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{{Infobox |
{{Infobox video game | ||
|title = Auto Assault | |||
| |
|image = Auto Assault cover.jpg | ||
|caption = North American cover | |||
|developer = ] | |developer = ] | ||
|publisher = ] | |publisher = ] | ||
<!-- | |||
|designer = Scott Brown, Peter Grundy, Ryan Seabury, Adam Maxwell, Chris Holtorf, Chris Zirpoli, Hal Hanlin | |||
|designer = Scott Brown, Peter Grundy, Ryan Seabury, Adam Maxwell, Brian Booker, James Dickinson, Bryan Farina, Chris Holtorf, Chris Zirpoli, Hal Hanlin, Christine Brownell | |||
|engine = ] | |||
--><!--Only notable, wikilinked designers are ones that are listed in infobox as per WT:VG--> | |||
|released = ], ] | |||
|released = April 13, 2006<ref>{{Cite web |last=Contributor |first=GamesIndustry International |date=2006-03-22 |title=Release Date Confirmed As NCsoft's Auto Assault Revs Up |url=https://www.gamesindustry.biz/release-date-confirmed-as-ncsofts-auto-assault-revs-up |access-date=2024-01-11 |website=GamesIndustry.biz |language=en}}</ref> | |||
|shutdown = ], ] | |||
|genre = ] ] | |genre = ], ] | ||
|modes = ] | |modes = ] | ||
|ratings = ]: Teen | |||
|platforms = ] | |platforms = ] | ||
|media = ] | |||
|requirements = Minimum System Requirements: | |||
• Windows® 2000/XP | |||
• 1.6 GHz+ processor | |||
• 512 MB RAM | |||
• DVD-ROM drive | |||
• 10 GB free hard disk space | |||
• ATI Radeon 8500 or NVIDIA GeForce 4 Ti 4200 series video card | |||
• DirectX 9.0c | |||
• DirectSound compatible audio hardware | |||
• 56K Internet Connection | |||
Recommended System Requirements: | |||
• Windows® 2000/XP | |||
• 2.5 GHz+ processor | |||
• 1 GB RAM | |||
• DVD-ROM drive | |||
• 10 GB free hard disk space | |||
• ATI Radeon 8500 or NVIDIA GeForce 4 Ti 4200 series video card | |||
• DirectX 9.0c | |||
• DirectSound compatible audio hardware | |||
• Broadband Internet Connection | |||
|input = ] / ] / ] | |||
}} | }} | ||
'''''Auto Assault''''' was a ] (or MMOG), developed by ] and published by ]. It |
'''''Auto Assault''''' was a ] (or MMOG), developed by ] and published by ]. It combined ] with ] elements, allowing the player to explore a ] future in customizable ], ], ], and ]s. It took inspiration, in part, from the '']'' series of films. | ||
Players could choose to play as one of three fictional factions—], ], and ]—as well as a class to determine the type of character they would have. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc. | |||
The ]s were shut down on August 31, 2007, and players were no longer billed.<ref>{{cite web |url=http://www.autoassault.com/news/ |title=Latest News |website=Auto Assault |archiveurl=https://web.archive.org/web/20070702054250/http://www.autoassault.com/news/ |archivedate=July 2, 2007 |url-status=dead}}</ref><ref>{{cite web |url=http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |title=Auto Assault to End |website=Blue's News |date=July 2, 2007 |archiveurl=https://web.archive.org/web/20070927012014/http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |archivedate=September 27, 2007 |url-status=dead |accessdate=May 18, 2018}}</ref><ref>{{cite web |url=http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |title=Rip: Auto Assault Goes Down in a Ball of Fire |last=Crecente |first=Brian |date=July 2, 2007 |website=] |publisher=] |archiveurl=https://web.archive.org/web/20070705205114/http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |archivedate=July 5, 2007 |url-status=dead}}</ref> NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached.<ref>{{cite web |url=http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |title=Auto Assault: Thanks to Everyone in the Central Wastelands |author=Sigoya |date=August 31, 2007 |website=] |archiveurl=https://web.archive.org/web/20090131085611/http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |archivedate=January 31, 2009 |url-status=dead}}</ref> | |||
The ]s have been shut down as of August 31, 2007, and current players will no longer be billed. <ref>http://www.autoassault.com/news/</ref><ref>http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987</ref><ref>http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php</ref> | |||
