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#REDIRECT ] {{R from merge}} | |||
The following is a list of towns, guilds, and other locations from the ] ''''']'''''. | |||
==Kingdom of Rune Midgard== | |||
===Prontera=== | |||
'''Prontera City''', Capital of Rune-Midgard, is a city in the fantasy world of '']''. It is also one of the oldest towns in the game, having existed since the game's initial public alpha test. It is one of the busiest locations in the game, with many player merchants selling their wares in the streets of the city. While it is officially the capital of Rune-Midgard, it has unofficially become the center of the game due to its favorable location on the world map, and as such it is no surprise that it is considered to be located at (0,0). | |||
;Guilds | |||
Prontera has three guilds at this time: | |||
*'''Sanctuary''': Here, a Novice may become an Acolyte if he or she has attained Basic Skills level 9. It is located in the Northeast corner of the city. A Swordman may also change into a Crusader here once he or she has reached job level 40. Also, Acolytes can change into Priests if they reach at least job level 40. | |||
*'''Prontera Chivalry''': Here, a Swordman may become a Knight if he or she has attained at least job level 40. It is located in the Northwest corner of the city. The Prontera Chivalry has always existed, as it is also where people may sign up for access to the Culvert (see below), however it did not gain the ability to allow Swordman to become Knights until the second closed beta test, when the Knight class was introduced. | |||
*'''Central Palace''': Here, a Swordman may become a Crusader if he or she has attained at least job level 40. It is located in the castle to the north of Prontera's center. Though the Palace had always been a part of the city, the NPC required to change into a Crusader was not implemented until the introduction of the 2-2 Classes. | |||
*Old Swordman Guild: The original location for the Swordman Guild. It was moved to Izlude when the Izlude patch was implemented. A Kafra is here to warp players to Izlude. | |||
;Dungeons | |||
Prontera has two dungeons at this time: | |||
*'''Hidden Temple''': A large and complex dungeon lies directly North of Prontera. Called the Hidden Temple, also known as the Prontera Maze or the Labyrinth Forest, it consists of only three maps, though the first and third are divided into a large number of smaller rooms (each with its own set of monsters) through which navigation is difficult. It is located at the North edge of (0,1), just West of center. Monster boss: Baphomet (Third Maze) | |||
*'''The Culvert''': The Prontera sewers (known as the Culvert) constitute a small dungeon located under Prontera. The entrance to the Culvert is located at (-1,0) in the center of the map. Monster boss: Golden Thief Bug (Basement 4) | |||
;War of Emperium Castles | |||
Prontera has 5 Castles open for WoE. They are located north of the King Tristian's Castle. | |||
===Izlude=== | |||
'''Izlude Town''', Prontera's satellite city, is the only town in Rune-Midgard Kingdom having an airport (used by Schwarzvald Republic airlines). It is located at (1,-1) on the world map with Prontera being (0,0). | |||
;Guilds | |||
Izlude has one guild at this time: | |||
*'''Swordman Guild''': Here, a Novice may become a Swordsman if he or she has attained Basic Skills level 9. It is located on the West side of the city. | |||
;Dungeons | |||
Izlude has one dungeon at this time: | |||
*'''Byalan Dungeon''': Also referred to as "Bibalan", "Bybalan" and "Undersea Tunnel", Byalan itself is an actual skull-shaped island players can reach via a boat from an NPC in Izlude. The dungeon is located beneath the island and spans 5 levels. It doesn't have a Boss Monster, though it is home to the mini-boss Deviace (Fifth floor). | |||
===Geffen=== | |||
'''Geffen''', the City of Magic, is one of the oldest towns in the game, having existed since the game's initial public alpha test. It is located at (-4,1) on the world map with Prontera being (0,0). | |||
;Guilds | |||
Geffen has two guilds at this time: | |||
*'''Magician Academy''': Here, a Novice may become a Magician if he or she has attained Basic Skills level 9. It is located in the Northwest corner of the city. | |||
*'''Guild of Wizards''': Here, a Magician may become a Wizard if he or she has attained job level 40. It is located at the top of Geffen tower and is accessed by going up the stairs in Geffen Tower, in the center of the city. The Guild of Wizards, along with the Wizard class itself, was introduced in the second closed beta test. | |||
