach-leak |website=IGN |date=August 20, 2010 |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180815055510/http://www.ign.com/articles/2010/08/20/microsoft-investigating-halo-reach-leak |archive-date=August 15, 2018 |url-status=live |df=mdy-all }}</ref> Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it.<ref>{{cite web |title=Yakuza 6's Demo Glitch is Another Mishap in Sega's History of Leaks |url=https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |website=USGamer |date=March 2, 2018 |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180815055246/https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |archive-date=August 15, 2018 |url-status=live |df=mdy-all }}</ref> Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to find unreleased and untested software. The hackers passed this information along to their friends before they were eventually caught by Bungie. Consequently, Bungie left a message for the hackers on PartnerNet which read "Winners Don't Break Into PartnerNet".<ref>{{cite magazine |title=THE YOUNG AND THE RECKLESS |url=https://www.wired.com/story/xbox-underground-videogame-hackers/ |magazine=Wired |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180819040411/https://www.wired.com/story/xbox-underground-videogame-hackers/ |archive-date=August 19, 2018 |url-status=live |df=mdy-all }}</ref> Other games that were leaked in the PartnerNet fiasco include ] and ].<ref>{{cite web |title=European retailers list Bayonetta, Vanquish and Shenmue releases for Xbox One and PS4|url=https://www.vg247.com/2017/09/11/european-retailers-list-bayonetta-vanquish-and-shenmue-releases-for-xbox-one-and-ps4/ |website=VG247 |date=September 11, 2017 |access-date=15 August 2018 |archive-url=https://web.archive.org/web/20180815055750/https://www.vg247.com/2017/09/11/european-retailers-list-bayonetta-vanquish-and-shenmue-releases-for-xbox-one-and-ps4/ |archive-date=August 15, 2018 |url-status=live |df=mdy-all }}</ref> | |||
== See also == | |||
{{Portal|Video games}} | |||
* ] | |||
* ] | |||
* ] | |||
== Further reading == | |||
{{refbegin}} | |||
* {{cite book |last1=Takahashi |first1=Dean |title=The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console |date=May 17, 2006 |publisher=Lulu Press |isbn=978-0-9777842-1-9 |pages=404}} | |||
{{refend}} | |||
== References == | |||
{{Reflist|30em}} | |||
== External links == | |||
{{Commons category|Xbox 360}} | |||
* {{official website|http://www.xbox.com/en-US/xbox-360}} | |||
* | |||
* <!-- the non-archived version seems to work, here is the archived version: archive-url=https://web.archive.org/web/20080213124920/http://blogs.msdn.com/xboxteam/default.aspx |archive-date=February 13, 2008}} --> | |||
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Latest revision as of 14:19, 13 December 2024
Microsoft's seventh-generation and second home video game console
| |
Developer | Microsoft |
---|---|
Manufacturer | Flextronics, Wistron, Celestica, Foxconn |
Product family | Xbox |
Type | Home video game console |
Generation | Seventh |
Release date |
November 22, 2005
|
Introductory price | |
Discontinued |
|
Units sold | Worldwide: 84 million (as of June 9, 2014) (details) |
Media | DVD, CD, digital distribution Add-on: HD DVD (discontinued) |
Operating system | Xbox 360 system software |
System on a chip | XCGPU (Xbox 360 S and E models only) |
CPU | 3.2 GHz PowerPC Tri-Core Xenon |
Memory | |
Storage |
Storage media
|
Display |
Video output formats
|
Graphics | 500 MHz ATI/AMD Xenos, 240 GFLOPS |
Sound |
|
Controller input |
4 maximum* (any combination):
|
Connectivity |
|
Current firmware | 2.0.17559.0 |
Online services | Xbox Live |
Best-selling game | Kinect Adventures!, 24 million (bundled with Kinect) Grand Theft Auto V, 22.95 million (non-Kinect game) |
Backward compatibility | Selected Xbox games (requires hard drive and the latest update) |
Predecessor | Xbox |
Successor | Xbox One |
Website | xbox |
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. Xbox 360 is the ninth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.
The Xbox 360's successor, the Xbox One, was released on November 22, 2013. On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform. On August 17, 2023, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace would stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).
History
Development
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphics processing unit for the new console, a deal that was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor was running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
Launch
Main article: Xbox 360 launchThe Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries, more countries than any other console has launched in a single year.
