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{{Infobox CVG | |||
|title=Dragon Ball Z: Budokai Tenkaichi | |||
|image=] | |||
|developer=] | |||
|publisher=] (JP)<br>] (US) | |||
|designer= | |||
|engine= | |||
|released=], ] (JP)<br>], ] (US) | |||
|genre=] | |||
|modes=], ] | |||
|ratings=]: T | |||
|platforms=] | |||
|media= | |||
|requirements= | |||
|input=series | |||
}} | |||
'''''Dragon Ball Z: Budokai Tenkaichi''''' (originally published as '''DragonBall Z: Sparking!''' in Japan) was released for the ] in Japan on ], ], and in North America on ], ]. The game was developed by Spike and published by ] and ] in the ] and ] respectively. The game features 90 playable characters from the various TV series and movies. In addition, this game has fully destructable environments. | |||
==Name== | |||
The '''Sparking!''' in the Japanese title references both the first and last word in the first opening theme to the ] TV series, "]" (performed by Hironobu Kageyama). | |||
The '''Budokai Tenkaichi''' title of the North American version is an (incorrectly) rearranged version of 天下一武道会 ''tenka'ichi budôkai'' (roughly "''number one gathering of fighters under the heavens''"). In the series, the ] is a gathering of fighters in a competition for glory, fame, and prize money. | |||
The game is not considered a part of the '''Budokai''' series of games, despite its misleading title. In addition to a completely different game engine, the game was developed by an entirely different company ('''Spike''' as opposed to '''Dimps'''). Speculation on the English re-title is that Atari chose to market the game as part of the '''Budokai''' series in order to capitalize on a pre-existing market of fans already familiar with said game series. | |||
==Gameplay== | |||
The game is quite different from the oft-compared '''Budokai''' series; it uses a "behind-the-back" camera perspective. Many fans say that the game feels like a combination of the '''Budokai''' series and the game engine from ''Idainaru Doragonbôru Densetsu'' on the original ]. | |||
Also different from the '''Budokai''' series (and more of a throw-back to games from the ] era), there are no "in-game transformations" (with the possible exception of ]'s ]). Instead, each form is treated as its own character (as noted above), with varying stats, movesets and fighting styles. | |||
==Playable Characters== | |||
] | |||
]Despite not being a part of the series, the vast majority of characters from the '''Budokai''' series once again make an appearance. Additional villains such as ] and ] from the first '''Budokai''' game (but not present in the two sequels) appear in the game's roster (though not present from the '''Budokai''' series are Kaiôshin, Uub, and '']''). Some of the characters making their first-ever playable appearances are ], the ], ]-], and ]. | |||
In the game, a base character can have multiple "forms" to choose from on the character select screen (for example, Perfect ] is a different "form" from 1st-form Cell, but they are both selected from the base Cell character). In total, there are 56 different "characters," with 90 different "forms" in total ]. The game features the largest roster of playable character in the franchise's history: | |||
*] | |||
*] (]) | |||
*] (] 2) | |||
*] (] 3) | |||
*] (] 4) | |||
*] | |||
*] (] Grade 2) | |||
*] (]) | |||
*] (] 4) | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] (Freeza-era) | |||
*] (Cell-era) | |||
*] (Cell-era, ]) | |||
*] (Cell-era, ] 2) | |||
*] (Buu-era) | |||
*] (Buu-era, ]) | |||
*] (Buu-era, ] 2) | |||
*] (Buu-era, "Ultimate") | |||
*] | |||
*] | |||
*] (]) | |||
*] (long-haired) | |||
*] (long-haired, ]) | |||
*] (long-haired, ] Grade 3) | |||
*] | |||
*] (]) | |||
*] | |||
*] (]) | |||
*] | |||
*] (]) | |||
*] (] 3) | |||
*] | |||
*] (]) | |||
*] (]) | |||
*] (] 4) | |||
*] | |||
*] | |||
*] ("evil" with a scouter) | |||
*] ] | |||
*] | |||
*] | |||
*] (transformed) | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] (1st-form) | |||
*] (2nd-form) | |||
*] (3rd-form) | |||
*] (final-form) | |||
*] (final-form full power) | |||
*Mecha-] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*Jinzôningen #20 / ] | |||
*] (1st-form) | |||
*] (2nd-form) | |||
*] (Perfect) | |||
*] (Super Perfect) | |||
*] | |||
*] | |||
*] (Good) | |||
*] (Pure Evil) | |||
*] (Evil) | |||
*] (Evil + Gotenks) | |||
*] (Evil + Gohan) | |||
*] (Pure) | |||
*] | |||
*] | |||
*] | |||
*] (transformed) | |||
*] (Legendary ]) | |||
*] (transformed) | |||
] | |||
*] (transformed) | |||
*]-] | |||
*] | |||
