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{{Use mdy dates|date=July 2014}}
{{Infobox VG
{{Short description|1993 video game}}
|title= Super Street Fighter II
{{Redirect|SSFII|the McLeodGaming video game|Super Smash Flash 2}}
|developer= ]
{{Infobox video game
|publisher= Capcom
| title = Super Street Fighter II: The New Challengers
|designer= Planners: Noritaka Funamizu (Poo)<br />Haruo Murata (Mucchi)
| developer = ]
|composer= ]<br />Isao Abe<br />Syun Nishigaki
| publisher = Capcom
|image= ]
| designer = ]<br />Haruo Murata
|released= <small><sup>''']'''</sup></small> ], ]<br /> <small><sup>''']'''</sup></small> <small><sup>''']'''</sup></small> ], ]
| composer = Isao Abe<br />Syun Nishigaki
|genre= ]
| series = '']''
|modes= Up to 2 players simultaneously
| image = SSF2 US flyer.png
|platforms= ] <br /> Computers: <br /> ], ] ], ]<br />Consoles: <br />], ], ], ], ], ], ], ], ], ], ]
| released = '''Arcade'''{{vgrelease|JP|September 14, 1993<ref>{{cite web | url=https://www.streetfighter.com/en/35th/history.html | title=HISTORY &#124; Street Fighter 35th Anniversary Site &#124; CAPCOM }}</ref>|NA|October 1993<ref>{{cite book|url=https://archive.org/details/ArcadeGameList1971-2005/page/n114|title=
|input= 8-way ], 6 ]
アーケードTVゲームリスト国内•海外編(1971-2005)|author=Masumi Akagi}}</ref>}}'''Super NES, Sega Mega Drive/Genesis'''{{vgrelease|JP|June 25, 1994<ref name="3rd party titles - Sega JP">{{cite web |title=Software List (Released by Soft Licensees)|url=https://sega.jp/history/hard/megadrive/software_l.html |website=セガ 製品情報サイト |publisher=Sega |access-date=May 15, 2023 |language=ja}}</ref>|NA|July 18, 1994|AU|August 17, 1994|EU|December 2, 1994<ref>{{Cite news |date=November 14, 1994 |title=Nintendo pledges hot new titles on the way soon |pages=21 |work=] |url=https://www.newspapers.com/image/822078208/?terms=%22Secret%20of%20Mana%22&match=1 |access-date=November 26, 2023 |quote=And finally, December 2 sees the launch of ''Super Street Fighter II'' (SNES, £59.99p)..}}</ref>}}'''Amiga'''{{vgrelease|EU|1995}}'''Fujitsu FM Towns'''{{vgrelease|JP|October 7, 1994}}'''MS-DOS'''{{vgrelease|NA|1996}}'''Sharp X68000'''{{vgrelease|JP|September 30, 1994}}
|cabinet= Upright
| genre = ]
|arcade system= ]
| modes = Up to 2 players simultaneously
|display= ], 384 x 224 pixels (Horizontal), 4096 colors
| platforms = ]<br />Computers: <br />], ], ], ]<br />Consoles: <br />], ], ], ]
| arcade system = ]
}} }}
{{nihongo|'''''Super Street Fighter II - The New Challengers'''''|スーパーストリートファイターⅡ|Sûpâ Sutorîto Faitâ Tsû}} is a ] produced by ] originally released as a ] in {{vgy|1993}}. It is the fourth arcade version of '']'' produced, following the original ''Street Fighter II'', ''Street Fighter II: Champion Edition'' and ''Street Fighter II: Hyper Fighting''. It was also Capcom{{'}}s first game for the ] hardware, allowing for the inclusion of new ]s and ] over the previous versions of ''Street Fighter II''. In addition to refining and balancing the existing character roster from the previous installments, ''Super Street Fighter II'' also introduced four new characters.


{{nihongo foot|'''''Super Street Fighter II: The New Challengers'''''|スーパーストリートファイターII|Sūpā Sutorīto Faitā Tsū|lead=yes|group=lower-alpha}} is a 1993 competitive ] produced by ] and originally released as an ]. It is the fourth game in the '']'' sub-series of '']'' games, following '']'' (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including ] and ]. It is the first game on Capcom{{'}}s ] hardware, with more sophisticated ]s and audio over the original CP System hardware used in previous versions of ''Street Fighter II''.
''Super Street Fighter II'' was followed by ''''']''''', a fifth version released the following year ({{vgy|1994}}) also produced which further refined the game{{'}}s balance and introduced new game features.


''Super Street Fighter II'' was ported to the ] and ] home consoles in 1994 followed by a number of computer platforms later. ''Super Street Fighter II'' was followed in 1994 by '']'', a fifth version of ''Street Fighter II'', which further balances the characters and adds features.
==Changes from previous games==
===Graphics and sounds===
Most of the graphics from the previous ''Street Fighter II'' games. All of the stages, face artwork and even the ] feature all new graphics. The original ] which featured two generic martial artist fighting in front of a crowd was replaced by a new opening featuring the lead character ] launching a ''Hadoken'' projectile towards the screen. New animation frames were drawn for all the characters for their basic and special moves, as well as new victory poses. For example, all four boss characters now have new animation frames for basic attacks (] and ] did not have jumping punches in the previous games), while Chun-Li now has a new animation for her ''Kikoken'' projectile technique. The music and sound effects were also remade and new voice samples were recorded for some of the characters (i.e: Ryu and ] were given different voices).


