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{{future game}} {{Infobox video game
{{Infobox VG| title = Major League Baseball 2K9 |title = Major League Baseball 2K9
|image = ] |image = Mlb2k9.jpg
|caption = ], cover athlete |caption = ] box art featuring ] as the cover athlete
|developer = ] |developer = ]<br>'''Wii''': ]
|publisher = ] |publisher = ]
|series = '']''
|designer = |designer =
|engine = |engine =
|released = ] |released = {{vgrelease|NA|March 3, 2009|JP|July 7, 2009}}
|genre = ] |genre = ]
|modes = ], ] |modes = ], ]
|platforms = ], ], ], ], ], ]<ref name="platformpress" />
|ratings = <!-- ]: -->
|platforms = ], ], ], ], ]<ref name="platformpress" />
|media = ], ]
|requirements =
|input = ], ]
}} }}


'''''Major League Baseball 2K9''''' or in short, '''''MLB 2K9''''', is a ] licensed ] simulation video game under development by ] and will be published by ]. The game will be developed for the ], ], ], ], and ].<ref name="platformpress">{{cite web| url=http://www.2ksports.com/news/mlb2k9/270| title= NL Cy Young Award Winner Tim Lincecum is Cover Athlete for MLB 2K9| author=]}}</ref> The game is currently scheduled for release on March 1st, 2009. <ref name="Release">{{cite web | title = Major League Baseball 2K9 | work = IGN.com | url = http://ps3.ign.com/objects/142/14299424.html | accessdate = 8 December | accessyear = 2008 }} </ref> '''''Major League Baseball 2K9''''', or '''''MLB 2K9''''' for short, is an ]-licensed ] simulation video game published by ]. The game was developed for ], ], ], ], ] and ].<ref name="platformpress">{{cite web| url=http://www.2ksports.com/news/mlb2k9/270| title=NL Cy Young Award Winner Tim Lincecum is Cover Athlete for ''MLB 2K9''| publisher=]| url-status=dead| archiveurl=https://web.archive.org/web/20130606044746/http://2ksports.com/news/mlb2k9/270| archivedate=2013-06-06}}</ref> The game was released on March 3, 2009, to mixed-to-positive reviews.


==Cover athlete== ==Gameplay==
] on the mound.]]
] ] is the cover athlete for ''2K9''.<ref name="platformpress" />
New features were implemented for Microsoft Windows, Xbox 360, and PlayStation 3 versions. Pitching had been simplified from ''2K8'' to "2-step pitching", with "hold and gesture", eliminating the third "Release Timing" step of ''2K8'', simplifying the motion while retaining the style.<ref name="espnprev1">{{cite web| url= https://www.espn.com/videogames/news/story?id=3884838| title= They Might Be Giants: ''MLB 2K9'' Diary Part 1| author= Jon Robinson| work= ]| date= 2009-02-05| access-date= 2009-02-06| archive-date= 2009-02-09| archive-url= https://web.archive.org/web/20090209115414/http://sports.espn.go.com/videogames/news/story?id=3884838| url-status= live}}</ref><ref name="opstortsdev" /> "Meatballs" (mistake pitches) have been removed - instead, badly released pitches will be less effective (fastballs will be straighter, curveballs will hang, and so forth.)<ref name="opstortsdev">{{cite web| url= http://www.operationsports.com/feature.php?id=823| title= ''Major League Baseball 2K9'' Developer Diary: Gameplay| work= Operation Sports| author= Steve Noah| date= 2008-02-10| access-date= 2009-02-10| archive-date= 2009-02-12| archive-url= https://web.archive.org/web/20090212203246/http://www.operationsports.com/feature.php?id=823| url-status= live}}</ref> The AI's pitch selection was also improved.<ref name="opstortsdev" /> (Players may elect to use the third step as an option, and users may also still use the older Precision Pitching from ''2K7''.)<ref name="devqanda" /> "Influence hitting" allowed users to control fly and ground balls, and bunt with improved precision. The developers added a zone hitting feature, improved hit distribution, and improved fielding realism and AI. Also added is the ability to cancel a throw and hold the ball, or pump fake during a rundown. A player can also attempt a "Quick Throw" which gets the ball to a base faster but also increases the chance of an error.<ref name="opstortsdev" /> Baserunning control has been simplified; a player only needs to hold down the trigger until it vibrates, for instance, then release it when ready to attempt a steal. There are also separate "Steal" and "Speed" ratings for runners.<ref name="opstortsdev" />

