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{{Short description|Local area network for playing multiplayer computer games}}
{{pp-semi-protected}}
{{Use American English|date=October 2020}}
A '''LAN gaming center''' is a business where one can use a ] connected over a ] to other computers, primarily for the purpose of playing ] ]. Some LAN gaming centers offer game consoles only and no computers. Use of these computers or game consoles costs a fee, usually per hour or minute; sometimes one can have unmetered access with a pass for a day or month, etc. It may or may not serve as a regular ] as well, with food and drinks being served. Many game centers have evolved in recent years to also include console gaming (], ], ]). Other centers offer computer repair and ], custom built computers, ], ] classes or ]s, and many other ] related services. Centers are starting to offer ]s, ]s and ]s that are playable in store.
] gaming tournament.]]
] was one of the largest LAN gaming centers in Europe, seating 400 plus three consoles.]]
A '''LAN Gaming Center''' is a business where one
can use a ] connected over a ] to
other computers, primarily for the purpose of playing ]
]. Use of these computers or game consoles costs a fee, usually per hour or minute; sometimes one can have unmetered access with a pass for a day or month, etc. It may or may not serve as a
regular ] as well, with food and drinks being served. Many game
centers have evolved in recent years{{When|date=July 2023}} to also include console gaming.
Other centers offer computer repair and ], custom
built computers, ], ]
classes or ]s, and other ] related
services.


] gaming centers can come in various sizes and styles, from the
LAN gaming centers can come in various sizes and styles, from the very small (6-8 computers) to the very large (400+ computers). Most have computer systems with higher-end hardware built specifically for computer gaming. Customers can play games with (or against) in-house opponents and most also include a ] ] connection to allow customers to play games with online opponents as well (usually at the same time). Most also host a number of special events such as ] and ], some lasting throughout the night. Another typical feature is the ability to browse the ] and use ] clients. Often these gaming centers allow customers the option of renting out the whole or part of the store for private LAN parties.
very small (6-8 computers) to the very large (400+ computers). Most
have computer systems with higher-end hardware built specifically for
computer gaming. Customers can play games with (or against) in-house
opponents and most also include a ] ]
connection to allow customers to play games with online opponents as
well (usually at the same time). Most also host a number of special
events such as ] and ], some
lasting throughout the night. Another typical feature is the ability to browse the ] and use ] clients. Often these gaming centers allow customers the option of
renting out the whole or part of the store for private LAN parties. LAN
centers are typically decorated in such a way as to enhance the already
present gaming atmosphere, such as adding black-light lightbulbs and
gaming paraphernalia and posters around the center. A standard LAN
gaming center will have rows of computers next to each other with
highback leather computer chairs.


There are over 650 LAN centers in the US, while 90% of the LAN Centers
==References==
in the world are in China, the largest having over 1777
{{unreferenced|article|date=February 2007}}
seats.<ref name="jones">{{cite web
| last = Jones
| first = Bruce McCulloch
| title = Using Video Games to Promote Positive Social Interaction on Campus
| work = Gaming Technology
| publisher = Savage Geckos LLC
| date = April 2007
| url = http://www.acui.org/uploadedFiles/Programs/Professional_Development/Gaming%20Technology.pdf
| doi =
| accessdate = 2009-07-31 }}</ref>


It is common for a LAN gaming centers to sell the games that they had already installed for their in-house computers, most notably ] and many FPS games.
==External links==
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<!--| See ] and ] for details |-->
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*{{dmoz|Computers/Internet/Cybercafes/Gaming/|LAN Gaming}}


== Campus gaming centers ==

The first LAN Gaming center located on a college campus was Savage
Geckos which was opened by Bruce McCulloch Jones as a tenant of
]'s Student Center, both opening on
November 6, 2006.<ref name="soltis">{{cite web
|last=Soltis
|first=Leigh
|title=Gaming room provides students hours of entertainment
|publisher=FocusEMU Online
|date=November 28, 2006
|url=http://www.emich.edu/focus_emu/112806/gamingroom.html
|archive-url=https://web.archive.org/web/20120329054453/http://www.emich.edu/focus_emu/112806/gamingroom.html
|archivedate=March 29, 2012
}}</ref> The combination
retail/gaming center included 21 networked Xboxs, other consoles: PS2s,
PS3s, Wiis, 10 networked gaming PCs and theatre seating (with cup
holders) for game play, LCD screens, video projectors and a
retail/arcade/hang out area. This center hosted some of the first
on-campus intercollegiate play with a ] tournament between
students from ], ],
] and ].
The operation lasted until Spring of 2008 when it was purchased by the
university.<ref name="soltis" /> Mr. Jones made a series of presentations to the Association of College
Unions International promoting the use of video games for positive
social interaction on campus student centers.<ref name="jones" /> Now there are over 20 universities with some form of LAN Center on campus including ],<ref name="soltis" /> ], ],
], and ].

