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{{Short description|2007 video game}}
{{Infobox CVG
{{Infobox video game
|width=
|title= Pac-Man Championship Edition | title = Pac-Man Championship Edition
|image= ] | image = Pacmancelogo.png
| alt = Pac-Man Championship Edition
|caption=
|developer= ] | developer = ]
|publisher= ] | publisher = Namco Bandai Games
| director = Tadashi Iguchi
|distributor=
| producer = Nobutaka Nakajima
|designer= ]
| designer = ]
|series=
| programmer = Takashi Ōtsuka<br>Yasumichi Onishi<br>Hideki Harada
|engine=
| artist = Masaharu Okada<br />Hideki Tanaami<br />Yoshikazu Komatsu
|version=
| composer = Junko Ozawa
|released= ], ]
| released = '''Xbox Live Arcade'''{{vgrelease|WW|June 6, 2007}}'''iOS'''{{vgrelease|WW|December 10, 2009}}'''Android'''{{vgrelease|WW|June 8, 2010}}'''PlayStation Network'''{{vgrelease|EU|December 1, 2010|NA|February 1, 2011}}'''Nintendo Entertainment System (])'''{{vgrelease|WW|June 18, 2020}}
|genre= ]
| genre = ]
|modes= ]
| modes = ]
|ratings= ]: Everyone (E)
|platforms= ] (]) | series = '']''
| platforms = ]<br>]<br>]<br>]<br>]<br>]<br>]
|media= Direct Download
|requirements=
|input= ]
}} }}
{{nihongo foot|'''''Pac-Man Championship Edition'''''|パックマン チャンピオンシップエディション|Pakkuman Chanpionshippu Edishon|lead=yes|group=lower-alpha}} is a 2007 maze video game developed and published by ] for the ]. It has since appeared on several other platforms, including ], ], and the ] and ] as a ] title available on the ].<ref>{{Cite web |title=Pac-Man Championship Edition Hits iPhone |url=https://www.shacknews.com/article/61557/pac-man-championship-edition-hits |access-date=2022-06-05 |website=Shacknews |date=10 December 2009 |language=en |archive-date=2022-06-06 |archive-url=https://web.archive.org/web/20220606000658/https://www.shacknews.com/article/61557/pac-man-championship-edition-hits |url-status=live }}</ref><ref>{{Cite web |title=PAC-MAN Championship Edition for Android - APK Download |url=https://www.similarplay.com/bandai_namco_entertainment_america_inc/pacman_championship_edition/apps/namco.pacman.ce |access-date=2022-06-05 |website=SimilarPlay.com |language=en |archive-date=2017-10-11 |archive-url=https://web.archive.org/web/20171011081908/http://www.similarplay.com/bandai_namco_entertainment_america_inc/pacman_championship_edition/apps/namco.pacman.ce |url-status=usurped }}</ref><ref>{{Cite web |title=Pac-Man: Championship Edition for Android (2010) |url=https://www.mobygames.com/game/android/pac-man-championship-edition |access-date=2022-06-05 |website=MobyGames |archive-date=2022-06-06 |archive-url=https://web.archive.org/web/20220606000653/https://www.mobygames.com/game/android/pac-man-championship-edition |url-status=live }}</ref><ref>{{Cite web |date=2011-01-31 |title=Yes, please! Pac-Man CE arrives on PSP Minis tomorrow |url=https://www.destructoid.com/yes-please-pac-man-ce-arrives-on-psp-minis-tomorrow/ |access-date=2022-06-05 |website=Destructoid |language=en-CA |archive-date=2022-06-06 |archive-url=https://web.archive.org/web/20220606000653/https://www.destructoid.com/yes-please-pac-man-ce-arrives-on-psp-minis-tomorrow/ |url-status=live }}</ref> It is an HD reimagining of the original '']'' arcade game; players navigate ] through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.


Development of ''Championship Edition'' was headed by director Tadashi Iguchi, alongside producer Nobutaka Nakajima and designer and the father of Pac-Man, ], the original creator of ''Pac-Man'' — ''Championship Edition'' was the final game he designed. Unhappy with earlier attempts to remake ''Pac-Man'' for removing many of the common elements present in the original, the development team focused on taking the original concept and expanding on two core features: the game speed and new mazes, which they felt would be the best way to "modernize" it. Iguchi was not much of a ''Pac-Man'' fan, spending much of his time thinking about how hardcore ''Pac-Man'' fans would react to the game's new features and ideas. It was chosen to make the game feel like an arcade game, due to it being released for the ] service.


Backed by a large marketing campaign orchestrated by ] and Namco Bandai, ''Pac-Man Championship Edition'' was well-received by critics. Publications commended the game for successfully translating the classic ''Pac-Man'' gameplay into a modern format, with its gameplay, soundtrack and online features also being praised. One critic labeled it as "the first true sequel to ''Pac-Man'' since '']''". However, some disliked the lack of a multiplayer mode and for reusing enemy movement patterns in the original. It was followed by two sequels; '']'', and '']''.
'''Pac-Man Championship Edition''' (alternatively '''Pac-Man CE''') is the latest version of '']'', developed by original ''Pac-Man'' creator ], for the ] through ], and considered the first true sequel to ''Pac-Man'' since '']''.<ref></ref> The game was released on ], ] for 800 ] ($10 ]).<ref></ref><ref></ref> ''Championship Edition'' features the first new ''Pac-Man'' mazes in more than 26 years. The promise of the game actually spurred more purchases of the Xbox 360 in Japan, and was Iwatani's final game before retirement.<ref></ref>


