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In 2007 the Keeping Emulation Environments Portable project develops ] tools and methodologies to keep digital software objects available in their original context. Digital software objects as ] might get lost because of ], becoming ] and non-availability of required legacy hardware or operating system software. As most often the ] is not available anymore,<ref name="videogaem preservation">{{cite web|url=http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1 |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 1 |first=John |last=Andersen |publisher=] |accessdate=2013-01-10 |date=2011-01-27}}</ref> emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the ]. | |||
<ref name="CORDIS FP7">{{cite web | |||
|author= | |||
|publisher=cordis.europa.eu | |||
|url=http://cordis.europa.eu/fetch?CALLER=FP7_PROJ_EN&ACTION=D&DOC=14&CAT=PROJ&QUERY=011f6d8aa49a:9a36:4c327c02&RCN=89496 | |||
|title=7th Framework Programm | |||
|work= | |||
|year=2009 | |||
|accessdate=2009-11-30 | |||
}}</ref> | |||
==References== | |||
{{Reflist}} | |||
==External links== | |||
* | |||
] | ] |
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