The ballpark realism has been changed as well. Players graphically move from the dugout to the batter's box, from the bullpen to the mound, warm up by throwing around the horn, swing the bat in the on deck circle, run out to their positions, and so forth. Umpires, ball boys, and coaches will perform their actions, while fans react realistically. For example, foul balls will cause people in the crowd to jump out of their seats and try to catch the ball, however some fans that have no real chance to get the ball will make a foolish jump in the air.<ref name="espnprev1" /> Stadiums will have their unique fan signatures; for example, ] will have the ] while ] will have the Cow Bell.<ref name="devqanda">{{cite web| url= http://www.2ksports.com/forums/showthread.php?t=206422| title= Recap of Feb 13 ''MLB 2K9'' Q&A with the Developers| work= ]| date= 2008-02-13| access-date= 2009-02-22| archive-url= https://web.archive.org/web/20090218112425/http://www.2ksports.com/forums/showthread.php?t=206422| archive-date= 2009-02-18| url-status= dead}}</ref> Players will react properly to such events as a walk-off home run, a no-hitter or a World Series celebration. There are also 300 new Signature Style animations.<ref name="pastapadre1">{{cite web| url= http://www.pastapadre.com/5675/mlb-2k9-features-list| title= ''MLB 2K9'' Features List| date= 2009-01-08| work= PastaPadre.com| author= Bryan Wiedey| access-date= 2009-01-09| archive-date= 2009-01-16| archive-url= https://web.archive.org/web/20090116111035/http://www.pastapadre.com/5675/mlb-2k9-features-list| url-status= live}}</ref> Rain delays have also been mentioned. Arguing with the umpires is not featured in the Xbox 360 version of the game or the PS3 version.

The game also had "Living Rosters", active rosters that are automatically updated when the user logs in online; players' ratings will be constantly updated, while up-to-date trades and acquisitions will be reflected in-game.<ref name="g4xplay" /> Living Rosters are not active during Franchise mode, however.<ref name="devqanda" /> The game also features a revamped stat simulation engine for the Franchise mode, while players' career arcs are based on how they play rather than preset stat curves.<ref name="g4xplay">{{cite web| url= http://g4tv.com/xplay/videos/36764/Hands-On-Preview-Major-League-Baseball-2K9.html| title= Hands On Preview: ''Major League Baseball 2K9''| work= ]| publisher= ]| date= 2008-02-17| access-date= 2009-02-18| archive-date= 2016-09-21| archive-url= https://web.archive.org/web/20160921013242/http://g4tv.com/xplay/videos/36764/Hands-On-Preview-Major-League-Baseball-2K9.html| url-status= dead}}</ref> In other words, in order for a rookie to develop, he must receive playing time - he will not develop if he sits on the bench.<ref name="espnprev2">{{cite web| url= https://www.espn.com/videogames/news/story?id=3913651| title= They Might Be Giants: ''MLB 2K9'' Diary Part 2| author= Jon Robinson| work= ]| date= 2008-02-17| access-date= 2009-02-18| archive-date= 2009-02-19| archive-url= https://web.archive.org/web/20090219155733/http://sports.espn.go.com/videogames/news/story?id=3913651| url-status= live}}</ref> An entire season can be simulated in a matter of minutes.<ref name="espnprev2" /> Other improvements to the Franchise mode include adding a new revamped trade simulator and over 200 individual MLB.com headlines. ''2K9''<nowiki>’</nowiki>s franchise mode allows for 30 user controlled teams. The mode also has added stats; for example they have included wins divided by teams' payroll.<ref name="opsportsprv">{{cite web| url=http://www.operationsports.com/feature.php?id=832| title=''Major League Baseball 2K9'' Developer Diary: Franchise Mode| work=Operation Sports| author=Erick Boenisch| date=2009-02-19| access-date=2009-02-21| archive-date=2009-02-22| archive-url=https://web.archive.org/web/20090222200253/http://www.operationsports.com/feature.php?id=832| url-status=live}}</ref>

The game has been updated with an ]-licensed in-game "Virtual Director" website featuring a presentation style similar to '']'', where the user may check up on league events, trade rumors, player and team performances.<ref name="g4xplay" /> The game has improved upon ''2K8''<nowiki>'</nowiki>s Inside Edge scouting system. The game boasts a new level of CPU customization, multi-player functionality, and real player ambitions; for example, ] can decline a contract because of lack of playing time, not for monetary considerations.<ref name="espnprev1" /> Record-breaking and milestone performances, whether single game, season or career, are acknowledged with headlines and snapshots of the event.<ref name="devqanda" /> There is also a new gameplay mode, "Playoff Mode", in which the user only plays in the postseason. The PC version, like its ''NBA 2K9'' counterpart, will not feature online play or Living Rosters.<ref name="pastapadre1" /> Unlike '']'', ''2K9'' will not feature the ].<ref name="opsportscall">{{cite web| url= http://www.operationsports.com/newspost.php?id=296586| title= ''MLB 2K9'' Conference Call Live Blog| work= Operation Sports| author= Chase Becotte| date= 2008-02-20| access-date= 2009-02-20| archive-date= 2009-06-16| archive-url= https://web.archive.org/web/20090616153106/http://www.operationsports.com/newspost.php?id=296586| url-status= live}}</ref>

