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{{more citations needed|date=May 2015}} | |||
{{Infobox CVG| title = Command & Conquer: Generals Zero Hour | |||
{{Infobox video game | |||
|image = ] | |||
| title = Command & Conquer: Generals – Zero Hour | |||
|developer = ], ] (Mac OS) | |||
| image = Cncgzh-win-cover.jpg | |||
|publisher = ] (PC), ] (Mac OS) | |||
| developer = ]{{efn|Ported to ] by i5works.<ref>{{Cite web |title=Aspyr to publish C&C Generals Zero Hour for Mac |url=https://www.macworld.com/article/173071/zerohour.html |access-date=April 2, 2023|website=Macworld |language=en}}</ref>}} | |||
|designer = | |||
| publisher = ]{{efn|] version published by ].}} | |||
|engine = SAGE (Strategy Action Game Engine) | |||
| director = John Salwitz | |||
|released = ], ] | |||
| designer = Nathan James Levites<ref>{{cite web |last1=Levites |first1=Nathan |title=EA Competitions |url=http://www.EA.com |website=EA Games }}</ref><ref>{{cite web |last1=Levites |first1=Nathan |title=Origin Games |url=https://www.origin.com/usa/en-us/store/command-and-conquer/command-and-conquer-the-ultimate-collection |website=Origin |date=6 February 2017 |publisher=Origin PC}}</ref> | |||
|genre = ] | |||
| programmer = Jeffrey Lee Brown | |||
|modes = ] ] | |||
| artist = José Albanil<br>Eric Kearns | |||
|ratings = ]: Teen (T) | |||
| composer = ]<br>Mikael Sandgren | |||
|platforms = ], ] | |||
| series = '']'' | |||
|media = ] (2) (PC), ] (Mac OS X) | |||
| engine = ] | |||
|requirements = Windows 98/2000/Me/XP, 800Mhz Processor (1.8Ghz recommended), 128MB RAM (256Mb recommended), 8x ], 32Mb ] 8-compatible video card, DirectSound-compatible soundcard, full retail version of ] | |||
| released = '''Windows'''{{vgrelease|NA|September 24, 2003<ref>{{Cite web |last=McNamara |first=Tom |date=September 24, 2003|title=''C&C Zero Hour'' Ships to Stores |url=https://www.ign.com/articles/2003/09/24/cc-zero-hour-ships-to-stores |access-date=April 2, 2023|website=]|language=en}}</ref>|AU|September 25, 2003<ref>{{Cite web |title=''Command & Conquer Generals: Zero Hour'' |url=http://gpstore.com.au/product.x?1457773 |archive-url=https://web.archive.org/web/20031012021748/http://gpstore.com.au/product.x?1457773 |archive-date=October 12, 2003 |access-date=July 17, 2024 |website=]}}</ref>|EU|September 26, 2003<ref>{{Cite web|date=September 26, 2003|title=What's New? |language=en-gb |website=]|url=https://www.eurogamer.net/news260903whatsnew |access-date=April 2, 2023}}</ref>}}'''Mac OS X'''{{vgrelease|NA|February 21, 2005<ref>{{Cite web |title=Mac ''Command & Conquer Zero Hour'' ships Feb. 21 |first=Peter|last=Cohen|url=https://www.macworld.com/article/174439/zerohour-3.html |access-date=April 2, 2023|website=Macworld |language=en}}</ref>}} | |||
|input = ], ] | |||
| genre = ] | |||
| modes = ], ] | |||
| platforms = {{cslist|]|]}} | |||
}} | }} | ||
'''''Command and Conquer: Generals - Zero Hour''''' is currently the only expansion pack to have been released for the computer game '']''. It was released one year after the main game. | |||
'''''Command and Conquer: Generals – Zero Hour''''' is the ] for the 2003 video game '']''. ''Zero Hour'' added several new abilities and units to each side, and a new mode of play called ''Generals' Challenge,'' along with a lot more changes, new features and bug/glitch fixes. | |||
''Zero Hour'' added several new abilities to each side, and a new mode of play called ''Generals' Challenge''. In ''Generals' Challenge'', the player takes on the identity of one of nine generals (three representing each faction) and takes on some of the other generals in what effectively amounts to ]. Each general has his/her own unique units/modifications to their country's arsenal. The Generals are: | |||
* '''General Alexis Alexander''' - a 4-Star American general that specializes in superweapons. She can build superweapons more quickly, and has a better Cold Fusion Reactor that give much more power if upgraded; however all of her vehicles cost more to produce. Also, the EMP Patriot Missile System defense mechanism makes most tanks, aircraft or other vehicles useless, disabling most aircraft in a single hit and stopping tanks in their tracks for up to 30 seconds. It should be noted that in online play, many players will refuse to play anyone using this General. This is largely due to the Aurora Alpha bomber, which can take out a group of tanks or many buildings in one or two hits (the plane is also invulnerable during its attack run.) Her greatest weakness is that she takes longer than any other general to come to full power, meaning that she will almost always be defeated by rush tactics. | |||
