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{{short description|Role-playing video game series}} | |||
{{wikiquote}} | |||
{{Infobox video game series | |||
'''''Xenosaga''''' (ゼノサーガ シリーズ ''Zenosāga Shirīzu'') is a series of ]s released for the ] platform. The first game in the series, ''EPISODE I: Der Wille zur Macht'' (The Will to Power), was released in February ] in the Japanese market, and then in February ] in the American market. Released by ] and published by ], it is the first episode in a six-part series, which serves as a spiritual successor to the game '']'', released in ] for the ]. ''Xenogears'' was originally released by ] (now Square-Enix). The series' creator, ], left ] in ] along with ]. Using funds from ], they started ]. | |||
| title = Xenosaga | |||
| image = Xenosaga logo.png | |||
| creator = ] | |||
| developer = ]<br/>Tom Create {{small|(''I & II'', ''Pied Piper'')}}<br/>] {{small|(''Pied Piper'')}} | |||
| publisher = {{vgrelease|JP|]|NA|Namco (])|EU|]}} | |||
| genre = ] | |||
| platforms = ], ], ] | |||
| first release version = '']'' | |||
| first release date = February 28, 2002 | |||
| latest release version = '']'' | |||
| latest release date = July 6, 2006 | |||
| parent = '']'' | |||
}} | |||
'''''Xenosaga'''''{{efn|{{nihongo||ゼノサーガ|Zenosāga|lead=yes}}}} is a ] series developed by ] and primarily published by ]. Forming part of the wider '']'' metaseries, ''Xenosaga'' is set in a ] universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a ] combat system. The party fights both on foot and in a variety of mechs. | |||
] created ''Xenosaga'' as a spiritual successor to the ]-produced '']'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer ]. Following the release of the ], the ''Xenosaga'' series was given over to new staff with Takahashi both supervising the project and providing the draft scripts. Under the new staff, the original script saw several changes and its planned six-part structure cut down by half. The series made considerable use of Biblical imagery and elements of the works of ] and ], with the subtitles of the main trilogy drawing from the works of Nietzsche. | |||
Because ] continues to hold the copyright for ''Xenogears'', they could not continue the ''Xenogears'' project as Takahashi intended; instead, Takahashi completely reworked the ''Xenogears'' story into what became the story for ''Xenosaga'', leading some fans to believe that a rewritten equivalent to ''Xenogears'' may be released in the future. | |||
Reception of individual titles has been positive, although journalists have commented that the series was too ambitious. While the first game met with strong sales, the series as a whole was a commercial disappointment. The first game also received both a manga and an ], the latter being dubbed and released in North America. Following the end of the ''Xenosaga'' series, Takahashi and other team members started a new project to rebuild morale, which became '']''. Characters from ''Xenosaga'' would go on to appear in multiple crossover games. | |||
''EPISODE II: Jenseits von Gut und Böse'' was released in June ] in Japan and February ] in North America. An ] based on ''Xenosaga'' premiered on ] in ] on ]th, ]. A cellphone based game titled Xenosaga: Pied Piper has been released in Japan, and a ] game is also said to be in the works. | |||
==Titles== | |||
All episodes of Xenosaga are named after the books of ]. Many Nietzschean concepts and references appear in the series. | |||
===Games=== | |||
''Xenosaga'' spans five different games sharing a single continuity; the three mainline games for the ], a spin-off and prequel for ], and a remake of the first two entries in the trilogy for the ]. Each title in the trilogy features a subtitle taken from the published work of German philosopher ].<ref name="XenoGames"/><ref name="GRevXeno"/> | |||
{{Timeline of release years | |||
The future of the Xenosaga series remains murky at best with the removal or resignation of key staff, who had contributed heavily to the sucess of the PSOne Xenogears, as well as the first episode of Xenosaga. As of Episode II, ] and ] were removed (though actual details as to how or why are hard to come by) from the Xenosaga team and their return is unlikely. As a result of this, it would seem that the original draft of Episode II, written by the aformentioned designers, was drastically altered. While Soraya is not working on the series anymore, Takahashi continues to be involved, albeit in a non-production role. The music composer, ], has also moved on beyond the Xenosaga series as of Episode II, and these drastic changes now come to light have left some fans wondering what will become of the series as it has abandoned the original intent of its former creator. | |||
| range1 = 2002 | |||
| range1_color = #000 #ccc <!-- colors are based on the series' logos --> | |||
| compressempty = yes | |||
| 2002 = ''''']''''' | |||
| 2004a = ''''']''''' | |||
| 2004b = '']'' | |||
| 2006a = '']'' | |||
| 2006b = ''''']''''' | |||
}} | |||
*'']''{{efn|{{nihongo||ゼノサーガ エピソードI 力への意志|Zenosāga Episōdo Wan: Chikara e no Ishi|lead=yes}}}} was first released in Japan on February 28, 2002, for the ] (PS2).<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|script-title=ja:【PS2】人型戦闘兵器も登場! 『ゼノサーガ エピソードI 力への意志』|language=ja|publisher=]|date=29 December 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20080906102822/https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|archive-date=6 September 2008|url-status=live}}</ref> Its North American release came on February 25, 2003.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2002/122102a.html|title=North American Xenosaga Site Launches|last=Witham|first=Joseph|publisher=RPGamer|date=21 December 2002|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150919165541/http://www.rpgamer.com/news/Q4-2002/122102a.html|archive-date=19 September 2015|url-status=live}}</ref> An international version titled ''Xenosaga Episode I Reloaded'' was released in Japan on November 20, 2003.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1/|script-title=ja:ゼノサーガ エピソードI リローディッド 力への意志|language=ja|publisher=Xenosaga Episode I Reloaded Website|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150524044830/http://bandainamcoent.co.jp/cs/list/xenosaga1/|archive-date=24 May 2015|url-status=live}}</ref> The game's subtitle, ''Der Wille zur Macht'', was taken from the native title of '']'', a posthumously published collection of notes written by ].<ref name="GSxenosaga" /> | |||
Some fans affectionately refer to Tetsuya Takahashi, Kunihiko Tanaka (character designer), and Yasunori Mitsuda as the "holy trinity" of the series. While Tanaka, the remaining member of the trinity, re-illustrated the characters for Episode II, he has since distanced himself from the project. | |||
*'']''{{efn|{{Nihongo||ゼノサーガ エピソードII 善悪の彼岸|Zenosāga Episōdo Tsū: Zen'aku no Higan|lead=yes}}}} was released on June 24, 2004, in Japan for the PS2.<ref>{{cite web|url=http://www.rpgfan.com/news/2004/1529.html|title=Huge Xenosaga Episode II Update|last=Winkler|first=Chris|publisher=RPGFan|date=30 May 2004|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150906031612/http://www.rpgfan.com/news/2004/1529.html|archive-date=6 September 2015|url-status=live}}</ref> The game was released in North America on February 15, 2005.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2004/121104d.html|title=Namco Announces Pre-order Campaign for Xenosaga Episode II|last=Young|first=Billy|publisher=RPGamer|date=11 December 2004|access-date=13 September 2017|archive-url=https://web.archive.org/web/20041214111035/https://www.rpgamer.com/news/Q4-2004/121104d.html|archive-date=14 December 2004|url-status=live}}</ref> In Europe, the game was published by ] on October 28, 2005.<ref>{{cite web|url=http://www.eurogamer.net/articles/news050905xenosaga|title=Xenosaga II comes to Europe|last=Gibson|first=Ellie|website=]|date=5 September 2005|access-date=13 September 2017|archive-url=https://web.archive.org/web/20170902162624/http://www.eurogamer.net/articles/news050905xenosaga|archive-date=2 September 2017|url-status=live}}</ref> It is the only game to have been released in Europe.<ref name="GRevXeno"/> The subtitle, ''Jenseits von Gut und Böse'', is taken from the native title of Nietzsche's philosophical novel '']''.<ref name="Xenosaga2Preview"/> | |||
*'']''{{efn|{{nihongo||ゼノサーガ パイド パイパー|Zenosāga: Paido Paipā|lead=yes}}}} was released across three episodes between July and October 2004 for ] ].<ref name="PiedMonolith"/> A version for ]'s ] service was released on July 5, 2006.<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20060705/xeno.htm|script-title=ja:バンダイナムコゲームス、iモード「Xenosaga Pied Piper」本編から100年前を舞台にしたオリジナルRPG|language=ja|publisher=Game Watch Impress|date=5 July 2006|access-date=9 August 2017|archive-url=https://web.archive.org/web/20170807165357/http://game.watch.impress.co.jp/docs/20060705/xeno.htm|archive-date=7 August 2017|url-status=live}}</ref> ''Pied Piper'' remains exclusive to Japan.<ref name="GRevXeno"/> Its subtitle is inspired by the German fable of the ].<ref name="PiedMonolith"/> | |||
*'']''{{efn|{{nihongo||ゼノサーガ I&II|Zenosāga Wan & Tsū|stylised as ''Xenosaga I・II''}}}} was released in Japan on March 30, 2006, for the ].<ref name="XenoGames"/> The game is a remake of ''Episode I'' and ''Episode II'', with redrawn artwork, gameplay adjusted for a portable platform, and additional story elements based on cut content from the home console versions.<ref name="Xeno12overview">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|script-title=ja:ゼノサーガ エピソードI・II / 製品概要 / バンダイナムコゲームス公式サイト|language=ja|publisher=Xenosaga I & II Website|access-date=13 August 2017|archive-url=https://web.archive.org/web/20160730082702/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|archive-date=30 July 2016|url-status=live}}</ref> Like ''Pied Piper'', ''Xenosaga I & II'' remains exclusive to Japan.<ref name="GRevXeno"/> | |||
*'']''{{efn|{{nihongo||ゼノサーガ エピソードIII ツァラトゥストラはかく語りき|Zenosāga Episōdo Surī: Tsaratusutora wa Kaku Katariki|lead=yes}}}} was released in Japan on July 6, 2006, for the PlayStation 2 console.<ref>{{cite web|url=https://www.famitsu.com/k_tai/news/1179602_1350.html|script-title=ja:『ゼノサーガ エピソードIII[ツァラトゥストラはかく語りき]』のアイテムを先行配信!|language=ja|publisher=]|date=29 June 2006|access-date=22 August 2017|archive-url=https://web.archive.org/web/20170822205757/https://www.famitsu.com/k_tai/news/1179602_1350.html|archive-date=22 August 2017|url-status=live}}</ref> It was released in North America on August 29 of the same year, published by the then-rebranded ].<ref>{{cite web|url=http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|title=NAMCO BANDAI Games Ships Xenosaga Episode III for the PlayStation 2|publisher=GameZone|date=29 August 2006|access-date=22 August 2017|archive-url=https://web.archive.org/web/20170822205859/http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|archive-date=22 August 2017|url-status=live}}</ref> The game is the last entry to have been released in the ''Xenosaga'' series to date.<ref name="XenoGames">{{cite web|url=http://www.xenosaga.jp/xenosaga3/products/index.html|script-title=ja:Xenosaga.jp -Xenosaga EPISODE III- PRODUCTS|language=ja|publisher=Xenosaga Portal Site|access-date=13 August 2017|archive-url=https://web.archive.org/web/20060717122450/http://www.xenosaga.jp/xenosaga3/products/index.html|archive-date=17 July 2006|url-status=dead}}</ref> The subtitle, ''Also Sprach Zarathustra'', is taken from Nietzsche's novel '']''.<ref name="Xen3WestRelease"/> | |||
{{Clear}} | |||
===Additional media=== | |||
(It should be noted, that Soraya, due to unwanted backlash, has removed the information on the FAQ page from her site, ''NOTE: This link does not contain the information in link #1, above, anymore'') | |||
