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{{Short description|Tabletop high fantasy role-playing game}}
{{Primarysources|date=September 2007}}<br />
{{About|the role-playing game|the comics adaptation|Exalted (comics)|other uses|Exalt (disambiguation)}}
{{in universe}}
{{Italic title}}
{{otheruses3|Exalt}}
{{Infobox RPG {{Infobox RPG
|title= Exalted | title = Exalted
| image_link = Exalted Second Edition Core Book.jpg
|image= ]
|caption= ''Exalted Second Edition'' front cover, featuring the images of ], ], ], ] and ] | image_caption = Second edition cover, depicting the characters (left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace
|publisher= ] | publisher = ]
|genre= ] | genre = ]
| system = ]
|designer= ] (Author), ] (Author), ] (Author), ] (Author)
| designer = ], ], ], Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough, Richard Thomas
|date= March 13, 2006
| director = {{ubl|] (ed. 1)|] (ed. 1)|] (ed. 2)|John Mørke (ed. 3)|Holden Shearer (ed. 3)|Robert Vance (ed. 3)|Eric Minton (ed. 3)}}
|system=Storyteller
| illustrator = Brian Glass
| date = {{ubl|2001 (1st edition)|March 13, 2006 (2nd edition)|April 20, 2016 (3rd Edition)}}
| players =
| ages = 12+
| web = {{Official website|http://theonyxpath.com/category/worlds/exalted/}}

}} }}


'''''Exalted''''' is a ] ] originally published by ] in July 2001. The game is currently in its third edition. It was originally created by ], ] and ], and was inspired by world mythologies and ].<ref name="Chambers 2006 22–67">{{cite book|last1=Chambers|first1=John|authorlink1=John Chambers (role-playing writer)|author2=Alan Alexander|author3=Rebecca Borgstrom|author4=Carl Bowen|author5=Zach Bush|author6=Joseph Carricker|author7=Genevieve Cogman|author8=Dawn Elliot|author9=Michael Goodwin|author10=Conrad Hubbard|author11=Peter Schaefer|author12=John Snead|author13=Andrew Watt|author14=William Wulf|editor=Carl Bowen|title=Exalted |edition=2nd|year=2006|publisher=White Wolf Publishing|isbn=1-58846-684-1 |pages=22–67|chapter=Chapter One: Setting}}</ref>
'''''Exalted''''' is a ] published by ]. The game is classified as ], but may be more accurately described as "mythic fantasy," as the original developer specifically avoided drawing on ] for inspiration. A second edition of the core rule book has been published, and new supplements for this edition are being released. First Edition is no longer in development, but was originally designed by ] and the original core rulebook was published in July of 2001.


==Overview== ==Influences==
The setting is strongly influenced by ]'s '']'', ]'s '']'', ]'s '']'' and ]'s '']''. Other influences include ]'s '']''; ]'s '']'', '']'', and '']''; ]'s '']'', the Bible, and ]'s '']''.<ref>{{cite book| last1=Grabowski|first1=Geoff C.| author2=Bryan Armor|author3=Andrew Bates|author4=Kraig Blackwelder|author5=Dana Habecker|author6=Robert Hatch|author7=Sheri M. Johnson|author8=Steven S. Long|author9=Alia Ogron|author10=Ethan Skemp|author11=Lucien Soulban|author-link11=Lucien Soulban|author12=James Steward| editor=John Chambers| title=Exalted| url=https://archive.org/details/exaltedroleplayi00grab| url-access=limited| year=2001| publisher=White Wolf Publishing| isbn=1-56504-623-4| pages=| chapter=Introduction}}</ref><ref>{{cite book| last1=Chambers| first1=John|author2=Alan Alexander|author3=Rebecca Borgstrom|author-link3=Rebecca Borgstrom|author4=Carl Bowen|author5=Zach Bush|author6=Joseph Carricker|author7=Genevieve Cogman|author8=Dawn Elliot|author9=Michael Goodwin|author10=Conrad Hubbard|author11=Peter Schaefer|author12=John Snead|author-link12=John Snead|author13=Andrew Watt|author114=William Wulf| editor=Carl Bowen| title=Exalted Second Edition| year=2006| publisher=White Wolf Publishing| isbn=1-58846-684-1| pages=19| chapter=Introduction}}</ref>
The basic premise of the game is that the ]s are chosen by a higher being (such as the ], ], the ], ], the ], or the ]) and imbued with the powers of a demigod (thus, "exalted," or "raised high."). The default PC type are the Solar Exalted, and information on Solar Exalted is included in the main rule book. The game system was originally designed with the Dragon-Blooded as the main protagonists, but when Geoffrey Gabrowski took over the project he had the team shift focus to the Solars.


== System ==
Originally, the Exalted were created by gods in order to overthrow the ] and to rule ]. However, as the Primordials were killed or imprisoned, thus becoming (respectively) the ] or Yozis, they laid a curse upon the Exalted; the Solar Exalted worst of all. The rulers of the First Age grew decadent and corrupt in their great power before they were usurped by their Terrestrial Exalted servants under the direction of the Chosen of the Five Maidens, the Sidereal Exalted. During a time known as the Usurpation, the Solar Exalted were hunted to extinction by the Terrestrials, and their mates and consorts, the Lunar Exalted, Chosen of Luna, were driven to the very fringes of Creation. Since each Solar "shard" moves on to a new host when the demi-god it is exalting dies, the Sidereals had to capture each Solar shard and imprison it within the Jade Prison, so that it could not return to exalt another Solar. To that end, they were mostly successful, the few random shards that they missed exalting new Solars throughout the ages which were quickly hunted down and killed, using astrological magics to find the newly Exalted. For hundreds of years, the Sidereals, working behind the scenes and fading from public knowledge of their very existence, promoted the divine right of the Terrestrial Exalted to rule over Creation and the role of any other Exalted as hideous, evil monsters that were nothing more than Anathema to Creation.
The game uses ten-sided ] and a variation of the ]<ref name="history2">{{cite web |url=http://www.rpg.net/columns/briefhistory/briefhistory12.phtml |title=A Brief History of Game #12: White Wolf, Part Two: 1993-Present |access-date=2007-09-16 |author=Shannon Appelcline |year=2007 |publisher=RPGnet}}</ref> to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games '']'' (formerly known as ''Aeon''), '']'', and '']'' where the idea of a fixed target number of 7 or higher was first introduced.


Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power. An Exalt with low-level Archery Charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition.
After the rule of the Solars was broken, the Terrestrials organized themselves into a Shogunate, similar to the real shogunate of 18th and 19th century Japan. During this time, they ruled over the peoples of Creation in imitation of their former Solar masters, but that rule didn't last. A virulent plague known as the Great Contagion was the beginning of the end of the Terrestrial Shogunate, wiping out ninety percent of humanity, and hot on the heels of the Great Contagion were the Fair Folk, inhabitants of chaos, who desired nothing more than the destruction of the order that is Creation in favor of the chaotic energies of the Wyld from which Creation was originally formed by the Primordials. Between the Great Contagion and the Balorian Crusade of the Fair Folk, almost all of humanity was destroyed. The only thing that saved humanity was the actions of a small group of Terrestrial Exalted who broke into the Imperial Manse of the Solar Exalted and activated the reality-generating engines and weapons of the Solars of old. Only one of the Terrestrials survived, rising to power as the savior of humanity and establishing a dynastic empire, taking the role of the Scarlet Empress with the assistance of the nearly-forgotten Sidereal Exalted. From then on, she was the most powerful force in Creation and her empire became the center of culture and stability in the world. During her reign, the hunt against the Solars continued and although the world fell into decadence and disrepair, life continued on and the world recovered.


The Exalted frequently power their Charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds. While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing ''stunts'', actions given special description and embellishment by the players. Stunts in Third Edition no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains.
At the time that the setting takes place, the Scarlet Empress has disappeared five years earlier and the Scarlet Empire is on the brink of tearing itself apart. The Solar shards have escaped their imprisonment and new Solar Exalted are emerging into Creation, their numbers growing. Now it is a race to see if the newly-risen Solar Exalted will survive their enemies long enough to make their mark upon the world, for good or for ill.


==Influences== == History ==
''Exalted'' has mechanical and thematic similarities to White Wolf's previous game series, the old ], but exists in its own product line, called the '''Age of Sorrows.''' The game has a sales record on par with the company's flagship title, '']'', the second edition core rulebook achieving a sales ranking at No. 23,558 on Amazon.com<ref>{{cite book |title=Exalted reviews on Amazon.com |author=Amazon.com |year=2005 |publisher=White Wolf Pub. |isbn=1588466841 }}</ref> with a 4.5-star mean user review rating based on 31 user reviews as of January 2019.
The setting is strongly influenced by pulp fantasy such as ]'s ]; ]'s ]; ]'s ], ], and ]; ]'s ]; and ]'s ]; as well as ancient epics such as ], ], ], the ], the ], ], the ], and the ]; and finally Chinese and Hong Kong ] movies such as ], ], and ].


The initial advertisements for ''Exalted'' placed the Age of Sorrows as the pre-history of the ]. Meanwhile, some oWoD supplements also supported this; the ''Hunter Apocrypha'' gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age, which seems to suggest that Hunters carry fragments of Solar Essences. Likewise, the ''Kindred of the East'' supplement gave a structure of the Wheel of Ages (mirrored in First Edition books as the Ages of Man) that seemed to accommodate the integration of ''Exalted'' and the classic World of Darkness, the former the First and Second Age, and the latter being the Fifth Age.
Visual and lesser thematic influences include Japanese ] and ], as well as ] and specifically ] such as ], ] and ], and White Wolf's own ] setting, the ].


However, once the game was released such connections rapidly became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other. Per the commentary of multiple developers, the connections are deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between ''Exalted'' and the Chronicles of Darkness are even weaker, primarily intersecting only where the Chronicles reused material from its predecessor. Second Edition briefly implies that its story is the prehistory of our ''own'' world on its back cover, but this idea is not explored in any depth beyond this; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation &ndash; the world of ''Exalted'' &ndash; rather than Earth. As of Third Edition, most references to the World of Darkness or Chronicles of Darkness are treated more as inspirational material rather than anything important for the history of the setting or needed to understand it.
==Types of Exalted==
* ''']''': are the default protagonists of Exalted and the champions of the '''Unconquered Sun'''. There are five castes of Solar Exalted - '''Dawn''' (the warriors and generals), '''Zenith''' (the priest-kings of the Unconquered Sun), '''Twilight''' (the scholars and the sorcerers), '''Night''' (the spies and assassins) and '''Eclipse''' (the ambassadors, diplomats and negotiators). In the era that the game is set, the Second Age of Man, the Solar Exalted are returning to the world for the first time in thousands of years, and their actions and choices can shape the fate of nations. The Solar Exalted are the greatest of the Exalted and during the First Age, they were the rulers of the world. Their achievements were a beacon to humanity, and their power flows from the sun. The Dragon-Blooded murdered the Solars at the fall of the First Age. However, it was not possible to destroy their essences, so most were captured with the assistance of the Sidereals and were imprisoned, but those that were not imprisoned continued to reincarnate again and again through the ages. Each time a Solar re-emerged into the world, they were hunted down by the Wyld Hunt and killed. Considered to be ] to the rest of the world, the Solars are considered to be monstrous demons and are feared by anyone with the knowledge of who and what they are. While they lack the ability to specialize in the shapeshifting of the Lunars, the raw death-dealing of the Abyssals, the elemental manipulation of the Terrestrial Exalted, or the Fate-weaving of the Sidereals, their raw prowess in most skills easily exceeds any of the others, and the mightiest of sorceries are their purview alone. Their two greatest advantages are their large essence pools that give them more raw power to work with and their ability to use the highest of all forms of sorcery, that of the Solar Circle.


