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{{Short description|1999 video game}}
{{Gamecleanup|date=June 2008}}
{{redirect|Resident Evil 3|the third Resident Evil movie|Resident Evil: Extinction}} {{Redirect|Resident Evil 3|the 2020 remake|Resident Evil 3 (2020 video game){{!}}''Resident Evil 3'' (2020 video game)|other uses}}
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{{Infobox VG
{{Use mdy dates|date=April 2020}}
|title = Resident Evil 3: Nemesis
{{Good article}}
|image = ] cover art]]
{{Infobox video game
|caption= PAL region ] cover art
| image = Resident Evil 3 Cover.jpg
|developer = ]
| caption = North American cover art
|publisher = ], ]
| developer = ]
|designer = ] (director), ] (producer)
| publisher = {{collapsible list|title={{nobold|Capcom}}|'''PlayStation, Windows'''{{vgrelease|JP/NA|Capcom|PAL|]}}|'''Dreamcast'''{{vgrelease|JP/NA|Capcom|PAL|]<ref>{{cite web | url=http://www.titus-interactive.com/index.php?lang=en&pg=press/001010 | archive-url=https://web.archive.org/web/20040224034202/http://www.titus-interactive.com/index.php?lang=en&pg=press/001010 | archive-date=February 24, 2004 | title= Resident Evil comes home... Classic zombie series returns to the Virgin Interactive fold... }}</ref>}}|'''GameCube'''{{vgrelease|WW|Capcom}}}}
|composer = ], ]
| director = Kazuhiro Aoyama
|series = '']''
| producer = ]
|engine = Q.U.A.R.K.{{fact|date=January 2009}}
| writer = Yasuhisa Kawamura
|released = '''PlayStation'''<br />{{vgrelease|JP=September 22, 1999|NA=November 11, 1999|PAL=February 18, 2000}}'''Windows'''<br />{{vgrelease|JP=June 16, 2000|PAL=November 24, 2000}}{{vgrelease|NA=April 16, 2001}}'''Dreamcast'''<br />{{vgrelease|JP=November 16, 2000|NA=November 17, 2000|PAL=December 22, 2000}}'''GameCube'''<br />{{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|PAL=May 30, 2003}}
| composer = {{ubl|Masami Ueda|Saori Maeda}}
|genre = ]
|modes = ] | series = '']''
| platforms = {{ubl|]|]|]|]}}
|ratings = {{vgratings|ESRB=M|BBFC=15|OFLCA=MA15+|OFLCZ=M|PEGI=16+}}
| released = {{collapsible list |title={{nobold|September 22, 1999}}|'''PlayStation'''{{Video game release|JP|September 22, 1999|NA|November 11, 1999|EU|February 21, 2000}}|'''Windows'''{{Video game release|JP|June 16, 2000|EU|November 24, 2000|NA|April 4, 2001}}|'''Dreamcast'''{{Video game release|NA|November 15, 2000<ref>{{Cite web |date=2001-04-19 |title=Capcom: News |url=http://www.capcom.com/news/news.xpml?prid=250031 |access-date=2023-04-21 |archive-url=https://web.archive.org/web/20010419143219/http://www.capcom.com/news/news.xpml?prid=250031 |archive-date=April 19, 2001 }}</ref>|JP|November 16, 2000|EU|December 21, 2000}}|'''GameCube'''{{Video game release|NA|January 15, 2003|JP|January 23, 2003|EU|May 30, 2003<ref>{{Cite news |date=2003-05-30 |title=What's New? |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/news300503whatsnew |access-date=2023-04-21}}</ref>}}}}
|platforms = ], ], ], ]
| genre = ]
|media = '''PS''', '''PC''': ]<br />'''DC''': ]<br />'''GC''':]
| modes = ]
|input = Controller, Keyboard
| programmer = Kiyohiko Sakata<ref></ref>
}} }}
'''''Resident Evil 3: Nemesis''''', released in Japan as {{nihongo|'''''Biohazard 3: Last Escape'''''|バイオハザード3 ラストエスケープ|Baiohazādo Surī: Rasuto Esukēpu}} is a ] ] and the third installment in the '']'' series developed and published by ]. The game was released for the Sony ], and was subsequently ported to the ], ] and ]. ''Resident Evil 3'' was the last core title in the series to be released for the Playstation. The game is also available for download on the Japanese Playstation Store for use with both the Playstation 3 and the Playstation Portable.


'''''Resident Evil 3: Nemesis'''''{{efn|{{nihongo|Known in Japan as '''''Biohazard 3: Last Escape'''''|バイオハザード3 ラストエスケープ|Baiohazādo Surī Rasuto Esukēpu|lead=yes}}}} is a 1999 ] video game developed and published by ] originally for the ]. It is the third game in the '']'' series and takes place almost concurrently with the events of '']''. The player must control former elite agent ] as she escapes from Raccoon City, which has been overrun by zombies. The game uses the same ] as its predecessors and features ] over ] backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.
The first half of the game occurs 24 hours prior to '']'' and the second half takes place two days after. The storyline expands upon the settings and events of the ] outbreak in ], and concludes with the fate of the city and its infected population.


''Resident Evil 3'' was developed concurrently with '']'' and was conceived as a spin-off featuring a different protagonist. It was designed to have a more ]-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces ], a creature that periodically pursues the player throughout the game and that was inspired by the ] Terminator from the 1991 film '']''.
The game's storyline was later used as the basis for the ] film '']''.


''Resident Evil 3'' received positive reviews and sold more than three million copies worldwide. Critics praised the detailed graphics and Nemesis as an intimidating villain, but some criticized its short length and story. In the years following its release on the PlayStation, ''Resident Evil 3'' was ] to ], ], and ] with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A ], entitled '']'', was released in 2020.
==Plot==
The player takes control of former S.T.A.R.S. member ] in her attempt to escape a ruined and ]-infested Raccoon City. During her escape, she encounters three surviving members of the Umbrella Biohazard Countermeasure Service (UBCS): ], ] and ]. Mikhail sacrifices himself to save Jill from the ], a bio-organic weapon, and Jill escapes with Carlos.

The city's fate is resolved in the game's finale. The ], after hearing of unsuccessful efforts to avert the T-Virus infestation, orders the destruction of Raccoon City with a nuclear missile. At this point in the game, the player has exactly fifteen minutes to escape the city before the missile strikes. While attempting to escape, Jill has to face the Nemesis one final time and defeats it using a ]. Jill then escapes Raccoon City.


==Gameplay== ==Gameplay==
], is evading a zombie. Like its predecessors, the graphical style of the game features ] over ] backgrounds with fixed camera angles.]]
A new feature is a ]-like enemy: the ], an experimental ]-type model programmed by Umbrella to hunt down and kill the remaining STARS members. Nemesis is very different from most enemies. He can run, use weapons, and has a dodge move, and is the first monster capable of pursuing the player from one area to the next. Nemesis is encountered throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue the pursuit.


''Resident Evil 3: Nemesis'' is a ] game where the player controls the protagonist, ], from a ] perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game.<ref name="IGN Guide"/> To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others.<ref name="IGN Guide"/> The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.<ref name="IGN Guide"/>
In a departure from the game's predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos.


The player can use a variety of firearms to defeat enemies, ranging from pistols to a ]. Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180-degree turn to evade enemies.<ref name="IGN PS review"/> The player has a certain amount of ] which decreases when attacked by enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties of ].<ref name="IGN Guide"/> In addition to engaging in combat, the player must often solve ] that focus on logical and conceptual challenges.<ref name="IGN PS review"/>
''Resident Evil 3'' incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Getting up or down staircases can now be freely done just by walking to them, and does not require the player to press the action button; enemies can now follow the player up or down stairs.


During certain situations, the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved.<ref name="IGN Guide"/> Additionally, a creature called ] is encountered multiple times throughout the game as a recurring ]. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded.<ref name="IGN PS review"/> A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.<ref name="IGN Guide"/>
The game also features an ammunition creation system in which new ammunition can be created from ] through the cartridge reloading tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or pipes located in certain areas resulting in an explosion or a spray of steam that can kill nearby enemies. The game also incorporates a randomization feature in which some item and enemy placement, as well as certain puzzle solutions and cutscenes, change during gameplay.


Once the player completes the game, a mode called The Mercenaries - Operation: Mad Jackal is unlocked.<ref name="IGN Guide"/> In this mode, the player must control mercenaries that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Depending on the rank received and difficulty chosen, completing the main game may unlock alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game.<ref name="IGN Guide"/> The Mercenaries mode and alternate costumes for Jill do not need to be unlocked in the ] and ] versions of the game.<ref name="GSpot PC review"/><ref name="GSpot SDC review"/>
At certain points in the game, the screen will turn white and the player will enter Live Selection Mode, in which they're prompted to choose between one of two possible actions, affecting the direction the story takes. There is only a limited amount of time to choose.


