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{{Use mdy dates|date=July 2018}} | |||
{{Infobox Album <!-- See Misplaced Pages:WikiProject_Albums --> | |||
{{Infobox album | |||
| Name = Dungeons & Dragons | |||
| |
| name = Dungeons & Dragons | ||
| |
| type = soundtrack | ||
| |
| artist = ] | ||
| |
| cover = Dungeons and Dragons album cover.jpg | ||
| |
| alt = | ||
| released = August 12, 2003<ref name="Discography">{{cite web|url=http://www.midnightsyndicate.com/themusic.htm |title=Discography |access-date=July 4, 2007 |year=2006 |publisher=]/Entity Productions |url-status=dead |archive-url=https://web.archive.org/web/20070629040456/http://www.midnightsyndicate.com/themusic.htm |archive-date=June 29, 2007}}</ref> | |||
| Caption = | |||
| recorded = | |||
| Released = ]-]<ref name="Discography">{{cite web |url= http://www.midnightsyndicate.com/themusic.htm|title= Discography|accessdate=2007-07-04 |year= 2006|work= Midnight Syndicate's official site|publisher= ]/Entity Productions}}</ref> | |||
| |
| venue = | ||
| studio = | |||
| Genre = ] | |||
| genre = | |||
| Length = 64:56<ref name="amg">{{cite web |url= http://www.allmusic.com/cg/amg.dll?p=amg&sql=10:acfixq8aldje|title= Dungeons and Dragons overview|accessdate=2007-07-04 |publisher= ]}}</ref> (approximate)<ref name="mm.nl">{{cite web |url= http://www.musicmeter.nl/album/72825|title= Midnight Syndicate - Dungeons & Dragons (2003)|accessdate=2007-07-04 |publisher= MusicMeter|language= Dutch}}</ref> | |||
| length = 64:56<ref name="amg"/> (approximate)<ref name="mm.nl">{{cite web |url= http://www.musicmeter.nl/album/72825|title= Midnight Syndicate - Dungeons & Dragons (2003)|access-date=July 4, 2007 |publisher= MusicMeter|language= nl}}</ref> | |||
| Language = | |||
| label = Entity Productions<br/>Darkcell<ref>{{cite web|url=http://music.aol.com/artist/midnight-syndicate/370952/album/dungeons-and-dragons/659288 |title=Midnight Syndicate: Dungeons & Dragons Album |access-date=October 2, 2007 |publisher=]}}{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes}}</ref> | |||
| Label = ]/] | |||
| |
| producer = Edward Douglas and Gavin Goszka<ref name="D&D">{{cite web|url=http://www.midnightsyndicate.com/dd.htm |title=DUNGEONS & DRAGONS (more info) |access-date=July 4, 2007 |year=2003 |publisher=]/Entity Productions |url-status=dead |archive-url=https://web.archive.org/web/20070827073708/http://www.midnightsyndicate.com/dd.htm |archive-date=August 27, 2007}}</ref> | ||
| prev_title = ] | |||
| Reviews = | |||
| |
| prev_year = 2002 | ||
| next_title = ] | |||
| Chronology = | |||
| next_year = 2005 | |||
| Last album = '']''<br/>(2002) | |||
| This album = ''Dungeons & Dragons''<br/>(2003) | |||
| Next album = '']''<br/>(2005) | |||
| Misc = | |||
}} | }} | ||
'''''Dungeons & Dragons''''' is a ] by ], released |
'''''Dungeons & Dragons''''' is a ] by the American musical group ], released August 12, 2003, by Entity Productions. The album is designed as a soundtrack to the '']'' ] and was produced by Midnight Syndicate at the request of ], the company that owns the rights to the ''Dungeons & Dragons'' franchise. Midnight Syndicate was approached by game designers at a ] where they had set up stall, and they agreed to produce the album. | ||
After an initial meeting with Wizards of the Coast, |
After an initial meeting with Wizards of the Coast, the two members of Midnight Syndicate—Edward Douglas and Gavin Goszka—were left to write and produce the album themselves. They went their separate ways and produced tracks independently of one another, but came back together to arrange the album and master the tracks. The album was a change in style for Midnight Syndicate, because most of it had a ] feel, whereas their earlier works had been almost entirely ]-based. Artwork within the album booklet came from ''Dungeons & Dragons'' sourcebooks, including works from prominent game designers such as ]. The album was well received by Wizards of the Coast, with positive reviews from music critics and the gaming community. It was the first official ''Dungeons & Dragons'' soundtrack. | ||
==Conception and production== | ==Conception and production== | ||
According to Bob Ignizio of Utter Trash, an ] featuring "music, movies and more",<ref>{{cite web |url= http://www.uttertrash.net/index.html|title= Welcome|access-date=September 23, 2007 |publisher= Utter Trash}}</ref> Midnight Syndicate's older albums had already been used as background music to role-playing sessions for many years.<ref name="trash">{{cite web|url= http://www.uttertrash.net/midnightsyndicate.htm|title= Dungeon Masters (An interview with Gavin Goszka of Midnight Syndicate)|access-date= July 4, 2007|last= Ignizio|first= Bob|publisher= Utter Trash|url-status= dead|archive-url= https://web.archive.org/web/20070816233841/http://www.uttertrash.net/midnightsyndicate.htm|archive-date= August 16, 2007}}</ref> Wizards of the Coast described the band's music as "the perfect accompaniment to role-playing game sessions".<ref name="WotC">{{cite web |url= http://www.wizards.com/default.asp?x=dnd%2Fdnd%2F20030421x|archive-url= https://web.archive.org/web/20030430002215/http://www.wizards.com/default.asp?x=dnd/dnd/20030421x|url-status= dead|archive-date= April 30, 2003|title= Midnight Syndicate Makes D&D Music|access-date=July 4, 2007 |date= April 21, 2003|publisher= ]}}</ref> Support for Midnight Syndicate's music as a role-playing aid grew so much that the band decided to set up stalls at ]s. At their first convention, Midnight Syndicate was approached by Wizards of the Coast, which subsequently asked if they would be interested in recording an official soundtrack, to which they agreed.<ref name="Paragon" /><ref name="Flames">{{cite web |url= http://www.flamesrising.com/modules.php?op=modload&name=News&file=article&sid=625&mode=thread&order=0&thold=0|title= Interviews: Gavin Goszka, Midnight Syndicate|access-date=August 27, 2007 |last= McElroy|first= Matt M.|publisher= Flames Rising}}</ref> | |||