Following the release of ''Episode I'', a supplementary disc titled ''Xenosaga Freaks''{{efn|{{nihongo||ゼノサーガ フリークス|Zenosāga Furīkusu|lead=yes}}}} was released on April 28, 2004. The disc features a visual novel segment featuring multiple characters from the game, a minigame dubbed ''XenoPitten'', a dictionary that explains the game's terminology, and a demo for ''Episode II''.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenofreaks/|script-title=ja:ゼノサーガ フリークス|language=ja|publisher=Xenosaga Freaks Website|access-date=12 September 2017|archive-url=https://web.archive.org/web/20160312030123/http://bandainamcoent.co.jp/cs/list/xenofreaks/|archive-date=12 March 2016|url-status=live}}</ref><ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20040220/xenof.htm|script-title=ja:ナムコ、「ゼノサーガ フリークス」続報 ドタバタアドベンチャー「ぜのコミ」を紹介|language=ja|publisher=Game Watch Impress|date=20 February 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20130628080435/http://game.watch.impress.co.jp/docs/20040220/xenof.htm|archive-date=28 June 2013|url-status=live}}</ref> ''Freaks'' was part of a movement with the ''Xenosaga'' series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned.<ref name="Xeno2Weekly"/> ''Xenosaga Episode I'' was adapted as a manga by Atsushi Baba and published through '']''. It was later released in three volumes by publisher ] between 2004 and 2006.<ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(1)|language=ja|publisher=]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120610/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|archive-date=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(2)|language=ja|publisher=]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120820/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|archive-date=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(3)|language=ja|publisher=]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120823/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|archive-date=19 September 2017|url-status=live}}</ref> Additionally an anime adaptation titled '']'', which adapted the events of the first game, was produced by ]. Originally broadcast on ] between January and March 2005.<ref>{{cite web|url=http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|script-title=ja:ゼノサーガ THE ANIMATION|language=ja|publisher=]|access-date=9 September 2017|archive-url=https://archive.today/20170909111757/http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|archive-date=9 September 2017|url-status=live}}</ref> the anime was later licensed and dubbed for a North American release; originally licensed by ], the North American rights are currently held by ].<ref>{{cite web|url=http://uk.ign.com/articles/2007/06/19/xenosaga-anime-series-announced|title=Xenosaga Anime Series Announced|last=Carle|first=Chris|website=]|date=19 June 2007|access-date=9 September 2017|archive-url=https://web.archive.org/web/20070911120307/http://dvd.ign.com/articles/797/797704p1.html|archive-date=11 September 2007|url-status=live}}</ref><ref>{{cite news|url=http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|title=Funimation Picks Up Over 30 Former AD Vision Titles|work=]|date=4 July 2008|access-date=9 September 2017|archive-url=https://web.archive.org/web/20080705041336/http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|archive-date=5 July 2008|url-status=live}}</ref> Multiple staff from ''Xenosaga: The Animation'' later worked on ''Xenosaga I & II''.<ref name="Xeno12overview"/> | |||
==Plot Summary== | |||
It is the year TC 4767 (4,767 years after mankind abandoned the "AD" calendar, somewhere in the 2400's AD; "TC" means "Transcend Christ"), and mankind lives almost entirely in space, or on artificial colonies. The capital of all known space is ], where the ] supposedly keeps watch over mankind. ] is commonplace, but new frontiers are still being reached using it. Nanotech's largest use has come in the last ten years, when a mysterious enemy known as the ] began to attack man's colonies seemingly indiscriminately. It is largely believed that the Gnosis were brought into the universe by a madman named ], but there is more to that story than the public really knows. | |||
==Common elements== | |||
], the largest corporation in existence and the primary arms manufacturer for the Galaxy Federation, is currently researching new ways to use nanotechnology to build an unstoppable battle android, code-named ]. This is quite controversial, since androids have been replaced for many, many years by artificial life-forms known as ], which have proven far more effective in combat. However, Vector Industries and their head of R&D, Shion Uzuki, have other ideas. Shion, a simple researcher traveling on the starship ], becomes involved in a conspiracy not only to control the mysterious Gnosis, but to reshape the destiny of all mankind. | |||
===Gameplay=== | |||
Gameplay in the ''Xenosaga'' series feature similar gameplay across its various entries. The core gameplay revolves around the player controlling a party of characters navigating different environments including dungeons, with combat initiated when exploring environments and touching sprites representing enemy groups. Combat makes use of a traditional ] battle system, with basic mechanics involving the spending or conserving of Action Points (AP).<ref name="gspotXeno1"/><ref name="Xeno2gameplay2">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga2/battle/index.html|script-title=ja:ゼノサーガ エピソードII 善悪の彼岸 - 戦闘|language=ja|publisher=Xenosaga Episode II Website|access-date=14 September 2017|archive-url=https://web.archive.org/web/20160416104618/http://bandainamcoent.co.jp/cs/list/xenosaga2/battle/index.html|archive-date=16 April 2016|url-status=live}}</ref><ref name="Xeno3Gameplay3"/> Battles feature combat using both human party members, and in ] known under different titles in each game.<ref name="ignXeno1"/><ref name="Xeno2gameplay2"/><ref name="Xeno3Gameplay3"/> ''Episode I'' introduces the basic gameplay and combat systems.<ref name="XenoEuro">{{cite web|url=http://www.eurogamer.net/articles/fi_xenosaga_ps2|title=First Impressions - XenoSaga Episode 1: Der Wille zur Macht|last=Fahay|first=Rob|website=]|date=7 October 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20110630112641/http://www.eurogamer.net/articles/fi_xenosaga_ps2|archive-date=30 June 2011|url-status=live}}</ref> ''Episode II'' incorporates multiple levels of attack types which different enemies are weak to, combined with alterations to the performance of mechs.<ref name="Xeno2gameplay2"/><ref>{{cite web|url=https://www.gamespot.com/articles/xenosaga-episode-ii-jenseits-von-gut-und-bose-updated-impressions/1100-6112291/|title=Xenosaga Episode II: Jenseits von Gut und Bose Updated Impressions|last=Torres|first=Ricardo|website=]|date=3 November 2003|access-date=13 September 2017|archive-url=https://web.archive.org/web/20170901153358/https://www.gamespot.com/articles/xenosaga-episode-ii-jenseits-von-gut-und-bose-updated-impressions/1100-6112291/|archive-date=1 September 2017|url-status=live}}</ref> ''Episode III'' further expands upon the system, and mechs have expanded functions including dedicated dungeon environments.<ref name="EuroReviewXenoIII"/><ref name="Xeno3Gameplay3">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga3/outline/battlesystem.php|script-title=ja:ゼノサーガ エピソードIII ツァラトゥストラはかく語りき - Battle System|language=ja|publisher=Xenosaga Episode III Website|access-date=28 August 2017|archive-url=https://web.archive.org/web/20160229173754/http://bandainamcoent.co.jp/cs/list/xenosaga3/outline/battlesystem.php|archive-date=29 February 2016|url-status=live}}</ref> ''Xenosaga I & II'' reworks the gameplay systems; combat takes place during random encounters while exploring, and characters are arranged and have elements of their combat dictated by their placement on a grid.<ref name="RPGreviewXeno12"/><ref name="RPGFreviewXeno12"/> ''Pied Piper'' incorporates gameplay systems similar to ''Episode I'' adjusted for mobile devices, with navigation separate from battles which take place in a virtual zone tied to the narrative.<ref>{{cite web|url=http://www.xenosaga.jp/xenosaga1_2/products/piper.html|script-title=ja:ゼノサーガ - ゼノサーガ パイド パイパー|language=ja|publisher=Xenosaga Portal Site|access-date=9 August 2017|archive-url=https://web.archive.org/web/20060524213143/http://www.xenosaga.jp/xenosaga1_2/products/piper.html|archive-date=24 May 2006|url-status=dead}}</ref><ref>{{cite web|url=http://gamez.itmedia.co.jp/games/mobile/2004/xenosaga/first/|script-title=ja:Mobile - ゼノサーガ パイド パイパー|language=ja|publisher=ITMedia|date=2004|access-date=9 August 2017|archive-url=https://web.archive.org/web/20130530080332/http://gamez.itmedia.co.jp/games/mobile/2004/xenosaga/first/|archive-date=30 May 2013|url-status=live}}</ref><ref name="PiedMonolith"/> | |||
===Setting=== | |||
Like '']'', ''Xenosaga'' liberally (and often superficially) uses religious metaphor and references, especially of the ]. Obvious examples are seen in character names: 'Shion', roughly equal to ]; 'KOS-MOS', suggesting ]; and most obviously 'chaos' (whose name is consistently left uncapitalized). | |||
{{See also|List of Xenosaga characters}} | |||
The ''Xenosaga'' series takes place within a single ] universe. In the year "20XX", humanity discovers the Zohar—a primordial artifact which connects to the realm of a god-like energy dubbed U-DO—is discovered on ] and allows travel beyond the ]. A disaster causes Earth's location to be lost, becoming known as "Lost Jerusalem". By the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the series' events beginning in T.C. 4768—equivalent to A.D. 7278, with humanity forming a Galaxy Federation. Planets are connected through a warp travel network called the Unus Mundus Network (U.M.N.), managed by Vector Industries, which also controls interests in the Federation's military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans.<ref name="GSxenosaga">{{cite web|url=http://www.gamespot.com/articles/xenosaga-preview/1100-2771884/|title=Xenosaga Preview|last=Sato|first=Ike|website=]|date=8 June 2001|access-date=21 January 2016|archive-url=https://web.archive.org/web/20011208150218/http://gamespot.com/gamespot/stories/previews/0,10869,2771884-2,00.html|archive-date=8 December 2001|url-status=live}}</ref><ref>{{cite web|url=http://archive.thegia.com/psx2/xenosaga/xenosaga.html|title=Xenosaga Preview|author=Fraundorf, Friz|publisher=The Gaming Intelligence Agency|date=2001|access-date=26 August 2017|archive-url=https://web.archive.org/web/20010813102303/http://www.thegia.com/psx2/xenosaga/xenosaga.html|archive-date=13 August 2001|url-status=live}}</ref><ref name="Xeno3Guide">{{cite book|date=4 August 2006|script-title=ja:ゼノサーガ エピソード 3 【ツァラトゥストラはかく語りき】 公式コンプリートガイド |trans-title=Xenosaga Episode III: Also Sprach Zarathustra Official Complete Guide|publisher=]|isbn=4-9023-7210-X}}</ref> The Federation is attacked by the Gnosis, an ancient species revealed to be formed of souls who rejected U-DO. Vector develops two different weapon systems to fight the Gnosis: humanoid mecha dubbed AGWS (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. There also exist more advanced AGWS models called E.S., powered by Lost Jerusalem artifacts called Vessels of Anima.<ref name="GSxenosaga"/><ref name="Xeno3Guide"/> A key backstory event is the Miltian Conflict, which occurred fourteen years before the events of ''Episode I''. Beginning as a war between the U-TIC Organization and the Federation, it escalated when a group of Realians went berserk when an experiment to suppress U-DO's energies went wrong. Miltia was lost in a space-time anomaly. Key organizations include the Federation government; the Kukai Foundation, a group that acts as a shelter for enhanced humans including U.R.T.V.s; Vector Industries, a megacorporation controlling the U.M.N.; a splinter faction called the U-TIC Organization; religious cult Ormus, which funds U-TIC; and the Testaments, a group of men who have been granted a form of immortality following their original deaths.<ref name="Xeno3Guide"/><ref name="Xeno2world">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga2/world/index.html|script-title=ja:ゼノサーガ エピソードII 善悪の彼岸 - 世界観と物語|language=ja|publisher=Xenosaga Episode II Website|access-date=26 August 2017|archive-url=https://web.archive.org/web/20150407004053/http://bandainamcoent.co.jp/cs/list/xenosaga2/world/index.html|archive-date=7 April 2015|url-status=live}}</ref> | |||
