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{{Short description|1998 professional wrestling video game}}
{{Infobox VG
{{Infobox video game
|title = WWF War Zone
| title = WWF War Zone
|image=]
| image = warzone box.jpg
|caption=Box art featuring <small>(and signed by)</small> ]
| caption = Box art picturing ] in his signature pose
|developer =]
| developer = ]<br>] <small>(GB)</small><ref name=AGNGB>{{cite web|last=Wigmore |first=Glenn |url=http://www.allgame.com/game.php?id=15449 |title=WWF War Zone (GB) - Overview |website=] |publisher=] |archive-url=https://web.archive.org/web/20141114172726/http://www.allgame.com/game.php?id=15449 |archive-date=November 14, 2014 |url-status=dead |access-date=February 27, 2015}}</ref>
|publisher = ]
| publisher = ]{{efn|Released under the ] label}}
|designer =
| director =
|engine =
| producer = Mike Archer<ref name=AGN64>{{cite web |url=http://www.allgame.com/game.php?id=14015&tab=credits |title=WWF War Zone (N64) - Credits |website=AllGame |publisher=All Media Network |archive-url=https://web.archive.org/web/20141116075712/http://www.allgame.com/game.php?id=14015&tab=credits |archive-date=November 16, 2014 |url-status=dead |access-date=February 27, 2015}}</ref>
|version =
| designer = Tim Huntsman<br>Clark Westerman<br>Richard Reagan<br>Troy Leavitt<br>Jeff Robinson<br>James Daly
|released = ''']'''<br /> {{vgrelease|NA=June 1998}} <br> ''']'''<br /> {{vgrelease|NA=August 11, 1998}} <br> ''']'''<br /> {{vgrelease|NA=July 24, 1998|EU=September, 1998}}
| programmer =
|genre = ] <small>(professional wrestling)</small>
| artist = Jane Bradley<ref name=AGN64 />
|modes = ] <br> ]
| writer =
|ratings = ]: Teen (T)
| composer = ] <small>(GB)</small>
|platforms = ] <br> ] <br> ]
| engine =
|media = ] <br> ]
| platforms = ]<br/>]<br/>]
|input = ]
| released = '''Game Boy'''{{vgrelease|NA|June 10, 1998<ref>{{Cite web|url=https://romspure.cc/roms/nintendo-game-boy/wwf-war-zone-2/|title=WWF War Zone - GameBoy (GB) ROM - Download|accessdate=29 May 2023}}</ref>|EU|August 28, 1998<ref name="release">{{Cite news |date=August 27, 1998 |title=The Software Store |pages=3 |work=] |url=https://www.newspapers.com/image/982689462/?terms=%22wwf%20warzone%22&match=1 |access-date=December 3, 2023 |quote=Available Friday 28th August//WWF Warzone N64/PSX/GBOY}}</ref>}}'''PlayStation'''{{vgrelease|NA|July 24, 1998<ref>{{cite web |url=http://www.acclaim.com/company/pressReleases/product/WWFWarzonePSXRocks.html |title=Acclaim Sports Unleashes WWF War Zone(tm) for PlayStation |website=] |date=July 29, 1998 |archive-url=https://web.archive.org/web/20040826001706/http://www.acclaim.com/company/pressReleases/product/WWFWarzonePSXRocks.html |archive-date=August 26, 2004 |url-status=dead}}</ref>|EU|August 28, 1998<ref name="release"/>}}'''Nintendo 64'''{{vgrelease|NA|August 11, 1998<ref>{{cite web |url=http://www.acclaim.com/company/pressReleases/product/WWFWarZone64Ships.html |title=Acclaim Sports Launches WWF War Zone For Nintendo 64 |website=Acclaim Entertainment |date=August 11, 1998 |archive-url=https://web.archive.org/web/20040826001231/http://www.acclaim.com/company/pressReleases/product/WWFWarZone64Ships.html |archive-date=August 26, 2004 |url-status=dead}}</ref>|EU|August 28, 1998<ref name="release"/>}}
| genre = ] (])
| modes = ], ]
}} }}


'''''WWF War Zone''''' is a ] ] featuring wrestlers from the ], ] by ] and released by ] in 1998 for the ] and ]. It was the first ] WWF title to be released, the first new WWF title since 1996's '']'', and is also the first WWF title released during the company's famed ]. The game was followed by a ], '']'' before the game engine was used in Acclaim's ] video game titles. '''''WWF War Zone''''' is a ] ] developed by ] and released by ] in 1998 for the ], ], and ]. The game features wrestlers from the ] (WWF).


The game was followed by a sequel, '']'', released in 1999.
Early in development, the game was called ''WWF '98'' and featured a different ring and arena.<ref>http://media.ign64.ign.com/media/001/001980/imgs_7.html</ref>


==Features== ==Gameplay==
]
''War Zone'' has many features which were unique to ]n professional titles at that time. In addition to being the first 3D WWF title, the N64 version also featured high resolution ] character models. The game's ] were ]d to reflect the unique way in which each wrestler executed his moves.
''WWF War Zone'' features a gameplay system in which players must grapple with their opponent and perform a series of presses on the directional pad then a button press to perform wrestling maneuvers.<ref name=IGN64>{{cite web |last=Casamassina |first=Matt |date=August 12, 1998 |url=https://www.ign.com/articles/1998/08/13/wwf-warzone-2 |title=WWF Warzone (N64) |website=] |publisher=] |access-date=February 25, 2013}}</ref> ''WWF War Zone'' also features audio commentary provided by ] and ].


A variety of modes are available. The ] game is highlighted by the "WWF Challenge" mode in which the player selects a character and challenges for WWF titles by beating other wrestlers. Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." These matches will usually be weapons or ]es. After winning the championship, the player can then defend it against a series of challengers. Various multiplayer options are available such as a free-for-all, two-on-two cage matches, and tornado ] matches. The game also has a number of unlockable features such as hidden characters. ''War Zone'' also includes a training mode in which the player can freely practice the moves of their chosen wrestler.<ref>{{cite magazine |url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1962-42.jpg |title=WWF War Zone: No Really, They're Not Acting! |magazine=] |publisher=Ziff Davis |issue=102 |date=January 1998 |page=42 |access-date=November 28, 2021}}</ref> Other gameplay options are also available exclusively in the Nintendo 64 version - ]es in which players challenge a series of opponents one after the other and ], in which the player must eliminate numerous wrestlers by throwing them over the top rope.<ref name=GS64>{{cite web |last=Gerstmann |first=Jeff |date=August 20, 1998 |url=https://www.gamespot.com/reviews/wwf-war-zone-review/1900-2543723/ |title=WWF War Zone Review (N64) |website=] |publisher=] |access-date=February 27, 2015}}</ref> Exhibition matches against the computer can also be played, but the computer opponent is always chosen at random.<ref name=IGN64 />
The game's momentum system is somewhat unique to the game. A character builds momentum by varying the moves he executes as well as by taunting the opponent. Repeating moves will have the crowd boo the character and give momentum to the opponent. The crowd will chant for the wrestler with maximum momentum, multiplying the damage the wrestler can do for the duration of the chant.