* '''General Malcom "Ace" Granger''' - a 4-Star American general who specializes in aircraft. He creates King Raptors, more advanced and powerful versions of Raptors. The King Raptors have more missiles to fire and have a laser defense system. If the defense of the enemies is firing a missile, the laser will destroy it before its approcing the unit. He also build a Combat Chinook, able to carry units and can fire in the sky. His planes are the most powerful in the game, costing roughly 25% less than any other general, however he is not able to build any tanks, so he must rely on planes and light units, as well as his cunning. Unusually for a USA general, his early game is his strongest suit as his aeroplanes can be used to cripple or destroy an enemy base before the opponent can set up anti-air units sufficient to stop him. | |||
* '''General "Pinpoint" Townes''' - a 4-Star American general who specializes in laser weaponry. His power plants provide significantly more power than other power plants, meaning that he can produce an awful lot of power using relatively few plants. However, this does mean that the loss of a plant is more crippling to him than it would be to other generals, and if he runs out of power altogether all of his defences and laser tanks stop functioning until he creates enough power to bring them all online again. This general as often seen as the best general at defending. | |||
* '''General Ta Hun Kwai''' - a Class AAA Chinese general specializing in tanks. He is unable to build artillery units, and his aircraft cost more to produce. His tactics are very straightforward mostly involving brute force, but he is one of the most devastating generals if not countered properly. He is often considered a weak general due to his low ability to adapt his tactics. An interesting but unrelated point is that his name - Ta Hun Kwai - could mean 'he is very fast' in chinese if pronounced with the correct tones. | |||
* '''General Qing Shi Tao''' - a Class AAA Chinese general specializing in ] weaponry. He gains various nuclear upgrades to his forces (e.g. he starts with nuclear-tipped shells for tanks and can buy nuclear missiles for his aircraft ), and does not lose any of China's stock units. His infantry are more expensive than usual, meaning that he has a weak early game and is poor against tank rushes early on, however he has a strong late game with slightly cheaper nuclear weapons, superior power plants and a potentially devastating air force. Similar to General Ta Hun Kwai, General Qing's name, when pronounced in Chinese with proper tones, means "Clear Stone" | |||
* '''General "Anvil" Shin Fai''' - a Class AAA Chinese general specializing in infantry. He is unable to build most tanks, short of the Assault Troop Crawler. Surprisingly, he is an excellent defensive player due to his exceptional infantry and very good tank bunkers. However, his offensive options are quite limited as infantry and artillery are not noted for their staying power or speed. The best way to win with this general is to use stealth, cunning, and tactical thinking, and taking advantage of his superior Black Lotus commando. | |||
* '''Dr. Thrax''' - a GLA general specializing in toxins. He does not have access to any of the camoflage except the GLA's 'hero unit'. His toxins are very powerful against enemy tanks and infantry. | |||
* '''Prince Kassad''' - a GLA general specializing in stealth. All of his buildings can be covered in 'camo netting'- making them invisible to most enemy forces except special stealth-detecting units. | |||
* '''General Rodall "Demo" Juhziz''' - a GLA general specializing in explosives. Most of his toxin weapons are replaced with bigger bombs. His other vehicles are slightly more expensive, but his strongest suit is his ambush tactics. He can produce terrorists on motorcycles very cheaply, which are very powerful and fast, and can destroy a nuke cannon before it can deploy. The best way to use General Juhziz, as with any GLA general, is to attack effectively, intelligently, and as early as possible. | |||