*] | |||
*] (from ''DragonBall'') | |||
*] | |||
*] | |||
==Game Modes== | |||
===Evolution Z=== | |||
Unlike in the '''Budokai''' series, characters no longer need to equip their skills; instead, ''Evolution Z'' allows customization of a character's stats (Attack, Defense, etc.) using ] (called '''Z-items'''). Support Z-items are also available. Z-items can also be fused using a Fusion Z Z-item to create higher level Z items (e.g. Attack +3 fused with Attack +3 will create an Attack +6 Z-item), and special Fusion Z-items can be fused to unlock new characters and character forms. Z-items are given out after each '''Z Battle Gate''' battle. Most characters have 7 slots for Z-items, but the stronger characters can have as little as 3 slots. There are Z-items that will increase a players Z-item slots, but the number of slots cannot exceed 7 (which is also the highest level for any given stat). | |||
===Z Battle Gate=== | |||
The story mode of the game, '''Z Battle Gate''', progresses similar to the story modes in previous games. Players can select battles from different sagas and proceed through the story of ]. The battles are bookended with cutscenes that set the stage for the battle, and players are given an objective to accomplish (such as finishing the battle with a certain special move, or within a certain amount of time). The story mode branches out, allowing for a few battles that were not originally in the story. Dragon Balls can be found inside the destructible environment. After clearing some gates, an extra fight may or may not be unlocked. | |||
===Ultimate Battle=== | |||
This new mode pits whichever fighter the player chooses against 100 characters. There are winning points and ranks in this mode. Depending on how the battle went, players get postive or negative winning points. However, if the player ends up with no winning points, the game is over and the player must start back at Rank 100 (the game starts off at Rank 100. Occasionaly, a different fighter (always secret characters) will "break in" (interrupt the fight before it begins). Players get more winning points for defeating them, but lose more than usual if they do not defeat them. Also, if the player wins five straight normal fights, someone five ranks ahead will offer a challenge. Completetion of this challenge moves the player five ranks up. the "Master's Skills" skill for obtaining rank 1. | |||
===World Tournament=== | |||
Similar to the same mode in the '''Budokai''' series, the player can enter a world tournament and try to win their way to the top. There are three levels of the basic tournament and a '''Cell Games''' mode (which is hosted by Cell). Since characters can fly, characters can leave the perimeter of the arena, but will be called for ringout if they touch the ground. There are no restrictions to the Cell Games mode, but the last match of the Cell Games mode is always against Perfect Cell. Since there is no money awarded in this game, the prize for winning a World Tournament is a Z-item. The World Tournament mode can be played with several entrants, but if there is more than one human player, then no prize will be awarded. | |||
==Localization Differences== | |||
]Further confusing fans in North America, Atari's domestic release of the game does not feature the same music found in the original Japanese version. While '''Sparking!''' features actual music from the ] TV series (and two other pieces from the ] and ] TV series where appropriate) as composed by Shunsuke Kikuchi, the American release of the game features recycled music from the '''Budokai''' series (composed in Japan by Kenji Yamamoto). | |||
While no official explanation was ever given for the musical differences, as ] did not use the original Japanese score in their "reversioning" of the TV series for an English dub (though they did indeed use it for their English dub of the original ] TV series), many fans speculation that contractual issues came into play. | |||
Despite not featuring the original Japanese music, the American release of the game allows for selectable English (] cast) and Japanese voices, while retaining the English-language written dialogue (as adapted from Steven J. Simmons' translation from the original Japanese version's script). | |||
Also, in addition to the obvious language translation, the game's cover art and logos are different in each country. | |||
==External Links== | |||
* | |||
* | |||
* | |||
* | |||
{{Dragon Ball games}} | |||
{{sports-cvg-stub}} | |||
] ] ] ] |
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