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Revision as of 23:29, 26 November 2024 view sourceSergecross73 (talk | contribs)Administrators101,001 edits We can use analysts estimates, but we cannot calculate our own estimates like this. It violates our policy on no original research.Tag: Undo← Previous edit Latest revision as of 03:53, 24 December 2024 view source Oknazevad (talk | contribs)Extended confirmed users106,301 edits Best-selling game consoles 
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{{pp-semi-indef|small=yes}} {{pp-semi-indef|small=yes}}
{{Use mdy dates|date=November 2021}} {{Use mdy dates|date=November 2021}}
] is the best-selling game system overall with over 160&nbsp;million units worldwide.<ref name=":0">{{Cite web |title=2000 PlayStation 2 - PSP PlayStation Portable {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2000-ps2-psp/ |access-date=2024-11-26 |website=PlayStation |language=en-GB}}</ref>]] ] is the best-selling game system overall with over 160&nbsp;million units worldwide.<ref name="PlayStation 2024"/>]]


A ] is a ] computing device tailored for ]. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable.<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=] |last1=Shelly |first1=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page= |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 }}</ref> Video game consoles may use one or more ]s, such as ]s, ]s, and ]s for downloaded content.<ref name="discover" /> A ] is a ] computing device tailored for ]. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable.<ref name="discover"/> Video game consoles may use one or more ]s, such as ]s, ]s, and ]s for downloaded content.<ref name="discover"/>


A ] requires a ] or ] as an ].<ref name="Oxford Handbook">{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC|access-date=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> Handheld ] are commonly used as ]s. ] engineer ] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer ]. This resulted in the 1972 release of the ]—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |access-date=January 15, 2014 |last=Edwards |first=Benj |website=] |date=May 15, 2007 |page=4 }}</ref> A ] requires a ] or ] as an ].<ref>{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC|access-date=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> Handheld ] are commonly used as ]s. ] engineer ] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer ]. This resulted in the 1972 release of the ]—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |access-date=January 15, 2014 |last=Edwards |first=Benj |website=] |date=May 15, 2007 |page=4}}</ref>


] at 93.86&nbsp;million units.<ref name=nintendosales/>]] ] at 93.86&nbsp;million units.<ref name="nintendosales"/>]]


A ] is a lightweight device with a built-in screen, controls, speakers,<ref>{{cite journal|author=] |journal=Mobile Game-based Learning |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=] (]) |edition=1.7 |page=20 |access-date=December 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover" /> It is capable of playing multiple games unlike tabletop and ] devices. The oldest handheld game console with interchangeable ] is the Milton Bradley ] from 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = ]|date = November 11, 2009|url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead|df = mdy-all}}</ref> ] is credited with popularizing the handheld console concept with the ]'s release in 1989<ref name="nintendo popular">{{cite book |last=Steinbock |first=Dan |url=https://archive.org/details/mobilerevolution0000stei |title=The Mobile Revolution |date=June 1, 2005 |publisher=] |isbn=9780749442965 |page= |quote=popularizing the handheld console concept nintendo. |url-access=registration}}</ref> and continued to dominate the handheld console market into the early 2000s.<ref name="Forbes">{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = ]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| access-date = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = ]|date = March 25, 2000|page = C1|url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009|archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref> A ] is a lightweight device with a built-in screen, controls, speakers,<ref>{{cite journal|author=] |journal=Mobile Game-based Learning |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=] (]) |edition=1.7 |page=20 |access-date=December 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover"/> It is capable of playing multiple games unlike tabletop and ] devices. The oldest handheld game console with interchangeable ] is the Milton Bradley ] from 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = ]|date = November 11, 2009|url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead|df = mdy-all}}</ref> ] is credited with popularizing the handheld console concept with the ]'s release in 1989<ref>{{cite book |last=Steinbock |first=Dan |url=https://archive.org/details/mobilerevolution0000stei |title=The Mobile Revolution |date=June 1, 2005 |publisher=] |isbn=9780749442965 |page= |quote=popularizing the handheld console concept nintendo. |url-access=registration}}</ref> and continued to dominate the handheld console market into the early 2000s.<ref>{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = ]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| access-date = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = ]|date = March 25, 2000|page = C1|url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009|archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref>


] are ] with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play ] may have handheld controllers and position-tracking ] for user input.<ref>{{Cite journal |last1=Coburn |first1=Joshua Q. |last2=Freeman |first2=Ian |last3=Salmon |first3=John L. |date=2017-09-01 |title=A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process |url=https://asmedigitalcollection.asme.org/computingengineering/article/doi/10.1115/1.4036921/370980/A-Review-of-the-Capabilities-of-Current-LowCost |journal=Journal of Computing and Information Science in Engineering |language=en |volume=17 |issue=3 |doi=10.1115/1.4036921 |issn=1530-9827}}</ref> Most of these are devices that must be connected to a game console or ],<ref>{{Cite web |last=Kuchera |first=Ben |date=2016-01-15 |title=The complete guide to virtual reality in 2016 (so far) (Update: February 2016) |url=https://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr |access-date=2024-07-26 |website=Polygon |language=en-US}}</ref> but some are standalone game consoles, such as the ] released by ].<ref>{{Cite web |date=2023-03-22 |title=Learn the basics of VR: Here's everything you need to know about virtual reality |url=https://www.digitaltrends.com/computing/what-is-vr-all-the-basics-of-virtual-reality/ |access-date=2024-07-26 |website=Digital Trends |language=en}}</ref> ] are ] with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play ] may have handheld controllers and position-tracking ] for user input.<ref>{{Cite journal |last1=Coburn |first1=Joshua Q. |last2=Freeman |first2=Ian |last3=Salmon |first3=John L. |date=2017-09-01 |title=A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process |url=https://asmedigitalcollection.asme.org/computingengineering/article/doi/10.1115/1.4036921/370980/A-Review-of-the-Capabilities-of-Current-LowCost |journal=Journal of Computing and Information Science in Engineering |language=en |volume=17 |issue=3 |doi=10.1115/1.4036921 |issn=1530-9827}}</ref> Most of these are devices that must be connected to a game console or ],<ref>{{Cite web |last=Kuchera |first=Ben |date=2016-01-15 |title=The complete guide to virtual reality in 2016 (so far) (Update: February 2016) |url=https://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr |access-date=2024-07-26 |website=Polygon |language=en-US}}</ref> but some are standalone game consoles, such as the ] released by ].<ref>{{Cite web |date=2023-03-22 |title=Learn the basics of VR: Here's everything you need to know about virtual reality |url=https://www.digitaltrends.com/computing/what-is-vr-all-the-basics-of-virtual-reality/ |access-date=2024-07-26 |website=Digital Trends |language=en}}</ref>
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{{multiple image {{multiple image
| total_width = 350 | total_width = 350
| image1 = Nintendo-Famicom-Console-Set-FL.png | image1 = Nintendo-Famicom-Console-Set-FL.png
| alt1 = | alt1 =
| image2 = NES-Console-Set.png | image2 = NES-Console-Set.png
| alt2 = | alt2 =
| footer = The ] were the best-selling consoles of its time, selling 61.91 million units worldwide.<ref name=nintendo-ir/> It revitalised the gaming industry in the United States following the ]. | footer = The ] were the best-selling consoles of their time, selling 61.91 million units worldwide.<ref name="nintendo-ir"/> They revitalised the gaming industry in the United States following the ].
}} }}