===Characters=== ==Gameplay==
''Super Street Fighter II'' features the following changes from ''Street Fighter II: Hyper Fighting''.
All twelve characters from the previous ''Street Fighter II'' games returned, with many them having their basic and special techniques refined in order to adjust the overall balance. Some of the characters received new special techniques such as Ryu's ''Fire Hadoken'', a ''Flaming Dragon Punch'' for Ken, ]'s ''Atomic Buster'' and ]'s ''Devil Reverse''.


===Graphics and audio===
Four new characters were also introduced to the game in addition to the returning roster, expanding the number of playable characters to sixteen. The new characters include ], an indigenous warrior from ] whose ancestral homeland was taken from him by Shadaloo; ], a 19-year-old female special forces agent from ] with a mysterious past tied to M. Bison; ], a ] movie star who wishes to test his martial arts against real opponents; and ], a ] ] from ] seeking inspiration for his next song.
The ] and all of the stages and character portraits feature new graphics. The original ] and ], which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character ] launching a '']'' projectile toward the screen.{{citation needed|date=July 2018}} . The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for ], ], and Sagat.{{citation needed|date=July 2018}}

The number of opponents fought in the single-player mode against the computer remained unchanged. As in the previous game, the player fought against eight initial opponents, followed by the Four Devas (], Vega, Sagat, and M. Bison). Because of this, not all the character featured in the game would be fought by the player. The bonus rounds from previous versions were still featured in the game.


===Other new features=== ===Other new features===
''Super Street Fighter II'' features a new scoring system which kept track of combos, first attacks, reversals and recoveries made by the player and awards the player with bonus points by performing such deeds. ]
''Super Street Fighter II'' features a new scoring system tracking ]s, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.


Each character now have available eight ], depending on which was pushed to select the character. Players could choose between a character's original color scheme, their color schemes from ''Champion Edition'' and ''Hyper Fighting'', or one of five new color schemes featured in the game. Players choose one of eight character color schemes: the character's original color scheme, their color scheme from ''Champion Edition'' and ''Hyper Fighting'', or one of five new color schemes.


The faster game speed introduced in ''Hyper Fighting'' was removed and the gameplay was reduced back to the same speed level from ''Champion Edition''. The faster game speed introduced in ''Hyper Fighting'' was reduced to the same speed level as ''Champion Edition''. The faster game speed would later return in ''Super Turbo''.{{citation needed|date=July 2018}}


===Tournament Battle=== ===Tournament Battle===
In addition to the standard single and two-player game modes, ''Super Street Fighter II'' also feature an exclusive eight-player ] mode dubbed ''Tournament Battle''. This mode is only available when four ''Super Street Fighter II'' arcade game cabinets are connected together and all of them configured to "Tournament" mode. The Tournament Mode consists of three sets of four simultaneous matches: the initial eliminations, the semifinals and the finals. After the first set is over, the players are re-arranged accordingly based on their position: the winning players sent to either of the first two cabinets, whereas losing players sent to one of the other two. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on. An alternate version of ''Super Street Fighter II'' that features eight-player ] gameplay. ''Super Street Fighter II: The Tournament Battle'' requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.


==Characters==
==Super Street Fighter II Turbo==
] {{main|list of Street Fighter characters}}
An update of the game, ''Super Street Fighter II Turbo'' (known in Japan as ''Super Street Fighter II X&nbsp;— Grand Master Challenge''), was released in 1994 and featured enhanced speed and difficulty, as well as the first appearance of ], who would become a recurring ] in ''Street Fighter'' and other Capcom fighting games. ''Super Turbo'' also introduced to the series "Super Combo" techniques.


All twelve World Warriors from the previous ''Street Fighter II'' games return, many with basic and special techniques refined to adjust the overall balance.<ref name="ignreview">{{cite web |author=IGN Staff |date=February 16, 2009 |title=IGN Presents the History of Street Fighter |url=http://uk.retro.ign.com/articles/954/954426p3.html |access-date=2010-02-07 |website=IGN}}</ref> Some of the characters received new special techniques such as Ryu's ''Fire Hadōken'' (renamed ''Shakunetsu Hadōken'' in the ''Street Fighter Alpha'' series), a flaming ''Shoryuken'' for Ken,<ref>{{cite magazine |date=August 1997 |title=Super Street Fighter 2 Collection: Two Classics Plus One from Japan |magazine=] |publisher=] |page=103 |issue=97}}</ref> ]'s ''Atomic Buster'', and ]'s ''Devil Reverse''.
===Super Combos===
A Super Combo is a type of special move, usually a more powerful version of a character{{'}}s special move, that can be performed only under a certain condition and will strike an opponent multiple times. Each player has a Super Combo gauge at the bottom of the screen which is filled up while the character performs their basic and special techniques against the opponent. When the Super Combo gauge is filled completely, then the gauge will be replaced with the word "SUPER". The player will then be able to perform their Super Combo technique by inputting the specific command, which will then reset the Super Combo gauge back to zero. If an opponent is defeated with a Super Combo, then the background will flash red and yellow.


