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{{Short description|Weaponry in the science fiction setting}} | |||
The ] ] contains a very large number of ]s. | |||
{{Redirect|Disruptors|other disruptors|Disruptor (disambiguation){{!}}Disruptor}} | |||
{{redirect|Photon torpedo|proton torpedo|list of Star Wars weapons{{!}}list of ''Star Wars'' weapons}} | |||
{{redirect-distinguish|Phase cannons|Cannon Phaser{{!}}''Cannon Phaser''}} | |||
{{DISPLAYTITLE:Weapons in ''Star Trek''}} | |||
{{Use mdy dates|date=July 2013}} | |||
{{Multiple issues | |||
|{{In-universe|date=May 2023}} | |||
{{More citations needed|date=October 2024}} | |||
{{Tone|date=October 2024}} | |||
{{Overly detailed|date=October 2024|nosplit=yes}}}} | |||
The '']'' ] contains a variety of ]s, ranging from missiles (photon torpedoes) to melee (primarily used by the ]s, a race of ] in the ''Star Trek'' universe). The ''Star Trek'' franchise consists mainly of several multi-season television shows and thirteen <!-- Change as appropriate --> movies, as well as various video games and merchandise. Many aspects of the ''Star Trek'' universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century.<ref>{{cite web|url=http://www.space.com/33081-star-trek-50th-anniversary-exhibit-seattle-museum.html|website=Space.com|first=Elizabeth|last=Howell|date=June 6, 2016|title=Beam Up! Seattle 'Star Trek' Exhibit Celebrates 50 Years of the Starship Enterprise}}</ref> Notably, ''Star Trek''<nowiki/>'s science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty."<ref name="nasa.gov">{{cite web|url=https://www.nasa.gov/topics/technology/features/star_trek.html|publisher=NASA|title=The Science of Star Trek|date=July 18, 2016}}</ref> For example, NASA noted that the ''Star Trek'' "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.<ref name="nasa.gov"/> | |||
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''(Disclaimer: the remainder of this article is ] in its purest form and should not be construed in any way, shape, or form, to reflect reality in any sense. These are fictitious descriptions of fictitious weapons using fictitious science. This is even (mostly) true for descriptions of weapons like lasers and fusion devices.)'' | |||
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==Energy weapons== | ||
The franchise depicts various weapons which fit the motif of the ], the most prominent of these being the "phaser". These directed-energy weapons emit energy rather than a projectile. A hand phaser can be set to "stun" or "kill". | |||
===Phasers=== | |||
Phasers are the quintessential Star Trek beam weapon, first seen in the original series. The term is commonly held to be derived from "PHASed Energy Rectification", but this is almost positively a ]. Phasers are particle weapons (ref. '']''), albeit of non-conventional properties. From "]" we know that phaser beams do not travel at the speed of light, but significantly slower. Phaser beam speed has been shown in many previous episodes as being sub-], but this episode made it explicit. Phasers have noticeable recoil (hand phasers tend to pitch up and to the outside when fired), suggesting that the particles they fire have non-trivial mass. Furthermore, objects hit by even a stun-level phaser beam acquire impulse in the opposite direction (ref. "]" episode '']''), further indicating that the phased particles have a relatively large mass. | |||
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===Phaser=== | ||
{{Infobox fictional artifact | |||
The ship-board phaser is known to have existed at least ten years before the time of ]. The original variety of ship-mounted phaser was known as the phaser bank, which fired from a single point on a ship's exterior and required a short period to recharge between discharges. This was eventually replaced in the ] with the phaser array or strip, a long, shallow device imbedded within a ship's hull. This was composed of short sections, each of which contained facilities for receiving, adding to, passing on, and firing a phaser charge. The phaser strip functioned by having its two end segments each create a phaser charge; these were passed along the sections, each adding to one of the charges, until they met at the center segment, which aimed and fired the combined charge. The firing segment could be changed by instructing the sections receiving one of the charges to operate more slowly than the others. A third, less common variety, seen on such ships as the type-one ] and the ], is the pulse phaser cannon. This device is a phaser bank which features a length of focusing coils, which slow the front of a beam and form the charge into a layered sphere before it leaves the cannon. A light phaser array or phaser bank, such as those seen on a ], can be powered by a 4.2 ] ], whereas larger phaser emplacements accept correspondingly greater energy flow. | |||
|name = Phaser | |||
|image = William_Shatner_Sally_Kellerman_Star_Trek_1966.JPG | |||
|caption = Captain Kirk wielding a phaser rifle | |||
|alt = Standard Type-3 Phaser | |||
|first = ] | |||
|first_ep = ] | |||
|first_type = Television | |||
|date = ] | |||
|creator = ] | |||
|source = {{Colored link|LightBlue|Star Trek}} | |||
|source_type = franchise | |||
|company = ] | |||
|type = ] ] weapon | |||
|genre = ] | |||
|uses = ]<br />]<br />]<br />]<br />]<br />]<br />]<br />]<br />]<br />] | |||
|affiliation = ] | |||
}} | |||
Phasers are common and versatile ] ] weapons, first seen in the original '']'' series and later in almost all subsequent films and television spin-offs. Phasers range in size from ] to ]-mounted weaponry. | |||
Phaser output can be adjusted in both area of effect and output: a typical hand phaser can be adjusted so that it will merely shock or stun a living organism, while the effects of higher settings range from burning, disintegration, or to true vaporization. This versatility means they can also be used as welding torches or cutting tools, and can create heat sources by firing at a large, solid object (like a rock). The stream can be adjusted to strike multiple targets at once, strike a single target with precision, or even destroy large amounts of material. Phasers can be set to overload, whereby they build up a force-chamber explosion by continuously generating energy without releasing it; the resulting blast can destroy most natural objects within a {{convert|50|meter|adj=on}} radius. The overload process is marked by a distinctive sound that increases in volume and frequency until it is deactivated or it detonates.<ref>{{cite episode| episode-link=The Conscience of the King| title=The Conscience of the King | series=Star Trek: The Original Series}}</ref> Personal phasers can be made small enough to fit in the user's palm and still be lethal.<ref>{{cite episode| episode-link=The City on the Edge of Forever| title=The City on the Edge of Forever | series=Star Trek: The Original Series}}</ref> Larger and more powerful phaser rifles are issued to security personnel. | |||
In the early starfleet period, in the mid-twenty second century, phase cannons were the standard particle beam weaponry on the NX- class of earth starship. Unlike the later phasers of the 23rd and 24th centuries, this class of weaponry was emitted from interior- contained phaser cannon ports, which when initialised extend from their dock in a vessel and have a variable targetting rotation, depending on the vessels course. These phase cannons are significantly less powerful than the phaser banks and phaser arrays of later starships, with a much smaller firing range. | |||
Ship-mounted phasers have a similar range of functions on a larger scale: The phasers on the ] can be used as an "anti-missile" defense to destroy incoming projectiles,<ref>{{cite episode| episode-link=For the World Is Hollow and I Have Touched the Sky | title=For the World Is Hollow and I Have Touched the Sky | series=Star Trek: The Original Series}}</ref><ref>{{cite episode| episode-link=Cathexis (Star Trek: Voyager)| title=Cathexis| series=Star Trek: Voyager}}</ref> stun entire city blocks full of people,<ref>{{cite episode| episode-link=A Piece of the Action (Star Trek: The Original Series)| title=A Piece of the Action| series=Star Trek: The Original Series}}</ref> destroy cities,<ref>{{cite episode| episode-link=Mirror, Mirror (Star Trek: The Original Series)| title=Mirror, Mirror| series=Star Trek: The Original Series}}</ref> and even destroy entire asteroids up to a given size. The ship's phaser system is also said to be capable of destroying continents.<ref>{{cite episode| episode-link=The Cage (Star Trek: The Original Series)| title=The Cage| series=Star Trek: The Original Series}}</ref><ref>{{cite episode| episode-link=A Taste of Armageddon | title=A Taste of Armageddon | series=Star Trek: The Original Series}}</ref> | |||
Large phasers are categorized by power into numbered varieties, with higher numbers using greater power. The most common varieties of ship-mounted phaser in Starfleet in the 2360s and '70s era were type-nines and type-tens. | |||
Although starships are frequently shown firing their phasers while at Warp speeds across the various Star Trek series, this was generally avoided during ''The Next Generation'',<ref>{{cite web |url = https://www.ex-astris-scientia.org/inconsistencies/treknology-weapons.htm |title = Ex Astris Scientia - Weapons }}</ref><ref>{{cite web |url = https://www.ditl.org/article-page.php?ArticleID=10&ListID=Articles |title = Daystrom Institute Technical Library - Phasers}}</ref> and the '']'' states that it is impossible. The '']'', on the other hand, describes an "ACB-jacketed beam device" as the mechanism which allows phasers to function at Warp speeds. | |||
Shipborne phasers have been seen set to stun, just like their handheld cousins making them useful for ] with a minimum of physical harm to the target. | |||
According to later series, phasers release a beam of fictional subatomic particles called "rapid nadion", which are then refracted ("rectified") through superconducting crystals. The ''Star Trek: The Next Generation Technical Manual'' indicates that the superconducting crystals used in phasers are called {{Lang|ja-latn|fushigi no umi}}, which is Japanese for "sea of mystery", and the phrase is written {{Lang|ja|ふしぎの海}} in the original glyphs. This was a homage to the 1990 anime series '']'', known in North America as ''Nadia: The Secret of Blue Water''. | |||
====Phaser sidearms==== | |||
Originally the writers intended to use lasers as the common hand weapon of the Star Trek universe, as seen in the very first episode '']''. However, after consulting with the technical advisors, and realizing that lasers cannot be set on stun, the weapons were upgraded to more modern phasers, with more flexible properties and abilities. | |||
The phasers in the 2009 ] film '']'' appear similar in shape to the classic phasers, but fire singular energy pulses instead of a sustained stream of them, in a fashion similar to ].<ref>{{cite web |url = https://media.giphy.com/media/RjUrL7BeRhpo4/giphy.gif |title = Animated GIF showing a reboot phaser discharge in slow motion |archive-url=https://web.archive.org/web/20170201204208/https://media.giphy.com/media/RjUrL7BeRhpo4/giphy.gif |archive-date=1 February 2017 |url-status=live}}</ref> This version of the phaser has two settings, stun and kill, which fire blue and red colored pulses respectively. The barrel of the weapon is two-sided, one being colored red and the other blue to indicate the current setting; the user must manually rotate to the other output to use the other setting. A similar change is seen in the starship-mounted phaser banks, which also fire single energy pulse instead of continuous streams. In '']'', the barrel sides of the sidearm phasers are flat and both barrels shoot blue bolts that deal no physical damage, while the barrel tips are still colored blue and red. | |||
Hand phasers were first seen in the episode "]", from ]. They have a variety of numbered settings, from one, a beam designed to temporarily impair humanoid ]s with a slight temperature increase, to five, which causes ]s in most humanoids, to seven - which does not vaporize matter but is powerful enough to be lethal to eight through ten, which vaporize matter, to eleven through sixteen, which have explosive effects. Phasers can also be configured for various intensities, controlling the angle of the beam's expansion. | |||
The original phaser rifle prop from "]" sold at auction in 2013 for $231,000.<ref>{{cite web | url=http://news.cnet.com/8301-17938_105-57578550-1/star-trek-phaser-rifle-sells-for-$231k/| title='Star Trek' phaser rifle sells for $231k| first=Christopher| last=MacManus| access-date=April 9, 2013| date=April 8, 2013| work=]| publisher=]}}</ref> | |||
In the original series, the basic hand phaser (Type I) was a small rectangular box that fits into the palm of the hand. These can be clipped into a pistol-like unit (the Type II) for increased power and battery life. In the mid-/late 24th century, the Type I was a flat, small unit cupped in the hand. The Type II is a larger, more powerful weapon that featured a handle at an ] with the firing axis (the series' producers called it the 'Dustbuster'). The 24th century Types I and II were separate devices and could not be combined. Neither weapon was particularly well-designed for firing and the former was very difficult to see on television (when fired it looked like the phaser beam was coming out of the firer's hand). The Type III designation is and has been used for phaser rifles: the largest, most powerful handheld weapons available for personnel use. | |||