The first game follows series protagonists ] and prototype battle android ] escaping a Gnosis attack and traveling to Second Miltia aboard the passenger freighter ''Elsa'', where they meet a young man called chaos. Together with U.R.T.V. and Kukai co-founder Jr., the group thwart the plans of Albedo Piazzolla, Jr.'s biological brother.<ref>{{cite video game|title=Xenosaga Episode I: Der Wille zur Macht|developer=]|publisher=]|date=25 February 2003|platform=]}}</ref> In ''Episode II'', Albedo uses information gathered during the events of ''Episode I'' to open the way to the original planet Miltia, which becomes the focus of a conflict between the Federation and Ormus. Ormus' leader Sergius gains control of a powerful mech called Proto Omega, destroying Miltia in the process. He is then killed by the Testaments, who give Albedo control of Proto Omega, forcing Jr. to kill him.<ref>{{cite video game|title=Xenosaga Episode II: Jenseits von Gut und Böse|developer=]|publisher=]|date=15 February 2005|platform=]}}</ref> In ''Episode III'', Shion, KOS-MOS, chaos and the rest of their group confront both the Testaments—which includes a resurrected Albedo—and Vector CEO Wilhelm. Wilhelm is revealed to be an immortal being stopping the universe's destruction through ]. The group defeats him, then KOS-MOS and chaos help banish the Gnosis to the region of Lost Jerusalem. Shion and Jr. set off to find Lost Jerusalem and save the universe.<ref>{{cite video game|title=Xenosaga Episode III: Also Sprach Zarathustra|developer=]|publisher=]|date=29 April 2006|platform=]}}</ref> ''Pied Piper'' follows the character Jan Sauer—later known as the cyborg Ziggurat 8 (Ziggy for short)—as he investigates the crimes of a cyberspace-based serial killer a century before the events of ''Episode I''.<ref name="PiedMonolith"/><ref>{{cite web|url=http://www.monolithsoft.co.jp/left/special/pied-piper/index2.html|script-title=ja:Monolith Soft - ゼノサーガ パイド パイパー - 第1章|language=ja|publisher=]|access-date=9 August 2017|archive-url=https://web.archive.org/web/20060726023503/http://www.monolithsoft.co.jp/left/special/pied-piper/index2.html|archive-date=26 July 2006|url-status=dead}}</ref><ref>{{cite web|url=http://www.monolithsoft.co.jp/left/special/pied-piper/index3.html|script-title=ja:Monolith Soft - ゼノサーガ パイド パイパー - 第2章|language=ja|publisher=]|access-date=9 August 2017|archive-url=https://web.archive.org/web/20060726160944/http://www.monolithsoft.co.jp/left/special/pied-piper/index3.html|archive-date=26 July 2006|url-status=dead}}</ref><ref>{{cite web|url=http://www.monolithsoft.co.jp/left/special/pied-piper/index4.html|script-title=ja:Monolith Soft - ゼノサーガ パイド パイパー - 第3章|language=ja|publisher=]|access-date=9 August 2017|archive-url=https://web.archive.org/web/20060725141347/http://www.monolithsoft.co.jp/left/special/pied-piper/index4.html|archive-date=25 July 2006|url-status=dead}}</ref> | |||
One of the many themes in the series include the fate and decay of humanity, as some of the main characters challenge and subvert conventional definitions of humanity. | |||
==History== | |||
==Xenosaga EPISODE I: Der Wille zur Macht== | |||
===Concept and development=== | |||
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The creator of ''Xenosaga'' was ], who had previously worked at ] on multiple projects including entries in the '']'' series. Together with his wife ], Takahashi created a proposal for '']''; while rejected, they were allowed to develop the proposal as its own project, titled '']''. A sequel to ''Xenogears'' was allegedly in the planning stages, but it was never released.<ref name="SagaInterview"/><ref>{{cite web|url=http://www.rpgfan.com/news/1999/668.html|title=A New Xenogears Game?|publisher=RPGFan|date=22 October 1999|access-date=20 December 2015|archive-url=https://web.archive.org/web/20150905231859/http://www.rpgfan.com/news/1999/668.html |archive-date=5 September 2015|url-status=live}}</ref><ref name="CreatorInterview">{{cite web|url=http://www.playstation.jp/psstyle/talk/02/01.html|script-title=ja:Creator's Talk - Tetsuya Takahashi|language=ja|publisher=]|date=2002|access-date=20 December 2015|archive-url=https://web.archive.org/web/20050205173819/http://www.playstation.jp/psstyle/talk/02/01.html |archive-date=5 February 2005|url-status=dead}}</ref> Wanting to create his own project, unable to get suitable funding from Square, and disagreeing with Square's focus on its major franchises such as ''Final Fantasy'', Takahashi left Square and founded ] with a number of staff from ''Xenogears''.<ref name="SPinterview">{{cite journal|author=Johansson, Martin|date=2002|title=Xenosaga - The Power of Will|journal=SUPER Play|issue=April 2002|language=sv}}</ref><ref name="GSinterview">{{cite web|last=Sato|first=Ike|title=Xenosaga Interview |url=http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |website=]|date=8 November 2001|access-date=31 August 2008|archive-url=https://web.archive.org/web/20151205032858/http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |archive-date=5 December 2015|url-status=live}}</ref> Creating the proposal for ''Xenosaga'' during 1999 as a six-part series, development began on the first game in 2000 under the codename "Project X", taking two years to develop with a staff of between 60 and 100 people, with around 20 of them being veterans of ''Xenogears''. The team were helped by ], who provided funding and acted as the publisher.<ref name="CreatorInterview"/><ref name="SPinterview"/><ref name="GSinterview"/> The scenario was written by Takahashi and Saga. The ''Xenosaga'' series, while carrying over thematic and design elements from ''Xenogears'', is an unconnected ] to that game.<ref name="GSinterview"/><ref name="XenoSaga"/> | |||
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The Japanese title of the game is ゼノサーガ エピソードⅠ 力への意志. "Der Wille zur Macht", lit. "The Will To Power", is a reference to ]'s thus named concept of an assumed rudimentary teleological force that elicits all activity stinted to existence itself. | |||
Following the release of ''Episode I'', Takahashi and other Monolith Soft staff reassessed the series and the general structure of Monolith Soft. Takahashi, who had acted as the first game's director, stepped down to allow the ''Xenosaga'' series to grow. He gave the development of ''Episode II'' and future ''Xenosaga'' projects to a team of younger developers. The new team decided to shift the game's focus based on player feedback and expand the series into other media. Takahashi continued to act as a supervisor to ensure the series remained true to the original overall plan.<ref name="Xeno2Weekly">{{cite journal|date=2004|script-title=ja:週刊ゼノサーガ|journal=Weekly Xenosaga Episode II|issue=3|pages=6–12|publisher=]|language=ja}}</ref><ref name="Xeno2guide"/><ref name="FamInterview">{{cite magazine|date=23 May 2003|script-title=ja:ja|magazine=]|issue=6 June 2003|publisher=]|language=ja|pages=34–35}}</ref> The draft, created by Takahashi and Saga, was turned into a script by Norihiko Yonesaka, who needed to condense and even cut several events from the original draft to fit it into a single game.<ref name="Xeno2Weekly"/> Saga later commented that these changes resulted in the planned scenario for ''Episode III'' also being changed.<ref name="SagaInterview"/> A portion of the intended narrative of ''Episode II'' was turned into the plot of ''Pied Piper''.<ref name="Xeno12interview"/> ''Pied Piper'' was co-developed by Monolith Soft, ] and Tom Create.<ref name="Xeno2guide"/><ref name="XenoTom">{{cite web|url=http://www.tomcreate.co.jp/k_rireki.htm|script-title=ja:トムクリエイト 開発履歴|language=ja|publisher=Tom Create|access-date=10 August 2017|archive-url=https://web.archive.org/web/20070314193654/http://www.tomcreate.co.jp/k_rireki.htm|archive-date=14 March 2007|url-status=dead}}</ref> Following the completion of ''Episode II'' and ''Pied Piper'', Saga left the series.<ref name="XenoSaga">{{cite web|url=https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|title=Xenosaga series loses key writer|website=]|date=19 January 2005|access-date=9 August 2017|archive-url=https://web.archive.org/web/20131129021308/https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|archive-date=29 November 2013|url-status=dead}}</ref> | |||
===Game Notes=== | |||
While the timeline of ''Xenosaga'' does not correspond completely to that set out in ''Xenogears'' -- some fans speculate that ''Xenosaga''<nowiki>'</nowiki>s creators wanted to avoid any legal battles with ] -- the two are largely synchronous. TC 4767 is indeed the year that this all goes down, according to the Xenogears Perfect Works Book, but in that same year the Eldridge is supposed to have been launched and no mention of that is made in ''EPISODE I''. The most common explanation is that ''Xenosaga'' is a re-envisioning of the ''Xenogears'' concept, using many similar elements, themes, and even plotlines. | |||
When ''Episode I'' and ''Episode II'' were remade as ''Xenosaga I & II'', which was Monolith Soft's first portable title and co-developed with Tom Create.<ref name="XenoTom"/><ref>{{cite web|url=http://www.rpgfan.com/news/2004/2057.html|title=Xenosaga, Baten Kaitos DS-Bound|author=Winkler, Chris|publisher=RPGFan|date=1 December 2004|access-date=13 August 2017|archive-url=https://web.archive.org/web/20050505023843/http://www.rpgfan.com/news/2004/2057.html|archive-date=5 May 2005|url-status=live}}</ref> Takahashi worked with scenario writer Yuichiro Takeda on the scenario, which was to both include the original games' events and incorporate elements and scenarios cut from the original versions. While doing this, Takahashi and Takeda needed to keep the scenario consistent with the in-development ''Episode III''. The volume of the game's scenario and Takahashi's wish to cut as little story as possible resulted in the game being given a two-dimensional artstyle.<ref name="Xeno12interview">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|script-title=ja:ゼノサーガ I・II / 原案・監修高橋氏・脚本竹田氏スペシャル対談!|language=ja|publisher=Xenosaga I & II Website|access-date=10 August 2017|archive-url=https://web.archive.org/web/20151121185218/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|archive-date=21 November 2015|url-status=live}}</ref> ''Episode III'', which began development during the last development stages for ''Episode II'', was designed to be the last entry in the ''Xenosaga'' series. In addition to up the story of Shion while also leaving room for further entries if there was enough demand, further adjustments were made to both gameplay and graphics based on combined staff comments and fan feedback. Takahashi supervised the project and created the draft, with the script again being written by Yonesaka.<ref name="Xeno2Weekly"/><ref name="XenosagaIIIign">{{cite web|url=http://uk.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|title=Reader Q&A: Xenosaga Episode III|website=]|date=10 August 2006|access-date=22 January 2015|archive-url=https://web.archive.org/web/20160204142711/http://www.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|archive-date=4 February 2016|url-status=live}}</ref> | |||
Many believed that the artwork in ''Xenosaga'' was not quite up to par with expectations, with the characters often suffering from what some call the "glass eyes" phenomenon that poorly-drawn ] suffers from. ''EPISODE II'' will offer a noticeably different art style. | |||