''War Zone'' also has a ] feature.<ref>{{cite magazine |author=Johnny Ballgame |url=https://archive.org/details/GamePro_Issue_102_January_1998/page/n53/mode/2up |title=Sneak Previews: WWF Warzone |magazine=] |publisher=] |issue=112 |date=January 1998 |page=54 |access-date=November 28, 2021}}</ref> It allows for players to create a custom wrestler, entering a name, customizing various attributes and choosing theme music. Wrestlers of both genders can be created, with various options for skin and muscle tone, as well as body type and in-ring apparel. Individual maneuvers cannot be chosen though and an entire set of moves must be copied from one of the game's existing wrestlers.<ref name=IGN64 />
The game's ] mode was quite popular at the time of the game's release, as it was quite extensive for a 3D game.


===Match types===
Each match starts with the wrestlers in the ring as the game's commentators, ] and ], comment on each of them (in the WWF Challenge mode, the wrestlers have brief entrances at the top of the ramp as the McMahon and Ross comment). Each wrestler has voice samples that play during each match, usually after the successful execution of a move or taunt. There are also sampled crowd chants, some of which are unique to each wrestler.


Matches are won when one player meets any of the win conditions within the time limit. They must use a combination of strikes, grapple moves and holds to wear down their opponent's health, thus weakening their resistance to win attempts. Matches can be won by:
The PlayStation version also features ] with video clips of WWF events, as well as 3D interludes of the apocalyptic "War Zone" set once seen in the introduction of WWF's '']'' program. The game begins with a video intro of the player entering the "War Zone" and the main menu is an elevator with buttons that the player selects to access the various game modes.
* Pin - Using a pin cover while the opponent is lying on his back inside the ring, or using a 'Pin' move, to hold an opponent down for a 3 count. Pin attempts are only valid within the ring as long as neither player touches the ring ropes. A third participant can stop a pin attempt by striking either player.
* Submission - Using a 'Pain' hold to inflict damage until the opponent gives up. The less remaining health the player has, the less pressure is needed to force a submission. Attempts are only valid within the ring. When a 'Pain' hold is applied, players will gradually slide towards the ring ropes. Should either player touch the ropes, the move is released.
* Count out - When either player leaves the ring, voluntarily or otherwise, it will begin a 10 count. Any players who are still outside of the ring when the count reaches 10 will automatically lose. It is possible for all participants to lose at once if they are counted out. The count is restarted each time somebody leaves the ring.
* Decree of Vince McMahon - If the time limit expires, the player with the most remaining health is sometimes declared the winner by default.
* Disqualification - This is a self-inflicted loss. In exhibition 'Versus' matches, a player can press a specific button code to call for assistance from another wrestler. However, doing this makes winning impossible. If the advantaged player meets the win conditions, he will still lose by disqualification.


''Versus'' - A regular match which pits 2 players against one another for a preset time limit. Most matches in Career Mode are Versus matches.
===Hidden Features===


''Tag Team'' - These matches feature 2 teams of 2 players facing off. One member of each team is the "legal" (active) player, while the other is inactive on the apron. Players may switch team members at any time using the Tag function. The "illegal" (inactive) partner may assist in the match, but he is limited to 15 seconds of activity at a time. The match ends under normal win conditions involving both legal participants.
The game had a number of hidden features that could be made available to players. For example, there is a hidden cheat menu that can be accessed at the main menu. Players who activate the correct code will be taken into the boiler room, which shows all unlocked features and allows them toggle secret options.


''Cage'' - Cage matches see the ring ropes replaced with cage walls. The match can only be won by climbing over a cage wall. Running into a cage wall can cause damage. Players can also perform diving attacks from the top of cage walls. These kinds of matches sometimes appear as Grudge matches in Season Mode.
Every character has 2 costumes, which means that 2 players may use the same character in the same match. These alternate costumes can be accessed by holding the left shoulder button whilst selecting the character in question.


''Hardcore'' - Similar to a Versus match, but the arena is littered with usable weapons. If any object is used or dropped a certain number of times, it will "break" and fade away. Members of the crowd will periodically throw new weapons into the arena. Some larger objects can inflict extra damage if moves are performed on top of them. Pins and submission attempts can also be used outside of the ring. There is no ring-out count. These sometimes feature as Grudge Matches in Career Mode.
Steve Austin and Goldust both have 4 costumes, meaning that 4 players can use them in a single match. However, they must be unlocked before they can be used.


''Tornado'' - A tag team match in which all players are "legal" and can participate at the same time. Meeting the win conditions will only eliminate one opponent. To win, the win conditions must be met against both rivals.
Cactus Jack and Dude Love both appear as separate characters in the game. They become playable once the player has beaten challenge mode with Mankind on the medium or hard difficulty settings. Their movesets are identical, except both characters have unique taunts, and have a unique finisher (Double Arm DDT).


''Battle Royal'' - A singles match featuring 3 or 4 players. The first player to meet the win conditions over any opponent wins the match.
Each character has at least 2 hidden moves. One of these moves is a finishing move. These can only be performed when the opponent's health meter is red, and both players are standing in the correct position. The player must enter the correct button combination, which is not listed in the game. Some characters have multiple finishers, which can be done in different positions. For example, Steve Austin can perform the Stone Cold Stunner from a tie-up or the ready position. Mankind can perform the Mandible Claw from the ready, tie-up and Standing at the Head of a Downed Opponent positions. Each character has one other high-damage move which may be performed at any time. Again, the correct combination and position for these moves do not feature in the move lists.


''Royal Rumble'' (Nintendo 64 only) - Opponents enter in intervals, and must be thrown over the top rope to be eliminated. All 16 main characters compete. The last player standing wins.
Every character has a taunt that can be performed. Every character will point their hand at an opponent and shake their head. When this happens, a quote from the represented wrestler is heard. If the player successfully executes a taunt followed by a grapple move without interruption, then the damage caused by the move is increased. Each player (apart from Steve Austin) has a second, unique motion which can be performed. Triple H and Shawn Michaels can not perform the hand-point taunt, but instead perform the 'X-crotch chop'. If Michaels is close to the ring ropes when he performs his secondary taunt, he will lie on the top rope and perform the taunt. Activating the 'Beans' mode option will cause the characters to either fart or belch instead of playing a quote.


