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{{Short description|Scottish video game designer and programmer}} {{Short description|Scottish video game designer}}
{{Use dmy dates|date=June 2023}} {{Use dmy dates|date=June 2023}}
{{Use British English|date=January 2022}} {{Use British English|date=January 2022}}
{{Infobox person {{Infobox person
| name = Chris Sawyer | name = Chris Sawyer
| image = | image =
| birth_name = Christopher Sawyer
| image_size =
| caption = | birth_place =
| birth_name = | death_date =
| death_place =
| birth_date = {{Birth date and age|year=1967|month=10|day=27|df=y}}<ref>{{Cite web |url=https://find-and-update.company-information.service.gov.uk/company/SC374055/filing-history/MzAxMTU1NTE0NWFkaXF6a2N4/document |title=AP01 Appointment of Director |access-date=14 January 2022}}</ref>
| death_cause =
| birth_place = ], ], ]
| years_active = {{Plainlist|
| death_date =
* 1983–2005
| death_place =
* 2010–2017
| death_cause =
| nationality = Scottish
| years_active = 1983–2005<br>2010–2017
| known_for = {{ubl|'']''|'']''}}
| education = ]
| occupation = ]
| website = {{URL|http://www.chrissawyergames.com/}}
}} }}
| known_for = {{ubl|'']''|'']''}}
| alma_mater = ]
| occupation = ]
| website = {{URL|chrissawyergames.com}}
}}

'''Christopher Sawyer''' is a Scottish ] and ]. He is best known for creating '']'', which has been considered "one of the most important simulation games ever made", and the best-selling '']'' series.<ref name="auto">{{Cite web |url=https://www.arcadeattack.co.uk/chris-sawyer-interview/ |title=Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) – Interview |date=9 August 2018 |website=Arcade Attack |archive-url=https://web.archive.org/web/20231202224743/https://www.arcadeattack.co.uk/chris-sawyer-interview/ |archive-date=Dec 2, 2023}}</ref>


'''Christopher Sawyer''' is a Scottish ] and ]. He is best known for creating '']'', which has been considered "one of the most important simulation games ever made", and the bestseller '']'' series.<ref name="auto">{{Cite web |url=https://www.arcadeattack.co.uk/chris-sawyer-interview/ |title=Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) - Interview |date=9 August 2018 |website=Arcade Attack |archive-url=https://web.archive.org/web/20231202224743/https://www.arcadeattack.co.uk/chris-sawyer-interview/ |archive-date=Dec 2, 2023}}</ref> He began his career in the early 1980s producing small games for ], and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of ''Tycoon'' games, which became hallmarks of the simulation genre. After a period away from the games industry in the late 2000s, Sawyer founded the ] studio 31X which has handled modern ports of his work.<ref name="eg interview"/> '']'' has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.<ref>{{cite web |last1=Faraday |first1=Owen |title=Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices |url=https://www.wired.com/story/chris-sawyer-transport-tycoon/ |website=Wired}}</ref> Sawyer began his career in the early 1980s producing small games for ] and developing ] ports of many ] games. From 1994 to 2004 he produced a series of ''Tycoon'' games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the ] studio 31X which has handled modern ports of his work.<ref name="eg interview"/> '']'' has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.<ref name="wired.com">{{cite magazine |last1=Faraday |first1=Owen |title=Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices |url=https://www.wired.com/story/chris-sawyer-transport-tycoon/ |magazine=Wired}}</ref>