Four newcomers are introduced: ], a Native American warrior from ] whose ancestral homeland was taken from him by Shadaloo; ], a Hong Kong movie star who wishes to test his martial arts against real opponents; ], a ] musician from ] seeking inspiration for his next song; and ], a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.<ref name="ignreview" /> Eight opponents are chosen at random, followed by the four Shadaloo Bosses (], ], ], and M. Bison).
===Air Combos===
''Super Turbo'' also introduced the ability to perform a combo against an opponent who is in mid-air. Whereas previous versions of ''Street Fighter II'' feature a few techniques which would strike an opponent multiple times, ''Super Turbo'' was the first game in the series to feature an extensive Air Combo features. Certain basic moves allows the player to strike an opponent more than once in the air and "juggle" them. These "juggling" moves can be connected into a juggling move or a Super Combo.


===Extra characters=== ==Home versions==
===Super NES===
''Super Street Fighter II Turbo'' allows players to play as versions of characters from the original ''Super Street Fighter II'' (officially dubbed "''Super'' characters") in addition to their regular counterparts in the game by inputting a code for each character. The character would play as they would in ''Super Street Fighter II'', with subtle differences. For example, ''Super'' Sagat in ''Super Turbo'' can now cancel his short kick into any special move, whereas in ''Super Street Fighter II'' he couldn't.
]
The Super NES version of ''Super Street Fighter II'', released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the third ''Street Fighter'' game released for the console, following the original ''Street Fighter II'' and '']'' (a clone{{clarify|date=September 2023}} of ''Hyper Fighting'' from the Arcade). It is on a 32 megabit cartridge supporting the ] online network. It has several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Several levels of speed can also be chosen. Like in the SNES version of ''Turbo'', the background music stops between rounds and restarts from the beginning at the next round. Unlike the Sega Genesis version, the SNES version has the blood for the character's beat up portraits removed or replaced with sweat due to Nintendo's strict censorship policy at the time. This version was re-released on the ] ] in Japan on November 8, 2011, the PAL region on April 12, 2012, and in North America on April 26, 2012. The Japanese version appeared on the ], but was replaced by ''Street Fighter II Turbo'' in the SNES Classic Edition.


===Mega Drive/Genesis===
This method has its strengths and weaknesses. "Super" characters cannot perform the Super Combo moves and they cannot fall safely from a throw. On the other hand, some features are beneficial, such as at the start of a ''Dragon Punch'', "Super" Ken and "Super" Ryu are invulnerable when they perform their Dragon Punch and cannot be hit out of it (Normal Ken and Normal Ryu can be hit out of it at any point).
The ] version was released simultaneously with its SNES counterpart in all three regions, almost identical. Like the SNES version, the Genesis version supports the XBAND online network although only for its North American release. The Genesis version is on a 40 Megabit cartridge, with additional voice clips of the announcer such as stating the names of the fighters (in place of "you win" or "you lose" on the SNES version). In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters. Several levels of speed can also be chosen.


===Introduction of Akuma=== ===Sharp X68000===
The ] version was released exclusively in Japan on September 30, 1994. The graphics are reproduced faithfully from the arcade version, with only a few omissions made (the message when a new challenger interrupts a match in 1-Player mode has differently-colored fonts, and the aurora in Cammy's stage is a different color). For voices, all the spatial processing and echo processing specific to the CP System II hardware were removed. Like the X68000 version of '']'', the game is compatible with multiple ] (PCM) drivers on a X68030 or higher models. A message from the game's sound team is hidden in one of the ADPCM sound files containing music. Like the previous X68000 version, it was sold with an adapter for the CPS Fighter joystick controller.
''Super Street Fighter II Turbo'' also saw the introduction of the series' first hidden character, ] (Gouki in Japan). Should the player succeed in defeating all eight preliminary opponents, as well as Balrog, Vega and Sagat without using any continues (and achieve a high score or reach the final match in less than 25 minutes), Akuma will reveal himself. Once the player reaches M. Bison, at the start of the round Akuma will warp in, and dispose of Bison. There is no name on Akuma's life gauge, the portrait is completely black and the background music changes to Akuma{{'}}s theme music. Akuma can also be selected by the player by inputting a certain code at the player select screen.


===Other new features and changes=== ===Fujitsu FM Towns===
The ] version was released exclusively in Japan on October 28, 1994. The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect. The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version was later featured in the 3DO version of ''Super Turbo'' and console versions of ''Hyper Street Fighter II''). A color edit that allows players to alter each character's color scheme was added. Like the X68000 version, it also included an adapter for the CPS Fighter joystick controller.
''Super Turbo'' was the first ''Street Fighter'' game (excluding home versions of the previous games) to feature an adjustable speed setting. The speed can be adjusted on the system configuration by the game{{'}}s operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between three speed settings, from the original setting in ''Super Street Fighter II'' to one which is slightly faster than ''Street Fighter II Hyper Fighting''.


===Other Versions===
Additionally, the bonus rounds from previous versions of ''Street Fighter II'' were removed entirely from the game.
''Super Street Fighter II'' was ported to ] by Rozner Labs and published by Capcom in ]<ref>{{cite web |title=Super Street Fighter II (DOS, 1996) |url=https://www.mobygames.com/game/10119/super-street-fighter-ii/credits/dos/ |website=MobyGames |access-date=8 May 2024}}</ref> (despite the fact that its successor, ''Super Street Fighter II Turbo'', had already been ported to the same system by ] and published by ] the year prior).<ref>{{cite web |title=Super Street Fighter II Turbo (DOS, 1995) |url=https://www.mobygames.com/game/1159/super-street-fighter-ii-turbo/credits/dos/ |website=MobyGames |access-date=8 May 2024}}</ref>


The game was ported to the ] computer by Freestyle Software<ref>{{cite web |title=Freestyle |url=https://gdri.smspower.org/index.php/Freestyle |website=GDRI |access-date=8 May 2024}}</ref> and published by ] in 1995.
==Ports==
* ''Super Street Fighter II'' was released for the ] and ] in {{vgy|1994}}. The 16-bit console versions included additional game modes such as Group Battle, Tournament Battle and Time Challenge, as well as adjustable game speed.