==Background== | |||
* '''Boss General Tigress Leang''' - a Chinese Dragon class AAAA General that uses the best technologies of the generals to defeat her enemies. She uses the Particle Cannon, Scud Storm and Nuclear Missile. On the end of some general campains you can fight with her. There are mods on sites that will give you the ability to play her in skirmish. | |||
''Zero Hour'' contains 3 new campaigns of five missions each, one for each side, with their chronological order being America first, Global Liberation Army (GLA) second, and PLA last. Unlike the previous campaigns, which were noted by ''Command and Conquer'' fans for not having ] cinematic sequences during mission briefing, the ''Zero Hour'' campaigns return to that ''Command and Conquer'' tradition, each showing a ] video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. The plot behind the ''Zero Hour'' campaigns picks up where it left off at the end of the previous campaigns. | |||
==Plot== | |||
{{spoiler}} | |||
===United States=== | |||
In the story proper, the GLA has been defeated, while the Americans and Chinese attempt to search for and destroy the remnants of the GLA. The Americans hunt down, and successfully capture Dr. Thrax, apparently fragmenting the GLA. Subsequently, the GLA regroup, and manage to successfully infiltrate the United States and steal some of their ], as well as steal Chinese resources to force the Americans to defend their own borders. As the USA retreats back to ] the Chinese recover and eliminate the GLA for good, rooting out GLA influence in Europe, making themselves the world's only remaining superpower. | |||
* {{armed forces|United States}} | |||
The beginning of the US campaign relates to the ]. The GLA uses the ] to fire a toxin warhead at a US naval base in ], prompting the US to respond before another missile can be fired. A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a ]. The US then tasks itself with watching over the relief effort by the ] in ], but GLA incursions make the relief mission difficult. A US ] in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr. Thrax', a GLA General and scientist who plans to develop Anthrax Gamma Toxins. The US discovers from the documents that Dr. Thrax has a secret lab at ], and so sends a team led by Colonel Burton to destroy it and liberate prisoners of war along the way, while the Chinese operative, "Black Lotus" gathers intelligence from across the river dividing the region. The US then leads a successful invasion on Iranian oil fields funding the toxin program, but it is soon learnt that Dr. Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities. A US led assault on Dr. Thrax's complex, supported by disillusioned GLA separatists, allows the US to capture the missile sites before they can be launched. It is also implied that Dr. Thrax was killed in the assault. | |||
== |
===GLA=== | ||
The start of the GLA campaign begins with Dr. Thrax's ] (it is implied that the player acts as this person) being pursued by the Americans through an unknown city in the Middle East. Despite intense ] bombardment by the Americans, the General manages to evade the American pursuers and escapes from the area in a plane. With the whereabouts of Dr. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells being formed to seize power. One such General, Prince Kassad uses stealth technology to which is vital to the GLA's war effort. Having abandoned the GLA cause, the loyalists in turn attack Kassad's base in ], acquiring the stealth technology and killing Kassad in the process. Now equipped with the new technology, the GLA launches a series of covert operations in the ], aimed at destroying the US fleet based there, including the ],{{efn|name=unrelated}} a powerful super carrier. The GLA remarkably achieves this feat by using a captured Particle Cannon to sink the carrier. Shaken by the decisive victory, rumors begin to spread that the US is unwilling to continue its war against the GLA and will begin pulling troops from its bases in Europe. The GLA seize this chance and land hijackers on the ] to steal toxins and ] equipment from inside America. Jarmen Kell leads the attack, and ultimately succeeds in forcing the bulk of US forces be withdrawn from Europe to defend the homeland. The GLA, once again seizing the chance of a weaker American presence in Europe, launches an assault on ] in ], capturing Chinese and US bases and using the stolen hardware in the attack. The assault succeeds, and ushers in the period of GLA control over Europe. | |||
