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{{See Wiktionary|the company formerly called Discreet|discreet}} {{Short description|Software company in Canada}}
{{Infobox company
{{Infobox_Company
| company_name = Autodesk Media and Entertainment, Inc. | name = Autodesk Media and Entertainment
| company_logo = ] | logo = Autodesk Logo 2021.svg
| logo_size = 200px
| company_type = ] of ]
| type = ] of ]
| company_slogan = N/A
| industry = ] | industry = ]
| foundation = ], ] (1991 as Discreet Logic) <br> ] (1996 as Autodesk Kinetix) <br> 2005 as Autodesk Media and Entertainment
| foundation = ] (1999)
| location = ] | location = ]
| key_people = <!-- notable only -->
| key_people = ], VP Worldwide Sales<br />], VP Product Development<br />
num_employees = N/A | num_employees =
| products = ] <br> Maya LT <br> FBX <br> ] <small> (discontinued) </small> <br> ] <br> ] <br> Flame <br> ] <br> Smoke <small> (discontinued) </small> <br> Beast <br>Shotgun <br> Scaleform <br> HumanIK <br> Navigation <br> ] <br> ] <br> Stingray Game Engine <small> (discontinued) </small> <br> Autodesk Media & Entertainment Collection <br> Wwise <small> (under license from ])</small>
| products = ]<br />Flame<br />]<br />Smoke<br />]
| homepage = | homepage = {{URL |www.autodesk.com/industry/media-entertainment}}
}} }}

'''Autodesk Media and Entertainment''', formerly '''Discreet''', is based in ] as the ] division of ]. This division produces ] used in feature ], ] and ]. It also provides products for ], ] and ] to complement its primary product line.
'''Autodesk Media and Entertainment''' is a division of ] which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating
as a single operating segment and reporting unit.<ref>{{cite web |title=2017 Annual Report |url=http://investors.autodesk.com/static-files/ee842685-aeb7-442d-921a-5cd3892bc2f7 |publisher=Autodesk |access-date=30 August 2018}}</ref>


==History== ==History==
Autodesk's ] initially developed 3D Studio and later 3D Studio MAX. Autodesk re-named the Yost Group as ] and operated it as a subsidiary in ].


===Discreet Logic===
Toronto-based MGI Inc. was formed by a consortium of veteran Canadian computer industry professionals, from companies such as ATI, AST and Delrina. Its mandate was to develop the best graphics and video software on the PC market.
Montreal-based Discreet Logic was founded in 1991 by former ] sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company ].<ref>{{cite web|url=http://www.referenceforbusiness.com/history2/17/Discreet-Logic-Inc.html |title=Discreet Logic Inc. - Company Profile, Information, Business Description, History, Background Information on Discreet Logic Inc |publisher=Referenceforbusiness.com |access-date=2012-03-04}}</ref> Eddie was associated with Australian software engineer Bruno Nicoletti, who later founded ] software company ], in ], England.


In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing products, developed by Australian Gary Tregaskis.<ref> {{webarchive|url=https://web.archive.org/web/20080611103215/http://www.toysatellite.org/babel/eye/iftech/articles/compositing.html|date=June 11, 2008}}</ref> Flame, which was originally named Flash, was first shown<ref>{{cite web|url=http://www.fxguide.com/modules.php?name=News&file=print&sid=209|title= NEWS: Toxik in depth + new screen shots ! |archive-url=https://archive.today/20130123165007/http://www.fxguide.com/modules.php?name=News&file=print&sid=209 |url-status=dead |archive-date=January 23, 2013 |access-date=October 3, 2010 }}</ref> at NAB in 1992, ran on the ] platform, and became the company's ].
Montreal-based Discreet Logic (a maker of high-end UNIX and NT video and graphics software) paid $153 million in early 1999 to buy MGI.


In July 1995, Discreet Logic's ] raised about US$40 million.
In 1999, Autodesk acquired Discreet Logic and combined Kinetix with Discreet for several years. In 2005, Autodesk reorganized Discreet as Autodesk Media and Entertainment.
On May 26, 1995, the company acquired the assets of Brughetti Corporation for about CDN$1 million, and in October acquired Computer-und Serviceverwaltungs AG, located in ], Austria and some software from Innovative Medientechnik-und Planungs-GmbH in ], Germany.
After a 2-for-1 ] on October 16, 1995, a secondary offering in December 1995 raised an additional $28 million.<ref name="10k1996">{{Cite web |title= Quarterly Report For the Quarter Ended April 30, 1996 |date= July 11, 1996 |author= Discreet Logic Incorporated |publisher= US Securities and Exchange Commission |url= https://www.sec.gov/Archives/edgar/data/943318/0000927016-96-000409.txt |access-date= September 8, 2013 }}</ref>{{third-party-inline|date=September 2013}}
On April 15, Discreet invested $2.5 million in privately held Essential Communications Corporation.<ref name="10k1996" />{{third-party-inline|date=September 2013}}


===Kinetix===
==Current Software==
Autodesk originally created a ] multimedia unit in 1996 under the name Kinetix to publish ], a product developed by The ].<ref name="hist">{{cite web|url=http://area.autodesk.com/maxturns20/history |title=3dsMax 20th Anniversary |publisher=Autodesk |year=2010 |access-date=September 7, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20151024145611/http://area.autodesk.com/maxturns20/history |archive-date=October 24, 2015 }}</ref>{{third-party-inline|date=September 2013}}


