Revision as of 18:47, 20 June 2024 editTassedethe (talk | contribs)Autopatrolled, Administrators1,366,722 editsm v2.05 - Repaired 1 link to disambiguation page - (You can help) - Develop (magazine)Tag: WPCleaner← Previous edit | Latest revision as of 14:09, 27 September 2024 edit undoHahnchen (talk | contribs)Extended confirmed users, Pending changes reviewers12,014 edits +review / archiveurls / minor tense issues | ||
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| developer = Timbre Interactive | | developer = Timbre Interactive | ||
| publisher = | | publisher = Timbre Interactive | ||
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| producer = | |||
| designer = Samantha Kalman | | designer = Samantha Kalman | ||
| programmer = | |||
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| engine = ] | | engine = ] | ||
| platforms = ], ], ] | | platforms = ], ], ] | ||
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'''''Sentris''''' is a ] where players solve puzzles by composing ]. Following a successful ] crowdfunding campaign in October 2013, an ] version of the game was released for ], ] and ] in August 2014, with an official release in August 2015.<ref name=Steam/> A ] version |
'''''Sentris''''' is a ] where players solve puzzles by composing ]. Following a successful ] crowdfunding campaign in October 2013, an ] version of the game was released for ], ] and ] in August 2014, with an official release in August 2015.<ref name=Steam/> A ] version was planned, but it was never realised.<ref name=KS/><ref name=RPSRel/><ref name=PS4/> An ] version was in development, until the ] acquisition rendered the contract void.<ref name=GB/> | ||
==Gameplay== | ==Gameplay== | ||
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==Development== | ==Development== | ||
] | ] | ||
''Sentris'' is designed and developed by Samantha Kalman, founder and director of Timbre Interactive. While Kalman had prior experience shipping software as ] at ], ''Sentris'' is her first commercial video game.<ref name=Gama/> Given her experience, Unity was a natural choice for the game engine, Kalman also cites Unity's low cost as an important factor in her decision.<ref name=Dev/> | ''Sentris'' is designed and developed by Samantha Kalman, founder and director of Timbre Interactive. While Kalman had prior experience shipping software as ] at ], ''Sentris'' is her first commercial video game.<ref name=Gama/> Given her experience, Unity was a natural choice for the game engine, Kalman also cites Unity's low cost as an important factor in her decision.<ref name=Dev/> | ||
Kalman began working on ''Sentris'' full-time in the Summer of 2013. She had first attempted full-time games development in 2011, and though that attempt failed, it did produce ''Sen'',<ref name=Sen group=lower-alpha/> a free music video game with many of the concepts that would be found in ''Sentris''.<ref name=Gama/><ref name=KalmanBlog/> Kalman was inspired to make a music video game by her time spent playing in a band, she wanted to create a game which captured the joy of creation she felt during ]s. Kalman |
Kalman began working on ''Sentris'' full-time in the Summer of 2013. She had first attempted full-time games development in 2011, and though that attempt failed, it did produce ''Sen'',<ref name=Sen group=lower-alpha/> a free music video game with many of the concepts that would be found in ''Sentris''.<ref name=Gama/><ref name=KalmanBlog/> Kalman was inspired to make a music video game by her time spent playing in a band, she wanted to create a game which captured the joy of creation she felt during ]s. Kalman collaborated with musicians, ], ] and ] on the game.<ref name=Gama/> | ||