===Laser=== | |||
As of 2379, at least three Type III variants exist: among them, the pulse phaser ] introduced in ''Star Trek: First Contact'' is a major ergonomic improvement over all previously seen 24th century phaser rifle designs (indeed, over all previously seen 24th century phaser designs in general). One theory is that the increased need for manpower during the ] brought about the need for a rifle that could be handled safely and shot accurately by a green recruit training for a matter of weeks, instead of an officer educated at a four-year academy. | |||
Lasers are a sidearm in the original ''Star Trek'' pilot "]", and laser pistols appear in several '']'' (''TOS'') episodes, although later episodes in '']'' (''TNG'') indicate that the laser's use as a weapon is outdated. In one instance, the ship-mounted lasers of two spacecraft were incapable of overcoming the navigational shields of the ],<ref>{{cite episode| episode-link=The Outrageous Okona (Star Trek: The Next Generation)| title=The Outrageous Okona| series=Star Trek: The Next Generation}}</ref> though on two other occasions it is threatened with destruction by a laser-armed spacecraft.<ref>{{cite episode| episode-link=Loud as a Whisper| title=Loud as a Whisper| series=Star Trek: The Next Generation}}</ref><ref>{{cite episode| episode-link=Suddenly Human (Star Trek: The Next Generation)| title=Suddenly Human| series=Star Trek: The Next Generation}}</ref> The ] cutter weapon is a laser, as mentioned in the ''TNG'' episode "]" and is capable of quickly disintegrating the hull of a Federation starship, as seen in the pilot episode of ], "]". At lower power levels, it is capable of making "surgical" incisions into a ship's hull. | |||
According to ''The Making of Star Trek'', ] claimed that production staff realized using laser technology would cause problems in the future, as people came to understand what lasers could and could not do. This resulted in the move to phasers on-screen, while letting lasers be known as a more primitive weapon style. | |||
===Phase weapons=== | |||
Phase weapons were first introduced in ]. They come in two varieties, starship-based cannon and small pistol-like sidearms. They are most likely some sort of electric charge weapon. | |||
===Plasma cannon=== | |||
As the events of ''Enterprise'' take place some time before the events of the other Star Trek series, it seems plausible that phase weapons are some kind of ancestor of the phaser. | |||
Plasma cannons are a form of directed energy weaponry used by both Earth Starfleet and the early Romulan Star Empire. On Starfleet vessels, they are the precursors to phase cannons. Plasma cannons fire a plasma discharge in the form of a beam or a burst, similar to the plasma bullets fired by hand-held plasma weapons, but much bigger in size. The NX-class is initially armed with plasma cannons. | |||
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===Phase cannon=== | ||
Phase cannons are 22nd century weapons, several of which first appear mounted to the '']'' in the ''Star Trek: Enterprise'' episode "]". Phase cannons have a variable yield, with the cannons on the ''Enterprise'' being rated for a maximum output of 500 gigajoules, equivalent to about 120 tons of TNT.<ref name="Silent Enemy">{{cite episode| episode-link=Silent Enemy (Star Trek: Enterprise)| title=Silent Enemy| series=Star Trek: Enterprise}}</ref> Phase cannons are generally more powerful than spatial torpedoes.<ref>{{cite episode| episode-link=Fallen Hero| title=Fallen Hero| series=Star Trek: Enterprise}}</ref> They are the 22nd century precursor to phaser technology, in addition to phase pistols (hand-carried phase cannons). Unlike 24th century phasers, they do not have the normal variable power settings or a variable beam width – only stun and kill. | |||
Disruptors are employed by the ], ], ], ], ] and ]s in their personal and military firearms as well as being mounted as cannon, emitters, turrets, and banks. Military disruptors are virtually identical in operation to phasers, trading lesser energy efficiency for more compact hardware. Disruptors, unlike phasers, cannot be linked into arrays, so disruptor users prefer to build larger weapons to compensate for this deficiency. A disruptor is always more powerful than a phaser for the size of the hardware installation, but a phaser is always more powerful than a disruptor per unit of input power. | |||
===Disruptor=== | |||
One type of disruptor, the Varon-T Disruptor, is outlawed in the ] because it causes a painful, lingering death; threatening a humanoid with one was used to force ] to obey orders while captured by a collector, Kivas Fajo, in the third season ] episode, "]". Only a few were made, and those in Fajo's collection were presumably destroyed after Fajo's arrest. | |||
] | |||
Disruptors are employed by several alien species in this series, including ]s, ]s, ], ]s, Iridians and Orions in their personal and military small arms as well as being mounted as cannon, emitters, turrets, and banks. Only the first three species are known to have type-3 disruptors, the most advanced type developed by the 24th Century. Disruptors cause damage by exciting the molecular bonds of targets to such great extents that those bonds are weakened and/or broken by the energies emitted, which often manifest as an explosive force. According to Last Unicorn's '']'', disruptors are considered less "elegant" than phaser-based weapons; their effects there are described as thermal shock and blunt force, as opposed to the "rapid nadion effect". As a result, disruptors inflict more damage to matter, but less damage to shields, than phasers. Klingons call their disruptors ''nISwI'''. | |||
===Plasma beam cannon=== | |||
These are usually mounted only on vessels and use similar technology to a ]'s annular confinement beam to contain a beam of highly concentrated, high-powered, and mildly unstable ] ]. This weapon was developed by the Romulans and was highly effective against Federation shields. The Romulans ceased use of the weapon due to its instability. | |||
Few other races but the ], who still employ it on their Marauders, use this weapon. | |||
===Phased polaron cannon=== | ===Phased polaron cannon=== | ||
Phased polaron cannons are the primary armament of the ], the main antagonist faction in the later seasons of ''Star Trek: Deep Space Nine''. The cannon emits a beam of polaron particles, the fictional in-universe antimatter counterpart of the ] (not to be confused with the actual ] or the actual ]). When first introduced, Dominion polaron cannons easily penetrate the shielding systems of most Alpha Quadrant races. The Alpha Quadrant races eventually learn to modify their shields to resist polaron weaponry ("]"). | |||
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===Tetryon cannon=== | ||
Tetryon cannons are the primary armament of the Hirogen and are similar in application to phasers and disruptors. Tetryon cannons are unique in that they are designed primarily to damage energy and force fields, such as starship shields. Tetryon cannons damage matter, but not to the same extent as phasers or disruptors. This is in line with the Hirogen philosophy of the hunt, as depicted in '']'' (''VOY''). The Hirogen ship would therefore knock out its opponent's shields and beam over hunters to engage in face-to-face ranged or melee combat. This allows the Hirogen hunters to collect items that they would consider to be hunting trophies. | |||
] were seen used as hand weapons in "]", the first ] of the original series. In "]", when the ] was confronted by enemies in small (roughly ] sized) starships using them as weapons, they remarked that those weapons (mounted as they were on ships that small) would not even penetrate their ] ]. As a primary weapon system, lasers are usually used by early starfaring civilizations — most starfarers eventually develop either phaser or disruptor technology, as phasers and disruptors deliver more energy output per unit of energy input. The ] use lasers as a primary weapon, as lasers' lack of nuclear disruption force (a fictional type of energy which allows phasers and similar weapons to ] their targets) makes them a more precise weapon for the slicing attacks preferred by the Borg collective. | |||
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===Varon-T disruptor=== | ||
Varon-T disruptors are featured in the ''Star Trek: The Next Generation'' (''TNG'') episode "]", and are mentioned to be a rare type of disruptor that are illegal in the ] because of their slow, excruciating method of killing, with the weapons tearing the body apart from the inside. Kivas Fajo, a Zibalian trader in that episode, owns four of the five Varon-T disruptors ever manufactured (he sleeps with one under his pillow) and uses one on his own crew before his collection of rare items was confiscated after his capture and arrest for kidnapping and theft (among other crimes).<ref>{{cite episode| title = The Most Toys| episode-link = The Most Toys| series = TNG| series-link = Star Trek: The Next Generation| airdate = May 5, 1990| season = 3| number = 70}}</ref> The fifth Varon-T was kept by the criminal Kelsey who was killed when her scout ship exploded.<ref>{{cite episode| title = Starship Mine| episode-link = Starship Mine| series = TNG| series-link = Star Trek: The Next Generation| airdate = Mar 27, 1993| season = 6| number = 18}}</ref> | |||
These mainstays of traditional ] literature of the ] and ] were resurrected when, in '']'', Ensign ] created ''The Adventures of Captain Proton'', a ] ] series wherein he was the hero. There were references to the holodeck adventures of the hard-living blaster-toting Captain Proton in several ''Voyager'' episodes. An entire episode, "]", was built around these holodeck adventures, and Captain Proton, and his trusty sidekick Buster Kincaid, blasted away at the bad guys from start to finish. | |||
===Ferengi energy whip=== | |||
Note, however, that the true existence of such a weapon within the Star Trek universe was not necessarily indicated by this; it is generally considered more likely that the blaster in Paris' story was a reference to ] fiction and not to an actual device. | |||
The ] energy whip, as seen in the '']'' episode "]", looks and handles like a typical ] and discharges a powerful phaser-like energy pulse. | |||
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==Projectile weapons== | ||
===Handheld projectile weapons=== | |||
By the ], projectile and ballistic weapons are rarely used in combat. Despite this, ] developed the TR-116 projectile rifle, a prototype designed to operate in energy dampening fields and radiogenic environments. The TR-116 fired a ]ly-propelled ] bullet but was never mass-produced as ] preferred regenerative phasers. This rifle could be equipped with a micro-] and a special targeting sensor to transport the tritanium bullet through corridors and bulkheads. In 2375, Lieutenant ], a Vulcan science officer, killed three Starfleet officers on ] ] with a replicated TR-116 before being shot with another TR-116 by Lieutenant ]. | |||
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===Spatial torpedo=== | ||
Also referred to as conventional torpedoes, spatial torpedoes are 22nd century weapons used by '']''. Spatial torpedoes are the ship's most powerful and primary ship-to-ship weapon before the installation of phase cannons.<ref name="Silent Enemy" /> Spatial torpedoes are themselves superseded by more powerful photonic torpedoes.<ref>{{cite episode| episode-link=The Expanse (Star Trek: Enterprise episode)| title=The Expanse| series=Star Trek: Enterprise}}</ref> Unlike photonic torpedoes or any of the warhead's successors, spatial torpedoes are launched at sub-light velocity and can be used much in the manner of a missile, having the warhead on a ].<ref>{{cite episode|episode-link=Fight or Flight (Star Trek: Enterprise)| title=Fight or Flight| series=Star Trek: Enterprise}}</ref> | |||
These, also known as spatial torpedoes, are the original weapons carried by the first Starfleet vessels in the 22nd century. They involve the primitive use of heavy ] and a high-speed particle accelerator. The heavy hydrogen is accelerated and fired into a store liquid supply of heavy hydrogen by the particle accelerator. The heavy hydrogen atoms collide at high speed, inducing a ] reaction which releases energy and converts the hydrogen into ]. This weapon became obsolete when shield technology had advanced to the point where it could repel most forms of ]. | |||
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===Photon torpedo=== | ||
{{original research section|date=March 2018}} | |||
These missiles were the precursor to the photon torpedo. Photonic warhead payloads were most likely comprised of ]/antimatter. They were variable yield devices, controllable by the amount of matter and antimatter placed in the warhead. Since matter and antimatter annihilate each other upon contact, thereby releasing all energy contained within them (]), an equal mass of matter and antimatter would be used. | |||
