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{{Split2|Nintendo DS (original style)|date=October 2008}} {{Merge from | Nintendo DS Lite | discuss=Talk:Nintendo DS#Merger discussion | date=December 2024 }}
{{Short description|Handheld game console}}
{{Refimprove|date=September 2008}}
{{other uses}}
{{Infobox CVG system
{{Use mdy dates|date=December 2024}}
|title = Nintendo DS
{{Infobox information appliance
|logo = ]
|image = ] | title = Nintendo DS
|manufacturer = ] | logo = ]
|family = Nintendo DS | image = Nintendo-DS-Fat-Blue.png
| caption = Original Nintendo DS in electric blue
|type = ]
| developer = ]
|generation = ]
| manufacturer = ]
|lifespan = {{Vgrelease|NA=November 21, 2004}}{{Vgrelease|JP=December 2, 2004}}{{Vgrelease|AUS=February 24, 2005}}{{Vgrelease|EU=March 11, 2005}}
| family = Nintendo DS
|CPU = One 67 MHz ] <ref></ref> and one 33 MHz ]
| type = ]
|media = ] cartridges<br/>Nintendo DS game cards
| price = {{USD|149.99|2004}}<ref>{{cite web|date=October 15, 2013|title=The Real Cost of Gaming: Inflation, Time, and Purchasing Power|access-date=August 28, 2020|url=https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power|archive-date=September 15, 2020|archive-url=https://web.archive.org/web/20200915010832/https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power|url-status=live}}</ref>
|storage = ], 4 MB ]
| generation = ]
|connectivity = ]
| releasedate = {{Video game release
|onlineservice = ]
|NA|November 21, 2004
|unitssold = Worldwide: 84.33 million, including DS Lite units <small> (as of September 30, 2008)</small><ref name="earnings release Q3 2008"/><ref name=nintendosales/> (])
|JP|December 2, 2004
|topgame = '']'', 20.03 million, all versions combined <small>(as of September 30, 2008)</small><ref name=081031e>{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/081031e.pdf#page=6 |title=Financial Results Briefing for the Six-Month Period Ended September 2008 |publisher=] |date=2008-10-31 |format=] |pages=6 |accessdate=2008-10-31}}</ref><br />'']'', {{nowrap|15.89 million}} <small>(as of September 30, 2008)</small><ref name=081031e/>
|AUS|February 24, 2005
|successor=] (redesign)
|EU|March 11, 2005
}}
| discontinued = Yes<ref name="COJP Discontinued">{{cite web|url=https://www.nintendo.co.jp/ds/series/index.html|title= ニンテンドーDS: DSシリーズ本体|access-date=February 20, 2022|publisher=Nintendo|language=ja| archive-url=https://web.archive.org/web/20170706221835/https://www.nintendo.co.jp/ds/series/index.html|archive-date=July 6, 2017|url-status=live|ref=none}}</ref>
| unitssold = 154.02&nbsp;million worldwide ({{as of|2016|6|30|lc=y|df=US}})<ref name="nintendosales" /> (])
| media = ]<br />]
| cpu = 67&nbsp;MHz ]<br />33&nbsp;MHz ]
| memory = 4&nbsp;MB ]
| storage = ]<br>256&nbsp;KB flash memory
| display = Two 3" ]s, 256 × 192 pixels
| connectivity = ] (802.11,<ref>{{cite web |title=BKENTR001 Exhibits |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/498/~/compatible-wireless-modes-and-wireless-security-types |website=Federal Communications Commission |access-date=7 January 2023 |archive-date=September 21, 2022 |archive-url=https://web.archive.org/web/20220921064923/https://en-americas-support.nintendo.com/app/answers/detail/a_id/498/~/compatible-wireless-modes-and-wireless-security-types |url-status=live }}</ref><ref>{{cite web |title=Nintendo DS Specifications |url=https://www.nintendo.co.uk/Support/Nintendo-DS/Product-Information/Technical-data/Product-Information-619794.html |website=Nintendo UK & Ireland |access-date=January 7, 2023 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207094551/https://www.nintendo.co.uk/Support/Nintendo-DS/Product-Information/Technical-data/Product-Information-619794.html |url-status=live }}</ref> WEP)
| service = ]
| topgame = '']'', {{nowrap|30.80 million}}<ref name="nintendo_topsales">{{cite web |url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html |title=Sales Data&nbsp;— Top Selling Software Sales Units&nbsp;— Nintendo DS Software |publisher=] |date=March 31, 2015 |access-date=May 24, 2014 |archive-date=April 27, 2016 |archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html |url-status=live }}</ref>
| compatibility = ]
| predecessor = Game Boy Advance<!-- No need to link this. It is already linked above. See ] for more info. -->
| successor = ]
| related = {{Unbulleted list
| ]
| ]
| ]
}}
}} }}


The {{nihongo|'''Nintendo DS'''|ニンテンドーDS|Nintendō Dīesu|sometimes abbreviated to '''DS''' or '''NDS'''}} is a dual-screen ] developed and manufactured by ]. It was released in ] in Canada, the United States, and Japan. The console features a ] design, similar to the ], with two LCD screens inside - with the bottom one being a ]. The Nintendo DS also features a built-in ] and supports wireless ] (]) standards,<ref>{{cite web | url=http://www.darkain.com/nintendo_ds/nifi.php | title=Nintendo DS - WI-FI vs NI-FI | author=Darkain |date=2005-01-21 | accessdate=2006-04-02}}</ref> allowing players to interact with each other within short range (10&ndash;30 m, depending on conditions) or online with the ] service, which launched later in the console's lifespan. This was the first Nintendo console to be released in North America prior to Japan. The {{nihongo foot|'''Nintendo DS'''|ニンテンドーDS|Nintendō Dī Esu|lead=yes|group=note}} is a 32-bit foldable ] produced by ], released globally across 2004 and 2005. The DS, an ] for "Developers' System" or "Dual Screen",<ref>{{cite web|title=Nintendo DS Frequently Asked Questions|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/3904/p/606|publisher=Nintendo|access-date=July 8, 2014|archive-url=https://web.archive.org/web/20160117095231/http://en-americas-support.nintendo.com/app/answers/detail/a_id/3904/p/606|archive-date=January 17, 2016|url-status=dead}}</ref> introduced distinctive new features to handheld games: two ] screens working in tandem (the bottom one being a ]), a built-in ], and support for ].<ref>{{cite web|author=Darkain|date=January 21, 2005|title=Nintendo DS&nbsp;– WI-FI vs NI-FI|url=http://www.darkain.com/nintendo_ds/nifi.php|url-status=dead|archive-url=https://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php|archive-date=February 17, 2005|access-date=April 2, 2006}}</ref> Both screens are encompassed within a ] similar to the ]. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over ] within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct ] service. Its main competitor was ]'s ] during the ].


Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance family and ]. However, ] with ] titles and strong sales ultimately established it as the successor to the ].<ref>{{Cite web|title=A Pillar Too Many|date=February 23, 2011|url=http://www.nintendojo.com/features/specials/a-pillar-too-many|url-status=live|archive-url=https://web.archive.org/web/20150202235258/http://www.nintendojo.com/features/specials/a-pillar-too-many|archive-date=February 2, 2015|access-date=January 25, 2019}}</ref> On March 2, 2006, Nintendo launched the ], a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the ], another redesign with several hardware improvements and new features, although it lost backward compatibility for Game Boy Advance titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the ], a larger version of the DSi.
The system's code name was Nitro,<ref>{{cite web | url=http://cube.ign.com/mail/2004-03-10.html | title=N-Query: DS... No, Nitro. Wait, it's DS! | author=Matt Casamassina | publisher=] |date=2004-03-10 | accessdate=2007-09-19}}</ref> and this can be seen in the model number that appear on the unit (NTR-001).<ref name="originalstyle"/> The console's name officially refers to "Developers' System", in reference to developers of new game designs the system was meant to inspire, and "Dual Screen", the system's most obvious and distinct feature.<ref name="dsname">{{cite web | url=http://www.nintendo.com/consumer/systems/ds/faq.jsp#ds | title=Nintendo DS Frequently Asked Questions | publisher=Nintendo | accessdate=2007-07-24}}</ref>


All Nintendo DS models combined have sold 154.02&nbsp;million units,<ref name="nintendosales">{{cite web |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |title=Consolidated Sales Transition by Region |access-date=April 27, 2016 |date=April 27, 2016 |publisher=Nintendo |archive-url=https://web.archive.org/web/20160427084600/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |archive-date=April 27, 2016 |url-status=live }}</ref><ref>As of March 31, 2016</ref> making it the best-selling ], the best-selling handheld game console, and the ] The Nintendo DS was succeeded by the ] in February 2011.
On March 2, 2006, Nintendo released the ], a redesign of the Nintendo DS, in Japan. It was later released in North America, Europe, and Australia in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens. Nintendo of America refers to the older model as the "original style" Nintendo DS.<ref name="originalstyle">{{cite web | url=http://www.nintendo.com/consumer/systems/selectds.jsp | title=Nintendo DS customer service | publisher=Nintendo | accessdate=2008-09-08}}</ref> On October 2, 2008, Nintendo announced the ], another redesign of the Nintendo DS, at the Nintendo Fall Media Summit.<ref name="DSi"/>
{{TOC level|3}}


== History ==
==Development and launch==
=== Development ===
{{seealso|Nintendo DS launches}}
On November 13, 2003, Nintendo announced that it would be creating a new console for release in 2004.<ref name="newconsole">{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|accessdate=2007-10-04|date=2003-11-13|publisher=]}}</ref> Nintendo stated that it would not be the successor to either the ] or the ],<ref name="newconsole"/> but rather it would be considered a "third pillar" alongside the other two consoles.<ref name="thirdpillar">{{cite web|url=http://www.n-sider.com/newsview.php?type=story&storyid=55|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=2004-03-01|accessdate=2007-10-04}}</ref> On January 20, 2004, the console was announced under the codename "Nintendo DS".<ref name=janpress>{{cite web|url=http://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html | title=Nintendo Announces Dual-Screened Portable Game System |date=2004-01-20 | accessdate=2007-07-10}}</ref> Nintendo released very few details at that time, only saying that the console would have two separate 3 ] ] display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref>{{cite web|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm |date=2004-01-21|author=Billy Berghammer|accessdate=2007-07-10}}</ref> Nintendo president ] said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> In March, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref>{{cite web | title=More Nintendo DS (or Nitro?) specs leaked |url=http://itvibe.com/news/2392/ |date=2004-03-13 | author=Kavanagh, Rich | accessdate=2007-07-13}}</ref> In May, the codename was changed back to "Nintendo DS" (DS standing for Dual Screen)<ref name="dsname"/> and the console was shown in prototype form at ]. All of the features of the console were released by Nintendo at E3.<ref>{{cite web |title=Nintendo unveiling new portable | url=http://www.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm |date=2004-05-05 | author=Kent, Steve | accessdate=2007-07-13}}</ref> On July 28, 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref>{{cite web |title=Nintendo keeps 'DS' codename, tweaks hardware | url=http://www.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=2004-07-28 | accessdate=2007-07-13}}</ref> Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president ] about a dual-screened console.<ref>{{Cite web|url=http://gameonline.jp:80/news/2004/02/13013.html|title=Nintendo DS Invented by Advisor Yamauchi - Interview|last=Yamauchi|first=Hiroshi|date=February 13, 2004|website=Game Online citing Nikkei Shimbun|archive-url=https://web.archive.org/web/20040405140350/http://gameonline.jp/news/2004/02/13013.html|archive-date=April 5, 2004|url-status=dead|access-date=April 19, 2020}}</ref> On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the ] or ].<ref name="newconsole">{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|access-date=October 4, 2007|date=November 13, 2003|publisher=IGN|archive-date=December 11, 2007|archive-url=https://web.archive.org/web/20071211003913/http://ds.ign.com/articles/541/541729p1.html|url-status=live}}</ref> On January 20, 2004, the console was announced under the codename "Nintendo DS".<ref name="janpress">{{cite web|date=January 20, 2004|title=Nintendo Announces Dual-Screened Portable Game System|url=http://biz.yahoo.com/bw/040120/206239_1.html|url-status=dead|archive-url=https://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html|archive-date=April 2, 2004|access-date=July 10, 2007}}</ref> Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch ] display panels, separate processors, and up to 1 gigabit (128&nbsp;MB) of semiconductor memory.<ref name=janpress /><ref>{{cite magazine|author=Billy Berghammer|date=January 21, 2004|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|magazine=]|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|url-status=dead|archive-url=https://web.archive.org/web/20070612012800/http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archive-date=June 12, 2007|access-date=July 10, 2007}}</ref> Current Nintendo president at the time, ], said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress /> He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that had been used to describe the company in years past.<ref name="thirdpillar">{{cite web|url=http://www.n-sider.com/contentview.php?contentid=515|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=March 1, 2004|access-date=October 4, 2007|archive-date=October 9, 2008|archive-url=https://web.archive.org/web/20081009134201/http://www.n-sider.com/contentview.php?contentid=515|url-status=live}}</ref> In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro".<ref>{{cite web|author=Kavanagh, Rich|date=March 13, 2004|title=More Nintendo DS (or Nitro?) specs leaked|url=http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/|url-status=dead|archive-url=https://web.archive.org/web/20101106073212/http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/|archive-date=November 6, 2010|access-date=July 13, 2007}}</ref> In May 2004, the console was shown in prototype form at ], still under the name "Nintendo DS",<ref>{{cite news | title=Nintendo unveiling new portable | url=http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm | date=May 5, 2004 | author=Kent, Steve | access-date=July 13, 2007 | work=USA Today | archive-date=December 9, 2012 | archive-url=https://web.archive.org/web/20121209140747/http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm | url-status=live }}</ref> which ] announced would change for launch. On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name.<ref>{{cite news |title=Nintendo keeps 'DS' codename, tweaks hardware |url=http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=July 28, 2004 |access-date=July 13, 2007 |work=USA Today |archive-date=October 13, 2013 |archive-url=https://web.archive.org/web/20131013040532/http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |url-status=live }}</ref> Following lukewarm GameCube sales, ] stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."<ref name="Yamauchi=GameScience">{{cite web|title=Nikkei talks with Nintendo's Yamauchi and Iwata|publisher=GameScience |url=http://game-science.com/news/000406.html|url-status=dead|archive-url=https://web.archive.org/web/20060127211555/http://game-science.com/news/000406.html|archive-date=January 27, 2006|access-date=May 27, 2014|quote="If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell." — Hiroshi Yamauchi}}</ref><ref name="Yamauchi-NintendoWorld">{{cite web|title=Iwata, Yamauchi Speak Out on Nintendo DS|url=http://www.nintendoworldreport.com/news/9256/iwata-yamauchi-speak-out-on-nintendo-ds|date=February 13, 2004|first=Jonathan|last=Metts|publisher=Nintendo Worldwide Report|access-date=May 27, 2014|archive-date=May 28, 2014|archive-url=https://web.archive.org/web/20140528015650/http://www.nintendoworldreport.com/news/9256/iwata-yamauchi-speak-out-on-nintendo-ds|url-status=live}}</ref>