A well received showing of a ''Sentris'' prototype at the 2013 Seattle Indies Expo encouraged Kalman to seek funding on ]. The crowdfunding campaign began in October 2013 seeking to raise {{US$|50,000|link=yes}}, it concluded in November 2013 with {{US$|56,361}} raised. Though the campaign was a success, Kalman found it challenging to shift from developing the game to marketing it. She said that if she were to run future Kickstarter campaigns, she would have more help, and better plan the announcements during the campaign.<ref name=KS/><ref name=Gama/> | A well received showing of a ''Sentris'' prototype at the 2013 Seattle Indies Expo encouraged Kalman to seek funding on ]. The crowdfunding campaign began in October 2013 seeking to raise {{US$|50,000|link=yes}}, it concluded in November 2013 with {{US$|56,361}} raised. Though the campaign was a success, Kalman found it challenging to shift from developing the game to marketing it. She said that if she were to run future Kickstarter campaigns, she would have more help, and better plan the announcements during the campaign.<ref name=KS/><ref name=Gama/> | ||
An ] of ''Sentris'' was released as an ] title in August 2014.<ref name=RPSRel/> The full version was originally intended for a 2014 release, but |
An ] of ''Sentris'' was released as an ] title in August 2014.<ref name=RPSRel/> The full version was originally intended for a 2014 release, but was delayed to August 2015.<ref name=Gama/><ref name=Poly/> Planned updates include an engine upgrade to ], which will allow Kalman to access "the audio mixer, new audio effects, and a ton of under-the-hood audio improvements."<ref name=Dev/> | ||
==Reception== | |||
'']'' awarded the 62% in a mixed review. Their writer, James Davenport, found its interface unintuitive, requiring a "frustrating thirty-minute decryption session" to get started. He managed to create some worthwhile musical loops, but felt that the game "tries to be both a music creator and a music toy, and it just isn’t a great example of either".<ref name=PCGRev/> | |||
==Notes== | ==Notes== | ||
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<ref name=KS>{{cite web| url=https://www.kickstarter.com/projects/samanthazero/sentris-unleash-your-inner-musician| title=Sentris: Unleash Your Inner Musician| last=Kalman| first=Samantha| publisher=]| date=2013-10-22| access-date=2015-03-14}}</ref> | <ref name=KS>{{cite web| url=https://www.kickstarter.com/projects/samanthazero/sentris-unleash-your-inner-musician| title=Sentris: Unleash Your Inner Musician| last=Kalman| first=Samantha| publisher=]| date=2013-10-22| access-date=2015-03-14}}</ref> | ||
<ref name=PS4>{{cite web| url=http://blog.us.playstation.com/2015/03/04/musical-performance-puzzler-sentris-is-coming-to-ps4/| title=Musical Performance Puzzler Sentris is Coming to PS4| last=Kalman| first=Samantha| work=]| date=2015-03-04| access-date=2015-03-14}}</ref> | <ref name=PS4>{{cite web| url=http://blog.us.playstation.com/2015/03/04/musical-performance-puzzler-sentris-is-coming-to-ps4/| title=Musical Performance Puzzler Sentris is Coming to PS4| last=Kalman| first=Samantha| work=]| date=2015-03-04| access-date=2015-03-14}}</ref> | ||
<ref name=KalmanBlog>{{cite web| url=http://samanthakalman.com/devblog/2014/4/2/one-year-indie-anniversary| title=One Year Indie Anniversary| last=Kalman| first=Samantha| work=Samantha Kalman Development Blog| date=2014-04-02| access-date=2015-03-23}}</ref> | <ref name=KalmanBlog>{{cite web| url=http://samanthakalman.com/devblog/2014/4/2/one-year-indie-anniversary| title=One Year Indie Anniversary| last=Kalman| first=Samantha| work=Samantha Kalman Development Blog| date=2014-04-02| access-date=2015-03-23| archiveurl=https://web.archive.org/web/20150219173052/http://samanthakalman.com/devblog/2014/4/2/one-year-indie-anniversary| archivedate=2015-02-19| url-status=usurped}}</ref> | ||