==Playable characters==
Sue, the ring girl that appears at the end of title matches, can be unlocked as a playable character if the game is beaten on the medium or hard difficulty setting with either Bret Hart or Owen Hart. Beating the game again with Sue unlocks her alternate costume. Sue has the same moveset as Bret Hart. Sue appears on the 'Custom' menu with the user created characters.
The game's main roster is composed of 18 wrestlers who were working for the WWF during the game's development, including some from Acclaim's previous WWF title '']'', such as ], ], and ].<ref name=IYH>{{cite web |url=http://www.allgame.com/game.php?id=2362 |title=WWF: In Your House (PS) - Overview |website=AllGame |publisher=All Media Network |archive-url=https://web.archive.org/web/20141115004037/http://www.allgame.com/game.php?id=2362 |archive-date=November 15, 2014 |url-status=dead |access-date=February 27, 2015}}</ref> New characters were added, including ], ], and ]. ''War Zone'' also features a number of different ]: ] is represented by ] and ], while The ] is represented by ] and ]. Three members of ] were featured: ], ] and ]. Both members of ] (Mosh and Thrasher) were included, as were three of the personas of ]: Mankind, Cactus Jack, and Dude Love.<ref name=Guide>{{cite book |last1=Kunkel |first1=Bill |last2=Meikle |first2=Betty A. |editor-last=Skolnick |editor-first=Evan |title=WWF War Zone Official Strategy Guide |publisher=Acclaim Books |year=1998 |isbn=157840990X}}</ref> The latter two were not available at first and needed to be unlocked. Bret Hart and The British Bulldog had departed the WWF in November 1997, following the ] (Hart and Bulldog would both appear in '']'' released the same year). Ahmed Johnson left the company in February 1998 and Shawn Michaels temporarily retired in March 1998 after ], although he was still contracted with the promotion.


In addition to 'Create-A-Wrestler' mode, which allows players to design their own character, there are 3 pre-made characters which can be unlocked. Trainer, who appears in Training Mode, has British Bulldog's moves set. Sue, the belt girl who appears in Season Mode when a championship has been won, has a moves set identical to Bret Hart. Rattlesnake is essentially a fifth attire for Steve Austin, but had maxed out attributes.
A second ring-girl called Pamela is available in the game. Various unofficial PlayStation and Nintendo magazines and websites insist that she can be unlocked by beating challenge mode with Sue, but this is not true. She can only be unlocked using a cheat code device. Her moveset is identical Triple H's. She appears on the 'Custom' menu with the user created characters.


There had been rumours of two additional characters; including a second ring-girl 'Pamela', and one based on Turok, the titular character from the '']'' series. However, these characters could only be made playable via cheat device.
A character based on ] the Dinosaur Hunter can be accessed using a cheat code device. He can be found in the 'Custom' menu which all the user created characters. His moveset is identical to Rocky Maivia's.


In addition to the main roster and unlockable characters, there are also different attires for each superstar, with some such as ] and ] having more than others.
The Trainer character which appears in training mode can be unlocked as a playable character simply by entering training mode. His moveset is identical to British Bulldog's. He appears on the 'Custom' menu with the user created characters.


==Development ==
Each user created character can only have a maximum of 25 attribute points. However, the maximum can be extended by winning matches in exhibition and challenge mode with the created character on varying difficulty settings. The total maximum is 40. Beating challenge mode with a character who has been improved to 40 attribute points unlocks Rattlesnake, a character based on Steve Austin which maximum attribute points. He will then be added to the 'Custom' menu with all the player created characters.
Early in development, the game was called ''WWF '98'' and featured a different ring and arena.<ref>{{cite magazine |url=https://archive.org/details/Game_Informer_Issue_054r_October_1997/page/n35/mode/2up |title=WWF '98 (PS; Preview) |magazine=] |publisher=] |issue=54 |date=October 1997 |page=68 |archive-url=https://archive.today/20130421170420/http://img683.imageshack.us/img683/4585/wwfwarzonegameinformer1.jpg |archive-date=April 21, 2013 |url-status=live |access-date=November 28, 2021}}</ref><ref>{{cite magazine |author=Johnny Ballgame |url=https://archive.org/details/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US/page/n75/mode/2up |title=Sneak Previews: WWF '98 |magazine=GamePro |publisher=IDG |issue=109 |date=October 1997 |page=74 |access-date=November 28, 2021}}</ref> The development team for ''War Zone'' consisted of 20 people, 10 each working on the Nintendo 64 and PlayStation versions. Development was begun on the PlayStation as developers waited to receive Nintendo 64 development kits. Space considerations of Nintendo 64 cartridges prevented developers from including the CD-quality audio and ] of wrestlers from the PlayStation version.<ref name=Interview1 /> Despite the limited cartridge space, lead programmer Justin Towns (who had previously worked on '']'' and ''WWF In Your House'' for Acclaim) found the Nintendo 64's ] support and the faster speed in creating cartridges over burning CDs to be advantageous during the development process. The game took roughly a year and a half to develop.<ref name=Interview2>{{cite web |last=Perry |first=Douglass C. |date=August 28, 1998 |url=https://www.ign.com/articles/1998/08/29/wwf-warzone-interview-pt2 |title=WWF Warzone Interview, Pt.2 |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref>


Parts of the ''War Zone'' ] were taken from another Acclaim Sports title, '']''. One of the developers who worked on ''Breakaway'', John Lund<ref name=Interview2 /> developed the "soft skin" technology that allowed characters to be rendered using models without seam lines.<ref name=Iguana1>{{cite web |author=IGN staff |date=January 6, 1998 |url=https://www.ign.com/articles/1998/01/07/iguana-inside |title=Iguana Inside |website=IGN |publisher=Ziff Davis |access-date=February 25, 2012 |quote=We used "soft-skin" models , high poly-count models}}</ref> For the PlayStation version, they used ] with more ]s and larger ]. Reduced polygon models and smaller textures were used during four wrestler matches in the PlayStation versions, while the Nintendo 64 used the same models for all matches. Developers found they were able to run the game at up to 640x240 ] and maintain a constant 30 ]. The development team aimed to create a simulation-oriented experience, but with faster gameplay. ] for the game was done by several wrestlers not working for any major ], who performed the various moves that were included in the game. Some maneuvers were dropped from the final game due to space and gameplay considerations.<ref name=Interview1>{{cite web |last=Perry |first=Douglass C. |date=August 28, 1998 |url=https://www.ign.com/articles/1998/08/29/wwf-warzone-interview-pt-1 |title=WWF Warzone Interview, Pt. 1 |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref> WWF announcers ] and ] recorded over an hour's worth of speech for the game's match commentary.<ref>{{cite web |last=Perry |first=Douglass C. |date=December 12, 1997 |url=https://www.ign.com/articles/1997/12/13/iguana-talks-warzone |title=Iguana Talks Warzone |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref>
A player created character can be given the full move-set of any in-game character, except those which need to be unlocked. There are 5 bonus movesets based on WCW World Champions. For example, Colossus is 'The Giant'.