==Plot==
There is an unlockable ] titled "The Mercenaries - Operation: Mad Jackal". The player can choose from the three UBCS members that appear in the main game, with each character having a different set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, and gain additional items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons with infinite ammunition for the main game.
On September 28, 1998, 24 hours prior to the events of '']'', former Special Tactics And Rescue Service (S.T.A.R.S.) member Jill Valentine attempts to escape from Raccoon City. Most of the population has been transformed into zombies by an outbreak of the ], the gruesome ] secretly developed by the pharmaceutical company Umbrella Corporation. After fighting through zombies and mutants on her way to the Raccoon City Police Department, Jill runs into fellow team member ], who is later killed by a new enemy. This creature, Nemesis-T Type, is a bio-organic weapon programmed to target the remaining surviving S.T.A.R.S. members, who had knowledge of Umbrella's experiments. After she evades Nemesis, Jill encounters three surviving members of the Umbrella Biohazard Countermeasure Service (U.B.C.S.): ], ], and ]. Nikolai explains to Jill that a rescue helicopter can be contacted if they manage to reach the city's Clock Tower to ring the bell.

When they are finished repairing a cable car, Nikolai goes missing and is presumed dead. Nemesis then corners the remaining members of the group onto the car as they head to the tower. Mikhail sacrifices himself with a grenade, causing the car to crash into the tower's central courtyard and separating Jill and Carlos briefly. At the Clock Tower, Jill summons the helicopter by ringing the Clock Tower's bell before being confronted by Nemesis, which destroys the helicopter and infects Jill with the T-virus. Jill manages to temporarily defeat Nemesis but she falls unconscious due to the T-virus infection given by Nemesis. Carlos finds Jill and takes her to safety within the Clock Tower. Three days later, he finds a vaccine for Jill's T-virus infection in a nearby Umbrella owned hospital. He then returns and administers it to Jill, saving her.

After she regains consciousness, Jill proceeds towards the Raccoon Park to search for an escape route and enters the park caretaker's cabin. There, she runs into Nikolai, who reveals that he is a "supervisor" sent into Raccoon City to gather combat data on Umbrella's bioweapons. Nikolai retreats, and Jill later is confronted by the Gravedigger which is a massive worm-like creature. Jill defeats the monster and escapes to an abandoned Umbrella factory at the edge of town through the worms tunnels. Inside the factory, Jill meets up with Carlos, who tells her that the U.S. government is planning to launch a nuclear missile into Raccoon City to eradicate the T-virus infestation. After confronting Nemesis and grabbing a keycard needed to escape, Jill learns from the factory's control tower that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed.


Depending on the path taken by the player, Jill's final encounter with Nikolai will differ. In one version of the events, Nikolai will attempt to start a gunfight with Jill, only to be ambushed and killed by Nemesis. In another event, Nikolai will hijack Jill's intended escape chopper, and the player must either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nikolai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. Regardless of Nikolai's fate, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill defeats Nemesis with the help of a large prototype railgun before meeting up with Carlos and escaping the city via a helicopter. If the previous escape chopper was stolen by Nikolai, Jill and Carlos will instead meet up with S.T.A.R.S. Alpha Team's weapons specialist ], who helps them escape in his helicopter. The nuclear missile vaporizes Raccoon City, and Jill swears revenge on Umbrella. A newscast then briefly details the destruction and offers condolences for the lost lives.
There are also five alternate costumes for Jill and eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City.


==Development== ==Development==
]'' game developed for the ].]]
===Ports===
''Resident Evil 3'' was developed by ] and produced by ], who had directed the original '']'' and produced ''Resident Evil 2''.<ref name="UK PS Magazine 48"/> After ''Resident Evil 2'' was released, Capcom was working on multiple '']'' projects, with ] directing what was planned to be the next main installment.<ref name="VG247 Kawamura"/> This game would take place on a cruise ship and would involve ] attempting to bring back a sample of the G-Virus.<ref name="VG247 Kawamura"/> However, Capcom cancelled the project after Sony announced the ], claiming that its development would not be completed before the PlayStation 2's launch.<ref name="VG247 Kawamura"/> Because Capcom did not want fans to wait years for a new ''Resident Evil'' on ], it promoted one of its side projects as the third main game while Kamiya's team moved onto '']''.<ref name="VG247 Kawamura"/>
There have been three ports of ''Nemesis'' since the initial PlayStation version for the following platforms: ], ] and ]. The PC and Dreamcast versions allow the player to choose Jill's outfit in the main game right from the start without going to the boutique. There are two additional outfits not in the PlayStation version. The "Operation: Mad Jackal" minigame is also available right from the start, with the added function of posting scores online on Capcom's official website (this feature has since been discontinued). The Dreamcast version included selectable outfits from the start with new additions, also featuring the added benefit of allowing players to view their character's current health via a ]. The GameCube version is a direct port of the PlayStation version with no added features other than an increased framerate for FMV scenes and smoother-looking character models.


The selected project was a spin-off developed by an inexperienced team led by director Kazuhiro Aoyama.<ref name="VG247 Kawamura"/> It was intended to introduce a new character who would escape from an infected Raccoon City. However, after the promotion, Capcom made ''Resident Evil'' protagonist Jill Valentine the main character and decided that Raccoon City would be destroyed.<ref name="VG247 Kawamura"/> Unlike the majority of the early scripts in the series, the story was not created by Capcom's ] studio but by internal Capcom writer Yasuhisa Kawamura, who had little experience with ''Resident Evil''.<ref name="EGM 121"/><ref name="EuroG Kawamura"/> Kawamura played the original game to familiarize himself with its fictional universe.<ref name="EuroG Kawamura"/> The story was proofread and sanctioned by Flagship to avoid continuity errors with other games, an issue that was also given attention in monthly meetings between all directors and producers.<ref name="EGM 121"/>
==Music==

{{main|Biohazard 3 Original Soundtrack}}
''Resident Evil 3'' uses the same ] as its predecessors.<ref name="Edge 74"/> The environments consist of ] backgrounds while moving objects, such as enemies and some interactive elements, consist of ] graphics.<ref name="US PS Magazine 9"/> The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments.<ref name="EGM 121"/> According to project supervisor ], "the number of polygons allocated for the enemies would not be sufficient. We did not want to have blocky, pixelated zombies."<ref name="EGM 121"/> Interaction with the environment was improved so that the player could shoot objects such as explosive barrels to damage enemies.<ref name="US PS Magazine 9"/> The developers also added more zombie varieties, which can take the form of policemen, doctors, and ordinary citizens, among others.<ref name="EGM 121"/>
The original 2-disc soundtrack CD for ''Nemesis'' was composed by ] & ], and was released on September 22, 1999.

Unlike previous ''Resident Evil'' games, which mostly took place inside buildings, ''Resident Evil 3'' takes place largely in the streets of Raccoon City. This allowed the developers to create more varied environments.<ref name="GM 84"/> Capcom introduced more ] mechanics, which resulted in the addition of the 180-degree turn and a dodge feature to avoid attacks.<ref name="Edge 74"/> Additionally, the developers designed the game so that up to nine enemies can appear at the same time, and improved their ] to hunt the player up and down stairs.<ref name="Edge 74"/><ref name="PS Power 43"/> The Nemesis creature was inspired by the liquid-metal ] from the 1991 film '']''.<ref name="Edge 74"/> According to Mikami, "I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you're being stalked."<ref name="UK PS Magazine 54"/>

The game was developed concurrently with the Dreamcast version of '']''. It was originally referred to as ''Biohazard 1.9'' or ''Biohazard 1.5'' because it takes place between the first two ''Resident Evil'' games.<ref name="EGM 121"/><ref name="EuroG Kawamura"/><ref name="Directors Hazard"/> Although ''Code: Veronica'' is set after ''Resident Evil 2'', Capcom wanted ''Nemesis'' to be the third numbered game to keep the PlayStation games consistent.<ref name="EGM 121"/> Development began with a team of 20 people, but the size gradually increased to between 40 and 50 staff members.<ref name="Staff Interview 4"/><ref name="UK PS2 Magazine 4"/> Unlike ''Resident Evil 2'', which features two discs with two different protagonists, ''Resident Evil 3'' is a single-CD game that centers on Jill Valentine.<ref name="EGM 121"/> Capcom chose her as the only protagonist because she was "the only suitable character remaining", noting that ] and ] had already been chosen for ''Code: Veronica''.<ref name="Edge 74"/>