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|style="text-align:center;" |2000 |style="text-align:center;" |2000
|style="text-align:right;" data-sort-value="155.1"|160&nbsp;million |style="text-align:right;" data-sort-value="155.1"|160&nbsp;million
|style="text-align:center;" |<ref name=":0" /> |style="text-align:center;" |<ref name="PlayStation 2024"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2004 |style="text-align:center;" |2004
|style="text-align:right;" |154.02&nbsp;million |style="text-align:right;" |154.02&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|style="text-align:center;" |<ref name="nintendo-ir">{{Cite web|title=IR Information : Sales Data - Dedicated Video Game Sales Units|url=http://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|access-date=November 7, 2023|website=Nintendo Co., Ltd.|language=en|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126154725/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|url-status=live}}</ref>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}} !scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
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| style="text-align:center;" |2017 | style="text-align:center;" |2017
| style="text-align:right" |146.04 million | style="text-align:right" |146.04 million
| style="text-align:center;" |<ref name="nintendo-ir" />{{efn|group=note|Including Nintendo Switch Lite and OLED units}} | style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|Including Nintendo Switch Lite and OLED units}}
|- |-
!scope=row|] & ] !scope=row|] & ]
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|style="text-align:center;" |1989, 1998 |style="text-align:center;" |1989, 1998
|style="text-align:right;" |118.69&nbsp;million |style="text-align:right;" |118.69&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" />{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC" /> Before Game Boy Color's release in late-1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales" />}} |style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late 1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}}
|- |-
!scope=row style="background:#b6fcb6;"|] !scope=row style="background:#b6fcb6;"|]
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| style="text-align:center;" |2013 | style="text-align:center;" |2013
| style="text-align:right" |117.2&nbsp;million | style="text-align:right" |117.2&nbsp;million
| style="text-align:center;" |<ref>{{Cite web |date=2022-05-10 |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |access-date=2022-11-05 |website=Gematsu |language=en-US |archive-date=November 21, 2022 |archive-url=https://web.archive.org/web/20221121202053/https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |url-status=live }}</ref> | style="text-align:center;" |<ref>{{Cite web |date=2022-05-10 |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |access-date=2022-11-05 |website=Gematsu |language=en-US |archive-date=November 21, 2022 |archive-url=https://web.archive.org/web/20221121202053/https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |url-status=live}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1994 |style="text-align:center;" |1994
|style="text-align:right;" |102.49&nbsp;million |style="text-align:right;" |102.49&nbsp;million
|style="text-align:center;" |<ref name="ps1" /> |style="text-align:center;" |<ref name="ps1"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2006 |style="text-align:center;" |2006
|style="text-align:right;" |101.63&nbsp;million |style="text-align:right;" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
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|] |]
|style="text-align:center;" |2006 |style="text-align:center;" |2006
|style="text-align:right" data-sort-value="87.4"|{{ref |Greater|>}}87.4&nbsp;million |style="text-align:right" data-sort-value="87.4"|87.4&nbsp;million
|style="text-align:center;" |<ref>{{Cite web |title=Business Data & Sales |url=https://sonyinteractive.com/en/our-company/business-data-sales/ |access-date=2024-11-27 |website=Sony Interactive Entertainment |language=en-US}}</ref><ref>{{Cite web |title=2007 PlayStation 3 - PlayStation Vita {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2007-ps3-ps-vita/ |access-date=2024-11-27 |website=PlayStation |language=en-GB}}</ref>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:right;" data-sort-value="84" |{{ref |Greater|>}}84&nbsp;million |style="text-align:right;" data-sort-value="84" |{{ref |Greater|>}}84&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. |style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
The company shifted focus to the amount of active users on ] as its "primary metric for{{sic}} success".<ref name="Shipments and Live" /> Monthly active Xbox Live users reached nearly 90&nbsp;million by Q3 2020.<ref name="Q3 2020 active users" /> '''Xbox 360''': Production ended in 2016; 84 million in total lifetime sales.<ref name="xbox sales" /> The company shifted focus to the amount of active users on ] as its "primary metric for{{sic}} success".<ref name="Shipments and Live"/> Monthly active Xbox Live users reached nearly 90&nbsp;million by Q3 2020.<ref name="Q3 2020 active users"/> '''Xbox 360''': Production ended in 2016; 84 million in total lifetime sales.<ref name="xbox sales"/>
'''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014, shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10" /> Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".<ref name="xbox1 forbes" /> Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.<ref name="xbox1 Ampere" /> Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.<ref name="xbox1 cease" /> '''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014, shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10"/> Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".<ref name="xbox1 forbes"/> Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.<ref name="xbox1 Ampere"/> Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.<ref name="xbox1 cease"/>
}} }}
|- |-
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|style="text-align:center;" |2001 |style="text-align:center;" |2001
|style="text-align:right;" |81.51&nbsp;million |style="text-align:right;" |81.51&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2004 |style="text-align:center;" |2004
|style="text-align:right;" data-sort-value="81"|80&nbsp;million |style="text-align:right;" data-sort-value="81"|80&nbsp;million
|style="text-align:center;" |<ref name=":0" /> |style="text-align:center;" |<ref name="PlayStation 2024"/>


|- |-
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|style="text-align:center;" |2011 |style="text-align:center;" |2011
|style="text-align:right;" |75.94&nbsp;million |style="text-align:right;" |75.94&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>