=== Launch ===
]'' version of the ].]]
President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion{{' "}} because the touch-based device "allows users to play intuitively".<ref name="Message from the President Dec 2008">{{cite web | title=Message from the President: To shareholders and investors | work=Investor Relations Information | publisher=Nintendo Co., Ltd. | location=Japan | date=2008 | url=https://www.nintendo.co.jp/ir/en/message/index.html | url-status=dead | archive-url=https://web.archive.org/web/20081221204655/http://www.nintendo.co.jp/ir/en/message/index.html | archive-date=December 21, 2008 | access-date=November 25, 2015}}</ref> On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for US$149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html | last=Harris | first=Craig | date=September 20, 2004 | access-date=August 13, 2007 | archive-date=May 9, 2008 | archive-url=https://web.archive.org/web/20080509205923/http://ds.ign.com/articles/549/549919p1.html | url-status=live }}</ref> It was set to release on December 2, 2004, in Japan for JP¥15,000;<ref name="JAPprice">{{cite web|title=IGN: NDS Japanese Launch Details|url=http://ds.ign.com/articles/554/554890p1.html|access-date=December 27, 2008|website=IGN|date=October 7, 2004|archive-date=January 3, 2009|archive-url=https://web.archive.org/web/20090103125005/http://ds.ign.com/articles/554/554890p1.html|url-status=live}}</ref> on February 24, 2005, in Australia for A$199.95;<ref name="AUSprice">{{cite web|url=http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|title=PALGN: Australian DS Launch|access-date=December 27, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090525223342/http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|archive-date=May 25, 2009}}</ref> and on March 11, 2005, in Europe for €149.99 (£99.99 in the United Kingdom).<ref name="EURprice">{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|title=Nintendo claims most successful launch ever for DS in Australia|date=February 28, 2005|access-date=December 27, 2008|archive-date=May 15, 2009|archive-url=https://web.archive.org/web/20090515222238/http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|url-status=live}}</ref> The console was released in North America with a midnight launch event at Universal CityWalk EB Games in ]. The console was launched quietly in Japan compared to the North America launch; one source cited the cold weather as the reason.<ref>{{cite web|title=NDS Launches in Japan|url=http://ds.ign.com/articles/569/569911p1.html|date=December 1, 2004|author=Gantayat, Anoop|access-date=July 16, 2007|archive-date=November 3, 2007|archive-url=https://web.archive.org/web/20071103141706/http://ds.ign.com/articles/569/569911p1.html|url-status=live}}</ref>
The Nintendo DS bears a striking resemblance to Nintendo's first handheld, the ], specifically the multi-screen versions such as '']''.


====North America and Japan====
On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for ]149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html | author=Harris, Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2, 2004 in Japan and in the first quarter of 2005 in Europe and Australia. The console was released in North America with a midnight launch event at Universal CityWalk EB Games in ]. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref>{{cite web | title=NDS Launches in Japan |url=http://ds.ign.com/articles/569/569911p1.html |date=2004-12-01 | author=Gantayat, Anoop | accessdate=2007-07-16}}</ref> In January 2005, the Australia release date of February 24, 2005 and the Europe release date of March 11, 2005 were announced.<ref>{{cite web | title=Nintendo DS Down Under | url=http://ds.ign.com/articles/579/579139p1.html |date=2005-01-11 | author=Harris, Craig | accessdate=2007-07-16}}</ref><ref name=uklaunch>{{cite web | title=UK's Midnight Madness Launch | url=http://ds.ign.com/articles/594/594066p1.html |date=2005-03-07 | accessdate=2007-07-16}}</ref> Regarding the European launch, Nintendo President Satoru Iwata said:
The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for JP¥15,000 on December 2 in the color "Titanium". Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment. Initially, Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the ] for the Nintendo DS was dropped to US$129.99.
{{cquote|Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.<ref name="iwata-ds-quote">{{cite web | url=http://ds.ign.com/articles/583/583086p1.html | title=Europe DS Launch Title Details | author=Craig Harris | publisher=] |date=2007-01-27 | accessdate=2007-10-04}}</ref>}}


Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the ]-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "]").<ref>{{cite web |url=http://www.gamespot.com/news/nintendo-reacts-to-ds-demand-orders-share-price-on-the-rise-6113031 |title=Nintendo reacts to DS demand; orders, share price on the rise |publisher=GameSpot.com |date=November 12, 2004 |access-date=October 11, 2012 |archive-date=September 29, 2012 |archive-url=https://web.archive.org/web/20120929082854/http://www.gamespot.com/news/nintendo-reacts-to-ds-demand-orders-share-price-on-the-rise-6113031 |url-status=live }}</ref> Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1&nbsp;million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8&nbsp;million, about 800,000 more than Nintendo's original forecast.<ref>{{cite web|date=January 7, 2005|title=Nintendo News, Previews, Reviews, Editorials and Interaction|url=http://www.nintendojo.com/archives/infocus/view_item.php?1105105971|url-status=dead|archive-url=https://web.archive.org/web/20110604115505/http://www.nintendojo.com/archives/infocus/view_item.php?1105105971|archive-date=June 4, 2011|access-date=October 11, 2012|publisher=Nintendojo.com}}</ref> At least 1.2&nbsp;million of them were sold in the U.S. Some industry reporters referred to it as "the ] of 2004".<ref>{{cite web|date=February 23, 2005|title=Nintendo's DS player emerges as Tickle Me Elmo of 2004|url=http://www.sacticket.com/gamers/story/11763629p-12648524c.html|url-status=dead|archive-url=https://web.archive.org/web/20050223235049/http://www.sacticket.com/gamers/story/11763629p-12648524c.html|archive-date=February 23, 2005|access-date=October 11, 2012}}</ref> In June 2005, Nintendo informed the press that a total of 6.65&nbsp;million units had been sold worldwide.<ref>{{cite web|date=September 30, 2007|url=https://www.nintendo.com/corp/report/FY06_1Qfinancials.pdf|title=CONSOLIDATED FINANCIAL HIGHLIGHTS|url-status=dead|archive-url=https://web.archive.org/web/20070930024617/http://www.nintendo.com/corp/report/FY06_1Qfinancials.pdf|archive-date=September 30, 2007|access-date=October 11, 2012}}</ref>
==Hardware==
===Input and output===<!-- This section is linked from ] -->
]
The lower display of the Nintendo DS is overlaid with a touchscreen, designed to accept input from the included ], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, ], the stylus is used to write messages or draw.


]
Traditional controls are located on either side of the touchscreen. To the left is a ], with a narrow Power button above it, and to the right are the A, B, X, and Y buttons, with narrow Select and Start buttons above them. Shoulder buttons L and R are located on the upper corners of the lower half of the system. The overall button layout is similar to the controller of the ] (Super Famicom in Japan).
As is normal for electronics, some were reported as having problems with ]s in either of the two screens. Although return policies for ] displays vary between manufacturers and regions, in North America, Nintendo chose to replace a system with faulty pixels only if the owner claimed that it interfered with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days.


Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: ''Metroid Prime Hunters: First Hunt'' (published by Nintendo and is a demo for '']'', a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with ''Super Mario 64 DS''.
The Nintendo DS features ] speakers providing ] (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the ] of systems has only supported stereo sound through the use of headphones or external speakers.


In Japan, the games were released at the same time as the system's first release (December 2, 2004). In the launch period, ''The Prince of Tennis 2005 -Crystal Drive-'' (]) and '']'' (]) were released.
A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including ] ('']'', '']''), chatting online between and during gameplay sessions (]), and ]s that require the player to blow or shout into the microphone.


====Europe====
===Technical specifications===
The DS was released in ] on March 11, 2005, for ]149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, '']'', a '']'' demo and a pre-release version of '']'', through the ]; the bundle was priced at ]129.99 for the ] and ]189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). On 23 January 2006, 1&nbsp;million DS units had been sold in Europe, setting a sales record for a handheld console.
*'''Mass:''' 275 grams (9.7 ounces).
*'''Physical dimensions:''' 148.7 x 84.7 x 28.9 mm (5.85 x 3.33 x 1.13 inches).
*'''Screens:''' Two separate 3-inch ], ] of 256 x 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a ] of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive ], which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
*'''CPUs:''' Two ] processors, an ] main CPU and ] co-processor at clock speeds of 67 MHz and 33 MHz respectively. The ARM946E-S CPU processes 3D rendering and the ARM7TDMI processes 2D rendering for DS games and Game boy Advance gameplay.
*'''RAM:''' 4 MB of Mobile RAM
*'''Voltage:''' 1.65 volts required
*'''Storage:''' 256 kB of Serial Flash Memory
*'''Wireless:''' 802.11 + Nintendo Original Protocol
*'''Wi-Fi:''' Built-in ] Wireless Network Connection (802.11b compatible with WEP encryption support only)<ref></ref>


The European release of the DS, like the U.S., was originally packaged with a '']'' demo. The European game cases are additionally about 1/4&nbsp;inch thicker than their North American counterparts and transparent rather than solid black. Inside the case, there is room for one ] game pak and a DS card with the instructions on the left side of the case.
The system's ] hardware performs ], texture-coordinate transformation, ], ], ], ], and ]; however, it uses point (]) ], leading to some titles having a blocky appearance. The system is theoretically capable of rendering about 120,000 triangles per second at 60 ], which is comparable to the ].{{Fact|date=February 2008}} Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024x1024 pixels.


====Australia and New Zealand====
The system has 656 kilobytes of video memory<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/HomebrewForDS.html#intendeduse | accessdate=2007-09-29}}</ref> and two ] engines (one per screen). These are similar to (but more powerful than) the ]'s single 2D engine; however, the cores are divided into the ''main core'' and ''sub core''. Only the main core is capable of vertex 3D rendering.
The DS launched in ] and ] on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the '']'' demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.


====China====
The Nintendo DS has compatibility with ] ]. The unit also supports a special wireless format created by Nintendo and secured using RSA security signing (used by the wireless drawing and chatting program PictoChat for the DS). Wi-Fi is used for accessing the ], where users can use the internet or compete with other users playing the same Wi-Fi compatible game.
"]", the official name of the Chinese Nintendo DS, was released in ] on June 15, 2005. The price of the iQue DS was 980 ] (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out the use of the PassMe device, along with the new Red DS. Chinese launch games were ''Zhi Gan Yi Bi'' ('']'') (Nintendo/iQue) and ''Momo Waliou Zhizao'' ('']'') (Nintendo/iQue). The iQue name was first used for ] that was based on ] hardware in 2003, after China banned sales of home video games in that region years prior.


