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{{short description|2009 video game}}
{{pp-move-indef}}{{redirect|RE5|the motorcycle|Suzuki RE5}}
{{About|the video game|the fifth film in the Resident Evil film series|Resident Evil: Retribution{{!}}Resident Evil: Retribution}}
{{Infobox VG
{{redirect|RE5|other uses|RE5 (disambiguation)}}
|title = Resident Evil 5
{{featured article}}
|image = ]
{{Infobox video game
|caption = North American cover
| title = Resident Evil 5
|developer = ]
| image = Resident Evil 5 Box Artwork.jpg
|publisher = Capcom
| caption = Cover art of the game, featuring ] and ]
|designer = ] (])<br />] (])<br />Kenichi Ueda (])<br />Masachika Kawata (])<br />Haruo Murata (])
| alt = Main characters Chris Redfield and Sheva Alomar and the text "Resident Evil 5" in the foreground with a sketch of the African continent in the background
|composer = Kota Suzuki (lead composer) <br />] (orchestral)
| developer = ]{{efn|Mercenary Technology developed the ] version and ] developed the ] version.|lead=yes}}
|engine = ] (enhanced) with ]<ref> {{cite web| title=Resident Evil 5 Preview| publisher| publisher=eMagi | url=http://www.emagi.co.uk/2008/07/26/resident-evil-5/| date=| accessdate=2008-11-15}}</ref><ref> {{cite web| title=Resident Evil 5 not possible on Wii| publisher| publisher=Gamesareevil.com | url=http://gamesareevil.com/2008/10/resident-evil-5-not-possible-on-wii| date=| accessdate=2008-11-15}} </ref>
| publisher = Capcom
|version= 1.02
| director = {{Unbulleted list|Yasuhiro Anpo|Kenichi Ueda}}
|series = '']''
| producer = {{Unbulleted list|]|Masachika Kawata}}
|released=], ]<br/>
| designer = Jiro Taoka
{{vgrelease|JP=March 5, 2009|NA=March 13, 2009|PAL=March 13, 2009}}
| programmer = Soji Seta
]<br/>
| writer = {{Unbulleted list|Haruo Murata|Yoshiaki Hirabayashi|Kenichi Ueda}}
{{vgrelease|JP=2009|NA=2009|PAL=2009}}
| composer = Kota Suzuki
|genre =], ]
| series = '']''
|modes = ], ]
| engine = ]
|ratings ={{vgratings|CERO=D|ESRB=M|OFLCA=MA15+|OFLCZ=R18|BBFC=18|PEGI=18+|+<ref>http://www.bbfc.co.uk/website/Classified.nsf/0/56484E6A1B1F87368025751A003B89D5?OpenDocument</ref>}}
| platforms = {{Unbulleted list|]|]|]|]|]|]|]}}
|platforms ={{nowraplinks|], ], ]<ref>{{cite web|url=http://capcom.gamespress.com/link.asp?i=141&r=7420&r2=5381|title=CAPCOM® PREPS A TRIPLE THREAT OF GAMING EXCELLENCE FOR WINDOWS®-BASED PERSONAL COMPUTERS |date=May 1, 2009|publisher=Capcom|accessdate=2009-05-02}}</ref><ref name="re5pcver-ShackNews">{{cite web|url=http://www.shacknews.com/onearticle.x/58442|title=Resident Evil 5 PC Official, Hitting Later This Year; Street Fighter 4, Bionic Commando PC in July|last= Faylor|first=Chris|date=May 1, 2009|publisher=ShackNews|language=English|accessdate=2009-05-01}}</ref>}}
| released = {{Collapsible list|title={{nobold|March 5, 2009}}|'''PlayStation 3, Xbox 360'''{{Video game release|JP|March 5, 2009|AU|March 12, 2009|NA|March 13, 2009|EU|March 13, 2009<ref>{{cite magazine | first=Blake | last=Snow | title=Resident Evil 5 coming March 13, 2009! | date=14 July 2008 | magazine=GamePro | url =http://www.gamepro.com/news.cfm?article_id=200210 | page =1 |archive-url=https://web.archive.org/web/20080715152358/http://www.gamepro.com/news.cfm?article_id=200210|archive-date=15 July 2008 |access-date=15 January 2015}}</ref><ref name="RE5 Demo IGN">{{cite web |archive-url=https://web.archive.org/web/20150106162723/http://www.ign.com/articles/2008/11/26/resident-evil-5-demo-hits-next-week |archive-date=6 January 2015 |url=http://ign.com/articles/2008/11/26/resident-evil-5-demo-hits-next-week|title=Resident Evil 5 Demo Hits Next Week|author=IGN Staff|date=26 November 2008|work=IGN|page=1|access-date=6 January 2015}}</ref>}}''Gold Edition''{{Video game release|JP|February 18, 2010 {{small|(PS3)}}|NA|March 9, 2010|AU|March 11, 2010|EU|March 12, 2010}}'''Windows'''{{Video game release|JP|September 17, 2009|AU|September 17, 2009|NA|September 18, 2009|EU|September 18, 2009}}''Gold Edition''{{Video game release|WW|March 26, 2015<ref>{{cite web |archive-url=https://web.archive.org/web/20150803030906/http://www.ign.com/articles/2015/03/26/resident-evil-5-gold-edition-finally-comes-to-steam |archive-date=3 August 2015 | url=http://www.ign.com/articles/2015/03/26/resident-evil-5-gold-edition-finally-comes-to-steam | title=Resident Evil 5 Gold Edition Finally Comes to Steam | last=Campbell |first=Evan | work=IGN | date=26 March 2015 | access-date=6 November 2015}}</ref>}}'''Shield Android TV'''{{Video game release|WW|May 19, 2016}}'''PlayStation 4, Xbox One'''{{Video game release|WW|June 28, 2016}}'''Nintendo Switch'''{{Video game release|WW|October 29, 2019}}}}
|media = ], ]
| genre = ]
|requirements = 4900] ] space (PS3, required)<br> 1099KB Per save file (PS3)<br> 6.8GB HDD space (Xbox 360, optional)<br>76KB Per save file (Xbox 360)
| modes = ], ]<!-- per ], no unnecessary capital letters. Genres are no exception. Thanks-->
|input = ], ] & ]
}} }}
'''''Resident Evil 5'''''{{efn|Known in Japan as {{nihongo|'''''Biohazard 5'''''|バイオハザード5|Baiohazādo Faibu|lead=yes}}<!-- ] -->}} is a 2009 ] video game developed and published by ]. It is a major installment in the '']'' series, and was released for the ] and ] consoles in March 2009 and for ] in September 2009. It was re-released for ] and ] in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents ] and ] in Kijuju, a fictional region of ]. Chris learns that he must confront his past in the form of an old enemy, ], and his former partner, ].


The gameplay of ''Resident Evil 5'' is similar to that of the previous installment, though it is the first in the series designed for two-player ]. It has also been considered the first game in the main series to depart from the ] genre, with critics saying it bore more resemblance to an ]. ] was used for the ]s, and it was the first video game to use a ]. Several staff members from the original '']'' worked on ''Resident Evil 5''. The Windows version was developed by Mercenary Technology.
'''''Resident Evil 5''''', known in Japan as {{nihongo|'''''Biohazard 5'''''|バイオハザード5|Baiohazādo Faibu}}, is a ] ] video game developed and published by ]. The game is the seventh installment in the '']'' survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009<ref>{{cite news | first=Blake | last=Snow | coauthors= | title=Resident Evil 5 coming March 13, 2009! | date=2008-07-14 | publisher=] | url =http://www.gamepro.com/news.cfm?article_id=200210 | work = | pages =1 | accessdate = 2008-07-14 | language =English }}</ref><ref name="RE5 Demo IGN">{{cite web|url=http://xbox360.ign.com/articles/933/933962p1.html|title=Resident Evil 5 Demo Hits Next Week|coauthors=IGN Staff|date=November 26, 2008|publisher=IGN|pages=1|language=English|accessdate=2009-04-21}}</ref> in North America and Europe for the ] and ].<ref name="GSFAM">Staff, Gamespot.com, (August 2, 2005), Gamespot, Retrieved on February 19, 2007.</ref> Polish games publisher ] stated in an interview that they expect a ] version of the game in the second half of 2009.<ref name="RE5 PC?">{{cite web|url=http://ve3d.ign.com/articles/news/44226/Fable-II-PC-Nixed-Resident-Evil-5-PC-Coming-2009|title=Fable II PC Nixed, Resident Evil 5 PC Coming 2009?|last=Burnes|first=Andrew|coauthors=IGN|date=January 2006, 2009|publisher=VooDoo|pages=1|language=English|accessdate=2009-04-24}}</ref>


''Resident Evil 5'' received a positive reception, despite some criticism for its control scheme. The game received some complaints of ], though an investigation by the ] found the complaints were unsubstantiated.<ref name="mtv"/> As of December 2023, when including the original, special and remastered versions, the game had sold 13.4 million units.<ref name=platinum/> It is the best-selling game of the ''Resident Evil'' franchise when not including remakes,{{efn|''Resident Evil 2'' has sold more copies when including both the ] and the ].}} and the original version remained the best-selling individual Capcom release until March 2018, when it was outsold by '']''. A sequel, '']'', was released in 2012.
''Resident Evil 5'' revolves around ] and ] as they investigate a terrorist threat in a desert region of ].


==Plot==
Within its first three weeks of release, the game sold over 2 million units worldwide and became the highest selling game of the franchise in the ]. As of June 1, 2009, ''Resident Evil 5'' has sold 5 million copies worldwide since launch,<ref name="5 million">{{cite web | title=Resident Evil 5 Sells 5 million Copies | url=http://www.n4g.com/xbox360/News-333765.aspx | publisher=] | accessdate=2009-06-02}}</ref> becoming the best selling game in the series.<ref name="the best selling">{{cite web | title=Press Release | url=http://ir.capcom.co.jp/english/news/html/e090601a.html | publisher=] | accessdate=2009-06-02}}</ref>
In 2009,<ref>{{cite video game|title=Resident Evil 6|year=2012|developer=Capcom |level="Chris and Albert" entry in Files menu|quote=In 2009, Chris found himself in Africa as he attempted to stop Albert from murdering a majority of the planet's population. During their battle, Albert mutated himself into a B.O.W., but he was killed thanks to Chris and his partner, Sheva Alomar. Thankfully, Albert's plans of global genocide were never realized.}}</ref> five years after the events of ''Resident Evil 4'', ], now an agent of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju in West Africa. He and his new partner ] are tasked with apprehending Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. When they arrive, they discover that the locals have been infected by the parasites Las Plagas (those infected are called "Majini") and the BSAA Alpha Team have been killed. Chris and Sheva are rescued by BSAA's Delta Team, which includes Sheva's mentor ]. In Stone's data Chris sees a photograph of ], his old partner, who has been presumed dead after a confrontation with ]. Chris, Sheva and Delta Team close in on Irving, but he escapes with the aid of a hooded figure. Irving leaves behind documents that lead Chris and Sheva to marshy oilfields, where Irving's deal is to occur, but they discover that the documents are a diversion. When Chris and Sheva try to regroup with Delta Team, they find the team slaughtered by a BOW; Sheva cannot find Stone among the dead. Determined to learn if Jill is still alive, Chris does not report to headquarters.<ref name="plot1">{{cite news|last=Segers |first=Andre |url=http://www.gamespot.com/articles/resident-evil-5-walkthrough/1100-6205799/ |title=Resident Evil 5 Walkthrough |work=GameSpot |date=27 April 2009 |url-status=live |archive-url=https://web.archive.org/web/20140103114321/http://www.gamespot.com/articles/resident-evil-5-walkthrough/1100-6205799/ |archive-date=3 January 2014 |access-date=9 February 2019}}</ref>

Continuing through the marsh, they find Stone and track down Irving's boat with his help. Irving injects himself with a variant of the Las Plagas parasite and mutates into a huge octopus-like beast. Chris and Sheva defeat him, and his dying words lead them to a nearby cave. The cave is the source of a flower used to create viruses previously used by the ], as well as a new strain named Uroboros. Chris and Sheva find evidence that Tricell, the company funding the BSAA, took over a former Umbrella underground laboratory and continued Umbrella's research. In the facility, they discover thousands of capsules holding human test subjects. Chris finds Jill's capsule, but it is empty. When they leave, they discover that Tricell CEO Excella Gionne has been plotting with Wesker to launch missiles with the Uroboros virus across the globe; it is eventually revealed that Wesker hopes to take a chosen few from the chaos of infection and rule them, creating a new breed of humanity. Chris and Sheva pursue Gionne but are stopped by Wesker and the hooded figure, who is revealed to be a brainwashed Jill. Gionne and Wesker escape to a Tricell oil tanker; Chris and Sheva fight Jill, subduing her and removing the mind-control device before she urges Chris to follow Wesker.<ref name="plot1"/>

Chris and Sheva board the tanker and encounter Gionne, who escapes after dropping a case of syringes; Sheva keeps several. When Chris and Sheva reach the main deck, Wesker announces over the ship's intercom that he has betrayed Gionne and infected her with Uroboros. She mutates into a giant monster, which Chris and Sheva defeat. Jill radios in, telling Chris and Sheva that Wesker must take precise, regular doses of a serum to maintain his strength and speed; a larger or smaller dose would poison him. Sheva realizes that Gionne's syringes are doses of the drug. Chris and Sheva follow Wesker to a bomber loaded with missiles containing the Uroboros virus, injecting him with the syringes Gionne dropped. Wesker tries to escape on the bomber; Chris and Sheva disable it, making him crash-land in a volcano. Furious‚ Wesker exposes himself to Uroboros and chases Chris and Sheva through the volcano. They fight him, and the weakened Wesker falls into the lava before Chris and Sheva are rescued by a helicopter, which is piloted by Jill and Stone. As a dying Wesker attempts to drag the helicopter into the volcano, Chris and Sheva fire ]s at Wesker, killing him.<ref name="weskerdeath">{{cite web|title=S DCC 09: Resident Evil's Wesker gone for good |url=http://ign.com/articles/2009/07/23/sdcc-09-resident-evils-wesker-gone-for-good |archive-url=https://web.archive.org/web/20160508150915/http://www.ign.com/articles/2009/07/23/sdcc-09-resident-evils-wesker-gone-for-good |archive-date=8 May 2016 |url-status=live |date=23 July 2009 |access-date=6 January 2015 |first=Hilary |last=Goldstein |work=IGN}}</ref> In the game's final cutscene, Chris wonders if the world is worth fighting for. Looking at Sheva and Jill, he decides to live in a world without fear.<ref name="plot1"/>


==Gameplay== ==Gameplay==
]
]
''Resident Evil 5'' is a ] with an over-the-shoulder perspective.<ref name=gsr/> Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles, and grenade launchers, as well as ] attacks. Players can make quick 180-degree turns to evade enemies.<ref name="X-Play Review"/> The game involves ], many of which contain ]s.<ref name="IGN Review"/>
''Resident Evil 5'' features similar gameplay to '']'', with context-sensitive controls and dynamic cut scenes also making a return.