In August 1998, Autodesk announced plans to acquire Discreet Logic and its intent to combine that operation with Kinetix.<ref name="buy">{{cite news |url= http://news.cnet.com/Autodesk-to-buy-Discreet-Logic/2100-1001_3-214690.html |title=Autodesk to buy Discreet Logic |work= CNET News |author= Dawn Kawamoto |date= August 21, 1998 |access-date= September 7, 2013 }}</ref>
Software currently produced by this company include Maya, 3ds Max, Viz, Inferno, Flame, Flint, Fire, Smoke, Lustre, Combustion, Cleaner and Toxik. Autodesk Media and Entertainment's advanced compositing and editing product line, or "systems" line, is commonly referred to as IFFFS, which stands for '''I'''nferno/'''F'''lint/'''F'''ire/'''F'''lame/'''S'''moke. It is also sometimes referred to as FFI or FFFI ('''F'''lint, '''F'''ire, '''F'''lame, '''I'''nferno).
At the time, it was its largest acquisition, valued at about $410 million by the time it closed in March 1999 (down from an estimated $520 million when announced).<ref name="buy" /><ref>{{Cite news |url= http://www.allbusiness.com/technology/computer-software/164962-1.html |title= Autodesk Completes Largest Ever Acquisition; Debuts New Discreet Division |work= Software Industry Report |date= March 22, 1999 |url-status= dead |archive-url= https://web.archive.org/web/20100614014448/http://www.allbusiness.com/technology/computer-software/164962-1.html |archive-date=June 14, 2010 |access-date= September 7, 2013 }}</ref> The new business unit was named the Discreet division.<ref name="tree">{{cite web |url= http://design.osu.edu/carlson/history/tree/ani-software.html#3ds |title=Animation Software Companies and Individuals |publisher= The Ohio State University Department of Design |author= Wayne Carlson |date= September 2, 2008 |access-date= September 10, 2013 }}</ref>


The combined Discreet-branded product catalog then encompassed all the Discreet Logic products, including Flame, Flint, Fire, Smoke, Effect, Edit, and Kinetix's product, including ], ], ].
===Maya===
], a popular 3D modeling and animation software suite used in many feature films today, evolved from ] ] and was added to the Autodesk collection in the 2006 acquisition of Alias. One of Maya's most appealing factors to large studios is its openness to third-party software, enabling rapid development of proprietary software manipulations and extensions.


===3ds Max=== === Media and Entertainment ===
In March 2005, Autodesk renamed its business unit Autodesk Media and Entertainment and discontinued the Discreet brand (still headquartered in Montreal).<ref name="hist" /><ref>{{Cite web |title= Discreet to be rebranded Autodesk Media and Entertainment |url= http://www.gfxdiary.com/node/1130 |work= GFX Diary |date= April 21, 2005 |access-date = September 10, 2013 }}</ref><ref>{{Cite news |title= Autodesk Re-brands Discreet – Its Industry Leading Film, Television, Post-Production and Gaming Business as Autodesk Media and Entertainment |work= Press release |date= March 24, 2005 |url= http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5393058&linkID=14271593 |access-date= September 10, 2013 |archive-url= https://web.archive.org/web/20160110190511/http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5393058&linkID=14271593 |archive-date= 2016-01-10 |url-status= dead }}</ref>
'']'' is a professional ] ], animation and ] software suite which provides advanced tools for character animation, game development, design visualization and visual effects production. 3ds Max supports animators, designers and game developers with a unified ] platform, customizable real-time interface, multiple-processor support and 3D ] capabilities, including extension via a wide range of plug-ins and specialized products such as Ball’s ].


Through the years, Autodesk augmented its entertainment division with many other acquisitions. One of the most significant was in October 2005, when Autodesk acquired Toronto-based ] for an estimated $182 million from Accel-KKR, and merged its animation business into its entertainment division.<ref>{{cite web |url= http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5983502&siteID=123112 |work= Press Release |title= Autodesk Signs Definitive Agreement to Acquire Alias |publisher= Autodesk |date= October 4, 2005 |access-date= September 7, 2013 |archive-url= https://web.archive.org/web/20131004223743/http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5983502&siteID=123112 |archive-date= 2013-10-04 |url-status= dead }}</ref>
===Gmax===
Alias had been part of SGI until 2004.<ref>{{Cite web |title= Autodesk acquires Alias |work= PC World |date= October 4, 2005 |author= Peter Cohen |url= http://www.macworld.com/article/1047264/alias.html |access-date= September 10, 2013 }}</ref>
''Gmax'' was a free scaled down version of ''3ds Max''. Its modeling function is basically the same as 3ds max R4 but with fewer options and tools. There is no capability for photorealistic rendering. Gmax's file format is not compatible with 3DS Max. Gmax can be expanded with special packs usually for designing in video games. It was available for download free of charge. As of 2006, Gmax is a discontinued product, but support information is still available through a free from ]


In 2008, it acquired technology of the former ] from ].<ref>{{Cite web |title= Autodesk Acquires Softimage For $35 Million |work= ] |date= October 24, 2008 |author= Simon Carless |url= http://www.gamasutra.com/php-bin/news_index.php?story=20799 |access-date= September 10, 2013}}</ref>
===Viz===
Autodesk VIZ is an architectural visualization application, based on 3ds max. It features the same interface and functionality, but lacks the advanced animation (such as Character Tools and Particle Systems). There is also no support for sub-object animation.