''Shards of the Exalted Dream'', the final Second Edition product, was published in January 2012. Development of ''Exalted''<nowiki/>'s Third Edition was officially announced in October 2012. The ] ] campaign for ''Exalted Third Edition'' ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes,<ref>{{Cite web|url=http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/477304|title = Update 3: And After a Day Had Passed... · Deluxe Exalted 3rd Edition}}</ref> raising a total of $684,755 and breaking ]'s record for the most funded tabletop RPG Kickstarter.<ref>{{Cite web|url=http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/504354|title = Update 40: YOU Are the Exalted! · Deluxe Exalted 3rd Edition}}</ref> Backers received the PDF in October 2015, POD in April 2016, and deluxe editions shipping to backers in March 2017.
* ''']''': These twisted souls are the loyal servants of the '''Deathlords''', who in turn serve the '''Neverborn''', the dead husks of what were once the ancient Primordials that were slain by the Exalted during the great war between the Primordials and the gods. Now, they sow their revenge from beyond the grave through their terrible Deathlord servants. Although no one in Creation would suspect it, each Deathlord could be one of the corrupted remnants of a fallen First Age Solar and they are easily among the most powerful beings to walk the ]. As their masters do, the Deathlords seek not to conquer or corrupt Creation but rather to wipe it and everything else out of existence, although conquering and corrupting Creation are among their tactics. Their agents in the world of the living are the Abyssal Exalted, also known as Deathknights; these abominations are dark reflections of the Solar Exalted and are their equal in power. Deathknights find themselves bound to their dark fate; holding onto the trappings of life inevitably spells disaster for those who rebel. Only recently have they and their Deathlord masters begun to corrupt Creation with the power of the Underworld and they field vast undead armies, bolstered by ancient knowledge and powerful necromancy. Though they only have a tentative foothold in Creation, they likely represent its gravest threat. Abyssals cannot draw essence from Creation as other Exalts do and can only replenish their essence in the underworld or with powerful artifacts. The easiest way for an Abyssal to restore their essence, away from their dark realm, is by feeding on the living.


Since then the game has continued to be produced by Onyx Path Publishing through a license with Paradox Interactive, produced as PDFs with print-on-demand options. In addition, major supplements have received crowdfunding for special print runs of deluxe editions, which also fund additional material from stretch goals and limited rewards. As of July 2023, the sourcebooks for Dragon-Blooded, Lunar Exalted, Exigents, and Sidereal Exalted have been crowdfunded, with Abyssal Exalted and Alchemical Exalted currently in development.<ref>{{Cite web |title=Current Projects – Onyx Path Publishing |url=https://theonyxpath.com/schedule/ |access-date=2023-06-30 |language=en-US}}</ref>
* ''']''': These Exalts are the '''Chosen of Luna''' and are the most chaotic and savage of the Exalted. In the First Age they were cunning shapeshifters, skilled fighters and capable generals. Very commonly bonded in wedlock with the First Age Solars, those that were not killed along with their Solar mates fled to the edges of Creation. There, at the borders of the order of Creation and in the chaos of the '''Wyld''', they were changed over a great many years. Shunning civilization, some of them lead and seeded sometimes anthropomorphic barbarian tribes; others went into deep seclusion in their territories; and still others, perhaps haunted by their abandonment of their Solar mates, let their shapechanging animalistic instincts overtake them for centuries until their humanity was a distant memory. Some even lost that memory in the Wyld, becoming terrible monsters beyond thought. Now with the return of the Solar Exalted, the teetering of the Scarlet Dynasty of the Dragon-Blooded, the encroaching influence of the Wyld and its Fair Folk manifestations, and the new and deadly threat of the Deathlords, the Lunar Exalted may once again return to a Creation that has changed as much as they have. It is important to note that the Lunars follow a tribal hierarchy and protect themselves from the warping effects of the Wyld with various charms and tattoos that further serve to mark them as different from the rest of humanity. In addition to their self-inflicted distinguishing marks, each Lunar has a "Tell" that manifests as an animal-like characteristic that is visible to some degree or another in their human forms, further setting them apart from mortals.


In December 2019, Onyx Path Publishing announced it would be producing and crowdfunding ''Exalted Essence,'' a streamlined version of the rules to introduce new players to ''Exalted''<nowiki/>'s setting and mechanics. The ''Exalted'' ''Essence'' core rulebook is explicitly not a new full edition, and is instead aimed to be compatible with the lore of Third Edition's setting and supplements, while presenting mechanics to play all ten canonical Exalt types in a simplified manner.<ref>{{Cite web |date=2019-12-07 |title=Onyx Path Publishing Announces New Exalted Essence Corebook – Onyx Path Publishing |url=https://theonyxpath.com/onyx-path-publishing-announces-new-exalted-essence-corebook/ |access-date=2023-06-30 |language=en-US}}</ref> It launched its Kickstarter campaign in May 2021, finishing with $349,260 out of an initial goal of $35,000. The Print on Demand and PDF version went on sale in June 2023.<ref>{{Cite web |title=Exalted: Essence - Onyx Path Publishing {{!}} Exalted 3rd Edition {{!}} DriveThruRPG.com |url=https://www.drivethrurpg.com/product/427275/Exalted-Essence |access-date=2023-06-30 |website=www.drivethrurpg.com |language=en}}</ref>
* ''']''': Celestial Exalted and '''Chosen of the Five Maidens''', are the least numerous of all the Exalted types, yet are major players in the fate of Creation, nonetheless. Sidereals, in addition to their unparalleled mastery of martial arts, excel at foreseeing and manipulating fate and were the viziers and cunning advisors of The First Age. They also work in the ], the home of the Gods, ensuring that Creation follows the path that they choose to guide it along. Toward the end of the First Age, a most fateful prophecy came to them that seemed to offer two options: either destroy the Solar Exalted or watch Creation be destroyed instead. In their pride, possibly under the effects of the Great Curse laid upon them by the Yozi, they blindly followed their predictions without taking the time to verify them and orchestrated the end of the First Age and of the rule of the Solar Exalted, known as the Great Usurpation. It was with their behind-the-scenes guidance that the Dragon-Blooded were able to completely wipe out the Solar Exalted and effectively direct the Wyld Hunt to the predicted Exaltation of new Solars. Always working behind the scenes, almost all Sidereals work for the '''Bureau of Fate''' in Yu-shan (Heaven), but because of the effect of the great curse on them they now slip from the minds of those who meet them, mortal and Exalt alike. Recent events, such as a devastating plague known as the Great Contagion which eluded their predictions, have jarred their faith, and the loss of the Scarlet Empress, their secret ally at the top of the Realm, has marginalized their influence. Now, with the emergence of the terribly powerful Deathlords (inscrutable to their power of prediction), the return of the Solars, and a growing rift within their ranks (taking the form of the '''Bronze''' and '''Gold''' Factions), the masters of fate are anything but certain of their future. The Bronze Faction of the Sidereal Exalted supported and orchestrated the purge of the Solar Exalted from Creation. The Gold Faction worked to support the Solars and lost much in the way of power and influence at the end of the First Age, but are now gathering their power and directing it into an organization known as the Cult of the Illuminated.


== Promotions ==
* ''']''': They are also known as the '''Dragon-Blooded''', as they are the '''Chosen of the Elemental Dragons'''. They were the elite infantry and servants to the rest of the Exalted in the First Age. Though less powerful than other types of Exalted, they gain their strength from inheritance - rather than being chosen by a god, the Dragon-Blooded have the potential to pass their Exaltation on to their children although some Dragon-Blooded Exalt into families that have no history of any Dragon-Blood in their genealogy. These Dragon-Blooded are commonly known as Lost Eggs. The Dragon-Blooded are not limited by a set amount of 'Exalted essences' like Celestial Exalted, although First Age accounts put their numbers at 10,000. Because of this, they are by far the most numerous of the Exalted and were able to usurp the power of the Solar Exalted at the height of their power with the help and guidance of the Sidereal Exalted, thus ending the First Age. The majority of the Dragon-Blooded in Creation make up the ruling class of the Realm, the most powerful empire in Creation. The state-sanctioned faith, known as the Immaculate Order, paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist. Because of this, the Realm organizes the Wyld Hunt, which actively seeks out newly Exalted Celestial Exalted (Solars and Lunars, although they also hunt Abyssals and God-Blooded) and overwhelms them before they can master their new powers. This practice, which had effectively kept the Solars from rising to power again since the end of the First Age, has faltered lately because of the recent disappearance of the Scarlet Empress, the absolute monarch of the Realm, and the stability and leadership that she was able to bring to the Dragon-Blooded. The mad rush by the great Dragon-Blooded houses to fill the resulting power vacuum has destabilized the Scarlet Empire and allowed the Solar Exalted to escape the purges of the Wyld Hunt and rise in Creation once more. The greatest advantages of the Dragon-Blooded are the considerable resources granted to them by their noble status and their ability to work cooperatively with each other to create greater effects with their Essence. There are five elemental aspects to the Dragon-Blooded: '''Air''' (also known as the Azure Children of Mela), '''Earth''' (also known as the Ivory Children of Pasiap), '''Fire''' (also known as the Scarlet Offspring of Hesiesh), '''Water''' (also known as the Ebon Offspring of Daana'd) and '''Wood''' (also known as the Verdant Children of Sextes Jylis). The ruling Dragon-Blooded of the Realm are made up of the '''Eleven Great Houses''', which in turn were formed by the scions of the '''Scarlet Empress''' herself. The houses are as follows: House V'Neef (Wood), House Ragara (Earth), House Cynis (Wood), House Cathak (Fire), House Nellens (which has no dominant Aspect), House Tepet (Air), House Mnemon (Earth), House Sesus (Fire), House Iselsi (Water), House Ledaal (Air) and House Peleps (Water).
In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500 '']'' players to exchange their copy of their ''3.5 Edition Player's Handbook'' for a copy of the ''Exalted Second Edition Core Rulebook''. The promotion was called "Graduate your Game" and has received mixed reviews from fans of both games. The success of this promotion was not revealed.


== Setting ==
*''']''': These Exalted are constructs built in the world of '''Autochthonia''' - in essence, android creations made from clay and the ''']'''. They are infused with the Souls of dead Autochthonian heroes and serve Autochthon, the Great Maker, directly. Autochthon himself is one of only two primoridals that was not imprisioned or killed. They serve as protectors of the inhabitants of a parallel world made up of the body of Autochthon himself, and enforce the will of the '''Tripartite''', the theocratic government of this world. They define themselves into castes according to which material was mainly used in their construction. The Alchemical Exalted are a newer breed of Exalted, possibly an improvement over the other types, as Autochthon created them after he had left Creation. Instead of wielding essence directly and using their charms in a "magical" fashion like other Exalted do, the Alchemicals have charms "installed" like peripheral parts and fuel these machine implants with essence from their own bodies. The Alchemical Exalted are latecomers to the game; they are the only type of playable characters besides the Dragon Kings that were invented after the core rulebook was released.