*Old Blacksmith Association: The original location for Blacksmith Association. It was moved to Einbroch, City of Steel beginning 10.4 Hugel. An NPC here warps player to Izlude to take the Airship to Einbroch. | |||
;Dungeons | |||
Geffen has five dungeons at this time: | |||
*'''Geffen Tower Dungeon''': A medium-sized dungeon of four maps lies below Geffen. It can be accessed by going down the stairs in Geffen Tower, in the center of the city. Monster bosses: Dracula (Floor 2), Doppelganger (Floor 3), Lord of Death, Baphomet, Dark Lord, Doppelganger (Floor 4) | |||
*'''Orc Dungeon''': A small dungeon South of Geffen that is rabidly infested with undead Orcs. It is located in the Northwest corner of (-4,-1) on the world map. There is also a second entrance (which leads to level B2 of the Orc Dungeon) slightly north-east of the center of the same map. It has two maps. Boss monsters: Orc Lord (Outside), Orc Hero (Outside, West) | |||
*'''Coal Mine''': Also known as the Dead Pit, this abandoned coal mine that has since become a breeding ground for monsters lies to the north-east of Geffen in the north-west corner of (-3,3) on the world map. It is a small dungeon, consisting of only three maps. | |||
*'''Glast Heim''': Known as the Forbidden City, Glast Heim is located (-7,2) on the world map. Consisting of a massive sixteen maps, it is the largest dungeon in the game. Monster boss: Dark Lord (Churchyard) | |||
*'''Geffenia''': Geffen's original city, Geffenia was destroyed by earthquakes and lightning and is now home to level 70 above monsters. Nobody knows what caused the terror and destruction of Geffenia. In order to not repeat their previous mistakes, the magic users built a new city over Geffenia which is today called: Geffen. Geffenia is under the Geffen Tower Dungeon. You can get to Geffenia by the Foundation of Geffen or Geffen Tower. The Sign quest also allows players to create a portal to Geffenia at the fountain in Geffen Square. The Sign quest was implemented with the Einbroch patch in the fall of 2005. | |||
;War of Emperium Castles | |||
Geffen has 5 Castles open for WoE. They are located west, then south of the town. | |||
===Payon=== | |||
'''Payon Town''' (pronounced "fay-on"), the mountain city, is reminiscent of ancient ]. Payon is a popular town amongst the players, and is one of the few cities to be drastically changed. Originally, it was a small town a little larger than ], and then it was upgraded to a town around the size of Prontera. It is also connected to the Payon Archer Village, though it is not considered to be its own town like Izlude. It is located at (3,-3) on the world map relative to Prontera, being (0,0). | |||
;Guilds | |||
Payon has two guilds at this time: | |||
*'''Archer Guild''': Here, a Novice may become an Archer if he or she has attained Basic Skills level 9. It is located to the North of Payon in the Archer Village, and then Northeast on that map. | |||
*'''Taekwon Guild''': Although not actually a guild, a Novice may learn the fighting style of Taekwon Do to become a Taekwon if he or she has attained Basic Skills level 9 and 1 base level after starting the quest. It is located near the Refine Shop. They can also upgrade to a Taekown Master. | |||
*Old Hunter Guild: Located two maps east and one map south of Payon, this is the original location of the Hunter Guild. As of 10.4 Hugel, it has been moved to Hugel. | |||
;Dungeons | |||
Payon has one dungeon at this time: | |||
*'''Payon Cave''': A rather large and popular training area, Payon Cave is located to the north of Payon on the west side of the Payon Archer Village. It is populated with low level to mid level undead monsters, being able to accommodate a good range of players' leveling needs, especially those of acolytes-in-training. This dungeon has 5 maps. Mini-bosses: Cat o' Nine Tails (5th floor), Am Mut (5th Floor) & Skeleton General (5th also). Monster boss: Moonlight Flower (5th Floor) Payon Cave is also the Old Payon City that was destroyed many years ago. The Old Payon City was destroyed by fire, war and famine. The Munaks, Bonguns, Sohee were once people of the Old Payon City. It is speculated that the reason why the aforementioned monsters are so aggressive is because Moonlight Flower disturbs their souls and will not let them sleep in peace. Although this information is not accessed in the game, it is seen in Gravity's ''Ragnarok The Animation. | |||