In 2011, Autodesk acquired image tools and utilities that use ] called ].<ref>{{cite web |author= Robin Wauters |url= https://techcrunch.com/2011/07/19/autodesk-acquires-online-photo-editing-service-pixlr/ |title=Autodesk Acquires Online Photo Editing Service Pixlr |work=Tech Crunch |date= July 19, 2011 |access-date= September 7, 2013 }}</ref>
===Edit===
''Edit'' was a real-time, ] system originally designed to compete with ]. At the time it was popular due to its low cost (relative to similar Avid products). ''Edit'' was discontinued in August of 2002 and support contracts expired one year later. The last version released was version 6.5, which was released only with Targa 3000 video board.


===Flint=== ===Industry usage===
By 2011, these products were used in films that won the ] for 16 consecutive years.<ref>{{cite news|url=http://www.digitalmedia-world.com/index.php?option=com_content&view=article&id=3057:autodesk-tools-build-pipelines-for-oscar-winners-and-nominees&catid=38:visual-effects-vfx-cg&Itemid=54 |title=Autodesk Tools Build Pipelines for Oscar Winners and Nominees |work=Digital Media World |date=March 15, 2011 |author=Adriene Hurst |url-status=dead |archive-url=https://web.archive.org/web/20120321192009/http://www.digitalmedia-world.com/index.php?option=com_content&view=article&id=3057%3Aautodesk-tools-build-pipelines-for-oscar-winners-and-nominees&catid=38%3Avisual-effects-vfx-cg&Itemid=54 |archive-date=March 21, 2012 |access-date=September 10, 2013 }}</ref>
''Flint'' is Autodesk Media and Entertainment's entry level compositing platform for systems product line. Flint currently runs on a dual Xeon PC with nVidia Quadro FX3000G graphics running Red Hat Enterprise Linux WS 3. Flint performs very well in terms of processing speed and interactivity. Although Flint's features were identical on Octane and O2 systems, the O2 version's performance suffered due to the O2's relatively weak CPU and lack of dedicated graphics hardware. Later versions of Flint on O2 were called Effect Option 3. The last version to be released for O2 was 7.1. The current SGI version of Flint (9.5) supports Octane2 with V10 or V12 graphics. Octane SI/SE support was dropped after 8.3.2.
Much of '']'''s visual effects were created with Autodesk media and entertainment software. Autodesk software enabled ''Avatar'' director ] to aim a camera at actors wearing motion-capture suits in a studio and see them as characters in the fictional world of Pandora in the film.<ref>{{cite web | url=http://au.news.yahoo.com/queensland/a/-/technology/6832309/fiction-film-technology-to-shine-at-academy-awards/ | title=Fiction Film Technology to Shine at Academy Awards (7 News)}}</ref> Autodesk software also played a role in the visual effects of '']'', '']'', '']'', '']'', '']'', ], ], '']'', ], ], '']'' and other films.<ref name="Fast">{{cite news |url= http://www.fastcompany.com/1731618/autodesk-the-secret-star-behind-oscar-winning-visual-effects | title=Autodesk: The Secret Star Behind Oscar-Winning Visual Effects |work= Fast Company |author= E.B. Boyd |date= February 25, 2011 |access-date= September 10, 2013 }}</ref>


In November 2010, ] announced that Autodesk's ] gaming technology was used in '']''.<ref>{{cite web |url= http://www.cadcamnews.in/2010/11/ubisoft-uses-autodesk-games-technology.html |title=Ubisoft Uses Autodesk Games Technology in Ubisoft 'Assassin's Creed® Brotherhood' Production Pipeline : CAD CAM News|work=cadcamnews.in |year=2011 |access-date=9 August 2011}}</ref>
Major features from Inferno and Flame that are missing from Flint include the Modular keyer ''(one of the best tools in FFI for keying work)'', 10 bits per component image processing ''(which is a must for cineon log workflow for film work)'' and 3D tracking.


==Products==
*
The division's products include ], ] (the new name of 3D Studio Max), ], ], ]<ref>{{cite web |url=http://www.itnewslink.com/article.php?id_article=9983 |title=Autodesk Unveils 2011 Versions of Its Digital Entertainment Creation Software |publisher=ITnewsLink |access-date=2012-03-04 |archive-url=https://web.archive.org/web/20120313081057/http://www.itnewslink.com/article.php?id_article=9983 |archive-date=2012-03-13 |url-status=dead }}</ref> the game middleware ], and the creative finishing products Flame, Flare, ], Smoke,<ref>{{cite web |url=http://www.itnewslink.com/article.php?id_article=10220 |title=Autodesk Announces 2011 Versions of Flame, Flare, Smoke and Lustre |publisher=ITnewsLink |access-date=2012-03-04 |archive-url=https://web.archive.org/web/20120313081125/http://www.itnewslink.com/article.php?id_article=10220 |archive-date=2012-03-13 |url-status=dead }}</ref> Stingray game engine (discontinued, but still supported until end of subscription).