In other improvements, users can now add SFX and graphic overlays to in-game replays to create highlight reels, as well as upload the reel to 2KSports.com, while online users' performances are graphed out, displayed in chart form, and can be compared against league averages. The ] Trading Cards system from ''2K8'' has been improved, while the ] mode has also been revamped.<ref name="pastapadre1" /> Unlike the previous ''MLB'' titles, there are no pre-rendered cutscenes; all cutscenes are done in real-time with in-game assets.<ref name="g4xplay" />

The game also implements ], while Xbox 360 ] are represented as trophies in-game.<ref name="pastapadre1" />

The Wii, PlayStation 2, and PlayStation Portable versions are not as fully featured as on the primary platforms, but have their own platform-specific features. The Wii version takes advantage of the ], with "Wii Remote pitching" (players use the Wii Remote to control every pitch) and "Wiimote hitting" (players use the Wii Remote and Nunchuk for hitting, allowing the player to place their hits in relation to their ], swing speed and swing angle.) The PlayStation 2 allows a player to control up to 4 different franchises simultaneously, and will allow PS2 online play. The PSP version features "True to Form Fielding", featuring improved fielding control and single player control. It also has a minor league farm system, allowing AAA scouting and managing, as well as allowing the player to play full games with AAA clubs.<ref name="pastapadre1" />

===Commentators===
]
''MLB 2K9'' has a new broadcasting team with ] providing the play-by-play and ] filling in the color commentary. The duo replaces ] and ], who had been the commentators in past ''2K'' installments for the previous 4 years. All four personalities are regular ]. ]' ] and ] remain the reporters, giving 7th inning and post game updates, as well as on-field reports.<ref name="consolespec">{{cite web| url= http://2ksports.com/news/mlb2k9/286| title= 2K Sports Announces New Features for ''Major League Baseball 2K9''| date= 2009-01-22| work= ]| access-date= 2009-01-23| archive-url= https://web.archive.org/web/20090126032033/http://2ksports.com/news/mlb2k9/286| archive-date= 2009-01-26| url-status= dead}}</ref>

===Cover athlete===
{{main|Tim Lincecum}}
] ] of the ] is the cover athlete for ''2K9'', replacing ].<ref name="platformpress" />


==Development== ==Development==
Then-lead developer Ben Brinkman's revealed that ''MLB 2K9'' represents the final act of a planned three year development cycle for 2K's baseball series for next gen systems.<ref name=1UPBlog></ref> He restated the "three year plan" in a ], ] podcast with '']''.<ref name=oxmbase>'']'', ], ] podcast</ref> In both interviews, Brinkman stated that ''2K9'', the third game, would represent the final, most polished version of the next gen series. However, Brinkman walked away from the series after the release of '']''.<ref name="visualconcepts">{{cite web|url= http://www.1up.com/do/newsStory?cId=3167973| title= Visual Concepts to Develop MLB and NHL 2K|work = ]| author=Todd Zuniga| date= 2008-05-27}}</ref>. Then-lead developer Ben Brinkman's claimed that ''MLB 2K9'' represented the final act of a planned three year development cycle for 2K's baseball series for next gen systems.<ref name=1UPBlog>{{Dead link|date=July 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> He restated the "three year plan" in a January 18, 2008 podcast with '']''.<ref name=oxmbase>'']'', January 18, 2008 podcast</ref> In both interviews, Brinkman stated that ''2K9'', the third game, would represent the final, most polished version of the next gen series. However, Brinkman walked away from the series after the release of '']'', handing the reins back to ].<ref name="visualconcepts">{{cite web| url= http://www.1up.com/do/newsStory?cId=3167973| title= Visual Concepts to Develop ''MLB'' and ''NHL 2K''| work= ]| first= Todd| last= Zuniga| date= 2008-05-27| access-date= 2008-09-21| archive-url= https://web.archive.org/web/20090225173853/http://www.1up.com/do/newsStory?cId=3167973| archive-date= 2009-02-25| url-status= dead}}</ref>


The game received a day one patch on March 3, 2009, to fix a compromised franchise mode and connectivity issues.<ref name="dayonepatch">{{cite web| url=http://www.operationsports.com/newspost.php?id=298212| title=''MLB 2K9'' Release-Day Patch Details| date=2008-02-27| author=Chase Becotte| work=Operation Sports| access-date=2009-02-28| archive-date=2009-03-04| archive-url=https://web.archive.org/web/20090304120534/http://www.operationsports.com/newspost.php?id=298212| url-status=live}}</ref> A second patch has been released for the PS3 on April 1, 2009, and for PC and Xbox 360 on April 3, 2009. The patch has addressed many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties.<ref name="secondpatch">{{cite web|url = http://www.2ksports.com/forums/showthread.php?t=211682|title = ''MLB 2K9'' Patch #2 Announced - XBOX 360 / PS3 / PC|date = 2009-03-12|publisher = 2K sports|access-date = 2009-03-15|archive-url = https://web.archive.org/web/20090313233818/http://www.2ksports.com/forums/showthread.php?t=211682|archive-date = 2009-03-13|url-status = dead}}</ref>
== References ==