Acclaim stated in early 1998 that the PlayStation version would only support up to two players, reasoning that the ] for the ] was too small to justify the additional month of development time needed to put in four-player support.<ref>{{cite magazine |title=WWF War Zone |magazine=]|issue=105 |publisher=] |date=April 1998|page=62}}</ref> However, by the time of release the PlayStation version did support four players.
==Gameplay==
]
The game's grapple system was unique at the time of the game's release. It featured punch, kick and initial grapple buttons. Grapple moves are done by performing an initial grapple and inputting a sequence of control pad presses ended by a button press. A variety of grapples moves can be done depending on the current position of the opponent.


The same engine from ''War Zone'' would be reused for three follow-up games, ending with the 2000 release '']''.<ref name=ECW>{{cite magazine |author=The D-Pad Destroyer |date=August 10, 2000 |url=http://gamepro.com/sony/psx/games/reviews/6346.shtml |title=ECW Anarchy Rulz Review for PlayStation on GamePro.com |magazine=GamePro |publisher=] |archive-url=https://web.archive.org/web/20050201021346/http://gamepro.com/sony/psx/games/reviews/6346.shtml |archive-date=February 1, 2005 |url-status=dead |access-date=February 27, 2015}}</ref>
The ] game is highlighted by the "WWF Challenge" mode - in which the player selects a character and challenges for WWF titles. The player begins on the bottom of a ] of television monitors with wrestler's portraits on them and works up the pyramid by winning matches against wrestlers ranked immediately above in the hierarchy (the initial rankings of these wrestlers are random). Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." This is signified in the PlayStation version by a video clip of the wrestler in the War Zone issuing a challenge. These matches will usually be weapons or cage matches. If the player loses, he falls back down in ranking. As the player progresses towards the top of the pyramid, the player challenges for the ] and then the ].


==Game Boy game==
At certain points in the game in the PlayStation version, the player sees clips of a ] that either expresses interest or disinterest in the player according to whether certain matches are won or lost. After earning a spot directly under the wrestler at the top, the wrestler challenges the top wrestler for the WWF Championship. By winning the game with certain characters, the player can unlock certain special features and alternate costumes.
A Game Boy version of ''War Zone'' developed by ] was released on June 10, 1998.<ref>{{cite web | url=https://gamesdb.launchbox-app.com/developers/games/247 | title=Probe Games - LaunchBox Games Database }}</ref> Modes of play include singles, tag team and WWF Challenge. There is also an option to set the ] and length of matches. The game includes some of the wrestlers from the other versions, including Shawn Michaels, Stone Cold Steve Austin, The Undertaker and Kane. All wrestlers share the same moves except for their finishing moves.<ref name=AGNGB /> The Game Boy version of WWF War Zone also omits Bret Hart and the Headbangers.