=== Background ===
*''']''': Little is known about these Exalts. It was long believed that they where the fifty corrupted Essences of Solar Exalts that were paid to the Yozis (the living Primordials) by the Neverborn (the slain Primordials) so that the Neverborn could learn how to corrupt Solar Essences to create the Abyssals. Canonically, there are no Infernal Exalted. There is, however, an Akuma; Akumas being former Exalted of another type who have given themselves over to the cause of the Yozis and have been remade according to their desires. The only one in print is Lintha Ng Hut Dukantha (detailed on pages 91 and 92 of the First Edition Exalted supplement, Blood and Salt ). Lintha was a Water-Aspected Dragon-Blood before his change into an Akuma. This detail, and the spell in the Exalted Players Guide that is used to create Akumas from any Exalt type brings some speculation to the nature of Infernal Exalted and their connection, if any, to the fifty Solar Essences. Whether or not White Wolf plans on releasing more information or game mechanics on the Infernals is a subject of debate among Exalted enthusiasts.
The history of the setting begins with the Primordials: vast entities akin to ] or the ]s of ]'s works, even going so far as to use similar epithets to the latter. They shaped Creation &ndash; a flat world of finite extent &ndash; from the ], and placed the gods to watch over it.


In time, the gods decided to overthrow the Primordials, but were forbidden from taking arms against their makers. Instead, the most powerful of the gods imbued exceptional humans with their power (the titular Exalted) to fight for them; the blessings they bestowed (also known as Exaltations) would pass on to new champions with their death, allowing a new hero to rise when one fell. Upon victory, the gods retreated to the Heavenly city of Yu-Shan to oversee from on high, and left Creation to the Exalted and Humanity.
==Other Magical Beings==


However, the Exalted suffer from ''the Great Curse'' uttered upon the dying breaths of the slain Primordials. The Solar Exalted—those empowered by the Unconquered Sun and mightiest among the Exalted—eventually grew decadent and corrupt from this influence, and were slaughtered in a massive insurrection known as the Usurpation by their servants and advisors. After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized to kill all the others, and to drive the Lunar Exalted from the civilized lands of Creation.
*''']''': These creatures aren't really Exalted at all, but they are, in game terms, an alternative player character or non-player character race, so they are included here. Referred to in the first person as '''Raksha''', they are creatures composed of raw essence, and inhabit the Wyld, the place that exists between the ordered Creation and pure Chaos. Inhuman and beautiful beings born from chaos, they feed on the dreams and aspirations of the inhabitants of Creation in order to give them strength and form in their own intermediate realm. In essence, they are the "kissing cousins" of the Primordials, their territory having been pushed back when the Primordials formed Creation. They prey upon the dreams of mortals and do a brisk trade with The Guild (a powerful economic organization in Creation) in slaves.


During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a ]. After the Great Contagion (a plague originating from the lands of the dead) and the Balorian Crusade (an invasion by the ]) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she saved Creation and then asserted her rulership over much of it, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress.
*''']''': This term is used to refer to any number of offspring of a mortal or animal and a magical being. The resulting offspring bears traces of its mystical parentage. As a collective whole, such children are referred to as "God-Blooded". They stand somewhere between divinity and mortality, less than Exalted, but more than human. Of those categorized as being God-Blooded, there are several subtypes. God-Blooded are the children of gods or elementals, while Demon-Blooded are Half-Damned children of demons. Ghost-Blooded are the children of ghosts using powerful ], and Half-Caste are the children of powerful Exalts (although exceedingly rare). Lastly, the Fae-Blooded are the children of a union between the Raksha and mortals.


Five years prior to the default starting point of the game, the Empress vanished. By the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar Exaltations locked away have returned. With the Great Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive long enough to make their mark upon the fate of Creation, for good or for ill.<ref name="Chambers 2006 22–67"/>
*''']''': While like the Fair Folk the Dragon Kings are not Exalted, they are supernatural creatures offered as a player-character type. The Dragon Kings are large lizard-like beings of great power, resembling dinosaurs. The Dragon Kings are sworn in allegiance to the Unconquered Sun, their creator. Once, before the time of the Exalted, the Dragon Kings ruled Creation and the mortals who dwelled there but as the methods of Exaltation were crafted and improved they become obsolete in the God's eyes. The Unconquered Sun used them as powerful servants to his chosen whom they served faithfully, honoring their Exalted brethren. After the First Age ended in war and disease few survived. Their numbers grow slowly but steadily in the Second Age, though the once great Dragon Kings remain hidden in the furthest corner of Creation. Their most powerful stronghold would be Rathess, an ancient home filled with a variety of powerful artifacts made by the Dragon Kings in the glory days of the First Age. There are four types of Dragon Kings, each living in a quadrant of Creation. The graceful flying '''Pterok''' (North), the nimble and lithe '''Raptok''' (East), the powerful and loyal '''Anklok''' (South), and the clever amphibious '''Mosok''' (West).


The flat world of Creation is the primary setting of ''Exalted''. Creation has two continents, the Blessed Isle and an unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold.
==Gameplay==
Exalted has mechanical and thematic similarities to White Wolf's previous game series, the old ], but exists in its own product line, called the '''Age of Sorrows.''' The game has an excellent sales record, on par with the company's flagship title, '']'', the second edition core rulebook achieving a sales ranking at #23,558 on Amazon.com with a 5-star user review rating based on 9 user reviews as of Friday, February 9th, 2007. Perhaps to maintain a sense of continuity, the First Edition published material initially suggested the Age of Sorrows as the pre-history of the ] -- however, this has not been officially confirmed outside of early promotional materials. It should be noted that White Wolf has continually inserted names and themes familiar to players of their previous World of Darkness line into the material, adding fuel to the fire of the speculation that it is a pre-history. However, the Developer has commented that the connections are tenuous, for players to grasp or let go &ndash; with the end of the old World of Darkness and the creation of the ], these similarities have become even weaker. Moreover, Exalted Second Edition seems to imply that its story is the prehistory of our ''own'' world.


Surrounding Creation is the infinite ocean of pure chaos known as the Wyld. The cosmology of ''Exalted'' also includes the Underworld, the celestial city of Yu-Shan, the demon realm of Malfeas, and the machine world of Autochthonia.
The game uses ten-sided ] and a rules system similar to the ] to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The ten-sided die storyteller system is one where the storyteller (or ]) is the person setting up a story and creating the adventure. The players create their characters using a pre-assigned number of points and begin to interact with the story that the storyteller presents them with, much like a "]" book, although the possible actions are limited only to the imagination of the players and the discretion of the storyteller. When a challenge presents itself to the characters, they roll a number of dice determined by the statistics of their character with a difficulty assigned by the storyteller. If they gain the required number of successes (7 or higher on any given die, 10's usually counting as double), they succeed in their efforts. If they do not gain the required number of successes, they fail. The storyteller describes the nature of the success or failure and the game and story continue on. Since the stories are player-created (by the storyteller, of course), there is no one way to "win" the game, except to achieve the goals set out in each individual story.


=== Types of Exalts ===
The rules system used in Exalted differs from the standard ] in several ways. Most notably, the two systems use different attributes and skills. The standard Storytelling system uses the following attributes: Strength, Dexterity, Stamina, Presence, Manipulation, Composure, Intelligence, Wits, and Resolve. The Exalted system, on the other hand, uses the attributes from the old World of Darkness system. These are Strength, Dexterity, Stamina, Charisma, Manipulation, Appearance, Intelligence, Wits and Perception. There are many differences in skills, in line with the difference in setting. For example, while the standard Storytelling system uses the skills, Academics, Firearms, and Politics, the Exalted system uses the skills, Lore, Archery, and Bureaucracy. For these and other reasons, the two systems are not directly compatible without adaptations. White Wolf’s ] game uses the same attributes, but not the same skills, as Exalted.
At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game. The Exalted of Creation can be divided into two categories: Terrestrial Exalted and Celestial Exalted. Celestial Exalted, being the chosen of the Celestial Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time. Terrestrial Exalted are the Chosen of the Elemental Dragons; while less powerful, the Dragon-Blooded inherit Exaltation from their ancestors.


The Abyssal, Alchemical, Getimian, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted. Liminal Exalted and Exigents also fall out outside of these categories and are normally on par with Terrestrial Exalted, although some Exigents can manifest power comparable to the Celestial Exalted. A brief synopsis of each type is given here, organized by how these Exalts are often arranged in texts for much of the line's history, followed by Exalts who appeared in later texts in order of appearance.
==Characteristics of Exalted==
*]s
*Awakened Essence
*Increased lifespan
*Memories of times before you were born
*Superhuman resilience


Most types of Exalted have certain collective predispositions toward or against other Exalt types by culture, and may be viewed differently by the various mortals of Creation. Centuries of Terrestrial hegemony and propaganda play a part in this: the Dragon-Blooded and their world-spanning empire are often seen as demigods and heroes, for instance, while the Lunar Exalted are often seen as monstrous and dangerous.
==Books==
===1st Edition (2001-2006)===
''See the ] for further information.


==== Solar Exalted (Chosen of the Unconquered Sun, Lawgivers) ====
===2nd Edition (2006 - present)===
The default protagonists of ''Exalted'' and the champions of the chief of the gods, a being known as the ''']'''.<ref>{{cite book|last1=Chambers|first1=John|authorlink=John Chambers (role-playing writer)|author2=Alan Alexander|author3=Rebecca Borgstrom|author4=Carl Bowen|author5=Zach Bush|author6=Joseph Carricker|author7=Genevieve Cogman|author8=Dawn Elliot|author9=Michael Goodwin|author10=Conrad Hubbard|author11=Peter Schaefer|author12=John Snead|author13=Andrew Watt|author14=William Wulf|editor=Carl Bowen|title=Exalted |edition =2nd|year=2006|publisher=White Wolf Publishing|isbn=1-58846-684-1|pages=23–32|chapter=Chapter One: Setting}}</ref> There are five ] of Solar Exalted: '''Dawn''' (warriors and generals), '''Zenith''' (priest-kings of the Unconquered Sun), '''Twilight''' (scholars and sorcerers), '''Night''' (spies and assassins) and '''Eclipse''' (ambassadors and diplomats).
''See the ] for further information.


Solars are regarded as monstrous demons by much of the mortal world due to centuries of propaganda by the Realm.
==References==
* {{cite web
| title=Exalted 1st Edition Collector's Checklist
| date=April 30th, 2006
| publisher=White Wolf Publishing
| url=http://download.white-wolf.com/download/download.php?file_id=498
}}
* {{cite web
| title=Exalted reviews on Amazon.com
| date=February 9th, 2007
| publisher=White Wolf Publishing
| url=http://www.amazon.com/dp/1588466841/
}}


The nature of Solar Charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others.
==External links==
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==== Lunar Exalted (Chosen of Luna, Stewards) ====
{{Exalted}}
Presented as the most anarchistic and chaotic of the Exalted. In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals.<ref>{{cite book|last=Alexander|first=Alan |author2=Genevieve Cogman |author3=Conrad Hubbard |author4=Peter Schaefer|editor=Scribendi.com|title=The Manual of Exalted Power: Lunars|year=2007|publisher=White Wolf Publishing|isbn=978-1-58846-694-5|pages=20–56|chapter=Chapter One: The Silver Pact}}</ref>

Within the game's history, they were very tightly bound to the First Age Solars. While many stood and died beside their Solar friends and spouses in the Usurpation, others fled to the edges of Creation and remade themselves to fight a long war against the Dragon-Blooded. Lunars now follow at best a loose tribal hierarchy and often ritually tattoo each other to protect themselves from the warping effects of the Wyld.