] | |||
Photon torpedoes are a standard ship-based weapon armed with an ]. They are present in every version of the ''Star Trek'' series and are a standard weapon on almost every Federation ship, though in '']'' (''ENT''), the titular ship uses less powerful spatial torpedoes (guided, rocket propelled missiles) until receiving the more powerful "photonic" variant. Photon torpedoes first appear on a ] ship in the original series' episode "]" as part of the USS ''Enterprise''{{'}}s armament. In the ''Star Trek: Enterprise'' episode "]", the ] first receives photonic torpedoes. Smaller Starfleet craft such as shuttlecraft and runabouts can be armed with "micro-torpedoes", a scaled-down version of photon torpedoes designed for use on craft too small to accommodate the full-sized weapon. | |||
When fired, photon torpedoes usually appear as a spiky orb of energy of varying colours, such as red,<ref>{{cite AV media|title=] |date=1991 |medium=Motion picture}}</ref> orange,<ref>{{cite AV media|title=] |date=1996 |medium=Motion picture}}</ref> yellow, blue, or green,<ref>{{cite AV media|title=] |date=1979 |medium=Motion picture}}</ref> or in the case of ''Star Trek: The Original Series'' (''TOS''), red bolts. According to the original notes to '']'' and ''The Making of Star Trek'', photon torpedoes are energy shielded to allow armor-penetration. Several{{Specify|date=October 2024|reason=Although the text says "several," only one episode is used as a source}} episodes seem to suggest this ('']'': "]"). The energy output of a photon torpedo, according to the ''Star Trek'' Technical Manuals is a maximum theoretical yield of 25 isotons and a maximum rated yield of 18.5 isotons. According to ''Star Trek: The Next Generation Technical Manual'', photon torpedoes use {{convert|1.5|kg}} of matter and the same amount of antimatter. In the '']'' episode, "]", photon torpedoes had replaced nuclear warheads as the primary wartime weapons on Federation starships. | |||
===Photon torpedoes=== | |||
]es are a missile weapon commonly seen on Starfleet vessels and also used by many races. They were first seen in the original series, and have not yet been introduced into ''Enterprise''. They employ ] and antideuterium as their explosive agents. They are variable yield, adjusted by changing the amount of matter/antimatter loaded before launch. They have navigation and both sublight and ] propulsion abilities of their own, and can thus track an enemy ship. Torpedoes can also be left at or sent to a location and placed on a proximity setting. | |||
Torpedoes are often depicted as being easy to modify to suit specific situations. Despite the stated maximum yield, torpedoes can be made far more destructive with relatively little effort. In ''Star Trek: Voyager'', Tuvok and Kim modify a normal photon torpedo with a gravimetric charge, a piece of ] technology, to increase its destructive yield to 54 isotons. Kim comments that 50 isotons would be sufficient to destroy a small planet. Janeway later instructs them to increase its yield to 80 isotons. In '']'', Spock and Dr. McCoy modify a photon torpedo to track the plasma emissions from a ] Klingon ] as it attacks the ''Enterprise''-A and the ''Excelsior'', similar to the principal function of a ]. | |||
Photon torpedo cases have been adapted for burials in space and onto planets. At the end of ], the torpedo containing ]'s body was launched onto the Genesis planet's surface; presumably it still had some guidance and propulsion systems. In '']'', Spock and ] installed additional sensors into a photon torpedo: "Doctor, would you care to assist me in performing surgery on a torpedo?" The modified torpedo then successfully targeted the cloaked Klingon ] by tracking its plasma exhaust. (Also, in "]" TNG episode, a diplomat traveled in a tight-fitting casing at warp 9, necessitated during a crisis because no starships were available; however, it was not a photon torpedo, as some fans believe, but a Class 8 probe stripped of its sensors and transmitters, then outfitted with life-support equipment.) | |||
Photon torpedo launchers aboard ships are shown to be able to fire probes, which, in-universe, are designed with this functionality in mind. In '']'', a torpedo casing is used as a makeshift coffin for ] and as scientific probes as in the ''TNG'' episode "]" and in '']''. | |||
Over the years, we've seen torpedoes with many different "MARKs" written on the side, suggesting this technology has undergone continual refinement. At maximum yield, a Mark VI photon torpedo (the standard Starfleet photon torpedo in the late 24th century) carries a 1.5 kilogram antimatter charge, for a theoretical maximum explosive yield of 18.5 isotons. However, efficiency and geometry reduce energy-to-target a significant amount even under ideal conditions. | |||
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===Plasma torpedo=== | ||
Plasma torpedoes are used by the Romulans, Cardassians, and (according to '']'', '']'' and '']'') the ]. The damage of a plasma torpedo spreads out over several ship systems at once, but the torpedo loses its effectiveness after only a few minutes of travel. Romulan plasma torpedoes use trilithium isotopes in their warheads. | |||
Quantum torpedoes were first seen in the '']'' episode, "]", fitted to the ]. They pack a considerably harder punch than photon torpedoes. Their high payload of 21.8 isotons is produced by harnessing ]. | |||
===Gravimetric torpedoes=== | |||
In practice, quantum torpedoes are just as inconsistent as their photon predecessors in television and movie footage, causing more than one Star Trek fan to sarcastically comment that they are nothing more than photon torpedoes set to "Blue". | |||
Gravimetric torpedoes are torpedoes used by the Borg. The weapon emits a complex phase variance of ]s to create a gravimetric distortion capable of tearing starships apart. | |||
=== |
===Quantum torpedo=== | ||
Quantum torpedoes first appear in the ''Deep Space Nine'' episode "]" as a weapon aboard the {{USS|Defiant}}. In the ''DS9'' episode "]", the USS ''Lakota'' was also stated to be carrying quantum torpedoes, although they were never used.<ref>{{cite episode|episode-link=Paradise Lost (Star Trek: Deep Space Nine)|title=Paradise Lost|series=Star Trek: Deep Space Nine}}</ref> Additionally, the ] is equipped with quantum torpedoes in '']'' and '']''. The Federation are the only known users of quantum torpedoes. The ''Star Trek: Deep Space Nine Technical Manual'' states that quantum torpedoes derive their destructive power from ].<ref>{{cite book|title=Star Trek: Deep Space Nine Technical Manual|last=Zimmerman|first=Herman |author2=Rick Sternbach |author3=Doug Drexler|title-link=Star Trek: Deep Space Nine Technical Manual}}</ref> Various in-universe sources describe quantum torpedoes as roughly double the destructive power of standard photon torpedoes, putting their yield somewhere in excess of 100 megatons of TNT. | |||
These, also known as tricobalt devices, were first seen in the ] episode "]" and later seen in the pilot for ], "]". In 2371, tricobalt weapons were used to demolish the Caretaker's array. Little is known about them. Some fans have suggested that they are extremely advanced and classified munitions; another theory is that they are for demolition and would not be used in combat. | |||
Four of the USS ''Enterprise''-E's quantum torpedoes destroyed an unshielded ]. The launcher appears on the 1701-E in ''Star Trek: Insurrection'' but is never fired. In ''Star Trek: Nemesis'', nine of the ''Enterprise''-E's quantum torpedoes disable the ''Scimitar''{{'}}s cloaking function. | |||
===Chroniton torpedoes=== | |||
These are temporally phased torpedoes which shuffle backward and forward in ] or even shift right outside the experienced ]. This allows them to slip straight through unmodified shielding no matter how powerful. These torpedoes are highly specific in temporal variation as not to be lost or erased from space and time. To counteract temporal weaponry a ship requires temporal shielding where the shield projection matrices are flooded a chroniton variance flow. This blocks against temporal incursion and thus can prevent chronoton torpedoes from skipping through the shields. The only problem with that is with the temporal factor removed from the equation it leaves a fight between superior shields and heavy weapons fire. One very valuable factor of the temporal shield is that a starship or a starbase can be temporally shielded and thus unsusceptible to timeline alterations. If, for instance, the ] that theoretically wiped out the ]s was deflected or destroyed and dinosaurs continued to live, all of the timeline after that point would be erased and the only thing left of the previous timeline would be that of the temporally shielded facilities and vessels. | |||
Quantum torpedoes are normally shown in a shade of blue. As of ''Nemesis'' the following ship classes have quantum torpedoes launcher; ''Defiant''–, ''Intrepid''–, ''Luna''–, ''Sovereign''–, ''Vesta''– <!-- Non-cannon? -->, ''Akira''– and ''Achilles''–class. In addition to the uncrewed Cardassian spacecraft '']'', these are the only ships known to be equipped with quantum torpedoes. Though Dreadnought only has quantum torpedoes due to the maquis acquiring them illicitly, along with their other military grade weapons. B'elanna Torres installed the quantum torpedoes on Dreadnought to increase its armament from the original complement. | |||
===Transphasic torpedoes=== | |||
Little is known of this class of torpedo due to the relatively small amount of time that this technology has been in existence. The transphasic torpedo came to Starfleet's attention with the return of the USS ''Voyager'', which had on board a number of the weapons, given to the vessel by a time-travelling Starfleet officer from approximately fifty years in their future. This torpedo is extremely powerful; the logs of the USS ''Voyager'' record the destruction of two Borg Cubes with just three torpedoes. Intense study of the torpedo is no doubt underway, but classified due to the nature of the threat of the weaponry. If other alpha quadrant powers were to become aware of the torpedo, the Federation might be viewed as an immense threat, leading to further disruptions in the quadrant — a course of events Starfleet cannot condone. With this in mind it is most likely the weapons will be stored under maximum security but not used unless in extreme circumstances, until the future time period they originate from comes to pass. | |||
=== |
===Polaron torpedo=== | ||
Polaron torpedoes, like the Dominion weapon, are capable of penetrating normal shielding with ease. They appear in various ''Star Trek'' games. In '']'', it is one of the Klingon's three heavy weapon options, the others being the photon torpedo and the ]. It also appears in '']'' and '']'', as a researchable weapon for the Klingon Empire exclusive to the ''Vor'cha''-class cruiser which takes out one of the targeted ship's systems at random. | |||
These are 13.3 cm long missiles carried by ] runabouts. They are self-propelled by a small ] reactor and can be loaded with a variety of ] explosives or biological agents. | |||
===Transphasic torpedo=== | |||
The weapons of Star Trek were the basis for the board game ]. | |||
Transphasic torpedoes appear only once, in the ''Voyager'' series finale, "Endgame". They are high-yield torpedoes that are designed specifically to fight the Borg. The future Admiral Janeway brought them back in time in a Federation shuttlecraft and had them installed onboard ''Voyager'' in 2378. They are among the most powerful weapons used in the ''Star Trek'' universe; just one is capable of obliterating an entire Borg cube. They work by delivering destructive subspace compression pulse explosion. Upon detonation the pulse is delivered in asymmetric superposition of multiple phase states. Since the shields can block only one subcomponent of the pulse the remaining majority is delivered to the target. On the top of it every torpedo has different transphasic configuration generated randomly by a dissonant feedback effect to prevent Borg or any other enemy to predict the configuration of the phase states. Although they do not appear in the film ''Nemesis'', according to the non-canon ''Destiny'' book trilogy these are kept by Starfleet as the weapon of last resort to be deployed to starships only when all else had failed against the Borg. Eventually, the situation becomes dire enough that the specifications are released to Federation and Klingon ships; the Borg eventually learn to adapt to them. | |||
===Isokinetic cannon=== | |||
The Isokinetic cannon was seen in only one episode of ''Star Trek: Voyager'', "]". In the episode, representatives of USS ''Voyager'' meet with a weapons trader and designer known as Kovin. The demonstration of the weapon destroys a target buoy composed of 10 m thick solid monotanium with a chromoelectric forcefield in one shot, coring it cleanly through. | |||
===TR-116 projectile rifle=== | |||