====Games available on launch====
===Media specifications===<!-- This section is linked from ] -->
<!-- Deleted image removed: ] and other previous Nintendo systems.]] -->


{| class="wikitable sortable plainrowheaders"
Nintendo DS games use a proprietary ] ] "game card" format resembling the memory cards used in other portable electronic devices such as digital cameras. It currently supports cards up to 2 ] (2048] or 256]) in size (with '']'' being the first DS game to use a 2 gigabit card),<ref></ref><ref>{{cite web | url=http://www.cubed3.com/news/8133/ | title=E3 2007 News | Archaic Sealed Heat (Nintendo DS) RPG Details | author=Adam Riley | publisher=] |date=2007-07-15 |accessdate=2007-11-04}}</ref> which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512Mb or 64MB). The cards always have a small amount of ] or an ] to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).
! scope="col" | Title
! scope="col" | Publisher
! scope="col" class="unsortable" | ]
! scope="col" class="unsortable" | ]
! scope="col" class="unsortable" | ]
! scope="col" class="unsortable" | ]<br /> & ]
! scope="col" class="unsortable" | ]
|-
! scope="row" | '']''
| ]
| {{ya}}
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
| {{na}}
|-
! scope="row" | '']'' ({{aka}} ''Project Rub'')
| ]
| {{ya}}
| {{ya}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | ''Kensyūi Dokuta Tendo'' (literally "Resident Doctor Tendo")
| ]
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{ya}}
| {{na}}
| {{na}}
| {{na}}
| {{na}}
|-
! scope="row" | ''Mahjong Taikai''
| ]
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| Nintendo
| {{ya}}
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| Nintendo
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| Nintendo
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
| {{ya}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| ]
| {{ya}}
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| Ubisoft
| {{na}}
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| Nintendo
| {{ya}}
| {{ya}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| Electronic Arts
| {{na}}
| {{na}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | '']''
| Electronic Arts
| {{ya}}
| {{ya}}
| {{ya}}
| {{na}}
| {{na}}
|-
! scope="row" | '']''
| Nintendo
| {{na}}
| {{ya}}
| {{ya}}
| {{ya}}
| {{ya}}
|-
! scope="row" | '']''
| ]
| {{na}}
| {{ya}}
| {{ya}}
| {{ya}}
| {{na}}
|-
! scope="row" | ''Zunō ni Asekaku Game Series Vol.1: Cool104 Joker & Setline''
| ]
| {{na}}
| {{ya}}
| {{na}}
| {{na}}
| {{na}}
|}


=== Promotion ===
Based on an ] blog by the developer of '']'', larger (such as 128 ]) cards have a slower data transfer rate than the more common smaller (such as 64 MB) cards; however, the specific rates were not mentioned.<ref>{{cite web | url=http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/ | title=MechAssault DS Developer Diary | author=Sara Guinness | publisher=] |date=2006-06-16 |accessdate=2007-11-04}}</ref>
The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."<ref name="nbcnews">{{cite web|url=https://www.nbcnews.com/id/wbna6471849|title=Nintendo DS targets teens, young adults|date=November 15, 2004|publisher=NBC News|access-date=May 24, 2016|archive-date=September 24, 2020|archive-url=https://web.archive.org/web/20200924003738/http://www.nbcnews.com/id/6471849/ns/technology_and_science-games/t/nintendo-ds-targets-teens-young-adults/#.V0TbC5MrLao|url-status=live}}</ref>


The Nintendo DS was seen by many analysts to be in the same market as ]'s ], although representatives from both companies stated that each system targeted a different audience.<ref>{{Cite web|title=Competitive Intelligence: The New Sony PSP Handheld: a Clear Victory of Form Over Function|url=https://www.aurorawdc.com/ci/000311.html|access-date=April 18, 2021|website=www.aurorawdc.com|archive-date=June 8, 2021|archive-url=https://web.archive.org/web/20210608185913/http://www.aurorawdc.com/ci/000311.html|url-status=live}}</ref><ref>{{Cite web|title=Nintendo DS targets teens, young adults|url=https://www.nbcnews.com/id/wbna6471849|access-date=April 18, 2021|website=NBC News|date=November 15, 2004 |language=en|archive-date=April 18, 2021|archive-url=https://web.archive.org/web/20210418034710/https://www.nbcnews.com/id/wbna6471849|url-status=live}}</ref>{{Citation needed|date=October 2007}} ] awarded the DS a Gadget of the Week award.<ref>{{cite magazine|last=Rothman|first=Wilson|date=June 14, 2006|title=Time Magazine: Gadget of the Week|magazine=]|url=http://www.time.com/time/business/article/0,8599,1204187,00.html|url-status=dead|access-date=February 1, 2007|archive-url=https://web.archive.org/web/20060703110018/http://www.time.com/time/business/article/0,8599,1204187,00.html|archive-date=July 3, 2006}}</ref>
The system's code-name was Nitro, resulting in the letters "NTR" appearing in the serial number written on the back of game cards and the system itself. NTR-XXX indicates the model numbers found on the original style Nintendo DS and its accessories.


At the time of its release in the United States, the Nintendo DS retailed for {{USD|149.99}}. The price dropped to {{USD|129.99}} on August 21, 2005, one day before the releases of '']'' and '']''.
===Firmware===
Nintendo's own custom ] boots the system. A health and safety warning is displayed first, then the main menu is loaded, similar to the ] console. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game.


Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game '']''. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue<ref>{{cite web | url=https://www.cnet.com/tech/gaming/nintendo-colours-in-ds/ | archive-url=https://web.archive.org/web/20230216130443/https://www.cnet.com/tech/gaming/nintendo-colours-in-ds/ | archive-date=2023-02-16 | date=2008-08-14 | title=Nintendo colours in DS | publisher=] | url-status=live}}</ref> were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a ''Nintendogs'' bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.
The firmware also features an alarm clock, several options for customization (such as boot priority for when games are inserted and GBA screen preference), and the ability to input user information (such as name, birthday, favorite color, etc.) that can be used in games.


===Battery life=== === Sales ===
{{Main|Nintendo DS sales}}
The Nintendo DS contains a rechargeable ] with a capacity of 850 mAH.{{Fact|date=February 2008}} On a full four-hour charge, the factory 850 mAH battery lasts about 10 hours.<ref>{{cite web | url=http://www.nintendo.com/consumer/systems/ds/battery_faq.jsp#last | title=Nintendo DS Rechargeable Battery Frequently Asked Questions | publisher=Nintendo | accessdate=2006-04-02}}</ref> Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of wireless connectivity. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or in selected games (such as '']''). The battery is designed to be removed only when it expires.
As of March 31, 2016, all Nintendo DS models combined have sold 154.02&nbsp;million units.<ref name="nintendosales" />


=== Legacy ===
To sustain battery life in the midst of a game, users can close the Nintendo DS system, putting the DS in sleep mode that also pauses the game that is being played; however, closing the lid while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally, including the back light. Certain DS games (such as '']'') also will not pause but the backlight, screens, and speakers will turn off. When saving the game in ], '']'', '']'', '']'', or '']'', the DS will not go into sleep mode.
{{See also|Nintendo 3DS}}


The success of the Nintendo DS introduced ] controls and ] ] to a wide audience. According to Damien McFerran of '']'', the "DS was the first encounter many people had with touch-based tech, and it left an indelible impression."<ref>{{cite news |last1=McFerran |first1=Damien |title=Retrospective: The Awkward Birth of the DS, Nintendo's Most Successful System |url=https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_birth_of_the_ds_nintendos_most_successful_system |access-date=14 August 2021 |work=] |date=19 May 2017 |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028031923/https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_birth_of_the_ds_nintendos_most_successful_system |url-status=live }}</ref>
==Features==
===Nintendo Wi-Fi Connection===
{{main|Nintendo Wi-Fi Connection}}


The DS established a large ] market, attracting large non-] audiences and establishing touchscreens as the standard controls for future portable gaming devices. According to Jeremy Parish, writing for '']'', the Nintendo DS laid the foundations for touchscreen ] on ]. He stated that the DS "had basically primed the entire world for" the ], released in January 2007, and that the DS paved the way for iPhone gaming ]. However, the success of the iPhone "effectively caused the DS market to implode" by the early 2010s, according to Parish.<ref>{{cite news |last1=Parish |first1=Jeremy |title=The DS saved Nintendo while destroying handheld gaming as we knew it |url=https://www.polygon.com/2018/10/22/18000592/nintendo-ds-mobile-casual-gaming |access-date=14 August 2021 |work=] |date=22 October 2018 |archive-date=August 14, 2021 |archive-url=https://web.archive.org/web/20210814221703/https://www.polygon.com/2018/10/22/18000592/nintendo-ds-mobile-casual-gaming |url-status=live }}</ref>
The Nintendo Wi-Fi Connection is a free online game service run by Nintendo. Players with a compatible Nintendo DS game can connect to the service via a ] network using a ] or a ]. The service was launched in North America on November 14, 2005 with the release of '']''. Various online games, and a web browser (see below) are now available.


The DS also enlarged the market for ]. According to Nintendo in 2006, 44% of DS owners were female, with the majority of ''Nintendogs'' owners being female.<ref>{{Cite web |last=Jordan |first=Jon |date=27 October 2006 |title=How DS created a new generation of girl gamers |url=https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ |url-status=live |access-date=2022-05-19 |website=] |archive-date=May 19, 2022 |archive-url=https://web.archive.org/web/20220519202853/https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ }}</ref>
===Download Play===<!-- This section is linked from ] and ] -->
With Download Play it is possible for users to play ] games with other Nintendo DS systems using only one game card. Players must have their systems within wireless range (up to approximately 30 feet) of each other and the guest system to download the necessary data from the host system.


The success of the DS paved the way for its successor, the ], a handheld gaming console with a similar dual-screen setup that can display images on the top screen in stereoscopic 3D.<ref name="Nintendo to unveil 3-D gaming console">{{cite web|last=Frum|first=Larry|title=Nintendo to unveil 3-D gaming console|url=http://www.cnn.com/2010/TECH/03/23/nintendo.3d/index.html|publisher=CNN.com|access-date=September 6, 2013|archive-date=October 13, 2013|archive-url=https://web.archive.org/web/20131013201558/http://www.cnn.com/2010/TECH/03/23/nintendo.3d/index.html|url-status=live}}</ref>
Some Nintendo DS retailers features ]s that allow users to download demos of upcoming and currently available DS games; however, due to memory limitations, the downloads are erased once the system is powered off. The Download Station is made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the ] for download on the Wii. The Nintendo Channel uses Nintendo's WiiConnect24 to download Nintendo DS demos through the Nintendo Channel. From there, a person can select the game demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download the demo (temporarily) to their DS.


On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the ]'s Virtual Console, with the first game, '']'', being released in Japan on June 3, 2014.<ref>{{cite web |url= http://www.polygon.com/2014/1/29/5359746/nintendo-ds-games-coming-to-wii-u-virtual-console |title= Nintendo DS games coming to Wii U Virtual Console |last1= McWhertor |first1= Michael |date= January 29, 2013 |website= Polygon |access-date= January 30, 2014 |archive-date= January 31, 2014 |archive-url= https://web.archive.org/web/20140131080446/http://www.polygon.com/2014/1/29/5359746/nintendo-ds-games-coming-to-wii-u-virtual-console |url-status= live }}</ref><ref name="VCJPrelease">{{cite news | url=http://www.eurogamer.net/articles/2014-06-04-nintendos-first-ds-title-for-wii-u-now-available-in-japan | title=Nintendo's first DS title for Wii U now available in Japan | first=Tom | last=Phillips | publisher=Eurogamer.net | date=June 4, 2014 | access-date=June 4, 2014 | archive-date=June 8, 2014 | archive-url=https://web.archive.org/web/20140608201653/http://www.eurogamer.net/articles/2014-06-04-nintendos-first-ds-title-for-wii-u-now-available-in-japan | url-status=live }}</ref>
===PictoChat===
{{main|PictoChat}}


== Hardware ==
PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via a small on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.
]


The Nintendo DS<ref name="problemkaputt.de">{{cite web|url=http://problemkaputt.de/gbatek.htm#dstechnicaldata|title=GBATEK – GBA/NDS Technical Info|access-date=December 30, 2016|archive-date=July 27, 2016|archive-url=https://web.archive.org/web/20160727034359/http://problemkaputt.de/gbatek.htm#dstechnicaldata|url-status=live}}</ref> design resembles that of the multi-screen games from the ] line, such as '']'' and '']'', which was also made by Nintendo.
===Compatibility===
The Nintendo DS is ] with ] (GBA) cartridges. The smaller Nintendo DS game cards fit into Slot 1 on the top of the system, while Game Boy Advance games fit into Slot 2 on the bottom of the system. The Nintendo DS is not compatible with games for the ] and the original ], due to a slightly different form factor, voltage requirements, and the absence of the Sharp ] compatible processor used in these systems.


The lower display of the Nintendo DS is overlaid with a ] designed to accept input from the included ], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the ] is used to write messages or draw.
The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer or ] link-up modes are not available in Game Boy Advance titles. Only single player mode is supported on the Nintendo DS.


The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the ] controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.
The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192px (approx. 0.05 ]s) for the Nintendo DS, and 240 × 160px (approx. 0.04 megapixels) for the Game Boy Advance).


It also has ] speakers providing ] (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the ] of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including ], chatting online between and during gameplay sessions, and ]s that require the player to blow or shout into it.
Nintendo DS games inserted into Slot 1 are able to detect the presence of specific Game Boy Advance games in Slot 2. In many such games, either stated in the game during gameplay or mostly explained in the games' instruction manuals, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Some of the content can stay permanent, even when the GBA game has been removed after content has been added.