Before the band started writing or recording music |
Before the band started writing or recording music they sat down with the ''Dungeons & Dragons'' designers, who informed them of several elements that were essential on the album.<ref name="trash" /> According to ], the special project manager of Wizards of the Coast, this consisted of "a chase scene and a fight scene and things like that".<ref name="Scream Kings">{{cite web|url=http://www.clevescene.com/2005-05-25/news/scream-kings/print |title=Scream Kings |access-date=September 25, 2007 |last=Bracelin |first=Jason |date=May 25, 2005 |publisher=Cleveland Scene |url-status=dead |archive-url=https://web.archive.org/web/20080609065913/http://www.clevescene.com/2005-05-25/news/scream-kings/print |archive-date=June 9, 2008}}</ref> This was new to the band who had never written music to fit someone else's ideas before.<ref name="trash" /> Stark said, however, that "they really got that. We were very impressed, because we're in sort of a niche industry, and we're not always used to people getting exactly what we need right away".<ref name="Scream Kings" /> After this, the band was mostly left to deal with the music themselves.<ref name="trash" /> The designers were already familiar with Midnight Syndicate's music and knew what to expect from the album.<ref name="trash" /> As inspiration for earlier albums had sometimes come from ''Dungeons & Dragons'' gaming sessions, Douglas said that writing the album came very naturally.<ref name="Paragon" /> | ||
After the initial meeting with game designers, the album was written in the same way Midnight Syndicate conventionally write. First, Douglas and Goszka agreed on the setting they were trying to create with the album |
After the initial meeting with game designers, the album was written in the same way Midnight Syndicate conventionally write. First, Douglas and Goszka agreed on the setting they were trying to create with the album and then filled in details about the setting. Once this was done, they worked on music separately, in their own different studios.<ref name="Paragon" /> They remained in contact throughout the writing process to ensure that their work was cohesive and appropriate for the album.<ref name="Paragon" /> Once writing was complete, they worked together on arranging, mastering and mixing the tracks.<ref name="Paragon" /> | ||
Douglas said that, for him, instrument choice came naturally |
Douglas said that, for him, instrument choice came naturally and that "sounds and sometimes even melodies fall in line themselves".<ref name="Paragon" /> The band had a wide number of instruments at their disposal, as all the music is produced on ].<ref name="Movement">{{cite web|url=http://www.midnightsyndicate.com/movementmagazinems1006.htm |title=Dungeons & Dragons review |access-date=July 4, 2007 |last=Harvey |first=Chris |date=October 2003 |publisher=Movement Magazine |url-status=dead |archive-url=https://web.archive.org/web/20070927045944/http://www.midnightsyndicate.com/movementmagazinems1006.htm |archive-date=September 27, 2007}}</ref> To ensure Douglas stayed true to creating the musical landscape he intended, his studio was covered with ''Dungeons & Dragons'' artwork and module covers throughout recording.<ref name="Paragon" /> | ||
], the executive producer on Midnight Syndicate's albums '']'' and '']'', has said that he was the one who initiated the first contact between Wizards of the Coast and the band. Vargo claims that, in 1999, he sent a copy of ''Born of the Night'' to ''Dungeons & Dragons'' game designer ],<ref name="lotn">{{cite web |url= http://www.legionofthenight.com/botn_creation.html|title= Born of the Night|access-date=August 19, 2007 |last= Vargo|first= Joseph|publisher= Legion of the Night|archive-url=https://web.archive.org/web/20070927203059/http://www.legionofthenight.com/botn_creation.html|archive-date=September 27, 2007}}</ref> at the time employed by ], who described the album as "terrific gaming music".<ref>{{cite web |url= http://www.monolithgraphics.com/interviews/Wizards.pdf|title= Scan of an informal letter to Joseph Vargo|access-date=August 27, 2007 |last= Carl|first= Jason|author-link=Jason Carl|date=May 1999|publisher= Legion of the Night}}</ref> Vargo also says that he sent a copy of '']'' to Carl a year later, and this communication helped forge the link between the band and ''Dungeons & Dragons'' game designers.<ref name="lotn" /> | |||
===First soundtrack=== | |||
