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{{Short description|2002 video game}}
{{Infobox CVG| title = The Legend of Zelda: The Wind Waker
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{{Use mdy dates|date=December 2014}}
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{{Infobox video game
|publisher = ]
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|designer = ] (director)<br />] (producer)<br />] (character design)
|engine = | state =
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|released = ] ] ]<br />] ] ]<br />] ] ]<br />] ] ]
| title = The Legend of Zelda:<br/>The Wind Waker
|genre = ]
| image = ZeldaWindWakerGCNCoverArtUS.jpg
|modes = ], ] (via GCN/GBA link)
| alt =
|ratings = ]: ] Everyone<br />]: 3+<br />]: ] 7+
| caption = North American packaging artwork variant, depicting ] and the ]{{efn|One of the artworks used for the game's packaging in North America. Its original release, and later releases and releases in other regions feature different background patterns and gradients.}}
|platforms = ]
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|media = 1 × GameCube Optical Disc
| publisher = ]
|requirements = 12 ] blocks
| series = '']''
|input = ]<br />]
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| released = {{Video game release|JP|December 13, 2002|NA|March 24, 2003|EU|May 2, 2003|AU|May 7, 2003}}
| genre = ]
| modes = ], ]
| director = ]
| producer = {{Unbulleted list|]|]}}
| designer =
| programmer = {{Unbulleted list|Toshio Iwawaki|Kazuaki Morita}}
| artist = {{Unbulleted list|Yoshiki Haruhana|Satoru Takizawa|Masanao Arimoto}}
| writer = {{Unbulleted list|Mitsuhiro Takano|Hajime Takahashi}}
| composer = {{Unbulleted list|Kenta Nagata|Hajime Wakai|]|]}}
}} }}
'''''The Legend of Zelda: The Wind Waker''''' (]: ゼルダの伝説 風のタクト; ''Zeruda no Densetsu: Kaze no Takuto'', ''The Legend of Zelda: Takt of Wind'') is the ninth installment in the ] of ]. It was released for the ] in ] on ], ], in ] and the ] on ], ], and in Europe on ], ]. {{nihongo foot|'''''The Legend of Zelda: The Wind Waker'''''|ゼルダの伝説 風のタクト|Zeruda no Densetsu: Kaze no Takuto|{{lit.}} "The Legend of Zelda: Baton of Winds"|lead=yes|group=lower-alpha}} is an ] developed and published by ] for the ]. An installment in ], it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.


The game is set on a group of islands, a first for the series. The player controls ], the hero of the ''Zelda'' series, struggling against his nemesis ]dorf for control of a holy relic known as the ] that grants the wishes of its holder. Link spends a significant portion of the game sailing on a talking ] called the King of Red Lions, traveling between ]s and traversing through dungeons and ]s to gain the power necessary to defeat Ganondorf. The game is set on a group of islands in a vast sea, a departure for the series. The player controls series protagonist ] as he attempts to save his sister from the sorcerer ] and becomes embroiled in a struggle for the ], a sacred wish-granting relic. Aided by allies including pirate captain ] an incarnation of ] – and a talking sailboat named the ], Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role and can be controlled with a magic conductor's baton called the Wind Waker.


''The Wind Waker'' was directed by ] and produced by ] and ]. Development began in 2000. It retains the basic 3D gameplay of its predecessors, '']'' and '']'', but the team chose to avoid the realistic graphics of previous games. Instead, they implemented a distinctive cartoon-like art style created through ].
''The Wind Waker'' follows in the footsteps of '']'', retaining the basic gameplay and control system from the ] title. A heavy emphasis is placed on using and controlling ] with a ] called the Wind Waker, which aids sailing and floating. ]s enjoyed the similarity to ''Ocarina of Time'', but often complained that the large amount of sailing became tedious. Despite this, the game has met commercial and critical success and is the fourth of only five games that have received a perfect score from '']'' magazine.


At its release, ''The Wind Waker'' received critical acclaim for its visuals, gameplay, level design, music, and story. The art direction proved divisive among players and contributed to comparatively weak sales; the game sold 4.6 million copies, far below the 7.6 million sold by ''Ocarina of Time''. As a result, Nintendo changed directions with the next major ''Zelda'' installment, the more realistically styled '']''. ''The Wind Waker'''s reputation improved over time, and with retrospective analyses, it is now considered ]. ''The Wind Waker'' popularized the "]" character, and received two direct sequels for the ], '']'' (2007) and '']'' (2009). A ], ''The Legend of Zelda: The Wind Waker HD'', was released for the ] in September 2013.
==Story==
Unlike most ''Zelda'' games that take place predominately on land, ''The Wind Waker'' places the hero ] on an island. Link lives with his grandmother and younger sister ] on Outset Island, one of many islands in the Great Sea, although few are inhabited. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden ]. An evil man found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the ]. The boy became known as the Hero of Time and passed into legend.
One day the evil that had been sealed began to return, but the hero did not appear; the people could only pray to their gods. The inhabitants of the Great Sea do not know what happened to the kingdom, but it is clear that this legend is the story of '']''.


==Gameplay==
The elders of Outset Island customarily dress their youths in ] like the Hero of Time when they come of age, hoping to inspire in them the ] the Hero of Time knew. It is Link's ] as ''The Wind Waker'' opens, and he receives the familiar green clothes and cap. Aryll's present to Link is permission to use her telescope. As he looks through the telescope, he sees a large ], the Helmaroc King, carrying a girl to a nearby ]. After retrieving a ], Link sets out to investigate. Link rescues the girl, only to have Aryll taken by the Helmaroc King as he returns.
] blur, making the game look stylistically similar to a cartoon and setting it apart from other games in the series.]]
''The Legend of Zelda: The Wind Waker'' is an ] with ] elements. The control scheme is comparable to its predecessors: the player moves the protagonist Link in three dimensions from a ].{{r|manual|p=8, 16}} Link fights with a sword and shield as well as a variety of other weapons and items. He interacts with ]s and objects via the action button.{{r|manual|p=9, 12, 16-18}} Like the previous games, ''The Wind Waker'' features a targeting system allowing Link to "lock on" and constantly face an enemy or target.{{r|manual|p=12, 19}} A new feature is the ability to move the ] around Link.{{r|manual|p=8, 11}} Onscreen meters track Link's ] and magic; Link can expand his health meter by finding "heart containers" and container pieces in the game.{{r|manual|p=11, 28}}


The game world comprises 49 gridded sections of the "]", each containing an island or island chain. Some must be explored to continue the story, while others are optional.<ref>{{cite book |last= Ali |first= Imran |date= September 19, 2012 |title= Virtual Landscapes: The Modern Era (2002–2012) |url= https://books.google.com/books?id=2etGJLRk0YsC&q=%22wind+waker%22 |publisher= Zayn Creative |pages= 43–44 |isbn= 978-0957408654 |access-date= November 3, 2020 |archive-date= August 17, 2024 |archive-url= https://web.archive.org/web/20240817181254/https://books.google.com/books?id=2etGJLRk0YsC&q=%22wind+waker%22#v=snippet&q=%22wind%20waker%22&f=false |url-status= live }}</ref> Like all ''Zelda'' games, ''The Wind Waker'' features several dungeons—large, enclosed areas where Link fights enemies, finds items, and solves puzzles to continue. Each dungeon quest concludes with a battle against a ], a singularly powerful enemy.<ref>{{cite web|url= http://www.polygon.com/2013/9/18/4743554/the-legend-of-zelda-the-wind-waker-hd-review-sail-away|title= The Legend of Zelda: The Wind Waker HD review: sail away|last= Riendeau|first= Danielle|date= September 18, 2013|website= ]|access-date= June 27, 2016|url-status= live|archive-url= https://web.archive.org/web/20130920115429/http://www.polygon.com/2013/9/18/4743554/the-legend-of-zelda-the-wind-waker-hd-review-sail-away|archive-date= September 20, 2013|df= mdy-all}}</ref> In addition to the main story, the game includes many ]s, minor objectives the player can optionally complete to attain rewards. For example, Link can use the "Picto Box" – an in-game camera – to take pictures to fulfill quests.<ref>{{cite web|url= http://www.ign.com/articles/2013/08/22/the-legend-of-zelda-wind-waker-hd-offers-a-definitive-experience|title= The Legend of Zelda: Wind Waker HD Offers a Definitive Experience|last= Otero|first= Jose|date= August 22, 2013|website= ]|access-date= June 27, 2016|url-status= live|archive-url= https://web.archive.org/web/20130822170314/http://www.ign.com/articles/2013/08/22/the-legend-of-zelda-wind-waker-hd-offers-a-definitive-experience|archive-date= August 22, 2013|df= mdy-all}}</ref>
{{spoilers}}
The girl rescued in the forest is ], captain of a ] ship. At Link's request, she takes Link on her ship to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other kidnapped girls. Link is thrown from the fortress following an unsuccessful raid. A talking ] called the King of Red Lions takes Link to safety and tells him that the master of the Forbidden Fortress is ]dorf, the evil of legend. After purchasing a ], Link sails to Dragon Roost Island at the King of Red Lion's suggestion.


Throughout the game, Link acquires items and weapons that provide new abilities.{{r|manual|p=20-21}} Items are often needed to reach certain areas, defeat bosses or other enemies, and advance the story. For example, the ] is necessary to pass obstacles and defeat the boss in the Dragon Roost Cavern dungeon; it can then be used to enter previously inaccessible areas elsewhere. The "Tingle Tuner" is a special item allowing a second player to control the character ] if the system is connected to a ] by a ].{{r|manual|p=20, 25}}
===Goddesses' Pearls===
]


===Wind and sailing===
Once at the island, the King of Red Lions instructs Link to find a ] named ] and ask him for a jewel called Din's Pearl. Link receives the Wind Waker, a ] able to control the ], from his boat and sets out towards the dwelling of the ], a bird-like race. Link learns that ] has Din's Pearl, but is unwilling to relinquish it. Prince Komali is of the age that members of the Rito tribe traditionally climb to the top of Dragon Roost to get a ] from Valoo, which allows a Rito to grow ]s. However, Valoo has grown violent and unpredictable and Prince Komali is fearful to attempt the journey. He agrees to give Link the pearl if Link can reach Valoo. With the help of Medli, a member of the Rito tribe, Link makes his way to Valoo and defeats the monster that had been upsetting the dragon, earning Din's Pearl.
A significant portion of the game is spent sailing between islands on Link's boat, the ]. The boat's sail is driven by wind that blows across the game world in one of eight directions; a ] behind the boat will give it top speed, while sailing against the wind is difficult. The Great Sea features enemies and obstacles different from those found on land; additionally, some items serve new purposes while Link is aboard the King of Red Lions. The grappling hook, for example, serves as a crane for recovering sunken treasure.{{r|manual|p=22-23}} Link explores the sea with the help of a ], which can be updated with information on each square and island. Through the game, Link acquires additional charts pointing the way to treasure chests and significant locations. On land, dungeons feature similar maps.{{r|manual|p=14-15}}


Early in the game, Link receives the Wind Waker, a ] which allows him to control the wind and harness other powers by "conducting" specific melodies. The player controls the Wind Waker by moving the joypads to change pitch and ]. The first melody, the "Wind's Requiem", enables Link to change the wind's direction, allowing him to sail anywhere. Link can learn five other tunes for the Wind Waker, which provide abilities such as ] to other regions and turning night to day.<ref>{{cite thesis|last= Teetsel|first= Sarah|date= August 2015|title= Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series|type= Master of Music thesis|publisher= Bowling Green University|pages= 6–7, 51–67|url= https://etd.ohiolink.edu/!etd.send_file?accession=bgsu1431710749&disposition=inline|access-date= June 29, 2016|format= PDF|url-status= live|archive-url= https://web.archive.org/web/20170216162426/https://etd.ohiolink.edu/%21etd.send_file?accession=bgsu1431710749&disposition=inline|archive-date= February 16, 2017|df= mdy-all}}</ref>
The King of Red Lions has Link sail south to the Forest Haven to ask the ] for Farore's Pearl. Inside the ], Link meets the Deku Tree and the Koroks, spirits of the ]. Aware that Ganondorf has returned, the Deku Tree agrees to give Link the pearl after the completion of the annual ] to replenish the forests. Linder, one of the Koroks, enters and informs the Deku Tree that Makar has fallen into the Forbidden Woods. The Deku Tree, believing that Link's appearance at this time was not a ], asks Link to rescue Makar. Link does so, allowing the ceremony to be completed, and receives Farore's Pearl.


==Synopsis==
Link then travels to Greatfish Island to find Jabun, a great ] spirit, but when he arrives he finds that the island has been ruined by Ganondorf. After a side trip to Windfall Island to obtain ]s, the King of Red Lions takes Link back to his home of Outset Island where Link blows open the entrance to a cave in which Jabun had been hiding. During a conversation between Jabun and the King of Red Lions, Jabun gives Link Nayru's Pearl.
===Background and setting===
{{Further|The Legend of Zelda#Fictional chronology|label1=Fictional chronology of ''The Legend of Zelda''}}
According to '']'', Nintendo's official ], ''The Wind Waker'' takes place in the "New World" timeline, one of several parallel timelines in which ''Zelda'' games are set following the events of '']''. The game follows the "Adult Link" timeline, after Link, the "Hero of Time", defeats Ganon and time-travels back to his childhood. A crisis emerges when Ganon returns, but Link does not. Centuries later, the people live on islands in the Great Sea. They preserve Link's story as a legend, but his kingdom's fate is unknown. The main character, a young boy also named Link, lives on Outset Island, where boys dress in green like the Hero of Time when they come of age.<ref>{{cite book |editor-last= Thorpe |editor-first= Patrick |year= 2016|title= Hyrule Historia|publisher= ]|pages=69, 122–129 |isbn=978-1616550417}}</ref>


===Plot===
Link takes the three pearls to the three triangle islands, inserting one into a ] on each island. An image of the ] appears and the ] rises from the sea in the center of the islands. Link sails to and enters the ], where he battles Gohdan to prove his worth. After defeating Gohdan, a ring of light appears on the surface of the water below. Link sails into the ring of light and is taken beneath the waters to ], filled with enemies, frozen in time. Link opens a hidden staircase and descends, where he finds the ], the evil-repelling blade that the Hero of Time had used to seal Ganondorf. Removing the sword has awakened the castle; Link destroys the enemies inside the castle and returns to the surface.
While Link is celebrating his coming of age, a gigantic bird drops pirate captain ] into Outset Island's forest. Link rescues Tetra from monsters, but the bird carries off Link's sister Aryll. Tetra agrees to help Link find his sister, and they sail to the Forsaken Fortress, where the bird, the Helmaroc King, has been taking ]. Link finds Aryll and other kidnapped girls, but the Helmaroc King captures him and takes him to a man in black, who orders Link thrown into the sea.


Link is rescued at Windfall Island by a sentient sailboat, the King of Red Lions, who explains that the bird's master is a returned Ganon. To defeat him, Link must find the Hero of Time's power, which requires the three Pearls of the Goddesses. Link finds Din's Pearl on Dragon Roost Island, home of the avian ] and the dragon Valoo; Farore's Pearl in Forest Haven, home of the ] and the plant-like ]; and Nayru's Pearl with the water spirit Jabun on Outset Island. The King of Red Lions then takes Link to the Tower of the Gods, where he faces trials before descending beneath the ocean to a castle suspended in time. Here Link finds the Hero of Time's weapon, the ].
===Restoring the Master Sword===
]
With the Master Sword in hand, Link returns to the Forbidden Fortress. Meeting Tetra and the pirates there, Link rescues the ] and kills the Helmaroc King. Link attacks Ganondorf, but is quickly defeated. Ganondorf tells Link that taking the Master Sword has fully lifted the seal, unbinding his full power; furthermore, the Master Sword has lost its power and can no longer repel evil. Ganondorf raises his sword to attack Link, but Tetra intervenes. Ganondorf grabs Tetra, causing the Triforce of Power held within him to resonate. Ganondorf realizes that Tetra is wearing a Triforce fragment on a ] and calls her ]. Prince Komali, having grown wings, flies in with Quill and takes Link and Tetra away. Valoo swoops into view, breathing fire and sending Ganondorf's room up into flames.


