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{{Infobox television | |||
{{Infobox_television | |||
| |
| image = Giventakelogo.jpg | ||
| caption = ''Give-n-Take'' logo. | |||
| image = ] | |||
| |
| runtime = approx. 26 Minutes | ||
| |
| location = ]<br>Hollywood, California | ||
| |
| creator = | ||
⚫ | | |
||
| presenter = ] | | presenter = ] | ||
| narrated = ] | | narrated = ] | ||
| theme_music_composer = Stan Worth | |||
| director = Bill Carruthers | |||
| company = The Carruthers Company<br>] | |||
⚫ | | country = |
||
⚫ | | director = ] | ||
⚫ | | country = United States | ||
| network = ] | | network = ] | ||
| first_aired = |
| first_aired = {{Start date|1975|9|8}} | ||
| last_aired = |
| last_aired = {{End date|1975|11|28}} | ||
| num_episodes = 60 | | num_episodes = 60 | ||
}} | }} | ||
'''''Give-n-Take''''' was an American television ] similar in format to the 1960s game '']'' which aired on CBS from ] to ], ]. | |||
'''''Give-n-Take''''' is an American television ] which ran on CBS from September 8 to November 28, 1975. ] hosted, with ] announcing. The series, which replaced '']'' (also hosted by Lange and announced by Jacobs), ended after 60 episodes.<ref name=Daytime>{{cite book |last1=Hyatt |first1=Wesley |title=The Encyclopedia of Daytime Television |date=1997 |publisher=Watson-Guptill Publications |isbn=978-0823083152 |url=https://archive.org/details/encyclopediaofda00hyat|url-access=registration |accessdate=22 March 2020|page=}}</ref> | |||
] hosted the series, with ] announcing. The series, replacing ''Spin-Off'' (which itself was not a hit), ended after 60 episodes. | |||
== |
==Gameplay== | ||
Four female contestants competed to accumulate prizes with a total value as close to $5,000 as possible without going over.<ref name="eotvgs">{{cite book|last1=Schwartz|first1=David|last2=Ryan|first2=Steve|last3=Wostbrock|first3=Fred|title=The Encyclopedia of TV Game Shows|url=https://archive.org/details/encyclopediaoftv0000schw|url-access=limited|edition=3|year=1999|publisher=Facts on File, Inc.|isbn=0-8160-3846-5|page=}}</ref> The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from her neighbors to either side. Values of individual prizes were not revealed at any time during the game. | |||
Four female contestants competed (males never competed for unexplained reasons), including a returning champion. Each contestant was seated in one portion of an eight-spaced board, shaped like a daisy. | |||
Each contestant was spotted one prize to start the game. A prize was then described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed her buzzer to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, pass it to an opponent, or add it to her bank and pass a different prize. | |||
Each contestant's bank was staked with a prize and the dollar value revealed to all contestants. | |||
⚫ | After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000, respectively. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described. | ||
A prize was described (but ''not'' its value) and host Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral spaces on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat. | |||
A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups, but could not have any prizes passed to her. If the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one of her own prizes in order to reduce her bank. Once her bank total fell below $5,000, the freeze was lifted. | |||
The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize. That contestant must then choose one of the following: | |||
After seven spins, the bank totals were announced and the contestant closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the unfrozen one automatically won the game. Defeated contestants received parting gifts. | |||
* Keep the prize, in addition to whatever prizes she had already banked. | |||
* Keep the prize and pass any other prize(s) she had banked to an opponent. | |||
* Pass the prize, keeping all other prizes banked. | |||
* Pass the prize and any other prize(s) banked. | |||
⚫ | ===Bonus round=== | ||
⚫ | After a prize was assigned, a bell or buzzer |
||
The champion selected one of the four contestants' seats and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won. | |||
⚫ | Champions stayed on the show for a maximum of five days, or until they reached the $25,000 winnings limit that was in effect for CBS game shows at the time. | ||
A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. | |||
If a contestant's bank value ''was'' over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer questions in the manner described above to pass some of their prizes and reduce the value of their bank. | |||
The player whose bank was closest to $5,000 without going over won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts. | |||
⚫ | ==Bonus round== | ||
The champion selected one of the eight spaces on the board and stopped the arrow from spinning. If the arrow landed on the space selected, the contestant won $5,000 cash and '''all''' prizes described that day in addition to what they had already won; this generally totaled around $15,000. | |||
⚫ | Champions stayed on the show for a maximum of five days or until they reached |
||
==Broadcast history== | ==Broadcast history== | ||
''Give-n-Take'' debuted September 8, 1975 at 10:00 |