==Gameplay==
==Changes to Pac-Man==
]'': players have to eat dots, while avoiding the four ghosts that roam around the maze. ''Championship Edition'', however, also brings many game play differences.]]
While the basic gameplay of ''Pac-Man CE'' remains unchanged from the original - that is, dot-eating, ghosts, power pellets, and bonus fruit - it differs from the original in many profound ways:
{{See also|Pac-Man#Gameplay|l1=Pac-Man § Gameplay}}
Like the original ''Pac-Man'', the basic game play of ''Pac-Man Championship Edition'' consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus items (such as fruits, keys, and other objects), and avoiding the four ghosts that roam the maze as well. If Pac-Man is caught by a ghost, the player loses a life. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their home, where they re-emerge in their original form. An extra life is awarded after every 20,000 points earned.


However, there are several major differences from its original counterpart, making ''Pac-Man C.E.'' a faster paced game. Each maze is divided into two halves. Eating all the dots on one half causes a bonus item to appear on the other side, and eating the item causes a new maze to appear on the other half. Players can also collect additional power pellets to increase their powered up time and continue earning maximum points for eating ghosts. The game speed increases as the player scores points, and decreases when they lose a life. As opposed to levels, the game is played within a certain time limit, with players attempting to get the highest score possible.
*Most of the sound effects remain the same, but the "siren" from the original is augmented by a ] music pulse. The music score itself changes after every minute of play, and the final minute is bouyed by a final crescendo.
*The maze walls and general color initially retain the same general look as the original, but eating a power pellet or advancing to a new level causes the walls to change color.
*The overall speed of the game is faster, and changes according to the actions of the player. The game speeds up with point score, but now slows down when a player loses a life.
*The power pellets' effectiveness weakens far slower than the original, and never completely lose effectiveness.
*Holding the D-pad or analog stick in the direction of a corner before reaching it causes sparks to emanate from Pac-Man, increasing his speed when turning the corner.
*Pac-Man's now ] at the point of death, rather than a pre-set starting location.
*Pinky now knows the exact location of Pac-Man at all times; the other ghosts' behavior remain similar to the original's.
*An extra life is awarded every 20,000 points, instead of just a single life at 10,000.
*There are now multiple tunnels, rather than just one.
*The maze never clears of dots. The maze is invisibly divided into two halves. When Pac-Man eats all of the dots from one half of the board, that side darkens and a bonus fruit appears on the other half.
*When the player eats a bonus fruit, it changes the shape of the opposite half of the maze and replenishes the power pellet(s) (if any) and dots there. The most common configuration features one horizontally-aligned tunnel and two vertically-aligned tunnels.
*Each side of the maze is independent of the other. Therefore, levels advance and achieve bonus fruit at independent rates, and a player could theoretically focus on one side of the maze without ever completing the other.
*The scoring is changed, especially with blue ghost eating, which features a 400 x X scoring (400, 800, 1,200... through to a maximum of 3,200.) The player can maintain the level of blue ghost scoring if he eats another power pellet before the effects of the previous one wears out.
*Eating dots now reveals their score as well. The value of dots increases in 10 point increments as Pac-Man eats more dots without dying, up to a maximum value of 50. If Pac-Man dies, the point value per dot resets to 10.
*The game ends in one of two ways: loss of all the players' lives, or when the timer expires.
*After every game, the game features a stat screen showing the distribution of points among three categories (dots, blue ghosts, bonus fruit), and a bar graph showing the distribution of points over time.
*After the stat screen, the game shows a replay of the previous game.


The game features six modes: Championship, which is the basic five-minute mode, two ten-minute Challenge modes which affect the stage (such as increasing power pellet pickups or putting the maze in darkness) and three Extra modes (one five-minute and two ten-minute) featuring different mazes. The game also supports online leader boards.
==Game modes==
]
There are six game modes to choose from:


==Development==
*'''Championship Mode''': Regular ''Pac-Man CE'' gameplay, with a timed limit of 5 minutes.
The idea for the game that later became ''Pac-Man Championship Edition'' was conceived following the release of the original '']'' arcade game for the ] online service in 2006.<ref name="Interview"/> ] producer Nobutaka Nakajima noticed how the classic ''Pac-Man'' gameplay took place on a tall, vertical screen, in drastic comparison to the widescreen HD television sets most consumers have, alongside its "very low-resolution, old-school gameplay."<ref name="Interview"/> With next generation video game consoles posing much more powerful hardware, the idea of a modernized remake of ''Pac-Man'' for HD televisions came into fruition.<ref name="Interview"/> Nakajima became the project's producer, assisted by director Tadashi Iguchi and designer ], the original creator of ''Pac-Man''.<ref name="Interview"/> ''Championship Edition'' was the last game that Iwatani designed.<ref>{{cite web |last1=Ransom-Wiley |first1=James |title=Chasing pellets: Pac-Man tries to make history again |url=http://www.joystiq.com/2007/06/07/chasing-pellets-pac-man-tries-to-make-history-again/ |website=] |publisher=Weblogs, Inc. |access-date=10 March 2020 |archive-url=https://web.archive.org/web/20071014004337/http://www.joystiq.com/2007/06/07/chasing-pellets-pac-man-tries-to-make-history-again/ |archive-date=14 October 2007 |date=7 June 2007}}</ref> When the game was being idealized, the development team focused on the question: "We have all of this new technology and hardware and power.<ref name="Interview"/> What would Pac-Man be like, taking this technology and putting it to the max?"<ref name="Interview">{{cite web |last1=Nuttq |first1=Christian |title=Reawakening The Sleeping Giant: The Pac-Man CE Interview |url=http://www.gamasutra.com/view/feature/132260/reawakening_the_sleeping_giant_.php |website=] |access-date=10 March 2020 |archive-url=https://web.archive.org/web/20160927065547/http://www.gamasutra.com/view/feature/132260/reawakening_the_sleeping_giant_.php |archive-date=27 September 2016 |pages=1–5 |date=1 December 2008}}</ref>
*'''Challenge Mode 1''' (Patience and Reward Course): The mazes alternate between an abundance of power-pills and no power-pills. Timed limit of 10 minutes.
*'''Challenge Mode 2''' (The Darkness Course): Only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.
*'''Extra Mode 1''' (The Freeway Course): An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of 5 minutes.
*'''Extra Mode 2''' (The Manhattan Course): A maze inspired by the streets of Manhattan - the maze evolves in radically different shapes. Timed limit of 10 minutes.
*'''Extra Mode 3''' (The Overall Course): A mix of all other modes. Timed limit of 10 minutes.


] designed.]]
==Bonus Fruit==
Nakajima felt that most remakes and sequels to ''Pac-Man'' stray too far from what he considered "the fundamentals of what made ''Pac-Man'' so great."<ref name="Interview"/> With ''Championship Edition'', he went back to the roots of the original to expand on its concept, while still keeping the game's core mechanics intact.<ref name="Interview"/> Iwatani wanted the game to keep the simplicity of ''Pac-Man'', as he felt that is what made the game fun and compelling.<ref name="Interview"/> When the development team was discussing with Iwatani about the idea of the game, Namco Bandai was approached by ] about a crossover promotional event centered around ''Pac-Man'';<ref name="Interview"/> with this in mind, the team focused on making the idea of players playing together a focal point for the game, wanting it to be full of excitement and action.<ref name="Interview"/>
{| class="wikitable" align=right
|-
! Fruit/Object
!Points
|- align=center
| Cherry
| 1000
|- align=center
| Strawberry
| 1200
|- align=center
| Peach
| 1400
|- align=center
| Apple
| 1600
|- align=center
| Pear
| 1800
|- align=center
| Banana
| 2000
|- align=center
| Rose
| 2200
|- align=center
| "]"
| 2400
|- align=center
| Bell
| 2600
|- align=center
| Key
| 4000
|- align=center
| Coffee
| 4200
|- align=center
| Cake
| 4400
|- align=center
| ]
| 4600
|- align=center
| ]
| 4800
|- align=center
| Soup
| 5000
|- align=center
| Fried Egg
| 5200
|- align=center
| Candy
| 5400
|- align=center
| Four-Leaf Clover
| 5600
|- align=center
| Blue Diamond
| 5800
|- align=center
| Red Heart
| 6000
|- align=center
| ]
| 6200
|- align=center
| Crown
| 7650
|}


Iguchi claimed that the original ''Pac-Man'' was a success because of its "compelling" gameplay experience, and said that trying to improve on it was a difficult task.<ref name="Interview"/> A total of twenty different ideas were proposed, only one of which was approved by Iwatani and became the basis for the game.<ref name="Interview"/> With the original ''Pac-Man'' having already been done well in terms of its gameplay and design, Iguchi and the others stated that the only mechanics that could really be changed were the maze design and the speed of the game itself.<ref name="Interview"/> The staff targeted those ideas specifically during production, and experimented with ways to improve them.<ref name="Interview"/> When an idea was proposed, it was incorporated into the game and playtested to make sure if it was fun or interesting. Thanks to his background in designing arcade games during his time at ], specifically ''Pac-Man Arrangement'' for '']'' (1996), Iguchi was able to polish the concept to what he envisioned players wanted out of the arcade original.<ref name="Interview"/> Microsoft had additional input on the project, requesting that the game have an arcade-like feel to it due to them wanting to release the game onto the ] service.<ref name="Interview"/> The development team also wanted ''Championship Edition'' to be appealing towards more "modern" players, those who had never played ''Pac-Man'' during its heyday.<ref name="Interview"/> Ideas such as the game increasing in speed as it progressed were added to draw in newer players.<ref name="Interview"/> Iguchi was not much of a ''Pac-Man'' fan, and had to look at the game from the perspective of a hardcore fan of the franchise while working on it.<ref name="Interview"/>
The scoring starts with the first fruit (Cherry), which is 1,000 points, and increases in 200 point increments thereafter for each successive fruit until the Key, which is 4,000. The increments resume for 200 points per level til the Crown, which is 7,650 points instead of 6,400. The maze formations reset after the first Crown level to the first Cherry, and recycle from there, but the Crown remains the fruit for the rest of the game. (See table at right.)