The ''Xenosaga'' series incorporates multiple references to ], ] and ]; several character, object and place names (such as ], ], ], ]) are taken from sources within these belief systems.<ref name="XenosagaThemes">{{cite book|last=Evans|first=Eri|chapter=22: The Struggle with Gnosis - Ancient Religion and Future Technology in the Xenosaga Series|title=Playing with the Past - Digital Games and the Simulation of History|publisher=Bloomsbury Academic|isbn=978-1-6235-6728-6|pages=343–356|date=19 December 2013}}</ref> The universal structure incorporates elements of ], with the names of central characters KOS-MOS and chaos being deliberate homages to the ] concepts of order and ].<ref>{{cite book|date=7 September 2001|script-title=ja:ゼノサーガ SPECIAL FAN BOOK with DVD|publisher=]|page=3}}</ref> It additionally draws on the philosophy and literature of ] and Nietzsche.<ref name="XenosagaThemes"/><ref name="SagaInterview">{{cite web |url=http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|title=Soraya Saga On Xenogears And Xenosaga|last=Yip|first=Spencer|publisher=Siliconera|date=11 June 2010|access-date=27 May 2011|archive-url=https://web.archive.org/web/20151222161735/http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|archive-date=22 December 2015|url-status=live}}</ref> Nietzsche in particular is heavily referenced throughout the ''Xenosaga'' trilogy, with each entry taking its subtitle from the native title of one of his famous works; for ''Episode I'' and ''Episode II'', the subtitles tied directly into the story themes and characters.<ref name="GSxenosaga" /><ref name="Xenosaga2Preview">{{cite web|url=http://www.1up.com/previews/xenosaga-episode-ii_3|title=Preview: Xenosaga Episode II|website=]|date=2004|access-date=21 January 2016|archive-url=https://web.archive.org/web/20160128103358/http://www.1up.com/previews/xenosaga-episode-ii_3|archive-date=28 January 2016|url-status=dead}}</ref><ref name="Xen3WestRelease">{{cite web|url=http://uk.ign.com/articles/2006/04/13/xenosaga-iii-to-north-america|title=Xenosaga III To North America|last=Dunham|first=Jeremy|website=]|date=13 April 2006|access-date=21 January 2016|archive-url=https://web.archive.org/web/20160121191827/http://www.ign.com/articles/2006/04/13/xenosaga-iii-to-north-america|archive-date=21 January 2016|url-status=live}}</ref><ref name="Xeno2guide">{{cite book|date=27 July 2004|script-title=ja:ゼノサーガ エピソード2 公式コンプリートガイド|trans-title=Xenosaga Episode II: Jenseits von Gut und Böse Official Complete Guide|publisher=]|isbn=4-9023-7203-7}}</ref> The subtitle of ''Pied Piper'' likewise tied to the game's narrative.<ref name="PiedMonolith">{{cite web|url=http://www.monolithsoft.co.jp/left/special/pied-piper/|script-title=ja:Monolith Soft - ゼノサーガ パイド パイパー|language=ja|publisher=]|access-date=9 August 2017|archive-url=https://web.archive.org/web/20060503223044/http://www.monolithsoft.co.jp/left/special/pied-piper/|archive-date=3 May 2006|url-status=dead}}</ref> | |||
Others were not quite satisfied with the battle engine, or the use of the large mechas known as AGWS (Anti-Gnosis Weapon Systems), the "gear lookalikes". Many were also frustrated at the game's casual name dropping without in-game explanations, arguing that the in game searchable glossary was a cheap device to avoid exposition. | |||
===Music=== | |||
Others were quite content with the game, and it sold nearly a million copies worldwide. | |||
{{Main|Music of Xenosaga}} | |||
The score for ''Episode I'' was composed by ], who had created the music for ''Xenogears''. Mitsuda worked with Takahashi to create tracks based upon specific locations and scenario elements rather than general recycled tracks for segments of the game.<ref name="GSinterview"/><ref>] (6 March 2002). "Xenosaga Original Soundtrack liner notes". ]. SSCX-10062. Retrieved on 13 September 2017.</ref> For ''Episode II'', the music was composed by three people: ], who had found fame as a composer for anime series; ], who worked on '']'' and the '']'' series; and Ayako Saso, who had composed for '']'' and '']''. Kajiura worked on tracks which played during cinematic cutscenes, while Hosoe and Saso composed other cutscene music and gameplay tracks. Hosoe and Saso worked together as part of the Super Sweep music group, but they did not collaborate with Kajiura on any tracks, or even meet with her during the game's production.<ref name="Xeno3Music">{{cite web|url=http://www.originalsoundversion.com/?p=3027|title=Anime Boston 2009: Interview with Kalafina and Yuki Kajiura|last=Kotowski|first=Don|date=26 May 2009|publisher=Original Sound Version|access-date=28 January 2010 |archive-url=https://web.archive.org/web/20100920011656/http://www.originalsoundversion.com/?p=3027 |archive-date=20 September 2010 |url-status=live}}</ref><ref name="Xeno2Music2">{{cite web|url=http://www.squareenixmusic.com/features/interviews/shinjihosoe.shtml|title=Interview with Shinji Hosoe|last=Greening|first=Chris|date=26 January 2010|publisher=Square Enix Music Online|access-date=26 January 2010|archive-url=https://web.archive.org/web/20120919010718/http://www.squareenixmusic.com/features/interviews/shinjihosoe.shtml|archive-date=19 September 2012|url-status=live}}</ref><ref>] (7 July 2004). "Xenosaga Episode II: Jenseits von Gut und Böse Movie Scene Soundtrack liner notes". ]. VICL-61431/2. Retrieved on 12 September 2017.</ref><ref>{{cite magazine |author=出口裕子|date=2004-07-02|title=サウンドスタッフインタビュー|trans-title=Sound staff interview|language=Japanese|magazine=Shūkan Zenosāga II Vol.4|script-work=ja:週刊ゼノサーガII Vol.4|trans-work=|publisher=Softbank Games|url=https://xenogearsxenosagastudyguide.blogspot.com/p/xs-ep-ii-weekly-voliv-sound-staff-2004.html|url-status=live|archive-url=https://web.archive.org/web/20230429192301/https://xenogearsxenosagastudyguide.blogspot.com/p/xs-ep-ii-weekly-voliv-sound-staff-2004.html|archive-date=2023-04-29|access-date=2023-06-15}}</ref> Kajiura returned to create the entire score for ''Episode III'', drawing upon the game's concept art and scenario when creating the music.<ref name="Xeno3Music"/> All three games have received album releases, although both ''Episode II'' and ''Episode III'' saw large portions of their scores go unreleased due to varying factors.<ref name="Xeno2Music2"/><ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs-ost/index.html|title=Xenosaga OST|last=Maas|first=Liz|author2=Thomas, Damian |author3=Farand, Eric |date=17 March 2002|publisher=RPGFan|access-date=23 January 2010|archive-url=https://web.archive.org/web/20131006182855/http://rpgfan.com/soundtracks/xs-ost/index.html |archive-date=6 October 2013|url-status=live}}</ref><ref>] (12 July 2006). "Xenosaga Episode III Also Sprach Zarathustra Original Sound Best Tracks liner notes". ]. VICL-61975/6. Retrieved on 14 August 2017.</ref> | |||
==Reception== | |||
===Xenosaga: EPISODE I Reloaded=== | |||
In an article for ] about video game series that had ended prematurely, Scott Sharkey felt that no-one was surprised when the series ended with ''Episode III'' as he deemed the series far too ambitious.<ref>{{cite web|url=http://www.1up.com/do/feature?cId=3171873|title=Top 5 Games That Ended Halfway Through|last=Sharkey|first=Scott|website=]|date=2009|access-date=24 September 2017|archive-url=https://web.archive.org/web/20090225110729/http://www.1up.com/do/feature?cId=3171873|archive-date=25 February 2009|url-status=dead}}</ref> Jeremy Parish, writing for ], felt that Takahashi managed to " through" despite his planned six-part series being cut down by half, with ''Episode III'' being a satisfactory conclusion to the series' storyline. He also noted that ''Xenosaga'' showed a trend with Takakashi's work of being ambitious to the point of needing to compromise the original plan due to external limitations.<ref>{{cite web|url=http://www.usgamer.net/articles/on-this-day-in-video-game-history-the-end-of-xenosaga|title=On This Day in Video Game History: The End Of Xenosaga|last=Parish|first=Jeremy|website=]|date=6 July 2015|access-date=24 September 2017|archive-url=https://web.archive.org/web/20170417094702/http://www.usgamer.net/articles/on-this-day-in-video-game-history-the-end-of-xenosaga|archive-date=17 April 2017|url-status=live}}</ref> Blake Peterson, in a feature on the ''Xenosaga'' series, felt that the success of later ''Xeno'' titles—which took a different approach and had met with critical and commercial success—meant that the ''Xenosaga'' series would not be continued.<ref name="GRevXeno">{{cite web|url=http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|title=Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga|last=Peterson|first=Blake|publisher=]|date=3 December 2015|access-date=20 January 2016|archive-url=https://web.archive.org/web/20160107005349/http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|archive-date=7 January 2016|url-status=live}}</ref> | |||
In mid-], Namco also released a special version of ''EPISODE I'' in Japan called ''Xenosaga: EPISODE I Reloaded'', which featured the English voice-acting and a few special features. | |||
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===Individual titles=== | ||
{{Video game series reviews | |||
On April 28 ], Namco released ] in Japan, a supplementary game including a ''Xenosaga''-themed word-puzzle game based off of Namco's ] called Xenopittan, a comical adventure game Xenocomi, the complete dictionary of terminology from ''EPISODE 1'' enhanced with audio and video clips, and a playable demo of ''EPISODE II''. | |||
| updated = July 26, 2017 | |||
| fam = yes | |||
| game1 = ] | |||
| fam1 = 33/40<ref name="FamReview2">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2226|script-title=ja:(PS2) ゼノサーガ エピソード II |language=ja|publisher=]|access-date=14 September 2017|archive-url=https://web.archive.org/web/20160802053345/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2226|archive-date=2 August 2016|url-status=live}}</ref> | |||
| mc1 = 83/100 (35 reviews)<ref name="MC1">{{cite web | title=Xenosaga Episode I: Der Wille Zer Macht for PlayStation 2 on Metacritic | url=http://www.metacritic.com/games/platforms/ps2/xenosaga| website=] | access-date=30 November 2009 |archive-url=https://web.archive.org/web/20080624001912/http://www.metacritic.com/games/platforms/ps2/xenosaga|archive-date=24 June 2008|url-status=live}}</ref> | |||
| game2 = ] | |||
| fam2 = 33/40<ref name="FamReview2">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2226|script-title=ja:(PS2) ゼノサーガ エピソード II |language=ja|publisher=]|access-date=14 September 2017|archive-url=https://web.archive.org/web/20160802053345/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2226|archive-date=2 August 2016|url-status=live}}</ref> | |||
| mc2 = 73/100 (45 reviews)<ref name="MC2">{{cite web|url=https://www.metacritic.com/game/xenosaga-episode-ii-jenseits-von-gut-und-bose/critic-reviews/?platform=playstation-2|title=Xenosaga Episode II: Jenseits von Gut und Bose for PlayStation 2|website=]|access-date=12 August 2012|archive-url=https://web.archive.org/web/20151109075400/http://www.metacritic.com/game/playstation-2/xenosaga-episode-ii-jenseits-von-gut-und-bose|archive-date=9 November 2015|url-status=live}}</ref> | |||
| game3 = ] | |||
| fam3 = 31/40<ref name="FamReview12">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11228|script-title=ja:(DS) ゼノサーガ I・II|language=ja|publisher=]|access-date=13 August 2017|archive-url=https://web.archive.org/web/20130625143525/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11228|archive-date=25 June 2013|url-status=live}}</ref> | |||
| mc3 = — | |||
| game4 = ] | |||
| fam4 = 33/40<ref name="FamReview3">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2229|script-title=ja:(PS2) ゼノサーガ エピソードIII ツァラトゥストラはかく語りき|language=ja|publisher=]|access-date=28 August 2017|archive-url=https://web.archive.org/web/20130816102007/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2229|archive-date=16 August 2013|url-status=live}}</ref> | |||
| mc4 = 81/100 (34 reviews)<ref name="MC3">{{cite web|url=https://www.metacritic.com/game/xenosaga-episode-iii-also-sprach-zarathustra/critic-reviews/?platform=playstation-2|title=Xenosaga Episode III: Also Sprach Zarathustra - Metacritic|website=]|access-date=12 August 2012|archive-url=https://web.archive.org/web/20110109112356/http://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra|archive-date=9 January 2011|url-status=live}}</ref> | |||
}} | |||