|- |-
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| style="text-align:center;" |2020 | style="text-align:center;" |2020
| style="text-align:right" |65.6 million | style="text-align:right" |65.6 million
| style="text-align:center;" |<ref>{{Cite web |date=2024-11-08 |title=Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2024 |url=https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/24q2_supplement.pdf |access-date=2024-11-08 |website=VGC |language=en-US}} </ref> | style="text-align:center;" |<ref>{{Cite web |date=2024-11-08 |title=Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2024 |url=https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/24q2_supplement.pdf |access-date=2024-11-08 |website=VGC |language=en-US}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1983 |style="text-align:center;" |1983
|style="text-align:right;" |61.91&nbsp;million |style="text-align:right;" |61.91&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2013 |style="text-align:center;" |2013
|style="text-align:right;" data-sort-value="54.75" |~58&nbsp;million |style="text-align:right;" data-sort-value="54.75" |~58&nbsp;million
|style="text-align:center;" |<ref name="Xbox sales">{{Cite web |title=Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation |url=https://gamingbolt.com/xbox-series-x-s-has-sold-21-million-units-xbox-one-at-58-million-as-per-microsoft-brazil-presentation |access-date=2023-06-30 |website=GamingBolt |language=en-US}}</ref> |style="text-align:center;" |<ref>{{Cite web |title=Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation |url=https://gamingbolt.com/xbox-series-x-s-has-sold-21-million-units-xbox-one-at-58-million-as-per-microsoft-brazil-presentation |access-date=2023-06-30 |website=GamingBolt |language=en-US}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1990 |style="text-align:center;" |1990
|style="text-align:right;" |49.1&nbsp;million |style="text-align:right;" |49.1&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1996 |style="text-align:center;" |1996
|style="text-align:right;" |32.93&nbsp;million |style="text-align:right;" |32.93&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1988 |style="text-align:center;" |1988
|style="text-align:right;" |30.75&nbsp;million |style="text-align:right;" |30.75&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306" /><ref name="Sega Stats" /> not including sales of third-party licensed consoles from manufacturers such as ] in the United States (which projected it would sell 1.5&nbsp;million)<ref name="Farm">{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref> or ] in Brazil (listed separately).}} |style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306"/><ref name="Sega Stats"/> not including sales of third-party licensed consoles from manufacturers such as ] in the United States (which projected it would sell 1.5&nbsp;million)<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref> or ] in Brazil (listed separately).}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1977 |style="text-align:center;" |1977
|style="text-align:right" |30&nbsp;million |style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR" /> |style="text-align:center;" |<ref name="atari2600 PR"/>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}} !scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
Line 194: Line 194:
|style="text-align:center;" |2001 |style="text-align:center;" |2001
|style="text-align:right;" |24&nbsp;million |style="text-align:right;" |24&nbsp;million
|style="text-align:center;" |<ref name="xbox" /> |style="text-align:center;" |<ref name="xbox"/>
|- |-
!scope=row|] !scope=row|]
Line 201: Line 201:
|style="text-align:center;" |2001 |style="text-align:center;" |2001
|style="text-align:right;" |21.74&nbsp;million |style="text-align:right;" |21.74&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}} !scope=row |]
|] |]
|] / ] |] / ]
Line 215: Line 215:
|style="text-align:center;" |2012 |style="text-align:center;" |2012
|style="text-align:right" |13.56&nbsp;million |style="text-align:right" |13.56&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir" /> |style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|] !scope=row|]
Line 222: Line 222:
|style="text-align:center;" |2011 |style="text-align:center;" |2011
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million <small>(estimate)</small> | style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation Vita|'''PlayStation Vita''': Third-party estimates range from 10–15&nbsp;million.<ref name="vita mortuus"/> ] stated in June 2017 that 15&nbsp;million were sold,<ref name="PSVita2"/> while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.<ref name="GDC16 eedar"/> Production ceased in Japan in March 2019.<ref name="vita mortuus"/>}}
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|- |-
!scope=row|] !scope=row|]
Line 229: Line 229:
|style="text-align:center;" |1986 |style="text-align:center;" |1986
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million |style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants.<ref name="sms and gen ign" /><ref name="encyclopedia" /> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60" /> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan" /> 2&nbsp;million were sold in the United States.<ref name="sheff 349">{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> Not including sales of licensed ] variants in Brazil (listed separately).}} |style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants.<ref name="sms and gen ign"/><ref name="encyclopedia"/> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60"/> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States.<ref>{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> Not including sales of licensed ] variants in Brazil (listed separately).}}
|- |-
!scope=row|] & ] !scope=row|] & ]
Line 243: Line 243:
|style="text-align:center;" |1990 |style="text-align:center;" |1990
|style="text-align:right;" |10.62&nbsp;million |style="text-align:right;" |10.62&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306" /> |style="text-align:center;" |<ref name="famitsu 306"/>
|- |-
!scope=row|] !scope=row|]
|Home |Home
|]/]{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS" />}} |]/]{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}}
|style="text-align:center;" |1987 |style="text-align:center;" |1987
|style="text-align:right" |10&nbsp;million |style="text-align:right" |10&nbsp;million
|style="text-align:center;" |<ref name="turbo eurogamer" /> |style="text-align:center;" |<ref name="turbo eurogamer"/>
|- |-
!scope=row|] !scope=row|]
Line 257: Line 257:
|style="text-align:center;" |1994 |style="text-align:center;" |1994
|style="text-align:right" |9.26&nbsp;million |style="text-align:right" |9.26&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats" /> |style="text-align:center;" |<ref name="Sega Stats"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1998 |style="text-align:center;" |1998
|style="text-align:right" |9.13&nbsp;million |style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats" /><ref name="sega Q4 FY2001" /><ref name="sega Q4 FY2001 rev" /><ref name="sega Q4 FY2002" /> |style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|- |-
!scope=row|] (Brazilian variants) !scope=row|] (Brazilian variants)
Line 271: Line 271:
|style="text-align:center;" |1989 |style="text-align:center;" |1989
|style="text-align:right;" data-sort-value="8"|8&nbsp;million |style="text-align:right;" data-sort-value="8"|8&nbsp;million
|style="text-align:center;" |<ref name="MDB" /> |style="text-align:center;" |<ref name="MDB"/>
|- |-
!scope=row|] (]) !scope=row|] (])
Line 278: Line 278:
|style="text-align:center;" |1992 |style="text-align:center;" |1992
|style="text-align:right" |6&nbsp;million |style="text-align:right" |6&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |access-date=October 9, 2021 |work=] |date=August 9, 2016 |language=ru |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612142332/https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |url-status=live }}</ref> |style="text-align:center;" |<ref>{{cite news |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |access-date=October 9, 2021 |work=] |date=August 9, 2016 |language=ru |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612142332/https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |url-status=live}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2017 |style="text-align:center;" |2017
|style="text-align:right" |5.28&nbsp;million |style="text-align:right" |5.28&nbsp;million
|style="text-align:center;" |<ref name="SNESClassic" /> |style="text-align:center;" |<ref name="SNESClassic"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2005 |style="text-align:center;" |2005
|style="text-align:right" data-sort-value="4.1" | {{ref |Greater|>}}4.1&nbsp;million |style="text-align:right" data-sort-value="4.1" | {{ref |Greater|>}}4.1&nbsp;million
|style="text-align:center;" |<ref name="BeenaLite">{{cite web|date=2010-07-14|title=トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!|url=https://www.segatoys.co.jp/company/press_release/pdf/20100714.pdf|url-status=live|archive-url=https://web.archive.org/web/20171021203112/http://segatoys.co.jp/company/press_release/pdf/20100714.pdf|archive-date=2017-10-21|access-date=2023-07-22|website=Sega Toys|language=ja}}</ref> |style="text-align:center;" |<ref>{{cite web|date=2010-07-14|title=トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!|url=https://www.segatoys.co.jp/company/press_release/pdf/20100714.pdf|url-status=live|archive-url=https://web.archive.org/web/20171021203112/http://segatoys.co.jp/company/press_release/pdf/20100714.pdf|archive-date=2017-10-21|access-date=2023-07-22|website=Sega Toys|language=ja}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |2016 |style="text-align:center;" |2016
|style="text-align:right" |3.56&nbsp;million |style="text-align:right" |3.56&nbsp;million
|style="text-align:center;" |<ref name="NESClassic" /><ref>{{cite news | url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | title=Nintendo Switch sales near 20m, down slightly on last year | newspaper=Eurogamer.net | date=July 31, 2018 | access-date=June 14, 2022 | archive-date=May 17, 2022 | archive-url=https://web.archive.org/web/20220517153548/https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | url-status=live }}</ref> |style="text-align:center;" |<ref name="NESClassic"/><ref>{{cite news | url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | title=Nintendo Switch sales near 20m, down slightly on last year | newspaper=Eurogamer.net | date=July 31, 2018 | access-date=June 14, 2022 | archive-date=May 17, 2022 | archive-url=https://web.archive.org/web/20220517153548/https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | url-status=live}}</ref>
|- |-
!scope=row|] & ] !scope=row|] & ]
Line 306: Line 306:
|style="text-align:center;" |1999, 2000 |style="text-align:center;" |1999, 2000