Second Edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function. Several major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success.

Third Edition again changes aspects of the Lunar Exalted. Lunars were not inherently linked to Solar Exalted and instead early in the First Age the two groups went to war to settle who would have greater hegemony in Creation. The conflict was ended with negotiated peace and mutual cooperation instead, sealed with ritualized marriages that linked most Solar and Lunar Exalted together into supernatural bonds. When the First Age ended, the Lunars turned their attention to the Terrestrial Shogunate by fighting a long term insurgency against the Dragon-Blooded and Sidereal hegemony. Their castes were reforged by the Lunars themselves to better reflect the needs of the world they now found themselves in. The Silver Pact exists as a support network of Lunars seeking to destroy the successor-states of the Shogunate and protect Lunars from reprisal of the Wyld Hunt and other Lunar enemies.

==== Sidereal Exalted (Chosen of the Five Maidens, Viziers) ====
These Celestial Exalted are few, yet are described as major players in the fate of Creation. Sidereals are peerless martial artists and excel at foreseeing and manipulating fate.<ref>{{cite book|last1=Alexander|first1=Alan|author2=Carl Bowen|author3=Joseph Carriker|author4=Conrad Hubbard|author5=Peter Schaefer|author6=Stephen Lea Sheppard|author7=Dean Shomshak|editor=Scribendi.com|title=The Manual of Exalted Power: Sidereals|year=2007|publisher=White Wolf Publishing|isbn=978-1-58846-697-6|pages=19–43|chapter=Chapter One: The Five-Score Fellowship}}</ref> They are often presented as secret agents of the '''Bureau of Fate''' of the Celestial City of Yu-Shan, the home of the gods, directing events in the mortal world from behind the scenes.

They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place. The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation. As such, they orchestrated the end of the First Age, known as the Great Usurpation.

Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters. Some unpredicted events prior to the "present" setting of Exalted, such as the Great Contagion, have jarred their faith in their precognitive abilities. Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence.

In the present, a growing rift between the Bronze Faction (which supports the Dragon-Blooded hegemony) and the Gold Faction (which backs the newly returned Solars) renders the Sidereal Exalted uncertain of their future.

Some aspects of Sidereal Exalted have been reframed in Third Edition. There is no longer a mention of a Great Prophecy, and instead the Sidereals who conspired to perform the Solar Purge did so under presumption it was the best option based on what information they had. In addition, the relationship between the Factions has been reframed, with the Bronze Faction being more about status quo (which the Realm and Dragon-Blooded were critical to preserving) and whose leadership are those who supported the original Solar Purge. Meanwhile, the Gold Faction is more about reformation of the world (which Solar support is a notably powerful clique within that Faction), rather than support of Solar Exalted in themselves.

==== Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded) ====
There are five elemental aspects to the Dragon-Blooded: Air, Earth, Fire, Water, and Wood.<ref>{{cite book|last=Alexander|first=Alan |author2=Kraig Blackwelder |author3=Peter Schaefer |author4=Scott Taylor|editor=Carl Bowen|title=The Manual of Exalted Power: Dragon-Blooded|year=2006|publisher=White Wolf Publishing|isbn=978-1-58846-688-4|pages=18–87|chapter=Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste}}</ref> In the history of Exalted, they were the elite infantry and servants to the rest of the Exalted in the First Age. This is reframed in 3e to be more the officers and champions of the armies comprising most of humanity during the Divine Revolution, and later allies to the Celestial Exalted and local nobility throughout the First Age.<ref>{{Cite book |title=Dragon-Blooded: What Fire Has Wrought |publisher=Onyx Path Publishing |year=2019 |pages=16}}</ref> They are less powerful than other types of Exalted, but most of their strength lies in their inheritance &ndash; rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.

The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist. Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm (such "Anathema" include many other types of Exalted, rogue gods, and the Fair Folk) and destroys them. This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress and the subsequent power struggle among the Great Houses.

The ruling Dragon-Blooded of the Realm are made up of the eleven Great Houses. Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and a few are named after people the Empress legally adopted as her children.

==== Abyssal Exalted (Chosen of the Void, Deathknights, Death's Lawgivers) ====
Loyal servants of the '''Deathlords''',<ref>{{cite book |last=Dansky |first=Richard E. |title=Exalted: The Abyssals |author2=Michael Kessler |author3=Michael Goodwin |author4=Bryan Armor |author5=Jim Kiley |author6=Ellen P. Kiley |author7=Dawn Elliot |author8=Scott Taylor |publisher=White Wolf Publishing |year=2003 |isbn=978-1-58846-665-5 |editor=Carl Bowen |pages=107–117 |chapter=Chapter Two: Deathlords and Abyssals}}</ref> the Abyssal castes are a dark reflection of their Solar counterparts; '''Dusk''' (soldiers, generals, and martial champions), '''Midnight''' (priests and leaders), '''Daybreak''' (scholars and artisans), '''Day''' (assassins and spies), and '''Moonshadow''' (bureaucrats and diplomats).

In the present of ''Exalted'', the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook ''The Manual of Exalted Power: Abyssals'', present the Deathlords as the vengeful ghosts of First Age Solars slaughtered in the Usurpation. They have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence.

The greatest agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights: dark reflections of the Solar Exalted. They field vast undead armies, bolstered by ancient knowledge long since lost to the living but still readily available among the lingering dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, representing a grave threat.

==== Alchemical Exalted (Chosen of Autochthon, Champions, Colossi, Patropoli/Matropoli) ====
<ref>{{cite book| last=Blackwelder| first=Kraig |author2=Michael A. Goodwin |author3=Michael Kessler |author4=Alejandro Melchor |author5=John Snead| editor=John Chambers| title=Exalted: The Autochthonians| url=https://archive.org/details/autochthoniansex00blac| url-access=limited| year=2005| publisher=White Wolf Publishing| isbn=1-58846-681-7| pages=–62| chapter=Chapter One: Autochthon and Autochthonia}}</ref> Creations made from clay and the '''Magical Materials''', built in the world of '''Autochthonia'''. They were introduced in the supplement ''Time of Tumult''.<ref>{{cite book| last=Bush| first=Zach |author2=Genevieve Cogman |author3=Andrew Dabb |author4=Dean Shomshak| editor=John Chambers| title=Time of Tumult| year=2002| publisher=White Wolf Publishing| isbn=1-58846-655-8| pages=137–175| chapter=Chapter Four: Crusaders of the Machine God}}</ref> Alchemicals serve the Great Maker Autochthon, a Primordial who assisted the gods by sharing the secret of Exaltation with them. The Champions are infused with the souls of dead Autochthonian heroes, serving as protectors of a parallel world made up of the body of Autochthon himself, and enforce the will of its theocratic government. They divide themselves into six castes according to which material was mainly used in their construction. Instead of wielding Essence directly and using their Charms in a "magical" fashion like other Exalted do, the Alchemicals have Charms "installed" like peripheral parts. As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities.

The Alchemicals are not subject to the Great Curse, as they did not fight in the Primordial War. In gameplay, in place of curse-driven insanity, they have a Clarity track which measures their psychological distance from humanity. Those Alchemicals who have been infected with Autochthon's illness have a Dissonance track instead, measuring their madness, corruption, and drive to violate boundaries.

==== Infernal Exalted (Chosen of the Yozis, Akuma, Green Sun Princes) ====
The Yozis &mdash; the Primordials who were overthrown but did not die &mdash; created the Infernal Exalted from fifty stolen Essences of Solar Exalts. While First Edition hinted at their existence, they did not get official rules until the Second Edition's ''Manual of Exalted Power - The Infernals'' (April 2009).

The Infernals also known as Green Sun Princes have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation, and learn the transformative Charms of the Yozis themselves. It is implied that despite currently reveling in their power, the vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and ultimately go rogue. The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess.

In First and Second Edition Exalts could make pacts with the Yozis, often facilitated through the acquirng of forbidden text known as the ''Broken-Winged Crane''. These were known as Akuma. They often gained notable power for their pledges to Hell, namely in Merits, additional access to magical power, and Yozi Charms in the case of 2e. In exchange their free will was destroyed, and they became slaves to the Yozis.

The presentation of Infernal Exalted has changed notably in Third Edition. They are first detailed in ''Exalted Essence'' and receive a prestige spread in ''Crucible of Legend''. While remaining Chosen of the Yozis, they do not use Yozi Charms, instead drawing heavily on them for their themes and inspiration. They are Chosen from individuals who see themselves as wronged or oppressed in some fashion, justifiably or not. With the Yozis forever trapped in Hell, they hope that by corrupting the Chosen of the gods to their power they can inflict revenge on a Creation that has rejected them. Their Castes are named for the positions of celestial bodies and roughly correspond to the Solar Castes, though focused on how the Exalt was put down by the world: Azimuth from vicitms of violence and war, Ascendants by those considered expendable or impure, Horizons from those denied knowledge, Nadirs from those subject to imprisonment either literally or metaphorically, and Penumbra by those subjected to the caprice of those in power.<ref>{{Cite book |title=Crucible of Legend |publisher=Onyx Path Publishing |year=2023 |pages=112}}</ref>

Akuma have not come up in context of Third Edition yet, but developer statements imply it is no longer a singular mechanical implmentation and instead a descriptor for Exalted infernalists as a whole.

==== Liminal Exalted (Chosen of the Dark Mother) ====
Liminal Exalted first appeared in ''Masters of Jade'' in late Second Edition without being fully detailed.<ref>{{Cite book |title=Masters of Jade |publisher=White Wolf Publishing |year=2012 |pages=43, 50}}</ref> They became more defined as of the ''Exalted Third Edition'' core rules and have since appeared throughout the line, with their own full sourcebook forthcoming. They are first presented as playable in ''Exalted Essence.'' (June 2023)

The Liminals "stand at the border between life and death, humanity and monstrosity".<ref name="kickstarter.com">{{Cite web|url=http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition|title=Deluxe Exalted 3rd Edition by Richard Thomas — Kickstarter}}</ref> They are created when someone attempts to bring another person back from death; resurrection is explicitly impossible in Exalted, but some will still try. On occasion, this attempt draws the attention of some other power that raises the corpse to life again. The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.

==== Exigents (Chosen of the Little Gods) ====
Exigents are new kind of Exalt introduced in Third Edition. They are first showcased in the ''Exalted Third Edition'' rulebook, and detailed in full in ''Exigents: Out of the Ashes'' (forthcoming), which includes information on them, how they are created, as well as four ready-to-play Exigents (the Strawmaiden, the Puppeteer, Architects, and the Sovereigns of Uluiru).

Exigents are the Chosen of the Little Gods, which is any god lesser than the Incarna. The secret of Exaltation is not known to gods normally, and the price needed to Exalt is taxing enough that it is unlikely many gods could do it anyways. A deity in great need can petition to the Unconquered Sun to grant them a portion of the Flame of Exigence — a wonder obtained by him and the other Incarna in the early days of the Divine Revolution — which acts as a catalyst allowing a god to create a Chosen. it still diminishes the god in some fashion, and many weaker deities are destroyed by the process.