==Marketing and release==
''Resident Evil 3'' was featured at the ] in March 1999.<ref name="IGN Tokyo Game Show"/> A playable version was available at the ] in 1999. At the time, the dodging feature had not been completed and was absent from the demo.<ref name="GSpot E3"/> To promote the game, Capcom included a brief ] of ''Resident Evil 3'' in the US shipments of their earlier game, '']'', which had a successful launch in Japan.<ref name="IGN Demo Dino Crisis"/> Prior to the release of the game, Capcom spent {{USD|20}} million on advertisement campaigns for ''Resident Evil 3'' and ''Dino Crisis'', as well as the ] version of ''Resident Evil 2''.<ref name="IGN marketing campaign"/><ref name="Edge 79"/> The marketing campaign included dedicated television advertising, print advertising, and incentives to the consumer.<ref name="IGN marketing campaign"/> A ] ], composed by Masami Ueda, Saori Maeda and Shusaku Uchiyama, was released on September 22, 1999.<ref name="VGMdb"/> A ], ''Nemesis'', written by ], was published in 2000.<ref name="FantasticFiction"/>

''Resident Evil 3'' was released for the PlayStation ] on September 22, 1999 in Japan and November 11, 1999 in North America. The first 500,000 units of the game included additional demo discs of ''Dino Crisis''.<ref name="IGN Demo RE3"/> The game was a commercial hit, selling more than 1 million units worldwide by early October.<ref name="1 million"/> According to ], ''Resident Evil 3'' was the top-selling game for the PlayStation in the US during the first two weeks of November 1999.<ref name="IGN NPD"/> In Europe, the game was released on February 21, 2000 and became a bestseller in the UK,<ref name="UK PS Magazine 56"/> where it received a "Gold" sales award from the ],<ref name=goldelspa/> indicating sales of at least 200,000 copies.<ref name=gamasutrasales/> As of June 2012, a total of 3.5 million copies of the PlayStation version had been sold.<ref name="IGN RE3 sales"/>


==Reception== ==Reception==
{{Video game reviews
{{VG Reviews
| title = PlayStation reviews
|1UP = GC: C<ref>MacDonald, Mark. "". ]. Retrieved on ].</ref>
| MC = 91/100<ref name="Metacritic"/>
|Allgame = PS: {{Rating|4.5|5}}<ref>], ''allgame''. Retrieved on ].</ref><br/>DC: {{Rating|3.5|5}}<ref>, ''allgame''. Retrieved on ].</ref><br/>PC: {{Rating|3|5}}<ref>, ''allgame''. Retrieved on ].</ref><br/>GC: {{Rating|2.5|5}}<ref>, ''allgame''. Retrieved on ].</ref>
| Allgame = {{rating|4.5|5}}<ref name="Allgame PS review"/>
|CVG = PS: 9.0 out of 10<ref>, '']'', ] ]. Retrieved on ].</ref><br/>DC: 8.0 out of 10<ref>, ''Computer and Video Games'', ] ]. Retrieved on ].</ref>
| CVG = 9/10<ref name="CVG PS review"/>
|Edge = 8 out of 10{{fact|date=January 2009}}
| Edge = 8/10<ref name="Edge review"/>
|EuroG = PS & DC: 9 out of 10{{fact|date=January 2009}}<br/>GC: 4 out of 10<ref>Reed, Kristan (]). "". ]. Retrieved on ].</ref>
| GamePro = {{rating|5|5}}<ref name="GamePro PS review"/>
|Fam = GC: 32 out of 40<ref> Retrieved on ].</ref>
| GameRev = A−<ref name="GameRev PS review"/>
|GamePro = PS: {{Rating|5|5}}<ref>, ], ], ]. Retrieved on ].</ref><br/>DC & GC: {{Rating|4|5}}<ref>, GamePro, ], ]. Retrieved on ].</ref><ref>, GamePro, ], ]. Retrieved on ].</ref>
| GSpot = 8.8/10<ref name="GSpot PS review"/>
|GameRev = PS: A-<ref>. Retrieved on ].</ref><br/>DC: C<ref>. Retrieved on ].</ref>
| IGN = 9.4/10<ref name="IGN PS review"/>
|GI = 9.25 out of 10{{fact|date=January 2009}}
| NGen = {{rating|4|5}}<ref name="NGen review"/>
|GSpot = PS: 8.8 out of 10<ref name="GSpot"/><br/>DC: 8.3 out of 10<ref>, GameSpot, ], ]. Retrieved on ].</ref><br/>PC: 6.9 out of 10<ref>, GameSpot, ], ]. Retrieved on ].</ref><br/>GC: 4.7 out of 10<ref>, GameSpot, ], ]. Retrieved on ].</ref>
| OPM = {{rating|4.5|5}}<ref name="OPMUS review"/>
|GSpy = GC: {{Rating|2|5}}<ref>"". ]. Retrieved on ].</ref>
| OPMUK = 10/10<ref name="OPMUK review"/>
|IGN = PS: 9.4 out of 10<ref name="IGN"/><br/>DC: 8 out of 10<ref>Chau, Anthony (]). "". IGN. Retrieved on ].</ref><br/>PC: 7.6 out of 10<ref>Carle, Chris (]). "". IGN. Retrieved on ].</ref><br/>GC: 5 out of 10<ref>Lewis, Cory D. (]). "". IGN. Retrieved on ].</ref>
|PCZone = 8.1 out of 10<ref>, '']'', ] ]. Retrieved on ].</ref>
|OPM = PS: {{Rating|4.5|5}}{{fact|date=January 2009}}
|PSM = PS: {{Rating|4|5}}{{fact|date=January 2009}}
|XPlay = GC: {{Rating|2|5}}{{fact|date=January 2009}}
|GR = PS: 88% (36 reviews)<ref>"". ]. Retrieved on ].</ref><br/>DC: 81% (20 reviews)<ref>"". Game Rankings. Retrieved on ].</ref><br/>PC: 75% (14 reviews)<ref>"". Game Rankings. Retrieved on ].</ref><br/>GC: 64% (19 reviews)<ref>"". Game Rankings. Retrieved on ].</ref>
|MC = DC: 79% (13 reviews)<ref>"". ]. Retrieved on ].</ref><br/>PC: 71% (8 reviews)<ref>"". Metacritic. Retrieved on ].</ref><br/>GC: 62% (14 reviews)<ref>"". Metacritic. Retrieved on ].</ref>
|MG = PS: 88 out of 100<ref>"". ]. Retrieved on ].</ref><br/>DC: 79 out of 100<ref>"". MobyGames. Retrieved on ].</ref><br/>PC: 71 out of 100<ref>"". MobyGames. Retrieved on ].</ref><br/>GC: 60 out of 100<ref>"". MobyGames. Retrieved on ].</ref>
}} }}
While not as commercially successful as its predecessor, ''Resident Evil 3'' received rave reviews. GameSpot said: "Unlike other series that offer incremental 'improvements', the ''RE'' lineup continues to refine an already excellent premise".<ref name="GSpot">{{cite web|url=http://uk.gamespot.com/ps/adventure/residentevil3nemesis/review.html|title=Resident Evil 3: Nemesis (PS) review|publisher=]}}</ref> IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended".<ref name="IGN">{{cite web|url=http://uk.psx.ign.com/articles/161/161482p1.html|title=Resident Evil 3: Nemesis (PS) review|publisher=]}}</ref> Dale Weir from Game Critics called it "the best ''Resident Evil'' game in the entire series".<ref>{{cite web |url=http://www.gamecritics.com/review/re_nemesis/main.php|title=Game Critics}}</ref>


Upon its release on the PlayStation console, ''Resident Evil 3'' received "universal acclaim", according to ].<ref name="Metacritic"/> '']'' editor James Mielke considered it the most sophisticated and accomplished ''Resident Evil'' game in terms of graphics and gameplay.<ref name="GSpot PS review"/> '']'' called ''Resident Evil 3'' "a modern-day classic", concluding that the game "creates a believable environment, populates it with a host of evil adversaries and uses Raccoon City's urban sprawl to enhance the fiendish puzzles."<ref name="OPMUK review"/> '']'' (''CVG'') remarked that the game preserves the best features of its predecessors and adds "some exciting new elements".<ref name="CVG PS review"/> Similarly, '']'' described it as "engrossing", despite its similarity to its predecessors, and found the Mercenaries mode a valuable addition.<ref name="Edge review"/>
As of March 2008, ''Resident Evil 3'' had sold 3.5 million copies worldwide.<ref>{{cite web|url=http://ir.capcom.co.jp/english/data/million.html|title=CAPCOM {{!}} Platinum Titles}}</ref>


The pre-rendered backgrounds were credited for their rich details and dark art style. According to '']'' editor Doug Perry, "Crashed cars, rubbish and rubble, totally destroyed city streets, and scattered broken glass and debris, all are housed in a suburban area that truly looks devastated in the worst possible way."<ref name="IGN PS review"/> ''GameSpot'' felt that the 3D modeling of Jill Valentine was greatly improved compared to the "blocky" models in the original game.<ref name="GSpot PS review"/> The music and sound effects received similar praise, with '']'' remarking that the game "keeps the action hot by hiding what you shouldn't see, but telling you about it through the audio".<ref name="GamePro PS review"/> The introduction of the Nemesis creature was praised. ''Official UK PlayStation Magazine'' described the first encounter as shocking, while ''CVG'' said that the creature increases the tension level "to an insane degree" because the player never knows when he will appear.<ref name="CVG PS review"/><ref name="OPMUK review"/>
===Novelization===