==Synopsis== | |||
==Game story background== | |||
{{original research section|date=June 2018}} | |||
After years of widescale open ] between three ]s -- Humans, Mutants and the human-created Biomeks -- the issues between the groups are largely pacified on the worldwide scale, but conflict between the three remain with small scale battles involving ]s, trucks, motorcycles, semis and tanks armed with advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in. | |||
After years of widescale open ] between three ]s—Humans, mutants, and the human-created Biomeks—the issues among the groups are largely pacified on the worldwide scale. Conflict between the three remain with small scale battles involving ]s, trucks, motorcycles, semis and tanks that have advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in. | |||
===In-universe background=== | |||
In 2030, alien craft drop strange terraforming pods onto Earth's surface that release killer contaminations across the world. The contaminations, if not fatal, cause mutations in some humans on Earth. | |||
The resulting mutants are considered a plague and are herded into ], however some mutants escape and form plans for revenge, causing open war. To fight this, the world's governments unite to battle them. These governments create biomechanical soldiers -- immune to mutation -- known as Biomeks that get mental and physical enhancements. | |||
Facing defeat, the humans nuke the world as part of a total purge program. Elite humans are saved, but the rest of humanity is nuked. Even the biomeks were left on the surface to be obliterated by the cleansing. | |||
The humans live underground for a period of nearly eight hundred years, continuing to advance their harnessed alien technology, developing powerful energy shielding, among other advancements. All the while, they never know that the cleansing almost totally failed. On the surface, small numbers of mutants, biomeks, as well as groups of scavengers and gangs, and even mutated forms of ] and ]; grew and thrived on the remains of the old world. | |||
Because of this failure, the humans who assumed the world would be clean instead still found Biomeks and mutants on the surface. Open war occurs, but it is pacified over time. | |||
Thus, conflict between the three groups is reduced to small scale battles involving armored cars, trucks, motorcycles, semis and even tanks, armed to the teeth with advanced weaponry. This is the world the player enters and how the game starts. | |||
==Gameplay== | ==Gameplay== | ||
{{Confusing| |
{{Confusing section|date=October 2018}} | ||
The game takes place in the |
The game takes place in the 23rd century, after the sterilization attempt that left the Earth in ruins. Players play as either a new generation of Mutants, a BioMek or one of the newly emerging Humans. Players fight in their race's area of control against ] (or NPCs) and eventually reach ], or GZ. There, they can either fight against NPCs or Players in two different "layers" known as ''instances''. One "layer" is the ] layer, where the player can fight against players of opposing races. The other "layer" is controlled by the faction you belong to. It is the non-PvP layer where players usually complete their quests from GZ. The PvP elements of the game are not available in this layer, since only other members of your faction are there. All NPC enemies are in both layers. The game centers on ] vehicular combat using ] weapons to fight foes. | ||
''Auto Assault'' takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a ] game, with movement, aiming and firing being done in real time |
''Auto Assault'' takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a ] game, with movement, aiming and firing being done in real time using the keyboard and mouse. There are also character skills, which activate special abilities. | ||
''Auto Assault'' differs from other MMORPGs as it |
''Auto Assault'' differs from other MMORPGs as it does not have a Death Penalty and the player can die without consequence. | ||
== |
==Shutdown== | ||
Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2, 2007, it was officially announced that Auto Assault's servers would be shut down August 31 and the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s '']'' and '']''..." | |||
The three playable factions each have distinct racial advantages and are separated into four classes unique to each faction. | |||
==Reception== | |||
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 70%;" | |||
{{Video game reviews | |||
!style="background: #ececec;"| | |||
| MC = 72/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game/auto-assault/critic-reviews/?platform=pc |title=Auto Assault for PC Reviews |website=] |publisher=] |accessdate=May 18, 2018}}</ref> | |||
|Tank | |||
| CGW = (average)<ref>{{cite magazine |url=http://www.cgwmuseum.org/galleries/issues/cgw_265.pdf |title=Auto Assault |last=Sharkey |first=Scott |magazine=] |publisher=] |issue=265 |date=August 2006 |pages=88–89 |accessdate=May 18, 2018}}</ref> | |||
|Healer | |||
| Edge = 5/10<ref>{{cite magazine |title=Auto Assault |author=Edge staff |magazine=] |publisher=] |issue=163 |date=June 2006 |page=90}}</ref> | |||
|Pet Master | |||
| EuroG = 7/10<ref>{{cite web |url=https://www.eurogamer.net/articles/r_autoassault_pc |title=Auto Assault |last=Superb |first=Egon |date=April 19, 2006 |website=] |publisher=Gamer Network |accessdate=May 18, 2018}}</ref> | |||
|Stealth | |||
| GI = 7/10<ref>{{cite magazine |title=Auto Assault |magazine=] |publisher=] |issue=158 |date=June 2006 |page=117}}</ref> | |||
| GamePro = {{Rating|3.5|5}}<ref>{{cite magazine |url=http://www.gamepro.com/computer/pc/games/reviews/55690.shtml |title=Review: Auto Assault |author=Tenacious Moses |date=May 31, 2006 |magazine=] |publisher=] |archiveurl=https://web.archive.org/web/20060613213450/http://www.gamepro.com/computer/pc/games/reviews/55690.shtml |archivedate=June 13, 2006 |url-status=dead |accessdate=May 18, 2018}}</ref> | |||
| GameRev = C+<ref>{{cite web |url=http://www.gamerevolution.com/review/36885-auto-assault-review |title=Auto Assault Review |last=Ferris |first=Duke |date=April 28, 2006 |website=] |publisher=] |archiveurl=https://web.archive.org/web/20121003073322/http://www.gamerevolution.com/review/auto-assault |archivedate=October 3, 2012 |url-status=live |accessdate=May 18, 2018}}</ref> | |||
| GSpot = 7.2/10<ref>{{cite web |url=https://www.gamespot.com/reviews/auto-assault-review/1900-6148520/ |title=Auto Assault Review |last=Gerstmann |first=Jeff |date=April 27, 2006 |website=] |publisher=CBS Interactive |accessdate=May 18, 2018}}</ref> | |||
| GSpy = {{Rating|3.5|5}}<ref>{{cite web |url=http://pc.gamespy.com/pc/auto-assault/703807p1.html |title=GameSpy: Auto Assault |last=Rausch |first=Allen |date=April 28, 2006 |website=] |publisher=Ziff Davis |accessdate=May 18, 2018}}</ref> | |||
| GameZone = 8/10<ref>{{cite web |url=http://pc.gamezone.com/gzreviews/r23864.htm |title=Auto Assault Review |last=Lafferty |first=Michael |date=May 4, 2006 |website=GameZone |archiveurl=https://web.archive.org/web/20080205033736/http://pc.gamezone.com/gzreviews/r23864.htm |archivedate=February 5, 2008 |url-status=dead |accessdate=May 18, 2018}}</ref><ref>{{cite web |url=https://www.gamezone.com/reviews/auto_assault_online_limited_edition_pc_review/ |title=Auto Assault Online Limited Edition - PC - Review |last=Lafferty |first=Michael |date=May 4, 2006 |website=GameZone |archiveurl=https://web.archive.org/web/20071223023422/http://pc.gamezone.com/gzreviews/r27718.htm |archivedate=December 23, 2007 |url-status=live |accessdate=May 18, 2018}}</ref> | |||
| IGN = 7.5/10<ref>{{cite web |url=http://www.ign.com/articles/2006/05/02/auto-assault |title=Auto Assault |last=McNamara |first=Tom |date=May 1, 2006 |website=] |publisher=Ziff Davis |accessdate=May 18, 2018}}</ref> | |||
| PCGUS = 79%<ref>{{cite magazine |title=Auto Assault |magazine=] |publisher=] |date=July 2006 |page=77}}</ref> | |||
}} | |||
At the time of release, the game received "average" reviews according to the ] website ].<ref name=MC/> | |||
|- | |||
!style="background: #ececec;"| Human | |||
| bgcolor=#ffdddd | Commando | |||
| bgcolor=#ddffdd | Engineer | |||
