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{{Short description|1990 video game}}
{{About|the Famicom game and its Nintendo DS remake|the game originally released in North America as Final Fantasy III on the Super Nintendo|Final Fantasy VI}}
{{about|the 1990 video game|its remake|Final Fantasy III (2006 video game){{!}}''Final Fantasy III'' (2006 video game)|the 1994 Super NES game|Final Fantasy VI{{!}}''Final Fantasy VI''}}
{{Infobox VG
{{Good article}}
{{Use mdy dates|date=January 2020}}
{{Infobox video game
| title = Final Fantasy III | title = Final Fantasy III
| image = ] | image = ff3cover.jpg{{!}}border
| developer = ]<br />] <small>(Nintendo DS)</small> | developer = ]
| publisher = Square<br />] <small>(Nintendo DS, Virtual Console)</small> | publisher = Square
| director = ]
| designer = ] <small>(Famicom)</small><br />] <small>(all versions)</small><br />] <small>(all versions)</small>
| producer = ]
| writer = ] <small>(Famicom)</small>
| designer = {{Plainlist|
| artist = ] <small>(Famicom)</small><br />] <small>(Nintendo DS)</small>
* ]
* ]
}}
| programmer = ]
| artist = ]
| writer = {{Plainlist|
* ]
* ]<ref name="famitsusakaguchi" />
}}
| composer = ] | composer = ]
| series = '']'' | series = '']''
| platforms = {{collapsible list|title=]|
| released = '''Famicom'''<br />{{vgrelease|JP=April 27, 1990<ref name="sesite">{{cite web | title = Final Fantasy III | work = ] Japan | url = http://www.square-enix.com/jp/archive/ff3/ | language = Japanese | accessdate = 2008-07-11}}</ref>}}'''Nintendo DS'''<br />{{vgrelease|JP=August 24, 2006<ref>{{cite web | url=http://www.famitsu.com/game/news/2006/07/12/103,1152678634,56678,0,0.html | title= 「ファイナルファンタジーIII」同梱のニンテンドーDS Liteが限定発売 | language=Japanese | work=Famitsu | accessdate=2007-10-26 | date=2006-07-12}}</ref><ref>{{cite web | author = Gantayat, Anoop|publisher=IGN | url=http://ds.ign.com/articles/728/728081p1.html | title= FIII Mania in Japan | accessdate=2007-10-26 | date = 2006-08-24}}</ref>|NA=November 14, 2006<ref>{{cite web | title=Final Fantasy III | publisher = Nintendo | accessdate = 2007-10-26 | year=2007 |url=http://www.nintendo.com/gamemini?gameid=tkf6F442Z4tWTPh27NOdPoeqjSI_5J9h |archiveurl=http://web.archive.org/web/20071017025808/http://www.nintendo.com/gamemini?gameid=tkf6F442Z4tWTPh27NOdPoeqjSI_5J9h |archivedate=2007-10-17}}</ref>|Europe|EU|May 4, 2007}}<ref name="palrelease">{{cite web | publisher=GWN | year=2007| title=FFIII Release date in Europe | url=http://www.gwn.com/news/story.php/id/11716/Final_Fantasy_III_Launch_Date_Confirmed.html | work= | accessdate=May 17, 2007}}</ref><br />'''Virtual Console'''<br />{{vgrelease|JP=July 21, 2009<ref name="vcrelease">{{cite web | author=Spencer | date=June 26, 2009 | title=Final Fantasy III Heads To Virtual Console In July | url=http://www.siliconera.com/2009/06/26/final-fantasy-iii-heads-to-virtual-console-in-july/ | work=Siliconera.com | accessdate=2009-06-29}}</ref>}}
{{Plainlist|
| genre = ]<ref name="sesite" />
* ]
| modes = ],<ref name="sesite" /> ] <small>(Nintendo DS)</small><ref name="sesiteds">{{cite web | title = Final Fantasy III | language = Japanese | work = ] Japan | url = http://www.square-enix.co.jp/ff3/ | accessdate = 2008-07-11 }}</ref>
* ]
| platforms = ]<ref name="sesite" /><br />]<ref name="sesiteds" /><br />]
* ]
| ratings = '''Nintendo DS'''<br />{{vgratings|CERO=A<ref name="sesiteds" />|ESRB=E10+|PEGI=12+|OFLCA=PG}}
* ]
| media = 4 ] ]<br />1-] ]<ref name="sesiteds" />
* ]
| input = ]
* ]
}}}}
| released = {{collapsible list|title=April 27, 1990|{{Plainlist|
* '''''Original'''''
* {{Video game release|JP|April 27, 1990<ref>{{cite web|title=Final Fantasy III |publisher=] |url=http://www.square-enix.com/jp/archive/ff3/ |language=ja |access-date=July 11, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512233133/http://www.square-enix.com/jp/archive/ff3/ |archive-date=May 12, 2008}}</ref><ref>{{cite magazine|title=Final Fantasy VII: In the Beginning... |magazine=]|issue=93|publisher=]|date=April 1997|page=72}}</ref>}}
* '''''Pixel Remaster'''''
* '''Android, iOS, Windows'''
* {{Video game release|WW|July 28, 2021<ref>{{cite web |last=Diaz |first=Ana |date=June 30, 2021 |url=https://www.polygon.com/22557810/square-enix-retro-final-fantasy-pixel-remake-steam |title=Final Fantasy Pixel Remaster's first three games come to PC and mobile in July |publisher=] |access-date=June 30, 2021 |archive-date=June 30, 2021 |archive-url=https://web.archive.org/web/20210630213604/https://www.polygon.com/platform/amp/22557810/square-enix-retro-final-fantasy-pixel-remake-steam |url-status=live }}</ref>}}
* '''Nintendo Switch, PlayStation 4'''
* {{Video game release|WW|April 19, 2023}}
}}'''Xbox Series X/S'''{{vgrelease|WW|September 26, 2024}}}}
| genre = ]
| modes = ], ] <small>(remake only)</small>
}} }}
{{nihongo|'''''Final Fantasy III'''''|ファイナルファンタジーIII|Fainaru Fantajī Surī}} is a ] developed and published by ] in {{vgy|1990}} for the ] as the third installment in the '']'' series. It is the first numbered ''Final Fantasy'' game to feature the job-change system.


The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world. {{nihongo foot|'''''Final Fantasy III'''''|ファイナルファンタジーIII|Fainaru Fantajī Surī|lead=yes|group=lower-alpha <!-- See ] -->}} is a 1990 ] developed and published by ] for the ]. The third installment in the '']'' series, it is the first numbered ''Final Fantasy'' game to feature the ]. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.


The game was released in Japan on April 27, 1990. It had never been released outside of Japan until a ] was released on the ] on August 24, 2006. At that time, it was the only ''Final Fantasy'' game not previously released in North America or Europe.<ref>{{cite web | author=Gantayat, Anoop |date = 2004-10-07| title=Miyamoto Speaks to Final Fantasy Producer| publisher=IGN | url=http://ds.ign.com/articles/555/555485p1.html | accessdate=2006-09-03}}</ref> There had been earlier plans to remake the game for ]'s ] handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received internationally, selling over one million copies in Japan. The Famicom version of the game was released on the ] ] service in Japan on July 21, 2009.<ref name="vcrelease"/> The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a ], also called ], was developed by ] for the ] on August 24, 2006. At that time, it was the only ''Final Fantasy'' game not previously released in North America or Europe.<ref>{{cite web|last=Gantayat |first=Anoop |date=October 7, 2004 |title=Miyamoto Speaks to Final Fantasy Producer |website=IGN |url=http://www.ign.com/articles/2004/10/08/miyamoto-speaks-to-final-fantasy-producer |access-date=September 3, 2006 |url-status=live |archive-url=https://web.archive.org/web/20140227084356/http://www.ign.com/articles/2004/10/08/miyamoto-speaks-to-final-fantasy-producer |archive-date=February 27, 2014}}</ref> There had been earlier plans to remake the game for ]'s ] handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The ] version of the game was positively received, selling nearly 2 million copies worldwide.


It was also released for many other systems: the Japanese Famicom version via the ] on July 21, 2009 (]) and January 8, 2014 (]), an ] port of the ] remake on March 24, 2011, an ] port on March 12, 2012, a ] port in late September 2012 (downloadable-only format outside Japan via ]) and a ] port via ] in 2014. An updated release based on the Famicom version of ''Final Fantasy III'' was released as part of the ''Final Fantasy Pixel Remaster'' collection, marking the first time the original version of ''Final Fantasy III'' was released outside of Japan. This version was released in July 2021 for Windows, Android and iOS, in April 2023 for ] and ], and in September 2024 for ].
== Gameplay ==
]
The gameplay of ''Final Fantasy III'' combines elements of the first two ''Final Fantasy'' games with new features. The ] combat system remains in place from the first two games, but ] are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, however, magical attacks are not auto-targeted in the same fashion.<ref name="manual">{{cite book|title=Final Fantasty III instruction manual|year=1990|author=Square Enix}}</ref>


==Gameplay==
The ] system featured in '']'' makes a return following its absence from '']''. The ] system featured in the first game in the franchise also reappears, with some modifications. Whereas in the original game the player chooses each character's class alignment at the start of the game, ''Final Fantasy III'' introduces the "job system" for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as "Onion Knights", with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job.<ref name="ugo">{{cite web | title = Final Fantasy III | work = The World of Final Fantasy | publisher = ] Games | author = Roschin, Oleg; Vitaglione, Erik | url = http://www.ugo.com/channels/games/features/finalfantasy/finalfantasy3.asp | accessdate = 2008-07-11 }}</ref> Switching jobs consumes "capacity points" which are awarded to the entire party following every battle, much like ]. Different ], ], and ] are utilized by each job. A character's level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job.<ref name=manual />
]