Wizards of the Coast claimed that the album was the first official ''Dungeons & Dragons'' ],<ref name="WotC" /> and this was repeated by other groups, including Metropolis Mail Order,<ref name="Metropolis" /> GamingReport.com,<ref name="gr.com" /> and Skirmisher Game Store.<ref>{{cite web |url= http://skirmisher.com/st-D&D-music.html|title= Dungeons & Dragons Music by Midnight Syndicate|access-date=August 27, 2007 |publisher= Skirmisher Game Store|archive-url= https://web.archive.org/web/20070807023227/http://skirmisher.com/st-D%26D-music.html <!--Added by H3llBot-->|archive-date= August 7, 2007}}</ref> It was not, however, the first official ''Dungeons & Dragons'' music. Years earlier, another album, ''First Quest: The Music'', was released by Filmtrax and licensed by ], then-owners of ''Dungeons & Dragons'', for '']''.<ref name="Cover">{{cite web|url= http://www.acaeum.com/ddindexes/miscpages/miscscans/firstquest.html|title= Scan of First Quest record cover|access-date= August 27, 2007|format= JPG|publisher= Filmtrax/], hosted by The Acaeum|archive-date= September 27, 2007|archive-url= https://web.archive.org/web/20070927013328/http://www.acaeum.com/ddindexes/miscpages/miscscans/firstquest.html|url-status= dead}}</ref><ref name="Odd" /> The album was released both as a ] and a ] and came with a pre-printed ]. Both formats proved unpopular and are difficult to find today.<ref name="Odd">{{cite web |url= http://www.acaeum.com/ddindexes/miscpages/odd.html|title= Odd Items|access-date=August 27, 2007 |publisher= The Acaeum}}</ref> The music on ''First Quest'' was keyed specifically to the module that came with it, rather than as a soundtrack to the game in general.<ref name="Odd" /> | |||
==Musical style== | ==Musical style== | ||
For Douglas, ''Dungeons & Dragons'' was a different style of music from other albums and soundtracks that the band had produced |
According to Mario Mesquita Borges of ], Midnight Syndicate typically create "darkly blended compositions", described both as "gloomy" and "brooding".<ref>{{cite web |url={{AllMusic|class=artist|id=p370952|pure_url=yes}}|title= Midnight Syndicate Biography|access-date=September 26, 2007 |last= Borges|first= Mario Mesquita|publisher= ]}}</ref> Leonard Pickel of ''Haunted Attraction Magazine'' stated that "each year, the band's music becomes more a part of America's Halloween culture", and also said that the band had "literally formed their own musical genre".<ref name="HA">{{cite web |url= http://www.hauntedattraction.com/index.php?module=pagemaster&PAGE_user_op=view_page&PAGE_id=37|title= Midnight Syndicate: Setting the Mood for an Industry!|access-date=September 26, 2007 |last= Pickel|first= Leonard|date= May 31, 2006|work= Haunted Attraction Magazine}}</ref> For Douglas, however, ''Dungeons & Dragons'' was a different style of music from other albums and soundtracks that the band had produced. Originally, he had described Midnight Syndicate's music as "Gothic Nightmare Soundtracks", but claimed that ''Dungeons & Dragons'' had a more ] feel than previous releases, which focused more on ], meaning that he now describes the band's music as "Gothic Fantasy Nightmare Soundtracks".<ref name="Paragon">{{cite web|url=http://www.midnightsyndicate.com/paragonintvwms1006.htm |title=Paragon Magazine Interview with Edward Douglas |access-date=July 4, 2007 |author=Lisa |date=October 2003 |publisher=Paragon Magazine |url-status=dead |archive-url=https://web.archive.org/web/20070927050002/http://www.midnightsyndicate.com/paragonintvwms1006.htm |archive-date=September 27, 2007}}</ref> Chris Harvey of ''Movement Magazine''—a magazine supporting "underground" music and arts<ref>{{cite web |url= http://www.movementmagazine.com/|title= Home Page|access-date=September 23, 2007 |work= Movement Magazine}}</ref>—described the album as being ], which he claimed added to the feel of the album.<ref name="Movement" /> Sounds were also sampled, including the sounds of battle on "Final Confrontation",<ref name="Movement" /> clashing swords on "Skirmish",<ref name="legend" /> a ] on "Eternal Mystery",<ref name="legend" /> and spoken words in "Craft of the Wizard".<ref name="Bat">{{cite web | url=http://www.midnightsyndicate.com/dttbms1006.htm | title=Dungeons & Dragons review | last=Van Damme | first=Peter-Jan | date=October 2003 | publisher=Darker Than The Bat | access-date=July 4, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070927045937/http://www.midnightsyndicate.com/dttbms1006.htm | archive-date=September 27, 2007}}</ref> | ||
''Dungeons & Dragons'' |
Peter-Jan Van Damme, the owner of the alternative music ezine Darker than the Bat, described ''Dungeons & Dragons'' as going more in the direction of ] ] such as ], while still retaining the horror sound typical of Midnight Syndicate.<ref name="Bat" /> The album has been categorized into a range of genres by reviewers, including ],<ref>{{cite web |url= http://www.middlepillar.com/archives/2005/12/index.html|title= December 2005 Archives|access-date=July 4, 2007 |date=December 2005|publisher= Middle Pillar}}</ref> gothic ],<ref name="Metropolis">{{cite web |url= http://www.industrial-music.com/product.php?prodnum=MS+1006|title= Dungeons & Dragons|access-date=July 4, 2007 |publisher= Metropolis Mail Order}}</ref> ],<ref name="Metropolis" /> and ].<ref name="amg" /> | ||
==Reception== | ==Reception== | ||
Wizards of the Coast were happy with the resulting album, with Anthony Valterra, RPG category manager, saying that Midnight Syndicate "have succeeded at capturing the magic of D&D through music |