Link returns to the Forsaken Fortress. Tetra's crew arrive and rescue the girls, but Ganon easily overpowers Link and Tetra; the Master Sword has lost its power. Ganon recognizes Tetra's Triforce necklace and realizes she is the incarnation of ] he is seeking. Link's Rito allies and Valoo save Link and Tetra from Ganon. The King of Red Lions brings the two back to the underwater realm, explaining it is the legendary kingdom of ], which the goddesses submerged long ago to contain Ganon while the people fled to the mountaintops. The King of Red Lions reveals himself to be Daphnes Nohansen Hyrule, the last King of Hyrule, and Tetra is his heir, Zelda, keeper of the Triforce of Wisdom.
Link and Tetra sail back to the castle at the bottom of the sea and descend the staircase. There they meet Daphnes Nohansen Hyrule, the king of Hyrule and the voice of the King of Red Lions. King Hyrule tells Link and Tetra that the ]s of the people in the legend were answered &mdash; the gods sealed Ganondorf and all of Hyrule with him by flooding the kingdom with a torrential ], ordering those chosen to rebuild to take refuge on the ]tops. King Hyrule gives a Triforce fragment to Tetra. Combining it with the fragment on her necklace, Tetra now holds the completed Triforce of Wisdom and is revealed to be Princess Zelda. Ganondorf is seeking the Triforces of Wisdom and Courage to complete the entire Triforce, which grants its holder's ]. Leaving Zelda, Link returns to the surface.


Tetra remains in the castle while Link and the King journey to the two sages who provided the Master Sword's power. They discover Ganon's forces murdered them both, so Link must awaken new sages, the Rito Medli and the Korok Makar, and guide them through the Earth and Wind Temples. The sages restore the Master Sword, but the King learns that Ganon has abandoned the Forsaken Fortress and fears an attack. They then track down the eight shards of the missing Triforce of Courage, once kept by the Hero of Time, and the gods recognize Link as the Hero of Winds.
At Dragon Roost island, Link plays the Earth God's Lyric to Medli, which awakens in her the knowledge that she is the sage of Earth, able to help restore the power of the Master Sword. Link and Medli go to the Earth Temple. After battling through the ] and defeating a ], Link and Medli reach a spot where Medli prays, restoring some power to Link's sword. Link leaves Medli to continue praying and sails to the Forest Haven. Link finds Makar and plays for him the Wind God's Aria, giving Makar the realization that he is the Sage of Wind. Together they travel to the Wind Temple, defeating a boss there. Makar prays and restores the Master Sword's full power.


Link and the King return to Hyrule to discover that Ganon has captured Tetra. Link follows them to Ganon's tower, defeating Ganon's minions before Ganon overcomes him. Ganon joins Link's and Tetra's Triforce pieces with his own Triforce of Power, forming the complete Triforce, which will grant his wish to rule the world. Before he can act, the King of Hyrule appears and wishes that the Goddesses wash Ganon and Hyrule away, and grant Link and Tetra hope for their own future. Link and Tetra battle Ganon with the Master Sword and magical arrows as water pours around them; with the final blow, the Master Sword turns Ganon to stone. Link and Tetra rise to the surface as the King and Hyrule are submerged. After reuniting with their friends, the heroes sail off to find a new land.
Link then goes on a variety of ] to find and decode eight ]s that give the location of the pieces of the Triforce of Courage. Link raises the pieces from the bottom of the sea and restores the Triforce of Courage, which then dwells inside Link, marking him as the true Hero, the Hero of Wind.


==Development==
===Confrontation with Ganon===
===Game design===
With the restored Master Sword and the Triforce of Courage, Link returns once more to Hyrule Castle, where Zelda disappears before him. Link breaks through the barrier beyond Hyrule Castle and enters Ganon’s Tower. Link reaches Zelda and Ganondorf, fighting large puppets created by Ganondorf. When these are defeated, Ganondorf reveals himself to Link, acknowledging that Link must be the Hero of Time ]. Ganondorf then retreats to the ]top of the tower; Link follows. Ganondorf remarks that it must be ] that has allowed him to bring all of the pieces of the Triforce together, just as he had with the Hero of Time. The three Triforces are extracted from Ganondorf, Link, and Zelda and combine together to form the complete Triforce. Ganondorf demands to the ] to expose Hyrule to the ] once more, under his control. Before he can reach the Triforce, however, King Hyrule suddenly appears, touching the Triforce. He wishes for a future for Link and Zelda and asks that Hyrule be washed away forever. The Triforce splits apart and water from the ] above begins to pour down.
]
Nintendo's ''Zelda'' team initiated plans for a new game early in the development of the GameCube system, before ''Majora's Mask'' was completed for the ] in 2000. ], director of ''Majora's Mask'', returned to helm the project, while ] and ], the creators of the ''Zelda'' series, served as producers.<ref name=IGNRoundtable>{{cite web |url= http://www.ign.com/articles/2002/12/04/miyamoto-and-aonuma-on-zelda |title= Miyamoto and Aonuma on Zelda |author= <!--Staff writer(s); no by-line.--> |translator= Bill Trinen |date= December 4, 2002 |website= ] |access-date= June 30, 2016 |url-status= live |archive-url= https://web.archive.org/web/20160307102406/http://www.ign.com/articles/2002/12/04/miyamoto-and-aonuma-on-zelda |archive-date= March 7, 2016 |df= mdy-all}}</ref><ref name=Iwata>{{cite web|last=Iwata|first=Satoru|author-link=Satoru Iwata|url=http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/0|title=Iwata Asks: The Legend of Zelda: The Wind Waker HD|website=iwataasks.nintendo.com|publisher=Nintendo|year=2013|access-date=June 24, 2016|url-status=dead|archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/0|archive-date=July 25, 2015|df=mdy-all}}</ref> Early concepts generally followed ''Ocarina of Time''{{'}}s designs, with graphics enhanced for the new system's capabilities.<ref name=Iwata/><ref name=MacDonald>{{cite web |url= http://www.ign.com/articles/2013/10/25/the-story-of-zelda-wind-waker |title= The Story of Zelda: Wind Waker |last= MacDonald |first= Keza |date= October 25, 2013 |website= ] |access-date= June 24, 2016 |url-status= live |archive-url= https://web.archive.org/web/20160817051222/http://www.ign.com/articles/2013/10/25/the-story-of-zelda-wind-waker |archive-date= August 17, 2016 |df= mdy-all}}</ref> The team hastily created a brief clip of Link fighting Ganondorf for a demonstration at the 2000 ] exposition, where Nintendo announced the GameCube. The clip resonated with fans and commentators who hoped it previewed the next ''Zelda'' game.<ref name=Plunkett>{{cite web|url= http://kotaku.com/5768870/the-great-zelda-switcheroo|title= The Great Zelda Switcheroo|last= Plunkett|first= Luke|date= February 24, 2011|website= ]|publisher= ]|access-date= June 24, 2016|url-status= live|archive-url= https://web.archive.org/web/20160531063103/http://kotaku.com/5768870/the-great-zelda-switcheroo|archive-date= May 31, 2016|df= mdy-all}}</ref><ref name="demo2000">{{cite web | title=Zelda on Nintendo Gamecube | website=] | date=August 23, 2000 | url=http://cube.ign.com/articles/083/083960p1.html | access-date=June 24, 2016 | url-status=live | archive-url=https://web.archive.org/web/20120207170145/http://cube.ign.com/articles/083/083960p1.html | archive-date=February 7, 2012 | df=mdy-all}}</ref>


The ''Zelda'' team, however, had exhausted its ideas for this style and format.<ref name=Iwata/> Aonuma hated the demo, finding it derivative of past ''Zelda'' games.<ref name=MacDonald/> The team explored other directions until designer Yoshiki Haruhana created a cartoonish drawing of a young Link that caught their eye. Design manager Satoru Takizawa drew up an enemy ] in a similar style, and the team seized on the new gameplay and combat possibilities afforded by the stylized cartoon aesthetic. To achieve this look, they used ] on 3D models, giving the look of an interactive cartoon.<ref name=Iwata/><ref name=MacDonald/><ref name=Green>{{cite web|url= http://www.nintendolife.com/news/2013/09/iwata_asks_explores_the_origins_of_toon_link_and_the_process_behind_making_the_wind_waker_hd|title= Iwata Asks Explores The Origins of Toon Link and The Process Behind Making The Wind Waker HD|last= Green|first= Andy|date= September 13, 2013|website= ]|access-date= June 28, 2016|url-status= live|archive-url= https://web.archive.org/web/20170214234728/http://www.nintendolife.com/news/2013/09/iwata_asks_explores_the_origins_of_toon_link_and_the_process_behind_making_the_wind_waker_hd|archive-date= February 14, 2017|df= mdy-all}}</ref><ref>{{cite book |last1= Newman |first1= James|last2= Simons |first2= Iain |year=2007 |title= 100 Videogames |publisher=British Film Institute|page= 99|isbn=978-1844571611}}</ref> The developers built the game with ]'s Maya 3D tool and a custom ].<ref>{{cite web|url= http://www.gamezone.com/news/gz_interview_the_legend_of_zelda_guilty_of_having_revolutionary_graphics_authorities_say_maya_is_to_blame|title= The Legend of Zelda guilty of having revolutionary graphics; authorities say Maya is to blame|last= Bedigian|first= Louis|date= September 27, 2011|website= GameZone|access-date= July 6, 2016|url-status= live|archive-url= https://web.archive.org/web/20170215113849/http://www.gamezone.com/news/gz_interview_the_legend_of_zelda_guilty_of_having_revolutionary_graphics_authorities_say_maya_is_to_blame|archive-date= February 15, 2017|df= mdy-all}}</ref> Aonuma initially kept the development quiet as he worried that Miyamoto would take issue with the cartoon style.<ref name=Inness>{{cite web|url= https://www.kotaku.com.au/2022/06/miyamoto-hated-wind-waker-art-style/|title= Miyamoto Apparently 'Cringed' When First Shown Wind Waker's Art Style|last= Innes|first= Ruby|date= June 27, 2022|website= ]|publisher= ]|access-date= September 4, 2022|quote= If I had gone and talked to him from the very beginning, I think he would have said, 'How is that Zelda?'. Miyamoto had trouble letting go of the realistic Link art style until the very end.|archive-date= September 5, 2022|archive-url= https://web.archive.org/web/20220905051649/https://www.kotaku.com.au/2022/06/miyamoto-hated-wind-waker-art-style/|url-status= dead}}</ref>
With the ocean falling all around the tower, Ganondorf laughs, believing that the King has simply ensured Link's and Zelda's destruction. Ganondorf and Link begin battle; Zelda assists by shooting Ganondorf with ]. Link wins the battle, plunging the Master Sword into Ganondorf’s head. Ganondorf is turned to ]. Link and Tetra float to the surface inside a ], leaving Ganondorf and the king to be buried under the waves with Hyrule. Link and Zelda sail away together on the King of Red Lions and the ] in search of a new land with the wind as their guide.
{{endspoiler}}


], the game's director, pictured at ].]]
==Gameplay==
With this decision, development proceeded swiftly. The team quickly decided the setting would be islands in an ocean, determining it would provide interesting visuals and mechanics in the cel-shaded style. This in turn inspired the central sailing feature.<ref name=IGNRoundtable/><ref name=Iwata/> As Aonuma predicted, some features drew skepticism from producers Miyamoto and Tezuka.<ref name=Inness/> For instance, they requested an explanation for the characters' exaggeratedly large eyes. Aonuma's team jokingly suggested having Link shoot beams from his eyes before deciding to have him focus his gaze on significant objects nearby, giving hints to observant players about what to do next.<ref name=Iwata/><ref>{{cite web |url= http://www.polygon.com/2013/9/19/4747570/the-legend-of-zelda-the-wind-waker-designers-contemplated-having |title= The Legend of Zelda: The Wind Waker designers contemplated having beams shoot out of Link's eyes |last= Gera |first= Emily |date= September 19, 2013 |website= ] |access-date= June 24, 2016 |url-status= live |archive-url= https://web.archive.org/web/20170216075343/http://www.polygon.com/2013/9/19/4747570/the-legend-of-zelda-the-wind-waker-designers-contemplated-having |archive-date= February 16, 2017 |df= mdy-all}}</ref> Miyamoto remained dubious of the art direction and reminded Aonuma that it was not too late to change course. Ultimately Miyamoto relented due to the team's enthusiasm about the cartoon style and the fact that it could have taken a decade to make a more realistic ''Zelda'' with their resources.<ref name=Inness/>
]
Like '']'' before it, the 3D engine of ''The Wind Waker'' is largely unchanged from '']''. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in ''Ocarina of Time'' that allows him to "lock-on" to an enemy or other target. One new addition to this basic control scheme is the ability to ]. When locked-on to an opponent, certain attacks by the opponent will trigger a visual cue and a chime if Link is not actively defending. Attacking at that point causes Link to dodge or parry then counter-attack from the rear. This tactic becomes crucial for defeating armored enemies or bosses.


{{anchor|Celda}}
The new art style used in ''The Wind Waker'' gives Link ]s that are much larger and more expressive than previous games. This is taken advantage of with a new system that causes Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a ] to set a distant object on ], his eyes might turn to look at a nearby ], giving a hint to an observant player on how to proceed.
Nintendo presented a demo clip of the new game at the 2001 Space World.<ref name=MacDonald/> Response to the cel-shaded design was divided. While some attendees enjoyed the new look, there was backlash from disappointed fans who had hoped for a more realistic ''Zelda'' like the previous year's demo.<ref name=MacDonald/><ref name=Plunkett/><ref name=Fahs>{{cite web|url= http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=5|title= IGN Presents the History of Zelda|last1= Fahs|first1= Travis|last2= Thomas|first2= Lucas|date= August 27, 2010|website= ]|page= 5|access-date= June 26, 2016|url-status= live|archive-url= https://web.archive.org/web/20160408010133/http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=5|archive-date= April 8, 2016|df= mdy-all}}</ref> Critics derisively dubbed the game "Celda".<ref name=Plunkett/> Miyamoto was surprised at the response and decided to limit revealing further information about the game until the team finished a playable demonstration, hoping to shift focus from the graphics to the gameplay.<ref name=George>{{cite web |url= http://www.ign.com/articles/2011/05/11/nintendos-history-at-e3-2002 |title= Nintendo's History at E3: 2002 |last1= George |first1= Richard |last2= Thomas |first2= Lucas M. |date= May 10, 2011 |website= ] |access-date= June 26, 2016 |url-status= live |archive-url= https://web.archive.org/web/20160428060906/http://www.ign.com/articles/2011/05/11/nintendos-history-at-e3-2002 |archive-date= April 28, 2016 |df= mdy-all}}</ref><ref>{{cite web|date=December 4, 2002|title=Miyamoto and Aonuma on Zelda|url=http://cube.ign.com/articles/379/379358p3.html|url-status=dead|archive-url=https://web.archive.org/web/20090106003117/http://cube.ign.com/articles/379/379358p3.html|archive-date=January 6, 2009|access-date=June 28, 2016|website=]|page=3|df=mdy-all}}</ref>