==Reception==
There are nine modes of play in total, several of which allow configurations for up to four human players. Base modes include one-on-one, tag team, cage match, weapons match, tornado tag team, war (elimination free for all), and two exclusive modes in the Nintendo 64 version; Royal Rumble and gauntlet. War Zone also includes a training mode in which the player can freely practice the moves of their chosen wrestler against a trainer in a facility resembling a gym.
{{Video game reviews
| GB = true
| N64 = true
| PS = true
| na = true
| GR_GB = 52%<ref name=RankGB>{{cite web |url=https://www.gamerankings.com/gameboy/563197-wwf-war-zone/index.html |title=WWF War Zone for Game Boy |website=] |publisher=] |archive-url=https://web.archive.org/web/20190404121842/https://www.gamerankings.com/gameboy/563197-wwf-war-zone/index.html |archive-date=April 4, 2019 |url-status=dead |access-date=November 28, 2021}}</ref>
| GR_N64 = 85%<ref name=Rank64>{{cite web |url=https://www.gamerankings.com/n64/199350-wwf-war-zone/index.html |title=WWF War Zone for Nintendo 64 |website=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20190512174806/https://www.gamerankings.com/n64/199350-wwf-war-zone/index.html |archive-date=May 12, 2019 |url-status=dead |access-date=November 28, 2021}}</ref>
| GR_PS = 80%<ref name=RankPS>{{cite web |url=https://www.gamerankings.com/ps/199351-wwf-war-zone/index.html |title=WWF War Zone for PlayStation |website=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20190522093527/https://www.gamerankings.com/ps/199351-wwf-war-zone/index.html |archive-date=May 22, 2019 |url-status=dead |access-date=November 28, 2021}}</ref>
| Allgame_PS = {{Rating|4|5}}<ref name=AGNPS>{{cite web |last=Baize |first=Anthony |url=http://www.allgame.com/game.php?id=12147&tab=review |title=WWF War Zone (PS) - Review |website=AllGame |publisher=All Media Network |archive-url=https://web.archive.org/web/20141212155039/http://www.allgame.com/game.php?id=12147&tab=review |archive-date=December 12, 2014 |url-status=dead |access-date=February 27, 2015}}</ref>
| CNG_N64 = 9/10<ref name=CNG>{{cite web |last=Pacchiano |first=Ronald V. |date=September 29, 1998 |url=http://www.gamecenter.com/Consoles/Nintendo/Wwfwar/ |title=WWF War Zone (N64, PS) |website=Gamecenter |publisher=] |archive-url=https://web.archive.org/web/20000815075859/http://www.gamecenter.com/Consoles/Nintendo/Wwfwar/ |archive-date=August 15, 2000 |url-status=dead |access-date=November 28, 2021}}</ref>
| CNG_PS = 9/10<ref name=CNG />
| CP_N64 = 89%<ref>{{cite magazine |author=Niiico |url=http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero080/Consoles_%2B_N80-Page%200103.jpg |title=WWF War Zone (N64) |language=fr |magazine=Consoles + |issue=80 |date=September 1998 |page=105 |access-date=November 28, 2021}}</ref>
| CVG_N64 = {{Rating|3|5}}<ref name=CVG>{{cite magazine |last=Huhtala |first=Alex |url=https://archive.org/details/Computer_and_Video_Games_Issue_202_1998-09_EMAP_Images_GB/page/n57/mode/2up |title=WWF War Zone (N64, PS) |magazine=] |publisher=] |issue=202 |date=September 1998 |page=58 |access-date=November 28, 2021}}</ref>
| CVG_PS = {{Rating|3|5}}<ref name=CVG />
| EGM_N64 = 8/10<ref>{{cite magazine |last1=Smith |first1=Shawn |last2=Ricciardi |first2=John |last3=Hsu |first3=Dan |last4=Hager |first4=Dean |url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-655-146.jpg |title=WWF War Zone (N64) |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=110 |date=September 1998 |page=146 |access-date=November 28, 2021}}</ref>{{efn|In '']''{{'}}s review of the Nintendo 64 version, one critic gave it a score of 7.5/10, two critics gave it each a score of 8/10, and the other one gave it 8.5/10.}}
| EGM_PS = 7.875/10<ref>{{cite magazine |author=EGM staff |title=WWF War Zone (PS) |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=110 |date=September 1998}}</ref>
| GI_N64 = 8.75/10<ref>{{cite magazine |last1=McNamara |first1=Andy |last2=Anderson |first2=Paul |last3=Storm |first3=Jon |url=https://archive.org/details/Game_Informer_Issue_066_October_1998/page/n43/mode/2up |title=WWF War Zone (N64) |magazine=Game Informer |publisher=FuncoLand |issue=66 |date=October 1998 |page=42 |access-date=November 28, 2021}}</ref>
| GI_PS = 9.5/10<ref>{{cite magazine |url=https://archive.org/details/Game_Informer_Issue_066_October_1998/page/n69/mode/2up |title=WWF War Zone (PS) |magazine=Game Informer |publisher=FuncoLand |issue=66 |date=October 1998 |page=69 |access-date=November 28, 2021}}</ref>
| GameRev_N64 = A−<ref name=GR64>{{cite web |last=Hsu |first=Tim |date=August 1998 |url=https://www.gamerevolution.com/review/32656-wwf-war-zone-review |title=WWF War Zone Review (N64) |website=] |publisher=] |archive-url=https://web.archive.org/web/20150224035717/http://www.gamerevolution.com/review/wwf-war-zone |archive-date=February 24, 2015 |url-status=live |access-date=November 28, 2021}}</ref>
| GameRev_PS = A−<ref>{{cite web |author=Clint |date=July 1998 |url=https://www.gamerevolution.com/review/34225-wwf-war-zone-review-2 |title=WWF War Zone - PlayStation Review |website=GameRevolution |publisher=CraveOnline |archive-url=https://web.archive.org/web/20040204001019/http://www.game-revolution.com/games/sony/sports/wwf_warzone.htm |archive-date=February 4, 2004 |url-status=live |access-date=November 28, 2021}}</ref>
| GSpot_N64 = 8.7/10<ref name=GS64 />
| GSpot_PS = 8.6/10<ref name=GSPS>{{cite web |last=Gerstmann |first=Jeff |date=July 29, 1998 |url=https://www.gamespot.com/reviews/wwf-war-zone-review/1900-2546112/ |title=WWF War Zone Review (PS) |website=GameSpot |publisher=Red Ventures |access-date=February 27, 2015}}</ref>
| Hyper_N64 = 86%<ref>{{cite magazine |last=Toose |first=Dan |url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-688-51.jpg |title=WWF Warzone (N64) |magazine=] |publisher=] |issue=58 |date=August 1998 |page=55 |access-date=November 28, 2021}}</ref>
| IGN_N64 = 8.5/10<ref name=IGN64 />
| IGN_PS = 8/10<ref name=IGNPSRev>{{cite web |last=Perry |first=Douglass C. |date=August 29, 1998 |url=https://www.ign.com/articles/1998/08/29/wwf-warzone |title=WWF Warzone (PS) |website=IGN |publisher=Ziff Davis |access-date=February 25, 2012}}</ref>
| N64_N64 = 85%<ref>{{cite magazine |last=Kitts |first=Martin |title=WWF Warzone |magazine=] |publisher=] |issue=19 |date=September 1998 |pages=48–51}}</ref>
| NGen_PS = {{Rating|3|5}}<ref name=NGen>{{cite magazine |url=https://archive.org/details/NEXT_Generation_47/page/n161/mode/2up |title=WWF Warzone (PS) |magazine=] |publisher=] |issue=47 |date=November 1998 |page=158 |access-date=November 28, 2021}}</ref>
| NP_GB = 5.2/10<ref name=NP>{{cite magazine |title=WWF War Zone (GB) |magazine=] |publisher=] |volume=111 |date=August 1998}}</ref>
| NP_N64 = 7.4/10<ref>{{cite magazine |url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-353-95.jpg |title=WWF: War Zone (N64) |magazine=Nintendo Power |publisher=Nintendo of America |volume=111 |date=August 1998 |page=95 |access-date=November 28, 2021}}</ref>
| OPM_PS = {{Rating|4|5}}<ref>{{cite magazine |title=WWF War Zone |magazine=] |publisher=Ziff Davis |volume=1 |issue=12 |date=September 1998}}</ref>
| rev1 = '']''
| rev1_PS = B<ref>{{cite magazine |last=Walk |first=Gary Eng |url=https://ew.com/article/1998/10/02/wwf-war-zone/ |title=WWF War Zone (PS) |magazine=] |publisher=] |issue=452 |date=October 2, 1998 |archive-url=https://web.archive.org/web/20090421224344/http://www.ew.com/ew/article/0,,20175222,00.html |archive-date=April 21, 2009 |url-status=live |access-date=February 27, 2015}}</ref>
}}


The Nintendo 64 and PlayStation versions received "favorable" reviews, while the Game Boy version received "mixed" reviews, according to video game ] ].<ref name=Rank64 /><ref name=RankPS /><ref name=RankGB />
==Differences between versions==
===PlayStation vs. Nintendo 64===
The two versions have various trade-offs in game features. The N64 version features higher resolution character models, but no CD quality music or ] like its PlayStation counterpart does. Instead, the N64 version features ]-style theme songs and text grudge match challenges as opposed to the video challenges found in the PlayStation version. However, the N64 version has two exclusive modes; ] and ]. Also, gamers have noticed that the N64 version sports a ring canvas with a yellowish hue. The N64 version had one more additional unlockable cheat option which turned player shadows into full colour reflections.


