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{{Infobox CVG| title = Superfrog {{For|the triathlon race|Superfrog Triathlon}}
{{Use dmy dates|date=September 2014}}
|image = ]
{{Short description|1993 video game}}
|developer = ]
{{Infobox video game
|publisher = ]
|title = Superfrog
|designer =
|image = Superfrogboxart.jpg
|engine =
|developer = ]
|released = ]
|publisher = Team17
|genre = ]
|designer = Martyn Brown
|modes = ]
|artist = Rico Holmes
|ratings = N/A
|programmer = Andreas Tadic
|platforms = ], ]
|composer = ]
|media =
|requirements = |engine =
|released = '''1993:''' Amiga<br>'''1994:''' MS-DOS, CD32
|input =
|genre = ]
|modes = ]
|platforms = ], ], ]
}} }}


'''''Superfrog''''' is a 2D ] developed for the ] and then converted for PC, developed by ] Software in 1993. The Amiga version was popular enough to spawn an ] version. '''''Superfrog''''' is a scrolling 2D ], originally developed for the ] and published in 1993 by ].<ref name="SF Softography"> Superfrog on Team17's Softography (archived version)</ref> Later releases were handled by ] and ].


== Gameplay ==
The game features an overt commercial tie-in with the ] ] as a health-boosting powerup, similar to the ] sponsorship of ], and ]'s sponsorship of ].
]


The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden ] or escaping from captivity in a ].
Team 17's earlier games became relatively obscure after the release of the hugely popular ] series, though many gamers remember ''Superfrog'' fondly for its solid gameplay, smooth scrolling, cartoon-quality graphics, and upbeat music. Although a relatively small release by the standards of blockbuster platformers like '']'', it was very well received and has retained a fanbase which considers it a technically perfect example of the genre.


There are 24 regular ], divided into six differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of ] among the levels.
Team17 themselves appear not to have forgotten about ''Superfrog'', as the titular character - the frog himself - makes cameo appearances in their most recent games, notably ] and ].


Depending on the number of coins and fruit collected, and on how fast the player finishes the level, a number of credits (up to a maximum of 15) are awarded at the end of each level. The player can then choose to either collect the credits for a ] or gamble them in a ]-style ] for more bonuses. The most important function of the slot machine minigame is the chance to win a ], enabling the player to restart the game from the beginning of the next level at a later time.
== External links ==


An extra level between world 5 and 6 takes the form of a side-scrolling ] called ''Project-F'' in homage to Team17's own '']'' (even going as far as using a remixed version of the original game's theme tune). Rather than collecting coins, the objective of this stage is to survive to the end. This level was omitted from the PC conversion of the game. After completing all six worlds, the game ends with a small ] against the witch in a castle setting.
*
* {{HOL|id=2223|name=Superfrog}}


==Plot==
The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed ], who is turned into a frog by a jealous ], in homage to the ] fairy tale. His ] girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of ], which confers upon him super powers. With his new powers, the prince heads off to fight the evil witch and save the princess.


==Development==
]
''Superfrog'' was developed in 1993 and released for the ] in the same year by ], acting simultaneously as developer and publisher. The release was popular enough to spawn an ] version, which could also be played on some Amiga computers fitted with a CD drive. Due to its enduring popularity, it was then converted for the ] by Bubball Systems in 1994, running as an ] program. Eric W. Schwartz provided the animation for the introduction. The Amiga version was re-released by Islona Software in 1999, with slightly different box art. In 2012, ''Superfrog'' was, along with other games by Team17, released as a legitimate digital ] from GoodOldGames.com,<ref name="SF GOG"> {{Webarchive|url=https://web.archive.org/web/20120307172047/http://www.gog.com/en/gamecard/superfrog/ |date=7 March 2012}} Superfrog on GOG.com</ref> this version being the first compatible with ].
]