==Early life== ==Early life==
Sawyer was born in Stirling, Scotland,<ref name="eg interview"/> and had an interest with computers and programming from an early age, writing simple scripts in ] on a ] at a local store in Doune. Being unable to afford a ], Sawyer purchased a ] with which he could write simple programs in ]. He graduated with a degree in Computer Science and Microprocessor Systems from the ] in ].<ref name="CSGamesFAQ">{{Cite web |url=http://www.chrissawyergames.com/faq3.htm |title=Chris Sawyer Software Development |website=chrissawyergames.com |access-date=12 March 2021}}</ref><ref>{{Cite web |url=http://www.chrissawyergames.com/feature1.htm |title=Chris Sawyer Software Development |website=chrissawyergames.com |access-date=27 December 2018}}</ref><ref name="auto"/> Sawyer was raised in ].<ref>{{cite web |last1=Maher |first1=Jimmy |title=Transport Tycoon |url=https://www.filfre.net/2020/10/transport-tycoon/ |website=The Digital Antiquarian |access-date=20 November 2024 |date=2 October 2020}}</ref> He had an interest in computers and programming from an early age, writing simple scripts in ] on a ] at a local store in ]. Being unable to afford a ], Sawyer purchased a ] with which he could write simple programs in ].<ref name="auto"/> He graduated with a degree in Computer Science and Microprocessor Systems from the ] in ].<ref name="CSGamesFAQ">{{Cite web |url=http://www.chrissawyergames.com/faq3.htm |title=Chris Sawyer Software Development |website=chrissawyergames.com |access-date=12 March 2021}}</ref><ref>{{Cite web |url=http://www.chrissawyergames.com/feature1.htm |title=Chris Sawyer Software Development |website=chrissawyergames.com |access-date=27 December 2018}}</ref>


==Career== ==Career==
===Memotech & MS-DOS titles (1983–1993)=== ===Memotech and MS-DOS games (1983–1993)===
Sawyer began to write games in ] ] on his ] home computer- which possessed a built in assembler- and then later on an ] series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles.<ref name="auto"/> Over the period he released a total of 11 Memotech games.<ref>{{cite web |last1=Key |first1=Andy |title=Examples |url=http://www.nyangau.org/memu/examples.htm#run |website=www.nyangau.org}}</ref><ref>{{cite web |title=Memotech MTX 512 - Software |url=http://www.primrosebank.net/computers/mtx/mtxsoftware.htm |website=www.primrosebank.net}}</ref> He had also a game rejected for publication by ], though the company offered him a job after he had graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer.<ref name="auto"/> From 1988 to 1993, Sawyer worked on ] conversions of ] games and was involved in many projects, including '']'', '']'', '']'', '']'', '']'' and '']''. In the case of the latter, Sawyer worked to improve on the Amiga version by adding ] to the title.<ref name="auto"/> Sawyer began to write games in ] ] on his ] home computer (which possessed a built-in assembler) and then later on an ] series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles.<ref name="auto"/> During this period he released a total of 11 Memotech games.<ref>{{cite web |last1=Key |first1=Andy |title=Examples |url=http://www.nyangau.org/memu/examples.htm#run |website=www.nyangau.org}}</ref><ref>{{cite web |title=Memotech MTX 512 Software |url=http://www.primrosebank.net/computers/mtx/mtxsoftware.htm |website=www.primrosebank.net}}</ref> One of his games was rejected for publication by ], though the company offered him a job after he graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer.<ref name="auto"/> From 1988 to 1993, Sawyer worked on ] conversions of ] games and was involved in many projects, including '']'', '']'', '']'', '']'', '']'' and '']''. In the case of the latter, Sawyer worked to improve on the Amiga version by adding ] to the title.<ref name="auto"/>


===''Tycoon'' games (1994–2004)=== ===''Tycoon'' games (1994–2004)===
Inspired by '']'', Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project.<ref name="auto"/> His management simulation game '']'' was released by ] in 1994 and became a classic of the ]. A year later, he improved and extended the game, giving it the title '']''. The title sold well, and Sawyer immediately sought to create a sequel.<ref name="pcgamesn 2020">{{cite web |url=https://www.pcgamesn.com/rollercoaster-tycoon/code-chris-sawyer |title=RollerCoaster Tycoon: the best-optimised game of all time? |first=Matt |last=Hrodey |date=3 January 2020 |accessdate=3 January 2020 |work=]}}</ref> Inspired by '']'', Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project.<ref name="auto"/> His management simulation game '']'' was released by ] in 1994 and became a classic of the ]. A year later, he improved and extended the game, giving it the title '']''. The title sold well, and Sawyer immediately sought to create a sequel.<ref name="pcgamesn 2020">{{cite web |url=https://www.pcgamesn.com/rollercoaster-tycoon/code-chris-sawyer |title=RollerCoaster Tycoon: the best-optimised game of all time? |first=Matt |last=Hrodey |date=3 January 2020 |accessdate=3 January 2020 |work=]}}</ref>