===Flame=== === Historical ===
* Discreet Frost, introduced in 1996, a SGI-based template-based on-air graphics system for news, weather and sports<ref>{{cite web|url=http://www.thefreelibrary.com/Discreet+Logic+introduces+two+new+desktop-based+virtual+sets+systems%3B...-a018192833 |title=Discreet Logic introduces two new desktop-based virtual sets systems; new VAPOUR Preview and Design Station and FROST now support Silicon Graphics Indigo2 IMPACT desktop workstation. - Free Online Library |publisher=Thefreelibrary.com |access-date=2012-03-04}}</ref>
''Flame'' is Autodesk Media and Entertainment's flagship online visual effects system. Flame is a turnkey compositing system that enables artists to craft visual effects for feature films, television commercials, ]s and ] at the highest resolutions from film to ] (HDTV). It offers the ability to interactively create, edit, composite and clean up highly challenging visual effects (VFX) sequences. Version 8 included support for editing, 3D graphics and a multi-resolution workflow. ] facilities and broadcasters integrate Flame within dedicated suites and networked environments.
* Matchmover, now bundled with 3ds Max, Maya and ], ] and VTour. All acquired from RealViz{{Citation needed|date=August 2020}}
* Media Cleaner, a video-encoder for the Mac, and Edit, acquired from ] in 2001<ref>{{cite web|url=http://www.animationartist.com/2001/08_aug/news/autodesk_buys_m100.htm |title=Autodesk to Acquire Media 100 Software Line |publisher=Animationartist.com |date=2001-08-30 |access-date=2012-03-04}}</ref>
* Lightscape, real-time radiosity software for ] acquired in December 1997 by Discreet,<ref>{{Cite web |title= Form 8-K: Acquisition or Disposition of Assets |publisher= US SEC |date= December 30, 1997 |url= https://www.sec.gov/Archives/edgar/data/943318/0000927016-98-000098.txt |access-date= September 10, 2013 }}</ref> was incorporated in 3ds Max in 2003.<ref>{{cite web |author= Steve Gilbert |url= http://forums.cgarchitect.com/2769-lightscape-retired.html |title= Lightscape to be retired |publisher= CG Architect Forums |date= December 16, 2002 |access-date= September 10, 2013 |archive-date= September 11, 2013 |archive-url= https://web.archive.org/web/20130911083036/http://forums.cgarchitect.com/2769-lightscape-retired.html |url-status= dead }}</ref><ref>{{cite web |author= Steve Gilbert |url= http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/autodesk_lightscape_retires |title= Autodesk Lightscape retires! |publisher= CG Society |date= January 31, 2003 |access-date= September 10, 2013 |archive-url= https://web.archive.org/web/20130909210704/http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/autodesk_lightscape_retires |archive-date= September 9, 2013 |url-status= dead |df= mdy-all }}</ref>
* Discreet Plasma, released in 2002, a simplified version of 3ds Max for Adobe Flash authoring<ref>{{cite web|url=http://www.flashmagazine.com/reviews/detail/discreet_plasma/ |title=Discreet Plasma > Reviews > |publisher=Flash Magazine |date=2002-10-04 |access-date=2012-03-04}}</ref><ref>{{cite web |url=http://investors.autodesk.com/phoenix.zhtml?c=117861&p=irol-newsArticle&ID=303022&highlight |archive-url=https://web.archive.org/web/20160110190511/http://investors.autodesk.com/phoenix.zhtml?c=117861&p=irol-newsArticle&ID=303022&highlight |url-status=dead |archive-date=2016-01-10 |title=Autodesk :: Investor Relations :: News Release |publisher=Investors.autodesk.com |date=2002-06-05 |access-date=2012-03-04 }}</ref>
* ], a simplified version of 3ds Max customized for ]
* ], introduced in 2007, compositing software that allowed users to coordinate work on a production.<ref>{{cite web|url=http://www.studiodaily.com/main/technology/pvr/Autodesk-Toxik-2007_6387.html |title=Autodesk Toxik 2007 |publisher=Studio Daily |date=2006-04-20 |access-date=2012-03-04}}</ref> The software could only be bought for a minimum of 3 PCs, underlining its focus on collaborative, database-driven workflow. With its collaborative functions and databases removed, and renamed "Composite",<ref>{{cite web|url=http://www.fxguide.com/qt/1390/toxik-rip-sort-of-new-maya-2010 |title=Toxik RIP (sort of) + New Maya 2010 |publisher=fxguide |date=2009-08-03 |access-date=2012-03-04}}</ref> it is now bundled with Maya 3ds Max, and Softimage.
* ] - acquired in 1997 as Illuminaire Paint and Composition from Denim Software running on Windows NT and Mac OS.<ref> annualreports.com</ref> Rebranded as paint* and effect* and integrated into a suite with edit*. Finally unified as Combustion, a desktop shot compositor and motion graphics application for Mac OS and Windows. Shared some technologies and user interface elements with discreet systems-based products (Flame, Smoke).
* ] <!-- Backdraft ??-->
* Autodesk Smoke - ] editing software that integrates with Flame. When sold as a turnkey system, e.g. with an IBM Linux workstation, 2004 pricing started at US$68,000.<ref>{{cite web | url = http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5603448&linkID=14271594 | date = October 28, 2004 | title = Press Release &ndash; Discreet Ships New Versions of inferno, flame, flint, fire, smoke and lustre Systems | publisher = ] | access-date = 2013-09-16 | archive-url = https://web.archive.org/web/20130701072737/http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5603448&linkID=14271594 | archive-date = 2013-07-01 | url-status = dead }}</ref> A version for Mac ] was announced in 2009, initially priced at US$14,995.<ref>{{cite web | author=Business Wire | url=http://www.businesswire.com/news/home/20091215005110/en/Autodesk-Smoke-Software-Mac |title=Autodesk Smoke Software Comes to the Mac |publisher=Business Wire |date=2009-12-15 |access-date=2013-06-01}}</ref><ref>{{Cite web|url=https://www.autodesk.com/products/smoke/overview|title=Autodesk Smoke|accessdate=24 February 2024}}</ref>