=== Technical specifications ===
Additionally, Slot 2 can be used to house expansion paks, such as the ], the ], and the Guitar Grip for the '']'' series. The DSi will not retain the GBA slot.
{| class="wikitable"
|-
! Mass
| {{convert|275|g|oz|abbr=on}}
|-
! Dimensions
| When closed: {{convert|148.7|mm|abbr=on}} x {{convert|84.7|mm|abbr=on}} x {{convert|28.9|mm|abbr=on}}<br />(width x height x depth)
|-
! Display
| Two ] screens:
{{convert|62|x|46|mm|in|abbr=on}}, {{convert|77|mm|in|abbr=on}} diagonal, 0.24&nbsp;mm ], ] (262,144 colors), 21&nbsp;mm gap between screens (≈92 lines)
|-
! ]
| 256 × 192 ]s (4:3 ]) for each screen
|-
! Audio
| Stereo with 16 PCM/ADPCM channels
|-
! CPU
| Two ] processors:
* 32 bit ] main CPU; 67&nbsp;MHz clock speed. Processes gameplay mechanisms and video rendering<ref>{{cite book|last1=Furber|first1=Steve|title=ARM System-on-Chip Architecture|year=2000|isbn=0-201-67519-6|page=344|publisher=Addison-Wesley }}</ref>
* 32 bit ]TDMI coprocessor; 33&nbsp;MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
|-
! RAM
| 4&nbsp;MB PSRAM (expandable via the ] slot, only officially used by the ])
|-
! Input
|
* Power button
* Volume slider
* Eight digital buttons (A, B, X, Y, L, R, Start, Select)
* ]
* ] (lower screen only)
* Microphone
|-
! Voltage
| 1.65&nbsp;v
|-
! Battery
| Rechargeable 850 mAh ]
|-
! Storage
| 256&nbsp;KB of serial flash memory
|-
! Wireless connectivity
| Built-in ] wireless network connection (] encryption support only)<ref>{{cite web|title=Nintendo DS and Nintendo DS Lite&nbsp;– Wireless Router Information|url=https://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp|url-status=dead|archive-url=https://web.archive.org/web/20070626043123/https://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp|archive-date=June 26, 2007|publisher=Nintendo&nbsp;– Customer Service}}</ref>
|}


The system's ] hardware<ref name="problemkaputt.de" /><ref>{{cite web|url=http://twvideo01.ubm-us.net/o1/vault/gdc07/slides/S3727i1.pdf|title=Take Control|website=Twvideo01.ubm-us.net|access-date=September 22, 2018|archive-url=https://web.archive.org/web/20120421234338/http://twvideo01.ubm-us.net/o1/vault/gdc07/slides/S3727i1.pdf|archive-date=April 21, 2012|url-status=live}}</ref> consists of rendering engine and geometry engine which perform ], Transparency Auto Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct ], per-pixel Alpha Test, per-primitive ], texture blending, Gouraud Shading, ], ], W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. However, it uses point (]) ], leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.
===Regional division===
The Nintendo DS is ] in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese version games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required ] glyph images. Although Nintendo DS of other regions cannot play the Chinese games, iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American Nintendo DS game, though some titles, such as ''Mario Kart DS'', are mutually compatible). With the addition of the ], certain games can be played over the Internet with users of a different region game.


The system has 656 kilobytes of video memory<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html | access-date=July 16, 2009 | archive-date=August 5, 2009 | archive-url=https://web.archive.org/web/20090805085134/http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html | url-status=live }}</ref> and two ] engines (one per screen). These are similar to (but more powerful than) the ]'s single 2D engine.
Some Wi-Fi enabled games (e.g. ''Mario Kart DS'') allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the console in use.{{Fact|date=October 2008}}


The Nintendo DS has compatibility with ]. Wi-Fi is used for accessing the ], compete with other users playing the same Wi-Fi compatible game, PictoChat<ref>{{cite web|date=February 2, 2009|title=Nintendo DS ni-fi protocol information|url=http://masscat.afraid.org/ninds/proto_info.php|url-status=dead|archive-url=https://web.archive.org/web/20090202194241/http://masscat.afraid.org/ninds/proto_info.php|archive-date=February 2, 2009|access-date=September 11, 2012}}</ref> or with a special cartridge and RAM extension, browse the internet.
The Nintendo DSi, however, will have region block for the DSWare downloadable games.


Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as '']''. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts to decrease.<ref>{{cite web |title=- Nintendo&nbsp;– Customer Service – Nintendo DS&nbsp;– Charging the Battery<!-- Bot generated title --> |url=https://www.nintendo.com/consumer/systems/ds/battery_faq.jsp |url-status=dead |archive-url=https://web.archive.org/web/20140123004258/http://www.nintendo.com/consumer/systems/ds/battery_faq.jsp |archive-date=January 23, 2014 |access-date=January 19, 2014 |website=nintendo.com}}</ref>
==Accessories==
{{main|Nintendo DS accessories}}
] game slot on Game Boy Advance (above) and Nintendo DS (below).]]
Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy, and Game Boy Color cartridges), Nintendo has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension.


Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as '']'') will also not pause, but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games<ref>such as ], '']'', '']'', '']'', '']'', '']'', or '']'',</ref> the DS will not go into sleep mode.<ref>{{cite web |url=http://www.consolewerks.co.uk/console%20info/nintendo-ds-information.html |title=Nintendo DS Fitting Guides, NDSL Repair Guides |publisher=Consolewerks.co.uk |access-date=September 11, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121109090226/http://www.consolewerks.co.uk/console%20info/nintendo-ds-information.html |archive-date=November 9, 2012 }}</ref> Some games, such as '']'', use the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles,<ref>{{Cite web |last=McFerran |first=Damien |date=2021-08-31 |title=Did You Know That Zelda: Phantom Hourglass Borrows Its Most Ingenious Puzzle From Another Game? |url=https://www.nintendolife.com/news/2021/08/did_you_know_that_zelda_phantom_hourglass_borrows_its_most_ingenious_puzzle_from_another_game |access-date=2023-11-08 |website=Nintendo Life |language=en-GB}}</ref> or include gameplay sequences that require the console to be closed, such as '']''.<ref>{{Cite web |last=Woodward |first=Stephen |date=2007-10-15 |title=Looney Tunes: Duck Amuck Review - Nintendo DS |url=http://nds.gamezone.com/gzreviews/r32341.htm |url-status=dead |archive-url=https://web.archive.org/web/20081105154640/http://nds.gamezone.com/gzreviews/r32341.htm |archive-date=2008-11-05 |access-date= |website=GameZone}}</ref>
Nintendo announced at ] ] that it would launch "headset accessories" for ] (VoIP) enabled games.


===Rumble Pak=== === Accessories ===
{{main|Rumble Pak#Nintendo DS}} {{Main|Nintendo DS accessories}}
Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges), Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system.
The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005, as a separate accessory and bundled with '']''.<ref>{{cite web | url=http://store.nintendo.com/ | title=Nintendo Online Store|accessdate=2006-04-02}}</ref> Will not be compatible with the DSi, due to the lack of GBA slot.


Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it.
In Europe, the rumble pack was first available with the game '']'', and later ''Metroid Prime Pinball''. It is also possible to buy the rumble pack straight from Nintendo.


===Nintendo DS Headset=== ==== Rumble Pak ====
{{Main|Rumble Pak#Nintendo DS}}
The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released in Japan on September 14, 2006.<ref>{{cite web | url=http://news.spong.com/article/10473?cb=525 | title=Official DS Headset – Pics of New Must-Have | publisher=Spong | accessdate=2006-11-26}}</ref> The headset was released in North America on April 22, 2007, alongside ], two games that have built-in voice chat. Other communication headsets not made by Nintendo will also work as the mic.
The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with '']''.<ref>{{cite web | url=https://store.nintendo.com/ | title=Nintendo Online Store | access-date=April 2, 2006 | archive-date=April 5, 2006 | archive-url=https://web.archive.org/web/20060405142126/http://store.nintendo.com/ | url-status=live }}</ref> In Europe, it was first available with the game '']'', and later ''Metroid Prime Pinball''. The Rumble Pak was also released separately in those regions.


===Opera Internet browser=== ==== Headset ====
The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5&nbsp;mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside ] in North America, and Australia.
{{main|Nintendo DS Browser}}
On February 15, 2006, Nintendo announced a version of the ] web browser ] for the DS system.<ref name="Opera PR">{{cite press release | url=http://www.opera.com/pressreleases/en/2006/02/15 | title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS |date=2006-02-15 | publisher=Opera Software | accessdate=2006-04-02}}</ref> The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.<ref name="Opera Berit">{{cite web | author=Berit Hanson |date=2006-02-16 | url=http://my.opera.com/berit/blog/show.dml/146280 | title=Opera for Nintendo DS | work=Berit's Blog | accessdate=2006-07-03}}</ref> The browser went on sale in Japan and Europe in 2006,<ref name="Opera Japan">{{cite press release | publisher=Opera Software ASA |date=2006-06-21 | title=Mark your calendars: Opera announces Nintendo DS browser release date in Japan | url=http://opera.com/announcements/en/2006/06/21/ | accessdate=2006-06-21}}</ref><ref>{{cite web | url=http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/ | title=Japan: Nintendo DS Press Conference | author=Chris Playo | publisher=NintendoDS Advanced | accessdate=2006-04-02}}</ref> and in the U.S. on June 4, 2007.<ref>{{cite web | url=http://ds.ign.com/articles/771/771323p1.html | title=GDC 2007: Nintendo DS Browser US Bound | author=Craig Harris | publisher=] |date=2007-03-07 | accessdate=2007-09-19}}</ref> Will not be compatible with the DSi, due to the lack of GBA slot, though the DSi will include a built in browser.


===Nintendo Wi-Fi USB Connector=== ==== Browser ====
{{main|Nintendo Wi-Fi USB Connector}} {{Main|Nintendo DS Browser}}
On February 15, 2006, Nintendo announced a version of the ] web browser ] for the DS system.<ref name="Opera PR">{{cite press release|url=http://www.opera.com/press/releases/2006/02/15/|title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS|date=February 15, 2006|publisher=Opera Software|access-date=April 2, 2006|archive-url=https://archive.today/20120909/http://www.opera.com/press/releases/2006/02/15/|archive-date=September 9, 2012|url-status=dead}}</ref> The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.<ref name="Opera Berit">{{cite web|author=Berit Hanson|date=February 16, 2006|title=Opera for Nintendo DS|url=http://my.opera.com/berit/blog/show.dml/146280|url-status=dead|archive-url=https://web.archive.org/web/20070518001036/http://my.opera.com/berit/blog/show.dml/146280|archive-date=May 18, 2007|access-date=July 3, 2006|work=Berit's Blog}}</ref> The browser went on sale in Japan and Europe in 2006,<ref name="Opera Japan">{{cite press release|publisher=Opera Software ASA|date=June 21, 2006|title=Mark your calendars: Opera announces Nintendo DS browser release date in Japan|url=http://www.opera.com/press/releases/2006/06/21/|access-date=June 21, 2006|archive-url=https://web.archive.org/web/20110806062805/http://www.opera.com/press/releases/2006/06/21/|archive-date=August 6, 2011}}</ref><ref>{{cite web|author=Chris Playo|title=Japan: Nintendo DS Press Conference|url=http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/|url-status=dead|archive-url=https://web.archive.org/web/20090516013411/http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/|archive-date=May 16, 2009|access-date=April 2, 2006|publisher=NintendoDS Advanced}}</ref> and in North America on June 4, 2007.<ref>{{cite web|url=http://ds.ign.com/articles/771/771323p1.html|title=GDC 2007: Nintendo DS Browser US Bound|author=Craig Harris|publisher=IGN|date=March 7, 2007|access-date=September 19, 2007|archive-date=July 6, 2007|archive-url=https://web.archive.org/web/20070706145309/http://ds.ign.com/articles/771/771323p1.html|url-status=live}}</ref> Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for free.<ref>{{cite web|title=Nintendo DSi Browser at Nintendo :: Games|url=https://www.nintendo.com/games/detail/JAradEBWIIZzprAROkFTgptzEmcdKPwk|url-status=dead|archive-url=https://web.archive.org/web/20090409091347/https://www.nintendo.com/games/detail/JAradEBWIIZzprAROkFTgptzEmcdKPwk|archive-date=April 9, 2009|access-date=June 19, 2009|publisher=Nintendo}}</ref>
This accessory plugs into a PC's ] port and creates a ], allowing up to five Nintendo DS units to access the ] service through the host computer's Internet connection. The operating systems fully supported by the Wi-Fi USB Connector's software are Microsoft ] and ]. When tried under ], it acts as a regular wireless adapter, connecting to wireless networks, the LED blinking when there is data transferring. There is also a hacked driver for Windows XP/Vista to make it function the same way. The Wi-Fi USB Connector has been discontinued from retail stores.


===Nintendo MP3 Player=== ==== Wi-Fi USB Connector ====
{{Main|Nintendo Wi-Fi USB Connector}}
{{main|Play-Yan}}
This USB-flash-disk-sized accessory plugs into a PC's ] port and creates a miniature ]/], allowing a Wii and up to five Nintendo DS units to access the ] service through the host computer's Internet connection. When tried under ] and ], it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores.
The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006 by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable ] cards to store MP3 audio files, and can be used in any device that features support for ] cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. Will not be compatible with the DSi, due to the lack of GBA slot.