Wizards of the Coast were happy with the resulting album, with Anthony Valterra, the company's RPG category manager, saying that Midnight Syndicate "have succeeded at capturing the magic of ''D&D'' through music".<ref name="WotC" /> Numerous critics picked up on the idea that new subject matter had resulted in a new feel for the music, with reviewers claiming that the fantasy influence had given the album a different sound to Midnight Syndicate's gothic horror soundtracks.<ref name="Movement" /><ref name="LDG">{{cite web|url=http://www.midnightsyndicate.com/livingdeadgirlsms1006.htm |title=Dungeons & Dragons review |access-date=July 4, 2007 |date=September 2003 |publisher=Living Dead Girls |url-status=dead |archive-url=https://web.archive.org/web/20070927050027/http://www.midnightsyndicate.com/livingdeadgirlsms1006.htm |archive-date=September 27, 2007}}</ref> An unnamed writer for the now-defunct Living Dead Girls ] said that ''Dungeons & Dragons'' "brings a wider range of songs than Midnight Syndicate produces for their Gothic horror soundtracks", meaning that the album "displays for the first time the diversity and musical craft Midnight Syndicate is capable".<ref name="LDG" /> GamingReport.com claimed that the album "furthered the band's establishment as the leading producer/supplier of music to the hobby game industry".<ref name="GR2">{{cite web |url= http://www.gamingreport.com/print.php?sid=15440|title= Midnight Syndicate: The 13th Hour Trailer|access-date=September 25, 2007 |date= December 20, 2004|publisher= GamingReport.com}} {{Dead link|date=March 2012|bot=H3llBot}}</ref> ''Dungeons & Dragons'' became the best-selling role-playing game soundtrack ever in its first month of release,<ref name="HA" /><ref name="GR2" /> and Leonard Pickel of ''Haunted Attraction Magazine'' claimed that the album helped spread the band's popularity to Europe where "] and Haunted Attractions are just beginning to take hold".<ref name="HA" /> | ||
The album was criticized by |
The album was criticized by Marc Shayed, of the hobby gaming news site GamingReport.com, for focusing too much on combat and ambiance. He explained that there was only one track that felt triumphant ("City of Sails") and no tracks suitable for traveling or character "down time", which are standards in fantasy gaming. Despite these perceived gaps, he did call it the "ultimate" gaming soundtrack.<ref name="gr.com">{{cite web | ||
| url = http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=705 | |||
| title = Dungeons & Dragons (Music of the Midnight Syndicate) | |||
| last = Shayed | first = Marc | |||
| date = August 24, 2003 | |||
| publisher = GamingReport.com | |||
| access-date = July 4, 2007 | |||
| archive-url = https://web.archive.org/web/20031026154929/http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=705 | |||
| archive-date = October 26, 2003}}</ref> The album was further criticized by Gene Vogal of the National Gamers Guild who said that it lacked a lot of the "oomph" that '']'' had, and thought Wizards of the Coast may have been to blame for it. He did think that the album's being composed explicitly for ''D&D'' made it superior to music not specifically composed for games (e.g., film soundtracks) as a gaming aid. He criticized the soundtrack for being less original than ''Vampyre'', and sounding much like ].<ref name="ngg">{{cite web|url=http://www.nggnet.com/games/rpgs/ArticlesReviews/MSdungeonsanddragonscd.htm |title=Dungeons & Dragons Soundtrack |access-date=August 27, 2007 |last=Vogal |first=Gene |date=January 20, 2004 |publisher=National Gamers Guild |url-status=dead |archive-url=https://web.archive.org/web/20071008093007/http://www.nggnet.com/games/rpgs/ArticlesReviews/MSdungeonsanddragonscd.htm |archive-date=October 8, 2007}}</ref> Other critics compared the album's music to the work of ] and the soundtrack of '']''.<ref name="legend">{{cite web | |||
| url = http://www.legendsmagazine.net/140/mid.htm | |||
| archive-url = https://web.archive.org/web/20040708144259/http://www.legendsmagazine.net/140/mid.htm | |||
| url-status = usurped | |||
| archive-date = July 8, 2004 | |||
| title = REVIEW: Midnight Syndicate - "D&D Roleplaying Soundtrack" | |||
| last = Van Horn | first = Ray | |||
| publisher= Legends Magazine | |||
| access-date = August 27, 2007}}</ref><ref name="Movement" /> | |||
==Personnel== | ==Personnel== | ||
The album was written and produced by Edward Douglas and Gavin Goszka,<ref name="D&D"/> the only two members of Midnight Syndicate.<ref>{{cite web |
The album was written and produced by Edward Douglas and Gavin Goszka,<ref name="D&D" /> the only two members of Midnight Syndicate.<ref>{{cite web|url=http://www.midnightsyndicate.com/main.htm |title=Midnight Syndicate Bio |access-date=July 4, 2007 |year=2007 |publisher=]/Entity Productions |url-status=dead |archive-url=https://web.archive.org/web/20070629154200/http://www.midnightsyndicate.com/main.htm |archive-date=June 29, 2007}}</ref> The album's graphical design was executed by Mark Rakocy and Jeff Visgaitis, with "additional design" credited to "Stan!"<ref name="D&D" /> The album heralded a change in production for Midnight Syndicate, as it was the first album for which the band hired a professional writer for descriptions in the album booklet and the blurb. Before this point, the descriptions had been written by Douglas or by Vargo, who had also been responsible for artwork in some earlier albums.<ref name="Paragon" /> Artwork for the album was taken from '']'' role-playing sourcebooks. Douglas said that he was "a huge fan of ''Dungeons & Dragons'' artwork, so having free {{sic|re|ign}} on that material was fun".<ref name="Paragon" /> This artwork was praised by Gene Vogal, who described it as "one plus to the possible ] interference" and said that the "CD jacket was done very nicely and has some cool artwork throughout".<ref name="ngg" /> The album contains artwork by the game designers ] and ], as well as from the artists ], ], ], ], ], and ].<ref name="D&D" /> | ||
