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{{Short description|2008 fantasy-themed MMORPG}}
{{Future game}}
{{For|the fictional setting|Hyborian Age}}

{{Lead rewrite|date=April 2019}}
{{otheruses4|a computer game|the title character and namesake|Conan the Cimmerian}}
{{Infobox video game

{{Infobox CVG| title = Age of Conan: Hyborian Adventures |title = Age of Conan
|image = ] |image = Age of Conan Hyborian Adventures cover.jpg
|caption = North American cover
|developer = ] |developer = ]
|publisher = ]<br>]<ref> - ], ] - retrieved on ], ]</ref> |publisher = Funcom<br>]<ref> {{webarchive |url=https://web.archive.org/web/20070103230710/http://www.newsweb.no/index.asp?melding_ID=132427 |date=January 3, 2007 }} – July 24, 2006 retrieved on July 24, 2006</ref>
|director = Gaute Godager
|designer = ],<ref> - ], ] - retrieved on ], ]</ref> <br /><small>]</small><br />],<ref> - ], ] - retrieved on ], ]</ref><br /><small>]</small><br />],<ref> - ], ] - retrieved on ], ]</ref><br /><small>]</small>
|producer = Gaute Godager
|music = Knut Avenstroup Haugen, Composer
|designer = Andrew Griffin
|engine = Proprietary ]™ using ] by ]<ref> - ], ] - retrieved on ], ]</ref>
|programmer = Rui Manuel Monteiro Casais
|version =
|artist = Didrik Tollefsen
|released = ] ] (slated)
|writer = Ellen Lyse Einarsen
|genre = ] ], ] ]
|composer = Knut Avenstroup Haugen
|modes = ], ]
|engine = DreamWorld
|ratings = ]: Rating Pending (RP)
|released = {{vgrelease|NA|May 20, 2008<ref> {{Webarchive|url=https://web.archive.org/web/20160303231146/http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1258&table=CONTENT |date=2016-03-03 }} – retrieved on March 28, 2008</ref>}}{{vgrelease|EU|May 23, 2008<ref> – retrieved the 28th of April, 2008. Statement also mentioned in fanletters.</ref>}}
|platforms = ], ], ]<ref> - ], ] - retrieved on ], ]</ref>
|genre =]
|media = ], ], <br>], ]
|modes = ]
|requirements =
|platforms = ]<ref name=" autogenerated1" />
|input = ], ], ]
}} }}
'''''Age of Conan: Hyborian Adventures''''' (commonly abbreviated as '''''AoC''''') is a ]-themed ] (MMORPG) developed by ] for ] and the ].<ref> - ], ] - retrieved on ], ]</ref> With Funcom developers estimating the release date to be ], ],<ref> - retrieved on ], ]</ref> ''Age of Conan'' began internal ] in Summer 2006,<ref> (], ]).</ref> and opened the beta registration process on ], ].<ref> (], ]).</ref> '''''Age of Conan: Unchained''''' (formerly known as '''''Age of Conan: Hyborian Adventures''''') is a fantasy-themed ] (MMORPG) developed by ] and published by ] for ] in 2008.<ref name="autogenerated1"> {{webarchive |url=https://web.archive.org/web/20061214222322/http://news.teamxbox.com/xbox/12423/Age-of-Conan-Confirmed-for-Xbox-360/ |date=December 14, 2006 }} – December 10, 2006 retrieved on December 12, 2006</ref> ''Age of Conan'' is the first installment in the planned ''Age of Conan'' series. ''Age of Conan'' takes place within the ], a year after the events depicted in ]'s ] novel '']''.<ref> {{webarchive |url=https://web.archive.org/web/20070927235347/http://community.ageofconan.com/wsp/conan/frontend.cgi?session=pv8j1qe8co9d87aj1xsugp94v1lm2u&func=publish.show&template=content&func_id=1343&sort=PRIORITY&table=CONTENT |date=September 27, 2007 }} September 16, 2006 – retrieved on January 25, 2007</ref>


==Gameplay==
''Hyborian Adventures'' is the first installment in the planned ''Age of Conan'' series that will include ] and possible sequels. The ''Age of Conan'' series is set in the ], a fantasy setting created by ] in ]. ''Age of Conan'' itself takes place within the ], a year after the events depicted in Howard's sole ] ], '']''.<ref> - ], ] - retrieved on ], ]</ref> ''Hyborian Adventures''' release will celebrate the 75th anniversary of the ] ].


=== Combat ===
There is also a slated ''Age of Conan'' ] in development by ]<ref> - ], ] - retrieved on ], ]</ref> and an ''Age of Conan'' ] published by ].<ref> - ], ] - retrieved on ], ]</ref>
Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult-to-perform combinations cause additional damage and faster strikes.<ref>{{cite web|url=http://pc.ign.com/articles/611/611759p2.html|archive-url=https://web.archive.org/web/20080202042333/http://pc.ign.com/articles/611/611759p2.html|url-status=dead|archive-date=February 2, 2008|title=Pre-E3 2005: Age of Conan – Hyborian Adventures (Page 2 of 4)|date=May 10, 2005|access-date=July 24, 2006}}</ref>


The developer ] stated that their "Real Combat" system, a combat system designed to offer more real-time options than traditional '']''-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of ''Age of Conan: Unchained''. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical ] fighting, which often consists of an auto-attack feature.<ref>. Gamasutra. Retrieved on 11 April 2012.</ref>
==Overview==
In development since ], ''Age of Conan: Hyborian Adventures'' is an upcoming online action ] based on the '']'' ] written by ] in the early ]. The game is being developed for the ] and the ] by ], the creators of the science fiction ] '']'' and the critically-acclaimed adventure game '']''. While the game appears to be a traditional ], Funcom prefers using the term "online action RPG" instead.<ref> - ], ] - ], ]</ref>


The "Real Combat" system is used in one-on-one weapon battles, as well as during spell-casting, ranged combat and mounted combat. In some situations however, players will choose to band together and unite their skills to face other bands of players or non-player armies. Players can then work together and build on each other's strengths, for example a character standing in line with a 'Conqueror' when he is running will have a greater resistance to knockback effects.<ref name="forums.ageofconan.com">. Forums.ageofconan.com. Retrieved on 11 April 2012.</ref>
The game is divided into two sections: The first section is a single-player experience that is played while connected to online servers hosted by Funcom, but without interacting with other players. As such, the player creates a character and then guides that character through a traditional single-player, role-playing adventure. Funcom has predicted that some customers will purchase the game solely for the single-player experience. The second section takes the character created during the single-player portion to a multiplayer environment. The online world promises to be dynamic, as players may form guilds (player organizations), conquer territories and erect cities which are vulnerable to attacks by both humanoid ] and ].


Players are able to take part in large scale siege operations. Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities.
Aside from the single-player campaign, one of the primary attractions of ''Age of Conan'' is the "Real Combat" system, which promises greater player interaction during combat than previously seen in online role-playing games. The player is able to direct the swings of their character's weapon during combat to attack six separate target zones. Funcom has stated that this system will be easy to learn even for veteran MMORPG players who are used to "click and wait" combat; however, the specific details of this system have yet to be unveiled. Other features will include battle formations, which impart bonuses to the group using them, and mounted combat, which will also use the "Real Combat" engine.