|style="text-align:right" |3.5&nbsp;million |style="text-align:right" |3.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan" /> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan" /> and color (December 2000)<ref name="nami swan" /> versions sold approximately 3 million units combined,<ref name="robin chwan" /> while the SwanCrystal (July 2002)<ref name="egn swan" /> sold over 200 thousand units.<ref name="robin chwan" /> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song" /> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan" /> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto" />}} |style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1993 |style="text-align:center;" |1993
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million |style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys" /> Its successor launched on August 6, 2005.<ref name="advanced pico" /> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal" />}} |style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}}
|- |-
!scope=row|] !scope=row|]
Line 320: Line 320:
|style="text-align:center;" |1977 |style="text-align:center;" |1977
|style="text-align:right;" |3&nbsp;million |style="text-align:right;" |3&nbsp;million
|style="text-align:center;" |<ref name="usgamer dedicate" /><ref name="sheff 27">{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref> |style="text-align:center;" |<ref name="usgamer dedicate"/><ref>{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|- |-
!scope=row|] !scope=row|]
Line 327: Line 327:
|style="text-align:center;" |1980 |style="text-align:center;" |1980
|style="text-align:right" |3&nbsp;million |style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name=intellivision2/> |style="text-align:center;" |<ref name="intellivision2"/>
|- |-
!scope=row|] (Brazilian variants) !scope=row|] (Brazilian variants)
Line 341: Line 341:
|style="text-align:center;" |2003 |style="text-align:center;" |2003
|style="text-align:right" |3&nbsp;million |style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage" /> |style="text-align:center;" |<ref name="N-Gage"/>
|- |-
!scope=row|] !scope=row|]
Line 348: Line 348:
|style="text-align:center;" |1982 |style="text-align:center;" |1982
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million |style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report" /><ref name="former self" /> with most inventory gone by October 1985.<ref name="Colecovision inventory" />}} |style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}}
|- |-
!scope=row|] !scope=row|]
Line 355: Line 355:
|style="text-align:center;" |1993 |style="text-align:center;" |1993
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million |style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:center;" |<ref name="gamepro-home">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |accessdate=2023-07-14 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080823192941/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2008-08-23}}</ref> |style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |accessdate=2023-07-14 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080823192941/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2008-08-23}}</ref>
|- |-
!scope=row|] & ] !scope=row|] & ]
Line 362: Line 362:
|style="text-align:center;" |1998, 1999 |style="text-align:center;" |1998, 1999
|style="text-align:right" data-sort-value="2" | 2&nbsp;million |style="text-align:right" data-sort-value="2" | 2&nbsp;million
|style="text-align:center;" |<ref name="gamepro-handheld">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2023-07-22 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080730005444/http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2008-07-30}}</ref> |style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2023-07-22 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080730005444/http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2008-07-30}}</ref>
|- |-
!scope=row|] !scope=row|]
Line 369: Line 369:
|style="text-align:center;" |1978 |style="text-align:center;" |1978
|style="text-align:right" |2&nbsp;million |style="text-align:right" |2&nbsp;million
|style="text-align:center;" |<ref name="Magnavox Odyssey2" /> |style="text-align:center;" |<ref name="Magnavox Odyssey2"/>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1983 |style="text-align:center;" |1983
|style="text-align:right" data-sort-value="1.99" | 2&nbsp;million |style="text-align:right" data-sort-value="1.99" | 2&nbsp;million
|style="text-align:center;" |<ref name="Tanaka">{{cite report |last1=Tanaka |first1=Tatsuo |title=Network Externality and Necessary Software Statistics |date=August 2001 |publisher=] |page=2 |url=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2}}</ref><ref name="Co-opetition">{{cite book |title=Co-opetition |author=Adam Brandenburger, Barry Nalebuff |page=238}}</ref> |style="text-align:center;" |<ref>{{cite report |last1=Tanaka |first1=Tatsuo |title=Network Externality and Necessary Software Statistics |date=August 2001 |publisher=] |page=2 |url=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2}}</ref><ref>{{cite book |title=Co-opetition |author=Adam Brandenburger, Barry Nalebuff |page=238}}</ref>
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!scope=row|] !scope=row|]
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|style="text-align:right;" |2 million <small>(estimate)</small> |style="text-align:right;" |2 million <small>(estimate)</small>
|style="text-align:center;" |<ref>{{Cite web |last=Rodriguez |first=Salvador |date=2019-07-14 |title=Facebook will never break through with Oculus, says one of the VR company's co-founders |url=https://www.cnbc.com/2019/07/12/facebook-oculus-will-never-break-through-co-founder-jack-mccauley.html |access-date=2024-02-12 |website=CNBC |language=en}}</ref> |style="text-align:center;" |<ref>{{Cite web |last=Rodriguez |first=Salvador |date=2019-07-14 |title=Facebook will never break through with Oculus, says one of the VR company's co-founders |url=https://www.cnbc.com/2019/07/12/facebook-oculus-will-never-break-through-co-founder-jack-mccauley.html |access-date=2024-02-12 |website=CNBC |language=en}}</ref>
|-
!scope=row|]
|Dedicated
|]
|style="text-align:center;" |2019
|style="text-align:right;" |{{ref |Greater|>}}1.5&nbsp;million
|style="text-align:center;" |<ref>{{cite web|last = Tu|first = Trumann|title = Sega Genesis Mini 2 Will Have Less Supply than the Original|website = ]|date = July 30, 2022|url = https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|access-date = December 23, 2024|archive-url = https://web.archive.org/web/20220829122203/https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|archive-date = August 29, 2022|url-status = live}}</ref>
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1986 |style="text-align:center;" |1986
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.<ref>{{cite news |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |access-date=October 9, 2021 |publisher=] |date=June 1, 1988 |quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date." |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009152445/https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |url-status=live }}</ref> Production and support of the 7800 was officially discontiniued on January 1, 1992.}} |style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.<ref>{{cite news |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |access-date=October 9, 2021 |publisher=] |date=June 1, 1988 |quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date." |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009152445/https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |url-status=live}}</ref> Production and support of the 7800 was officially discontiniued on January 1, 1992.}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1989 |style="text-align:center;" |1989
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill" /> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused" />}} |style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused"/>}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1990 |style="text-align:center;" |1990
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales" /> The CD-i was discontinued in 1998.<ref name="Top 10 Failed" />}} |style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}}
|- |-
!scope=row|] !scope=row|]
Line 411: Line 418:
|style="text-align:center;" |1976 |style="text-align:center;" |1976
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |<ref name="dedicated golden" />{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self" />—almost bankrupting the company.<ref name="near bankrupt" />}} |style="text-align:center;" |<ref name="dedicated golden"/>{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}}
|- |-
!scope=row|] !scope=row|]
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|style="text-align:center;" |1982 |style="text-align:center;" |1982
|style="text-align:right" |1&nbsp;million |style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref name="a5200" /> |style="text-align:center;" |<ref name="a5200"/>
|- |-
!scope=row|] (]) !scope=row|] (])
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|style="text-align:center;" |1991 |style="text-align:center;" |1991
|style="text-align:right" |1&nbsp;million |style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce |trans-title=More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland |url=https://antyweb.pl/ponad-milion-sprzedanych-egzemplarzy-poznajcie-historie-pegasusa-najpopularniejszej-konsoli-w-polsce |author=Paweł Winiarski |access-date=2023-07-22 |date=2015-05-15 |language=pl |website=AntyWeb }}</ref> |style="text-align:center;" |<ref>{{cite news |title=Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce |trans-title=More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland |url=https://antyweb.pl/ponad-milion-sprzedanych-egzemplarzy-poznajcie-historie-pegasusa-najpopularniejszej-konsoli-w-polsce |author=Paweł Winiarski |access-date=2023-07-22 |date=2015-05-15 |language=pl |website=AntyWeb}}</ref>
|} |}
{{Refbegin}} {{Refbegin}}
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==References== ==References==
{{reflist|30em|refs= {{reflist|1=30em|refs=
<ref name="Q3 2020 active users">{{cite web |last1=Warren |first1=Tom |title=Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue |url=https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |website=The Verge |access-date=July 18, 2020 |date=April 29, 2020 |archive-date=May 6, 2020 |archive-url=https://web.archive.org/web/20200506222220/https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |url-status=live }}</ref> <ref name="Q3 2020 active users">{{cite web |last1=Warren |first1=Tom |title=Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue |url=https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |website=The Verge |access-date=July 18, 2020 |date=April 29, 2020 |archive-date=May 6, 2020 |archive-url=https://web.archive.org/web/20200506222220/https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |url-status=live}}</ref>
<ref name="xbox1 forbes">{{cite web |url=https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |title=The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start |access-date=July 18, 2020 |first=Paul |last=Tassi |work=] |date=January 30, 2020 |archive-date=July 18, 2020 |archive-url=https://web.archive.org/web/20200718082336/https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |url-status=live}}</ref>