{{Reflist}}
==Reception==
{{Video game reviews
| GR = 70.00% (PC)<ref>{{Cite web|url=http://www.gamerankings.com/pc/958077-major-league-baseball-2k9/index.html|title=Video Game Reviews, Articles, Trailers and more - Metacritic|access-date=2014-01-26|archive-date=2014-02-02|archive-url=https://web.archive.org/web/20140202143036/http://www.gamerankings.com/pc/958077-major-league-baseball-2k9/index.html|url-status=live}}</ref><br>66.00% (PS2)<br>64.11% (X360)<br>60.00% (PSP)<br>59.53 (PS3)<br>59.30% (Wii)
| MC = 64/100 (X360)<ref name="METACRITIC SCORE">{{cite web| url= http://www.metacritic.com/games/platforms/xbox360/majorleaguebaseball2k9| title= Metacritic ''MLB 2K9'' page (X360)| work= ]| access-date= 2009-03-05| archive-date= 2009-03-06| archive-url= https://web.archive.org/web/20090306214531/http://www.metacritic.com/games/platforms/xbox360/majorleaguebaseball2k9| url-status= live}}</ref><br>61/100 (PS3)<br>61/100 (Wii)
| 1UP = D+ (X360)<ref name="1uprev" /><br>D (PS3)<ref name="1uprevps3" />
| GSpot = 4.5/10 (X360/PS3)<ref name="gamespotrev" />
| GSpy = 3.5/5<ref name="gamespyrev" />
| GRadar = 7/10<ref name="gamesradar" />
| IGN = 6.8/10<ref name="ignrev" /><br>6.4/10 (Wii)<ref name="ignreviewwii" />
| OXM = 6.5/10<ref name="oxmrev" />
| TX = 7.1/10<ref name="teamxbox" />
}}

The high expectations for ''MLB 2K9'' resulted in disappointment, as ''2K9'' actually received worse average reviews than its derided predecessor, '']''. '']'' complained, "''Either MLB 2K9 shipped in a half-finished state or the developers have never seen a baseball, much less thrown one around,"'' citing bizarre gameplay and noting the game was ''"crammed with bugs.''"<ref name="gamespotrev">{{cite web| url= http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/review.html| title= GameSpot ''MLB 2K9'' review| author= Brett Todd| date= 2009-03-06| work= ]| publisher= CBS Interactive| access-date= 2009-03-07| archive-date= 2009-03-06| archive-url= https://web.archive.org/web/20090306163336/http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/review.html| url-status= live}}</ref> '']'' called it "''...a game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run...''"<ref name="1uprev">{{cite web| url= http://www.1up.com/do/reviewPage?cId=3173081&p=4| title= 1UP.com ''MLB 2K9'' (Xbox 360) review| first= Mike| last= Nelson| work= ]| publisher= ]| date= 2008-03-04| access-date= 2009-03-05| archive-url= https://web.archive.org/web/20100106053739/http://www.1up.com/do/reviewPage?cId=3173081&p=4| archive-date= 2010-01-06| url-status= dead}}</ref><ref name="1uprevps3">{{cite web| url= http://www.1up.com/do/reviewPage?cId=3173084&p=37| title= 1UP.com ''MLB 2K9'' (PS3) review| author= Mike Nelson| work= ]| publisher= ]| date= 2008-03-04| access-date= 2009-03-05| archive-url= https://web.archive.org/web/20090318195516/http://www.1up.com/do/reviewPage?cId=3173084&p=37| archive-date= 2009-03-18| url-status= dead}}</ref> '']'' stated, "''Major League Baseball 2K9'' fixes some of the issues from the past and sets the groundwork for a great game, but there are far too many bugs to recommend."<ref name="ignrev">{{cite web| url= http://xbox360.ign.com/articles/958/958873p1.html| title= IGN ''MLB 2K9'' review| author= Hilary Goldstein| work= ]| publisher= ]| date= 2009-03-03| access-date= 2009-03-05| archive-date= 2009-03-06| archive-url= https://web.archive.org/web/20090306115359/http://xbox360.ign.com/articles/958/958873p1.html| url-status= live}}</ref> '']'' said that it had, "''Lots of great improvements to the game's core mechanics, but the bugs will drive you insane''".<ref name="teamxbox">{{cite web| url= http://reviews.teamxbox.com/xbox-360/1663/Major-League-Baseball-2K9/p1/| title= Team Xbox ''MLB 2K9'' review| first= Tom| last= Price| work= ]| publisher= ]| date= 2009-03-03| access-date= 2009-03-05| archive-url= https://web.archive.org/web/20090305131940/http://reviews.teamxbox.com/xbox-360/1663/Major-League-Baseball-2K9/p1/| archive-date= 2009-03-05| url-status= dead}}</ref> '']'' said that its "laundry list of annoying little problems is too substantial."<ref name="oxmrev">OXM ''MLB 2K9'' review: Apr 2009, p.76</ref> ''GamesRadar'' called the game a "paradox", calling it "fun and accessible", but "suffers from too many gaffes that are impossible to ignore."<ref name="gamesradar">{{cite web| url= http://www.gamesradar.com/xbox360/major-league-baseball-2k9/review/major-league-baseball-2k9/a-2009030310462943698121/g-2009012114257603082| title= GamesRadar ''MLB 2K9'' review| author= Richard Grisham| work= ]| publisher= ]| date= 2009-03-03| access-date= 2009-03-05| archive-date= 2011-06-15| archive-url= https://web.archive.org/web/20110615193549/http://www.gamesradar.com/xbox360/major-league-baseball-2k9/review/major-league-baseball-2k9/a-2009030310462943698121/g-2009012114257603082| url-status= live}}</ref> ''Operation Sports'' noted that "''...most games play out like a high-pitch summer ] league game... one of those leagues where all the players have $500 NASA engineered bats.''"<ref name="opsportsrev">{{cite web| url= http://www.operationsports.com/review.php?id=465| title= Operation Sports ''MLB 2K9'' review| date= 2009-03-05| author= Dave Branda| work= Operation Sports| publisher= Operation Sports LLC| access-date= 2009-03-05| archive-date= 2009-03-06| archive-url= https://web.archive.org/web/20090306231407/http://www.operationsports.com/review.php?id=465| url-status= live}}</ref> '']'' stated that casual fans would be attracted to the game, while "hardcore" simmers would be turned off by it.<ref name="gamespyrev">{{cite web| url= http://xbox360.gamespy.com/xbox-360/major-league-baseball-2k9/959548p1.html| title= GameSpy ''MLB 2K9'' review| author= Steve Berman| work= ]| publisher= ]| date= 2009-03-03| access-date= 2009-03-05| archive-date= 2009-03-10| archive-url= https://web.archive.org/web/20090310022254/http://xbox360.gamespy.com/xbox-360/major-league-baseball-2k9/959548p1.html| url-status= live}}</ref>