==Track listing== | ==Track listing== | ||
{{tracklist | |||
{| | |||
| total_length = 64:56<ref name="amg">{{cite web |url= {{AllMusic|class=album|id=r659288|pure_url=yes}}|title= Dungeons and Dragons overview|access-date=July 4, 2007 |publisher= ]}}</ref> (approximate)<ref name="mm.nl">{{cite web |url= http://www.musicmeter.nl/album/72825|title= Midnight Syndicate - Dungeons & Dragons (2003)|access-date=July 4, 2007 |publisher= MusicMeter|language= nl}}</ref> | |||
|'''#''' || '''Track title'''<ref name="D&D"/> || '''Writer'''<ref name="amg"/> || '''Length'''<ref name="amg"/> || '''Notes''' | |||
| title1 = Prelude | |||
|- | |||
| writer1 = Gavin Goszka | |||
|1 || "Prelude" || Goszka || 2:14 | |||
| length1 = 2:14 | |||
|- | |||
| title2 = Troubled Times | |||
|2 || "Troubled Times" || Goszka || 4:37 | |||
| writer2 = Goszka | |||
|- | |||
| |
| length2 = 4:37 | ||
| title3 = Ride to Destiny | |||
|- | |||
| writer3 = Edward Douglas | |||
|4 || "The Fens of Sargath" || Douglas || 1:30 | |||
| length3 = 4:11 | |||
|- | |||
| title4 = The Fens of Sargath | |||
|5 || "Descent into the Depths" || Douglas || 3:27 | |||
| writer4 = Douglas | |||
|- | |||
| |
| length4 = 1:30 | ||
| title5 = Descent into the Depths | |||
|- | |||
| writer5 = Douglas | |||
|7 || "Behind Door #1" || Douglas; Goszka || 0:37 || Unusual in that it was worked on by both members.<ref name="Bat">{{cite web |url= http://www.midnightsyndicate.com/dttbms1006.htm|title= Dungeons & Dragons review|accessdate=2007-07-04 |last= Van Damme|first= Peter-Jan|year= 2003|month= October|publisher= Darker Than The Bat}}</ref> | |||
| length5 = 3:27 | |||
|- | |||
| title6 = Stealth and Cunning | |||
|8 || "Skirmish" || Goszka || 4:30 | |||
| writer6 = Douglas | |||
|- | |||
| length6 = 1:16 | |||
|9 || "Eternal Mystery" || Goszka || 3:55 | |||
| title7 = Behind Door #1 | |||
|- | |||
| writer7 = Douglas; Goszka | |||
|10 || "Heroes' Valor" || Douglas || 3:09 | |||
| length7 = 0:37 | |||
|- | |||
| title8 = Skirmish | |||
|11 || "Relic Uncovered" || Douglas || 1:47 | |||
| writer8 = Goszka | |||
|- | |||
| length8 = 4:30 | |||
|12 || "Deep Trouble" || Goszka || 1:48 | |||
| title9 = Eternal Mystery | |||
|- | |||
| writer9 = Goszka | |||
|13 || "Chant" || Goszka || 0:11 | |||
| length9 = 3:55 | |||
|- | |||
| title10 = Heroes' Valor | |||
|14 || "Craft of the Wizard" || Goszka || 3:23 || Has the sound of spoken words.<ref name="Bat"/> | |||
| writer10 = Douglas | |||
|- | |||
| length10 = 3:09 | |||
|15 || "Beasts of the Borderlands" || Douglas || 2:57 || Compared to the opening of '']''.<ref name="Movement"/> | |||
| title11 = Relic Uncovered | |||
|- | |||
| writer11 = Douglas | |||
|16 || "Secret Chamber" || Douglas || 2:04 | |||
| length11 = 1:47 | |||
|- | |||
| title12 = Deep Trouble | |||
|17 || "Lair of the Great Wyrm" || Douglas || 3:29 | |||
| writer12 = Goszka | |||
|- | |||
| length12 = 1:48 | |||
|18 || "Ancient Temple" || Douglas || 2:43 | |||
| title13 = Chant | |||
|- | |||
| writer13 = Goszka | |||
|19 || "How Strange" || Goszka || 1:43 | |||
| length13 = 0:11 | |||
|- | |||
| title14 = Craft of the Wizard | |||
|20 || "Army of the Dead" || Goszka || 4:08 | |||
| writer14 = Goszka | |||
|- | |||
| length14 = 3:23 | |||
|21 || "Final Confrontation" || Douglas || 4:47 || Features the sounds of battle.<ref name="Movement"/> | |||
| title15 = Beasts of the Borderlands | |||
|- | |||
| writer15 = Douglas | |||
|22 || "Ruins of Bone Hill" || Douglas || 2:23 || Bonus track.<ref name="D&D"/> | |||
| length15 = 2:57 | |||
|- | |||
| title16 = Secret Chamber | |||
|23 || "City of Sails" || Goszka || 3:31 || Bonus track.<ref name="D&D"/> Described as the only song with a "triumphant feel".<ref name="gr.com">{{cite web |url= http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=705|title= Dungeons & Dragons (Music of the Midnight Syndicate)|accessdate=2007-07-04 |last= Shayed|first= Marc|date= ]-]|publisher= GamingReport.com}}</ref> | |||
| writer16 = Douglas | |||
|} | |||
| length16 = 2:04 | |||
| title17 = Lair of the Great Wyrm | |||
| writer17 = Douglas | |||
| length17 = 3:29 | |||
| title18 = Ancient Temple | |||
| writer18 = Douglas | |||
| length18 = 2:43 | |||
| title19 = How Strange | |||
| writer19 = Goszka | |||
| length19 = 1:43 | |||
| title20 = Army of the Dead | |||
| writer20 = Goszka | |||
| length20 = 4:08 | |||
| title21 = Final Confrontation | |||
| writer21 = Douglas | |||
| length21 = 4:47 | |||
| title22 = Ruins of Bone Hill | |||
| writer22 = Douglas | |||
| length22 = 2:23 | |||
| note22 = Bonus track.<ref name="D&D" /> | |||
| title23 = City of Sails | |||
| writer23 = Goszka | |||
| length23 = 3:31 | |||
| note23 = Bonus track.<ref name="D&D" /> | |||
}} | |||
There is a final |
There is a final 36-second bonus track, which sometimes receives no title,<ref name="amg" /> and sometimes is named "BOTCH!"<ref name="mm.nl" /> The Midnight Syndicate website does not mention the track at all.<ref name="D&D" /> It is a joke track in which a hapless ''D&D'' player summons something from the game into the real world. Chris Harvey of ''Movement Magazine'' found the dice-rolling sound effects "hilarious".<ref name="Movement" /> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist|30em}} | ||