Critical reception
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game ... Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
Sales
Region | Units sold | First available |
---|---|---|
United States | 38.8 million as of June 27, 2013 | November 22, 2005 |
EMEA region(Europe, Middle East and Africa) | 13.7 million as of March 31, 2011(includes UK sales) | December 2, 2005 |
United Kingdom | 9 million (lifetime sales) | |
Japan | 1.62 million (lifetime sales) | December 10, 2005 |
Australia & New Zealand | 1 million as of April 19, 2010 | March 23, 2006 |
Worldwide | 84 million as of June 9, 2014 | (more...) |
The Xbox 360 began production only 69 days before launch, on September 14, 2005, and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan. Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply. By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.
In May 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. By the end of March 2011, Xbox 360 sales in the US had reached 25.4 million units. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months. By the end of 2014, Xbox 360 sales had surpassed sales of the Wii, making the Xbox 360 the best-selling 7th-generation console in the US once again. In Canada, the Xbox 360 has sold a total of 870,000 units as of August 1, 2008.
In Europe, the Xbox 360 has sold seven million units as of November 20, 2008. The Xbox 360 took 110 weeks to reach 2 million units sold in the UK, generating £507m in revenue. Sales in the United Kingdom would reach 3.2 million units by January 2009, per GfK Chart-Track. The 8 million unit mark was crossed in the UK by February 2013. Sales of the Xbox 360 would overtake the Wii later that year, topping 9 million units, making the Xbox 360 the best-selling 7th-generation console in the UK, as well as making it the third best-selling console of all time in the region, behind the PS2 and Nintendo DS. Over 1 million units were sold in Spain across the console's lifecycle.
The Xbox 360 crossed the 1 million units sold in Japan in March 2009, and the 1.5 million units sold in June 2011. Lifetime sales of the Xbox 360 in Japan stand at 1,616,218 million units. While the Xbox 360 has sold poorly in Japan, it improved upon the sales of the original Xbox, which had total sales of 474,992 units. Furthermore, the Xbox 360 managed to outsell both the PlayStation 3 and Wii the week ending September 14, 2008, as well as the week ending February 22, 2009, when the Japanese Xbox 360 exclusives Infinite Undiscovery and Star Ocean: The Last Hope, were released those weeks, respectively. Ultimately, Edge magazine would report that Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo; adding that lackluster sales in Japan had led to retailers scaling down and in some cases, discontinuing sales of the Xbox 360 completely. The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.
Legacy
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third-party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4, Ace Combat 6, Virtua Fighter 5, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Rising: Revengeance, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".
Microsoft announced the successor to the Xbox 360, the Xbox One, on May 21, 2013. On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware, though the company will continue to provide hardware and software support for the platform as selected Xbox 360 games are playable on Xbox One. The Xbox 360 continued to be supported by major publishers with new games well into the Xbox One's lifecycle. New titles were still being released in 2018. The Xbox 360 continues to have an active player base years after the system's discontinuation. Speaking to Engadget at E3 2019 after the announcement of Project Scarlett, the next-generation of Xbox consoles after the Xbox One, Phil Spencer stated that there were still "millions and millions of players" active on the Xbox 360. After the launch of the Xbox Series X and S by the end of 2020, the Xbox 360 still had a 17.7% market share of all consoles in use in Mexico; comparatively, newer systems like the Xbox One and PlayStation 4 stood at 36.9% and 18.0% market share, respectively.
Hardware
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.
On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox 360 Slim/E hard drives are standard 2.5" SATA laptop drives, but have a custom enclosure and firmware so that the Xbox 360 can recognize it.
Technical specifications
Main article: Xbox 360 technical specificationsThe Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once. Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.
Originally, the Xbox 360 was equipped with only 256 MB of RAM, but Epic, the Gears of War developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they made the decision, we were apparently the first developer they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the chief financial officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favour for a billion gamers'."
Various hard disk drives have been produced, including options at 20, 60, 120, 250, 320, or 500 GB.
Accessories
Main article: Xbox 360 accessoriesMany accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only, but later also available elsewhere) and 320 GB), among other items, all of which are styled to match the console.
In 2006, Microsoft released the Xbox 360 HD DVD Player. The accessory was discontinued in 2008 after the format war had ended in Blu-ray's favor.