===Guitar grip controller=== ==== MP3 Player ====
{{Main|Play-Yan}}
]
The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006, by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable ] cards to store MP3 audio files, and can be used in any device that features support for ] cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the ], Nintendo DS and ], it is also compatible with the ] and ].
The Guitar grip controller comes packaged with the game '']'' and is plugged into the GBA game slot. It features four colored buttons just like the ones that can be found on regular '']'' guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS ] controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS.<ref>{{cite web |url=http://www.gamespot.com/ds/action/guitarhero/news.html?sid=6189175 |title=Guitar Hero: On Tour First Look |author=Brian Ekberg |publisher=] |date=2008-04-14 |accessdate=2008-05-26}}</ref> Will not be compatible with the DSi, due to the lack of GBA slot. The Guitar Grip also works with the sequel, '']''.


==== Guitar grip controller ====
==Hacking and homebrew==
The Guitar grip controller comes packaged with the game '']'' and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular '']'' guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS ] controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS.<ref>{{cite web|url=http://www.gamespot.com/guitar-hero-on-tour/previews/guitar-hero-on-tour-first-look-6189175/|title=Guitar Hero: On Tour First Look|author=Brian Ekberg|publisher=]|date=April 14, 2008|access-date=May 26, 2008|archive-date=February 4, 2013|archive-url=https://web.archive.org/web/20130204140938/http://www.gamespot.com/guitar-hero-on-tour/previews/guitar-hero-on-tour-first-look-6189175/|url-status=live}}</ref> The Guitar Grip also works with its sequels, '']'', '']'', and '']''.
{{main|Nintendo DS homebrew}}


===Revisions===
Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many different emulators for the DS such as: NES, SNES, Sega Master System, Sega Megadrive, Neo-Geo Pocket, Neo-Geo (arcade) as well as many other older consoles like Game boy Color. Due to the processor power and RAM limitations, the DS cannot emulate Nintendo 64, Playstation, PS2, Dreamcast, Gamecube, Xbox, Playstation 3, Nintendo Wii or Xbox 360.
{{see also|Seventh generation of video game consoles#Handheld game console comparison}}
The ] is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/4111/~/what-is-the-difference-between-the-nintendo-ds-and-the-nintendo-ds-lite|title=What Is the Difference between the Nintendo DS and the Nintendo DS Lite? {{!}} Nintendo Support|website=en-americas-support.nintendo.com|access-date=January 22, 2019|archive-date=March 8, 2021|archive-url=https://web.archive.org/web/20210308124904/https://en-americas-support.nintendo.com/app/answers/detail/a_id/4111/~/what-is-the-difference-between-the-nintendo-ds-and-the-nintendo-ds-lite|url-status=live}}</ref> Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backward compatibility with Game Boy Advance games.<ref>{{cite web | title=DSi XL Was Once DS Lite XL | date=December 14, 2009 | url=http://uk.ds.ign.com/articles/105/1054873p1.html | access-date=January 2, 2010 | archive-date=February 4, 2010 | archive-url=https://web.archive.org/web/20100204211709/http://uk.ds.ign.com/articles/105/1054873p1.html | url-status=live }}</ref> As of March 31, 2014, shipments of the DS Lite had reached 93.86&nbsp;million units worldwide, according to Nintendo.<ref name="nintendosales" />


The ] is the second redesign of the Nintendo DS. It is based on the unreleased larger DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.
There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, CompactFlash, or MicroSD (like the ] and ]) cards. These cards allow the user to play music, movies and load homebrew and commercial games.


The Nintendo DSi XL features larger screens, and a greater overall size, than the original DSi. It is the fourth DS model, the first to be available as a pure size variation.<ref name="Briefing">{{cite web|date=October 30, 2009|title=Corporate Management Policy Briefing/Semi-annual Financial Results Briefing|url=https://www.nintendo.co.jp/ir/en/library/events/091030/09.html|access-date=November 9, 2009|publisher=Nintendo|location=Minami-ku, Kyoto|pages=9–10|archive-date=November 6, 2009|archive-url=https://web.archive.org/web/20091106150931/http://www.nintendo.co.jp/ir/en/library/events/091030/09.html|url-status=live}}</ref> It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.<ref name=fourth>{{cite web|url=http://www.gamespot.com/news/dsi-xl-hits-us-and-eu-q1-2010-ds-sales-top-113-million-6238345|title=DSi XL hits US & EU Q1 2010, DS sales top 113 million|access-date=October 29, 2009|author=Tor Thorsen|date=October 29, 2009|work=]|publisher=]|location=]|archive-date=November 5, 2012|archive-url=https://web.archive.org/web/20121105131637/http://www.gamespot.com/news/dsi-xl-hits-us-and-eu-q1-2010-ds-sales-top-113-million-6238345|url-status=live}}</ref><ref name="Christopher2009a">{{cite web|url=http://www.mcvuk.com/news/read/nintendo-reveals-dsi-ll|title=Nintendo reveals DSi LL|access-date=November 9, 2009|author=Christopher Dring|date=October 29, 2009|work=]|publisher=Intent Media|location=United Kingdom|archive-date=October 1, 2012|archive-url=https://web.archive.org/web/20121001192333/http://www.mcvuk.com/news/read/nintendo-reveals-dsi-ll|url-status=live}}</ref> While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.<ref name=Briefing />
In South Korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.<ref>{{cite web |url=http://www.chosunonline.com/article/20071211000038 |title=ニンテンドーDSの違法コピーにご注意! |publisher='']'' |language=Japanese |date=2007-12-11 |accessdate=2008-09-10}}</ref>


== DS family Comparison Table ==
==Marketing and sales==<!-- This section is linked from this article's infobox -->
{| class="wikitable outercollapse" style="width: 100%; text-align: center;" |
{{ProseTimeline|section|date=November 2008}}
{| class="wikitable" style="float:right; text-align:right"
|+ Life-to-date number of ] (DS and DS Lite combined), millions
|- |-
! style="width: 10%;" | Name
! Date
! style="width: 15%;" | Nintendo DS
! Japan
! style="width: 15%;" | Nintendo DS Lite
! Americas
! style="width: 15%;" | Nintendo DSi
! Other
! style="width: 15%;" | Nintendo DSi XL
! Worldwide
|- |-
! Logo
! ]<ref name="earnings release Q4 2004">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
! ]
| 1.45 || 1.36 || 0.03
! ]
! 2.84
! ]
! ]
|- |-
! Console
! ]<ref name="earnings release Q1 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050526e.pdf#page=39 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-05-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=39}}</ref>
| style="background: white;" | ]
| 2.12 || 2.19 || 0.95
| style="background: white;" | ]
! 5.27
| style="background: white;" | ]
| style="background: white;" | ]
|- |-
! In production
! ]<ref name="earnings release Q2 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050728e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2005-07-28 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
| colspan="4" {{N/a|Discontinued}}
| || ||
! 6.65
|- |-
! Generation
! ]<ref name="earnings release Q3 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/051124e.pdf#page=25 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-11-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=25}}</ref>
| colspan="4" | ]
| 3.63 || 2.87 || 2.34
! 8.83
|- |-
! Release date
! ]<ref name="earnings release Q4 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
| {{Video game release|NA|November 21, 2004|JP|December 2, 2004|AU|February 24, 2005|EU|March 11, 2005}}
| 5.70 || 4.63 || 4.10
| {{Video game release|JP|March 2, 2006|AU|June 1, 2006|NA|June 11, 2006|EU|June 23, 2006}}
! 14.43
| {{Video game release|JP|November 1, 2008|AU|April 2, 2009|EU|April 3, 2009|NA|April 5, 2009}}
| {{Video game release|JP|November 21, 2009|EU|March 5, 2010|NA|March 28, 2010|AU|April 15, 2010}}
|- style="text-align: left;"
! Launch price <!-- DO NOT CHANGE PRICES IN THIS SECTION. This section is about the LAUNCH PRICE, as in, the price WHEN IT WAS FIRST RELEASED. -->
| {{Unbulleted list|US$149.99}}
| {{Unbulleted list|US$129.99}}
| {{Unbulleted list|US$169.99}}
| {{Unbulleted list|US$189.99}}
|- |-
! Current price
! ]<ref name="earnings release Q1 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060525e.pdf#page=30 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-05-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=30}}</ref>
| colspan="4" {{N/a|Discontinued}}
| 6.91 || 5.11 || 4.71
! 16.73
|- |-
! Units shipped
! ]<ref name="earnings release Q2 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060724e.pdf#page=8 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-07-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=9}}</ref>
| colspan="4" | '''Worldwide:''' 154.02&nbsp;million <small>(as of June 30, 2016)</small>
| 9.24 || 5.90 || 6.13
! 21.27
|- |-
! rowspan="2" | ]
! ]<ref name="earnings release Q3 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/061026e.pdf#page=28 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-10-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=28}}</ref>
| {{cvt|3.03|in|order=flip}}
| 11.52 || 7.51 || 7.79
| {{cvt|3.12|in|order=flip}}
! 26.82
| {{cvt|3.25|in|order=flip}}
| {{cvt|4.33|in|order=flip}}
|- |-
| 256x192&nbsp;px
! ]<ref name="earnings release Q4 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6 | title=Consolidated Financial Highlights | accessdate=2007-01-25 | date=2007-01-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
| 256x192&nbsp;px
| 14.43 || 10.18 || 11.00
| 256x192&nbsp;px
! 35.61
| 256x192&nbsp;px
|- |-
! ]
! ]<ref name="earnings release Q1 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21 | title=Consolidated Financial Highlights | accessdate=2007-04-26 | date=2007-04-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
| colspan="2" | 67&nbsp;MHz ] & 33&nbsp;MHz ]TDMI
| 16.02 || 11.74 || 12.52
| colspan="2" | 133&nbsp;MHz ARM9 & 33&nbsp;MHz ]
! 40.29
|- |-
! ]
! ]<ref name="earnings release Q2 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-07-25 | date=2007-07-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
| colspan="2" | 4&nbsp;MB PSRAM
| 18.11 || 14.14 || 15.03
| colspan="2" | 16&nbsp;]
! 47.27
|- |-
! Camera
! ]<ref name="earnings release Q3 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22 | title=Consolidated Financial Highlights | accessdate=2007-10-25 | date=2007-10-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=22}}</ref>
| colspan="2" | No
| 19.71 || 16.06 || 17.88
| colspan="2" | One front-facing and one outward-facing 0.3&nbsp;]
! 53.64
|- |-
! ]
! ]<ref name="earnings release Q4 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2008/080124e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-01-24 | date=2007-01-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8}}</ref>
| colspan="2" | 256&nbsp;KB of serial flash memory
| 21.66 || 20.18 || 22.94
| colspan="2" | 256&nbsp;MB of internal ] with an ] (up to 2 ]) and SDHC card (up to 32&nbsp;GB) ]
! 64.79
|- |-
! Physical media
! ]<ref name="earnings release Q1 2008">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/080424e.pdf#page=22 |format=] |accessdate=2008-04-24 |date=2008-04-24 |title=Consolidated Financial Statements |publisher=Nintendo Co., Ltd. |pages=22}}</ref>
| colspan="2" | ]<br />]
| 22.38 || 22.39 || 25.82
| colspan="2" | ]<br />]
! 70.60
|- |-
! Input controls
! ]<ref name="earnings release Q2 2008">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/080730e.pdf#page=11 |title=Consolidated Financial Highlights |accessdate=2008-07-30 |date=2008-07-30 |format=] |publisher=Nintendo |pages=11}}</ref>
| colspan="2" |
| 22.97 || 25.11 || 29.47
* Power button
! 77.54
* Volume slider
* Eight digital buttons (A, B, X, Y, L, R, Start, Select)
* ]
* ] (lower screen only)
* Microphone
| colspan="2" |
* Power button
* Volume slider
* Eight digital buttons (A, B, X, Y, L, R, Start, Select)
* ]
* ] (lower screen only)
* Microphone
* Camera
|- |-
! Battery
! ]<ref name="earnings release Q3 2008">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/081030e.pdf#page=11 |title=Consolidated Financial Highlights |accessdate=2008-10-30 |date=2008-10-30 |format=] |publisher=Nintendo |pages=11}}</ref><ref name=nintendosales>{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0809.pdf |title=Consolidated Sales Transition by Region |date=2008-10-30 |format=] |publisher=] |accessdate=2008-10-31}}</ref>
| 850&nbsp;mAh lithium-ion battery<br />~10 hours{{efn|group="Comparison Table"|name=Battery}}
| 23.71 || 27.63 || 32.99
| 1000&nbsp;mAh lithium-ion battery<br />15–19 hours{{efn|group="Comparison Table"|name=Battery}}
! 84.33
| 840&nbsp;mAh lithium-ion battery<br />9–14 hours{{efn|group="Comparison Table"|name=Battery}}
| 1040&nbsp;mAh lithium-ion battery<br />4–17 hours{{efn|group="Comparison Table"|name=Battery}}
|-
! Weight
| {{cvt|275|g}}
| {{cvt|218|g}}
| {{cvt|214|g}}
| {{cvt|314|g}}
|-
! Dimensions
| {{ubl
| '''W:''' {{cvt|148.7|mm}}
| '''H:''' {{cvt|84.7|mm}}
| '''D:''' {{cvt|28.9|mm}}
}}
| {{ubl
| '''W:''' {{cvt|133|mm|2}}
| '''H:''' {{cvt|73.9|mm}}
| '''D:''' {{cvt|21.5|mm}}
}}
| {{ubl
| '''W:''' {{cvt|136.9|mm}}
| '''H:''' {{cvt|74.9|mm}}
| '''D:''' {{cvt|18.8|mm}}
}}
| {{ubl
| '''W:''' {{cvt|161|mm|2}}
| '''H:''' {{cvt|91.4|mm}}
| '''D:''' {{cvt|21|mm}}
}}
|-
! ]
| colspan="2" {{good|No}}
| colspan="2" {{maybe|Only for DSiWare and DSi-enhanced/exclusive Game Cards}}
|-
! ]
| colspan="2" | '''Physical only'''<br />] Cartridge
| colspan="2" | '''Physical only'''<br />''']'''
|} |}
{{notelist|group="Comparison Table"|refs=
The system's promotional slogans revolve around the word "Touch" in almost all countries, with the US slogan being "Touching is good." The Nintendo DS is currently seen by many analysts to be in the same market as ]'s ], although representatives from both companies have said that each system targets a different audience.{{Fact|date=October 2007}} At the time of its release in the United States, the Nintendo DS retailed for US $149.99. The price dropped to US$129.99 on August 21, 2005, one day before the anticipated North American releases of '']'' and '']''. At one point, ] awarded the DS with a Gadget of the Week award.<ref>{{cite web | url=http://www.time.com/time/business/article/0,8599,1204187,00.html | title=Time Magazine: Gadget of the Week | accessdate=2007-02-01}}</ref>
{{efn|group="Comparison Table"|name=Battery|Determined by screen brightness, Wi-Fi, sound volume.}}
Nine official colors of the Nintendo DS were available through standard retailers. Titanium (silver and black) were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version of the DS which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a ''Nintendogs'' bundle, although the colors are just referred to as pink and blue; however, these colors were only available for the original style Nintendo DS; a different and more-limited set of colors have been used for the Nintendo DS Lite.
}}