''Episode I'' received positive reviews upon release. The narrative was generally praised for its complex structure and cinematic approach, while its gameplay was seen as enjoyable despite initially being complicated even by genre standards and the mech segments not feeling consequential. The graphics and music were generally praised, although the latter was felt to be too sparse.<ref name="gspotXeno1">{{cite web|last=Kasavin|first=Greg |date=21 February 2003 |title=Xenosaga Episode I Review|url=https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |website=] |access-date=30 November 2009 |url-status=live |archive-url=https://web.archive.org/web/20131024061144/https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |archive-date=24 October 2013 }}</ref><ref name="ignXeno1">{{cite web | last=Dunham|first=Jeremy| date=24 February 2003 | title=Xenosaga Episode I Review | url=http://ps2.ign.com/articles/387/387085p1.html | website=] | access-date=30 November 2009 |archive-url=https://web.archive.org/web/20060114075647/http://ps2.ign.com/articles/387/387085p1.html|archive-date=14 January 2006|url-status=live}}</ref><ref name="FamReview2"/><ref name="gameproXeno1">{{cite magazine | date=24 February 2003 | title=Review: Xenosaga Episode I: Der Wille zur Macht | url=http://www.gamepro.com/article/reviews/28344/xenosaga-episode-i-der-wille-zur-macht/ | magazine=] | access-date=30 November 2009 | archive-url=https://web.archive.org/web/20080202180110/http://www.gamepro.com/sony/ps2/games/reviews/28344.shtml | archive-date=2 February 2008 | url-status=dead }}</ref><ref name="GSpyXeno1">{{cite web|url=http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|title=Reviews - Xenosaga Episode I: Der Wille zur Macht|last=Nutt|first=Christian|publisher=]|date=13 February 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20090427043815/http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|archive-date=27 April 2009|url-status=live}}</ref><ref name="RPGreviewXeno1">{{cite web|url=http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|title=Xenosaga - Review|last=Alley|first=Jake|publisher=RPGamer|date=10 March 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20160614123425/http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|archive-date=14 June 2016|url-status=live}}</ref> ''Episode II'', which had seen its gameplay and graphics reworked from ''Episode I'', received praise from critics for both these adjustments and the refocusing of its narrative despite the latter's short length. The replacement of some of the original English voice actors also came in for criticism.<ref name="FamReview2"/><ref name="EuroXenoII">{{cite web|url=http://www.eurogamer.net/articles/r_xenosagaii_ps2|title=Xenosaga Episode II: Jenseits von Gut und Bose Review|last=Parkin|first=Simon|website=]|date=10 November 2005|access-date=14 September 2017|archive-url=https://web.archive.org/web/20061218165232/http://www.eurogamer.net/article.php?article_id=61739|archive-date=18 December 2006|url-status=live}}</ref><ref name="GProXenoII">{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/42072.shtml|title=Review - Xenosaga Episode II: Jenseits von Gut und Bose|magazine=]|date=15 February 2005|access-date=14 September 2017|archive-url=https://web.archive.org/web/20050305052026/http://www.gamepro.com/sony/ps2/games/reviews/42072.shtml|archive-date=5 March 2005|url-status=dead}}</ref><ref name="GameSpotXenoII">{{cite web|url=http://www.gamespot.com/xenosaga-episode-ii-jenseits-von-gut-und-bose/reviews/xenosaga-episode-ii-jenseits-von-gut-und-bose-review-6118506/ |title=Xenosaga Episode II: Jenseits von Gut und Bose Review |website=] |last=Massimilla |first=Bethany |date=11 February 2005 |access-date=12 August 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120125215924/http://www.gamespot.com/xenosaga-episode-ii-jenseits-von-gut-und-bose/reviews/xenosaga-episode-ii-jenseits-von-gut-und-bose-review-6118506/ |archive-date=25 January 2012 }}</ref><ref name="SpyXenoII">{{cite web|last=Nutt|first=Christian|url=http://ps2.gamespy.com/playstation-2/xenosaga-episode-ii-jenseits-von-gut-und-bose/586164p1.html|title=GameSpy: Xenosaga Episode II: Jenseits von Gut und Böse review|publisher=]|date=11 February 2005|access-date=12 August 2012|archive-url=https://web.archive.org/web/20160304115834/http://ps2.gamespy.com/playstation-2/xenosaga-episode-ii-jenseits-von-gut-und-bose/586164p1.html|archive-date=4 March 2016|url-status=live}}</ref><ref name="IGNXenoII">{{cite web|last=Dunham|first=Jeremy|url=http://uk.ign.com/articles/2005/02/09/xenosaga-episode-ii-jenseits-von-gut-und-bose|title=Xenosaga Episode II: Jenseits von Gut und Bose Review|website=]|date=15 February 2005|access-date=12 August 2012|archive-url=https://web.archive.org/web/20050210001649/http://ps2.ign.com/articles/585/585744p1.html|archive-date=10 February 2005|url-status=live}}</ref> | |||
==Xenosaga EPISODE II: Jenseits von Gut und Böse== | |||
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| align=center colspan=2|<font size="2">'''''Xenosaga EPISODE II: Jenseits von Gut und Böse'''''</font> | |||
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<small> Size: 63.6 MB</small> | |||
''Episode III'' received praise for its narrative and the way it concluded the series' overarching plot, but many felt that there was too much need for knowledge of the original games for it to be enjoyable for newcomers. The battle system and character customization also saw praise, although other gameplay aspects such as side activities divided opinion.<ref name="EuroReviewXenoIII">{{cite web|url=http://www.eurogamer.net/articles/r_xenosagaiii_ps2|title=Xenosaga Episode III: Also Sprach Zarathustra Review|last=Parkin|first=Simon|website=]|date=13 September 2006|access-date=28 August 2017|archive-url=https://web.archive.org/web/20160522133450/http://www.eurogamer.net/articles/r_xenosagaiii_ps2|archive-date=22 May 2016|url-status=live}}</ref><ref name="FamReview3"/><ref name="GProReviewXenoIII">{{cite magazine|url=http://www.gamepro.com/article/reviews/80968/xenosaga-episode-iii-also-sprach-zarathustra/ |title=Xenosaga Episode III: Also Sprach Zarathustra Review from GamePro |magazine=] |date=13 September 2006 |access-date=12 August 2012 |url-status=dead |archive-url=https://web.archive.org/web/20070312162631/http://www.gamepro.com/sony/ps2/games/reviews/80968.shtml |archive-date=12 March 2007 }}</ref><ref name="gamespotXenoIII">{{cite web|url=http://www.gamespot.com/reviews/xenosaga-episode-iii-also-sprach-zarathustra-revie/1900-6156836/ |title=Xenosaga Episode III: Also sprach Zarathustra Review |website=] |last=Massimilla |first=Bethany |date=30 August 2006 |access-date=12 August 2012 |url-status=dead |archive-url=https://web.archive.org/web/20160423123420/http://www.gamespot.com/reviews/xenosaga-episode-iii-also-sprach-zarathustra-revie/1900-6156836/ |archive-date=23 April 2016 }}</ref><ref name="GSpyReviewXenoIII">{{cite web|last=Vasconcellos|first=Eduardo|url=http://ps2.gamespy.com/playstation-2/xenosaga-iii/728826p1.html|title=GameSpy: Xenosaga Episode III: Also Sprach Zarathustra review|publisher=]|date=26 August 2006|access-date=12 August 2012|archive-url=https://web.archive.org/web/20060901180348/http://ps2.gamespy.com/playstation-2/xenosaga-iii/728826p1.html|archive-date=1 September 2006|url-status=dead}}</ref><ref name="IGNreviewXenoIII">{{cite web|last=Dunham|first=Jeremy|url=http://uk.ign.com/articles/2006/08/31/xenosaga-episode-iii-also-sprach-zarathustra-review|title=Xenosaga Episode III: Also Sprach Zarathustra Review|website=]|date=30 August 2006|access-date=12 August 2012|archive-url=https://web.archive.org/web/20061023231251/http://ps2.ign.com/articles/729/729365p1.html|archive-date=23 October 2006|url-status=live}}</ref><ref name="RPGamerXenoIII">{{cite web|last=Martz|first=Josh|url=http://www.rpgamer.com/games/xeno/xenosaga3/reviews/xenosaga3strev1.html|title=Xenosaga Episode III: Also Sprach Zarathustra Staff Review|publisher=RPGamer|date=2006|access-date=11 August 2012|archive-url=https://web.archive.org/web/20160304211011/http://www.rpgamer.com/games/xeno/xenosaga3/reviews/xenosaga3strev1.html|archive-date=4 March 2016|url-status=live}}</ref> ''Xenosaga I & II'' was generally praised by critics; while some more technical elements of the story slowed the pace, the narrative was generally seen as the game's strongest feature, while the general gameplay and battle system were also praised for removing the more convoluted elements from the mainline titles. In import reviews, it was commented that the extensive amount of Japanese text would be the largest barrier for those who wished to import the game from Japan.<ref name="RPGreviewXeno12">{{cite web|url=https://www.rpgamer.com/games/xeno/xenosagads/reviews/xenosagadsstrev1.html|title=Xenosaga I + II - Staff Retroview|author=Baker, Michael|publisher=RPGamer|date=2011|access-date=13 August 2017|archive-url=https://web.archive.org/web/20160612210441/http://www.rpgamer.com/games/xeno/xenosagads/reviews/xenosagadsstrev1.html|archive-date=12 June 2016|url-status=live}}</ref><ref name="RPGFreviewXeno12">{{cite web|url=http://www.rpgfan.com/reviews/xenosagads/|title=Xenosaga I•II Review|author=Chandran, Neal|publisher=RPGFan|date=31 August 2007|access-date=13 August 2017|archive-url=https://web.archive.org/web/20170813195218/http://www.rpgfan.com/reviews/xenosagads/|archive-date=13 August 2017|url-status=live}}</ref><ref name="FamReview12"/> | |||
The Japanese title of the game is ゼノサーガ エピソードⅡ 善悪の彼岸. The subtitle, "Jenseits von Gut und Böse", is taken from a major ] by ] of the same name. | |||
=== |
===Sales=== | ||
''Episode I'' managed a strong debut, selling over 240,000 units within three days of its release,<ref>{{cite web|url=http://www.rpgfan.com/news/2002/1212.html|title=Xenosaga Tops Japanese Sales Charts|last=Winkler|first=Chris|publisher=RPGFan|date=10 March 2002|access-date=12 September 2017|archive-url=https://web.archive.org/web/20150905185049/http://www.rpgfan.com/news/2002/1212.html|archive-date=5 September 2015|url-status=live}}</ref> and becoming the seventh best-selling game in Japan during 2002.<ref>{{cite web|url=http://geimin.net/da/db/2002_ne_fa/index.php|script-title=ja:2002年テレビゲームソフト売り上げTOP300|language=ja|publisher=Geimin.net|access-date=12 September 2017|archive-url=https://web.archive.org/web/20161030020328/http://geimin.net/da/db/2002_ne_fa/index.php|archive-date=30 October 2016|url-status=dead}}</ref> It was also a commercial success internationally,<ref>{{cite web|url=https://www.rpgamer.com/news/Q2-2004/052604b.html|title=Namco Announces Profits, Release Dates|last=Clayton|first=Philip|publisher=RPGamer|date=26 May 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20170327025948/http://www.rpgamer.com/news/Q2-2004/052604b.html|archive-date=27 March 2017|url-status=live}}</ref> going on to sell over one million copies.<ref>{{cite web|url=http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|script-title=ja:モノリスの新作3タイトル発表!『ゼノサーガエピソードII』では『I』の謎が明らかに!|language=ja|publisher=]|date=21 July 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20170905192948/http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|archive-date=5 September 2017|url-status=live}}</ref> ''Episode II'' debuted at #2 in sales charts,<ref>{{cite web|url=http://www.gamasutra.com/view/news/94947/Latest_Japanese_Sales_Charts__Week_Ending_June_27.php|title=Latest Japanese Sales Charts - Week Ending June 27|last=Jenkins|first=David|website=]|date=2 July 2004|access-date=14 September 2017|archive-url=https://web.archive.org/web/20160304041909/http://www.gamasutra.com/view/news/94947/Latest_Japanese_Sales_Charts__Week_Ending_June_27.php|archive-date=4 March 2016|url-status=live}}</ref> going on to sell 280,000 in Japan during 2004.<ref>{{cite web|url=http://www.rpgfan.com/news/2005/1175.html|title=Namco Posts Third Quarter Results|last=Winkler|first=Chris|publisher=RPGFan|date=14 February 2005|access-date=14 September 2017|archive-url=https://web.archive.org/web/20150905212801/http://www.rpgfan.com/news/2005/1175.html|archive-date=5 September 2015|url-status=live}}</ref> It also saw commercial success in North America, although no sales figures were revealed.