As in its predecessor '']'', players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time.<ref name="IGN Review"/> New features include infected enemies with guns and grenades,<ref name="X-Play Review"/> the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real-time during gameplay.<ref name="IGN Review"/> Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the ].<ref name=gsr/> The game features puzzles, though fewer than previous titles.<ref name=real/><ref name=geyser/>
The player(s) control ] and/or ] in a similar fashion to ] in ''Resident Evil 4'',<ref name="interview"/> with the same over-the-shoulder perspective.<ref>{{cite web|url=http://www.nothingbutsoftware.com/blog/2008/12/10-games-to-watch-in-2009/|title=Resident Evil 5 Preview}}</ref> Once again, the game's environment plays a significant role.<ref name="interview"> (August 1, 2005), IGN, Retrieved on March 4, 2007.</ref> The Mercenaries ], featured in previous ''Resident Evil '' games, is present in ''Resident Evil 5''.<ref name="shack"/> At launch, the multiplayer in the minigame was offline only, but a launch day ] gave the game online multiplayer.<ref>Ben Kutcher, (Mar 10, 2009), ArsTechinca, Retrieved on March 11, 2009</ref>
The game features new types of enemies called "Majini", meaning evil spirit in ].<ref>Leyton, Stephen, <nowiki></nowiki> (July 22, 2005), TVG, Retrieved on June 17, 2007.</ref> Furthermore, they are different from the previous ].<ref name="interview"/> The number of weapon variations has been greatly increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun and rifle to choose from.<ref>See the section heading "Weapons and Battle" in "''Resident Evil 5'': Terror in the Sun," ''GameInformer'' 182 (June 2008): 65.</ref>


''Resident Evil 5'' is the first game in the ''Resident Evil'' series designed for two-player ].<ref name=joystiq/> The player controls Chris, a former member of the fictional Special Tactics and Rescue Service (STARS) and member of the BSAA, and a second player can control Sheva, who is introduced in this game. If a person plays alone, Sheva is controlled by the game's ] (AI). When the game has been completed once, there is an option to make Sheva the primary character.<ref name="IGN Review"/> Two-player mode is available online or ] with a second player using the same console. A second player joining a split screen game in progress will make the game reload the last ] (the point at which the game was last saved); the second player joining an online game will have to wait until the first player reaches the next checkpoint, or restarts the previous one, to play.<ref name=gsr/> In split-screen mode, one player's viewpoint is presented in the top half of the screen, and the other in the bottom half, but each viewpoint is presented in widescreen format, rather than using the full width of the screen, resulting in unused space to the left and right of the two windows.<ref name="X-Play Review"/> If one player has critical ], only their partner can resuscitate them, and they will die if their partner cannot reach them. At certain points, players are deliberately separated. Players can trade items during gameplay, although weapons cannot be traded with online players.<ref name=gsr/> The game's storyline is linear, and interaction with other characters is mostly limited to cutscenes.<ref name=real/><ref name=geyser/>
The game features some online elements.<ref>Staff, Gamespot.com, (December 7, 2005), GameSpot, Retrieved on February 19, 2007.</ref> ''Resident Evil 5's'' main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.<ref name="shack">Faylor, Chris & Breckon, Nick, (May 22, 2008), Shacknews, Retrieved on May 22, 2008.</ref> An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.<ref></ref>


A version of the ''Mercenaries'' ], which debuted in '']'', is included in ''Resident Evil 5''.<ref name="shack">{{cite web |archive-url=https://web.archive.org/web/20150919192305/http://www.shacknews.com/article/52819/resident-evil-5-to-sport |archive-date=19 September 2015 |url=http://www.shacknews.com/article/52819/resident-evil-5-to-sport |title=Resident Evil 5 to Sport 2P Co-op, Cover System |last1=Faylor |first1=Chris |last2=Breckon |first2=Nick |date=22 May 2008 |work=] |access-date=6 January 2015}}</ref> This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies,<ref name="IGN Review"/> to score as many points as possible within the time limit.<ref name=hilary>{{cite web |archive-url=https://web.archive.org/web/20150222102803/http://www.ign.com/articles/2009/03/04/resident-evil-5-the-mercenaries-revealed |archive-date=22 February 2015 |url=http://ign.com/articles/2009/03/04/resident-evil-5-the-mercenaries-revealed |title=Resident Evil 5: The Mercenaries Revealed |last=Goldstein |first=Hillary |date=4 March 2009 |work=IGN |access-date=22 February 2015}}</ref> The minigame multiplayer mode was initially offline only; a release-day ] needed to be downloaded to access the online multiplayer modes.<ref>{{cite web |archive-url=https://web.archive.org/web/20151029061201/http://arstechnica.com/gaming/2009/03/mercenaries-comes-to-resident-evil-5-brings-online-patch/ |archive-date=29 October 2015 |url=https://arstechnica.com/gaming/2009/03/mercenaries-comes-to-resident-evil-5-brings-online-patch/ |title=Mercenaries Comes To Resident Evil 5 Brings Online Patch |last1=Kutcher |first1=Ben |date=10 March 2009 |work=] |access-date=6 January 2015}}</ref> ''Mercenaries'' is unlocked when the game's story mode has been completed.<ref name=hilary/>
==Synopsis==
===Setting===
The setting of ''Resident Evil 5'' has a similar feel to the film '']''.<ref name="GSFAM"/><ref>Casamassina, Matt & Gantayat, Anoop, (July 20, 2007), IGN, Retrieved March 31, 2007.</ref> Takeuchi added that the development team is composed of staff members who worked on the original ''Resident Evil''.<ref name= "GSFAM"/> The game is a direct ] to the ''Resident Evil'' series,<ref name="GSFAM"/> and continues chronologically after ''Resident Evil 4''.<ref>Staff, ign.com, (March 4, 2005), IGN, Retrieved on June 26, 2007.</ref> The player characters and protagonists are Chris Redfield and Sheva Alomar,<ref name="interview"/> and the game takes place roughly ten years after the events of the original ''Resident Evil''. The story explores Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon threat in an African ] area in Kijuju, that serves as the game's setting.<ref name="interview">Staff IGN.com, (July 18, 2007), IGN, Retrieved on July 18, 2007.</ref> The antagonists of the game include ], a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.<ref>{{cite web|url=http://uk.ps3.ign.com/articles/912/912992p1.html|title=IGN: Resident Evil 5 New Character}}</ref> ], the founder of Umbrella Corp. and a key figure in the background story of the series since the original ''Resident Evil'', is also included in a flashback.<ref name=spencer>{{cite web|url=http://www.famitsu.com/game/news/1221517_1124.html?ref=rank|title=Famitsu.com - An important character makes his first appearance in ''Biohazard 5''|language=Japanese}}</ref>


===Story=== ==Development==
] (pictured in 2010) supervised the game's development.|alt=A portrait shot of a middle-aged Asian man with short, messy black hair, glasses and a zip-up sweatshirt]]
The game begins as Chris Redfield is deployed to Kijuju, Africa, to join ] and apprehend Ricardo Irving, who is attempting to sell a bio-organic weapon on the black market. Along the way, they witness a local being fed a parasite, which quickly takes control of his body, turning him into a ]. From here on, almost all Kijuju locals seen by Chris and Sheva have been turned into Majini. While moving to the location of Irving's deal, Chris and Sheva find Alpha team dead, except Captain DeChant, who gives them a hard drive containing data about Irving before he dies. As the duo progress, a friendly helicopter is downed, and all nearby BSAA units are ordered to go to the crash site. At the crash site, the duo is ambushed by Majini on motorcycles, but are then saved by Delta team. Among Delta team is ], who gives Chris data from a hard drive that contains a picture of Jill Valentine, his old partner, who was presumed dead after a confrontation with Albert Wesker. Chris and Sheva continue, and eventually confront Irving. During this confrontation, a hooded figure arrives to aid Irving's escape. Irving leaves behind files which indicate that an oil field in the Marshlands, which was used to test out bio-organic weapons, is the deal location. The duo report this to headquarters, then attempts to regroup with Delta team. Upon arriving at the rendezvous point, they find that Delta team has also been defeated by a bio-organic weapon, but Sheva can't find Josh among them. After defeating the bio-weapon, Sheva suggests reporting back to HQ, being the two sole survivors, but Chris expresses an interest in finding out if Jill is still alive. They continue on to the Marshlands, eventually finding Josh alive, and when he asks what happened to the rest of Delta team, Sheva tells him, "We're the only three left". They pursue Irving on a boat, but he escapes again and the oil field is blown up while the two escape with Josh on a speedboat. The trio locate and catch up to Irving's boat, and Chris and Sheva board it. Irving confronts the duo, and then injects himself with a virus, which causes him to mutate into a gigantic beast. Chris and Sheva defeat the mutated Irving, who is detached from the gigantic beast body, and upon death, he tells Chris that he will find answers to his questions in a nearby cave.
''Resident Evil 5'' was developed by ] and produced by ], who directed '']'' and produced '']''. ], promotional producer for '']'' and executive producer of the ] version of ''Resident Evil 4'', supervised the project. Production began in 2005 and at its peak, over 100 people were working on the project.{{sfn|Nicholson|2009|page=4}} In February 2007, some members of Capcom's ] began working on ''Resident Evil 5'' while others were working on '']'', which debuted for the ].<ref>{{cite web|url=http://www.eurogamer.net/articles/clover-vets-helping-on-resi-5-and-inafune-wii-title |archive-url=https://web.archive.org/web/20160304074044/http://www.eurogamer.net/articles/clover-vets-helping-on-resi-5-and-inafune-wii-title |archive-date=4 March 2016 |url-status=live |title=Clover vets helping on Resi 5 and Inafune Wii title |last1=Bramwell |first1=Tom |date=20 February 2007 |work=Eurogamer |access-date=6 January 2015}}</ref><ref>{{cite web|url=https://arstechnica.com/gaming/2007/02/7141/ |archive-url=https://web.archive.org/web/20160304061244/http://arstechnica.com/gaming/2007/02/7141/ |archive-date=4 March 2016 |url-status=live |title=Capcom reincorporates ex-Clover developers; victory assured |last1=Caron |first1=Frank |date=20 February 2007 |work=Ars Technica |access-date=6 January 2015}}</ref> Yasuhiro Anpo, who worked as a programmer on the original '']'', directed ''Resident Evil 5''.<ref>{{cite web|url=http://www.digitaltrends.com/gaming/resident-evil-5-director-interview-cooperative-horror/ |title='Resident Evil 5' director discusses how to mix scares with co-op |last=Gurwin |first=Gabe |date=1 June 2016 |work=] |access-date=31 March 2017 |archive-url=https://archive.today/20170331231116/http://www.digitaltrends.com/gaming/resident-evil-5-director-interview-cooperative-horror/ |archive-date=31 March 2017 |url-status=live}}</ref> He was one of several staff members who worked on the original game to be involved in ''Resident Evil 5''{{'s}} development.<ref name="GSFAM">{{cite web|url=http://www.gamespot.com/articles/takeuchi-talks-resident-evil-5/1100-6130166/ |archive-url=https://web.archive.org/web/20150116092909/http://www.gamespot.com/articles/takeuchi-talks-resident-evil-5/1100-6130166/ |archive-date=16 January 2015 |url-status=live |title=Takeuchi talks Resident Evil 5 |date=2 August 2005 |work=GameSpot |access-date=6 January 2015}}</ref> The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.<ref name="credits">{{cite video game|title=Biohazard 5 |developer=Capcom Co., Ltd. |publisher=Capcom Co., Ltd. |date=5 March 2009 |platform=Xbox 360, PlayStation 3}}</ref> Takeuchi announced that the game would retain the gameplay model introduced in ''Resident Evil 4'', with "thematic tastes" from both ''Resident Evil 4'' and the original ''Resident Evil''.<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3142140&did=1 |archive-url=https://archive.today/20120717014422/http://www.1up.com/previews/resident-evil-5_11 |archive-date=17 July 2012 |url-status=dead |title=Resident Evil 5 Xbox 360 Preview |last1=Lino |first1=Masa |date=20 July 2005 |work=1UP.com |access-date=6 January 2015}}</ref>


While previous ''Resident Evil'' games are mainly set at night, the events of ''Resident Evil 5'' occur almost entirely during the day. The decision for this was a combination of the game being set in Africa and advances in hardware improvements which allowed increasingly detailed graphics.{{sfn|Nicholson|2009|page=193}} On the subject of changes to Jill and Chris's appearance, production director Yasuhiro Anpo explained that designers tried "to preserve their image and imagined how they would have changed over the passage of time". Their new designs retained the character's signature colors; green for Chris and blue for Jill. Sheva was redesigned several times during production, though all versions tried to emphasize a combination of "feminine attraction and the strength of a fighting woman".{{sfn|Nicholson|2009|page=195}} The Majini were designed to be more violent than the "Ganado" enemies in ''Resident Evil 4''.{{sfn|Nicholson|2009|page=197}}
Upon arriving in the cave, Josh leaves the pair in order to report to HQ. The cavern leads Chris and Sheva to the underground kingdom of the Ndipaya tribe. Upon exploration, the duo find an underground base, one of the first to be set up by Umbrella, but currently operated by Tricell. Chris and Sheva find evidence and documentation that the Progenitor virus, which is the component in both the T- and G-virus that controls a subject's body, was found and manufactured here. The Progenitor virus was manufactured from a plant residing in the Ndipaya kingdom, called the Stairway to the Sun. The plant was used in Ndipayan ceremonies, but Ozwell Spencer took interest in it, and drove the Ndipaya out to build a base and study the plant, which eventually yielded the Progenitor virus. Chris and Sheva progress through the underground laboratory, and find a massive chamber with thousands of capsules containing human test subjects. The facility is documented in one of the hard drives, so Chris searches the computer database for an entry about Jill. The elevator takes them to the capsule in which Jill was being held, while they defeat the bio-organic weapon, U-8. The capsule opens, but it is empty. Excella Gionne then appears on a computer screen and warns them to leave. The duo later intercepts a radio transmission of Excella talking to Wesker, indicating Wesker's survival. Sheva and Chris confront Excella, but she infects a test subject with the Uroboros virus, which turns him into a bio-weapon. After defeating it, the two press on to find Excella. They do so, but are attacked by the hooded figure who aided Irving's escape. Wesker then reveals himself and unmasks the hooded figure, Jill, who is hostile and fights alongside Wesker. After a short fight, Wesker escapes and the duo are left to battle Jill. They spot a device on Jill's chest, which they remove. Jill then regains control of her body, and urges Chris and Sheva to pursue Wesker.


The decision for cooperative gameplay was made part-way through development, for a new experience in a ''Resident Evil'' game.<ref name=joystiq/> Despite initial concern that a second player would dampen the game's tension and horror, it was later realized that this could actually increase such factors where one player had to be rescued.<ref name=oneup>{{cite web|url=http://www.1up.com/previews/resident-evil-5_6 |archive-url=https://archive.today/20150815053727/http://www.1up.com/previews/resident-evil-5_6 |archive-date=15 August 2015 |url-status=dead |title=Resident Evil 5 Developer Interview |last=Mielke |first=James |date=11 July 2008 |work=1UP.com |access-date=18 February 2015}}</ref> The decision to retain wide-screen proportions in two-player mode was made to avoid having the first player's screen directly on top of the second, which might be distracting, and the restriction on simultaneously moving and shooting was retained to increase player tension by not allowing them to maneuver freely. Takeuchi cited the film '']'' as an influence on the setting of ''Resident Evil 5'' and his experience working on ''Lost Planet: Extreme Condition'' as an influence on its development.<ref name=joystiq>{{cite web |url=http://www.joystiq.com/2009/02/24/joystiq-interview-resident-evil-5-producer-jun-takeuchi/ |archive-url=https://web.archive.org/web/20161204080523/https://www.engadget.com/2009/02/24/joystiq-interview-resident-evil-5-producer-jun-takeuchi/ |archive-date=4 December 2016 |url-status=dead |title=Joystiq interview: Resident Evil 5 producer Jun Takeuchi |last=Kelly |first=Kevin |date=24 February 2009 |work=] |access-date=6 November 2015 }}</ref> When questioned as to why the game was not being released on the Wii, which was the most popular gaming console at that time, Takeuchi responded that although that may have been a good decision "from a business perspective", the Wii was not the best choice in terms of power and visual quality, concluding that he was happy with the console choices they had made.<ref name=wii/>
Chris and Sheva leave Jill, and emerge on the surface. They spot Wesker and Excella boarding a cargo ship, and follow. On the ship, the two find Excella, but she escapes, dropping a case of full syringes, which Sheva collects. Meanwhile, Wesker reminisces about a confrontation with Spencer, who tells Wesker that he is the only surviving subject from the "Wesker Plan," which was an attempt to create the ideal human being for Spencer's envisioned utopia. Spencer fantasizes about being the god of this utopia and Wesker impales him, declaring, "The right to be a god? That right is now mine."