Exigents themselves are often singular, unique Exaltations that do not persist after the Chosen dies, though this can vary. Some are inherited like Celestial Exalted. Others have an artifact or familiar of some sort which is inherited by each Exaltation. Others are Exalted by a source that has some means to Exalt more Chosen of that particular sort. The Flame of Exigence can also be traded or stolen, resulting in illicit Exigents not fitting the purpose of the original divine petition. Sometimes multiple gods participate in the creation of an Exaltation with the Exigence, which can result in patchwork Exalts with conflicting and often strained natures as a result.

Most Exigents are on par with the Terrestrial Exalted, though a few stand on par with Celestial Exalts, though the god who Chooses does not impact this. The Strawmaiden Janest is on par with Celestial Exalted despite being Chosen of a field god, while Sovereigns remain Terrestrial despite the source of their Exaltation incorporating the blood of the dead Incarna of the Aurora.

Exigents serve as a way to introduce unique, custom Exalts that don't fit within one of the established categories of Exalted, or which draw on the unique themes of particular gods of the setting that would not be reflective of the way the other Exalted might but don't justify the setting needs of introducing a whole new Exalt host.

==== Getimian Exalted (Chosen from Discarded Destinies) ====
Getimian Exalted are an Exalt type introduced in Third Edition. They are hinted at early on but are treated as another full Exalt sort starting with ''The Realm.''<ref>{{Cite book |title=The Realm |publisher=Onyx Path Publishing |year=2019 |pages=101}}</ref> They appear as a playable Exalt type in ''Exalted: Essence''. (June 2023) They also receive a prestige spread and deeper information on their place in the setting in ''Crucible of Legends''.

The Getimian Exalted are heroes whose destinies could have changed the world, but instead were never born as Heaven discarded those destinies in favor of another path. Originally created by the titans Oramus and Sacheverell during the Divine Revolution, they were deemed too costly to use and hidden away. The rogue Sidereal Exalt Rakan Thulio rediscovered their Exaltations, and brought them into the world again to serve in his War Against Heaven.

Getimians find themselves appearing in Creation having never existed before, remembering a different Creation where they were notable heroes, called their Origin. The Getimian Origin is explicitly not an alternative universe that existed but only one which could have been. The Getimian did not exist until the moment they Exalt, and their memories are of a world that simply never was. Current writers have often used the film '']'' as an example of the Getimian condition. Their four Castes are named for the four seasons and draw on what the notable way the Getimian impacted their world as a mortal: Springs brought beauty, Summers brought conquest, Autumns brought sacrifice, and Winters brought order.

The Getimian Exalted have Essence split into two pools: Still and Flowing, and unlike the other Exalted types, their Charms interact with their separate pools in different ways: Some of their Charms can only be powered by one or the other, or cause different effects depending on which one is used. Their magic often involves forms of spatial manipulation, internal and external alchemy, and bringing into reality aspects of their Origin.

=== Other magical beings ===
Alongside the various types of Exalts found in Creation, there are also other magical creatures that use the same Essence that Exalts use to power their magical effects. The following are the most prominent types of magical beings.

; Behemoths
: Behemoths are unique, immortal monsters. There are two broad categories of behemoths: ''Primordial Behemoths'', created by the Primordials in the Time of Glory before the Primordial War. Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld. ''Wyld Behemoths'' appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life.

; Dragon Kings<ref>{{cite book| last=Bolack| first=David|author2=Michael Goodwin|author3=John Snead|author4=Scott Taylor|author5=Eric Toth|author6=W. Van Meter| editor=John Chambers| title=Exalted Player's Guide |year=2004| publisher=White Wolf Publishing| isbn=1-58846-673-6| pages=154–195| chapter=Chapter Four: The Dragon Kings}}</ref>
: The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type. The Dragon Kings are dinosaur-like beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although they once ruled Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation. Rules for playing Dragon Kings are presented in the ''Exalted Player's Guide'' in First Edition and the ''Scroll of the Fallen Races'' in Second Edition.

; Fair Folk<ref>{{cite book| last=Borgstrom| first=R. Sean|author2=Eric Brennan|author3=Genevieve Cogman|author4=Michael Goodwin|author5=John Snead| editor=John Chambers| title=Exalted: The Fair Folk| year=2002| publisher=White Wolf Publishing| isbn=1-58846-678-7| pages=60–89| chapter=Chapter Two: The Raksha}}</ref>
: Like the Dragon Kings, they are an alternative player character type to the Exalted. They know themselves by their own word, '''Raksha'''; however the superstitious in Creation, rightly fearing that to name them is to invoke them, call them the Fair Folk with the hope of flattering and placating them. In one sense, they are very similar to the Primordials: primeval beings whose existences precede and are not bound by the physical reality of Creation. They are natives of the Wyld, which they call '''Rakshastan''' &ndash; the place that exists between Creation and the Unshaped Chaos.

: The Fair Folks prey upon mortal souls and do a brisk slave trade with The Guild, a powerful economic organization in Creation. The Unshaped are the most powerful of their number, but lack the means to stabilize themselves by assimilating the personhood of mortals and as such are incapable of existing in Creation for any great duration. Rules for playing Fair Folk are presented in ''Exalted: The Fair Folk'' in First Edition; Second Edition rules are included in ''Graceful Wicked Masques: The Fair Folk.''

; God-Blooded<ref>{{cite book| last=Bolack| first=David|author2=Michael Goodwin|author3=John Snead|author4=Scott Taylor|author5=Eric Toth|author6=W. Van Meter| editor=John Chambers| title=Exalted Player's Guide| year=2004| publisher=White Wolf Publishing| isbn=1-58846-673-6| pages=44–93| chapter=Chapter Two: The God-Blooded}}</ref>

: Refers to, as a collective whole, offspring of a mortal or animal and a magical being, or the mortal offspring of two magical beings, in which case they take after the more powerful of the two. The resulting offspring bears traces of its mystical parentage. According to the authors, they stand somewhere between divinity and mortality: less than Exalted, but more than human. Those with awakened Essence can purchase the same types of Charms as their supernatural parent, though their power is limited by a low Permanent Essence trait and a small Essence pool.

: There are several subtypes of God-Blooded, mostly named for their supernatural parentage: God-Blooded are the children of gods and elementals, '''Demon-Blooded''' are the offspring of demons, '''Ghost-Blooded''' are the children of ghosts using powerful Charms to help them reproduce with mortals, and '''Half-Caste''' are the children of powerful Exalts (although exceedingly rare). The '''Fae-Blooded''' are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the ''Exalted Player's Guide'' in First Edition, and ''Scroll of Heroes'' in Second Edition.

; Mountain Folk<ref>{{cite book| last=Borgstrom| first=R. Sean|author2=Eric Brennan|author3=Genevieve Cogman|author4=Michael Goodwin|author5=John Snead| editor=John Chambers| title=Exalted: The Fair Folk| year=2002| publisher=White Wolf Publishing| isbn=1-58846-678-7| pages=60–89| chapter=Chapter Six: The Mountain Folk}}</ref>

: Also known as the '''Jadeborn''', creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world. Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them &ndash; still formed of the earthen materials they had calcified into, but ''alive'', and with at least a glimmering memory of the intelligent entities they had once been.

: The Mountain Folk, like many of the Exalted, are divided into Castes: Artisans, Warriors, and Workers. The vast majority of the Mountain Folk are Unenlightened &ndash; limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors&mdash;as well as the entire Artisan Caste&mdash;are Enlightened, with much greater creativity as well as both mundane and supernatural potential. Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in First Edition's ''Exalted: The Fair Folk'' and Second Edition's ''Scroll of the Fallen Races''.

; Spirits<ref>{{cite book| last=Borgstrom| first=R. Sean|author2=Michael Kessler|author3=John Snead| editor=John Chambers| title=Games of Divinity| url=https://archive.org/details/gamesdivinitycom00kess| url-access=limited| year=2002| publisher=White Wolf Publishing| isbn=1-58846-659-0| pages=–127}}</ref><ref>{{cite book| last1=Brennan| first1=Eric|author2=Deirdre Brooks|author3=Conrad Hubbard|author4=Lydia Laurenson|author5=Dustin Shampel|author6=Stephen Lea Sheppard| editor=Scribendi.com| title=The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals| year=2007| publisher=White Wolf Publishing| isbn=978-1-58846-698-3| pages=1–176}}</ref>

: Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so. Rules for playing ghosts in First Edition are presented in ''Exalted: The Abyssals'', and rules for Second Edition are presented in ''The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons''. Rules for playing elementals and gods are presented in ''The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals''.

:;Yozis and Demons
:: The Yozis are exiled, imprisoned and twisted Primordials. As the makers of the world and the gods, they are at once grandiose beings and complex pantheons: Each Primordial has multiple souls, which are independent sapient beings in their own right and possess their own sapient spiritual fragments. These souls, and the entities which they craft, birth, or otherwise create, are the demons of Exalted.

:: Due to the terms of the Yozis' surrender, all demons can be summoned and bound by a powerful enough sorcerer.

:; Elementals
:: Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring Charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely unrestricted. The most powerful elementals are the Lesser and Greater Elemental Dragons. Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.

:: The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.

:; Ghosts
:: The most common type of ghosts, referred to as ''ghosts'' or ''the dead'', are the '']'' or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands. ''Hungry ghosts'' generally come into existence due to betrayal, vengeance or a traumatic death. Initially, a hungry ghost includes both the higher soul and the '']'', or lower soul, but the ''hun'' soon moves on, leaving the hungry ghost largely mindless. Unlike other ghosts, hungry ghosts are naturally material in Creation at night. ''Nephwracks'' are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The ''Deathlords'' are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms. ''Spectres'', also known as ''plasmics'', are bizarre creatures spawned by the nightmares of the Neverborn. The category of ''Hekatonkhire'' includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The ''Neverborn'' are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth. Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through sorcery.

:; Gods
:: Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations. Technically, all members of the Celestial Court outrank all members of the Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent.

:: Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the Primordials.

=== Essence ===
Essence is the mystical force which the Exalted and gods manipulate to gain their supernatural powers, as well as the energy that forms all things. Within the game, the mystical force "Essence" is always capitalized to distinguish from other uses of the word.