'']'', ]'s novelization of the game, was the fifth book in her series of ''Resident Evil'' novels.
''GameSpot'' praised the prompted choices during certain points in the game as they encourage ], but felt the game was too short compared to ''Resident Evil 2'', with only one disc and one protagonist.<ref name="GSpot PS review"/> Perry praised the live-action-choice feature, stating that it "speeds up the pace, increases the tension, and forces a decision that varies the following scene".<ref name="IGN PS review"/> He found the 180-degree turn and dodge moves as welcome and necessary additions.<ref name="IGN PS review"/> In contrast, '']'' criticized the dodge feature as impractical and for relying too much on timing, resulting in doing more harm to the player.<ref name="OPMUS review"/> '']'' and ''Official U.S. PlayStation Magazine'' criticized the simple premise and voice acting,<ref name="GameRev PS review"/><ref name="OPMUS review"/> while '']'' said that the game might be a bit tiresome for players familiar with its predecessors.<ref name="NGen review"/> ''Resident Evil 3'' was nominated for ''GameSpot''{{'}}s 1999 Adventure Game of the Year.<ref name="GSpot Awards"/>

==Legacy==
===Ports and re-releases===
''Resident Evil 3'' was ] to the Microsoft Windows and Dreamcast platforms in 2000, featuring enhanced 3D character models and higher resolution graphics.<ref name="IGN PC review"/><ref name="IGN SDC review"/> The Dreamcast version includes more alternate costumes than in the PlayStation version.<ref name="GamePro SDC review"/> Critical reception for these ports was not as positive.<ref name="Metacritic PC"/><ref name="Metacritic SDC"/> The Microsoft Windows version was criticized for not being optimized for ] and for not letting players save their progress at any time.<ref name="GSpot PC review"/><ref name="IGN PC review"/> Critics noted that some of the pre-rendered backgrounds in the Dreamcast version of the game were not improved, resulting in them looking not as good as the PlayStation version's due to the Dreamcast's higher graphic fidelity.<ref name="IGN SDC review"/><ref name="GameRev SDC review"/> ''CVG'' generally praised the Dreamcast version, but admitted that the difference in graphical quality between ''Resident Evil 3'' and ''Code: Veronica'' was very large.<ref name="CVG SDC review"/>

A ] version of the game was released in 2003 as part of an ] agreement between Capcom and ].<ref name="GC agreement"/> It received mixed reviews from critics and was mainly criticized for its relatively high retail price and outdated graphics.<ref name="Metacritic NGC"/><ref name="GSpot NGC review"/><ref name="IGN NGC review"/> ] noted that the fact that the game was not priced as a budget title could mislead buyers into thinking that it was an enhanced update similar to the 2002 '']'' on the GameCube.<ref name="Allgame NGC review"/> ''GamePro'' remarked that, while the game's graphics on the GameCube were not like those of the 2002 ''Resident Evil'' or '']'', they were better-looking than previous versions of the game.<ref name="GamePro NGC review"/> As of November 2003, 41,395 copies of the GameCube version had been sold in the U.S.<ref name="GC sales"/> ''Resident Evil 3'' was digitally released on the ] in Japan in 2008 and North America in 2009, allowing ] and ] users to play the PlayStation version of the game via ].<ref name="PlayStation Network"/>

On June 26, 2024, ''Resident Evil'' was released on ], with ''Resident Evil 2'' released on August 27,<ref>https://www.gog.com/en/news/reveal_of_the_rerelease_date_for_resident_evil_2 </ref> and ''Resident Evil 3: Nemesis'' released on September 25.<ref>https://www.gog.com/en/news/reveal_of_the_rerelease_date_for_resident_evil_3_nemesis</ref> The titles were sold both individually and as a $24.99 bundle. The game will get enhanced 3D character models and higher-resolution graphics on its release.<ref>{{cite web|last=McWhertor|first=Michael|date=June 26, 2024|title=The original Resident Evil comes to PC, in all its unremastered glory|url=https://www.polygon.com/24185916/resident-evil-1-pc-original-version-capcom|website=Polygon}}</ref>

===Remake===
{{Main|Resident Evil 3 (2020 video game)}}
A ], entitled '']'', was released in 2020.<ref name="Remake Metacritic"/> The game is played from an over-the-shoulder, ] perspective and runs on Capcom's proprietary ].<ref name="Remake review"/><ref name="Remake interview"/> Although it features the same premise as the original game, many parts were rearranged in favor of a more focused story. Some features such as the original game's multiple endings, several locations and The Mercenaries - Operation: Mad Jackal mode were removed.<ref name="Remake interview"/><ref name="Remake mercenaries"/> The game received generally positive reviews from critics.<ref name="Remake Metacritic"/>

==Notes==
{{Notelist}}


==References== ==References==
{{Reflist|refs=
{{reflist}}

<ref name="Directors Hazard">{{cite AV media |people=Shinji Mikami, Hideki Kamiya, Kazuhiro Aoyama, Hiroki Katoh |date=March 22, 2001 |title=BIOHAZARD 5th Anniversary: Wesker's Report |chapter=Director's HAZARD |medium=DVD |language=ja |url=https://www.youtube.com/watch?v=ID3tBEDfeeo |archive-url=https://ghostarchive.org/varchive/youtube/20211213/ID3tBEDfeeo| archive-date=2021-12-13 |url-status=live|access-date=December 6, 2015 |format=] |time=8:17 |location=Osaka, Japan |publisher=] |asin=B00GKBKXEQ}}{{cbignore}}</ref>

<ref name="UK PS2 Magazine 4">{{cite magazine |title=Mikami: The PlayStation 2 Interview |magazine=] |publisher=] |author=Amos Wong |issue=4 |pages=38–42 |date=February 2001}}</ref>

<ref name="UK PS Magazine 48">{{cite magazine |title=Resident Evil 3: Nemesis |magazine=] |publisher=] |issue=48 |pages=44–45 |date=August 1999}}</ref>

<ref name="UK PS Magazine 54">{{cite magazine |title=Resident Evil |magazine=] |publisher=] |issue=53 |pages=42–46 |date=January 2000}}</ref>

<ref name="UK PS Magazine 56">{{cite magazine |title=UK PlayStation Sales Chart |magazine=] |publisher=] |issue=56 |date=March 2000}}</ref>

<ref name="US PS Magazine 9">{{cite magazine |title=It's Back |magazine=] |publisher=] |volume=2 |issue=9 |pages=80–88 |date=June 1999}}</ref>

<ref name="PS Power 43">{{cite magazine |title=Resident Evil 3 Nemesis |magazine=PlayStation Power |publisher=] |issue=43 |pages=53–59 |date=September 1999}}</ref>

<ref name="EGM 121">{{cite magazine |title=Resident Evil Everything |magazine=] |publisher=] |issue=121 |pages=114–122 |author=Crispin Boyer |date=August 1999}}</ref>

<ref name="Edge 74">{{cite magazine |title=Keeping The Nightmare Alive |magazine=] |publisher=] |issue=74 |pages=38–42 |date=August 1999}}</ref>

<ref name="Edge review">{{cite magazine |title=Biohazard 3: Last Escape |magazine=] |publisher=] |issue=78 |pages=72–73 |date=November 1999}}</ref>

<ref name="Edge 79">{{cite magazine |title=DataStream |magazine=] |publisher=] |issue=79 |page=132 |date=December 1999}}</ref>

<ref name="NGen review">{{Cite magazine |title=Resident Evil 3: Nemesis |magazine=] |publisher=] |issue=60 |pages=110–111 |date=December 1999 |author=Blake Fischer}}</ref>

<ref name="GM 84">{{cite magazine |title=Resident Evil 3: Nemesis |magazine=] |publisher=] |issue=84 |page=12 |date=August 1999}}</ref>

<ref name="OPMUS review">{{cite magazine |title=Resident Evil 3: Nemesis |magazine=] |publisher=] |volume=3 |issue=3 |pages=126 |date=December 1999}}</ref>

<ref name="OPMUK review">{{cite magazine |title=Resident Evil 3: Nemesis |magazine=] |publisher=] |issue=55 |pages=88–93 |date=February 2000}}</ref>

