Revision as of 21:00, 9 April 2008 editRjwilmsi (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers931,877 editsm Typo fixing , typos fixed: caribean → Caribbean, switzerland → Switzerland using AWB← Previous edit |
Latest revision as of 04:28, 20 December 2024 edit undoAviationFreak (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers11,145 edits ce |
(336 intermediate revisions by more than 100 users not shown) |
Line 1: |
Line 1: |
|
|
{{short description|Video game genre}} |
⚫ |
{{unreferenced|date=January 2008}} |
|
|
|
{{about|the video game genre||Business simulation (disambiguation)}} |
|
{{fansite||date=February 2008}} |
|
|
|
]'' (2004) is a business simulation game in which the player tries to earn money by transporting passengers and freight via road, rail, water and air.]] |
|
|
{{Simulation VG}} |
|
|
'''Business simulation games''',<ref name="capitalism2review"></ref><ref name="Rollings">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Andrew Rollings and Ernest Adams on Game Design|publisher=New Riders Publishing|year=2003|pages=417–441|url=http://safari.adobepress.com/1592730019/ch14|isbn=1-59273-001-9|access-date=2008-05-23|archive-date=2008-09-15|archive-url=https://web.archive.org/web/20080915150839/http://safari.adobepress.com/1592730019/ch14|url-status=dead}}</ref> also known as '''tycoon games''' or '''economic simulation games''',<ref name="airbucks">,</ref><ref name="bigbiz"></ref> are video games that focus on the management of ] processes,<ref name="fundamentals">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html}}</ref> usually in the form of a ]. Pure business simulations have been described as ]s without a construction element,<ref name="Rollings"/> and can thus be called simulations.<ref name="Rollings"/> ] is often emphasized in these kinds of games. They are essentially numeric but try to hold the player's attention by using creative graphics.<ref name="Rollings"/> The interest in these games lies in accurate simulation of real-world events using algorithms,<ref name=gdp_fdl/> as well as the close tying of players' actions to expected or plausible consequences and outcomes.<ref name=gdp_fdl>{{cite book | last = Laramee | first = Francois Dominic | title = Game Design Perspectives: Advances in Computer Graphics and Game Development | publisher = ] | year = 2002 | isbn = 1-58450-090-5|url=https://books.google.com/books?id=T9kS82J5LG0C&q=game+design+perspectives | page = 117}}</ref><ref name=ewc_bms>{{cite book | last = Slator | first = Brian M. |author2=Richard T. Beckwith |author3=Harold Chaput | title = Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Classes | publisher = ] | year = 2006 | url = https://books.google.com/books?id=CoBW2rJO7mkC&q=%22economic+simulation%22+game&pg=PA61 | isbn = 0-8077-4675-4 | page = 61}}</ref> An important facet of economic simulations is the ] of artificial systems, gameplay and structures.<ref name=vgim_sn>{{cite book | last = Natkin | first = Stéphane | title = Video Games and Interactive Media: A Glimpse at New Digital Entertainment | publisher = ] | year = 2006 | url = https://books.google.com/books?id=Huph6EeDVggC&q=%22economic+simulation%22+game&pg=PA97 | isbn = 1-56881-297-3 | page = 97}}</ref> |
|
|
|
|
|
|
There are many games in this genre that have been designed around numerous different enterprises and different simulations. '']'' can be called a business simulation because the goal of the game is to attract customers and make profits; the game also involves a building aspect that makes it a ].<ref name="Rollings"/> This genre also includes many of the "tycoon" games such as '']'' and '']''. Another similar example of a business simulation (that models a startup business) is "SimVenture Classic". |
|
<!-- Deleted image removed: ]''.|{{deletable image-caption|1=Monday, 11 February 2008}}]] --> |
|
|
|
|
|
|
|
] is a notable developer of business simulation games,<ref></ref> having developed the 1995 game '']'', which has been described as the "best business simulation game".<ref name="capitalism2review"/> A sequel, entitled '']'', was released in 2001. An expanded version of ''Capitalism II'', called ''Capitalism Lab'',<ref>{{cite web |url=https://www.capitalismlab.com |title = Capitalism Lab – Taking Business Simulation to a New Frontier}}</ref> was released in 2012 and continues to be updated regularly with new features and improvements. |
|