==Trivia== ==Release==
]
The ] and one of the drone ships from '']'' join the '']'' flagship (aka ]) as bonus fruits, as well as a drone from ''Galaxian'' as well.
The game was originally released on the ] service on June 6, 2007.<ref>{{cite web|last=Grant|first=Christopher|date=2007-06-05|title=Joystiq, June 5, 2007|url=http://www.joystiq.com/2007/06/05/pac-man-championship-edition-for-xbox-360-is-the-big-news/|url-status=dead|archive-url=https://web.archive.org/web/20131112220712/http://www.joystiq.com/2007/06/05/pac-man-championship-edition-for-xbox-360-is-the-big-news/|archive-date=November 12, 2013|access-date=2011-01-24|publisher=Joystiq.com}}</ref> The announcement of the game spurred more purchases of the ] in Japan.{{Citation needed|date=February 2011}} ''Pac-Man C.E.'' is also available on a disc titled ''Xbox Live Arcade Compilation'' that is bundled with the ] console bundle, as well as on the compilation package '']'' (in the latter however, it can't be accessed within NMVA itself; it must be accessed from the game library). Ports for ], ], ] and ] were released on December 10, 2009, middle of 2009, June 8, 2010 and December 1, 2010 respectively.<ref>{{cite web |url=http://kotaku.com/5703348/playstation-minis-i-can-no-longer-ignore-you |title=PlayStation Minis, I Can No Longer Ignore You |publisher=Kotaku.com |date=2010-12-01 |access-date=2011-01-24 |archive-date=2010-12-04 |archive-url=https://web.archive.org/web/20101204113743/http://kotaku.com/5703348/playstation-minis-i-can-no-longer-ignore-you |url-status=live }}</ref> The follow-up '']'' was released on Xbox Live Arcade on November 17, 2010 and ] on November 23, 2010.<ref>{{cite web|url=http://www.namcobandaigames.com/news/446 |title=NAMCO BANDAI Games America Inc. – News |publisher=Namcobandaigames.com |access-date=2011-01-24}}</ref><ref name="PMCEDX">{{cite web|author=Words: Carolyn Gudmundson, GamesRadar US |url=http://www.gamesradar.com/xbox360/pac-man-championship-edition-dx/preview/pac-man-championship-edition-dx-can-pac-man-feel-new-again/a-20100909113358140040/g-20100909112422188087 |title=Pac-Man Championship Edition DX - can Pac-Man feel new again?, Pac-Man Championship Edition DX Xbox 360 Previews |publisher=GamesRadar |date=2010-09-09 |access-date=2011-01-24}}</ref> The original ''Pac-Man Championship Edition'' was ported to ] as part of a retail game titled '']'' in 2011. It is included in the downloadable game compilation '']'' in 2014, and reappears in '']'', released in 2022.


On June 5, 2007, the first ''Pac-Man'' World Championship was held in New York City, which brought together ten competitors from eight countries to play the new ''Pac-Man Championship Edition'' just prior to its release on ]. The top two scorers, Robert Glashuettner of Austria and Carlos Daniel Borrego Romero of Mexico, competed for the championship in a single five-minute round. Borrego was named ''Pac-Man'' World Champion and won an ] console, specially decorated with ''Pac-Man'' artwork and signed by ].<ref>{{cite news | url=https://www.nytimes.com/2007/06/06/nyregion/06pacman.html?fta=y | work=The New York Times | title=Run, Gobble, Gobble, Run: Vying for Pac-Man Acclaim | first=Seth | last=Schiesel | date=2007-06-06 | access-date=2010-05-20 | archive-date=2011-06-29 | archive-url=https://web.archive.org/web/20110629033639/http://www.nytimes.com/2007/06/06/nyregion/06pacman.html?fta=y | url-status=live }}</ref><ref></ref> A ] version of ''Pac-Man Championship Edition'' that runs on real ]/] hardware is included in the game compilation '']'' and physical editions of the ''].''<ref>{{Cite web|last=Byford|first=Sam|date=2020-06-04|title=Namco ports Pac-Man CE for the Xbox 360 to the NES for the Switch|url=https://www.theverge.com/2020/6/4/21280056/pac-man-championship-edition-switch-nes-port-namcot-collection|access-date=2020-06-21|website=The Verge|language=en|archive-date=2020-06-20|archive-url=https://web.archive.org/web/20200620070947/https://www.theverge.com/2020/6/4/21280056/pac-man-championship-edition-switch-nes-port-namcot-collection|url-status=live}}</ref>
==Achievements==
''Pac-Man Championship Edition'' offers 12 Achievements for a total of 200 ].