== Reception ==
{{Video game reviews
|ASM=10/12<ref>{{cite magazine|url=https://www.kultboy.com/index.php?site=t&id=2954|title=Hü..hüüü...hüpf!|language=de|magazine=]|date=June 1993|accessdate=16 September 2021}}</ref>
|AmAction=89%<ref>{{cite magazine|last1=McNally|first1=Steve|last2=Bell|first2=Roger|date=June 1993|url=http://amr.abime.net/review_32441|title=Superfrog|magazine=]|issue=45|pages=24–26|accessdate=16 September 2021}}</ref>
|AmComputing=93%<ref>{{cite magazine|last=Maddock|first=Jonathan|date=June 1993|url=http://amr.abime.net/review_8280|title=Superfrog|magazine=]|issue=61|pages=114–115|accessdate=16 September 2021}}</ref>
|AmForce=88%<ref>{{cite magazine|last1=Guttery|first1=Miles|first2=Phil|last2=King|date=June 1993|url=https://archive.org/details/amiga-force-06/page/39/mode/2up|title=Superfrog|magazine=]|issue=6|pages=52–53|accessdate=16 September 2021}}</ref>
|AmFormat=85%<ref>{{cite magazine|last=West|first=Neil|date=June 1993|url=http://amr.abime.net/review_2311|title=Superfrog|magazine=]|issue=47|pages=56–57|accessdate=16 September 2021}}</ref>
|AmPower=78%<ref>{{cite magazine|last=Winstanley|first=Mark|date=June 1993|url=http://amr.abime.net/review_1286|title=Superfrog|magazine=]|issue=26|pages=38–39|accessdate=16 September 2021}}</ref>
|CVG=90/100<ref>{{cite magazine|last=Whitta|first=Gary|date=June 1993|url=https://segaretro.org/index.php?title=File%3ACVG_UK_139.pdf&page=56|title=Superfrog|magazine=]|issue=139|page=56|accessdate=16 September 2021}}</ref>
|GMaster=90%<ref>{{cite magazine|last1=Leach|first1=James|last2=Lowe|first2=Andy|last3=Price|first3=Adrian|date=June 1993|url=https://archive.org/details/GamesMasterIssue006199306FuturePublishingGB300dpi/page/n67/mode/2up?q=superfrog|title=Superfrog|magazine=]|issue=6|pages=68–69|accessdate=16 September 2021}}</ref>
|Gen4=90%<ref>{{cite magazine|author1=Michel|author2=Didier|date=May 1993|url=https://archive.org/details/generation4-magazine-055/page/n39/mode/2up?q=superfrog|title=Superfrog|language=fr|magazine=]|issue=55|pages=40–42|accessdate=16 September 2021}}</ref>
|JXV=14/20<ref>{{cite web|last=Barbet-Massin|first=Paul|date=2 April 2010|archiveurl=https://web.archive.org/web/20100413034942/http://www.jeuxvideo.com/articles/0001/00012637-superfrog-test.htm|archivedate=13 April 2010|url=http://www.jeuxvideo.com/articles/0001/00012637-superfrog-test.htm|title=Superfrog|language=fr|website=]|accessdate=16 September 2021}}</ref>
|PCZone=40/100<ref>{{cite magazine|last=MacDonald|first=Duncan|date=May 1995|url=https://archive.org/details/PC_Zone_26_May_1995/page/88/mode/2up?q=superfrog|title=Superfrog|magazine=]|issue=26|page=88|accessdate=16 September 2021}}</ref>
|Tilt=87%<ref>{{cite magazine|author1=Marc|author2=Morgan|date=May 1993|url=https://archive.org/details/Tilt114/page/n69/mode/2up?q=superfrog|title=Superfrog|language=fr|magazine=]|issue=114|pages=70–73|accessdate=16 September 2021}}</ref>
}}
Team17's earlier games became relatively obscure after the release of the hugely popular '']'' series, though many gamers remember ''Superfrog'' fondly for its solid gameplay, smooth scrolling, cartoon-quality graphics, and upbeat ] by composer ]. Although a relatively small release by the standards of blockbuster platformers like '']'', it was well received and has retained a fan base which considers it an excellent example of the genre.<ref name="Review on Lemon Amiga"> Review on Lemon Amiga</ref>

==Rerelease==
An HD version of the game, ''Superfrog HD'',<ref name="Accelerated Ideas"> {{Webarchive|url=https://web.archive.org/web/20130806033558/http://www.accelerated-ideas.com/news/amiga-superfrog-coming-to-psn-ps3-and-vita.aspx|date=6 August 2013}} Superfrog on PSN (article on Accelerated Ideas)</ref> was co-developed by both Team17 and TickTockGames, formerly Bubball Systems, the company initially responsible for the ] port of ''Superfrog'' in 1994. It was released in 2013 for the ] and ], then later for ] via ],<ref name="Superfrog HD on Steam">{{cite web |url=http://store.steampowered.com/app/234000 |title=Superfrog HD on Steam |access-date=2017-05-28 |url-status=dead |archive-url=https://web.archive.org/web/20160510053817/http://store.steampowered.com/app/234000 |archive-date=10 May 2016 |df=dmy-all}}</ref> ], ], ], and ].

In May 2016, ''Superfrog HD'' was discontinued by Team17; due to low sales and negative reception,{{Citation needed|reason=A source is needed for this statement|date=December 2021}} the game was removed from PSN, Steam, App Store and Google Play. At the same time, the original ''Superfrog'' game was removed from GOG.com.

==References==
{{Reflist}}

==External links==
* at ]

{{Team17}}
{{Authority control}}

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Latest revision as of 20:25, 9 November 2024

For the triathlon race, see Superfrog Triathlon.

1993 video game 1993 video game
Superfrog
Developer(s)Team17
Publisher(s)Team17
Designer(s)Martyn Brown
Programmer(s)Andreas Tadic
Artist(s)Rico Holmes
Composer(s)Allister Brimble
Platform(s)Amiga, CD32, MS-DOS
Release1993: Amiga
1994: MS-DOS, CD32
Genre(s)Platform
Mode(s)Single-player

Superfrog is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17. Later releases were handled by Ocean Software and GOG.com.

Gameplay

World 2: "Spooky Castle"

The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden key or escaping from captivity in a circus.