=== Creative finishing ===
Flame v9.x runs on these platforms:
;IFF
SGI '''Tezro V12''' (SD/HD resolutions), SGI '''Octane2 V12''' (SD/HD resolutions), SGI '''Octane1 MXI/MXE''' (SD resolution).
Inferno, Flame, and Flint (collectively known as '''IFF''') is a series of ] and ] applications originally created for ] computers from ] (SGI), running ].
Since Flame v9.5.5, it also runs on an ] xw8400 workstation under Red Hat Enterprise Linux. (Two Dual-Core Intel® Xeon® 5100 Processors with ] FX4500G)


Flame was first released in January 1993; by mid-1995, it had become a market leader in visual effects software, with a price around US$175,000, or US$450,000 with a Silicon Graphics workstation. Time with the software was typically rented at a post-production house with an operator.<ref>{{cite web|url=http://www.fundinguniverse.com/company-histories/Discreet-Logic-Inc-Company-History.html |title=History of Discreet Logic Inc. – FundingUniverse |publisher=Fundinguniverse.com |access-date=2013-06-01}}</ref> The Flame software is licensed in a variety of forms, including Flint, a lower-priced version of Flame with fewer functions,<ref>{{cite web | url = http://wikihelp.autodesk.com/Creative_Finishing/enu/2012/Help/01_Flame_--_Flame_Premium/0008-Feature_8/0009-About_Fl9 | archive-url = https://archive.today/20130916100009/http://wikihelp.autodesk.com/Creative_Finishing/enu/2012/Help/01_Flame_--_Flame_Premium/0008-Feature_8/0009-About_Fl9 | url-status = dead | archive-date = 2013-09-16 | title = Autodesk WikiHelp &ndash; About Flint Feature Differences | access-date = 2013-09-16 | publisher = ] }}</ref> and Inferno, introduced in 1995, a version intended for the film market, with a price of about US$225,000 without hardware. Traditionally ] ran on the ] series, while Flame and Flint ran on SGI ] and ] workstations.
*
Flame/Inferno were implemented on ] in 2006. Autodesk said the use of more powerful hardware allowed complex 3D composites to be rendered more than 20 times faster than on the previous SGI workstations.<ref>{{cite web | title = 20 years of flame | url = http://area.autodesk.com/flame20 | access-date = 2013-09-16 | publisher = ] | url-status = dead | archive-url = https://web.archive.org/web/20130901172445/http://area.autodesk.com/flame20 | archive-date = 2013-09-01 }}</ref>


The first movie to use Flame was ]; the software was then still in ].<ref>{{cite web|last1=Stuart|first1=Keith|title='The stench of it stays with everybody': inside the Super Mario Bros movie|url=https://www.theguardian.com/games/2018/mar/22/super-mario-bros-movie-killing-fields-chariots-fire-video-game|work=The Guardian|date=22 March 2018 |access-date=22 March 2018}}</ref> The software also saw use on PBS's 1995 graphics package, designed by PMcD Design and animated by Black Logic.
===Inferno===
''Inferno'', an online visual effects system, is a creative solution that builds on the feature set of Flame with film tools, and increased image resolution and color control for digital film work, including film-specific tools for grain management, wire and ] and ]. It is tuned to provide high levels of feedback on large format imagery and is designed specifically for film and high definition content.


At the 1998 ]s, Gary Tregaskis (design), Dominique Boisvert, Phillippe Panzini and Andre Le Blanc (development and implementation) received a Scientific and Engineering Award for Inferno and Flame.<ref>{{cite web | title = 1998 (71st) Scientific and Engineering Awards | publisher = ] | url = http://awardsdatabase.oscars.org/ampas_awards/BasicSearch?action=searchLink&displayType=6&BSNominationID=47138 | access-date = 2013-09-16 | url-status = dead | archive-url = https://archive.today/20130916103855/http://awardsdatabase.oscars.org/ampas_awards/BasicSearch?action=searchLink&displayType=6&BSNominationID=47138 | archive-date = 2013-09-16 }}</ref>
Currently, Inferno runs on ''Silicon Graphics Onyx2'' or higher. Support for the original Onyx has been dropped by version 5, Inferno v4.7.4 was the latest version that runs on Onyx InfiniteReality (IR). Current (2005) Inferno hardware is an '''SGI Onyx350''', mostly with IR4 graphics with 1024MB texture memory, though Onyx2 is still supported.