The TR-116 projectile rifle is a prototype weapon developed by the Federation for situations where conventional energy weapons might be rendered useless by damping fields or other countermeasures. It is introduced in the ''Star Trek: Deep Space Nine'' episode "]", where it is used in conjunction with a micro-transporter and a visual scanner headpiece to create an extremely potent sniper rifle. With the scanner, the shooter can precisely target people hundreds of meters away and through solid matter with no difficulty. Using the transporter attached to the barrel, the slug can then be transported during motion at full velocity, thus traveling through walls and materializing within point-blank range of the target. | |||
===Phased plasma torpedo=== | |||
Phased plasma torpedoes can phase out of normal space-time to bypass shields, then phase back in to detonate on a ship's hull, thus making shields worthless against them. They only appear in the PC game '']''. Shortly after the recovery of the Pegasus device, the phasing properties used in the design are seen as a delivery system for torpedoes. Reducing the size of the phasing coils used to accomplish an intangible state proves difficult. Further, the antimatter within the warhead has a destabilizing effect on the phasing coil. A new kind of explosive material is needed, and it is found using the principles behind the first observed Romulan plasma weapons. The installation of a high-energy plasma infuser allows a torpedo casing to be filled with a warhead charged with high-energy plasma from the ship's warp nacelles. Warp plasma is highly unstable and can be easily detonated. Using a nanite-controlled trigger for reactant release allows vessels to deliver a high-energy plasma warhead payload within a Mark IV torpedo casing. | |||
===Chroniton torpedo=== | |||
Chroniton torpedoes are a unique form of weapon employed by the ]. The weapons phase in and out of normal time, allowing them to pass through ordinary shields and directly damage a vessel's hull.<ref name="Year of Hell">{{cite episode|episode-link=Year of Hell| title=Year of Hell| series=Star Trek: Voyager}}</ref> Though dangerous, their reliability is not absolute, as ] and ] (as well as ] in the alternate timeline presented in "]") find an undetonated chroniton torpedo lodged in '']''{{'}}s hull, which in turn allow the crew to adapt the shields to withstand further attacks.<ref name="Year of Hell" /> | |||
===Positron torpedo=== | |||
The Kessok are a highly intelligent race that ally themselves with the Cardassians, albeit through deceit, in the video game '']''. They utilize positron torpedoes: powerful, slow-moving projectiles able to inflict nearly twice as much damage as quantum torpedoes. | |||
==Biological, radioactive, and chemical weapons== | |||
===Thalaron radiation=== | |||
Thalaron radiation was first used in the feature film '']'' by the villain ] to assassinate the entire ] senate. Later in the movie, Shinzon attempts to kill the crew of the ] using a ship-mounted version. Thalaron radiation, even in small amounts, petrifies living tissue almost instantly. Its properties also allow its range and area of effect to be precisely controlled, from encompassing a single room to engulfing an entire planet. Its massive destructive potential leads the ] to consider it an extremely illegal biogenic weapon.<ref>{{cite AV media|title=] |date=2002 |medium=Motion picture}}</ref> It later features prominently in the plot of "Homecoming", the '']'' short story in the 2008 ] anthology ''Shards and Shadows'', in which the rebels manage to steal a Romulan thalaron bomb intended for use by the Alliance, to strike a balance of power against them.<ref>Peter David. "Homecoming" ''Star Trek Mirror Universe'' - ''Shards and Shadows'' 2009; ]; Pages 271–310.</ref> | |||
===Metreon cascade=== | |||
The metreon cascade was designed by Dr. Ma'Bor Jetrel of the Haakonian Order. Unstable metreon isotopes are used to create a devastating explosion, with radiation effects similar to those of the 20th-century atomic bomb. Those not killed or vaporized in the initial blast suffer radiation poisoning and death in the aftermath. It is used only once, on the ] ] Rinax in 2355.<ref>{{cite episode| episode-link=Jetrel| title=Jetrel| series=Star Trek: Voyager}}</ref> | |||
===Trilithium resin=== | |||
{{Importance section|date=October 2024}} | |||
Trilithium resin is a byproduct of a starship's warp engines that is lethal to humans, but harmless to Cardassians. A team of terrorists attempted to steal Trilithium resin from the warp core of the ''Enterprise''-D when it was docked at Arkaria Station to receive a baryon sweep.<ref>{{cite episode| episode-link=Starship Mine| title=Starship Mine| series=Star Trek: The Next Generation}}</ref> | |||
Captain Benjamin Sisko would later use a Trilithium resin torpedo to render a Maquis planet uninhabitable to all human life for fifty years by detonating it in the atmosphere.<ref name="For the Uniform">{{cite episode| episode-link=For the Uniform| title=For the Uniform| series=Star Trek: Deep Space Nine}}</ref> | |||
===Cobalt diselenide=== | |||
{{redirect|Cobalt diselenide|the real mineral with formula CoSe<sub>2</sub>|Trogtalite}} | |||
Cobalt diselenide is a biogenic weapon that affects the nervous system. It is composed of selenium and rhodium nitrates. It is the counterpart to trilithium resin, being lethal to Cardassians but harmless to most other humanoids.<ref name="For the Uniform"/> | |||
===Aceton assimilators=== | |||
Aceton assimilators are used to absorb energy from other sources and then redirect it back as hazardous radiation.<ref>{{cite episode| episode-link=Booby Trap (Star Trek: The Next Generation)|title=Booby Trap|series=Star Trek: The Next Generation|date=October 30, 1989}}</ref> | |||
==Melee weapons== | |||
===Federation=== | |||
====KaBar combat knife==== | |||
The KaBar combat knife is the Federation's standard-issue combat and survival knife. It is 32.5 cm (12.8 in) and is standard equipment in survival gear and in emergency weapons caches aboard starships. Captain Kathryn Janeway uses one in the ''Star Trek: Voyager'' episode "]". | |||
In the real world, the ] is an official combat knife of the ]. | |||
====Katana==== | |||
A ] is a Federation sword of Japanese origin. The only major difference is that the ''Star Trek'' version is foldable, thus occupying a minimum space when carried and stored. In the 2009 '']'' reboot, Lieutenant Hikaru Sulu produces a folding katana with which to cut the lines of his parachute. | |||
===Jem'Hadar=== | |||
====Bayonet==== | |||
The ] often have ]s attached to their plasma (also known as polaron-pulse) rifles. They employ these in close combat, or to execute prisoners. Often Jem'Hadar bayonets are chemically enhanced, releasing a lethal nerve-agent on contact. | |||
====Kar'takin==== | |||
Kar'takin are straight-bladed polearms used by the Jem'Hadar in close combat. They are used by both Starfleet officers and Jem'Hadar in the ''Star Trek: Deep Space Nine'' episode "To the Death". The Kar'takin bear a resemblance to the ] axe. | |||
====Shock Blade==== | |||
In the '']'' video game, this weapon delivers a taser-like jolt to whatever it strikes in combat. Holding the shock blade's trigger discharges a beam of neuro-electrical energy, with an effective range of 15 feet.<ref>{{cite web | url=http://gaming.trekcore.com/thefallen/images/manualweapon2.jpg | title=Star Trek: Deep Space Nine - The Fallen manual - weapons list }}</ref> | |||
===Klingon=== | |||
====Bat'leth (AKA betleH)==== | |||
{{Main|Bat'leth}} | |||
The bat'leth is the ] double-sided ]/]/] hybrid–edge weapon, designed by martial arts enthusiast and ''Star Trek: The Next Generation'' effects producer ].<ref name="Encyc">{{cite book|title=The Star Trek Encyclopedia|author=] and Denise Okuda, with Debbie Mirek|publisher=Pocket Books|isbn=0-671-53609-5|year=1999|title-link=The Star Trek Encyclopedia}}</ref> The bat'leth is a curved blade with spiked protrusions and handholds along the middle of the blade's back. In battle, the handholds are used to twirl and spin the blade rapidly. | |||
Klingon oral history holds that the first bat'leth was forged around 625 A.D. by ], who dropped a lock of his hair into the lava from the Kri'stak Volcano, then plunged the fiery lock into the lake of Lursor and twisted it to form a blade.<ref name="Encyc" /> After forging the weapon, he used it to defeat the tyrant Molor, and in doing so united the ].<ref name="Encyc" /> This first bat'leth is known as the Sword of Kahless' and was stolen by the invading ]; ] revolves around an effort to recover the Sword of Kahless.<ref name="Encyc" /> The name ''bat'leth'' itself is a slight corruption of {{Lang|tlh|batlh 'etlh}}, which means "Sword of Honor" in Klingon. | |||
A "Valdris" blade was used in Colorado Springs, Colorado, in two ] armed-robberies in 2009.<ref>{{cite news|last1=Benzel |first1=Lance |title=Where no Klingon has gone before - 7-11 robberies |url=http://gazette.com/where-no-klingon-has-gone-before-7-11-robberies/article/47426 |work=The Colorado Springs Gazette |date=February 4, 2009 |archive-url=https://web.archive.org/web/20150611172537/http://gazette.com/where-no-klingon-has-gone-before-7-11-robberies/article/47426 |archive-date=June 11, 2015 |url-status=dead }}</ref> | |||
====Chon'naq (AKA chonnaQ)==== | |||
A smaller version of this "belly–spear" (the literal Klingon translation) is used in the children's game of {{Lang|tlh|qa'vak}}, which incorporates spinning hoops, and hones assorted skills needed for hunting. Once a male Klingon reaches the Age of Ascension, he is presented with an adult version of the chon'naq by his father - on the occasion of their first hunt together as men. | |||
====D'k tahg (AKA Daqtagh)==== | |||
A d'k tahg is a Klingon ]. The knife has three blades: a main blade with a cutout in the center, and two smaller blades on either side. In some models, these side blades are spring–loaded and can pop out into position and close up for storage. In other models, the blades are fixed. It also features a ] studded with blunt spikes. The d'k tahg first appears in '']'', and appears occasionally throughout the following films and television series. The knife was designed by ].<ref>{{cite book| last = Hartink| first = A.E.| title = Complete Encyclopedia of Knives| publisher = Chartwell Books| date = May 15, 2008| location = Lisse, The Netherlands| pages = 168–169| isbn = 978-0785819974| url =}}</ref> Although the d'k tahg appears in ''Star Trek III,'' it is not referred to by name until ''Star Trek: The Next Generation.'' | |||
====Haf'leth==== | |||
This polearm is similar to a halberd. | |||
====Iw'taj (AKA 'Iw taj)==== | |||
Directly descended from the weapon which inspired the Klingon {{Lang|tlh|tIq'ghob}} emblem, this dagger (literal translation: 'blood-knife') is longer and heavier than the d’k tahg (which was derived from it). The Iw'taj is a dedicated dueling weapon. | |||
The two side–blades, one pointing up and one pointing down, serve particular functions. The upward-pointing blade is designed to catch an opponent's weapon and, with a twisting motion, disarm him. The downward-pointing blade is designed to inflict shallow cuts in passing, sapping the enemy's strength; said design allows the weapon to advance smoothly, without this blade getting in the way. Duelists often hook their index and middle fingers over the crossbar; doing this allows the weapon to achieve impressive agility, despite weakening the grip. It may also be used with a reverse grip. | |||
The Iw'taj is often carried by traditionalists, and by discerning martial artists. Usually, a warrior who carries both a mek’leth and an Iw'taj is from a Qvav’mar background, and/or is a personal combatant of high caliber.<ref name=wordp>{{Cite web|url=https://startrekpilgrim.wordpress.com/2013/06/24/klingon-bladed-weapons/|title=Klingon Bladed Weapons|date=June 24, 2013}}</ref> | |||
====Jej'taj (AKA jejtaj)==== | |||
This throwing-dagger is more often used defensively, to ward off blade attacks. Typically, it is wielded as a combination knuckleduster/boomerang. | |||
====Mek'leth (AKA meqleH)==== | |||
A ] is the Klingon ] that appears in several episodes of ''Star Trek: Deep Space Nine'' and in the film '']''. Designed by ], it consists of a short, thick, curved blade with a metal guard extending back parallel with the grip to protect the hand. ] is the most commonly seen user of the mek'leth, owning one and using it several times, including in ] against ] drones in ''First Contact''. | |||
====Oy'naq (AKA 'oy'naQ)==== | |||
This "pain-stick" (the literal translation), capable of killing a 2-ton Rectyne Monopod, is used as part of the Klingon Age of Ascension ritual. | |||
====Kut'luch (AKA qutluch)==== | |||
Similar to the d'k tahg, the kut'luch is "the ceremonial weapon of an assassin". A kut'luch is designed to do considerable damage to internal organs, by Klingon standards thus making it an extremely lethal weapon. The kut'luch is featured in the ''Star Trek: The Next Generation'' episode "]", when Worf's brother, Kurn, is stabbed; and in the ''Star Trek: Voyager'' episode "]", where the Doctor's simulated "son" prepares for the Kut'luch ceremony. | |||
====Tik'leth (AKA tIqleH)==== | |||