<ref name=Edge>{{cite magazine| url=http://www.edge-online.com/features/sentris-preview-interview/| title=A sound pitch: audio puzzler Sentris threatens to unleash your inner musician| last=Griliopoulos| first=Dan| magazine=]| date=2013-11-11| access-date=2015-03-14| archive-url=https://web.archive.org/web/20141017175307/http://www.edge-online.com/features/sentris-preview-interview/| archive-date=2014-10-17}}</ref> | <ref name=Edge>{{cite magazine| url=http://www.edge-online.com/features/sentris-preview-interview/| title=A sound pitch: audio puzzler Sentris threatens to unleash your inner musician| last=Griliopoulos| first=Dan| magazine=]| date=2013-11-11| access-date=2015-03-14| archive-url=https://web.archive.org/web/20141017175307/http://www.edge-online.com/features/sentris-preview-interview/| archive-date=2014-10-17}}</ref> | ||
<ref name=Gama>{{cite web| url=http://gamasutra.com/view/news/208130/Art_and_tech_come_fullcircle_in_Sentris.php| title=Art and tech come full-circle in Sentris| last=Alexander| first=Leigh| author-link=Leigh Alexander (journalist)| work=]| date=2014-01-08| access-date=2015-03-14}}</ref> | <ref name=Gama>{{cite web| url=http://gamasutra.com/view/news/208130/Art_and_tech_come_fullcircle_in_Sentris.php| title=Art and tech come full-circle in Sentris| last=Alexander| first=Leigh| author-link=Leigh Alexander (journalist)| work=]| date=2014-01-08| access-date=2015-03-14| archiveurl=https://web.archive.org/web/20141201205014/http://gamasutra.com/view/news/208130/Art_and_tech_come_fullcircle_in_Sentris.php| archivedate=2014-12-01}}</ref> | ||
<ref name=Dev>{{cite magazine| url=http://www.develop-online.net/tools-and-tech/unity-focus-making-music-with-unity/0202168| title=Unity Focus: Making music with Unity| last=Batchelor| first=James| magazine=]| date=2015-01-19| access-date=2015-03-15}}</ref> | <ref name=Dev>{{cite magazine| url=http://www.develop-online.net/tools-and-tech/unity-focus-making-music-with-unity/0202168| title=Unity Focus: Making music with Unity| last=Batchelor| first=James| magazine=]| date=2015-01-19| access-date=2015-03-15}}</ref> | ||
<ref name=Poly>{{cite web| url=http://www.polygon.com/2015/3/20/8259569/sentris-honeycomb-update-preview| title=Sentris' latest update brings the game near the finish line| last=Sarkar| first=Samit| work=]| date=2015-03-20| access-date=2015-03-28}}</ref> | <ref name=Poly>{{cite web| url=http://www.polygon.com/2015/3/20/8259569/sentris-honeycomb-update-preview| title=Sentris' latest update brings the game near the finish line| last=Sarkar| first=Samit| work=]| date=2015-03-20| access-date=2015-03-28}}</ref> | ||
<ref name=Steam>{{cite web| url=http://store.steampowered.com/app/303530/ | title=Sentris |date=2015-08-12| access-date=2015-08-14}}</ref> | <ref name=Steam>{{cite web| url=http://store.steampowered.com/app/303530/ | title=Sentris |date=2015-08-12| access-date=2015-08-14}}</ref> | ||
<ref name=GB>{{cite |
<ref name=GB>{{cite podcast| url=http://www.giantbomb.com/podcasts/the-giant-beastcast-episode-12/1600-1316| title=Episode 12| work=The Giant Beastcast| date=2015-08-14| time=1:25:15 - 1:41:30}}</ref> | ||
<ref name=PCGRev>{{cite web| url=https://www.pcgamer.com/sentris-review/| title=Sentris review| last=Davenport| first=James| work=]| date=2015-08-20| accessdate=2024-09-27}}</ref> | |||
}} | }} | ||
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Latest revision as of 14:09, 27 September 2024
2015 video game 2015 video gameSentris | |
---|---|
Developer(s) | Timbre Interactive |
Publisher(s) | Timbre Interactive |
Designer(s) | Samantha Kalman |
Engine | Unity |
Platform(s) | Linux, Microsoft Windows, OS X |
Release |
|
Genre(s) | Music video game |
Mode(s) | Single-player |
Sentris is a music video game where players solve puzzles by composing musical loops. Following a successful Kickstarter crowdfunding campaign in October 2013, an early access version of the game was released for Linux, Microsoft Windows and OS X in August 2014, with an official release in August 2015. A PlayStation 4 version was planned, but it was never realised. An Ouya version was in development, until the Razer acquisition rendered the contract void.