IGN's review of the Wii version had some diametrically opposed criticism of ''2K9'', stating it was too easy to strike out hitters with too-precise pitching, as well as a "laughable" franchise mode that featured 1 year, $40 million salaries for players like ] and no online play despite promises for one after ''2K8'' was released.<ref name="ignreviewwii">{{cite web| url= http://wii.ign.com/articles/959/959046p1.html| title= IGN ''MLB 2K9'' (Wii) review| author= Avi Burk| date= 2009-03-03| work= ]| publisher= ]| access-date= 2009-03-06| archive-url= https://web.archive.org/web/20090309014943/http://wii.ign.com/articles/959/959046p1.html| archive-date= 2009-03-09| url-status= dead}}</ref>

==DS spin-off==
As with ''2K8'', a more "baseball-lite" version of ''MLB 2K9'' was released for the ] called '']'', which features fantasy elements such as power-ups and fantasy stadiums. The game retains similar gameplay to ].

=== Reception ===
'']'' gave ''Major League Baseball 2K9 Fantasy All-Stars'' a 6.2 out of 10, deeming it a significant step up from its predecessor and citing the improvements made to pitching and touch controls as positives. ''IGN'' also criticized the stadium gimmicks, pacing, and the lack of an in-depth season or franchise mode.<ref>{{Cite web |last=Bozon |first=Mark |date=2009-03-11 |title=Major League Baseball 2K9 Fantasy All-Stars Review |url=https://www.ign.com/articles/2009/03/11/major-league-baseball-2k9-fantasy-all-stars-review |access-date=2023-09-23 |website=IGN |language=en}}</ref>

==Soundtrack==
The following songs appear in the soundtrack:

{| class="wikitable"
|-
!Band
!Song
|-
|]
|On Top of the World
|-
|]
|]
|-
|]
|]
|-
|Dirty Secrets
|White Lies
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-
|]
|]
|-

|-
|]
|]
|-
|]
|]
|-
|]
|World Wide
|-
|]
|Take It or Leave It
|-
|]
|]
|-
|]
|]
|}

==See also==
*'']''
*'']''
*'']''

==References==
{{reflist|2}}


==External links== ==External links==
* *
* *


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] ]
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Latest revision as of 19:42, 21 July 2024

2009 video game
Major League Baseball 2K9
Xbox 360 box art featuring Tim Lincecum as the cover athlete
Developer(s)Visual Concepts
Wii: 2K China
Publisher(s)2K
Series2K Sports Major League Baseball
Platform(s)Microsoft Windows, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Wii
Release
  • NA: March 3, 2009
  • JP: July 7, 2009
Genre(s)Sports
Mode(s)Single-player, multiplayer

Major League Baseball 2K9, or MLB 2K9 for short, is an MLB-licensed baseball simulation video game published by 2K. The game was developed for Microsoft Windows, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable and Wii. The game was released on March 3, 2009, to mixed-to-positive reviews.