This “]” (the literal translation of tIq 'etlh) is one of the more Terran–like Klingon weapons. Like spears, tik'leths are traditional weapons of the rank-and-file. Many nobles prefer a tik'leth's offensive functionality to that of a bat'leth, while many soldiers carry mass-produced bat’leths as a status symbol.<ref name=wordp/> | |||
===Romulan=== | |||
====Teral'n==== | |||
A ] ], similar to a ] with retractable blades. It appears in the 2009 '']'' reboot and is used by the renegade miner Nero. In the '']'' comic, Nero's weapon is revealed to be the "Debrune teral'n", an ancient Romulan artifact that symbolized the empire's power; it is traditionally held by the presiding ]. | |||
A similar weapon, resembling an ] was also used by a member of Nero's crew. | |||
===Vulcan=== | |||
====Ahn'woon==== | |||
An ahn'woon is a Vulcan catch–strangle weapon, similar in principle to a ] but more versatile. Depending on the skill of the user, it can be used several ways. It is wide enough to be a ]. In the ] written adaptation of the ''TOS'' script, Kirk employs it this way and hits Spock in the ribs with a stone. The multi-strapped weapon (approximately 1.1 meters long) uses weights on the ends of the straps, like ], to entangle, stun, or cut the target. The application of tying action and wrapping, as with a ], can restrict the breathing of the target, asphyxiating the victim. It is considered the oldest Vulcan weapon. | |||
====Lirpa==== | |||
A lirpa is a large ] weapon consisting of a wooden staff with a semicircular blade at one end and a metal bludgeon on the other. It is similar to the ] and the ]. Captain ] and ] used {{Not a typo|lirpas}} when they fought for possession of ] during Spock's ] ritual in "]". Soldiers sent after ] and ] fought with {{Not a typo|lirpas}} because Vulcan's "Forge" region makes conventional energy weapons useless. | |||
===Others=== | |||
====Glavin==== | |||
In the ''TNG'' episode "Code of Honor", the Ligonians have deep traditions of fighting with a poison-tipped hand weapon called a glavin. It is a large glove with a recurved claw at the end, and covered with dozens of spines. In several episodes, Worf is seen displaying one in his quarters, most likely the same one used by Lt. Tasha Yar. | |||
====Mortaes==== | |||
In the ''TOS'' episode "The Cloud Minders", mortaes and thongs are mining tools used as martial weapons by the "troglyte" (a corruption of ]) miners, and apparently the ruling class is also trained with these weapons, as Plasus challenges Kirk to hand-to-hand combat, asking, "Are you as brave with a mortae as with a phaser?" Kirk responds, "Both will kill." | |||
====Ushaan-tor==== | |||
In the ''Enterprise'' episode "United", Andorian commander ] and the NX-01's captain ], as a second for a Tellarite officer who kills Tallas, Shran's chief tactical officer and lover, engage in an Andorian "ushaan" duel. The weapon used is the ushaan-tor, an Andorian ice-mining blade. The handheld blade of the ''ushaan-tor'' is about 20 cm from end to end, and resembles an Inupiat ] blade from Alaska, but in a one-piece all-metal design instead of having a separate wooden handle. | |||
==Subspace weapons== | |||
Subspace weapons are a class of directed energy weapons that directly affect ]. The weapons can produce actual tears in subspace, and are extremely unpredictable. These weapons were banned under ]. The Son'a equipped their vessels with these types of weapons. | |||
===Isolytic burst=== | |||
] vessels carried and used isolytic burst weapons, a type of subspace weapon. They were seen using this weapon against the ] in ''Star Trek: Insurrection''. The ''Enterprise'' was only able to escape the weapon's effect by ejecting its warp core and detonating it to seal a subspace rift. | |||
===Tricobalt devices=== | |||
The tricobalt warhead is a subspace weapon whose high-yield detonations can tear holes in subspace. Tricobalt devices are not a standard armament of Federation vessels and yields are calculated in Tera-Cochranes, indicating that its mechanism is somewhat similar to the general reaction in a warp field. | |||
In ''TOS'': "]", the Eminian Union classified the USS ''Enterprise'' as 'destroyed' when it was hit by virtual tricobalt satellites. In ''DS9'': "]", Arne Darvin plants a tricobalt explosive in a dead Tribble in an attempt to kill Kirk. ] uses a pair of tricobalt devices to destroy the Caretaker array in the ''Star Trek: Voyager'' pilot episode, "]", and such a device was used against ''Voyager'' in the episode "]". A tricobalt warhead was also used by the ]s in the ''Star Trek: Enterprise'' episode "]". They detonated a tricobalt warhead inside the ] of a dead star. The explosion created an interphasic rift, which they used to lure the Federation starship USS ''Defiant'' from another universe. | |||
The games '']'' and '']'' have ships armed with Tricobalt devices for artillery support. The ] ''Steamrunner''-class, the ] ''Chuq'Beh''-class Bird of Prey, the ] ''Raptor''-class Warbird, and the ] Harbinger are all capable of using them. The workings of the weapon is unknown but theorised is the use of ].<ref>{{cite episode| episode-link=The Voyager Conspiracy| title=The Voyager Conspiracy| series=Star Trek: Voyager}}</ref><ref>{{cite episode| episode-link=In a Mirror, Darkly| title=In a Mirror, Darkly, Part 1| series=Star Trek: Enterprise}}</ref> | |||
It is far more likely that tricobalt refers to the third periodical table analog for cobalt; similar to dilithium being the second periodic table equivalent of regular lithium. "trititanium" and most other in trek universe usage where a numeric prefix is appended to a regular real world periodic table element refers to additional periodic tables whose elements are composed of nucleons that are not protons or neutrons and maybe not even regular electrons yet can form atoms molecules and chemical compounds similar to normal matter. | |||
Neutron radiation such as produced by a Cobalt 60 weapon is not very useful for destroying outposts, starships or anything else that is not a living creature. | |||
==Other weapons== | ==Other weapons== | ||
===Bladed weapons=== | |||
In the 24th century, bladed weapons similar to the ] knife remain in weapons lockers aboard Starfleet vessels to serve as a last-ditch weapon should a phaser rifle or sidearm fail. In the ] episode "]", Captain ] stabbed and killed an attacking alien macrovirus with her knife. | |||
===Magnetometric guided charges=== | |||
===Self-Replicating Mines=== | |||
Around Stardate 43995, the Borg used this weapon to drive the USS ''Enterprise'', NCC-1701-D, from the Paulson Nebula. This shortly leads to the abduction of Captain Jean-Luc Picard. | |||
During the ] story arc of ] the Federation employed a number of mines to block the entrance to the ] ] (ref. '']''). In order to enable the mine field to continue to function even when the area was under the Dominion control, these mines were equipped with cloaking devices, and made to be self-replicating. For this purpose the mines were equipped with replicators, and multiple mines cooperated to replicate a new one. In order to be able to destroy ships that enter the minefield, individual mines were designed to swarm the target and detonate in a group. | |||
===Multikinetic neutronic mines=== | |||
''See also:'' ], ] | |||
During Season 4, Episode 1 of ''Star Trek: Voyager'', ] consults with Borg representative Seven of Nine on how to destroy ]. Janeway calls Seven of Nine's "multikinetic neutronic mine" a "weapon of mass destruction," following up on a statement from ] that it would affect an entire starsystem, destroying innocent worlds. The mine's five-million isoton yield can disperse Borg nanoprobes across a five-light year range. | |||
===Dreadnought=== | |||
Dreadnought was a Cardassian self-guided missile, containing one thousand kilograms of matter, and another thousand of antimatter. Tuvok describes this as enough to destroy a small moon. Although described as a self-guided missile, in practice Dreadnought functions much like an autonomous starship, and it even had life support capability on board. It possesses shields, phasers, a complement of quantum torpedoes, a Thoron shock emitter, a plasma wave weapon, engines capable of reaching at least Warp 9, and a sophisticated computer AI. It appears in the ''Voyager'' ]. It had been captured by the ] due to a failed detonator and reprogrammed to attack its original creator. It was dragged into the Delta Quadrant in much the same manner as ''Voyager'', and when unable to resolve the unforeseen situation it locked on to a planet that was similar to the one it was programmed to target, but which was inhabited by innocents. Dreadnought was equipped with an exceptionally sophisticated artificial intelligence, capable of "paranoia" to a certain degree, as when reprogrammer B'Elanna Torres attempted to prevent it from destroying the innocent planet, it came to the conclusion that she had been captured by her Cardassian enemies and forced to make up a story to prevent the attack; it then ''pretended'' to follow her commands and shut down, only to re-activate and continue its mission once she was no longer aboard. | |||
===Series 5 long range tactical armor unit=== | |||
Similar in purpose to the Cardassian Dreadnought, the Tactical Armor Units are self-guided missiles with sophisticated artificial intelligence. They are much smaller than Dreadnought, being only a few feet in length, and while nowhere near as powerful, they are nonetheless classified as weapons of mass destruction, capable of destroying everything in a 200-kilometer radius with a highly focused antimatter explosion. Their coordination and control is done through a "Strategic Command Matrix", analogous to a nuclear control network of the type used by the United States. Each one possesses shielding, warp drive of indeterminate speed, and a sentient, ]-level ] programmed to do whatever is necessary to reach their targets and detonate. They can detect and prevent tampering, are intelligent enough to find a way past almost any obstacle, and can win engagements even when outnumbered. They were created by a Delta Quadrant race called the Druoda, and the devices were greatly feared for their endurance and tenacity.<ref>{{cite episode| episode-link=Warhead (Star Trek: Voyager)| title=Warhead| series=Star Trek: Voyager}}</ref> | |||
===Q firearms=== | |||
Q firearms were used in the Q Civil War by the ''Voyager'' crew to compensate against the infinite power of the Q in "]". They are depicted as muzzle-loading muskets, to fit with the American Civil War-theme used by the Q Continuum as a concession to the human characters' limited perceptions. Presumably, their actual form would be as incomprehensible to non-Q as the Continuum itself. The use of the weapons caused stars to go supernova as a side effect in normal reality. They are arguably the most powerful weapons ever wielded by any humanoid species, as indicated by their ability to injure the otherwise-invulnerable Q. | |||
===Red matter=== | |||
In the 2009 '']'' reboot, red matter was developed on ] before 2387. When even a droplet is ignited an unstable ] is formed; accordingly, it must be stored in a protective chamber. The red matter was originally to be used to save the Romulan homeworld from a volatile ], but the design was finished too late to prevent Romulus' destruction. Upon capture in the "past" (2258) by the Romulan Nero, it was used as a planet-destroying ] in conjunction with a plasma drill which bored a hole almost to the core of a planet. A small amount of red matter was then activated at the bottom of the drilling site, creating a black hole in the heart of the planet that would tear it apart from within. Red matter was thus used to destroy an alternate Vulcan ("alternate" due to temporal disruption, from Nero's haphazard method of time travel), then ultimately destroyed Nero's ship, the ''Narada'', along with all remaining technology from his ship, and all of the remaining red matter. | |||
===Psionic resonator=== | |||
A psionic resonator was a weapon that functioned by amplifying telepathic energy and focusing it into kinetic form. In 2369 one type of Vulcan psionic resonator, known as the Stone of Gol was discovered to still exist, though in pieces, long after it was thought destroyed. The mercenary Arctus Baran was hired to locate the pieces and deliver them to the Vulcan Isolationist Movement.<ref>{{cite episode| episode-link=Gambit (Star Trek: The Next Generation)| title=Gambit| series=Star Trek: The Next Generation}}</ref> | |||
==See also== | |||
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==References== | |||
{{Reflist|30em}} | |||
==External links== | ==External links== | ||
*{{Memory Alpha|Category:Weapons|Weapons}} | |||
* at Memory Alpha, a Star Trek WikiWiki | |||
* at Memory Alpha, a Star Trek WikiWiki | |||
{{Star Trek}} | |||
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{{DEFAULTSORT:Star Trek weapons}} | |||
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Latest revision as of 02:37, 1 November 2024
Weaponry in the science fiction setting "Disruptors" redirects here. For other disruptors, see Disruptor. "Photon torpedo" redirects here. For proton torpedo, see list of Star Wars weapons. "Phase cannons" redirects here. Not to be confused with Cannon Phaser.