''Resident Evil 5'' runs on version 1.4 of Capcom's ] engine<ref name=AndSanMTFW>{{cite web|archive-url= https://web.archive.org/web/20100315051705/http://www.andriasang.com/e/blog/2009/06/14/mt_framework/| url=http://www.andriasang.com/e/blog/2009/06/14/mt_framework/|title=Capcom Talks MT Framework 2.0|date=June 14, 2009|archive-date=March 15, 2010|author=Gantayat, Anoop|access-date=April 18, 2016|publisher=Andriasang}}</ref> and scenes were recorded by ]. It was the first video game to use a ],<ref>{{cite web|url=http://au.ign.com/articles/2009/02/28/the-tech-behind-re5 |archive-url=https://web.archive.org/web/20160604045153/http://www.ign.com/articles/2009/02/28/the-tech-behind-re5 |archive-date=4 June 2016 |url-status=live |title=The Tech Behind RE5 |last=Lowe |first=Scott |date=27 February 2009 |work=IGN |access-date=24 February 2015}}</ref> which allowed the developers to see character movements in real time as the motion-capture actors recorded.<ref>{{cite web|url=http://www.popsci.com/entertainment-amp-gaming/article/2009-02/virtual-camera-captures-actors’-movements-iresident-evil-5i |archive-url=https://web.archive.org/web/20090302073338/http://www.popsci.com/entertainment-amp-gaming/article/2009-02/virtual-camera-captures-actors%E2%80%99-movements-iresident-evil-5i |title="Virtual Camera" Captures Actors' Movements for Resident Evil 5 |last=Hsu |first=Jeremy |date=27 February 2009 |work=] |archive-date=2 March 2009 |url-status=dead}}</ref> Actors ], ] and Ken Lally portrayed Chris Redfield, Sheva Alomar and Albert Wesker respectively.<ref>{{cite news|last=Gude |first=Roger |url=http://blastmagazine.com/2009/05/31/a-qa-with-reuben-langdon/ |title=A Q&A with Reuben Langdon |work=] |date=31 May 2009 |url-status=live |archive-url=https://web.archive.org/web/20170221183806/http://blastmagazine.com/2009/05/31/a-qa-with-reuben-langdon/ |archive-date=21 February 2017 |access-date=21 February 2017}}</ref><ref>{{cite web|url=http://www.backstage.com/interview/actress-karen-dyer-is-pretty-evil/ |archive-url=https://archive.today/20140622225628/http://www.backstage.com/interview/actress-karen-dyer-is-pretty-evil/ |archive-date=22 June 2014 |title=Actress Karen Dyer Is Pretty 'Evil' |last=Penketh |first=Tom |date=4 July 2009 |work=] |access-date=27 February 2017 |url-status=dead}}</ref><ref>{{cite web|url=https://www.engadget.com/2008/11/13/actor-ken-lally-mo-capped-as-resident-evil-5s-wesker/ |archive-url=https://archive.today/20170227131423/https://www.engadget.com/2008/11/13/actor-ken-lally-mo-capped-as-resident-evil-5s-wesker/ |archive-date=27 February 2017 |title=Actor Ken Lally mo-capped as Resident Evil 5's Wesker |last=Dobson |first=Jason |date=13 November 2008 |work=] |access-date=27 February 2017 |url-status=dead}}</ref> Dyer also voiced Sheva,<ref name=dyer>{{cite web|url=https://techcrunch.com/2009/07/04/interview-karen-dyer-sheva-from-resident-evil-5/ |title=Interview: Karen Dyer (Sheva from Resident Evil 5) |last=Deleon |first=Nicholas |date=4 July 2009 |work=] |access-date=1 April 2017 |archive-url=https://archive.today/20140622225720/http://techcrunch.com/2009/07/04/interview-karen-dyer-sheva-from-resident-evil-5/ |archive-date=22 June 2014 |url-status=live}}</ref> while Chris's voice was performed by ].<ref>{{cite web|url=http://www.escapistmagazine.com/articles/view/video-games/16942-An-Interview-With-Roger-Craig-Smith |title=Behind the Voice - An Interview With Roger Craig Smith |last=Finnegan |first=Liz |date=24 March 2016 |work=] |access-date=1 April 2017 |archive-url=https://archive.today/20170401000925/http://www.escapistmagazine.com/articles/view/video-games/16942-An-Interview-With-Roger-Craig-Smith |archive-date=1 April 2017 |url-status=live}}</ref> Dyer's background training in circus skills helped her win the role of Sheva, as Capcom were searching for someone who could handle the physical skills her motion capture required. She performed her own stunts, and worked in production on the game for over a year, sometimes working 14 hours a day.<ref name=dyer/> All of the human character motions were based on motion capture, while the non-human characters in the game were animated by hand.{{sfn|Nicholson|2009|page=200}}
Meanwhile, Chris and Sheva progress, and find a pile of corpses, Excella amidst them in pain. Wesker implies over an intercom system that Excella has been infected with Uroboros. Suddenly, Uroboros erupts from Excella's mouth, destroying her body and absorbing the others. Chris and Sheva escape, regroup, and use a satellite laser on the cargo ship to defeat the giant Uroboros monster. They continue to pursue Wesker, whom they spot over a surveillance monitor about to board a ] that, if shot down, would infect the entire world with the Uroboros virus. Jill then calls Chris and tells him that Wesker's strength is the result of a potentially unstable virus and that he must regularly inject a serum in precise amounts to maintain his power. Before losing connection, Jill implies that an overdose of this drug, which Excella always carried in a suitcase by her, would likely act as a poison. Sheva then discovers that the serum is in one of the syringes she collected from Excella. The two find Wesker, restrain him, and inject him with the serum. He escapes onto the bomber, and the duo pursue him. After a short confrontation with Wesker, Chris deactivates the bomber, which plummets into a volcano. Before they crash, however, Sheva shoots Wesker off the bomber, into the volcano below. Chris and Sheva, now in the volcano, discover that Wesker survived and he infects himself with Uroboros. They defeat the infected Wesker, who falls into the lava. A helicopter appears over the horizon, manned by Josh and Jill, and Chris and Sheva board it. As the helicopter attempts to fly away, Wesker attempts to pull it down into the lava with him. Sheva and Chris shoot Wesker with two ]s, and the helicopter is freed. In the helicopter, Chris ponders whether it is worth fighting to preserve humanity. He looks at Sheva and Jill and then decides it is worth it, "for a future without fear."


Kota Suzuki was the game's principal composer and additional music was contributed by Hideki Okugawa, Akihiko Narita and Seiko Kobuchi.<ref name="credits"/> The electronic score includes 15 minutes of orchestral music, recorded at the Newman Scoring Stage of ] Studios in ] with the 103-piece ]. Other orchestral music and arrangements were by ], who conducted the orchestra.<ref name=scoring>{{cite web|author=Dan Goldwasser |url=http://www.scoringsessions.com/news/145 |archive-url=https://web.archive.org/web/20161020035857/http://scoringsessions.com/2008/07/07/kota-suzuki-scores-resident-evil-5-in-los-angeles/ |archive-date=20 October 2016 |url-status=live |title=Kota Suzuki scores ''Resident Evil 5'' in Los Angeles |work=Scoring Sessions |date=7 July 2008 |access-date=6 January 2015}}</ref> Capcom recorded in Los Angeles because they wanted a ]-style soundtrack to increase the game's cinematic value and global interest. ''Resident Evil 5''{{'s}} soundtrack features an original theme song, titled "Pray",<ref name=pray/> which was composed by Suzuki and sung by Oulimata Niang.<ref>{{cite web |archive-url=https://web.archive.org/web/20090217215700/http://www.music4games.net/Features_Display.aspx?id=294 |url=http://www.music4games.net/Features_Display.aspx?id=294 |title=Interview with Resident Evil 5 Music Team |date=20 August 2008 |work=Music 4 Games |archive-date=17 February 2009 |access-date=6 January 2015}}</ref>
==Development==
], and the game itself.]]
Capcom officially announced ''Resident Evil 5'' on July 20, 2005.<ref>Thorsen, Tor, (July 20, 2005), Gamespot, Retrieved on June 17, 2007.</ref> Jun Takeuchi, the director of '']'' and producer of '']'', took over producer duties from ]. ], who served as promotional producer for '']'' and executive producer for the ] version of ''Resident Evil 4'', oversaw the project.<ref>Mobygames.com, Retrieved on February 19, 2007.</ref> In February 2007, members of Capcom’s ] were also called upon to help develop the game. However, many developers from the studio moved on to work on the '']'', which debuted for the ].<ref>Bramwell, Tom, (February 20, 2007), Eurogamer.net, Retrieved March 15, 2007.</ref><ref>Caron, Frank, (February 20, 2007), Ars Technica, Retrieved on March 15, 2007.</ref> Several staff members who also worked on the original '']'' were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced in ''Resident Evil 4'', while implementing thematics from the original ''Resident Evil''.<ref>Iino, Masa, (July 20, 2005), 1UP, Retrieved on May 13, 2007.</ref>


==Marketing and release==
On January 21, 2009 ''D+PAD Magazine'' reported that ''Resident Evil 5'' would be released with Limited Edition Xbox 360 box art,<ref>{{cite news |first=David |last=Scammell |title=Resident Evil 5 to include 16 player offline multiplayer? |url=http://www.dpadmagazine.com/2009/01/21/resident-evil-5-to-include-16-player-offline-multiplayer/ |publisher=D+PAD |date=21 January 2009 |accessdate=21 January 2009 }}</ref> pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.{{Fact|date=March 2009}} Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.<ref>{{cite news |first=Mike|last=Bowden |title=Capcom says Resident Evil 5 box art isn't lying |url=http://www.videogaming247.com/2009/01/21/capcom-says-resident-evil-5-box-art-isnt-lying/ |publisher=VG247 |date=21 January 2009 |accessdate=21 January 2009 }}</ref> However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.<ref>{{cite news |first=David |last=Scammell |title=Capcom: Resident Evil 5 16 player listing is an error |url=http://www.dpadmagazine.com/2009/01/21/capcom-resident-evil-5-16-player-listing-is-an-error/ |publisher=D+PAD |date=21 January 2009 |accessdate=21 January 2009 }}</ref>
Capcom announced ''Resident Evil 5'' on July 20, 2005,<ref>{{cite web|url=http://www.gamespot.com/articles/resident-evil-5-coming-to-360-ps3/1100-6129479/ |archive-url=https://web.archive.org/web/20150421133619/http://www.gamespot.com/articles/resident-evil-5-coming-to-360-ps3/1100-6129479/ |archive-date=21 April 2015 |url-status=live |title=Resident Evil 5 coming to 360, PS3 |last1=Thorsen |first1=Tor |date=20 July 2005 |work=GameSpot |access-date=6 January 2015}}</ref> and the company showed a brief trailer for the game at the Electronic Entertainment Expo (]) in July 2007.<ref name="gs2">{{cite web|url=http://www.gamespot.com/articles/e3-07-resident-evil-5-trailer-impressions/1100-6174059/ |archive-url=https://web.archive.org/web/20140416085712/http://www.gamespot.com/articles/e3-07-resident-evil-5-trailer-impressions/1100-6174059/ |archive-date=16 April 2014 |url-status=live |title=E3 07: Resident Evil 5 Trailer Impressions |last1=Navarro |first1=Alex |date=10 July 2007 |work=GameSpot |access-date=6 January 2015}}</ref> The full E3 trailer became available on the ] and the ] that same month.<ref name="interview">{{cite web|url=http://ign.com/articles/2007/07/18/new-resident-evil-5-details |archive-url=https://web.archive.org/web/20160304081326/http://www.ign.com/articles/2007/07/18/new-resident-evil-5-details |archive-date=4 March 2016 |url-status=live |title=New Resident Evil 5 Details |date=18 July 2007 |work=IGN |access-date=6 January 2015}}</ref><ref>{{cite web |url=http://ign.com/articles/2007/07/11/e3-2007-microsoft-conference-live-updates |archive-url=https://web.archive.org/web/20150106195123/http://www.ign.com/articles/2007/07/11/e3-2007-microsoft-conference-live-updates |archive-date=6 January 2015 |url-status=live |title=E3 2007: Microsoft Conference Live Updates |last1=Onyett |first1=Charles |date=10 July 2007 |work=IGN |access-date=6 January 2015 }}</ref> A new trailer debuted on ]'s '']'' in May 2008, and on the ] website.<ref>{{cite web|url=http://www.capcom-unity.com/kramez/blog/2008/05/15/new_resident_evil_5_trailer_to_premier_on_gametrai |archive-url=https://web.archive.org/web/20160130110855/http://www.capcom-unity.com/kramez/blog/2008/05/15/new_resident_evil_5_trailer_to_premier_on_gametrai |archive-date=30 January 2016 |url-status=live |title=New Resident Evil 5 trailer to premier on "Gametrailers TV with Geoff Keighley |last1=Kramer |first1=Chris |date=15 May 2008 |work=Capcom |access-date=6 January 2015}}</ref> A playable ] was released in Japan on December 5, 2008, for the ],<ref name="RE5 Demo IGN"/> in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2 for the ].<ref>{{cite web|first=Chris |last=Faylor |title=Resident Evil 5 Demo Finally Gets a Release Date: Hitting Xbox 360 First, PS3 Later |url=http://www.shacknews.com/article/56755/resident-evil-5-demo-finally |archive-url=https://web.archive.org/web/20160924171253/http://www.shacknews.com/article/56755/resident-evil-5-demo-finally |archive-date=24 September 2016 |url-status=live |work=] |date=14 January 2009 |access-date=6 January 2015}}</ref> Worldwide downloads of the demo exceeded four million for the two consoles; over 1.8&nbsp;million were downloaded between January 26 and January 29.<ref>{{cite web|author=Caoili, Eric |date=24 February 2009 |title=Capcom: Resident Evil 5 Demo Saw 4 Million Downloads |url=http://www.gamasutra.com/php-bin/news_index.php?story=22440 |archive-url=https://web.archive.org/web/20160924141036/http://www.gamasutra.com/php-bin/news_index.php?story=22440 |archive-date=24 September 2016 |url-status=live |work=Gamasutra |access-date=6 January 2015}}</ref>


In January 2009, ''D+PAD Magazine'' reported that ''Resident Evil 5'' would be released with limited-edition Xbox 360 ]; pictures of the limited-edition box claimed that it would allow two to sixteen players to play offline via ].<ref name="dpadmag">{{cite web|first=David |last=Scammell |title=Resident Evil 5 to include 16 player offline multiplayer? |archive-url=https://web.archive.org/web/20160403093941/http://dpadmagazine.com/2009/01/21/resident-evil-5-to-include-16-player-offline-multiplayer/ |archive-date=3 April 2016 |url=http://www.dpadmagazine.com/2009/01/21/resident-evil-5-to-include-16-player-offline-multiplayer/ |work=D+PAD |date=21 January 2009 |access-date=6 January 2015 |url-status=dead}}</ref> Although Capcom said that their "box art isn't lying", the company did not provide details.<ref>{{cite web|first=Mike |last=Bowden |title=Capcom says Resident Evil 5 box art isn't lying |url=https://www.vg247.com/2009/01/21/capcom-says-resident-evil-5-box-art-isnt-lying/ |archive-url=https://web.archive.org/web/20150906112622/http://www.vg247.com/2009/01/21/capcom-says-resident-evil-5-box-art-isnt-lying/ |archive-date=6 September 2015 |work=] |date=21 January 2009 |access-date=18 September 2016 |url-status=dead}}</ref> Capcom soon issued another statement that the box-art information was incorrect, and System Link could support only two players.<ref name=dpadmag/> Microsoft released a limited-edition, red Xbox 360 Elite console which was sold with the game. The package included an exclusive ''Resident Evil'' theme for the ]<ref>{{cite web|url=https://www.cnet.com/au/news/red-all-over-limited-edition-resident-evil-5-xbox-360-elite/ |archive-url=https://archive.today/20170310214244/https://www.cnet.com/au/news/red-all-over-limited-edition-resident-evil-5-xbox-360-elite/ |archive-date=10 March 2017 |title=Red all over: Limited-edition Resident Evil 5 Xbox 360 Elite |last=Bakalar |first=Jeff |date=26 February 2009 |work=] |access-date=10 March 2017 |url-status=dead}}</ref> and a download voucher for '']'' from Xbox Live.<ref>{{cite web|url=http://kotaku.com/5159153/official-picture-of-red-colored-xbox-360 |archive-url=https://web.archive.org/web/20160824030032/http://kotaku.com/5159153/official-picture-of-red-colored-xbox-360 |archive-date=24 August 2016 |url-status=live |title=Official Picture of Red-Colored Xbox 360 |last=Ashcraft |first=Brian |date=24 February 2009 |work=] |access-date=23 February 2015}}</ref>
===Music===
The music for the video game was composed by Kota Suzuki, whose previous works include '']'' (2004) and '']'' (2008). His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in ] at the Newman Scoring Stage at ] Studios with a 103-piece ensemble of the ]. Additional orchestral arrangements were composed by ], who conducted the orchestra.<ref name=scoring>{{cite news | author=Dan Goldwasser | url=http://www.scoringsessions.com/news/145 | title=Kota Suzuki scores ''Resident Evil 5'' in Los Angeles | publisher=ScoringSessions.com | date=2008-07-07 | accessdate=2008-07-07 }}</ref>


''Resident Evil 5'' was released for PlayStation 3 and Xbox 360 in March 2009, alongside a dedicated ] on ]. The space, ''Resident Evil 5 "Studio Lot"'' (''Biohazard 5 "Film Studio"'' in Japan), had as its ] the in-game location of Kijuju. Its lounge offered ''Resident Evil 5''-related items for sale, events and full game-launching support. Some areas of the space were available only to owners of ''Resident Evil 5''.<ref>{{cite web |archive-url=https://web.archive.org/web/20090409032235/http://www.andriasang.com/e/articles/2009/02/03/sfiv_re5_home_collaborations/ |url=http://www.andriasang.com/e/articles/2009/02/03/sfiv_re5_home_collaborations/|title=Street Fighter IV and Resident Evil 5 collaborate with Home|work=andriasang.com|date=3 February 2009 |access-date=6 January 2015 |archive-date=9 April 2009}}</ref> A ] version was released in September 2009. This version, using Nvidia's ] technology through DirectX 10, includes more costumes and a new mode in the Mercenaries minigame.<ref name="windows version">{{cite web|url=http://ign.com/articles/2009/05/01/resident-evil-5-street-fighter-iv-coming-to-pcs |archive-url=https://web.archive.org/web/20160324054025/http://www.ign.com/articles/2009/05/01/resident-evil-5-street-fighter-iv-coming-to-pcs |archive-date=24 March 2016 |url-status=live |title=Resident Evil 5, Bionic Commando & Street Fighter IV Coming To PC, Starting This July |date=1 May 2009 |work=IGN |access-date=6 January 2015}}</ref><ref>{{cite web|url=http://au.ign.com/articles/2009/09/10/resident-evil-5-review?page=2 |archive-url=https://web.archive.org/web/20160403225719/http://www.ign.com/articles/2009/09/10/resident-evil-5-review?page=2 |archive-date=3 April 2016 |url-status=live |title=Resident Evil 5 Review |last=Haynes |first=Jeff |date=15 September 2009 |work=IGN|access-date=19 February 2015}}</ref> ''Resident Evil 5'' was re-released on ] in May 2016,<ref>{{cite web|url=http://www.androidpolice.com/2016/05/19/resident-evil-5-lands-on-the-shield-tv-but-youll-need-ten-bucks-and-5-5gb-of-free-space-to-play-it/ |archive-url=https://web.archive.org/web/20160910082946/http://www.androidpolice.com/2016/05/19/resident-evil-5-lands-on-the-shield-tv-but-youll-need-ten-bucks-and-5-5gb-of-free-space-to-play-it/ |archive-date=10 September 2016 |url-status=live |title=Resident Evil 5 Lands On The SHIELD TV, But You'll Need Ten Bucks And 5.5GB Of Free Space To Play It |last=Crider |first=Michael |date=19 May 2016 |work=Android Police |access-date=18 September 2016}}</ref> and was re-released on ] and ] the following month, with a physical disc copy following in America that July.<ref>{{cite web|url=http://www.eurogamer.net/articles/2016-05-31-resident-evil-5-for-ps4-and-xbox-one-has-a-release-date |title=Resident Evil 5 for PS4 and Xbox One has a release date |archive-url=https://web.archive.org/web/20160601131710/http://www.eurogamer.net/articles/2016-05-31-resident-evil-5-for-ps4-and-xbox-one-has-a-release-date |archive-date=1 June 2016 |last=Yin-Poole |first=Wesley |date=31 May 2016 |work=Eurogamer |access-date=29 January 2017 |url-status=dead}}</ref> It was also released for ] on October 29, 2019.<ref>{{cite web |url=https://www.polygon.com/e3/2019/6/11/18661382/resident-evil-5-6-nintendo-direct-e3-2019-switch-port-release-date |title=Resident Evil 5 and 6 coming to Nintendo Switch |last=McWertor |first=Michael |date=June 11, 2019 |work=] |archive-url=https://web.archive.org/web/20190611165514/https://www.polygon.com/e3/2019/6/11/18661382/resident-evil-5-6-nintendo-direct-e3-2019-switch-port-release-date |archive-date=June 11, 2019 |url-status=live}}</ref>
Capcom recorded in Los Angeles because they wanted a ]-style soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack features an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.<ref>Music4Games.Net (August 20, 2008), Music4Games.Net, Retrieved on August 25, 2008.</ref>


==Additional content==
==Marketing==
Shortly before the release of ''Resident Evil 5'', Capcom announced that a competitive multiplayer mode called Versus would be available for download in several weeks.<ref name="IGN RE5 Launch GS">{{cite web|url=https://www.youtube.com/watch?v=XtWUyca6BBY| archive-url=https://ghostarchive.org/varchive/youtube/20211114/XtWUyca6BBY| archive-date=2021-11-14 | url-status=live|title=Games Scoop! News Break: RE5 Launch Event|last=Hatfield|first=Daemon |date=13 March 2009|work=Official IGN YouTube channel|access-date=6 January 2015}}{{cbignore}}</ref> Versus became available for download in Europe and North America on April 7, 2009, through the Xbox Live Marketplace and the PlayStation Store.<ref name="D+PAD">{{cite web|url=http://www.dpadmagazine.com/2009/04/06/resident-evil-5-versus-mode-available-tomorrow/ |archive-url=https://web.archive.org/web/20160403210941/http://dpadmagazine.com/2009/04/06/resident-evil-5-versus-mode-available-tomorrow/ |archive-date=3 April 2016 |url-status=dead |title=Resident Evil 5 Versus DLC available from tomorrow |date=6 April 2009 |access-date=6 January 2015 |work=D+PAD}}</ref> Versus has two online game types: "Slayers", a point-based game challenging players to kill Majini, and "Survivors", where players hunt each other while dodging and attacking Majini. Both modes can be played by two-player teams.<ref name="D+PAD"/> The ] version of ''Resident Evil 5'' originally did not support ] (DLC).<ref>{{cite web|url=http://kotaku.com/5409985/no-pc-dlc-for-re5-says-capcom |archive-url=https://web.archive.org/web/20160824043339/http://kotaku.com/5409985/no-pc-dlc-for-re5-says-capcom |archive-date=24 August 2016 |url-status=live |title=No PC DLC for RE5, Says Capcom |last=Good |first=Owen |date=21 November 2009 |work=Kotaku |access-date=23 February 2015}}</ref>
Capcom revealed a brief trailer for ''Resident Evil 5'' at E3 2007.<ref name="gs2">Navarro, Alex, (July 10, 2007), Gamespot, Retrieved on July 11, 2007.</ref><ref name="gs2"/> The full E3 trailer for the game became available on the ] and the ] on July 26, 2007.<ref name="interview"/><ref>Onyett, Charles, (July 10, 2007), IGN (AU), Retrieved on July 11, 2007.</ref> In late March 2008, the April issue of '']'' was bundled with a DVD containing a preview of the game. Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at ''Captivate '08'' debuted on ]'s show '']'', on May 31, 2008, as well as the ] website.<ref>Kramer, Chris. (May 15, 2008), Capcom US. Retrieved on May 23, 2008.</ref><ref></ref> A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.<ref>{{cite news | first=Matthew | last=Humphries | coauthors= |authorlink= | title=Japan gets Resident Evil 5 demo December 5 | date=2008-11-27 | publisher=geek.com | url =http://www.geek.com/articles/games/japan-gets-resident-evil-5-demo-december-5-20081127/ | work = | pages = | accessdate = 2009-01-08 | language = }}</ref> The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.<ref>{{cite news |first=Chris |last=Faylor |title=Resident Evil 5 Demo Finally Gets a Release Date: Hitting Xbox 360 First, PS3 Later |url=http://www.shacknews.com/onearticle.x/56755 |publisher=Shacknews |date=14 January 2009 |accessdate=14 January 2009 }}</ref><ref></ref> Microsoft released a limited edition red Xbox 360 Elite console that was sold along with the game. This bundle included a ''Resident Evil'' Premium Theme for the Xbox 360 Dashboard and a voucher for ''Super Street Fighter II Turbo HD Remix'' over Xbox Live. In the Netherlands the limited edition of the Xbox 360 Elite that was packaged with ''Resident Evil 5'' was black instead of red.


During ]'s press conference at the 2009 ] Capcom announced that a special edition of the game, ''Biohazard 5: Alternative Edition'', would be released in Japan for the PlayStation 3 in the spring of 2010.<ref name="New campaign">{{cite web|title=TGS 09: Resident Evil 5 Alternative Edition Revealed |url=http://ign.com/articles/2009/09/24/tgs-09-resident-evil-5-alternative-edition-revealed |archive-url=https://web.archive.org/web/20160304085706/http://www.ign.com/articles/2009/09/24/tgs-09-resident-evil-5-alternative-edition-revealed |archive-date=4 March 2016 |url-status=live |work=IGN |date=23 September 2009 |access-date=6 January 2015}}</ref> This edition supports the ] accessory and includes a new scenario, "Lost in Nightmares", where Chris Redfield and Jill Valentine infiltrate one of Umbrella Corporation co-founder ]'s estates in 2006.<ref name="Lost in Nightmares">{{cite web|title=Resident Evil 5: Alternative Edition Reveal Spencer's Mansion |url=http://www.siliconera.com/2009/10/05/resident-evil-5-alternative-edition-reveal-spencers-mansion |archive-url=https://web.archive.org/web/20160530042803/http://www.siliconera.com/2009/10/05/resident-evil-5-alternative-edition-reveal-spencers-mansion/ |archive-date=30 May 2016 |url-status=live |work=Siliconera |date=5 October 2009 |access-date=6 January 2015}}</ref> Another special edition of the game, ''Resident Evil 5: Gold Edition'', was released for the Xbox 360 and PlayStation 3 in North America and Europe. ''Gold Edition'' includes "Lost in Nightmares" and another ]-expansion episode, "Desperate Escape", where players control Josh Stone and Jill Valentine as they assist Chris and Sheva.<ref name="'Desperate Escape' in Resident Evil 5: Alternate Edition ">{{cite web|first=Dale |last=North |title='Desperate Escape' in Resident Evil 5: Alternate Edition |url=http://www.destructoid.com/-desperate-escape-in-resident-evil-5-alternate-edition-155994.phtml |archive-url=https://web.archive.org/web/20160530042803/http://www.siliconera.com/2009/10/05/resident-evil-5-alternative-edition-reveal-spencers-mansion/ |archive-date=30 May 2016 |url-status=live |work=Destructoid |date=24 November 2009 |access-date=6 January 2015}}</ref> The edition also includes the previously released Versus mode, four new costumes and an alternate Mercenaries mode with eight new playable characters, new items and maps. Like ''Alternative Edition'', ''Gold Edition'' supports the PlayStation Move accessory with a patch released on September 14, 2010.<ref name="Announcing Resident Evil 5: Gold Edition "/> The Xbox 360 version of ''Gold Edition'' came in a DVD with a token allowing free download of all DLC, while the PlayStation 3 version had all of the new content on a single ] disc.<ref name="Announcing Resident Evil 5: Gold Edition ">{{cite web|title=Announcing Resident Evil 5: Gold Edition |url=http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition |archive-url=https://archive.today/20130119081016/http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition |archive-date=19 January 2013 |url-status=live |work=Capcom |date=18 November 2009 |access-date=6 January 2015}}</ref> On November 5, 2012, ''Resident Evil 5: Gold Edition'' was placed on the PlayStation Network as a free download for ] users during that month.<ref>{{cite web|url=http://au.ign.com/articles/2012/11/05/playstation-plus-members-get-resident-evil-5-for-free |archive-url=https://web.archive.org/web/20160421173035/http://www.ign.com/articles/2012/11/05/playstation-plus-members-get-resident-evil-5-for-free |archive-date=21 April 2016 |url-status=live |title=Playstation Plus Members Get Resident Evil 5 For Free |last=Moriarty |first=Colin |date=5 November 2012 |work=IGN |access-date=16 February 2015}}</ref>
===PlayStation Home===
Capcom has released a dedicated Game Space for the PlayStation 3's virtual online world, ]. This space is called the ''Resident Evil 5 "Studio Lot"'' (or ''Biohazard 5 "Film Studio"'' for Japan). This space is themed around the in-game opening location of Kijuju. The lounge offers ''Resident Evil 5''-related items, a variety of events, a game launching feature, and is the first Home space to offer an in-lounge shop. Some areas in the space are only available to users who own ''Resident Evil 5''. This space is available to all regions of PlayStation Home and was released on March 5, 2009.<ref>{{cite web|url=http://www.andriasang.com/e/articles/2009/02/03/sfiv_re5_home_collaborations/|title=Street Fighter IV and Resident Evil 5 collaborate with Home|publisher=SCE}}</ref>


As part of the game's conversion to ], ''Gold Edition'' was released for Microsoft Windows on March 26, 2015. Owners of the game from Steam or as a boxed retail ] can acquire a free Steamworks copy of the base game and purchase the new ''Gold Edition'' content.<ref>{{cite web|url=http://steamcommunity.com/games/21690/announcements/detail/177104635479866959 |archive-url=https://web.archive.org/web/20160426003308/http://steamcommunity.com/games/21690/announcements/detail/177104635479866959 |archive-date=26 April 2016 |url-status=live |title="Gold Edition" Content Now Available on Steam! |date=26 March 2015 |work=Steam |access-date=1 April 2015}}</ref> The Steamworks version did not allow the use of Nvidia's 3D Vision technology or ], though Capcom later confirmed a way to work around these issues.<ref>{{cite web|url=http://steamcommunity.com/app/21690/discussions/0/618458030682937808 |archive-url=https://web.archive.org/web/20160517024833/http://steamcommunity.com/app/21690/discussions/0/618458030682937808 |archive-date=17 May 2016 |url-status=live |title=Original GFWL version available in beta branch |date=10 April 2015 |work=Steam |author=Bacon, William |access-date=April 18, 2016}}</ref> In 2023, an update was released for the Windows version that removed Games for Windows – Live, thus restoring the split screen co-op feature to the game.<ref>{{cite web |last1=Stanton |first1=Rich |title=14 years later Resident Evil 5 finally removes Games for Windows Live and restores splitscreen |url=https://www.pcgamer.com/14-years-later-resident-evil-5-finally-removes-games-for-windows-live-and-restores-splitscreen/ |website=] |publisher=] |access-date=28 February 2023 |date=28 February 2023}}</ref>
===Downloadable content===
Shortly before the release of the game, it was announced that a competitive multiplayer mode, titled ''Versus'', would be available for download in the coming weeks.<ref name="IGN RE5 Launch GS">{{cite web|url=http://video.ign.com/dor/articles/894993/ign-game-scoop-news-break/videos/gsnb__re5_031309.html|title=Games Scoop! News Break: RE5 Launch Event|last=Hatfield|first=Daemon |coauthors=GameScoop!|date=March 13, 2009|publisher=IGN|language=English|accessdate=2009-04-24}}</ref> It was later announced that the content would cost less in Japan than in the rest of the world, but that the release date for Japan had been pushed back to April 9, 2009.<ref>{{cite web|url=http://www.joystiq.com/2009/03/23/resident-evil-5-dlc-delayed-in-japan-to-april-9/|title=Resident Evil 5 DLC delayed in Japan to April 9|date=2009-03-24|accessdate=2009-03-24|publisher=]}}</ref> On April 6, 2009 Capcom announced that ''Versus'' would be available to download in Europe and North America on April 7, 2009 on both the ] and the ].<ref>{{cite web|url=http://www.dpadmagazine.com/2009/04/06/resident-evil-5-versus-mode-available-tomorrow/|title=Resident Evil 5 Versus DLC available from tomorrow|date=2009-04-06|accessdate=2009-04-06|publisher=]}}</ref> The 'Versus' content contains two different online game types. Slayers is a point-based game that challenges players to kill Majini, while in Survivors players must hunt each other. Players may also play Team Survivors or Team Slayers in which there are four players, two on each side.<ref>{{cite web|url=http://www.dpadmagazine.com/2009/04/06/resident-evil-5-versus-mode-available-tomorrow/|title=Resident Evil 5 Versus DLC available from tomorrow|date=2009-04-06|accessdate=2009-04-06|publisher=]}}</ref>


==Reception== ==Reception==
{{Video game reviews
{{VG Reviews
| MC = PS3: 84/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=playstation-3 |title=Resident Evil 5 for PlayStation 3 Reviews |work=] |access-date=6 January 2015}}</ref><br/>X360: 83/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=xbox-360 |title=Resident Evil 5 for Xbox 360 Reviews |work=] |access-date=6 January 2015}}</ref><br/>PC: 86/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=pc |title=Resident Evil 5 for PC Reviews |work=] |access-date=6 January 2015}}</ref><br/>PS4: 69/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=playstation-4 |title=Resident Evil 5 for PlayStation 4 Reviews |work=] |access-date=29 June 2020}}</ref><br/>XONE: 75/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=xbox-one |title=Resident Evil 5 for Xbox One Reviews |work=] |access-date=29 June 2020}}</ref><br/>NS: 72/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/resident-evil-5/critic-reviews/?platform=nintendo-switch |title=Resident Evil 5 for Switch Reviews |work=] |access-date=29 June 2020}}</ref>
|1UP = B<ref name="1UP review">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3173233 |title=Resident Evil 5 Review at 1UP.com |accessdate=2009-03-13 |date=2008-03-12 |last=Mielke |first=James |publisher=1UP.com }}</ref>
| 1UP = B<ref name="1UP review"/>
|MC = |MC = 85/100 (Xbox 360)<ref name="MetaCritic 360">{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/residentevil5 | title = MetaCritic: Resident Evil 5 Xbox 360 | publisher = ] | accessdate = 2009-03-13 }}</ref><br>86/100 (PS3)<ref name="MetaCritic PS3">{{cite web | url = http://www.metacritic.com/games/platforms/ps3/residentevil5 | title = MetaCritic: Resident Evil 5 PS3 | publisher = ] | accessdate = 2009-03-13}}</ref>
|Edge = 7/10<ref name="Review: Resident Evil 5">{{cite web|url=http://www.edge-online.com/magazine/review-resident-evil-5?page=0%2C0|title=Review: Resident Evil 5|publisher=Edge-online.com}}</ref> | Edge = 7/10<ref name="Review: Resident Evil 5"/>
| IGN = 9.0/10<ref name="IGN Review"/>
| IGN = 9.0/10<ref name="IGN Review">{{cite web|url=http://xbox360.ign.com/articles/960/960151p1.html|title=Resident Evil 5 Review|last=Ryan|first=Geddes|date=March 6, 2009|publisher=IGN|pages=4|language=English|accessdate=2009-04-22}}</ref>
|EuroG = 7/10<ref name="Eurogamer"/>
|EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/resident-evil-5-review|title=Eurogamer Resident Evil 5 review|date=2009-03-09|accessdate=2009-03-09}}</ref>
| GI = 9.5/10<ref name="GameInformer"/>
| GI = 9.5/10<ref name ="GameInformer">{{cite web|url=http://www.gameinformer.com/NR/exeres/09351DB2-7BD0-455D-A0A5-BDF0D27963EE.htm|title=Resident Evil 5: You Are Not Alone|accessdate=2009-03-17| date=April 2009|coauthors=Joe Juba & Mark Miller |date=April 2009 |publisher=Game Informer}}</ref>
| GameRev = B+<ref name=gamerev>{{cite web|url=http://www.gamerevolution.com/review/resident-evil-5 |archive-url=https://web.archive.org/web/20151012045937/http://www.gamerevolution.com/review/resident-evil-5 |archive-date=12 October 2015 |url-status=live |title=Resident Evil 5 Review |last=Hudak |first=Chris |date=13 March 2009 |work=Game Revolution |access-date=17 February 2015}}</ref>
| GamePro = 4.5/5<ref>{{cite web| title=Another Resident Evil 5 review | publisher= CVG | url=http://www.rehorror.net/v20/another-resident-evil-5-review| date=2009-02-27| accessdate=2009-03-02}}</ref>
|GSpot = 8.5/10<ref name="GameSpot review">{{cite web |url=http://www.gamespot.com/xbox360/adventure/residentevil5/review.html?tag=topslot;img;1 |title=Resident Evil 5 Review |accessdate=2009-03-14 |date=2009-03-13 |last=Anderson |first=Lark |publisher=]}}</ref> <ref>{{cite web|url=http://www.gamespot.com/xbox360/adventure/residentevil5/video/6206146/resident-evil-5-video-review?hd=1&tag=topslot;watchlink;1|title=Resident Evil 5 video review|accesdate=2009-03-16|date=2009-03-13|last=Anderson|first=Lark|publisher=]}}</ref> | GSpot = 8.5/10<ref name=gsr>{{cite web |archive-url=https://web.archive.org/web/20150415232354/http://www.gamespot.com/reviews/resident-evil-5-review/1900-6206138 |archive-date=15 April 2015 |url=http://www.gamespot.com/reviews/resident-evil-5-review/1900-6206138/ |title=Resident Evil 5 Review |access-date=6 January 2015 |date=13 March 2009 |last=Anderson |first=Lark |work=GameSpot}}</ref>
| OXM = 9/10<ref name="OXM Review"/>
| OXM = 9/10<ref name="OXM Review">{{cite web|url=http://www.oxmonline.com/article/reviews/xbox-360/m-r/resident-evil-5|title=Resident Evil 5 OXM|last=Cohen|first=Corey|publisher=Ofiicial Xbox Magazine|pages=4|language=English|accessdate=2009-04-21}}</ref>
| XPlay = 3/5<ref name="X-Play Review">{{cite web|url=http://g4tv.com/xplay/reviews/1944/Resident-Evil-5-Review.html|title=Resident Evil 5 Review|last=Sessler|first=Adam|coauthors=G4 TV|publisher=G4 TV|pages=1|language=English|accessdate=2009-04-21}}</ref>
|GR = 86/100<ref name="Game Rankings">{{cite web | url = http://www.gamerankings.com/xbox360/929197-resident-evil-5/index.html | title = GameRankings: Resident Evil 5 | publisher = ] | accessdate = 2009-03-13 }}</ref>
}} }}
Reviews for Resident Evil 5, have been generally positive. The downloadable demo of ''Resident Evil 5'' exceeded 4 million downloads worldwide during its release on the ] and ] services, with over 1.8 million of these downloads taking place in the first three days.<ref>{{cite web | author=Caoili, Eric | date=February 24, 2009
| title=Capcom: Resident Evil 5 Demo Saw 4 Million Downloads | url=http://www.gamasutra.com/php-bin/news_index.php?story=22440 | work=Gamasutra.com | accessdate=2009-03-05}}</ref>


'' Resident Evil 5'' received generally favourable reviews, according to ] ].<ref name="MCPC"/><ref name="MCPS3"/><ref name="MCX360"/> Reviewers praised the game's visuals and content. Corey Cohen of '']'' complimented the game's fast pace, and called the graphics gorgeous.<ref name="OXM Review">{{cite magazine|archive-url=https://web.archive.org/web/20110724230851/http://www.oxmonline.com/article/reviews/xbox-360/m-r/resident-evil-5 |url=http://www.oxmonline.com/article/reviews/xbox-360/m-r/resident-evil-5|title=Resident Evil 5 OXM|last=Cohen|first=Corey|magazine=Official Xbox Magazine|page=4|access-date=6 January 2015 |archive-date=24 July 2011|date=13 March 2009}}</ref> It was praised by Joe Juba and Matt Miller of '']'', who said that it had the best graphics of any game to date and that the music and voice acting helped bring the characters to life,<ref name="GameInformer">{{cite magazine|archive-url=https://web.archive.org/web/20090316171041/http://www.gameinformer.com/NR/exeres/09351DB2-7BD0-455D-A0A5-BDF0D27963EE.htm|url=http://www.gameinformer.com/NR/exeres/09351DB2-7BD0-455D-A0A5-BDF0D27963EE.htm|title=Resident Evil 5: You Are Not Alone|access-date=6 January 2015 |archive-date=16 March 2009 | author=Joe Juba & Mark Miller |date=April 2009 |magazine=Game Informer}}</ref> and ] of '']'' said it was one of the most visually stunning games he had ever played.<ref name=crecente/> ] of '']'' said the game's graphics were exceptional,<ref name="X-Play Review">{{cite web |archive-url=https://web.archive.org/web/20150130194012/http://www.g4tv.com/games/xbox-360/32525/resident-evil-5/review/ |archive-date=30 January 2015 |url=http://www.g4tv.com/games/xbox-360/32525/resident-evil-5/review/|title=Resident Evil 5 Review|last=Sessler|first=Adam |author-link=Adam Sessler| work=]|page=1|access-date=6 January 2015}}</ref> and ] praised the gameplay as exhilarating and frantic.<ref name="Review: Resident Evil 5">{{cite magazine|archive-url=https://web.archive.org/web/20120527151857/http://www.edge-online.com/reviews/review-resident-evil-5 |url=http://www.edge-online.com/reviews/review-resident-evil-5 |title=Review: Resident Evil 5 |magazine=]|date=13 March 2009 |archive-date=27 May 2012 |access-date=6 January 2015}}</ref> For '']'', Ryan Geddes wrote that the game had a surprisingly high ],<ref name="IGN Review">{{cite web |archive-url=https://web.archive.org/web/20150627045942/http://www.ign.com/articles/2009/03/09/resident-evil-5-collectors-edition-review |archive-date= 27 June 2015 |url=http://ign.com/articles/2009/03/09/resident-evil-5-collectors-edition-review|title=Resident Evil 5 Review|last=Ryan|first=Geddes|date=6 March 2009|work=IGN|page=4|access-date=6 January 2015}}</ref> and ''GameZone''{{'s}} Louis Bedigian said the game was "worth playing through twice in one weekend".<ref>{{cite web|archive-url=https://web.archive.org/web/20100322220023/http://xbox360.gamezone.com/gzreviews/r27383.htm |url=http://xbox360.gamezone.com/gzreviews/r27383.htm |title=Resident Evil 5 Review |work=GameZone |date=13 March 2009 |access-date=6 January 2015 |archive-date=22 March 2010}}</ref>
The PlayStation 3 version of ''Resident Evil 5'' was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.<ref>{{cite web | author=Tanaka, John | date=March 13, 2009 | title=Resident Evil 5 Tops Japan | url=http://ps3.ign.com/articles/962/962342p1.html | work=IGN.com | accessdate=2009-03-14}}</ref> ''Resident Evil 5'' became the fastest-selling game in the franchise in the ], additionally becoming the biggest Xbox 360 and PlayStation 3 game launch to date in the region.<ref>{{cite web | author=Jenkins, David | date=March 17, 2009 | title=UK Charts: Resident Evil 5 Breaks Records For Capcom | url=http://gamasutra.com/php-bin/news_index.php?story=22757 | work=Gamasutra.com | accessdate=2009-03-23}}</ref> In ], the game sold 110,555 units during its first week, approximately half of the available stock in the country at the time.<ref>{{cite web | author=Sangria | date=March 27, 2009 | title=Resident Evil 5 : French sales | url=http://www.n4g.com/News-298297.aspx | work=N4G.com | accessdate=2009-03-31}}</ref> As of June 1, 2009, ''Resident Evil 5'' has sold 5 million copies worldwide since launch,<ref name="5 million"/> becoming the best selling game in the series.<ref name="the best selling"/>


While still giving favorable reviews of the game, several reviewers considered it to be a departure from the survival horror genre, a decision they lamented. Chris Hudak of '']'' considered the game to be a "full-on action blockbuster", and Brian Crecente said that about halfway through the game it "dropp all pretense of being a survival horror title and unmask itself as an action ] title".<ref name=gamerev/><ref name=crecente>{{cite web|url=http://kotaku.com/5168661/resident-evil-5-review-a-mutation-of-fun |archive-url=https://archive.today/20150216121224/http://kotaku.com/5168661/resident-evil-5-review-a-mutation-of-fun |archive-date=16 February 2015 |url-status=live |title=Resident Evil 5 Review: A Mutation of Fun |last=Crecente |first=Brian |author-link=Brian Crecente |date=3 December 2009 |work=Kotaku |access-date=16 February 2015}}</ref> Kristan Reed of '']'' said the game "morphs what was a survival horror adventure into a survival horror shooter", and believed that this attempt to appeal to action gamers would upset some of the series' fans.<ref name=Eurogamer/>
The '']'' complimented the games fast pace of action and called the graphics gorgeous.<ref name="OXM Review">{{cite web|url=http://www.oxmonline.com/article/reviews/xbox-360/m-r/resident-evil-5|title=Resident Evil 5 OXM|last=Cohen|first=Corey|publisher=Ofiicial Xbox Magazine|pages=4|language=English|accessdate=2009-04-21}}</ref> '']'' noted that while the game's graphics were exceptional, the single player AI was hard to play through.<ref name="X-Play Review">{{cite web|url=http://g4tv.com/xplay/reviews/1944/Resident-Evil-5-Review.html|title=Resident Evil 5 Review|last=Sessler|first=Adam|coauthors=G4 TV|publisher=G4 TV|pages=1|language=English|accessdate=2009-04-21}}</ref> '']'' complimented ''Resident Evil 5'' saying it had the best graphics of any game to date and that the music helped make enemies come alive.<ref name ="GameInformer">{{cite web|url=http://www.gameinformer.com/NR/exeres/09351DB2-7BD0-455D-A0A5-BDF0D27963EE.htm|title=Resident Evil 5: You Are Not Alone|accessdate=2009-03-17| date=April 2009|coauthors=Joe Juba & Mark Miller |date=April 2009 |publisher=Game Informer}}</ref> ] complimented ''Resident Evil 5's'' gameplay calling it exhilarating and frantic, but criticised the control system.<ref name="Review: Resident Evil 5">{{cite web|url=http://www.edge-online.com/magazine/review-resident-evil-5?page=0%2C0|title=Review: Resident Evil 5|publisher=Edge-online.com}}</ref> ] stated in their review that split screen co-op was very confusing and that the game had a surprisingly high replay value.<ref name="IGN Review">{{cite web|url=http://xbox360.ign.com/articles/960/960151p1.html|title=Resident Evil 5 Review|last=Ryan|first=Geddes|date=March 6, 2009|publisher=IGN|pages=4|language=English|accessdate=2009-04-22}}</ref> 1UP! repeatedly compared ''Resident Evil 5'' to '']''. But while they compared the games multiple times in their review, they complained about ''Resident Evil 5's'' new controls.<ref name="1UP review">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3173233 |title=Resident Evil 5 Review at 1UP.com |accessdate=2009-03-13 |date=2008-03-12 |last=Mielke |first=James |publisher=1UP.com }}</ref> ] noted that ''Resident Evil 5'' felt a lot like past games in the franchise and that it is just like any other third person action shooter.<ref>{{cite web|url=http://www.eurogamer.net/articles/resident-evil-5-review|title=Eurogamer Resident Evil 5 review|date=2009-03-09|accessdate=2009-03-09}}</ref>


Aspects of the game's control scheme were viewed negatively by critics. James Mielke of '']'' criticized several inconsistencies in the game, such as only being able to ] from enemy fire in very specific areas. Mielke also criticized its controls, saying that aiming was too slow and noting the inability to strafe away from (or quickly jump back from) enemies. Despite the problems he found it was "still a very fun game".<ref name="1UP review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3173233 |archive-url=https://archive.today/20120717151110/http://www.1up.com/reviews/resident-evil-5 |archive-date=17 July 2012 |url-status=dead |title=Resident Evil 5 Review |work=1UP.com|access-date=6 January 2015 |date=12 March 2008 |last=Mielke |first=James}}</ref> Kristan Reed also had criticism of some controls, such as the speed at which 180-degree turns were performed and difficulty accessing inventory.<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/resident-evil-5-review |archive-url=https://web.archive.org/web/20160303175359/http://www.eurogamer.net/articles/resident-evil-5-review |archive-date=3 March 2016 |url-status=live |title=Eurogamer Resident Evil 5 review |last=Reed |first=Kristan |work=Eurogamer|date=9 March 2009 |access-date=6 January 2015}}</ref> Joe Juba said that the inability to move and shoot at the same time seemed more "like a cheap and artificial way to increase difficulty than a technique to enhance tension."<ref name=GameInformer/> While praising some aspects of the AI control of Sheva, Ryan Geddes thought that it also had its annoyances, such as its tendency to recklessly expend ammunition and health supplies.<ref name="IGN Review"/>
===Controversy===
''Resident Evil 5'''s 2007 E3 trailer was questioned for its depiction of a ] protagonist killing black enemies in an African village. '']'' editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.<ref>{{cite news
| last = Godinez
| first = Victor
| title = Zombies in 'Resident Evil 5' become issue of race
| publisher = Dallas Morning News
| date = April 12, 2008
| url = http://www.dallasnews.com/sharedcontent/dws/ent/stories/DN-gamer_0412gl.ART.State.Edition1.466a558.html
| accessdate = 2008-04-17 }}</ref><ref>{{cite news
| last = Snow
| first = Blake
| title = Capcom confirms Africa setting for Resident Evil 5
| publisher = Game Pro
| date = 2008-04-17
| url = http://www.gamepro.com/news.cfm?article_id=175988
| accessdate = 2008-04-17 }}</ref>


Reception of the downloadable content was favorable. Steven Hopper of ''GameZone'' rated the "Lost in Nightmares" DLC eight out of ten, saying that despite the episode's brevity it had high replay value and the addition of new multiplayer elements made it a "worthy investment for fans of the original game."<ref>{{cite web|archive-url=https://web.archive.org/web/20100227083406/http://xbox360.gamezone.com/gzreviews/r39892.htm |url=http://xbox360.gamezone.com/gzreviews/r39892.htm |title=Resident Evil 5: Lost in Nightmares Review |work=GameZone |date=17 February 2010 |access-date=6 January 2015 |archive-date=27 February 2010}}</ref> Samuel Claiborn of ''IGN'' rated the "Desperate Escape" DLC seven out of ten: "Despite Desperate Escape's well-crafted action sequences, I actually found myself missing the unique vibe of Lost in Nightmares. The dynamic between Jill and Josh isn't particularly thrilling, and the one-liners, banter and endearing kitsch are kept to a minimum."<ref>{{cite web|url=http://au.ign.com/articles/2010/03/09/resident-evil-5-desperate-escape-review |archive-url=https://web.archive.org/web/20150924093159/http://www.ign.com/articles/2010/03/09/resident-evil-5-desperate-escape-review |archive-date=24 September 2015 |url-status=live |title=Resident Evil 5: Desperate Escape Review |last=Claiborn |first=Samuel |date=9 March 2010 |work=IGN|access-date=23 February 2015}}</ref>
The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent<ref>{{cite web | url=http://www.eurogamer.net/articles/no-changes-made-after-resi-race-row | title="No changes" made after Resi race row | author=Johnny Minkley | publisher=Eurogamer | accessdate=2009-03-10}}</ref> who assists the protagonist.<ref>{{cite news
| first=staff
| last=IGN.com
| coauthors=
| title=Resident Evil 5 Update
| date=2008-07-09
| publisher=IGN
| url =http://ps3.ign.com/articles/887/887351p1.html
| work =
| pages =
| accessdate = 2008-09-10
| language = }}</ref> However, designer ] denied that complaints about ] had any effect in altering the design of ''Resident Evil 5''.<ref>McWhertor, Michael, (June 3, 2008), Kotaku, Retrieved on June 8, 2008.</ref> Takeuchi commented that the game's producers were surprised by the controversy.<ref name="Takeuchi 07-24"/> In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.<ref name="Takeuchi 07-24">{{cite news | first=Stephen | last=Totilo | coauthors= |authorlink= | title=‘Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game | date=2008-07-21 | publisher=''].com'' | url =http://multiplayerblog.mtv.com/2008/07/21/resident-evil-5-producer-comments/ | work = | pages = | accessdate = 2009-02-12 | language = }}</ref><ref>{{cite news | first=Ure | last=Paul | coauthors= |authorlink= | title=Resident Evil 5 Racism Talk Surprises Capcom | date=2008-07-24 | publisher=''actiontrip.com'' | url =http://www.actiontrip.com/rei/comments_news.phtml?id=072408_3 | work = | pages = | accessdate = 2009-02-12 | language = }}</ref> In an interview with '']'', producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."<ref>{{cite news
| first=Michael
| last=Gapper
| coauthors=
| title=Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock.
| date=2008-10-23
| publisher=
| url =http://computerandvideogames.com/article.php?id=200059
| work =Computer and Video Games
| pages =
| accessdate = 2008-11-11
| language = }}</ref><ref>{{cite news
| first=Craig
| last=Whiteside
| coauthors=
| title=Resident Evil 5 (PC) - Official Release Date
| date=2008-12-12
| publisher=CAPCOM
| url =http://resievil.com/showthread.php?tid=75
| work =Resident Evil - News
| pages =
| accessdate = 2008-12-12
| language = }}</ref>


===Allegations of racism===
In ]'s February 2009 preview of ''Resident Evil 5'', Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous ']' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."<ref name="eurogamer">{{cite news
{{too detailed|date=December 2024}}
| first=Dan
{{undue|date=December 2024}}
| last=Whitehead
''Resident Evil 5''{{'}}s 2007 E3 trailer was criticized for depicting a ] protagonist killing ] enemies in a small African village. According to '']'' editor ], "There was a lot of imagery in that trailer that dovetailed with classic ] imagery", although he acknowledged that only the preview had been released.<ref>{{cite web|last=Godinez |first=Victor |title=Zombies in 'Resident Evil 5' become issue of race |publisher=Dallas Morning News |date=12 April 2008 |url=http://www.tmcnet.com/usubmit/2008/04/12/3383056.htm |archive-url=https://web.archive.org/web/20160224030013/http://www.nfvzone.com/news/2008/04/12/3383056.htm |archive-date=24 February 2016 |url-status=live |access-date=6 January 2015}}</ref><ref>{{cite magazine | last = Snow | first = Blake | title = Capcom confirms Africa setting for Resident Evil 5 | magazine =] | date = April 17, 2008 | url = http://www.gamepro.com/news.cfm?article_id=175988 |archive-url=https://web.archive.org/web/20080412231259/http://www.gamepro.com/news.cfm?article_id=175988|access-date=6 January 2015 |archive-date=12 April 2008}}</ref> Takeuchi said the game's producers were completely surprised by the complaints.<ref name="Takeuchi 07-24"/> The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies and the African BSAA agent Sheva,<ref>{{cite web|url=http://www.eurogamer.net/articles/no-changes-made-after-resi-race-row |archive-url=https://web.archive.org/web/20160303191241/http://www.eurogamer.net/articles/no-changes-made-after-resi-race-row |archive-date=3 March 2016 |url-status=live |title="No changes" made after Resi race row |author=Johnny Minkley |work=Eurogamer |date=13 February 2009 |access-date=6 January 2015}}</ref> who assists the protagonist.<ref>{{cite web|title=Resident Evil 5 Update |date=9 July 2008 |work=IGN|url=http://ign.com/articles/2008/07/09/resident-evil-5-update-2 |archive-url=https://web.archive.org/web/20160306021803/http://www.ign.com/articles/2008/07/09/resident-evil-5-update-2 |archive-date=6 March 2016 |url-status=live |access-date=6 January 2015}}</ref> Critics felt that Sheva's character was added to address the issue of racism, though Karen Dyer said the character had been in development before the first trailer was released.<ref name=dyer/> Takeuchi denied that complaints about racism had any effect in altering the design of ''Resident Evil 5''.<ref>{{cite web|url=http://kotaku.com/5012678/resident-evil-5-not-redesigned-after-race-criticism-says-producer |archive-url=https://web.archive.org/web/20161012195430/http://kotaku.com/5012678/resident-evil-5-not-redesigned-after-race-criticism-says-producer |archive-date=12 October 2016 |url-status=live |title=Resident Evil 5 Not Redesigned After Race Criticism, Says Producer |last1=McWhertor |first1=Michael |date=3 June 2008 |work=Kotaku |access-date=6 January 2015}}</ref> He acknowledged that different cultures may have had differing opinions about the trailer,<ref name="Takeuchi 07-24">{{cite web |first=Stephen |last=Totilo |title='Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game |date=21 July 2008 |work=MTV|url=http://multiplayerblog.mtv.com/2008/07/21/resident-evil-5-producer-comments/ |archive-url=https://web.archive.org/web/20160516141401/http://www.mtv.com/news/2457353/resident-evil-5-producer-comments/ |archive-date=16 May 2016 |url-status=dead |access-date=6 January 2015}}</ref><ref>{{cite web |first=Ure |last=Paul |title=Resident Evil 5 Racism Talk Surprises Capcom |date=24 July 2008 |work=ActionTrip |url=http://www.actiontrip.com/news/resident-evil-5-racism-talk-surprises-capcom/072408_3 |archive-url=https://archive.today/20120717115014/http://www.actiontrip.com/news/resident-evil-5-racism-talk-surprises-capcom/072408_3 |archive-date=17 July 2012 |url-status=usurped |access-date=6 January 2015}}</ref> though said he did not expect there to be further complaints once the game was released and people were "able to play the game and see what it is for themselves".<ref name=wii>{{cite web|url=http://www.mtv.com/news/2458833/four-million-demo-downloads-later-resident-evil-5-producer-talks/ |title=Four Million Demo downloads Later, 'Resident Evil 5' Producer DiscussesFeedback |last=Totilo |first=Stephen |date=23 February 2009 |work=MTV |access-date=1 April 2017 |archive-url=https://archive.today/20170401000718/http://www.mtv.com/news/2458833/four-million-demo-downloads-later-resident-evil-5-producer-talks/ |archive-date=1 April 2017 |url-status=dead}}</ref> In a '']'' interview, producer Masachika Kawata also addressed the issue: "We can't please everyone. We're in the entertainment business—we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."<ref>{{cite web | first=Michael | last=Gapper | title=Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock | date=23 October 2008 |archive-url=https://web.archive.org/web/20150207063427/http://www.computerandvideogames.com/200059/interviews/resident-evil-5/ |archive-date=7 February 2015 | url =http://www.computerandvideogames.com/200059/interviews/resident-evil-5/ | work =Computer and Video Games | access-date =6 January 2015 |url-status=dead}}</ref>
| coauthors=
| title=Resident Evil 5 Hands On
| date=2009-02-05
| publisher=Eurogamer
| url =http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3?page=1
| work =
| pages =
| accessdate = 2009-02-05
| language = }}</ref>


In ''Eurogamer''{{'s}} February 2009 preview of ''Resident Evil 5'', Dan Whitehead expressed concern about ] the game might generate: "It plays so blatantly into the old clichés of the dangerous ']' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s". Whitehead said that these issues became more "outrageous and outdated" as the game progressed and that the addition of the "light-skinned" Sheva just made the overall issue worse.<ref name="eurogamer">{{cite web|first=Dan |last=Whitehead |title=Resident Evil 5 |date=5 February 2009 |work=Eurogamer |url=http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3 |archive-url=https://web.archive.org/web/20161203100351/http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3 |archive-date=3 December 2016 |url-status=live |access-date=6 January 2015}}</ref> Hilary Goldstein from ''IGN'' believed that the game was not deliberately racist, and though he did not personally find it offensive, he felt that others would due to the subjective nature of offensiveness.<ref>{{cite web|url=http://www.ign.com/articles/2009/02/10/editorial-is-resident-evil-5-racist |title=Editorial: Is Resident evil 5 Racist? |last=Goldstein |first=Hilary |date=10 February 2009 |work=IGN|access-date=31 March 2017 |archive-url=https://archive.today/20170331001936/http://www.ign.com/articles/2009/02/10/editorial-is-resident-evil-5-racist |archive-date=31 March 2017 |url-status=live}}</ref> Chris Hudak dismissed any allegations of racism as "stupid".<ref name=gamerev/> Karen Dyer, who is of Jamaican descent, also dismissed the claims. She said that in over a year of working on the game's development she never encountered anything racially insensitive, and would not have continued working there if she had.<ref name=dyer/>
Glenn Bowman, Senior Lecturer in Social Anthropology at the ], Canterbury,<ref name="Glen Bowan Info">{{cite web|url=http://www.kent.ac.uk/anthropology/department/staff/bowman.html|title=Glen Bowan|publisher=Kent Anthropology|pages=1|language=English|accessdate=2009-04-24}}</ref> has stated that he does not believe ''Resident Evil 5'' is racist. Bowman added that the game presents an ] theme.<ref name="kent">{{cite news| first=Wesley| last=Yin-Poole| coauthors= | title=EXCLUSIVE: Expert delivers verdict on Resi 5 racism row | date=2009-03-06 | publisher=Videogamer.com| url =http://www.videogamer.com/news/06-03-2009-10832-1.html | accessdate = 2009-03-06| language = }}</ref>


Wesley Yin-Poole of ''VideoGamer.com'' said that despite the controversy the game was attracting due to alleged racism, no expert opinion had been sought. He asked Glenn Bowman, senior lecturer in ] at the ], whether he thought the game was racist. Bowman considered the racism accusations "silly", saying that the game had an ] theme and those complaining about the game's racism might be expressing an "inverted racism which says that you can't have scary people who are black".<ref name="kent">{{cite web|first=Wesley |last=Yin-Poole |title= Expert delivers verdict on Resi 5 racism row |date=6 March 2009 |work=VideoGamer.com |url=http://www.videogamer.com/xbox360/resident_evil_5/news/exclusive_expert_delivers_verdict_on_resi_5_racism_row.html |archive-url=https://web.archive.org/web/20161207011531/https://www.videogamer.com/news/exclusive-expert-delivers-verdict-on-resi-5-racism-row |archive-date=7 December 2016 |url-status=live |access-date=6 January 2015}}</ref> It was reported that one cutscene in the game scene showed "black men" dragging off a screaming white woman;<ref name="eurogamer"/> according to Yin-Poole, the allegation was incorrect and the single man dragging the woman was "not obviously black".<ref name="kent"/> The scene was submitted to the ] for evaluation. BBFC head of communications Sue Clark said, "There is only one man pulling the blonde woman in from the balcony is not black either. As the whole game is set in Africa it is hardly surprising that some of the characters are black ... we do take racism very seriously, but in this case, there is no issue around racism."<ref name="kikizo">{{cite web | title= BBFC Rubbishes Resident Evil 5 Racism claims| date=24 September 2009| work=Kikizo
One particular scene in the game, said to show black men dragging off a screaming white woman,<ref name="eurogamer" /> was submitted for evaluation to the ] (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."<ref name="kikizo">{{cite news| first= Kikizo Staff | title= BBFC Rubbishes Resident Evil 5 Racism claims| date=2009-09-24| publisher=games.Kikizo.com
| url = http://games.kikizo.com/news/200902/bbfc-rubishes-resident-evil-5-racism-claims.asp| accessdate = 2009-03-06| language = }}</ref><ref name="mtv">{{cite news| first=Tracey| last=John| title= British Rating Board Deems ‘Resident Evil 5′ Scene Not Racist| date=2009-03-02| publisher= multiplayerblog.mtv.com| url = http://multiplayerblog.mtv.com/2009/03/02/british-rating-board-deems-resident-evil-5-scene-not-racist/| accessdate = 2009-03-06| language = }}</ref> | url =http://archive.videogamesdaily.com/news/200902/bbfc-rubishes-resident-evil-5-racism-claims.asp | access-date =6 January 2015}}</ref><ref name="mtv">{{cite web |first=Tracey |last=John |title=British Rating Board Deems 'Resident Evil 5′ Scene Not Racist |date=24 February 2009 |work=MTV|url=http://multiplayerblog.mtv.com/2009/03/02/british-rating-board-deems-resident-evil-5-scene-not-racist/ |archive-url=https://web.archive.org/web/20160130111406/http://www.mtv.com/news/2458894/british-rating-board-deems-resident-evil-5-scene-not-racist/ |archive-date=30 January 2016 |url-status=dead |access-date=6 January 2015}}</ref>

Academic journals and conferences, however, have continued to comment on the ] within the game. In 2011, André Brock from '']'' said that the game drew from well-established ] and ]s, saying that the African people were only depicted as savage, even before transitioning into ]s.<ref name=real>{{Cite journal |last1=Brock |first1=André |title=''When Keeping it Real Goes Wrong'': Resident Evil 5, Racial Representation, and Gamers |journal=Games and Culture|volume=6 |issue=5 |pages=429–452 |date=September 2011 |doi=10.1177/1555412011402676 |s2cid=146539948 |issn=1555-4120 |df=dmy-all }}</ref> Writing for the ] in 2011, Geyser and Tshabalala noted that racial stereotyping had never been intended by Capcom, though compared their depiction of Africa to that of the 1899 novel '']''. Post-colonial Africa, they opined, was portrayed as being unable to take care of itself, and at the mercy of Western influences.<ref name=geyser>{{cite web |last1=Geyser |first1=Hanli |last2=Tshabalala |first2=Pippa |date=2011 |title=Return to Darkness: Representations of Africa in Resident Evil 5 |url=http://www.digra.org/wp-content/uploads/digital-library/11312.58174.pdf |work=Digital Games Research Association|access-date=16 October 2017 |archive-url=https://archive.today/20171016002914/http://www.digra.org/wp-content/uploads/digital-library/11312.58174.pdf |archive-date=16 October 2017 |url-status=live}}</ref>

Writing for ''The Philosophy of Computer Games Conference'' in 2015, Harrer and Pichlmair considered ''Resident Evil 5'' to be "yet another moment in the history of commodity racism, which from the late 19th century onwards allowed popular depictions of racial stereotypes to enter the most intimate spaces of European homes". The authors state that Africa is presented from a Western gaze; "what is presented as 'authentic' blackness conforms to the projected fantasy of predominantly white gaming audience".<ref>{{cite web |last1=Harrer |first1=Sibene |last2=Martine |first2=Pichlmair |year=2015 |title=Black Skin White Guns – Becoming Colonizer in Resident Evil 5 |url=https://pure.itu.dk/ws/files/80594879/HarrerPichlmair_PCG15.pdf |work=The Philosophy of Computer Games Conference |access-date=October 21, 2017 |archive-url=https://archive.today/20171021232510/https://pure.itu.dk/ws/files/80594879/HarrerPichlmair_PCG15.pdf |archive-date=October 21, 2017 |url-status=live}}</ref> In 2016, Paul Martin from '']'' said that the theme of the game could be described as "dark continent", stating it drew on imagery of European colonialism and depictions of "Blackness" reminiscent of 19th-century European ].<ref>{{cite journal |last=Martin |first=Paul |year=2016 |title=Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game |journal=Games and Culture |volume=13 |issue=6 |issn=1555-4120 |doi=10.1177/1555412016631648 |page=7 |s2cid=147016727 |url=http://eprints.nottingham.ac.uk/48877/1/3RaceColonialHistoryAndNationalIdentityResidentEvil5AsAJapaneseGame.pdf |access-date=2019-07-08 |archive-date=2018-07-19 |archive-url=https://web.archive.org/web/20180719172749/http://eprints.nottingham.ac.uk/48877/1/3RaceColonialHistoryAndNationalIdentityResidentEvil5AsAJapaneseGame.pdf |url-status=dead }}</ref>

===Sales===
The PlayStation 3 version of ''Resident Evil 5'' was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.<ref>{{cite web|author=Tanaka, John |date=13 March 2009 |title=Resident Evil 5 Tops Japan |url=http://ign.com/articles/2009/03/13/resident-evil-5-tops-japan |archive-url=https://web.archive.org/web/20160304094757/http://www.ign.com/articles/2009/03/13/resident-evil-5-tops-japan |archive-date=4 March 2016 |url-status=live |work=IGN|access-date=6 January 2015}}</ref> In March 2009, it became the fastest-selling game of the franchise in the United Kingdom, and the biggest Xbox 360 and PlayStation 3 game release in the country.<ref>{{cite web|author=Jenkins, David |date=17 March 2009 |title=UK Charts: Resident Evil 5 Breaks Records For Capcom |url=http://gamasutra.com/php-bin/news_index.php?story=22757 |archive-url=https://web.archive.org/web/20160924140852/http://www.gamasutra.com/php-bin/news_index.php?story=22757 |archive-date=24 September 2016 |url-status=live |work=Gamasutra |access-date=6 January 2015}}</ref> By December 2023, ''Resident Evil 5'' had sold 9&nbsp;million units worldwide on PlayStation 3 and Xbox 360 with its original release. The ''Gold Edition'' had sold an additional 2.4&nbsp;million units on PlayStation 3 and Xbox 360. The PlayStation 4 and Xbox One versions sold another 3&nbsp;million units combined, bringing the total sales to 14.4&nbsp;million units.<ref name=platinum>{{Cite web |date=28 November 2023 |title=Platinum Titles |url=https://www.capcom.co.jp/ir/english/business/million.html#tab6 |website=www.capcom.co.jp |language=en-US}}</ref>

The original release of ''Resident Evil 5'' was Capcom's best-selling individual edition of a game until March 2018, when '']''{{'}}s sales reached 7.5 million units, compared to 7.3 million for ''Resident Evil 5'' at the time.<ref name=sortof>{{cite web |url=https://www.gamespot.com/articles/monster-hunter-world-becomes-capcoms-best-selling-/1100-6457160/ |title=Monster Hunter World Becomes Capcom's Best-Selling Game Ever (Sort Of) |last=Pereira |first=Chris |date=7 March 2018 |work=GameSpot |archive-url=https://archive.today/20181206113228/https://www.gamespot.com/articles/monster-hunter-world-becomes-capcoms-best-selling-/1100-6457160/ |archive-date=6 December 2018 |url-status=live |access-date=6 December 2018 }}</ref> It was still the best-selling title in the ''Resident Evil'' franchise as of 2018,<ref>{{cite web |url=https://comicbook.com/gaming/2018/04/06/resident-evil-7-biohazard-fourt-best-selling-game-in-series/ |title=Resident Evil 7 Is Now the 4th Best-Selling Game in the Series |last=Fischer |first=Tyler |date=April 6, 2018 |work=ComicBook |archive-url=https://web.archive.org/web/20181206114255/https://comicbook.com/gaming/2018/04/06/resident-evil-7-biohazard-fourt-best-selling-game-in-series/ |archive-date=December 6, 2018 |url-status=live}}</ref> and remains so as of December 2023 when not including ]; ''Resident Evil 2'' has sold 18.06 million copies when including both the ] and the ].<ref name="platinum"/>

===Awards===
''Resident Evil 5'' won the "Award of Excellence" at the 2009 ].<ref>{{cite web|url=http://www.capcom.co.jp/ir/english/news/html/e090928.html |title="Resident Evil 5" Wins Award for Excellence ... at Japan Game Awards |date=28 September 2009 |work=Capcom |access-date=31 March 2017 |archive-url=https://archive.today/20170331071006/http://www.capcom.co.jp/ir/english/news/html/e090928.html |archive-date=31 March 2017 |url-status=dead}}</ref> It was nominated for both Best Action/Adventure Game and Best Console Game at the 2008 ],<ref>{{cite web|url=http://gamecriticsawards.com/2008nominees.html |title=2008 Nominees |work=Game Critics Awards |access-date=31 March 2017 |archive-url=https://archive.today/20170331071534/http://gamecriticsawards.com/2008nominees.html |archive-date=31 March 2017 |url-status=live}}</ref> Best Action Game at the 2009 ''IGN'' Game of the Year Awards,<ref name=igngoty>{{cite web |archive-url=https://web.archive.org/web/20150215125507/http://www.ign.com/articles/2009/12/12/ign-2009-game-of-the-year-award-nominees?page=3 |archive-date=15 February 2015 |url=http://ign.com/articles/2009/12/12/ign-2009-game-of-the-year-award-nominees?page=3 |title=IGN 2009 Game of the Year Award Nominees |date=11 December 2009 |work=IGN|access-date=15 February 2015}}</ref> and Best Sound Editing in Computer Entertainment at the 2010 ].<ref>{{cite web|url=http://latimesblogs.latimes.com/awards/2010/01/golden-reel-award-nominees-announced.html%20 |title=Golden Reel Award nominees announced |date=22 January 2010 |work=Los Angeles Times |access-date=31 March 2017 |archive-url=https://archive.today/20170331122156/http://latimesblogs.latimes.com/awards/2010/01/golden-reel-award-nominees-announced.html%20 |archive-date=31 March 2017 |url-status=live}}</ref> It received five nominations at the 2010 ]: Audio of the Year, Best Cinematic/Cut-Scene Audio, Best Dialogue, Best Original Vocal Song – Pop (for the theme song "Pray") and Best Use of Multi-Channel Surround in a Game.<ref name=pray>{{cite web|url=http://www.audiogang.org/awards/2010-awards/ |title=2010 Awards |work=Game Audio Network Guild |access-date=31 March 2017 |archive-url=https://archive.today/20140907232402/http://www.audiogang.org/awards/2010-awards/ |archive-date=7 September 2014 |url-status=live}}</ref> Karen Dyer's portrayal of Sheva Alomar was nominated for ] at the ], while the game itself garnered a nomination for ].<ref>{{cite web|url=http://www.interactive.org/games/game_publisher_details.asp?idAward=2010&idGamePublisher=32 |title=Capcom 2010 Award Results |work=Academy of Interactive Arts & Sciences |access-date=31 March 2017 |archive-url=https://archive.today/20170331121751/http://www.interactive.org/games/game_publisher_details.asp?idAward=2010&idGamePublisher=32 |archive-date=31 March 2017 |url-status=live}}</ref>

==Notes==
{{Notelist}}


==References== ==References==
{{Reflist|2}} {{Reflist}}
;Bibliography
* {{cite book |last=Nicholson |first=Zy |year=2009 |title=Resident Evil 5: The Complete Official Guide |url=https://books.google.com/books?id=2cirPQAACAAJ |publisher=Piggyback |location=London |isbn=978-1906064419 }}


==External links== ==External links==
{{Wikiquote}}
*
* * {{official website|http://www.residentevil.com/5/}}
*
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{{Resident Evil series}} {{Resident Evil series}}
{{Portal bar|Africa|Speculative fiction|Video games|Viruses}}


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Latest revision as of 14:56, 26 December 2024

2009 video game This article is about the video game. For the fifth film in the Resident Evil film series, see Resident Evil: Retribution. "RE5" redirects here. For other uses, see RE5 (disambiguation).

2009 video game
Resident Evil 5
Main characters Chris Redfield and Sheva Alomar and the text "Resident Evil 5" in the foreground with a sketch of the African continent in the backgroundCover art of the game, featuring Chris Redfield and Sheva Alomar
Developer(s)Capcom
Publisher(s)Capcom
Director(s)
  • Yasuhiro Anpo
  • Kenichi Ueda
Producer(s)
Designer(s)Jiro Taoka
Programmer(s)Soji Seta
Writer(s)
  • Haruo Murata
  • Yoshiaki Hirabayashi
  • Kenichi Ueda
Composer(s)Kota Suzuki
SeriesResident Evil
EngineMT Framework
Platform(s)
Release March 5, 2009
  • PlayStation 3, Xbox 360
    • JP: March 5, 2009
    • AU: March 12, 2009
    • NA: March 13, 2009
    • EU: March 13, 2009
    Gold Edition
    • JP: February 18, 2010 (PS3)
    • NA: March 9, 2010
    • AU: March 11, 2010
    • EU: March 12, 2010
    Windows
    • JP: September 17, 2009
    • AU: September 17, 2009
    • NA: September 18, 2009
    • EU: September 18, 2009
    Gold Edition
    • WW: March 26, 2015
    Shield Android TV
    • WW: May 19, 2016
    PlayStation 4, Xbox One
    • WW: June 28, 2016
    Nintendo Switch
    • WW: October 29, 2019
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Resident Evil 5 is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.

The gameplay of Resident Evil 5 is similar to that of the previous installment, though it is the first in the series designed for two-player cooperative gameplay. It has also been considered the first game in the main series to depart from the survival horror genre, with critics saying it bore more resemblance to an action game. Motion capture was used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on Resident Evil 5. The Windows version was developed by Mercenary Technology.

Resident Evil 5 received a positive reception, despite some criticism for its control scheme. The game received some complaints of racism, though an investigation by the British Board of Film Classification found the complaints were unsubstantiated. As of December 2023, when including the original, special and remastered versions, the game had sold 13.4 million units. It is the best-selling game of the Resident Evil franchise when not including remakes, and the original version remained the best-selling individual Capcom release until March 2018, when it was outsold by Monster Hunter: World. A sequel, Resident Evil 6, was released in 2012.

Plot

In 2009, five years after the events of Resident Evil 4, Chris Redfield, now an agent of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju in West Africa. He and his new partner Sheva Alomar are tasked with apprehending Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. When they arrive, they discover that the locals have been infected by the parasites Las Plagas (those infected are called "Majini") and the BSAA Alpha Team have been killed. Chris and Sheva are rescued by BSAA's Delta Team, which includes Sheva's mentor Captain Josh Stone. In Stone's data Chris sees a photograph of Jill Valentine, his old partner, who has been presumed dead after a confrontation with Albert Wesker. Chris, Sheva and Delta Team close in on Irving, but he escapes with the aid of a hooded figure. Irving leaves behind documents that lead Chris and Sheva to marshy oilfields, where Irving's deal is to occur, but they discover that the documents are a diversion. When Chris and Sheva try to regroup with Delta Team, they find the team slaughtered by a BOW; Sheva cannot find Stone among the dead. Determined to learn if Jill is still alive, Chris does not report to headquarters.

Continuing through the marsh, they find Stone and track down Irving's boat with his help. Irving injects himself with a variant of the Las Plagas parasite and mutates into a huge octopus-like beast. Chris and Sheva defeat him, and his dying words lead them to a nearby cave. The cave is the source of a flower used to create viruses previously used by the Umbrella Corporation, as well as a new strain named Uroboros. Chris and Sheva find evidence that Tricell, the company funding the BSAA, took over a former Umbrella underground laboratory and continued Umbrella's research. In the facility, they discover thousands of capsules holding human test subjects. Chris finds Jill's capsule, but it is empty. When they leave, they discover that Tricell CEO Excella Gionne has been plotting with Wesker to launch missiles with the Uroboros virus across the globe; it is eventually revealed that Wesker hopes to take a chosen few from the chaos of infection and rule them, creating a new breed of humanity. Chris and Sheva pursue Gionne but are stopped by Wesker and the hooded figure, who is revealed to be a brainwashed Jill. Gionne and Wesker escape to a Tricell oil tanker; Chris and Sheva fight Jill, subduing her and removing the mind-control device before she urges Chris to follow Wesker.

Chris and Sheva board the tanker and encounter Gionne, who escapes after dropping a case of syringes; Sheva keeps several. When Chris and Sheva reach the main deck, Wesker announces over the ship's intercom that he has betrayed Gionne and infected her with Uroboros. She mutates into a giant monster, which Chris and Sheva defeat. Jill radios in, telling Chris and Sheva that Wesker must take precise, regular doses of a serum to maintain his strength and speed; a larger or smaller dose would poison him. Sheva realizes that Gionne's syringes are doses of the drug. Chris and Sheva follow Wesker to a bomber loaded with missiles containing the Uroboros virus, injecting him with the syringes Gionne dropped. Wesker tries to escape on the bomber; Chris and Sheva disable it, making him crash-land in a volcano. Furious‚ Wesker exposes himself to Uroboros and chases Chris and Sheva through the volcano. They fight him, and the weakened Wesker falls into the lava before Chris and Sheva are rescued by a helicopter, which is piloted by Jill and Stone. As a dying Wesker attempts to drag the helicopter into the volcano, Chris and Sheva fire rocket-propelled grenades at Wesker, killing him. In the game's final cutscene, Chris wonders if the world is worth fighting for. Looking at Sheva and Jill, he decides to live in a world without fear.

Gameplay

Still from the game with Chris Redfield (back to the player) and Sheva Alomar (facing the player)
The first player controls Chris Redfield, while a second player can control Sheva Alomar. Players are controlled from an over-the-shoulder perspective.

Resident Evil 5 is a third-person shooter with an over-the-shoulder perspective. Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles, and grenade launchers, as well as melee attacks. Players can make quick 180-degree turns to evade enemies. The game involves boss battles, many of which contain quick time events.

As in its predecessor Resident Evil 4, players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time. New features include infected enemies with guns and grenades, the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real-time during gameplay. Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the D-pad. The game features puzzles, though fewer than previous titles.

Resident Evil 5 is the first game in the Resident Evil series designed for two-player cooperative gameplay. The player controls Chris, a former member of the fictional Special Tactics and Rescue Service (STARS) and member of the BSAA, and a second player can control Sheva, who is introduced in this game. If a person plays alone, Sheva is controlled by the game's artificial intelligence (AI). When the game has been completed once, there is an option to make Sheva the primary character. Two-player mode is available online or split screen with a second player using the same console. A second player joining a split screen game in progress will make the game reload the last checkpoint (the point at which the game was last saved); the second player joining an online game will have to wait until the first player reaches the next checkpoint, or restarts the previous one, to play. In split-screen mode, one player's viewpoint is presented in the top half of the screen, and the other in the bottom half, but each viewpoint is presented in widescreen format, rather than using the full width of the screen, resulting in unused space to the left and right of the two windows. If one player has critical health, only their partner can resuscitate them, and they will die if their partner cannot reach them. At certain points, players are deliberately separated. Players can trade items during gameplay, although weapons cannot be traded with online players. The game's storyline is linear, and interaction with other characters is mostly limited to cutscenes.

A version of the Mercenaries minigame, which debuted in Resident Evil 3: Nemesis, is included in Resident Evil 5. This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies, to score as many points as possible within the time limit. The minigame multiplayer mode was initially offline only; a release-day patch needed to be downloaded to access the online multiplayer modes. Mercenaries is unlocked when the game's story mode has been completed.

Development

A portrait shot of a middle-aged Asian man with short, messy black hair, glasses and a zip-up sweatshirt
Producer Jun Takeuchi (pictured in 2010) supervised the game's development.

Resident Evil 5 was developed by Capcom and produced by Jun Takeuchi, who directed Onimusha: Warlords and produced Lost Planet: Extreme Condition. Keiji Inafune, promotional producer for Resident Evil 2 and executive producer of the PlayStation 2 version of Resident Evil 4, supervised the project. Production began in 2005 and at its peak, over 100 people were working on the project. In February 2007, some members of Capcom's Clover Studio began working on Resident Evil 5 while others were working on Resident Evil: The Umbrella Chronicles, which debuted for the Wii. Yasuhiro Anpo, who worked as a programmer on the original Resident Evil, directed Resident Evil 5. He was one of several staff members who worked on the original game to be involved in Resident Evil 5's development. The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda. Takeuchi announced that the game would retain the gameplay model introduced in Resident Evil 4, with "thematic tastes" from both Resident Evil 4 and the original Resident Evil.

While previous Resident Evil games are mainly set at night, the events of Resident Evil 5 occur almost entirely during the day. The decision for this was a combination of the game being set in Africa and advances in hardware improvements which allowed increasingly detailed graphics. On the subject of changes to Jill and Chris's appearance, production director Yasuhiro Anpo explained that designers tried "to preserve their image and imagined how they would have changed over the passage of time". Their new designs retained the character's signature colors; green for Chris and blue for Jill. Sheva was redesigned several times during production, though all versions tried to emphasize a combination of "feminine attraction and the strength of a fighting woman". The Majini were designed to be more violent than the "Ganado" enemies in Resident Evil 4.

The decision for cooperative gameplay was made part-way through development, for a new experience in a Resident Evil game. Despite initial concern that a second player would dampen the game's tension and horror, it was later realized that this could actually increase such factors where one player had to be rescued. The decision to retain wide-screen proportions in two-player mode was made to avoid having the first player's screen directly on top of the second, which might be distracting, and the restriction on simultaneously moving and shooting was retained to increase player tension by not allowing them to maneuver freely. Takeuchi cited the film Black Hawk Down as an influence on the setting of Resident Evil 5 and his experience working on Lost Planet: Extreme Condition as an influence on its development. When questioned as to why the game was not being released on the Wii, which was the most popular gaming console at that time, Takeuchi responded that although that may have been a good decision "from a business perspective", the Wii was not the best choice in terms of power and visual quality, concluding that he was happy with the console choices they had made.

Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine and scenes were recorded by motion capture. It was the first video game to use a virtual camera system, which allowed the developers to see character movements in real time as the motion-capture actors recorded. Actors Reuben Langdon, Karen Dyer and Ken Lally portrayed Chris Redfield, Sheva Alomar and Albert Wesker respectively. Dyer also voiced Sheva, while Chris's voice was performed by Roger Craig Smith. Dyer's background training in circus skills helped her win the role of Sheva, as Capcom were searching for someone who could handle the physical skills her motion capture required. She performed her own stunts, and worked in production on the game for over a year, sometimes working 14 hours a day. All of the human character motions were based on motion capture, while the non-human characters in the game were animated by hand.

Kota Suzuki was the game's principal composer and additional music was contributed by Hideki Okugawa, Akihiko Narita and Seiko Kobuchi. The electronic score includes 15 minutes of orchestral music, recorded at the Newman Scoring Stage of 20th Century Fox Studios in Los Angeles with the 103-piece Hollywood Studio Symphony. Other orchestral music and arrangements were by Wataru Hokoyama, who conducted the orchestra. Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack to increase the game's cinematic value and global interest. Resident Evil 5's soundtrack features an original theme song, titled "Pray", which was composed by Suzuki and sung by Oulimata Niang.

Marketing and release

Capcom announced Resident Evil 5 on July 20, 2005, and the company showed a brief trailer for the game at the Electronic Entertainment Expo (E3) in July 2007. The full E3 trailer became available on the Xbox Live Marketplace and the PlayStation Store that same month. A new trailer debuted on Spike TV's GameTrailers TV in May 2008, and on the GameTrailers website. A playable game demo was released in Japan on December 5, 2008, for the Xbox 360, in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2 for the PlayStation 3. Worldwide downloads of the demo exceeded four million for the two consoles; over 1.8 million were downloaded between January 26 and January 29.

In January 2009, D+PAD Magazine reported that Resident Evil 5 would be released with limited-edition Xbox 360 box art; pictures of the limited-edition box claimed that it would allow two to sixteen players to play offline via System Link. Although Capcom said that their "box art isn't lying", the company did not provide details. Capcom soon issued another statement that the box-art information was incorrect, and System Link could support only two players. Microsoft released a limited-edition, red Xbox 360 Elite console which was sold with the game. The package included an exclusive Resident Evil theme for the Xbox 360 Dashboard and a download voucher for Super Street Fighter II Turbo HD Remix from Xbox Live.

Resident Evil 5 was released for PlayStation 3 and Xbox 360 in March 2009, alongside a dedicated Game Space on PlayStation Home. The space, Resident Evil 5 "Studio Lot" (Biohazard 5 "Film Studio" in Japan), had as its theme the in-game location of Kijuju. Its lounge offered Resident Evil 5-related items for sale, events and full game-launching support. Some areas of the space were available only to owners of Resident Evil 5. A Windows version was released in September 2009. This version, using Nvidia's 3D Vision technology through DirectX 10, includes more costumes and a new mode in the Mercenaries minigame. Resident Evil 5 was re-released on Shield Android TV in May 2016, and was re-released on PlayStation 4 and Xbox One the following month, with a physical disc copy following in America that July. It was also released for Nintendo Switch on October 29, 2019.

Additional content

Shortly before the release of Resident Evil 5, Capcom announced that a competitive multiplayer mode called Versus would be available for download in several weeks. Versus became available for download in Europe and North America on April 7, 2009, through the Xbox Live Marketplace and the PlayStation Store. Versus has two online game types: "Slayers", a point-based game challenging players to kill Majini, and "Survivors", where players hunt each other while dodging and attacking Majini. Both modes can be played by two-player teams. The Windows version of Resident Evil 5 originally did not support downloadable content (DLC).

During Sony's press conference at the 2009 Tokyo Game Show Capcom announced that a special edition of the game, Biohazard 5: Alternative Edition, would be released in Japan for the PlayStation 3 in the spring of 2010. This edition supports the PlayStation Move accessory and includes a new scenario, "Lost in Nightmares", where Chris Redfield and Jill Valentine infiltrate one of Umbrella Corporation co-founder Oswell E. Spencer's estates in 2006. Another special edition of the game, Resident Evil 5: Gold Edition, was released for the Xbox 360 and PlayStation 3 in North America and Europe. Gold Edition includes "Lost in Nightmares" and another campaign-expansion episode, "Desperate Escape", where players control Josh Stone and Jill Valentine as they assist Chris and Sheva. The edition also includes the previously released Versus mode, four new costumes and an alternate Mercenaries mode with eight new playable characters, new items and maps. Like Alternative Edition, Gold Edition supports the PlayStation Move accessory with a patch released on September 14, 2010. The Xbox 360 version of Gold Edition came in a DVD with a token allowing free download of all DLC, while the PlayStation 3 version had all of the new content on a single Blu-ray disc. On November 5, 2012, Resident Evil 5: Gold Edition was placed on the PlayStation Network as a free download for PlayStation Plus users during that month.

As part of the game's conversion to Steamworks, Gold Edition was released for Microsoft Windows on March 26, 2015. Owners of the game from Steam or as a boxed retail Games for Windows – Live can acquire a free Steamworks copy of the base game and purchase the new Gold Edition content. The Steamworks version did not allow the use of Nvidia's 3D Vision technology or fan modifications, though Capcom later confirmed a way to work around these issues. In 2023, an update was released for the Windows version that removed Games for Windows – Live, thus restoring the split screen co-op feature to the game.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPS3: 84/100
X360: 83/100
PC: 86/100
PS4: 69/100
XONE: 75/100
NS: 72/100
Review scores
PublicationScore
1Up.comB
Edge7/10
Eurogamer7/10
Game Informer9.5/10
GameRevolutionB+
GameSpot8.5/10
IGN9.0/10
Official Xbox Magazine (US)9/10

Resident Evil 5 received generally favourable reviews, according to review aggregator Metacritic. Reviewers praised the game's visuals and content. Corey Cohen of Official Xbox Magazine complimented the game's fast pace, and called the graphics gorgeous. It was praised by Joe Juba and Matt Miller of Game Informer, who said that it had the best graphics of any game to date and that the music and voice acting helped bring the characters to life, and Brian Crecente of Kotaku said it was one of the most visually stunning games he had ever played. Adam Sessler of X-Play said the game's graphics were exceptional, and Edge praised the gameplay as exhilarating and frantic. For IGN, Ryan Geddes wrote that the game had a surprisingly high replay value, and GameZone's Louis Bedigian said the game was "worth playing through twice in one weekend".

While still giving favorable reviews of the game, several reviewers considered it to be a departure from the survival horror genre, a decision they lamented. Chris Hudak of GameRevolution considered the game to be a "full-on action blockbuster", and Brian Crecente said that about halfway through the game it "dropp all pretense of being a survival horror title and unmask itself as an action shooter title". Kristan Reed of Eurogamer said the game "morphs what was a survival horror adventure into a survival horror shooter", and believed that this attempt to appeal to action gamers would upset some of the series' fans.

Aspects of the game's control scheme were viewed negatively by critics. James Mielke of 1UP.com criticized several inconsistencies in the game, such as only being able to take cover from enemy fire in very specific areas. Mielke also criticized its controls, saying that aiming was too slow and noting the inability to strafe away from (or quickly jump back from) enemies. Despite the problems he found it was "still a very fun game". Kristan Reed also had criticism of some controls, such as the speed at which 180-degree turns were performed and difficulty accessing inventory. Joe Juba said that the inability to move and shoot at the same time seemed more "like a cheap and artificial way to increase difficulty than a technique to enhance tension." While praising some aspects of the AI control of Sheva, Ryan Geddes thought that it also had its annoyances, such as its tendency to recklessly expend ammunition and health supplies.

Reception of the downloadable content was favorable. Steven Hopper of GameZone rated the "Lost in Nightmares" DLC eight out of ten, saying that despite the episode's brevity it had high replay value and the addition of new multiplayer elements made it a "worthy investment for fans of the original game." Samuel Claiborn of IGN rated the "Desperate Escape" DLC seven out of ten: "Despite Desperate Escape's well-crafted action sequences, I actually found myself missing the unique vibe of Lost in Nightmares. The dynamic between Jill and Josh isn't particularly thrilling, and the one-liners, banter and endearing kitsch are kept to a minimum."

Allegations of racism

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Resident Evil 5's 2007 E3 trailer was criticized for depicting a white protagonist killing black enemies in a small African village. According to Newsweek editor N'Gai Croal, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery", although he acknowledged that only the preview had been released. Takeuchi said the game's producers were completely surprised by the complaints. The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies and the African BSAA agent Sheva, who assists the protagonist. Critics felt that Sheva's character was added to address the issue of racism, though Karen Dyer said the character had been in development before the first trailer was released. Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5. He acknowledged that different cultures may have had differing opinions about the trailer, though said he did not expect there to be further complaints once the game was released and people were "able to play the game and see what it is for themselves". In a Computer and Video Games interview, producer Masachika Kawata also addressed the issue: "We can't please everyone. We're in the entertainment business—we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."

In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concern about controversy the game might generate: "It plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s". Whitehead said that these issues became more "outrageous and outdated" as the game progressed and that the addition of the "light-skinned" Sheva just made the overall issue worse. Hilary Goldstein from IGN believed that the game was not deliberately racist, and though he did not personally find it offensive, he felt that others would due to the subjective nature of offensiveness. Chris Hudak dismissed any allegations of racism as "stupid". Karen Dyer, who is of Jamaican descent, also dismissed the claims. She said that in over a year of working on the game's development she never encountered anything racially insensitive, and would not have continued working there if she had.

Wesley Yin-Poole of VideoGamer.com said that despite the controversy the game was attracting due to alleged racism, no expert opinion had been sought. He asked Glenn Bowman, senior lecturer in social anthropology at the University of Kent, whether he thought the game was racist. Bowman considered the racism accusations "silly", saying that the game had an anti-colonial theme and those complaining about the game's racism might be expressing an "inverted racism which says that you can't have scary people who are black". It was reported that one cutscene in the game scene showed "black men" dragging off a screaming white woman; according to Yin-Poole, the allegation was incorrect and the single man dragging the woman was "not obviously black". The scene was submitted to the British Board of Film Classification for evaluation. BBFC head of communications Sue Clark said, "There is only one man pulling the blonde woman in from the balcony is not black either. As the whole game is set in Africa it is hardly surprising that some of the characters are black ... we do take racism very seriously, but in this case, there is no issue around racism."

Academic journals and conferences, however, have continued to comment on the theme of race within the game. In 2011, André Brock from Games and Culture said that the game drew from well-established racial and gender stereotypes, saying that the African people were only depicted as savage, even before transitioning into zombies. Writing for the Digital Games Research Association in 2011, Geyser and Tshabalala noted that racial stereotyping had never been intended by Capcom, though compared their depiction of Africa to that of the 1899 novel Heart of Darkness. Post-colonial Africa, they opined, was portrayed as being unable to take care of itself, and at the mercy of Western influences.

Writing for The Philosophy of Computer Games Conference in 2015, Harrer and Pichlmair considered Resident Evil 5 to be "yet another moment in the history of commodity racism, which from the late 19th century onwards allowed popular depictions of racial stereotypes to enter the most intimate spaces of European homes". The authors state that Africa is presented from a Western gaze; "what is presented as 'authentic' blackness conforms to the projected fantasy of predominantly white gaming audience". In 2016, Paul Martin from Games and Culture said that the theme of the game could be described as "dark continent", stating it drew on imagery of European colonialism and depictions of "Blackness" reminiscent of 19th-century European theories on race.

Sales

The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold. In March 2009, it became the fastest-selling game of the franchise in the United Kingdom, and the biggest Xbox 360 and PlayStation 3 game release in the country. By December 2023, Resident Evil 5 had sold 9 million units worldwide on PlayStation 3 and Xbox 360 with its original release. The Gold Edition had sold an additional 2.4 million units on PlayStation 3 and Xbox 360. The PlayStation 4 and Xbox One versions sold another 3 million units combined, bringing the total sales to 14.4 million units.

The original release of Resident Evil 5 was Capcom's best-selling individual edition of a game until March 2018, when Monster Hunter: World's sales reached 7.5 million units, compared to 7.3 million for Resident Evil 5 at the time. It was still the best-selling title in the Resident Evil franchise as of 2018, and remains so as of December 2023 when not including remakes; Resident Evil 2 has sold 18.06 million copies when including both the original 1998 release and the 2019 remake.

Awards

Resident Evil 5 won the "Award of Excellence" at the 2009 Japan Game Awards. It was nominated for both Best Action/Adventure Game and Best Console Game at the 2008 Game Critics Awards, Best Action Game at the 2009 IGN Game of the Year Awards, and Best Sound Editing in Computer Entertainment at the 2010 Golden Reel Awards. It received five nominations at the 2010 Game Audio Network Guild Awards: Audio of the Year, Best Cinematic/Cut-Scene Audio, Best Dialogue, Best Original Vocal Song – Pop (for the theme song "Pray") and Best Use of Multi-Channel Surround in a Game. Karen Dyer's portrayal of Sheva Alomar was nominated for Outstanding Achievement in Character Performance at the 13th Annual Interactive Achievement Awards, while the game itself garnered a nomination for Outstanding Achievement in Art Direction.

Notes

  1. Mercenary Technology developed the Windows version and Nvidia Lightspeed Studios developed the Shield Android TV version.
  2. Known in Japan as Biohazard 5 (Japanese: バイオハザード5, Hepburn: Baiohazādo Faibu)
  3. Resident Evil 2 has sold more copies when including both the original 1998 release and the 2019 remake.

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