In July 2011, a Hardcore PvP server was launched for the EU and US servers. This hardcore PvP server removes the guards from the various cities and playfields and re-opened PvP on the instances around the city of Tortage. This hardcore server brings back the basics of MMO PvP combat in that players will have a chance at dropping loot from their inventory when they are killed in player vs player combat. Players are also only able to have one character on these servers. This was a fresh-start server which doesn't allow any character transfer to it, does not allow the use of offline levels, or free level 50 characters.
Funcom is focusing on developing content for the "end game," the time at which characters have reached maximum advancement, rather than the "]" and promises a fast leveling process. Funcom has also promised the graphic nature of ]'s short stories will not be toned down for the game and that they expect ''Age of Conan'' to receive an ] rating of ] due to its content.


===Characters===
''Age of Conan: Hyborian Adventures'' is slated for release on ], ].<ref> - ], ] - retrieved on ], ]</ref>
]
Characters in ''Age of Conan'' are registered to a unique user account on a specific online server, with characters created on one server unable to be played on another. Players are able to create characters which function as their ] in the online world of ]. During character creation, the player may choose from four playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. The '']'' expansion brought on a new race, the ''Khitan''. Earlier only some classes were free to play but on December 13, 2012 all classes were made available in the free model.<ref>{{cite web |url=http://massively.joystiq.com/2012/12/13/age-of-conan-tweaks-f2p-offerings-all-classes-and-classic-dunge/ |title=Age of Conan tweaks F2P offerings, all classes and classic dungeons freely available |access-date=January 14, 2013 |date=December 13, 2012 |work=Massively |archive-url=https://web.archive.org/web/20130208042546/http://massively.joystiq.com/2012/12/13/age-of-conan-tweaks-f2p-offerings-all-classes-and-classic-dunge/ |archive-date=February 8, 2013 |url-status=dead |df=mdy-all }}</ref>


==Characters== ==Setting==
{{Main|Hyborian Age}}
]
]
''Age of Conan'' is set in a ] pseudo-historical ] called the ], created by ]. The warlord Conan has seized the throne of ], but ancient evils seek to overthrow him.
{{quote|The ] is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa...<ref> {{webarchive |url=https://web.archive.org/web/20060909165603/http://www.ogaming.com/data/3657~ageofconan.php |date=September 9, 2006 }} – January 20, 2006 – retrieved on July 25, 2006</ref>}}
The lead artist Terje Lundberg said that the look and feel of ''Hyboria'' was based on the interpretation of the stories written by Howard:<blockquote>When you read Howard's work you're immediately drawn into a gritty world of dark and ancient forces, and mighty and decadent civilizations. You feel the great weight of the ages and sense the very history in the crumbling mortar and the ruins. Therefore we've been mindful from the outset to create a world which is true to Howard's writing. There is majesty in Hyboria but it's of a monolithic, brutal and primitive kind – it certainly isn't "high fairie" where everything appears as though it was built only yesterday and is devoid of context.<ref name="welten">{{cite web |url=http://aoc.onlinewelten.com/articles.php?id=11 |title=Interview with Terje Lundberg by MMOG Welten |access-date=2008-05-29 |publisher=onlinewelten.com |archive-url=https://web.archive.org/web/20080502000746/http://aoc.onlinewelten.com/articles.php?id=11 |archive-date=2 May 2008 |url-status=live }}</ref></blockquote>Lundberg said the game at launch will contain three countries, ], a northern country with snow and highlands, ], which contains "green hills, lush riverbeds, and the marvelous city of Tarantia", and Stygia, which consists mostly of deserts and "some beautiful cities"—as well as the island of Tortage which "has a diverse geography ranging from jungle to harbors".<ref name="welten" />


== Development ==
Characters in ''Age of Conan: Hyborian Adventures'' are created via a user account on an online server. Characters created on one server are not usable on another; however, Funcom is planning to have a server transfer process for characters after the game is launched. Players create characters which function as their ] in the online world of ]. When creating a character in ''Age of Conan'', the player may choose from three different ]s, four archetypes and fourteen different ]es.
Between March 2005 and January 2006, Funcom periodically revealed ] and ]s from ''Age of Conan''. The art director for the ''Conan'' project have been Didrik Tollefsen, previously known for '']'' and ], which won the Outstanding Achievement in Art Direction award in 2003.<ref>{{dead link|date=August 2021|bot=medic}}{{cbignore|bot=medic}} </ref>


In January 2006, Funcom unveiled the community portal for ''Age of Conan: Hyborian Adventures''. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official ''Age of Conan'' website. There were informal events such as IRC chats with the developers and, in summer 2006, community contests. In April 2006, Funcom created a forum for guild recruitment entitled the Guild Hall for its pre-launch community, allowing forum members began organizing their player guilds.<ref>. Forums.ageofconan.com. Retrieved on 11 April 2012.</ref>
For the first five levels the player is a "commoner," without a class, but of Cimmerian, Aquilonian or Stygian origin. Then at level five, the player chooses from four archetypes: Mage, Priest, Rogue or Soldier. At level twenty, the player selects from four to seven class selections for each archetype.


In January 2007, several important updates were announced regarding the expected launch window for the game. Funcom also announced the original twenty-three classes had been merged down to fourteen classes to avoid the lack of diversity between them.<ref> {{webarchive |url=https://web.archive.org/web/20070927235248/http://community.ageofconan.com/wsp/conan/frontend.cgi?session=dqb84hfxufat2f19ckgeopa28kec8z&func=publish.show&template=content&func_id=1501&sort=PRIORITY&table=CONTENT |date=September 27, 2007 }}</ref>]
Additionally at level five, the player may choose from one of four professions which provide an additional, parallel, path of development. The player can be a Craftsman (making things), a Master (earning you a full-time servant), a Commander (adept at multiplayer gameplay) or a Lord (an expert on siege gameplay).


On February 7, 2008, Funcom and Eidos announced that over 500,000 people had signed up for the Beta Testing of ''Age of Conan''.<ref>{{cite web |url=http://www.zergwatch.com/News/More-Than-500-000-Gamers-Join-the-Age-of-Conan-Community-.html |title=More Than 500,000 Gamers Join the Age of Conan Community |work=zergwatch.com |date=7 February 2008 |first=Alex |last=Taldren |url-status=dead |archive-url=https://web.archive.org/web/20090123220211/http://www.zergwatch.com/News-178/More-Than-500-000-Gamers-Join-the-Age-of-Conan-Community-.html |archive-date=2009-01-23 |access-date=17 April 2012 }}</ref>
The three races are split into three culturally distinct nations: ], ] and ].<ref> - ], ] - retrieved on ], ]</ref>