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The Star Trek fictional universe contains a variety of weapons, ranging from missiles (photon torpedoes) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe). The Star Trek franchise consists mainly of several multi-season television shows and thirteen movies, as well as various video games and merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.
Energy weapons
The franchise depicts various weapons which fit the motif of the raygun, the most prominent of these being the "phaser". These directed-energy weapons emit energy rather than a projectile. A hand phaser can be set to "stun" or "kill".
Phaser
Phaser | |
---|---|
Star Trek franchise element | |
Captain Kirk wielding a phaser rifle | |
Production company | CBS |
First appearance | |
Created by | Gene Roddenberry |
Genre | Science fiction |
In-universe information | |
Type | Phased array Pulsed energy projectile weapon |
Function | Firearm Explosive Pain compliance Non-lethal weapon Riot control Welding Melting Heating Burning Lighting |
Affiliation | Starfleet |
Phasers are common and versatile phased array pulsed energy projectile weapons, first seen in the original Star Trek series and later in almost all subsequent films and television spin-offs. Phasers range in size from small arms to starship-mounted weaponry.
Phaser output can be adjusted in both area of effect and output: a typical hand phaser can be adjusted so that it will merely shock or stun a living organism, while the effects of higher settings range from burning, disintegration, or to true vaporization. This versatility means they can also be used as welding torches or cutting tools, and can create heat sources by firing at a large, solid object (like a rock). The stream can be adjusted to strike multiple targets at once, strike a single target with precision, or even destroy large amounts of material. Phasers can be set to overload, whereby they build up a force-chamber explosion by continuously generating energy without releasing it; the resulting blast can destroy most natural objects within a 50-meter (160 ft) radius. The overload process is marked by a distinctive sound that increases in volume and frequency until it is deactivated or it detonates. Personal phasers can be made small enough to fit in the user's palm and still be lethal. Larger and more powerful phaser rifles are issued to security personnel.
Ship-mounted phasers have a similar range of functions on a larger scale: The phasers on the USS Enterprise can be used as an "anti-missile" defense to destroy incoming projectiles, stun entire city blocks full of people, destroy cities, and even destroy entire asteroids up to a given size. The ship's phaser system is also said to be capable of destroying continents.
Although starships are frequently shown firing their phasers while at Warp speeds across the various Star Trek series, this was generally avoided during The Next Generation, and the Star Trek: The Next Generation Technical Manual states that it is impossible. The Star Trek: Deep Space Nine Technical Manual, on the other hand, describes an "ACB-jacketed beam device" as the mechanism which allows phasers to function at Warp speeds.
According to later series, phasers release a beam of fictional subatomic particles called "rapid nadion", which are then refracted ("rectified") through superconducting crystals. The Star Trek: The Next Generation Technical Manual indicates that the superconducting crystals used in phasers are called fushigi no umi, which is Japanese for "sea of mystery", and the phrase is written ふしぎの海 in the original glyphs. This was a homage to the 1990 anime series Fushigi no Umi no Nadia, known in North America as Nadia: The Secret of Blue Water.
The phasers in the 2009 reboot film Star Trek appear similar in shape to the classic phasers, but fire singular energy pulses instead of a sustained stream of them, in a fashion similar to semi-automatic weapons. This version of the phaser has two settings, stun and kill, which fire blue and red colored pulses respectively. The barrel of the weapon is two-sided, one being colored red and the other blue to indicate the current setting; the user must manually rotate to the other output to use the other setting. A similar change is seen in the starship-mounted phaser banks, which also fire single energy pulse instead of continuous streams. In Star Trek Beyond, the barrel sides of the sidearm phasers are flat and both barrels shoot blue bolts that deal no physical damage, while the barrel tips are still colored blue and red.
The original phaser rifle prop from "Where No Man Has Gone Before" sold at auction in 2013 for $231,000.
Laser
Lasers are a sidearm in the original Star Trek pilot "The Cage", and laser pistols appear in several Star Trek: The Original Series (TOS) episodes, although later episodes in Star Trek: The Next Generation (TNG) indicate that the laser's use as a weapon is outdated. In one instance, the ship-mounted lasers of two spacecraft were incapable of overcoming the navigational shields of the USS Enterprise-D, though on two other occasions it is threatened with destruction by a laser-armed spacecraft. The Borg cutter weapon is a laser, as mentioned in the TNG episode "Q Who" and is capable of quickly disintegrating the hull of a Federation starship, as seen in the pilot episode of Star Trek: Deep Space Nine, "Emissary". At lower power levels, it is capable of making "surgical" incisions into a ship's hull.
According to The Making of Star Trek, Gene Roddenberry claimed that production staff realized using laser technology would cause problems in the future, as people came to understand what lasers could and could not do. This resulted in the move to phasers on-screen, while letting lasers be known as a more primitive weapon style.
Plasma cannon
Plasma cannons are a form of directed energy weaponry used by both Earth Starfleet and the early Romulan Star Empire. On Starfleet vessels, they are the precursors to phase cannons. Plasma cannons fire a plasma discharge in the form of a beam or a burst, similar to the plasma bullets fired by hand-held plasma weapons, but much bigger in size. The NX-class is initially armed with plasma cannons.
Phase cannon
Phase cannons are 22nd century weapons, several of which first appear mounted to the Enterprise in the Star Trek: Enterprise episode "Silent Enemy". Phase cannons have a variable yield, with the cannons on the Enterprise being rated for a maximum output of 500 gigajoules, equivalent to about 120 tons of TNT. Phase cannons are generally more powerful than spatial torpedoes. They are the 22nd century precursor to phaser technology, in addition to phase pistols (hand-carried phase cannons). Unlike 24th century phasers, they do not have the normal variable power settings or a variable beam width – only stun and kill.
Disruptor
Disruptors are employed by several alien species in this series, including Romulans, Klingons, Breen, Cardassians, Iridians and Orions in their personal and military small arms as well as being mounted as cannon, emitters, turrets, and banks. Only the first three species are known to have type-3 disruptors, the most advanced type developed by the 24th Century. Disruptors cause damage by exciting the molecular bonds of targets to such great extents that those bonds are weakened and/or broken by the energies emitted, which often manifest as an explosive force. According to Last Unicorn's Star Trek: The Next Generation Role-playing Game, disruptors are considered less "elegant" than phaser-based weapons; their effects there are described as thermal shock and blunt force, as opposed to the "rapid nadion effect". As a result, disruptors inflict more damage to matter, but less damage to shields, than phasers. Klingons call their disruptors nISwI'.
Phased polaron cannon
Phased polaron cannons are the primary armament of the Dominion, the main antagonist faction in the later seasons of Star Trek: Deep Space Nine. The cannon emits a beam of polaron particles, the fictional in-universe antimatter counterpart of the muon (not to be confused with the actual polaron or the actual antimuon). When first introduced, Dominion polaron cannons easily penetrate the shielding systems of most Alpha Quadrant races. The Alpha Quadrant races eventually learn to modify their shields to resist polaron weaponry ("Call to Arms").
Tetryon cannon
Tetryon cannons are the primary armament of the Hirogen and are similar in application to phasers and disruptors. Tetryon cannons are unique in that they are designed primarily to damage energy and force fields, such as starship shields. Tetryon cannons damage matter, but not to the same extent as phasers or disruptors. This is in line with the Hirogen philosophy of the hunt, as depicted in Star Trek: Voyager (VOY). The Hirogen ship would therefore knock out its opponent's shields and beam over hunters to engage in face-to-face ranged or melee combat. This allows the Hirogen hunters to collect items that they would consider to be hunting trophies.
Varon-T disruptor
Varon-T disruptors are featured in the Star Trek: The Next Generation (TNG) episode "The Most Toys", and are mentioned to be a rare type of disruptor that are illegal in the Federation because of their slow, excruciating method of killing, with the weapons tearing the body apart from the inside. Kivas Fajo, a Zibalian trader in that episode, owns four of the five Varon-T disruptors ever manufactured (he sleeps with one under his pillow) and uses one on his own crew before his collection of rare items was confiscated after his capture and arrest for kidnapping and theft (among other crimes). The fifth Varon-T was kept by the criminal Kelsey who was killed when her scout ship exploded.
Ferengi energy whip
The Ferengi energy whip, as seen in the TNG episode "The Last Outpost", looks and handles like a typical bullwhip and discharges a powerful phaser-like energy pulse.
Projectile weapons
Spatial torpedo
Also referred to as conventional torpedoes, spatial torpedoes are 22nd century weapons used by Enterprise. Spatial torpedoes are the ship's most powerful and primary ship-to-ship weapon before the installation of phase cannons. Spatial torpedoes are themselves superseded by more powerful photonic torpedoes. Unlike photonic torpedoes or any of the warhead's successors, spatial torpedoes are launched at sub-light velocity and can be used much in the manner of a missile, having the warhead on a fly-by-wire.
Photon torpedo
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Photon torpedoes are a standard ship-based weapon armed with an antimatter warhead. They are present in every version of the Star Trek series and are a standard weapon on almost every Federation ship, though in Star Trek: Enterprise (ENT), the titular ship uses less powerful spatial torpedoes (guided, rocket propelled missiles) until receiving the more powerful "photonic" variant. Photon torpedoes first appear on a Starfleet ship in the original series' episode "Arena" as part of the USS Enterprise's armament. In the Star Trek: Enterprise episode "The Expanse", the Enterprise (NX-01) first receives photonic torpedoes. Smaller Starfleet craft such as shuttlecraft and runabouts can be armed with "micro-torpedoes", a scaled-down version of photon torpedoes designed for use on craft too small to accommodate the full-sized weapon.
When fired, photon torpedoes usually appear as a spiky orb of energy of varying colours, such as red, orange, yellow, blue, or green, or in the case of Star Trek: The Original Series (TOS), red bolts. According to the original notes to TOS and The Making of Star Trek, photon torpedoes are energy shielded to allow armor-penetration. Several episodes seem to suggest this (TNG: "Suspicions"). The energy output of a photon torpedo, according to the Star Trek Technical Manuals is a maximum theoretical yield of 25 isotons and a maximum rated yield of 18.5 isotons. According to Star Trek: The Next Generation Technical Manual, photon torpedoes use 1.5 kilograms (3.3 lb) of matter and the same amount of antimatter. In the TOS episode, "Balance of Terror", photon torpedoes had replaced nuclear warheads as the primary wartime weapons on Federation starships.
Torpedoes are often depicted as being easy to modify to suit specific situations. Despite the stated maximum yield, torpedoes can be made far more destructive with relatively little effort. In Star Trek: Voyager, Tuvok and Kim modify a normal photon torpedo with a gravimetric charge, a piece of Borg technology, to increase its destructive yield to 54 isotons. Kim comments that 50 isotons would be sufficient to destroy a small planet. Janeway later instructs them to increase its yield to 80 isotons. In Star Trek VI: The Undiscovered Country, Spock and Dr. McCoy modify a photon torpedo to track the plasma emissions from a cloaked Klingon bird of prey as it attacks the Enterprise-A and the Excelsior, similar to the principal function of a heat-seeking missile.
Photon torpedo launchers aboard ships are shown to be able to fire probes, which, in-universe, are designed with this functionality in mind. In Star Trek II: The Wrath of Khan, a torpedo casing is used as a makeshift coffin for burial in space and as scientific probes as in the TNG episode "In Theory" and in Star Trek Generations.