Kinect
Main article: KinectKinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009, at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect would be released during the holiday period (November–January) and work with every Xbox 360 console. It was released on November 4, 2010.
AV output
Built-in
- HDMI (only made after 2007)
- S/PDIF (only Slim)
- Stereo Audio, Composite Video – Jack 3.5 mm (only Slim E)
Through AV connector (excluding E models which have no AV connector)
Retail configurations
Main article: List of Xbox 360 retail configurations Xbox 360 PremiumXbox 360 Arcade (replaced Xbox 360 Core)Xbox 360 EliteAt launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or £279.99, and the "Xbox 360 Core", priced at US$299 and £209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.
Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, the Xbox 360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.
Timeline
United States
November 22, 2005
April 29, 2007
August 6, 2007
October 27, 2007
|
July 13, 2008
August 1, 2008
September 5, 2008
August 28, 2009
|
June 19, 2010
August 3, 2010
June 10, 2013
April 20, 2016
|
Technical problems
Main article: Xbox 360 technical problemsThe original model of the Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009, the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
After these problems surfaced, Microsoft attempted to modify the console to improve its reliability. Modifications included a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
Software
Games
Main article: List of Xbox 360 games See also: List of Xbox games compatible with Xbox 360The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.
The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.
By 2015, game releases started to decline as most publishers instead focused on the Xbox One. The last official game released for the system was Just Dance 2019, released on October 23, 2018, in North America, and October 25 in Europe and Australia.
As one of the late updates to the software following its discontinuation, Microsoft will add the ability for Xbox 360 users to use cloud saves even if they do not have Xbox Live Gold prior to the launch of the Xbox Series X and Series S in November 2020. The new consoles will have backward compatibility for all Xbox 360 games that are already backward compatible on the Xbox One and can use any Xbox 360 game's cloud saves through this update, making the transition to the new consoles easier.
Interface
Main article: Xbox 360 system softwareThe Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.
New Xbox Experience
Further information: Xbox 360 system software § User interfaceAt E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.
While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.
Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011. It included a completely new user interface which utilizes Microsoft's Metro design language and added new features such as cloud storage for game saves and profiles, live television, Bing voice search, access to YouTube videos and better support for Kinect voice commands.
Multimedia
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).
As of October 27, 2009, UK and Ireland users are also able to access live and on-demand streams of Sky television programming.
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.
XNA community
Main article: Microsoft XNAXNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses. XNA game sales, however, did not meet original expectations, though Xbox Live Indie Games (XBLIG) has had some "hits".
Services
Xbox Live
Main article: Xbox LiveWhen the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already (such as Viva Piñata) and games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice, a feature possible with the Xbox Live Vision.
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, £39.99, or €59.99. On January 5, 2011, Xbox Live reached over 30 million subscribers.
Xbox Live Marketplace
Main article: Xbox Live MarketplaceThe Xbox Live Marketplace was a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated 70 percent of Xbox Live users have downloaded items from the Marketplace. The Xbox 360 Marketplace was discontinued on July 29, 2024.
Xbox Live Arcade
Main article: Xbox Live ArcadeXbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
Movies and TV
Main article: Microsoft Movies & TVOn November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
After the Spring 2007 update, the following video codecs are supported:
- H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
- MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version of the movie and 380 points for the HD version of the movie. Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same number of Microsoft Points.
On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.
On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.
On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.
Groove Music
Main article: Groove MusicXbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and it integrates with Windows 8 and Windows Phone as well.
In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.
Xbox SmartGlass
Main article: Xbox SmartGlassXbox SmartGlass allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones. An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360. The SmartGlass functionality can also be found in the Xbox 360's successor, the Xbox One.
Game development
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content developed for Xbox Live Arcade, runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac. (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007, as Jetpac Refuelled). There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010. In the following days, Microsoft reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service. Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it. Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to find unreleased and untested software. The hackers passed this information along to their friends before they were eventually caught by Bungie. Consequently, Bungie left a message for the hackers on PartnerNet which read "Winners Don't Break Into PartnerNet". Other games that were leaked in the PartnerNet fiasco include Shenmue and Shenmue II.
See also
- List of Xbox 360 games
- List of Xbox 360 applications
- List of original programs distributed by Xbox Entertainment Studios
Further reading
- Takahashi, Dean (May 17, 2006). The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console. Lulu Press. p. 404. ISBN 978-0-9777842-1-9.
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