Five principal individuals worked on the music and audio for ''Age of Conan''. The audio director was Morten Sørlie, who created the soundtrack for ''Anarchy Online – Shadowlands''. Simon Poole (lead sound designer on ''Dreamfall – The Longest Journey'') took over as audio director in May 2007, and saw the project through to completion. The sound designers are Tord D. Nikolaisen and Fredrik Martol. Composer Knut Avenstroup Haugen wrote the musical score for the game.<ref>{{cite web|url=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5av2k7f9ovmfxuda5845oknnadeyha&func=publish.show&template=content&func_id=1609&sort=PRIORITY&table=CONTENT|title=Sound and music in ''Age of Conan''|work=ageofconan.com|archive-url=https://web.archive.org/web/20071012150126/http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5av2k7f9ovmfxuda5845oknnadeyha&func=publish.show&template=content&func_id=1609&sort=PRIORITY&table=CONTENT|archive-date=2007-10-12|url-status=dead|access-date=April 17, 2012}}</ref> To create a musical score for the Hyborian universe, Haugen turned to many different sources: For the music of the different ethnic groups, Haugen studied traditional music from relevant parts of the world. For the overall sound of the Hyborian Age, Haugen studied ancient and medieval music as well as the romantic orchestra repertoire and film scores, while avoiding conventions that connect too closely to specific historical periods.<ref> {{webarchive|url=https://web.archive.org/web/20060818020221/http://rpgvault.ign.com/articles/668/668434p1.html|date=August 18, 2006}}</ref>
* The '''Aquilonians''' are depicted as stylized ]s with medieval overtones, a ] portrayal as the Aquilonian society is ] in the written Conan lore of ]. The country of ] consists of green hills, lush riverbeds and the spired city of Tarantia.<ref> - retrieved on ], ]</ref>
* The '''Cimmerians''' are ] descended from the ] survivors of the Great Cataclysm and are the barbaric race from which Conan descends. The country of ] is the most northern nation of the featured three and consists of snowy, mountainous highlands.<ref> - retrieved on ], ]</ref>
* The '''Stygians''' are a swarthy race of snake worshippers dabbling in vile magic and evil religions. The country of ] resembles a dark, twisted ]]n culture and mostly features deserts dotted by beautiful, ancient cities.<ref> - retrieved on ], ]</ref>


The female vocalist heard in the score is Norwegian singer ].<ref>{{cite web|url=http://alextaldren.wordpress.com/2008/04/07/helene-b%C3%B8ksle-the-voice-behind-age-of-conan/|title=Helene Bøksle: The Voice Behind Age of Conan|last=Taldren|first=Alex|date=April 7, 2008|work=wordpress.com|archive-url=https://web.archive.org/web/20071012150126/http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5av2k7f9ovmfxuda5845oknnadeyha&func=publish.show&template=content&func_id=1609&sort=PRIORITY&table=CONTENT|archive-date=2007-10-12|url-status=dead|access-date=April 17, 2012}}</ref> The lyrics of the music is in the ] language and comes from the ], the first and best known poem of the ].<ref name="FVN">{{Cite news|url=http://www.fvn.no/lokalt/--Breivik-krenker-bade-meg-og-musikken-2213272.html#.T5kjkeLI_3A|title=''Breivik krenker både meg og musikken''|last=Kristensen|first=Eivind|date=19 April 2012|newspaper=]|access-date=26 April 2012|language=no|trans-title=Breivik violates both me and the music}}</ref> Norwegian punk rock artists ] contributed three bonus songs to the soundtrack CD, one of which was written specifically for the album.<ref>. Kotaku.com (12 June 2008). Retrieved on 11 April 2012.</ref>
* Additionally, there are many ] races such as degenerate ]s, hawk-nosed ], red-haired ] and blonde-haired ].


Over 40 actors voiced the cast of characters.<ref name=":0">{{cite web|url=https://www.imdb.com/title/tt1213669|title=Age of Conan: Hyborian Adventures (Video Game 2008) |via=IMDb|access-date=February 24, 2022}}</ref> The recording was done at Side UK<ref> {{webarchive|url=https://web.archive.org/web/20110716065112/http://www.side.com/work/games/?artid=20&pageNum=0&blk=49|date=July 16, 2011}}. Side.com. Retrieved on 11 April 2012.</ref> in London, Side LA in California, and at Funcom in Norway.<ref> {{webarchive|url=https://web.archive.org/web/20080916202549/http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1100&table=PUBLISH&template=news_features_game&selected=1100|date=September 16, 2008}}</ref> The dance moves were made using ] on the dancer ], who is a backing dancer for the winning song of the ]: "]" by ].<ref>, YouTube</ref>
:''See also:'' ].


== Release ==
{| ALIGN="center" class="wikitable" border="2" cellpadding=1 cellspacing=1 style="width: 75%; text-align: center; font-size: 95%"
] 2008|alt=]]
|colspan="4"| The four archetypes and fourteen classes available in ''Age of Conan: Hyborian Adventures''<ref> - retrieved on ], ]</ref>
|-
! '''Priest''' !! '''Soldier''' !! '''Rogue''' !! '''Mage'''
|- bgcolor=#ffffff
| Druid of the Storm || Guardian || Barbarian || Demonologist
|- bgcolor=#ffffff
| Priest of Mitra || Conqueror || Ranger || Necromancer
|- bgcolor=#ffffff
| Scion of Set || Dark Templar || Assassin || Lich
|- bgcolor=#ffffff
| Bear Shaman || || || Herald of Xolti
|- bgcolor=#ffffff
|}


Funcom delayed ''Age of Conan: Hyborian Adventures'' on January 21, 2008<ref> {{Webarchive|url=https://web.archive.org/web/20160303231146/http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1258&table=CONTENT|date=2016-03-03}} – January 21, 2008 – retrieved on May 24, 2008</ref> and again on March 24, 2008.<ref> {{Webarchive|url=https://web.archive.org/web/20160303231156/http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1230&table=CONTENT|date=2016-03-03}} – August 10, 2007 – retrieved on May 24, 2008</ref> The delays were widely reported by online game magazines such as IGN.<ref> – January 21, 2008 – retrieved on May 24, 2008</ref> Once released, the game sold over 500,000 copies worldwide by June 1, 2008.<ref>{{cite web|url=http://videogames.yahoo.com/news-1217487|title=Age of Conan Rules the Sales Charts|last=Thang|first=Jimmy|date=2008-06-02|publisher=] Games|archive-url=https://archive.today/20120719001603/http://videogames.yahoo.com/news-1217487|archive-date=2012-07-19|url-status=dead|access-date=2008-06-06}}</ref> Six days later one million copies had been shipped in total.<ref>{{cite web|url=http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1301&table=CONTENT&item=1004|title=Age of Conan reaches one million milestone|publisher=]|archive-url=https://web.archive.org/web/20080607093210/http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1301&table=CONTENT&item=1004|archive-date=2008-06-07|url-status=dead|access-date=2008-06-08}}</ref>
==Combat==
]


Since release, Funcom has made improvements to performance and changes and additions to the game which were not ready in time for launch, as well as in response to feedback from players. Additions have included new adventuring zones, and revamps of existing dungeons.
From an with game director Gaute Godager of ]:
:{{cquote|''We call the engine Real Combat, and it is based on six directions, or ways, of attacking an opponent with a sword. First, you can hack down against the head. Second, you can slash diagonally down from the right, while the third is slashing the same way from the left. Fourth, you can thrust against the torso. Fifth, you can slash diagonally up from the left, and sixth, you can slash diagonally up from the right. The point here is that these directions lend themselves naturally to being strung together in combinations. These combos unlock additional damage and faster combat, if done well.''<ref> - ], ] - retrieved on ], ]</ref>
}}