Plasma torpedo
Plasma torpedoes are used by the Romulans, Cardassians, and (according to Star Fleet Battles, Klingon Academy and Starfleet Command) the Gorn. The damage of a plasma torpedo spreads out over several ship systems at once, but the torpedo loses its effectiveness after only a few minutes of travel. Romulan plasma torpedoes use trilithium isotopes in their warheads.
Gravimetric torpedoes
Gravimetric torpedoes are torpedoes used by the Borg. The weapon emits a complex phase variance of gravitons to create a gravimetric distortion capable of tearing starships apart.
Quantum torpedo
Quantum torpedoes first appear in the Deep Space Nine episode "Defiant" as a weapon aboard the USS Defiant. In the DS9 episode "Paradise Lost", the USS Lakota was also stated to be carrying quantum torpedoes, although they were never used. Additionally, the USS Enterprise-E is equipped with quantum torpedoes in Star Trek: First Contact and Star Trek: Nemesis. The Federation are the only known users of quantum torpedoes. The Star Trek: Deep Space Nine Technical Manual states that quantum torpedoes derive their destructive power from vacuum energy. Various in-universe sources describe quantum torpedoes as roughly double the destructive power of standard photon torpedoes, putting their yield somewhere in excess of 100 megatons of TNT.
Four of the USS Enterprise-E's quantum torpedoes destroyed an unshielded Borg sphere. The launcher appears on the 1701-E in Star Trek: Insurrection but is never fired. In Star Trek: Nemesis, nine of the Enterprise-E's quantum torpedoes disable the Scimitar's cloaking function.
Quantum torpedoes are normally shown in a shade of blue. As of Nemesis the following ship classes have quantum torpedoes launcher; Defiant–, Intrepid–, Luna–, Sovereign–, Vesta– , Akira– and Achilles–class. In addition to the uncrewed Cardassian spacecraft Dreadnought, these are the only ships known to be equipped with quantum torpedoes. Though Dreadnought only has quantum torpedoes due to the maquis acquiring them illicitly, along with their other military grade weapons. B'elanna Torres installed the quantum torpedoes on Dreadnought to increase its armament from the original complement.
Polaron torpedo
Polaron torpedoes, like the Dominion weapon, are capable of penetrating normal shielding with ease. They appear in various Star Trek games. In Starfleet Command III, it is one of the Klingon's three heavy weapon options, the others being the photon torpedo and the ion cannon. It also appears in Star Trek: Armada and Star Trek: Armada II, as a researchable weapon for the Klingon Empire exclusive to the Vor'cha-class cruiser which takes out one of the targeted ship's systems at random.
Transphasic torpedo
Transphasic torpedoes appear only once, in the Voyager series finale, "Endgame". They are high-yield torpedoes that are designed specifically to fight the Borg. The future Admiral Janeway brought them back in time in a Federation shuttlecraft and had them installed onboard Voyager in 2378. They are among the most powerful weapons used in the Star Trek universe; just one is capable of obliterating an entire Borg cube. They work by delivering destructive subspace compression pulse explosion. Upon detonation the pulse is delivered in asymmetric superposition of multiple phase states. Since the shields can block only one subcomponent of the pulse the remaining majority is delivered to the target. On the top of it every torpedo has different transphasic configuration generated randomly by a dissonant feedback effect to prevent Borg or any other enemy to predict the configuration of the phase states. Although they do not appear in the film Nemesis, according to the non-canon Destiny book trilogy these are kept by Starfleet as the weapon of last resort to be deployed to starships only when all else had failed against the Borg. Eventually, the situation becomes dire enough that the specifications are released to Federation and Klingon ships; the Borg eventually learn to adapt to them.
Isokinetic cannon
The Isokinetic cannon was seen in only one episode of Star Trek: Voyager, "Retrospect". In the episode, representatives of USS Voyager meet with a weapons trader and designer known as Kovin. The demonstration of the weapon destroys a target buoy composed of 10 m thick solid monotanium with a chromoelectric forcefield in one shot, coring it cleanly through.
TR-116 projectile rifle
The TR-116 projectile rifle is a prototype weapon developed by the Federation for situations where conventional energy weapons might be rendered useless by damping fields or other countermeasures. It is introduced in the Star Trek: Deep Space Nine episode "Field of Fire", where it is used in conjunction with a micro-transporter and a visual scanner headpiece to create an extremely potent sniper rifle. With the scanner, the shooter can precisely target people hundreds of meters away and through solid matter with no difficulty. Using the transporter attached to the barrel, the slug can then be transported during motion at full velocity, thus traveling through walls and materializing within point-blank range of the target.
Phased plasma torpedo
Phased plasma torpedoes can phase out of normal space-time to bypass shields, then phase back in to detonate on a ship's hull, thus making shields worthless against them. They only appear in the PC game Star Trek: Bridge Commander. Shortly after the recovery of the Pegasus device, the phasing properties used in the design are seen as a delivery system for torpedoes. Reducing the size of the phasing coils used to accomplish an intangible state proves difficult. Further, the antimatter within the warhead has a destabilizing effect on the phasing coil. A new kind of explosive material is needed, and it is found using the principles behind the first observed Romulan plasma weapons. The installation of a high-energy plasma infuser allows a torpedo casing to be filled with a warhead charged with high-energy plasma from the ship's warp nacelles. Warp plasma is highly unstable and can be easily detonated. Using a nanite-controlled trigger for reactant release allows vessels to deliver a high-energy plasma warhead payload within a Mark IV torpedo casing.
Chroniton torpedo
Chroniton torpedoes are a unique form of weapon employed by the Krenim. The weapons phase in and out of normal time, allowing them to pass through ordinary shields and directly damage a vessel's hull. Though dangerous, their reliability is not absolute, as Seven of Nine and Tuvok (as well as Kes in the alternate timeline presented in "Before and After") find an undetonated chroniton torpedo lodged in Voyager's hull, which in turn allow the crew to adapt the shields to withstand further attacks.
Positron torpedo
The Kessok are a highly intelligent race that ally themselves with the Cardassians, albeit through deceit, in the video game Star Trek: Bridge Commander. They utilize positron torpedoes: powerful, slow-moving projectiles able to inflict nearly twice as much damage as quantum torpedoes.
Biological, radioactive, and chemical weapons
Thalaron radiation
Thalaron radiation was first used in the feature film Star Trek: Nemesis by the villain Shinzon to assassinate the entire Romulan senate. Later in the movie, Shinzon attempts to kill the crew of the USS Enterprise-E using a ship-mounted version. Thalaron radiation, even in small amounts, petrifies living tissue almost instantly. Its properties also allow its range and area of effect to be precisely controlled, from encompassing a single room to engulfing an entire planet. Its massive destructive potential leads the Federation to consider it an extremely illegal biogenic weapon. It later features prominently in the plot of "Homecoming", the Star Trek: New Frontier short story in the 2008 Mirror Universe anthology Shards and Shadows, in which the rebels manage to steal a Romulan thalaron bomb intended for use by the Alliance, to strike a balance of power against them.
Metreon cascade
The metreon cascade was designed by Dr. Ma'Bor Jetrel of the Haakonian Order. Unstable metreon isotopes are used to create a devastating explosion, with radiation effects similar to those of the 20th-century atomic bomb. Those not killed or vaporized in the initial blast suffer radiation poisoning and death in the aftermath. It is used only once, on the Talaxian moon Rinax in 2355.
Trilithium resin
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Trilithium resin is a byproduct of a starship's warp engines that is lethal to humans, but harmless to Cardassians. A team of terrorists attempted to steal Trilithium resin from the warp core of the Enterprise-D when it was docked at Arkaria Station to receive a baryon sweep.
Captain Benjamin Sisko would later use a Trilithium resin torpedo to render a Maquis planet uninhabitable to all human life for fifty years by detonating it in the atmosphere.
Cobalt diselenide
"Cobalt diselenide" redirects here. For the real mineral with formula CoSe2, see Trogtalite.Cobalt diselenide is a biogenic weapon that affects the nervous system. It is composed of selenium and rhodium nitrates. It is the counterpart to trilithium resin, being lethal to Cardassians but harmless to most other humanoids.
Aceton assimilators
Aceton assimilators are used to absorb energy from other sources and then redirect it back as hazardous radiation.
Melee weapons
Federation
KaBar combat knife
The KaBar combat knife is the Federation's standard-issue combat and survival knife. It is 32.5 cm (12.8 in) and is standard equipment in survival gear and in emergency weapons caches aboard starships. Captain Kathryn Janeway uses one in the Star Trek: Voyager episode "Macrocosm".
In the real world, the KA-BAR is an official combat knife of the United States Marine Corps.
Katana
A katana is a Federation sword of Japanese origin. The only major difference is that the Star Trek version is foldable, thus occupying a minimum space when carried and stored. In the 2009 Star Trek reboot, Lieutenant Hikaru Sulu produces a folding katana with which to cut the lines of his parachute.
Jem'Hadar
Bayonet
The Jem'Hadar often have bayonets attached to their plasma (also known as polaron-pulse) rifles. They employ these in close combat, or to execute prisoners. Often Jem'Hadar bayonets are chemically enhanced, releasing a lethal nerve-agent on contact.
Kar'takin
Kar'takin are straight-bladed polearms used by the Jem'Hadar in close combat. They are used by both Starfleet officers and Jem'Hadar in the Star Trek: Deep Space Nine episode "To the Death". The Kar'takin bear a resemblance to the Bardiche axe.
Shock Blade
In the Star Trek: Deep Space Nine: The Fallen video game, this weapon delivers a taser-like jolt to whatever it strikes in combat. Holding the shock blade's trigger discharges a beam of neuro-electrical energy, with an effective range of 15 feet.
Klingon
Bat'leth (AKA betleH)
Main article: Bat'lethThe bat'leth is the Klingon double-sided scimitar/hook sword/lujiaodao hybrid–edge weapon, designed by martial arts enthusiast and Star Trek: The Next Generation effects producer Dan Curry. The bat'leth is a curved blade with spiked protrusions and handholds along the middle of the blade's back. In battle, the handholds are used to twirl and spin the blade rapidly.
Klingon oral history holds that the first bat'leth was forged around 625 A.D. by Kahless, who dropped a lock of his hair into the lava from the Kri'stak Volcano, then plunged the fiery lock into the lake of Lursor and twisted it to form a blade. After forging the weapon, he used it to defeat the tyrant Molor, and in doing so united the Klingon homeworld. This first bat'leth is known as the Sword of Kahless' and was stolen by the invading Hur'q; an episode of Deep Space Nine revolves around an effort to recover the Sword of Kahless. The name bat'leth itself is a slight corruption of batlh 'etlh, which means "Sword of Honor" in Klingon.
A "Valdris" blade was used in Colorado Springs, Colorado, in two 7-Eleven armed-robberies in 2009.
Chon'naq (AKA chonnaQ)
A smaller version of this "belly–spear" (the literal Klingon translation) is used in the children's game of qa'vak, which incorporates spinning hoops, and hones assorted skills needed for hunting. Once a male Klingon reaches the Age of Ascension, he is presented with an adult version of the chon'naq by his father - on the occasion of their first hunt together as men.
D'k tahg (AKA Daqtagh)
A d'k tahg is a Klingon dagger. The knife has three blades: a main blade with a cutout in the center, and two smaller blades on either side. In some models, these side blades are spring–loaded and can pop out into position and close up for storage. In other models, the blades are fixed. It also features a pommel studded with blunt spikes. The d'k tahg first appears in Star Trek III: The Search for Spock, and appears occasionally throughout the following films and television series. The knife was designed by Gil Hibben. Although the d'k tahg appears in Star Trek III, it is not referred to by name until Star Trek: The Next Generation.
Haf'leth
This polearm is similar to a halberd.
Iw'taj (AKA 'Iw taj)
Directly descended from the weapon which inspired the Klingon tIq'ghob emblem, this dagger (literal translation: 'blood-knife') is longer and heavier than the d’k tahg (which was derived from it). The Iw'taj is a dedicated dueling weapon.