== Software and features ==
On October 3, 2006 Nintendo announced a 20.5% raise in net profit forecast partially attributed to strong DS sales.<ref name="ds-sales-10/06">{{cite web | url=http://ds.ign.com/articles/736/736992p1.html | title=DS Improves Nintendo's Forecast | author=Daemon Hartfield | publisher=] |date=2006-10-03 | accessdate=2007-10-04}}</ref> The company also raised its estimated DS sales forecast by 18%.<ref name="ds-sales-10/06" />
=== Nintendo Wi-Fi Connection ===
{{Main|Nintendo Wi-Fi Connection}}
Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a ] network using a ] or a ]. The service was launched in North America, Australia, Japan & Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.
{| class="wikitable"
|+Nintendo WFC Service Launch Date Per Region
!Region
!Launch Date
!Compatible Launch Title
!Ref.
|-
|North America
|November 14, 2005
|Mario Kart DS
|<ref>{{cite web|date=November 15, 2005|title=Mario Kart, Nintendo Wi-Fi Launch|url=http://www.ign.com/articles/2005/11/15/mario-kart-nintendo-wi-fi-launch|access-date=May 19, 2014|publisher=IGN.com|archive-date=May 21, 2014|archive-url=https://web.archive.org/web/20140521032141/http://www.ign.com/articles/2005/11/15/mario-kart-nintendo-wi-fi-launch|url-status=live}}</ref>
|-
|Australia
|November 17, 2005
|Mario Kart DS
|<ref>{{Cite web|date=2005-11-09|title=Aussie Nintendo Wifi Connection launch details, hotspots and more!|url=https://www.vooks.net/aussie-nintendo-wifi-connection-launch-details-hotspots-and-more/|access-date=2022-01-22|website=Vooks|language=en-AU|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161632/https://www.vooks.net/aussie-nintendo-wifi-connection-launch-details-hotspots-and-more/|url-status=live}}</ref>
|-
|Japan
|November 23, 2005
|]
|<ref>{{Cite web|last=Gantayat|first=Anoop|date=2005-10-05|title=Nintendo Finalizes WiFi Plans in Japan|url=https://www.ign.com/articles/2005/10/05/nintendo-finalizes-wifi-plans-in-japan|access-date=2022-01-22|website=IGN|language=en|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161633/https://www.ign.com/articles/2005/10/05/nintendo-finalizes-wifi-plans-in-japan|url-status=live}}</ref>
|-
|Europe
|November 25, 2005
|Mario Kart DS
|<ref>{{Cite web|title=The Game Is On As Nintendo Wi-Fi Storms The Globe|url=https://www.gamesindustry.biz/articles/the-game-is-on-as-nintendo-wi-fi-storms-the-globe|access-date=2022-01-22|website=GamesIndustry.biz|date=February 9, 2006|language=en|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161630/https://www.gamesindustry.biz/articles/the-game-is-on-as-nintendo-wi-fi-storms-the-globe|url-status=live}}</ref>
|}


Additional ] and a dedicated ] were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii.<ref name="Famitsu March 2006">{{cite magazine | magazine=Famitsu | title=The Zen of Wi-Fi | date=March 2006 | url=http://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html | language=ja | access-date=November 13, 2015 | archive-date=December 4, 2019 | archive-url=https://web.archive.org/web/20191204012924/https://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html | url-status=live }}</ref> Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.<ref>{{cite web|date=February 26, 2014|title=Nintendo Wi-Fi Connection service for Nintendo DS and Wii to end in May|url=https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|url-status=live|archive-url=https://web.archive.org/web/20140227060752/https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|archive-date=February 27, 2014|access-date=May 20, 2014|publisher=Nintendo.com}}</ref>
On July 25, 2007 Nintendo announced in its first quarter financial report that it had increased DS hardware shipments from 22 million to 26 million.<ref name="nintendo-Q108">{{cite web | url=http://wii.ign.com/articles/807/807852p1.html | title=Nintendo Sales Update | author=Matt Casamassina | publisher=] |date=2007-07-25 | accessdate=2007-10-04}}</ref> Nintendo also raised its DS software sales projection from 130 million units to 140 million.<ref name="nintendo-Q108" /> On October 26, 2007, Nintendo announced an increase in DS hardware shipments to 28 million and software to 165 million.{{Fact|date=October 2007}}


===Download Play===<!-- This section is linked from ] and ] -->
As of September 26, 2007, the Nintendo DS has sold over 50 million units and is the fastest-selling ] of all time.<ref name="50million">{{cite web | url=http://www.tech.co.uk/home-entertainment/gaming/handhelds/news/nintendo-ds-shoots-past-50-million-mark | title=Nintendo DS shoots past 50 million mark | accessdate=2007-10-02 | author=James Rivington |date=2007-09-26 | publisher=Tech.co.uk}}</ref> On October 30, 2007, ] reported DS sales of over 4 million in the United Kingdom.<ref></ref><ref></ref> In November 2007, ] reported DS sales of 20 million in Japan.<ref></ref><ref></ref>
{{See also|Nintendo Zone}}
With Download Play, it is possible for users to play ] games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65&nbsp;feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.


Download Play is also utilized to migrate ] from fourth generation games into the fifth generation ], an example of a task requiring two different game cards and two handheld units, but only one player.
During the week of November 18 to November 24, Nintendo of America set a new Nintendo sales record by selling over 653,000 DS units in one week, breaking the previous record held by the Game Boy Advance, which sold 600,000 units.<ref></ref><ref>{{cite web |url=http://gamers.guinnessworldrecords.com/news/300708_ffiv.aspx |title=Record Breaking Final Fantasy Series heads to The Record Breaking Nintendo DS |author=Doug Parsons |date=2008-07-30 |publisher=] |accessdate=2008-08-02}}</ref>


Some Nintendo DS retailers featured ]s that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the ] for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.
On November 27, 2007, Nintendo announced that the DS has set a new weekly hardware sales record in the UK, with over 191,000 units sold, according to Chart-Track; breaking the previous record held by the PSP, which sold 185,000 units in its first week of availability in the UK.<ref></ref>


=== Multi-Card Play ===
As of December 27, 2007, the DS has sold over 1 million units in South Korea, according to Nintendo of Korea.<ref>{{cite web | url=http://www.dsfanboy.com/2008/01/10/korea-buys-one-million-dses-throws-massive-party/ | title=Korea buys one million DSes, throws massive party |author=Chris Greenhough | publisher=DS Fanboy |date=2008-01-10 |accessdate=2008-01-22}}</ref><ref>{{cite web |url=http://japanese.yonhapnews.co.kr/itscience/2008/01/09/0600000000AJP20080109001700882.HTML |title=ニンテンドーDS、国内販売100万台突破 |accessdate=2008-01-22 |author= |date=2008-01-09 |work= |publisher=YONHAP NEWS |language=Korean}}</ref>
Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.


=== PictoChat ===
], the DS was the best-selling game console in the US and Japan with 8.5 million and 7,143,702 units sold respectively, according to the ] and ].<ref>{{cite press release |url=http://www.nintendo.com/whatsnew/detail/UQkQDsY6UcUbiHdjvIEXMrbwcYk2sbpx |title=Independent Data Reveals Nintendo Sales for 2007 |publisher=Nintendo |accessdate=2008-08-02 |date=2008-01-17}}</ref><ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=17006 |title=NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion |author=Brandon Boyer |publisher=] |accessdate=2008-08-02|date=2008-01-18}}</ref><ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=16914 |title=Wii Sports Named Best Selling Game Of 2007 In Japan |author=Jenkins, David |date=2008-01-11 |publisher=] |accessdate=2008-08-02}}</ref><ref>{{cite web |url=http://www.mcvuk.com/news/29249/SPECIAL-REPORT-Japans-2007-market-stats-in-full |title=SPECIAL REPORT: Japan’s 2007 market stats in full |accessdate=2008-08-02 |author=Neil Long |date=2008-01-07 |work=] |publisher=Intent Media}}</ref> In Europe, the DS sold 6.4 million units ] and 8.7 million ], according to estimates by ].<ref>{{cite web |url=http://media.corporate-ir.net/media_files/IROL/88/88189/Q3FY08SupSeg.pdf#page=4 |title=Supplemental Segment Information |accessdate=2008-08-02 |author=] |date=2008-01-31 |work=] |publisher= |pages=4 |format=]}}</ref><ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=17206 |title=EA Reveals European Hardware Estimates |accessdate=2008-02-09 |author=David Jenkins |date=2008-08-02 |work=] |publisher=]}}</ref>
{{Main|PictoChat}}


PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.
On January 24, 2008, Nintendo Europe has revealed the DS has sold over 20 million units in Europe.<ref></ref>


PictoChat was not available for the subsequent Nintendo 3DS series of systems.
On January 30, 2008, Nintendo Australia announced the DS has sold over 1 million units in Australia. <ref>{{cite web | url=http://vooks.net/modules.php?module=article&id=12541 | title=DS, Wii reach new milestones Down Under |author=Daniel Vuckovic | publisher=Vooks |date=2008-01-30 |accessdate=2008-01-30}}</ref>


=== Firmware ===
As of June, 2008, The Nintendo DS has sold over 20 million units in the ], according to ]. <ref></ref>
Nintendo's own ] boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.