Miyamoto introduced a playable demo at the next year's ] (E3), alongside another upcoming ''Zelda'' title for the GameCube, '']''. Miyamoto encountered glitches while he attempted to demonstrate Link's new ability to use enemies' dropped weapons. However, reception was more positive than that for the Space World demo.<ref name=George/> The game received the 2002 ] for Best Console Game at E3.<ref>{{cite web |title=2002 Winners |url=http://www.gamecriticsawards.com/2002winners.html |website=] |access-date=March 14, 2024 |archive-date=April 10, 2008 |archive-url=https://web.archive.org/web/20080410064402/http://gamecriticsawards.com/2002winners.html |url-status=live }}</ref> '']'' editor Fran Mirabella said the cartoon look "works very nicely" and that "it feels very much like ''Zelda''".<ref>{{cite web|last=Mirabella III|first=Fran|date=May 22, 2002|title=E3 2002: Legend of Zelda|url=https://www.ign.com/articles/2002/05/22/e3-2002-legend-of-zelda?amp=1|url-status=live|archive-url=https://web.archive.org/web/20060109230309/http://cube.ign.com/articles/360/360408p1.html|archive-date=January 9, 2006|access-date=January 21, 2006|website=IGN|df=mdy-all}}</ref> The whimsical style was compared to '']'' and promotional artwork from previous ''Zelda'' games. The E3 demo also introduced new features, such as the ability to connect to the Game Boy Advance and receive help from Tingle.<ref>{{cite web|last=Harris|first=Craig|date=May 23, 2002|title=E3 2002: Zelda GameCube-to-GBA Link Revealed|url=https://www.ign.com/articles/2002/05/23/e3-2002-zelda-gamecube-to-gba-link-revealed?amp=1|url-status=live|archive-url=https://web.archive.org/web/20060213020254/http://gameboy.ign.com/articles/360/360557p1.html|archive-date=February 13, 2006|access-date=January 21, 2006|website=IGN|df=mdy-all}}</ref> However, the art direction continued to divide audiences.<ref name=Iwata/><ref name="Newman 2004 153–154">{{cite book |last= Newman |first= James|year=2004 |title= Videogames |publisher=Psychology Press |pages= 153–154|isbn=0415281911}}</ref>
As with all ''Zelda'' games, ''The Wind Waker'' features a number of dungeons &mdash; large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a ] at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a ], a ], ]s, and a ]. Certain enemy weapons can be picked up and used, a feature new to the ''Zelda'' series. {{see|The Legend of Zelda: Wind Waker weapons and items}}


Development continued through late 2002, with targeted release dates of December in Japan and early 2003 in North America.<ref name="Japanesetitle">{{cite web|date=October 25, 2002|title=Official Legend of Zelda GCN Title|url=https://www.ign.com/articles/2002/10/15/official-legend-of-zelda-gcn-title?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120207170215/http://cube.ign.com/articles/374/374428p1.html|archive-date=February 7, 2012|access-date=June 28, 2016|website=IGN|df=mdy-all}}</ref> During the final stages, two dungeons that fell behind schedule were cut and replaced with a quest to recover Triforce pieces around the Great Sea. Elements of these dungeons were recycled for later ''Zelda'' games.<ref name=MacDonald/> On October 15, 2002, Nintendo revealed the game's Japanese subtitle, ''Kaze no Takuto'' (''Wind Baton''), to emphasize the role of wind in the game.<ref name=Japanesetitle/> The company announced the English title, ''The Wind Waker'', on December 2 the same year.<ref>{{cite web|date=December 2, 2002|title=Zelda Gets Official Name|url=https://www.ign.com/articles/2002/12/02/zelda-gets-official-name?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120207170241/http://cube.ign.com/articles/379/379057p1.html|archive-date=February 7, 2012|access-date=June 28, 2016|website=IGN|df=mdy-all}}</ref> In the gap between the Japanese and North American releases, the designers reworked some segments, notably shortening the lengthy Triforce quest.<ref name="IGNreview">{{cite web|last=Casamassina|first=Matt|date=March 21, 2003|title=Legend of Zelda: The Wind Waker|url=https://www.ign.com/articles/2003/03/21/legend-of-zelda-the-wind-waker|url-status=live|archive-url=https://web.archive.org/web/20060114100253/http://cube.ign.com/articles/390/390314p1.html|archive-date=January 14, 2006|access-date=January 20, 2006|website=IGN|df=mdy-all}}</ref><ref>{{cite book |last= Kohler|first= Chris |year=2016|title= Power-Up: How Japanese Video Games Gave the World an Extra Life|publisher=Courier Dover Publications |page=197|isbn=978-0486801490}}</ref>
''The Wind Waker'', like most ''Zelda'' games, includes many ]. One notable sidequest is the Nintendo Gallery. When Link is in the Forest Haven he can float to a ] island with a hatch containing the sculptor Carlov and his gallery. Once Link obtains a color camera called the Deluxe Picto Box, he can take pictures of ]s and enemies, which Carlov will use to sculpt figurines. There are a total of 134 figurines to collect, but Link can only hold three pictures at a time, making this one of the longest sidequests to appear in a ''Zelda'' game.


===Music===
After completing the game, the player can start a second game with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery sidequest easier; Aryll wears a skull dress given to her by pirates; Link can understand the ]; and Link wears blue crayfish pajamas throughout the game instead of the traditional green ] and cap.
The music in ''The Wind Waker'' was composed by Kenta Nagata, Hajime Wakai, ], and ].<ref>{{cite book |last= Michael |first= Sweet|year= 2014|title= Writing Interactive Music for Video Games |publisher= Pearson Education|page= 97|isbn=978-0321961587}}</ref> The sound team was significantly larger than for other contemporary projects to accommodate Nintendo's desire for a high caliber of work in the rushed development schedule.<ref name=IGNRoundtable/> Koji Kondo, the primary composer for ''The Legend of Zelda'' series, contributed to the score but did not serve as sound director.<ref name=TeetselKondo>{{cite thesis|last= Teetsel|first= Sarah|date= August 2015|title= Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series|type= Master of Music thesis|publisher= Bowling Green University|pages= 14–15|url= https://etd.ohiolink.edu/!etd.send_file?accession=bgsu1431710749&disposition=inline|access-date= July 1, 2016|format= PDF|url-status= live|archive-url= https://web.archive.org/web/20170216162426/https://etd.ohiolink.edu/%21etd.send_file?accession=bgsu1431710749&disposition=inline|archive-date= February 16, 2017|df= mdy-all}}</ref><ref name=OteroKondo>{{cite web|url= http://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo|title= A Music Trivia Tour with Nintendo's Koji Kondo|last= Otero|first= Jose|date= December 10, 2014|website= ]|access-date= July 1, 2016|url-status= live|archive-url= https://web.archive.org/web/20141210204914/http://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo|archive-date= December 10, 2014|df= mdy-all}}</ref> However, the score incorporated some of his pieces from older ''Zelda'' games, modifying them to emphasize the time passed between the stories.<ref name=IGNRoundtable/>


The soundtrack is primarily environmental; it modulates between various tracks depending on location, time and other conditions.<ref>{{cite encyclopedia |last= Medina-Gray |first=Elizabeth |editor-last= Donnelly|editor-first= K. J. |editor-last2= Gibbons |editor-first2= William |editor-last3= Lerner |editor-first3=Neil |encyclopedia= Music In Video Games: Studying Play |title= Meaningful Modular Combinations: Simultaneous Harp and Environmental Music in Two ''Legend of Zelda'' Games |year= 2014|publisher= Routledge |isbn= 978-1134692040 |pages= 104–108}}</ref> Much of the score is inspired by traditional Irish music and is overall lighter and more upbeat than previous scores in the series.<ref>{{cite magazine|date=September 2005|title=Inside Zelda Part 4: Natural Rhythms of Hyrule|url=https://archive.org/details/NintendoPowerVol195September2005/page/n55/mode/2up|magazine=]|volume=195|pages=56–58}}</ref><ref>{{cite thesis|last=Teetsel|first=Sarah|date=August 2015|title=Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series|type=Master of Music thesis|publisher=Bowling Green University|page=6|url=https://etd.ohiolink.edu/!etd.send_file?accession=bgsu1431710749&disposition=inline|access-date=July 1, 2016|format=PDF|url-status=live|archive-url=https://web.archive.org/web/20170216162426/https://etd.ohiolink.edu/%21etd.send_file?accession=bgsu1431710749&disposition=inline|archive-date=February 16, 2017|df=mdy-all}}</ref> The advancement of ] technology allowed the soundtrack to more closely approximate the sounds of real instruments than was possible in previous installments. The score features strings, winds, brass, percussion, and wordless vocals. The vocals are especially prominent in the tunes Link conducts with the Wind Waker, singing in ].<ref>{{cite thesis|last= Teetsel|first= Sarah|date= August 2015|title= Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series|type= Master of Music thesis|publisher= Bowling Green University|pages= 6–7, 14–15|url= https://etd.ohiolink.edu/!etd.send_file?accession=bgsu1431710749&disposition=inline|access-date= July 1, 2016|format= PDF|url-status= live|archive-url= https://web.archive.org/web/20170216162426/https://etd.ohiolink.edu/%21etd.send_file?accession=bgsu1431710749&disposition=inline|archive-date= February 16, 2017|df= mdy-all}}</ref> Shigeru Miyamoto reportedly played the ] featured in the "Title Theme".<ref name="NintendoWorldReport">{{cite web|first=Michael|last=Cole|title=GDC 2004 - Eiji Aonuma Zelda Roundtable|url=http://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable|work=Nintendo World Report|date=May 17, 2004|access-date=October 10, 2015|archive-url=https://web.archive.org/web/20151010203811/http://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable|archive-date=October 10, 2015|url-status=live}}</ref> ] released a two-disc, 133-track ], ''The Legend of Zelda: The Wind Waker Original Sound Tracks'', on March 19, 2003.<ref>{{Cite AV media notes |title= The Legend of Zelda: The Wind Waker Original Sound Tracks |others= Kenta Nagata, Hajime Wakai, Toru Minegishi, and Koji Kondo |date= March 19, 2003|type= Album cover|publisher= Scitron Digital Content}}</ref>
===Wind===
]


=={{visible anchor|Release and promotion|Release}}==
In a striking departure from the series, ''The Wind Waker'' is set on a group of islands in a body of water known as the Great Sea. The sea is divided into 49 sections on a seven by seven grid, with each section containing an ] or small group of islands. A significant portion of the game is spent ] the water, traveling from island to island. This layout allows the game to mask any loading time by accessing data while the player is between islands.
''The Wind Waker'' was released on December 13, 2002, in Japan,<ref name=Japanesetitle/> on March 24, 2003, in North America,<ref>{{cite web|date=December 4, 2002|title=Zelda Gets US Release Date|url=https://www.ign.com/articles/2002/12/04/zelda-gets-us-release-date|url-status=live|archive-url=https://web.archive.org/web/20120212232613/http://cube.ign.com/articles/379/379325p1.html|archive-date=February 12, 2012|access-date=June 28, 2016|website=IGN|df=mdy-all}}</ref> and on May 2, 2003, in Europe.<ref>{{cite news|last= Kennedy|first= Colin|date= October 15, 2004|title= Zelda: The Wind Waker Review|url= http://www.empireonline.com/gaming/zelda-wind-waker/|newspaper= ]|access-date= July 5, 2016|url-status= live|archive-url= https://web.archive.org/web/20160309074243/http://www.empireonline.com/gaming/zelda-wind-waker/|archive-date= March 9, 2016|df= mdy-all}}</ref> To promote the release, Nintendo offered a bonus disc as a ] which included a GameCube port of ''Ocarina of Time'' as well as its previously unreleased expansion, '']''.<ref name=Schneider>{{cite web|url= http://www.ign.com/articles/2003/02/27/legend-of-zelda-ocarina-of-time-master-quest|title= Legend of Zelda: Ocarina of Time / Master Quest|last= Schneider|first= Peer|date= April 15, 2003|website= ]|access-date= July 6, 2016|url-status= live|archive-url= https://web.archive.org/web/20150129135809/http://www.ign.com/articles/2003/02/27/legend-of-zelda-ocarina-of-time-master-quest|archive-date= January 29, 2015|df= mdy-all}}</ref><ref>{{cite web|date=November 22, 2002|title=More Zelda for Japan|url=https://www.ign.com/articles/2002/11/22/more-zelda-for-japan?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120306032917/http://cube.ign.com/articles/378/378378p1.html|archive-date=March 6, 2012|access-date=July 6, 2016|website=IGN|df=mdy-all}}</ref> ''Ura Zelda'', largely an adaptation of ''Ocarina of Time'' with some changes, including new dungeon challenges, had been developed for the Nintendo 64's ] ], but was shelved when that system failed. ''Ura Zelda'' was named ''Ocarina of Time Master Quest'' in North America and Europe.<ref name=Schneider/><ref>{{cite web|date=December 4, 2002|title=Zelda Bonus Disc Coming to US|url=http://cube.ign.com/articles/379/379346p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120222050058/http://cube.ign.com/articles/379/379346p1.html|archive-date=February 22, 2012|access-date=July 6, 2016|website=IGN|df=mdy-all}}</ref><ref name="Europedisc">{{cite web|date=April 15, 2003|title=Limited Edition Zelda in Europe|url=http://cube.ign.com/articles/393/393625p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120306032928/http://cube.ign.com/articles/393/393625p1.html|archive-date=March 6, 2012|access-date=July 6, 2016|website=IGN|df=mdy-all}}</ref> ''Ocarina of Time/Master Quest'' discs became popular items in their own right in North America, with some customers making and then cancelling pre-orders to get them. To avoid this issue in Europe, Nintendo released the item only in two-disc packages with ''The Wind Waker''.<ref name=Europedisc/>


In May 2003, Nintendo bundled ''The Wind Waker'' with limited edition GameCubes in North America and Europe.<ref>{{cite web | title=European Zelda Bundle | website=IGN | date=March 26, 2003 | url=http://www.ign.com/articles/2003/03/26/european-zelda-bundle | access-date=July 6, 2016 | url-status=live | archive-url=https://web.archive.org/web/20160421230454/http://www.ign.com/articles/2003/03/26/european-zelda-bundle | archive-date=April 21, 2016 | df=mdy-all}}</ref> On November 17 that year, Nintendo launched another promotion via a ], ''The Legend of Zelda Collector's Edition''. The disc includes ports of the ], '']'', ''Ocarina of Time'', and ''Majora's Mask'', as well as a ''Wind Waker'' demo and two featurettes. Never sold commercially, the ''Collector's Edition'' was included in another GameCube bundle and was made available to existing GameCube owners who either registered their system or subscribed to '']''.<ref>{{cite web|date=November 4, 2003|title=Zelda Bundle at $99|url=https://www.ign.com/articles/2003/11/04/zelda-bundle-at-99?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120817232641/http://cube.ign.com/articles/457/457897p1.html|archive-date=August 17, 2012|access-date=July 6, 2016|website=IGN|df=mdy-all}}</ref> The compilation became a coveted item among fans; in the United Kingdom and Ireland, the 1000 allotted copies were claimed within minutes. To satisfy frustrated customers there, Nintendo offered additional copies to those who purchased select GameCube games.<ref name="GameSpot UK">{{cite web | url=http://www.gamespot.com/news/new-zelda-promotion-for-uk-6086040 | title=New Zelda promotion for UK | last=Calvert | first=Justin | website=GameSpot | date=January 5, 2004 | access-date=March 19, 2007 | archive-date=November 7, 2012 | archive-url=https://web.archive.org/web/20121107014246/http://www.gamespot.com/news/new-zelda-promotion-for-uk-6086040 | url-status=live }}</ref>
To help him sail between the islands quickly, Link uses the Wind Waker, a ] that allows the holder to conduct the wind, provided he knows the correct song. ] plays an important role throughout the game and is often needed to solve ]s. The Deku Leaf allows Link to use wind to spin ]s or to float for short distances. By creating a ], Link can float farther distances to reach remote areas. An on-screen ] shows the player the current wind direction.


