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{{Short description|Role-playing game supplement}} | |||
{{Infobox RPG | {{Infobox RPG | ||
|title= GURPS Space | |title= ''GURPS Space'' | ||
|image= ] | |image= ] | ||
|caption= ''GURPS Space (4<small>th</small> edition)'' cover | |caption= ''GURPS Space (4<small>th</small> edition)'' cover | ||
|designer= ], |
|designer= ], William A. Barton, ] | ||
|publisher= ] | |publisher= ] | ||
|date= Sept. 13, 1999 (3<small>rd</small> edition) | |date= Sept. 13, 1999 (3<small>rd</small> edition) | ||
Line 10: | Line 11: | ||
|footnotes= | |footnotes= | ||
}} | }} | ||
{{italic title}} | |||
'''GURPS Space''' (fourth edition) is a ''Genre toolkit'' for creating ] campaigns using the ] ]. It performs a similar purpose as ] does for ] games. Rules and guidelines are provided for running games from science fantasy and space opera to hard science, creating worlds and planets and notes about aliens races. | |||
'''''GURPS Space''''' is a sourcebook published by ] (SJG) for use with '']'' (''Generic Universal Role-Playing System''), published in four editions from 1988 to 2006. | |||
⚫ | ==Fourth Edition== | ||
⚫ | GURPS Space was released |
||
==Description== | |||
''GURPS Space'' is a toolkit that enables ] to create ] role-playing campaigns using the ''GURPS'' rules. Guidelines are provided for designing games using ], ], or ] genres, by creating worlds, planets and alien races. | |||
===First edition=== | |||
''GURPS Space'' was one of the broad genre books that was published after the 1986 '']''.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|107}} ''GURPS Space'' was designed by ] and William Barton, and published by ] as a 128-page book.<ref name="Dragon #141"/> The book features additional material by W. G. Armintrout, Stephen Beeman, Ben Ellinger, ], Don Gallagher, J. David George, Mike Hurst, ], and Mike Moe, with a cover illustration by Michael Goodwin.<ref name="Dragon #141"/> | |||
This first-tier genre book is supported by several second-tier sourcebooks that helped expand the ''GURPS Space'' universe, including several '']'' (1988-1991), '']'' (1988), ''GURPS Space Bestiary'' (1990) and '']'' (1990).<ref name="designers"/>{{rp|107}} | |||
===Second edition=== | |||
Following the release of a third edition of ''GURPS'', a second edition of ''GURPS Space'' was published in 1990 to conform with the new ruleset.<ref>{{cite web | url =https://rpggeek.com/rpgitem/45792/gurps-space-second-edition | title =GURPS Space (Second Edition) 1990 | website =rpggeek.com | access-date =2020-11-08}}</ref> | |||
⚫ | ===Third Edition=== | ||
The Third Edition includes a reprint of some of the ] rules and some high-tech weaponry. | |||
⚫ | ===Fourth Edition=== | ||
⚫ | The fourth edition of ''GURPS Space'' was released in 2006, and covered the creation of star systems, worlds and alien races, either completely randomly or with any amount of gamemaster intervention during the process. Advice is also provided on planning campaigns and other related material. | ||
Coverage of spacecraft is aimed at setting level issues such as choosing the technology used by spacecraft in the game. This section does not worry about game mechanics issues, but rather helps players and gamemasters determine the broad capabilities of the vessel in question. | Coverage of spacecraft is aimed at setting level issues such as choosing the technology used by spacecraft in the game. This section does not worry about game mechanics issues, but rather helps players and gamemasters determine the broad capabilities of the vessel in question. | ||
==Reception== | |||
In a controversial move, the book breaks with the format of earlier editions and does not contain rules for spaceship design or high tech guns. Those topics will be covered by the forthcoming books ] (4e) and ] (4e) respectively. The rationale for this decision was explained in a series of official statements made on the sjgames forums by and | |||
In the January 1989 edition of '']'' (Issue #141), ] commented, "Even if you never intend to play the ''GURPS'' game, the ''GURPS Space'' game is worth picking up on the basis of its ideas alone. For GMs who enjoy designing unique backgrounds for their players, and for ''GURPS'' players everywhere, this book is well worth getting."<ref name="Dragon #141">{{cite journal| last = Bambra| first = Jim| authorlink = Jim Bambra| title = Role-playing Reviews| journal = ]| issue = #141| pages = 54, 59| publisher = ]| location = ]|date=January 1989}}</ref> | |||
In the January 1989 edition of '']'' (Issue 2), James Wallis was impressed by the breadth of coverage, noting that this book "covers everything from planetary system design to lists of equipment." Wallis felt that the only significant item missing was robots. He concluded by giving this a perfect rating of 5 out of 5, saying, "''GURPS Space'' is ideal for any referee who isn't satisfied with existing SF systems and wants to design their own or to convert a favourite book into a rolegaming environment Every SF referee should have one."<ref name=gi>{{cite magazine|last=Wallis|first=James| date=January 1989 |title=Role Games|journal=]| issue=2|pages=42}}</ref> | |||