*] | |||
*] | |||
===China=== | |||
*] | |||
* {{armed forces|China}} | |||
] | |||
Angered and embarrassed by the GLA's use of Chinese weaponry in taking Europe, the Chinese respond by deploying ] against the terrorists. Survivors of the nuclear attack at Stuttgart prompt the Chinese to remove the GLA threat and liberate Europe in the process. But as the Chinese mobilise in Europe, a massive GLA assault against a ] complex near Yencheng almost results in ]. Though the reactor's defences were considerably crippled, the attack is ultimately thwarted and the Chinese successfully secured their borders once more. Determined to eradicate the GLA in Europe, the Chinese begin the counter-offensive in ], but international opinion of the Chinese will determine how well they will be received, so restraint is placed upon the Chinese to not deploy their nuclear weapons here. The city of ] is heavily defended by the GLA, but the Chinese resolve manages to push back the defenders, ultimately wiping out the GLA in the region, as well as allowing European opinion towards the Chinese to skyrocket. After taking serious losses to the Chinese, the GLA begins a mass withdrawal from Europe, but part of the route will pass a ] base in ], which is outfitted to intercept the retreating forces. Having lost almost all of its forces present in Europe, the GLA has but one last stronghold based in ]. The Americans manage to rally enough forces to attack the base, but the GLA ambushes the American base, capturing it and using the US hardware to put a halt to the Chinese juggernaut. The Chinese manage to acquire US technology themselves, and push towards the heavily fortified GLA base. After heavy fighting, resulting in massive casualties on both sides, the Chinese emerge victorious and takes its place as the world's sole superpower. Meanwhile, it is implied that after the war, America, severely weakened by the war and upstaged by the PLA, adopts a policy of isolationism. | |||
] | |||
] | |||
==Gameplay== | |||
In addition to the three factions from the vanilla game, three playable generals have been added to each faction, each with his or her strengths and weaknesses, as well as unique units and/or modifications to the standard arsenal. | |||
===Generals' Challenge=== | |||
In this mode, the player takes on the identity of one of the nine generals and battles other generals one by one, ultimately confronting a powerful boss general who utilizes technology from all three factions. This mode is somewhere between the campaign and skirmish modes, as the game starts unevenly with the enemy base already built, but there are no objectives other than to destroy all of the opponent's buildings to win. | |||
===Online play=== | |||
Custom games can have up to eight players playing in one online game. Players can also set-up LAN games, with the number of players allowed depending on the speed of the host's Internet connection (modem, router, etc.). | |||
===Multiplayer=== | |||
The game can be played through ] or Radmin VPN (the latest version of the game with patch 1.04 is required). | |||
==Reception== | |||
{{Video game reviews | |||
| GR = 84%<ref>{{cite web |url=https://www.gamerankings.com/pc/917865-command-and-conquer-generals-zero-hour/index.html |title=Command & Conquer: Generals - Zero Hour for PC |website=] |publisher=] |access-date=2018-11-15}}</ref> | |||
| MC = 83/100<ref>{{cite web |url=https://www.metacritic.com/game/command-and-conquer-generals-zero-hour/critic-reviews/?platform=pc |title=Command & Conquer: Generals - Zero Hour for PC Reviews |website=] |publisher=] |access-date=2018-11-15}}</ref> | |||
}} | |||
The editors of '']'' nominated ''Zero Hour'' for their 2003 "Expansion Pack of the Year" award, which ultimately went to '']''.<ref name=cgwpremier2003>{{cite magazine | author=((Editors of ''CGW'' ))| magazine=] | title=''Computer Gaming World''{{'}}s 2003 Games of the Year |date=March 2004 | issue=236 | pages=57–60, 62–69 }}</ref> | |||