Gameplay
In Sentris, players drop musical notes from various instruments onto a set of rotating concentric circles, these circles represent musical loops which replay the music to the player. Within these circles lie puzzle targets, players must drop the correct note onto the target to succeed. Aside from the puzzle gameplay, Sentris also offers performance and remix modes.
Development
Sentris is designed and developed by Samantha Kalman, founder and director of Timbre Interactive. While Kalman had prior experience shipping software as QA director at Unity, Sentris is her first commercial video game. Given her experience, Unity was a natural choice for the game engine, Kalman also cites Unity's low cost as an important factor in her decision.
Kalman began working on Sentris full-time in the Summer of 2013. She had first attempted full-time games development in 2011, and though that attempt failed, it did produce Sen, a free music video game with many of the concepts that would be found in Sentris. Kalman was inspired to make a music video game by her time spent playing in a band, she wanted to create a game which captured the joy of creation she felt during jam sessions. Kalman collaborated with musicians, Danny Baranowsky, Disasterpeace and Kasson Crooker on the game.
A well received showing of a Sentris prototype at the 2013 Seattle Indies Expo encouraged Kalman to seek funding on Kickstarter. The crowdfunding campaign began in October 2013 seeking to raise US$50,000, it concluded in November 2013 with US$56,361 raised. Though the campaign was a success, Kalman found it challenging to shift from developing the game to marketing it. She said that if she were to run future Kickstarter campaigns, she would have more help, and better plan the announcements during the campaign.
An alpha version of Sentris was released as an early access title in August 2014. The full version was originally intended for a 2014 release, but was delayed to August 2015. Planned updates include an engine upgrade to Unity 5, which will allow Kalman to access "the audio mixer, new audio effects, and a ton of under-the-hood audio improvements."
Reception
PC Gamer awarded the 62% in a mixed review. Their writer, James Davenport, found its interface unintuitive, requiring a "frustrating thirty-minute decryption session" to get started. He managed to create some worthwhile musical loops, but felt that the game "tries to be both a music creator and a music toy, and it just isn’t a great example of either".
Notes
References
- "Sentris". 2015-08-12. Retrieved 2015-08-14.
- ^ Kalman, Samantha (2013-10-22). "Sentris: Unleash Your Inner Musician". Kickstarter. Retrieved 2015-03-14.
- ^ Smith, Adam (2014-08-22). "Dreamers Of Dreams: Sentris Early Access". Rock, Paper, Shotgun. Retrieved 2015-03-14.
- ^ Kalman, Samantha (2015-03-04). "Musical Performance Puzzler Sentris is Coming to PS4". PlayStation Blog. Retrieved 2015-03-14.
- "Episode 12". The Giant Beastcast (Podcast). 2015-08-14. Event occurs at 1:25:15 - 1:41:30.
- Griliopoulos, Dan (2013-11-11). "A sound pitch: audio puzzler Sentris threatens to unleash your inner musician". Edge. Archived from the original on 2014-10-17. Retrieved 2015-03-14.
- ^ Alexander, Leigh (2014-01-08). "Art and tech come full-circle in Sentris". Gamasutra. Archived from the original on 2014-12-01. Retrieved 2015-03-14.
- ^ Batchelor, James (2015-01-19). "Unity Focus: Making music with Unity". Develop. Retrieved 2015-03-15.
- Kalman, Samantha (2014-04-02). "One Year Indie Anniversary". Samantha Kalman Development Blog. Archived from the original on 2015-02-19. Retrieved 2015-03-23.
- Sarkar, Samit (2015-03-20). "Sentris' latest update brings the game near the finish line". Polygon. Retrieved 2015-03-28.
- Davenport, James (2015-08-20). "Sentris review". PC Gamer. Retrieved 2024-09-27.