'''Economics simulation games''' are games that ] a real-world, historical, or hypotheatrical ]. Most ]s, like '']'', are specialized economic simulator games as well as most ''Tycoon'' games, like '']'' and '']''. Economic simulator games are typically ]. These games occasionally include a military aspect, but this is typically an ancillary part of the game, if present at all. |
|
|
|
|
|
|
|
Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations.<ref name="bizsims" /> There are many varieties of online business simulations – browser-based and downloadable, single-player and multiplayer, and real-time and turn-based. Some online simulations are aimed primarily at the leisure market while others have real world applications in training, education and modelling. |
|
In economic simulations, players seldom interact directly with units in the game (such as citizens, subjects, or vehicles), but rather manipulate underlying conditions or foundations of the game world, which the units then react to. Thus, all effects on the populace are indirect, similar to ]s. |
|
|
|
|
|
|
|
== Real-world applications == |
|
The closest examples of 'pure' economic simulations may be '']'' and '']''. In '']'' the goal is to build an industrial and financial empire. In '']'' the goal is to become the most profitable firm by applying economic concepts in several market structures. Another highly ambitious business simulator is '']''. The game is similar in appearance to '']'' but rather than designing an entire city, the player designs a transport infrastructure as well as business for several cities. |
|
|
|
Because ]s simulate real-world systems, they are often used in management, marketing, ] and hospitality education.<ref name="bizsims"></ref><ref name=ssl>{{cite book | last = Farkas | first = Meredith | title = Social Software in Libraries: Building Collaboration, Communication, and Community Online | publisher = ] | year = 2007 | access-date = 2008-06-18 | isbn =978-1-57387-275-1|url=https://archive.org/details/socialsoftwarein0000fark | url-access = registration | page=}}</ref> Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life,<ref name=dyn_ss/> they permit students to experiment and test hypotheses,<ref name=dyn_ss/><ref name=dkskrht>{{cite journal | last = Thole | first = Heinz-Jürgen |author2=Claus Möbus |author3=Olaf Schröder | title = Domain Knowledge Structure, Knowledge Representation and Hypotheses Testing | journal = Artificial Intelligence in Education: Knowledge and Media in Learning | pages = 410 | publisher = ] | year = 1997 | url = https://books.google.com/books?id=9L4reNbo7MQC&q=%22economic+simulation%22+game&pg=PA410 | isbn = 978-90-5199-353-0}}</ref> and that subjects seem more real to them than when taught passively from the blackboard.<ref name=dyn_ss>{{cite book | last = Schurr | first = Sandra | title = Dynamite in the Classroom: A How-to Handbook for Teachers | publisher = ] | year = 1994 | url = https://books.google.com/books?id=HK_uqW_oS7EC&q=economic+simulation+game&pg=PA73| isbn = 1-56090-041-5 | page = 73}}</ref> They are also used extensively in the professional world to train workers in the ],<ref name=udg>{{cite book | last = Rutter | first = Jason |author2=Jo Bryce | title = Understanding Digital Games | publisher = ] | year = 2006 | isbn = 1-4129-0033-6|url=https://books.google.com/books?id=Ji3baoCZL8gC&q=%22economic+simulation%22+game&pg=PA227|page=227}}</ref><ref name=iscsml_sjf/> ] and management,<ref name=iscsml_sjf>{{cite book | last = Fallows | first = Stephen J. |author2=Kemal Ahmet | title = Inspiring Students: Case Studies in Motivating the Learner | publisher = ] | year = 1999 | url = https://books.google.com/books?id=nk49AAAAIAAJ&q=%22business+simulation%22+game&pg=PA63 | isbn = 0-7494-2872-4 | page = 63}}</ref> and to study ]s,<ref name=ims_ddg/> with some simulations having in excess of 10,000 variables.<ref name=ims_ddg>{{cite book | last = Gatti | first = Domenico Delli | title = Interaction and Market Structure: Essays on Heterogeneity in Economics | publisher = Springer | year = 2000 | url = https://books.google.com/books?id=5D4V5DwKeKgC&q=%22economic+simulation%22+game&pg=PA37 | isbn = 3-540-66979-5 | page = 37}}</ref> <!--http://www.absel.org-->ABSEL, an association of professionals, exists for the sole purpose of promoting their use,<ref name=udg/> and economic simulations have even been used in experiments, such as those done by ] on learning and cognition that revealed how people often have an aptitude for mastering systems without necessarily comprehending the underlying principles.<ref name=eu_rh>{{cite book | last = Hogarth | first = Robin M. | title = Educating Intuition | publisher = ] | year = 2001 | url = https://archive.org/details/educatingintuiti00hoga | url-access = registration | isbn = 0-226-34860-1 | page = }}</ref> Other games are used to study the ].<ref name=vetl_lcj>{{cite book | last = Jain | first = L. C. |author2=R. J. Howlett |author3=N. S. Ichalkaranje |author4=G. Tonfoni | title = virtual environments for teaching & learning | publisher = ] | year = 2002 | url = https://books.google.com/books?id=gDPbGslq1LoC&q=%22economic+simulation%22+game&pg=PA20 | isbn = 981-238-167-8 | page = 20}}</ref> |