==Reception==
{| class="wikitable"
{{Video game reviews
! Achievement
| state = collapsed
! Description
| MC = X360: 83/100<ref name="MC_X360">{{cite web |url=https://www.metacritic.com/game/pac-man-championship-edition/critic-reviews/?platform=xbox-360 |title=Pac-Man Championship Edition for Xbox 360 Reviews |website=] |publisher=] |access-date=2020-04-25 |archive-date=2020-10-29 |archive-url=https://web.archive.org/web/20201029210851/https://www.metacritic.com/game/xbox-360/pac-man-championship-edition |url-status=live }}</ref><br />iOS: 72/100<ref>{{cite web |url=https://www.metacritic.com/game/pac-man-championship-edition/critic-reviews/?platform=ios-iphoneipad |title=Pac-Man Championship Edition for iPhone/iPad Reviews |website=] |publisher=] |access-date=2020-04-25 |archive-date=2019-01-28 |archive-url=https://web.archive.org/web/20190128175655/https://www.metacritic.com/game/ios/pac-man-championship-edition |url-status=live }}</ref>
! Gamerscore
| 1UP = A<ref>{{cite web |url=http://www.1up.com/do/reviewPage?cId=3160197 |title=Pac-Man: CE Review for from |publisher=1UP.com |access-date=2011-01-24 |url-status=dead |archive-url=https://web.archive.org/web/20070927201010/http://www.1up.com/do/reviewPage?cId=3160197 |archive-date=2007-09-27 }}</ref>
|-
| CVG = 7/10<ref>{{cite web|url= http://www.computerandvideogames.com/165475/reviews/pac-man-championship-edition-review/ |title=Live Arcade Review: Pac-Man: Championship Edition Review |publisher=ComputerAndVideoGames.com |date=2007-06-07 |archive-url=https://web.archive.org/web/20130509024700/http://www.computerandvideogames.com/165475/reviews/pac-man-championship-edition-review/ |access-date=2011-01-24|archive-date=2013-05-09 }}</ref>
| ] 200,000 Points
| EuroG = 7/10<ref>{{cite web |first=Kristan |last=Reed |url=http://www.eurogamer.net/articles/pac-man-championship-edition-review |title=Pac-Man Championship Edition Xbox 360 Review - Page 1 |publisher=Eurogamer.net |date=2007-06-07 |access-date=2011-01-24 |archive-date=2010-11-20 |archive-url=https://web.archive.org/web/20101120043727/http://www.eurogamer.net/articles/pac-man-championship-edition-review |url-status=live }}</ref>
| Score 200,000 points!
| GSpot = 7.9/10<ref>{{cite web |last=Gerstmann |first=Jeff |url=http://www.gamespot.com/xbox360/action/pacmanchampionshipedition/review.html |title=Pac-Man Championship Edition Review for Xbox 360 |publisher=GameSpot |date=2007-06-06 |access-date=2011-01-24 |archive-date=2010-11-23 |archive-url=https://web.archive.org/web/20101123073304/http://www.gamespot.com/xbox360/action/pacmanchampionshipedition/review.html |url-status=live }}</ref>
| style="text-align: right" | 10 ]
| IGN = 8.4/10<ref>{{cite web |first=Erik |last=Brudvig |url= http://xboxlive.ign.com/articles/794/794608p2.html |title=Pac-Man: Championship Edition Review - Xbox 360 Review at IGN |publisher=Xboxlive.ign.com |access-date=2011-01-24 |archive-url=https://web.archive.org/web/20120322014354/http://xboxlive.ign.com/articles/794/794608p2.html |archive-date=2012-03-22 |url-status=dead }}</ref>
|-
| TX = 8.6/10<ref>{{cite web |url=http://reviews.teamxbox.com/xbox-360/1335/PacMan-Championship-Edition/p1/ |title=Pac-Man Championship Edition Review (Xbox 360) |publisher=Reviews.teamxbox.com |date=2007-06-06 |access-date=2011-01-24 |url-status=dead |archive-url=https://web.archive.org/web/20110112212421/http://reviews.teamxbox.com/xbox-360/1335/PacMan-Championship-Edition/p1/ |archive-date=2011-01-12 }}</ref>
| ] 400,000 Points
| TA = {{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2009/12/10/pac-man-championship-edition-welcome-back-old-friend/ |title='Pac-Man Championship Edition': Welcome Back, Old Friend |last=Patterson |first=Blake |date=2009-12-10 |website=] |access-date=2020-04-25 |archive-date=2019-10-31 |archive-url=https://web.archive.org/web/20191031235150/https://toucharcade.com/2009/12/10/pac-man-championship-edition-welcome-back-old-friend/ |url-status=live }}</ref>
| Score 400,000 points!
| XPlay = 5/5<ref>{{cite web|author=Mike D'Alonzo - Posted Aug 13, 2007 |url= http://www.g4tv.com/games/w/31436/Pac-Mania-3D/review/ |title=Pac-Mania 3D Review for W |publisher=G4tv |date=2007-08-13 |archive-url= https://web.archive.org/web/20120323070247/http://www.g4tv.com/games/w/31436/Pac-Mania-3D/review/ |access-date=2011-01-24|archive-date= 2012-03-23 }}</ref>
| style="text-align: right" | 30 ]
}}
|-
| ] Sparkster
| Emit sparks for 1 second!
| style="text-align: right" | 5 ]
|-
| ] 8 Ghosts
| Eat 8 ghosts in succession!
| style="text-align: right" | 5 ]
|-
| ] Championship Mode
| Complete Championship Mode!
| style="text-align: right" | 20 ]
|-
| ] Challenge Mode 1
| Complete Challenge Mode 1!
| style="text-align: right" | 20 ]
|-
| ] Challenge Mode 2
| Complete Challenge Mode 2!
| style="text-align: right" | 20 ]
|-
| ] Extra Mode 1
| Complete Extra Mode 1!
| style="text-align: right" | 20 ]
|-
| ] Extra Mode 2
| Complete Extra Mode 2!
| style="text-align: right" | 20 ]
|-
| ] Extra Mode 3
| Complete Extra Mode 3!
| style="text-align: right" | 15 ]
|-
| ] Key
| Eat the Key!
| style="text-align: right" | 10 ]
|-
| ] Crown
| Eat the Crown!
| style="text-align: right" | 20 ]
|}


