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{{short description|Japanese engineering technologist and businessman (born 1950)}}
'''Ken Kutaragi''' (久夛良木 健 ''Kutaragi Ken'' , born ], ]) is currently the President and ] of ], the ] division of the ] Corporation. He is known as the "''Father of ]''", including the succeeding ] and the upcoming and next-generation ].
{{Use dmy dates|date=July 2020}}
{{Infobox person
| name = Ken Kutaragi
| image = Ken Kutaragi - Game Developers Choice Awards 2014 (cropped).jpg
| caption = Kutaragi with his Lifetime Achievement Award at the ] 2014
| birth_date = {{Birth date and age|1950|8|2|df=y}}
| birth_place = ], Japan
| alma_mater = ]
| known_for = ], ], ]
| occupation = Engineering technologist, businessman
| years_active =
| spouse =
| children = 1
}}
{{nihongo|'''Ken Kutaragi'''|久夛良木 健|Kutaragi Ken|born 2 August 1950}} is a Japanese ] and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of ] (SCE), the video game division of ], Kutaragi is known as "The ] the ]"<ref>{{Cite news|last=Kageyama|first=Yuri|date=April 5, 2005|title=Demoted Sony Guru is outspoken|work=The San Francisco Examiner|agency=Associated Press|url=https://www.newspapers.com/clip/88198522/ken-kutaragi-associated-press/}}</ref> having overseen the development of the ] and its successors and spinoffs until departing the company in 2007, shortly after the ] was released.


Kutaragi had also designed the ] for the ]. With Sony, he designed the ] chip, which works in conjunction with the PS1's ] CPU to handle the graphics rendering.
==Biography==
Born in ], ], Kutaragi graduated from the city's ] in ] with an ] degree, and immediately began working for ] in their digital research labs. Here he gained a reputation as an excellent problem solver, and a forward thinking engineer. He worked on many successful projects including early ]s (LCDs) and ]s.


==Early years==
In the late 1980s, after becoming interested in ]'s ] system, he persuaded ] to fund his research into what eventually became the ]. Despite being considered a risky gamble by other Sony executives, Kutaragi had the support of Sony CEO Norio Ogha. The success of that project led to him leading the development of its successor, the ], and he is currently working on the third in the series, the ].
Kutaragi was born in ], Japan, in 1950. His parents, although not wealthy by Japanese standards, still managed to own their own business, a small printing plant in the city. As Kutaragi grew into childhood, they actively encouraged the young boy to explore his mechanical abilities in the plant, and he worked after school there. Aside from his duties in his parents' factory, Kutaragi was a studious, high-level student.<ref>Duffield, Katy S. Ken Kutaragi: PlayStation Developer. Greenhaven Publishing LLC, 2007.</ref>


Kutaragi always had the desire to "tinker", often taking apart toys as a child rather than playing with them.<ref name=":0" /> This curiosity carried from childhood, leading him as a teenager to learn the intricacies of electronics. Eventually, in fact, his love of electronics led to him enrolling in ], where he acquired an Electronics degree in the 1970s.<ref name=":0" />
The commercial success of the PlayStation franchise makes ] the most profitable business division of ]. Despite being an upstart in the console market against veterans ] and ], the first PlayStation displaced them both to become the most popular console of that era. The PlaySation 2 extended Sony's lead in the ], at one point holding a 65% market share with 100 million units shipped . He was recognized by financial and tech publications for this success, most notably in 2004 when he was named one of the 100 most influential people in ] magazine.


Immediately after graduation, Kutaragi began working for ] in their digital research labs in the mid-1970s.<ref name=":0" /> Although at the time it was considered a radical decision, Kutaragi felt that Sony was on the "fast track". He quickly gained a reputation as an excellent problem solver and a forward-thinking engineer, earning that reputation by working on many successful projects, including early ] (LCDs) and ]s.{{citation needed|date = December 2024}}
==Executive Rise==
Since 1997, Kutaragi had been favoured to become the next Sony president. He enjoyed a close relationship with Sony CEO Norio Ogha, who backed Kutaragi on the PlayStation project. Ogha's successor ] promoted Kutaragi to deputy executive president, ], and vice-chairman in 2003. Kutaragi was promoted by ] to ]-Global ] and Vice-] in ]. During a controversial management shakeup in ], Kutaragi was demoted from the Board of Directors and replaced as consumer electronics head. However, Kutaragi will remain as the head of the ] gaming division and will also be given a new title: ].


==Controversies== ==Career==
In 1983, he was watching his two-year-old son play a ] and realized the potential that existed within video games.<ref name=":0">{{Cite web|url=https://www.eurogamer.net/articles/farewell-father-article|title=Farewell, Father|last=Fahey|first=Rob|date=27 April 2007|website=Eurogamer|language=en|access-date=23 January 2019}}</ref> At that particular time, Sony's executives had no interest in video games.<ref name=":0" /> Thus, when ] expressed the need for a ] for its upcoming new ] system, Kutaragi accepted the offer.<ref name=":0" /> Working in secret, he designed the chip, the ].<ref name=":0" /> When they found out, Sony's executives were furious.<ref name=":0" /> Only with Sony ] ]'s approval was Kutaragi able to complete the chip and keep his job.<ref name=":0" />
Kutaragi is a target of many controversies in the press. His speeches attract heavily attention and repercussion.


Even while working with Nintendo, within Sony, gaming was still regarded as a fad.<ref name=":0" /> Despite this hostile atmosphere to video games, Kutaragi managed to persuade Ohga into working with Nintendo to develop a CD-ROM add-on for the Super NES that would be released alongside a Sony branded console that could play both Super NES cartridges and CD games.<ref name=":0" /> These efforts resulted in a device called the "]".<ref name=":0" /> Eventually, the partnership between Sony and Nintendo faltered due to licensing disagreements, but Kutaragi and Sony continued to develop their own console. He wanted to utilize Sony's access to the latest technology in creating the most powerful home console available, unlike Nintendo, which used primitive, outdated technology to create their consoles. He also noticed that Nintendo focused mainly on children, so he wanted Sony's console to target older adult gamers, as he felt it was a market not yet tapped by any of the available home consoles.<ref>{{Cite web|url=https://www.youtube.com/watch?v=00mzrU1E7Ak&t=793s|title=Icons:PlayStation|website=YouTube|date=12 June 2016 }}</ref> Kutaragi later recalled staying up all night working on the console design for several nights in a row "because our work was so interesting."<ref>{{cite journal|title=75 Power Players: Back at the Lab...|journal=]|issue=11|publisher=]|date=November 1995|page=73}}</ref> Despite being considered a risky gamble by other Sony executives, Kutaragi once again had the support of Ohga and several years later the company released the ]. The success of the PlayStation led to him heading up the development of successor consoles, the ] and ].
* Many analysts believe that Kutaragi's demotion was surprising and indeed harsh, but his outspokeness (see below) did not win him friends in Sony's leadership: in all likelihood, his demotion was perhaps caused by his speech at the Foreign Correspondents' Club in ] wherein he criticised Sony's policy of using proprietary technologies and implicitly criticised the company's use of ] technologies in reference to Sony's failure to offer a compelling strategy to answer the rise of ]'s ] . For an employee to make such frank criticism of a major Japanese corporation is rare, and it is unlikely to have gone down well with Sony's most senior executives at the time, particularly the then CEO ], with whom he had a cool working relationship .


The commercial success of the PlayStation franchise makes ] the most profitable business division of Sony. Despite being an upstart in the console market against veterans Nintendo and ], the first PlayStation displaced them both to become the most popular console of that era. The PlayStation 2 extended Sony's lead in the ], at one point holding a 65% ] with 100 million units shipped.<ref>{{cite web|url=http://www.scei.co.jp/corporate/release/pdf/051130e.pdf |title=PlayStation 2 breaks record as the fastest computer entertainment platform to reach cumulative shipment of 100 million units |publisher=] |date=30 November 2005 |access-date=23 September 2006 |url-status=dead |archive-url=https://web.archive.org/web/20090823155448/http://www.scei.co.jp/corporate/release/pdf/051130e.pdf |archive-date=23 August 2009}}</ref> Kutaragi was recognized by many financial and technological publications for this success, most notably when he was named one of the 100 most influential people of 2004 in ] magazine<ref>{{cite magazine |url=http://www.time.com/time/2004/time100/index.html |archive-url=https://web.archive.org/web/20040419114520/http://www.time.com/time/2004/time100/index.html |url-status=dead |archive-date=19 April 2004 | title = TIME 100: Most Influential People 2004 | magazine = ] | date = 26 April 2004 | access-date = 23 September 2006 }}</ref> and the "] of Video Games".
* Many analysts note that outgoing Sony CEO ] had set up Kutaragi to fail, by assigning Kutaragi the tedious task of turning around the consumer division which had already been falling behind competitors such as ]. Kutaragi's rival for the top position, ], was given the less difficult assignment of the Sony's content business and his success at SonyBMG resulted in his promotion.


In 1997 Kutaragi was appointed CEO of Sony Computer Entertainment America, and accordingly moved to ].<ref>{{cite magazine |title=What's the 'Father of PlayStation' Playing At? |magazine=]|issue=32|publisher=] |date=August 1997|pages=8–13 |url=https://archive.org/details/NEXT_Generation_32/page/n9}}</ref> Since 1997, Kutaragi had been favoured to become the next Sony president. He enjoyed a close relationship with Ohga.<ref name="cringely">{{cite web |url=https://www.pbs.org/cringely/pulpit/2005/pulpit_20050310_000845.html | title = Mr. Idei's Kurosawa Ending - The Rise of Howard Stringer at Sony is More Properly the Fall of Ken Kutaragi | publisher = ] | date = 10 March 2005 | access-date = 12 October 2006 }}</ref> Ohga's successor ] promoted Kutaragi to Deputy Executive President, Sony-Global chief operating officer, and Vice-] in 2003.
* Some analysts complain that Kutaragi is responsible for ] loss $288 million in ] and this resulted in his resignation from the board of directors and being passed over for the top position in favour of ].Other people believed that Kutaragi deserved to be demoted due to the large losses Sony made in the consumer electronics market . One of Kutaragi's failures as head of consumer electronics was the ] which was said to hurt Sony's media convergence plans .


On 30 November 2006, Kutaragi was replaced as president of Sony Computer Entertainment by ], the President of SCE America. In addition to other management changes, Kutaragi was promoted to chairman of SCEI, and retained his position as chief executive officer of the group.<ref>{{cite web|url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |title=SCE Announces New Management Team |access-date=30 November 2006 |date=30 November 2006 |author=Sony Computer Entertainment, Inc. |author-link=Sony Computer Entertainment |url-status=dead |archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |archive-date=6 December 2006}}</ref> On 26 April 2007, it was announced that Kutaragi would retire and instead take up the role of Honorary Chairman. Taking over his position would be then Hirai, who would eventually be promoted to president and CEO of Sony.<ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=24588 | title = Kutaragi to retire from executive role at Sony | publisher = ] |date=26 April 2007 | access-date = 26 April 2007 }}</ref><ref>{{cite web |url=http://www.mcvuk.com/news/26780/Farewell-Mr-PlayStation | title = Farewell Mr Playstation | publisher = ] |date=26 April 2007 | access-date = 26 April 2007 }}</ref><ref>{{cite web | url = http://news.cnet.com/8301-10784_3-9712823-7.html | title = PlayStation creator Kutaragi resigns | publisher = CNET News.com | date = 26 April 2007 | access-date = 23 July 2007 | archive-date = 30 June 2012 | archive-url = https://archive.today/20120630024556/http://news.cnet.com/8301-10784_3-9712823-7.html | url-status = dead }}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=24620 | title = Farewell, Father | publisher = GamesIndustry.biz | date=27 April 2007 | access-date = 23 July 2007 }}</ref> On 29 June 2011, following the reshuffling of management, Sony announced that on 28 June 2011, Kutaragi had stepped down as honorary chairman of SCEI. Kutaragi relinquished active management of the business he created and built in 2007, when he stepped down as executive chairman and group CEO of Sony Computer Entertainment.<ref>{{cite news |url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2011/06/sony-promotes-andrew-house-playstation-father-ken-kutaragi-retires.html | title = PlayStation 'father' Ken Kutaragi retires | newspaper = ] |date=29 June 2011 | access-date = 29 June 2011 }}</ref> He has remained at Sony as senior technology advisor.
* Kutaragi is often blamed for Sony Computer Entertainment having a weaker year in 2004 after several years of solid growth. However, analysts attribute this mainly to oversaturation of the video game market which was the main factor in declining console sales. Sony Computer Entertainment loss $25 million in Q4 of 2004. ''During that same year, Sony’s game sales fell to $7.5 billion from $8.2 billion, and its operating income slid to $650 million from $1 billion'' .


Ken Kutaragi later became president and CEO of Cyber AI Entertainment, Inc. He also serves on the boards of ], Inc., Nojima Corporation, and ], Inc. In 2009, he became a visiting professor of ]. In 2020, Kutaragi became CEO of Tokyo-based AI and robotics startup Ascent Robotics, after serving on its Board of Directors since 2018.<ref>{{cite web |url=http://www.ritsumei.jp/mba/mba03_03_j.html |title=客員教授 - 教員紹介 - 経営管理研究科(経営大学院) - 立命館大学 |publisher=Ritsumei.jp |access-date=17 August 2012 |archive-url=https://web.archive.org/web/20120606035420/http://www.ritsumei.jp/mba/mba03_03_j.html |archive-date=6 June 2012 |url-status=dead }}</ref><ref>{{cite web|url=http://www.j-cast.com/2009/02/26036692.html |title=ソニーの久多良木氏、立命館大の客員教授に : J-CASTニュース |date=26 February 2009 |publisher=J-cast.com |access-date=17 August 2012}}</ref><ref>{{cite web|url=https://asia.nikkei.com/Business/Technology/PlayStation-father-Ken-Kutaragi-becomes-CEO-of-AI-startup |title=PlayStation 'father' Ken Kutaragi becomes CEO of AI startup |date=20 September 2022 |publisher=asia.nikkei.com |access-date=23 March 2023}}</ref>
* Kutaragi labeled the ] as "''just an Xbox 1.5''" and that it was "''only going after PlayStation2''"


===Assessment by industry analysts===
Perhaps for making the ] a highly profitable business and because it has been the key source of profits for its parent, Kutaragi is close watched by financial analysts who trace profiles of losses and profits of Sony Corporation.
Although Kutaragi's leadership of consumer electronics was not successful, analysts also suspect that outgoing Sony CEO Nobuyuki Idei had set up Kutaragi to fail, given that both men had a cool working relationship. Idei assigned Kutaragi the tedious task of turning around the consumer division, which had already been falling behind competitors such as ] in the LCD market.<ref name="cringely"/> Kutaragi's rival for the top position, ], was given the less difficult assignment of the content business and his success at ] resulted in his promotion.


Sony Interactive Entertainment, which Kutaragi had been heading since its inception, had a weaker year in 2004 after several years of solid growth.<ref>{{cite news |url=http://news.bbc.co.uk/1/hi/business/3662403.stm | title = Sony hit by drop in games sales | publisher = BBC |date=27 April 2004 | access-date = 23 September 2006 }}</ref> During that same year, Sony's game sales fell to $7.5 billion from $8.2 billion, and its operating income slid to $650 million from $1 billion, losing $25 million in Q4 of 2004. This can be attributed partially to the over-saturation of the video game market and price wars that caused the PS2 to lose the top sales position for a time.<ref>{{cite web |url=http://www.gamespot.com/news/2004/05/26/news_6099369.html | title = Xbox officially outsells PS2 in US | website = GameSpot | date = 26 March 2004 | access-date = 23 September 2006 }}</ref>
==External links==
*In April ], '']'' magazine named Kutaragi one of the (and the "] of Video Games" .)
* &ndash; By Jim Frederick, TIME (with reporting by Toko Sekiguchi), 2003


=== Seventh generation game consoles ===
]
Kutaragi has labelled the ] as "just an Xbox 1.5" and stated that it was "only going after PlayStation 2".<ref>{{cite web |url=https://www.engadget.com/2005/05/25/xbox-360-xbox-1-5-kutaragi-trashtalkin/ | title = Xbox 360 = Xbox 1.5? Kutaragi trashtalkin'! | publisher = ] | date = 25 May 2005 | access-date = 23 September 2006 }}</ref><ref>{{cite web|url=http://www.gamepro.com/news.cfm?article_id=56750|title=Broken Promises: A Closer Look at the PS3|publisher=GamePro.com|access-date=20 November 2006|archive-url=https://web.archive.org/web/20060619123751/http://www.gamepro.com/news.cfm?article_id=56750|archive-date=19 June 2006}}</ref> However, SCE Executive Tetsuhiko Yasuda did not consider ] to be a competitor, and has said that they might consider working on games together.<ref>{{cite web |url=http://www.joystiq.com/2006/02/17/sony-would-consider-working-with-non-competitor-microsoft | title = "Sony would consider working with "non-competitor" Microsoft" | publisher = Joystiq |date=25 February 2006 | access-date = 23 September 2006 }}</ref> In September 2006 Kutaragi admitted that the shortage of PlayStation 3 consoles to North America and Japan as well as the postponing of the console's debut in Europe put Sony's strength in hardware in decline.<ref>{{cite web |url=http://www.betanews.com/article/Kutaragi_Sony_Hardware_In_Decline/1157731126 | title = Kutaragi: Sony Hardware 'In Decline' | publisher = ] |date=8 September 2006 | access-date = 23 September 2006 }}</ref>
]
]
]


== References ==
]
{{reflist|30em}}


== External links ==
{{Wikiquote}}
* ({{Webarchive|url=https://web.archive.org/web/20071009215726/http://www.eurogamer.net/article.php?article_id=75805 |date=9 October 2007}})—'']''{{'}}s retrospective on Kutaragi's career.
* —'']''


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{{Sony Corp}}
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{{DEFAULTSORT:Kutaragi, Ken}}
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Latest revision as of 01:12, 7 December 2024

Japanese engineering technologist and businessman (born 1950)

Ken Kutaragi
Kutaragi with his Lifetime Achievement Award at the Game Developers Choice Awards 2014
Born (1950-08-02) 2 August 1950 (age 74)
Kōtō, Tokyo, Japan
Alma materUniversity of Electro-Communications
Occupation(s)Engineering technologist, businessman
Known forPlayStation, Sony Interactive Entertainment, Cellius
Children1

Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father of the PlayStation" having overseen the development of the original console and its successors and spinoffs until departing the company in 2007, shortly after the PlayStation 3 was released.

Kutaragi had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip, which works in conjunction with the PS1's RISC CPU to handle the graphics rendering.

Early years

Kutaragi was born in Tokyo, Japan, in 1950. His parents, although not wealthy by Japanese standards, still managed to own their own business, a small printing plant in the city. As Kutaragi grew into childhood, they actively encouraged the young boy to explore his mechanical abilities in the plant, and he worked after school there. Aside from his duties in his parents' factory, Kutaragi was a studious, high-level student.

Kutaragi always had the desire to "tinker", often taking apart toys as a child rather than playing with them. This curiosity carried from childhood, leading him as a teenager to learn the intricacies of electronics. Eventually, in fact, his love of electronics led to him enrolling in University of Electro-Communications, where he acquired an Electronics degree in the 1970s.

Immediately after graduation, Kutaragi began working for Sony in their digital research labs in the mid-1970s. Although at the time it was considered a radical decision, Kutaragi felt that Sony was on the "fast track". He quickly gained a reputation as an excellent problem solver and a forward-thinking engineer, earning that reputation by working on many successful projects, including early liquid crystal displays (LCDs) and digital cameras.

Career

In 1983, he was watching his two-year-old son play a Famicom and realized the potential that existed within video games. At that particular time, Sony's executives had no interest in video games. Thus, when Nintendo expressed the need for a sound chip for its upcoming new 16-bit system, Kutaragi accepted the offer. Working in secret, he designed the chip, the SPC700. When they found out, Sony's executives were furious. Only with Sony CEO Norio Ohga's approval was Kutaragi able to complete the chip and keep his job.

Even while working with Nintendo, within Sony, gaming was still regarded as a fad. Despite this hostile atmosphere to video games, Kutaragi managed to persuade Ohga into working with Nintendo to develop a CD-ROM add-on for the Super NES that would be released alongside a Sony branded console that could play both Super NES cartridges and CD games. These efforts resulted in a device called the "Play Station". Eventually, the partnership between Sony and Nintendo faltered due to licensing disagreements, but Kutaragi and Sony continued to develop their own console. He wanted to utilize Sony's access to the latest technology in creating the most powerful home console available, unlike Nintendo, which used primitive, outdated technology to create their consoles. He also noticed that Nintendo focused mainly on children, so he wanted Sony's console to target older adult gamers, as he felt it was a market not yet tapped by any of the available home consoles. Kutaragi later recalled staying up all night working on the console design for several nights in a row "because our work was so interesting." Despite being considered a risky gamble by other Sony executives, Kutaragi once again had the support of Ohga and several years later the company released the original PlayStation. The success of the PlayStation led to him heading up the development of successor consoles, the PlayStation 2 and PlayStation 3.

The commercial success of the PlayStation franchise makes Sony Computer Entertainment the most profitable business division of Sony. Despite being an upstart in the console market against veterans Nintendo and Sega, the first PlayStation displaced them both to become the most popular console of that era. The PlayStation 2 extended Sony's lead in the following generation, at one point holding a 65% market share with 100 million units shipped. Kutaragi was recognized by many financial and technological publications for this success, most notably when he was named one of the 100 most influential people of 2004 in TIME magazine and the "Gutenberg of Video Games".

In 1997 Kutaragi was appointed CEO of Sony Computer Entertainment America, and accordingly moved to California. Since 1997, Kutaragi had been favoured to become the next Sony president. He enjoyed a close relationship with Ohga. Ohga's successor Nobuyuki Idei promoted Kutaragi to Deputy Executive President, Sony-Global chief operating officer, and Vice-Chairman in 2003.

On 30 November 2006, Kutaragi was replaced as president of Sony Computer Entertainment by Kazuo Hirai, the President of SCE America. In addition to other management changes, Kutaragi was promoted to chairman of SCEI, and retained his position as chief executive officer of the group. On 26 April 2007, it was announced that Kutaragi would retire and instead take up the role of Honorary Chairman. Taking over his position would be then Hirai, who would eventually be promoted to president and CEO of Sony. On 29 June 2011, following the reshuffling of management, Sony announced that on 28 June 2011, Kutaragi had stepped down as honorary chairman of SCEI. Kutaragi relinquished active management of the business he created and built in 2007, when he stepped down as executive chairman and group CEO of Sony Computer Entertainment. He has remained at Sony as senior technology advisor.

Ken Kutaragi later became president and CEO of Cyber AI Entertainment, Inc. He also serves on the boards of Kadokawa Group Holdings, Inc., Nojima Corporation, and Rakuten, Inc. In 2009, he became a visiting professor of Ritsumeikan University. In 2020, Kutaragi became CEO of Tokyo-based AI and robotics startup Ascent Robotics, after serving on its Board of Directors since 2018.

Assessment by industry analysts

Although Kutaragi's leadership of consumer electronics was not successful, analysts also suspect that outgoing Sony CEO Nobuyuki Idei had set up Kutaragi to fail, given that both men had a cool working relationship. Idei assigned Kutaragi the tedious task of turning around the consumer division, which had already been falling behind competitors such as Samsung in the LCD market. Kutaragi's rival for the top position, Howard Stringer, was given the less difficult assignment of the content business and his success at Sony BMG Music Entertainment resulted in his promotion.

Sony Interactive Entertainment, which Kutaragi had been heading since its inception, had a weaker year in 2004 after several years of solid growth. During that same year, Sony's game sales fell to $7.5 billion from $8.2 billion, and its operating income slid to $650 million from $1 billion, losing $25 million in Q4 of 2004. This can be attributed partially to the over-saturation of the video game market and price wars that caused the PS2 to lose the top sales position for a time.

Seventh generation game consoles

Kutaragi has labelled the Xbox 360 as "just an Xbox 1.5" and stated that it was "only going after PlayStation 2". However, SCE Executive Tetsuhiko Yasuda did not consider Microsoft to be a competitor, and has said that they might consider working on games together. In September 2006 Kutaragi admitted that the shortage of PlayStation 3 consoles to North America and Japan as well as the postponing of the console's debut in Europe put Sony's strength in hardware in decline.

References

  1. Kageyama, Yuri (5 April 2005). "Demoted Sony Guru is outspoken". The San Francisco Examiner. Associated Press.
  2. Duffield, Katy S. Ken Kutaragi: PlayStation Developer. Greenhaven Publishing LLC, 2007.
  3. ^ Fahey, Rob (27 April 2007). "Farewell, Father". Eurogamer. Retrieved 23 January 2019.
  4. "Icons:PlayStation". YouTube. 12 June 2016.
  5. "75 Power Players: Back at the Lab...". Next Generation (11). Imagine Media: 73. November 1995.
  6. "PlayStation 2 breaks record as the fastest computer entertainment platform to reach cumulative shipment of 100 million units" (PDF). Sony Computer Entertainment. 30 November 2005. Archived from the original (PDF) on 23 August 2009. Retrieved 23 September 2006.
  7. "TIME 100: Most Influential People 2004". Time Magazine. 26 April 2004. Archived from the original on 19 April 2004. Retrieved 23 September 2006.
  8. "What's the 'Father of PlayStation' Playing At?". Next Generation. No. 32. Imagine Media. August 1997. pp. 8–13.
  9. ^ "Mr. Idei's Kurosawa Ending - The Rise of Howard Stringer at Sony is More Properly the Fall of Ken Kutaragi". PBS. 10 March 2005. Retrieved 12 October 2006.
  10. Sony Computer Entertainment, Inc. (30 November 2006). "SCE Announces New Management Team" (PDF). Archived from the original (PDF) on 6 December 2006. Retrieved 30 November 2006.
  11. "Kutaragi to retire from executive role at Sony". gamesindustry.biz. 26 April 2007. Retrieved 26 April 2007.
  12. "Farewell Mr Playstation". mvcuk. 26 April 2007. Retrieved 26 April 2007.
  13. "PlayStation creator Kutaragi resigns". CNET News.com. 26 April 2007. Archived from the original on 30 June 2012. Retrieved 23 July 2007.
  14. "Farewell, Father". GamesIndustry.biz. 27 April 2007. Retrieved 23 July 2007.
  15. "PlayStation 'father' Ken Kutaragi retires". Los Angeles Times. 29 June 2011. Retrieved 29 June 2011.
  16. "客員教授 - 教員紹介 - 経営管理研究科(経営大学院) - 立命館大学". Ritsumei.jp. Archived from the original on 6 June 2012. Retrieved 17 August 2012.
  17. "ソニーの久多良木氏、立命館大の客員教授に : J-CASTニュース". J-cast.com. 26 February 2009. Retrieved 17 August 2012.
  18. "PlayStation 'father' Ken Kutaragi becomes CEO of AI startup". asia.nikkei.com. 20 September 2022. Retrieved 23 March 2023.
  19. "Sony hit by drop in games sales". BBC. 27 April 2004. Retrieved 23 September 2006.
  20. "Xbox officially outsells PS2 in US". GameSpot. 26 March 2004. Retrieved 23 September 2006.
  21. "Xbox 360 = Xbox 1.5? Kutaragi trashtalkin'!". Engadget. 25 May 2005. Retrieved 23 September 2006.
  22. "Broken Promises: A Closer Look at the PS3". GamePro.com. Archived from the original on 19 June 2006. Retrieved 20 November 2006.
  23. ""Sony would consider working with "non-competitor" Microsoft"". Joystiq. 25 February 2006. Retrieved 23 September 2006.
  24. "Kutaragi: Sony Hardware 'In Decline'". BetaNews. 8 September 2006. Retrieved 23 September 2006.

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