;War of Emperium Castles | |||
Payon has 5 Castles open for WoE. They are located west of town. | |||
===Alberta=== | |||
'''Alberta''', the Port City, is the only town to grant access to: Sunken Ship, Turtle Island, Amatsu, Ayothaya, Gonryun, and Louyang. It is located at (5,-5) on the world map with Prontera being (0,0). | |||
;Guilds | |||
Alberta has one guild at this time: | |||
*'''Merchant Guild''': Here, a Novice may become a Merchant if he or she has attained Basic Skills level 9. It is located in the Southwest corner of Alberta. | |||
;Dungeons | |||
Alberta has two dungeons at this time: | |||
*'''Sunken Ship''': The ruins of a crashed pirate ship that have become infested by aquatic monsters, and simultaneously haunted by the fallen crew. The monsters here can be considered mid-level. It can only be accessed by the NPC on the north-eastern side of Alberta. This dungeon has only two maps. Despite the dungeon's size it also houses a mini-boss called "Ghostring" and several odd-one-out monsters like "Marionette" & "Wanderer". Monster boss: Drake (Second Floor) | |||
*'''Turtle Island Dungeon''': An island infested with turtle-type monsters among other things. The monsters here are considered high-level, increasing in strength as one goes deeper into the dungeon. Counting the island itself, the dungeon has 4 maps. Monster boss: Turtle General (Fourth Floor) | |||
===Morroc=== | |||
'''Morroc Town''', the Desert Frontier, is one of the oldest towns in the game, having existed since the game's initial public alpha test. The town has slightly ] and ] themes, with the outer field areas taking inspiration from ], while the name is a pun on ]. It is located at (-4,-4) on the world map with Prontera being (0,0). | |||
;Guilds | |||
Morroc has two guilds at this time: | |||
*'''Thieves Guild''': Here, a Novice may become a Thief if he or she has attained Basic Skills level 9. It is located on a map Northwest of the city, within a pyramid on the said map. the portal is in the middle of the first floor. | |||
*'''The Assassin Guild''': Here, a Thief may become an Assassin if he or she has attained job level 40. It is located two maps east, and three maps south of Morroc. The map which contains the guild is rather heavily populated with Sandmen. | |||
*Morroc also contains the defunct '''Mercenary Guild''', home of the never-released Mercenary class. | |||
;Dungeons | |||
Morroc has three dungeons at this time: | |||
*'''Ant Hell''': A large dungeon with two entrances which lead to the dungeon's only entrance. They are located three maps east and one map south from Morroc, as well as 4 maps east and 1 map north. It is inspired by a standard ant colony, therefore it's populated with an assortment of ant-type monsters. The dungeon spans two levels. Mini-Boss monster: Purple Maya (First Level). Boss Monster: Maya (Second Level) | |||
*'''Pyramid''': A rather large dungeon located Northwest of Morroc populated by various Egyptian-themed monsters. The dungeon is 4 maps large, 6 maps including its basement levels. Boss monsters: Osiris (4th Floor), Amon Ra (Basement 2). | |||
*'''Sphinx''': A dungeon located within the Sphinx, west of Morroc. The dungeon is famous for consisting of mostly mazes, making it rather confusing to navigate despite an overhead map. It consists of five maps. Boss monster: Pharaoh (5th Floor) | |||
===Al de Baran=== | |||
'''Al de Baran''' is entirely built upon water, completed with various canals. Based on this, it may have been inspired by ], ], although contains no other references beyond this. The city is famous for being home to the Kafra Headquarters, where the player can meet the various Kafra NPCs (Newer Kafra NPCs don't appear there, however). Its name may be a reference to both the star ] and the ]. Relative to ], Al de Baran is located at (0,5). | |||
;Guilds | |||
Al de Baran has two guilds at this time: | |||
*'''Alchemist Guild''' (aldebaran 70 65): Here, a Merchant may become an Alchemist if he or she has attained job level 40 or above. One can also purchase various alchemical goods here, including books required to make several potions. | |||
*'''Super Novice Association''' : Here, novices can change jobs when they have reached a base level of 45 and above. It is located somewhere in the southern part of Al de Baran | |||
;Dungeons | |||
Al de Baran has one dungeon at this time: | |||