=== Magical Materials ===
The Magical Materials are used to forge artifacts and weapons. Each material is associated with a type of Exalted, as well as one of the Castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular type of Exalted.<ref>{{cite book| last1=Grabowski|first1=Geoff C.| author2=Bryan Armor|author3=Andrew Bates|author4=Kraig Blackwelder|author5=Dana Habecker|author6=Robert Hatch|author7=Sheri M. Johnson|author8=Steven S. Long|author9=Alia Ogron|author10=Ethan Skemp|author11=Lucien Soulban|author-link11=Lucien Soulban|author12=James Steward| editor=John Chambers| title=Exalted| url=https://archive.org/details/exaltedroleplayi00grab| url-access=limited| year=2001| publisher=White Wolf Publishing| isbn=1-56504-623-4| pages=, 246| chapter=Chapter Nine: Wonders And Equipment}}</ref><ref>{{cite book|last1=Chambers|first1=John|author2=Alan Alexander|author3=Rebecca Borgstrom|author4=Carl Bowen|author5=Zach Bush|author6=Joseph Carricker|author7=Genevieve Cogman|author8=Dawn Elliot|author9=Michael Goodwin|author10=Conrad Hubbard|author11=Peter Schaefer|author12=John Snead|author13=Andrew Watt|author14=William Wulf| editor=Carl Bowen| title=Exalted |edition=2nd| year=2006| publisher=White Wolf Publishing| isbn=1-58846-684-1| pages=111, 133, 343, 378, 380, 382}}</ref><ref>{{Cite book |title=Arms of the Chosen |publisher=Onyx Path Publishing |year=2017 |pages=16–17}}</ref> This resonance makes any item that is both constructed from one of the Magical Materials and attuned to an Exalt's anima preternaturally deft and sure in that Exalt's hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item. Third Edition expands on this with the concept of Evocations, Charms tied to a given artifact based on its material construction, legend, and Exalted resonance. Some Evocations gain additional affects when the Exalt wielding them are of the Resonant material, while the Evocation may not work at its full effect if the Exalt is Dissonant with that material.

; '''Jade''' : The most common Magical Material, and associated with the most numerous of the Exalted, the Dragon-Blooded. There are five colors of jade which correspond to one of the five elements of Creation: blue jade resonates with Air, white with Earth, red with Fire, black with Water, and green with Wood.

; '''Starmetal''' : The rarest of the Magical Materials, forged from meteors. In later First Edition, these meteors were a result of the execution of gods in Heaven. This is not retained in the ''Exalted Second Edition'' core rulebook, but later re-introduced supplement ''Oadenol's Codex''.<ref>{{Cite book |title=The Books of Sorcery Volume, Vol. III: Oadenol's Codex |publisher=White Wolf Publishing |year=2007 |isbn=9781588466952 |pages=22–23}}</ref> Third Edition again discards the need to kill gods to create starmetal, instead describing it as the result of concentrated Essence from the sky and constellations.<ref>{{Cite book |title=Arms of the Chosen |publisher=Onyx Path Publishing |year=2017 |pages=14}}</ref> Like its wielders, the Sidereal Exalted, starmetal re-weaves fate and involves itself with divine functions.

; '''Moonsilver''' : Lunar Exalted consider this metal to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, moonsilver can shift into new forms easily.

; '''Soulsteel''' : This metal is made from human souls and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw upon the forces of death and the underworld.

; '''Orichalcum''' : A magical form of gold used primarily by the Solar Exalted, though it has associations with the Dragon Kings and in Third Edition the Infernal Exalted as well. ] is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.

; '''Adamant''' : A form of magical diamond, adamant is super-solid crystal that is refined down to the sharpest substance known. It is largely present within the body of the Primordial Autochthon, but was also known in Creation during the First Age. This material is used primarily by the Alchemical Exalted, though the Exalted of the First Age occasionally made items out of the material.

== Books ==
''See the ] for further information.

==Reviews==
*'']''<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=2453|title = Pyramid: Pyramid Pick: Exalted RPG}}</ref>
*'']'' #4<ref>{{Cite web|url=http://archive.org/details/beadventu00newe|title=Black Gate; adventures in fantasy literature|date=June 10, 2002|publisher=New Epoch Press|via=Internet Archive}}</ref>

== See also ==
* ].
* White Wolf's ].
* ]

== References ==
{{Reflist|2}}

== External links ==
*


{{RPG systems}}
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{{Authority control}}


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Latest revision as of 18:54, 24 August 2024

Tabletop high fantasy role-playing game This article is about the role-playing game. For the comics adaptation, see Exalted (comics). For other uses, see Exalt (disambiguation).

Exalted
Second edition cover, depicting the characters (left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace
DesignersRobert Hatch, Justin Achilli, Stephan Wieck, Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough, Richard Thomas
Directors
IllustratorsBrian Glass
PublishersWhite Wolf Publishing
Publication
  • 2001 (1st edition)
  • March 13, 2006 (2nd edition)
  • April 20, 2016 (3rd Edition)
GenresHigh fantasy
SystemsStoryteller System
Age range12+
WebsiteOfficial website

Exalted is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and was inspired by world mythologies and anime.

Influences

The setting is strongly influenced by Tanith Lee's Tales from the Flat Earth, Michael Moorcock's Hawkmoon, Lord Dunsany's The Gods of Pegana and Yoshiaki Kawajiri's Ninja Scroll. Other influences include Glen Cook's The Black Company; Sean Stewart's Resurrection Man, The Night Watch, and Galveston; Homer's Odyssey, the Bible, and Wu Cheng'en's Journey to the West.

System

The game uses ten-sided dice and a variation of the Storyteller System to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games Trinity (formerly known as Aeon), Aberrant, and Adventure! where the idea of a fixed target number of 7 or higher was first introduced.

Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power. An Exalt with low-level Archery Charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition.

The Exalted frequently power their Charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds. While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing stunts, actions given special description and embellishment by the players. Stunts in Third Edition no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains.

History

Exalted has mechanical and thematic similarities to White Wolf's previous game series, the old World of Darkness, but exists in its own product line, called the Age of Sorrows. The game has a sales record on par with the company's flagship title, Vampire: The Masquerade, the second edition core rulebook achieving a sales ranking at No. 23,558 on Amazon.com with a 4.5-star mean user review rating based on 31 user reviews as of January 2019.

The initial advertisements for Exalted placed the Age of Sorrows as the pre-history of the old World of Darkness. Meanwhile, some oWoD supplements also supported this; the Hunter Apocrypha gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age, which seems to suggest that Hunters carry fragments of Solar Essences. Likewise, the Kindred of the East supplement gave a structure of the Wheel of Ages (mirrored in First Edition books as the Ages of Man) that seemed to accommodate the integration of Exalted and the classic World of Darkness, the former the First and Second Age, and the latter being the Fifth Age.

However, once the game was released such connections rapidly became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other. Per the commentary of multiple developers, the connections are deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between Exalted and the Chronicles of Darkness are even weaker, primarily intersecting only where the Chronicles reused material from its predecessor. Second Edition briefly implies that its story is the prehistory of our own world on its back cover, but this idea is not explored in any depth beyond this; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation – the world of Exalted – rather than Earth. As of Third Edition, most references to the World of Darkness or Chronicles of Darkness are treated more as inspirational material rather than anything important for the history of the setting or needed to understand it.

Shards of the Exalted Dream, the final Second Edition product, was published in January 2012. Development of Exalted's Third Edition was officially announced in October 2012. The Kickstarter crowdfunding campaign for Exalted Third Edition ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes, raising a total of $684,755 and breaking Numenera's record for the most funded tabletop RPG Kickstarter. Backers received the PDF in October 2015, POD in April 2016, and deluxe editions shipping to backers in March 2017.

Since then the game has continued to be produced by Onyx Path Publishing through a license with Paradox Interactive, produced as PDFs with print-on-demand options. In addition, major supplements have received crowdfunding for special print runs of deluxe editions, which also fund additional material from stretch goals and limited rewards. As of July 2023, the sourcebooks for Dragon-Blooded, Lunar Exalted, Exigents, and Sidereal Exalted have been crowdfunded, with Abyssal Exalted and Alchemical Exalted currently in development.

In December 2019, Onyx Path Publishing announced it would be producing and crowdfunding Exalted Essence, a streamlined version of the rules to introduce new players to Exalted's setting and mechanics. The Exalted Essence core rulebook is explicitly not a new full edition, and is instead aimed to be compatible with the lore of Third Edition's setting and supplements, while presenting mechanics to play all ten canonical Exalt types in a simplified manner. It launched its Kickstarter campaign in May 2021, finishing with $349,260 out of an initial goal of $35,000. The Print on Demand and PDF version went on sale in June 2023.

Promotions

In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500 Dungeons & Dragons players to exchange their copy of their 3.5 Edition Player's Handbook for a copy of the Exalted Second Edition Core Rulebook. The promotion was called "Graduate your Game" and has received mixed reviews from fans of both games. The success of this promotion was not revealed.

Setting

Background

The history of the setting begins with the Primordials: vast entities akin to Greek primordial deities or the Outer Gods of H. P. Lovecraft's works, even going so far as to use similar epithets to the latter. They shaped Creation – a flat world of finite extent – from the primordial chaos, and placed the gods to watch over it.

In time, the gods decided to overthrow the Primordials, but were forbidden from taking arms against their makers. Instead, the most powerful of the gods imbued exceptional humans with their power (the titular Exalted) to fight for them; the blessings they bestowed (also known as Exaltations) would pass on to new champions with their death, allowing a new hero to rise when one fell. Upon victory, the gods retreated to the Heavenly city of Yu-Shan to oversee from on high, and left Creation to the Exalted and Humanity.

However, the Exalted suffer from the Great Curse uttered upon the dying breaths of the slain Primordials. The Solar Exalted—those empowered by the Unconquered Sun and mightiest among the Exalted—eventually grew decadent and corrupt from this influence, and were slaughtered in a massive insurrection known as the Usurpation by their servants and advisors. After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized to kill all the others, and to drive the Lunar Exalted from the civilized lands of Creation.

During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a shogunate. After the Great Contagion (a plague originating from the lands of the dead) and the Balorian Crusade (an invasion by the Fair Folk) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she saved Creation and then asserted her rulership over much of it, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress.

Five years prior to the default starting point of the game, the Empress vanished. By the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar Exaltations locked away have returned. With the Great Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive long enough to make their mark upon the fate of Creation, for good or for ill.

The flat world of Creation is the primary setting of Exalted. Creation has two continents, the Blessed Isle and an unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold.

Surrounding Creation is the infinite ocean of pure chaos known as the Wyld. The cosmology of Exalted also includes the Underworld, the celestial city of Yu-Shan, the demon realm of Malfeas, and the machine world of Autochthonia.

Types of Exalts

At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game. The Exalted of Creation can be divided into two categories: Terrestrial Exalted and Celestial Exalted. Celestial Exalted, being the chosen of the Celestial Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time. Terrestrial Exalted are the Chosen of the Elemental Dragons; while less powerful, the Dragon-Blooded inherit Exaltation from their ancestors.

The Abyssal, Alchemical, Getimian, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted. Liminal Exalted and Exigents also fall out outside of these categories and are normally on par with Terrestrial Exalted, although some Exigents can manifest power comparable to the Celestial Exalted. A brief synopsis of each type is given here, organized by how these Exalts are often arranged in texts for much of the line's history, followed by Exalts who appeared in later texts in order of appearance.

Most types of Exalted have certain collective predispositions toward or against other Exalt types by culture, and may be viewed differently by the various mortals of Creation. Centuries of Terrestrial hegemony and propaganda play a part in this: the Dragon-Blooded and their world-spanning empire are often seen as demigods and heroes, for instance, while the Lunar Exalted are often seen as monstrous and dangerous.

Solar Exalted (Chosen of the Unconquered Sun, Lawgivers)

The default protagonists of Exalted and the champions of the chief of the gods, a being known as the Unconquered Sun. There are five castes of Solar Exalted: Dawn (warriors and generals), Zenith (priest-kings of the Unconquered Sun), Twilight (scholars and sorcerers), Night (spies and assassins) and Eclipse (ambassadors and diplomats).

Solars are regarded as monstrous demons by much of the mortal world due to centuries of propaganda by the Realm.