Gameplay

Tim Lincecum on the mound.

New features were implemented for Microsoft Windows, Xbox 360, and PlayStation 3 versions. Pitching had been simplified from 2K8 to "2-step pitching", with "hold and gesture", eliminating the third "Release Timing" step of 2K8, simplifying the motion while retaining the style. "Meatballs" (mistake pitches) have been removed - instead, badly released pitches will be less effective (fastballs will be straighter, curveballs will hang, and so forth.) The AI's pitch selection was also improved. (Players may elect to use the third step as an option, and users may also still use the older Precision Pitching from 2K7.) "Influence hitting" allowed users to control fly and ground balls, and bunt with improved precision. The developers added a zone hitting feature, improved hit distribution, and improved fielding realism and AI. Also added is the ability to cancel a throw and hold the ball, or pump fake during a rundown. A player can also attempt a "Quick Throw" which gets the ball to a base faster but also increases the chance of an error. Baserunning control has been simplified; a player only needs to hold down the trigger until it vibrates, for instance, then release it when ready to attempt a steal. There are also separate "Steal" and "Speed" ratings for runners.

The ballpark realism has been changed as well. Players graphically move from the dugout to the batter's box, from the bullpen to the mound, warm up by throwing around the horn, swing the bat in the on deck circle, run out to their positions, and so forth. Umpires, ball boys, and coaches will perform their actions, while fans react realistically. For example, foul balls will cause people in the crowd to jump out of their seats and try to catch the ball, however some fans that have no real chance to get the ball will make a foolish jump in the air. Stadiums will have their unique fan signatures; for example, Turner Field will have the Tomahawk Chop while Tropicana Field will have the Cow Bell. Players will react properly to such events as a walk-off home run, a no-hitter or a World Series celebration. There are also 300 new Signature Style animations. Rain delays have also been mentioned. Arguing with the umpires is not featured in the Xbox 360 version of the game or the PS3 version.

The game also had "Living Rosters", active rosters that are automatically updated when the user logs in online; players' ratings will be constantly updated, while up-to-date trades and acquisitions will be reflected in-game. Living Rosters are not active during Franchise mode, however. The game also features a revamped stat simulation engine for the Franchise mode, while players' career arcs are based on how they play rather than preset stat curves. In other words, in order for a rookie to develop, he must receive playing time - he will not develop if he sits on the bench. An entire season can be simulated in a matter of minutes. Other improvements to the Franchise mode include adding a new revamped trade simulator and over 200 individual MLB.com headlines. 2K9’s franchise mode allows for 30 user controlled teams. The mode also has added stats; for example they have included wins divided by teams' payroll.

The game has been updated with an MLB.com-licensed in-game "Virtual Director" website featuring a presentation style similar to NBA 2K9, where the user may check up on league events, trade rumors, player and team performances. The game has improved upon 2K8's Inside Edge scouting system. The game boasts a new level of CPU customization, multi-player functionality, and real player ambitions; for example, Milton Bradley can decline a contract because of lack of playing time, not for monetary considerations. Record-breaking and milestone performances, whether single game, season or career, are acknowledged with headlines and snapshots of the event. There is also a new gameplay mode, "Playoff Mode", in which the user only plays in the postseason. The PC version, like its NBA 2K9 counterpart, will not feature online play or Living Rosters. Unlike MLB 2K6, 2K9 will not feature the 2009 World Baseball Classic.

In other improvements, users can now add SFX and graphic overlays to in-game replays to create highlight reels, as well as upload the reel to 2KSports.com, while online users' performances are graphed out, displayed in chart form, and can be compared against league averages. The Topps Trading Cards system from 2K8 has been improved, while the Home Run Derby mode has also been revamped. Unlike the previous MLB titles, there are no pre-rendered cutscenes; all cutscenes are done in real-time with in-game assets.

The game also implements PlayStation 3 Trophies, while Xbox 360 Achievements are represented as trophies in-game.