;Flare
When Flame and Inferno are compared, the toolsets are remarkably similar and the main difference is in their processing speeds. Inferno Product configurations are much faster than same-generation Flame configurations, although newer Flame systems can sometimes be faster than an older Inferno's. It is for this reason that Inferno systems are usually preferred for situations where time-critical ''high speed compositing'' is required, for example visual effects sessions with film directors as well as ] directors and agencies.
Flare, a software-only subset of Flame for creative assistants, was introduced in 2009 at around one-fifth the cost of a full-featured Flame seat.<ref>{{cite web|title=Autodesk Adds Flare to Flame and Inferno |author=Matt Armstrong |date=April 19, 2009 |url=http://www.studiodaily.com/2009/04/autodesk-adds-flare-to-flame-and-inferno/ |archive-url=https://web.archive.org/web/20160311222108/http://www.studiodaily.com/2009/04/autodesk-adds-flare-to-flame-and-inferno/ |url-status=dead |archive-date=March 11, 2016 |publisher=StudioDaily }}</ref>


;Lustre
One important feature difference between Flame and Inferno is the motion module. The '''motion module''' was bought from Realviz, and it is actually the Retimer software integrated into inferno GUI.
Lustre is ] ] originally developed by Mark Jaszberenyi, Gyula Priskin and Tamas Perlaki at Colorfront in Hungary. The application was first packaged as a ] for Flame product under the name "Colorstar" to emulate film type color grading using printer lights controls. It was then developed as a standalone software. It was introduced through British company 5D under the Colossus name in private demonstrations at show in Amsterdam in 2001. Alpha and beta testing were held at Eclair Laboratoires in Paris. During the trials, Colossus was running on the ] operating system, but the same code base was also used on the ] operating system.


After the demise of 5D in 2002, Autodesk acquired the license to distribute the Lustre software,<ref>{{Cite web|url=http://www.colorfront.com/index.php?page=AWARDS&spage=Academy%20Award|title=Autodesk acquires license for Lustre|accessdate=24 February 2024}}</ref> and later acquired Colorfront entirely.<ref>{{cite web |url=http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5567597&siteID=123112 |title=Autodesk acquires Colorfront |year=2005 |url-status=dead |archive-url=https://web.archive.org/web/20160110190511/http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5567597&siteID=123112 |archive-date=2016-01-10 }}</ref> In the 2009 Academy Scientific and Technical Awards the original developers received a Scientific and Engineering Award for Lustre.<ref>{{cite web|title=2009 (82nd) Scientific and Engineering Awards |publisher=] |url=http://awardsdatabase.oscars.org/ampas_awards/BasicSearch?action=searchLink&displayType=6&BSNominationID=48966 |access-date=2013-09-16 }}{{dead link|date=October 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
*


;Flame Premium
===Smoke===
In September 2010, Autodesk introduced Flame Premium 2011, a single license for running Flame, Smoke Advanced and Lustre together on a single workstation.<ref>{{cite web|url=http://www.fxguide.com/qt/2816/fxguidetv-from-ibc-flame-premium |title=fxguidetv from IBC: Flame Premium + Full Length 2011×1 Feature Videos |publisher=Fxguide.com |date=2010-09-09 |access-date=2013-06-01}}</ref> At launch, new licenses were priced from US$129,000 excluding hardware, with upgrades from existing Flame licenses priced from US$10,000. Existing users of Smoke Advanced or Lustre could upgrade from US$25,000.<ref>{{cite web | url = http://www.cgchannel.com/2010/09/autodesk-launches-flame-premium-2011/ | title = Autodesk launches Flame Premium 2011 | author = Jim Thacker | publisher = ] | date = September 13, 2010 | access-date = 2013-09-16}}</ref>
''Smoke'' is an online non-linear creative editing and finishing solution that enables editors to edit, conform and finish television commercials, broadcast programming and other content. Smoke supports HD and SD resolutions, can work in a 3D environment, and is compatible with ''Flame'' and ''Inferno''.


==References==
*
{{Reflist|colwidth=30em}}


===Fire=== ==External links==
*{{dead link|date=July 2017 |bot=InternetArchiveBot |fix-attempted=yes }}
''Fire'' is very similar to ''Smoke'' as far as features go. Fire differs on the level of performance. Fire used to run on the ] Onyx, a very scalable system. It can go up to eight processors and features a very high I/O bandwidth. This enables a Fire system, for example, to load thirty-two 2K layers, and interact with thirty-two 2K layers.


{{Autodesk products}}{{Compositing Software}}
*


{{DEFAULTSORT:Autodesk Media And Entertainment}}
===Lustre===
''Lustre'' is a digital intermediate system for 2K and 4K ] and look creation. It delivers real-time primary color correction and grading capabilities while working with high-resolution imagery and ]s.

Currently, it works on a PC, running ] and Linux. It uses ] FX4000SDI as the graphics and video monitoring card. It was originally developed by Colorfront in ] and named 5D Colossus.

Its first major use was the ] operated by Peter Doyle.