The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.
As of September 2008, the Nintendo DS has sold 7.1 million units in the UK, according to GfK ].<ref>{{cite web |url=http://www.mcvuk.com/news/31902/Nintendo-rules-official-UK-hardware-figures |title=Nintendo rules official UK hardware figures |author=Tim Ingham |date=2008-09-30 |publisher=] |accessdate=2008-10-02}}</ref>


Japanese,<ref>{{cite web |author1=Nintendo Co., Ltd. |title=ニンテンドーDS Lite取扱説明書 |url=https://www.nintendo.co.jp/ds/support/pdf/dsLitemanual.pdf#page=30 |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20211120044023/https://www.nintendo.co.jp/ds/support/pdf/dsLitemanual.pdf#page=30 |archive-date=20 November 2021 |page=30 |language=Japanese |format=PDF |url-status=live}}</ref> American,<ref>{{cite web |author1=Nintendo of America |title=Nintendo DS Operations Manual |url=https://www.nintendo.com/consumer/downloads/ds_english.pdf#page=12 |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20211205084346/https://www.nintendo.com/consumer/downloads/ds_english.pdf#page=12 |archive-date=5 December 2021 |page=12 |language=English |format=PDF |url-status=live}}</ref> and European<ref>{{cite web |author1=Nintendo of Europe |title=Nintendo DS Manual |url=https://fs-prod-cdn.nintendo-europe.com/media/downloads/support_1/nintendo_ds_19/NDS_Manual_UK_DE_FR.pdf#page=12 |access-date=12 August 2022 |page=12 |language=English |format=PDF |url-status=live |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207094549/https://fs-prod-cdn.nintendo-europe.com/media/downloads/support_1/nintendo_ds_19/NDS_Manual_UK_DE_FR.pdf#page=12 }}</ref> consoles support the following languages: ], ], ], ], ], and ].
As of October 1, 2008, the original style DS and the DS Lite has sold 6,449,206 and 17,080,747 units, respectively, in Japan, according to ].<ref>{{cite web |url=http://www.gamedaily.com/articles/news/xbox-360-growth-in-japan-has-topped-all-platforms-from-march-to-september |title=Xbox 360 Growth in Japan Has Topped All Platforms from March to September |author=James Brightman |work=] |publisher=] |date=2008-10-20 |accessdate=2008-10-25}}</ref>


On consoles from mainland China, ] replaces Japanese and on Korean<ref>{{cite web |author1=Nintendo of Korea |title=Nintendo DS Lite 사용설명서 |url=https://support.nintendo.co.kr/Download?category=manual&sfn=DS_Lite_manual.pdf&fn=DS_Lite_manual.pdf |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20220812163737/https://support.nintendo.co.kr/Download?category=manual&sfn=DS_Lite_manual.pdf&fn=DS_Lite_manual.pdf |archive-date=12 August 2022 |page=30 |language=Korean |url-status=live}}</ref> consoles, Italian is replaced by ].
===Special editions and promotional packages===
{{Mergefrom|Special versions of the Nintendo DS|date=December 2007}}
{{main|Special versions of the Nintendo DS}}


Later revisions of the DS released after 2006 feature the added option to toggle screen brightness levels, as with the DS Lite.
Many special editions and promotional packages have been available for the Nintendo DS, starting with the first Nintendo DS bundle of a '']'' demo version, which was included in the first line-up of US shipments. Other adjustments have been made to the DS / DS Lite including color and laser engravings made for promotional events. For example, during the release of '']'' in North America, a "Red Hot DS Bundle" was available, which was a red colored Nintendo DS, with the game ''Mario Kart DS'' packaged along with it.


== Games ==
The first Nintendo DS Lite promotional package was released in a very limited run as a promotional item at the world premiere of '']'' on May 23, 2007. This package included a DS console with pirate graphics on the case, and the game pack of the same name. The first Nintendo DS Lite retail bundle became available in North America on August 21, 2007; it included '']'', a DS Lite carrying case, and an exclusive color DS Lite. The DS Lite has a crimson top outer casing, and the rest of the DS is matte black.<ref>{{cite web | url=http://www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=] | accessdate=2007-08-09 |date=2007-08-08}}</ref>
{{See also|List of Nintendo DS games|List of Nintendo DS Wi-Fi Connection games|List of cancelled Nintendo DS games}}
{{more citations needed section|date=May 2015}}


== Redesigns == === Compatibility ===
] game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above)]]
===Nintendo DS Lite===
] game cartridge, a ] game cartridge, and a Nintendo DS game cartridge. On the far right is a ] shown for scale.]]
{{main|Nintendo DS Lite}}
The Nintendo DS is ] with ] (GBA) cartridges. The smaller ] fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the ], is not backward compatible with games made for the original ] and ] because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.<ref>{{Cite web|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/3900/p/606|title=Can the Nintendo DS or DS Lite Play Game Boy Games? {{pipe}} Nintendo DS Family {{pipe}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=March 17, 2018|archive-date=July 1, 2017|archive-url=https://web.archive.org/web/20170701192538/http://en-americas-support.nintendo.com/app/answers/detail/a_id/3900/p/606|url-status=live}}</ref><ref>{{Cite web|url=https://www.nintendo.com/consumer/systems/micro/faq.jsp|title=Nintendo - Customer Service {{pipe}} Game Boy micro - Frequently Asked Questions|website=www.nintendo.com|language=en|access-date=March 17, 2018|archive-date=July 5, 2018|archive-url=https://web.archive.org/web/20180705150657/https://www.nintendo.com/consumer/systems/micro/faq.jsp|url-status=live}}</ref>
]
The Nintendo DS Lite is a slimmer, more lightweight redesign of the original Nintendo DS model. It was announced on January 26, 2006, more than a month before its first territorial launch in Japan on March 2, 2006.<ref name="reggie_interview">{{cite web | author=Peter Rojas |date=2006-02-20 | url=http://www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>


The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the ] on the Nintendo 3DS (Ambassadors only) and Wii U.
The features and capabilities are the same as the original style DS, but the DS Lite has four levels of LCD screen brightness; however, the four levels do not include a level where the backlight is off. Despite having four brightness levels, even the lowest brightness setting on the Nintendo DS lite is in fact brighter than the Nintendo DS' original style screen, which had one brightness setting and an off setting. Unlike the casing of the original style DS, the DS Lite has a shiny glossy semi-transparent outside casing. The LED battery and charging light indicators have been moved to the upper right-hand corner of the unit, making it viewable regardless of whether the system is open or closed. The "start" and "select" buttons have been moved to the lower right-hand side of the touchscreen, the microphone has been moved to the direct center of the opened device, and the A, B, X, Y, and D-Pad seem to have been designed to match the ] and ].<ref name="dslite-style">{{cite web | url=http://ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=] |date=2006-03-03 | accessdate=2007-10-04}}</ref> The power button above the D-pad was removed and replaced with a switch placed on the right side of the unit. Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout game play; the stylus holster was moved from the top of the unit to the right side. Although a loop for a wrist strap was retained on the top of the unit, the DS Lite does not ship with a wrist strap. Along with the other advancements, the ] port of the DS Lite is shorter than the original style DS's port. When inserted, the ] cartridge protrudes out approximately 1 cm from under the unit. Also, the charger connector is smaller, so a different charger must be used. Although the connector is similar in form factor to the ], their AC adapters are not cross compatible. It also comes with a dust-protector for the GBA slot which also provides a seamless surface.


The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160&nbsp;px for the Game Boy Advance).
===Nintendo DSi===
{{main|Nintendo DSi}}
The DSi is thinner, has bigger screens than the DS Lite, no ] cartridge port, AAC playback capability, and two cameras.<ref name="DSi">{{cite web | url=http://kotaku.com/5057867/liveblogging-the-nintendo-press-conference-liveblog | title=Liveblogging the Nintendo Press Conference Liveblog | publisher=Kotaku | accessdate=2008-10-02}}</ref>


Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popular ] or '']'', which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. Some of the content can stay permanently, even after the GBA game has been removed.
==Software development==
To be accepted into Nintendo's official developer support program, companies must have a game development team and adequate experience in certain areas. Additional information is available from the .


Additionally, the GBA slot can be used to house expansion paks, such as the ], ], and Guitar Grips for the '']'' series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or '']''. In certain Wii games such as ], the player can use a Nintendo DS for additional features.
Alternatively, anyone can use publicly available knowledge from sites such as NDSTech,<ref>{{cite web | url=http://www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and tools to create their own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. At least five methods are available for this option: ], PassMe2, ], ], and NoPass. The second option is to use second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.


=== Regional division ===
==See also==
The Nintendo DS is ] in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does not contain the required ] glyph images; this restriction is removed on Nintendo DSi and 3DS systems.{{Citation needed|date=December 2023|reason=Any reference source that DSi/3DS can be playable switchable vice-versa Chinese/Non-Chinese devices/cartridges?}} Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a ] for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such as ''Mario Kart DS'' are mutually compatible). With the addition of the ], certain games can be played over the Internet with users of a different region game.
{{portal|Nintendo}}

*]
Some Wi-Fi enabled games (e.g. ''Mario Kart DS'') allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.{{Citation needed|date=October 2008}}
*]

*]
The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however.
{{clear}}

=== Media specifications ===
{{Main|Nintendo game card}}

Nintendo DS games use a proprietary ] ] in their game cards.<ref name="darkfader">{{cite web|url=http://files.darkfader.net/ds/files/cartridge.txt|title=First Nintendo DS cartridge information|first=Rafael|last=Vuijk|publisher=Dark Fader (Rafael Vuijk)|date=October 11, 2006|access-date=February 10, 2010|archive-date=October 2, 2022|archive-url=https://web.archive.org/web/20221002074532/http://files.darkfader.net/ds/files/cartridge.txt|url-status=live}}</ref> The mask ROM chips are manufactured by Macronix and have an access time of 150&nbsp;].<ref name="gaingame">{{cite web|url=http://blog.gaingame.com/2010/01/31/nintendo-disassembly-3/|title=Nintendo: NDS Disassembly|date=January 31, 2010|publisher=GainGame's Blog|access-date=February 10, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100225161503/http://blog.gaingame.com/2010/01/31/nintendo-disassembly-3/|archive-date=February 25, 2010}}</ref>{{Unreliable source?|date=September 2011}} Cards range from 8–512 ] (64&nbsp;] to 4&nbsp;]) in size (although data on the maximum capacity has not been released).<ref>'']'' was the first DS game to use a 4-gigabit card {{cite web |url=http://gonintendo.com/?p=94312 |title=GoNintendo: Level 5's press conference&nbsp;– massive info roundup (Fantasy Life announced, Ninokuni's massive DS cart, and much more!) |date=August 25, 2009 |access-date=February 13, 2013 |archive-date=November 3, 2013 |archive-url=https://web.archive.org/web/20131103170010/http://gonintendo.com/?p=94312 |url-status=live }}</ref><ref>{{cite web|url=http://www.cubed3.com/news/8133/|title=E3 2007 News&#124;Archaic Sealed Heat (Nintendo DS) RPG Details|author=Adam Riley|publisher=Cubed3.com|date=July 15, 2007|access-date=November 4, 2007|archive-date=September 28, 2007|archive-url=https://web.archive.org/web/20070928003049/http://www.cubed3.com/news/8133/|url-status=live}}</ref> Larger cards have a 25% slower data transfer rate than more common smaller cards.<ref>{{cite web|url=http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/|title=MechAssault DS Developer Diary|author=Sara Guinness|publisher=IGN|date=June 16, 2006|access-date=November 4, 2007|url-status=dead|archive-url=https://web.archive.org/web/20070509124121/http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/|archive-date=May 9, 2007}}</ref> The cards usually have a small amount of ] or an ] to save user data such as game progress or high scores. The game cards are {{convert|35|x|33|x|3.8|mm|in|abbr=on}} (about half the width and depth of Game Boy Advance cartridges) and weigh around 3.5&nbsp;g ({{fract|8}}&nbsp;oz).

== Hacking and homebrew ==
{{Main|Nintendo DS homebrew}}In South Korea, many video game consumers exploit illegal copies of video games, including the DS. In 2007, over 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.<ref>{{cite web|url=http://www.chosunonline.com/article/20071211000038|archive-url=https://web.archive.org/web/20100207215151/http://www.chosunonline.com/article/20071211000038|archive-date=February 7, 2010|title=ニンテンドーDSの違法コピーにご注意!|publisher=]|language=ja|date=December 11, 2007|access-date=September 10, 2008}}</ref>

Another modification device called ], manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite ], ], access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.<ref>{{Cite web|author=Datel|date=2007|title=Datel Trainer Toolkit for Nintendo DS User Manual|url=http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf|url-status=live|archive-url=https://web.archive.org/web/20091007175921/http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf|archive-date=October 7, 2009|access-date=June 30, 2021|website=Codejunkies}}</ref>

==Notes==
{{reflist|group=note}}


==References== ==References==
{{reflist|2}} {{Reflist}}


==External links== ==External links==
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Latest revision as of 01:52, 28 December 2024

It has been suggested that Nintendo DS Lite be merged into this article. (Discuss) Proposed since December 2024.
Handheld game console For other uses, see Nintendo DS (disambiguation).

Nintendo DS
Original Nintendo DS in electric blue
DeveloperNintendo
ManufacturerFoxconn
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
Introductory priceUS$149.99 (equivalent to $241.95 in 2023)
DiscontinuedYes
Units sold154.02 million worldwide (as of June 30, 2016) (details)
MediaNintendo DS Game Card
Game Boy Advance Game Pak
CPU67 MHz ARM946E-S
33 MHz ARM7TDMI
Memory4 MB RAM
StorageCartridge save
256 KB flash memory
DisplayTwo 3" TFT LCDs, 256 × 192 pixels
ConnectivityWi-Fi (802.11, WEP)
Online servicesNintendo Wi-Fi Connection
Best-selling gameNew Super Mario Bros., 30.80 million
Backward
compatibility
Game Boy Advance
PredecessorGame Boy Advance
SuccessorNintendo 3DS
Related

The Nintendo DS is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance family and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backward compatibility for Game Boy Advance titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi XL, a larger version of the DSi.

All Nintendo DS models combined have sold 154.02 million units, making it the best-selling Nintendo system, the best-selling handheld game console, and the second best-selling video game console of all time. The Nintendo DS was succeeded by the Nintendo 3DS in February 2011.

History

Development

Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console. On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance or GameCube. On January 20, 2004, the console was announced under the codename "Nintendo DS". Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 MB) of semiconductor memory. Current Nintendo president at the time, Satoru Iwata, said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century." He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that had been used to describe the company in years past. In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro". In May 2004, the console was shown in prototype form at E3 2004, still under the name "Nintendo DS", which Reggie Fils-Aimé announced would change for launch. On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name. Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."