===Tingle Tuner=== ===Wii U version===
{{Infobox video game
A new item to the ''Zelda'' series, the Tingle Tuner allows the player to receive assistance from ]. Once found, a player can attach a ] (GBA) to the ] using a ]. The GBA can be operated by a second person, or the player can choose to alternate between the GameCube and the GBA. With the GBA, players can control Tingle on a map more detailed than that of the GameCube's. Among other services, Tingle can uncover hidden treasures, give hints, restore Link's health, or sell a few items. These services are provided for a fee, but Link can earn ] through the completion of certain sidequests. Use of the Tingle Tuner is optional, but the ability to examine a more detailed map and place remote bombs is often helpful. In addition, players who want to complete every sidequest will find it necessary. Tingle ]s hidden throughout dungeons can only be found by using Tingle and the Nintendo Gallery sidequest cannot be completed without first completing a separate sidequest requiring the Tingle Tuner.
| title = The Legend of Zelda:<br/>The Wind Waker HD
| image =
| developer = ]
| publisher = ]
| director = Daiki Iwamoto
| producer = ]
| artist = Satoru Takizawa
| writer = {{plainlist|
* Mitsuhiro Takano
* Hajime Takahashi
* Eiji Aonuma
}}
| composer = {{plainlist|
* Kenta Nagata
* Hajime Wakai
* Asuka Hayazaki
* Atsuko Asahi
}}
| series =
| platforms = ]
| released = {{Video game release|NA|September 20, 2013<ref name="Joystiq release date NA"/>|JP|September 26, 2013<ref name="three month">{{cite web |title=Earnings Release for the Three-Month Period Ended June 2013 |url=http://www.nintendo.co.jp/ir/pdf/2013/130731_3e.pdf |work=] |date=July 31, 2013 |access-date=August 8, 2013 |archive-date=February 26, 2021 |archive-url=https://web.archive.org/web/20210226103841/https://www.nintendo.co.jp/ir/pdf/2013/130731_3e.pdf |url-status=live }}</ref>|EU|October 4, 2013<ref name="Eurogamer release date">{{cite web |last=Phillips |first=Tom |url=http://www.eurogamer.net/articles/2013-08-07-nintendo-names-zelda-the-wind-waker-hd-release-date |title=Nintendo names Zelda: The Wind Waker HD release date |publisher=] |date=August 28, 2013 |access-date=September 9, 2013 |archive-date=November 17, 2018 |archive-url=https://web.archive.org/web/20181117021013/https://www.eurogamer.net/articles/2013-08-07-nintendo-names-zelda-the-wind-waker-hd-release-date |url-status=live }}</ref><ref name="NA release">{{cite web |title=The Legend of Zelda: The Wind Waker HD Confirmed for 4th October in North America |url=http://www.nintendolife.com/news/2013/08/the_legend_of_zelda_the_wind_waker_hd_confirmed_for_4th_october_in_north_america |last=Whitehead |first=Thomas |publisher=Nintendo Life |date=August 28, 2013 |access-date=August 28, 2013 |archive-date=June 8, 2019 |archive-url=https://web.archive.org/web/20190608234640/http://www.nintendolife.com/news/2013/08/the_legend_of_zelda_the_wind_waker_hd_confirmed_for_4th_october_in_north_america |url-status=live }}</ref>}}{{vgrelease|AUS|October 5, 2013<ref name="AU release">{{cite web|title=NINTENDO LAUNCHES ANIMAL CROSSING PLAZA ON Wii U|url=https://www.nintendo.com.au/index.php?action=news&nid=2979&pageID=6|publisher=]|date=August 8, 2013|access-date=August 25, 2013|archive-date=October 20, 2013|archive-url=https://web.archive.org/web/20131020061958/http://www.nintendo.com.au/index.php?action=news&nid=2979&pageID=6|url-status=dead}}</ref>}}
| genre = ]
| modes = ]
| programmer = Kenji Higashiyama
}}


] version.|alt=A comparison of the graphics of Wind Waker HD and the original GameCube release, Wind Waker, with the original on the top and the remake on the bottom.]]
==Development and history==
]
Feeling pressure from ]'s ] and the target release date of "fall 2000" for Sony's ], Nintendo announced on ] ] that a new video game system was under development. This new system, the ], was revealed on ] ], the day before Nintendo's ] 2000 exposition.<ref>{{web reference | title=The Ultimate Gamecube FAQ | publisher=ign.com | publishyear=July 10, 2001 | url=http://cube.ign.com/articles/083/083749p1.html | date=2006-01-21}}</ref> Along with the specifications and designs for the console that were shown, Nintendo had several software demonstrations to showcase the power of their new system, one of which was a ] duel between a very realistic looking ] and ]. Despite being a hastily assembled ], fans and the media could not help but speculate that the battle might be from a game under development, or at least an indication of the direction the next ''Zelda'' game would take.<ref name="demo2000">{{web reference | title=Zelda on Gamecube | publisher=ign.com | publishyear=August 23, 2000 | url=http://cube.ign.com/articles/083/083960p1.html | date=2006-01-21}}</ref> Staff at ] referred to the demo as an "unofficial sequel", calling it "absolutely everything we could have hoped for in a Gamecube Zelda title" and stating that "the future looks very bright for Nintendo loyalists".<ref name="demo2000" />


In 2013, Nintendo developed a ] re-release of ''The Wind Waker'', ''The Legend of Zelda: The Wind Waker HD'', for the ]. The inspiration came when staff converted elements from various games to explore the system's capabilities while planning for '']''.<ref>{{cite web|url=https://m.youtube.com/watch?v=QyMsF31NdNc&feature=youtu.be|title=Breaking Conventions with The Legend of Zelda: Breath of the Wild - YouTube|website=]|date=March 10, 2017|access-date=February 10, 2022|archive-date=October 3, 2020|archive-url=https://web.archive.org/web/20201003155106/https://m.youtube.com/watch?feature=youtu.be&v=QyMsF31NdNc|url-status=live}}</ref> The developers experimented with several ''Zelda'' games, but were especially struck by how well ''The Wind Waker'' translated into high definition.<ref name=Iwata/><ref name=Kohler>{{cite news |last=Kohler |first=Chris |date=July 13, 2013 |title=Q&A: Zelda's Producer Crafting New Legends for 3DS, Wii U |url=https://www.wired.com/gamelife/2013/07/aonuma-zelda-wii-u/all |access-date=February 28, 2017 |url-status=live |archive-url=https://web.archive.org/web/20140220153737/http://www.wired.com/gamelife/2013/07/aonuma-zelda-wii-u/all/ |archive-date=February 20, 2014 |df=mdy-all}}</ref><ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/51839/nintendo-tested-twilight-princess-and-skyward-sword-on-wii-u/ |title=Wii U News: Nintendo tested Twilight Princess and Skyward Sword on Wii U |magazine=Official Nintendo Magazine |access-date=September 22, 2013 |archive-url=https://archive.today/20130707094236/http://www.officialnintendomagazine.co.uk/51839/nintendo-tested-twilight-princess-and-skyward-sword-on-wii-u |archive-date=July 7, 2013}}</ref> When the team determined it would take less than a year to remaster the entire game, Aonuma approached Miyamoto about developing it. He faced considerable reluctance from management due to players' mixed response in 2003, but Miyamoto ultimately greenlit development as Nintendo staff had found that opinions of the game had warmed over the years.<ref name=Iwata/><ref name=Kohler/> Aonuma served as producer, while Daiki Iwamoto served as director.<ref name=Iwata/> The soundtrack was updated by Kenta Nagata, Hajime Wakai, Asuka Hayazaki, and Atsuko Asahi. While the game was developed in-house at ] (EAD), high-resolution textures were produced with the help of a few external companies.<ref name="Iwata Asks: The Legend of Zelda: Wind Waker HD">{{cite web |last=Iwata |first=Satoru |author-link=Satoru Iwata |url=http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/3 |title=Iwata Asks: The Legend of Zelda: Wind Waker HD: Archeology |publisher=] |date=August 28, 2013 |access-date=September 9, 2013 |archive-date=December 17, 2019 |archive-url=https://web.archive.org/web/20191217205722/http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/3 |url-status=live }}</ref> The entire project took six months to develop.<ref>{{cite web |url=https://www.gamesradar.com/zelda-wind-waker-hd-took-6-months-develop/ |title=Zelda: Wind Waker HD took 6 months to develop |author=Connor Sheridan |date=October 5, 2013 |publisher=] |work=GamesRadar |access-date=February 10, 2022 |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817181257/https://www.gamesradar.com/zelda-wind-waker-hd-took-6-months-develop/ |url-status=live }}</ref>
Nintendo said nothing more about the possibility of a GameCube ''Zelda'' game until one year later at SpaceWorld 2001, where a completely new ''Zelda'' was shown. Replacing the dark, gritty demo of 2000 was a brand-new ] (or toon-shaded) look, giving the appearance of an interactive ]. ] says the new look is designed to "extend Zelda's reach to all ages".<ref>{{web reference | author=Dingo, Star | title=GameCube / First Look / The Legend of Zelda | publisher=gamepro.com | publishyear=August 24, 2001 | url=http://www.gamepro.com/nintendo/gamecube/games/previews/16344.shtml | date=2006-01-21}}</ref> The cel-shaded approach was such a radical shift that it caused IGN to wonder if two seperate games might be in concurrent development.<ref>{{web reference | title=Spaceworld: Mario and Zelda Sequels Shown at Spaceworld | publisher=ign.com | publishyear=August 22, 2001 | url=http://cube.ign.com/articles/097/097650p1.html | date=2006-01-21}}</ref>


''The Wind Waker HD'' features high definition graphics and improved lighting.<ref name=Iwata/> The ]'s touchscreen serves as a map and inventory, eliminating the need to toggle between gameplay and the menu interface. Players can use motion controls to control the Wind Waker.<ref name="metro1">{{cite web |author=GameCentral |title=Zelda: The Wind Waker HD & Donkey Kong Country: Tropical Freeze hands-on preview&nbsp;– mostly new |url=http://metro.co.uk/2013/07/11/zelda-the-wind-waker-hd-donkey-kong-country-tropical-freeze-hands-on-preview-mostly-new-3876819/ |work=] |date=July 11, 2013 |access-date=August 9, 2013 |archive-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190629021710/https://metro.co.uk/2013/07/11/zelda-the-wind-waker-hd-donkey-kong-country-tropical-freeze-hands-on-preview-mostly-new-3876819/ |url-status=live }}</ref> Some weapons, like the bow, can be aimed using the GamePad's gyroscope, as in '']''. The game supports ], which enables the player to play the game solely on the Wii U GamePad. The game can also be played on the ], a controller similar to the one used in the original game.<ref name="Nintendo Japan overview">{{cite web |url=https://www.nintendo.co.jp/wiiu/bczj/detail/index.html |title=ゼルダの伝説 風のタクト HD:ソフト詳細 (English: ''The Legend of Zelda: Wind Waker HD: Soft Description'') |language=ja |publisher=] |access-date=September 9, 2013 |archive-date=September 22, 2013 |archive-url=https://web.archive.org/web/20130922111117/http://www.nintendo.co.jp/wiiu/bczj/detail/index.html |url-status=live }}</ref> The developers made some changes to the gameplay as well: they introduced a new item, the "Swift Sail", allowing for faster sailing on the Great Sea.<ref name="Aonuma explains">{{cite web |url=http://www.zeldauniverse.net/zelda-news/aonuma-explains-the-wind-waker-hds-swift-sail/ |title=Aonuma explains The Wind Waker HD's "Swift Sail" |author=Reece |publisher=Zelda Universe |date=August 13, 2013 |access-date=September 9, 2013 |archive-date=December 22, 2013 |archive-url=https://web.archive.org/web/20131222030650/http://www.zeldauniverse.net/zelda-news/aonuma-explains-the-wind-waker-hds-swift-sail/ |url-status=live }}</ref> They also streamlined the Triforce quest, improved the Picto Box, and replaced the Tingle Tuner, which had required connectivity with a Game Boy Advance, with a Tingle Bottle item that connected to the ] service prior to its shutdown on November 8, 2017.<ref name="IGN definitive">{{cite web |url=http://www.ign.com/articles/2013/08/22/the-legend-of-zelda-wind-waker-hd-offers-a-definitive-experience |title=The Legend of Zelda: Wind Waker HD Offers a Definitive Experience |last=Otero |first=Jose |publisher=] |date=August 22, 2013 |access-date=September 9, 2013 |archive-date=August 22, 2013 |archive-url=https://web.archive.org/web/20130822170314/http://www.ign.com/articles/2013/08/22/the-legend-of-zelda-wind-waker-hd-offers-a-definitive-experience |url-status=live }}</ref><ref>{{cite web|url= https://venturebeat.com/2013/08/22/heres-whats-new-in-the-legend-of-zelda-wind-waker-hd/|title= Here's what's new in The Legend of Zelda: Wind Waker HD|last= Valdes|first= Giancarlo|date= August 22, 2013|website= ]|access-date= February 28, 2017|url-status= live|archive-url= https://web.archive.org/web/20161229190842/http://venturebeat.com/2013/08/22/heres-whats-new-in-the-legend-of-zelda-wind-waker-hd/|archive-date= December 29, 2016|df= mdy-all}}</ref>
While some at the event loved the new look, there was a huge backlash from many disappointed fans who had been expecting a realistic ''Zelda'' game. Miyamoto was shocked at the reaction to the footage and the media's claim that Nintendo is shifting its focus to a younger audience.<ref>{{web reference | title=Miyamoto and Aonuma on Zelda | publisher=ign.com | publishyear=December 4, 2002 | url=http://cube.ign.com/articles/379/379358p3.html | date=2006-01-21}}</ref> Worried that the reaction to the new style will outweigh what he feels is an excellent game, Miyamoto refused to reveal anything further until a playable demonstration became available. It was his hope that once critics played the game, they would focus on the gameplay, the most important part, rather than the graphics. Miyamoto promised a playable version for ] 2002 and a release later that year.<ref>{{web reference | title=Animal Forest for US, Zelda News and More | publisher=ign.com | publishyear=February 28, 2002 | url=http://cube.ign.com/articles/354/354626p1.html | date=2006-01-21}}</ref>


A limited-edition ] that combines both a digital version of the game and the Deluxe Wii U console was released on September 20, 2013, in North America. The black console features a GamePad with a golden Hylian Crest and golden ''The Wind Waker''-styled Hylian letters and symbols. A redemption code for a digital copy of '']'' was also included.<ref name="Joystiq release date NA">{{cite web |last=Mallory |first=Jordan |url=http://www.joystiq.com/2013/08/28/zelda-a-link-between-worlds-and-mario-party-island-tour-hit-3d/ |title=Zelda: A Link Between Worlds and Mario Party: Island Tour hit 3DS Nov. 22 |publisher=Joystiq |date=August 28, 2013 |access-date=September 9, 2013 |archive-date=August 30, 2013 |archive-url=https://web.archive.org/web/20130830202657/http://www.joystiq.com/2013/08/28/zelda-a-link-between-worlds-and-mario-party-island-tour-hit-3d |url-status=live }}</ref> A Ganondorf figurine was released with a special edition copy of the game, available exclusively through ].<ref name="Joystiq release date NA" />
As promised, Nintendo exhibited a playable demo at E3 2002; it was well-received. An editor at IGN said the cartoon look "works very nicely" and that "it feels very much like Zelda".<ref>{{web reference | author=Mirabella III, Fran | title=E3 2002: Legend of Zelda | publisher=ign.com | publishyear=May 22, 2002 | url=http://cube.ign.com/articles/360/360408p1.html | date=2006-01-21}}</ref> The whimsical look was also compared to the style of '']'' and promotional artwork from previous ''Zelda'' games. E3 also introduced some new features, such as the ability to connect to the ] and receive help from ].<ref>{{web reference | author=Harris, Craig | title=E3 2002: Zelda GameCube-to-GBA Link Revealed | publisher=ign.com | publishyear=May 23, 2002 | url=http://gameboy.ign.com/articles/360/360557p1.html | date=2006-01-21}}</ref>