The Wii, PlayStation 2, and PlayStation Portable versions are not as fully featured as on the primary platforms, but have their own platform-specific features. The Wii version takes advantage of the Wii Remote, with "Wii Remote pitching" (players use the Wii Remote to control every pitch) and "Wiimote hitting" (players use the Wii Remote and Nunchuk for hitting, allowing the player to place their hits in relation to their swing timing, swing speed and swing angle.) The PlayStation 2 allows a player to control up to 4 different franchises simultaneously, and will allow PS2 online play. The PSP version features "True to Form Fielding", featuring improved fielding control and single player control. It also has a minor league farm system, allowing AAA scouting and managing, as well as allowing the player to play full games with AAA clubs.

Commentators

Game trading screen.

MLB 2K9 has a new broadcasting team with Gary Thorne providing the play-by-play and Steve Phillips filling in the color commentary. The duo replaces Jon Miller and Joe Morgan, who had been the commentators in past 2K installments for the previous 4 years. All four personalities are regular ESPN Major League Baseball broadcasters. Fox Sports' Jeanne Zelasko and Steve Physioc remain the reporters, giving 7th inning and post game updates, as well as on-field reports.

Cover athlete

Main article: Tim Lincecum

2008 NL Cy Young Award winner Tim Lincecum of the San Francisco Giants is the cover athlete for 2K9, replacing José Reyes.

Development

Then-lead developer Ben Brinkman's 1UP.com log claimed that MLB 2K9 represented the final act of a planned three year development cycle for 2K's baseball series for next gen systems. He restated the "three year plan" in a January 18, 2008 podcast with Official Xbox Magazine. In both interviews, Brinkman stated that 2K9, the third game, would represent the final, most polished version of the next gen series. However, Brinkman walked away from the series after the release of MLB 2K8, handing the reins back to Visual Concepts.

The game received a day one patch on March 3, 2009, to fix a compromised franchise mode and connectivity issues. A second patch has been released for the PS3 on April 1, 2009, and for PC and Xbox 360 on April 3, 2009. The patch has addressed many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings70.00% (PC)
66.00% (PS2)
64.11% (X360)
60.00% (PSP)
59.53 (PS3)
59.30% (Wii)
Metacritic64/100 (X360)
61/100 (PS3)
61/100 (Wii)
Review scores
PublicationScore
1Up.comD+ (X360)
D (PS3)
GameSpot4.5/10 (X360/PS3)
GameSpy3.5/5
GamesRadar+7/10
IGN6.8/10
6.4/10 (Wii)
Official Xbox Magazine (US)6.5/10
TeamXbox7.1/10

The high expectations for MLB 2K9 resulted in disappointment, as 2K9 actually received worse average reviews than its derided predecessor, 2K8. GameSpot complained, "Either MLB 2K9 shipped in a half-finished state or the developers have never seen a baseball, much less thrown one around," citing bizarre gameplay and noting the game was "crammed with bugs." 1UP.com called it "...a game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run..." IGN stated, "Major League Baseball 2K9 fixes some of the issues from the past and sets the groundwork for a great game, but there are far too many bugs to recommend." TeamXbox said that it had, "Lots of great improvements to the game's core mechanics, but the bugs will drive you insane". Official Xbox Magazine said that its "laundry list of annoying little problems is too substantial." GamesRadar called the game a "paradox", calling it "fun and accessible", but "suffers from too many gaffes that are impossible to ignore." Operation Sports noted that "...most games play out like a high-pitch summer softball league game... one of those leagues where all the players have $500 NASA engineered bats." GameSpy stated that casual fans would be attracted to the game, while "hardcore" simmers would be turned off by it.

IGN's review of the Wii version had some diametrically opposed criticism of 2K9, stating it was too easy to strike out hitters with too-precise pitching, as well as a "laughable" franchise mode that featured 1 year, $40 million salaries for players like Danys Báez and no online play despite promises for one after 2K8 was released.

DS spin-off

As with 2K8, a more "baseball-lite" version of MLB 2K9 was released for the Nintendo DS called Major League Baseball 2K9 Fantasy All-Stars, which features fantasy elements such as power-ups and fantasy stadiums. The game retains similar gameplay to its predecessor.

Reception

IGN gave Major League Baseball 2K9 Fantasy All-Stars a 6.2 out of 10, deeming it a significant step up from its predecessor and citing the improvements made to pitching and touch controls as positives. IGN also criticized the stadium gimmicks, pacing, and the lack of an in-depth season or franchise mode.