==Notes== | |||
{{notelist|refs= | |||
{{efn | name=unrelated | Unrelated to the real life USS Ronald Reagan.}} | |||
}} | |||
==References== | |||
{{Reflist}} | |||
==External links== | |||
* | |||
{{Command & Conquer series}} | |||
{{SAGE engine games}} | |||
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Latest revision as of 20:21, 13 October 2024
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Command & Conquer: Generals – Zero Hour" – news · newspapers · books · scholar · JSTOR (May 2015) (Learn how and when to remove this message) |
Command & Conquer: Generals – Zero Hour | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | EA Games |
Director(s) | John Salwitz |
Designer(s) | Nathan James Levites |
Programmer(s) | Jeffrey Lee Brown |
Artist(s) | José Albanil Eric Kearns |
Composer(s) | Bill Brown Mikael Sandgren |
Series | Command & Conquer |
Engine | SAGE |
Platform(s) | |
Release | WindowsMac OS X
|
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
Background
Zero Hour contains 3 new campaigns of five missions each, one for each side, with their chronological order being America first, Global Liberation Army (GLA) second, and PLA last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.
Plot
United States
The beginning of the US campaign relates to the GLA's success in the previous game. The GLA uses the Baikonur Cosmodrome to fire a toxin warhead at a US naval base in Northern Europe, prompting the US to respond before another missile can be fired. A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a B-2 Bomber. The US then tasks itself with watching over the relief effort by the United Nations in Mogadishu, but GLA incursions make the relief mission difficult. A US carrier group in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr. Thrax', a GLA General and scientist who plans to develop Anthrax Gamma Toxins. The US discovers from the documents that Dr. Thrax has a secret lab at Mount Elbrus, and so sends a team led by Colonel Burton to destroy it and liberate prisoners of war along the way, while the Chinese operative, "Black Lotus" gathers intelligence from across the river dividing the region. The US then leads a successful invasion on Iranian oil fields funding the toxin program, but it is soon learnt that Dr. Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities. A US led assault on Dr. Thrax's complex, supported by disillusioned GLA separatists, allows the US to capture the missile sites before they can be launched. It is also implied that Dr. Thrax was killed in the assault.
GLA
The start of the GLA campaign begins with Dr. Thrax's second in command (it is implied that the player acts as this person) being pursued by the Americans through an unknown city in the Middle East. Despite intense Tomahawk bombardment by the Americans, the General manages to evade the American pursuers and escapes from the area in a plane. With the whereabouts of Dr. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells being formed to seize power. One such General, Prince Kassad uses stealth technology to which is vital to the GLA's war effort. Having abandoned the GLA cause, the loyalists in turn attack Kassad's base in Egypt, acquiring the stealth technology and killing Kassad in the process. Now equipped with the new technology, the GLA launches a series of covert operations in the Mediterranean, aimed at destroying the US fleet based there, including the USS Reagan, a powerful super carrier. The GLA remarkably achieves this feat by using a captured Particle Cannon to sink the carrier. Shaken by the decisive victory, rumors begin to spread that the US is unwilling to continue its war against the GLA and will begin pulling troops from its bases in Europe. The GLA seize this chance and land hijackers on the US West Coast to steal toxins and US Army equipment from inside America. Jarmen Kell leads the attack, and ultimately succeeds in forcing the bulk of US forces be withdrawn from Europe to defend the homeland. The GLA, once again seizing the chance of a weaker American presence in Europe, launches an assault on US Central Command Base in Stuttgart, capturing Chinese and US bases and using the stolen hardware in the attack. The assault succeeds, and ushers in the period of GLA control over Europe.