The two side–blades, one pointing up and one pointing down, serve particular functions. The upward-pointing blade is designed to catch an opponent's weapon and, with a twisting motion, disarm him. The downward-pointing blade is designed to inflict shallow cuts in passing, sapping the enemy's strength; said design allows the weapon to advance smoothly, without this blade getting in the way. Duelists often hook their index and middle fingers over the crossbar; doing this allows the weapon to achieve impressive agility, despite weakening the grip. It may also be used with a reverse grip.
The Iw'taj is often carried by traditionalists, and by discerning martial artists. Usually, a warrior who carries both a mek’leth and an Iw'taj is from a Qvav’mar background, and/or is a personal combatant of high caliber.
Jej'taj (AKA jejtaj)
This throwing-dagger is more often used defensively, to ward off blade attacks. Typically, it is wielded as a combination knuckleduster/boomerang.
Mek'leth (AKA meqleH)
A mek'leth is the Klingon short sword that appears in several episodes of Star Trek: Deep Space Nine and in the film Star Trek: First Contact. Designed by Dan Curry, it consists of a short, thick, curved blade with a metal guard extending back parallel with the grip to protect the hand. Worf is the most commonly seen user of the mek'leth, owning one and using it several times, including in hand-to-hand combat against Borg drones in First Contact.
Oy'naq (AKA 'oy'naQ)
This "pain-stick" (the literal translation), capable of killing a 2-ton Rectyne Monopod, is used as part of the Klingon Age of Ascension ritual.
Kut'luch (AKA qutluch)
Similar to the d'k tahg, the kut'luch is "the ceremonial weapon of an assassin". A kut'luch is designed to do considerable damage to internal organs, by Klingon standards thus making it an extremely lethal weapon. The kut'luch is featured in the Star Trek: The Next Generation episode "Sins of the Father", when Worf's brother, Kurn, is stabbed; and in the Star Trek: Voyager episode "Real Life", where the Doctor's simulated "son" prepares for the Kut'luch ceremony.
Tik'leth (AKA tIqleH)
This “longsword” (the literal translation of tIq 'etlh) is one of the more Terran–like Klingon weapons. Like spears, tik'leths are traditional weapons of the rank-and-file. Many nobles prefer a tik'leth's offensive functionality to that of a bat'leth, while many soldiers carry mass-produced bat’leths as a status symbol.
Romulan
Teral'n
A Romulan polearm, similar to a trident with retractable blades. It appears in the 2009 Star Trek reboot and is used by the renegade miner Nero. In the Countdown comic, Nero's weapon is revealed to be the "Debrune teral'n", an ancient Romulan artifact that symbolized the empire's power; it is traditionally held by the presiding Praetor.
A similar weapon, resembling an axe was also used by a member of Nero's crew.
Vulcan
Ahn'woon
An ahn'woon is a Vulcan catch–strangle weapon, similar in principle to a cast net but more versatile. Depending on the skill of the user, it can be used several ways. It is wide enough to be a sling. In the James Blish written adaptation of the TOS script, Kirk employs it this way and hits Spock in the ribs with a stone. The multi-strapped weapon (approximately 1.1 meters long) uses weights on the ends of the straps, like bolas, to entangle, stun, or cut the target. The application of tying action and wrapping, as with a garrote, can restrict the breathing of the target, asphyxiating the victim. It is considered the oldest Vulcan weapon.
Lirpa
A lirpa is a large Vulcan weapon consisting of a wooden staff with a semicircular blade at one end and a metal bludgeon on the other. It is similar to the monk's spade and the pugil stick. Captain James T. Kirk and Spock used lirpas when they fought for possession of T'Pring during Spock's Pon farr ritual in "Amok Time". Soldiers sent after Jonathan Archer and T'Pol fought with lirpas because Vulcan's "Forge" region makes conventional energy weapons useless.
Others
Glavin
In the TNG episode "Code of Honor", the Ligonians have deep traditions of fighting with a poison-tipped hand weapon called a glavin. It is a large glove with a recurved claw at the end, and covered with dozens of spines. In several episodes, Worf is seen displaying one in his quarters, most likely the same one used by Lt. Tasha Yar.
Mortaes
In the TOS episode "The Cloud Minders", mortaes and thongs are mining tools used as martial weapons by the "troglyte" (a corruption of troglodyte) miners, and apparently the ruling class is also trained with these weapons, as Plasus challenges Kirk to hand-to-hand combat, asking, "Are you as brave with a mortae as with a phaser?" Kirk responds, "Both will kill."
Ushaan-tor
In the Enterprise episode "United", Andorian commander Thy'lek Shran and the NX-01's captain Jonathan Archer, as a second for a Tellarite officer who kills Tallas, Shran's chief tactical officer and lover, engage in an Andorian "ushaan" duel. The weapon used is the ushaan-tor, an Andorian ice-mining blade. The handheld blade of the ushaan-tor is about 20 cm from end to end, and resembles an Inupiat Ulu blade from Alaska, but in a one-piece all-metal design instead of having a separate wooden handle.
Subspace weapons
Subspace weapons are a class of directed energy weapons that directly affect subspace. The weapons can produce actual tears in subspace, and are extremely unpredictable. These weapons were banned under the second Khitomer Accord. The Son'a equipped their vessels with these types of weapons.
Isolytic burst
Son'a vessels carried and used isolytic burst weapons, a type of subspace weapon. They were seen using this weapon against the Enterprise-E in Star Trek: Insurrection. The Enterprise was only able to escape the weapon's effect by ejecting its warp core and detonating it to seal a subspace rift.
Tricobalt devices
The tricobalt warhead is a subspace weapon whose high-yield detonations can tear holes in subspace. Tricobalt devices are not a standard armament of Federation vessels and yields are calculated in Tera-Cochranes, indicating that its mechanism is somewhat similar to the general reaction in a warp field.
In TOS: "A Taste of Armageddon", the Eminian Union classified the USS Enterprise as 'destroyed' when it was hit by virtual tricobalt satellites. In DS9: "Trials and Tribble-ations", Arne Darvin plants a tricobalt explosive in a dead Tribble in an attempt to kill Kirk. USS Voyager uses a pair of tricobalt devices to destroy the Caretaker array in the Star Trek: Voyager pilot episode, "Caretaker", and such a device was used against Voyager in the episode "Blink of an Eye". A tricobalt warhead was also used by the Tholians in the Star Trek: Enterprise episode "In a Mirror, Darkly". They detonated a tricobalt warhead inside the gravity well of a dead star. The explosion created an interphasic rift, which they used to lure the Federation starship USS Defiant from another universe.
The games Star Trek: Armada and Star Trek: Armada II have ships armed with Tricobalt devices for artillery support. The Federation Steamrunner-class, the Klingon Chuq'Beh-class Bird of Prey, the Romulan Raptor-class Warbird, and the Borg Harbinger are all capable of using them. The workings of the weapon is unknown but theorised is the use of Cobalt-60.
It is far more likely that tricobalt refers to the third periodical table analog for cobalt; similar to dilithium being the second periodic table equivalent of regular lithium. "trititanium" and most other in trek universe usage where a numeric prefix is appended to a regular real world periodic table element refers to additional periodic tables whose elements are composed of nucleons that are not protons or neutrons and maybe not even regular electrons yet can form atoms molecules and chemical compounds similar to normal matter.
Neutron radiation such as produced by a Cobalt 60 weapon is not very useful for destroying outposts, starships or anything else that is not a living creature.
Other weapons
Magnetometric guided charges
Around Stardate 43995, the Borg used this weapon to drive the USS Enterprise, NCC-1701-D, from the Paulson Nebula. This shortly leads to the abduction of Captain Jean-Luc Picard.
Multikinetic neutronic mines
During Season 4, Episode 1 of Star Trek: Voyager, Captain Janeway consults with Borg representative Seven of Nine on how to destroy Species 8472. Janeway calls Seven of Nine's "multikinetic neutronic mine" a "weapon of mass destruction," following up on a statement from Tuvok that it would affect an entire starsystem, destroying innocent worlds. The mine's five-million isoton yield can disperse Borg nanoprobes across a five-light year range.
Dreadnought
Dreadnought was a Cardassian self-guided missile, containing one thousand kilograms of matter, and another thousand of antimatter. Tuvok describes this as enough to destroy a small moon. Although described as a self-guided missile, in practice Dreadnought functions much like an autonomous starship, and it even had life support capability on board. It possesses shields, phasers, a complement of quantum torpedoes, a Thoron shock emitter, a plasma wave weapon, engines capable of reaching at least Warp 9, and a sophisticated computer AI. It appears in the Voyager episode of the same name. It had been captured by the Maquis due to a failed detonator and reprogrammed to attack its original creator. It was dragged into the Delta Quadrant in much the same manner as Voyager, and when unable to resolve the unforeseen situation it locked on to a planet that was similar to the one it was programmed to target, but which was inhabited by innocents. Dreadnought was equipped with an exceptionally sophisticated artificial intelligence, capable of "paranoia" to a certain degree, as when reprogrammer B'Elanna Torres attempted to prevent it from destroying the innocent planet, it came to the conclusion that she had been captured by her Cardassian enemies and forced to make up a story to prevent the attack; it then pretended to follow her commands and shut down, only to re-activate and continue its mission once she was no longer aboard.
Series 5 long range tactical armor unit
Similar in purpose to the Cardassian Dreadnought, the Tactical Armor Units are self-guided missiles with sophisticated artificial intelligence. They are much smaller than Dreadnought, being only a few feet in length, and while nowhere near as powerful, they are nonetheless classified as weapons of mass destruction, capable of destroying everything in a 200-kilometer radius with a highly focused antimatter explosion. Their coordination and control is done through a "Strategic Command Matrix", analogous to a nuclear control network of the type used by the United States. Each one possesses shielding, warp drive of indeterminate speed, and a sentient, genius-level artificial intelligence programmed to do whatever is necessary to reach their targets and detonate. They can detect and prevent tampering, are intelligent enough to find a way past almost any obstacle, and can win engagements even when outnumbered. They were created by a Delta Quadrant race called the Druoda, and the devices were greatly feared for their endurance and tenacity.
Q firearms
Q firearms were used in the Q Civil War by the Voyager crew to compensate against the infinite power of the Q in "The Q and the Grey". They are depicted as muzzle-loading muskets, to fit with the American Civil War-theme used by the Q Continuum as a concession to the human characters' limited perceptions. Presumably, their actual form would be as incomprehensible to non-Q as the Continuum itself. The use of the weapons caused stars to go supernova as a side effect in normal reality. They are arguably the most powerful weapons ever wielded by any humanoid species, as indicated by their ability to injure the otherwise-invulnerable Q.
Red matter
In the 2009 Star Trek reboot, red matter was developed on Vulcan before 2387. When even a droplet is ignited an unstable singularity is formed; accordingly, it must be stored in a protective chamber. The red matter was originally to be used to save the Romulan homeworld from a volatile supernova, but the design was finished too late to prevent Romulus' destruction. Upon capture in the "past" (2258) by the Romulan Nero, it was used as a planet-destroying doomsday weapon in conjunction with a plasma drill which bored a hole almost to the core of a planet. A small amount of red matter was then activated at the bottom of the drilling site, creating a black hole in the heart of the planet that would tear it apart from within. Red matter was thus used to destroy an alternate Vulcan ("alternate" due to temporal disruption, from Nero's haphazard method of time travel), then ultimately destroyed Nero's ship, the Narada, along with all remaining technology from his ship, and all of the remaining red matter.
Psionic resonator
A psionic resonator was a weapon that functioned by amplifying telepathic energy and focusing it into kinetic form. In 2369 one type of Vulcan psionic resonator, known as the Stone of Gol was discovered to still exist, though in pieces, long after it was thought destroyed. The mercenary Arctus Baran was hired to locate the pieces and deliver them to the Vulcan Isolationist Movement.
See also
References
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{{cite book}}
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