While working on the basic ] for this sequel, Sawyer had used some of the revenue from ''Transport Tycoon'' to travel across Europe and the United States and developed an interest in ]s,<ref name="pcgamesn 2020"/> having ridden over 600 of them by the 2010s, inspiring what would become '']''.<ref name="eg interview"/><ref> from Chris Sawyer Software Development website</ref> Sawyer developed ''RollerCoaster Tycoon'' in ] by himself, using only the services of freelance graphic designer Simon Foster and composer ].<ref name="CSGamesFAQ"/> After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create '']''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as '']''.<ref>{{cite book |author=Chris Sawyer |title=] Manual |publisher=] |year=2004}}</ref> While working on the basic ] for this sequel, Sawyer began development of '']''. Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including ] at ] and Thunder Loop Express at ]. He developed the game in ] by himself, using only the services of freelance graphic designer Simon Foster and composer ].<ref name="CSGamesFAQ"/> Sawyer later used some of the revenue from ''Transport Tycoon'' to travel across Europe and the United States, and developed a lifelong interest in roller coasters.<ref name="pcgamesn 2020"/><ref name="eg interview"/><ref> from Chris Sawyer Software Development website</ref> After creating ''RollerCoaster Tycoon'', he again resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create '']'', which launched in 2002.


Upon completing that project, he returned to work on the ''Transport Tycoon'' successor, which finally released in 2004 as '']''.<ref>{{cite book |author=Chris Sawyer |title=] Manual |publisher=] |year=2004}}</ref> The game was built atop the engine used by ''RollerCoaster Tycoon'', which by that point appeared dated, and the AI and user interface were poorly received.<ref name=IGN>{{cite web |website=IGN |title=Chris Sawyer's Locomotion |date=5 October 2004 |last=Adams |first=Dan |url=http://pc.ign.com/articles/554/554330p1.html |archive-url=https://web.archive.org/web/20041018080502/http://pc.ign.com/articles/554/554330p1.html |archive-date=2004-10-18}}</ref>
Sawyer also served as a consultant for ] in the development of '']'', which was designed by ]. Sawyer understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier.<ref name="eg interview"/> Sawyer also served as a consultant for ] in the development of '']'', which was designed by ] and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier.<ref name="eg interview"/>


===Departure from industry (2005–2010)=== ===Departure from industry (2005–2010)===
In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.<ref> from '']'' (8 November 2005)</ref> Atari sued Sawyer for damages in 2007,<ref>{{Cite web |url=https://www.eurogamer.net/articles/2017-01-03-planet-coaster-dev-frontier-sues-rollercoaster-tycoon-world-maker-atari |title=Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari |website=] |date=3 January 2017}}</ref> and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008.<ref> from '']'' (5 February 2008)</ref> Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of ''Locomotion''.<ref name="eg interview"/> In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.<ref name="eg interview"/> Asked about the period by '']'' he replied that he "made a few trips to ride roller coasters around the world."<ref>{{cite web |last1=Faraday |first1=Owen |title=Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices |url=https://www.wired.com/story/chris-sawyer-transport-tycoon/ |website=Wired}}</ref> In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.<ref>{{cite web |last1=Carless |first1=Simon |title=Sawyer Sues Atari Over ''Roller Coaster Tycoon'' Royalties |url=https://www.gamasutra.com/php-bin/news_index.php?story=7111 |website=GamaSutra |access-date=20 November 2024 |archive-url=https://web.archive.org/web/20210505013526/https://www.gamasutra.com/php-bin/news_index.php?story=7111 |archive-date=5 May 2021 |date=8 November 2005 |url-status=deviated}}</ref> Atari counter-sued Sawyer for damages in 2007,<ref>{{Cite web |url=https://www.eurogamer.net/articles/2017-01-03-planet-coaster-dev-frontier-sues-rollercoaster-tycoon-world-maker-atari |title=Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari |website=] |date=3 January 2017}}</ref> and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008.<ref> from '']'' (5 February 2008)</ref> Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of ''Locomotion''.<ref name="eg interview"/> In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.<ref name="eg interview"/> Asked about the period by '']'' he replied that he "made a few trips to ride roller coasters around the world."<ref name="wired.com"/>