<ref name="IGN Guide">{{cite web |url=http://guidesarchive.ign.com/guides/15478/downloads/pdf/ign_resident_e3_guide.pdf |title=IGN Resident Evil 3: Nemesis Guide |website=] |date=1999 |access-date=January 3, 2015 |archive-url=https://web.archive.org/web/20070205121757/http://guidesarchive.ign.com/guides/15478/downloads/pdf/ign_resident_e3_guide.pdf |archive-date=February 5, 2007 |url-status=live}}</ref>

<ref name="Staff Interview 4">{{cite web |url=http://www.capcom.co.jp/newproducts/consumer/dcbio3/interview1-4.html |title=Staff Interviews 4 |website=] |date=October 2000 |language=ja |access-date=April 11, 2004 |archive-url=https://web.archive.org/web/20040411033239/http://www.capcom.co.jp/newproducts/consumer/dcbio3/interview1-4.html |archive-date=April 11, 2004 |url-status=dead}}</ref>

<ref name="EuroG Kawamura">{{cite web |url=http://www.eurogamer.net/articles/2015-01-18-inside-the-resident-evil-4-that-never-was |title=Yasuhisa Kawamura and the Resident Evil that never was |website=] |author=Damien McFerran |date=January 18, 2015 |access-date=April 8, 2015 |archive-url=https://web.archive.org/web/20150118125546/http://www.eurogamer.net/articles/2015-01-18-inside-the-resident-evil-4-that-never-was |archive-date=January 18, 2015 |url-status=live}}</ref>

<ref name="VG247 Kawamura">{{cite web |url=http://www.vg247.com/2012/03/15/resident-evil-3-nemesis-began-life-as-a-spin-off/ |title=Resident Evil 3: Nemesis began life as a spin-off |website=] |author=Brenna Hillier |date=March 15, 2012 |access-date=April 12, 2015 |archive-url=https://web.archive.org/web/20150412214804/http://www.vg247.com/2012/03/15/resident-evil-3-nemesis-began-life-as-a-spin-off/ |archive-date=April 12, 2015 |url-status=live}}</ref>

<ref name="IGN Tokyo Game Show">{{cite web |url=http://uk.ign.com/articles/1999/03/19/tgs-spring-1999-show-disappointments |title=TGS, Spring 1999: Show Disappointments |website=] |author=Craig Harris |date=March 18, 1999 |access-date=January 14, 2015 |archive-url=https://web.archive.org/web/20150114222930/http://www.ign.com/articles/1999/03/19/tgs-spring-1999-show-disappointments |archive-date=January 14, 2015 |url-status=live}}</ref>

<ref name="GSpot E3">{{cite web |url=http://www.gamespot.com/articles/resident-evil-3-nemesis/1100-2323499/ |title=Resident Evil 3 Nemesis |website=] |date=August 6, 1999 |access-date=January 14, 2015 |archive-url=https://web.archive.org/web/20150114224005/http://www.gamespot.com/articles/resident-evil-3-nemesis/1100-2323499/ |archive-date=January 14, 2015 |url-status=live}}</ref>

<ref name="IGN Demo Dino Crisis">{{cite web |url=http://uk.ign.com/articles/1999/07/14/dino-crisis-sells-out-in-japan |title=Dino Crisis Sells Out in Japan |website=] |date=July 13, 1999 |access-date=January 14, 2015 |archive-url=https://web.archive.org/web/20150114230119/http://www.ign.com/articles/1999/07/14/dino-crisis-sells-out-in-japan |archive-date=January 14, 2015 |url-status=live}}</ref>

<ref name="IGN marketing campaign">{{cite web |url=http://uk.ign.com/articles/1999/10/14/capcom-reveals-20-million-marketing-campaign |title=Capcom Reveals $20 Million Marketing Campaign |website=] |date=October 13, 1999 |access-date=January 14, 2015 |archive-url=https://web.archive.org/web/20150114230853/http://www.ign.com/articles/1999/10/14/capcom-reveals-20-million-marketing-campaign |archive-date=January 14, 2015 |url-status=live}}</ref>

<ref name="IGN Demo RE3">{{cite web |url=http://uk.ign.com/articles/1999/11/05/resident-evil-3-ships-early |title=Resident Evil 3 Ships Early! |website=] |date=November 4, 1999 |access-date=January 14, 2015 |archive-url=https://web.archive.org/web/20150114232738/http://www.ign.com/articles/1999/11/05/resident-evil-3-ships-early |archive-date=January 14, 2015 |url-status=live}}</ref>

<ref name="IGN NPD">{{cite web |url=http://uk.ign.com/articles/1999/11/25/top-10-playstation-titles |title=Top 10 PlayStation Titles |website=] |date=November 24, 1999 |access-date=January 15, 2015 |archive-url=https://web.archive.org/web/20150115232024/http://www.ign.com/articles/1999/11/25/top-10-playstation-titles |archive-date=January 15, 2015 |url-status=live}}</ref>

<ref name="IGN RE3 sales">{{cite web |url=http://uk.ign.com/articles/2008/05/23/capcom-releases-lifetime-sales-numbers |title=Capcom Releases Lifetime Sales Numbers |website=] |author=Chris Roper |date=May 23, 2008 |access-date=January 18, 2015 |archive-url=https://web.archive.org/web/20141229074718/http://uk.ign.com/articles/2008/05/23/capcom-releases-lifetime-sales-numbers |archive-date=December 29, 2014 |url-status=live}}</ref>

<ref name="GC sales">{{cite web |url=http://uk.ign.com/articles/2004/01/17/graphs-resident-evil-gcn-sales |title=Graphs: Resident Evil GCN Sales |website=] |date=January 16, 2004 |access-date=January 18, 2015 |archive-url=https://web.archive.org/web/20150118152206/http://www.ign.com/articles/2004/01/17/graphs-resident-evil-gcn-sales |archive-date=January 18, 2015 |url-status=live}}</ref>

<ref name="1 million">{{cite web |url=http://www.gamespot.fr/stories/news/0,1610,2008381,00.html |title=Violence et jeu vidéo : un million de copies de Resident Evil Nemesis ! |author=Pierre Puttemans |date=October 8, 1999 |website=] |language=fr |archive-url=https://web.archive.org/web/20020215152711/http://www.gamespot.fr/stories/news/0,1610,2008381,00.html |archive-date=February 15, 2002 |url-status=dead}}</ref>

<ref name="VGMdb">{{cite web |url=http://vgmdb.net/album/1224 |title=Biohazard 3 Last Escape Original Soundtrack |website=VGMdb |access-date=January 18, 2015 |archive-url=https://web.archive.org/web/20140811225659/http://vgmdb.net/album/1224 |archive-date=August 11, 2014 |url-status=live}}</ref>

<ref name="FantasticFiction">{{cite web |url=http://www.fantasticfiction.co.uk/p/s-d-perry/nemesis.htm |title=Nemesis |website=FantasticFiction |access-date=January 18, 2015 |archive-url=https://web.archive.org/web/20131203194335/http://www.fantasticfiction.co.uk/p/s-d-perry/nemesis.htm |archive-date=December 3, 2013 |url-status=live}}</ref>

<ref name="PlayStation Network">{{cite web |url=http://uk.ign.com/articles/2012/08/23/revisiting-resident-evil-3-nemesis |title=Revisiting Resident Evil 3: Nemesis |website=] |author=Lucas M. Thomas |date=August 23, 2012 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150119230135/http://www.ign.com/articles/2012/08/23/revisiting-resident-evil-3-nemesis |archive-date=January 19, 2015 |url-status=live}}</ref>

<ref name="Metacritic">{{cite web |url=https://www.metacritic.com/game/resident-evil-3-nemesis/critic-reviews/?platform=playstation |title=Resident Evil 3: Nemesis (PlayStation) |website=] |access-date=October 3, 2021 |archive-url=https://web.archive.org/web/20210508053312/https://www.metacritic.com/game/playstation/resident-evil-3-nemesis |archive-date=May 8, 2021 |url-status=live}}</ref>

<ref name="Metacritic NGC">{{cite web |url=https://www.metacritic.com/game/resident-evil-3-nemesis/critic-reviews/?platform=gamecube |title=Resident Evil 3: Nemesis (GameCube) |website=] |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20101230125228/http://www.metacritic.com/game/gamecube/resident-evil-3-nemesis |archive-date=December 30, 2010 |url-status=live}}</ref>

<ref name="Metacritic PC">{{cite web |url=https://www.metacritic.com/game/resident-evil-3-nemesis/critic-reviews/?platform=pc |title=Resident Evil 3: Nemesis (PC) |website=] |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20110113075706/http://www.metacritic.com/game/pc/resident-evil-3-nemesis |archive-date=January 13, 2011 |url-status=live}}</ref>

<ref name="Metacritic SDC">{{cite web |url=https://www.metacritic.com/game/resident-evil-3-nemesis/critic-reviews/?platform=dreamcast |title=Resident Evil 3: Nemesis (Dreamcast) |website=] |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20101125014520/http://www.metacritic.com/game/dreamcast/resident-evil-3-nemesis |archive-date=November 25, 2010 |url-status=live}}</ref>