==Reception==
On ] ], the Japanese subtitle ''Kaze no Takuto'' (''Takt of Wind'') was revealed, underscoring the importance of wind in the game.<ref>{{web reference | title=Official Legend of Zelda GCN Title | publisher=ign.com | publishyear=October 25, 2002 | url=http://cube.ign.com/articles/374/374428p1.html | date=2006-01-21}}</ref> The official translation of ''The Wind Waker'' was given on ] ],<ref>{{web reference | title=Zelda Gets Official Name | publisher=ign.com | publishyear=December 2, 2002 | url=http://cube.ign.com/articles/379/379057p1.html | date=2006-01-21}}</ref> and a ]n release date of ] ] was set two days later.<ref>{{web reference | title=Zelda Gets US Release Date | publisher=ign.com | publishyear=December 4, 2002 | url=http://cube.ign.com/articles/379/379325p1.html | date=2006-01-21}}</ref>
===Critical reception===
{{Video game reviews
|MC = 96/100{{efn|Based on 80 reviews}}<ref name=Metacritic>{{cite web |title=''The Legend of Zelda: The Wind Waker'' |website=] |url=https://www.metacritic.com/game/the-legend-of-zelda-the-wind-waker/critic-reviews/?platform=gamecube |year=2017 |access-date=March 2, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170811205841/http://www.metacritic.com/game/gamecube/the-legend-of-zelda-the-wind-waker |archive-date=August 11, 2017 |df=mdy-all}}</ref>
|Allgame = {{Rating|4.5|5}}<ref name=Allgame>{{cite web |last=Alan |first=Scott |url=http://www.allgame.com/game.php?id=36973&tab=review |archive-url=https://web.archive.org/web/20141114214104/http://www.allgame.com/game.php?id=36973&tab=review |archive-date=November 14, 2014 |title=''The Legend of Zelda: The Wind Waker''—Review |website=allgame |date=October 3, 2010 |access-date=March 2, 2017 |url-status=dead}}</ref>
|CVG = 10/10<ref name=CVGreview>{{cite web |url=http://www.computerandvideogames.com/article.php?id=91219 |title=Review: ''Zelda The Wind Waker'' |date=May 15, 2003 |magazine=] |access-date=March 7, 2017 |archive-url=https://web.archive.org/web/20061201170700/http://www.computerandvideogames.com/article.php?id=91219 |archive-date=December 1, 2006 |url-status=dead}}</ref>
|Edge = 9/10<ref name=EdgeReview>{{cite magazine |date=May 2003 |title=''The Legend of Zelda: The Wind Waker'' Review |url=http://www.edge-online.com/reviews/legend-zelda-wind-waker-review |archive-url=https://web.archive.org/web/20120529220600/http://www.edge-online.com/reviews/legend-zelda-wind-waker-review |archive-date=May 29, 2012 |magazine=] |volume=123 |access-date=March 2, 2017 |url-status=dead}}</ref>
|EGM = 29.5/30<ref name=EGMReview>{{cite magazine |url=https://archive.org/details/electronic-gaming-monthly-issue-165-april-2003/page/122/mode/2up |date=April 2003 |title=Review Crew: ''The Legend of Zelda: The Wind Waker'' |last1=MacDonald |first1=Mark |last2=Bettenhausen |first2=Shane |last3=Sewart |first3=Greg |magazine=] |publisher=] |volume=165 |pages=122–126}}</ref>
|EuroG=9/10<ref name=Eurogamerreview>{{cite web |url=http://www.eurogamer.net/articles/r_zelda_gc|title=''The Legend of Zelda: The Wind Waker'' |last=Bramwell |first=Tom |date=January 5, 2003 |website=] |access-date=March 6, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170415122314/http://www.eurogamer.net/articles/r_zelda_gc |archive-date=April 15, 2017 |df=mdy-all}}</ref>
|Fam = 40/40<ref name=Famitsu>{{cite news |date=June 30, 2006 |title= ニンテンドーゲームキューブ - ''ゼルダの伝説 風のタクト'' |work=] |volume=915 |issue=2 |page=101}}</ref><ref name=FamitsuNWR>{{cite web |url= http://www.nintendoworldreport.com/news/8104/zelda-kaze-no-takuto-reviewed-in-famitsu |title=''Zelda: Kaze no Takuto'' reviewed in Famitsu |last=Powers |first=Rick |date=December 10, 2002 |website=Nintendo World Report |access-date=March 6, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170305002217/http://www.nintendoworldreport.com/news/8104/zelda-kaze-no-takuto-reviewed-in-famitsu |archive-date=March 5, 2017 |df=mdy-all}}</ref>
|GI = 10/10<ref name=GameInformerreview>{{cite magazine |url=http://www.gameinformer.com/Games/Review/200304/R03.0731.1638.23684.htm |title=''Legend of Zelda: The Wind Waker'' review |magazine=] |first=Andrew |last=Reiner |access-date=December 23, 2008 |archive-url=https://web.archive.org/web/20080427232533/http://www.gameinformer.com/Games/Review/200304/R03.0731.1638.23684.htm |archive-date=April 27, 2008 |url-status=dead}}</ref>
|GamePro = {{rating|5|5}}<ref name="GameProreview">{{cite magazine |last=Dingo |first=Star |title=Review: ''The Legend of Zelda: The Wind Waker'' |magazine=] |date=March 21, 2003 |url=http://www.gamepro.com/article/reviews/28620/the-legend-of-zelda-the-wind-waker/ |access-date=March 2, 2017 |archive-url=https://web.archive.org/web/20080420135821/http://www.gamepro.com/nintendo/gamecube/games/reviews/28620.shtml |archive-date=April 20, 2008 |url-status=dead}}</ref>
|GameRev= A−<ref name=GameRevolutionreview>{{cite news |last=Liu |first=Johnny |date=March 15, 2013 |title=''The Legend of Zelda: The Wind Waker'' Review |url=http://www.gamerevolution.com/review/the-legend-of-zelda-the-wind-waker |work=] |access-date=March 2, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20160529235008/http://www.gamerevolution.com/review/the-legend-of-zelda-the-wind-waker |archive-date=May 29, 2016 |df=mdy-all}}</ref>
|GSpot = 9.3/10<ref name="GameSpot">{{cite web |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |title=''The Legend of Zelda: The Wind Waker'' review |website=] |date=March 21, 2003 |url=http://www.gamespot.com/reviews/the-legend-of-zelda-the-wind-waker-review/1900-6023591/ |access-date=January 20, 2006 |url-status=live |archive-url=https://web.archive.org/web/20131104124856/http://www.gamespot.com/reviews/the-legend-of-zelda-the-wind-waker-review/1900-6023591/ |archive-date=November 4, 2013 |df=mdy-all}}</ref>
|GSpy = 97/100<ref name=GSpyreview>{{cite web |url=http://archive.gamespy.com/reviews/march03/zeldawindwakergcn/ |title=''The Legend of Zelda: The Wind Waker'' (GCN) |last=Williams |first=Bryn |date=March 31, 2003 |website=] |archive-url=https://web.archive.org/web/20110629001500/http://archive.gamespy.com/reviews/march03/zeldawindwakergcn/ |archive-date=June 29, 2011 |access-date=March 2, 2017 |url-status=dead}}</ref>
|IGN = 9.6/10<ref name="IGNreview"/>
|NGC = 96%<ref name=NGCreview>{{cite web |url=http://gamesradar.msn.co.uk/reviews/default.asp?page=2&subsectionid=168&pagetype=2&searchstring=&articleid=64895 |title=''The Legend of Zelda: The Wind Waker'' |last=Nicholson |first=Zy |date=February 7, 2017 |magazine=NGC |publisher=] |access-date=March 6, 2017 |archive-url=https://web.archive.org/web/20030630144424/http://gamesradar.msn.co.uk/reviews/default.asp?page=2&subsectionid=168&pagetype=2&searchstring=&articleid=64895 |archive-date=June 30, 2003 |url-status=dead}}</ref>
|NP = {{Rating|5|5}}<ref name=NP2003>{{Cite magazine |url=https://archive.org/details/nintendo-power-issue-167-april-2003/page/132/mode/2up |date=April 2003 |title=Now Playing: ''The Legend of Zelda: The Wind Waker'' |last1=Averill |first1=Alan |last2=Shepperd |first2=Christopher |last3=Joffe Stein |first3=Jessica |last4=Thomason |first4=Steve |last5=Grimm |first5=Steven |magazine=] |publisher=] |volume=167 |page=132}}</ref>
|NWR = 10/10<ref name=NWRreview>{{cite web |url=http://www.planetgamecube.com/reviews.cfm?action=profile&id=319 |archive-url=https://web.archive.org/web/20030416192640/http://www.planetgamecube.com/reviews.cfm?action=profile&id=319 |title=Reviews: ''The Legend of Zelda: The Wind Waker'' |last=Berghammer |first=Billy |website=Planet GameCube |date=March 24, 2003 |archive-date=April 16, 2003 |access-date=April 24, 2023 |url-status=dead}}</ref>
|award1 = Game of the Year
|award1Pub = '']'',<ref name=GameFAQsGOTY>{{cite web |url=http://www.gamefaqs.com/poll/index.html?poll=1492 |title=Best of 2003: Game of the Year |date=January 8, 2004 |website=] |access-date=March 1, 2017 |url-status=live |archive-url=https://web.archive.org/web/20130526183026/http://www.gamefaqs.com/poll/index.html?poll=1492 |archive-date=May 26, 2013 |df=mdy-all}}</ref> '']'',<ref name=GamesMagazine>{{cite news|last= McDonald|first= Thomas L.|date= December 2003|title= 2004 Buyer's Guide To Games|url= http://i.imgur.com/OQggiXv.jpg|magazine= ]|publisher= GAMES Publications|volume= 27|issue= 196|page= 53|issn= 0199-9788|access-date= May 12, 2017|archive-date= August 17, 2024|archive-url= https://web.archive.org/web/20240817181322/http://i.imgur.com/OQggiXv.jpg|url-status= live}}</ref><br />'']'',<ref name=GameSpot2003>{{cite web |title=GameSpot's 2003 Game of the Year |website=] |url=http://www.gamespot.com/gamespot/features/all/bestof2003/day6_2.html |access-date=March 10, 2006 |archive-url=https://web.archive.org/web/20040218040539/http://www.gamespot.com/gamespot/features/all/bestof2003/day6_2.html |archive-date=February 18, 2004}}</ref>'']'',<ref name=NPGOTY>{{Cite magazine |date=June 2004 |title=Nintendo Power Awards |magazine=] |volume=180}}</ref><br />''Planet GameCube''<ref name=PGCGOTY>{{cite web |url=http://www.nintendoworldreport.com/feature/2165/the-planet-gamecube-louie-awards-2003-game-of-the-year-gamecube |title=The Planet GameCube Louie Awards 2003 |date=January 31, 2004 |website=Nintendo World Report |access-date=March 1, 2017 |archive-date=August 12, 2017 |archive-url=https://web.archive.org/web/20170812201402/http://www.nintendoworldreport.com/feature/2165/the-planet-gamecube-louie-awards-2003-game-of-the-year-gamecube |url-status=live }}</ref>
}}
''The Wind Waker'' received widespread critical acclaim.<ref name="Newman 2007 p 100">{{cite book |last1=Newman |first1=James |last2=Simons |first2=Iain |year=2007 |title=100 Videogames |publisher=British Film Institute |page=100 |isbn=978-1844571611}}</ref> ] website ] calculated a score of 96/100 based on 80 reviews, indicating "universal acclaim".<ref name=Metacritic/> It was the fourth game to receive a perfect score from the Japanese magazine '']'',<ref name=Famitsu/><ref name=FamitsuNWR/> and additionally earned perfect scores from '']'',<ref name=CVGreview/> '']'',<ref name=GameInformerreview/> '']'',<ref name="GameProreview"/> '']'',<ref name=NP2003/> and ''Planet GameCube''.<ref name=NWRreview/> It received high marks from many other reviewers as well, although it did not reach the levels of critical acclaim that had greeted ''Ocarina of Time''.<ref name="Newman 2007 p 100"/>


While often noting fans' ambivalence about the cel shading, critics praised the game's visuals. Reviewers likened the game to a playable cartoon,<ref name="IGNreview"/><ref name=CVGreview/><ref name=EGMReview/><ref name=Eurogamerreview/><ref name=NP2003/> with several positively comparing the animation to the films of ] and ].<ref name=GameInformerreview/><ref name="GameProreview"/><ref name=NGCreview/> In particular, critics appreciated the characters' unique expressiveness,<ref name=EGMReview/><ref name=Eurogamerreview/><ref name=Famitsu/><ref name=FamitsuNWR/><ref name="GameSpot"/> and found that the fine details and environments added richness to the game world.<ref name="IGNreview"/><ref name=EGMReview/><ref name=Eurogamerreview/><ref name=GameInformerreview/><ref name="GameSpot"/> ''Famitsu''{{'}}s reviewers wrote that the rich design brings all the game's elements together into a cohesive whole.<ref name=Famitsu/><ref name=FamitsuNWR/> '']''{{'}}s reviewers found the animation quality unparalleled in games and wrote that "''The Wind Waker''{{'}}s new look is as effective as it is unique".<ref name=EGMReview/> Matt Casamassina of '']'' said that though some fans hold distaste for the graphics, Nintendo's execution represented the pinnacle of the GameCube's capabilities and of cel shading technology.<ref name="IGNreview"/> Jeff Gerstmann of '']'' said that skepticism about the visuals was "unfounded" and wrote that the character design "adds emotional weight" to the storyline.<ref name="GameSpot"/> Steve Thomason of ''Nintendo Power'' wrote that though he was initially skeptical, the visuals worked "brilliantly, framing the most enjoyable game play experience I've had since ''Ocarina of Time''".<ref name=NP2003/>
A new ''Zelda'' game using a heavily modified version of the ''Wind Waker'' engine is currently in development for the GameCube. This game, '']'', features darker, more realistic graphics while retaining some cel-shaded elements.


Critics also lauded the gameplay, in particular the responsive control system, fluid combat, and puzzles.<ref name="IGNreview"/><ref name=EGMReview/><ref name=Eurogamerreview/><ref name=GameInformerreview/> Several reviews noted the similarity of its gameplay to that of ''Ocarina of Time'', though they praised enhancements such as the ability to move the camera, perform counterattacks, and use enemy items.<ref name="IGNreview"/><ref name="GameSpot"/><ref name=GameInformerreview/> Casamassina reassured players that beyond visual differences between ''The Wind Waker'' and ''Ocarina'', "these two games are very much alike".<ref name="IGNreview"/> Andrew Reiner of ''Game Informer'' wrote that the gameplay expanded upon that in its predecessors to become "far greater, deeper, and more complex",<ref name=GameInformerreview/> while Shane Bettenhausen of ''Electronic Gaming Monthly'' said that "''Wind Waker''{{'}}s core gameplay is the best the series has ever had".<ref name=EGMReview/> On the other hand, '']'' said that while the game would awe new players, its similarity to previous ''Zelda'' games meant that veteran players may find it "'merely' brilliant".<ref name=EdgeReview/> ''Famitsu'' wrote that the game's user friendliness would appeal even to novice players.<ref name=Famitsu/><ref name=FamitsuNWR/> Casamassina praised the intuitive controls, the especially interactive environment, and the variety of game actions, which "can be executed with a precision that few other games could offer".<ref name="IGNreview"/> Gerstmann appreciated the breadth of items that can be used.<ref name="GameSpot"/> Bettenhausen said that the high variety of options for progressing through fights and puzzles kept the game from ever getting boring.<ref name=EGMReview/> '']''{{'}}s Star Dingo enjoyed the variety of ]s and puzzles, calling the game "a combination of vivid artistry and timeless gameplay".<ref name="GameProreview"/>
===Bundling===
]
On ] ], an update to Nintendo's Japanese ''Kaze no Takuto'' website revealed that a special ] was being offered to those who ]ed the game.<ref>{{web reference | title=More Zelda for Japan | publisher=ign.com | publishyear=November 22, 2002 | url=http://cube.ign.com/articles/378/378378p1.html | date=2006-01-22}}</ref> This bonus GameCube disc, given at the time of the pre-order, contained an emulated version of '']'' and ''Ura Zelda'', an expansion for ''Ocarina of Time'' with modified dungeons and other small changes that never saw a North American release due to the failure of the ]. On ] ] this offer was extended to North American consumers, with ''Ura Zelda'' called '']''.<ref>{{web reference | title=Zelda Bonus Disc Coming to US | publisher=ign.com | publishyear=December 4, 2002 | url=http://cube.ign.com/articles/379/379346p1.html | date=2006-01-22}}</ref> Some retailers made the mistake of giving the bonus discs away then allowing consumers to cancel their pre-orders without returning the disc. As a result, the bonus disc was distributed in Europe by including it with ''The Wind Waker'' in a two-disc case.<ref>{{web reference | title=Limited Edition Zelda in Europe | publisher=ign.com | publishyear=April 15, 2003 | url=http://cube.ign.com/articles/393/393625p1.html | date=2006-01-21}}</ref>