===31X & ''Tycoon'' rereleases (2010–2017)=== ===31X & ''Tycoon'' rereleases (2010–2017)===
In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a ] for the ''Transport Tycoon'' ]. However, he saw that there was interest in a mobile version of ''Transport Tycoon'' and a space in the market for simulation games like this, and reworked 31X to be a ] focused on ]s.<ref name="gamasutra reentry">{{Cite web |url=https://www.gamasutra.com/view/news/196526/Chris_Sawyer_on_his_reentry_back_into_video_games.php |title=Chris Sawyer on his reentry back into video games |first=Mike |last=Rose |date=19 July 2013 |accessdate=28 September 2017 |work=]}}</ref> In addition to Sawyer, several others that worked with him on the ''Tycoon'' games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's ].<ref name="gamasutra reentry"/> In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a ] for the ''Transport Tycoon'' ]. However, he saw that there was interest in a mobile version of ''Transport Tycoon'' and a space in the market for simulation games like this, and reworked 31X to be a ] focused on ]s.<ref name="gamasutra reentry">{{Cite web |url=https://www.gamasutra.com/view/news/196526/Chris_Sawyer_on_his_reentry_back_into_video_games.php |title=Chris Sawyer on his reentry back into video games |first=Mike |last=Rose |date=19 July 2013 |accessdate=20 November 2024 |work=] |archive-url=https://web.archive.org/web/20170929044917/https://www.gamasutra.com/view/news/196526/Chris_Sawyer_on_his_reentry_back_into_video_games.php |archive-date=29 September 2017 |url-status=deviated}}</ref> In addition to Sawyer, several others that worked with him on the ''Tycoon'' games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's ].<ref name="gamasutra reentry"/>


31X's first product was '']'' for ] and ], released in 2013, which was assisted with Origin8.<ref name="31X">{{Cite web |url=http://www.31x.net/about.php |title=31X - About |website=31x.net}}</ref><ref name="eg interview">{{cite news |last1=Yin-Poole |first1=Wesley |title=A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon |url=http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon |accessdate=3 April 2016 |date=3 March 2016}}</ref> Sawyer continued to work with Origin8 to bring the first two ''RollerCoaster Tycoon'' games into '']'' released for mobile in December 2016. The game later received ports to ] and ] in September 2017.<ref>{{cite news |last1=Souppouris |first1=Aaron |title=Classic 'RollerCoaster Tycoon' comes to iOS and Android |url=https://www.engadget.com/2016/12/22/rollercoaster-tycoon-classic-ios-android/ |accessdate=22 December 2016 |work=Engadget |date=22 December 2016}}</ref><ref>{{cite news |last1=Sarkar |first1=Samit |title=First two RollerCoaster Tycoon games arrive on Android, iOS |url=http://www.polygon.com/2016/12/22/14055524/rollercoaster-tycoon-classic-ios-android |accessdate=22 December 2016 |work=Polygon |date=22 December 2016}}</ref><ref name="eg interview"/> 31X's first product was '']'' for ] and ], released in 2013, which was assisted with Origin8.<ref name="31X">{{Cite web |url=http://www.31x.net/about.php |title=31X About |website=31x.net}}</ref><ref name="eg interview">{{cite news |last1=Yin-Poole |first1=Wesley |title=A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon |url=http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon |accessdate=3 April 2016 |date=3 March 2016}}</ref> Sawyer continued to work with Origin8 to bring the first two ''RollerCoaster Tycoon'' games into '']'' released for mobile in December 2016. The game later received ports to ] and ] in September 2017.<ref>{{cite news |last1=Souppouris |first1=Aaron |title=Classic 'RollerCoaster Tycoon' comes to iOS and Android |url=https://www.engadget.com/2016/12/22/rollercoaster-tycoon-classic-ios-android/ |accessdate=22 December 2016 |work=Engadget |date=22 December 2016}}</ref><ref>{{cite news |last1=Sarkar |first1=Samit |title=First two RollerCoaster Tycoon games arrive on Android, iOS |url=http://www.polygon.com/2016/12/22/14055524/rollercoaster-tycoon-classic-ios-android |accessdate=22 December 2016 |work=Polygon |date=22 December 2016}}</ref><ref name="eg interview"/>


===Second departure (2017- present)=== ===Second departure (2017–present)===
After the completion of ''Classic'', Sawyer "...decided to take a back seat again and devote more time to other aspects of life."<ref name="auto"/> Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!"<ref name="eg interview"/> He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.” After the completion of ''Classic'', Sawyer "...decided to take a back seat again and devote more time to other aspects of life."<ref name="auto"/> Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!"<ref name="eg interview"/> He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.”