*'''Clock Tower''': A large and complex dungeon known for having high level monsters and annoying maps. After one ascends past the first two levels, the portals in the tower become erratic and teleport players to locations they would not expect. There are also various secret levels which can be reached using keys that can be collected after defeating certain enemies. It is located at the exact center of Al de Baran. There is no Monster boss in the entire dungeon, but there is a monster known as the Clock Tower Manager who is one of a kind on level 1, 2, and 3, and who has 3 independent spawns on level 4. | |||
Clock Tower F2 and F4 each contain 2 spawns of the mini-boss called "Elder". This monster spawns roughly every 30 minutes and has various skills such as Stone Curse, Fire Bolt, Frost Diver and Lightning Bolt, and is generally difficult as it is nearly immune to all elemental attacks. | |||
;War of Emperium Castles | |||
Al De Baran has 5 Castles open for WoE. They are located west of the city. | |||
===Lutie=== | |||
'''Lutie''', the Snow Village, is an entirely ]-themed town, complete with snow, various Christmas decorations, and a ] NPC. The town's dungeon is heavily based on Christmas as well. Lutie was the first, and possibly the only town to be based on a holiday, despite the particular holiday being once a year. It can only be reached by an NPC in Al de Baran. | |||
;Guilds | |||
Lutie has no guilds at this time. However, most of the Bard's entrance exam is based in Lutie. | |||
There is a boss outside the town called Garm (known as 'Hatii' in iRO). | |||
;Dungeons | |||
Lutie has one dungeon at this time: | |||
*'''Toy Factory''': A colorful dungeon filled with Christmas-themed foes such as Cookies, who resemble elves, and sentient Gift Boxes. It is notable for having messages on the map, such as "I <3(love) U". The dungeon located at the very northern part of Lutie and spans 2 maps. Monster boss: Stormy Knight/Knight of Windstorm (Level 2) | |||
===Comodo=== | |||
South of ], and past ] further south in the desert exists a pleasant beach and the Beach town, '''Comodo'''. Comodo is famous for having all sorts of entertainment, certainly breaking the laws of the Rune-Midgard Kingdom. But because it is so far from the capital, Prontera, the laws are not enforced as strictly. A player can become a Bard or Dancer here. | |||
;Guilds | |||
Comodo has the Bard and Dancer guilds. | |||
;Dungeons | |||
Comodo has three dungeons which surround the city; Karu - the West Cave, Ruande - the Northern Cave and Mao - the East Cave. Though Mao - the East Cave is suitable primarily for mid-level players, the difficulty of the dungeons increases sharply in a counterclockwise direction. Boss Monster: Tao Gunka (Karu - the West Cave). | |||
{{-}} | |||
===Umbala=== | |||
<!-- Deleted image removed: ] --> | |||
A lost village, the Wootan Tribe Village '''Umbala''' is located to the north of Comodo. It is the home of the self-denominated Wootan tribe. It was added to iRO in November 2004. Features ], which could bring the player to Nifflheim. An alternative route to Nifflheim is through the cave, where tree monsters and hostile Wootans reside (see below). | |||
;Dungeons | |||
'''Umbala dungeon''' consists of 3 levels. The first two levels comprise monsters predominantly of the earth and wind elements. The third level contains no aggressive monsters and acts as a means of accessing Nifflheim, Realm of the Dead. The Umbala dungeon does not contain a boss monster. | |||
*Level 1: '''Carpenter's Shop in the Tree''' | |||
*Level 2: '''Passage to a Foreign World''' | |||
*Level 3: '''Hvergelmir's Fountain (Trunk of Yggdrasil)''' | |||
{{-}} | |||
===Jawaii=== | |||
'''Jawaii''', the Honeymoon Island, is not exactly a village or a city, but an island. It's name undoubtedly arises from the American island state of Hawaii. Most married couples come here to celebrate their marriage (and only married players are allowed to go there; unmarried players can only reach Jawaii's pub for a drink and cannot go outside the pub). It was added to iRO in March 2005. | |||
===Nifflheim=== | |||
'''Nifflheim''', Realm of the Dead, seems to be at least partly ]-themed. There are many kinds of undead and demon monsters here, including the boss "Lord of Death", and the city may only be reached through Umbala's Yggdrasil Tree. The city was added to iRO in December 2004. | |||