Other elements that commonly received praise include the expansive game world and level design,<ref name="IGNreview"/><ref name=Famitsu/><ref name=FamitsuNWR/><ref name="GameProreview"/> especially in the dungeons.<ref name=CVGreview/><ref name=EdgeReview/><ref name=EGMReview/><ref name=Eurogamerreview/><ref name=GameInformerreview/> The storyline also received praise;<ref name="IGNreview"/><ref name=EGMReview/><ref name="GameSpot"/><ref name=NP2003/><ref name=NWRreview/> ''Nintendo Power''{{'}}s Steven Grimm called the game "a masterpiece of style and storytelling".<ref name=NP2003/> Several critics lauded the score and soundtrack,<ref name=Allgame/><ref name=Eurogamerreview/><ref name="GameSpot"/><ref name=NWRreview/> though some cited the lack of ] as a drawback.<ref name="IGNreview"/><ref name=GameInformerreview/><ref name=GameRevolutionreview/>
On ] ], Nintendo released a new ''Zelda'' compilation disc that contained versions of '']'', '']'', '']'', '']'', a twenty-minute playable demo of ''The Wind Waker'', and two short featurettes. This disc, called '']'', could be had by purchasing a special GameCube bundle containing the disc, by registering a GameCube and two games at Nintendo's website, or by subscribing or renewing a subscription to '']''.<ref>{{web reference | title=Zelda Bundle at $99 | publisher=ign.com | publishyear=November 4, 2003 | url=http://cube.ign.com/articles/457/457897p1.html | date=2006-01-21}}</ref>


The heavy emphasis on sailing was the game's most common criticism, especially later in the game when Link must trek around the ocean to collect Triforce pieces.<ref name="IGNreview"/><ref name=Allgame/><ref name=EdgeReview/><ref name=EGMReview/><ref name="GameProreview"/><ref name=GameRevolutionreview/><ref name="GameSpot"/> Gerstmann wrote that while the main quest "starts out in a very brisk manner", by the last third of the game, the "focus on sailing ... is pretty tedious".<ref name="GameSpot"/> ''Edge'' wrote that the sailing was "convincingly organic", but even with the warp feature, "there remains an awful lot of relatively dull seafaring activity".<ref name=EdgeReview/> Others complained about having to use the Wind Waker so frequently to change wind direction.<ref name="IGNreview"/><ref name=EGMReview/> Casamassina wrote that using the device became "a tedious nuisance" and that the inability to skip the accompanying animation was "more bothersome still".<ref name="IGNreview"/> Some reviewers enjoyed the sailing; ''Electronic Gaming Monthly''{{'}}s Bettenhausen and Greg Sewart appreciated the combat, exploration, and side quests available at sea.<ref name=EGMReview/> Another common criticism was the game's comparatively low level of difficulty.<ref name="IGNreview"/><ref name=EGMReview/><ref name=Eurogamerreview/> Casamassina wrote that once the player added enough hearts to Link's health meter, "he becomes nearly invincible, which is a true shortcoming as far as we{{sic}} concerned".<ref name="IGNreview"/>
==Reviews==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
|+'''Reviews and awards'''
!Publication
!Score
!Comment
|-
|<center>'']''
|<center>40 of 40
|
|-
|<center>]
|<center>9.6 of 10
|<center>Editor's Choice
|-
|<center>]
|<center>9.83 out of 10
|<center>Gold Award
|-
|<center>'']''
|<center>
|<center>Editor's Choice
|-
|<center>'']''
|<center>10 of 10
|<center>Game of the Year
|-
!colspan=3|Compilations of multiple reviews
|-
|<center>]
|colspan=2|<center>95 of 100 (based on 100 reviews)<ref>{{web reference | title=The Legend of Zelda: The Wind Waker Reviews | publisher=gamerankings.com | url=http://www.gamerankings.com/htmlpages2/469050.asp | date=2006-01-20
}}</ref>
|-
|<center>]
|colspan=2|<center>96 of 100 (based on 79 reviews)<ref>{{web reference | title=The Legend of Zelda: The Wind Waker Reviews | publisher=metacritic.com | url=http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker | date=2006-01-20
}}</ref>
|-
!colspan=3|Awards
|-
|<center>2004 ]<br />]
|colspan=2|<center>Excellence in Visual Arts
|-
|<center>7th Annual ]<br />]
|colspan=2|<center>Outstanding Achievement<br />in Art Direction
|}
</div>
Upon release, ''The Wind Waker'' received critical acclaim, becoming the fourth of five games to date to receive a perfect score of forty from '']'' magazine, even though the game did not duplicate the sense of newness that accompanied ''Ocarina of Time'', the first 3D ''Zelda'' game.<ref>{{web reference | title=Zelda Scores Big | publisher=ign.com | publishyear=December 11, 2002 | url=http://cube.ign.com/articles/380/380007p1.html | date=2006-01-24}}</ref> Reviewers favorably noted the gameplay similarities to ''Ocarina of Time'' and praised the cel-shaded art atyle that had initially met a cold reception. '']'' called the game "a combination of vivid artistry and timeless gameplay";<ref name="GameProreview">{{web reference | author=Dingo, Star | title=GameCube/Review/The Legend of Zelda: The Wind Waker | publisher=gamepro.com | publishyear=March 21, 2003 | url=http://www.gamepro.com/nintendo/gamecube/games/reviews/28620.shtml | date=2006-01-24}}</ref> ] advised gamers to "forget that ''Wind Waker'' looks totally different from ''Ocarina of Time''" since "these two games are very much alike".<ref name="IGNreview">{{web reference | author=Casamassina, Matt | title=Legend of Zelda: The Wind Waker | publisher=ign.com | publishyear=March 21, 2003 | url=http://cube.ign.com/articles/390/390314p1.html | date=2006-01-20}}</ref> The 2004 ] and the Seventh Annual ] gave ''The Wind Waker'' awards for Excellence in Visual Arts<ref>{{web reference | title=Game Developer Choice Awards Archive/Visual Arts | publisher=gamechoiceawards.com | url=http://www.gamechoiceawards.com/archive/visualarts.htm | date=2006-01-20}}</ref> and Outstanding Achievement in Art Direction<ref>{{web reference | title=7th Annual Interactive Achievement Awards: Winners | publisher=interactive.org | url=http://www.interactive.org/awards/IAA-7/winners.asp | date=2006-01-24}}</ref>, respectively.


Several publications named ''The Wind Waker'' ], including ''GameSpot'',<ref name=GameSpot2003/> ''Nintendo Power'',<ref name=NPGOTY/> '']'',<ref name=GameFAQsGOTY/> ''Planet GameCube'',<ref name=PGCGOTY/> and '']'' magazine.<ref name=GamesMagazine/> ''IGN'' gave it the Readers' Choice award for 2003 and named it Best Adventure Game for the GameCube.<ref>{{cite web |url=http://bestof2003.ign.com/overall.html |title=Overall Game of the Year |archive-url=https://web.archive.org/web/20090423035303/http://bestof2003.ign.com/overall.html |archive-date=April 23, 2009 |date=2004 |website=IGN |access-date=March 2, 2017 |url-status=dead}}</ref><ref>{{cite web|url=http://bestof2003.ign.com/gcn.html |title=GameCube: Best Adventure Game |archive-url=https://web.archive.org/web/20090202214352/http://bestof2003.ign.com/gcn.html |archive-date=February 2, 2009 |date=2004 |website=IGN |access-date=March 2, 2017 |url-status=dead}}</ref> The game was ranked 157th in Electronic Gaming Monthly's "The Top 200 Video Games of Their Time" in 2006.<ref>{{Cite magazine |date=February 2006 |title=The Top 200 Video Games of Their Time |url=https://archive.org/details/electronicgamingmonthlyissue200feb2006600dpi/Electronic%20Gaming%20Monthly%20Issue%20200%20%28Feb%202006%29%20%28Searchable%29/page/n75/mode/2up |magazine=Electronic Gaming Monthly |location=] |publisher=EGM Media |issue=200 |pages=76 |access-date=February 24, 2021}}</ref> It received the Excellence in Visual Arts award at the 2004 ] and was a finalist for the GDCA Game of the Year award.<ref name=GDCA>{{cite web |title=Game Developer Choice Awards Archive/Visual Arts |website=gamechoiceawards.com |publisher=Game Developers Choice Awards |url=http://www.gamechoiceawards.com/archive/gdca_4th.html |access-date=March 1, 2017 |url-status=live |archive-url=https://web.archive.org/web/20120415190322/http://www.gamechoiceawards.com/archive/gdca_4th.html |archive-date=April 15, 2012 |df=mdy-all}}</ref> ''The Wind Waker'' won "]" at the ]; it also received eight other nominations: "]", "Console Game of the Year", "]", "Outstanding Innovation in Console Gaming", and outstanding achievement in "]", "]", "]", and "]".<ref>{{cite web |title=2004 Interactive Achievement Awards – ''The Legend of Zelda: The Wind Waker'' |website=interactive.org |publisher=] |url=http://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=258 |access-date=March 1, 2017 |url-status=live |archive-url=https://web.archive.org/web/20160801055827/http://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=258 |archive-date=August 1, 2016 |df=mdy-all}}</ref><ref>{{cite web |title=7th Annual Interactive Achievement Awards Winners |url=http://www.interactive.org/awards/IAA-7/winners.asp |publisher=] |archive-url=https://web.archive.org/web/20040603030536/http://www.interactive.org/awards/IAA-7/winners.asp |access-date=28 June 2023|archive-date=June 3, 2004}}</ref>
] magazine featured ''The Wind Waker'' on the cover of issue 173.]]
The game's most common criticism is the heavy emphasis on sailing. '']'' noted that the game "starts out in a very brisk manner", but that in the last third of the game, the "focus on sailing ... is pretty tedious".<ref>{{web reference | author=Gerstmann, Jeff | title=The Legend of Zelda: The Wind Waker review | publisher=gamechoiceawards.com | publishyear=March 21, 2003 | url=http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/review.html?q=Wind%20Waker&page=1 | date=2006-01-20}}</ref> IGN complained that viewing the animation of using the Wind Waker "hundreds of times" became "a tedious nuisance", and that the lack of an option to skip the animation "is more bothersome still".<ref name="IGNreview" /> Some ]s also felt that the game was easier than previous ''Zelda'' games. ''GameSpot'' thought that some players would be "a little put off" by the "easy puzzles and boss battles"; IGN called the boss battles "slightly simplistic" and noted that enemies "inflict little damage onto Link". ''GamePro'', on the other hand, felt that the dungeons tended to be "huger and more challenging with new twists", with treasure hunts that would "tax even the most accomplished Zelda gamer".<ref name="GameProreview" />


===Audience response and sales===
Despite these shortcomings, critics consistently gave ''The Wind Waker'' high reviews, with ''Nintendo Power'' calling the game the fourth best game to ever appear on a Nintendo ].<ref>(February 2006). "NP Top 200". ''Nintendo Power'', vol 200, pp. 58-66.</ref> The game also met commercial success, propelling sales of the GameCube console<ref>{{web reference | title=Zelda Sells 400,000 | publisher=ign.com | publishyear=December 18, 2002 | url=http://cube.ign.com/articles/380/380789p1.html | date=2006-01-24}}</ref> and becoming the most successful pre-order campaign in Nintendo history.<ref>{{web reference | title=Wind Waker Tops 560,000 Pre-Orders | publisher=ign.com | publishyear=March 12, 2003 | url=http://cube.ign.com/articles/389/389019p1.html | date=2006-01-24}}</ref>
Player response to the game remained divided over the cel-shaded design.<ref>{{cite book |last1= Newman |first1= James|last2= Simons |first2= Iain |year=2007 |title= 100 Videogames |publisher=British Film Institute|pages= 98–100|isbn=978-1844571611}}</ref> Reception was comparatively warm in Japan, where various media commonly borrow an ] aesthetic, but was much more divided in North America.<ref>{{cite book |last= DeWinter |first= Jennifer|year=2015|title= Shigeru Miyamoto |publisher=Bloomsbury|page= 95|isbn=978-1628923865}}</ref> Some players appreciated the design and Aonuma's vision, but others found it childish and too far removed from the more realistic designs of previous games.<ref name="Newman 2004 153–154"/> According to ] of '']'', much of the backlash came from a contemporary anxiety that Nintendo was losing its edge by focusing on games for children, as opposed to the more mature, realistic fare developed by competitors.<ref name=Totilo>{{cite web|url= http://kotaku.com/the-internets-2001-hate-for-one-of-the-most-beautiful-1441105533|title= The Internet's 2001 Hate For One Of The Most Beautiful Video Games Ever|last= Totilo|first= Stephen|date= October 4, 2013|website= ]|access-date= February 22, 2017|url-status= live|archive-url= https://web.archive.org/web/20161019103112/http://kotaku.com/the-internets-2001-hate-for-one-of-the-most-beautiful-1441105533|archive-date= October 19, 2016|df= mdy-all}}</ref>


''The Wind Waker'' generated the most successful pre-order campaign in Nintendo history at the time.<ref>{{cite web | title=Wind Waker Tops 560,000 Pre-Orders | website=IGN | date=March 12, 2003 | url=http://cube.ign.com/articles/389/389019p1.html | access-date=January 24, 2006 | url-status=live | archive-url=https://web.archive.org/web/20060109231719/http://cube.ign.com/articles/389/389019p1.html | archive-date=January 9, 2006 | df=mdy-all}}</ref> However, sales did not live up to expectations; director Aonuma noted that purchases were disappointing in both Japan and North America. Japanese sales suffered from a general decline in the video game market caused by consumers shifting away from games, a phenomenon known as "gamer drift".<ref name="Aonuma 2007 1">{{cite speech |title=The Legend of Zelda: Twilight Reflections in the Hourglass |section=Eiji Aonuma's GDC 2007 Presentation |section-url=http://www.nintendoworldreport.com/feature/13085/eiji-aonumas-gdc-2007-presentation |first=Eiji |last=Aonuma |author-link=Eiji Aonuma |translator=Bill Trinen |date=March 2007 |event=] |work=Nintendo World Report |access-date=February 24, 2017 |url=http://www.nintendoworldreport.com/feature/13085 |url-status=live |archive-url=https://web.archive.org/web/20130820135416/http://www.nintendoworldreport.com/feature/13085 |archive-date=August 20, 2013 |df=mdy-all}}</ref> The overall market remained strong in North America, but ''The Wind Waker''{{'}}s sales were slow there and had declined markedly by the time they reached one million.<ref name="Aonuma 2007 3">{{cite speech |title=The Legend of Zelda: Twilight Reflections in the Hourglass |section=The fate of Wind Waker 2 |section-url=http://www.nintendoworldreport.com/feature/13087/eiji-aonumas-gdc-2007-presentation-the-fate-of-wind-waker-2 |first=Eiji |last=Aonuma |author-link=Eiji Aonuma |translator=Bill Trinen |date=March 2007 |event=] |work=Nintendo World Report |access-date=February 24, 2017 |url=http://www.nintendoworldreport.com/feature/13085 |url-status=live |archive-url=https://web.archive.org/web/20130820135416/http://www.nintendoworldreport.com/feature/13085 |archive-date=August 20, 2013 |df=mdy-all}}</ref> ''The Wind Waker'' sold 4.6 million copies, far below the 7.6 million record set by ''Ocarina of Time''.<ref>{{cite book |last= DeWinter |first= Jennifer|year=2015|title= Shigeru Miyamoto |publisher=Bloomsbury|pages= 142, 144|isbn=978-1628923865}}</ref> Nintendo of America attributed the game's comparatively weak North American sales in large part to the cel-shaded graphics, which turned off many players, particularly older teenagers who made up ''The Legend of Zelda''{{'}}s traditional audience. Miyamoto further blamed a failure to introduce major innovations to excite established players or attract new ones.<ref name="Aonuma 2007 1"/><ref name="Aonuma 2007 3"/>
==Cast==
*]: Link
*]: Princess Zelda/Tetra
*]: Ganondorf
*]: Various
*]: Various
*]: Various
*]: Various
*]: Various
*]: Various