On May 19, 2008, GameZone.com presented a series of original fictional stories by Michael Lafferty, stemming from the massively multiplayer online world of ''Age of Conan – Hyborian Adventures''. The stories were written with the permission and cooperation of Funcom. The tales explore the world, the characters and the lore involved in ''Hyboria''.<ref>{{cite web |url=http://pc.gamezone.com/news/05_30_08_04_44PM.htm |title=Age of Conan - Fictional Story Series |work=GameZone.com |first=Michael |last=Lafferty |url-status=dead |archive-url=https://web.archive.org/web/20080702015747/http://pc.gamezone.com/news/05_30_08_04_44PM.htm |archive-date=2008-07-02 |access-date=17 April 2012 }}</ref>
More than any other feature, combat is the prime attraction of ''Age of Conan: Hyborian Adventures''. Funcom is determined to make the traditional ]-inspired "round-based" system of combat that is the current standard in ] obsolete. Instead ''Age of Conan'' will feature what Funcom has termed the "Real Combat" system. This system is basically a point-and-click melee approach in which every enemy is divided into six different areas that players can swing at. Players choose where they wish to swing along with which weapons, spells, or techniques they wish to use, and then watch as their avatar completes the action. As players become better at using the system, they will find combinations of abilities, swing styles and target points that string together to make more devastating attack combos. While player stats and items bonuses will play a role in this system, the idea of "Real Combat" is to bring more player skill into ] fighting.


In September 2008, ], the producer and game director resigned from his role in ''Age of Conan'' and from Funcom, a company he had been involved in for over 16 years.<ref>{{Cite web |url=http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1321&table=CONTENT&item=1004 |title=Archived copy |access-date=2008-10-01 |archive-url=https://web.archive.org/web/20160303171156/http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1321&table=CONTENT&item=1004 |archive-date=2016-03-03 |url-status=dead }}</ref> In his press release, he revealed that he was not happy with elements in the game's development since release. He was succeeded by Craig Morrison, previously game director of ''Anarchy Online'', and community manager for various Funcom community forums.
Players will also have more fighting options than they may be used to in older MMOs. While the "Real Combat" system is the basis for one-on-one weapon battle, players will also use the system for spell-casting, ranged combat and even battling on horseback (mounted combat). In some situations, however, players will choose to band together and unite their skills to face other bands of players or ] controlled armies or uber-mobs; in essence, "formations." Player bands using formations can temporarily choose to surrender some control over their character's movement to a commander who will direct their unit in battle. In return, the members of the formation will gain special attack and defensive bonuses as well as tactics that they can use against other formations.


On June 30, 2011, Funcom began marketing the game with the new title, ''Age of Conan: Unchained'' (as opposed to ''Age of Conan: Hyborian Adventures''), and altered the subscription model to a hybrid one. A hybrid model incorporates free-to-play (no monthly fee is charged) and premium plans. Premium players may choose from 1-, 3-, 6-, and 12-month recurring payment, while free-to-play players have limited access to characters, features, and areas. Some of the limitations can be removed with the use of the new "Item Shop" (available only in the game), where items can be bought with the help of Funcom Points. Funcom Points can be earned either by subscribing or by buying them with real cash.
Players will also take part in massive siege operations. Adventurers can cooperate with one another to build massive cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities. The world will respond appropriately to the rise of player cities, though, as enemy players and even AI controlled enemies will build their own cities, ensuring a constant stream of brutal ''city-vs.-city'' combat as players try to knock down enemy walls or defend their homes.<ref> - retrieved on ], ]</ref>


On February 22, 2013, ''Age of Conan'' was released on ].<ref>{{cite web |first=Justin |last=Olivetti |title=Age of Conan pillages Steam |url=https://www.engadget.com/2013/02/22/age-of-conan-pillages-steam/ |work=Massively |date=February 22, 2013 |access-date=May 25, 2016 }}</ref>
==Community==
]
Due to the game being in rumored development since ], an online ] had steadily clustered around various fan websites regarding ''Age of Conan: Hyborian Adventures''. By February 2005, this informal community was still going strong despite no true public announcement concerning the rumored game. Finally, Funcom and jointly confirmed the in-development status of ''Age of Conan'' in an . Shortly thereafter, a primitive game website debuted and thousands of ] enthusiasts migrated from their fan sites to the new hosted by ]. Many ] fans also followed the development of the product due to the involvement of ], who created the ] PC series.


In his monthly letter for August 2013, Joel Byos revealed a new major PvP event titled ''The Great Hyborian Race''. A new server called the Blood and Glory ruleset server which will be started specifically for this event. The players will have to create a new character on this server in order to participate in this event. The objective is to reach level 80 in all classes by joining a guild or by going it alone. Those first to reach the level will be awarded special prizes. Those who reach a certain threshold of PvP experience within a given timeframe will be given bonus rewards. For the duration of the event, participants will be unable to use offline levels and restrictions will be placed on XP potions. Players have to earn experience through PvE and PvP fights. The developers are aiming to start the event after the server merge which was delayed due to office move by Funcom.<ref>{{cite web |url=http://www.ageofconan.com/news/game_director_letter_august_2013 |title=Game Director Letter – August 2013 |publisher=Funcom |date=5 September 2013 |access-date=29 September 2013 }}</ref>
Between March 2005 and January 2006, Funcom periodically revealed ] and ]s from ''Age of Conan''. The Art Director for the Conan project is Didrik Tollefsen, known for such classics as ] and ], which won the ''Outstanding Achievement in Art Direction'' award at in ].


=== Additional content ===
On January 24, 2006, Funcom unveiled the for ''Age of Conan: Hyborian Adventures''. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official ''Age of Conan'' website. There were informal events such as IRC chats with the developers and, in summer 2006, community contests.


====''Rise of the Godslayer''====
Throughout the development of ''Age of Conan'', Funcom heavily emphasized community relations to encourage the fan sites that support ''Age of Conan''. The fan sites are frequently sent exclusive content to display on their pages as well as exclusive interviews with development staff. Three fan websites, in particular, "," the "" and "" became a permanent and popular fixture of the pre-launch community for '']'' in the months prior to ].
{{main |Age of Conan: Rise of the Godslayer }}
An expansion titled ''Age of Conan: Rise of the Godslayer'' was released on May 11, 2010 and can be bought for Funcom Points from the item shop by all players. It provides new areas for medium-level characters in the form of a home zone for the new playable race, the Khitans; and four additional regions for high-level characters. The new content also includes new companions that can be trained for use as combat pets, or as mounts. A faction system was introduced in order to add variety and re-playability to the new zones. Through new quests, group instances, and raids, players are able to gather tokens to buy new armour sets. An additional incentive is the ''Alternative Advancement'' system; a new tree of character feats or perks that are acquired by means of a dedicated point system. It also expanded the raiding in the game to add Tier 4.<ref>{{cite web|url=http://asia.gamespot.com/age-of-conan-rise-of-the-godslayer/reviews/age-of-conan-rise-of-the-godslayer-review-6268561/ |title=Age of Conan: Rise of the Godslayer Review |first=Kevin |last=VanOrd |publisher=Gamespot |date=2010-07-07 |access-date=2010-07-07 |url-status=dead |archive-url=https://web.archive.org/web/20120115223510/http://asia.gamespot.com/age-of-conan-rise-of-the-godslayer/reviews/age-of-conan-rise-of-the-godslayer-review-6268561/ |archive-date=2012-01-15 }}</ref>