''Pac-Man Championship Edition'' was well-received by video game publications, and is seen among the best games in the '']'' series. Critics felt that Namco Bandai successfully brought the core idea of the original into the modern era of video games. '']'' called it "The first true sequel to ''Pac-Man'' since '']''."<ref name="Joystiq">{{cite web |last1=Sliwinski |first1=Alexander |title=This is madness! This is Pac-Man 2! |url=http://www.joystiq.com/2007/06/09/this-is-madness-this-is-pac-man-2/ |website=] |access-date=10 March 2020 |archive-url=https://web.archive.org/web/20070713003522/http://www.joystiq.com/2007/06/09/this-is-madness-this-is-pac-man-2/ |archive-date=13 July 2007 |date=9 June 2007}}</ref>
== Reviews ==
{| class="wikitable" align=right
|-
! Reviews
! Score
|- align=center
|
| 9 of 10
|- align=center
|
| 7 of 10
|- align=center
|
| 7 of 10
|- align=center
|
| 8 of 10
|- align=center
|
| 7.9 of 10
|- align=center
|
| 5 of 5
|- align=center
|
| 9 of 10
|- align=center
|
| 8.4 of 10
|- align=center
|
| 8.2 of 10
|- align=center
|
| 80%
|- align=center
|
| 8.6 of 10
|}


''Pac-Man Championship Edition'' received mostly positive reviews by critics, with reviewers stating the gameplay was "fresh and exciting,"<ref>{{cite web|last=Brudvig|first=Erik|date=2007-06-06|title=IGN, June 6, 2007|url=https://www.ign.com/articles/2007/06/06/pac-man-championship-edition-review-2?amp=1|url-status=live|archive-url=https://web.archive.org/web/20081015001838/http://xbox360.ign.com/articles/794/794608p1.html|archive-date=October 15, 2008|access-date=2011-01-24|publisher=Xbox360.ign.com}}</ref> "one of the best 'exclusive' pieces of downloadable/casual entertainment available,"<ref>{{cite web |url=http://www.1up.com/do/reviewPage?cId=3160197 |title=1Up, June 11, 2007 |publisher=1up.com |access-date=2011-01-24 |url-status=dead |archive-url=https://web.archive.org/web/20070927201010/http://www.1up.com/do/reviewPage?cId=3160197 |archive-date=September 27, 2007 }}</ref> and that it was "nice to see a classic remade instead of simply repackaged."<ref>{{cite web |url=http://reviews.teamxbox.com/xbox-360/1335/PacMan-Championship-Edition/p1/ |title=Team Xbox, June 9, 2007 |publisher=Reviews.teamxbox.com |date=2007-06-06 |access-date=2011-01-24 |url-status=dead |archive-url=https://web.archive.org/web/20110112212421/http://reviews.teamxbox.com/xbox-360/1335/PacMan-Championship-Edition/p1/ |archive-date=January 12, 2011 }}</ref> Jared Rea of '']'' called it "The first true sequel to ''Pac-Man'' since '']''."<ref>{{cite web|last=Sliwinski|first=Alexander|date=2007-06-09|title=Joystiq, June 8, 2007|url=http://www.joystiq.com/2007/06/09/this-is-madness-this-is-pac-man-2/|url-status=dead|archive-url=https://web.archive.org/web/20130616010527/http://www.joystiq.com/2007/06/09/this-is-madness-this-is-pac-man-2/|archive-date=June 16, 2013|access-date=2011-01-24|publisher=Joystiq.com}}</ref> Criticisms include a lack of a multiplayer mode, and an apparent relapse to patterns that had been in the original. The game's ] aggregator score is 83.<ref name="MC_X360" /> The iOS port was criticised for its microtransaction strategy<ref>{{cite web |first=Levi |last=Buchanan |url=http://uk.wireless.ign.com/articles/105/1053163p1.html |title=Pac-Man: Championship Edition Review - iPhone Review at IGN |publisher=Uk.wireless.ign.com |date=2009-12-08 |access-date=2011-01-24 |archive-url=https://web.archive.org/web/20110713005614/http://uk.wireless.ign.com/articles/105/1053163p1.html |archive-date=2011-07-13 |url-status=dead }}</ref> while the Android port was criticised for poor controls.<ref>{{cite web |first=Levi |last=Buchanan |url=http://uk.wireless.ign.com/articles/110/1106433p1.html |title=Pac-Man Championship Edition Android Review - Android Review at IGN |publisher=Uk.wireless.ign.com |date=2010-07-15 |access-date=2011-01-24 |archive-url=https://web.archive.org/web/20110713005631/http://uk.wireless.ign.com/articles/110/1106433p1.html |archive-date=2011-07-13 |url-status=dead }}</ref> '']'' criticised the PSP mini version due to the absence of online leaderboards and its inferiority to its sequel.<ref>{{Citation|last=Hatfield|first=Daemon|title=Pac-Man Championship Edition PSP Review|date=February 4, 2011|url=https://www.ign.com/articles/2011/02/05/pac-man-championship-edition-psp-review|work=IGN|language=en|access-date=2020-08-29|archive-date=2019-03-14|archive-url=https://web.archive.org/web/20190314181759/https://www.ign.com/articles/2011/02/05/pac-man-championship-edition-psp-review|url-status=live}}</ref>
''Pac-Man Championship Edition'' was released to mostly rave critical reviews, with reviewers stating the gameplay was "fresh and exciting"<ref></ref>, "one of the best 'exclusive' pieces of downloadable/casual entertainment available"<ref></ref>, and that it was "nice to see a classic remade instead of simply repackaged."<ref></ref> The minor criticisms included the $10 price point, a lack of a true multiplayer mode, and an apparent relapse to "patterns" that had been in the original.<ref></ref>