The gameplay of ''Final Fantasy III'' combines elements of the first two ''Final Fantasy'' games with new features. The ] combat system remains in place from the first two games, but ] are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, magical attacks are not auto-targeted in the same fashion.<ref name="manual">{{cite book|title=Final Fantasy III instruction manual|year=1990|author=Square Enix}}</ref>
''Final Fantasy III'' is the first game in the series to feature special battle commands such as "Steal" or "Jump", each of which is associated with a particular job ("Steal" is the Thief's specialty, while "Jump" is the Dragoon's forte). Certain jobs also feature innate, non-battle abilities, such as the Thief's ability to open passages that would otherwise require a special key item.<ref>{{cite web | title = Final Fantasy III Cheats | work = ] | url = http://cheats.gamespy.com/nes-cheats/final-fantasy-iii/ | accessdate = 2008-07-11 }}</ref> It is also the first game in the series to feature ] which are called with the "Summon" skill.<ref name="ugo" />


The ] system featured in '']'' makes a return following its absence from ]. The ] system featured in the first game also reappears, with some modifications. Whereas in the original game the player chooses each character's class alignment at the start of the game and is then locked into that class for the duration of the game, ''Final Fantasy III'' introduces the "job system" for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as "]", with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job and can change from job to job at will.<ref name="ugo">{{cite web|title=Final Fantasy III |work=The World of Final Fantasy |publisher=] Games |author1=Roschin, Oleg |author2=Vitaglione, Erik |url=http://www.ugo.com/channels/games/features/finalfantasy/finalfantasy3.asp |access-date=July 11, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080622080425/http://www.ugo.com/channels/games/features/finalfantasy/finalfantasy3.asp |archive-date=June 22, 2008}}</ref> Switching jobs consumes "capacity points" which are awarded to the entire party following every battle, much like ]. Different ], ], and ] are utilized by each job. A character's level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job.<ref name=manual />
== Plot ==
<!-- Please do not add any unnecessary information. If you do wish to add detail on certain events, please discuss the additions on the talk page first or direct your proposed addition to a more detailed subarticle that pertains to the topic at hand. Any unneeded info added to this plot will be quickly removed, including any addition of spoiler tags. This plot is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level. -->
=== Setting ===
One thousand years before the events in the game, on a floating continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four ] crystals of light. They did not realize that they could not control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance of light and dark, four warriors were granted the power of the dark crystals to recapture the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization. Their culture was reduced to ruin, though their floating continent remained. On that continent, the circle of Gulgans, a race of blind ] and fortune-tellers, predicted that these events will ultimately repeat.<ref name=game>{{cite video game|title=Final Fantasy III|developer=Square|publisher=Square|date=1990-04-27|platform=Nintendo Family Computer|isolang=ja}}</ref>


''Final Fantasy III'' is the first game in the series to feature special battle commands such as "Steal" or "Jump", each of which is associated with a particular job ("Steal" is the ] specialty, while "Jump" is the Dragoon's forte). Certain jobs also feature innate, non-battle abilities, such as the Thief's ability to open passages that would otherwise require a special key item.<ref>{{cite web |title=Final Fantasy III Cheats |publisher=] |url=http://cheats.gamespy.com/nes-cheats/final-fantasy-iii/ |access-date=July 11, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080625040014/http://cheats.gamespy.com/nes-cheats/final-fantasy-iii/ |archive-date=June 25, 2008}}</ref> It is also the first game in the series to feature ], which are called forth with the "Summon" skill.<ref name="ugo" />
=== Characters ===
]
''Final Fantasy III'' focuses around four orphans from the remote village of Ur, each of them starting off as Freelancers. The Nintendo DS version of the game individualized the party members, giving them unique appearances (designed by ]), backstories, personalities and names: {{nihongo|Luneth|ルーネス}}, who symbolizes courage, an adventurous orphan boy raised in the village of Ur; {{nihongo|Arc|アルクゥ}}, who symbolizes kindness, Luneth's childhood best friend and a timid yet intelligent young man; {{nihongo|Refia|レフィア}}, who symbolizes affection, a girl raised in the village of Kazus who tires of her father's blacksmith training and often runs away from home; and {{nihongo|Ingus|イングス}}, who symbolizes determination, a loyal soldier serving the King of Sasune, with a (mutual) soft spot for the princess Sara.<ref name="iiinstructions">{{cite book | year=2006 | editor=Square Enix | title=Final Fantasy III Instruction Book | page=51 | publisher=Square Enix | id=}}</ref>


==Plot==
Though {{nihongo|Xande|ザンデ|Zande}} is the one they have to stop for the most of the game, he is eventually revealed to be merely a pawn of the {{nihongo|Cloud of Darkness|暗闇の雲|Kurayami no Kumo}}, a malevolent and vicious deity who wishes to push the world into a state of chaos and destruction by upsetting the balance between light and darkness, allowing the Void to consume the world. Appearing in a female-like form, she refers to herself in first-person plurals. Although she initially defeats the Warriors of the Light, they are resurrected with Unei and Doga's help, and, with help from the Dark Warriors, they defeat the Cloud of Darkness.
<!-- Please do not add any unnecessary information. If you do wish to add detail on certain events, please discuss the additions on the talk page first or direct your proposed addition to a more detailed subarticle that pertains to the topic at hand. Any unneeded info added to this plot will be quickly removed, including any addition of spoiler tags. This plot is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level. -->


===Setting===
The Onion Knight (seemingly based on both Luneth and the unnamed lead character of the Famicom version, with an alternate costume based on Luneth) and the Cloud of Darkness are the respective hero and villainess representing ''Final Fantasy III'' in '']'', where they are voiced by ] and ] respectively in the Japanese version, and by Aaron Spann and ], respectively, in English. In the game, the Onion Knight is a child prodigy sort who accompanies ] in their search for their crystals. But from getting his after battling the Cloud of Darkness, learns to feel from his heart as he and ] help Terra get her crystal from ].
One thousand years before the events in the game, on a floating continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four ] crystals of light. They did not realize that they could not control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance between light and dark, four warriors were granted the power of the dark crystals to recapture the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization, whose culture was reduced to ruin, though their floating continent remained. On that continent, the circle of Gulgans, a race of blind ] and fortune-tellers, predicted that these events will ultimately repeat.<ref name=game>{{cite video game|title=Final Fantasy III|developer=Square|publisher=Square|date=April 27, 1990|platform=Family Computer|isolang=ja}}</ref>


===Characters===
The Cloud of Darkness is referenced in ]-set titles '']'', '']'' and '']'' as a summonable entity (known as an "Esper" in the first, a "Totema" in the second and a "Scion" in the third) by the name of Famfrit, also known as "the Darkening Cloud".
''Final Fantasy III'' focuses around four orphans from the remote village of Ur (while in the remakes players only begin as Luneth, slowly picking up the other three characters as they progress; a change from the original and from other early ''Final Fantasy'' titles), each starting off as an Onion Knight in the original game.


{{nihongo|Xande|ザンデ|Zande}} is the antagonist the party seeks to stop for most of the game, though he is eventually revealed to merely be a pawn of the {{nihongo|Cloud of Darkness|暗闇の雲|Kurayami no Kumo}}: a malevolent and vicious ] who wishes to push the world into a state of chaos and destruction by upsetting the equilibrium between light and darkness, allowing the Void to consume the world. Appearing in a female-like form, the Cloud of Darkness refers to herself in ] because her two tentacles have minds of their own.
=== Story ===
An earthquake opens up a previously hidden cavern in Altar Cave near the village of Ur on the floating continent. Four young orphans under the care of Topapa, the village elder, explore the earthquake's impact and come across a crystal of light. The crystal grants them a portion of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive family of their mission and set out to explore an ] outside the area in which they were brought up to bring back balance to the world.<ref name=game />


===Story===
Their adventures bring them to discover that there lies a whole world beyond the boundaries of the floating continent upon which they were living. In the world below, they discover that a warlock named Xande, one of three apprentices to the legendary Archmage Noah, is trying to possess the crystals of light to bring forth chaos and disorder. The four warriors eventually arrive at the Crystal Tower where they discover that the Cloud of Darkness is the source of the recent events. The Cloud attempts to bring back a similar situation as the Flood of Light a millennia earlier so that the world is pulled into the void. The warriors from the light traverse into the domain of the dark crystals to free the imprisoned dark warriors and defeat the Cloud of Darkness, thereby restoring the crystals and balance to the world. In the DS remake, there are also several "side quests" that can be completed. <ref name=game />
{{More plot|section|date=July 2023}}
An earthquake opens up a previously hidden cavern in Altar Cave near the village of Ur on the floating continent. Four young orphans, under the care of Topapa, the village elder, explore the earthquake's impact and come across a crystal of light. The crystal grants them a portion of its power and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements but recognizing the importance of its words, the four inform their adoptive family of their mission and set out to explore an ] outside the area where they were brought up to bring balance back to the world.<ref name=game />


Their adventures led them to discover a whole world beyond the boundaries of the floating continent upon which they were living. In the world below, they discover a warlock named Xande, one of three apprentices to the legendary Archmage Noah, trying to possess the crystals of light to bring forth chaos. The four warriors eventually arrive at the Crystal Tower, discovering that the Cloud of Darkness is the source of the recent events. The Cloud attempts to create a similar situation to the Flood of Light a millennium earlier to pull the world into the Void. The Light Warriors traverse the domain of the dark crystals to free the imprisoned Dark Warriors and defeat the Cloud of Darkness, thereby restoring the crystals and bringing balance to the world. In the DS remake, several "side quests" can also be completed.<ref name=game />
== Development ==
Director ], designer ], character designer ], scenario writer ], and music composer ] returned from the two previous ''Final Fantasy'' games to contribute to the development of ''Final Fantasy III''.<ref>{{cite web | title = Game Credits for Final Fantasy III | work = | url = http://www.mobygames.com/game/nes/final-fantasy-iii/credits | accessdate = 2008-07-14}}</ref> As with the previous two installments of the series, ''Final Fantasy III'' was programmed for the Famicom by ]. It was the last original ''Final Fantasy'' title worked on by Gebelli.<ref>{{cite web | author = Lau, John | publisher=University of Hawaii|title = The Secret of Nasir | url = http://www2.hawaii.edu/~johnlau/nasir.html | archiveurl = http://web.archive.org/web/20070716125605/http://www2.hawaii.edu/~johnlau/nasir.html | archivedate = 2007-07-16 | date = 2005-01-22 | accessdate = 2008-07-14}}</ref> The finished game was one of the largest ever produced for the Famicom.<ref name="euro">{{cite web | author=Rob Fahey |date=2007-03-13| title= Fantasy Reborn | url=http://www.eurogamer.net/articles/fantasy-reborn-interview | publisher=] | accessdate=2008-03-10}}</ref> Like many console role-playing games of the era, ''Final Fantasy III'' is noted for its difficulty.<ref name="euro" />