Atari continue to produce titles using the ''RollerCoaster Tycoon'' intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build.<ref>{{cite web |title=A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon |url=https://www.eurogamer.net/a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon |website=Eurogamer.net |language=en |date=3 March 2016}}</ref> In 2022, Sawyer extended Atari's rights to the franchise for another decade.<ref>{{cite web |title=Atari will hold RollerCoaster Tycoon rights for another decade |url=https://www.eurogamer.net/atari-will-hold-rollercoaster-tycoon-rights-for-another-decade |website=Eurogamer.net |language=en |date=11 October 2022}}</ref> For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer.<ref>{{cite web |last1=Inc |first1=Atari |title=RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store |url=https://www.globenewswire.com/news-release/2024/03/28/2854127/0/en/RollerCoaster-Tycoon-Celebrates-25th-Anniversary-with-New-Online-Store.html |website=GlobeNewswire News Room |language=en |date=28 March 2024}}</ref> Atari continues to produce titles using the ''RollerCoaster Tycoon'' intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build.<ref name="eurogamer.net">{{cite web |title=A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon |url=https://www.eurogamer.net/a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon |website=Eurogamer.net |language=en |date=3 March 2016}}</ref> In 2022, Sawyer extended Atari's rights to the franchise for another decade.<ref>{{cite web |title=Atari will hold RollerCoaster Tycoon rights for another decade |url=https://www.eurogamer.net/atari-will-hold-rollercoaster-tycoon-rights-for-another-decade |website=Eurogamer.net |language=en |date=11 October 2022}}</ref> For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer.<ref>{{cite press release |title=RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store |url=https://www.globenewswire.com/news-release/2024/03/28/2854127/0/en/RollerCoaster-Tycoon-Celebrates-25th-Anniversary-with-New-Online-Store.html |website=GlobeNewswire News Room |language=en |date=28 March 2024}}</ref> On 1 November 2024 it was announced that Sawyer had entered into an agreement with Atari to allow them to acquire the ''Transport Tycoon'' intellectual property.<ref>{{cite web |title=Atari Acquires Chris Sawyers’ Transport Tycoon |url=https://worthplaying.com/article/2024/11/1/news/144073-atari-acquires-chris-sawyers-transport-tycoon/ |website=WorthPlaying |access-date=20 November 2024 |language=en |date=1 November 2024}}</ref>


==Development style== ==Development style==
Asked about his philosophy and style for games design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." However, he has identified a ]-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop ''RollerCoaster Tycoon 3''. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."<ref name="eg interview"/> Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a ]-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop ''RollerCoaster Tycoon 3''. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."<ref name="eg interview"/>

==Personal life== ==Personal life==
Sawyer values privacy, rarely gives interviews and does not have a social media presence. In this regard Sawyer is unlike many of his 1990s contemporaries such as ] and ], who adopted much more public personas. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 657 in 2016.<ref>{{cite web |title=A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon |url=https://www.eurogamer.net/a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon |website=Eurogamer.net |language=en |date=3 March 2016}}</ref><ref>{{cite web |last1=Faraday |first1=Owen |title=Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices |url=https://www.wired.com/story/chris-sawyer-transport-tycoon/ |website=Wired}}</ref> Sawyer values privacy, rarely gives interviews and does not have a social media presence. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024.<ref name="eurogamer.net"/><ref>{{cite magazine |last1=Faraday |first1=Owen |date=28 September 2013 |title=Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices |url=https://www.wired.com/story/chris-sawyer-transport-tycoon/ |magazine=Wired}}</ref> He gave his favourites as ] (], Germany), ] (], Poland), ] (], Sweden), and ] (], USA).<ref>{{Cite web |last=CarlyF |date=2024-03-21 |title=RollerCoaster Tycoon Creator Chris Sawyer: Community Q&A |url=https://medium.com/atari-club/rollercoaster-tycoon-creator-chris-sawyer-community-q-a-4974c2c632bc |access-date=2024-04-12 |website=atari-club |language=en}}</ref>


==Works== ==Works==
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Latest revision as of 06:00, 26 December 2024

Scottish video game designer

Chris Sawyer
BornChristopher Sawyer
Alma materUniversity of Strathclyde
OccupationVideo game designer
Years active
  • 1983–2005
  • 2010–2017
Known for
Websitechrissawyergames.com

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series.