| bgcolor=#ffdddd | Lieutenant | |||
| bgcolor=#ddffdd | Bounty Hunter | |||
The ] nominated ''Auto Assault'' for "]" at the ].<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=73 |title=2007 Awards Category Details Massively Multiplayer Game of the Year |publisher=] |website=interactive.org |access-date=8 November 2023}}</ref> | |||
|- | |||
!style="background: #ececec;"| Mutant | |||
| bgcolor=#ddffdd | Champion | |||
| bgcolor=#ffdddd | Shaman | |||
| bgcolor=#ddffdd | Archon | |||
| bgcolor=#ffdddd | Avenger | |||
{{clear}} | |||
|- | |||
!style="background: #ececec;"| Biomek | |||
| bgcolor=#ffdddd | Terminator | |||
| bgcolor=#ddffdd | Constructor | |||
| bgcolor=#ffdddd | Master Mind | |||
| bgcolor=#ddffdd | Agent | |||
|} | |||
== |
==References== | ||
{{Reflist}} | |||
Descendants of modern humans are meticulous in fending off mutation. Through the use of ] and subverted alien technology, they have staved off contamination while enhancing their strength, eyesight, agility, and mental powers. They view Mutants and Biomeks as vile ]s to the pure ] and seek to eliminate them. | |||
====Mutants==== | |||
Mutants are those descended from the first people affected by the alien contamination. They see their mutation as ], and revere the change with religious reverence. They consider Humans in utter contempt for their past oppression of the Mutants and hold Biomeks to be inherently evil. | |||
====Biomeks==== | |||
Biomeks are biological beings who have used technology to enhance their abilities, including ], ] body parts. They hate Humans for their betrayal during the apocalyptic strike and see Mutants as dangerous religious fanatics. | |||
== References to Greek Mythology == | |||
* ]-The goddess of the ] | |||
* ]-God of ], healing, truth, light and ] | |||
;Vehicles | |||
* ]-The God of Gods | |||
* ]-Hero of the ] | |||
* ]-Queen of the ] | |||
* ]-Mythic Hero | |||
* ]-] | |||
* ]-A ]-like ] | |||
* ]-A divine hero | |||
* ]-A monstrous creature | |||
* ]-Legendary ] of ] | |||
* ]-God of ] | |||
* ]-] of ] | |||
* ]-A winged ] | |||
* ]-A ] in ] | |||
* ]-A ] in ] | |||
There are other references as well. | |||
== Shutdown == | |||
Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one year prior to shutting down. On July 2nd, 2007, it was officially announced that Auto Assault's servers would be shut down August 31st and that the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s ] and ]..." | |||
==Shutdown News links== | |||
<references/> | |||
==External links== | ==External links== | ||
* | |||
* | |||
* | |||
* | * | ||
*{{moby game|id=/windows/auto-assault}} | |||
*{{dmoz|Games/Video_Games/Action/Massive_Multiplayer_Online/Auto_Assault/}} | |||
{{NCsoft}} | |||
] | |||
] | ] | ||
] | |||
] | ] | ||
] | |||
] | |||
] | ] | ||
] | |||
] | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | ] |
Latest revision as of 00:30, 21 October 2024
2006 video gameAuto Assault | |
---|---|
North American cover | |
Developer(s) | NetDevil |
Publisher(s) | NCSOFT |
Platform(s) | Windows |
Release | April 13, 2006 |
Genre(s) | Vehicular combat, role playing |
Mode(s) | Multiplayer |
Auto Assault was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCSOFT. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the Mad Max series of films.
Players could choose to play as one of three fictional factions—Humans, Mutants, and Biomeks—as well as a class to determine the type of character they would have. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc.
The game servers were shut down on August 31, 2007, and players were no longer billed. NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached.
Synopsis
This section possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (June 2018) (Learn how and when to remove this message) |
After years of widescale open war between three factions—Humans, mutants, and the human-created Biomeks—the issues among the groups are largely pacified on the worldwide scale. Conflict between the three remain with small scale battles involving armored cars, trucks, motorcycles, semis and tanks that have advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in.