The story is virtually the same in the remakes but has significant differences in the introductory sequence. In the remakes, Luneth goes to the Altar Cave alone; while exploring, he trips and falls into a hole created by the earthquake. Goblins beset him, and while he is frantically searching for a way out, he comes upon a room where a Land Turtle ambushes him. After defeating it, he finds the Wind Crystal, which tells him that he has been chosen as a Warrior of Light, destined to restore balance to the world, and there are three others like him. Still, before Luneth can ask it to elaborate, he is teleported to the surface. He returns to Ur, but Elder Topapa does not elucidate much on the matter besides stating that someone had brought him to Topapa. Going to a corner of town, Luneth finds his friend Arc being bullied by some of the kids. When Luneth intervenes, the kids run away, with Arc running to Kazus, proving that he is not scared of ghosts.
Square developed and released ''Final Fantasy III'' during the same period that Nintendo released its 16-bit ] console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside of Japan because Square was focused on developing for Nintendo's new console.


Luneth chases Arc to Kazus and, upon reuniting with Arc, discovers that the rumors of a curse on Kazus are not false. The people there are see-through, and one such person, Cid of Canaan, instructs the two boys to take his airship and look for Refia, the Mythril Smith Takka's adoptive daughter. They find her on the airship and accompany her to Castle Sasune as per her suggestion. There, they meet Ingus, a soldier of Sasune who had been away during the curses. He joins the trio after an audience with the king, who instructs them to find his daughter, Sara. They catch up to her in the Sealed Cave behind a wall that could only be accessible by interacting with 'the skeleton key.' With her accompanying them, they battle the monster who cast the curse: the Djinn. Just as Sara seals the Djinn away, Luneth, Arc, Refia, and Ingus disappear before her eyes. As it transpires, the wind crystal summoned the four youths to grant them a portion of its power, which allows you access to the jobs Thief, Warrior, Black Mage, White Mage, and Red Mage. After this, Luneth and company reunite with Sara at Castle Sasune. She completely dispels Djinn's curse by tossing the ring into a fountain of water underneath the castle but becomes depressed when Luneth reveals that he and his companions must leave at once. After Sara stops crying long enough to see them off, they return to Kazus, where Takka drags Refia home. The three boys consult with Cid and Takka, who build a Mythril ram on the ship. Refia is not with Takka when the boys return to ask for a Mythril ram, and when the party once more finds her aboard Cid's airship, the player would be able to piece together why she wasn't with him. She had told Takka that she was a Warrior of Light like the boys and, therefore, had to leave. The new introductory sequence ends with the airship being used to demolish the boulder in Nelv Valley along with the ship.
{{Quote|Nowadays we know that when you've got a platform like PlayStation, you'll have PlayStation 2 and then PlayStation 3, and where you've got Xbox, you move on to Xbox 360 - you can sort of assume what's going to happen in the future. But back then, that was the first time that we'd seen a new generation of consoles, and it was really difficult to predict what was going to happen. At that time, then, we were working so hard to catch up on the new technology that we didn't have enough manpower to work on an English version of ''Final Fantasy III''.|Hiromichi Tanaka<ref name="euro" />}}


==Development==
=== Cancelled WonderSwan Color remake ===
Director and story writer ], designer ], character designer ], scenario writer ], and music composer ] returned from the two previous ''Final Fantasy'' games to contribute to the development of ''Final Fantasy III''.<ref name="famitsusakaguchi">{{cite magazine|title=Interview with Hironobu Sakaguchi |url=http://playstationjapan.tripod.com/Sakaguchi.html |archive-url=https://web.archive.org/web/20110717103402/http://playstationjapan.tripod.com/Sakaguchi.html |archive-date=July 17, 2011 |date=June 5, 1998 |magazine=] |publisher=] |access-date=February 6, 2011 |url-status=dead}}</ref><ref>{{cite video game |title=Final Fantasy III |developer=] |publisher=Square Co., Ltd. |platform=Family Computer|date=April 27, 1990 |scene=staff credits}}</ref> As with the previous two installments of the series, ''Final Fantasy III'' was programmed for the Famicom by ]. It was the last original ''Final Fantasy'' title on which Gebelli worked.<ref>{{cite web | last=Lau | first=John | publisher=University of Hawaii | title = The Secret of Nasir | url = http://www2.hawaii.edu/~johnlau/nasir.html | archive-url = https://web.archive.org/web/20070716125605/http://www2.hawaii.edu/~johnlau/nasir.html | archive-date = July 16, 2007 | date = January 22, 2005 | access-date = July 14, 2008}}</ref> Midway through the development of the game, Gebelli was forced to return to ] from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there.<ref>{{cite magazine |last=Mielke |first=James|author2=Hironobu Sakaguchi |title=Hironobu Sakaguchi Interview |magazine=] |issue=232 |quote= So for ''Final Fantasy II'' and ''III'', our staff actually brought all the equipment, everything that was necessary to finish those games, to Sacramento, because (Gebelli) couldn't come back to Japan. We finished ''Final Fantasy II'' and ''III'' in Sacramento, California. |author2-link=Hironobu Sakaguchi}}</ref> The completed game was one of the largest ever released for the Famicom, published on a 512 ] cartridge, the second-highest capacity available for the console.<ref name="euro">{{cite web|author=Rob Fahey |date=March 13, 2007 |title=Fantasy Reborn |url=http://www.eurogamer.net/articles/fantasy-reborn-interview |website=] |access-date=March 10, 2008 |url-status=live |archive-url=https://web.archive.org/web/20100626022240/http://www.eurogamer.net/articles/fantasy-reborn-interview |archive-date=June 26, 2010}}</ref> Like many console role-playing games of the era, ''Final Fantasy III'' is noted for its difficulty.<ref name="euro" />
Bandai unveiled their ] handheld system in {{vgy|2000}} and had immediately headed up a deal with Square Co. to release enhanced remakes of their first three ''Final Fantasy'' titles on the new console.<ref name="IGN">{{cite web | author=Harris, Craig|date=2000-09-08| title=Final Fantasy Goes WonderSwan Color | url=http://gameboy.ign.com/articles/084/084736p1.html | publisher=IGN | accessdate=2006-09-03}}</ref> Although ''Final Fantasy'' and ''Final Fantasy II'' were both released within a year of the announcement, ''Final Fantasy III'' was ultimately delayed from its late {{vgy|2001}} release date, even after Bandai picked up the game's publishing rights.<ref name="Delayed">{{cite web | author=Joseph Witham | year=2003 | title=Final Fantasy III Still WonderSwan Bound | url=http://www.rpgamer.com/news/Q1-2003/030603b.html | publisher=] | accessdate=2006-09-04}}</ref> While a port of '']'' was eventually released for the WonderSwan Color, Square remained silent regarding ''Final Fantasy III''. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in {{vgy|2002}}.<ref name="Website">{{cite web | author=Eve C. | year=2002 | title=WSC FFIII Vanishes, FFI-II Remake In The Works | url=http://www.rpgfan.com/news/2002/1717.html | publisher=] | accessdate=2006-09-04}}</ref>


] developed and released ''Final Fantasy III'' during the same period that Nintendo released its 16-bit ] console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside Japan because ] was focused on developing for Nintendo's new console:
In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color:


{{blockquote|Nowadays we know that when you've got a platform like ], you'll have ] and then ], and where you've got Xbox, you move on to ] - you can sort of assume what's going to happen in the future. But back then, that was the first time that we'd seen a new generation of consoles, and it was really difficult to predict what was going to happen. At that time, then, we were working so hard to catch up on the new technology that we didn't have enough manpower to work on an English version of ''Final Fantasy III''.|author=Hiromichi Tanaka<ref name="euro" />}}
{{quote|When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn't enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.|Hiromichi Tanaka<ref name="euro" />}}


] planned to localize and release the game outside Japan; however, plans to localize the game were scrapped.<ref> {{webarchive|url=https://web.archive.org/web/20131031025145/http://www.siliconera.com/2013/06/24/flyer-shows-square-planned-on-localizing-final-fantasy-iii-for-the-nes-too/ |date=October 31, 2013}}</ref>
=== Nintendo DS remake ===
Following the failure of the effort to remake the game for the WonderSwan Color, and Square's merger with former competitor ] to form Square Enix in {{vgy|2003}}, the company posted assurance that the game's promised remake would not be completely forgotten, and there was speculation that it might find its way to ]'s ] or Nintendo's ] as its predecessors had.<ref name="Remake">{{cite web | author=Andrew Long and Jesse Kanda | year=2003 | title=Final Fantasy III Finally On Deck | url=http://www.rpgamer.com/news/Q3-2003/070703a.html | publisher=] | accessdate=2006-09-04}}</ref><ref name="GBA">{{cite web | author=Adam Riley |date=2006-08-05| title=Final Fantasy III: Nintendo DS | url=http://www.cubed3.com/preview/194/ | publisher=Cubed3.com | accessdate=2006-09-04}}</ref> Square Enix considered porting the game to the ], but was eventually convinced by Nintendo to develop the title for their new handheld system, the ], a decision that would later be positively reinforced by the commercial success of the Nintendo DS.<ref>{{cite web | title=TGS 2006: Square on Final Fantasy III|date=2006-09-24| url= http://ds.ign.com/articles/734/734997p1.html |author=Nix| publisher=IGN | accessdate=2006-09-25}}</ref> The ''Final Fantasy III'' remake was first announced to be in development on 2004-10-07, but detailed information did not emerge until a year later. Hiromichi Tanaka headed the project as both the executive producer and director. His guidance and supervision were needed because the remake was not a mere graphical update as '']'' and '']''{{'}}s remakes were, but a total overhaul using the Nintendo DS's ] capabilities. Along with 3D graphics, a ] opening scene was produced for the game, similar to those found in the ports of the 2D ''Final Fantasy'' games for the PlayStation. Developer Matrix Software handled the programming of the game.<ref>{{cite web | title="Creator's Voice" - The Final Fantasy III Interview |date=2006-08-10 | url=http://xcomp.gamebrink.com/?p=222 | archiveurl=http://web.archive.org/web/20060812044056/http://xcomp.gamebrink.com/?p=222 | archivedate=2006-08-12 | publisher=zgameBrink.com | accessdate=2006-08-27}}</ref>