<ref name="xbox1 forbes">{{cite web |url=https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |title=The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start |access-date=July 18, 2020 |first=Paul |last=Tassi |work=] |date=January 30, 2020 |archive-date=July 18, 2020 |archive-url=https://web.archive.org/web/20200718082336/https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |url-status=live }}</ref> <ref name="xbox1 Ampere">{{cite web |url=https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |title=Sony banks on PlayStation Studios to deliver another winning console generation |access-date=November 23, 2020 |first=Piers |last=Harding-Rolls |publisher=Ampere Analysis Insights |date=September 15, 2020 |archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930095536/https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |url-status=live}}</ref>
<ref name="xbox1 cease">{{cite web |url=https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |title=Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X |access-date=July 18, 2020 |first=Oliver |last=Effron |publisher=] |date=July 17, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717223718/https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |url-status=live}}</ref>

<ref name="xbox1 Ampere">{{cite web |url=https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |title=Sony banks on PlayStation Studios to deliver another winning console generation |access-date=November 23, 2020 |first=Piers |last=Harding-Rolls |publisher=Ampere Analysis Insights |date=September 15, 2020 |archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930095536/https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |url-status=live }}</ref>

<ref name="xbox1 cease">{{cite web |url=https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |title=Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X |access-date=July 18, 2020 |first=Oliver |last=Effron |publisher=] |date=July 17, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717223718/https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |url-status=live }}</ref>

<ref name="PS3 last shipments">{{cite web|first=Dan|last=Ackerman|title=At long last, end of the line for the Sony PlayStation 3|url=https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|date=May 30, 2017|access-date=April 26, 2019|website=]|archive-url=https://web.archive.org/web/20190312115023/https://www.cnet.com/news/at-long-last-end-of-the-line-for-the-sony-playstation-3/|archive-date=March 12, 2019|url-status=live}}</ref>

<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref> <ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>
<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |access-date=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live}}</ref>

<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |access-date=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live }}</ref> <ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Nintendo sold 2.3 million NES Classic Editions |date=April 28, 2017 |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live}}</ref>
<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = ] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live}}</ref>

<ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Nintendo sold 2.3 million NES Classic Editions |date=April 28, 2017 |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live }}</ref>

<!-- Not in use
<ref name="Recent Nintendo sales">{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|title=Dedicated Video Game Sales Units|publisher=Nintendo|date=January 31, 2019|access-date=February 1, 2019|archive-url=https://web.archive.org/web/20170621033554/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|archive-date=June 21, 2017|url-status=live}}</ref>
Not in use-->

<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = ] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live }}</ref>

<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|access-date=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref> <ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|access-date=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref>

<ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |access-date=July 11, 2014|first=Jeremy|last=Parish|publisher=]|date=July 13, 2013|archive-url=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archive-date=September 22, 2013|url-status=live}}</ref> <ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |access-date=July 11, 2014|first=Jeremy|last=Parish|publisher=]|date=July 13, 2013|archive-url=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archive-date=September 22, 2013|url-status=live}}</ref>

<ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|access-date=August 13, 2016|first= Christian|last=Nutt |website=]|date=September 12, 2014|archive-url =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archive-date =January 1, 2016|url-status=live}}</ref> <ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|access-date=August 13, 2016|first= Christian|last=Nutt |website=]|date=September 12, 2014|archive-url =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archive-date =January 1, 2016|url-status=live}}</ref>

<ref name="Shipments and Live">{{Cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title= Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|magazine=]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=dead}}</ref> <ref name="Shipments and Live">{{Cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title= Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|magazine=]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=dead}}</ref>

<ref name="reporting style">{{cite web|url=http://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|title=PS4 helps Sony's game division rise, but PS3 sales see "significant decrease"|access-date=December 13, 2015|first=Eddie|last=Makuch|website=]|date=February 6, 2014|archive-url=https://web.archive.org/web/20180612162722/https://www.gamespot.com/articles/ps4-helps-sony-s-game-division-rise-but-ps3-sales-see-significant-decrease/1100-6417559/|archive-date=June 12, 2018|url-status=live}}</ref>

<ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|access-date=November 2, 2015|date=August 1, 2001|publisher=]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref> <ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|access-date=November 2, 2015|date=August 1, 2001|publisher=]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref>

<ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|access-date=November 2, 2015|date=October 23, 2001|publisher=]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref> <ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|access-date=November 2, 2015|date=October 23, 2001|publisher=]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref>
<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|access-date=November 2, 2015|date=July 1, 2002|publisher=]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>

<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|access-date=November 2, 2015|date=July 1, 2002|publisher=]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>

<ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014 |url-status=live}}</ref> <ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014 |url-status=live}}</ref>

<ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}</ref> <ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}</ref>

<ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|access-date=January 6, 2015|language=ja|archive-url=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archive-date=September 28, 2007|url-status=dead}}</ref> <ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|access-date=January 6, 2015|language=ja|archive-url=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archive-date=September 28, 2007|url-status=dead}}</ref>

<ref name="xbox sales">{{Cite web|url=https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|title=Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season|author=Xbox Wire Staff|date=June 9, 2014|access-date=September 25, 2020|archive-date=September 12, 2020|archive-url=https://web.archive.org/web/20200912121236/https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|url-status=live}}</ref> <ref name="xbox sales">{{Cite web|url=https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|title=Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season|author=Xbox Wire Staff|date=June 9, 2014|access-date=September 25, 2020|archive-date=September 12, 2020|archive-url=https://web.archive.org/web/20200912121236/https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|url-status=live}}</ref>

<ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = ]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref> <ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = ]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref>

<ref name="Top 10 Failed">{{cite magazine|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|magazine = ]|date = November 4, 2010|url = https://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|access-date = July 23, 2014|url-status = live|archive-url = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archive-date = August 12, 2014|df = mdy-all}}</ref> <ref name="Top 10 Failed">{{cite magazine|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|magazine = ]|date = November 4, 2010|url = https://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|access-date = July 23, 2014|url-status = live|archive-url = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archive-date = August 12, 2014|df = mdy-all}}</ref>

<ref name="PSP discontinued">{{cite news|agency=Associated Press|title=Sony to Stop Selling PlayStation Portable|publisher=]|date=June 3, 2014|url=http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|access-date=July 10, 2014|archive-url=https://web.archive.org/web/20140813204932/http://bigstory.ap.org/article/sony-stop-selling-playstation-portable|archive-date=August 13, 2014|url-status=dead}}</ref>

<ref name="160 million PS2 sales">{{cite news|last=Cripe|first=Michael|title=PlayStation Boss Jim Ryan Reveals PS2 Sold 160 Million Units Worldwide|publisher=]|date = March 29, 2024|url=https://www.ign.com/articles/playstation-boss-jim-ryan-reveals-ps2-sold-160-million-units-worldwide|access-date = May 11, 2024|archive-url = https://web.archive.org/web/20240407211323/https://www.ign.com/articles/playstation-boss-jim-ryan-reveals-ps2-sold-160-million-units-worldwide|archive-date = April 7, 2024|df = mdy-all}}</ref>

<ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|access-date=April 2, 2014|first=Tom|last=Phillips|website=]|date=April 11, 2012|archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archive-date=April 13, 2012|url-status=live}}</ref> <ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|access-date=April 2, 2014|first=Tom|last=Phillips|website=]|date=April 11, 2012|archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archive-date=April 13, 2012|url-status=live}}</ref>

<ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=] |page=R10|issn=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref> <ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=] |page=R10|issn=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref>
<ref name="Atari refocused">{{cite journal| journal=]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=June 11, 2014|access-date=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>

<ref name="Atari refocused">{{cite journal| journal=]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=June 11, 2014|access-date=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>

<ref name="robin chwan">{{Cite magazine| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| magazine = ]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|access-date=February 8, 2014| archive-url=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archive-date=February 1, 2014|language=ja|url-status=live}}</ref> <ref name="robin chwan">{{Cite magazine| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| magazine = ]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|access-date=February 8, 2014| archive-url=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archive-date=February 1, 2014|language=ja|url-status=live}}</ref>

<ref name="egn swan">{{cite magazine| magazine=]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref> <ref name="egn swan">{{cite magazine| magazine=]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref>

<ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = ]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref> <ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = ]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref>

<ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = ]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref> <ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = ]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref>

<ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|access-date=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref> <ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|access-date=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref>

<ref name="best ps2">{{cite news| title= Xbox 360 beats Wii as the UK's best-selling console| date= June 27, 2013| newspaper= ]| url= http://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| access-date= October 31, 2013| author= GameCentral staff| archive-url= https://web.archive.org/web/20190419064841/https://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| archive-date= April 19, 2019| url-status= live}}</ref>

<ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you're #1|access-date=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref> <ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you're #1|access-date=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref>
<ref name="nintendosales">{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |access-date=April 27, 2017|date=April 27, 2017|publisher=] |format=xlsx|archive-url=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archive-date= October 26, 2017|url-status=live}}</ref>

<ref name="IGN PSP estimate">{{cite web |url=https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |title=Sony Discontinuing PSP |first=Evan |last=Campbell |date=June 3, 2014 |access-date=July 10, 2014 |website=] |archive-url=https://web.archive.org/web/20180927014433/https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp |archive-date=September 27, 2018 |url-status=live }}</ref>