Gameplay
This section may be confusing or unclear to readers. Please help clarify the section. There might be a discussion about this on the talk page. (October 2018) (Learn how and when to remove this message) |
The game takes place in the 23rd century, after the sterilization attempt that left the Earth in ruins. Players play as either a new generation of Mutants, a BioMek or one of the newly emerging Humans. Players fight in their race's area of control against non-playable characters (or NPCs) and eventually reach Ground Zero, or GZ. There, they can either fight against NPCs or Players in two different "layers" known as instances. One "layer" is the PvP layer, where the player can fight against players of opposing races. The other "layer" is controlled by the faction you belong to. It is the non-PvP layer where players usually complete their quests from GZ. The PvP elements of the game are not available in this layer, since only other members of your faction are there. All NPC enemies are in both layers. The game centers on 3rd person vehicular combat using state of the art weapons to fight foes.
Auto Assault takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a third-person shooter game, with movement, aiming and firing being done in real time using the keyboard and mouse. There are also character skills, which activate special abilities.
Auto Assault differs from other MMORPGs as it does not have a Death Penalty and the player can die without consequence.
Shutdown
Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2, 2007, it was officially announced that Auto Assault's servers would be shut down August 31 and the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s Tabula Rasa and City of Heroes..."
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 72/100 |
Publication | Score |
---|---|
Computer Gaming World | (average) |
Edge | 5/10 |
Eurogamer | 7/10 |
Game Informer | 7/10 |
GamePro | |
GameRevolution | C+ |
GameSpot | 7.2/10 |
GameSpy | |
GameZone | 8/10 |
IGN | 7.5/10 |
PC Gamer (US) | 79% |
At the time of release, the game received "average" reviews according to the review aggregation website Metacritic.
The Academy of Interactive Arts & Sciences nominated Auto Assault for "Massively Multiplayer Game of the Year" at the 10th Annual Interactive Achievement Awards.
References
- Contributor, GamesIndustry International (2006-03-22). "Release Date Confirmed As NCsoft's Auto Assault Revs Up". GamesIndustry.biz. Retrieved 2024-01-11.
{{cite web}}
:|last=
has generic name (help) - "Latest News". Auto Assault. Archived from the original on July 2, 2007.
- "Auto Assault to End". Blue's News. July 2, 2007. Archived from the original on September 27, 2007. Retrieved May 18, 2018.
- Crecente, Brian (July 2, 2007). "Rip: Auto Assault Goes Down in a Ball of Fire". Kotaku. Gawker Media. Archived from the original on July 5, 2007.
- Sigoya (August 31, 2007). "Auto Assault: Thanks to Everyone in the Central Wastelands". WarCry Network. Archived from the original on January 31, 2009.
- ^ "Auto Assault for PC Reviews". Metacritic. CBS Interactive. Retrieved May 18, 2018.
- Sharkey, Scott (August 2006). "Auto Assault" (PDF). Computer Gaming World. No. 265. Ziff Davis. pp. 88–89. Retrieved May 18, 2018.
- Edge staff (June 2006). "Auto Assault". Edge. No. 163. Future plc. p. 90.
- Superb, Egon (April 19, 2006). "Auto Assault". Eurogamer. Gamer Network. Retrieved May 18, 2018.
- "Auto Assault". Game Informer. No. 158. GameStop. June 2006. p. 117.
- Tenacious Moses (May 31, 2006). "Review: Auto Assault". GamePro. IDG Entertainment. Archived from the original on June 13, 2006. Retrieved May 18, 2018.
- Ferris, Duke (April 28, 2006). "Auto Assault Review". Game Revolution. CraveOnline. Archived from the original on October 3, 2012. Retrieved May 18, 2018.
- Gerstmann, Jeff (April 27, 2006). "Auto Assault Review". GameSpot. CBS Interactive. Retrieved May 18, 2018.
- Rausch, Allen (April 28, 2006). "GameSpy: Auto Assault". GameSpy. Ziff Davis. Retrieved May 18, 2018.
- Lafferty, Michael (May 4, 2006). "Auto Assault Review". GameZone. Archived from the original on February 5, 2008. Retrieved May 18, 2018.
- Lafferty, Michael (May 4, 2006). "Auto Assault Online Limited Edition - PC - Review". GameZone. Archived from the original on December 23, 2007. Retrieved May 18, 2018.
- McNamara, Tom (May 1, 2006). "Auto Assault". IGN. Ziff Davis. Retrieved May 18, 2018.
- "Auto Assault". PC Gamer. Future US. July 2006. p. 77.
- "2007 Awards Category Details Massively Multiplayer Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 8 November 2023.