===Combustion===
{{main|Combustion (software)}}
'''Autodesk Combustion''' (formerly known as ''Autodesk Media and Entertainment Combustion'') is a hybrid layer and node-based desktop ] and ] ] produced by Autodesk Media and Entertainment. Combustion features a wide variety of tools including particles, paint, advanced tracking/stabilising, colour correction, chroma keying, text generation and others. Combustion is sold as a small version of the ''Inferno'' and ''Flame'' compositing systems, but utilises a different interface.

As of December, Combustion version 2008 is the current version.

*
*

===Cleaner===
''Cleaner'' is an encoder sold by Autodesk Media and Entertainment. Cleaner can encode in ], ], ] and ] formats and is offered on the PC (XL version 1.5) and Macintosh (version 6.5) platforms.

*

===Toxik===
''Toxik'' is a collaborative software for interactive film compositing. Node based.

*

==Former Software==
===Autodesk Animator===
Autodesk Animator was a bitmap-based animation package for ], circa early 1990s, that allowed users to easily create simple, frame-based animations with up to 256 colours.

==External links==
*
*
*
*
] ]
]
]
] ]
]
]
]
] ]
] ]
]

Latest revision as of 06:44, 15 December 2024

Software company in Canada
Autodesk Media and Entertainment
Company typeSubsidiary of Autodesk, Inc.
IndustryComputer software
FoundedMontreal, Quebec (1991 as Discreet Logic)
San Francisco, California (1996 as Autodesk Kinetix)
2005 as Autodesk Media and Entertainment
HeadquartersNew York City, New York, United States
ProductsMaya
Maya LT
FBX
Softimage (discontinued)
3ds Max
Mudbox
Flame
Lustre
Smoke (discontinued)
Beast
Shotgun
Scaleform
HumanIK
Navigation
Arnold
MotionBuilder
Stingray Game Engine (discontinued)
Autodesk Media & Entertainment Collection
Wwise (under license from Audiokinetic)
Websitewww.autodesk.com/industry/media-entertainment

Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit.

History

Discreet Logic

Montreal-based Discreet Logic was founded in 1991 by former Softimage Company sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company Animal Logic. Eddie was associated with Australian software engineer Bruno Nicoletti, who later founded visual effects software company The Foundry, in London, England.

In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing products, developed by Australian Gary Tregaskis. Flame, which was originally named Flash, was first shown at NAB in 1992, ran on the Silicon Graphics platform, and became the company's flagship product.

In July 1995, Discreet Logic's initial public offering raised about US$40 million. On May 26, 1995, the company acquired the assets of Brughetti Corporation for about CDN$1 million, and in October acquired Computer-und Serviceverwaltungs AG, located in Innsbruck, Austria and some software from Innovative Medientechnik-und Planungs-GmbH in Geltendorf, Germany. After a 2-for-1 stock split on October 16, 1995, a secondary offering in December 1995 raised an additional $28 million. On April 15, Discreet invested $2.5 million in privately held Essential Communications Corporation.

Kinetix

Autodesk originally created a San Francisco multimedia unit in 1996 under the name Kinetix to publish 3D Studio Max, a product developed by The Yost Group.

In August 1998, Autodesk announced plans to acquire Discreet Logic and its intent to combine that operation with Kinetix. At the time, it was its largest acquisition, valued at about $410 million by the time it closed in March 1999 (down from an estimated $520 million when announced). The new business unit was named the Discreet division.

The combined Discreet-branded product catalog then encompassed all the Discreet Logic products, including Flame, Flint, Fire, Smoke, Effect, Edit, and Kinetix's product, including 3D Studio Max, Lightscape, Character Studio.

Media and Entertainment

In March 2005, Autodesk renamed its business unit Autodesk Media and Entertainment and discontinued the Discreet brand (still headquartered in Montreal).

Through the years, Autodesk augmented its entertainment division with many other acquisitions. One of the most significant was in October 2005, when Autodesk acquired Toronto-based Alias Systems Corporation for an estimated $182 million from Accel-KKR, and merged its animation business into its entertainment division. Alias had been part of SGI until 2004.

In 2008, it acquired technology of the former Softimage Company from Avid Technology.

In 2011, Autodesk acquired image tools and utilities that use cloud computing called Pixlr.

Industry usage

By 2011, these products were used in films that won the Academy Award for Best Visual Effects for 16 consecutive years. Much of Avatar's visual effects were created with Autodesk media and entertainment software. Autodesk software enabled Avatar director James Cameron to aim a camera at actors wearing motion-capture suits in a studio and see them as characters in the fictional world of Pandora in the film. Autodesk software also played a role in the visual effects of Alice in Wonderland, The Curious Case of Benjamin Button, Harry Potter and the Deathly Hallows – Part 1, Inception, Iron Man 2, King Kong, Gladiator, Titanic, Life of Pi, Hugo, The Adventures of Tintin: The Secret of the Unicorn and other films.

In November 2010, Ubisoft announced that Autodesk's 3D gaming technology was used in Assassin's Creed: Brotherhood.

Products

The division's products include Maya, 3ds Max (the new name of 3D Studio Max), Softimage, Mudbox, MotionBuilder the game middleware Kynapse, and the creative finishing products Flame, Flare, Lustre, Smoke, Stingray game engine (discontinued, but still supported until end of subscription).