<ref name="IGN PSP estimate 2">{{cite web |url=https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |title=Top 15 Best-Selling Video Game Consoles of All Time |first=Jordan |last=Sirani |date=April 17, 2019 |access-date=April 26, 2019 |website=] |archive-url=https://web.archive.org/web/20190428233729/https://www.ign.com/articles/2019/04/17/top-15-best-selling-video-game-consoles-of-all-time |archive-date=April 28, 2019 |url-status=live }}</ref>

<ref name="IGN PSP 82million">{{cite web|url=https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|title=Vita Sales Are Picking Up Thanks to PS4 Remote Play|first=Colin|last=Moriarty|date=November 17, 2014|access-date=November 18, 2014|website=]|archive-url=https://web.archive.org/web/20190925130203/https://uk.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|archive-date=September 25, 2019|url-status=live}}</ref>

<ref name=nintendosales>{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |access-date=April 27, 2017|date=April 27, 2017|publisher=] |format=xlsx|archive-url=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archive-date= October 26, 2017|url-status=live}}</ref>

<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|access-date=October 31, 2013|publisher=]|url-status=dead|archive-url = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archive-date = May 24, 2011}}</ref> <ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|access-date=October 31, 2013|publisher=]|url-status=dead|archive-url = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archive-date = May 24, 2011}}</ref>
<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |access-date=January 31, 2015 |date=December 3, 2014 |publisher=] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead}}</ref>

<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |access-date=January 31, 2015 |date=December 3, 2014 |publisher=] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead }}</ref>

<ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}</ref> <ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}</ref>

<ref name="SIE Business Development">{{cite web|url=https://www.sie.com/en/corporate/data.html|title=SIE Business Development|access-date=November 2, 2021|publisher=]|date=September 30, 2021|archive-url=https://web.archive.org/web/20210428094110/https://www.sie.com/en/corporate/data.html|archive-date=April 28, 2021|url-status=live}}</ref>

<!--<ref name="Series X">{{Cite news |last=Limited |first=Ampere Analysis |title=Console market 2022 review: Hampered by lack of hardware availability |language=en |url=https://www.ampereanalysis.com/insight/console-market-2022-review-hampered-by-lack-of-hardware-availability |access-date=2023-02-28}}</ref> -->

<ref name="atari2600 PR">{{cite press release|publisher=]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|access-date=April 11, 2014|archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archive-date=November 27, 2012|url-status=dead}}</ref> <ref name="atari2600 PR">{{cite press release|publisher=]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|access-date=April 11, 2014|archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archive-date=November 27, 2012|url-status=dead}}</ref>

<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|access-date=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archive-url = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archive-date = July 9, 2007|url-status=dead}}</ref> <ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|access-date=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archive-url = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archive-date = July 9, 2007|url-status=dead}}</ref>
<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = ] | date = March 20, 2009 | access-date = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live}}</ref>

<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = ] | date = March 20, 2009 | access-date = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live }}</ref> <ref name="intellivision2">{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead}}</ref>
<ref name="PSVita2">{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=]|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=June 12, 2018|url-status=dead}}</ref>

<ref name=intellivision2>{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead}}</ref>

<ref name=PSVita>{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|date=January 4, 2013|first=Keith|last=Stuart|work=]|access-date=November 22, 2013|archive-url=https://web.archive.org/web/20170305144917/https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|archive-date=March 5, 2017|url-status=live}}</ref>

<ref name=PSVita2>{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=]|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=June 12, 2018|url-status=dead}}</ref>

<ref name="coleco report">{{cite press release | publisher=] | title=Coleco Industries sales report | date=April 17, 1984|url=https://www.proquest.com/docview/294244496|access-date=November 3, 2013|archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archive-date=November 4, 2013| id={{ProQuest|294244496}} |url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref> <ref name="coleco report">{{cite press release | publisher=] | title=Coleco Industries sales report | date=April 17, 1984|url=https://www.proquest.com/docview/294244496|access-date=November 3, 2013|archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archive-date=November 4, 2013| id={{ProQuest|294244496}} |url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
<ref name="a5200">{{cite news | last=Schrage | first=Michael | newspaper=] | title=Atari Introduces Game In Attempt for Survival | url=https://www.proquest.com/docview/138312072 | access-date=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | id={{ProQuest|138312072}} | url-status=live}}</ref>

<ref name="a5200">{{cite news | last=Schrage | first=Michael | newspaper=] | title=Atari Introduces Game In Attempt for Survival | url=https://www.proquest.com/docview/138312072 | access-date=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | id={{ProQuest|138312072}} | url-status=live }}</ref>

<ref name="sony combined">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |title=Business Development: Hardware |access-date=October 28, 2013|publisher=]|archive-url=https://web.archive.org/web/20130630080935/http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |archive-date=June 30, 2013|url-status=dead}}</ref>

<ref name="sony stop combined">{{cite web |url=http://www.scei.co.jp/corporate/data/hardware_sale_e.html |title=Business Development: Unit Sales of Hardware(FY2013-) |access-date=April 30, 2015 |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20150424092348/http://scei.co.jp/corporate/data/hardware_sale_e.html |archive-date=April 24, 2015 }}</ref>

<ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref> <ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref>
<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = ]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|access-date =April 23, 2014|issn=0743-1791|quote=When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription}}</ref>

<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = ]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|access-date =April 23, 2014|issn=0743-1791|quote=When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription }}</ref>

<ref name="Colecovision inventory">{{cite news|agency=Associated Press|title=Coleco's Net In Sharp Rise|work=]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|access-date=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref> <ref name="Colecovision inventory">{{cite news|agency=Associated Press|title=Coleco's Net In Sharp Rise|work=]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|access-date=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref>

<ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|access-date=May 16, 2014|publisher=]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archive-date=May 5, 2008|url-status=live}}</ref> <ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|access-date=May 16, 2014|publisher=]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archive-date=May 5, 2008|url-status=live}}</ref>

<ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158|access-date=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref> <ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158|access-date=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref>

<ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= ]| issue= 392|page=8|language=ja}}</ref> <ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= ]| issue= 392|page=8|language=ja}}</ref>

<!-- ============Sega Master System sources begin=========== -->
<ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref> <ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref>

<ref name="digest 60">{{cite magazine|title=Sega Consoles: Active installed base estimates|date=March 1995|magazine=]|page=60|url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|access-date=November 27, 2021|archive-date=November 24, 2021|archive-url=https://archive.today/20211124142424/https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|url-status=live}}</ref> <ref name="digest 60">{{cite magazine|title=Sega Consoles: Active installed base estimates|date=March 1995|magazine=]|page=60|url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|access-date=November 27, 2021|archive-date=November 24, 2021|archive-url=https://archive.today/20211124142424/https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|url-status=live}}</ref>

<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7–12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22|access-date=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref> <ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7–12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22|access-date=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref>

<ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=pt|access-date=May 13, 2016|publisher=]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref> <ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=pt|access-date=May 13, 2016|publisher=]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref>
<ref name="PlayStation 2024">{{Cite web |title=2000 PlayStation 2 - PSP PlayStation Portable {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2000-ps2-psp/ |access-date=2024-11-26 |website=PlayStation |language=en-GB}}</ref>

<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=] |last1=Shelly |first1=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page= |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24}}</ref>
<!-- ============Sega Master System sources end=========== -->
<ref name="nintendo-ir">{{Cite web|title=IR Information : Sales Data - Dedicated Video Game Sales Units|url=http://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|access-date=September 30, 2024|website=Nintendo Co., Ltd.|language=en|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126154725/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|url-status=live}}</ref>
}} }}



Latest revision as of 03:53, 24 December 2024

Sony's PlayStation 2 is the best-selling game system overall with over 160 million units worldwide.