The village is host to a variety of ghostly figures and others, including a scientist able to craft Dead Branches, which summon monsters, a girl and her friend unfortunate enough to wander into Nifflheim, and even a ghostly Kafra employee. The town is also host to a witch, although it is unknown whether it is the same witch that terrorized Comodo. The only way to leave the town without being killed is to repair an organ with missing keys; the witch will then eject the player back to the living world. | |||
This city is themed on the Norse mythology realm (spelt "]"). There is also a tree in Nifflheim called the Yggdrasil tree. | |||
==Schwartzvald Republic== | |||
===Juno=== | |||
'''Juno''', Capital of Schwarzvald Republic, is a large city north of Al de Baran. The Schwarzvald Republic is a separate nation from Rune-Midgard. The Sage guild can be found here. The pathway to Transcendent Classes may also be found in here, in the Northwest corner of the city. Added to iRO in May 2004. | |||
;War of Emperium Castles | |||
Juno will have 5 Castles open for WoE. Will be available in Episode 12.1 of Ragnarok Online. It was added in kRO in October 2007. | |||
;Guilds | |||
Juno has one guild at this time: | |||
*'''Sage Guild''': Here, a Magician may become a Sage if he or she has attained job level 40 or higher. | |||
;Dungeons | |||
*'''Magma Cave''' features multiple, powerful fire-based monsters, as its name implies. | |||
*'''Juperos''' is a dungeon under the earth, full of broken down robots, and their boss in the core of the dungeon: "Vesper". Much of Juperos's scenery is very similar to Juno's, suggesting that it was a floating city as well, but crashed to ruin. The autonomous nature of the dungeon itself perhaps gives insight to how the city of Juno remains afloat as well. | |||
*'''Thanatos Tower''' is a 13-story-high tower. "Thanatos" (level 99), the tower's most powerful boss monster, can be found on the top floor, and has given his name to the dungeon. It has been suggested that the tower is a tomb in his honour. | |||
The tower is also home to many high-level angel type monsters and few demon types. | |||
Several of the Thanatos Tower maps are built like mazes and are very difficult to navigate. As well as having small corridors & rooms in these mazes it is often over-packed with monsters, making this dungeon ideal for Assassin & Rogue classes to navigate through due to their cloaking & stealth skills. Also in order to access the higher levels players must collect keys and convert them into stones. Five or more players are required to get past level three. Only Transcendent/Reborn players may access the sixth (and higher) levels. | |||
===Einbroch=== | |||
'''Einbroch''', the City of Steel, is supposedly one of the first cities in the Schwarzvald Republic to go through the equivalent of the real-life ]. It was added to iRO October 2005. | |||
;Guilds | |||
Einbroch has two guilds at this time: | |||
*'''Blacksmith Association''': Here, a Merchant may become a Blacksmith if he or she has attained job level 40. It is located in the southeast corner of the city. | |||
*'''Gunslinger Guild''': Located east from Einbroch Airport, a Novice may become a Gunslinger here when he or she reaches job level 10. | |||
;Dungeons | |||
*'''Machine Doll Factory''': a factory that lies a few maps away from Einbroch. It is owned by the philanthropist Kiel Hyre, who is known throughout history for donating large amounts of money to fund various kinds of research, but had mysteriously disappeared. He even has a school named after him. This factory produces many robots, made for domestic usage, such as household maids. | |||
The master of this dungeon resides at level 2. He is none other than "Kiel", the spirit of the son of the master of the factory. He appears to be possessed by a demon that looks like one of ]'s abstract paintings. A more powerful form of "Kiel" also exists in this dungeon, known as "Kiel D-01". He is a more robotic version of the original, and is a lighter shade of color. | |||
===Einbech=== | |||
'''Einbech''', the Mining Village, is a small satellite city of Einbroch, and was added to iRO with Einbroch. | |||
;Dungeons | |||
*'''Mine Dungeon''' is a deep mine that houses many odd machines and poison type monsters. The boss of this dungeon is a large mining tank called "RSX 0806", which resides at level 2. | |||
===Lighthalzen=== | |||
'''Lighthalzen''', the City-State of Commerce, was added in June 2005 to kRO. It seems to be a very civilized area, but actually the people here are very discriminative, going to such lengths as building a railway system to separate the living quarters of the wealthy and poor. Some of the poor have even been experimented on at the Somatology lab. | |||