===''The Wind Waker HD''===
{{-}}
<!--{{Video game reviews
| MC = 90/100<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/the-legend-of-zelda-the-wind-waker-hd/critic-reviews/?platform=wii-u|title=The Legend of Zelda: The Wind Waker HD for Wii U Reviews|work=]|publisher=]|access-date=September 18, 2013}}</ref>
| EGM = 8.5/10<ref name="EGM review">{{cite web|url=http://www.egmnow.com/articles/reviews/egm-review-the-legend-of-zelda-the-wind-waker-hd/|title=Come Sail Away |last=Fitch |first=Andrew |date=September 18, 2013|website=]|publisher=EGM Media|access-date=September 18, 2013}}</ref>
| GI = 9.25/10<ref name="game informer review">{{cite magazine|url=http://www.gameinformer.com/games/the_legend_of_zelda_the_wind_waker_hd/b/wii_u/archive/2013/09/18/wind-waker-hd-review.aspx|archive-url=https://archive.today/20130920192507/http://www.gameinformer.com/games/the_legend_of_zelda_the_wind_waker_hd/b/wii_u/archive/2013/09/18/wind-waker-hd-review.aspx|url-status=dead|archive-date=September 20, 2013|title=Wind Waker HD Review – Even Better Than You Remember |last=Ryckert |first=Dan |date=September 18, 2013|magazine=]|publisher=]|access-date=September 18, 2013}}</ref>
| GSpot = 8/10<ref name="Gamespot review">{{cite web |last=Gaston |first=Martin |title=The Legend of Zelda: The Wind Waker HD Review |url=http://www.gamespot.com/the-legend-of-zelda-the-wind-waker-hd/reviews/the-legend-of-zelda-the-wind-waker-hd-review-6414506/ |work=] |date=September 17, 2013 |access-date=September 21, 2013}}</ref>
| GT = 7.8/10<ref name="gametrailers review">{{cite web|url=http://www.gametrailers.com/reviews/qfcj4o/the-legend-of-zelda--the-wind-waker-hd-review|title=The Legend of Zelda: The Wind Waker HD&nbsp;– Review|last=Damiani |first=Michael |date=September 17, 2013|website=]|publisher=Viacom|access-date=September 18, 2013}}</ref>
| IGN = 9.8/10<ref name="IGN review">{{cite web|url=http://www.ign.com/articles/2013/09/17/the-legend-of-zelda-the-wind-waker-hd-review|title=Smooth Sailing|last=Otero |first=Jose |date=September 17, 2013|website=]|publisher=IGN Entertainment|access-date=September 18, 2013}}</ref>
| NWR = 10/10<ref name="NWR review">{{cite web|url=http://www.nintendoworldreport.com/review/35456|title=Waking the Winds Never Felt This Good |last=Ronaghan |first=Neal |date=September 18, 2013|website=Nintendo World Report|access-date=September 18, 2013}}</ref>
| Poly = 9/10<ref name="Polygon review">{{cite web|last1=Riendeau|first1=Danielle|title=The Legend of Zelda: The Wind Waker HD Review: Sail Away|url=http://www.polygon.com/2013/9/18/4743554/the-legend-of-zelda-the-wind-waker-hd-review-sail-away|website=]|publisher=]|access-date=March 17, 2015|archive-url=https://web.archive.org/web/20130920115429/http://www.polygon.com/2013/9/18/4743554/the-legend-of-zelda-the-wind-waker-hd-review-sail-away|archive-date=September 20, 2013|url-status=live|date=September 18, 2013}}</ref>
| rev1 = GamingTrend
| rev1Score = 83/100<ref name="Gaming Trend review">{{cite web|url=http://www.gamingtrend.com/game_reviews/ocean-breathes-salty-legend-zelda-wind-waker-hd-review/|title=Ocean breathes salty – The Legend of Zelda: The Wind Waker HD review |last=Roberts |first=David |date=September 18, 2013|website=]|publisher=Gaming Trend|access-date=September 18, 2013}}</ref>
}}-->


''The Wind Waker HD'' was critically acclaimed; Metacritic calculated a score of 90/100 based on 70 reviews.<ref name="metacriticHD">{{cite web|url=https://www.metacritic.com/game/the-legend-of-zelda-the-wind-waker-hd/critic-reviews/?platform=wii-u|title=The Legend of Zelda: The Wind Waker HD for Wii U Reviews|work=]|publisher=]|access-date=February 25, 2017|url-status=live|archive-url=https://web.archive.org/web/20170812133549/http://www.metacritic.com/game/wii-u/the-legend-of-zelda-the-wind-waker-hd|archive-date=August 12, 2017|df=mdy-all}}</ref> The improved graphics of the game from the original received positive commentary. Dan Ryckert of '']'' noted that the upgrade was immediately apparent, and that "the vivid colors and crashing waves of the flooded Hyrule fantastic".<ref name="game informer review HD">{{cite magazine|url=http://www.gameinformer.com/games/the_legend_of_zelda_the_wind_waker_hd/b/wii_u/archive/2013/09/18/wind-waker-hd-review.aspx|title=Wind Waker HD Review – Even Better Than You Remember|last=Ryckert|first=Dan|date=September 18, 2013|magazine=]|publisher=]|access-date=September 18, 2013|archive-date=September 20, 2013|archive-url=https://web.archive.org/web/20130920191725/http://www.gameinformer.com/games/the_legend_of_zelda_the_wind_waker_hd/b/wii_u/archive/2013/09/18/wind-waker-hd-review.aspx|url-status=dead}}</ref> ''IGN'''s Jose Otero stated that the game "looks great".<ref name="IGN review HD">{{cite web|url=http://www.ign.com/articles/2013/09/17/the-legend-of-zelda-the-wind-waker-hd-review|title=Smooth Sailing|last=Otero|first=Jose|date=September 17, 2013|website=]|publisher=IGN Entertainment|access-date=September 18, 2013|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112013428/https://www.ign.com/articles/2013/09/17/the-legend-of-zelda-the-wind-waker-hd-review|url-status=live}}</ref> Andrew Fitch of '']'' claimed that the game "enhances the already excellent ''Wind Waker'' visuals with HD flair".<ref name="EGM review HD">{{cite magazine|url=http://www.egmnow.com/articles/reviews/egm-review-the-legend-of-zelda-the-wind-waker-hd/|title=Come Sail Away|last=Fitch|first=Andrew|date=September 18, 2013|magazine=]|publisher=EGM Media|access-date=September 18, 2013|archive-date=April 10, 2019|archive-url=https://web.archive.org/web/20190410083118/http://www.egmnow.com/articles/reviews/egm-review-the-legend-of-zelda-the-wind-waker-hd/|url-status=live}}</ref>
==See also==
*]
*]


The game's first week sales in Japan were 30,000 physical copies.<ref>{{cite web|url=http://www.siliconera.com/2013/10/02/week-sales-zelda-wind-waker-hd-fails-impress/|title=This Week In Sales: Zelda: Wind Waker HD Fails To Impress|date=October 2, 2013|work=Siliconera|access-date=October 2, 2013|archive-date=October 2, 2013|archive-url=https://web.archive.org/web/20131002203346/http://www.siliconera.com/2013/10/02/week-sales-zelda-wind-waker-hd-fails-impress/|url-status=live}}</ref> In the week following the release of ''Wind Waker HD'', sales of the Wii U console increased by 685% in the UK.<ref>{{cite web|url=http://www.mcvuk.com/news/read/wii-u-uk-sales-spike-685-on-zelda-launch/0122477|title=Wii U UK sales spike 685% on Zelda launch|last=Dring|first=Christopher|date=October 11, 2013|work=MCV|access-date=October 14, 2013|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817181322/https://mcvuk.com/business-news/consoles/wii-u-uk-sales-spike-685-on-zelda-launch/|url-status=live}}</ref> As of September 2023, it has worldwide sales of 2.37 million units.<ref>{{cite web|date=September 30, 2023|title=Top Selling Title Sales Units|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|access-date=March 14, 2024|website=]|archive-url=https://web.archive.org/web/20240103004519/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|archive-date=January 3, 2024|url-status=live}}</ref>
==Notes==
<div style="font-size: 90%">
<references/>
</div>


==External links== ==Legacy==
===Sequels and other media===
{{wikibooks}}
Nintendo initially planned a direct sequel for the GameCube, developed by Aonuma's ''Zelda'' team under the working title ''Wind Waker 2''. However, ''The Wind Waker''{{'}}s underwhelming reception in North America, combined with the downturn in the Japanese video game market, convinced Aonuma that the only avenue to success would be a more realistic ''Zelda'' game that would appeal to the stronger North American market. He persuaded Miyamoto, who authorized development of a realistically styled game using ''The Wind Waker''{{'}}s engine, '']'', which proved to be a major success for the GameCube and the newly released ].<ref name="Aonuma 2007 1"/><ref name="Aonuma 2007 3"/><ref>{{cite web |url=http://cube.ign.com/articles/513/513962p1.html |title=E3 2004: New Legend of Zelda Details |website=IGN |date=May 12, 2004 |access-date=December 5, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060925042309/http://cube.ign.com/articles/513/513962p1.html |archive-date=September 25, 2006 |df=mdy-all}}</ref>
*
*
* {{Nintendo.com|id=m-Game-0000-823|title=The Legend of Zelda: The Wind Waker}}
*
* - ]s
* {{Moby game|id=/game/legend-of-zelda-the-wind-waker|name=''{{PAGENAME}}''}}
* {{GameFAQs|type=/console/gamecube|num=469050|name=''{{PAGENAME}}''}}
* Zelda Universe's writeup about EGM's joke, including a scan of the bogus article.


''The Wind Waker'' originated the variant of the Link character named "]", who appeared in several later Nintendo games.<ref name=Fahs/> ''The Wind Waker'' received two direct sequels for the Nintendo DS handheld system. Wanting to continue ''The Wind Waker''{{'}}s story and art style, in 2007 Aonuma produced '']'', which follows Link and Tetra as they explore new reaches of the Great Sea.<ref>{{cite web|url= http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=6|title= IGN Presents the History of Zelda|last1= Fahs|first1= Travis|last2= Thomas|first2= Lucas|date= August 27, 2010|website= ]|page= 6|access-date= July 11, 2016|url-status= live|archive-url= https://web.archive.org/web/20170118051308/http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=6|archive-date= January 18, 2017|df= mdy-all}}</ref><ref>{{cite web |url=http://www.gamernode.com/e3-07-the-director-phantom-hourglass-and-zeldas-future/ |title=E3 '07: The Director, Phantom Hourglass and Zelda's Future |work=GamerNode |date=July 13, 2007 |access-date=July 11, 2016 |url-status=live |archive-url=https://web.archive.org/web/20170219062443/http://www.gamernode.com/e3-07-the-director-phantom-hourglass-and-zeldas-future/ |archive-date=February 19, 2017 |df=mdy-all}}</ref> '']'' (2009) is set roughly a century later and features a new Link and Zelda, the latter a descendent of Tetra, as they traverse New Hyrule with a magical train.<ref>{{cite web|url= http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=7|title= IGN Presents the History of Zelda|last1= Fahs|first1= Travis|last2= Thomas|first2= Lucas|date= August 27, 2010|website= ]|page= 7|access-date= July 11, 2016|url-status= live|archive-url= https://web.archive.org/web/20161221173028/http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=7|archive-date= December 21, 2016|df= mdy-all}}</ref><ref>{{cite web |url= http://www.ign.com/articles/2009/11/06/the-legend-of-zelda-spirit-tracks-impressions |title= The Legend of Zelda: Spirit Tracks |last= Carris |first= Craig |date= November 6, 2009 |website= ] |access-date= July 11, 2016 |url-status= live |archive-url= https://web.archive.org/web/20160322143424/http://www.ign.com/articles/2009/11/06/the-legend-of-zelda-spirit-tracks-impressions |archive-date= March 22, 2016 |df= mdy-all}}</ref> Toon Link also returned in indirectly related ''Legend of Zelda'' games such as ''Four Swords Adventures'' (2004), '']'' (2005), and '']'' (2015).<ref name=Fahs/><ref>{{cite web|url= http://www.nintendolife.com/news/2015/06/first_impressions_linking_up_in_the_legend_of_zelda_tri_force_heroes|title= First Impressions: Linking Up in The Legend of Zelda: Tri Force Heroes|last= Sleeper|first= Morgan|date= June 18, 2015|website= ]|access-date= July 11, 2016|url-status= live|archive-url= https://web.archive.org/web/20160830163053/http://www.nintendolife.com/news/2015/06/first_impressions_linking_up_in_the_legend_of_zelda_tri_force_heroes|archive-date= August 30, 2016|df= mdy-all}}</ref> He also features as a playable character in Nintendo's '']'' ] ] series, and along with other ''Wind Waker'' characters, in the 2016 ''Zelda'' pastiche '']''.<ref>{{cite web|url= https://venturebeat.com/2013/09/26/toon-link-from-zelda-wind-waker-joins-super-smash-bros-wii-u3ds-roster/|title= Toon Link from Zelda: Wind Waker joins Super Smash Bros. Wii U/3DS roster|last1= Fahs|first1= Travis|last2= Thomas|first2= Lucas|date= September 26, 2013|website= ]|access-date= July 11, 2016|url-status= live|archive-url= https://web.archive.org/web/20160529131243/http://venturebeat.com/2013/09/26/toon-link-from-zelda-wind-waker-joins-super-smash-bros-wii-u3ds-roster/|archive-date= May 29, 2016|df= mdy-all}}</ref><ref>{{cite web|url= http://www.ign.com/articles/2015/09/08/toon-link-joins-hyrule-warriors-legends-as-a-playable-character|title= Toon Link Joins Hyrule Warriors Legends as a Playable Character|last= Osborn|first= Alex|date= September 8, 2015|website= ]|page= 6|access-date= July 11, 2016|url-status= live|archive-url= https://web.archive.org/web/20150909092232/http://www.ign.com/articles/2015/09/08/toon-link-joins-hyrule-warriors-legends-as-a-playable-character|archive-date= September 9, 2015|df= mdy-all}}</ref>
{{Zelda series}}

Conductors of the concert tour '']'' have used custom-made Wind Waker batons.<ref>{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2016/04/27/replica-of-wind-waker-baton-from-zelda-available-for-pre-order.aspx |archive-url=https://web.archive.org/web/20160430052345/http://www.gameinformer.com/b/news/archive/2016/04/27/replica-of-wind-waker-baton-from-zelda-available-for-pre-order.aspx |url-status=dead |archive-date=April 30, 2016 |title= Replica Of Wind Waker Baton From Zelda Available For Pre-Order |last= Shea|first=Brian |date= April 27, 2016 |magazine= ] |access-date= September 28, 2017}}</ref> ''The Wind Waker'' also influenced 2017's '']'', which features a similarly stylized art design, but with more realistic proportions.<ref>{{cite web |url= https://venturebeat.com/2017/03/01/the-legend-of-zelda-breath-of-the-wild-looks-like-wind-waker-for-a-reason/ |title= The Legend of Zelda: Breath of the Wild looks like Wind Waker for a reason |last= Minotti |first= Mike |date= March 1, 2017 |website= ] |access-date= May 16, 2017 |url-status= live |archive-url= https://web.archive.org/web/20170319172445/http://venturebeat.com/2017/03/01/the-legend-of-zelda-breath-of-the-wild-looks-like-wind-waker-for-a-reason/ |archive-date= March 19, 2017 |df= mdy-all}}</ref> ''Breath of the Wild'' also includes species from ''The Wind Waker'' among other references, leading some fans to speculate that it follows the "Adult Timeline" established by ''The Wind Waker''.<ref>{{cite web|url= http://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754|title= Breath of the Wild Doesn't Fit Anywhere On The Zelda Timeline|last= Jackson|first= Gita|date= March 9, 2017|website= ]|publisher= ]|access-date= May 16, 2017|url-status= live|archive-url= https://web.archive.org/web/20170403180902/http://kotaku.com/breath-of-the-wild-doesnt-fit-anywhere-on-the-zelda-tim-1793130754|archive-date= April 3, 2017|df= mdy-all}}</ref>