Sawyer began his career in the early 1980s producing small games for Memotech and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.

Early life

Sawyer was raised in Scotland. He had an interest in computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow.

Career

Memotech and MS-DOS games (1983–1993)

Sawyer began to write games in Z80 machine code on his Memotech MTX home computer (which possessed a built-in assembler) and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. During this period he released a total of 11 Memotech games. One of his games was rejected for publication by Ariolasoft, though the company offered him a job after he graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer. From 1988 to 1993, Sawyer worked on MS-DOS conversions of Amiga games and was involved in many projects, including Virus, Conqueror, Campaign, Birds of Prey, Dino Dini's Goal and Frontier: Elite II. In the case of the latter, Sawyer worked to improve on the Amiga version by adding texture mapping to the title.

Tycoon games (1994–2004)

Inspired by Sid Meier's Railroad Tycoon, Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game Transport Tycoon was released by MicroProse in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title Transport Tycoon Deluxe. The title sold well, and Sawyer immediately sought to create a sequel.

While working on the basic game engine for this sequel, Sawyer began development of RollerCoaster Tycoon. Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including Wild Mouse at Blackpool Pleasure Beach and Thunder Loop Express at Loudoun Castle. He developed the game in x86 assembly language by himself, using only the services of freelance graphic designer Simon Foster and composer Allister Brimble. Sawyer later used some of the revenue from Transport Tycoon to travel across Europe and the United States, and developed a lifelong interest in roller coasters. After creating RollerCoaster Tycoon, he again resumed work on the sequel for Transport Tycoon, but again postponed it to create RollerCoaster Tycoon 2, which launched in 2002.

Upon completing that project, he returned to work on the Transport Tycoon successor, which finally released in 2004 as Chris Sawyer's Locomotion. The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received. Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3, which was designed by Frontier Developments and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier.

Departure from industry (2005–2010)

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. Atari counter-sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of Locomotion. In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests. Asked about the period by Wired he replied that he "made a few trips to ride roller coasters around the world."

31X & Tycoon rereleases (2010–2017)

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a holding company for the Transport Tycoon intellectual property. However, he saw that there was interest in a mobile version of Transport Tycoon and a space in the market for simulation games like this, and reworked 31X to be a video game developer focused on mobile games. In addition to Sawyer, several others that worked with him on the Tycoon games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer.

31X's first product was Transport Tycoon for iOS and Android, released in 2013, which was assisted with Origin8. Sawyer continued to work with Origin8 to bring the first two RollerCoaster Tycoon games into RollerCoaster Tycoon Classic released for mobile in December 2016. The game later received ports to Microsoft Windows and macOS in September 2017.

Second departure (2017–present)

After the completion of Classic, Sawyer "...decided to take a back seat again and devote more time to other aspects of life." Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!" He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.”

Atari continues to produce titles using the RollerCoaster Tycoon intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build. In 2022, Sawyer extended Atari's rights to the franchise for another decade. For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer. On 1 November 2024 it was announced that Sawyer had entered into an agreement with Atari to allow them to acquire the Transport Tycoon intellectual property.

Development style

Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a Lego-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop RollerCoaster Tycoon 3. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."

Personal life

Sawyer values privacy, rarely gives interviews and does not have a social media presence. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024. He gave his favourites as Taron (Phantasialand, Germany), Zadra (Energylandia, Poland), Balder (Liseberg, Sweden), and Ravine Flyer II (Waldameer, USA).