===Music===
The remake was produced by Tomoya Asano and co-developed by Matrix Software and Square Enix. In addition, Ryosuke Aiba ('']'') was the ]. ] ('']'') redesigned the original characters for use in 3D, and designed the looks of the ].<ref>{{cite web|accessdate=2008-07-16|url=http://www.mobygames.com/game/nintendo-ds/final-fantasy-iii_|title=Final Fantasy III |publisher=Moby Games }}</ref> The formerly generic and nameless party characters were replaced with more concrete characters with new personalities and background stories, and additional scenes were added to develop their individuality; however, the main storyline was not altered significantly.<ref>{{cite web|accessdate=2008-07-16|url=http://palgn.com.au/nintendo-ds/6546/final-fantasy-iii-review/|title=Final Fantasy III Review |publisher=PALGN }}</ref> Along with these four, additional characters (called "sub-characters") also join the party temporarily, like in the original. Unlike the original, however, these characters may randomly participate in battle.<ref>{{cite web|accessdate=2008-07-16|url=http://www.eurogamer.net/articles/r_ffiii_ds|title= Final Fantasy III |publisher=EuroGamer }}</ref>
{{Main article|Music of Final Fantasy III{{!}}Music of ''Final Fantasy III''}}
The music of the ''Final Fantasy III'' was composed by regular series composer ]. ''Final Fantasy III Original Sound Version'', a compilation album of almost all of the music in the game, was released by Square/] in 1991, and subsequently re-released by NTT Publishing in 1994 and 2004.<ref name="RPGFOSV">{{cite web|author1=Gann, Patrick |author2=Schweitzer, Ben |title=Final Fantasy III OSV |url=http://rpgfan.com/soundtracks/ff3ost/index.html |publisher=RPGFan |date=June 17, 2006 |access-date=March 27, 2008 |url-status=live |archive-url=https://web.archive.org/web/20130116213527/http://rpgfan.com/soundtracks/ff3ost/index.html |archive-date=January 16, 2013}}</ref> A vocal ] album entitled ''Final Fantasy III Yūkyū no Kaze Densetsu'', or literally ''Final Fantasy III Legend of the Eternal Wind'', contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and ]. The album was released by Data M in 1990 and by Polystar in 1994.<ref name="RPGFYKD">{{cite web|last=Gann |first=Patrick |title=Final Fantasy III Yūkyū no Kaze Densetsu |url=http://rpgfan.com/soundtracks/ff3legend/index.html |publisher=RPGFan |date=May 6, 2000 |access-date=March 27, 2008 |url-status=live |archive-url=https://web.archive.org/web/20130116220454/http://rpgfan.com/soundtracks/ff3legend/index.html |archive-date=January 16, 2013}}</ref>


Selected tracks the game were featured in various ], including '']'' and '']'' (with lyrical renditions performed by singer ]),<ref>{{cite web|last=Gann |first=Patrick |title=Final Fantasy Vocal Collections II |publisher=RPGFan |url=http://www.rpgfan.com/soundtracks/fflove/index.html |access-date=July 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080531231702/http://www.rpgfan.com/soundtracks/fflove/index.html |archive-date=May 31, 2008}}</ref><ref>{{cite web|last=Gann |first=Patrick |title=Final Fantasy Vocal Collections I -Pray- |publisher=RPGFan |url=http://www.rpgfan.com/soundtracks/ffpray/index.html |access-date=July 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080531231708/http://www.rpgfan.com/soundtracks/ffpray/index.html |archive-date=May 31, 2008}}</ref> and the ] and ] albums from Uematsu's ] group, ].<ref>{{cite web|last=Jones |first=Jesse |title=Final Fantasy ~ The Black Mages II: The Skies Above |publisher=RPGFan |url=http://www.rpgfan.com/soundtracks/ffbm2/index.html |access-date=July 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080714102758/http://www.rpgfan.com/soundtracks/ffbm2/index.html |archive-date=July 14, 2008}}</ref><ref>{{cite web|last=Castonguay |first=Logan |title=Final Fantasy ~ The Black Mages III: Darkness and Starlight |publisher=RPGFan |url=http://www.rpgfan.com/soundtracks/ffbm3/index.html |access-date=July 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080714060956/http://www.rpgfan.com/soundtracks/ffbm3/index.html |archive-date=July 14, 2008}}</ref> Several tracks from the game were subsequently remixed and featured in later Square or ] titles, including '']''<ref name="SEMOCR">{{cite web|author=Kie |title=Chocobo Racing Original Soundtrack: Review by Kie |publisher=Square Enix Music Online |url=http://www.squareenixmusic.com/reviews/kie/chocoboracing.shtml |access-date=February 26, 2009 |url-status=live |archive-url=https://web.archive.org/web/20120323204755/http://www.squareenixmusic.com/reviews/kie/chocoboracing.shtml |archive-date=March 23, 2012}}</ref> and '']''.<ref name="RPGFFFF">{{cite web|author=Jeriaska |title=Chocobo's Mysterious Dungeon ~Labyrinth of Forgotten Time~ OST |publisher=RPGFan |url=http://www.rpgfan.com/soundtracks/chocod-time/index.html |date=March 14, 2008 |access-date=February 26, 2009 |url-status=live |archive-url=https://web.archive.org/web/20130116215357/http://rpgfan.com/soundtracks/chocod-time/index.html |archive-date=January 16, 2013}}</ref> Several pieces from the soundtrack remain popular today, and have been performed numerous times in ] such as the ''Tour de Japon: Music from Final Fantasy'' concert series and the ''Distant Worlds - Music from Final Fantasy'' series.<ref name="SEMOTDJinfo">{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information - Tour de Japon: Music from Final Fantasy DVD |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archive-date=January 20, 2013}}</ref><ref name="SEMOFFDWinfo">{{cite web|url=http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |title=Distant Worlds - Music from Final Fantasy - Album Information |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120409215604/http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |archive-date=April 9, 2012}}</ref>
''Final Fantasy III'' for the Nintendo DS features overhauls to the job system, including the rebalancing of the classes, the addition of new abilities, a new "Freelancer" class that replaces "Onion Knight" as the default job at the beginning of the game (Onion Knight is retained as a secret class), new events, a new crystal and dungeon, and the removal of capacity points. Unlike the original Famicom version, most of the jobs remain useful for the entire game. The ultimate jobs—the Ninja and the Sage—and some of the lesser-used jobs like the Geomancer were redesigned to have the same level of abilities as the Warrior. Also new are special job-specific items available only if a character has fully mastered a certain job.<ref name="strat">{{cite book|title=Final Fantasy III Official Strategy Guide|publisher=Brady Games|date=2006-11-15|isbn=0744008484|author=written by Ken Schmidt}}</ref>


===Cancelled WonderSwan Color remake===
In place of capacity points, each character incurs a small temporary penalty for switching jobs. This penalty decreases the character's statistics for the next 0 to 10 battles. This period is called a "Job Transition Phase" and its length is based on how similar the new job is to the old job, and how proficient the character already is at the new job.<ref name=strat />
Bandai unveiled their ] Color handheld system in 2000 and had immediately headed up a deal with Square to release enhanced remakes of their first three ''Final Fantasy'' titles on the new console.<ref name="IGN">{{cite web|author=Harris, Craig |date=September 8, 2000 |title=Final Fantasy Goes WonderSwan Color |url=http://gameboy.ign.com/articles/084/084736p1.html |website=IGN |access-date=September 3, 2006 |url-status=live |archive-url=https://web.archive.org/web/20070307014218/http://gameboy.ign.com/articles/084/084736p1.html |archive-date=March 7, 2007}}</ref> Although ''Final Fantasy'' and ''Final Fantasy II'' were both released within a year of the announcement, ''Final Fantasy III'' was ultimately delayed from its late 2001 release date, even after Bandai picked up the game's publishing rights.<ref name="Delayed">{{cite web |author=Joseph Witham |year=2003 |title=Final Fantasy III Still WonderSwan Bound |url=http://www.rpgamer.com/news/Q1-2003/030603b.html |publisher=RPGamer |access-date=September 4, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20061106181042/http://www.rpgamer.com/news/Q1-2003/030603b.html |archive-date=November 6, 2006}}</ref> While a port of '']'' was eventually released for the ], ] remained silent regarding ''Final Fantasy III''. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in 2002.<ref name="Website">{{cite web|author=Eve C. |year=2002 |title=WSC FFIII Vanishes, FFI-II Remake In The Works |url=http://www.rpgfan.com/news/2002/1717.html |publisher=RPGFan |access-date=September 4, 2006 |url-status=live |archive-url=https://web.archive.org/web/20070315205600/http://www.rpgfan.com/news/2002/1717.html |archive-date=March 15, 2007}}</ref>


In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color:
The remake takes advantage of the Wi-Fi feature of the Nintendo DS in the form of a Mail/Mognet system similar to '']''. Various ]s in the game allow the player to send mail to others. Players are also able to send mail to various characters in the game as well as to other players.<ref name = "iiinstructions"/> Side quests can also be unlocked using this system, such as the quest to unlock the Onion Knight.<ref>{{cite web | author= Shoemaker, Brad |date = 2006-07-20| title=Final Fantasy III Update| work=Gamespot.com | url=http://www.gamespot.com/ds/rpg/finalfantasyiii/news.html?sid=6154385 | accessdate=August 31, 2006 }}</ref> An interruption-save option is also available that lets the player turn off the DS and continue when turning it back on. Like in the original, there is no way to make permanent saves while inside a dungeon.<ref>{{cite web|accessdate=2008-07-16|url=http://www.computerandvideogames.com/article.php?id=163246|title=Final Fantasy III |publisher=Computer and Video Games }}</ref>