There are 24 regular levels, divided into six differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of Lucozade among the levels.

Depending on the number of coins and fruit collected, and on how fast the player finishes the level, a number of credits (up to a maximum of 15) are awarded at the end of each level. The player can then choose to either collect the credits for a score or gamble them in a slot machine-style minigame for more bonuses. The most important function of the slot machine minigame is the chance to win a level code, enabling the player to restart the game from the beginning of the next level at a later time.

An extra level between world 5 and 6 takes the form of a side-scrolling shoot 'em up called Project-F in homage to Team17's own Project-X (even going as far as using a remixed version of the original game's theme tune). Rather than collecting coins, the objective of this stage is to survive to the end. This level was omitted from the PC conversion of the game. After completing all six worlds, the game ends with a small boss fight against the witch in a castle setting.

Plot

The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed prince, who is turned into a frog by a jealous witch, in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade, which confers upon him super powers. With his new powers, the prince heads off to fight the evil witch and save the princess.

Development

Superfrog was developed in 1993 and released for the Amiga in the same year by Team17, acting simultaneously as developer and publisher. The release was popular enough to spawn an Amiga CD32 version, which could also be played on some Amiga computers fitted with a CD drive. Due to its enduring popularity, it was then converted for the PC by Bubball Systems in 1994, running as an MS-DOS program. Eric W. Schwartz provided the animation for the introduction. The Amiga version was re-released by Islona Software in 1999, with slightly different box art. In 2012, Superfrog was, along with other games by Team17, released as a legitimate digital download from GoodOldGames.com, this version being the first compatible with Windows.

Reception

Reception
Review scores
PublicationScore
Aktueller Software Markt10/12
Amiga Action89%
Amiga Computing93%
Amiga Force88%
Amiga Format85%
Amiga Power78%
Computer and Video Games90/100
GamesMaster90%
Génération 490%
Jeuxvideo.com14/20
PC Zone40/100

Team17's earlier games became relatively obscure after the release of the hugely popular Worms series, though many gamers remember Superfrog fondly for its solid gameplay, smooth scrolling, cartoon-quality graphics, and upbeat music by composer Allister Brimble. Although a relatively small release by the standards of blockbuster platformers like Sonic, it was well received and has retained a fan base which considers it an excellent example of the genre.

Rerelease

An HD version of the game, Superfrog HD, was co-developed by both Team17 and TickTockGames, formerly Bubball Systems, the company initially responsible for the MS-DOS port of Superfrog in 1994. It was released in 2013 for the PlayStation 3 and PlayStation Vita, then later for Microsoft Windows via Steam, OS X, Linux, Android, and iOS.

In May 2016, Superfrog HD was discontinued by Team17; due to low sales and negative reception, the game was removed from PSN, Steam, App Store and Google Play. At the same time, the original Superfrog game was removed from GOG.com.

References

  1. Superfrog on Team17's Softography (archived version)
  2. Archived 7 March 2012 at the Wayback Machine Superfrog on GOG.com
  3. "Hü..hüüü...hüpf!". Aktueller Software Markt (in German). June 1993. Retrieved 16 September 2021.
  4. McNally, Steve; Bell, Roger (June 1993). "Superfrog". Amiga Action. No. 45. pp. 24–26. Retrieved 16 September 2021.
  5. Maddock, Jonathan (June 1993). "Superfrog". Amiga Computing. No. 61. pp. 114–115. Retrieved 16 September 2021.
  6. Guttery, Miles; King, Phil (June 1993). "Superfrog". Amiga Force. No. 6. pp. 52–53. Retrieved 16 September 2021.
  7. West, Neil (June 1993). "Superfrog". Amiga Format. No. 47. pp. 56–57. Retrieved 16 September 2021.
  8. Winstanley, Mark (June 1993). "Superfrog". Amiga Power. No. 26. pp. 38–39. Retrieved 16 September 2021.
  9. Whitta, Gary (June 1993). "Superfrog". Computer and Video Games. No. 139. p. 56. Retrieved 16 September 2021.
  10. Leach, James; Lowe, Andy; Price, Adrian (June 1993). "Superfrog". GamesMaster. No. 6. pp. 68–69. Retrieved 16 September 2021.
  11. Michel; Didier (May 1993). "Superfrog". Génération 4 (in French). No. 55. pp. 40–42. Retrieved 16 September 2021.
  12. Barbet-Massin, Paul (2 April 2010). "Superfrog". Jeuxvideo.com (in French). Archived from the original on 13 April 2010. Retrieved 16 September 2021.
  13. MacDonald, Duncan (May 1995). "Superfrog". PC Zone. No. 26. p. 88. Retrieved 16 September 2021.
  14. Marc; Morgan (May 1993). "Superfrog". Tilt (in French). No. 114. pp. 70–73. Retrieved 16 September 2021.
  15. Review on Lemon Amiga
  16. Archived 6 August 2013 at the Wayback Machine Superfrog on PSN (article on Accelerated Ideas)
  17. "Superfrog HD on Steam". Archived from the original on 10 May 2016. Retrieved 28 May 2017.

External links

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