It is in the original '']'' for the ] and ], released in ]. However, this version lacks the 8-player tournament that appeared in the arcade and on other versions.
* ''Super'' was also released for ] in ], the ] in ] and the ] and ] in ].


A home arcade cabinet featuring ''Super Street Fighter II'', ''Turbo'', and ''Champion Edition'', was released by ].<ref>{{Cite web|url=https://www.destructoid.com/arcade1ups-home-arcade-cabinets-look-fabulous/| first=Jordan | last=Devore | title=Arcade1Up's home arcade cabinets look fabulous|date=July 25, 2018}}</ref>
*A port of ''Super Street Fighter II Turbo'' was initially released to the ] in {{vgy|1995}}, which features an ] soundtrack.


It is in the '']'' for the ], ], ] and ].<ref name="siliconera_delay">{{cite web | url=https://www.polygon.com/2017/12/10/16759800/street-fighter-30th-anniversary-collection-switch-ps4-xbox-pc | title=Street Fighter 30th Anniversary Collection coming in May 2018 | work=] | first=Julia | last=Alexander | date=10 December 2017 | access-date=22 December 2017}}</ref>
* A ] version of ''Super Turbo'' was also released by ] in North America and Europe in 1995 as well. Gametek also released a port for the ] which graphically, is very close to the original arcade game, but suffers from jerky animation and other shortcomings.


==Reception==
* ''Street Fighter Collection'', a compilation that contains ''Super'' and ''Super Turbo'', as well as '']'', was released for the ] and ] in {{vgy|1997}}.
{| class="wikitable collapsible" style="float:right; font-size:90%; text-align:center; margin:1em; margin-top:0; padding:0;" cellpadding="0"
! colspan=7 style="font-size: 100%" | Contemporary reviews
|-
! colspan=7 | ]
|-
! rowspan=2 | Publication
! colspan=6 | Scores
|-
! ]
! ]
! ]
|-
| '']''
| 92%<ref>{{cite magazine |title=Arcade Action |magazine=] |date=15 November 1993 |issue=145 (December 1993) |pages=112–4 |url=https://retrocdn.net/images/b/bd/CVG_UK_145.pdf#page=112}}</ref>
| 88%<ref>''Computer and Video Games'', issue 153 (August 1994)</ref>
| 90%<ref>{{cite web|url=http://amr.abime.net/review_28095|title=Super Street Fighter 2 review from Computer + Video Games 156 The Essential Guide - Amiga Magazine Rack|work=abime.net|access-date=November 29, 2016}}</ref>
|-
| '']''
|
| 27/40<ref name="EGM62">{{cite magazine|title=Review Crew: Super Street Fighter II|magazine=]|issue=62|publisher=EGM Media, LLC|date=September 1994|page=36}}</ref>
| 28/40<ref name="EGM61"/>
|-
| '']''
|
| 31/40<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6366 |title=スーパーストリートファイターII ザ ニューチャレンジャーズ まとめ [メガドライブ&#93; / ファミ通.com |publisher=Famitsu.com |date=2016-08-17 |access-date=2017-01-20}}</ref>
| 30/40<ref>{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7004&redirect=no|title=スーパーストリートファイターII / ファミ通.com|work=famitsu.com|access-date=2021-08-11}}</ref>
|-
| '']''
|
| 268/300<ref>''GameFan'', volume 2, issue 8 (August 1994), page 30</ref>
| 280/300<ref>''GameFan'', volume 2, issue 8 (August 1994), page 31</ref>
|-
| '']''
| 4.5/5<ref>''GamePro'', issue 55 (February 1994), page 36</ref>
| 4.5/5<ref name=gamepro61/>
| 4.5/5<ref name=gamepro60/>
|-
| '']''
| 94%<ref>''GamesMaster'', issue 20 (August 1994), pages 44-46</ref>
| 95%<ref>''GamesMaster'', issue 19 (July 1994), pages 37-42</ref>
|-
| '']''
|
| 94%<ref>Mega magazine review, ], issue 23, page 50, August 1994</ref>
|
|-
| '']''
|
| 96%<ref>{{cite magazine |title=Game Index |magazine=] |date=31 May 1995 |issue=42 (June 1995) |pages=30–1 |url=https://archive.org/details/megatech-42/page/n29/mode/2up}}</ref>
|
|-
| '']''
|
|
| {{Rating|5|5}}<ref name="ninretro-snes">{{cite web|url=http://www.ninretro.de/game-1-505.html|title=Super Street Fighter II: The New Challengers (Super NES) - N.i.n.Retro (New is not Retro) v3+|last=NegCon|work=ninretro.de|access-date=November 29, 2016}}</ref>
|-
| ''{{ill|Video Games (magazine)|lt=Video Games|de|Video Games|vertical-align=sup}}''
|
| 91%<ref name="ninretro-md">{{cite magazine |title=Super Street Fighter II (Mega Drive) |magazine={{ill|Video Games (magazine)|lt=Video Games|de|Video Games|vertical-align=sup}} |date=August 1994 |issue=8/94 |pages=98–9 |url=http://www.ninretro.de/game-4-506.html |access-date=November 29, 2016}}</ref>
| 92%<ref>{{cite magazine |title=Come closer, my friend! Super Street Fighter II (Super Nintendo) |magazine={{ill|Video Games (magazine)|lt=Video Games|de|Video Games|vertical-align=sup}} |date=August 1994 |issue=8/94 |pages=96–7 |url=http://www.ninretro.de/game-1-505.html |access-date=November 29, 2016}}</ref>
|}