====Adventure packs====
In April 2006, Funcom created a for its pre-launch community and, within hours, forum members began organizing their "player guilds." These guilds consist of individuals who typically share the same playing styles and gameplay opinions. Some guilds, like , were drawn together because of a mutual interest in the Conan lore of ]; while others, such as , were formed to give solo players a place to go without the typical guild/clan bureaucracy and still receive guild-only benefits built into the game. Some of these guilds have constructed their own websites where players may gather to discuss their upcoming role in the ''Age of Conan'' gaming world. Prior to July 2006, the five most prominent and race/lore-specific guilds in the pre-launch community were:
On August 31, 2011, Funcom released ''The Savage Coast of Turan'' adventure pack, which can be bought for Funcom Points from the item shop by all players. The pack includes a new playfield known as "Coast of Ardashir", two new solo instances, a group instance, a new 24-man raid instance called "Temple of Erlik" and a new combat pet. The new content was aimed to launch along with the 2011 film '']'', so that players had the chance to see some of the characters, armor, and weapons from the film.<ref>{{cite web |url=http://www.ageofconan.com/news/details_on_the_launch_of_the_savage_coast_of_turan |title=Details on the Launch of The Savage Coast of Turan |publisher=Age of Conan |access-date=2012-12-15 }}</ref>


On September 3, 2012, Funcom announced that it is planning a new adventure pack called ''Secrets of Dragon's Spine'' which was released in a series of updates. The pack introduces a new zone called Dragon's Spine, a row of small peaks in the southern wastes of Stygia. It will feature new quests, dungeons, challenges, a new mount type, a new raid instance and a new PvP area.<ref>{{cite web |url=http://massively.joystiq.com/2012/09/03/age-of-conan-heralds-secrets-of-dragons-spine-update-series/ |title=Age of Conan heralds Secrets of Dragon's Spine update series |first=Justin |last=Olivetti |publisher=Massively |date=3 September 2012 |access-date=2012-12-15 |archive-url=https://web.archive.org/web/20121108023637/http://massively.joystiq.com/2012/09/03/age-of-conan-heralds-secrets-of-dragons-spine-update-series/ |archive-date=8 November 2012 |url-status=dead |df=dmy-all }}</ref> The first update was released on live servers on January 10, 2013.<ref>{{cite web |url=http://massively.joystiq.com/2013/01/10/age-of-conan-launches-dragons-spine-update-today/ |title=Age of Conan launches Dragon's Spine update today |first=M. J. |last=Guthrie |publisher=Massively |date=10 January 2013 |access-date=2013-01-14 |archive-url=https://web.archive.org/web/20130113071041/http://massively.joystiq.com/2013/01/10/age-of-conan-launches-dragons-spine-update-today |archive-date=13 January 2013 |url-status=dead |df=dmy-all }}</ref> On August 13, 2013, a new dungeon which also contains a city of the ] was added in the Dragon's Spine.<ref>{{cite web |url=http://www.tentonhammer.com/aoc/news/age-of-conan-gets-a-new-dungeon |title=Age of Conan Gets a New Dungeon |publisher=TentonHammer.com |date=13 August 2013 |access-date=2013-08-15 }}</ref> A Serpent Man boss called Oldblood along with a new area was added on 6 March 2014.<ref>{{cite web |url=http://www.tentonhammer.com/news/the-5th-boss-in-aoc-s-world-event-arrives |title=The 5th boss in AoC's World Event Arrives |publisher=TentonHammer.com |date=2014-03-06}}</ref>
<!-- PLEASE DO NOT RANDOMLY ADD YOUR GUILD TO THIS SECTION -->
<!-- THIS LIST PERTAINS TO THE SUMMER 2006 COMMUNITY ONLY. -->
* "" (Cimmerians)
* "" (Stygians)
* "" (Siege Guild/ARAC)
* "" (Mercenary/ARAC)
* "" (Siege Guild/ARAC)
<!-- AGAIN, DO NOT POINTLESSLY ADD YOUR GUILD TO THIS LIST -->


A third adventure pack titled ''Shadow of Vanaheim'' was released for the game's seventh anniversary in May 2015. The story takes place in the Blue Mountains, which border the regions of Vanaheim and Asgard.<ref>{{cite web |author=Garrett Fuller |url=https://www.mmorpg.com/interviews/shadow-of-vanaheim-matthew-bennett-interview-2000104419 |title=Shadow of Vanaheim - Matthew Bennett Interview |publisher=MMORPG.com |date=May 22, 2015 |access-date=April 17, 2022}}</ref>
In January 2007, several important updates were announced regarding class merges and the expected launch window for the game. On January 12th, Funcom announced the original twenty-three classes had been merged down to fourteen classes due to beta feedback.<ref> - ], ] - retrieved on ], ]</ref> On January 25th, Funcom and Eidos Interactive jointly announced a new official release date for ''Age of Conan'' as ], ].<ref> - ], ] - retrieved on ], ]</ref> The official reason given for this launch delay was to "spend even more time and effort into polishing and enhancing the game we will ensure that the game reaches its full potential in terms of quality and subscriber base."<ref></ref>


==Reception==
On ], ], Funcom began its Beta Sign-Up program<ref> (], ]).</ref> which attracted more than 100,000 gamers over the Easter holiday.<ref> (], ]).</ref> Shortly thereafter, the "technical beta" phase began on ], ], and several hundred individuals from the ''Age of Conan'' online community began formal testing.<ref> (], ]).</ref>
{{Expand section|date=April 2019}}{{Video game reviews

| title = Reviews
==Setting==
| GR = 81.47%<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/927504.asp |title=Age of Conan: Hyborian Adventures Reviews (PC) |access-date=2008-05-31 |publisher=] |archive-url=https://web.archive.org/web/20080709065747/http://www.gamerankings.com/htmlpages2/927504.asp |archive-date=9 July 2008 |url-status=live }}</ref>
{{main|Hyborian Age}}
| MC = 80/100<ref name="metacritic" />
]
| Edge = 7 out of 10<ref name="edge_review">{{Cite journal |date=August 2008 |title=Edge |publisher=Future Publishing |volume=191 |pages=95 }}</ref>