|
|
|
|
|
==Example titles== |
|
== History == |
|
|
{{see also|List of business simulation video games}} |
|
<!-- Deleted image removed: ]''.]] --> |
|
|
⚫ |
{{Expand section|date=January 2017}} |
|
<!-- Deleted image removed: ]''.]] --> |
|
|
* '']'', an airline business simulation in which four companies compete to be the leader in the aerial travel industry. Includes its sequel '']''. |
|
|
*'']'' - Well established economic simulation of running an airline against real competition. Uses exclusive rules to generate its own supply and demand equations based upon massive player input. |
|
|
*'''' - Airline management simulation in which players compete against thousands of other worldwide players for passengers and their revenue. Game features over 2,500 airports and hundreds of aircraft types. |
|
|
* '''' - Airline Game, a new '']'', is a realistic worldwide online airline business simulation, where players compete online against other human controlled airlines. |
|
|
* '''', an airline business simulation in which you compete with up to 100 computerized competitors to establish your airline. Allows you to control great details from company contracts through aircraft types, route establishment and more. |
|
|
* '']'', a simulation which revolves around colonizing and exploiting a chain of islands (ostensibly in the Caribbean) during the 18th century. The game is primarily an economic simulation, but also contains a significant military component. |
|
|
* '']'', free government and economic simulation as browser-based game, where the virtual regents lead their own state and must achieve a preferably happy population or long regency. |
|
|
* '']'', a simulation of an artist life, the player must create and sell artworks to obtain fame and fortune. |
|
|
* '']'' - is an online multiplayer simulation game that enables students to apply economic concepts while managing firms in a variety of "real world" market environments. Created by . |
|
|
* '''', a management game where you have to run your own company. You can expand you capital by producing and selling goods. |
|
|
* '']'', an early economics/business simulation from 1983. |
|
|
* '']'', a capitalism/economics/business simulator. A sequel, ], was released in 2002. |
|
|
* '']'', in which the player breeds and sell fish. |
|
|
* '']'' |
|
|
* '']'', a farm simulation with RPG and ] aspects |
|
|
* '']'', in which the player is an international investor in government bonds seeking to influence the policy of pre-WWI European nations for financial gain. |
|
|
* '']'', business simulation where players take the role of an ] and compete with each other in real-time for market leadership and ]. |
|
|
* '']'', in which the player owns lemonade stands. |
|
|
* '']'', in which the player controls a manufacturing and distribution company. |
|
|
* '']'', in which players create their own businesses, invest in stock markets, and compete against each other. |
|
|
* '']'', where players take on different roles in a simulated world and can Trade or take on professions such as Police Officers , Priests , Teachers , Bodyguards or become part of the Government in one of the 3 states (Cyberie (Dutch) , Digitalie (Dutch) or Virtua (English)). |
|
|
* - An online provider of free online nation simulations, such as , a modern day geopolitical nation simulation focus on diplomacy, '''economics''' and warfare. (Still under development) |
|
|
* '']''- Nightlife Addict is a competitive '''online multiplayer game''' in which you can '''open and manage your own nightclubs''' all around the world. |
|
|
* '''', a massively multi-player online business simulation that includes goods and services, real estate, hedge funds, companies, ], a ], and a labor market. It features elements of ], ], ], ], ], and is influenced by ] and ]. |
|
|
* '']'', a simulation of the 16th and 17th century Caribbean economy. |
|
|