<ref name="Allgame NGC review">{{cite web |url=http://www.allgame.com/game.php?id=40620&tab=review |title=Resident Evil3: Nemesis (GameCube) |website=] |author=Scott Alan Marriott |access-date=November 16, 2014 |archive-url=https://web.archive.org/web/20141116063422/http://www.allgame.com/game.php?id=40620&tab=review |archive-date=November 16, 2014 |url-status=dead}}</ref>

<ref name="Allgame PS review">{{cite web |url=http://www.allgame.com/game.php?id=19887&tab=review |title=Resident Evil3: Nemesis (PlayStation) |website=] |author=Cal Nguyen |access-date=November 15, 2014 |archive-url=https://web.archive.org/web/20141115153835/http://www.allgame.com/game.php?id=19887&tab=review |archive-date=November 15, 2014 |url-status=dead}}</ref>

<ref name="CVG PS review">{{cite web |url=http://www.computerandvideogames.com/article.php?id=8541 |title=Resident Evil3: Nemesis (PlayStation) |website=] |author=Alex C |date=August 15, 2001 |access-date=January 25, 2007 |archive-url=https://web.archive.org/web/20070125182350/http://www.computerandvideogames.com/article.php?id=8541 |archive-date=January 25, 2007 |url-status=dead}}</ref>

<ref name="CVG SDC review">{{cite web |url=http://computerandvideogames.com/article.php?id=1992 |title=Resident Evil3: Nemesis (Dreamcast) |website=] |date=August 8, 2001 |access-date=June 24, 2007 |archive-url=https://web.archive.org/web/20070624090605/http://computerandvideogames.com/article.php?id=1992 |archive-date=June 24, 2007 |url-status=dead}}</ref>

<ref name="GamePro PS review">{{cite magazine |url=http://www.gamepro.com/article/reviews/3065/resident-evil-3-nemesis/ |title=Resident Evil3: Nemesis (PlayStation) |magazine=] |author=The D-Pad Destroyer |date=April 13, 2006 |access-date=March 19, 2009 |archive-url=https://web.archive.org/web/20090319063744/http://www.gamepro.com/article/reviews/3065/resident-evil-3-nemesis/ |archive-date=March 19, 2009 |url-status=dead}}</ref>

<ref name="GamePro SDC review">{{cite magazine |url=http://www.gamepro.com/article/reviews/10360/resident-evil-3-nemesis/ |title=Resident Evil3: Nemesis (Dreamcast) |magazine=] |author=Major Mike |date=April 13, 2006 |access-date=January 7, 2009 |archive-url=https://web.archive.org/web/20090107213725/http://www.gamepro.com/article/reviews/10360/resident-evil-3-nemesis/ |archive-date=January 7, 2009 |url-status=dead}}</ref>

<ref name="GamePro NGC review">{{cite magazine |url=http://www.gamepro.com/article/reviews/28768/resident-evil-3-nemesis/ |title=Resident Evil3: Nemesis (GameCube) |magazine=] |author=Major Mike |date=June 14, 2006 |access-date=October 1, 2008 |archive-url=https://web.archive.org/web/20081001005137/http://www.gamepro.com/article/reviews/28768/resident-evil-3-nemesis/ |archive-date=October 1, 2008 |url-status=dead}}</ref>

<ref name="GameRev PS review">{{cite web |url=http://www.gamerevolution.com/review/resident-evil-3-nemesis |title=Resident Evil 3: Nemesis Review (PlayStation) |website=] |author=Zombie Duke |date=November 1, 1999 |access-date=January 20, 2015 |archive-url=https://web.archive.org/web/20131221160509/http://www.gamerevolution.com/review/resident-evil-3-nemesis |archive-date=December 21, 2013 |url-status=live}}</ref>

<ref name="GameRev SDC review">{{cite web |url=http://www.gamerevolution.com/review/re-nemesis |title=RE Nemesis Review (Dreamcast) |website=] |author=Zombie Duke |date=December 1, 2000 |access-date=January 20, 2015 |archive-url=https://web.archive.org/web/20120905112821/http://www.gamerevolution.com/review/re-nemesis |archive-date=September 5, 2012 |url-status=live}}</ref>

<ref name="GSpot NGC review">{{cite web |url=http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2909420/ |title=Resident Evil 3: Nemesis (GameCube) |website=] |author=Giancarlo Varanini |date=January 22, 2003 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20131019130821/http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2909420/ |archive-date=October 19, 2013 |url-status=live}}</ref>

<ref name="GSpot PC review">{{cite web |url=http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2779818/ |title=Resident Evil 3: Nemesis (PC) |website=] |author=Ron Dulin |date=June 25, 2001 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150103155335/http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2779818/ |archive-date=January 3, 2015 |url-status=live}}</ref>

<ref name="GSpot PS review">{{cite web |url=http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2548689/ |title=Resident Evil 3: Nemesis (PlayStation) |website=] |author=James Mielke |date=October 21, 1999 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20131207121916/http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2548689/ |archive-date=December 7, 2013 |url-status=live}}</ref>

<ref name="GSpot SDC review">{{cite web |url=http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2655157/ |title=Resident Evil 3: Nemesis (Dreamcast) |website=] |author=Joe Fielder |date=November 16, 2000 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150103155255/http://www.gamespot.com/reviews/resident-evil-3-nemesis-review/1900-2655157/ |archive-date=January 3, 2015 |url-status=live}}</ref>

<ref name="IGN NGC review">{{cite web |url=http://uk.ign.com/articles/2003/01/29/resident-evil-3-nemesis-5 |title=Resident Evil 3: Nemesis (GameCube) |website=] |author=Cory D. Lewis |date=January 29, 2003 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150119222849/http://www.ign.com/articles/2003/01/29/resident-evil-3-nemesis-5 |archive-date=January 19, 2015 |url-status=live}}</ref>

<ref name="IGN PC review">{{cite web |url=http://uk.ign.com/articles/2001/06/04/resident-evil-3-nemesis-3 |title=Resident Evil 3: Nemesis (PC) |website=] |date=June 4, 2001 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150119222610/http://www.ign.com/articles/2001/06/04/resident-evil-3-nemesis-3 |archive-date=January 19, 2015 |url-status=live}}</ref>

<ref name="IGN PS review">{{cite web |url=http://uk.ign.com/articles/1999/11/12/resident-evil-3-nemesis-6 |title=Resident Evil 3: Nemesis (PlayStation) |website=] |author=Doug Perry |date=November 11, 1999 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150119222025/http://www.ign.com/articles/1999/11/12/resident-evil-3-nemesis-6 |archive-date=January 19, 2015 |url-status=live}}</ref>

<ref name="IGN SDC review">{{cite web |url=http://uk.ign.com/articles/2000/11/22/resident-evil-3-nemesis |title=Resident Evil 3: Nemesis (Dreamcast) |website=] |date=November 21, 2000 |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20150119222215/http://www.ign.com/articles/2000/11/22/resident-evil-3-nemesis |archive-date=January 19, 2015 |url-status=live}}</ref>

<ref name="GSpot Awards">{{cite web |url=http://www.videogames.com/features/universal/game_year/p1_01.html |title=Adventure Game of the Year |website=VideoGames.com |access-date=January 19, 2015 |archive-url=https://web.archive.org/web/20000818042457/http://www.videogames.com/features/universal/game_year/p1_01.html |archive-date=August 18, 2000 |url-status=dead}}</ref>

<ref name=goldelspa>{{cite web |url=http://www.elspa.com/?i=3943 |title=ELSPA Sales Awards: Gold |website=] |access-date=March 19, 2009 |archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com/?i=3943 |archive-date=March 19, 2009 |url-status=dead}}</ref>

<ref name=gamasutrasales>{{cite web |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK |author=Eric Caoili |date=November 26, 2008 |website=] |access-date=September 18, 2017 |archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |archive-date=September 18, 2017 |url-status=live}}</ref>

<ref name="GC agreement">{{cite web |url=https://www.gamespot.com/articles/resident-evil-series-exclusive-for-gamecube/1100-2812088/ |title=Resident Evil series exclusive for GameCube |website=] |author=Yukiyoshi Ike Sato |date=September 13, 2001 |access-date=October 16, 2017 |archive-url=https://web.archive.org/web/20150110094335/http://www.gamespot.com/articles/resident-evil-series-exclusive-for-gamecube/1100-2812088/ |archive-date=January 10, 2015 |url-status=live}}</ref>

<ref name="Remake review">{{Cite magazine |url=https://www.gameinformer.com/review/resident-evil-3/resident-evil-3-review-a-relentless-terror |title=Resident Evil 3 |magazine=] |author=Ben Reeves |date=March 30, 2020 |access-date=March 9, 2021 |archive-url=https://web.archive.org/web/20210227163648/https://www.gameinformer.com/review/resident-evil-3/resident-evil-3-review-a-relentless-terror |archive-date=February 27, 2021 |url-status=dead}}</ref>