The nature of Solar Charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others.

Lunar Exalted (Chosen of Luna, Stewards)

Presented as the most anarchistic and chaotic of the Exalted. In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals.

Within the game's history, they were very tightly bound to the First Age Solars. While many stood and died beside their Solar friends and spouses in the Usurpation, others fled to the edges of Creation and remade themselves to fight a long war against the Dragon-Blooded. Lunars now follow at best a loose tribal hierarchy and often ritually tattoo each other to protect themselves from the warping effects of the Wyld.

Second Edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function. Several major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success.

Third Edition again changes aspects of the Lunar Exalted. Lunars were not inherently linked to Solar Exalted and instead early in the First Age the two groups went to war to settle who would have greater hegemony in Creation. The conflict was ended with negotiated peace and mutual cooperation instead, sealed with ritualized marriages that linked most Solar and Lunar Exalted together into supernatural bonds. When the First Age ended, the Lunars turned their attention to the Terrestrial Shogunate by fighting a long term insurgency against the Dragon-Blooded and Sidereal hegemony. Their castes were reforged by the Lunars themselves to better reflect the needs of the world they now found themselves in. The Silver Pact exists as a support network of Lunars seeking to destroy the successor-states of the Shogunate and protect Lunars from reprisal of the Wyld Hunt and other Lunar enemies.

Sidereal Exalted (Chosen of the Five Maidens, Viziers)

These Celestial Exalted are few, yet are described as major players in the fate of Creation. Sidereals are peerless martial artists and excel at foreseeing and manipulating fate. They are often presented as secret agents of the Bureau of Fate of the Celestial City of Yu-Shan, the home of the gods, directing events in the mortal world from behind the scenes.

They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place. The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation. As such, they orchestrated the end of the First Age, known as the Great Usurpation.

Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters. Some unpredicted events prior to the "present" setting of Exalted, such as the Great Contagion, have jarred their faith in their precognitive abilities. Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence.

In the present, a growing rift between the Bronze Faction (which supports the Dragon-Blooded hegemony) and the Gold Faction (which backs the newly returned Solars) renders the Sidereal Exalted uncertain of their future.

Some aspects of Sidereal Exalted have been reframed in Third Edition. There is no longer a mention of a Great Prophecy, and instead the Sidereals who conspired to perform the Solar Purge did so under presumption it was the best option based on what information they had. In addition, the relationship between the Factions has been reframed, with the Bronze Faction being more about status quo (which the Realm and Dragon-Blooded were critical to preserving) and whose leadership are those who supported the original Solar Purge. Meanwhile, the Gold Faction is more about reformation of the world (which Solar support is a notably powerful clique within that Faction), rather than support of Solar Exalted in themselves.

Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded)

There are five elemental aspects to the Dragon-Blooded: Air, Earth, Fire, Water, and Wood. In the history of Exalted, they were the elite infantry and servants to the rest of the Exalted in the First Age. This is reframed in 3e to be more the officers and champions of the armies comprising most of humanity during the Divine Revolution, and later allies to the Celestial Exalted and local nobility throughout the First Age. They are less powerful than other types of Exalted, but most of their strength lies in their inheritance – rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.

The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist. Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm (such "Anathema" include many other types of Exalted, rogue gods, and the Fair Folk) and destroys them. This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress and the subsequent power struggle among the Great Houses.

The ruling Dragon-Blooded of the Realm are made up of the eleven Great Houses. Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and a few are named after people the Empress legally adopted as her children.

Abyssal Exalted (Chosen of the Void, Deathknights, Death's Lawgivers)

Loyal servants of the Deathlords, the Abyssal castes are a dark reflection of their Solar counterparts; Dusk (soldiers, generals, and martial champions), Midnight (priests and leaders), Daybreak (scholars and artisans), Day (assassins and spies), and Moonshadow (bureaucrats and diplomats).

In the present of Exalted, the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook The Manual of Exalted Power: Abyssals, present the Deathlords as the vengeful ghosts of First Age Solars slaughtered in the Usurpation. They have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence.

The greatest agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights: dark reflections of the Solar Exalted. They field vast undead armies, bolstered by ancient knowledge long since lost to the living but still readily available among the lingering dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, representing a grave threat.

Alchemical Exalted (Chosen of Autochthon, Champions, Colossi, Patropoli/Matropoli)

Creations made from clay and the Magical Materials, built in the world of Autochthonia. They were introduced in the supplement Time of Tumult. Alchemicals serve the Great Maker Autochthon, a Primordial who assisted the gods by sharing the secret of Exaltation with them. The Champions are infused with the souls of dead Autochthonian heroes, serving as protectors of a parallel world made up of the body of Autochthon himself, and enforce the will of its theocratic government. They divide themselves into six castes according to which material was mainly used in their construction. Instead of wielding Essence directly and using their Charms in a "magical" fashion like other Exalted do, the Alchemicals have Charms "installed" like peripheral parts. As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities.

The Alchemicals are not subject to the Great Curse, as they did not fight in the Primordial War. In gameplay, in place of curse-driven insanity, they have a Clarity track which measures their psychological distance from humanity. Those Alchemicals who have been infected with Autochthon's illness have a Dissonance track instead, measuring their madness, corruption, and drive to violate boundaries.

Infernal Exalted (Chosen of the Yozis, Akuma, Green Sun Princes)

The Yozis — the Primordials who were overthrown but did not die — created the Infernal Exalted from fifty stolen Essences of Solar Exalts. While First Edition hinted at their existence, they did not get official rules until the Second Edition's Manual of Exalted Power - The Infernals (April 2009).

The Infernals also known as Green Sun Princes have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation, and learn the transformative Charms of the Yozis themselves. It is implied that despite currently reveling in their power, the vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and ultimately go rogue. The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess.

In First and Second Edition Exalts could make pacts with the Yozis, often facilitated through the acquirng of forbidden text known as the Broken-Winged Crane. These were known as Akuma. They often gained notable power for their pledges to Hell, namely in Merits, additional access to magical power, and Yozi Charms in the case of 2e. In exchange their free will was destroyed, and they became slaves to the Yozis.

The presentation of Infernal Exalted has changed notably in Third Edition. They are first detailed in Exalted Essence and receive a prestige spread in Crucible of Legend. While remaining Chosen of the Yozis, they do not use Yozi Charms, instead drawing heavily on them for their themes and inspiration. They are Chosen from individuals who see themselves as wronged or oppressed in some fashion, justifiably or not. With the Yozis forever trapped in Hell, they hope that by corrupting the Chosen of the gods to their power they can inflict revenge on a Creation that has rejected them. Their Castes are named for the positions of celestial bodies and roughly correspond to the Solar Castes, though focused on how the Exalt was put down by the world: Azimuth from vicitms of violence and war, Ascendants by those considered expendable or impure, Horizons from those denied knowledge, Nadirs from those subject to imprisonment either literally or metaphorically, and Penumbra by those subjected to the caprice of those in power.

Akuma have not come up in context of Third Edition yet, but developer statements imply it is no longer a singular mechanical implmentation and instead a descriptor for Exalted infernalists as a whole.

Liminal Exalted (Chosen of the Dark Mother)

Liminal Exalted first appeared in Masters of Jade in late Second Edition without being fully detailed. They became more defined as of the Exalted Third Edition core rules and have since appeared throughout the line, with their own full sourcebook forthcoming. They are first presented as playable in Exalted Essence. (June 2023)

The Liminals "stand at the border between life and death, humanity and monstrosity". They are created when someone attempts to bring another person back from death; resurrection is explicitly impossible in Exalted, but some will still try. On occasion, this attempt draws the attention of some other power that raises the corpse to life again. The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.

Exigents (Chosen of the Little Gods)

Exigents are new kind of Exalt introduced in Third Edition. They are first showcased in the Exalted Third Edition rulebook, and detailed in full in Exigents: Out of the Ashes (forthcoming), which includes information on them, how they are created, as well as four ready-to-play Exigents (the Strawmaiden, the Puppeteer, Architects, and the Sovereigns of Uluiru).

Exigents are the Chosen of the Little Gods, which is any god lesser than the Incarna. The secret of Exaltation is not known to gods normally, and the price needed to Exalt is taxing enough that it is unlikely many gods could do it anyways. A deity in great need can petition to the Unconquered Sun to grant them a portion of the Flame of Exigence — a wonder obtained by him and the other Incarna in the early days of the Divine Revolution — which acts as a catalyst allowing a god to create a Chosen. it still diminishes the god in some fashion, and many weaker deities are destroyed by the process.

Exigents themselves are often singular, unique Exaltations that do not persist after the Chosen dies, though this can vary. Some are inherited like Celestial Exalted. Others have an artifact or familiar of some sort which is inherited by each Exaltation. Others are Exalted by a source that has some means to Exalt more Chosen of that particular sort. The Flame of Exigence can also be traded or stolen, resulting in illicit Exigents not fitting the purpose of the original divine petition. Sometimes multiple gods participate in the creation of an Exaltation with the Exigence, which can result in patchwork Exalts with conflicting and often strained natures as a result.

Most Exigents are on par with the Terrestrial Exalted, though a few stand on par with Celestial Exalts, though the god who Chooses does not impact this. The Strawmaiden Janest is on par with Celestial Exalted despite being Chosen of a field god, while Sovereigns remain Terrestrial despite the source of their Exaltation incorporating the blood of the dead Incarna of the Aurora.

Exigents serve as a way to introduce unique, custom Exalts that don't fit within one of the established categories of Exalted, or which draw on the unique themes of particular gods of the setting that would not be reflective of the way the other Exalted might but don't justify the setting needs of introducing a whole new Exalt host.

Getimian Exalted (Chosen from Discarded Destinies)

Getimian Exalted are an Exalt type introduced in Third Edition. They are hinted at early on but are treated as another full Exalt sort starting with The Realm. They appear as a playable Exalt type in Exalted: Essence. (June 2023) They also receive a prestige spread and deeper information on their place in the setting in Crucible of Legends.

The Getimian Exalted are heroes whose destinies could have changed the world, but instead were never born as Heaven discarded those destinies in favor of another path. Originally created by the titans Oramus and Sacheverell during the Divine Revolution, they were deemed too costly to use and hidden away. The rogue Sidereal Exalt Rakan Thulio rediscovered their Exaltations, and brought them into the world again to serve in his War Against Heaven.

Getimians find themselves appearing in Creation having never existed before, remembering a different Creation where they were notable heroes, called their Origin. The Getimian Origin is explicitly not an alternative universe that existed but only one which could have been. The Getimian did not exist until the moment they Exalt, and their memories are of a world that simply never was. Current writers have often used the film It's a Wonderful Life as an example of the Getimian condition. Their four Castes are named for the four seasons and draw on what the notable way the Getimian impacted their world as a mortal: Springs brought beauty, Summers brought conquest, Autumns brought sacrifice, and Winters brought order.

The Getimian Exalted have Essence split into two pools: Still and Flowing, and unlike the other Exalted types, their Charms interact with their separate pools in different ways: Some of their Charms can only be powered by one or the other, or cause different effects depending on which one is used. Their magic often involves forms of spatial manipulation, internal and external alchemy, and bringing into reality aspects of their Origin.