<ref>{{cite web|url=http://www.gamasutra.com/view/news/96534/Namco_Posts_FY2005_Results.php|title=Namco Posts FY2005 Results|last=Maragos|first=Nich|website=]|date=25 May 2005|access-date=14 September 2017|archive-url=https://web.archive.org/web/20160122191119/http://www.gamasutra.com/view/news/96534/Namco_Posts_FY2005_Results.php|archive-date=22 January 2016|url-status=live}}</ref> Despite this, ''Episode II'' underperformed commercially, reaching just over 50% of Namco's projected sales target.<ref>{{cite web|url=http://www.rpgfan.com/previews/xenosaga3/|title=Xenosaga Episode III - First Look Preview|last=Winkler|first=Chris|publisher=RPGFan|date=29 April 2006|access-date=14 September 2017|archive-url=https://web.archive.org/web/20170902114124/http://www.rpgfan.com/previews/xenosaga3/|archive-date=2 September 2017|url-status=live}}</ref> ''Xenosaga I & II'' met with poor sales, with its debut being seen as disappointing for the still-popular series,<ref>{{cite web|url=https://www.rpgamer.com/editor/2006/q2/041706bb.html|title=Crunching Numbers: DS vs. GBA|author=Boulette, Bryan|publisher=RPGamer|access-date=13 August 2017|archive-url=https://web.archive.org/web/20160304172409/http://rpgamer.com/editor/2006/q2/041706bb.html|archive-date=4 March 2016|url-status=live}}</ref> and going on to sell over 38,000 units during 2006.<ref>{{cite web|url=http://geimin.net/da/06/rank_mc.php|script-title=ja:2006年テレビゲームソフト売り上げTOP500(メディアクリエイト版)|language=ja|publisher=Geimin.net|access-date=13 August 2017|archive-url=https://web.archive.org/web/20121005231131/http://geimin.net/da/06/rank_mc.php|archive-date=5 October 2012|url-status=dead}}</ref> ''Episode III'' debuted with sales approaching 124,000, noted as being the lowest debut for the main trilogy.<ref>{{cite web|url=http://www.gamasutra.com/view/news/10080/Mario_Bros_Tops_Japanese_Charts_For_Sixth_Week.php|title=Mario Bros. Tops Japanese Charts For Sixth Week|last=Jenkins|first=David|website=]|date=14 July 2006|access-date=28 August 2017|archive-url=https://web.archive.org/web/20160924052653/http://www.gamasutra.com/view/news/10080/Mario_Bros_Tops_Japanese_Charts_For_Sixth_Week.php|archive-date=24 September 2016|url-status=live}}</ref> Selling over 181,000 copies in Japan during 2006,<ref name="EBsales">{{Cite book |title=Famitsū Gēmu Hakusho 2007 |publisher=] |year=2007 |location=Tokyo |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php}}</ref> it went on to sell 343,000 units across Japan, mainland Asia and North America by February 2007.<ref>{{cite web|url = http://www.rpgfan.com/news/2007/1058.html|publisher = RPGFan|title = Bandai Namco Announces 3rd Quarter Results|access-date = 6 May 2007|date = 17 February 2007|archive-url=https://web.archive.org/web/20170311030054/http://www.rpgfan.com/news/2007/1058.html|archive-date=11 March 2017|url-status=live}}</ref> Takahashi later stated that the series as a whole had underperformed.<ref name="XenobladeInterview"/> | |||
In June 2004, ] released the long-awaited ''Xenosaga EPISODE II: Jenseits von Gut und Böse'' (Beyond Good and Evil). Continuing where the story left off in ''Xenosaga EPISODE I'', players play the role of the heroine Shion Uzuki. Almost every character received a face-lift, with the most debatable and notable being ], whom many players complain look worse in ''EPISODE II'' than ''EPISODE I''. Although ''Xenosaga EPISODE II'' answered many questions related to the U.R.T.V. and the Miltia Conflict in ''EPISODE I'', there has been no word on just how connected ''Xenosaga'' is to ''Xenogears'', except a slight revelation towards the end of the game relating to Abel's Ark. The rest is shrouded in mystery -- such as chaos and Nephilim's true identities. The story of ''EPISODE II'' leaves off many threads of mystery and can almost be considered as a marketing ploy to entice players to purchase ''EPISODE III'' to find out the story, which is almost certain to feature the same cast of characters from ''EPISODE II'' and ''EPISODE I'', despite ] stating that this would be the final episode featuring Shion Uzuki et al. | |||
{{Clear}} | |||
==Legacy== | |||
Featuring an upgraded battle system which involved the extensive use of STOCKS and BOOSTS, battle pace was said to have improved ten-folds from ''EPISODE I''. AGWS has been replaced in ''EPISODE II'' by powerful robots known as E.S., which are equipped with Anima Relics, powerful artifacts that players of ''Xenogears'' may be familiar with. Battles in E.S. are now completely independent from character battles, like most of ''Xenogears'', and players may also use E.S. to explore dungeons as well. ''Xenosaga EPISODE II'' features movie scene music composed by ]. | |||
{{Main|Xenoblade Chronicles}} | |||
The initial success of ''Xenosaga'' turned Monolith Soft into a popular developer, with Namco placing the company alongside ] as a valuable development partner.<ref>{{cite web|url=http://namco-ch.net/event/2003/monolith/report.html|script-title=ja:モノリスソフト新作発表会~EPISODE 2003~|language=ja|publisher=]|date=2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20060619035520/http://namco-ch.net/event/2003/monolith/report.html|archive-date=19 June 2006|url-status=dead}}</ref> Following the release of ''Episode III'', and the mixed reception received by the series as a whole, the entire development team were in a state of low morale. Partly to boost team morale and create a game players would enjoy, the team developed a new RPG for the ]. Originally titled ''Monado: Beginning of the World'', its title was eventually changed to '']''. During its development, the team moved away from the narrative and design techniques used for the ''Xenosaga'' games, which were considered old-fashioned.<ref name="XenobladeInterview">{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|title=Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS|publisher=]|date=2015|access-date=8 December 2015|archive-url=https://archive.today/20170120132323/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|archive-date=20 January 2017|url-status=live}}</ref><ref>{{cite magazine|last=Kohler|first=Chris|date=29 January 2010|title=Nintendo To Publish The Last Story, Mistwalker RPG|url=https://www.wired.com/2010/01/the-last-story-wii/|magazine=]|access-date=29 January 2010|archive-url=https://web.archive.org/web/20150519023433/http://www.wired.com/2010/01/the-last-story-wii|archive-date=19 May 2015|url-status=live}}</ref><ref>{{cite web|url=http://www.1up.com/news/xenoblade|title=All About Xenoblade|last=Gifford|first=Kevin|website=]|date=17 February 2010|access-date=16 October 2011|archive-url=https://web.archive.org/web/20121018143313/http://www.1up.com/news/xenoblade|archive-date=18 October 2012|url-status=dead}}</ref> The success of ''Xenoblade Chronicles'' led to the development of further ''Xenoblade Chronicles'' titles.<ref>{{cite web|url=http://www.usgamer.net/articles/how-the-xenoverse-got-its-groove-back|title=How the Xenoverse Got Its Groove Back|last=Mackey|first=Bob|website=]|date=10 April 2015|access-date=9 December 2015|archive-url=https://web.archive.org/web/20150907022259/http://www.usgamer.net/articles/how-the-xenoverse-got-its-groove-back|archive-date=7 September 2015|url-status=live}}</ref> In a later interview, Takahashi stated that he would be willing to develop further titles in the ''Xenosaga'' series if funding was provided.<ref>{{cite web|url=https://www.gamekult.com/actualite/xenoblade-2-a-la-rencontre-de-son-createur-tetsuya-takahashi-3050796525.html|title=Xenoblade 2 : à la rencontre de son créateur, Tetsuya Takahashi|publisher=GameKult|language=fr|date=22 June 2017|access-date=28 August 2017|archive-url=https://web.archive.org/web/20170624043201/https://www.gamekult.com/actualite/xenoblade-2-a-la-rencontre-de-son-createur-tetsuya-takahashi-3050796525.html|archive-date=24 June 2017|url-status=live}}</ref> | |||
The character KOS-MOS was included as part of the playable cast of '']'' for the ], a crossover title developed by Monolith Soft featuring characters from both Namco and ]-owned game franchises.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/namco_x_capcom/character/|script-title=ja:Namco × Capcom - キャラクター|language=ja|publisher=Namco × Capcom website|access-date=24 September 2017|archive-url=https://web.archive.org/web/20170705222710/http://bandainamcoent.co.jp/cs/list/namco_x_capcom/character/|archive-date=5 July 2017|url-status=live}}</ref><ref>{{cite web|url=http://www.4gamer.net/games/999/G999905/20150526045/|script-title=ja:「ナムコ クロス カプコン」発売10周年を記念したイラストが公開|language=ja|publisher=]|date=26 May 2015|access-date=24 September 2017|archive-url=https://web.archive.org/web/20150921230754/http://www.4gamer.net/games/999/G999905/20150526045/|archive-date=21 September 2015|url-status=live}}</ref> KOS-MOS and her rival from ''Xenosaga Episode III'' T-elos appeared in '']''.<ref>{{cite web|url=https://bandainamcoent.co.jp/blog/2008/03/post_69.html|script-title=ja:フロンティア、集う!|language=ja|publisher=]|date=14 March 2008|access-date=24 September 2017|archive-url=https://web.archive.org/web/20160227183644/https://bandainamcoent.co.jp/blog/2008/03/post_69.html|archive-date=27 February 2016|url-status=live}}</ref><ref>{{cite web|url=https://www.famitsu.com/game/coming/1215189_1407.html|script-title=ja:強力な技で行く手を阻むライバルに立ち向かえ!!『無限のフロンティア スーパーロボット大戦OGサーガ』|language=ja|publisher=]|date=14 May 2008|access-date=24 September 2017|archive-url=https://web.archive.org/web/20110912003313/http://www.famitsu.com/game/coming/1215189_1407.html|archive-date=12 September 2011|url-status=live}}</ref> Supporting character MOMO was later introduced alongside KOS-MOS and T-elos in the game's sequel '']''.<ref>{{cite web|url=https://www.famitsu.com/game/coming/1231902_1407.html|script-title=ja:【動画つき】新キャラクター&序盤シナリオ紹介!『無限のフロンティアEXCEED スーパーロボット大戦OGサーガ』|language=ja|publisher=]|date=10 February 2010|access-date=24 September 2017|archive-url=https://web.archive.org/web/20100213163032/https://www.famitsu.com/game/coming/1231902_1407.html|archive-date=13 February 2010|url-status=live}}</ref><ref>{{cite web|url=http://www.4gamer.net/games/101/G010104/20100122045/|script-title=ja:ゼノサーガシリーズからM.O.M.O.が参戦! 「無限のフロンティアEXCEED」最新情報|language=ja|publisher=]|date=22 January 2010|access-date=24 September 2017|archive-url=https://web.archive.org/web/20141005024043/http://www.4gamer.net/games/101/G010104/20100122045/|archive-date=5 October 2014|url-status=live}}</ref> Both KOS-MOS and T-elos starred in '']'' for the ], a spiritual successor to ''Namco × Capcom'' from the same development team.<ref>{{cite web|url=http://jpgames.de/2012/04/ein-interview-und-viele-screenhots-zu-project-x-zone/|title=Ein Interview und viele Screenhots zu Project X Zone|language=de|publisher=JPGames.de|date=13 April 2012|access-date=24 September 2017|archive-url=https://web.archive.org/web/20170406063346/http://jpgames.de/2012/04/ein-interview-und-viele-screenhots-zu-project-x-zone/|archive-date=6 April 2017|url-status=live}}</ref><ref>{{cite web|url=http://pxz.channel.or.jp/entry/bng04.html|script-title=ja:『ゼノサーガ』シリーズ/登場作品/PROJECT X ZONE/バンダイナムコゲームス公式サイト|language=ja|publisher=Project X Zone Blog|access-date=24 September 2017|archive-url=https://web.archive.org/web/20170301075341/http://pxz.channel.or.jp/entry/bng04.html|archive-date=1 March 2017|url-status=live}}</ref> KOS-MOS also appeared in its sequel '']'' alongside ''Xenoblade Chronicles'' heroine Fiora.<ref>{{cite web |url=http://gematsu.com/2015/09/project-x-zone-2-adds-fire-emblem-xenosaga-xenoblade-characters|title=Project X Zone 2 adds Fire Emblem, Xenosaga, and Xenoblade characters|last=Romano|first=Sal|publisher=Gematsu|access-date=19 September 2015|date=9 September 2015|archive-url=https://web.archive.org/web/20151208073517/http://gematsu.com/2015/09/project-x-zone-2-adds-fire-emblem-xenosaga-xenoblade-characters|archive-date=8 December 2015|url-status=live}}</ref> KOS-MOS and T-elos made cameo appearances as titular blades in '']''.{{citation needed|date=September 2018}}. KOS-MOS's head armor from ''Xenosaga I'' makes a late game appearance in '']'' as part of its artifacts system. KOS-MOS was added as a playable character during a limited-time event in ], additionally, costumes based on MOMO, T-elos and Chaos were added for other playable characters.<ref>{{Cite web |date=2023-12-24 |title=Tales Of The Rays Announces Xenosaga Collaboration - Noisy Pixel |url=https://noisypixel.net/tales-of-the-rays-announces-xenosaga-collaboration/ |access-date=2024-01-09 |website=noisypixel.net |language=en-us}}</ref> | |||