<ref name="Remake interview">{{cite web |url=https://www.ign.com/articles/resident-evil-3-interview-jill-valentines-redesign-changes-to-the-engine-and-removing-live-selections |title=Resident Evil 3: How Capcom Redesigned Jill Valentine Into an Action Hero |website=] |last=Matt T.M. Kim |date=February 25, 2020 |access-date=March 12, 2021 |archive-url=https://web.archive.org/web/20201206185149/https://www.ign.com/articles/resident-evil-3-interview-jill-valentines-redesign-changes-to-the-engine-and-removing-live-selections |archive-date=December 6, 2020 |url-status=live}}</ref>

<ref name="Remake mercenaries">{{cite web |url=https://www.ign.com/articles/resident-evil-3-mercenaries-mode-excluded-from-nemesis-remake |title=Resident Evil 3 Mercenaries Mode Excluded From Nemesis Remake |website=] |author=Felicia Miranda |date=January 14, 2020 |access-date=March 13, 2021 |archive-url=https://web.archive.org/web/20210226120918/https://www.ign.com/articles/resident-evil-3-mercenaries-mode-excluded-from-nemesis-remake |archive-date=February 26, 2021 |url-status=live}}</ref>

<ref name="Remake Metacritic">{{cite web |url=https://www.metacritic.com/game/resident-evil-3/critic-reviews/?platform=playstation-4 |title=Resident Evil 3 |website=] |access-date=April 3, 2020 |archive-url=https://web.archive.org/web/20200403090657/https://www.metacritic.com/game/playstation-4/resident-evil-3 |archive-date=April 3, 2020 |url-status=live}}</ref>

}}


==External links== ==External links==
* {{StrategyWiki}} {{wikiquote}}
{{Commons category}}
* '''' at Wikia
* {{Cite web |url=http://www.capcom.co.jp/bio_series/biohazard3.html |title=Official website |archive-url=https://web.archive.org/web/20120222020311/http://www.capcom.co.jp/bio_series/biohazard3.html |archive-date=February 22, 2012 |url-status=dead}} {{in lang|ja}}


{{Portal bar|1990s|Speculative fiction/Horror|Japan|Speculative fiction|Video games|Viruses}}
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{{Resident Evil series}} {{Resident Evil series}}
{{Authority control}}


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Latest revision as of 06:14, 13 December 2024

1999 video game "Resident Evil 3" redirects here. For the 2020 remake, see Resident Evil 3 (2020 video game). For other uses, see Resident Evil 3 (disambiguation). "RE3" redirects here. For other uses, see RE3 (disambiguation).

1999 video game
Resident Evil 3: Nemesis
North American cover art
Developer(s)Capcom
Publisher(s) Capcom
Director(s)Kazuhiro Aoyama
Producer(s)Shinji Mikami
Programmer(s)Kiyohiko Sakata
Writer(s)Yasuhisa Kawamura
Composer(s)
  • Masami Ueda
  • Saori Maeda
SeriesResident Evil
Platform(s)
Release September 22, 1999
  • PlayStation
    • JP: September 22, 1999
    • NA: November 11, 1999
    • EU: February 21, 2000
  • Windows
    • JP: June 16, 2000
    • EU: November 24, 2000
    • NA: April 4, 2001
  • Dreamcast
    • NA: November 15, 2000
    • JP: November 16, 2000
    • EU: December 21, 2000
  • GameCube
    • NA: January 15, 2003
    • JP: January 23, 2003
    • EU: May 30, 2003
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from Raccoon City, which has been overrun by zombies. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.

Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was conceived as a spin-off featuring a different protagonist. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day.

Resident Evil 3 received positive reviews and sold more than three million copies worldwide. Critics praised the detailed graphics and Nemesis as an intimidating villain, but some criticized its short length and story. In the years following its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast, and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A remake, entitled Resident Evil 3, was released in 2020.

Gameplay

The player, playing as Jill Valentine, is evading a zombie. Like its predecessors, the graphical style of the game features 3D models over pre-rendered backgrounds with fixed camera angles.

Resident Evil 3: Nemesis is a survival horror game where the player controls the protagonist, Jill Valentine, from a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game. To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others. The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.

The player can use a variety of firearms to defeat enemies, ranging from pistols to a rocket launcher. Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180-degree turn to evade enemies. The player has a certain amount of health which decreases when attacked by enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties of gunpowder. In addition to engaging in combat, the player must often solve puzzles that focus on logical and conceptual challenges.

During certain situations, the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved. Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded. A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.

Once the player completes the game, a mode called The Mercenaries - Operation: Mad Jackal is unlocked. In this mode, the player must control mercenaries that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Depending on the rank received and difficulty chosen, completing the main game may unlock alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game. The Mercenaries mode and alternate costumes for Jill do not need to be unlocked in the Windows and Dreamcast versions of the game.

Plot

On September 28, 1998, 24 hours prior to the events of Resident Evil 2, former Special Tactics And Rescue Service (S.T.A.R.S.) member Jill Valentine attempts to escape from Raccoon City. Most of the population has been transformed into zombies by an outbreak of the T-virus, the gruesome biological weapon secretly developed by the pharmaceutical company Umbrella Corporation. After fighting through zombies and mutants on her way to the Raccoon City Police Department, Jill runs into fellow team member Brad Vickers, who is later killed by a new enemy. This creature, Nemesis-T Type, is a bio-organic weapon programmed to target the remaining surviving S.T.A.R.S. members, who had knowledge of Umbrella's experiments. After she evades Nemesis, Jill encounters three surviving members of the Umbrella Biohazard Countermeasure Service (U.B.C.S.): Carlos Oliveira, Mikhail Victor, and Nikolai Zinoviev. Nikolai explains to Jill that a rescue helicopter can be contacted if they manage to reach the city's Clock Tower to ring the bell.

When they are finished repairing a cable car, Nikolai goes missing and is presumed dead. Nemesis then corners the remaining members of the group onto the car as they head to the tower. Mikhail sacrifices himself with a grenade, causing the car to crash into the tower's central courtyard and separating Jill and Carlos briefly. At the Clock Tower, Jill summons the helicopter by ringing the Clock Tower's bell before being confronted by Nemesis, which destroys the helicopter and infects Jill with the T-virus. Jill manages to temporarily defeat Nemesis but she falls unconscious due to the T-virus infection given by Nemesis. Carlos finds Jill and takes her to safety within the Clock Tower. Three days later, he finds a vaccine for Jill's T-virus infection in a nearby Umbrella owned hospital. He then returns and administers it to Jill, saving her.

After she regains consciousness, Jill proceeds towards the Raccoon Park to search for an escape route and enters the park caretaker's cabin. There, she runs into Nikolai, who reveals that he is a "supervisor" sent into Raccoon City to gather combat data on Umbrella's bioweapons. Nikolai retreats, and Jill later is confronted by the Gravedigger which is a massive worm-like creature. Jill defeats the monster and escapes to an abandoned Umbrella factory at the edge of town through the worms tunnels. Inside the factory, Jill meets up with Carlos, who tells her that the U.S. government is planning to launch a nuclear missile into Raccoon City to eradicate the T-virus infestation. After confronting Nemesis and grabbing a keycard needed to escape, Jill learns from the factory's control tower that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed.

Depending on the path taken by the player, Jill's final encounter with Nikolai will differ. In one version of the events, Nikolai will attempt to start a gunfight with Jill, only to be ambushed and killed by Nemesis. In another event, Nikolai will hijack Jill's intended escape chopper, and the player must either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nikolai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. Regardless of Nikolai's fate, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill defeats Nemesis with the help of a large prototype railgun before meeting up with Carlos and escaping the city via a helicopter. If the previous escape chopper was stolen by Nikolai, Jill and Carlos will instead meet up with S.T.A.R.S. Alpha Team's weapons specialist Barry Burton, who helps them escape in his helicopter. The nuclear missile vaporizes Raccoon City, and Jill swears revenge on Umbrella. A newscast then briefly details the destruction and offers condolences for the lost lives.

Development

Resident Evil 3 was the last numbered Resident Evil game developed for the PlayStation.

Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who had directed the original Resident Evil and produced Resident Evil 2. After Resident Evil 2 was released, Capcom was working on multiple Resident Evil projects, with Hideki Kamiya directing what was planned to be the next main installment. This game would take place on a cruise ship and would involve HUNK attempting to bring back a sample of the G-Virus. However, Capcom cancelled the project after Sony announced the PlayStation 2, claiming that its development would not be completed before the PlayStation 2's launch. Because Capcom did not want fans to wait years for a new Resident Evil on PlayStation, it promoted one of its side projects as the third main game while Kamiya's team moved onto Resident Evil 4.