A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded content.

A home video game console requires a computer monitor or television set as an output. Handheld controllers are commonly used as input devices. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in the 1972 release of the Magnavox Odyssey—the first commercially available video game console.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The majority of sales came from the DS Lite at 93.86 million units.

A handheld game console is a lightweight device with a built-in screen, controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision from 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continued to dominate the handheld console market into the early 2000s.

Virtual reality headsets are head-mounted devices with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play virtual reality games may have handheld controllers and position-tracking accelerometers for user input. Most of these are devices that must be connected to a game console or gaming PC, but some are standalone game consoles, such as the Quest 2 released by Meta Platforms.

Dedicated consoles are a subset of game consoles that are only able to play built-in games. Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.

Best-selling game consoles

See also: List of best-selling game consoles by region and List of commercial failures in video games

The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding test markets).

The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.
The Family Computer and Nintendo Entertainment System were the best-selling consoles of their time, selling 61.91 million units worldwide. They revitalised the gaming industry in the United States following the video game market crash.
  # Background shading indicates consoles currently on the market.
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.
Million-selling game consoles
Platform Type Firm Released Units sold Ref.
PlayStation 2 Home Sony 2000 160 million
Nintendo DS Handheld Nintendo 2004 154.02 million
Nintendo Switch # Hybrid Nintendo 2017 146.04 million
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million
PlayStation 4 Home Sony 2013 117.2 million
PlayStation Home Sony 1994 102.49 million
Wii Home Nintendo 2006 101.63 million
PlayStation 3 Home Sony 2006 87.4 million
Xbox 360 Home Microsoft 2005 84 million
Game Boy Advance Handheld Nintendo 2001 81.51 million
PlayStation Portable Handheld Sony 2004 80 million
Nintendo 3DS Handheld Nintendo 2011 75.94 million
PlayStation 5 # Home Sony 2020 65.6 million
Family Computer/Nintendo Entertainment System Home Nintendo 1983 61.91 million
Xbox One Home Microsoft 2013 ~58 million
Super Famicom/Super Nintendo Entertainment System Home Nintendo 1990 49.1 million
Nintendo 64 Home Nintendo 1996 32.93 million
Mega Drive/Genesis Home Sega 1988 30.75 million
Atari 2600 Home Atari 1977 30 million
Xbox Series X/S # Home Microsoft 2020 28.3 million
Xbox Home Microsoft 2001 24 million
Nintendo GameCube Home Nintendo 2001 21.74 million
Quest 2 VR headset Reality Labs / Meta 2020 ~20 million
Wii U Home Nintendo 2012 13.56 million
PlayStation Vita Handheld Sony 2011 10–15 million (estimate)
Master System Home Sega 1986 10–13 million
V.Smile & V.Motion Home VTech 2004, 2007 11 million
Game Gear Handheld Sega 1990 10.62 million
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft 1987 10 million
Sega Saturn Home Sega 1994 9.26 million
Dreamcast Home Sega 1998 9.13 million
Master System (Brazilian variants) Home Tectoy 1989 8 million
Dendy (famiclone) Home Micro Genius 1992 6 million
Super NES Classic Edition Dedicated Nintendo 2017 5.28 million
Advanced Pico Beena Home Sega 2005 4.1 million
NES Classic Edition Dedicated Nintendo 2016 3.56 million
WonderSwan & WonderSwan Color Handheld Bandai 1999, 2000 3.5 million
Sega Pico Home Sega 1993 3.4 million
Color TV-Game Dedicated Nintendo 1977 3 million
Intellivision Home Mattel 1980 3 million
Mega Drive (Brazilian variants) Home Tectoy 1990 3 million
N-Gage Handheld Nokia 2003 3 million
ColecoVision Home Coleco 1982 2 million
3DO Interactive Multiplayer Home The 3DO Company 1993 2 million
Neo Geo Pocket & Neo Geo Pocket Color Handheld SNK 1998, 1999 2 million
Magnavox Odyssey² Home Magnavox/Philips 1978 2 million
Sega SG-1000 Home Sega 1983 2 million
Oculus Go VR headset Oculus 2018 2 million (estimate)
Mega Drive/Genesis Mini Dedicated Sega 2019 1.5 million
Atari 7800 Home Atari 1986 1 million
Atari Lynx Handheld Atari 1989 1 million
Philips CD-i Home Philips 1990 1 million
Telstar Dedicated Coleco 1976 1 million
Atari 5200 Home Atari 1982 1 million
Pegasus (famiclone) Home Micro Genius 1991 1 million

Final sales are greater than the reported figure. See notes.

Notes

  1. Including Nintendo Switch Lite and OLED units
  2. Nintendo only provided a combined sales total. Before Game Boy Color's release in late 1998, previous models sold 64.42 million units combined worldwide.
  3. Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for [sic] success". Monthly active Xbox Live users reached nearly 90 million by Q3 2020. Xbox 360: Production ended in 2016; 84 million in total lifetime sales. Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold. Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million". Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020. Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.
  4. 30.75 million sold by Sega worldwide as of March 1996, not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million) or Tec Toy in Brazil (listed separately).
  5. PlayStation Vita: Third-party estimates range from 10–15 million. Glixel stated in June 2017 that 15 million were sold, while the Electronic Entertainment Design and Research suggests several million less by the end of 2015. Production ceased in Japan in March 2019.
  6. 10–13 million, not including Brazilian variants. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. Not including sales of licensed Tectoy variants in Brazil (listed separately).
  7. Designed by Hudson and manufactured and marketed by NEC.
  8. Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.
  9. Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
  10. The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.
  11. Atari reported on June 1, 1988 that 7800 sold more than million units to date. Production and support of the 7800 was officially discontiniued on January 1, 1992.
  12. The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.
  13. This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.
  14. Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year—almost bankrupting the company.

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