Although the new and arguably improved battle system and graphics were well received by some players, ''EPISODE II'' has its share of flaws, with the biggest complaint coming from its slow loading and saving speeds. Many also complained that the game is shorter than ''EPISODE I''; it can be completed within 25 hours, not including the movie scenes, despite the game being two-discs long. Other common complaints include the over-simplified skills system and the removal of shopping/money system. Players can no longer shop for weapons and items, but instead must pick up items from breaking obstacles, opening treasure boxes, or after battles. Others have enjoyed the removal of this system, stating that one barely needs to buy items during ''EPISODE I''. Many also consider the new voice actors a significant down grade. | |||
==Notes== | |||
==Xenosaga EPISODE III== | |||
{{ |
{{notelist}} | ||
There have been rumors that the title for ''EPISODE III'' will be ''Xenosaga EPISODE III: Thus Spoke Zarathustra'' (or ''],'' depending on which translation is used.) This title remains unconfirmed, despite being highly possible, because the final sentence of ''EPISODE II'', spoken by ], CEO of Vector Industries, is 'Welcome, weaver of the eternal circle of ] | The Eternal Link.' | |||
==References== | |||
Judging from the last sequences in EPISODE II, chaos and Ziggy might feature a larger role, though this is just speculation. | |||
{{reflist|30em}} | |||
The title has also been rumoured to be ''EPISODE III: Die fröhliche Wissenschaft'', after yet another ] concept. | |||
So far there are no words of a release date for ''Xenosaga EPISODE III''. | |||
==Xenosaga EPISODE IV== | |||
This title is speculated by some to be the bridge between the (figurative) universe of ''Xenosaga'' and that of '']''. As of yet, however, such speculation is groundless as there is no reason to believe that the two stories will eventually connect. No information on the project is available yet. | |||
==Xenosaga EPISODE V== | |||
This title was originally speculated to be some sort of '']'' remake. Whether or not this will actually occur is unknown, due to the pacing of ''Xenosaga'' so far and the constant changes to its management team (including the series' creator, ] being taken off the project). If there were to be a re-write, the changes would nevertheless be drastic. There is no information at present. | |||
==Xenosaga EPISODE VI== | |||
This title is expected to be the concluding episode of the series. There is no information at present. | |||
==Xenosaga: The Animation== | |||
{{spoilers}} | |||
An ] based on ''Xenosaga'', titled ''Xenosaga: The Animation'' premiered on ] in ] on ]th, ]. The anime itself follows the story of ''Xenosaga'' closely, albeit removing several scenes (for example, Jr.'s first appearance in ''EPISODE I'') and adding others (before the destruction of the Woglinde, Shion makes good friends with Albedo's "personal assistant" Realian, Kirshwasser.) Some scenes were entirely re-written for the show's purposes (the Encephalon dive being a major example.) The pacing has the viewer running through the first ten to fifteen hours of gameplay of ''EPISODE I'' in the first five episodes. ], Shion's brother and a major character in ''EPISODE II'', can be seen early on in episode eight of ''The Animation''. Given the nature of the anime, it works best as a suppliment to Xenosaga: Episode 1. Some points that the game didn't explain or explained poorly are brought to light in the anime. | |||
For example, in the game Albedo comes across as a mentally insane individual and his intentions are sketchy at best. However when compared to Albedo's role in the anime, it become apparent that Albedo has abandonment issues among other things that flesh out his personality and makes him more than just an insane villian. | |||
Despite the changes, many fans prefer ''The Animation'' over the movie DVD of ''EPISODE I'' given with pre-orders of ''EPISODE II'', saying that the DVD was a poorly assembled group of cutscenes. | |||
The ending theme is "in this serenity", performed by ]. | |||
==XenoCulture== | |||
This section contains internal links to various characters and references found within ''Xenosaga''. For those relating exclusively to ''Xenogears'', see ]. | |||
===Main Characters=== | |||
*] | |||
*] | |||
*] (Rubedo) | |||
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*] (Ziggy) | |||
===Side Characters=== | |||
*] | |||
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*] (Nigredo) | |||
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===Organizations=== | |||
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===Planets=== | |||
*] | |||
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*] (Earth) | |||
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===Star Ships=== | |||
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===Other=== | |||
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*See also: ] | |||
==External Links== | |||
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==External links== | |||
{{wikiquote}} | |||
{{Xeno series}} | |||
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{{Franchises owned by Bandai Namco Holdings}} | |||
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Latest revision as of 12:57, 10 July 2024
Role-playing video game series Video game seriesXenosaga | |
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Genre(s) | Role-playing |
Developer(s) | Monolith Soft Tom Create (I & II, Pied Piper) Namco Mobile (Pied Piper) |
Publisher(s) | |
Creator(s) | Tetsuya Takahashi |
Platform(s) | PlayStation 2, Mobile, Nintendo DS |
First release | Xenosaga Episode I February 28, 2002 |
Latest release | Xenosaga Episode III July 6, 2006 |
Parent series | Xeno |
Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs.
Tetsuya Takahashi created Xenosaga as a spiritual successor to the Square-produced Xenogears, for which he founded Monolith Soft with help from Namco; multiple Xenogears staff returned, including co-writer Soraya Saga. Following the release of the first game, the Xenosaga series was given over to new staff with Takahashi both supervising the project and providing the draft scripts. Under the new staff, the original script saw several changes and its planned six-part structure cut down by half. The series made considerable use of Biblical imagery and elements of the works of Carl Jung and Friedrich Nietzsche, with the subtitles of the main trilogy drawing from the works of Nietzsche.
Reception of individual titles has been positive, although journalists have commented that the series was too ambitious. While the first game met with strong sales, the series as a whole was a commercial disappointment. The first game also received both a manga and an anime adaptation, the latter being dubbed and released in North America. Following the end of the Xenosaga series, Takahashi and other team members started a new project to rebuild morale, which became Xenoblade Chronicles. Characters from Xenosaga would go on to appear in multiple crossover games.
Titles
Games
Xenosaga spans five different games sharing a single continuity; the three mainline games for the PlayStation 2, a spin-off and prequel for mobile devices, and a remake of the first two entries in the trilogy for the Nintendo DS. Each title in the trilogy features a subtitle taken from the published work of German philosopher Friedrich Nietzsche.
2002 | Xenosaga Episode I: Der Wille zur Macht |
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2003 | |
2004 | Episode II: Jenseits von Gut und Böse |
Pied Piper | |
2005 | |
2006 | I & II |
Episode III: Also sprach Zarathustra |
- Xenosaga Episode I was first released in Japan on February 28, 2002, for the PlayStation 2 (PS2). Its North American release came on February 25, 2003. An international version titled Xenosaga Episode I Reloaded was released in Japan on November 20, 2003. The game's subtitle, Der Wille zur Macht, was taken from the native title of The Will to Power, a posthumously published collection of notes written by Friedrich Nietzsche.
- Xenosaga Episode II was released on June 24, 2004, in Japan for the PS2. The game was released in North America on February 15, 2005. In Europe, the game was published by Sony Computer Entertainment Europe on October 28, 2005. It is the only game to have been released in Europe. The subtitle, Jenseits von Gut und Böse, is taken from the native title of Nietzsche's philosophical novel Beyond Good and Evil.
- Xenosaga: Pied Piper was released across three episodes between July and October 2004 for Vodafone mobile devices. A version for NTT DoCoMo's i-mode service was released on July 5, 2006. Pied Piper remains exclusive to Japan. Its subtitle is inspired by the German fable of the Pied Piper of Hamelin.
- Xenosaga I & II was released in Japan on March 30, 2006, for the Nintendo DS. The game is a remake of Episode I and Episode II, with redrawn artwork, gameplay adjusted for a portable platform, and additional story elements based on cut content from the home console versions. Like Pied Piper, Xenosaga I & II remains exclusive to Japan.
- Xenosaga Episode III was released in Japan on July 6, 2006, for the PlayStation 2 console. It was released in North America on August 29 of the same year, published by the then-rebranded Namco Bandai Games. The game is the last entry to have been released in the Xenosaga series to date. The subtitle, Also Sprach Zarathustra, is taken from Nietzsche's novel Thus Spoke Zarathustra.
Additional media
Following the release of Episode I, a supplementary disc titled Xenosaga Freaks was released on April 28, 2004. The disc features a visual novel segment featuring multiple characters from the game, a minigame dubbed XenoPitten, a dictionary that explains the game's terminology, and a demo for Episode II. Freaks was part of a movement with the Xenosaga series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned. Xenosaga Episode I was adapted as a manga by Atsushi Baba and published through Monthly Comic Zero Sum. It was later released in three volumes by publisher Ichijinsha between 2004 and 2006. Additionally an anime adaptation titled Xenosaga: The Animation, which adapted the events of the first game, was produced by Toei Animation. Originally broadcast on TV Asahi between January and March 2005. the anime was later licensed and dubbed for a North American release; originally licensed by A.D. Vision, the North American rights are currently held by Funimation Entertainment. Multiple staff from Xenosaga: The Animation later worked on Xenosaga I & II.
Common elements
Gameplay
Gameplay in the Xenosaga series feature similar gameplay across its various entries. The core gameplay revolves around the player controlling a party of characters navigating different environments including dungeons, with combat initiated when exploring environments and touching sprites representing enemy groups. Combat makes use of a traditional turn-based battle system, with basic mechanics involving the spending or conserving of Action Points (AP). Battles feature combat using both human party members, and in mecha known under different titles in each game. Episode I introduces the basic gameplay and combat systems. Episode II incorporates multiple levels of attack types which different enemies are weak to, combined with alterations to the performance of mechs. Episode III further expands upon the system, and mechs have expanded functions including dedicated dungeon environments. Xenosaga I & II reworks the gameplay systems; combat takes place during random encounters while exploring, and characters are arranged and have elements of their combat dictated by their placement on a grid. Pied Piper incorporates gameplay systems similar to Episode I adjusted for mobile devices, with navigation separate from battles which take place in a virtual zone tied to the narrative.