Historical

  • Discreet Frost, introduced in 1996, a SGI-based template-based on-air graphics system for news, weather and sports
  • Matchmover, now bundled with 3ds Max, Maya and Softimage, Retimer and VTour. All acquired from RealViz
  • Media Cleaner, a video-encoder for the Mac, and Edit, acquired from Media 100 in 2001
  • Lightscape, real-time radiosity software for Microsoft Windows acquired in December 1997 by Discreet, was incorporated in 3ds Max in 2003.
  • Discreet Plasma, released in 2002, a simplified version of 3ds Max for Adobe Flash authoring
  • Discreet GMax, a simplified version of 3ds Max customized for game modders
  • Autodesk Toxik, introduced in 2007, compositing software that allowed users to coordinate work on a production. The software could only be bought for a minimum of 3 PCs, underlining its focus on collaborative, database-driven workflow. With its collaborative functions and databases removed, and renamed "Composite", it is now bundled with Maya 3ds Max, and Softimage.
  • Combustion - acquired in 1997 as Illuminaire Paint and Composition from Denim Software running on Windows NT and Mac OS. Rebranded as paint* and effect* and integrated into a suite with edit*. Finally unified as Combustion, a desktop shot compositor and motion graphics application for Mac OS and Windows. Shared some technologies and user interface elements with discreet systems-based products (Flame, Smoke).
  • SketchBook Pro
  • Autodesk Smoke - non-linear video editing software that integrates with Flame. When sold as a turnkey system, e.g. with an IBM Linux workstation, 2004 pricing started at US$68,000. A version for Mac OS X was announced in 2009, initially priced at US$14,995.

Creative finishing

IFF

Inferno, Flame, and Flint (collectively known as IFF) is a series of compositing and visual effects applications originally created for MIPS architecture computers from Silicon Graphics (SGI), running Irix.

Flame was first released in January 1993; by mid-1995, it had become a market leader in visual effects software, with a price around US$175,000, or US$450,000 with a Silicon Graphics workstation. Time with the software was typically rented at a post-production house with an operator. The Flame software is licensed in a variety of forms, including Flint, a lower-priced version of Flame with fewer functions, and Inferno, introduced in 1995, a version intended for the film market, with a price of about US$225,000 without hardware. Traditionally Inferno ran on the SGI Onyx series, while Flame and Flint ran on SGI Indigo² and Octane workstations. Flame/Inferno were implemented on Linux in 2006. Autodesk said the use of more powerful hardware allowed complex 3D composites to be rendered more than 20 times faster than on the previous SGI workstations.

The first movie to use Flame was Super Mario Bros.; the software was then still in beta. The software also saw use on PBS's 1995 graphics package, designed by PMcD Design and animated by Black Logic.

At the 1998 Academy Scientific and Technical Awards, Gary Tregaskis (design), Dominique Boisvert, Phillippe Panzini and Andre Le Blanc (development and implementation) received a Scientific and Engineering Award for Inferno and Flame.

Flare

Flare, a software-only subset of Flame for creative assistants, was introduced in 2009 at around one-fifth the cost of a full-featured Flame seat.

Lustre

Lustre is color grading software originally developed by Mark Jaszberenyi, Gyula Priskin and Tamas Perlaki at Colorfront in Hungary. The application was first packaged as a plugin for Flame product under the name "Colorstar" to emulate film type color grading using printer lights controls. It was then developed as a standalone software. It was introduced through British company 5D under the Colossus name in private demonstrations at IBC show in Amsterdam in 2001. Alpha and beta testing were held at Eclair Laboratoires in Paris. During the trials, Colossus was running on the Windows XP operating system, but the same code base was also used on the IRIX operating system.

After the demise of 5D in 2002, Autodesk acquired the license to distribute the Lustre software, and later acquired Colorfront entirely. In the 2009 Academy Scientific and Technical Awards the original developers received a Scientific and Engineering Award for Lustre.

Flame Premium

In September 2010, Autodesk introduced Flame Premium 2011, a single license for running Flame, Smoke Advanced and Lustre together on a single workstation. At launch, new licenses were priced from US$129,000 excluding hardware, with upgrades from existing Flame licenses priced from US$10,000. Existing users of Smoke Advanced or Lustre could upgrade from US$25,000.

References

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  3. Archived June 11, 2008, at the Wayback Machine
  4. "NEWS: Toxik in depth + new screen shots !". Archived from the original on January 23, 2013. Retrieved October 3, 2010.
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  9. Wayne Carlson (September 2, 2008). "Animation Software Companies and Individuals". The Ohio State University Department of Design. Retrieved September 10, 2013.
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  12. "Autodesk Signs Definitive Agreement to Acquire Alias". Press Release. Autodesk. October 4, 2005. Archived from the original on 2013-10-04. Retrieved September 7, 2013.
  13. Peter Cohen (October 4, 2005). "Autodesk acquires Alias". PC World. Retrieved September 10, 2013.
  14. Simon Carless (October 24, 2008). "Autodesk Acquires Softimage For $35 Million". Gamasutra. Retrieved September 10, 2013.
  15. Robin Wauters (July 19, 2011). "Autodesk Acquires Online Photo Editing Service Pixlr". Tech Crunch. Retrieved September 7, 2013.
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External links

Autodesk products
Autodesk Media and Entertainment
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Autodesk Engineering, Architecture, & Construction
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