''Give-n-Take'' debuted on September 8, 1975, at 10:00 am Eastern (9:00 am Central/Mountain/Pacific), replacing the Nicholson-Muir series '']'' and facing NBC's popular '']'' (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969). | ||
The series moved to 4:00 pm (3:00 Central) on November 3, replacing '']'', where it struggled in the ratings for its last four weeks against the ailing soap '']'' on NBC and the short-lived revival of '']'' on ABC. ''Give-n-Take'' was replaced by '']'' on December 1 in a scheduling shuffle. | |||
When ''Price'' went back to its regular half-hour format on September 15, CBS ordered production of ''Give-n-Take'' to continue to fill the 10:00 AM slot until ''Price'' was ready to expand to a permanent hour-long format | |||
On November 3, ''Price'' expanded to a full hour and ''Give-n-Take'' was given an ultimatum, being relocated to 4:00 PM (3:00 Central), typically known as the "death slot". Although it now faced the ailing soap '']'' on NBC and the short-lived revival of '']'' on ABC, ''Give-n-Take'' now faced a new problem in the form of pre-emption. | |||
At 10:00 AM, ''Give-n-Take'' was rarely pre-empted by affiliates as the 10:00-11:00 hour had proved spectacular in the ratings; however, at 4:00 PM, the series now commonly found itself ignored by affiliates in favor of cartoons, sitcom repeats, talk shows, movies, and even syndicated games. Not even its lead-in, the popular celebrity game '']'', gave it enough of an audience on the stations that ''did'' carry it in November to win its time slot. | |||
Facing an uphill battle, unable to beat its weakened network competition, and all but ignored by its own network, ''Give-n-Take'' ended three weeks later on November 28. | |||
==Episode status== | |||
The series is believed to be ] as per network practices; this is not certain as the series it replaced, '']'', was found intact in 2000. Episode #15 (aired September 26, 1975) exists among private collectors. | |||
==See also== | ==See also== | ||
* '']'' ( |
* '']'' (1961-1965 game show similar to ''Give-n-Take'') | ||
==External links== | |||
* | |||
==References== | |||
{{US-tv-prog-stub}} | |||
{{reflist}} | |||
{{DEFAULTSORT:Give-N-Take}} | |||
] | |||
] | ] | ||
] | ] | ||
] | ] | ||
] | ] | ||
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Latest revision as of 00:32, 27 April 2024
1975 American TV series or programGive-n-Take | |
---|---|
Give-n-Take logo. | |
Directed by | Bill Carruthers |
Presented by | Jim Lange |
Narrated by | Johnny Jacobs |
Theme music composer | Stan Worth |
Country of origin | United States |
No. of episodes | 60 |
Production | |
Production locations | CBS Television City Hollywood, California |
Running time | approx. 26 Minutes |
Production companies | The Carruthers Company Warner Bros. Television |
Original release | |
Network | CBS |
Release | September 8 (1975-09-08) – November 28, 1975 (1975-11-28) |
Give-n-Take is an American television game show which ran on CBS from September 8 to November 28, 1975. Jim Lange hosted, with Johnny Jacobs announcing. The series, which replaced Spin-Off (also hosted by Lange and announced by Jacobs), ended after 60 episodes.
Gameplay
Four female contestants competed to accumulate prizes with a total value as close to $5,000 as possible without going over. The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from her neighbors to either side. Values of individual prizes were not revealed at any time during the game.
Each contestant was spotted one prize to start the game. A prize was then described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed her buzzer to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, pass it to an opponent, or add it to her bank and pass a different prize.
After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000, respectively. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described.
A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups, but could not have any prizes passed to her. If the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one of her own prizes in order to reduce her bank. Once her bank total fell below $5,000, the freeze was lifted.
After seven spins, the bank totals were announced and the contestant closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the unfrozen one automatically won the game. Defeated contestants received parting gifts.
Bonus round
The champion selected one of the four contestants' seats and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won.
Champions stayed on the show for a maximum of five days, or until they reached the $25,000 winnings limit that was in effect for CBS game shows at the time.
Broadcast history
Give-n-Take debuted on September 8, 1975, at 10:00 am Eastern (9:00 am Central/Mountain/Pacific), replacing the Nicholson-Muir series Spin-Off and facing NBC's popular Celebrity Sweepstakes (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969).
The series moved to 4:00 pm (3:00 Central) on November 3, replacing Musical Chairs, where it struggled in the ratings for its last four weeks against the ailing soap Somerset on NBC and the short-lived revival of You Don't Say! on ABC. Give-n-Take was replaced by Tattletales on December 1 in a scheduling shuffle.
See also
- Say When!! (1961-1965 game show similar to Give-n-Take)
References
- Hyatt, Wesley (1997). The Encyclopedia of Daytime Television. Watson-Guptill Publications. p. 186. ISBN 978-0823083152. Retrieved 22 March 2020.
- Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. p. 85. ISBN 0-8160-3846-5.