] of '']'' complimented the gameplay and graphics and called the Nintendo 64 version the best wrestling game on the system.<ref name=GS64 /> He called the PlayStation version the "best wrestling package ever released and shouldn't be missed by anyone with even a passing interest in wrestling."<ref name=GSPS /> '']''{{'}}s Douglass C. Perry complimented said version's presentation, speed of the gameplay and the in-depth create-a-wrestler mode in his review of the PlayStation version. Perry wrote that the game encompassed everything gamers were looking for in the wrestling game genre.<ref name=IGNPSRev /> Anthony Baize of '']'' wrote that said version was "able to set itself aside from other games in the genre and offer players some newer, innovative options."<ref name=AGNPS /> ] also praised the game's graphics in his review of the Nintendo 64 version, calling it "the best looking wrestling game ever made." While he faulted the game for its ], static ]s and small selection of wrestlers, he recommended the game and anticipated the release of a sequel.<ref name=IGN64 /> Tim Hsu of '']'' also offered praised for the N64 version's presentation, multiplayer options and create-a-wrestler mode. However, he expressed disappointment with its limited single-player mode. Nevertheless, he wrote that the game was good enough that it might even appeal to gamers who were not fans of professional wrestling.<ref name=GR64 />
===Game Boy port===

A Game Boy port of War Zone was also made, and due to hardware limitations, it is a bit more limited than its PlayStation and Nintendo 64 counterparts. Modes of play include singles, tag team, cage match, and WWF Challenge (progress is kept via a password feature). There is also an option to use two out of three fall rules. There is no create-a-wrestler mode. Also, in this version, all wrestlers share the same moveset except for their finishing moves. Finally, the Game Boy version of War Zone does not feature Bret Hart, The Headbangers, or any of the secret characters.
Johnny Ballgame of '']'' said that the PlayStation version was "not only the best wrestling game on the PlayStation, it's one of the most fun fighting games period. As D-Generation X might say, 'Two words: Buy it!'"<ref name=GamePro>{{cite magazine |author1=Johnny Ballgame |author2=Scary Larry |url=https://archive.org/details/GamePro_Issue_109_August_1998/page/n43/mode/2up |title=WWF War Zone (N64, PS) |magazine=GamePro |publisher=IDG |issue=119 |date=August 1998 |pages=42–43 |access-date=November 28, 2021}}</ref>{{efn|'']'' gave the PlayStation version three 5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.}} However, Scary Larry said that the Nintendo 64 version "provides the thrills and spills of an all-out street fight, but with much better scripting."<ref name=GamePro/>{{efn|'']'' gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, 5/5 for sound, and 4/5 for control.}} '']'' said that the former console version was "largely idiotic fun and especially great in multiplayer mode (up to four with a multitap). But it's the huge wealth of options and detail (including interactive player biographies) that makes the game shine and ultimately a great purchase... if you like professional wrestling."<ref name=NGen />

The PlayStation and Nintendo 64 versions were both finalists by the ] for "]" during the ], which ultimately went to '']''.<ref>{{cite web |url=http://www.interactive.org/iaa/finalists_console.html |title=Second Interactive Achievement Awards: Console |website=] |archive-url=https://web.archive.org/web/19991011020746/http://www.interactive.org/iaa/finalists_console.html |archive-date=October 11, 1999 |url-status=dead |access-date=November 28, 2021}}</ref> The game was also nominated for Best Nintendo 64 Game at the 1998 '']'' Awards, which went to '']''.<ref>{{cite web |author=Gamecenter staff |date=January 29, 1999 |url=http://www.gamecenter.com/Features/Exclusives/Awards98/ss06b.html |title=The CNET Gamecenter.com Awards for 1998! (Nintendo 64 Nominees 2) |website=Gamecenter |publisher=CNET |archive-url=https://web.archive.org/web/20000818005601/http://www.gamecenter.com/Features/Exclusives/Awards98/ss06b.html |archive-date=August 18, 2000 |url-status=dead |access-date=November 28, 2021}}</ref>

The game gained favor with gamers and was a popular rental title in the U.S. for months after its release.<ref>{{cite web |author=IGN staff |date=August 27, 1998 |url=https://www.ign.com/articles/1998/08/28/warzone-rental-reign |title=Warzone Rental Reign |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref><ref>{{cite web |author=IGN staff |date=September 10, 1998 |url=https://www.ign.com/articles/1998/09/11/rental-charts-the-day-of-the-warzones |title=Rental Charts: The Day of the Warzones |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref><ref>{{cite web |author=IGN staff |date=September 30, 1998 |url=https://www.ign.com/articles/1998/10/01/warzone-still-numero-uno |title=Warzone Still Numero Uno |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref><ref>{{cite web |author=IGN staff |date=October 15, 1998 |url=https://www.ign.com/articles/1998/10/16/warzone-unsinkable-in-charts |title=Warzone Unsinkable in Charts |website=IGN |publisher=Ziff Davis |access-date=February 25, 2013}}</ref> The game was also a bestseller in the UK.<ref>{{cite magazine |title=Gallup UK PlayStation sales chart |magazine=] |publisher=] |issue=38 |date=November 1998}}</ref> ''War Zone'' initially sold more than 1 million copies within a year of its release.<ref>{{cite web|first=Richard|last=Dalton|url=https://www.newspapers.com/clip/90916013/newsday-suffolk-edition/|title=Acclaim's Video Game as hit before release|newspaper=]|page=56|date=August 5, 1999|accessdate=December 21, 2021|via=]}}</ref> By 2004, it was reported that the PlayStation version specifically sold over 2.2 million copies.<ref>{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Chart |website=The Magic Box |date=2004 |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007 |access-date=December 26, 2023}}</ref>

{{clear}}

==See also==
{{Portal|Video games}}
*]
*]

==Notes==
{{notelist}}


==References== ==References==
{{reflist}} {{reflist}}

*{{cite web|url=http://web.archive.org/web/19981205063043/www.acclaimsports.com/wwf-warzone/ | title=WWF-War Zone on Acclaim.net | accessdate=December 12, 1998}}
==External links==
*{{cite web|url=http://www.gamefaqs.com/console/psx/data/199351.html | title=WWF War Zone - Game info - Gamefaqs | accessdate=December 6, 2005 }}
*{{cite web|url=http://www.mobygames.com/game/wwf-war-zone/ | title=MobyGame - WWF War Zone | accessdate=December 6, 2005 }} *{{cite web|url=http://www.acclaimsports.com/wwf-warzone/ |title=Official website |archive-url=https://web.archive.org/web/19981205063043/http://www.acclaimsports.com/wwf-warzone/ |archive-date=December 5, 1998 |url-status=dead |access-date=June 13, 2011}}
*{{MobyGames|id=/wwf-war-zone}}
*{{cite web|url=http://psx.ign.com/articles/153/153730p1.html |title=IGN: WWF Warzone Review | accessdate=December 6, 2005 }}
*{{MobyGames|id=/gameboy/wwf-war-zone_|name=''WWF War Zone'' (Game Boy)}}


{{WWE video games}} {{WWE video games}}


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Latest revision as of 20:33, 1 September 2024

1998 professional wrestling video game 1998 video game
WWF War Zone
Box art picturing Stone Cold Steve Austin in his signature pose
Developer(s)Iguana West
Probe Entertainment (GB)
Publisher(s)Acclaim Entertainment
Producer(s)Mike Archer
Designer(s)Tim Huntsman
Clark Westerman
Richard Reagan
Troy Leavitt
Jeff Robinson
James Daly
Artist(s)Jane Bradley
Composer(s)Tim Follin (GB)
Platform(s)PlayStation
Nintendo 64
Game Boy
ReleaseGame Boy
  • NA: June 10, 1998
  • EU: August 28, 1998
PlayStation
  • NA: July 24, 1998
  • EU: August 28, 1998
Nintendo 64
  • NA: August 11, 1998
  • EU: August 28, 1998
Genre(s)Sports (Fighting)
Mode(s)Single-player, multiplayer

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF).