| G4 = 4/5<ref>{{cite web |url=http://www.g4tv.com/xplay/reviews/1785/Age_of_Conan_Hyborian_Adventures.html |title=Age of Conan: Hyborian Adventures |access-date=2008-06-13 |first=Emily |last=Balistrieri |work=G4TV.com |archive-date=2010-08-23 |archive-url=https://web.archive.org/web/20100823082740/http://g4tv.com/games/pc/30815/Age-of-Conan-Hyborian-Adventures/review/ |url-status=dead }}</ref>
From an with game director Gaute Godager of ]:
| GI = 8/10<ref>{{cite web |url=http://www.gameinformer.com/Games/Review/200808/R08.0624.1534.34551.htm |title=Age of Conan: Hyborian Adventures Review |access-date=2008-07-13 |first=Adam |last=Biessener |work=GameInformer |archive-url=https://web.archive.org/web/20080712045745/http://www.gameinformer.com/Games/Review/200808/R08.0624.1534.34551.htm |archive-date=12 July 2008 }}</ref>
:{{cquote|''The is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa...''<ref> - ], ] - retrieved on ], ]</ref>
| GSpot = 8.5/10<ref>{{cite web |url=http://www.gamespot.com/pc/rpg/ageofconanhyborianadventures/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |title=Age of Conan: Hyborian Adventures |access-date=2008-06-13 |first=Kevin |last=VanOrd |date=2008-06-02 |work=GameSpot }}</ref>
| GSpy = 4/5<ref>{{cite web |url=http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/878139p1.html |title=Age of Conan: Hyborian Adventures Review |access-date=2008-06-13
|first=Allen |last=Rausch |date=2008-05-30 |work=GameSpy |archive-url=https://web.archive.org/web/20080603005136/http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/878139p1.html |archive-date=3 June 2008 |url-status=live }}</ref>
| GameZone = 9.4/10<ref>{{cite web |url=http://pc.gamezone.com/gzreviews/r26352.htm |title=Age of Conan – Hyborian Adventures Review |access-date=2008-06-13 |first=Michael |last=Lafferty |date=2008-05-23 |work=GameZone |archive-url=https://web.archive.org/web/20080611074901/http://pc.gamezone.com/gzreviews/r26352.htm |archive-date=11 June 2008 |url-status=dead }}</ref>
| IGN = 7.8/10<ref>{{cite web |url=http://www.ign.com/articles/2008/06/27/age-of-conan-collectors-edition-review?page=3 |title=Age of Conan Collector's Edition Review |first=Vharles |last=Onyett |work=] |publisher=] |date=27 June 2008 |access-date=23 June 2014 }}</ref>
| rev1 = Gamersnet
| rev1Score = 9.0/10.0<ref>{{cite web |url=http://www.gamersnet.nl/reviews/age_of_conan_hyborian_adventures/ |title=Age of Conan: Hyborian Adventures review |last=Brunsveld |first=Michiel |publisher=Gamersnet |date=2008-05-20 |access-date=2008-08-06 |quote=Conclusie: 9.0 |archive-url=https://web.archive.org/web/20080712111417/http://www.gamersnet.nl/reviews/age_of_conan_hyborian_adventures/ |archive-date=12 July 2008 |url-status=live |language=nl }}</ref>
| rev2 = '']''
| rev2Score = 9/10<ref>{{cite web |url=http://www.gamereactor.no/anmeldelser/113707/Age+of+Conan%3A+Hyborian+Adventures/ |title=Age of Conan: Hyborian Adventures |last=Ellingsen |first=Berit |publisher=] |date=2008-05-13 |access-date=2008-08-06 |quote=Vår karakter: 9/10 |language=no }}</ref>
}} }}
The game received "generally favorable reviews" according to ].<ref name="metacritic">{{cite web |url=http://www.metacritic.com/games/platforms/pc/ageofconanhyborianadventures |title=Age of Conan: Hyborian Adventures (pc: 2008): Reviews |access-date=2008-05-29 |website=] |archive-url=https://web.archive.org/web/20080531105537/http://www.metacritic.com/games/platforms/pc/ageofconanhyborianadventures |archive-date=31 May 2008 |url-status=live }}</ref> Seth Schiesel, writing for '']'', opined that the development of the game would have benefited from a few extra months of production.<ref>{{cite news |url=https://www.nytimes.com/2008/06/04/arts/television/04conan.html?_r=1&oref=slogin |last=Schiesel |first=Seth |title=At Play in a World of Savagery, but Not This One |work=The New York Times |date=2008-06-04 |access-date=2008-06-04 |archive-url=https://web.archive.org/web/20160228083901/http://www.nytimes.com/2008/06/04/arts/television/04conan.html?_r=1&oref=slogin |archive-date=28 February 2016 |url-status=live }}</ref>


Knut Avenstroup Haugen won the IFMCA award for Best Original Score for a Video Game or Interactive Media for his score.<ref>. Filmmusiccritics.org. Retrieved on 11 April 2012.</ref>
''Age of Conan'' is set in a ], pseudo-historical ] called the ] created by ]. In this world filled with cruel gods, mythical creatures, lost civilizations and a struggling human race, the mighty warlord Conan has finally seized the throne as king of ]. Yet King Conan's grip on the Aquilonian throne has become tenuous, with ancient evils threatening to throw the realm into chaos. In this twisted fantasy world, dark magic and brutal combat lurks around every corner, and each man and woman must carve their own unique destiny under Conan's reign. In the true vision of ]'s dark universe, the time is ripe for those with the strength and will to carve out their own destinies.<ref> - ], ] - retrieved on ], ]</ref>


The game had sold 1.4 million copies in 2011 when it switched to free to-play model.<ref>{{cite web |last1=Batchelor |first1=James |title=1.4m sales makes Conan Exiles the biggest game in Funcom's history |url=https://www.gamesindustry.biz/articles/2018-07-05-1-4m-sales-makes-conan-exiles-is-biggest-game-in-funcoms-history |website=] |publisher=] |access-date=March 23, 2021 |date=July 5, 2018}}</ref>
The primitive brutality and decadent bacchanalia of the ] is one of the unique attractions of ''Age of Conan'' due to its stark contrast to the ] settings that typify the majority of contemporary MMOs such as '']'', '']'' and '']''. In ''Age of Conan'', there are few of the elements that are common in high fantasy, such as ], ]s, ], ] or ] ]. Instead, Hyboria is a land of neither good nor evil, but "moral shades of gray" in which ], himself, is a barbaric ] and his enemies are, ], rightful princes or altruistic minstrels revolting against his militaristic autocracy. As such, this moral ambiguity and bloodthirsty atavism of R.E. Howard's Hyborian Age sometimes disconcerts newcomers to the lore who are accustomed to the classicist ] of ] or ].<ref> - ], ] - retrieved on ], ]</ref>

:''See also:'' {{-}}

==Music==
There are three principal individuals overseeing the music and audio for ''Age of Conan: Hyborian Adventures''. The Audio Director is Morten Sørlie, who created the widely hailed soundtrack for ]. Sørlie is accompanied by ] Tord D. Nikolaisen, and ] Knut Avenstroup Haugen who is writing the musical score for the game.<ref> - retrieved on ], ]</ref> To create a fitting musical score for the Hyborian universe, composer Knut Avenstroup Haugen turned to many different sources. For the music of the different ethnic groups, Haugen studied traditional music from relevant parts of the world. For the overall theme of the ], Haugen researched its musical history, primarily ]' orchestral soundtrack to the '']'' (]) film, while avoiding conventions that connect too closely to specific historical periods.<ref> - ], ] - retrieved on ], ]</ref>