The selected project was a spin-off developed by an inexperienced team led by director Kazuhiro Aoyama. It was intended to introduce a new character who would escape from an infected Raccoon City. However, after the promotion, Capcom made Resident Evil protagonist Jill Valentine the main character and decided that Raccoon City would be destroyed. Unlike the majority of the early scripts in the series, the story was not created by Capcom's Flagship studio but by internal Capcom writer Yasuhisa Kawamura, who had little experience with Resident Evil. Kawamura played the original game to familiarize himself with its fictional universe. The story was proofread and sanctioned by Flagship to avoid continuity errors with other games, an issue that was also given attention in monthly meetings between all directors and producers.

Resident Evil 3 uses the same game engine as its predecessors. The environments consist of 2D pre-rendered backgrounds while moving objects, such as enemies and some interactive elements, consist of 3D polygon graphics. The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments. According to project supervisor Yoshiki Okamoto, "the number of polygons allocated for the enemies would not be sufficient. We did not want to have blocky, pixelated zombies." Interaction with the environment was improved so that the player could shoot objects such as explosive barrels to damage enemies. The developers also added more zombie varieties, which can take the form of policemen, doctors, and ordinary citizens, among others.

Unlike previous Resident Evil games, which mostly took place inside buildings, Resident Evil 3 takes place largely in the streets of Raccoon City. This allowed the developers to create more varied environments. Capcom introduced more action mechanics, which resulted in the addition of the 180-degree turn and a dodge feature to avoid attacks. Additionally, the developers designed the game so that up to nine enemies can appear at the same time, and improved their artificial intelligence to hunt the player up and down stairs. The Nemesis creature was inspired by the liquid-metal T-1000 from the 1991 film Terminator 2: Judgment Day. According to Mikami, "I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you're being stalked."

The game was developed concurrently with the Dreamcast version of Resident Evil – Code: Veronica. It was originally referred to as Biohazard 1.9 or Biohazard 1.5 because it takes place between the first two Resident Evil games. Although Code: Veronica is set after Resident Evil 2, Capcom wanted Nemesis to be the third numbered game to keep the PlayStation games consistent. Development began with a team of 20 people, but the size gradually increased to between 40 and 50 staff members. Unlike Resident Evil 2, which features two discs with two different protagonists, Resident Evil 3 is a single-CD game that centers on Jill Valentine. Capcom chose her as the only protagonist because she was "the only suitable character remaining", noting that Claire Redfield and Chris Redfield had already been chosen for Code: Veronica.

Marketing and release

Resident Evil 3 was featured at the Tokyo Game Show in March 1999. A playable version was available at the Electronic Entertainment Expo in 1999. At the time, the dodging feature had not been completed and was absent from the demo. To promote the game, Capcom included a brief demo of Resident Evil 3 in the US shipments of their earlier game, Dino Crisis, which had a successful launch in Japan. Prior to the release of the game, Capcom spent US$20 million on advertisement campaigns for Resident Evil 3 and Dino Crisis, as well as the Nintendo 64 version of Resident Evil 2. The marketing campaign included dedicated television advertising, print advertising, and incentives to the consumer. A double soundtrack album, composed by Masami Ueda, Saori Maeda and Shusaku Uchiyama, was released on September 22, 1999. A novelization, Nemesis, written by S. D. Perry, was published in 2000.

Resident Evil 3 was released for the PlayStation video game console on September 22, 1999 in Japan and November 11, 1999 in North America. The first 500,000 units of the game included additional demo discs of Dino Crisis. The game was a commercial hit, selling more than 1 million units worldwide by early October. According to NPD, Resident Evil 3 was the top-selling game for the PlayStation in the US during the first two weeks of November 1999. In Europe, the game was released on February 21, 2000 and became a bestseller in the UK, where it received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 200,000 copies. As of June 2012, a total of 3.5 million copies of the PlayStation version had been sold.

Reception

PlayStation reviews
Aggregate score
AggregatorScore
Metacritic91/100
Review scores
PublicationScore
AllGame
Computer and Video Games9/10
Edge8/10
GamePro
GameRevolutionA−
GameSpot8.8/10
IGN9.4/10
Next Generation
PlayStation Official Magazine – UK10/10
Official U.S. PlayStation Magazine

Upon its release on the PlayStation console, Resident Evil 3 received "universal acclaim", according to Metacritic. GameSpot editor James Mielke considered it the most sophisticated and accomplished Resident Evil game in terms of graphics and gameplay. Official UK PlayStation Magazine called Resident Evil 3 "a modern-day classic", concluding that the game "creates a believable environment, populates it with a host of evil adversaries and uses Raccoon City's urban sprawl to enhance the fiendish puzzles." Computer and Video Games (CVG) remarked that the game preserves the best features of its predecessors and adds "some exciting new elements". Similarly, Edge described it as "engrossing", despite its similarity to its predecessors, and found the Mercenaries mode a valuable addition.

The pre-rendered backgrounds were credited for their rich details and dark art style. According to IGN editor Doug Perry, "Crashed cars, rubbish and rubble, totally destroyed city streets, and scattered broken glass and debris, all are housed in a suburban area that truly looks devastated in the worst possible way." GameSpot felt that the 3D modeling of Jill Valentine was greatly improved compared to the "blocky" models in the original game. The music and sound effects received similar praise, with GamePro remarking that the game "keeps the action hot by hiding what you shouldn't see, but telling you about it through the audio". The introduction of the Nemesis creature was praised. Official UK PlayStation Magazine described the first encounter as shocking, while CVG said that the creature increases the tension level "to an insane degree" because the player never knows when he will appear.

GameSpot praised the prompted choices during certain points in the game as they encourage replay value, but felt the game was too short compared to Resident Evil 2, with only one disc and one protagonist. Perry praised the live-action-choice feature, stating that it "speeds up the pace, increases the tension, and forces a decision that varies the following scene". He found the 180-degree turn and dodge moves as welcome and necessary additions. In contrast, Official U.S. PlayStation Magazine criticized the dodge feature as impractical and for relying too much on timing, resulting in doing more harm to the player. GameRevolution and Official U.S. PlayStation Magazine criticized the simple premise and voice acting, while Next Generation said that the game might be a bit tiresome for players familiar with its predecessors. Resident Evil 3 was nominated for GameSpot's 1999 Adventure Game of the Year.

Legacy

Ports and re-releases

Resident Evil 3 was ported to the Microsoft Windows and Dreamcast platforms in 2000, featuring enhanced 3D character models and higher resolution graphics. The Dreamcast version includes more alternate costumes than in the PlayStation version. Critical reception for these ports was not as positive. The Microsoft Windows version was criticized for not being optimized for keyboard and mouse and for not letting players save their progress at any time. Critics noted that some of the pre-rendered backgrounds in the Dreamcast version of the game were not improved, resulting in them looking not as good as the PlayStation version's due to the Dreamcast's higher graphic fidelity. CVG generally praised the Dreamcast version, but admitted that the difference in graphical quality between Resident Evil 3 and Code: Veronica was very large.

A GameCube version of the game was released in 2003 as part of an exclusivity agreement between Capcom and Nintendo. It received mixed reviews from critics and was mainly criticized for its relatively high retail price and outdated graphics. AllGame noted that the fact that the game was not priced as a budget title could mislead buyers into thinking that it was an enhanced update similar to the 2002 Resident Evil on the GameCube. GamePro remarked that, while the game's graphics on the GameCube were not like those of the 2002 Resident Evil or Resident Evil Zero, they were better-looking than previous versions of the game. As of November 2003, 41,395 copies of the GameCube version had been sold in the U.S. Resident Evil 3 was digitally released on the PlayStation Network in Japan in 2008 and North America in 2009, allowing PlayStation 3 and PlayStation Portable users to play the PlayStation version of the game via emulation.

On June 26, 2024, Resident Evil was released on GOG.com, with Resident Evil 2 released on August 27, and Resident Evil 3: Nemesis released on September 25. The titles were sold both individually and as a $24.99 bundle. The game will get enhanced 3D character models and higher-resolution graphics on its release.

Remake

Main article: Resident Evil 3 (2020 video game)

A remake, entitled Resident Evil 3, was released in 2020. The game is played from an over-the-shoulder, third-person perspective and runs on Capcom's proprietary RE Engine. Although it features the same premise as the original game, many parts were rearranged in favor of a more focused story. Some features such as the original game's multiple endings, several locations and The Mercenaries - Operation: Mad Jackal mode were removed. The game received generally positive reviews from critics.

Notes

  1. Known in Japan as Biohazard 3: Last Escape (Japanese: バイオハザード3 ラストエスケープ, Hepburn: Baiohazādo Surī Rasuto Esukēpu)

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