{{clear}}
As of ], ], the ] score is 80.<ref></ref>


== References == ==Notes==
{{notelist}}
<div class="references-small" style="-moz-column-count:2; column-count:2;">
<references/>
</div>


==References==
== External Links ==
{{Reflist}}
*


{{Pac-Man series}} {{Pac-Man series}}
{{Authority control}}


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Latest revision as of 02:27, 22 December 2024

2007 video game 2007 video game
Pac-Man Championship Edition
Pac-Man Championship Edition
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Director(s)Tadashi Iguchi
Producer(s)Nobutaka Nakajima
Designer(s)Toru Iwatani
Programmer(s)Takashi Ōtsuka
Yasumichi Onishi
Hideki Harada
Artist(s)Masaharu Okada
Hideki Tanaami
Yoshikazu Komatsu
Composer(s)Junko Ozawa
SeriesPac-Man
Platform(s)Xbox 360
iOS
Android
Maemo 5
PlayStation Portable
Roku
Nintendo Entertainment System
ReleaseXbox Live Arcade
  • WW: June 6, 2007
iOS
  • WW: December 10, 2009
Android
  • WW: June 8, 2010
PlayStation Network
  • EU: December 1, 2010
  • NA: February 1, 2011
Nintendo Entertainment System (Namcot Collection)
  • WW: June 18, 2020
Genre(s)Maze
Mode(s)Single player

Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.

Development of Championship Edition was headed by director Tadashi Iguchi, alongside producer Nobutaka Nakajima and designer and the father of Pac-Man, Toru Iwatani, the original creator of Pac-ManChampionship Edition was the final game he designed. Unhappy with earlier attempts to remake Pac-Man for removing many of the common elements present in the original, the development team focused on taking the original concept and expanding on two core features: the game speed and new mazes, which they felt would be the best way to "modernize" it. Iguchi was not much of a Pac-Man fan, spending much of his time thinking about how hardcore Pac-Man fans would react to the game's new features and ideas. It was chosen to make the game feel like an arcade game, due to it being released for the Xbox Live Arcade service.

Backed by a large marketing campaign orchestrated by Microsoft and Namco Bandai, Pac-Man Championship Edition was well-received by critics. Publications commended the game for successfully translating the classic Pac-Man gameplay into a modern format, with its gameplay, soundtrack and online features also being praised. One critic labeled it as "the first true sequel to Pac-Man since Ms. Pac-Man". However, some disliked the lack of a multiplayer mode and for reusing enemy movement patterns in the original. It was followed by two sequels; Pac-Man Championship Edition DX, and Pac-Man Championship Edition 2.

Gameplay

Pac-Man Championship Edition is similar in basic game play to the original 1980 Pac-Man: players have to eat dots, while avoiding the four ghosts that roam around the maze. Championship Edition, however, also brings many game play differences.
See also: Pac-Man § Gameplay

Like the original Pac-Man, the basic game play of Pac-Man Championship Edition consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus items (such as fruits, keys, and other objects), and avoiding the four ghosts that roam the maze as well. If Pac-Man is caught by a ghost, the player loses a life. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their home, where they re-emerge in their original form. An extra life is awarded after every 20,000 points earned.

However, there are several major differences from its original counterpart, making Pac-Man C.E. a faster paced game. Each maze is divided into two halves. Eating all the dots on one half causes a bonus item to appear on the other side, and eating the item causes a new maze to appear on the other half. Players can also collect additional power pellets to increase their powered up time and continue earning maximum points for eating ghosts. The game speed increases as the player scores points, and decreases when they lose a life. As opposed to levels, the game is played within a certain time limit, with players attempting to get the highest score possible.

The game features six modes: Championship, which is the basic five-minute mode, two ten-minute Challenge modes which affect the stage (such as increasing power pellet pickups or putting the maze in darkness) and three Extra modes (one five-minute and two ten-minute) featuring different mazes. The game also supports online leader boards.

Development

The idea for the game that later became Pac-Man Championship Edition was conceived following the release of the original Pac-Man arcade game for the Xbox Live Arcade online service in 2006. Namco Bandai Games producer Nobutaka Nakajima noticed how the classic Pac-Man gameplay took place on a tall, vertical screen, in drastic comparison to the widescreen HD television sets most consumers have, alongside its "very low-resolution, old-school gameplay." With next generation video game consoles posing much more powerful hardware, the idea of a modernized remake of Pac-Man for HD televisions came into fruition. Nakajima became the project's producer, assisted by director Tadashi Iguchi and designer Toru Iwatani, the original creator of Pac-Man. Championship Edition was the last game that Iwatani designed. When the game was being idealized, the development team focused on the question: "We have all of this new technology and hardware and power. What would Pac-Man be like, taking this technology and putting it to the max?"

Pac-Man Championship Edition was the final game that series creator Toru Iwatani designed.