==External links== | ==External links== | ||
* at ] | * at ] | ||
* |
* {{discogs release|936952|Dungeons & Dragons|type=album}} | ||
{{Midnight Syndicate}} | |||
{{Dungeons & Dragons franchise media}} | |||
{{Authority control}} | |||
{{DEFAULTSORT:Dungeons and Dragons (album)}} | |||
] | |||
] | |||
] | ] | ||
] | ] |
Latest revision as of 19:16, 18 November 2023
2003 soundtrack album by Midnight Syndicate
Dungeons & Dragons | ||||
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Soundtrack album by Midnight Syndicate | ||||
Released | August 12, 2003 | |||
Length | 64:56 (approximate) | |||
Label | Entity Productions Darkcell | |||
Producer | Edward Douglas and Gavin Goszka | |||
Midnight Syndicate chronology | ||||
|
Dungeons & Dragons is a studio album by the American musical group Midnight Syndicate, released August 12, 2003, by Entity Productions. The album is designed as a soundtrack to the Dungeons & Dragons role-playing game and was produced by Midnight Syndicate at the request of Wizards of the Coast, the company that owns the rights to the Dungeons & Dragons franchise. Midnight Syndicate was approached by game designers at a gaming convention where they had set up stall, and they agreed to produce the album.
After an initial meeting with Wizards of the Coast, the two members of Midnight Syndicate—Edward Douglas and Gavin Goszka—were left to write and produce the album themselves. They went their separate ways and produced tracks independently of one another, but came back together to arrange the album and master the tracks. The album was a change in style for Midnight Syndicate, because most of it had a fantasy feel, whereas their earlier works had been almost entirely horror-based. Artwork within the album booklet came from Dungeons & Dragons sourcebooks, including works from prominent game designers such as Skip Williams. The album was well received by Wizards of the Coast, with positive reviews from music critics and the gaming community. It was the first official Dungeons & Dragons soundtrack.
Conception and production
According to Bob Ignizio of Utter Trash, an ezine featuring "music, movies and more", Midnight Syndicate's older albums had already been used as background music to role-playing sessions for many years. Wizards of the Coast described the band's music as "the perfect accompaniment to role-playing game sessions". Support for Midnight Syndicate's music as a role-playing aid grew so much that the band decided to set up stalls at gaming conventions. At their first convention, Midnight Syndicate was approached by Wizards of the Coast, which subsequently asked if they would be interested in recording an official soundtrack, to which they agreed.
Before the band started writing or recording music they sat down with the Dungeons & Dragons designers, who informed them of several elements that were essential on the album. According to Ed Stark, the special project manager of Wizards of the Coast, this consisted of "a chase scene and a fight scene and things like that". This was new to the band who had never written music to fit someone else's ideas before. Stark said, however, that "they really got that. We were very impressed, because we're in sort of a niche industry, and we're not always used to people getting exactly what we need right away". After this, the band was mostly left to deal with the music themselves. The designers were already familiar with Midnight Syndicate's music and knew what to expect from the album. As inspiration for earlier albums had sometimes come from Dungeons & Dragons gaming sessions, Douglas said that writing the album came very naturally.
After the initial meeting with game designers, the album was written in the same way Midnight Syndicate conventionally write. First, Douglas and Goszka agreed on the setting they were trying to create with the album and then filled in details about the setting. Once this was done, they worked on music separately, in their own different studios. They remained in contact throughout the writing process to ensure that their work was cohesive and appropriate for the album. Once writing was complete, they worked together on arranging, mastering and mixing the tracks.
Douglas said that, for him, instrument choice came naturally and that "sounds and sometimes even melodies fall in line themselves". The band had a wide number of instruments at their disposal, as all the music is produced on synthesizers. To ensure Douglas stayed true to creating the musical landscape he intended, his studio was covered with Dungeons & Dragons artwork and module covers throughout recording.
Joseph Vargo, the executive producer on Midnight Syndicate's albums Born of the Night and Realm of Shadows, has said that he was the one who initiated the first contact between Wizards of the Coast and the band. Vargo claims that, in 1999, he sent a copy of Born of the Night to Dungeons & Dragons game designer Jason Carl, at the time employed by TSR, who described the album as "terrific gaming music". Vargo also says that he sent a copy of Realm of Shadows to Carl a year later, and this communication helped forge the link between the band and Dungeons & Dragons game designers.