{{Video game reviews
* In {{vgy|2000}}, Capcom released ''Super Street Fighter II X for Matching Service'' for the ] in Japan as a mail-order release. The Dreamcast features an online versus mode, as well as other features such as selectable Super Combo gauges and the returning of the bonus rounds from the previous ''Street Fighter II'' games.
| title = Retrospective reception
| SNES = true
| WII = true
<!-- Aggregators -->
| GR_SNES = 77% (5 reviews)<ref>{{cite web |url=https://www.gamerankings.com/snes/588757-super-street-fighter-ii/index.html |title=Super Street Fighter II for Super Nintendo |website=] |publisher=] |access-date=May 16, 2020 |archive-url=https://web.archive.org/web/20191209013128/https://www.gamerankings.com/snes/588757-super-street-fighter-ii/index.html |archive-date=December 9, 2019 |url-status=dead}}</ref>
<!-- Reviewers -->
| EuroG_WII = 8/10<ref>{{cite news |last1=Whitehead |first1=Dan |title=Virtual Console Roundup |url=https://www.eurogamer.net/articles/r_vcroundup080208_wii |access-date=12 August 2021 |work=] |date=8 February 2008 |language=en}}</ref>
| GSpot_SNES = 8.7/10<ref>{{cite web |url=http://uk.gamespot.com/super-street-fighter-ii/ |title=Super Street Fighter II - GameSpot.com |access-date=2012-09-08 |url-status=dead |archive-url=https://web.archive.org/web/20120911043549/http://uk.gamespot.com/super-street-fighter-ii/ |archive-date=September 11, 2012 |df=mdy-all }}</ref>
| IGN_WII = 8/10<ref>{{cite web|url=http://ign.com/articles/2008/02/07/super-street-fighter-ii-the-new-challengers-review|title=Super Street Fighter II: The New Challengers Review|first=Lucas M.|last=Thomas|date=February 7, 2008|work=ign.com|access-date=November 29, 2016}}</ref>
| NLife_WII = {{Rating|8|10}}<ref>{{cite news |last1=McFerran |first1=Damien |title=Review: Super Street Fighter II: The New Challengers (Wii Virtual Console / Super Nintendo) |url=https://www.nintendolife.com/reviews/vc/super_street_fighter_ii_the_new_challengers_snes |access-date=12 August 2021 |work=] |date=22 January 2008}}</ref>
| ONM_WII = 94%<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=2968|archive-url=https://web.archive.org/web/20080201214433/http://www.officialnintendomagazine.co.uk/article.php?id=2968|url-status=dead|archive-date=February 1, 2008|title=Virtual Console Review: Super Street Fighter II - Official Nintendo Magazine|date=February 1, 2008|access-date=November 29, 2016}}</ref>
}}


===Arcade===
* In {{vgy|2001}}, Capcom released ''Super Street Fighter II Turbo Revival'' for the ]. This portable version features a simplified control configuration (due to the reduced amount of buttons in the GBA), new stages for some of the characters (some taken from the ''Street Fighter Alpha'' and ''Street Fighter III'' games) and revised endings (and localization) for all the characters.
In Japan, ''Game Machine'' listed ''Super Street Fighter II'' in its November 1, 1993 issue as being the most-popular table arcade game at the time.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=]|issue=460|publisher=]|date=1 November 1993|page=25|lang=ja}}</ref> It became the sixth highest-grossing ] in Japan.<ref>{{cite magazine |script-title=ja:第8回 ゲーメスト大賞 |trans-title=8th Gamest Awards |magazine=] |date=December 27, 1994 |volume=136 (January 1995) |pages=40–59 |lang=ja}} </ref>


In North America, Capcom launched the game with up to 1,000 ''Super Street Fighter II'' units distributed to arcade operators on a revenue-sharing basis.<ref>{{cite magazine |title=Hot Off The Press! Revenue Sharing |magazine=RePlay |date=October 1993 |volume=19 |issue=1 |page=9 |url=https://archive.org/details/re-play-volume-19-issue-no.-1-october-1993-600dpi/RePlay%20-%20Volume%2019%2C%20Issue%20No.%201%20-%20October%201993/page/9}}</ref> ''RePlay'' reported that ''Super Street Fighter II'' was the most-popular arcade game in ].<ref>{{cite magazine|title=The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software|magazine=RePlay|volume=19|issue=2|publisher=RePlay Publishing, Inc.|date=November 1993|page=10|url=https://archive.org/details/re-play-volume-19-issue-no.-2-november-1993/RePlay%20-%20Volume%2019%2C%20Issue%20No.%202%20-%20November%201993/page/n9/mode/1up}}</ref> '']'' later listed ''Super Street Fighter II'' as the eighth most-popular ] and fifth top ] kit in January 1994.<ref>{{cite magazine|url=https://archive.org/stream/play-meter-volume-20-number-1-january-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%201%20-%20January%201994#page/8/mode/1up|title=Equipment Poll - Video & Pinball Combined|magazine=]|volume=20|issue=1|publisher=Skybird Publishing|date=January 1994|page=8}}</ref>
* An emulation of the arcade version of ''Super Street Fighter II Turbo'' is included in the {{vgy|2006}} compilation '']'' for the ] and ].