The game was followed by a sequel, WWF Attitude, released in 1999.

Gameplay

Players can perform each wrestler's signature move, including Steve Austin's "Stone Cold Stunner."

WWF War Zone features a gameplay system in which players must grapple with their opponent and perform a series of presses on the directional pad then a button press to perform wrestling maneuvers. WWF War Zone also features audio commentary provided by Vince McMahon and Jim Ross.

A variety of modes are available. The single player game is highlighted by the "WWF Challenge" mode in which the player selects a character and challenges for WWF titles by beating other wrestlers. Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." These matches will usually be weapons or cage matches. After winning the championship, the player can then defend it against a series of challengers. Various multiplayer options are available such as a free-for-all, two-on-two cage matches, and tornado tag team matches. The game also has a number of unlockable features such as hidden characters. War Zone also includes a training mode in which the player can freely practice the moves of their chosen wrestler. Other gameplay options are also available exclusively in the Nintendo 64 version - gauntlet matches in which players challenge a series of opponents one after the other and Royal Rumble, in which the player must eliminate numerous wrestlers by throwing them over the top rope. Exhibition matches against the computer can also be played, but the computer opponent is always chosen at random.

War Zone also has a create-a-player feature. It allows for players to create a custom wrestler, entering a name, customizing various attributes and choosing theme music. Wrestlers of both genders can be created, with various options for skin and muscle tone, as well as body type and in-ring apparel. Individual maneuvers cannot be chosen though and an entire set of moves must be copied from one of the game's existing wrestlers.

Match types

Matches are won when one player meets any of the win conditions within the time limit. They must use a combination of strikes, grapple moves and holds to wear down their opponent's health, thus weakening their resistance to win attempts. Matches can be won by:

  • Pin - Using a pin cover while the opponent is lying on his back inside the ring, or using a 'Pin' move, to hold an opponent down for a 3 count. Pin attempts are only valid within the ring as long as neither player touches the ring ropes. A third participant can stop a pin attempt by striking either player.
  • Submission - Using a 'Pain' hold to inflict damage until the opponent gives up. The less remaining health the player has, the less pressure is needed to force a submission. Attempts are only valid within the ring. When a 'Pain' hold is applied, players will gradually slide towards the ring ropes. Should either player touch the ropes, the move is released.
  • Count out - When either player leaves the ring, voluntarily or otherwise, it will begin a 10 count. Any players who are still outside of the ring when the count reaches 10 will automatically lose. It is possible for all participants to lose at once if they are counted out. The count is restarted each time somebody leaves the ring.
  • Decree of Vince McMahon - If the time limit expires, the player with the most remaining health is sometimes declared the winner by default.
  • Disqualification - This is a self-inflicted loss. In exhibition 'Versus' matches, a player can press a specific button code to call for assistance from another wrestler. However, doing this makes winning impossible. If the advantaged player meets the win conditions, he will still lose by disqualification.

Versus - A regular match which pits 2 players against one another for a preset time limit. Most matches in Career Mode are Versus matches.

Tag Team - These matches feature 2 teams of 2 players facing off. One member of each team is the "legal" (active) player, while the other is inactive on the apron. Players may switch team members at any time using the Tag function. The "illegal" (inactive) partner may assist in the match, but he is limited to 15 seconds of activity at a time. The match ends under normal win conditions involving both legal participants.

Cage - Cage matches see the ring ropes replaced with cage walls. The match can only be won by climbing over a cage wall. Running into a cage wall can cause damage. Players can also perform diving attacks from the top of cage walls. These kinds of matches sometimes appear as Grudge matches in Season Mode.

Hardcore - Similar to a Versus match, but the arena is littered with usable weapons. If any object is used or dropped a certain number of times, it will "break" and fade away. Members of the crowd will periodically throw new weapons into the arena. Some larger objects can inflict extra damage if moves are performed on top of them. Pins and submission attempts can also be used outside of the ring. There is no ring-out count. These sometimes feature as Grudge Matches in Career Mode.

Tornado - A tag team match in which all players are "legal" and can participate at the same time. Meeting the win conditions will only eliminate one opponent. To win, the win conditions must be met against both rivals.

Battle Royal - A singles match featuring 3 or 4 players. The first player to meet the win conditions over any opponent wins the match.

Royal Rumble (Nintendo 64 only) - Opponents enter in intervals, and must be thrown over the top rope to be eliminated. All 16 main characters compete. The last player standing wins.

Playable characters

The game's main roster is composed of 18 wrestlers who were working for the WWF during the game's development, including some from Acclaim's previous WWF title WWF In Your House, such as The Undertaker, Goldust, and Ahmed Johnson. New characters were added, including Stone Cold Steve Austin, Kane, and Ken Shamrock. War Zone also features a number of different factions: D-Generation X is represented by Shawn Michaels and Triple H, while The Nation of Domination is represented by Faarooq and The Rock. Three members of The Hart Foundation were featured: Bret Hart, Owen Hart and The British Bulldog. Both members of The Headbangers (Mosh and Thrasher) were included, as were three of the personas of Mick Foley: Mankind, Cactus Jack, and Dude Love. The latter two were not available at first and needed to be unlocked. Bret Hart and The British Bulldog had departed the WWF in November 1997, following the Montreal Screwjob (Hart and Bulldog would both appear in WCW/nWo Revenge released the same year). Ahmed Johnson left the company in February 1998 and Shawn Michaels temporarily retired in March 1998 after WrestleMania XIV, although he was still contracted with the promotion.

In addition to 'Create-A-Wrestler' mode, which allows players to design their own character, there are 3 pre-made characters which can be unlocked. Trainer, who appears in Training Mode, has British Bulldog's moves set. Sue, the belt girl who appears in Season Mode when a championship has been won, has a moves set identical to Bret Hart. Rattlesnake is essentially a fifth attire for Steve Austin, but had maxed out attributes.

There had been rumours of two additional characters; including a second ring-girl 'Pamela', and one based on Turok, the titular character from the Turok: Dinosaur Hunter series. However, these characters could only be made playable via cheat device.

In addition to the main roster and unlockable characters, there are also different attires for each superstar, with some such as Goldust and Stone Cold Steve Austin having more than others.