==See also==
* ]
* ]
* ]

==References==
{{Reflist}}


== External links ==
{{videogame-culture-stub}}
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| IS NOT A COLLECTION OF LINKS NOR SHOULD IT BE USED FOR ADVERTISING.
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| Excessive or inappropriate links WILL BE DELETED.
| See ] & ] for details.
|
| If there are already plentiful links, please propose additions or
| replacements on this article's discussion page, or submit your link
| to the relevant category at the Open Directory Project (dmoz.org)
| and link back to that category using the {{dmoz}} template.
=======================({{No More Links}})=============================-->


] ]
]

Latest revision as of 04:37, 19 October 2024

Local area network for playing multiplayer computer games

At GameOn Party Planners in Pennsylvania, USA. Eight teams from three states came here for a one-day Xbox 360 gaming tournament.
Omega Sektor was one of the largest LAN gaming centers in Europe, seating 400 plus three consoles.

A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or minute; sometimes one can have unmetered access with a pass for a day or month, etc. It may or may not serve as a regular café as well, with food and drinks being served. Many game centers have evolved in recent years to also include console gaming. Other centers offer computer repair and consulting, custom built computers, web design, programming classes or summer camps, and other technology related services.

LAN gaming centers can come in various sizes and styles, from the very small (6-8 computers) to the very large (400+ computers). Most have computer systems with higher-end hardware built specifically for computer gaming. Customers can play games with (or against) in-house opponents and most also include a high-speed Internet connection to allow customers to play games with online opponents as well (usually at the same time). Most also host a number of special events such as tournaments and LAN parties, some lasting throughout the night. Another typical feature is the ability to browse the Web and use instant messaging clients. Often these gaming centers allow customers the option of renting out the whole or part of the store for private LAN parties. LAN centers are typically decorated in such a way as to enhance the already present gaming atmosphere, such as adding black-light lightbulbs and gaming paraphernalia and posters around the center. A standard LAN gaming center will have rows of computers next to each other with highback leather computer chairs.

There are over 650 LAN centers in the US, while 90% of the LAN Centers in the world are in China, the largest having over 1777 seats.

It is common for a LAN gaming centers to sell the games that they had already installed for their in-house computers, most notably MMORPGs and many FPS games.

Campus gaming centers

The first LAN Gaming center located on a college campus was Savage Geckos which was opened by Bruce McCulloch Jones as a tenant of Eastern Michigan University's Student Center, both opening on November 6, 2006. The combination retail/gaming center included 21 networked Xboxs, other consoles: PS2s, PS3s, Wiis, 10 networked gaming PCs and theatre seating (with cup holders) for game play, LCD screens, video projectors and a retail/arcade/hang out area. This center hosted some of the first on-campus intercollegiate play with a Halo 3 tournament between students from Eastern Michigan University, University of Michigan, Michigan State University and Oakland University. The operation lasted until Spring of 2008 when it was purchased by the university. Mr. Jones made a series of presentations to the Association of College Unions International promoting the use of video games for positive social interaction on campus student centers. Now there are over 20 universities with some form of LAN Center on campus including Eastern Michigan University, University of Michigan, Oakland University, Illinois State University, and Illinois Institute of Technology.

See also

References

  1. ^ Jones, Bruce McCulloch (April 2007). "Using Video Games to Promote Positive Social Interaction on Campus" (PDF). Gaming Technology. Savage Geckos LLC. Retrieved 2009-07-31.
  2. ^ Soltis, Leigh (November 28, 2006). "Gaming room provides students hours of entertainment". FocusEMU Online. Archived from the original on March 29, 2012.

External links

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