In early 1994, Capcom projected sales of ''Super Street Fighter II'' to reach 100,000 arcade units sold worldwide.<ref>{{cite magazine |title=Japan Company Handbook: Second Section |magazine=Japan Company Handbook: Second Section |date=Spring 1994 |issue=1 |page=758 |url=https://books.google.com/books?id=HqC0AAAAIAAJ |publisher=] |quote=Sales of "Street Fighter II Turbo" aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units, in current term.}}</ref>
* Capcom is currently producing a downloadable online multiplayer version titled '']'' for the ] and ], featuring ] graphics.

===Home Versions===
In Japan, the Super Famicom version was the third best-selling ] with 941,000 sales that year,<ref>{{cite magazine |title=1994年のコンシューマーゲームソフトの売上 |trans-title=1994 Consumer Game Software Sales |magazine=] |publisher=] |lang=ja |url=http://www.rnac.ne.jp/~zangel/1994.htm |url-status=dead |archive-url=https://web.archive.org/web/20010920123100/www.rnac.ne.jp/~zangel/1994.htm |archive-date=20 September 2001 |access-date=16 September 2021}}</ref> In North America, it topped the Sega Genesis and Super NES sales charts for two months in 1994, from July<ref name="EGMSep1994">{{cite magazine|date=September 1994|title=EGM's Hot Top Tens|url=https://retrocdn.net/images/b/b5/EGM_US_062.pdf|magazine=]|pages=44}}</ref> to August.<ref name="EGMOct1994">{{cite magazine|date=October 1994|title=EGM's Hot Top Tens|url=https://retrocdn.net/images/1/1c/EGM_US_063.pdf|magazine=]|pages=48}}</ref> By the end of the year, the Sega Genesis version had outsold the SNES version in the United States, with the Genesis version becoming one of the year's top ten best-selling video games in the region.<ref>{{cite book |editor1-last=Famighetti |editor1-first=Robert |chapter=Top-Selling Video Games, 1994 |title=The World Almanac and Book of Facts, 1996 |year=1995 |publisher=] |page=259 |chapter-url=https://archive.org/details/worldalmanac96bk00fami/page/259 |chapter-url-access=registration |quote=Source: The NPD TRSTS Video Game Tracking Service, ], Port Washington, NY; ranked by units sold}}</ref> Eventually, {{nowrap|2 million}} copies were sold worldwide.<ref>{{cite web |title=Platinum Titles |url=https://www.capcom.co.jp/ir/english/finance/million.html |website=] |access-date=19 October 2021}}</ref>

'']'' gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "''Super'' was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "''Super'' is still ''Street Fighter''" and "''Street Fighter'' is still the best fighting game ever made".<ref name=gamepro61>{{cite magazine|title=ProReview: Super Street Fighter II|magazine=]|issue=61|publisher=]|date=August 1994|page=40}}</ref> They gave a more positive review for the SNES version, while citing some of the same issues with the core game.<ref name=gamepro60>{{cite magazine|title=ProReview: Super Street Fighter II|magazine=]|issue=60|publisher=]|date=July 1994|pages=34–35}}</ref>

'']'' gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version of ''Street Fighter II'' to date, the additions were limited given how many versions had already been released, and Capcom should have put out a '']'' with new mechanics instead.<ref name="EGM61">{{cite magazine|title=Review Crew: Super SFII |magazine=]|issue=61|publisher=EGM Media, LLC|date=August 1994|page=32}}</ref> They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.<ref name="EGM62"/>

===Accolades===
In the February 1994 issue of '']'', ''Super Street Fighter II'' was nominated for ], ultimately ranked at third. In the category of Best Fighting Games, ''Super'' won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (]). Cammy, who was introduced in ''Super'', placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.<ref name=gamest107>{{cite magazine|magazine=GAMEST|issue=107|page=20|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html|script-title=ja:第7回ゲーメスト大賞|language=ja}}</ref><ref>{{cite magazine|title=Fatalities on SNES!!|magazine=]|issue=61|publisher=]|date=August 1994|page=25}}</ref>

In 1994, '']'' magazine listed ''Super Street Fighter II'' as the second ].<ref>Mega magazine Top 50 feature, '']'', Future Publishing, issue 24, page 74, September 1994</ref> In 1995, Total! rated the game 6th on its "Top 100 SNES Games." They lauded ''Super Street Fighter II'' writing: "One of the finest beat-‘em-ups and one of the most well-crafted games ever."<ref>{{Cite journal |date=July 1995 |title=Top 100 SNES Games |url=https://archive.org/details/total-43/page/n37/mode/2up |journal=Total! |issue=43 |pages=39}}</ref> In 2018, ] ranked the game 26th on their "The Best Super Nintendo Games of All Time."<ref>{{Cite web|last=Knight|first=Rich|date=April 30, 2018|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-02-11|website=Complex|language=en}}</ref>

In 2009, '']'' ranked the game 10th on a list of the greatest Nintendo games of all time.<ref name="100-ONM">{{cite web|url=http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6/ |title=100 Best Nintendo Games – Part Six |work=] |publisher=] |first=Tom |last=East |access-date=September 9, 2022 |url-status=dead |archive-url=https://archive.today/20110220232113/http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6 |archive-date=February 20, 2011 }}</ref>
{{Clear}}