Soundtrack

The following songs appear in the soundtrack:

Band Song
Boys Like Girls On Top of the World
Cheap Trick Hello There
Coheed and Cambria A Favor House Atlantic
Dirty Secrets White Lies
Europe The Final Countdown
Hey Monday Should've Tried Harder
Len Steal My Sunshine
Daniel Lenz Groovin' Now
Lit Lipstick and Bruises
The Killers Human
Nortec Collective Tengo la Voz
Ted Nugent Motor City Madhouse
Judas Priest You've Got Another Thing Comin'
The Romantics What I Like About You
Royal Temple World Wide
Chris Sernel Take It or Leave It
SR-71 Right Now
Loverboy The Kid is Hot Tonite

See also

References

  1. ^ "NL Cy Young Award Winner Tim Lincecum is Cover Athlete for MLB 2K9". 2K Sports. Archived from the original on 2013-06-06.
  2. ^ Jon Robinson (2009-02-05). "They Might Be Giants: MLB 2K9 Diary Part 1". ESPN. Archived from the original on 2009-02-09. Retrieved 2009-02-06.
  3. ^ Steve Noah (2008-02-10). "Major League Baseball 2K9 Developer Diary: Gameplay". Operation Sports. Archived from the original on 2009-02-12. Retrieved 2009-02-10.
  4. ^ "Recap of Feb 13 MLB 2K9 Q&A with the Developers". 2K Sports. 2008-02-13. Archived from the original on 2009-02-18. Retrieved 2009-02-22.
  5. ^ Bryan Wiedey (2009-01-08). "MLB 2K9 Features List". PastaPadre.com. Archived from the original on 2009-01-16. Retrieved 2009-01-09.
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  7. ^ Jon Robinson (2008-02-17). "They Might Be Giants: MLB 2K9 Diary Part 2". ESPN. Archived from the original on 2009-02-19. Retrieved 2009-02-18.
  8. Erick Boenisch (2009-02-19). "Major League Baseball 2K9 Developer Diary: Franchise Mode". Operation Sports. Archived from the original on 2009-02-22. Retrieved 2009-02-21.
  9. Chase Becotte (2008-02-20). "MLB 2K9 Conference Call Live Blog". Operation Sports. Archived from the original on 2009-06-16. Retrieved 2009-02-20.
  10. "2K Sports Announces New Features for Major League Baseball 2K9". 2K Sports. 2009-01-22. Archived from the original on 2009-01-26. Retrieved 2009-01-23.
  11. MLB 2K7 1Up.com blog
  12. Official Xbox Magazine, January 18, 2008 podcast
  13. Zuniga, Todd (2008-05-27). "Visual Concepts to Develop MLB and NHL 2K". 1UP.com. Archived from the original on 2009-02-25. Retrieved 2008-09-21.
  14. Chase Becotte (2008-02-27). "MLB 2K9 Release-Day Patch Details". Operation Sports. Archived from the original on 2009-03-04. Retrieved 2009-02-28.
  15. "MLB 2K9 Patch #2 Announced - XBOX 360 / PS3 / PC". 2K sports. 2009-03-12. Archived from the original on 2009-03-13. Retrieved 2009-03-15.
  16. "Video Game Reviews, Articles, Trailers and more - Metacritic". Archived from the original on 2014-02-02. Retrieved 2014-01-26.
  17. "Metacritic MLB 2K9 page (X360)". Metacritic. Archived from the original on 2009-03-06. Retrieved 2009-03-05.
  18. ^ Nelson, Mike (2008-03-04). "1UP.com MLB 2K9 (Xbox 360) review". 1UP.com. UGO Entertainment. Archived from the original on 2010-01-06. Retrieved 2009-03-05.
  19. ^ Mike Nelson (2008-03-04). "1UP.com MLB 2K9 (PS3) review". 1UP.com. UGO Entertainment. Archived from the original on 2009-03-18. Retrieved 2009-03-05.
  20. ^ Brett Todd (2009-03-06). "GameSpot MLB 2K9 review". GameSpot. CBS Interactive. Archived from the original on 2009-03-06. Retrieved 2009-03-07.
  21. ^ Steve Berman (2009-03-03). "GameSpy MLB 2K9 review". GameSpy. IGN. Archived from the original on 2009-03-10. Retrieved 2009-03-05.
  22. ^ Richard Grisham (2009-03-03). "GamesRadar MLB 2K9 review". GamesRadar. Future US. Archived from the original on 2011-06-15. Retrieved 2009-03-05.
  23. ^ Hilary Goldstein (2009-03-03). "IGN MLB 2K9 review". IGN. IGN. Archived from the original on 2009-03-06. Retrieved 2009-03-05.
  24. ^ Avi Burk (2009-03-03). "IGN MLB 2K9 (Wii) review". IGN. IGN. Archived from the original on 2009-03-09. Retrieved 2009-03-06.
  25. ^ OXM MLB 2K9 review: Apr 2009, p.76
  26. ^ Price, Tom (2009-03-03). "Team Xbox MLB 2K9 review". TeamXbox. IGN. Archived from the original on 2009-03-05. Retrieved 2009-03-05.
  27. Dave Branda (2009-03-05). "Operation Sports MLB 2K9 review". Operation Sports. Operation Sports LLC. Archived from the original on 2009-03-06. Retrieved 2009-03-05.
  28. Bozon, Mark (2009-03-11). "Major League Baseball 2K9 Fantasy All-Stars Review". IGN. Retrieved 2023-09-23.

External links

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