Other magical beings

Alongside the various types of Exalts found in Creation, there are also other magical creatures that use the same Essence that Exalts use to power their magical effects. The following are the most prominent types of magical beings.

Behemoths
Behemoths are unique, immortal monsters. There are two broad categories of behemoths: Primordial Behemoths, created by the Primordials in the Time of Glory before the Primordial War. Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld. Wyld Behemoths appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life.
Dragon Kings
The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type. The Dragon Kings are dinosaur-like beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although they once ruled Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation. Rules for playing Dragon Kings are presented in the Exalted Player's Guide in First Edition and the Scroll of the Fallen Races in Second Edition.
Fair Folk
Like the Dragon Kings, they are an alternative player character type to the Exalted. They know themselves by their own word, Raksha; however the superstitious in Creation, rightly fearing that to name them is to invoke them, call them the Fair Folk with the hope of flattering and placating them. In one sense, they are very similar to the Primordials: primeval beings whose existences precede and are not bound by the physical reality of Creation. They are natives of the Wyld, which they call Rakshastan – the place that exists between Creation and the Unshaped Chaos.
The Fair Folks prey upon mortal souls and do a brisk slave trade with The Guild, a powerful economic organization in Creation. The Unshaped are the most powerful of their number, but lack the means to stabilize themselves by assimilating the personhood of mortals and as such are incapable of existing in Creation for any great duration. Rules for playing Fair Folk are presented in Exalted: The Fair Folk in First Edition; Second Edition rules are included in Graceful Wicked Masques: The Fair Folk.
God-Blooded
Refers to, as a collective whole, offspring of a mortal or animal and a magical being, or the mortal offspring of two magical beings, in which case they take after the more powerful of the two. The resulting offspring bears traces of its mystical parentage. According to the authors, they stand somewhere between divinity and mortality: less than Exalted, but more than human. Those with awakened Essence can purchase the same types of Charms as their supernatural parent, though their power is limited by a low Permanent Essence trait and a small Essence pool.
There are several subtypes of God-Blooded, mostly named for their supernatural parentage: God-Blooded are the children of gods and elementals, Demon-Blooded are the offspring of demons, Ghost-Blooded are the children of ghosts using powerful Charms to help them reproduce with mortals, and Half-Caste are the children of powerful Exalts (although exceedingly rare). The Fae-Blooded are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the Exalted Player's Guide in First Edition, and Scroll of Heroes in Second Edition.
Mountain Folk
Also known as the Jadeborn, creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world. Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them – still formed of the earthen materials they had calcified into, but alive, and with at least a glimmering memory of the intelligent entities they had once been.
The Mountain Folk, like many of the Exalted, are divided into Castes: Artisans, Warriors, and Workers. The vast majority of the Mountain Folk are Unenlightened – limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors—as well as the entire Artisan Caste—are Enlightened, with much greater creativity as well as both mundane and supernatural potential. Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in First Edition's Exalted: The Fair Folk and Second Edition's Scroll of the Fallen Races.
Spirits
Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so. Rules for playing ghosts in First Edition are presented in Exalted: The Abyssals, and rules for Second Edition are presented in The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons. Rules for playing elementals and gods are presented in The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals.
Yozis and Demons
The Yozis are exiled, imprisoned and twisted Primordials. As the makers of the world and the gods, they are at once grandiose beings and complex pantheons: Each Primordial has multiple souls, which are independent sapient beings in their own right and possess their own sapient spiritual fragments. These souls, and the entities which they craft, birth, or otherwise create, are the demons of Exalted.
Due to the terms of the Yozis' surrender, all demons can be summoned and bound by a powerful enough sorcerer.
Elementals
Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring Charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely unrestricted. The most powerful elementals are the Lesser and Greater Elemental Dragons. Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.
The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.
Ghosts
The most common type of ghosts, referred to as ghosts or the dead, are the hun or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands. Hungry ghosts generally come into existence due to betrayal, vengeance or a traumatic death. Initially, a hungry ghost includes both the higher soul and the po, or lower soul, but the hun soon moves on, leaving the hungry ghost largely mindless. Unlike other ghosts, hungry ghosts are naturally material in Creation at night. Nephwracks are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The Deathlords are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms. Spectres, also known as plasmics, are bizarre creatures spawned by the nightmares of the Neverborn. The category of Hekatonkhire includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The Neverborn are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth. Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through sorcery.
Gods
Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations. Technically, all members of the Celestial Court outrank all members of the Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent.
Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the Primordials.

Essence

Essence is the mystical force which the Exalted and gods manipulate to gain their supernatural powers, as well as the energy that forms all things. Within the game, the mystical force "Essence" is always capitalized to distinguish from other uses of the word.

Magical Materials

The Magical Materials are used to forge artifacts and weapons. Each material is associated with a type of Exalted, as well as one of the Castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular type of Exalted. This resonance makes any item that is both constructed from one of the Magical Materials and attuned to an Exalt's anima preternaturally deft and sure in that Exalt's hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item. Third Edition expands on this with the concept of Evocations, Charms tied to a given artifact based on its material construction, legend, and Exalted resonance. Some Evocations gain additional affects when the Exalt wielding them are of the Resonant material, while the Evocation may not work at its full effect if the Exalt is Dissonant with that material.

Jade
The most common Magical Material, and associated with the most numerous of the Exalted, the Dragon-Blooded. There are five colors of jade which correspond to one of the five elements of Creation: blue jade resonates with Air, white with Earth, red with Fire, black with Water, and green with Wood.
Starmetal
The rarest of the Magical Materials, forged from meteors. In later First Edition, these meteors were a result of the execution of gods in Heaven. This is not retained in the Exalted Second Edition core rulebook, but later re-introduced supplement Oadenol's Codex. Third Edition again discards the need to kill gods to create starmetal, instead describing it as the result of concentrated Essence from the sky and constellations. Like its wielders, the Sidereal Exalted, starmetal re-weaves fate and involves itself with divine functions.
Moonsilver
Lunar Exalted consider this metal to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, moonsilver can shift into new forms easily.
Soulsteel
This metal is made from human souls and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw upon the forces of death and the underworld.
Orichalcum
A magical form of gold used primarily by the Solar Exalted, though it has associations with the Dragon Kings and in Third Edition the Infernal Exalted as well. Orichalcum is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.
Adamant
A form of magical diamond, adamant is super-solid crystal that is refined down to the sharpest substance known. It is largely present within the body of the Primordial Autochthon, but was also known in Creation during the First Age. This material is used primarily by the Alchemical Exalted, though the Exalted of the First Age occasionally made items out of the material.

Books

See the list of Exalted sourcebooks for further information.

Reviews

See also

References

  1. ^ Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). "Chapter One: Setting". In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 22–67. ISBN 1-58846-684-1.
  2. Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). "Introduction". In John Chambers (ed.). Exalted. White Wolf Publishing. pp. 17. ISBN 1-56504-623-4.
  3. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt (2006). "Introduction". In Carl Bowen (ed.). Exalted Second Edition. White Wolf Publishing. p. 19. ISBN 1-58846-684-1.
  4. Shannon Appelcline (2007). "A Brief History of Game #12: White Wolf, Part Two: 1993-Present". RPGnet. Retrieved 2007-09-16.
  5. Amazon.com (2005). Exalted reviews on Amazon.com. White Wolf Pub. ISBN 1588466841.
  6. "Update 3: And After a Day Had Passed... · Deluxe Exalted 3rd Edition".
  7. "Update 40: YOU Are the Exalted! · Deluxe Exalted 3rd Edition".
  8. "Current Projects – Onyx Path Publishing". Retrieved 2023-06-30.
  9. "Onyx Path Publishing Announces New Exalted Essence Corebook – Onyx Path Publishing". 2019-12-07. Retrieved 2023-06-30.
  10. "Exalted: Essence - Onyx Path Publishing | Exalted 3rd Edition | DriveThruRPG.com". www.drivethrurpg.com. Retrieved 2023-06-30.
  11. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). "Chapter One: Setting". In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 23–32. ISBN 1-58846-684-1.
  12. Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). "Chapter One: The Silver Pact". In Scribendi.com (ed.). The Manual of Exalted Power: Lunars. White Wolf Publishing. pp. 20–56. ISBN 978-1-58846-694-5.
  13. Alexander, Alan; Carl Bowen; Joseph Carriker; Conrad Hubbard; Peter Schaefer; Stephen Lea Sheppard; Dean Shomshak (2007). "Chapter One: The Five-Score Fellowship". In Scribendi.com (ed.). The Manual of Exalted Power: Sidereals. White Wolf Publishing. pp. 19–43. ISBN 978-1-58846-697-6.
  14. Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). "Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste". In Carl Bowen (ed.). The Manual of Exalted Power: Dragon-Blooded. White Wolf Publishing. pp. 18–87. ISBN 978-1-58846-688-4.
  15. Dragon-Blooded: What Fire Has Wrought. Onyx Path Publishing. 2019. p. 16.
  16. Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003). "Chapter Two: Deathlords and Abyssals". In Carl Bowen (ed.). Exalted: The Abyssals. White Wolf Publishing. pp. 107–117. ISBN 978-1-58846-665-5.
  17. Blackwelder, Kraig; Michael A. Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). "Chapter One: Autochthon and Autochthonia". In John Chambers (ed.). Exalted: The Autochthonians. White Wolf Publishing. pp. 16–62. ISBN 1-58846-681-7.
  18. Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002). "Chapter Four: Crusaders of the Machine God". In John Chambers (ed.). Time of Tumult. White Wolf Publishing. pp. 137–175. ISBN 1-58846-655-8.
  19. Crucible of Legend. Onyx Path Publishing. 2023. p. 112.
  20. Masters of Jade. White Wolf Publishing. 2012. pp. 43, 50.
  21. "Deluxe Exalted 3rd Edition by Richard Thomas — Kickstarter".
  22. The Realm. Onyx Path Publishing. 2019. p. 101.
  23. Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). "Chapter Four: The Dragon Kings". In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 154–195. ISBN 1-58846-673-6.
  24. Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). "Chapter Two: The Raksha". In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN 1-58846-678-7.
  25. Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). "Chapter Two: The God-Blooded". In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 44–93. ISBN 1-58846-673-6.
  26. Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). "Chapter Six: The Mountain Folk". In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN 1-58846-678-7.
  27. Borgstrom, R. Sean; Michael Kessler; John Snead (2002). John Chambers (ed.). Games of Divinity. White Wolf Publishing. pp. 1–127. ISBN 1-58846-659-0.
  28. Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com (ed.). The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals. White Wolf Publishing. pp. 1–176. ISBN 978-1-58846-698-3.
  29. Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). "Chapter Nine: Wonders And Equipment". In John Chambers (ed.). Exalted. White Wolf Publishing. pp. 15, 246. ISBN 1-56504-623-4.
  30. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 111, 133, 343, 378, 380, 382. ISBN 1-58846-684-1.
  31. Arms of the Chosen. Onyx Path Publishing. 2017. pp. 16–17.
  32. The Books of Sorcery Volume, Vol. III: Oadenol's Codex. White Wolf Publishing. 2007. pp. 22–23. ISBN 9781588466952.
  33. Arms of the Chosen. Onyx Path Publishing. 2017. p. 14.
  34. "Pyramid: Pyramid Pick: Exalted RPG".
  35. "Black Gate; adventures in fantasy literature". New Epoch Press. June 10, 2002 – via Internet Archive.

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