First soundtrack
Wizards of the Coast claimed that the album was the first official Dungeons & Dragons soundtrack, and this was repeated by other groups, including Metropolis Mail Order, GamingReport.com, and Skirmisher Game Store. It was not, however, the first official Dungeons & Dragons music. Years earlier, another album, First Quest: The Music, was released by Filmtrax and licensed by TSR, then-owners of Dungeons & Dragons, for Advanced Dungeons & Dragons. The album was released both as a cassette and a record and came with a pre-printed module. Both formats proved unpopular and are difficult to find today. The music on First Quest was keyed specifically to the module that came with it, rather than as a soundtrack to the game in general.
Musical style
According to Mario Mesquita Borges of AllMusic, Midnight Syndicate typically create "darkly blended compositions", described both as "gloomy" and "brooding". Leonard Pickel of Haunted Attraction Magazine stated that "each year, the band's music becomes more a part of America's Halloween culture", and also said that the band had "literally formed their own musical genre". For Douglas, however, Dungeons & Dragons was a different style of music from other albums and soundtracks that the band had produced. Originally, he had described Midnight Syndicate's music as "Gothic Nightmare Soundtracks", but claimed that Dungeons & Dragons had a more fantasy feel than previous releases, which focused more on horror, meaning that he now describes the band's music as "Gothic Fantasy Nightmare Soundtracks". Chris Harvey of Movement Magazine—a magazine supporting "underground" music and arts—described the album as being symphonic, which he claimed added to the feel of the album. Sounds were also sampled, including the sounds of battle on "Final Confrontation", clashing swords on "Skirmish", a mantra on "Eternal Mystery", and spoken words in "Craft of the Wizard".
Peter-Jan Van Damme, the owner of the alternative music ezine Darker than the Bat, described Dungeons & Dragons as going more in the direction of contemporary classical composers such as Trevor Jones, while still retaining the horror sound typical of Midnight Syndicate. The album has been categorized into a range of genres by reviewers, including neoclassical, gothic ambient, ethereal, and gothic rock.
Reception
Wizards of the Coast were happy with the resulting album, with Anthony Valterra, the company's RPG category manager, saying that Midnight Syndicate "have succeeded at capturing the magic of D&D through music". Numerous critics picked up on the idea that new subject matter had resulted in a new feel for the music, with reviewers claiming that the fantasy influence had given the album a different sound to Midnight Syndicate's gothic horror soundtracks. An unnamed writer for the now-defunct Living Dead Girls ezine said that Dungeons & Dragons "brings a wider range of songs than Midnight Syndicate produces for their Gothic horror soundtracks", meaning that the album "displays for the first time the diversity and musical craft Midnight Syndicate is capable". GamingReport.com claimed that the album "furthered the band's establishment as the leading producer/supplier of music to the hobby game industry". Dungeons & Dragons became the best-selling role-playing game soundtrack ever in its first month of release, and Leonard Pickel of Haunted Attraction Magazine claimed that the album helped spread the band's popularity to Europe where "Halloween and Haunted Attractions are just beginning to take hold".
The album was criticized by Marc Shayed, of the hobby gaming news site GamingReport.com, for focusing too much on combat and ambiance. He explained that there was only one track that felt triumphant ("City of Sails") and no tracks suitable for traveling or character "down time", which are standards in fantasy gaming. Despite these perceived gaps, he did call it the "ultimate" gaming soundtrack. The album was further criticized by Gene Vogal of the National Gamers Guild who said that it lacked a lot of the "oomph" that Vampyre had, and thought Wizards of the Coast may have been to blame for it. He did think that the album's being composed explicitly for D&D made it superior to music not specifically composed for games (e.g., film soundtracks) as a gaming aid. He criticized the soundtrack for being less original than Vampyre, and sounding much like The Lord of the Rings soundtracks. Other critics compared the album's music to the work of Danny Elfman and the soundtrack of Conan the Barbarian.
Personnel
The album was written and produced by Edward Douglas and Gavin Goszka, the only two members of Midnight Syndicate. The album's graphical design was executed by Mark Rakocy and Jeff Visgaitis, with "additional design" credited to "Stan!" The album heralded a change in production for Midnight Syndicate, as it was the first album for which the band hired a professional writer for descriptions in the album booklet and the blurb. Before this point, the descriptions had been written by Douglas or by Vargo, who had also been responsible for artwork in some earlier albums. Artwork for the album was taken from Dungeons & Dragons role-playing sourcebooks. Douglas said that he was "a huge fan of Dungeons & Dragons artwork, so having free reign [sic] on that material was fun". This artwork was praised by Gene Vogal, who described it as "one plus to the possible Wizards of the Coast interference" and said that the "CD jacket was done very nicely and has some cool artwork throughout". The album contains artwork by the game designers Todd Lockwood and Skip Williams, as well as from the artists Scott Fischer, Brian Snoddy, Lars Grant-West, Wayne Reynolds, Mark Tedin, and Sam Wood.