== Music ==
{{Main|Music of Final Fantasy III}}
''Final Fantasy III'' was composed by ] and is his 21st video game score. '']'', an arranged album by Uematsu featuring vocals by Dido, a Japanese vocal duo of Michiaki Kato and Shizuru Ohtaka, was also issued shortly following the release of the Famicom game in 1990.<ref>{{cite web | title = Final Fantasy III: Yuukyuu no Kaze Densetsu (Legend of the Eternal Wind) | work = | url = http://ffmusic.info/fflegendwind.html | date = 2008-04-01 | accessdate = 2008-07-14}}</ref> A ] of the original game score followed a year later.<ref>{{cite web | title = Final Fantasy III Original Sound Version | work = Daryl's Library | url = http://ffmusic.info/ff3.html | date = 2008-04-29 | accessdate = 2008-07-14}}</ref>


{{blockquote|When we developed ''FF3'', the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn't enough storage space available for an update of ''FF3'', because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.|author=Hiromichi Tanaka<ref name="euro" />}}
Selected tracks the game were featured in various ], including '']'' and '']'' (with lyrical renditions performed by singer ]),<ref>{{cite web | author = Patrick Gann | title = Final Fantasy Vocal Collections II | work = RPGFan | url = http://www.rpgfan.com/soundtracks/fflove/index.html | accessdate = 2008-07-24}}</ref><ref>{{cite web | author = Patrick Gann | title = Final Fantasy Vocal Collections I -Pray- | work = | url = http://www.rpgfan.com/soundtracks/ffpray/index.html | accessdate = 2008-07-24}}</ref> and the ] and ] albums from Uematsu's ] group, ].<ref>{{cite web | author = Jesse Jones | title = Final Fantasy ~ The Black Mages II: The Skies Above | work = RPGFan | url = http://www.rpgfan.com/soundtracks/ffbm2/index.html | accessdate = 2008-07-14}}</ref><ref>{{cite web | author = Logan Castonguay | title = Final Fantasy ~ The Black Mages III: Darkness and Starlight | work = RPGFan | url = http://www.rpgfan.com/soundtracks/ffbm3/index.html | accessdate = 2008-07-14}}</ref> Several tracks from the game were subsequently remixed and featured in later Square or Square Enix titles, including '']''<ref>{{cite web | author = Aaron Lau | title = The classic Final Fantasy sound returns, in excellently remixed form | work = | url = http://www.soundtrackcentral.com/cds/chocoboracing_ost.htm | date = 1999-08-25 | accessdate = 2008-07-14}}</ref> and '']''.<ref>{{cite web | author = Adam Corn | title = The Ghosts of Final Fantasy Past | work = Soundtrack Central | url = http://www.soundtrackcentral.com/cds/chocobosmysteriousdungeonloft_ost.htm | date = 2008-07-12 | accessdate = 2008-07-14}}</ref>


==Versions and re-releases==
The score was arranged for the Nintendo DS remake by ] and ], working under Uematsu's supervision.<ref>{{cite web | author= |date = 2006-01-01| title=Final Fantasy III| work=Square-Enix| url=http://www.square-enix.co.jp/music/sem/page/ff3/ | accessdate=August 31, 2006 }}</ref> This score was released on compact disc under the title '']''. A remix of "This is the Final Battle" by The Black Mages, as well as a ] version of "Eternal Wind" by muZik, appeared on the DS game's soundtrack, released in Japan on 2006-09-20.<ref>{{cite web | author= |date = 2005-01-01| title=Final Fantasy III Original Soundtrack| work=Game Music CD Information Database| url=http://www.gmronline.com/info.asp?CatNumber=SQEX-10076~7 | accessdate=August 31, 2006 }} {{dead link| date=June 2010 | bot=DASHBot}}</ref>
There are two distinct ''Final Fantasy III'' versions: the original 2D Famicom version, and a ].
{| class="wikitable sortable"
|+ Chronology of ''Final Fantasy III'' 2D versions and remasters
|-
! scope="col" | Title
! scope="col" | Release
! scope="col" | Country
! scope="col" | System
! scope="col" | Developer
! scope="col" | Publisher
! scope="col" class="unsortable" | Notes
|-
| ''Final Fantasy III'' || 1990 || Japan || ] || ] || ] || The original version.
|-
| ''Final Fantasy III'' || 2009 || Japan || ] ] || || ] || Virtual Console release of the original Famicom version.
|-
| ''Final Fantasy III'' || 2014 || Japan || ] ] || || ] || Virtual Console release of the original Famicom version.
|-
| ''Final Fantasy III'' || 2014 || Japan || ] ] || || ] || Virtual Console release of the original Famicom version.
|-
| ''Final Fantasy III'' || 2016 || Japan || ] || ] || ] || Emulated release of the original Famicom version.
|-
| ''Final Fantasy III'' || 2021<br />2023<br />2024 || worldwide || ]<br />]<br />] (via ])<br />]<br />]<br />] || ] || ] || 2D remaster based on the original game.
|}
{| class="wikitable sortable"
|+Chronology of ''Final Fantasy III'' 3D remake
|-
! scope="col" | Title
! scope="col" | Release
! scope="col" | Country
! scope="col" | System
! scope="col" | Developer
! scope="col" | Publisher
! scope="col" class="unsortable" | Notes
|-
| '']'' || 2006<br />2006<br />2007<br />2007 || Japan<br />NA<br />AUS<br />EUR || ] || ] (Japan),<br />] || ] || A complete 3D remake of the original game.
|-
| ''Final Fantasy III'' || 2011 || worldwide || ] || ]|| ] || Port of ] version.
|-
| ''Final Fantasy III'' || 2012 || worldwide || ] || ] (Japan)<br />] || ] || Port of ] version.
|-
| ''Final Fantasy III'' || 2012<br />2012<br />2012 || Japan<br />NA<br />PAL || ] <br />] || ] (Japan)<br />] || ] || Port of ] version.
|-
| ''Final Fantasy III'' || 2013 || worldwide || ] || ] || || Port of ] version.
|-
| ''Final Fantasy III'' || 2013 || worldwide || ] || || ] || Port of ] version.
|-
| ''Final Fantasy III'' || 2014 || worldwide || ] (via ]) || ] (Japan)<br />] || ] || Port of ] version.
|}