Nakajima felt that most remakes and sequels to Pac-Man stray too far from what he considered "the fundamentals of what made Pac-Man so great." With Championship Edition, he went back to the roots of the original to expand on its concept, while still keeping the game's core mechanics intact. Iwatani wanted the game to keep the simplicity of Pac-Man, as he felt that is what made the game fun and compelling. When the development team was discussing with Iwatani about the idea of the game, Namco Bandai was approached by Microsoft about a crossover promotional event centered around Pac-Man; with this in mind, the team focused on making the idea of players playing together a focal point for the game, wanting it to be full of excitement and action.

Iguchi claimed that the original Pac-Man was a success because of its "compelling" gameplay experience, and said that trying to improve on it was a difficult task. A total of twenty different ideas were proposed, only one of which was approved by Iwatani and became the basis for the game. With the original Pac-Man having already been done well in terms of its gameplay and design, Iguchi and the others stated that the only mechanics that could really be changed were the maze design and the speed of the game itself. The staff targeted those ideas specifically during production, and experimented with ways to improve them. When an idea was proposed, it was incorporated into the game and playtested to make sure if it was fun or interesting. Thanks to his background in designing arcade games during his time at Namco, specifically Pac-Man Arrangement for Namco Classic Collection Vol. 2 (1996), Iguchi was able to polish the concept to what he envisioned players wanted out of the arcade original. Microsoft had additional input on the project, requesting that the game have an arcade-like feel to it due to them wanting to release the game onto the Xbox Live Arcade service. The development team also wanted Championship Edition to be appealing towards more "modern" players, those who had never played Pac-Man during its heyday. Ideas such as the game increasing in speed as it progressed were added to draw in newer players. Iguchi was not much of a Pac-Man fan, and had to look at the game from the perspective of a hardcore fan of the franchise while working on it.

Release

Daniel Borrego, winner of the Pac-Man World Championship, alongside Namco's mascot

The game was originally released on the Xbox Live Arcade service on June 6, 2007. The announcement of the game spurred more purchases of the Xbox 360 in Japan. Pac-Man C.E. is also available on a disc titled Xbox Live Arcade Compilation that is bundled with the Xbox 360 Arcade console bundle, as well as on the compilation package Namco Museum Virtual Arcade (in the latter however, it can't be accessed within NMVA itself; it must be accessed from the game library). Ports for iOS, J2ME, Android and PSP minis were released on December 10, 2009, middle of 2009, June 8, 2010 and December 1, 2010 respectively. The follow-up Pac-Man Championship Edition DX was released on Xbox Live Arcade on November 17, 2010 and PlayStation Network on November 23, 2010. The original Pac-Man Championship Edition was ported to Nintendo 3DS as part of a retail game titled Pac-Man & Galaga Dimensions in 2011. It is included in the downloadable game compilation Pac-Man Museum in 2014, and reappears in Pac-Man Museum+, released in 2022.

On June 5, 2007, the first Pac-Man World Championship was held in New York City, which brought together ten competitors from eight countries to play the new Pac-Man Championship Edition just prior to its release on Xbox Live Arcade. The top two scorers, Robert Glashuettner of Austria and Carlos Daniel Borrego Romero of Mexico, competed for the championship in a single five-minute round. Borrego was named Pac-Man World Champion and won an Xbox 360 console, specially decorated with Pac-Man artwork and signed by Tōru Iwatani. A "demastered" version of Pac-Man Championship Edition that runs on real Famicom/Nintendo Entertainment System hardware is included in the game compilation Namco Museum Archives Vol. 1 and physical editions of the Namcot Collection.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticX360: 83/100
iOS: 72/100
Review scores
PublicationScore
1Up.comA
Computer and Video Games7/10
Eurogamer7/10
GameSpot7.9/10
IGN8.4/10
TeamXbox8.6/10
TouchArcade
X-Play5/5

Pac-Man Championship Edition was well-received by video game publications, and is seen among the best games in the Pac-Man series. Critics felt that Namco Bandai successfully brought the core idea of the original into the modern era of video games. Joystiq called it "The first true sequel to Pac-Man since Ms. Pac-Man."

Pac-Man Championship Edition received mostly positive reviews by critics, with reviewers stating the gameplay was "fresh and exciting," "one of the best 'exclusive' pieces of downloadable/casual entertainment available," and that it was "nice to see a classic remade instead of simply repackaged." Jared Rea of Joystiq called it "The first true sequel to Pac-Man since Ms. Pac-Man." Criticisms include a lack of a multiplayer mode, and an apparent relapse to patterns that had been in the original. The game's Metacritic aggregator score is 83. The iOS port was criticised for its microtransaction strategy while the Android port was criticised for poor controls. IGN criticised the PSP mini version due to the absence of online leaderboards and its inferiority to its sequel.

Notes

  1. Japanese: パックマン チャンピオンシップエディション, Hepburn: Pakkuman Chanpionshippu Edishon

References

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  30. Buchanan, Levi (2010-07-15). "Pac-Man Championship Edition Android Review - Android Review at IGN". Uk.wireless.ign.com. Archived from the original on 2011-07-13. Retrieved 2011-01-24.
  31. Hatfield, Daemon (February 4, 2011), "Pac-Man Championship Edition PSP Review", IGN, archived from the original on 2019-03-14, retrieved 2020-08-29
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