Lighthalzen is the temporary home of the Cool Event Corporation, which is currently in election with Kafra Corporation to operate the Dungeon Transfer System (DTS). | |||
Also home to Lighthalzen, and a throne to the city, is Rekenber Corporation, which controls areas around Lighthalzen and throughout the Noghalt horizon. | |||
;Dungeons | |||
'''Somatology Laboratory''' is a biology experiment laboratory. Many so called "clones" of the many different jobs in Ragnarok Online live here, an example being the 1-1 class character monsters on floors one and two, with one exception of a monster resembling an alchemist, a 2-2 class. It is said that the monsters in this dungeon are actually the angry spirits of humans who were experimented on, and had their bodies dumped in the bottom level. It is considered by many as the toughest dungeon in the game. The bosses of this dungeon are clones of all the 2-1 Transcendent classes: | |||
*"Assassin Cross Eremes Guile" | |||
*"High Priest Margaretha Solin" | |||
*"High Wizard Kathryne Kelyon" | |||
*"Lord Knight Seyren Windsor" | |||
*"Master Smith Howard Alt-Eisen" | |||
*"Sniper Cecil Damon" | |||
Although all the biolab monsters look like players and use the same skills as players, they use them at a much higher level, far beyond the normal parameters of player's skills. While a player can learn a skill to a maximum level of 10 (many skills have a lower maximum skill level), these monsters use player's skills up to skill level 25. Kathryne Keyron(or simply the high wizard Kathryne) can use Jupitel Thunder skill up to level 28. | |||
Also located on level 3 of the Lighthalzen Biolabs are the near invincible boss versions of the 2-1 transcendent classes (level 99). These boss monsters summon the previously mentioned monsters advanced to level 99 in rapid succession. Killing these boss monsters requires a high-level party. | |||
This place is well known for the large amounts of experience it yields, plus the monsters also drop powerful equipments for their respective jobs. | |||
===Hugel=== | |||
'''Hugel''', quiant coastal village which serves as the entrance to the ruins of Odin's Shrine. It was added on January 2006 to kRO, and in January 2007 to the iRO Sakray server. Located near the Hugel Fields on the Schwarzvald Republic, Hugel is the new location of the Hunter Guild. The mercenary system is also somehow related to this town. | |||
;Guilds | |||
Hugel has one guild at this time: | |||
*'''Hunter Guild''': Hugel is the new location of the Hunter guild. One can change their job to a Hunter if they are an Archer of job level 40 or above. Hunters and Snipers can also obtain falcons here. | |||
'''Dungeons''' | |||
*'''Odin's Shrine''' is a dungeon full with level 80 and above monsters with very strong stats. The last map of Odin Temple is home to Valkyrie Randgris, a very powerful monster which can summon copies of itself. | |||
*'''Abyss Lake Underground Cave''' is a cave opening in the center of a lake that is the lair of very strong dragons. It consists of three levels with a treasure horde at the bottom. The Detardeurus MVP guards the gold along with the mini-boss, Hydrolancer. | |||
==Nation of Arunafeltz== | |||
===Rachel=== | |||
Added on 30/05/06 kRO Patch. It is another desert town, possibly based on Arabian culture. The capital city of Arunafeltz. The name is a pun on ]. It is surrounded by the desert-like Rachel Field. Located near Rachel is the elusive Ice Dungeon, with monsters that fit the environment. | |||
Strangely, similarly to the spelling discrepancies concerning Juno and Nifflheim, the official spelling in text is "Rachel," although an arch in the game uses the spelling "Rael." The official map name of the city is "Rachel," much like Juno's official map name is "Yuno." The alternative spelling can be attributed to the Hebrew letter ]. | |||
'''Guilds''' | |||
No known guilds are known to reside in Rachel as of yet. | |||
;War of Emperium Castles | |||
Rachel/Arunafeltz will have 5 Castles open for WoE. Will be available in Episode 12.1 of Ragnarok Online. It was added in kRO in October 2007. | |||
'''Dungeons''' | |||
Rachel is home to two dungeons. Outside of town is an MVP boss resembling a wolf known as Atros. | |||
*'''Holy Grounds''' is also known as "Freya's Sacred Precinct." The monster types change from Demihuman, to Demon, to Formless, as you ascend into the temple. At the highest, last level, in what is perhaps the most impressive room in the dungeon, is the most powerful Ghost-type MVP ever spawned, known as "Gloom Under Night." | |||