Works

Year Title Publisher
1984 Qogo Oxford Data
1985 Chamberoids Megastar Games
Arcazion Syntax Soft
Escape from Zarcos Megastar Games
Missile Kommand Syntax Soft
Mission Omega
Revenge of the Chamberoids Megastar Games
Sepulcri Scelerati
Target Zone Syntax Soft
Qogo 2 Megastar Games
Quazzia
1988 Virus Firebird Software
1989 Revenge of Defender Epyx
1990 Xenomorph Pandora
Conqueror Rainbow Arts
1991 Elite Plus Microplay Software
Birds of Prey Electronic Arts
1992 Campaign Empire Interactive
1993 Dino Dini's Goal Virgin Games
Frontier: Elite II GameTek, Konami
1994 Transport Tycoon MicroProse
1995 Transport Tycoon World Editor
Transport Tycoon Deluxe
Frontier: First Encounters GameTek
1999 RollerCoaster Tycoon Hasbro Interactive
2002 RollerCoaster Tycoon 2 Infogrames Interactive
2004 RollerCoaster Tycoon 3 Atari Interactive
Chris Sawyer's Locomotion
2016 RollerCoaster Tycoon Classic

Notes

  1. As a consultant

References

  1. ^ "Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) – Interview". Arcade Attack. 9 August 2018. Archived from the original on 2 December 2023.
  2. ^ Yin-Poole, Wesley (3 March 2016). "A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon". Retrieved 3 April 2016.
  3. ^ Faraday, Owen. "Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices". Wired.
  4. Maher, Jimmy (2 October 2020). "Transport Tycoon". The Digital Antiquarian. Retrieved 20 November 2024.
  5. ^ "Chris Sawyer Software Development". chrissawyergames.com. Retrieved 12 March 2021.
  6. "Chris Sawyer Software Development". chrissawyergames.com. Retrieved 27 December 2018.
  7. Key, Andy. "Examples". www.nyangau.org.
  8. "Memotech MTX 512 – Software". www.primrosebank.net.
  9. ^ Hrodey, Matt (3 January 2020). "RollerCoaster Tycoon: the best-optimised game of all time?". PCGamesN. Retrieved 3 January 2020.
  10. "10 things you (probably) never knew about Chris Sawyer's Tycoon games..." from Chris Sawyer Software Development website
  11. Chris Sawyer (2004). Chris Sawyer's Locomotion Manual. Atari.
  12. Adams, Dan (5 October 2004). "Chris Sawyer's Locomotion". IGN. Archived from the original on 18 October 2004.
  13. Carless, Simon (8 November 2005). "Sawyer Sues Atari Over Roller Coaster Tycoon Royalties". GamaSutra. Archived from the original on 5 May 2021. Retrieved 20 November 2024.
  14. "Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari". Eurogamer. 3 January 2017.
  15. "Sawyer settles Atari suit" from Develop (magazine) (5 February 2008)
  16. ^ Rose, Mike (19 July 2013). "Chris Sawyer on his reentry back into video games". Gamasutra. Archived from the original on 29 September 2017. Retrieved 20 November 2024.
  17. "31X – About". 31x.net.
  18. Souppouris, Aaron (22 December 2016). "Classic 'RollerCoaster Tycoon' comes to iOS and Android". Engadget. Retrieved 22 December 2016.
  19. Sarkar, Samit (22 December 2016). "First two RollerCoaster Tycoon games arrive on Android, iOS". Polygon. Retrieved 22 December 2016.
  20. ^ "A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon". Eurogamer.net. 3 March 2016.
  21. "Atari will hold RollerCoaster Tycoon rights for another decade". Eurogamer.net. 11 October 2022.
  22. "RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store". GlobeNewswire News Room (Press release). 28 March 2024.
  23. "Atari Acquires Chris Sawyers' Transport Tycoon". WorthPlaying. 1 November 2024. Retrieved 20 November 2024.
  24. Faraday, Owen (28 September 2013). "Enigmatic developer Chris Sawyer on remaking Transport Tycoon for mobile devices". Wired.
  25. CarlyF (21 March 2024). "RollerCoaster Tycoon Creator Chris Sawyer: Community Q&A". atari-club. Retrieved 12 April 2024.

External links

Chris Sawyer games
Early contributions
Chris Sawyer Software
Related projects
RollerCoaster Tycoon series
Main series
Spin-offs
Related games
Frontier-developed titles
Companies
Categories: