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{{Short description|2001 video game}}
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{{Use British English|date=September 2010}}
{{Infobox video game
| title = RuneScape
| image = Runescape 3 Logo.png
| developer = ]
| publisher = Jagex
| director =
| producer =
| designer = {{Ubl|Andrew Gower|Paul Gower}}
| programmer =
| artist =
| writer =
| composer = {{Ubl|Ian Taylor|Adam Bond|]}}
| platforms = {{Ubl|]|]|]|]|]}}
| released = 4 January 2001<ref>{{Cite news|date=4 January 2021|title=Runescape celebrates its 20th anniversary with a 'Grand Party' and special rewards|work=PC Gamer|url=https://www.pcgamer.com/runescape-celebrates-its-20th-anniversary-with-a-grand-party-and-special-rewards/|access-date=4 January 2022}}</ref>
| genre = ]
| modes = ]
}}


'''''RuneScape''''' is an ] (massive multiplayer online role-playing game) implemented in ], with over 2.8 million registered players. ''RuneScape'' was launched by ] on ], ] and offers both pay to play ("P2P") and free to play ("F2P") membership options to players. '''''RuneScape''''' is a ] ] (MMORPG) developed and published by ], released in January 2001. ''RuneScape'' was originally a ] built with the ] programming language; it was largely replaced by a standalone ] client in 2016. The game has had over 300&nbsp;million accounts created and was recognised by the ] as the largest and most-updated free MMORPG.<ref name="USAToday"/>


''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.<ref name="GodLettersIssue16"/><ref name="WorldMap"/> Players can travel throughout Gielinor via a number of methods including on foot, ], or charter ships.<ref name="Transportation"/> Each region offers different types of monsters, resources, and quests to challenge players. The game's ] has been explored through a ] video game on another of its maker's websites, '']'', ''Armies of Gielinor'',<ref name="AOG"/> and the novels '']'',<ref name="BetrayalAtFalador"/> ''Return to Canifis'',<ref name="ReturnToCanifis"/> and ''Legacy of Blood''.<ref name="LegacyOfBlood"/>
''RuneScape'' allows players to develop ] ranging from runecrafting and mining to cooking and crafting. The large range of non-combat skills means that ''RuneScape'' has an expansive, dynamic player economy.


Players are represented in the game with customisable ]. ''RuneScape'' does not follow a ] storyline; rather, players set their own goals and objectives. Players can choose to fight ] (NPC) monsters, complete ], or increase their ] in the available skills. Players interact with each other through trading, chatting, or by participating in ] and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
Being implemented in Java, ''RuneScape'' requires no installation and can be accessed from the . Due to the large number of cheaters, ''RuneScape'' Classic, an earlier version of ''RuneScape'', is now only available to paying members.


The first public version of ''RuneScape'' was released in January 2001 in ] form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the ] was rewritten and released as ''RuneScape 2'',<ref>{{cite web|title=RS2 Launched!| date=29 March 2004 |url=http://services.runescape.com/m=news/rs2-launched|publisher=RuneScape|access-date=13 August 2014}}</ref> with the original version of the game being renamed ''RuneScape Classic''. The third iteration of the game, known as ''RuneScape 3'', was released in July 2013.<ref name="RS3Release"/> '']'', a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of ''RuneScape'' would be released for ] and ] devices in 2018.<ref name="RuneScapeMobile"/><ref name="OldSchoolRuneScapeMobile"/> ''RuneScape'' was released on ] on 14 October 2020.<ref name="SteamRelease"/>
{{Infobox CVG| title = RuneScape]
|developer = ]
|publisher = ]
|designer = ]
|image =
|engine = ]
|released = RuneScape 1 (Classic) - ], ]<br>
RuneScape 2 (Modern) - ], ]
|genre = ]
|modes = ]
|ratings =
|platforms = OS Independent (Web Based ] Applet)
|media = Download/ Web interface
|requirements = Low Detail : 64MB ] + 300MHz ]<br>High Detail : 128MB ] + 500MHz ]
|input = ], ]
}}{{RuneScapeVertical}}


==Overview == ==Gameplay==
]
] east bank. The bank gets even more crowded during peak levels and on World 1.]]


Players begin in a secluded area called Tutorial Island, where they are taken through a ], a set path where they learn the most basic skills in ''RuneScape''.<ref name="getting_started"/><ref>{{Cite web |last=Jagex |title=Beginners' Guide |url=https://www.runescape.com/game-guide/beginners-guide |access-date=20 September 2022 |website=RuneScape |language=en}}</ref> After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.<ref name="Tutors"/> Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area.<ref>{{Cite web |last=Payne |first=Freddie |date=2022-05-22 |title=Old School RuneScape: 5 Beginner Tips |url=https://www.thegamer.com/old-school-runescape-beginner-tips-stronghold-security-fancy-boots/ |access-date=2024-05-23 |website=TheGamer |language=en}}</ref> Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.<ref>{{Cite book |last1=Calvin |first1=Alex |url=https://books.google.com/books?id=3klEEAAAQBAJ&dq=Lumbridge&pg=PA15 |title=Runescape: The First 20 Years--An Illustrated History |last2=JagEx |date=2021-12-07 |publisher=Dark Horse Comics |isbn=978-1-5067-2126-2 |language=en}}</ref><ref>{{Cite book |last1=Rosner |first1=Sandra |url=https://books.google.com/books?id=haPaEAAAQBAJ&dq=Lumbridge&pg=PT170 |title=RuneScape: The Official Cookbook |last2=Melendez |first2=Jarrett |date=2024-04-16 |publisher=Simon and Schuster |isbn=979-8-88663-314-6 |language=en}}</ref><ref>{{Cite web |last=Cowdry |first=Calve |date=2023-09-01 |title=Old School RuneScape: 13 Most Useful Achievement Diary Rewards |url=https://www.thegamer.com/old-school-runescape-useful-achievement-diary-rewards/ |access-date=2024-05-23 |website=TheGamer |language=en}}</ref>
''RuneScape'' is set in a medieval fantasy world, similar to "]" or "]", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (]), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.


Players set their own goals and objectives as they play the game. They can train their in-game skills, engage ] (NPC) monsters and other players in combat and complete ] at their discretion.<ref name="WSJKnights"/> Players interact with each other through trading, chatting or by participating in ].
During peak hours, as many as 170000 players may be online across 111 international servers. A maximum of as many as 2000 players may be on one server, for a maximum amount of online players of 222000 at one time. These servers are called "worlds" in ''RuneScape''. There is a World 106 but World 105 is missing. These ] are located in the ], the ], ], the ] and ], making it the most popular online Java based game in the world. ''RuneScape'' is typically updated on a weekly basis with the addition of new skills, quests, or other details added to the imaginary world.


===Skills===
==History and development==
There are 29 skills in ''RuneScape'', 17 skills available to ] players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain ]s in a skill when they use it. For example, ] an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up".<ref name="Statistics"/> As a skill level rises, the ability to retrieve better ] and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the ]s.<ref name="NewSite"/> Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.<ref name="SkillCapes"/>


Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own ]s, ] runestones and weapons, plant their own plants, hunt NPC animals, ] ]s, and ] ] to assist in combat and training skills.<ref name="Skills"/>
]
]


===Combat===
'''Version 1:''' The first version started out as a one man project. The developer (Andrew Gower), and his brother (Paul Gower) started working on the original game in 1998. This version was very different to the ''RuneScape'' of today. It had isometric graphics, and was originally titled 'DeviousMUD'. This version was never released to the public, and only a few people ever saw it.
''RuneScape'' features a semi-] combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a ] to their combat skills.<ref name="FightingBasics"/> Players engage in combat by ] on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may summon a familiar to assist with combat,<ref name="SummoningBasics"/> use special attacks called "abilities" to deal additional damage,<ref name="CombatBeta4"/> and use potions and the Prayer skill to boost their combat prowess.


Combat is subdivided into four main categories: ], ], ] and ]. Melee attacks are close range,<ref name="MeleeBasics"/> magic attacks focus on using ]s to cast spells,<ref name="MagicBasics"/> ranged attacks use projectile weapons like arrows, darts or throwing knives,<ref name="RangedBasics"/> and necromancy combines direct attacks with the summoning of ] combatants to fight alongside the player. The first three combat types make up a "Combat Triangle", which governs effectiveness of styles in a ] fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself.<ref name="CombatTriangle"/> Necromancy is a standalone method of combat and is neutral to the other styles.{{citation needed|date=August 2023}} The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a ] nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.{{citation needed|date=December 2022}}
'''Version 2:''' The developers scrapped version 1, and started work on a complete rewrite in 1999. Despite being a complete rewrite, this version was very similar to version 1, with the same graphics and name. This version was released as a public beta for only about 1 year, and then withdrawn again.


Combat is governed by a ] system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a ] of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items.<ref name="FightingBasics"/><ref name="Dying"/> Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.<ref name="FightingBasics"/><ref name="Dying"/>
'''Version 3:''' The developers started yet again with a 3rd attempt on October, 1999. This time the isometric view was replaced, in favor of 3D graphics and 2D sprites. The game was renamed to ''RuneScape'' and released to the public on ], ]. This version is still online today but only for RuneScape Members. It's currently called ''RuneScape'' Classic.


In June 2012 players were invited to beta-test a new combat system named "Evolution of Combat",<ref name="CombatBeta3"/> which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks,<ref name="CombatBeta1"/> and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012.<ref name="CombatBeta4"/> Various polls were also added for players to vote on in game that would determine the result of future content development,<ref name="PowerToThePlayers1"/> some of which would dictate the development of the improved combat system.<ref name="PowerToThePlayers2"/><ref name="PowerToThePlayers3"/> A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014,<ref name="LegacyMode1"/> before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.<ref name="LegacyMode2"/>
'''Jagex Ltd formed:''' In ] of ] Jagex Limited was founded as a commercial operation to take over the running of ''RuneScape''. Jagex acquired ''RuneScape'' and all related technologies, and continued to develop the game further. Andrew Gower joined Jagex as its lead developer.


====Player versus player combat====
'''Members launch:''' On ], ], Jagex launched a new optional 'members service'. This allows players to pay $5 USD a month to obtain access to new quests, an expanded world map, mini-games, skills, and more. Paying members had a far greater choice of things to do, but it was still possible to play the game for free, and the amount of free content was also increased. While not a new version as such (the game still ran on the same version 3D engine), this update did significantly change the focus of the game.
] combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The ''Duel Arena'' allows players to stake money and items,<ref name="DuelArena"/> while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.<ref name="WildernessStarter"/>


Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items.<ref name="PKingSpots"/> In December 2007, the Wilderness was altered to prevent players from transferring in-game items for ].<ref name="rwtdevdiary"/> PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named ''Bounty Hunter'' and ''Clan Wars''.<ref name="BountyHunter1"/> ''Bounty Hunter'' was replaced by special ''Bounty Worlds'' on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill.<ref name="BountyWorlds"/> "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor,<ref name="PvPWorlds2"/> but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.<ref name="WildernessReturn"/>
'''Version 4:''' Jagex went for yet another complete rewrite. Version 4 changed the graphics to full 3D and made many other significant improvements. While in development this version was called ''RuneScape'' 2, but when launched was just called ''RuneScape'' (version 3 would later be renamed ''RuneScape'' Classic). An incomplete beta of this version was available to members on ], ]. The finished version was launched on ], ]. This is the current version of the game being promoted by Jagex. This is the version most people think of when one says ''RuneScape''.


===Non-player interaction===
The free version of ''RuneScape'' Classic was removed on ], ], due to the massive amount of rule breakers and an inability to punish them. Now, only subscribers that pay on a monthly basis can play ''RuneScape'' Classic.
Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and ]s, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.<ref name="UseBestiary"/>


Most monsters have their own strengths and weaknesses, notable exceptions being certain ], which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.{{citation needed|date=December 2022}}
On ], ], the ''RuneScape'' website was redeveloped and now uses a more logical format. The new format was mainly designed to improve navigation and to help make particular sections of the website more secure. However, the new "world select" pages were unpopular and were soon replaced with a real-time world capacity page.


Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.<ref name="UseBestiary"/>
==Combat==


===Player interaction===
].]]
Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade,<ref name="ControlsTrading"/> or by using a large automated marketplace known as the Grand Exchange.<ref name="Grand Exchange"/>
], one of the most difficult enemies in the world of ''RuneScape'']]
Combat is an important aspect of the game, as killing monsters is one of most direct ways of gaining wealth. Virtually every skill affects combat in one way or another. Combat is also needed to complete many of the quests, and can be used to ].


The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any ''RuneScape'' world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a ] to communicate with each other through a separate channel.<ref name="ClanChat"/> Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.<ref name="GeneralChatControls"/>
Players are ranked in strength based upon their combat level. Combat levels are based upon a math formula which considers 7 skill areas: a player's attack, defence, strength, hit points, prayer, magic and ranged skill. Other skills, while beneficial will not increase one's combat level.


''RuneScape'' features independent ]s, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include ''Castle Wars'', which is similar to the real-life game ], ''Pest Control'', a highly combat-focused mini-game, and ''Fist of Guthix'', where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.<ref name="mini-games"/>
Combat is subdivided into three primary categories:


===Quests===
*Melee
] are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty.<ref name="BeginnersGuide"/> Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed.<ref name="SkillCapes"/> New quests are released periodically.
*Magic
*Ranged


===Melee=== ==Development==
{{Video game timeline
| title = Version History
| compressempty = yes
| 2001 = '''RuneScape Classic'''
| 2004 = '''RuneScape 2'''
| 2008 = RuneScape High Detail
| 2013a = Old School RuneScape
| 2013b = '''RuneScape 3'''
}}
Andrew Gower developed ''RuneScape'' with the assistance of his brother Paul Gower.<ref name="ProquestGower"/> It was originally conceived as a text-based ], but graphics were incorporated early in development, adding it to the ranks of what were then known as "]s".<ref name="runescapeqa"/><ref name="warcryrunescape"/> The first public version of the game used a mixture of ] and ] ]. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in ].<ref name="ProquestGower"/> In December 2001, the Gower brothers, along with Constant Tedder, formed ] to take over the business aspects of running ''RuneScape''.<ref name="PCGamesN"/> Among its early innovations Jagex developed an ] ] ] called RuneScript, which is used by ''RuneScape''{{'}}s server for ].<ref name="IDGNews"/> In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.<ref name="PCGamerPresents"/>


]
Melee based combat is the simplest form of combat a player can choose to specialize in; those who do so are named "warriors". As a player gathers experience in his or her strength, attack, or defence skills, their combat level is raised. The ''Attack'' skill determines the chance of a successful strike, whilst ''Strength'' determines the maximum damage a player can deal (higher level yielding greater accuracy and more damage, respectively). Note also the ''Defence'' stat technically determines the players ability to "shrug off blows" this was clarified in the older letters page which determined that in melee combat no player ever misses his opponent, rather the opponent shrugs off the blow with no damage taken. The ''Defence'' stat can also be trained by means other than melee attacks, though players usually find those ways a waste of material, and thus train defence through melee. A higher attack level will allow a player to wield more powerful weaponry, whilst a high level in defence allows the player to equip himself with more powerful armour.


As the game gained more users, Jagex began planning major changes.<ref name="BiggestUpdate"/> The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called ''RuneScape 2''. A ] of ''RuneScape 2'' was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004.<ref name="PCGamerPresents"/> Upon its official release, ''RuneScape 2'' was renamed simply ''RuneScape'', while the older version of the game was kept online under the name ''RuneScape Classic''. On 12 January 2006, Jagex ] more than 5,000 ''Classic'' ] for cheating. To prevent further cheating, ''Classic'' was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006.<ref name="classic restrict"/> Additional reopenings took place in November 2009, June 2010 and September 2011.<ref name="ReOpened1"/><ref name="ReOpened2"/><ref name="ReOpened3"/>
===Ranged===


To support ''RuneScape''{{'s}} free content, ] appear on a ] above the playing screen on the ] servers. Since computer users may use ], which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements.<ref name="RulesAdverts"/> On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with ] Games,<ref name="WildTangent"/> which granted WildTangent the right to handle advertising in and around ''RuneScape'' in the United States, and to distribute ''RuneScape'' through the WildTangent Games Network,<ref name="WildTangent"/> reaching over 20&nbsp;million consumer PCs.<ref name="MediaBuyerPlanner"/>
Ranged combat most popularly consists of the use of bow and arrows, but can also include crossbow and bolts, as well as a variety of miscellaneous members only items including throwing knives, throwing axes, javelins, and throwing rings. Higher Ranged stats results in an increased chance of striking the target, as well as a greater damage output, although the latter is also affected by the ammunition type, such as steel ammunition as opposed to bronze ammunition. Ranging is harder to train in the free version, as only members can make their own arrows and receive much better stat bonuses due to a larger variety of equipment. While ranging, some of the ammunition fired may spawn near the target intact. These can be picked up, and reused. While training, it is possible and beneficial to trap your target behind a fence or other obstruction, making it so they cannot hit you with melee.


On 16 May 2006, Jagex upgraded ''RuneScape''{{'}}s ], improving the game's loading times and reducing its ] requirements.<ref name="EngineUpgrade2006"/> On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later.<ref name="RuneScape High Detail Debut"/> Before the launch, Jagex stated that it would be revealed at the 2008 ].<ref name="RuneScape High Detail Announcement"/>
A variety of armor is available for rangers, giving not only defence bonuses, but also ranged attack bonuses. A set of range armor typically consists of: vambraces, chest armor, and chaps (leggings), and may or may not include headgear, such as a coif. Rangers under level 20 can wear leather. Level 20 rangers can upgrade to studded leather, however the studded chest also requires level 20 defence to wear. With level 40 Ranged, a ranger can wear (Green) Dragonhide armor. At levels 50, 60 and 70 range, members will be able to wear blue Dragonhide armor, red Dragonhide armor, and black Dragonhide armor respectively.


On 14 February 2007, a ] translation of ''RuneScape'' was introduced,<ref name="GermanLanguage"/> followed by a ] translation on 11 December 2008,<ref name="FrenchLanguage"/> ] on 24 July 2009,<ref name="BPLanguage"/> and ] on 25 April 2013.<ref name="LASLanguage"/> In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with to the Asian market and the Eastern European market too" "''RuneScape'' is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think ''RuneScape'' is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually."<ref name="MMOWeekIddison"/> ''RuneScape'' later launched in India through the gaming ] ] on 8 October 2009,<ref name="RSIndia"/> and in France and Germany through ] on 27 May 2010.<ref name="Bigpoint"/>
===Magic===


On 28 February 2012, an in-game feature was introduced called the "]" that allowed players to win items on a daily basis by spinning the wheel.<ref name="SOF1"/> On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form of ] to the game.<ref name="SOF2"/> Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change.<ref name="SOF3"/> In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game.<ref name="Solomon"/> On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as " a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future of ''RuneScape'' in mind.<ref name="MMGonMT"/> On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing.<ref name="TreasureHunter"/> On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updating ''RuneScape'', and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.<ref name="MMGonMT2"/><!--Partnership with Supersonic ads was dropped for one with Peanut Labs, but no reference exists suitable for citation. Relevant post is http://services.runescape.com/m=news/ironman--drop-table-reworks but neither company is named-->
Magical attacks are marked by the use of ''runestones'' (simply known as "runes") as a form of ammunition. As with all other combat stats, players must train their magic stats to a higher degree in order to generate a higher damage output, as well as increasing the likelihood of a successful strike. As levels are increased, a greater number of spells become available to the player. Apart from combat, Magic can also be used to teleport to set locations at higher levels, or enchant amulets and magical rings which enhance other abilities.


On 30 August 2012, Gerhard announced that an ] version of ''RuneScape'' was in development that would allow the game to be played on "your favourite ], platforms and even ]s."<ref name="HTML5Announcement1"/> A video released on 22 March 2013 stated that the new version would be called ''RuneScape 3'' and would use ], and would include a fully customisable ] and improved audio.<ref name="HTML5Announcement2"/><ref name="RS3Orchestra"/> A closed beta of the HTML5 version went live on 17 April 2013, followed by a separate ] version of the new interface on 24 April.<ref name="HTML5Timeline"/> ''RuneScape 3'' was released on 22 July 2013.<ref name="RS3Release"/>
Magic experience is still received when a spell fails. The formula for the amount of experience received is: (Damage X 2) + Base Experience. The Base Experience is the amount of experience received if the spell fails.


At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance.<ref name="NXTAnnouncement"/> Closed betas took place on 19–22 February<ref name="NXTBeta1"/> and 18–21 March 2016,<ref name="NXTBeta2"/> followed by a public release on 18 April 2016.<ref name="NXTRelease"/>
Ancient Magicks is another form of magic, which only members may perform. Ancient Magicks cannot be performed by a traditional mage, only by praying at the proper temple after passing the Desert Treasure quest can access the spell of the Ancient Magicks. The weakest attack requires a Magic level of 50 and thus requires a great deal of specialization. To autocast Ancient magicks, you must use the Ancient staff, bought during the Desert Treasure quest. The Ancient Magicks are very powerful compared to standard magic, not only because of the high damage, but because every spell has a side effect, such as poisoning, blinding, stealing health, or stunning your foe. Several effects are concurrent (you can be blinded while poisoned) and the Ancient Magicks are one of the only forms of combat in which one person can fight a mob (in a multicombat zone) because several Ancient Magicks spells allow you to hit multiple targets at once. Some of the spells will hit in a 3 by 3 square, attacking all in that range. However the Ancient Magicks is more expensive than regular magicks to cast, because it uses more runes.


On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company, ''RuneScape Classic'' servers would be permanently closed on 6 August 2018.<ref>{{cite web|url=http://services.runescape.com/m=news/a=13/runescape-classic-farewell?oldschool=1|title=RuneScape Classic: Farewell|publisher=Jagex|work=Old School RuneScape|date=23 May 2018|access-date=8 August 2018}}</ref><ref>{{cite web|url=https://www.pcgamer.com/runescape-classics-shutdown-was-delayed-just-so-one-player-could-finish-his-last-quest/|title=RuneScape Classic's shutdown was delayed just so one player could finish his last quest|work=]|author=Wood, Austin|date=7 August 2018|access-date=14 August 2018|archive-url=https://web.archive.org/web/20180815055306/https://www.pcgamer.com/runescape-classics-shutdown-was-delayed-just-so-one-player-could-finish-his-last-quest/|archive-date=15 August 2018|url-status=live}}</ref> ''RuneScape'' was released on ] on 14 October 2020.<ref name="SteamRelease"/>
In traditional magic, there are currently 4 types of elemental spells, of which there is a fire form, earth form, wind form, and water form of each type of damage spells. The four types are "strike", "bolt", "blast" and "wave". This allows for a total of 16 elemental spells such as "fire strike" or "wind wave". Mind runes are needed for strike attacks, chaos runes for bolt attacks, death runes for blast attacks, and finally blood runes for wave attacks. Wave spells are only available to members.


===Graphics and audio===
Please note, Magic level allows you to cast more spells and increases your accuracy. It cannot increase the max damage a certain spell can do. At level one magic, air strike will do the same damage as level 99 magic. Chaos gauntlets, however, obtained from the Family Crest quest, increase the maximum damage of bolt spells by up to 3 damage.
''RuneScape'' can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. ''RuneScape'' uses a ] called "RuneTek 5", which provides support for multiple graphics platforms such as ], ] and ]s, as well as graphical effects such as ], ]<ref name="RuneTek"/><ref name="RuneTek5Engine"/> and ].<ref name="ZBuffering"/> The high-detail version incorporates ] and can be rendered using either ] or DirectX.<ref name="RSTrailer"/><ref name="GraphicsOptions"/>


''RuneScape'' features a character-customisation system. ]s are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options.<ref name="getting_started"/> Appearance is further complemented by wearing or wielding items. Players can express ]s through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.<ref name="ControlsOptions"/>
===Hybrids===


''RuneScape'' has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places.<ref name="RSAudioTeam"/> The game also incorporates ] in certain areas and situations.<ref name="PCGamerPresents"/> The ''RuneScape 3'' update included ]l music recorded in ], and was scored by ].<ref name="RS3Orchestra"/>
A few players on ''RuneScape'' are, however, hybrids. These people use all 3 forms of attack: melee, ranged and magic, to their advantage to beat someone. For example, if a hybrid player is fighting a magic-based player, they would use ranged attacks to gain an advantage. On the other hand, if their opponent is using melee, they would instead use magic attacks and if their enemy is using ranged attacks, they would use melee attacks.


===Combat triangle=== ===Servers===
{{As of|November 2011}}, there were 139 English ''RuneScape'' ] located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex.<ref>{{Cite web|url=http://oldschool.runescape.com/slu|title=Play Old School RuneScape - World Server List|last=Jagex|website=Oldschool RuneScape|language=en|access-date=3 November 2018}}</ref> They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India.<!-- Brazilian servers are located in Las Vegas, Nevada. The German servers are currently located in Sweden and the Netherlands; please do not add Germany or Brazil. --><ref name="countries"/><ref name="worldlist"/> Servers are moved or added as the need arises.<ref name="ServerRelocated"/>


Each ''RuneScape'' server allows up to 2,000 players to log in simultaneously,<ref name="servercap"/> allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.<ref name="themed servers"/>
]
{{clear}}
''RuneScape'' has a 'combat triangle', which is intended to stop any one class becoming dominant. In member's worlds, magic will tend to beat melee, ranged will tend to beat magic, and melee will tend to beat ranged. In free worlds, this triangle tends to differ (eg. mages are at the top because rangers cannot wear the best armour possible for them). However the Combat Triangle is merely a chart of strengths and weaknesses, and players with a disadvantage still are able to beat the advantageous class if they use skill and strategy. Equipment also plays a huge role in changing how combat will result, so if they had lots of magic defense, they would tend to defeat mages. By taking advantage of the combat triangle, players can alter the outcome of a battle dramatically.


===''Old School RuneScape''===
In the combat triangle, mages dominate over warriors. This is due to the fact that warriors often wear armor that give negative magic defense (In other words, a warrior would be better off wearing no armor at all against a mage). Since melee isn't long ranged, mages are able to use spells such as Entangle to bind a warrior in place for a given amount of time. In that time, the warrior can only watch helplessly as they are being struck by magical attacks.
{{Main|Old School RuneScape}}
In February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation of ''RuneScape'' from August 2007.<ref name="2007GameVote"/> ''Old School RuneScape'' was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes,<ref name="2007ServersOpen"/> and a free-to-play version was later released on 19 February 2015.<ref name="2007F2POpen"/> It was originally created as an exact copy of ''RuneScape'' from August 2007 and receives regular content additions. ''Old School RuneScape'' is entirely community based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable.<ref name="polling"/> On 17 July 2017, Jagex announced a mobile port of ''Old School RuneScape'', which was released in 2018.<ref name="MobileAnnouncement">{{cite web|url=http://services.runescape.com/m=news/runescape-on-mobile--coming-soon|title=RuneScape on Mobile – Coming Soon|publisher=Jagex|work=RuneScape News|date=17 July 2017|access-date=6 August 2017}}</ref>


==={{Anchor|DarkScape}}''DarkScape''===
Warriors dominate over rangers. Melee armor provides a relatively high amount of range defence. Although range armor provides significant melee defence as well, it cannot compare to the defense given to warriors, and therefore rangers are still placed at a disadvantage. In short, warriors hit proportionately more damage on rangers than rangers hit on warriors.
On 16 September 2015 Jagex released ''DarkScape'', a separate version of ''RuneScape'' which featured open-world player versus player combat. ''DarkScape'' was originally released with most of ''RuneScape''{{'}}s content, but received separate content updates. ''DarkScape'' was completely free to play, with some additional benefits reserved for paying subscribers.<ref name="DarkScape"/> ''DarkScape'' closed on 28 March 2016 due to lack of interest.<ref name="DarkScapeClosure"/>


==Community==
Lastly, rangers are made to dominate over mages. Mages have little or no melee and range defence, therefore they are subject to greater damage from range or melee attacks. Ranger armor provides the wearer with very high magic defence. Spells tend to fail more frequently when used against someone wearing Dragonhide armor. "Bind" spells not only hit less frequently against rangers, but since they also have distance attacks, holding a ranger in place is only useful for running away.
A set of ] are provided by Jagex on the ''RuneScape'' website. On the forums, players are able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote in ], and otherwise interact with the community. A user can set an avatar, have a separate display name<ref name="DisplayNames"/><ref name="ForumAvatar"/> and set an automatic ]. User profiles display the recent posts a user has made along with the option to disable ]s. The privilege of posting on the forums is limited to paying members, as well as free players with a total level exceeding 350.<ref name="ForumPosting"/>


Between 24 September 2002 and 9 December 2004, players could submit questions via ] to the ''RuneScape'' gods, which were published in the form of letters.<ref name="SaradominEnlightens"/> On 26 September 2005, a new feature known as ''Postbag from the Hedge'' was introduced, where players can submit questions via e-mail to a ] in the game.<ref name="ReadersLetters"/> Players can also submit original ''RuneScape'' related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on the ''RuneScape'' website.<ref name="PlayersGallery"/>
===Other combat factors===


During various holidays, including ], ] and ], Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion.<ref name="holidayitems"/> Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market.<ref name="WhitePartyhatPrice"/> Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.<ref name="holidayitems"/>
All three combat types also rely on the player's ''defence'' and ''hitpoints'' stats. The ''defence'' stat determines how likely one is to block an incoming attack, whereas ''hitpoints'' stat determine how much damage can be taken before dying. The prayer stat, while seeming subtle at first, can turn the tide in a fight. Prayers such as the protection spells can render a person nearly invulnerable to enemy player's attacks, and completely invulnerable to enemy monster's attacks in addition to providing numerous protections. The most powerful and recent prayers can also set back the enemy in different ways. When fighting other types, players generally switch armor to best suit their opponents' attack. Warriors fighting mages will usually wear dragon hide armor, a type of armor with high "magic defence". To counter this, the mage may use a dagger, a weapon which armor high in "magic defence" is usually vulnerable to.


Various ''RuneScape'' ]s have been established by players, which are a source of information about the game.<ref name="Fansites"/> For account security reasons, Jagex discourages the discussion of fansites within the game or the forums – and a rule specifically prohibits sharing ].<ref name="RulesSecurity"/> A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game.<ref name="WhoNeedsFansites"/> However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.<ref name="FansitesTies"/>
Certain weapons, mostly melee weapons, have special attacks on them. These are almost always high-end weapons. The amount of times a player can do a special attack is determined by the proportion of the special attack bar it takes per attack. This is different for every attack. There is currently no magical weapon with a special attack.


On 28 July 2014, ] functionality was integrated into the game, allowing players to ] their gameplay or view other streams from within the game.<ref name="Twitch"/>
In addition, the ] a player is holding, the potions he has consumed, how much and what kind of food he has, luck, tactics, and countless other factors all combine to determine who will win the battle.


===Combat level=== ===Rules and cheating===
Jagex has employed rules for player conduct, such as rules against offensive language, ], and ] abuse.<ref name="RulesOfRuneScape"/> To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule.<ref name="ReportingAbuse"/> ''RuneScape'' also uses four types of ]: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums.<ref name="Moderators"/> Players who repeatedly break the rules may be temporarily or permanently ] from playing the game.<ref name="ReportingAbuse"/>


There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money through ]. In an attempt to stop cheating, Jagex made direct interaction with the ] difficult, established rules against the practice,<ref name="RulesMacroing"/> and introduced random events that required player input to complete.<ref name="random events"/> In response to continued ], Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.<ref name="BotsAndRWT"/>
A player's "combat level" is derived from the seven stats mentioned above: attack, strength, defence, hitpoints, magic, prayer, and ranged. The combat level is designed to indicate a player's overall strength and is also used to decide which players can fight each other in the Wilderness. This prevents, for example, very high level players preying on very new players. The maximum combat level in ''RuneScape'' Classic is 123, and the maximum in ''RuneScape'' 2 is 126.


From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in ]s, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a ]-like trade system for ''RuneScape'' goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players.<ref name="rwtdevdiary"/> These features were restored on 1 February 2011 following a ] among players in December 2010 on whether or not to do so.<ref name="WildernessReturn"/><ref name="WildernessVote1"/>
Combat level, in ''RuneScape'' 2, can also be determined by your combat type. A warrior, for example, will have higher melee stats than magic or ranged, and would have his combat level based on his melee (strength and attack) stats. A mage would have a combat level based on magic, and a ranger would have a combat level based on range. Prayer, defence, and hitpoints will always influence combat level regardless of warrior, range, or magic basings.


On 25 October 2011, Jagex released an anti-bot system<ref name="BotBustRelease"/> code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans.<ref name="PCGamerPresents"/> From 26 September 2012 until its removal on 20 August 2018,<ref name="BotanyBay1"/> accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.<ref name="BotanyBay2"/>
However, it should be noted that the melee skills (eg, attack, strength, and defence,) will raise a player's combat faster than either magic or ranging will. This may result in characters (often created for player killing which will be covered in the nect section,) with 60 magic and 60 ranging having a combat of 40, compared to a balanced character with every combat skill being level 30 who would also have a combat of 40. Or more drastically, someone with; 35 attack, 35 strength, and 35 defence; being equivalent to someone with 60 ranging, and 60 magic.
(For more information, see ].)


On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future of ''RuneScape''".<ref name="BondAnnouncement"/> One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.<ref name="Bonds1Week"/>
==Player vs player combat==


===Falador Massacre===
Players cannot normally fight with each other in most areas of the map. There are however 4 different areas where ] combat is allowed in ''RuneScape'', each with different rules and properties. Here more than anywhere else, the ''RuneScape'' combat triangle becomes an important factor in determining who emerges the victor. Rangers will have an advantage against mages, mages will have an advantage against warriors, and warriors have an advantage against rangers.
The Falador Massacre was a historic bug that occurred on 6 June 2006.<ref>{{Cite web |last=Bishop |first=Sam |title=Runescape marks the anniversary of the Falador Massacre |url=https://www.gamereactor.eu/runescape-marks-the-anniversary-of-the-falador-massacre/ |website=Gamereactor UK|date=8 June 2016 }}</ref> The bug caused several players to retain the ability to attack other players after leaving a designated ] location.<ref>{{Cite web |last=Morrison |first=Angus |date=6 June 2016 |title=Old School Runescape celebrates the Falador Massacre glitch |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |newspaper=PC Gamer}}</ref> Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place.


Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in both ''RuneScape''<ref>{{Cite web |last=Thylin |first=Atle |date=7 June 2016 |title=RuneScape commemorates the 10 year anniversary of the Falador Massacre |url=https://www.gamezone.com/news/runescape-commemorates-the-10-year-anniversary-of-the-falador-massacre-3440121/ |website=GameZone}}</ref> and ''Old School RuneScape''.<ref>{{Cite web |title=World 666: Please bank your items | date=3 June 2016 |url=https://secure.runescape.com/m=news/world-666-please-bank-your-items?oldschool=1}}</ref><ref>{{Cite web |last=Morrison |first=Angus |date=6 June 2016 |title=Old School Runescape celebrates the Falador Massacre glitch |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |access-date=22 June 2021 |website=PC Gamer |language=en-US}}</ref> On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06)<ref>{{cite news |last1=Messner |first1=Steven |date=6 June 2016 |title=Runescape Marks Anniversary Of 6/6/6 Glitchy Massacre |language=en |work=Rock Paper Shotgun |publisher=Reedpop |agency=Gamer Network Limited |url=https://www.rockpapershotgun.com/runescape-falador-massacre-anniversary |access-date=7 June 2021}}</ref><ref>{{Cite web |title=RuneScape marks anniversary of a somber player massacre with… another massacre &#124; Massively Overpowered |date=6 June 2016 |url=https://massivelyop.com/2016/06/06/runescape-marks-anniversary-of-a-somber-player-massacre-with-another-massacre/}}</ref> wherein PvP was enabled and players could attack an ] named after "Durial321", one of the more well known players to have been affected by the bug.<ref>{{cite news |last1=Van Houten |first1=Rian |date=4 June 2021 |title=Runescape Marks Anniversary Of 6/6/6 Glitchy Massacre |language=en |work=IGN Nordic |url=https://nordic.ign.com/runescape-iphone/42560/feature/runescape-20th-anniversary-interview-the-past-present-and-future |access-date=26 September 2021}}</ref> World 666 also played an in-game cover of the song "]" by ], which was the song used in the original video of the event. The track was removed from the game when the event was over.<ref>{{cite tweet|number=739741578705698816|user=JagexAsh|title=@Protpaladin9000 I wasn't involved. Mod Bond did that track, but I gather we've been asked not to keep that parody track permanently.<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. -->|date=6 June 2016}}</ref> The bug's reception has become part of ].<ref>{{Cite web |last=Marasigan |first=Marc |date=7 June 2016 |title=Runescape Commemorates 10th Anniversary of 6/6/6 Massacre |url=https://mmos.com/news/runescape-commemorates-10th-anniversary-of-666-massacre |access-date=22 June 2021 |website=MMOs.com |language=en-US}}</ref> '']'' called the bug "One of the best all-time MMO bugs".<ref>{{Cite news |last=Morrison |first=Angus|date=2016-06-06 |title=Old School Runescape celebrates the Falador Massacre glitch |language=en |work=PC Gamer |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |access-date=2023-07-15}}</ref>
=== The Wilderness ===


==Reception==
]]]
'']'' stated in December 2003, that while the "traditional values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".<ref name="PCGamerUK"/>


The ] 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular , like '']'', '']'', or '']'', ''RuneScape'' is still a lot better way to kill time than pushing around cells in a ]".<ref name="YahooBuzzLog"/> A 2007 JustRPG review summarised ''RuneScape'' as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.<ref name="JustRPG"/>
For a long time the only way to fight other players was to visit the ]. The Wilderness, frequently referred to as ''the wildy'' is a large area of map located in northern ''RuneScape''. The Wilderness has great rewards, but also great risks. The Wilderness is one of the most hostile of the player vs. player types available. The player who attacks first is punished with a skull floating above their head. If a player is killed without a skull over their head, they will lose all but their 3 most valuable items unless the "Protect Item" prayer is used to save their 4th most valuable item. If the player dies with the skull above their head, they will lose all of their items. The skull goes away after 20 minutes of peace, or after the character dies. Killing another player in this area is referred to as PKing (Player Killing). As players venture deeper into the Wilderness, they can fight with other players further and further away from their combat level, which makes it more dangerous (or easier if they are attacking a weaker player). Some areas of the Wilderness only allow 1-on-1 battles, whilst other areas allow combat between multiple players and potentially huge team wars.


In its 2008 ] profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "''RuneScape''{{'}}s ] appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, ]-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues."<ref name="develop"/> In August 2008, ''RuneScape'' was recognised by the ] as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 ].<ref name="Guinness Records"/> A 2009 ] article criticised ''RuneScape''{{'}}s in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.<ref name="EuroGamer1"/>
The level of the Wilderness tells you what level players you can engage in combat above and below your own combat level. For example, If you are in level 50 Wilderness, you can fight people 50 levels below or 50 levels above.


An April 2011 review by MMORPG.com was complimentary of ''RuneScape'', stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis on ]. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...''RuneScape'' has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience".<ref name="MMORPG.com"/> The game received the "Role-Playing Game" award at ] Awards 2018.<ref name="TIGAAwards2018"/>
There are different forms of PKing in the Wilderness. RPKing (random player killing) is a term used to describe someone who kills any person they see in the Wilderness, whether he/she be hostile or not. Some people and clans follow AntiPKing, meaning that the only people they strike are other PKers, not innocents such as rune miners, trainers, or those working on a treasure trail.


On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods.<ref name="BountyHunter1"/><ref name="BalancedTrade"/> The updates also affected legitimate players, resulting in many of them actively complaining on the forums.<ref name="ComplainForums"/> Jagex issued a ] News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future.<ref name="WordAboutUpdates"/> During the changes, subscription numbers fell by 60,000.<ref name="times growth"/> No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."<ref name="EuroGamer2"/>
There are many treasures in the Wilderness, and many people sacrifice their avatar's lives and inventory for such treasures.


In December 2010, a ] was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness,<ref name="WildernessVote1"/> which closed with 1.2 million votes cast and 91% of voters in favour of the proposal,<ref name="WildernessVote2"/> and these features were restored on 1 February 2011.<ref name="WildernessReturn"/> A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007,<ref name="2007GameVote"/> closing on 1 March 2013 with almost 450,000 votes.<ref name="2007GameVoteResult"/> Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.<ref name="2007ServersOpen"/>
There are also many attackable non playable characters in the Wilderness. Unlike most aggressive NPCs, NPCs in the Wilderness are all aggressive and ignore the player's combat level. Many of the most powerful creatures in ''RuneScape'' dwell in the Wilderness.


=== Pures === ===Revenue===
In 2018, it was reported that ''RuneScape'' had generated over US$1 billion in lifetime revenue since its original launch.<ref name="Runescape billion dollar revenue">{{Cite web |last=Dring |first=Christopher |date=10 September 2018 |title=Jagex profit and revenue spike in another record year |url=https://www.gamesindustry.biz/articles/2018-09-07-jagex-profit-and-revenue-spikes-in-another-record-year |url-status=live |archive-url=https://web.archive.org/web/20200722194342/https://www.gamesindustry.biz/articles/2018-09-07-jagex-profit-and-revenue-spikes-in-another-record-year |archive-date=22 July 2020 |access-date=22 July 2020 |publisher=]}}</ref> ''RuneScape'' annually generates over £100 million in revenue and over £50 million in profit.<ref name="Runescape annual earnings">{{Cite web |last=Symcox |first=Jonathan |date=2 March 2021 |title=Inside UK's £1 billion videogame franchise RuneScape |url=https://businesscloud.co.uk/inside-uks-1-billion-videogame-franchise-runescape/ |url-status=dead |archive-url=https://web.archive.org/web/20210419195008/https://businesscloud.co.uk/inside-uks-1-billion-videogame-franchise-runescape/ |archive-date=19 April 2021 |access-date=4 March 2021 |publisher=Businesscloud}}</ref>


==See also==
Some players who train a select few, or even just one of the combat stats that affect their combat level are known as "pure". The purpose of "pure" accounts is to deal more damage compared to most other same level or lower level players by specialization, which is especially helpful in ].
* ]


==References==
Pures will generally try to minimize their combat level. Pures will aim high in various levels such as attack, strength, magic, and range. A pure has the illusion of having a low combat level and therefore being portrayed as weak, while they can actually hit very high using a particuar skill. This makes pures very efficient player killers. Although the lack of defence causes them to be hit with greater amounts of damage, their specialization allows them to hit with greater damage proportionally. Pures also generally have more maximum hitpoints, compensating for their lack of defensive skills.
{{Reflist|refs=
<ref name="USAToday">{{cite news|url=https://www.usatoday.com/tech/columnist/marcsaltzman/story/2012-07-29/runescape-fun-facts/56542606/1|title=Five things you didn't know about 'RuneScape'|author=Saltzman, Marc|newspaper=]|date=29 July 2012|access-date=31 July 2012|archive-url=https://web.archive.org/web/20130127033845/http://usatoday30.usatoday.com/tech/columnist/marcsaltzman/story/2012-07-29/runescape-fun-facts/56542606/1|archive-date=27 January 2013|url-status=live}}</ref>


<ref name="Guinness Records">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1386|title=RuneScape in Guinness World Records!|publisher=Jagex|work=RuneScape News|date=22 August 2008|access-date=22 August 2008|archive-url=https://web.archive.org/web/20110721224856/http://services.runescape.com/m=news/newsitem.ws?id=1386|archive-date=21 July 2011|url-status=live}}</ref>
As an example, a player that has trained in all combat skills may only have an average of level 48 to 55 in all combat skills, causing them to have a combat level of 64. They would attack with a maximum damage per hit of around 11 to 15 with Super Potions. On the other hand, a pure who specializes in strength with 60 attack, 70 strength, 10 defense would also have a combat level of 64, but would attack with a maximum damage per hit of around 18 to as much as 22 with Super Potions.


<ref name="GodLettersIssue16">{{cite web|url=http://www.runescape.com/kbase/guid/letters16|title=God Letters: Issue 16 – Guthix Dispels Rumours|work=RuneScape Knowledge Base|publisher=Jagex|access-date=10 July 2008|archive-url=https://web.archive.org/web/20110715213453/http://www.runescape.com/kbase/guid/letters16|archive-date=15 July 2011|url-status=dead}}</ref>
Despite this, most "pures" have a significant disadvantage against a player with balanced combat levels - they cannot effectively defeat anyone with a decent Defense level, which limits them to only being able to take on other pures. In pure vs. pure combat, the outcome of a duel is often decided by whoever lands the first unguarded hit.


<ref name="WorldMap">{{cite web|title=RuneScape World Map|url=http://www.runescape.com/c=G93XjJ27x-Y/img/main/downloads_and_media/downloads_and_wallpapers/rs_map/rsmap-25may2012-en-a.png|publisher=Jagex|format=Image|date=25 May 2012|access-date=27 June 2012|archive-url=https://archive.today/20240524085425/https://www.webcitation.org/5friBvXQU?url=http://www.runescape.com/img/main/kbase/downloads_and_wallpapers/rsmap-10february09.jpg|archive-date=24 May 2024|url-status=dead}}</ref>
=== Duel Arena ===


<ref name="Transportation">{{cite web|url=http://www.runescape.com/kbase/guid/transportation_introduction|title=Transportation – Introduction|work=RuneScape Knowledge Base|publisher=Jagex|access-date=10 July 2008|archive-url=https://web.archive.org/web/20110715213611/http://www.runescape.com/kbase/guid/transportation_introduction|archive-date=15 July 2011|url-status=dead}}</ref>
The '''Duel Arena''' is only available to members. Located in the ] desert it allows a more formal fight where the players can pre-agree the exact terms of combat, and what items will be gambled. It is possible to change a large number of settings to restrict exactly which items and combat styles are required, and players can choose either to duel for fun (in which case no items change hands), or to wager items which the winner will receive. Because of the option to limit the risk to a level of a player's choosing, this way of testing a player's combat prowess against other is popular with many players.


<ref name="AOG">{{cite web|url=http://news.funorb.com/newsitem.ws?id=1617|title=Armies of Gielinor|work=FunOrb News|publisher=Jagex|date=15 January 2009|access-date=14 October 2009|archive-url=https://web.archive.org/web/20090121043415/http://news.funorb.com/newsitem.ws?id=1617|archive-date=21 January 2009|url-status=dead}}</ref>
=== Castle Wars ===
{{main|Castle Wars}}


<ref name="BetrayalAtFalador">{{cite web|url=http://www.babelinteractive.com/london-book-fair/|title=London Book Fair – Betrayal at Falador|publisher=Babel Interactive|access-date=21 September 2009|archive-url=https://web.archive.org/web/20110707203211/http://www.babelinteractive.com/london-book-fair/|archive-date=7 July 2011|url-status=live}}</ref>
'''Castle Wars''' is a mini-game involving two teams( Saradomin vs. Zamorak) in a ]-type game. If you do not particularly favor a certain ''RuneScape'' god, you can enter the Guthix portal, which lets teleports you to the team with less players on. The aim of the game is to take the enemy's standard (flag) from their castle and take it back to the standard in your own castle to gain points. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn inside a protected room in their castle, so both sides are constantly fighting in most games. The game lasts for 20 minutes, and the team with the most points at the end of the game is the winner.


<ref name="LegacyOfBlood">{{cite web|url=http://services.runescape.com/m=news/new-runescape-novel-legacy-of-blood|title=New RuneScape Novel: Legacy of Blood|publisher=Jagex|work=RuneScape News|year=2012|access-date=27 June 2012}}</ref>
The object of the game is to play for tickets, which can be used to buy exclusive armor and clothes. Every player on the winning team of a match will receive two tickets at the end of the game, and in the event of a tie, each player will receive one ticket. There are 3 different sets of castlewars armour, costing different amounts of tickets, the highest being so costly that there is currently only a few players in the game with some pieces of the armor that costs the most tickets.


<ref name="WSJKnights">{{Cite news|author=Wingfield, Nick|title=The Knights of Networking: Online Fantasy Game RuneScape Has Dull Graphics, but It's Free, Luring Millions to Play, Mingle|url=https://www.wsj.com/articles/SB116001111843283242|work=]|publisher=Dow Jones & Company, Inc|page=B.1|date=5 October 2006|url-access=subscription |access-date=11 March 2017|archive-url=https://web.archive.org/web/20170312201726/https://www.wsj.com/articles/SB116001111843283242|archive-date=12 March 2017|url-status=live}}</ref>
=== TzHaar Fight Pit===


<ref name="ProquestGower">{{Cite news|author=Dodson, Sean|title=Rune to move|date=11 December 2003|url=https://www.theguardian.com/technology/2003/dec/11/games.onlinesupplement2|work=]|location=UK|access-date=12 July 2008|archive-url=https://web.archive.org/web/20090505071336/http://www.guardian.co.uk/technology/2003/dec/11/games.onlinesupplement2|archive-date=5 May 2009|url-status=live}}</ref>
The ''TzHaar Fight Pit'' is a massive, free-for-all arena in which player can attack each other with no limits to time. Some players use tactics in order to survive longer in the pits, but in the end only one player can survive. The game is based on the '''last man standing''' ruleset, so there are no limitations regarding one's attacks. If the fight continues for too long however, monsters from the 'audience' may appear in the arena. These monsters start out at combat level 22, and appear in increasing waves, combat level rising from 22 to 45 to 90, after which the players start to receive constant damage due to extreme heat. This is designed to prevent people from agreeing not to attack each other, thus preventing a new game from starting. As with the ''Castle Wars'' minigame, dying in the Fight Pit allows a player to retain their items with no penalty. Instead, the player is sent to the waiting area, ready for the next battle. If a player manages to defeat all opponents in the Fight Pit, they receive a number of TokKul, which can be used to purchase new items in the TzHaar City. A unique, untradeable item, the Fire Cape, is awarded when the player defeats all monsters in the '''Fight Cave''', another update released shortly after the TzHaar city. They can also choose to stay in the Fight Pit in order to potentially increase their prize; however this poses a significant risk as it is highly likely that the food supplies of the victor will be depleted, and as such he may not survive another round. The number of tokkul recived for winning varies; it is based on the combat levels of the players that have been defeated added together.


<ref name="runescapeqa">{{cite web|author=Dobson, Jason|url=http://www.gamasutra.com/php-bin/news_index.php?story=13769|title=Q&A: Behind RuneScape's 1&nbsp;Million Subscriber Success|website=]|date=3 May 2007|access-date=25 April 2010|archive-url=https://web.archive.org/web/20100506194632/http://www.gamasutra.com/php-bin/news_index.php?story=13769|archive-date=6 May 2010|url-status=live}}</ref>
=== Older forms of combat ===


<ref name="warcryrunescape">{{cite web|author=Funk, John|url=http://www.warcry.com/articles/view/interviews/5080-WarCry-and-Jagex-Talk-RuneScape|title=WarCry and Jagex Talk RuneScape|publisher=WarCry Network|date=23 July 2008|access-date=25 April 2010|archive-url=https://web.archive.org/web/20110728024909/http://www.warcry.com/articles/view/interviews/5080-WarCry-and-Jagex-Talk-RuneScape|archive-date=28 July 2011|url-status=dead}}</ref>
During the period after the release of Version 3, players could select whether or not to play as "player-killer" characters or not. The player could switch from player-killer mode to non-player-killer mode (in which the character could not attack or be attacked by other players) three times, after which they remained at their chosen setting forever. Player combat could take place at any point in the ''RuneScape'' world, with some exceptions noted below. The rules of combat were the same as in the modern Wilderness; however, the village of Lumbridge was designated as a neutral area in which players could not attack each other, to prevent "spawn camping" in which recently killed players were immediately killed after they respawned in Lumbridge. In addition to this restriction, NPC Guards and White Knights patrolled the cities of Varrock and Falador, and broke up player fights by attacking the aggresor. These guard units were limited in number, however, and if all the units in a city were already in combat, player combat could go on unimpeded. This system was scrapped on August 13th, 2001 due to unpopularity among players who were unable to leave Lumbridge without being attacked by packs of hostile player-killers, and were unable to switch back to "non-player-killer" mode as they had already switched three times. It was replaced by the ].


<ref name="PCGamesN">{{cite magazine|url=http://www.pcgamesn.com/article/longest-game-making-runescape|title=The Longest Game: The Making of RuneScape|author=Griliopoulos, Dan|magazine=PCGamesN|date=27 June 2012|access-date=27 June 2012|archive-url=https://web.archive.org/web/20120629052308/http://www.pcgamesn.com/article/longest-game-making-runescape|archive-date=29 June 2012|url-status=live}}</ref>
See Also: ]


<ref name="PCGamerPresents">{{cite magazine |title=PC Gamer presents RuneScape |magazine=] |pages=5, 7, 11, 15 |date=March 2013}}</ref>
==Skills==


<ref name="IDGNews">{{cite web|archive-url=https://web.archive.org/web/20080615044119/http://archive.thestandard.com/article.php?story=200403031708187|archive-date=15 June 2008|url=http://archive.thestandard.com/article.php?story=200403031708187|title=RuneScape takes on the big games|author=Law, Gillian|publisher=IDG News Service|date=3 March 2004|access-date=3 March 2004}}</ref>
] skill]]
{{wikibookschapter|book=RuneScape|chapter=Skills|name=Skills}}
{{main|RuneScape skills}}


<ref name="BiggestUpdate">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=64|title=The biggest update ever...|work=RuneScape News|publisher=Jagex|date=13 February 2003|access-date=15 June 2006|archive-url=https://web.archive.org/web/20110721225048/http://services.runescape.com/m=news/newsitem.ws?id=64|archive-date=21 July 2011|url-status=live}}</ref>
Skills are abilities that enable players to perform activities in the game. Some skills are available only to members and some skills are only present in newer versions of the game while yet some can only be utilised by completing a specific quest. Many of the high-level abilities in most skills are reserved for members only. Players gain experience in a skill when they perform activities that utilize that skill, for instance mining a rock would raise the mining skill. A player's level of experience determines the level of that skill. New abilities are given to the player when he reaches certain levels. Higher-level abilities in turn give more experience to compensate for the roughly ] increase in experience points needed to reach each new level. New skills are added to the game by Jagex periodically.


<ref name="classic restrict">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=531|title=Nearly 5000 RS-classic accounts banned|work=RuneScape News|publisher=Jagex|date=12 January 2006|access-date=4 March 2007|archive-url=https://web.archive.org/web/20110721225151/http://services.runescape.com/m=news/newsitem.ws?id=531|archive-date=21 July 2011|url-status=live}}</ref>
As in a number of games, some players chose to focus on improving themselves in a small number of skills. These players are called "pures" (eg: a player specialised in mining is called a mining pure).


<ref name="RulesAdverts">{{cite web|title=Advert Blocking|work=RuneScape Knowledge Base|publisher=Jagex|url=http://www.runescape.com/rules/rule_advert_blocking.ws|access-date=4 December 2010|archive-url=https://web.archive.org/web/20110728173049/http://www.runescape.com/rules/rule_advert_blocking.ws|archive-date=28 July 2011|url-status=dead}}</ref>
In ''RuneScape'' there is no general level for player as such. Player must train each skill individually. In this game, there are 21 Skills including Extraction ones (such as: mining, woodcutting, thieving and fishing), secondary (processing) skills (such as smithing, cooking and fletching), combat skills (such as strength, magic and range) and others (such as agility). Unlike most other MMORPGs, every skill can be trained to maximum level (level 99) without extra barriers. However only the combat level is immediately visible to other players. The total level of a player partly symbolises the players' status in the game, the maximum total level being 2079.


<ref name="RulesMacroing">{{cite web|title=Macroing, and use of bots or third-party software|url=http://www.runescape.com/rules/rule_third_party_software.ws|work=RuneScape Knowledge Base|publisher=Jagex|access-date=4 December 2010|archive-url=https://web.archive.org/web/20110728173045/http://www.runescape.com/rules/rule_third_party_software.ws|archive-date=28 July 2011|url-status=dead}}</ref>
However, there are two restrictions to training combat levels. The first one is "player status", which restricts what stats players can train based on whether they are paying members or not. For example, only paying members are allowed to train "herblore", "thieving", "agility", "farming", "slayer" and "fletching". The other restriction is quests. There are a few skills such as "herblore" and "runecrafting" that are locked when a player first starts the game, and are the reward for completing the appropriate quest where the player learns how to use them.


<ref name="WildTangent">{{Cite news|url=http://www.gamedaily.com/articles/features/wildtangent-explores-runescape/69187/?biz=1|title= WildTangent Explores RuneScape|access-date=3 May 2006|author=Radd, David|date=17 July 2006|publisher=GameDaily BIZ|page=1|archive-url=https://web.archive.org/web/20071211103140/http://www.gamedaily.com/articles/features/wildtangent-explores-runescape/69187/?biz=1|archive-date=11 December 2007}}</ref>
For a full list of skills and a description of each one, see ].


<ref name="MediaBuyerPlanner">{{Cite news|title=WildTangent Sells Ads in RuneScape Online Game|publisher=MediaBuyerPlanner|date=13 July 2006|url=http://www.mediabuyerplanner.com/entry/42799/wildtangent-sells-ads-in/|access-date=8 August 2006|archive-url=https://web.archive.org/web/20110807184837/http://www.mediabuyerplanner.com/entry/42799/wildtangent-sells-ads-in/|archive-date=7 August 2011|url-status=live}}</ref>
== Quests ==


<ref name="EngineUpgrade2006">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=584|title=Game engine upgraded!|work=RuneScape News|publisher=Jagex|date=16 May 2006|access-date=27 June 2007|archive-url=https://web.archive.org/web/20110721225249/http://services.runescape.com/m=news/newsitem.ws?id=584|archive-date=21 July 2011|url-status=live}}</ref>
Quests in ''RuneScape'' are one-time adventures which serve a variety of purposes. The novice quests act as tutorials to acquaint new users with the various ]. All quests include some kind of reward such as money, rare/valuable items, or an increase in abilities. Some quests are part of an overlapping storyline. Each quest also awards a certain number of ''quest points''. Thirty-two quest points will grant access to the Champions' Guild. The members-only Hero's (55 quest points required to start) and Legend's (107 required) quests grant access to their respective guilds upon completion. Quests can be found all over the map, in the game's three kingdoms of ], ] and ], as well as some even more distant lands.


<ref name="RuneScape High Detail Debut">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1290|title=RS HD Launch: RuneScape HD – Members-Only Beta Launch|access-date=7 July 2008|publisher=Jagex|date=1 July 2008|archive-url=https://web.archive.org/web/20110721225536/http://services.runescape.com/m=news/newsitem.ws?id=1290|archive-date=21 July 2011|url-status=live}}</ref>
== Mini-games ==
{{main|RuneScape Mini-Games}}


<ref name="RuneScape High Detail Announcement">{{cite web|url=http://uk.pc.ign.com/articles/883/883931p1.html|title=Pre-E3 2008: Jagex Confirms RuneScape High Detail Debut|access-date=25 June 2008|website=IGN|year=2008|archive-url=https://web.archive.org/web/20090621095417/http://uk.pc.ign.com/articles/883/883931p1.html|archive-date=21 June 2009|url-status=live}}</ref>
There are a few mini-games that can be played within ''RuneScape''. These are available to paying members only. These may or may not provide a benefit to players, however they are fun and unique things to do within the game.


<ref name="GermanLanguage">{{cite web|url=http://services.runescape.com/m=news/german-language-beta-launch--some-information|title=German Language Beta Launch – Some Information|publisher=Jagex|work=RuneScape News|date=14 February 2007|access-date=25 April 2013}}</ref>
==Community==


<ref name="FrenchLanguage">{{cite web|url=http://services.runescape.com/m=news/g=runescape/runescape-france|title=RuneScape France|publisher=Jagex|work=RuneScape News|date=11 December 2008|access-date=25 April 2013}}</ref>
Players of ''RuneScape'' represent a wide range of nationalities, and ages. However, the user base is predominantly ] speaking because the game itself is currently only available in English.


<ref name="BPLanguage">{{cite web|url=http://services.runescape.com/m=news/g=runescape/runescape-brazil|title=RuneScape: Brazil|publisher=Jagex|work=RuneScape News|date=24 July 2009|access-date=25 April 2013}}</ref>
Over the years, ''RuneScape'' has developed quite a following and the result has been the emergence of fansites, with their own communities. A few of the popular ones are listed below in the ] section.


<ref name="LASLanguage">{{cite web|url=http://services.runescape.com/m=news/runescape-latin-american-spanish-now-live|title=RuneScape Latin American Spanish: Now Live|publisher=Jagex|work=RuneScape News|date=25 April 2013|access-date=25 April 2013}}</ref>
===Community Marketplace===


<ref name="ReOpened1">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=2376|title=RuneScape Classic Temporarily Re-opened|publisher=Jagex|work=RuneScape News|date=11 November 2009|access-date=11 November 2009|archive-url=https://web.archive.org/web/20110721225745/http://services.runescape.com/m=news/newsitem.ws?id=2376|archive-date=21 July 2011|url-status=live}}</ref>
Item trading plays a vital role in the ''RuneScape'' community. Without it, ''RuneScape'' would be very different. Banks are where players will find most trading activity. Players can also go to the ''RuneScape'' website to find a link to the ''RuneScape'' forums. A section entitled "marketplace" can then be used to try to buy or sell items.


<ref name="ReOpened2">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=3045|title=RuneScape Classic Temporarily Re-opened|publisher=Jagex|work=RuneScape News|date=1 June 2010|access-date=1 June 2010|archive-url=https://web.archive.org/web/20110721225848/http://services.runescape.com/m=news/newsitem.ws?id=3045|archive-date=21 July 2011|url-status=live}}</ref>
===Item Scamming===


<ref name="ReOpened3">{{cite web|url=http://www.eurogamer.net/articles/2011-09-15-jagex-reopening-runescape-classic-today|title=Jagex reopening RuneScape Classic today|website=]|author=Purchese, Robert|date=15 September 2011|access-date=1 October 2011|archive-url=https://web.archive.org/web/20110925161050/http://www.eurogamer.net/articles/2011-09-15-jagex-reopening-runescape-classic-today|archive-date=25 September 2011|url-status=live}}</ref>
Like many other economies, ''RuneScape'' suffers from ]. There are many types of scams. One example of scamming involves quickly changing bid amounts for items, so a hasty seller does not notice the switch and ends up selling items for lower than their market value.


<ref name="RSIndia">{{cite web|url=http://www.jagex.com/corporate/Press/release_zapak.ws|title=RuneScape Launches in India|publisher=Jagex|date=8 October 2009|access-date=16 October 2009|archive-url=https://web.archive.org/web/20110718064406/http://www.jagex.com/corporate/Press/release_zapak.ws|archive-date=18 July 2011|url-status=dead}}</ref>
Another example of scamming requires two or more players to participate. A party will attempt to entice a player into making a trade in order to take advantage of ]. After the lone player makes the initial (unfair) trade, the other players will quickly leave, such that the player is left having paid more for an item than its market value.


<ref name="Bigpoint">{{cite web|url=http://www.gamasutra.com/view/news/28720/Jagex_Bigpoint_Partner_For_RuneScape_In_France_Germany.php|title=Jagex, Bigpoint Partner For RuneScape In France, Germany|author=Leigh, Alexander|website=Gamasutra|date=27 May 2010|access-date=31 May 2010|archive-url=https://web.archive.org/web/20100806111114/http://www.gamasutra.com/view/news/28720/Jagex_Bigpoint_Partner_For_RuneScape_In_France_Germany.php |archive-date=6 August 2010|url-status=live}}</ref>
''RuneScape'' has an in-game reporting system which will alert Jagex to the last minute of activity of a particular player. Sometimes, scams such as the latter can proceed unnoticed because the scam takes longer than a minute to execute.


<ref name="HTML5Announcement1">{{cite web|url=http://www.eurogamer.net/articles/2012-08-30-mmo-runescape-being-developed-for-tablets-smart-tvs-and-other-platforms|title=MMO RuneScape being developed for tablets, smart TVs and other platforms|author=Purchese, Robert|website=Eurogamer|date=30 August 2012|access-date=23 March 2013|archive-url=https://web.archive.org/web/20130330145316/http://www.eurogamer.net/articles/2012-08-30-mmo-runescape-being-developed-for-tablets-smart-tvs-and-other-platforms|archive-date=30 March 2013|url-status=live}}</ref>
===Drop parties===


<ref name="HTML5Announcement2">{{cite AV media|url=http://services.runescape.com/m=news/behind-the-scenes-video-bonus-edition|title=Behind the Scenes Video: Bonus Edition|publisher=Jagex|medium=Trailer|time=0:45, 1:28|quote=We've rewritten the game client using HTML5 and utilising WebGL...we've made the interface fully customisable.|date=22 March 2013|access-date=23 March 2013}}</ref>
Occasionally, players host drop parties. A drop party is where a player or group of players drop items they would otherwise keep, thus allowing nearby players to pick up their dropped belongings. Parties are sometimes advertised on ] so that more people attend. However, sometimes other players will host fake drop parties where the activity is not mutually beneficial. To remedy this, Jagex installed a party room in which all items are in plain sight beforehand. This party room is located in the town known as "Seer's Village" and is only accessible to paying members.


<ref name="RS3Orchestra">{{cite AV media |url=http://services.runescape.com/m=news/bts-video-51-rs3-orchestral-music |title=RS3 Orchestral Music |publisher=Jagex |medium=Trailer |time=0:34 |quote=Today we've come to Bratislava...and we're here to record an orchestra for RuneScape. |date=3 May 2013 |access-date=3 May 2013 }}</ref>
===Clans===


<ref name="HTML5Timeline">{{cite web |url=http://services.runescape.com/m=news/rs3-beta-programme- |title=RS3 Beta Programme |publisher=Jagex |date=29 March 2013 |access-date=17 April 2013 }}</ref>
] are groups of players that are commonly formed because the group shares similar interests or combat levels. Many clans venture into the largest player versus player (PvP) area in ''RuneScape'', known as "The Wilderness". These clans hope to find and eliminate other clans or players in support of the clan by taking the dead players' leftover items. The size of clans varies, as clans can be very large and powerful, or just a small group of friends. Clans are also found participating in events such as monster killing, drop parties, mini-games, and multi-quests.


<ref name="RS3Release">{{cite web|url=http://services.runescape.com/m=news/g=runescape/runescape-3-now-live|title=RuneScape 3 Now Live|publisher=Jagex|work=RuneScape News|year=2013|access-date=18 February 2014}}</ref>
==Graphics==


<ref name="NXTAnnouncement">{{cite web|url=http://services.runescape.com/m=news/runefests-big-reveals|title=RuneFest's Big Reveals|publisher=Jagex|work=RuneScape News|date=10 October 2014|access-date=13 February 2016}}</ref>
The latest version of ''RuneScape'' is rendered in complete 3D.


<ref name="NXTBeta1">{{cite web|url=http://services.runescape.com/m=news/nxt-closed-beta-weekend--19th-february|title=NXT Closed Beta Weekend {{!}} 19 February|publisher=Jagex|work=RuneScape News|date=8 February 2016|access-date=13 February 2016}}</ref>
A lot of emphasis has been placed on allowing players to customize their character. Players are given a wide choice in creating character models, from hairstyle to facial features and gender. Additionally, appearance can be further optimised by wearing/holding different items, with each different weapon having a unique image. Once the game has started, players can change their character's appearance in total at a variety of places in the land of ''RuneScape''.


<ref name="NXTBeta2">{{cite web|url=http://services.runescape.com/m=news/nxt-closed-beta-weekend-2--18th-march-1200-utc|title=NXT Closed Beta Weekend #2 {{!}} 18 March 12:00 UTC|publisher=Jagex|work=RuneScape News|date=18 March 2016|access-date=20 April 2016}}</ref>
There are also many different animations in the game for the variety of things one can do from combat, to magic, to the various quests. The game can be run on high or low detail level. While high detail gives different things more texture or design (and has sound), low detail gives everything a cleaner cut look (without sound), and reduces in-game latency.


<ref name="NXTRelease">{{cite web|url=http://services.runescape.com/m=news/nxt--new-game-client--now-live-for-everyone|title=NXT – New Game Client {{!}} Now Live for Everyone|publisher=Jagex|work=RuneScape News|date=18 April 2016|access-date=20 April 2016}}</ref>
From February 2005 onward, Jagex has put a massive effort forward to update the ''RuneScape'' free world cities. They began with Lumbridge and Thurgo's Peninsula, and on September 2005 they announced that the cities of Port Sarim and Rimmington have been graphically updated. They plan to eventually improve the graphics of the whole free world (and maybe members areas too) without causing more ] for people using ] internet connections.


<ref name="countries"> {{Webarchive|url=https://web.archive.org/web/20120322200209/http://services.runescape.com/m=news/newsitem.ws?id=664 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200356/http://services.runescape.com/m=news/newsitem.ws?id=596 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200629/http://services.runescape.com/m=news/newsitem.ws?id=560 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200733/http://services.runescape.com/m=news/newsitem.ws?id=527 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200832/http://services.runescape.com/m=news/newsitem.ws?id=517 |date=22 March 2012 }}, and {{Webarchive|url=https://web.archive.org/web/20120322201004/http://services.runescape.com/m=news/newsitem.ws?id=405 |date=22 March 2012 }}. ''RuneScape News''. Published by Jagex (26 April 2005 through 20 November 2006). Retrieved on 13 April 2007. {{cite web |url=http://services.runescape.com/m=news/newsitem.ws?id=527 |title=6 new Australian servers online! |date=28 December 2005 |access-date=22 October 2009 |url-status=live |archive-url=https://www.webcitation.org/60X9mvw4J?url=http://services.runescape.com/m=news/newsitem.ws?id=527 |archive-date=29 July 2011 }}</ref>
However, as ''RuneScape'' is Java-based, its graphics engine will always be limited in capability compared to a lot of modern games.


<ref name="worldlist">{{cite web|url=http://www.runescape.com/slu.ws?order=WMLPA|title=RuneScape World List|publisher=Jagex|access-date=20 June 2009|archive-url=https://web.archive.org/web/20110302023253/http://www.runescape.com/slu.ws?order=wMLPA|archive-date=2 March 2011|url-status=live}}</ref>
=== Fashion ===


<ref name="ServerRelocated">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=116|title=Singapore server relocated|access-date=31 July 2007|publisher=Jagex|work=RuneScape News|date=25 August 2003|archive-url=https://web.archive.org/web/20110721225959/http://services.runescape.com/m=news/newsitem.ws?id=116|archive-date=21 July 2011|url-status=live}}</ref>
A lot of emphasis goes on fashion in the world of ''RuneScape'' as members and non-members are willing to pay large sums of money for items such as rare berets or trimmed/gold trimmed armour which can only be obtained by members in treasure trail (mini quests) but can be worn by non-members as well (The trimming of the armor bears no effect on the armour other than it changes its appearance slightly). Also, as mentioned elsewhere in this article santa hats, halloween masks and various coloured party hats are among the most expensive items in the game. These items get more expensive as time passes because some of the items were holiday drops and thus could only be obtained on that day.


<ref name="servercap">{{cite web|url=http://gigaom.com/2008/07/14/runescape-moves-to-come-out-of-the-shadows/|title=RuneScape Moves to Come Out of the Shadows|access-date=14 July 2008|publisher=GigaOM|date=14 July 2008|author=Wagner, James Au|archive-url=https://web.archive.org/web/20110715184246/http://gigaom.com/2008/07/14/runescape-moves-to-come-out-of-the-shadows/|archive-date=15 July 2011|url-status=live}}</ref>
==Random events==
{{main|RuneScape Random Events}}


<ref name="themed servers">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=887|title=Themed Worlds|access-date=14 September 2007|date=13 August 2007|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20110721230058/http://services.runescape.com/m=news/newsitem.ws?id=887|archive-date=21 July 2011|url-status=live}}</ref>
A variety of random events can take place in the game, positive and negative, which are said by Jagex to prevent the use of "macros" (automated scripts which play ''RuneScape'' with very little human interaction). Random events can also add variety to some of the more repetitive activities in the game.


<ref name="MMOWeekIddison">{{cite web|url=http://www.gamesindustry.biz/articles/mmo-week-jagex-s-geoff-iddison|title=MMO Week: Jagex's Geoff Iddison|access-date=15 June 2008|publisher=GamesIndustry.biz|date=9 May 2008|author=Martin, Matt|archive-url=https://web.archive.org/web/20110806230352/http://www.gamesindustry.biz/articles/mmo-week-jagex-s-geoff-iddison|archive-date=6 August 2011|url-status=live|url-access=registration}}</ref>
Players must respond to most of these in the correct manner or will receive a negative effect such as being teleported across the map, or even death. For example, if a random event requires a player to talk to the Mysterious Old Man, that player should respond, or they may receive such a negative effect. Another example of a random event is a ], where a player is teleported to a stage and must mimic the actions of a non-playable character. After completing the challenge the player then receives a reward.


<ref name="getting_started">{{cite web|url=http://www.runescape.com/kbase/guid/how_do_i_get_started0|title=How do I get started?|access-date=28 January 2007|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110723070022/http://www.runescape.com/kbase/guid/how_do_i_get_started0|archive-date=23 July 2011|url-status=dead}}</ref>
== Weapons ==
{{main|RuneScape weapons}}


<ref name="Tutors">{{cite web|url=http://www.runescape.com/kbase/guid/advisors_and_tutors|title=Advisors and Tutors|access-date=17 September 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110720034327/http://www.runescape.com/kbase/guid/advisors_and_tutors|archive-date=20 July 2011|url-status=dead}}</ref>
=== Weapon types ===
The main weapons available in ''RuneScape'' in order of rate of attack from fastest to slowest are:


<ref name="Statistics">{{cite web|url=http://www.runescape.com/kbase/guid/controls_statistics#experience|title=Controls – Statistics|access-date=20 June 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110715213645/http://www.runescape.com/kbase/guid/controls_statistics#experience|archive-date=15 July 2011|url-status=dead}}</ref>
*Claws (2 handed) (members only)
*Daggers
*Short Swords
*Scimitars
*Maces
*LongSwords
*Hatchets
*Pickaxes
*Spears (2 handed) (members only)
*Battle Axes
*Warhammers
*Two Handed Swords (2 handed)
*Halberds (2 handed) (members only)


<ref name="SkillCapes">{{cite web|url=http://www.runescape.com/kbase/guid/capes_of_accomplishment_members|title=Capes of Accomplishment|publisher=Jagex|work=RuneScape Knowledge Base|access-date=27 March 2007|archive-url=https://web.archive.org/web/20110715213651/http://www.runescape.com/kbase/guid/capes_of_accomplishment_members|archive-date=15 July 2011|url-status=dead}}</ref>
The weapon type which deals the most damage is the ''Two Handed Sword''. Halberds are the only melee weapons which have a range of 2 unit squares and may be used over some objects.


<ref name="Skills">{{cite web|url=http://www.runescape.com/kbase/guid/skills|title=Skills|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110723070607/http://www.runescape.com/kbase/guid/skills|archive-date=23 July 2011|url-status=dead}}</ref>
=== Materials ===
They are all available in the following materials, in order from weakest to strongest:


<ref name="FightingBasics">{{cite web|url=http://www.runescape.com/kbase/guid/fighting_the_basics|title=Fighting – The Basics|access-date=9 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110729081956/http://www.runescape.com/kbase/guid/fighting_the_basics|archive-date=29 July 2011|url-status=dead}}</ref>
*Khazard (members only, fight arena quest)
*Bronze
*Iron
*Steel
*Black
*Initiate (members only, reward from recruitment drive quest)
*White (members only, achieved by gaining ranks in the white knight ranks after doing Wanted!)
*Mithril
*Adamantite
*Runite
*Granite (members only)
*Obsidian (members only) (Only obtainable in ])
*Dragon (members only)
*] (members only, decays after 15 hours of solid combat, is repairable)
*Crystal (members only, decays after 2500 shots/hits, is repairable)


<ref name="SummoningBasics">{{cite web|url=http://www.runescape.com/kbase/guid/sym_summoning_the_basics#familiars_and_combat|title=Summoning – The Basics|access-date=20 June 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110715213851/http://www.runescape.com/kbase/guid/sym_summoning_the_basics#familiars_and_combat|archive-date=15 July 2011|url-status=dead}}</ref>
Certain ranged weapons such as throwing knives and darts are also available in all materials, except for Dragon.


<ref name="MeleeBasics">{{cite web|url=http://www.runescape.com/kbase/guid/melee_the_basics|title=Melee – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110720193422/http://www.runescape.com/kbase/guid/melee_the_basics|archive-date=20 July 2011|url-status=dead}}</ref>
There are also many other weapons that do not go into the basic weapons such as Silverlight from the Demon Slayer Quest, Darklight, Excalibur, Mjolnirs from the "Making History" quest, Blurite Sword from the Knight's Sword Quest, and the Abyssal Whip, the one of the most valuable weapons (after the dragon hatchet and Guthan's warspear). It is considered to be the most effective weapon available in ''RuneScape'', dealing more damage per unit time (though not necessarily the highest damage per hit) than any other weapon available.


<ref name="MagicBasics">{{cite web|url=http://www.runescape.com/kbase/guid/magic_the_basics|title=Magic – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110729074812/http://www.runescape.com/kbase/guid/magic_the_basics|archive-date=29 July 2011|url-status=dead}}</ref>
=== Dragon weapons ===


<ref name="RangedBasics">{{cite web|url=http://www.runescape.com/kbase/guid/ranged_the_basics|title=Ranged – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110806184031/http://www.runescape.com/kbase/guid/ranged_the_basics|archive-date=6 August 2011|url-status=dead}}</ref>
The only weapons that have Dragon versions are:


<ref name="CombatTriangle">{{cite web|url=http://www.runescape.com/kbase/guid/combat_triangle_and_tactics|title=Combat Triangle and Tactics|work=RuneScape Knowledge Base|publisher=Jagex|access-date=21 September 2009|archive-url=https://web.archive.org/web/20110715214039/http://www.runescape.com/kbase/guid/combat_triangle_and_tactics|archive-date=15 July 2011|url-status=dead}}</ref>
*Daggers - poisoned, extra-strongly poisoned, super poisoned
*Hatchets
*Scimitars
*LongSwords
*Battle Axes
*Halberds
*Spears - poisoned, extra-strongly poisoned, super poisoned, karambwan poisoned
*Maces.


<ref name="CombatBeta1">{{cite web|url=http://services.runescape.com/m=news/og-blog-evolution-of-combat|title=Og Blog: Evolution of Combat|author=Mod Mark|publisher=Jagex|work=RuneScape News|date=1 June 2012|access-date=1 June 2012}}</ref>
=== Poison ===


<ref name="DuelArena">{{cite web|url=http://www.runescape.com/kbase/guid/combat_duelling|title=The Duel Arena|publisher=Jagex|work=RuneScape Knowledge Base|access-date=29 November 2007|archive-url=https://web.archive.org/web/20110723070532/http://www.runescape.com/kbase/guid/combat_duelling|archive-date=23 July 2011|url-status=dead}}</ref>
Weapon poison can also be applied to certain weapons, like daggers, spears and arrows. There is a normal poison (p), extra strong poison (+) and a super strong poison (s). these different types are suffixed onto the weapon name as single letters (e.g. Dragon dagger (p) or Dragon spear (s) ). When a player or monster is hit with a poisoned weapon, there is a chance they will become poisoned, meaning they will lose additional health to the basic hits (indicated by a green splash number on the character). The poison effect will be reduce and wear off in time, or can be cured with antipoison or superantipoison manually.


<ref name="CombatBeta3">{{cite web|url=http://services.runescape.com/m=news/evolution-of-combat-beta--live|title=Evolution of Combat Beta – Live!|publisher=Jagex|work=RuneScape News|date=26 June 2012|access-date=20 November 2012}}</ref>
== Monsters ==


<ref name="CombatBeta4">{{cite web|url=http://services.runescape.com/m=news/g=runescape/evolution-of-combat-now-live|title=Evolution of Combat: Now Live!|publisher=Jagex|work=RuneScape News|date=20 November 2012|access-date=14 April 2013}}</ref>
There are many monsters in the ''RuneScape'' world. Below is a list of the 8 most high levelled monsters from highest to lowest. In brackets are their combat levels.


<ref name="PowerToThePlayers1">{{cite web|url=http://services.runescape.com/m=news/a=4/runescape-2014---power-to-the-players|archive-url=https://web.archive.org/web/20150503121348/http://services.runescape.com/m=news/a=4/runescape-2014---power-to-the-players|url-status=dead|archive-date=3 May 2015|title=RuneScape 2014 - Power to the Players|publisher=Jagex|work=RuneScape News|date=27 December 2013|access-date=15 February 2014}}</ref>
*] (702)
*Ket-Zek (360)
*] (333)
*Dagannoth King Prime (303)
*Dagannoth King Rex (303)
*Dagannoth King Supreme (303)
*King Black Dragon (276)
*Steel Dragons (246)


<ref name="PowerToThePlayers2">{{cite web|url=http://services.runescape.com/m=news/a=4/poll---legacy-combat|archive-url=https://web.archive.org/web/20150503223203/http://services.runescape.com/m=news/a=4/poll---legacy-combat|url-status=dead|archive-date=3 May 2015|title=Poll - Legacy Combat|publisher=Jagex|work=RuneScape News|date=1 February 2014|access-date=15 February 2014}}</ref>
Some of the more famous and well known monsters in ''RuneScape'' include:


<ref name="PowerToThePlayers3">{{cite web|url=http://services.runescape.com/m=news/a=4/poll---combat-level-calculation|archive-url=https://web.archive.org/web/20150503162622/http://services.runescape.com/m=news/a=4/poll---combat-level-calculation|url-status=dead|archive-date=3 May 2015|title=Poll - Combat Level Calculation|publisher=Jagex|work=RuneScape News|date=14 February 2014|access-date=15 February 2014}}</ref>
===Ket-Zek===


<ref name="LegacyMode1">{{cite web|url=http://services.runescape.com/m=news/legacy-mode-beta---now-open|archive-url=https://web.archive.org/web/20140618182010/http://services.runescape.com/m=news/legacy-mode-beta---now-open|url-status=dead|archive-date=18 June 2014|title=Legacy Mode Beta - Now Open|publisher=Jagex|work=RuneScape News|date=14 June 2014|access-date=1 July 2014}}</ref>
The ''Ket-Zek'', at level 360, is the second highest levelled monster in ''RuneScape''. It is fought in the ] minigame. It has a maximum melee hit damage of 45 and can do around 46 damage using its magic attack. Few players can withstand even 2 hits from it. Reaching this monster requires a lot of prayer potions, food and time.


<ref name="LegacyMode2">{{cite web|url=http://services.runescape.com/m=news/legacy-mode-launch-global-combat-improvements-and-gear-guide-?jptg=ia&jptv=community_news|archive-url=https://web.archive.org/web/20140719042213/http://services.runescape.com/m=news/legacy-mode-launch-global-combat-improvements-and-gear-guide-?jptg=ia&jptv=community_news|url-status=dead|archive-date=19 July 2014|title=Legacy Mode Launch, Global Combat Improvements and Gear Guide|publisher=Jagex|work=RuneScape News|date=14 July 2014|access-date=15 July 2014}}</ref>
===Kalphite Queen===


<ref name="WildernessStarter">{{cite web|url=http://www.runescape.com/kbase/guid/wilderness_getting_started#how_dangerous|title=The Wilderness - Getting Started|publisher=Jagex|work=RuneScape Knowledge Base|access-date=26 January 2011|archive-url=https://web.archive.org/web/20110715214207/http://www.runescape.com/kbase/guid/wilderness_getting_started#how_dangerous|archive-date=15 July 2011|url-status=dead}}</ref>
The ] is revered as one of the most difficult enemies to defeat. This giant ] empress lies in a deep lair in the ]. To get there, players need to bring a total of 2 ropes and exit the Shantay Pass just south of ]. After going west, the first rope must be used with the lair entrance in order to enter. The Queen (Level 333) is at the very end of the cavern where you'll need the second rope, past the ''Kalphite Workers'', ''Kalphite Soldiers'' and ''Kalphite Guardians''. Make sure to bring an antipoison potion as all but the Workers are poisonous.


<ref name="PKingSpots">{{cite web|url=http://www.runehq.com/guide.php?type=specialreport&id=0693|title=Wilderness Survival Guide|author=sheep01|access-date=14 February 2011|publisher=RuneHQ|archive-url=https://www.webcitation.org/60XA17ptg?url=http://www.runehq.com/guide.php?type=specialreport&id=0693|archive-date=29 July 2011|url-status=dead}}{{cbignore}}</ref>
===King Black Dragon===


<ref name="rwtdevdiary">{{cite web|url=http://www.runescape.com/kbase/guid/diary06|title=RuneScape vs. Real-world Trading|access-date=29 June 2008|work=RuneScape Development Diaries|publisher=Jagex|archive-url=https://web.archive.org/web/20101123234818/http://www.runescape.com/kbase/guid/diary06|archive-date=23 November 2010|url-status=dead}}</ref>
The ''King Black Dragon'', also known as the KBD, is the seventh strongest monster in ''RuneScape''. He has combat level 276 and 257 hitpoints, as well as very high attack and defence levels. Thus a player should have at least level 70 Attack or he/she will not hit the KBD very often.


<ref name="BountyHunter1">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1006|title=Wilderness Changes, Bounty Hunter and Clan Wars!|access-date=20 June 2009|work=RuneScape News|publisher=Jagex|date=10 December 2007|archive-url=https://web.archive.org/web/20110721230917/http://services.runescape.com/m=news/newsitem.ws?id=1006|archive-date=21 July 2011|url-status=live}}</ref>
The King Black Dragon lair is a multiway combat zone, allowing a group of players to attack. It is in a level 40+ Wilderness (near the Lava Maze) dungeon. The dungeon entrance is in a fenced area containing six Lesser Demons. When players go down the ladder they will see Poison Spiders and a lever which will teleport them to the ] when activated. The King Black Dragon's lair itself isn't in the Wilderness (players will be in the Wilderness until they pull the lever).


<ref name="BountyWorlds">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1813|title=Bounty Hunter Wilderness-only PvP|access-date=20 June 2009|work=RuneScape News|publisher=Jagex|date=6 May 2009|archive-url=https://web.archive.org/web/20110721231019/http://services.runescape.com/m=news/newsitem.ws?id=1813|archive-date=21 July 2011|url-status=live}}</ref>
The King Black Dragon uses many attacks, including regular melee attacks, a fire wave magic spell, and 4 types of dragonfire, all of which may cause high damage. He can use regular dragonfire that will lower stats, an "ice" breath attack that can freeze players to the ground, poison breath that will deal 4 poison damage, and a water-like breath attack.


<ref name="PvPWorlds2">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1442|title=News Item: PvP Worlds|access-date=15 October 2008|work=RuneScape News|publisher=Jagex|date=15 October 2008|archive-url=https://web.archive.org/web/20110721231207/http://services.runescape.com/m=news/newsitem.ws?id=1442|archive-date=21 July 2011|url-status=live}}</ref>
=== Dagannoths ===


<ref name="WildernessReturn">{{cite web|url=http://services.runescape.com/m=news/the-wilderness-and-free-trade-return|title=The Wilderness and Free Trade Return|publisher=Jagex|work=RuneScape News|date=1 February 2011|access-date=1 February 2011|archive-url=https://web.archive.org/web/20110804140859/http://services.runescape.com/m=news/the-wilderness-and-free-trade-return|archive-date=4 August 2011|url-status=live}}</ref>
]s are sea monsters. According to the Fremenniks, a tribe of barbarians, they are known as Dagger-mouths (probably because their teeth are similar to little daggers). There are many types of Dagannoths, with the most powerful being the 3 Dagannoth kings: Dagannoth Prime, Dagannoth Rex, and Dagannoth Supreme. Dagannoth Rex uses melee, Dagannoth Prime uses magic, and Dagannoth Supreme uses ranged. They can all hit up to 40 damage so be careful when you encounter one.


<ref name="BeginnersGuide">{{cite web|url=http://www.runescape.com/kbase/guid/beginners_guide#quests|title=Beginners' Guide|publisher=Jagex|work=RuneScape Knowledge Base|access-date=27 March 2007|archive-url=https://web.archive.org/web/20110715214355/http://www.runescape.com/kbase/guid/beginners_guide#quests|archive-date=15 July 2011|url-status=dead}}</ref>
=== TzTok-Jad ===


<ref name="UseBestiary">{{cite web|url=http://tip.it/runescape/index.php?page=how_to_bestiary.htm|title=How to use the Bestiary|access-date=22 February 2007|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055420/http://tip.it/runescape/index.php?page=how_to_bestiary.htm|archive-date=22 July 2011|url-status=live}}</ref>
] (sometimes referred to as ''the 702'' because of its level, and because the name has no known correct pronunciation) is the final monster encountered in the ] Minigame. It is the most powerful monster in the game as it may deal up to 99 damage in a single blow, which is even more damaging than fighting the ''KBD'' without an ''anti dragon breath shield''.


<ref name="mini-games">{{cite web|url=http://www.tip.it/runescape/?page=activities.htm|title=Activities and Mini Quests|access-date=12 October 2010|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055421/http://www.tip.it/runescape/?page=activities.htm|archive-date=22 July 2011|url-status=live}}</ref>
If one is successful in defeating TzTok-Jad, they receive 8000+ TokKul and the much-coveted ''Fire Cape''. This cape has a "lava" pattern that is animated when viewed on ''RuneScape'''s high-detail mode. The animation shows lava flowing downwards continually. This is the best cape in the game with a great attack, defense, strength, and prayer bonus.


<ref name="random events">{{cite web|url=http://www.runescape.com/kbase/guid/random_events|title=Random Events|access-date=4 July 2008|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20091126030352/http://www.runescape.com/kbase/guid/random_events|archive-date=26 November 2009|url-status=dead}}</ref>
===Black demons===


<ref name="ControlsTrading">{{cite web|url=http://www.runescape.com/kbase/guid/controls_trading|title=Controls – Trading|access-date=12 April 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110716050347/http://www.runescape.com/kbase/guid/controls_trading|archive-date=16 July 2011|url-status=dead}}</ref>
Black Demons are some of the most powerful demons in ''RuneScape''. They are level 172, can deal up to 18 damage and are very hard to hit for a player with a low combat level. Black Demons can be found in the Taverly Dungeons, the Edgeville wilderness dungeon and the Karamja metal Dragon dungeon.


<ref name="Grand Exchange">{{cite web|url=http://www.runescape.com/kbase/guid/controls_the_grand_exchange|title=Controls – The Grand Exchange|access-date=12 April 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110726074451/http://www.runescape.com/kbase/guid/controls_the_grand_exchange|archive-date=26 July 2011|url-status=dead}}</ref>
===Greater Demons===


<ref name="ClanChat">{{cite web|url=http://www.runescape.com/kbase/guid/controls_clan_chat|title=Controls – Friends and Clan Chat|work=RuneScape Knowledge Base|publisher=Jagex|access-date=12 April 2011|archive-url=https://web.archive.org/web/20110716051043/http://www.runescape.com/kbase/guid/controls_clan_chat|archive-date=16 July 2011|url-status=dead}}</ref>
Greater Demons are very similar to Black Demons except that it is slightly weaker(and slightly smaller) and can inflict a maximum damage of 9. They are the highest leveled monster free players may fight.


<ref name="GeneralChatControls">{{cite web|url=http://www.runescape.com/kbase/guid/controls_chat|title=Controls – Chat|work=RuneScape Knowledge Base|publisher=Jagex|access-date=23 October 2008|archive-url=https://web.archive.org/web/20090916221124/http://www.runescape.com/kbase/guid/controls_chat|archive-date=16 September 2009|url-status=dead}}</ref>
== Moderators ==


<ref name="RSTrailer">{{cite web|url=http://www.gametrailers.com/video/trailer-runescape/35739|title=RuneScape Trailer|access-date=4 July 2008|publisher=Gametrailers.com|year=2008|author=Jagex|archive-url=https://web.archive.org/web/20100405022737/http://www.gametrailers.com/video/trailer-runescape/35739|archive-date=5 April 2010|url-status=live}}</ref>
There are three types of moderators, each given different abilities.


<ref name="GraphicsOptions">{{cite web|url=http://www.runescape.com/kbase/guid/controls_display_options|title=Controls - Display Options|publisher=Jagex|work=RuneScape Knowledge Base|access-date=10 November 2010|archive-url=https://web.archive.org/web/20110716051048/http://www.runescape.com/kbase/guid/controls_display_options|archive-date=16 July 2011|url-status=dead}}</ref>
*''Jagex Moderator (J-Mod)'': Jagex Moderators are employees of Jagex. They consist of coders, script writers, graphic designers, and customer service staff. One must apply as an employee of Jagex in order to become a Jagex Moderator. In ''RuneScape'', they are identified by a gold crown beside their name. This crown is visible during both public chat and private chat. J-Mods do not have the ability to disable their crown. On ''RuneScape'''s official forums, posts of theirs appear in green with the addition of the words "Jagex Mod" beneath their name. All Jagex Moderators are identified with the word "Mod" as the first part of their username with the exceptions of Andrew, Paul, and Ian. Including P-Mod and F-Mod abilities (see below), Jagex Moderators have a number of additional abilities for playtesting purposes. J-Mod accounts are only used for testing and moderating ''RuneScape'' and their official forums. J-Mod accounts are not used for normal play, to avoid an unfair advantage because of these special powers. To ensure this occurs, it is not possible to trade with a J-Mod in-game, and it is not possible for a J-Mod to attack regular players. Jagex Mods do not appear in the hiscore tables, and do not have a private chat function.


<ref name="RuneTek">{{cite web|url=http://services.runescape.com/m=devblog/view_post.ws?post_id=27|title=Game Engine – RuneTek 5|work=RuneScape Developers' Blogs|date=26 August 2009|access-date=29 August 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110721224622/http://services.runescape.com/m=devblog/view_post.ws?post_id=27|archive-date=21 July 2011|url-status=dead}}</ref>
*''Player Moderator (P-Mod)'': Player Moderators are a volunteer team consisting of regular players that are hand-picked by Jagex staff to allow them the opportunity to help maintain ''RuneScape'' to keep it safe and free from rule-breaking. They are given the ability to mute players for a short amount of time, and given the ability to send priority abuse reports. P-Mods are not employees of Jagex and they receive no tangible benefits. P-Mods are not expected to spend anymore time playing ''RuneScape'' than they normally would. P-Mods are not even expected to make use of their special abilities, but most enjoy reporting problems they see during the normal course of play. P-Mods are identified by a silver crown beside their name in ''RuneScape'', but are not identified on ''RuneScape's'' official forums. As with J-Mods, the silver crown of a Player Moderator cannot be disabled and is visible during both public chat and private chat.


<ref name="RuneTek5Engine">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=2171|title=RuneTek 5 Game Engine|publisher=Jagex|work=RuneScape News|date=2 September 2009|access-date=2 September 2009|archive-url=https://web.archive.org/web/20110721232225/http://services.runescape.com/m=news/newsitem.ws?id=2171|archive-date=21 July 2011|url-status=live}}</ref>
*''Forum Moderator (F-Mod)'': Forum Moderators are also a volunteer team consisting of regular players that work to carry out the tasks of managing ''RuneScape's'' official forums in order to keep them safe and free from rule-breaking. Like Player Moderators, Forum Moderators are hand-picked by Jagex staff. They are not employees of Jagex, and they receive no tangible benefits. Forum moderators are given the ability to move and lock threads, hide posts or entire threads, edit titles, and temporarily ban players from posting for 24 hours. Posts of theirs appear in green with the addition of the words "Forum Mod" beneath their name. Forum moderators are not identified by a crown beside their name in ''RuneScape''.


<ref name="ZBuffering">{{cite web|url=http://services.runescape.com/m=news/z-buffering|title=Z-buffering|publisher=Jagex|work=RuneScape News|date=15 September 2010|access-date=24 September 2010|archive-url=https://web.archive.org/web/20110120044415/http://services.runescape.com/m=news/z-buffering|archive-date=20 January 2011|url-status=live}}</ref>
==In-game slang and terminology==


<ref name="ControlsOptions">{{cite web|url=http://www.runescape.com/kbase/guid/controls_options#emotes|title=Controls – Options|publisher=Jagex|work=RuneScape Knowledge Base|access-date=6 May 2007|archive-url=https://web.archive.org/web/20110803143921/http://www.runescape.com/kbase/guid/controls_options#emotes|archive-date=3 August 2011|url-status=dead}}</ref>
''RuneScape'' players have their own language which can be incomprehensible to outsiders and difficult for newcomers to learn. This consists mostly of the proliferation of ingame terminology and the abbreviation of commonly used words. This allows for easy communication between established players despite the small space available in the ingame messaging system.


<ref name="RSAudioTeam">{{cite web|url=http://www.runescape.com/kbase/guid/diary03|title=Audio Team – Music, Sound Effects and the Sound Bank|publisher=Jagex|work=RuneScape Development Diaries|access-date=12 September 2009|archive-url=https://web.archive.org/web/20110210104248/http://www.runescape.com/kbase/guid/diary03|archive-date=10 February 2011|url-status=dead}}</ref>
A few examples of in-game slang and terminology are given in this list (which is in no way exhaustive):
<!-- Note: This list is in alphabetical order. If adding new entries, try and keep it that way. -->
*(Abby) Whip - Abyssal Whip, which is dropped by Abyssal Demons.
*Ady/Addy/Adam/Adamant - Adamantite, another ore of ''RuneScape'', better than Mith.
*Ammy(s) - Amulet of Magic, Strength, Defense, Accuracy, Glory etc.
*Alch - Low or High Level Alchemy. Turns items into coins/gp.
*Ardy - Ardougne.
*B-Axe/baxe - Battle Axe.
*Cammy - Camelot.
*Cav - Cavalier (hats obtained from treasure trails), comes in Tanned, Dark, and Black. (members only)
*Chain - Chainmail.
*Choob - A high-levelled player who thinks they are better than everyone else. Likes to use the words Newb/noob. This term also can be used as a racial slur, a combination of "Chinese" and "noob".
*Crashing - In the wild, attacking 2 clans who are fighting a war. Generally considered to be unethical or dishonorable.
*Cw/Cwarz - Castle wars.
*D - Dragon. Could refer to actual Dragons or Dragon items, armour or weapons.
*Drag - Dragon. Could refer to actual Dragons or Dragon items, armour or weapons.
*Ddp - Poisoned dragon dagger.
*Dds - Super poisoned dragon dagger.
*Dm - Death match. A death match usually involves 2 players players fighting to the death in the Wilderness, winner takes all. Usually there is a set of agreed-upon rules, but some players choose to break these.
*ea - each. Usually used when buying or selling items in ''RuneScape''.
*Ess - Rune Essence, the item used to make runes.
*Fally - Falador, one of the towns in ''RuneScape''.
*Fm - Firemaking.
*Fremmy - Fremennik.
*Guth - Guthix - One of the Gods in ''RuneScape''. It could refer to any Guthix items, armour or weapons. It could also refer to Guthan, one of the brothers buried in the Barrows.
*Hally - Short for halberd, a spear-like weapon with a large blade at its end.
*Legs - Platelegs.
*Lobs/Lobbies - Lobsters, one of the most used foods in the game.
*Logging - The action of logging-out your character in the wild to escape from PKers.
*Long - Long Sword / Long Bow
*Lumby - Lumbridge, the starting town in ''RuneScape''.
*Lure - Baiting or luring someone, or a team, into a multi-combat area zone of the Wilderness.
*Lvl - Level
*Med - A type of helmet, medium sized. It is second best, before the full-helmet. (Although currently, there is currently only a dragon med helm, no full helm.)
*Mith - Mithril, one of the ores of ''RuneScape''.
*Nats - Nature runes.
*Newb/Noob - ], someone who is not very experienced.
*Obby - Obsidian.
*Phat - Party hat, a holiday drop for christmas a few years ago, these are no longer made so they are extremally valuable. They were obtained by using a christmas cracker with another player. There are green, purple, red, blue, white and yellow party hats.
*Pk - PlayerKill, The act of killing a player, usually in the ].
*Pker - Player Killer, someone who kills players in the ].
*Pjing - Player-jumping, the action of using friends to kill an unsuspecting player in a 1 versus 1 deathmatch.
*Pking - PlayerKilling, the action of undertaking player killing.
*Pl8 - Plate, the 2nd type of melee armour, the other being chain mail.
*Pots - Potions, used to boost/restore skills.
*Pure - Player who only trains in certain skills to keep their combat level low.
*Rc - Runecraft.
*RSC/RS1 - ''RuneScape'' Classic
*RS/RS2 - ''RuneScape'' (''RuneScape'' 2)
*Santa - Santa hat, a holiday drop for christmas a few years ago, these are no longer made so they are extremely valuable.
*Sara - Saradomin, one of the gods in ''RuneScape''.
*Scimmy - Scimitar, a sword with a semi-large blade that is viciously curved. (Si-mi-tar)
*Short - Short sword / short bow.
*Skirt - Plateskirt
*Smitty - Smithing
*Super set - Super attack, defence and strength potion.
*Swordies/Swords - Swordfish, The next food up from lobsters.
*Tav - Taverly, a town west of Falador (Fally)
*Unids - Unidentified Herbs.
*Wc - WoodCutting, one of the many skills in ''RuneScape''.
*Whip - Abyssal Whip, which is dropped by Abyssal Demons.
*Wildy - ]
*Zammy - Zamorak, one of the gods in ''RuneScape''. Can be used to describe various items associated with Zamorak.


<ref name="DisplayNames">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=2270|title=Display Names|work=RuneScape News|publisher=Jagex|date=1 October 2009|access-date=13 October 2009|archive-url=https://web.archive.org/web/20110715223859/http://services.runescape.com/m=news/newsitem.ws?id=2270|archive-date=15 July 2011|url-status=live}}</ref>
==Economy and money==


<ref name="ForumAvatar">{{cite web|url=http://www.runescape.com/kbase/guid/controls_photobooth#forum_avatars|title=Controls – Photo Booth|publisher=Jagex|work=RuneScape Knowledge Base|access-date=7 October 2009|archive-url=https://web.archive.org/web/20110803143656/http://www.runescape.com/kbase/guid/controls_photobooth#forum_avatars|archive-date=3 August 2011|url-status=dead}}</ref>
The currency used in ''RuneScape'' is ''RuneScape'' Gold Pieces, also referred to "GP" or "Coins". RGP is used throughout the game. Externally, ''RuneScape'' GPs are sold in healthy volume on eBay, usually in denominations of 1 million. Trading real world items/money for in-game benefits is explicitly forbidden and is grounds for account banishment/termination.


<ref name="ForumPosting">{{cite web|url=http://services.runescape.com/m=news/free-player-forum-access-expanded-|title=Free Player Forum Access Expanded|work=RuneScape News|author=Mod SteveW|publisher=Jagex|date=5 November 2010|access-date=8 November 2010|archive-url=https://web.archive.org/web/20110209133951/http://services.runescape.com/m=news/free-player-forum-access-expanded-|archive-date=9 February 2011|url-status=live}}</ref>
Using the going rates on eBay, the value of the ''RuneScape'' economy can be roughly measured in real-world currencies. Based on 12/18/05 data, one RGP is worth about .000014053 US dollars. Thus if every one of the 2.8 million players of ''RuneScape'' had a net worth (the economic value of both items and RGP) of 100,000 RGP, then the entire ''RuneScape'' economy would be worth approximately 3.9 million US Dollars.


<!--<ref name="MMGonMyths">{{cite web|url=http://services.runescape.com/m=news/mod-mmg-on-myths-and-misconceptions|title=Mod MMG on Myths and Misconceptions|work=RuneScape News|first=Mark|last=Gerhard|publisher=Jagex|date=5 April 2014|access-date=6 April 2014|archive-url=https://archive.today/20140404213103/http://services.runescape.com/m=news/mod-mmg-on-myths-and-misconceptions|archive-date=4 April 2014|url-status=live}}</ref>-->
==Criticism==


<ref name="SaradominEnlightens">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=337|title=Saradomin Enlightens|publisher=Jagex|work=RuneScape News|access-date=27 February 2009|date=9 December 2004|archive-url=https://web.archive.org/web/20110715224435/http://services.runescape.com/m=news/newsitem.ws?id=337|archive-date=15 July 2011|url-status=live}}</ref>
Like many other MMORPGs, some players of ''RuneScape'' choose to cheat or "macro". "Macroing" involves using an automated script to perform actions such as mining, without human interaction. This can destabilise the ''RuneScape'' economy by saturating it with raw materials. Because macroing gives certain players an unfair advantage, it is explicitly forbidden and is the grounds for an account suspension or even ban. Both Jagex and honest players actively attempt to stop the problem, but it still exists today.


<ref name="ReadersLetters">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=490|title=New readers letters|access-date=7 April 2009|date=26 September 2005|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20110715224538/http://services.runescape.com/m=news/newsitem.ws?id=490|archive-date=15 July 2011|url-status=dead}}</ref>
Some players are also dissatisfied with Jagex's Customer Support. Many paying members do not get support for their queries regarding the game, but mere automated responses. Jagex has recently been making efforts to increase the size of their Customer Support team.


<ref name="PlayersGallery">{{cite web|url=http://www.runescape.com/kbase/guid/gallery|title=Players' Gallery|access-date=27 February 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110716052021/http://www.runescape.com/kbase/guid/gallery|archive-date=16 July 2011|url-status=dead}}</ref>
==Pricing information==
''RuneScape'' is a ] Browser-Based game; no ] purchase is required and gameplay is free (excluding any fees incurred by an ] to access the ]). Additional game content can be unlocked by upgrading to a ] account which is safe now that they use SSL. Paying through mail and single month subscriptions cost US$7.95 per month, while full year subscriptions are available at US$5.50 per month (total cost US$65.95; charged in advance). Using a Credit Card, subscriptions are US$5.00 per month. You are automatically charged that amount every month for as long as you keep your membership.


<ref name="holidayitems">{{cite web|url=http://www.runescape.com/kbase/guid/holiday_items_guide|title=Holiday Items Guide|work=RuneScape Knowledge Base|publisher=Jagex|access-date=10 April 2009|archive-url=https://web.archive.org/web/20091228032111/http://www.runescape.com/kbase/guid/holiday_items_guide|archive-date=28 December 2009|url-status=dead}}</ref>
In the UK credit card payment costs £3.20 a month and ] costs £5.


<ref name="WhitePartyhatPrice">{{cite web|url=http://services.runescape.com/m=itemdb_rs/White_partyhat/viewitem.ws?obj=1048|title=Price of White Partyhat|work=RuneScape Grand Exchange|publisher=Jagex|access-date=27 February 2009|archive-url=https://web.archive.org/web/20110806063257/http://itemdb-rs.runescape.com/viewitem.ws?obj=1048|archive-date=6 August 2011|url-status=live}}</ref>
==External links==


<ref name="Fansites">{{cite web|url=http://www.runescape.com/kbase/guid/fansites|title=Fansites|publisher=Jagex|work=RuneScape Knowledge Base|access-date=7 June 2010|archive-url=https://web.archive.org/web/20110811154153/http://www.runescape.com/kbase/guid/fansites|archive-date=11 August 2011|url-status=dead}}</ref>
{{Wikibooks}}


<!--<ref name="runelinks">{{cite web|url=http://server1.runescape.com/runelinks.html|archive-url=https://archive.today/20011024045004/http://server1.runescape.com/runelinks.html|archive-date=24 October 2001|title=RuneScape Links Page|access-date=24 August 2001|publisher=Jagex|year=2001}}</ref>-->
===Official links ===


<!--<ref name="KnowledgeBase">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=556|title=New Improved Game Guide Released|access-date=8 May 2009|date=13 March 2006|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111009153744/http://services.runescape.com/m=news/newsitem.ws?id=556|archive-date=9 October 2011|url-status=live}}</ref>
* - The official Jagex site.
* - The official RuneScape website.
* - Official endorsed alternative gamesite.
* Official endorsed alternative gamesite


<ref name="WelcomeToKB">{{cite web|url=http://www.runescape.com/kbase/guid/manual|title=Welcome to the RuneScape Knowledge Base|work=RuneScape Knowledge Base|access-date=8 May 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110728184955/http://www.runescape.com/kbase/guid/manual|archive-date=28 July 2011|url-status=dead}}</ref>-->
Links past this point are in no way endorsed by or affiliated with Jagex Ltd.
Endorsed link can be found on here:


<!--<ref name="Wiki">{{cite web|url=http://services.runescape.com/m=news/runescape-revolution|archive-url=https://web.archive.org/web/20111124203952/http://services.runescape.com/m=news/runescape-revolution|url-status=dead|archive-date=24 November 2011|title=RuneScape Revolution|work=RuneScape News|publisher=Jagex|date=22 November 2011|access-date=22 November 2011}}</ref>-->
===Most popular fansites===
<!-- Misplaced Pages is not a collection of links. ] Only add your site to this section if it is justifiably THE MOST popular and visited site relating to RuneScape. That means NO CLANSITES. The purpose of external links is to support the content in the article, not provide shameless plugs for your clan. -->
<!-- No sub-domain links here. -->
Sorted in ] alphabetical order.
* - Offers many tools such as Stat Signatures, Goal Signatures, Skill Calculators, and a forum community.
* - A very large site with Quest Guides, Other Guides, Stat Signatures, and a Community with over 8000 members.
* - A fansite, with guides, features, a community, level calculators, and other things you may need to know about ''RuneScape''.
* - A fansite that nearly always has Quest guides out on the day the Quest is out.
* - A fansite containing guides, info, and a large forum.
* - Rune Tips - The first ever ''RuneScape'' fansite with guide, atlas, calculator, database, community section and more.
* - A fansite contains guides, info, and maps. Strongly affiliated with the ''RuneScape'' Community forum.


<ref name="RulesSecurity">{{cite web|url=http://www.runescape.com/kbase/guid/rules_of_conduct#security|title=Rules of RuneScape – Security|publisher=Jagex|work=RuneScape Knowledge Base|access-date=12 May 2009|archive-url=https://web.archive.org/web/20110728184915/http://www.runescape.com/kbase/guid/rules_of_conduct#security|archive-date=28 July 2011|url-status=dead}}</ref>
===Other RuneScape communities/forums ===
<!-- No sub-domain links here. -->
Sorted in ] alphabetical order.


<ref name="WhoNeedsFansites">{{cite web|url=http://tip.it/runescape/index.php?times=78|title=So Who Needs Fansites Anyway?|access-date=8 May 2009|date=26 January 2007|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055530/http://tip.it/runescape/index.php?times=78|archive-date=22 July 2011|url-status=live}}</ref>
* A message board/forum where ''RuneScape'' players can gather and discuss skills/quests/items/updates/PKing and more.

* - A site with quest and skill guides, active forums, maps and more.
<ref name="FansitesTies">{{cite web|url=http://www.tip.it/runescape/index.php?times=210|title=Re: The Future of RuneScape|access-date=8 May 2009|date=15 February 2009|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055753/http://www.tip.it/runescape/index.php?times=210|archive-date=22 July 2011|url-status=live}}</ref>
* - Fansite forum geared at the more mature members of the community.

* - A forum, teaching players how to merchant, raise skills, and talk with each other.
<ref name="Twitch">{{cite web|url=http://services.runescape.com/m=news/a=97/araxxor-twitch-integration-and-lobby-update|archive-url=https://web.archive.org/web/20140808044054/http://services.runescape.com/m=news/a=97/araxxor-twitch-integration-and-lobby-update|url-status=dead|archive-date=8 August 2014|title=Araxxor, Twitch Integration and Lobby Update|publisher=Jagex|work=RuneScape News|date=28 July 2014|access-date=30 July 2014}}</ref>
* - ''RuneScape'' Forum/Market.

* - A forum, which players can chat about and show off their achievments.
<ref name="RulesOfRuneScape">{{cite web|url=http://services.runescape.com/m=rswiki/en/Rules_of_RuneScape|title=Rules of RuneScape|publisher=Jagex|access-date=15 July 2014}}</ref>
* - Free ''RuneScape'' Blog Service.

* - Fansite containing a large collection of guides, tips and tricks, has an active, large forum for ''RuneScape'' Discussion.
<ref name="ReportingAbuse">{{cite web|url=http://www.runescape.com/kbase/guid/how_do_i_report_abuse|title=Reporting Abuse|publisher=Jagex|work=RuneScape Knowledge Base|access-date=18 January 2009|archive-url=https://web.archive.org/web/20090901045040/http://www.runescape.com/kbase/guid/how_do_i_report_abuse|archive-date=1 September 2009|url-status=dead}}</ref>

<ref name="Moderators">{{cite web|url=http://services.runescape.com/m=rswiki/en/Moderators|title=Moderators|publisher=Jagex|access-date=15 July 2014|archive-url=https://web.archive.org/web/20140430085826/http://services.runescape.com/m=rswiki/en/Moderators|archive-date=30 April 2014|url-status=live}}</ref>

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<ref name="WildernessVote2">{{cite web|url=http://www.gamasutra.com/view/news/32504/12M_RuneScape_Players_Vote_To_Restore_PvP_Free_Trade_Features.php|title=1.2M RuneScape Players Vote To Restore PvP, Free Trade Features|author=Caoili, Eric|website=Gamasutra|date=18 January 2011|access-date=5 March 2011|archive-url=https://web.archive.org/web/20110206124543/http://www.gamasutra.com/view/news/32504/12M_RuneScape_Players_Vote_To_Restore_PvP_Free_Trade_Features.php|archive-date=6 February 2011|url-status=live}}</ref>

<ref name="BotanyBay1">{{cite web|url=https://secure.runescape.com/m=news/ninja-week---2008|title=Ninja Week - 20/08|quote=With this week, we wave goodbye to the infamous Botany Bay.|publisher=Jagex|date=20 August 2018|access-date=28 February 2021|language=en-gb}}</ref>

<ref name="BotanyBay2">{{cite web|url=http://massively.joystiq.com/2012/09/26/runescape-puts-bots-on-trial/|title=RuneScape puts bots on trial|author=Olivetti, Justin|publisher=Massively|archive-url=https://web.archive.org/web/20150205003700/http://massively.joystiq.com/2012/09/26/runescape-puts-bots-on-trial/|archive-date=5 February 2015|date=26 September 2012|access-date=26 September 2012|url-status=live}}</ref>

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<ref name="PCGamerUK">{{Cite news|author=Sutherns, Mark|title=RuneScape 2: browser-based Goblin basher goes 3D|work=] UK, issue 129|page=145|publisher=]|date=December 2003}}</ref>

<ref name="YahooBuzzLog">{{cite web|url=http://buzz.yahoo.com/buzzlog/9096/the-rundown-o-runescape|title=The Rundown on RuneScape|archive-url=https://web.archive.org/web/20120307172217/http://buzzlog.yahoo.com/buzzlog/9096/the-rundown-o-runescape|archive-date=7 March 2012|author=Hurd, Gordon|publisher=]|date=8 May 2006|access-date=8 August 2006|url-status=dead}}</ref>

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<ref name="develop">{{cite magazine|url=http://www.develop-online.net/features/203/IP-profile-RuneScape|title=IP profile: RuneScape|author=Gibson, Nick|magazine=Develop|date=19 May 2008|access-date=20 May 2008|archive-url=https://web.archive.org/web/20110813112547/http://www.develop-online.net/features/203/IP-profile-RuneScape|archive-date=13 August 2011|url-status=dead}}</ref>

<ref name="EuroGamer1">{{cite web|url=http://www.eurogamer.net/articles/runescape-article|title=RuneScape|author=Blyth, Jon|website=Eurogamer|date=9 February 2009|access-date=20 February 2009|archive-url=https://web.archive.org/web/20110809153001/http://www.eurogamer.net/articles/runescape-article|archive-date=9 August 2011|url-status=live}}</ref>

<ref name="WordAboutUpdates">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1019|title=A Word About Our Updates|work=RuneScape News|publisher=Jagex|date=13 December 2007|access-date=9 April 2009|archive-url=https://web.archive.org/web/20111009154237/http://services.runescape.com/m=news/newsitem.ws?id=1019|archive-date=9 October 2011|url-status=live}}</ref>

<ref name="ComplainForums">{{cite web|url=http://www.tip.it/runescape/index.php?times=123|title=What the heck was THAT?|author=Armadyllo|publisher=Rune Tips|date=10 December 2007|access-date=7 June 2010|archive-url=https://web.archive.org/web/20110722055938/http://www.tip.it/runescape/index.php?times=123|archive-date=22 July 2011|url-status=live}}</ref>

<ref name="BalancedTrade">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1007|title=Trade and Drop Changes|publisher=Jagex|work=RuneScape News|date=10 December 2007|access-date=18 April 2010|archive-url=https://web.archive.org/web/20111009154045/http://services.runescape.com/m=news/newsitem.ws?id=1007|archive-date=9 October 2011|url-status=live}}</ref>

<ref name="times growth">{{cite web|url=http://business.timesonline.co.uk/tol/business/industry_sectors/media/article3285256.ece|title=Online games group aims for growth the Nintendo way|author=Sabbagh, Dan|quote=Now only people can trade items of similar value...and the clean-up cost RuneScape 60,000 subscribers.|work=The Times|location=UK|date=1 February 2008|access-date=10 July 2008|archive-url=https://web.archive.org/web/20110823150819/http://business.timesonline.co.uk/tol/business/industry_sectors/media/article3285256.ece|archive-date=23 August 2011|url-status=dead}}</ref>

<ref name="EuroGamer2">{{cite web|url=http://www.eurogamer.net/articles/the-great-digital-gold-rush-interview|title=The Great Digital Gold-Rush|author=Purchese, Robert|website=EuroGamer|page=2|date=19 February 2008|access-date=23 October 2010|archive-url=https://web.archive.org/web/20110810025024/http://www.eurogamer.net/articles/the-great-digital-gold-rush-interview|archive-date=10 August 2011|url-status=live}}</ref>

<ref name="ReturnToCanifis">{{Cite book|title=RuneScape: Return to Canifis (RuneScape 2)|id= {{ASIN|1848567278|country=uk}}}}</ref>
<ref name="Dying">{{cite web|url=http://www.runescape.com/kbase/guid/death_in_runescape|title=Death in RuneScape|work=RuneScape Knowledge Base|publisher=Jagex|access-date=20 April 2011|archive-url=https://web.archive.org/web/20110723070542/http://www.runescape.com/kbase/guid/death_in_runescape|archive-date=23 July 2011|url-status=dead}}</ref>

<ref name="NewSite">{{cite web|url=http://services.runescape.com/m=news/coming-next-week-new-website|title=Coming Next Week: New Website!|access-date=16 November 2011|date=15 November 2011|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111116172236/http://services.runescape.com/m=news/coming-next-week-new-website|archive-date=16 November 2011|url-status=live}}</ref>

<ref name="BotBustRelease">{{cite web|url=http://services.runescape.com/m=news/bot-nuking-day-making-runescape-fairer-and-more-fun|title=Bot-Nuking Day: Making RuneScape Fairer and More Fun!|access-date=18 November 2011|date=25 October 2011|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111122005454/http://services.runescape.com/m=news/bot-nuking-day-making-runescape-fairer-and-more-fun|archive-date=22 November 2011|url-status=live}}</ref>

<ref name="MMORPG.com">{{cite web|url=http://www.mmorpg.com/gamelist.cfm/game/37/view/reviews/load/137/page/1|title=RuneScape Review: 2011 Re-Review - Edit|author=Tingle, Adam|publisher=MMORPG.com|date=6 April 2011|access-date=6 March 2012|archive-url=https://web.archive.org/web/20111105143045/http://www.mmorpg.com/gamelist.cfm/game/37/view/reviews/load/137/page/1|archive-date=5 November 2011|url-status=live}}</ref>

<ref name="SOF1">{{cite web|url=http://services.runescape.com/m=news/spin-and-win-on-the-squeal-of-fortune|archive-url=https://archive.today/20190216012056/http://services.runescape.com/m=news/spin-and-win-on-the-squeal-of-fortune|url-status=dead|archive-date=16 February 2019|title=Spin and Win on the Squeal of Fortune!|author=Mod Nexus|publisher=Jagex|date=28 February 2012|access-date=2 April 2012}}</ref>

<ref name="SOF2">{{cite web|url=http://services.runescape.com/m=news/squeal-of-fortune--extra-spins|archive-url=https://archive.today/20190216012215/http://services.runescape.com/m=news/squeal-of-fortune--extra-spins|url-status=dead|archive-date=16 February 2019|title=Squeal of Fortune – Extra Spins|publisher=Jagex|date=2 April 2012|access-date=2 April 2012}}</ref>

<ref name="SOF3">{{cite magazine|url=http://www.develop-online.net/news/40387/Runescape-begins-first-microtransaction-experiment|archive-url=https://web.archive.org/web/20120405063738/http://www.develop-online.net/news/40387/Runescape-begins-first-microtransaction-experiment|url-status=dead|archive-date=5 April 2012|title=RuneScape begins first microtransaction experiment|author=Crossley, Rob|magazine=Develop|date=2 April 2012|access-date=2 April 2012}}</ref>

<ref name="Solomon">{{cite web|url=http://services.runescape.com/m=news/solomons-general-store---grand-opening|archive-url=https://web.archive.org/web/20120719204301/http://services.runescape.com/m=news/solomons-general-store---grand-opening|url-status=dead|archive-date=19 July 2012|title=Solomon's General Store - Grand Opening!|publisher=Jagex|work=RuneScape News|year=2012|access-date=18 July 2012}}</ref>

<ref name="MMGonMT">{{cite web|url=http://services.runescape.com/m=news/g=runescape/mod-mmg-on-runescape-micro-payments-1|archive-url=https://web.archive.org/web/20140808044844/http://services.runescape.com/m=news/g=runescape/mod-mmg-on-runescape-micro-payments-1|url-status=dead|archive-date=8 August 2014|title=Mod MMG on RuneScape Micro-Payments|publisher=Jagex|work=RuneScape News|author=Mark Gerhard|date=29 August 2012|access-date=15 February 2014}}</ref>

<ref name="MMGonMT2">{{cite web|url=http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments|archive-url=https://web.archive.org/web/20140329083326/http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments|url-status=dead|archive-date=29 March 2014|title=Mod MMG on RuneScape Micro-Payments|publisher=Jagex|work=RuneScape News|author=Mark Gerhard|date=26 March 2014|access-date=27 March 2014}}</ref>

<ref name="TreasureHunter">{{cite web|url=http://services.runescape.com/m=news/treasure-hunter|archive-url=https://archive.today/20190216011224/http://services.runescape.com/m=news/treasure-hunter|url-status=dead|archive-date=16 February 2019|title=Treasure Hunter|publisher=Jagex|work=RuneScape News|year=2014|access-date=10 February 2014}}</ref>

<ref name="2007GameVote">{{cite web|url=http://services.runescape.com/m=news/2007---old-school-runescape-you-vote|title=2007 - Old School RuneScape... You Vote!|author=Gerhard, Mark|publisher=Jagex|date=13 February 2013|access-date=13 February 2013|archive-url=https://wayback.archive-it.org/all/20130810044837/http://services.runescape.com/m=news/2007---old-school-runescape-you-vote|archive-date=10 August 2013|url-status=live}}</ref>

<ref name="2007GameVoteResult">{{cite web|url=http://services.runescape.com/m=news/old-school-runescape-poll-results-in|archive-url=https://web.archive.org/web/20130302002141/http://services.runescape.com/m=news/old-school-runescape-poll-results-in|url-status=dead|archive-date=2 March 2013|title=Old School RuneScape: Poll Results In!|author=Gerhard, Mark|publisher=Jagex|date=1 March 2013|access-date=5 March 2013}}</ref>

<ref name="2007ServersOpen">{{cite web|url=http://services.runescape.com/m=news/old-school-runescape-early-access-now-open|title=Old School RuneScape: Early Access Now Open|author=Gerhard, Mark|publisher=Jagex|date=22 February 2013|access-date=5 March 2013|archive-url=https://web.archive.org/web/20130225005939/http://services.runescape.com/m=news/old-school-runescape-early-access-now-open|archive-date=25 February 2013|url-status=live}}</ref>

<ref name="2007F2POpen">{{cite web|url=http://services.runescape.com/m=news/permanent-free-to-play?oldschool=1|title=Permanent Free-to-Play|publisher=Jagex|work=Old School RuneScape News|date=19 February 2015|access-date=16 February 2016|archive-url=https://archive.today/20181220150711/http://services.runescape.com/m=news/permanent-free-to-play?oldschool=1|archive-date=20 December 2018|url-status=live}}</ref>

<ref name="DarkScape">{{cite web|url=http://services.runescape.com/m=news/play-darkscape--free-to-play-open-world-pvp-1|title=Play DarkScape - Free-to-Play Open World PvP|date=16 September 2015|access-date=31 October 2015|publisher=Jagex|archive-url=https://archive.today/20180510125726/http://services.runescape.com/m=news/play-darkscape--free-to-play-open-world-pvp-1|archive-date=10 May 2018|url-status=live}}</ref>

<ref name="DarkScapeClosure">{{cite web |url=https://darkscape.runescape.com/news/2015/12/the-status-of-darkscape.html |archive-url=https://web.archive.org/web/20160229225754/https://darkscape.runescape.com/news/2015/12/the-status-of-darkscape.html |url-status=dead |archive-date=29 February 2016 |title=The Status of DarkScape |publisher=Jagex |work=DarkScape News |date=29 February 2016 |access-date=6 March 2016 }}</ref>

<ref name="polling">{{cite web|title=Welcome to Old School RuneScape Polls|url=http://services.runescape.com/m=poll/oldschool/index.ws|website=RuneScape Old School|publisher=Jagex Limited|access-date=23 May 2017}}</ref>

<!--<ref name="RSClassicFarewell">{{cite web|title=RuneScape Classic: Farewell|url=http://services.runescape.com/m=news/runescape-classic-farewell?oldschool=1|website=RuneScape Old School News|publisher=Jagex Limited|access-date=26 May 2018|archive-url=http://wayback.archive-it.org/all/20181213183035/http://services.runescape.com/m=news/runescape-classic-farewell?oldschool=1|archive-date=13 December 2018|url-status=live}}</ref>-->

<ref name="TIGAAwards2018">{{cite web|url=http://tiga.org/awards/2018-winners|title=TIGA Games Industry Awards 2018|date=1 November 2018|publisher=]|access-date=3 November 2018}}</ref>

<ref name="RuneScapeMobile">{{Cite news|url=https://secure.runescape.com/m=news/runescape-on-mobile--coming-soon|title=RuneScape on Mobile – Coming Soon|publisher=Jagex Limited|date=17 July 2017|access-date=17 February 2021}}</ref>

<ref name="OldSchoolRuneScapeMobile">{{Cite news|url=https://www.techspot.com/news/77175-old-school-runescape-now-free-play-ios-android.html|title=Old School RuneScape is now free to play on iOS and Android devices|work=TechSpot|access-date=15 May 2021|language=en-us|first=Cohen|last=Coberly|date=30 October 2018}}</ref>

<ref name="SteamRelease">{{cite web|url=https://secure.runescape.com/m=news/runescape-out-now-on-steam|title=RuneScape Out Now On Steam!|publisher=Jagex|date=14 October 2020|access-date=16 October 2020|language=en-gb}}</ref>
}}

==External links==
{{commons category|RuneScape}}
* {{Official website}}
*


{{Jagex}}
{{Portal bar|Video games}}


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Latest revision as of 02:20, 20 December 2024

2001 video game For the 2013 version of RuneScape, see Old School RuneScape.

2001 video game
RuneScape
Developer(s)Jagex
Publisher(s)Jagex
Designer(s)
  • Andrew Gower
  • Paul Gower
Composer(s)
Platform(s)
Release4 January 2001
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer

RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.

RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador, Return to Canifis, and Legacy of Blood.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the game engine was rewritten and released as RuneScape 2, with the original version of the game being renamed RuneScape Classic. The third iteration of the game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018. RuneScape was released on Steam on 14 October 2020.

Gameplay

A screenshot of the game interface from RuneScape in 2012

Players begin in a secluded area called Tutorial Island, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills. Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area. Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.

Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion. Players interact with each other through trading, chatting or by participating in mini-games.

Skills

There are 29 skills in RuneScape, 17 skills available to free-to-play players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they use it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As a skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the high scores. Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.

Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.

Combat

RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may summon a familiar to assist with combat, use special attacks called "abilities" to deal additional damage, and use potions and the Prayer skill to boost their combat prowess.

Combat is subdivided into four main categories: melee, magic, ranged and necromancy. Melee attacks are close range, magic attacks focus on using runestones to cast spells, ranged attacks use projectile weapons like arrows, darts or throwing knives, and necromancy combines direct attacks with the summoning of undead combatants to fight alongside the player. The first three combat types make up a "Combat Triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself. Necromancy is a standalone method of combat and is neutral to the other styles. The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.

Combat is governed by a life points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.

In June 2012 players were invited to beta-test a new combat system named "Evolution of Combat", which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks, and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012. Various polls were also added for players to vote on in game that would determine the result of future content development, some of which would dictate the development of the improved combat system. A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014, before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.

Player versus player combat

Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.

Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency. PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars. Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.

Non-player interaction

Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.

Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.

Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.

Player interaction

Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade, or by using a large automated marketplace known as the Grand Exchange.

The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel. Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.

RuneScape features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.

Quests

Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed. New quests are released periodically.

Development

Version History
2001RuneScape Classic
2002–2003
2004RuneScape 2
2005–2007
2008RuneScape High Detail
2009–2012
2013Old School RuneScape
RuneScape 3

Andrew Gower developed RuneScape with the assistance of his brother Paul Gower. It was originally conceived as a text-based MUD, but graphics were incorporated early in development, adding it to the ranks of what were then known as "graphical MUDs". The first public version of the game used a mixture of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in Nottingham. In December 2001, the Gower brothers, along with Constant Tedder, formed Jagex to take over the business aspects of running RuneScape. Among its early innovations Jagex developed an interpreted domain-specific scripting language called RuneScript, which is used by RuneScape's server for event handling. In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.

Ranged combat in RuneScape Classic

As the game gained more users, Jagex began planning major changes. The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic. On 12 January 2006, Jagex banned more than 5,000 Classic accounts for cheating. To prevent further cheating, Classic was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006. Additional reopenings took place in November 2009, June 2010 and September 2011.

To support RuneScape's free content, advertisements appear on a banner above the playing screen on the free-to-play servers. Since computer users may use advertisement blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements. On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games, which granted WildTangent the right to handle advertising in and around RuneScape in the United States, and to distribute RuneScape through the WildTangent Games Network, reaching over 20 million consumer PCs.

On 16 May 2006, Jagex upgraded RuneScape's game engine, improving the game's loading times and reducing its memory requirements. On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later. Before the launch, Jagex stated that it would be revealed at the 2008 E3 trade show.

On 14 February 2007, a German translation of RuneScape was introduced, followed by a French translation on 11 December 2008, Brazilian Portuguese on 24 July 2009, and Latin American Spanish on 25 April 2013. In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with to the Asian market and the Eastern European market too" "RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually." RuneScape later launched in India through the gaming portal Zapak on 8 October 2009, and in France and Germany through Bigpoint Games on 27 May 2010.

On 28 February 2012, an in-game feature was introduced called the "Squeal of Fortune" that allowed players to win items on a daily basis by spinning the wheel. On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form of microtransaction to the game. Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change. In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game. On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as " a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future of RuneScape in mind. On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing. On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updating RuneScape, and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.

On 30 August 2012, Gerhard announced that an HTML5 version of RuneScape was in development that would allow the game to be played on "your favourite tablets, platforms and even smart TVs." A video released on 22 March 2013 stated that the new version would be called RuneScape 3 and would use WebGL, and would include a fully customisable user interface and improved audio. A closed beta of the HTML5 version went live on 17 April 2013, followed by a separate alpha version of the new interface on 24 April. RuneScape 3 was released on 22 July 2013.

At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance. Closed betas took place on 19–22 February and 18–21 March 2016, followed by a public release on 18 April 2016.

On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company, RuneScape Classic servers would be permanently closed on 6 August 2018. RuneScape was released on Steam on 14 October 2020.

Graphics and audio

RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be rendered using either Java OpenGL or DirectX.

RuneScape features a character-customisation system. Player characters are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options. Appearance is further complemented by wearing or wielding items. Players can express emotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.

RuneScape has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places. The game also incorporates voice acting in certain areas and situations. The RuneScape 3 update included orchestral music recorded in Bratislava, Slovakia, and was scored by James Hannigan.

Servers

As of November 2011, there were 139 English RuneScape servers located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex. They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India. Servers are moved or added as the need arises.

Each RuneScape server allows up to 2,000 players to log in simultaneously, allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.

Old School RuneScape

Main article: Old School RuneScape

In February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation of RuneScape from August 2007. Old School RuneScape was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes, and a free-to-play version was later released on 19 February 2015. It was originally created as an exact copy of RuneScape from August 2007 and receives regular content additions. Old School RuneScape is entirely community based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable. On 17 July 2017, Jagex announced a mobile port of Old School RuneScape, which was released in 2018.

DarkScape

On 16 September 2015 Jagex released DarkScape, a separate version of RuneScape which featured open-world player versus player combat. DarkScape was originally released with most of RuneScape's content, but received separate content updates. DarkScape was completely free to play, with some additional benefits reserved for paying subscribers. DarkScape closed on 28 March 2016 due to lack of interest.

Community

A set of forums are provided by Jagex on the RuneScape website. On the forums, players are able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote in polls, and otherwise interact with the community. A user can set an avatar, have a separate display name and set an automatic signature. User profiles display the recent posts a user has made along with the option to disable smileys. The privilege of posting on the forums is limited to paying members, as well as free players with a total level exceeding 350.

Between 24 September 2002 and 9 December 2004, players could submit questions via e-mail to the RuneScape gods, which were published in the form of letters. On 26 September 2005, a new feature known as Postbag from the Hedge was introduced, where players can submit questions via e-mail to a non-player character in the game. Players can also submit original RuneScape related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on the RuneScape website.

During various holidays, including Easter, Halloween and Christmas, Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion. Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market. Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.

Various RuneScape fansites have been established by players, which are a source of information about the game. For account security reasons, Jagex discourages the discussion of fansites within the game or the forums – and a rule specifically prohibits sharing web addresses. A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game. However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.

On 28 July 2014, Twitch functionality was integrated into the game, allowing players to stream their gameplay or view other streams from within the game.

Rules and cheating

Jagex has employed rules for player conduct, such as rules against offensive language, scamming, and bug abuse. To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule. RuneScape also uses four types of moderators: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums. Players who repeatedly break the rules may be temporarily or permanently banned from playing the game.

There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money through real-world trading. In an attempt to stop cheating, Jagex made direct interaction with the client difficult, established rules against the practice, and introduced random events that required player input to complete. In response to continued gold farming, Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.

From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in duels, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a sharemarket-like trade system for RuneScape goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players. These features were restored on 1 February 2011 following a referendum among players in December 2010 on whether or not to do so.

On 25 October 2011, Jagex released an anti-bot system code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans. From 26 September 2012 until its removal on 20 August 2018, accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.

On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future of RuneScape". One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.

Falador Massacre

The Falador Massacre was a historic bug that occurred on 6 June 2006. The bug caused several players to retain the ability to attack other players after leaving a designated PvP location. Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place.

Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in both RuneScape and Old School RuneScape. On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06) wherein PvP was enabled and players could attack an NPC named after "Durial321", one of the more well known players to have been affected by the bug. World 666 also played an in-game cover of the song "Planet Hell" by Nightwish, which was the song used in the original video of the event. The track was removed from the game when the event was over. The bug's reception has become part of internet culture. PC Gamer called the bug "One of the best all-time MMO bugs".

Reception

PC Gamer UK stated in December 2003, that while the "traditional values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".

The Yahoo! 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular , like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet". A 2007 JustRPG review summarised RuneScape as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.

In its 2008 intellectual property profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "RuneScape's mass-market appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, processor-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues." In August 2008, RuneScape was recognised by the Guinness World Records as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 Leipzig Games Convention. A 2009 Eurogamer article criticised RuneScape's in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.

An April 2011 review by MMORPG.com was complimentary of RuneScape, stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis on grinding. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...RuneScape has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience". The game received the "Role-Playing Game" award at The Independent Game Developers' Association Awards 2018.

On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods. The updates also affected legitimate players, resulting in many of them actively complaining on the forums. Jagex issued a Customer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future. During the changes, subscription numbers fell by 60,000. No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."

In December 2010, a referendum was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness, which closed with 1.2 million votes cast and 91% of voters in favour of the proposal, and these features were restored on 1 February 2011. A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007, closing on 1 March 2013 with almost 450,000 votes. Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.

Revenue

In 2018, it was reported that RuneScape had generated over US$1 billion in lifetime revenue since its original launch. RuneScape annually generates over £100 million in revenue and over £50 million in profit.

See also

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