* '']'', a simulation of railroad companies. Sequels include '']'', '']'' and '']''. The genre was so successful that it sparked the development of other such "Tycoon" simulations, the most notable being '']'', '']'' and '']'', in which the player takes control of an amusement park, the transportation elements of a city, and a zoo, respectively. |
|
|
* '']'', a simulation of a commercial space station. |
|
|
* '']'', a simulation of a rural American farm. |
|
|
* '']'', a simulation of a Caribbean island. |
|
|
*'']'', in which the player develops one of five theme parks. |
|
|
* '']'', in which the player constructs a multi-use building complex. |
|
|
* '']'', a ] transportation simulation. |
|
|
* '']'', a series of real-time strategy games developed by ]. This series of games contained robust economic simulations as well as military components. The original was one of the first economic games to model large numbers of distinct, autonomous units. |
|
|
* '']'' This is a simulation of traffic in a town/city and suburban area. |
|
|
* '']'' This is a free, online, medieval economic simultation game. |
|
|
* '']'' A game where you run your own hospital. Hire Doctors, Nurses, Handymen, buy equipment and try not to kill your patients. |
|
|
* '']'' You are the new president of a Caribbean island. Rule the people with democracy or as a tyrant. Produce cigars, wood, gold. Stop the revolution, send money to your own Switzerland account.. |
|
|
* '']'' Run a Zoo. Buy new animals from across the globe. Raise the fees, put more bathrooms, more restaurants, more souvenir shops. Make your clients happy. |
|
|
* '']'' Run a Jurassic Park. Cross breed Dinosaurs. Make research to develop new races of dinosaurs. Take care of security systems or your pets might escape the cages and kill the visitor! |
|
|
|
|
|
|
|
'']'' (1964), a text-based ] designed by ], based on the ancient ]ian city-state of ], was the first economic simulation game.<ref name="Rollinger">{{cite book |last1=Rollinger |first1=Christian |title=Classical Antiquity in Video Games: Playing with the Ancient World |date=9 January 2020 |publisher=] |isbn=978-1-350-06664-9 |page=29 |url=https://books.google.com/books?id=lLS9DwAAQBAJ&pg=PA29}}</ref> An early economic sim by ], titled '']'' and released in 1983, foreshadowed events that would transpire later in video gaming history, especially in the ] market, with regard to ] and simulated economies.<ref name="1up_mule">{{cite web | last = Sharkey | first = Scott | title = The Essential 50 Archives | publisher = ] | date = January 22, 2004 – January 12, 2005 | url = http://www.1up.com/do/feature?cId=3133886 | access-date = 2008-06-18 | archive-url = https://web.archive.org/web/20090306122222/http://www.1up.com/do/feature?cId=3133886 | archive-date = 2009-03-06 | url-status = dead }}</ref> The game was ]' most highly awarded game, despite selling only 30,000 copies.<ref name="hs_mule">{{cite book | last = DeMaria | first = Rusel |author2=Johnny L. Wilson | title = High Score!: The Illustrated History of Electronic Games | publisher = ] | year = 2004 | pages = 174–175 | isbn = 0-07-223172-6|url=https://books.google.com/books?id=HJNvZLvpCEQC&q=%22economic+simulation%22+game&pg=PA174}}</ref> That same year, ] released the business sim '']''.<ref>http://www.mobygames.com/game/oil-barons MobyGames. "Oil Barons," (retrieved on January 25th, 2009).</ref> |
⚫ |
==See also== |
|
|
*] for financial IQ Games |
|
|
*] |
|
⚫ |
*] |
|
|
|
|
|
|
⚫ |
== See also == |
⚫ |
{{VideoGameGenre}} |
|
|
|
|
|
|
|
* ] |
⚫ |
] |
|
|
|
* ] |
|
|
* ] |
|
⚫ |
* ] |
|
|
|
|
|
== References == |
|
|
{{reflist}} |
|
|
|
|
⚫ |
{{VideoGameGenre}} |
|
|
|
|
|
|
{{DEFAULTSORT:Business Simulation Game}} |
|
] |
|
|
⚫ |
] |
|
] |
|
|
|
] |
|
] |
|
|
] |
|
|
] |
|
|
] |
|
|
] |
|
|
] |
|
|
] |
|
There are many games in this genre that have been designed around numerous different enterprises and different simulations. Theme Park can be called a business simulation because the goal of the game is to attract customers and make profits; the game also involves a building aspect that makes it a construction and management simulation. This genre also includes many of the "tycoon" games such as Railroad Tycoon and Transport Tycoon. Another similar example of a business simulation (that models a startup business) is "SimVenture Classic".
Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations. There are many varieties of online business simulations – browser-based and downloadable, single-player and multiplayer, and real-time and turn-based. Some online simulations are aimed primarily at the leisure market while others have real world applications in training, education and modelling.