==Notes==
{{notelist}}


==References== ==References==
{{reflist}} {{Reflist}}

==Sources==
===Bibliography===
*{{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=Japanese|year=2000|month=Sept.|isbn=4885546761|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}}
* {{cite book|title=All About Capcom Head-to-Head Fighting Games 1987–2000|language=ja|date=September 2000|isbn=4-88554-676-1|series=A.A. Game History Series (Vol. 1)|publisher=Dempa Publications}}


==External links== ==External links==
;General resources
* {{KLOV game|id=9956}} * {{KLOV game|id=9956}}
* {{KLOV game|id=9959|name=Super Street Fighter II Turbo}} * {{moby game|id=/10119/super-street-fighter-ii/|name=''Super Street Fighter II''}}

*
* {{moby game|id=/super-street-fighter-ii-turbo |name= ''Super Street Fighter II Turbo''}} {{Street Fighter II|state=Expanded}}

* {{StrategyWiki}}
* {{StrategyWiki|Super Street Fighter II Turbo}}
*
{{Street Fighter series}}


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Latest revision as of 05:26, 16 December 2024

1993 video game "SSFII" redirects here. For the McLeodGaming video game, see Super Smash Flash 2. 1993 video game
Super Street Fighter II: The New Challengers
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Noritaka Funamizu
Haruo Murata
Composer(s)Isao Abe
Syun Nishigaki
SeriesStreet Fighter
Platform(s)Arcade
Computers:
Amiga, Fujitsu FM Towns, MS-DOS, Sharp X68000
Consoles:
PlayStation, Sega Saturn, Sega Mega Drive/Genesis, Super NES
ReleaseArcade
  • JP: September 14, 1993
  • NA: October 1993
Super NES, Sega Mega Drive/Genesis
  • JP: June 25, 1994
  • NA: July 18, 1994
  • AU: August 17, 1994
  • EU: December 2, 1994
AmigaFujitsu FM Towns
  • JP: October 7, 1994
MS-DOSSharp X68000
  • JP: September 30, 1994
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System II

Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

Super Street Fighter II was ported to the Super Nintendo and Sega Genesis home consoles in 1994 followed by a number of computer platforms later. Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features.

Gameplay

Super Street Fighter II features the following changes from Street Fighter II: Hyper Fighting.

Graphics and audio

The HUD and all of the stages and character portraits feature new graphics. The original opening sequence and unused sequence, which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile toward the screen. . The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for Ken, Guile, and Sagat.

Other new features

Cammy vs. Fei-Long in Ryu's stage. A new scoring system was implemented that keeps track of the number of hits a player performs during a combo.

Super Street Fighter II features a new scoring system tracking combos, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.

Players choose one of eight character color schemes: the character's original color scheme, their color scheme from Champion Edition and Hyper Fighting, or one of five new color schemes.

The faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.

Tournament Battle

An alternate version of Super Street Fighter II that features eight-player single-elimination tournament gameplay. Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.

Characters

Main article: list of Street Fighter characters

All twelve World Warriors from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance. Some of the characters received new special techniques such as Ryu's Fire Hadōken (renamed Shakunetsu Hadōken in the Street Fighter Alpha series), a flaming Shoryuken for Ken, Zangief's Atomic Buster, and M. Bison's Devil Reverse.

Four newcomers are introduced: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. Eight opponents are chosen at random, followed by the four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison).

Home versions

Super NES

For Super Street Fighter II, Capcom produced a special controller with a traditional six-button layout, for the Sega Mega Drive/Genesis, 3DO, and Super NES.

The Super NES version of Super Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the third Street Fighter game released for the console, following the original Street Fighter II and Street Fighter II Turbo (a clone of Hyper Fighting from the Arcade). It is on a 32 megabit cartridge supporting the XBAND online network. It has several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Several levels of speed can also be chosen. Like in the SNES version of Turbo, the background music stops between rounds and restarts from the beginning at the next round. Unlike the Sega Genesis version, the SNES version has the blood for the character's beat up portraits removed or replaced with sweat due to Nintendo's strict censorship policy at the time. This version was re-released on the Wii Virtual Console in Japan on November 8, 2011, the PAL region on April 12, 2012, and in North America on April 26, 2012. The Japanese version appeared on the Super Famicom Classic Edition, but was replaced by Street Fighter II Turbo in the SNES Classic Edition.

Mega Drive/Genesis

The Mega Drive/Genesis version was released simultaneously with its SNES counterpart in all three regions, almost identical. Like the SNES version, the Genesis version supports the XBAND online network although only for its North American release. The Genesis version is on a 40 Megabit cartridge, with additional voice clips of the announcer such as stating the names of the fighters (in place of "you win" or "you lose" on the SNES version). In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters. Several levels of speed can also be chosen.

Sharp X68000

The X68000 version was released exclusively in Japan on September 30, 1994. The graphics are reproduced faithfully from the arcade version, with only a few omissions made (the message when a new challenger interrupts a match in 1-Player mode has differently-colored fonts, and the aurora in Cammy's stage is a different color). For voices, all the spatial processing and echo processing specific to the CP System II hardware were removed. Like the X68000 version of Street Fighter II Dash, the game is compatible with multiple pulse-code modulation (PCM) drivers on a X68030 or higher models. A message from the game's sound team is hidden in one of the ADPCM sound files containing music. Like the previous X68000 version, it was sold with an adapter for the CPS Fighter joystick controller.