== Reception and legacy == ==Reception==
{{Video game reviews
{{VG Reviews
| MC = PC (''Pixel Remaster''): 79/100<ref>{{cite web |url=https://www.metacritic.com/game/final-fantasy-iii-pixel-remaster/critic-reviews/?platform=pc |title=Final Fantasy III Pixel Remaster for PC Reviews |website=] |publisher=] |access-date=August 7, 2021 |archive-date=December 9, 2023 |archive-url=https://web.archive.org/web/20231209063917/https://www.metacritic.com/game/final-fantasy-iii-pixel-remaster/critic-reviews/?platform=pc |url-status=live }}</ref>
|title =
| Fam = FC: 36/40<ref>{{cite journal |title=30 Point Plus: ファイナルファンタジーIII |journal=Weekly Famicom Tsūshin |issue=299 |page=38 |date=September 9, 1994}}</ref><ref name="Fami">{{cite web | title=Final Fantasy - famitsu Scores Archive | url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy | publisher=Famitsu Scores Archive | access-date=July 16, 2008 | archive-url = https://web.archive.org/web/20080714074152/http://fs.finalfantasytr.com/search.asp?query=final+fantasy | archive-date=July 14, 2008 | url-status=dead}}</ref>
|state = plain
| HCG = 8/10 (''Pixel Remaster'')<ref name="HCG">{{Cite web|url=https://hardcoregamer.com/reviews/review-final-fantasy-iii-pixel-remaster/407720/|title=Review: Final Fantasy III Pixel Remaster|date=July 28, 2021|first=Chris|last=Shrive|publisher=Hardcore Gamer|access-date=December 26, 2021|language=en-US|archive-date=December 27, 2021|archive-url=https://web.archive.org/web/20211227025511/https://hardcoregamer.com/reviews/review-final-fantasy-iii-pixel-remaster/407720/|url-status=live}}</ref>
|1UP = B+<ref name="1up review">{{cite web|accessdate=2008-07-16|url=http://www.1up.com/do/reviewPage?cId=3155163|title=Final Fantasy III (Nintendo DS)|work=]|publisher=]}}</ref> (DS)
| TA = iOS (''Pixel Remaster''): {{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2021/08/03/final-fantasy-3-pixel-remaster-review-iphone-ipad-android/ |title='Final Fantasy III' Pixel Remaster Review – Slicing Onions Make Me Weep With Joy |last=Musgrave |first=Shaun |date=August 3, 2021 |website=] |access-date=August 5, 2021 |archive-date=August 5, 2021 |archive-url=https://web.archive.org/web/20210805091705/https://toucharcade.com/2021/08/03/final-fantasy-3-pixel-remaster-review-iphone-ipad-android/ |url-status=live }}</ref>
|GamePro = 4 out of 5<ref name="gamepro review">{{cite web|accessdate=2008-07-16|url=http://www.gamepro.com/article/reviews/86308/final-fantasy-iii/|title=Review: Final Fantasy III|work=]}}</ref> (DS)
|Fam = 36 out of 40<ref name="Fami">{{cite web | title=Final Fantasy - famitsu Scores Archive | url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy | publisher=Famitsu Scores Archive | accessdate=2008-07-16|archiveurl = http://web.archive.org/web/20080714074152/http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archivedate = July 14, 2008|deadurl=yes}}</ref> (Famicom)<br />34 out of 40<ref name="Fami" /> (DS) | RPGFan = 8/10 (''Pixel Remaster'')<ref name=RPGFan>{{cite web|first=Zach|last=Wilkerson|date=July 30, 2021|title=Final Fantasy III (Pixel Remaster)|url=https://www.rpgfan.com/review/final-fantasy-iii-pixel-remaster/|work=RPG Fan|access-date=December 26, 2021|archive-date=December 27, 2021|archive-url=https://web.archive.org/web/20211227025525/https://www.rpgfan.com/review/final-fantasy-iii-pixel-remaster/|url-status=live}}</ref>
| rev2 = ''Siliconera''
|IGN = 7.8 out of 10 (DS)<ref name="ign review">{{cite web |accessdate=2009-09|url=http://ds.ign.com/articles/746/746066p1.html|title=Final Fantasy III Review|author=Bozon, Mark|publisher=]|date=2006-11-14}}</ref>
| rev2Score = 7/10 (''Pixel Remaster'')<ref>{{Cite web|url=https://www.siliconera.com/review-final-fantasy-iii-pixel-remaster-is-a-piece-of-history/|title=Review: Final Fantasy III Pixel Remaster is a Piece of History|first=Jenni|last=Lada|date=July 28, 2021|access-date=December 26, 2021|archive-date=December 27, 2021|archive-url=https://web.archive.org/web/20211227025515/https://www.siliconera.com/review-final-fantasy-iii-pixel-remaster-is-a-piece-of-history/|url-status=live}}</ref>
|GSpy = 8 out of 10<ref name="gamespy review">{{cite web|accessdate=2008-07-15|url=http://ds.gamespy.com/nintendo-ds/final-fantasy-iii/746923p1.html|title=Final Fantasy III (DS)|publisher=]}}</ref> (DS)
| rev1 = ''RPGSite''
|GT = 8.2 out of 10<ref name="gametrailers review">{{cite web|accessdate=2008-07-15|url=http://www.gametrailers.com/gamereview.php?id=2761|title=Final Fantasy III|publisher=]}}</ref> (DS)
| rev1Score = 7/10 (''Pixel Remaster'')<ref name="RPGSite">{{cite web|first=Scott|last=White|date=July 28, 2021|title=Final Fantasy 1-3 Pixel Remaster Review|url=https://www.rpgsite.net/review/11523--final-fantasy-1-3-pixel-remaster-review|work=RPG Site|access-date=December 26, 2021|archive-date=January 8, 2022|archive-url=https://web.archive.org/web/20220108042022/https://www.rpgsite.net/review/11523--final-fantasy-1-3-pixel-remaster-review|url-status=live}}</ref>
|NP = 8 out of 10<ref name="nintendopower review">{{cite journal|journal=Nintendo Power|title=Final Fantasy III review|month=January | year=2007|page=103}}</ref> (DS)
|GR = 77%<ref name="gamerankings review">{{cite web|accessdate=2008-07-16|url=http://www.gamerankings.com/ds/924897-final-fantasy-iii/index.html|title= Final Fantasy III - DS|publisher=]}}</ref> (DS)
|MC = 77 out of 100<ref name="metacritic review">{{cite web|accessdate=2008-07-16|url=http://www.metacritic.com/games/platforms/ds/finalfantasy3?q=final%20fantasy%20iii|title=Final Fantasy III|publisher=]}}</ref> (DS)
}} }}
The Famicom version ''Final Fantasy III'' was thought to be typical of RPGs of its day, with a high degree of difficulty requiring a significant amount of ].<ref name="euro"/> It was influential in the development of the magic system and job systems of '']''.<ref name="interview">{{cite web | author=Nickel, Thomas|date=2006-01-01| title= Hiromichi Tanaka&nbsp;— Final Fantasy III | url=http://www.g-wie-gorilla.de/content/view/218/18/ | publisher=g-wie gorilla | accessdate=2008-03-10}}</ref> In 2006, readers of the Japanese gaming magazine '']'' voted the original ''Final Fantasy III'' the eighth-best video game of all-time.<ref>{{cite web | author = Simon Carless | title = Famitsu Reveals Top 100 Reader-Voted Games of All Time | publisher=] | url = http://www.gamasutra.com/php-bin/news_index.php?story=8378 | date = 2006-03-03 | accessdate = 2008-07-16}}</ref> As of March 31, 2003, the game had shipped 1.4 million copies in Japan,<ref>{{cite web |url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies|date=2004-02-09 |accessdate=2008-03-01 |publisher=] |pages=27}}</ref> and is regarded as one of the top-selling games of 1994.<ref>{{cite book |title=The First Quarter: a 25-year History of Video Games|last=Kent|first=Steven L.|publisher=BWD Press|year=2000|isbn=0970475500|page=436}}</ref>


Upon release, '']'' (now ''Famitsu'') gave the Famicom version a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 9, 9, 10 and 8 out of 10. This made it one of their three highest-rated games of 1990, along with '']'' and '']'', both of which scored 37 out of 40. It was also one of the magazine's six highest-rated games up until 1990, along with '']'', '']'' and '']''.<ref name="geimin">{{cite web|title=Famitsu Hall of Fame |url=http://geimin.net/da/db/cross_review/ |work=Geimin |access-date=February 7, 2012 |url-status=live |archive-url=https://web.archive.org/web/20100204020438/http://geimin.net/da/db/cross_review |archive-date=February 4, 2010}}</ref>
The remake's reception has been mostly positive with high sales and fair reviews from video game critics. ] notes that "''interest in FFIII should come as no surprise given...the popularity of the DS''".<ref name="japanmania">{{cite web | author=IGN Staff | year=2006 | title=FFIII Mania in Japan | url=http://uk.ds.ign.com/articles/728/728081p1.html | work= | accessdate=January 31, 2007 }}</ref> The game sold 500,000 units within the first week in Japan, beating Square Enix's original prediction that they would only sell 350,000.<ref name="halfmillion">{{cite web | author=IGN Staff | year=2006 | title=Final Fantasy Tops Half Million | url=http://uk.ds.ign.com/articles/728/728959p1.html | work= | accessdate=January 31, 2007 }}</ref> As of August 6, 2007, the game has sold 990,000 units in Japan and 460,000 units in North America.<ref>{{cite web | date=August 6, 2004| title=Annual Report 2007 | url=http://www.square-enix.com/eng/pdf/ar/20070831_01.pdf#page8 | work=Square-Enix.com | accessdate=2008-12-20}}</ref> As of August 8, 2008, it has sold 480,000 units in Europe.<ref>{{cite web | date=August 8, 2008| title=Annual Report 2008 | url=http://www.square-enix.com/eng/pdf/ar/20080808_01.pdf#page=11 | work=Square-Enix.com | accessdate=2008-12-20}}</ref><!-- (The source cited here does not support the claim that the success of the game was instrumental in repairing the Square / Nintendo rift) The success of this game on the Nintendo DS as well as the success of other recent ''Final Fantasy'' remakes such as '']'' and '']'' and '']'' have led Square Enix to consider remaking other old ''Final Fantasy'' games as well as doing much to repair the relationship between them and Nintendo.<ref name="wildstatements">{{cite web | author=IGN Staff | year=2006 | title=Top 10 Tuesday: Wildest Statements Made by Industry Veterans | url=http://uk.ds.ign.com/articles/695/695790p1.html | work= | accessdate=January 31 2007}}</ref> '']'', a sequel to the ] game '']'', has been released for the DS<ref name="ffxii">{{cite web | author=IGN Staff | year=2006 | title=Final Fantasy XII Set for DS | url=http://uk.ds.ign.com/articles/732/732509p1.html | work= | accessdate=January 31 2007}}</ref> as well as many ] that have been announced for Nintendo consoles, the latest being an enhanced DS remake of ].--> Figurines of the characters from the game have been created.<ref>{{cite web | author=Jon Jordan | date= February 2, 2007 | title=Final Fantasy III figures on the way | url=http://www.pocketgamer.co.uk/r/DS/Final+Fantasy+III+Trading+Arts+Minis/news.asp?c=2270 | work=pocketgamer.co.uk| accessdate=March 11, 2008 }}</ref>


In ''Famicom Tsūshin''{{'}}s 1990 ] awards, ''Final Fantasy III'' was voted the runner-up for the Grand Prize, with 37,101 points, behind ''Dragon Quest IV''.<ref>{{citation|magazine=] |year=1990 |title=Best Games of 1990 |url=https://groups.google.com/forum/#!topic/rec.games.video/OccmuafYtzc |access-date=January 9, 2014 |url-status=live |archive-url=http://arquivo.pt/wayback/20110122130054/https://groups.google.com/forum/ |archive-date=January 22, 2011}}</ref> In 2006, readers of the Japanese gaming magazine '']'' voted the original ''Final Fantasy III'' the eighth ], above ''Dragon Quest IV''.<ref>{{cite web|last=Carless |first=Simon |title=Famitsu Reveals Top 100 Reader-Voted Games of All Time |website=] |url=http://www.gamasutra.com/php-bin/news_index.php?story=8378 |date=March 3, 2006 |access-date=July 16, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080624124427/http://www.gamasutra.com/php-bin/news_index.php?story=8378 |archive-date=June 24, 2008}}</ref> As of March 2003, the original Famicom game had shipped 1.4 million copies in Japan.<ref>{{cite web|url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies |date=February 9, 2004 |access-date=March 1, 2008 |publisher=] |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20120213144948/http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=February 13, 2012}}</ref>
Reviews of the DS remake of ''Final Fantasy III'' have been mostly positive, with the game holding an aggregate score of 77% on ].<ref name="gamerankings review"/> ] described the gameplay as "an RPG for dedicated RPG enthusiasts", and noted that while the job system had been heavily improved over the original title, it still felt at times "very limiting". The review however stated that it was important to remember ''Final Fantasy III'' as "a slice of history and a missing piece of a blockbuster series", citing that "hardcore RPG players" may enjoy the title more than other ''Final Fantasy'' games and calling it "one of the best portable RPGs to date".<ref name="1up review"/> ] stated enjoyment hinged "entirely on your desire to play a game with decidedly archaic game mechanics that may seem primitive and uninviting" compared to other recent Square Enix titles, noting the game as "quite challenging" and adding "Some people live for this stuff, but others may be annoyed at the game's often unfriendly nature."<ref name="gamespy review"/>