⚫ | ==Third Edition== | ||
The Third Edition of GURPS Space had several differences from the Fourth Edition book. The biggest difference was the inclusion of a small subset of the ] rules and some high-tech weaponry. Unlike the above-mentioned GURPS Fantasy's Third Edition analog, it was also a genre toolkit. | |||
==Awards== | |||
At the 1989 ], the first edition of ''GURPS Space'' won ''Best Roleplaying Supplement of 1988''.<ref>{{cite web|url=http://www.originsgames.com/awards/1988/list-of-winners |title=1988 Origins Awards winners |accessdate=2007-08-24 |archiveurl=https://web.archive.org/web/20081121112811/http://www.originsgames.com/awards/1988/list-of-winners |archivedate=2008-11-21 |url-status=dead }}</ref> | |||
==Other reviews== | |||
* ''Games Review'' Vol. 2, #9 (review of second edition) | |||
==See also== | ==See also== | ||
*] | |||
*] | *] | ||
==References== | |||
<references/> | |||
==External links== | ==External links== | ||
* page at SJGames website. | * page at SJGames website. | ||
* |
* | ||
⚫ | ] | ||
] | |||
{{rpg-stub}} | |||
] | |||
] | |||
⚫ | ] | ||
] | |||
] | |||
] | |||
] |
Latest revision as of 18:43, 5 April 2024
Role-playing game supplementGURPS Space (4th edition) cover | |
Designers | Steve Jackson, William A. Barton, David Pulver |
---|---|
Publishers | Steve Jackson Games |
Publication | Sept. 13, 1999 (3rd edition) |
Genres | Science fiction |
Systems | GURPS 4th edition |
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS (Generic Universal Role-Playing System), published in four editions from 1988 to 2006.
Description
GURPS Space is a toolkit that enables gamemasters to create science fiction role-playing campaigns using the GURPS rules. Guidelines are provided for designing games using science fantasy, space opera, or hard science fiction genres, by creating worlds, planets and alien races.
First edition
GURPS Space was one of the broad genre books that was published after the 1986 GURPS Basic Set. GURPS Space was designed by Steve Jackson and William Barton, and published by Steve Jackson Games as a 128-page book. The book features additional material by W. G. Armintrout, Stephen Beeman, Ben Ellinger, John M. Ford, Don Gallagher, J. David George, Mike Hurst, David Ladyman, and Mike Moe, with a cover illustration by Michael Goodwin.
This first-tier genre book is supported by several second-tier sourcebooks that helped expand the GURPS Space universe, including several GURPS Space Atlases (1988-1991), Unnight (1988), GURPS Space Bestiary (1990) and GURPS Aliens (1990).
Second edition
Following the release of a third edition of GURPS, a second edition of GURPS Space was published in 1990 to conform with the new ruleset.
Third Edition
The Third Edition includes a reprint of some of the GURPS Vehicles rules and some high-tech weaponry.
Fourth Edition
The fourth edition of GURPS Space was released in 2006, and covered the creation of star systems, worlds and alien races, either completely randomly or with any amount of gamemaster intervention during the process. Advice is also provided on planning campaigns and other related material.
Coverage of spacecraft is aimed at setting level issues such as choosing the technology used by spacecraft in the game. This section does not worry about game mechanics issues, but rather helps players and gamemasters determine the broad capabilities of the vessel in question.
Reception
In the January 1989 edition of Dragon (Issue #141), Jim Bambra commented, "Even if you never intend to play the GURPS game, the GURPS Space game is worth picking up on the basis of its ideas alone. For GMs who enjoy designing unique backgrounds for their players, and for GURPS players everywhere, this book is well worth getting."
In the January 1989 edition of Games International (Issue 2), James Wallis was impressed by the breadth of coverage, noting that this book "covers everything from planetary system design to lists of equipment." Wallis felt that the only significant item missing was robots. He concluded by giving this a perfect rating of 5 out of 5, saying, "GURPS Space is ideal for any referee who isn't satisfied with existing SF systems and wants to design their own or to convert a favourite book into a rolegaming environment Every SF referee should have one."
Awards
At the 1989 Origins Awards, the first edition of GURPS Space won Best Roleplaying Supplement of 1988.
Other reviews
- Games Review Vol. 2, #9 (review of second edition)
See also
References
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ Bambra, Jim (January 1989). "Role-playing Reviews". Dragon (#141). Lake Geneva, Wisconsin: TSR: 54, 59.
- "GURPS Space (Second Edition) 1990". rpggeek.com. Retrieved 2020-11-08.
- Wallis, James (January 1989). "Role Games". Games International. No. 2. p. 42.
- "1988 Origins Awards winners". Archived from the original on 2008-11-21. Retrieved 2007-08-24.
External links
- GURPS Space page at SJGames website.
- RPG.net review