Fujitsu FM Towns

The FM Towns version was released exclusively in Japan on October 28, 1994. The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect. The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version was later featured in the 3DO version of Super Turbo and console versions of Hyper Street Fighter II). A color edit that allows players to alter each character's color scheme was added. Like the X68000 version, it also included an adapter for the CPS Fighter joystick controller.

Other Versions

Super Street Fighter II was ported to MS-DOS by Rozner Labs and published by Capcom in 1996 (despite the fact that its successor, Super Street Fighter II Turbo, had already been ported to the same system by Eurocom and published by GameTek the year prior).

The game was ported to the Amiga computer by Freestyle Software and published by U.S. Gold in 1995.

It is in the original Street Fighter Collection for the PlayStation and Sega Saturn, released in 1997. However, this version lacks the 8-player tournament that appeared in the arcade and on other versions.

A home arcade cabinet featuring Super Street Fighter II, Turbo, and Champion Edition, was released by Arcade1Up.

It is in the Street Fighter 30th Anniversary Collection for the Nintendo Switch, Xbox One, Windows and PlayStation 4.

Reception

Contemporary reviews
Review scores
Publication Scores
Arcade Mega Drive/Genesis Super NES
Computer & Video Games 92% 88% 90%
Electronic Gaming Monthly 27/40 28/40
Famitsu 31/40 30/40
GameFan 268/300 280/300
GamePro 4.5/5 4.5/5 4.5/5
GamesMaster 94% 95%
Mega 94%
MegaTech 96%
Total!
Video Games 91% 92%
Retrospective reception
Aggregate score
AggregatorScore
SNESWii
GameRankings77% (5 reviews)
Review scores
PublicationScore
SNESWii
Eurogamer8/10
GameSpot8.7/10
IGN8/10
Nintendo Life
Official Nintendo Magazine94%

Arcade

In Japan, Game Machine listed Super Street Fighter II in its November 1, 1993 issue as being the most-popular table arcade game at the time. It became the sixth highest-grossing arcade game of 1994 in Japan.

In North America, Capcom launched the game with up to 1,000 Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis. RePlay reported that Super Street Fighter II was the most-popular arcade game in November 1993. Play Meter later listed Super Street Fighter II as the eighth most-popular arcade video game and fifth top arcade conversion kit in January 1994.

In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units sold worldwide.

Home Versions

In Japan, the Super Famicom version was the third best-selling video game of 1994 with 941,000 sales that year, In North America, it topped the Sega Genesis and Super NES sales charts for two months in 1994, from July to August. By the end of the year, the Sega Genesis version had outsold the SNES version in the United States, with the Genesis version becoming one of the year's top ten best-selling video games in the region. Eventually, 2 million copies were sold worldwide.

GamePro gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "Super was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "Super is still Street Fighter" and "Street Fighter is still the best fighting game ever made". They gave a more positive review for the SNES version, while citing some of the same issues with the core game.

Electronic Gaming Monthly gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version of Street Fighter II to date, the additions were limited given how many versions had already been released, and Capcom should have put out a Street Fighter III with new mechanics instead. They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.

Accolades

In the February 1994 issue of Gamest, Super Street Fighter II was nominated for Best Game of 1993, ultimately ranked at third. In the category of Best Fighting Games, Super won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (video game music). Cammy, who was introduced in Super, placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.

In 1994, Mega magazine listed Super Street Fighter II as the second Best Game of All Time. In 1995, Total! rated the game 6th on its "Top 100 SNES Games." They lauded Super Street Fighter II writing: "One of the finest beat-‘em-ups and one of the most well-crafted games ever." In 2018, Complex ranked the game 26th on their "The Best Super Nintendo Games of All Time."

In 2009, Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time.

Notes

  1. Japanese: スーパーストリートファイターII, Hepburn: Sūpā Sutorīto Faitā Tsū

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  26. Mega magazine review, Future Publishing, issue 23, page 50, August 1994
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  41. "Equipment Poll - Video & Pinball Combined". Play Meter. Vol. 20, no. 1. Skybird Publishing. January 1994. p. 8.
  42. "Japan Company Handbook: Second Section". Japan Company Handbook: Second Section. No. 1. Toyo Keizai. Spring 1994. p. 758. Sales of "Street Fighter II Turbo" aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units, in current term.
  43. "1994年のコンシューマーゲームソフトの売上" [1994 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 20, 2001. Retrieved September 16, 2021.
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  46. Famighetti, Robert, ed. (1995). "Top-Selling Video Games, 1994". The World Almanac and Book of Facts, 1996. World Almanac Books. p. 259. Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
  47. "Platinum Titles". Capcom. Retrieved October 19, 2021.
  48. 第7回ゲーメスト大賞. GAMEST (in Japanese). No. 107. p. 20.
  49. "Fatalities on SNES!!". GamePro. No. 61. IDG. August 1994. p. 25.
  50. Mega magazine Top 50 feature, Mega, Future Publishing, issue 24, page 74, September 1994
  51. "Top 100 SNES Games". Total! (43): 39. July 1995.
  52. Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved February 11, 2022.
  53. East, Tom. "100 Best Nintendo Games – Part Six". Official Nintendo Magazine. Future plc. Archived from the original on February 20, 2011. Retrieved September 9, 2022.

Bibliography

  • All About Capcom Head-to-Head Fighting Games 1987–2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications. September 2000. ISBN 4-88554-676-1.

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