==Legacy==
] noted that while the plot was simple and the party members generic, the game's scenarios were "top notch". It additionally noted that while players should expect to have to do some ], the game offers "lots of little areas to explore."<ref name="gamerankings review"/> ] described the game as one that may be "amazingly frustrating for the now mainstream ''Final Fantasy'' fan", and noted that while at the time the unique concept of the job class was one that "simply blew gamers' minds", comparing it to '']''{{'}} license board system was "literally no contest". The review additionally argued that the remake hampered the game, citing that battles that would take "mere seconds to scroll through" to now be "lengthened to nearly a minute". Another complaint was in the game's presentation on the Nintendo DS, noting that the handheld's top screen was inactive for "75% of the game", and that even displaying only artwork on the screen during those periods would have been a preferable outcome. However IGN described the game as "graphically phenomenal and is set to a simply beautiful musical score", and that the transition from 2D to 3D was "a good call".<ref name="ign review" />
From 1991 to 1992, ]'s Famicom gaming magazine, {{nihongo|''Maru Katsu Famicom''|マル勝ファミコン}} published {{nihongo|''Legend of the Eternal Wind, from Final Fantasy III''|悠久の風伝説 ファイナルファンタジーIIIより|Yūkyū no Kaze Densetsu Fainaru Fantajī Surī-yori}}, a ] ] of ''Final Fantasy III'' illustrated by Yu Kinutani. Based on the original story by ], the manga chronicles the events that take place throughout the course of the game. It was subsequently collected into three ] under Kadokawa Shoten's Dragon Comics imprint: ''Legend of the Eternal Wind 1'', ''2'', and ''3''.<ref name="LotEW">{{cite web|url=http://www.ebookjapan.jp/ebj/title/11898.html |script-title=ja:悠久の風伝説 『ファイナルファンタジーIII』より |language=ja |publisher=eBook Japan Initiative |access-date=October 22, 2012 |archive-url=https://web.archive.org/web/20130328130800/http://www.ebookjapan.jp/ebj/title/11898.html |archive-date=March 28, 2013 |url-status=live}}</ref>


The Onion Knight and the Cloud of Darkness are the respective hero and villainess representing ''Final Fantasy III'' in '']'', where they are voiced by ] and ], respectively, in the Japanese version, and by Aaron Spann and ], respectively, in English.<ref>{{cite game |title=] |developer=] |publisher=] |date=August 25, 2009 |platform=]}}</ref> The characters reprise their roles in the sequels, '']'' and '']''.<ref>{{cite game |title=] |developer=] |publisher=] |date=March 22, 2011 |platform=]}}</ref>
From 1991 to 1992, ]'s Famicom gaming magazine, {{nihongo|''Maru Katsu Famicom''|マル勝ファミコン}} published {{nihongo|''Legend of the Eternal Wind, from Final Fantasy III''|悠久の風伝説 ファイナルファンタジーIIIより|Yūkyū no Kaze Densetsu Fainaru Fantajī Surī-yori}}, a ] ] of ''Final Fantasy III'' illustrated by Yu Kinutani. Based on the original story by ], the manga chronicles the events that take place throughout the course of the game. It was subsequently collected into three ] under Kadokawa Shoten's Dragon Comics imprint: ''Legend of the Eternal Wind 1, from Final Fantasy III'', ''Legend of the Eternal Wind 2, from Final Fantasy III'', and ''Legend of the Eternal Wind 3, from Final Fantasy III''.


==See also==
In the PSP game Dissidia: Final Fantasy, the Onion Knight is a playable character. The attacks in Dissidia: Final Fantasy are based on the attacks in the original game. The Onion Knight's outfit is taken from aspects of all incarnations of the hero of Final Fantasy III. It is possible to unlock an alternate look that resembles Luneth in the DS remake. While in EX Mode, the Onion Knight changes job to a sage when performing a magical attack, and a ninja when performing a physical attack.
* ]
{{Portal|Japan|Video games|1990s}}


== Notes ==
{{clear}}
{{notelist}}


== See also == ==References==
{{Reflist|30em}}
{{Misplaced Pages-Books|Final Fantasy series}}
{{-}}
== References ==
{{Reflist|2}}


== External links == == Further reading ==
* {{Cite book | title=Final Fantasy Ultimania Archive | publisher=] | year=2018 | isbn=978-15-0670-644-3 | volume=1 | publication-place=Milwaukie}}
;Nintendo DS version
*
*
* {{cite web |url=http://www.finalfantasy3.eu.com/ |title=Official European website |archiveurl=http://web.archive.org/web/20080129112533/www.finalfantasy3.eu.com/index_flash.html?lang=en |archivedate=2008-01-29}}


==External links==
{{Final Fantasy series|FF=FFIII}}
{{Good article}} {{Commons category}}
{{Wikiquote}}
{{DEFAULTSORT:Final Fantasy 03}}
* {{MobyGames|id=/final-fantasy-iii}}
* {{IMDb title|0207486}}
*
* {{official website|https://web.archive.org/web/20080129112533/http://www.finalfantasy3.eu.com/|Official European website}}
* {{in lang|ja}}


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Latest revision as of 04:29, 25 December 2024

1990 video game This article is about the 1990 video game. For its remake, see Final Fantasy III (2006 video game). For the 1994 Super NES game, see Final Fantasy VI.

1990 video game
Final Fantasy III
Developer(s)Square
Publisher(s)Square
Director(s)Hironobu Sakaguchi
Producer(s)Masafumi Miyamoto
Designer(s)
Programmer(s)Nasir Gebelli
Artist(s)Yoshitaka Amano
Writer(s)
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
Platform(s) Family Computer
Release April 27, 1990
    • Original
      • JP: April 27, 1990
    • Pixel Remaster
    • Android, iOS, Windows
      • WW: July 28, 2021
    • Nintendo Switch, PlayStation 4
      • WW: April 19, 2023
    Xbox Series X/S
    • WW: September 26, 2024
Genre(s)Role-playing
Mode(s)Single-player, multiplayer (remake only)

Final Fantasy III is a 1990 role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake, also called Final Fantasy III, was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe. There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received, selling nearly 2 million copies worldwide.

It was also released for many other systems: the Japanese Famicom version via the Virtual Console on July 21, 2009 (Wii) and January 8, 2014 (Wii U), an iOS port of the Nintendo DS remake on March 24, 2011, an Android port on March 12, 2012, a PlayStation Portable port in late September 2012 (downloadable-only format outside Japan via PlayStation Network) and a Windows port via Steam in 2014. An updated release based on the Famicom version of Final Fantasy III was released as part of the Final Fantasy Pixel Remaster collection, marking the first time the original version of Final Fantasy III was released outside of Japan. This version was released in July 2021 for Windows, Android and iOS, in April 2023 for PlayStation 4 and Nintendo Switch, and in September 2024 for Xbox Series X/S.

Gameplay

display showing monster and character sprites on top of screen, text boxes on bottom
The battle screen. Messages such as "Miss" appear in text boxes, like earlier games in the series. Animated messages or digits are also shown on the characters, like later games.

The gameplay of Final Fantasy III combines elements of the first two Final Fantasy games with new features. The turn-based combat system remains in place from the first two games, but hit points are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, magical attacks are not auto-targeted in the same fashion.

The experience point system featured in Final Fantasy makes a return following its absence from the second game. The character class system featured in the first game also reappears, with some modifications. Whereas in the original game the player chooses each character's class alignment at the start of the game and is then locked into that class for the duration of the game, Final Fantasy III introduces the "job system" for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as "Onion Knights", with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job and can change from job to job at will. Switching jobs consumes "capacity points" which are awarded to the entire party following every battle, much like gil. Different weapons, pieces of armor, and magic spells are utilized by each job. A character's level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job.

Final Fantasy III is the first game in the series to feature special battle commands such as "Steal" or "Jump", each of which is associated with a particular job ("Steal" is the Thief's specialty, while "Jump" is the Dragoon's forte). Certain jobs also feature innate, non-battle abilities, such as the Thief's ability to open passages that would otherwise require a special key item. It is also the first game in the series to feature summoned creatures, which are called forth with the "Summon" skill.

Plot

Setting

One thousand years before the events in the game, on a floating continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four elemental crystals of light. They did not realize that they could not control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance between light and dark, four warriors were granted the power of the dark crystals to recapture the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization, whose culture was reduced to ruin, though their floating continent remained. On that continent, the circle of Gulgans, a race of blind soothsayers and fortune-tellers, predicted that these events will ultimately repeat.

Characters

Final Fantasy III focuses around four orphans from the remote village of Ur (while in the remakes players only begin as Luneth, slowly picking up the other three characters as they progress; a change from the original and from other early Final Fantasy titles), each starting off as an Onion Knight in the original game.

Xande (ザンデ, Zande) is the antagonist the party seeks to stop for most of the game, though he is eventually revealed to merely be a pawn of the Cloud of Darkness (暗闇の雲, Kurayami no Kumo): a malevolent and vicious deity who wishes to push the world into a state of chaos and destruction by upsetting the equilibrium between light and darkness, allowing the Void to consume the world. Appearing in a female-like form, the Cloud of Darkness refers to herself in first-person plural because her two tentacles have minds of their own.

Story

This section needs an improved plot summary. Please help improve the plot summary. (July 2023) (Learn how and when to remove this message)

An earthquake opens up a previously hidden cavern in Altar Cave near the village of Ur on the floating continent. Four young orphans, under the care of Topapa, the village elder, explore the earthquake's impact and come across a crystal of light. The crystal grants them a portion of its power and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements but recognizing the importance of its words, the four inform their adoptive family of their mission and set out to explore an overworld outside the area where they were brought up to bring balance back to the world.