*'''Ice Caves''' is the home of many creatures including the fearsome Ice Titan. In the center of the last level is a mysterious cristal floating over a Spellcircle, many mechanism containing flames surround it, according to the game "The fire cannot be extinguished with conventional methods" The MVP boss of this dungeon is the Ice Salamander Ktullanux which can be summoned after a quest. | |||
===Veins=== | |||
Episode 11: Arunafeltz, is the newest update to Ragnarok Online. 11.2 brings with it the new town of Veins, another desert city of the Arunafeltz, to the west of the Schwartzwald Republic. Its name is sometimes written as Beins. | |||
'''Guilds''' | |||
No known guilds are known to reside in Veins as of yet. | |||
'''Dungeons''' | |||
*'''Thor's Dungeon''' (volcano) is home to many new fire-property monsters, including the new Poring spin-off -- Magmaring. Thor's Dungeon is also home to quite possibly the strongest MVP yet -- Ifrit, capping in at 7,700,000 HP. | |||
==Unaffiliated city-states== | |||
===Amatsu=== | |||
'''Amatsu''', the Land of Destiny, is styled after ], or at least the Japan before or in the early stages of Western influence. Here the pink-white blossoms of the sakura trees are always in bloom. One of the city's major draws is the Tatami Maze. Amatsu was the first product of the "Global Project", in which new cities with themes based on countries with licensed RO servers were (and still are) added in rapid succession. Amatsu was added to iRO in September 2004. | |||
;Guilds | |||
Amatsu has one guild at this time: | |||
*'''Ninja Guild''': Located inside a house a little bit northeast of the Amatsu Armory, one may become a Ninja when he or she reaches job level 10. A novice can reach Amatsu for free by talking to an NPC hidden on a wall north of the Merchant Guild in Alberta. | |||
;Dungeons | |||
Referred to collectively as '''Amatsu Dungeon''', the dungeon contains three distinct levels, with a Boss monster in Level 3, "Incantation Samurai". This dungeon is located at the top floor of the Amatsu Castle, and you need a special pass from the emperor, obtained by means of a quest, to enter this place. | |||
*Level 1: '''Tatami Maze''' | |||
*Level 2: '''Battle Field in the Underground Forest''' | |||
*Level 3: '''Amatsu Underground Shrine''' | |||
===Gonryun=== | |||
Designed in ] style, '''Gonryun''', the Hermit Land, is referred to as '''Kunlun''' in other localizations. In October 2004, Gonryun became the second city in the Global Project to be added to iRO. Like Juno, this City floats majestically in the sky. | |||
;Dungeons | |||
The Gonryun dungeon is collectively known as '''Gonryun Ancient Shrine''', and houses the boss monster "Evil Snake Lord", at level 3. | |||
*Level 1: '''Shrine of Gonryun Queen''' | |||
*Level 2: '''Hermit's Checkers''' | |||
*Level 3: '''Arcadia''' | |||
===Louyang=== | |||
Designed in ] style. '''Louyang''', the Highland, was added to iRO in March 2005. It's the third city of Global Project. | |||
;Dungeons | |||
'''Royal Tomb''' is a deep Chinese tomb located below the earth. It houses the moon spirit/dungeon boss "White Lady" also known as "Bacsojin" at level 3. Given the Chinese theme, the location in a flooded underground shrine, as well as the name "White Lady" and accompanying Chung-E/Green Maiden monsters, it is likely to be based in part on the legend of ]. | |||
*Level 1: '''The Royal Tomb''' | |||
*Level 2: '''Inside the Royal Tomb''' | |||
*Level 3: '''Suei Long Gon''' | |||
===Ayothaya=== | |||
'''Ayothaya''' is designed after ]. Featuring the atmosphere of the former Thai capital in ] period, it was added to iRO on 19 April and is the fourth city of the Global Project. | |||
;Dungeons | |||
'''Ancient Shrine''' is a maze-like shrine, with a complicated hole to jump through to get from the first floor to the second floor. To get to the second floor, players must jump from the North side of the hole. To access the map in which this dungeon is located (ayo_fild02), players must first complete a 'Holy Threads' quest. The dungeon boss is "Lady Tanee" at level 2. This MVP is unique in that it is immobile, and hence possesses a large amount of dexterity, making it a difficult prospect for agility-based characters. | |||
*Level 1: '''Ancient Shrine Maze''' | |||
*Level 2: '''Inside Ancient Shrine''' | |||
] |
Latest revision as of 11:58, 27 July 2009
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