Track listing
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Prelude" | Gavin Goszka | 2:14 |
2. | "Troubled Times" | Goszka | 4:37 |
3. | "Ride to Destiny" | Edward Douglas | 4:11 |
4. | "The Fens of Sargath" | Douglas | 1:30 |
5. | "Descent into the Depths" | Douglas | 3:27 |
6. | "Stealth and Cunning" | Douglas | 1:16 |
7. | "Behind Door #1" | Douglas; Goszka | 0:37 |
8. | "Skirmish" | Goszka | 4:30 |
9. | "Eternal Mystery" | Goszka | 3:55 |
10. | "Heroes' Valor" | Douglas | 3:09 |
11. | "Relic Uncovered" | Douglas | 1:47 |
12. | "Deep Trouble" | Goszka | 1:48 |
13. | "Chant" | Goszka | 0:11 |
14. | "Craft of the Wizard" | Goszka | 3:23 |
15. | "Beasts of the Borderlands" | Douglas | 2:57 |
16. | "Secret Chamber" | Douglas | 2:04 |
17. | "Lair of the Great Wyrm" | Douglas | 3:29 |
18. | "Ancient Temple" | Douglas | 2:43 |
19. | "How Strange" | Goszka | 1:43 |
20. | "Army of the Dead" | Goszka | 4:08 |
21. | "Final Confrontation" | Douglas | 4:47 |
22. | "Ruins of Bone Hill" (Bonus track.) | Douglas | 2:23 |
23. | "City of Sails" (Bonus track.) | Goszka | 3:31 |
Total length: | 64:56 (approximate) |
There is a final 36-second bonus track, which sometimes receives no title, and sometimes is named "BOTCH!" The Midnight Syndicate website does not mention the track at all. It is a joke track in which a hapless D&D player summons something from the game into the real world. Chris Harvey of Movement Magazine found the dice-rolling sound effects "hilarious".
References
- "Discography". Midnight Syndicate/Entity Productions. 2006. Archived from the original on June 29, 2007. Retrieved July 4, 2007.
- ^ "Dungeons and Dragons overview". AllMusic. Retrieved July 4, 2007.
- ^ "Midnight Syndicate - Dungeons & Dragons (2003)" (in Dutch). MusicMeter. Retrieved July 4, 2007.
- "Midnight Syndicate: Dungeons & Dragons Album". AOL. Retrieved October 2, 2007.
- ^ "DUNGEONS & DRAGONS (more info)". Midnight Syndicate/Entity Productions. 2003. Archived from the original on August 27, 2007. Retrieved July 4, 2007.
- "Welcome". Utter Trash. Retrieved September 23, 2007.
- ^ Ignizio, Bob. "Dungeon Masters (An interview with Gavin Goszka of Midnight Syndicate)". Utter Trash. Archived from the original on August 16, 2007. Retrieved July 4, 2007.
- ^ "Midnight Syndicate Makes D&D Music". Wizards of the Coast. April 21, 2003. Archived from the original on April 30, 2003. Retrieved July 4, 2007.
- ^ Lisa (October 2003). "Paragon Magazine Interview with Edward Douglas". Paragon Magazine. Archived from the original on September 27, 2007. Retrieved July 4, 2007.
- McElroy, Matt M. "Interviews: Gavin Goszka, Midnight Syndicate". Flames Rising. Retrieved August 27, 2007.
- ^ Bracelin, Jason (May 25, 2005). "Scream Kings". Cleveland Scene. Archived from the original on June 9, 2008. Retrieved September 25, 2007.
- ^ Harvey, Chris (October 2003). "Dungeons & Dragons review". Movement Magazine. Archived from the original on September 27, 2007. Retrieved July 4, 2007.
- ^ Vargo, Joseph. "Born of the Night". Legion of the Night. Archived from the original on September 27, 2007. Retrieved August 19, 2007.
- Carl, Jason (May 1999). "Scan of an informal letter to Joseph Vargo" (PDF). Legion of the Night. Retrieved August 27, 2007.
- ^ "Dungeons & Dragons". Metropolis Mail Order. Retrieved July 4, 2007.
- ^ Shayed, Marc (August 24, 2003). "Dungeons & Dragons (Music of the Midnight Syndicate)". GamingReport.com. Archived from the original on October 26, 2003. Retrieved July 4, 2007.
- "Dungeons & Dragons Music by Midnight Syndicate". Skirmisher Game Store. Archived from the original on August 7, 2007. Retrieved August 27, 2007.
- "Scan of First Quest record cover". Filmtrax/TSR, Inc., hosted by The Acaeum. Archived from the original (JPG) on September 27, 2007. Retrieved August 27, 2007.
- ^ "Odd Items". The Acaeum. Retrieved August 27, 2007.
- Borges, Mario Mesquita. "Midnight Syndicate Biography". AllMusic. Retrieved September 26, 2007.
- ^ Pickel, Leonard (May 31, 2006). "Midnight Syndicate: Setting the Mood for an Industry!". Haunted Attraction Magazine. Retrieved September 26, 2007.
- "Home Page". Movement Magazine. Retrieved September 23, 2007.
- ^ Van Horn, Ray. "REVIEW: Midnight Syndicate - "D&D Roleplaying Soundtrack"". Legends Magazine. Archived from the original on July 8, 2004. Retrieved August 27, 2007.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ Van Damme, Peter-Jan (October 2003). "Dungeons & Dragons review". Darker Than The Bat. Archived from the original on September 27, 2007. Retrieved July 4, 2007.
- "December 2005 Archives". Middle Pillar. December 2005. Retrieved July 4, 2007.
- ^ "Dungeons & Dragons review". Living Dead Girls. September 2003. Archived from the original on September 27, 2007. Retrieved July 4, 2007.
- ^ "Midnight Syndicate: The 13th Hour Trailer". GamingReport.com. December 20, 2004. Retrieved September 25, 2007.
- ^ Vogal, Gene (January 20, 2004). "Dungeons & Dragons Soundtrack". National Gamers Guild. Archived from the original on October 8, 2007. Retrieved August 27, 2007.
- "Midnight Syndicate Bio". Midnight Syndicate/Entity Productions. 2007. Archived from the original on June 29, 2007. Retrieved July 4, 2007.
External links
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