Development

Early in development, the game was called WWF '98 and featured a different ring and arena. The development team for War Zone consisted of 20 people, 10 each working on the Nintendo 64 and PlayStation versions. Development was begun on the PlayStation as developers waited to receive Nintendo 64 development kits. Space considerations of Nintendo 64 cartridges prevented developers from including the CD-quality audio and full motion video of wrestlers from the PlayStation version. Despite the limited cartridge space, lead programmer Justin Towns (who had previously worked on WWF WrestleMania: The Arcade Game and WWF In Your House for Acclaim) found the Nintendo 64's z-buffering support and the faster speed in creating cartridges over burning CDs to be advantageous during the development process. The game took roughly a year and a half to develop.

Parts of the War Zone game engine were taken from another Acclaim Sports title, NHL Breakaway. One of the developers who worked on Breakaway, John Lund developed the "soft skin" technology that allowed characters to be rendered using models without seam lines. For the PlayStation version, they used 3D models with more polygons and larger textures. Reduced polygon models and smaller textures were used during four wrestler matches in the PlayStation versions, while the Nintendo 64 used the same models for all matches. Developers found they were able to run the game at up to 640x240 resolution and maintain a constant 30 frames per second. The development team aimed to create a simulation-oriented experience, but with faster gameplay. Motion capture for the game was done by several wrestlers not working for any major professional wrestling promotion, who performed the various moves that were included in the game. Some maneuvers were dropped from the final game due to space and gameplay considerations. WWF announcers Vince McMahon and Jim Ross recorded over an hour's worth of speech for the game's match commentary.

Acclaim stated in early 1998 that the PlayStation version would only support up to two players, reasoning that the installed base for the PlayStation Multitap was too small to justify the additional month of development time needed to put in four-player support. However, by the time of release the PlayStation version did support four players.

The same engine from War Zone would be reused for three follow-up games, ending with the 2000 release ECW Anarchy Rulz.

Game Boy game

A Game Boy version of War Zone developed by Probe Entertainment was released on June 10, 1998. Modes of play include singles, tag team and WWF Challenge. There is also an option to set the difficulty level and length of matches. The game includes some of the wrestlers from the other versions, including Shawn Michaels, Stone Cold Steve Austin, The Undertaker and Kane. All wrestlers share the same moves except for their finishing moves. The Game Boy version of WWF War Zone also omits Bret Hart and the Headbangers.

Reception

Reception
Aggregate score
AggregatorScore
Game BoyN64PS
GameRankings52%85%80%
Review scores
PublicationScore
Game BoyN64PS
AllGameN/AN/A
CNET GamecenterN/A9/109/10
Consoles +N/A89%N/A
Computer and Video GamesN/A
Electronic Gaming MonthlyN/A8/107.875/10
Game InformerN/A8.75/109.5/10
GameRevolutionN/AA−A−
GameSpotN/A8.7/108.6/10
HyperN/A86%N/A
IGNN/A8.5/108/10
N64 MagazineN/A85%N/A
Next GenerationN/AN/A
Nintendo Power5.2/107.4/10N/A
Official U.S. PlayStation MagazineN/AN/A
Entertainment WeeklyN/AN/AB

The Nintendo 64 and PlayStation versions received "favorable" reviews, while the Game Boy version received "mixed" reviews, according to video game review aggregator GameRankings.

Jeff Gerstmann of GameSpot complimented the gameplay and graphics and called the Nintendo 64 version the best wrestling game on the system. He called the PlayStation version the "best wrestling package ever released and shouldn't be missed by anyone with even a passing interest in wrestling." IGN's Douglass C. Perry complimented said version's presentation, speed of the gameplay and the in-depth create-a-wrestler mode in his review of the PlayStation version. Perry wrote that the game encompassed everything gamers were looking for in the wrestling game genre. Anthony Baize of AllGame wrote that said version was "able to set itself aside from other games in the genre and offer players some newer, innovative options." Matt Casamassina also praised the game's graphics in his review of the Nintendo 64 version, calling it "the best looking wrestling game ever made." While he faulted the game for its collision detection, static cutscenes and small selection of wrestlers, he recommended the game and anticipated the release of a sequel. Tim Hsu of GameRevolution also offered praised for the N64 version's presentation, multiplayer options and create-a-wrestler mode. However, he expressed disappointment with its limited single-player mode. Nevertheless, he wrote that the game was good enough that it might even appeal to gamers who were not fans of professional wrestling.

Johnny Ballgame of GamePro said that the PlayStation version was "not only the best wrestling game on the PlayStation, it's one of the most fun fighting games period. As D-Generation X might say, 'Two words: Buy it!'" However, Scary Larry said that the Nintendo 64 version "provides the thrills and spills of an all-out street fight, but with much better scripting." Next Generation said that the former console version was "largely idiotic fun and especially great in multiplayer mode (up to four with a multitap). But it's the huge wealth of options and detail (including interactive player biographies) that makes the game shine and ultimately a great purchase... if you like professional wrestling."

The PlayStation and Nintendo 64 versions were both finalists by the Academy of Interactive Arts & Sciences for "Console Fighting Game of the Year" during the 2nd Annual Interactive Achievement Awards, which ultimately went to WCW/nWo Revenge. The game was also nominated for Best Nintendo 64 Game at the 1998 CNET Gamecenter Awards, which went to The Legend of Zelda: Ocarina of Time.

The game gained favor with gamers and was a popular rental title in the U.S. for months after its release. The game was also a bestseller in the UK. War Zone initially sold more than 1 million copies within a year of its release. By 2004, it was reported that the PlayStation version specifically sold over 2.2 million copies.

See also

Notes

  1. Released under the Acclaim Sports label
  2. In Electronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it a score of 7.5/10, two critics gave it each a score of 8/10, and the other one gave it 8.5/10.
  3. GamePro gave the PlayStation version three 5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.
  4. GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, 5/5 for sound, and 4/5 for control.

References

  1. ^ "The Software Store". The Citizen. August 27, 1998. p. 3. Retrieved December 3, 2023. Available Friday 28th August//WWF Warzone N64/PSX/GBOY {{cite news}}: External link in |quote= (help)
  2. "WWF War Zone - GameBoy (GB) ROM - Download". Retrieved 29 May 2023.
  3. "Acclaim Sports Unleashes WWF War Zone(tm) for PlayStation". Acclaim Entertainment. July 29, 1998. Archived from the original on August 26, 2004.
  4. "Acclaim Sports Launches WWF War Zone For Nintendo 64". Acclaim Entertainment. August 11, 1998. Archived from the original on August 26, 2004.
  5. ^ Wigmore, Glenn. "WWF War Zone (GB) - Overview". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved February 27, 2015.
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  7. ^ Casamassina, Matt (August 12, 1998). "WWF Warzone [sic] (N64)". IGN. Ziff Davis. Retrieved February 25, 2013.
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