Setting
See also: List of Xenosaga charactersThe Xenosaga series takes place within a single science fiction universe. In the year "20XX", humanity discovers the Zohar—a primordial artifact which connects to the realm of a god-like energy dubbed U-DO—is discovered on Earth and allows travel beyond the Solar System. A disaster causes Earth's location to be lost, becoming known as "Lost Jerusalem". By the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the series' events beginning in T.C. 4768—equivalent to A.D. 7278, with humanity forming a Galaxy Federation. Planets are connected through a warp travel network called the Unus Mundus Network (U.M.N.), managed by Vector Industries, which also controls interests in the Federation's military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans. The Federation is attacked by the Gnosis, an ancient species revealed to be formed of souls who rejected U-DO. Vector develops two different weapon systems to fight the Gnosis: humanoid mecha dubbed AGWS (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. There also exist more advanced AGWS models called E.S., powered by Lost Jerusalem artifacts called Vessels of Anima. A key backstory event is the Miltian Conflict, which occurred fourteen years before the events of Episode I. Beginning as a war between the U-TIC Organization and the Federation, it escalated when a group of Realians went berserk when an experiment to suppress U-DO's energies went wrong. Miltia was lost in a space-time anomaly. Key organizations include the Federation government; the Kukai Foundation, a group that acts as a shelter for enhanced humans including U.R.T.V.s; Vector Industries, a megacorporation controlling the U.M.N.; a splinter faction called the U-TIC Organization; religious cult Ormus, which funds U-TIC; and the Testaments, a group of men who have been granted a form of immortality following their original deaths.
The first game follows series protagonists Shion Uzuki and prototype battle android KOS-MOS escaping a Gnosis attack and traveling to Second Miltia aboard the passenger freighter Elsa, where they meet a young man called chaos. Together with U.R.T.V. and Kukai co-founder Jr., the group thwart the plans of Albedo Piazzolla, Jr.'s biological brother. In Episode II, Albedo uses information gathered during the events of Episode I to open the way to the original planet Miltia, which becomes the focus of a conflict between the Federation and Ormus. Ormus' leader Sergius gains control of a powerful mech called Proto Omega, destroying Miltia in the process. He is then killed by the Testaments, who give Albedo control of Proto Omega, forcing Jr. to kill him. In Episode III, Shion, KOS-MOS, chaos and the rest of their group confront both the Testaments—which includes a resurrected Albedo—and Vector CEO Wilhelm. Wilhelm is revealed to be an immortal being stopping the universe's destruction through eternal recurrence. The group defeats him, then KOS-MOS and chaos help banish the Gnosis to the region of Lost Jerusalem. Shion and Jr. set off to find Lost Jerusalem and save the universe. Pied Piper follows the character Jan Sauer—later known as the cyborg Ziggurat 8 (Ziggy for short)—as he investigates the crimes of a cyberspace-based serial killer a century before the events of Episode I.
History
Concept and development
The creator of Xenosaga was Tetsuya Takahashi, who had previously worked at Square on multiple projects including entries in the Final Fantasy series. Together with his wife Soraya Saga, Takahashi created a proposal for Final Fantasy VII; while rejected, they were allowed to develop the proposal as its own project, titled Xenogears. A sequel to Xenogears was allegedly in the planning stages, but it was never released. Wanting to create his own project, unable to get suitable funding from Square, and disagreeing with Square's focus on its major franchises such as Final Fantasy, Takahashi left Square and founded Monolith Soft with a number of staff from Xenogears. Creating the proposal for Xenosaga during 1999 as a six-part series, development began on the first game in 2000 under the codename "Project X", taking two years to develop with a staff of between 60 and 100 people, with around 20 of them being veterans of Xenogears. The team were helped by Namco, who provided funding and acted as the publisher. The scenario was written by Takahashi and Saga. The Xenosaga series, while carrying over thematic and design elements from Xenogears, is an unconnected spiritual successor to that game.
Following the release of Episode I, Takahashi and other Monolith Soft staff reassessed the series and the general structure of Monolith Soft. Takahashi, who had acted as the first game's director, stepped down to allow the Xenosaga series to grow. He gave the development of Episode II and future Xenosaga projects to a team of younger developers. The new team decided to shift the game's focus based on player feedback and expand the series into other media. Takahashi continued to act as a supervisor to ensure the series remained true to the original overall plan. The draft, created by Takahashi and Saga, was turned into a script by Norihiko Yonesaka, who needed to condense and even cut several events from the original draft to fit it into a single game. Saga later commented that these changes resulted in the planned scenario for Episode III also being changed. A portion of the intended narrative of Episode II was turned into the plot of Pied Piper. Pied Piper was co-developed by Monolith Soft, Namco Mobile and Tom Create. Following the completion of Episode II and Pied Piper, Saga left the series.
When Episode I and Episode II were remade as Xenosaga I & II, which was Monolith Soft's first portable title and co-developed with Tom Create. Takahashi worked with scenario writer Yuichiro Takeda on the scenario, which was to both include the original games' events and incorporate elements and scenarios cut from the original versions. While doing this, Takahashi and Takeda needed to keep the scenario consistent with the in-development Episode III. The volume of the game's scenario and Takahashi's wish to cut as little story as possible resulted in the game being given a two-dimensional artstyle. Episode III, which began development during the last development stages for Episode II, was designed to be the last entry in the Xenosaga series. In addition to up the story of Shion while also leaving room for further entries if there was enough demand, further adjustments were made to both gameplay and graphics based on combined staff comments and fan feedback. Takahashi supervised the project and created the draft, with the script again being written by Yonesaka.
The Xenosaga series incorporates multiple references to Biblical mythology, Jewish mysticism and Gnosticism; several character, object and place names (such as Nephilim, Zohar, Gnosis, Merkabah) are taken from sources within these belief systems. The universal structure incorporates elements of Zen, with the names of central characters KOS-MOS and chaos being deliberate homages to the universal concepts of order and chaos. It additionally draws on the philosophy and literature of Carl Jung and Nietzsche. Nietzsche in particular is heavily referenced throughout the Xenosaga trilogy, with each entry taking its subtitle from the native title of one of his famous works; for Episode I and Episode II, the subtitles tied directly into the story themes and characters. The subtitle of Pied Piper likewise tied to the game's narrative.
Music
Main article: Music of XenosagaThe score for Episode I was composed by Yasunori Mitsuda, who had created the music for Xenogears. Mitsuda worked with Takahashi to create tracks based upon specific locations and scenario elements rather than general recycled tracks for segments of the game. For Episode II, the music was composed by three people: Yuki Kajiura, who had found fame as a composer for anime series; Shinji Hosoe, who worked on Street Fighter EX and the Ridge Racer series; and Ayako Saso, who had composed for Galaxian and Street Fighter EX. Kajiura worked on tracks which played during cinematic cutscenes, while Hosoe and Saso composed other cutscene music and gameplay tracks. Hosoe and Saso worked together as part of the Super Sweep music group, but they did not collaborate with Kajiura on any tracks, or even meet with her during the game's production. Kajiura returned to create the entire score for Episode III, drawing upon the game's concept art and scenario when creating the music. All three games have received album releases, although both Episode II and Episode III saw large portions of their scores go unreleased due to varying factors.
Reception
In an article for 1UP.com about video game series that had ended prematurely, Scott Sharkey felt that no-one was surprised when the series ended with Episode III as he deemed the series far too ambitious. Jeremy Parish, writing for USGamer, felt that Takahashi managed to " through" despite his planned six-part series being cut down by half, with Episode III being a satisfactory conclusion to the series' storyline. He also noted that Xenosaga showed a trend with Takakashi's work of being ambitious to the point of needing to compromise the original plan due to external limitations. Blake Peterson, in a feature on the Xenosaga series, felt that the success of later Xeno titles—which took a different approach and had met with critical and commercial success—meant that the Xenosaga series would not be continued.
Individual titles
Game | Famitsu | Metacritic |
---|---|---|
Xenosaga Episode I | 33/40 | 83/100 (35 reviews) |
Xenosaga Episode II | 33/40 | 73/100 (45 reviews) |
Xenosaga I & II | 31/40 | — |
Xenosaga Episode III | 33/40 | 81/100 (34 reviews) |
Episode I received positive reviews upon release. The narrative was generally praised for its complex structure and cinematic approach, while its gameplay was seen as enjoyable despite initially being complicated even by genre standards and the mech segments not feeling consequential. The graphics and music were generally praised, although the latter was felt to be too sparse. Episode II, which had seen its gameplay and graphics reworked from Episode I, received praise from critics for both these adjustments and the refocusing of its narrative despite the latter's short length. The replacement of some of the original English voice actors also came in for criticism.
Episode III received praise for its narrative and the way it concluded the series' overarching plot, but many felt that there was too much need for knowledge of the original games for it to be enjoyable for newcomers. The battle system and character customization also saw praise, although other gameplay aspects such as side activities divided opinion. Xenosaga I & II was generally praised by critics; while some more technical elements of the story slowed the pace, the narrative was generally seen as the game's strongest feature, while the general gameplay and battle system were also praised for removing the more convoluted elements from the mainline titles. In import reviews, it was commented that the extensive amount of Japanese text would be the largest barrier for those who wished to import the game from Japan.
Sales
Episode I managed a strong debut, selling over 240,000 units within three days of its release, and becoming the seventh best-selling game in Japan during 2002. It was also a commercial success internationally, going on to sell over one million copies. Episode II debuted at #2 in sales charts, going on to sell 280,000 in Japan during 2004. It also saw commercial success in North America, although no sales figures were revealed. Despite this, Episode II underperformed commercially, reaching just over 50% of Namco's projected sales target. Xenosaga I & II met with poor sales, with its debut being seen as disappointing for the still-popular series, and going on to sell over 38,000 units during 2006. Episode III debuted with sales approaching 124,000, noted as being the lowest debut for the main trilogy. Selling over 181,000 copies in Japan during 2006, it went on to sell 343,000 units across Japan, mainland Asia and North America by February 2007. Takahashi later stated that the series as a whole had underperformed.
Legacy
Main article: Xenoblade ChroniclesThe initial success of Xenosaga turned Monolith Soft into a popular developer, with Namco placing the company alongside Namco Tales Studio as a valuable development partner. Following the release of Episode III, and the mixed reception received by the series as a whole, the entire development team were in a state of low morale. Partly to boost team morale and create a game players would enjoy, the team developed a new RPG for the Wii. Originally titled Monado: Beginning of the World, its title was eventually changed to Xenoblade Chronicles. During its development, the team moved away from the narrative and design techniques used for the Xenosaga games, which were considered old-fashioned. The success of Xenoblade Chronicles led to the development of further Xenoblade Chronicles titles. In a later interview, Takahashi stated that he would be willing to develop further titles in the Xenosaga series if funding was provided.
The character KOS-MOS was included as part of the playable cast of Namco × Capcom for the PlayStation 2, a crossover title developed by Monolith Soft featuring characters from both Namco and Capcom-owned game franchises. KOS-MOS and her rival from Xenosaga Episode III T-elos appeared in Super Robot Taisen OG Saga: Endless Frontier. Supporting character MOMO was later introduced alongside KOS-MOS and T-elos in the game's sequel Super Robot Taisen OG Saga: Endless Frontier Exceed. Both KOS-MOS and T-elos starred in Project X Zone for the Nintendo 3DS, a spiritual successor to Namco × Capcom from the same development team. KOS-MOS also appeared in its sequel Project X Zone 2 alongside Xenoblade Chronicles heroine Fiora. KOS-MOS and T-elos made cameo appearances as titular blades in Xenoblade Chronicles 2.. KOS-MOS's head armor from Xenosaga I makes a late game appearance in Tales of Arise as part of its artifacts system. KOS-MOS was added as a playable character during a limited-time event in Tales of the Rays, additionally, costumes based on MOMO, T-elos and Chaos were added for other playable characters.
Notes
- Zenosāga (Japanese: ゼノサーガ)
- Zenosāga Episōdo Wan: Chikara e no Ishi (Japanese: ゼノサーガ エピソードI 力への意志)
- Zenosāga Episōdo Tsū: Zen'aku no Higan (Japanese: ゼノサーガ エピソードII 善悪の彼岸)
- Zenosāga: Paido Paipā (Japanese: ゼノサーガ パイド パイパー)
- Zenosāga Wan & Tsū (ゼノサーガ I&II, stylised as Xenosaga I・II)
- Zenosāga Episōdo Surī: Tsaratusutora wa Kaku Katariki (Japanese: ゼノサーガ エピソードIII ツァラトゥストラはかく語りき)
- Zenosāga Furīkusu (Japanese: ゼノサーガ フリークス)
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