==Technology==
{{main|Funcom}}
]
;DreamWorld Engine™
The DreamWorld ] was developed by Funcom circa ]. Other ] powered by DreamWorld technology include ] and its various ]. When Funcom began developing ''Age of Conan: Hyborian Adventures'',the company reviewed its existing technology base and decided to focus on the further evolution of their proprietary DreamWorld engine as opposed to licensing a third-party engine like many online RPG companies do. As such, Funcom began to retool their engine with the overall design, pipeline and implementation process was taken into account. In light of these changes, the DreamWorld engine has been rebuilt for ''Age of Conan: Hyborian Adventures'' with new features, special effects and optimizations.<ref> - ], ] - retrieved on ], ]</ref>
<br />
;Real Combat
"Real Combat" is being touted by Funcom as a revolutionary approach to combat in online RPGs where the player is in direct control of the character's weapon strikes in real time. This multi-point melee and ranged combat system is purportedly easy-to-learn and is one of the prime attractions of the title. Allegedly, the "Real Combat" system will take the ritualized combat experience previously found in online RPGs in a new direction. For this system, Funcom has also added aspects such as formation combat, mounted combat, siege combat and hive combat.<ref> - ], ] - retrieved on ], ]</ref>
<br />
;Cheetah
Cheetah is a ]-oriented proprietary ] re-written from scratch by Funcom featuring a ''phong per pixel'' lighting system. This engine allows for improved graphics and ambience. This is coupled with a ] shadow system, an in-house system developed by Funcom that allows all objects to cast shadows onto everything.<ref> - ], ] - retrieved on ], ]</ref>
<br />
;Perlin noise-based cloud generating system
Perlin noise-based cloud generating system is a five-layered ] system that enables multiple layers of dynamic clouds; thus, visually-realistic cloud behavior.<ref> - ], ] - retrieved on ], ]</ref>
<br />
;SpeedTree©RT
] is a programming package produced by Interactive Data Visualization, Inc. (IDV) that aims to produce high-quality virtual ] in real time, suitable especially for ] but also aimed to a lesser extent at some other kinds of simulations. It has so far been licensed to a substantial number of video game developers, including developers of the ] series. ] is currently being used in several games, one of which is a ] action game ], and the renowned RPG ].<ref> - retrieved on ], ]</ref>
<br />
;DirectX 10
"Funcom is proud to be one of the few developers who is tapping into this technology, and we look forward to showing you even more of ]. Some of the improvements visible in the videos and the screenshots are improved ], better lighting and more advanced shadows technology. DirectX 10 will also make it possible to have sharper textures, more details in every scene, longer view distances and much more."<ref> - ], ] - retrieved on ], ]</ref>

==Features==
Currently the following features have been confirmed by the games developers
* ''Age of Conan'' will emphasize ] (Player versus Player) combat and ] adventures.
* ''Age of Conan'' will be one of the first games to use ] framework of ].
* ''Age of Conan'' will feature mounted combat such as ], ] and ].
* ''Age of Conan'' will feature both ] (Player versus Environment) and PvP siege battles.
* ''Age of Conan'' will feature various siege engines such as ]s, ], etc.
* ''Age of Conan'' will feature more realistic ] between players and ].
* ''Age of Conan'' will feature camera angles for both ] and ] viewpoints.
* ''Age of Conan'' will feature a day and night cycle. NPCs and quests may change accordingly.
* ''Age of Conan'' will feature ] effects such as blizzards, dust storms and rain.
* ''Age of Conan'' will be based on the '']'' stories by ].
* ''Age of Conan'' is '''''NOT''''' based on the 1980s Conan films starring ].

==Critical Acclaim==
During the past several years, Funcom has twice previewed ''Age of Conan: Hyborian Adventures'' at the ], more commonly known as ], and the product has received various critic awards for these demonstrations. The following information is a partial listing of those awards.
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==See also== ==See also==
*] {{Clear}}
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'''Age of Conan'''
*] (])
*] (])
*] (])
*] (])

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'''Lore'''
*] (Character)
*] (Setting)
*'']'' (Novel)
*'']'' (Essay)

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'''Miscellaneous'''
*] (Related Game)
*] (Partner)
*''"]"'' (Genre)
*] (Related Technology)
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==References== ==References==
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== External links == ==External links==
* {{official website |http://www.ageofconan.com/ }}
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Latest revision as of 02:55, 20 December 2024

2008 fantasy-themed MMORPG For the fictional setting, see Hyborian Age.
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2008 video game
Age of Conan
North American cover
Developer(s)Funcom
Publisher(s)Funcom
Eidos Interactive
Director(s)Gaute Godager
Producer(s)Gaute Godager
Designer(s)Andrew Griffin
Programmer(s)Rui Manuel Monteiro Casais
Artist(s)Didrik Tollefsen
Writer(s)Ellen Lyse Einarsen
Composer(s)Knut Avenstroup Haugen
EngineDreamWorld
Platform(s)Microsoft Windows
Release
  • NA: May 20, 2008
  • EU: May 23, 2008
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer

Age of Conan: Unchained (formerly known as Age of Conan: Hyborian Adventures) is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Funcom and published by Eidos Interactive for Microsoft Windows in 2008. Age of Conan is the first installment in the planned Age of Conan series. Age of Conan takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel The Hour of the Dragon.

Gameplay

Combat

Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult-to-perform combinations cause additional damage and faster strikes.

The developer Funcom stated that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of Age of Conan: Unchained. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.

The "Real Combat" system is used in one-on-one weapon battles, as well as during spell-casting, ranged combat and mounted combat. In some situations however, players will choose to band together and unite their skills to face other bands of players or non-player armies. Players can then work together and build on each other's strengths, for example a character standing in line with a 'Conqueror' when he is running will have a greater resistance to knockback effects.

Players are able to take part in large scale siege operations. Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities.

In July 2011, a Hardcore PvP server was launched for the EU and US servers. This hardcore PvP server removes the guards from the various cities and playfields and re-opened PvP on the instances around the city of Tortage. This hardcore server brings back the basics of MMO PvP combat in that players will have a chance at dropping loot from their inventory when they are killed in player vs player combat. Players are also only able to have one character on these servers. This was a fresh-start server which doesn't allow any character transfer to it, does not allow the use of offline levels, or free level 50 characters.

Characters

A screenshot of the character creation and extensive customization featured in Age of Conan

Characters in Age of Conan are registered to a unique user account on a specific online server, with characters created on one server unable to be played on another. Players are able to create characters which function as their virtual avatars in the online world of Hyboria. During character creation, the player may choose from four playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. The Rise of the Godslayer expansion brought on a new race, the Khitan. Earlier only some classes were free to play but on December 13, 2012 all classes were made available in the free model.

Setting

Main article: Hyborian Age
An Aquilonian character in Age of Conan gazing at the snowy mountains of northern Cimmeria

Age of Conan is set in a low fantasy pseudo-historical ancient world called the Hyborian Age, created by Robert E. Howard. The warlord Conan has seized the throne of Aquilonia, but ancient evils seek to overthrow him.

The Hyborian Age is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa...

The lead artist Terje Lundberg said that the look and feel of Hyboria was based on the interpretation of the stories written by Howard:

When you read Howard's work you're immediately drawn into a gritty world of dark and ancient forces, and mighty and decadent civilizations. You feel the great weight of the ages and sense the very history in the crumbling mortar and the ruins. Therefore we've been mindful from the outset to create a world which is true to Howard's writing. There is majesty in Hyboria but it's of a monolithic, brutal and primitive kind – it certainly isn't "high fairie" where everything appears as though it was built only yesterday and is devoid of context.

Lundberg said the game at launch will contain three countries, Cimmeria, a northern country with snow and highlands, Aquilonia, which contains "green hills, lush riverbeds, and the marvelous city of Tarantia", and Stygia, which consists mostly of deserts and "some beautiful cities"—as well as the island of Tortage which "has a diverse geography ranging from jungle to harbors".