Their adventures led them to discover a whole world beyond the boundaries of the floating continent upon which they were living. In the world below, they discover a warlock named Xande, one of three apprentices to the legendary Archmage Noah, trying to possess the crystals of light to bring forth chaos. The four warriors eventually arrive at the Crystal Tower, discovering that the Cloud of Darkness is the source of the recent events. The Cloud attempts to create a similar situation to the Flood of Light a millennium earlier to pull the world into the Void. The Light Warriors traverse the domain of the dark crystals to free the imprisoned Dark Warriors and defeat the Cloud of Darkness, thereby restoring the crystals and bringing balance to the world. In the DS remake, several "side quests" can also be completed.

The story is virtually the same in the remakes but has significant differences in the introductory sequence. In the remakes, Luneth goes to the Altar Cave alone; while exploring, he trips and falls into a hole created by the earthquake. Goblins beset him, and while he is frantically searching for a way out, he comes upon a room where a Land Turtle ambushes him. After defeating it, he finds the Wind Crystal, which tells him that he has been chosen as a Warrior of Light, destined to restore balance to the world, and there are three others like him. Still, before Luneth can ask it to elaborate, he is teleported to the surface. He returns to Ur, but Elder Topapa does not elucidate much on the matter besides stating that someone had brought him to Topapa. Going to a corner of town, Luneth finds his friend Arc being bullied by some of the kids. When Luneth intervenes, the kids run away, with Arc running to Kazus, proving that he is not scared of ghosts.

Luneth chases Arc to Kazus and, upon reuniting with Arc, discovers that the rumors of a curse on Kazus are not false. The people there are see-through, and one such person, Cid of Canaan, instructs the two boys to take his airship and look for Refia, the Mythril Smith Takka's adoptive daughter. They find her on the airship and accompany her to Castle Sasune as per her suggestion. There, they meet Ingus, a soldier of Sasune who had been away during the curses. He joins the trio after an audience with the king, who instructs them to find his daughter, Sara. They catch up to her in the Sealed Cave behind a wall that could only be accessible by interacting with 'the skeleton key.' With her accompanying them, they battle the monster who cast the curse: the Djinn. Just as Sara seals the Djinn away, Luneth, Arc, Refia, and Ingus disappear before her eyes. As it transpires, the wind crystal summoned the four youths to grant them a portion of its power, which allows you access to the jobs Thief, Warrior, Black Mage, White Mage, and Red Mage. After this, Luneth and company reunite with Sara at Castle Sasune. She completely dispels Djinn's curse by tossing the ring into a fountain of water underneath the castle but becomes depressed when Luneth reveals that he and his companions must leave at once. After Sara stops crying long enough to see them off, they return to Kazus, where Takka drags Refia home. The three boys consult with Cid and Takka, who build a Mythril ram on the ship. Refia is not with Takka when the boys return to ask for a Mythril ram, and when the party once more finds her aboard Cid's airship, the player would be able to piece together why she wasn't with him. She had told Takka that she was a Warrior of Light like the boys and, therefore, had to leave. The new introductory sequence ends with the airship being used to demolish the boulder in Nelv Valley along with the ship.

Development

Director and story writer Hironobu Sakaguchi, designer Hiromichi Tanaka, character designer Yoshitaka Amano, scenario writer Kenji Terada, and music composer Nobuo Uematsu returned from the two previous Final Fantasy games to contribute to the development of Final Fantasy III. As with the previous two installments of the series, Final Fantasy III was programmed for the Famicom by Nasir Gebelli. It was the last original Final Fantasy title on which Gebelli worked. Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there. The completed game was one of the largest ever released for the Famicom, published on a 512 KB cartridge, the second-highest capacity available for the console. Like many console role-playing games of the era, Final Fantasy III is noted for its difficulty.

Square developed and released Final Fantasy III during the same period that Nintendo released its 16-bit Super Famicom console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside Japan because Square was focused on developing for Nintendo's new console:

Nowadays we know that when you've got a platform like PlayStation, you'll have PlayStation 2 and then PlayStation 3, and where you've got Xbox, you move on to Xbox 360 - you can sort of assume what's going to happen in the future. But back then, that was the first time that we'd seen a new generation of consoles, and it was really difficult to predict what was going to happen. At that time, then, we were working so hard to catch up on the new technology that we didn't have enough manpower to work on an English version of Final Fantasy III.

— Hiromichi Tanaka

Square planned to localize and release the game outside Japan; however, plans to localize the game were scrapped.

Music

Main article: Music of Final Fantasy III

The music of the Final Fantasy III was composed by regular series composer Nobuo Uematsu. Final Fantasy III Original Sound Version, a compilation album of almost all of the music in the game, was released by Square/NTT Publishing in 1991, and subsequently re-released by NTT Publishing in 1994 and 2004. A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Sizzle Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994.

Selected tracks the game were featured in various Final Fantasy arranged music compilation albums, including Final Fantasy: Pray and Final Fantasy: Love Will Grow (with lyrical renditions performed by singer Risa Ohki), and the second and third albums from Uematsu's progressive metal group, The Black Mages. Several tracks from the game were subsequently remixed and featured in later Square or Square Enix titles, including Chocobo Racing and Final Fantasy Fables: Chocobo's Dungeon. Several pieces from the soundtrack remain popular today, and have been performed numerous times in Final Fantasy orchestral concert series such as the Tour de Japon: Music from Final Fantasy concert series and the Distant Worlds - Music from Final Fantasy series.

Cancelled WonderSwan Color remake

Bandai unveiled their WonderSwan Color handheld system in 2000 and had immediately headed up a deal with Square to release enhanced remakes of their first three Final Fantasy titles on the new console. Although Final Fantasy and Final Fantasy II were both released within a year of the announcement, Final Fantasy III was ultimately delayed from its late 2001 release date, even after Bandai picked up the game's publishing rights. While a port of Final Fantasy IV was eventually released for the WonderSwan Color, Square remained silent regarding Final Fantasy III. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in 2002.

In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color:

When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn't enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.

— Hiromichi Tanaka

Versions and re-releases

There are two distinct Final Fantasy III versions: the original 2D Famicom version, and a completely remade 3D version.

Chronology of Final Fantasy III 2D versions and remasters
Title Release Country System Developer Publisher Notes
Final Fantasy III 1990 Japan Family Computer Square Square The original version.
Final Fantasy III 2009 Japan Wii Virtual Console Square Enix Virtual Console release of the original Famicom version.
Final Fantasy III 2014 Japan Wii U Virtual Console Square Enix Virtual Console release of the original Famicom version.
Final Fantasy III 2014 Japan Nintendo 3DS Virtual Console Square Enix Virtual Console release of the original Famicom version.
Final Fantasy III 2016 Japan Nintendo Classic Mini: Family Computer Nintendo Nintendo Emulated release of the original Famicom version.
Final Fantasy III 2021
2023
2024
worldwide Android
iOS
Windows (via Steam)
Nintendo Switch
PlayStation 4
Xbox Series X/S
Square Enix Square Enix 2D remaster based on the original game.
Chronology of Final Fantasy III 3D remake
Title Release Country System Developer Publisher Notes
Final Fantasy III 2006
2006
2007
2007
Japan
NA
AUS
EUR
Nintendo DS Matrix Software (Japan),
Square Enix
Square Enix A complete 3D remake of the original game.
Final Fantasy III 2011 worldwide iOS Square Enix Square Enix Port of Nintendo DS version.
Final Fantasy III 2012 worldwide Android Matrix Software (Japan)
Square Enix
Square Enix Port of iOS version.
Final Fantasy III 2012
2012
2012
Japan
NA
PAL
PlayStation Portable
PlayStation Store
Matrix Software (Japan)
Square Enix
Square Enix Port of iOS version.
Final Fantasy III 2013 worldwide Ouya Square Enix Port of Android version.
Final Fantasy III 2013 worldwide Windows Phone Square Enix Port of Android version.
Final Fantasy III 2014 worldwide Windows (via Steam) Matrix Software (Japan)
Square Enix
Square Enix Port of Android version.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC (Pixel Remaster): 79/100
Review scores
PublicationScore
FamitsuFC: 36/40
Hardcore Gamer8/10 (Pixel Remaster)
RPGFan8/10 (Pixel Remaster)
TouchArcadeiOS (Pixel Remaster):
RPGSite7/10 (Pixel Remaster)
Siliconera7/10 (Pixel Remaster)

Upon release, Famicom Tsūshin (now Famitsu) gave the Famicom version a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 9, 9, 10 and 8 out of 10. This made it one of their three highest-rated games of 1990, along with Dragon Quest IV and F-Zero, both of which scored 37 out of 40. It was also one of the magazine's six highest-rated games up until 1990, along with Dragon Quest II, Dragon Quest III and Zelda II: The Adventure of Link.

In Famicom Tsūshin's 1990 Game of the Year awards, Final Fantasy III was voted the runner-up for the Grand Prize, with 37,101 points, behind Dragon Quest IV. In 2006, readers of the Japanese gaming magazine Famitsu voted the original Final Fantasy III the eighth best video game of all-time, above Dragon Quest IV. As of March 2003, the original Famicom game had shipped 1.4 million copies in Japan.

Legacy

From 1991 to 1992, Kadokawa Shoten's Famicom gaming magazine, Maru Katsu Famicom (マル勝ファミコン) published Legend of the Eternal Wind, from Final Fantasy III (悠久の風伝説 ファイナルファンタジーIIIより, Yūkyū no Kaze Densetsu Fainaru Fantajī Surī-yori), a manga serialization of Final Fantasy III illustrated by Yu Kinutani. Based on the original story by Kenji Terada, the manga chronicles the events that take place throughout the course of the game. It was subsequently collected into three tankōbon under Kadokawa Shoten's Dragon Comics imprint: Legend of the Eternal Wind 1, 2, and 3.

The Onion Knight and the Cloud of Darkness are the respective hero and villainess representing Final Fantasy III in Dissidia Final Fantasy, where they are voiced by Jun Fukuyama and Masako Ikeda, respectively, in the Japanese version, and by Aaron Spann and Laura Bailey, respectively, in English. The characters reprise their roles in the sequels, Dissidia 012 and Dissidia NT.

See also

Notes

  1. Japanese: ファイナルファンタジーIII, Hepburn: Fainaru Fantajī Surī

References

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Further reading

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