Launch

President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively". On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for US$149.99. It was set to release on December 2, 2004, in Japan for JP¥15,000; on February 24, 2005, in Australia for A$199.95; and on March 11, 2005, in Europe for €149.99 (£99.99 in the United Kingdom). The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cited the cold weather as the reason.

North America and Japan

The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for JP¥15,000 on December 2 in the color "Titanium". Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment. Initially, Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "Black Friday"). Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast. At least 1.2 million of them were sold in the U.S. Some industry reporters referred to it as "the Tickle Me Elmo of 2004". In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide.

A Nintendo DS, skinned in blue

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Although return policies for LCD displays vary between manufacturers and regions, in North America, Nintendo chose to replace a system with faulty pixels only if the owner claimed that it interfered with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days.

Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same time as the system's first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Sega) were released.

Europe

The DS was released in Europe on March 11, 2005, for 149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and 189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). On 23 January 2006, 1 million DS units had been sold in Europe, setting a sales record for a handheld console.

The European release of the DS, like the U.S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European game cases are additionally about 1/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case, there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case.

Australia and New Zealand

The DS launched in Australia and New Zealand on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.

China

"iQue DS", the official name of the Chinese Nintendo DS, was released in China on June 15, 2005. The price of the iQue DS was 980 RMB (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out the use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue name was first used for a device that was based on Nintendo 64 hardware in 2003, after China banned sales of home video games in that region years prior.

Games available on launch

Title Publisher NA JP EU AU
& NZ
CN
Asphalt: Urban GT Gameloft Yes No Yes Yes No
Daigasso! Band Brothers Nintendo No Yes No No No
Feel the Magic: XY/XX (a.k.a. Project Rub) Sega Yes Yes Yes No No
Kensyūi Dokuta Tendo (literally "Resident Doctor Tendo") Spike Chunsoft No Yes No No No
Madden NFL 2005 Electronic Arts Yes No No No No
Mahjong Taikai Koei No Yes No No No
Metroid Prime Hunters: First Hunt Nintendo Yes No Yes No No
Mr. Driller Drill Spirits Namco No Yes Yes No No
Ping Pals THQ No No Yes Yes No
Pokémon Dash Nintendo No Yes Yes No No
Polarium Nintendo No Yes Yes No Yes
Rayman DS Ubisoft No No Yes No No
Retro Atari Classics Atari No No Yes No No
Robots VU Games No No Yes No No
Spider-Man 2 Activision Yes No Yes Yes No
Sprung Ubisoft No No Yes Yes No
Super Mario 64 DS Nintendo Yes Yes Yes Yes No
Tiger Woods PGA Tour Electronic Arts No No Yes Yes No
The Urbz: Sims in the City Electronic Arts Yes Yes Yes No No
WarioWare: Touched! Nintendo No Yes Yes Yes Yes
Zoo Keeper Success No Yes Yes Yes No
Zunō ni Asekaku Game Series Vol.1: Cool104 Joker & Setline Aruze No Yes No No No

Promotion

The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."

The Nintendo DS was seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies stated that each system targeted a different audience. Time magazine awarded the DS a Gadget of the Week award.

At the time of its release in the United States, the Nintendo DS retailed for US$149.99. The price dropped to US$129.99 on August 21, 2005, one day before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.

Sales

Main article: Nintendo DS sales

As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units.

Legacy

See also: Nintendo 3DS

The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audience. According to Damien McFerran of Nintendo Life, the "DS was the first encounter many people had with touch-based tech, and it left an indelible impression."

The DS established a large casual gaming market, attracting large non-gamer audiences and establishing touchscreens as the standard controls for future portable gaming devices. According to Jeremy Parish, writing for Polygon, the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones. He stated that the DS "had basically primed the entire world for" the iPhone, released in January 2007, and that the DS paved the way for iPhone gaming mobile apps. However, the success of the iPhone "effectively caused the DS market to implode" by the early 2010s, according to Parish.

The DS also enlarged the market for female gamers. According to Nintendo in 2006, 44% of DS owners were female, with the majority of Nintendogs owners being female.

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup that can display images on the top screen in stereoscopic 3D.

On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U's Virtual Console, with the first game, Brain Age: Train Your Brain in Minutes a Day!, being released in Japan on June 3, 2014.

Hardware

Stylus for the DS Lite

The Nintendo DS design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or draw.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.

It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into it.

Technical specifications

Mass 275 g (9.7 oz)
Dimensions When closed: 148.7 mm (5.85 in) x 84.7 mm (3.33 in) x 28.9 mm (1.14 in)
(width x height x depth)
Display Two TFT LCD screens:

62 mm × 46 mm (2.4 in × 1.8 in), 77 mm (3.0 in) diagonal, 0.24 mm dot pitch, 18-bit depth (262,144 colors), 21 mm gap between screens (≈92 lines)

Resolution 256 × 192 pixels (4:3 aspect ratio) for each screen
Audio Stereo with 16 PCM/ADPCM channels
CPU Two ARM processors:
  • 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering
  • 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
RAM 4 MB PSRAM (expandable via the Game Boy Advance slot, only officially used by the Nintendo DS Browser)
Input
  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
Voltage 1.65 v
Battery Rechargeable 850 mAh lithium-ion battery
Storage 256 KB of serial flash memory
Wireless connectivity Built-in 802.11 wireless network connection (WEP encryption support only)

The system's 3D hardware consists of rendering engine and geometry engine which perform transform and lighting, Transparency Auto Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Test, per-primitive alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.

The system has 656 kilobytes of video memory and two 2D engines (one per screen). These are similar to (but more powerful than) the Game Boy Advance's single 2D engine.

The Nintendo DS has compatibility with Wi-Fi. Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, compete with other users playing the same Wi-Fi compatible game, PictoChat or with a special cartridge and RAM extension, browse the internet.

Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts to decrease.

Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as Animal Crossing: Wild World) will also not pause, but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games the DS will not go into sleep mode. Some games, such as The Legend of Zelda: Phantom Hourglass, use the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles, or include gameplay sequences that require the console to be closed, such as Looney Tunes: Duck Amuck.

Accessories

Main article: Nintendo DS accessories

Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges), Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system.

Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it.

Rumble Pak

Main article: Rumble Pak § Nintendo DS

The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with Metroid Prime Pinball. In Europe, it was first available with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak was also released separately in those regions.

Headset

The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside Pokémon Diamond and Pearl in North America, and Australia.

Browser

Main article: Nintendo DS Browser

On February 15, 2006, Nintendo announced a version of the cross-platform web browser Opera for the DS system. The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page. The browser went on sale in Japan and Europe in 2006, and in North America on June 4, 2007. Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for free.

Wi-Fi USB Connector

Main article: Nintendo Wi-Fi USB Connector

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access point, allowing a Wii and up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores.

MP3 Player

Main article: Play-Yan

The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006, by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the Game Boy Micro, Nintendo DS and Nintendo DS Lite, it is also compatible with the Game Boy Advance SP and Game Boy Advance.

Guitar grip controller

The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS. The Guitar Grip also works with its sequels, Guitar Hero On Tour: Decades, Guitar Hero On Tour: Modern Hits, and Band Hero.

Revisions

See also: Seventh generation of video game consoles § Handheld game console comparison

The Nintendo DS Lite is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens. Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backward compatibility with Game Boy Advance games. As of March 31, 2014, shipments of the DS Lite had reached 93.86 million units worldwide, according to Nintendo.

The Nintendo DSi is the second redesign of the Nintendo DS. It is based on the unreleased larger DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

The Nintendo DSi XL features larger screens, and a greater overall size, than the original DSi. It is the fourth DS model, the first to be available as a pure size variation. It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi. While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.

DS family Comparison Table

Name Nintendo DS Nintendo DS Lite Nintendo DSi Nintendo DSi XL
Logo
Console
In production Discontinued
Generation Seventh Generation
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
  • JP: March 2, 2006
  • AU: June 1, 2006
  • NA: June 11, 2006
  • EU: June 23, 2006
  • JP: November 1, 2008
  • AU: April 2, 2009
  • EU: April 3, 2009
  • NA: April 5, 2009
  • JP: November 21, 2009
  • EU: March 5, 2010
  • NA: March 28, 2010
  • AU: April 15, 2010
Launch price
  • US$149.99
  • US$129.99
  • US$169.99
  • US$189.99
Current price Discontinued
Units shipped Worldwide: 154.02 million (as of June 30, 2016)
Display 77 mm (3.03 in) 79 mm (3.12 in) 83 mm (3.25 in) 110 mm (4.33 in)
256x192 px 256x192 px 256x192 px 256x192 px
Processor 67 MHz ARM946E-S & 33 MHz ARM7TDMI 133 MHz ARM9 & 33 MHz ARM7
Memory 4 MB PSRAM 16 MB
Camera No One front-facing and one outward-facing 0.3 MP
Storage 256 KB of serial flash memory 256 MB of internal flash memory with an SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot
Physical media Game Boy Advance Game Pak
Nintendo DS Game Card
Nintendo DS Game Card
Nintendo DSi Game Card
Input controls
  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Camera
Battery 850 mAh lithium-ion battery
~10 hours
1000 mAh lithium-ion battery
15–19 hours
840 mAh lithium-ion battery
9–14 hours
1040 mAh lithium-ion battery
4–17 hours
Weight 275 g (9.7 oz) 218 g (7.7 oz) 214 g (7.5 oz) 314 g (11.1 oz)
Dimensions
  • W: 148.7 mm (5.85 in)
  • H: 84.7 mm (3.33 in)
  • D: 28.9 mm (1.14 in)
  • W: 133 mm (5.24 in)
  • H: 73.9 mm (2.91 in)
  • D: 21.5 mm (0.85 in)
  • W: 136.9 mm (5.39 in)
  • H: 74.9 mm (2.95 in)
  • D: 18.8 mm (0.74 in)
  • W: 161 mm (6.34 in)
  • H: 91.4 mm (3.60 in)
  • D: 21 mm (0.83 in)
Regional lockout No Only for DSiWare and DSi-enhanced/exclusive Game Cards
Backward compatibility Physical only
Game Boy Advance Cartridge
Physical only
Nintendo DS Game Cards
  1. ^ Determined by screen brightness, Wi-Fi, sound volume.

Software and features

Nintendo Wi-Fi Connection

Main article: Nintendo Wi-Fi Connection

Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America, Australia, Japan & Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.

Nintendo WFC Service Launch Date Per Region
Region Launch Date Compatible Launch Title Ref.
North America November 14, 2005 Mario Kart DS
Australia November 17, 2005 Mario Kart DS
Japan November 23, 2005 Animal Crossing: Wild World
Europe November 25, 2005 Mario Kart DS

Additional Nintendo DS Wi-Fi Connection games and a dedicated Nintendo DS web browser were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii. Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.

Download Play

See also: Nintendo Zone

With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.

Download Play is also utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Black and White, an example of a task requiring two different game cards and two handheld units, but only one player.

Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the Nintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.

Multi-Card Play

Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.

PictoChat

Main article: PictoChat

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

PictoChat was not available for the subsequent Nintendo 3DS series of systems.

Firmware

Nintendo's own firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.

The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.

Japanese, American, and European consoles support the following languages: English, Japanese, Spanish, French, German, and Italian.

On consoles from mainland China, Chinese replaces Japanese and on Korean consoles, Italian is replaced by Korean.

Later revisions of the DS released after 2006 feature the added option to toggle screen brightness levels, as with the DS Lite.

Games

See also: List of Nintendo DS games, List of Nintendo DS Wi-Fi Connection games, and List of cancelled Nintendo DS games
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Compatibility

Game Boy Advance game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above)
Clockwise from left: A Game Boy game cartridge, a Game Boy Advance game cartridge, and a Nintendo DS game cartridge. On the far right is a United States Nickel shown for scale.

The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not backward compatible with games made for the original Game Boy and Game Boy Color because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Console on the Nintendo 3DS (Ambassadors only) and Wii U.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popular Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. Some of the content can stay permanently, even after the GBA game has been removed.

Additionally, the GBA slot can be used to house expansion paks, such as the Rumble Pak, Nintendo DS Memory Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour. In certain Wii games such as Band Hero, the player can use a Nintendo DS for additional features.

Regional division

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does not contain the required Chinese character glyph images; this restriction is removed on Nintendo DSi and 3DS systems. Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such as Mario Kart DS are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.

Some Wi-Fi enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.

The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however.

Media specifications

Main article: Nintendo game card

Nintendo DS games use a proprietary solid state mask ROM in their game cards. The mask ROM chips are manufactured by Macronix and have an access time of 150 ns. Cards range from 8–512 MiB (64 Mib to 4 Gib) in size (although data on the maximum capacity has not been released). Larger cards have a 25% slower data transfer rate than more common smaller cards. The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance cartridges) and weigh around 3.5 g (1⁄8 oz).

Hacking and homebrew

Main article: Nintendo DS homebrew

In South Korea, many video game consumers exploit illegal copies of video games, including the DS. In 2007, over 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.

Another modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.

Notes

  1. Japanese: ニンテンドーDS, Hepburn: Nintendō Dī Esu

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