Development

Between March 2005 and January 2006, Funcom periodically revealed concept art and screenshots from Age of Conan. The art director for the Conan project have been Didrik Tollefsen, previously known for The Longest Journey and Anarchy Online – Shadowlands, which won the Outstanding Achievement in Art Direction award in 2003.

In January 2006, Funcom unveiled the community portal for Age of Conan: Hyborian Adventures. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official Age of Conan website. There were informal events such as IRC chats with the developers and, in summer 2006, community contests. In April 2006, Funcom created a forum for guild recruitment entitled the Guild Hall for its pre-launch community, allowing forum members began organizing their player guilds.

In January 2007, several important updates were announced regarding the expected launch window for the game. Funcom also announced the original twenty-three classes had been merged down to fourteen classes to avoid the lack of diversity between them.

Tortage City, the backwater capital of the Barrachan Isles, as seen in Age of Conan

On February 7, 2008, Funcom and Eidos announced that over 500,000 people had signed up for the Beta Testing of Age of Conan.

Five principal individuals worked on the music and audio for Age of Conan. The audio director was Morten Sørlie, who created the soundtrack for Anarchy Online – Shadowlands. Simon Poole (lead sound designer on Dreamfall – The Longest Journey) took over as audio director in May 2007, and saw the project through to completion. The sound designers are Tord D. Nikolaisen and Fredrik Martol. Composer Knut Avenstroup Haugen wrote the musical score for the game. To create a musical score for the Hyborian universe, Haugen turned to many different sources: For the music of the different ethnic groups, Haugen studied traditional music from relevant parts of the world. For the overall sound of the Hyborian Age, Haugen studied ancient and medieval music as well as the romantic orchestra repertoire and film scores, while avoiding conventions that connect too closely to specific historical periods.

The female vocalist heard in the score is Norwegian singer Helene Bøksle. The lyrics of the music is in the Old Norwegian language and comes from the Völuspá, the first and best known poem of the Poetic Edda. Norwegian punk rock artists Turbonegro contributed three bonus songs to the soundtrack CD, one of which was written specifically for the album.

Over 40 actors voiced the cast of characters. The recording was done at Side UK in London, Side LA in California, and at Funcom in Norway. The dance moves were made using motion capture on the dancer Hallgrim Hansegård, who is a backing dancer for the winning song of the Eurovision Song Contest 2009: "Fairytale" by Alexander Rybak.

Release

Promotion at the GC 2008

Funcom delayed Age of Conan: Hyborian Adventures on January 21, 2008 and again on March 24, 2008. The delays were widely reported by online game magazines such as IGN. Once released, the game sold over 500,000 copies worldwide by June 1, 2008. Six days later one million copies had been shipped in total.

Since release, Funcom has made improvements to performance and changes and additions to the game which were not ready in time for launch, as well as in response to feedback from players. Additions have included new adventuring zones, and revamps of existing dungeons.

On May 19, 2008, GameZone.com presented a series of original fictional stories by Michael Lafferty, stemming from the massively multiplayer online world of Age of Conan – Hyborian Adventures. The stories were written with the permission and cooperation of Funcom. The tales explore the world, the characters and the lore involved in Hyboria.

In September 2008, Gaute Godager, the producer and game director resigned from his role in Age of Conan and from Funcom, a company he had been involved in for over 16 years. In his press release, he revealed that he was not happy with elements in the game's development since release. He was succeeded by Craig Morrison, previously game director of Anarchy Online, and community manager for various Funcom community forums.

On June 30, 2011, Funcom began marketing the game with the new title, Age of Conan: Unchained (as opposed to Age of Conan: Hyborian Adventures), and altered the subscription model to a hybrid one. A hybrid model incorporates free-to-play (no monthly fee is charged) and premium plans. Premium players may choose from 1-, 3-, 6-, and 12-month recurring payment, while free-to-play players have limited access to characters, features, and areas. Some of the limitations can be removed with the use of the new "Item Shop" (available only in the game), where items can be bought with the help of Funcom Points. Funcom Points can be earned either by subscribing or by buying them with real cash.

On February 22, 2013, Age of Conan was released on Steam.

In his monthly letter for August 2013, Joel Byos revealed a new major PvP event titled The Great Hyborian Race. A new server called the Blood and Glory ruleset server which will be started specifically for this event. The players will have to create a new character on this server in order to participate in this event. The objective is to reach level 80 in all classes by joining a guild or by going it alone. Those first to reach the level will be awarded special prizes. Those who reach a certain threshold of PvP experience within a given timeframe will be given bonus rewards. For the duration of the event, participants will be unable to use offline levels and restrictions will be placed on XP potions. Players have to earn experience through PvE and PvP fights. The developers are aiming to start the event after the server merge which was delayed due to office move by Funcom.

Additional content

Rise of the Godslayer

Main article: Age of Conan: Rise of the Godslayer

An expansion titled Age of Conan: Rise of the Godslayer was released on May 11, 2010 and can be bought for Funcom Points from the item shop by all players. It provides new areas for medium-level characters in the form of a home zone for the new playable race, the Khitans; and four additional regions for high-level characters. The new content also includes new companions that can be trained for use as combat pets, or as mounts. A faction system was introduced in order to add variety and re-playability to the new zones. Through new quests, group instances, and raids, players are able to gather tokens to buy new armour sets. An additional incentive is the Alternative Advancement system; a new tree of character feats or perks that are acquired by means of a dedicated point system. It also expanded the raiding in the game to add Tier 4.

Adventure packs

On August 31, 2011, Funcom released The Savage Coast of Turan adventure pack, which can be bought for Funcom Points from the item shop by all players. The pack includes a new playfield known as "Coast of Ardashir", two new solo instances, a group instance, a new 24-man raid instance called "Temple of Erlik" and a new combat pet. The new content was aimed to launch along with the 2011 film Conan the Barbarian, so that players had the chance to see some of the characters, armor, and weapons from the film.

On September 3, 2012, Funcom announced that it is planning a new adventure pack called Secrets of Dragon's Spine which was released in a series of updates. The pack introduces a new zone called Dragon's Spine, a row of small peaks in the southern wastes of Stygia. It will feature new quests, dungeons, challenges, a new mount type, a new raid instance and a new PvP area. The first update was released on live servers on January 10, 2013. On August 13, 2013, a new dungeon which also contains a city of the Serpent Men was added in the Dragon's Spine. A Serpent Man boss called Oldblood along with a new area was added on 6 March 2014.

A third adventure pack titled Shadow of Vanaheim was released for the game's seventh anniversary in May 2015. The story takes place in the Blue Mountains, which border the regions of Vanaheim and Asgard.

Reception

This section needs expansion. You can help by adding to it. (April 2019)
Reviews
Aggregate scores
AggregatorScore
GameRankings81.47%
Metacritic80/100
Review scores
PublicationScore
Edge7 out of 10
G44/5
Game Informer8/10
GameSpot8.5/10
GameSpy4/5
GameZone9.4/10
IGN7.8/10
Gamersnet9.0/10.0
Gamereactor9/10

The game received "generally favorable reviews" according to Metacritic. Seth Schiesel, writing for The New York Times, opined that the development of the game would have benefited from a few extra months of production.

Knut Avenstroup Haugen won the IFMCA award for Best Original Score for a Video Game or Interactive Media for his score.

The game had sold 1.4 million copies in 2011 when it switched to free to-play model.

See also

References

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