China
Angered and embarrassed by the GLA's use of Chinese weaponry in taking Europe, the Chinese respond by deploying nuclear weapons against the terrorists. Survivors of the nuclear attack at Stuttgart prompt the Chinese to remove the GLA threat and liberate Europe in the process. But as the Chinese mobilise in Europe, a massive GLA assault against a nuclear reactor complex near Yencheng almost results in another GLA incursion inside China's borders. Though the reactor's defences were considerably crippled, the attack is ultimately thwarted and the Chinese successfully secured their borders once more. Determined to eradicate the GLA in Europe, the Chinese begin the counter-offensive in Germany, but international opinion of the Chinese will determine how well they will be received, so restraint is placed upon the Chinese to not deploy their nuclear weapons here. The city of Coburg is heavily defended by the GLA, but the Chinese resolve manages to push back the defenders, ultimately wiping out the GLA in the region, as well as allowing European opinion towards the Chinese to skyrocket. After taking serious losses to the Chinese, the GLA begins a mass withdrawal from Europe, but part of the route will pass a PLA base in Halberstadt, which is outfitted to intercept the retreating forces. Having lost almost all of its forces present in Europe, the GLA has but one last stronghold based in Hamburg. The Americans manage to rally enough forces to attack the base, but the GLA ambushes the American base, capturing it and using the US hardware to put a halt to the Chinese juggernaut. The Chinese manage to acquire US technology themselves, and push towards the heavily fortified GLA base. After heavy fighting, resulting in massive casualties on both sides, the Chinese emerge victorious and takes its place as the world's sole superpower. Meanwhile, it is implied that after the war, America, severely weakened by the war and upstaged by the PLA, adopts a policy of isolationism.
Gameplay
In addition to the three factions from the vanilla game, three playable generals have been added to each faction, each with his or her strengths and weaknesses, as well as unique units and/or modifications to the standard arsenal.
Generals' Challenge
In this mode, the player takes on the identity of one of the nine generals and battles other generals one by one, ultimately confronting a powerful boss general who utilizes technology from all three factions. This mode is somewhere between the campaign and skirmish modes, as the game starts unevenly with the enemy base already built, but there are no objectives other than to destroy all of the opponent's buildings to win.
Online play
Custom games can have up to eight players playing in one online game. Players can also set-up LAN games, with the number of players allowed depending on the speed of the host's Internet connection (modem, router, etc.).
Multiplayer
The game can be played through Gameranger or Radmin VPN (the latest version of the game with patch 1.04 is required).
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 84% |
Metacritic | 83/100 |
The editors of Computer Gaming World nominated Zero Hour for their 2003 "Expansion Pack of the Year" award, which ultimately went to Battlefield 1942: Secret Weapons of WWII.
Notes
- Ported to Mac OS X by i5works.
- Mac OS X version published by Aspyr.
- Unrelated to the real life USS Ronald Reagan.
References
- "Command & Conquer Generals: Zero Hour". Gameplanet. Archived from the original on October 12, 2003. Retrieved July 17, 2024.
- McNamara, Tom (September 24, 2003). "C&C Zero Hour Ships to Stores". IGN. Retrieved April 2, 2023.
- "What's New?". Eurogamer. September 26, 2003. Retrieved April 2, 2023.
- Cohen, Peter. "Mac Command & Conquer Zero Hour ships Feb. 21". Macworld. Retrieved April 2, 2023.
- "Aspyr to publish C&C Generals Zero Hour for Mac". Macworld. Retrieved April 2, 2023.
- Levites, Nathan. "EA Competitions". EA Games.
- Levites, Nathan (6 February 2017). "Origin Games". Origin. Origin PC.
- "Command & Conquer: Generals - Zero Hour for PC". GameRankings. CBS Interactive. Retrieved 2018-11-15.
- "Command & Conquer: Generals - Zero Hour for PC Reviews". Metacritic. CBS Interactive. Retrieved 2018-11-15.
- Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World. No. 236. pp. 57–60, 62–69.
External links
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