===Later reputation===
''The Wind Waker'' has continued to be acclaimed by critics. It has appeared in various lists of the ], including those compiled by ''Electronic Gaming Monthly'',<ref name=EGM2006>{{cite magazine |url=http://www.1up.com/features/egm-200-greatest-videogames |title=The Greatest 200 Videogames of Their Time |date=February 6, 2006 |magazine=] |access-date=March 1, 2017 |archive-url=https://web.archive.org/web/20121017222736/http://www.1up.com/features/egm-200-greatest-videogames|url-status=dead |archive-date= October 17, 2012}}</ref> ''Nintendo Power'',<ref name=NintendoPower200>{{Cite magazine | date=February 2006 | title=NP Top 200 | magazine=] | volume=200 | pages=58–66}}</ref><ref name=NintendoPower285>{{Cite magazine | date=December 2012 | title=NP's All Time Favorite Games | magazine=] | volume=285 | page=26}}</ref> and ''IGN''.<ref name="ign_top_2006">{{cite web|title=Readers' Picks Top 100 Games: 1–10 |url=http://uk.top100.ign.com/2006/001-010.html|website=IGN|access-date=April 26, 2014|year=2006 |url-status=dead |archive-url=https://web.archive.org/web/20131103141811/http://uk.top100.ign.com/2006/001-010.html|archive-date=November 3, 2013}}</ref><ref name="IGN Top 2008">{{cite web|title=Top 100 Games of All Time 2008: 29. The Legend of Zelda: The Wind Waker|url=http://top100.ign.com/2008/ign_top_game_29.html|website=IGN|access-date=March 1, 2017|year=2008|url-status=dead|archive-url=https://web.archive.org/web/20160313091755/http://top100.ign.com/2008/ign_top_game_29.html|archive-date=March 13, 2016|df=mdy-all}}</ref><ref name="Top 125 Nintendo Games">{{cite web | website=IGN | title=The Top 125 Nintendo Games of All Time | date=September 24, 2014 | url=http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time?page=9 | access-date=September 26, 2014 | url-status=live | archive-url=https://web.archive.org/web/20140926072042/http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time?page=9 | archive-date=September 26, 2014 | df=mdy-all}}</ref><ref name="IGN Top 2015">{{cite web|url= http://www.ign.com/lists/top-100-games/96|title= Top 100 Games of All Time: 96. The Legend of Zelda: The Wind Waker|last= Sanchez|first= Miranda|date= October 2015|website= ]|access-date= March 1, 2017|url-status= live|archive-url= https://web.archive.org/web/20170109145319/http://www.ign.com/lists/top-100-games/96|archive-date= January 9, 2017|df= mdy-all}}</ref> ''Nintendo Power'' named ''The Wind Waker'' the fourth best game to ever appear on a Nintendo console,<ref name=NintendoPower200/> while '']'' placed it 12th.<ref>{{cite magazine |url=http://www.officialnintendomagazine.co.uk/article.php?id=7297|title=100 Best Nintendo Games|magazine=] |access-date=February 25, 2009|archive-url=https://web.archive.org/web/20090228105305/http://www.officialnintendomagazine.co.uk/article.php?id=7297 |archive-date=February 28, 2009}}</ref> ''Nintendo Power'' listed its ending as one of the greatest in Nintendo history, due to the final battle's climax.<ref>{{cite book |title=Nintendo Power 250th issue! |year=2010 |location=South San Francisco, California |page=46}}</ref> ] listed ''The Wind Waker'' on their list of the "Top 50 Games That Belong On the 3DS".<ref>{{cite web|url=http://www.ugo.com/games/the-top-50-games-that-belong-on-the-3ds?page=3 |title=The Top 50 Games That Belong On the 3DS |publisher=UGO |author=Sal Basile |date=July 6, 2010 |access-date=April 25, 2011 |archive-url=https://web.archive.org/web/20110916211759/http://www.ugo.com/games/the-top-50-games-that-belong-on-the-3ds?page=3 |archive-date=September 16, 2011}}</ref> In a retrospective on the GameCube, ''IGN'' named ''The Wind Waker'' the fourth best game ever released for the system.<ref name="4th">{{cite web | date=March 16, 2007 | url=http://cube.ign.com/articles/772/772300p5.html | title=The Top 25 GameCube Games of All Time | website=IGN | access-date=March 18, 2007 | url-status=live | archive-url=https://web.archive.org/web/20070320012608/http://cube.ign.com/articles/772/772300p5.html | archive-date=March 20, 2007 | df=mdy-all}}</ref> ''Nintendo Power'' named ''The Wind Waker'' the second best GameCube game of all time, behind only '']''.<ref>{{cite magazine | magazine=] | volume=273 | title=Think Inside the Cube—Top 25 GameCube Games | page=60 | author=Nintendo Power staff | date=November 2011}}</ref>

Later pieces have noted that ''The Wind Waker'''s divisive reputation among fans improved over time and that it has come to be seen as a classic.<ref name=MacDonald/><ref name=Totilo/><ref name=Wynne>{{cite web |url= https://venturebeat.com/community/2014/06/28/maturing-into-wind-waker-and-nintendo/ |title= Mature content has nothing to do with whether a game is good |last= Wynne |first= James |date= June 28, 2014 |website= ] |access-date= February 22, 2017 |archive-date= August 12, 2017 |archive-url= https://web.archive.org/web/20170812201402/https://venturebeat.com/community/2014/06/28/maturing-into-wind-waker-and-nintendo/ |url-status= live }}</ref><ref name=Gerardi>{{cite web |url= http://www.avclub.com/article/readers-wonder-why-zelda-fans-railed-against-wind--213244 |title= Readers wonder why Zelda fans railed against the Wind Waker look |last= Gerardi |first= Matt |date= December 19, 2014 |website= ] |access-date= February 22, 2017 |url-status= live |archive-url= https://web.archive.org/web/20160831154528/http://www.avclub.com/article/readers-wonder-why-zelda-fans-railed-against-wind--213244 |archive-date= August 31, 2016 |df= mdy-all}}</ref><ref name=Drake1>{{cite web |url= http://www.ign.com/articles/2011/02/16/a-tale-of-redemption-the-legend-of-zelda-wind-waker |title= A Tale of Redemption- The Legend of Zelda: Wind Waker |last= Drake |first= Audrey |date= February 11, 2016 |website= ] |access-date= February 22, 2016 |url-status= live |archive-url= https://web.archive.org/web/20160731121117/http://www.ign.com/articles/2011/02/16/a-tale-of-redemption-the-legend-of-zelda-wind-waker |archive-date= July 31, 2016 |df= mdy-all}}</ref><ref name=Watts>{{cite web|url= http://www.shacknews.com/article/81410/the-legend-of-zelda-the-wind-waker-hd-almost-perfects|title= The Legend of Zelda: The Wind Waker HD (almost) perfects a classic|last= Watts|first= Stephen|date= October 3, 2013|website= ]|access-date= February 23, 2017|url-status= live|archive-url= https://web.archive.org/web/20170702133120/http://www.shacknews.com/article/81410/the-legend-of-zelda-the-wind-waker-hd-almost-perfects|archive-date= July 2, 2017|df= mdy-all}}</ref> Several writers have said that the game and its stylized aesthetic aged well, whereas contemporary games with more realistic graphics often became dated.<ref name=MacDonald/><ref name=Drake1/><ref name=Watts/> The graphics that initially divided opinion have become a favorite feature;<ref name=Totilo/><ref name=Gerardi/> some former skeptics have written about revising their initial opinions.<ref name=Wynne/><ref name=Gerardi/><ref name=Drake1/> Nintendo representatives describe this turnaround as a particularly dramatic example of the "Zelda cycle", in which fans' negative responses to ''Zelda'' games improve over time.<ref name=Iwata/> In 2013, Keza MacDonald of '']'' wrote that ''The Wind Waker'' had outlived its initial reception and become "popularly considered among the very best ''Zeldas''".<ref name=MacDonald/>

==References==
===Notes===
{{Notelist}}

===Citations===
{{Reflist|refs=
<ref name=manual>{{cite book|title= The Legend of Zelda: The Wind Waker Instruction Booklet|url=https://www.nintendo.com/consumer/gameslist/manuals/GCN_Legend_of_Zelda_the_Wind_Waker.pdf|location=United States|publisher=Nintendo|year=2003|url-status=dead|archive-url=https://web.archive.org/web/20160821005009/http://www.nintendo.com/consumer/gameslist/manuals/GCN_Legend_of_Zelda_the_Wind_Waker.pdf|archive-date= August 21, 2016|df= mdy-all}}</ref>}}

===Bibliography===
* {{cite book | last= Ali | first=Imran | date= September 19, 2012 | title= Virtual Landscapes: The Modern Era (2002–2012) | url= https://books.google.com/books?id=2etGJLRk0YsC&q=%22wind+waker%22 | publisher= Zayn Creative | isbn=978-0957408654}}
* {{cite book | last= DeWinter | first= Jennifer | year=2015 | title= Shigeru Miyamoto | publisher=Bloomsbury | isbn=978-1628923865}}
* {{cite book | last= Kohler | first= Chris | year=2016 | title= Power-Up: How Japanese Video Games Gave the World an Extra Life | publisher=Courier Dover Publications | isbn=978-0486801490}}
* {{cite encyclopedia | last= Medina-Gray | first=Elizabeth | editor-last= Donnelly | editor-first= K. J. | editor-last2= Gibbons | editor-first2= William | editor-last3= Lerner | editor-first3=Neil | encyclopedia= Music In Video Games: Studying Play | title= Meaningful Modular Combinations: Simultaneous Harp and Environmental Music in Two ''Legend of Zelda'' Games | year= 2014 | publisher= Routledge | isbn= 978-1134692040 | pages= 104–121}}
* {{cite book | last= Newman | first= James | year=2004 | title= Videogames | publisher=Psychology Press | isbn=0415281911}}
* {{cite book | last1= Newman | first1= James | last2= Simons | first2= Iain | year=2007 | title= 100 Videogames | publisher=British Film Institute | isbn=978-1844571611}}
* {{cite thesis | last= Teetsel | first= Sarah | date= August 2015 | title= Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series | type= Master of Music thesis | publisher= Bowling Green University | url= https://etd.ohiolink.edu/!etd.send_file?accession=bgsu1431710749&disposition=inline | access-date= June 29, 2016 | format= PDF | archive-date= February 16, 2017 | archive-url= https://web.archive.org/web/20170216162426/https://etd.ohiolink.edu/%21etd.send_file?accession=bgsu1431710749&disposition=inline | url-status= dead }}

==External links==
{{Wikiquote}}
* {{official website|https://web.archive.org/web/20040622023431/http://www.zelda.com/gcn/index.jsp}} (] copy)
* {{moby game|/legend-of-zelda-the-wind-waker}}


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Latest revision as of 17:27, 27 December 2024

2002 video game

2002 video game
The Legend of Zelda:
The Wind Waker
North American packaging artwork variant, depicting Link and the King of Red Lions
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Eiji Aonuma
Producer(s)
Programmer(s)
  • Toshio Iwawaki
  • Kazuaki Morita
Artist(s)
  • Yoshiki Haruhana
  • Satoru Takizawa
  • Masanao Arimoto
Writer(s)
  • Mitsuhiro Takano
  • Hajime Takahashi
Composer(s)
SeriesThe Legend of Zelda
Platform(s)GameCube
Release
  • JP: December 13, 2002
  • NA: March 24, 2003
  • EU: May 2, 2003
  • AU: May 7, 2003
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.

The game is set on a group of islands in a vast sea, a departure for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred wish-granting relic. Aided by allies including pirate captain Tetra – an incarnation of Princess Zelda – and a talking sailboat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role and can be controlled with a magic conductor's baton called the Wind Waker.

The Wind Waker was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. Development began in 2000. It retains the basic 3D gameplay of its predecessors, Ocarina of Time and Majora's Mask, but the team chose to avoid the realistic graphics of previous games. Instead, they implemented a distinctive cartoon-like art style created through cel shading.

At its release, The Wind Waker received critical acclaim for its visuals, gameplay, level design, music, and story. The art direction proved divisive among players and contributed to comparatively weak sales; the game sold 4.6 million copies, far below the 7.6 million sold by Ocarina of Time. As a result, Nintendo changed directions with the next major Zelda installment, the more realistically styled Twilight Princess. The Wind Waker's reputation improved over time, and with retrospective analyses, it is now considered one of the greatest video games ever made. The Wind Waker popularized the "Toon Link" character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in September 2013.

Gameplay

The Wind Waker's cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a cartoon and setting it apart from other games in the series.

The Legend of Zelda: The Wind Waker is an action-adventure game with role-playing elements. The control scheme is comparable to its predecessors: the player moves the protagonist Link in three dimensions from a third-person perspective. Link fights with a sword and shield as well as a variety of other weapons and items. He interacts with non-player characters and objects via the action button. Like the previous games, The Wind Waker features a targeting system allowing Link to "lock on" and constantly face an enemy or target. A new feature is the ability to move the camera system around Link. Onscreen meters track Link's health and magic; Link can expand his health meter by finding "heart containers" and container pieces in the game.

The game world comprises 49 gridded sections of the "Great Sea", each containing an island or island chain. Some must be explored to continue the story, while others are optional. Like all Zelda games, The Wind Waker features several dungeons—large, enclosed areas where Link fights enemies, finds items, and solves puzzles to continue. Each dungeon quest concludes with a battle against a boss, a singularly powerful enemy. In addition to the main story, the game includes many sidequests, minor objectives the player can optionally complete to attain rewards. For example, Link can use the "Picto Box" – an in-game camera – to take pictures to fulfill quests.

Throughout the game, Link acquires items and weapons that provide new abilities. Items are often needed to reach certain areas, defeat bosses or other enemies, and advance the story. For example, the grappling hook is necessary to pass obstacles and defeat the boss in the Dragon Roost Cavern dungeon; it can then be used to enter previously inaccessible areas elsewhere. The "Tingle Tuner" is a special item allowing a second player to control the character Tingle if the system is connected to a Game Boy Advance by a link cable.

Wind and sailing

A significant portion of the game is spent sailing between islands on Link's boat, the King of Red Lions. The boat's sail is driven by wind that blows across the game world in one of eight directions; a tailwind behind the boat will give it top speed, while sailing against the wind is difficult. The Great Sea features enemies and obstacles different from those found on land; additionally, some items serve new purposes while Link is aboard the King of Red Lions. The grappling hook, for example, serves as a crane for recovering sunken treasure. Link explores the sea with the help of a sea chart, which can be updated with information on each square and island. Through the game, Link acquires additional charts pointing the way to treasure chests and significant locations. On land, dungeons feature similar maps.

Early in the game, Link receives the Wind Waker, a baton which allows him to control the wind and harness other powers by "conducting" specific melodies. The player controls the Wind Waker by moving the joypads to change pitch and time signature. The first melody, the "Wind's Requiem", enables Link to change the wind's direction, allowing him to sail anywhere. Link can learn five other tunes for the Wind Waker, which provide abilities such as warping to other regions and turning night to day.

Synopsis

Background and setting

Further information: Fictional chronology of The Legend of Zelda

According to The Legend of Zelda: Hyrule Historia, Nintendo's official Legend of Zelda chronology, The Wind Waker takes place in the "New World" timeline, one of several parallel timelines in which Zelda games are set following the events of Ocarina of Time. The game follows the "Adult Link" timeline, after Link, the "Hero of Time", defeats Ganon and time-travels back to his childhood. A crisis emerges when Ganon returns, but Link does not. Centuries later, the people live on islands in the Great Sea. They preserve Link's story as a legend, but his kingdom's fate is unknown. The main character, a young boy also named Link, lives on Outset Island, where boys dress in green like the Hero of Time when they come of age.

Plot

While Link is celebrating his coming of age, a gigantic bird drops pirate captain Tetra into Outset Island's forest. Link rescues Tetra from monsters, but the bird carries off Link's sister Aryll. Tetra agrees to help Link find his sister, and they sail to the Forsaken Fortress, where the bird, the Helmaroc King, has been taking girls with long ears. Link finds Aryll and other kidnapped girls, but the Helmaroc King captures him and takes him to a man in black, who orders Link thrown into the sea.

Link is rescued at Windfall Island by a sentient sailboat, the King of Red Lions, who explains that the bird's master is a returned Ganon. To defeat him, Link must find the Hero of Time's power, which requires the three Pearls of the Goddesses. Link finds Din's Pearl on Dragon Roost Island, home of the avian Rito and the dragon Valoo; Farore's Pearl in Forest Haven, home of the Great Deku Tree and the plant-like Koroks; and Nayru's Pearl with the water spirit Jabun on Outset Island. The King of Red Lions then takes Link to the Tower of the Gods, where he faces trials before descending beneath the ocean to a castle suspended in time. Here Link finds the Hero of Time's weapon, the Master Sword.

Link returns to the Forsaken Fortress. Tetra's crew arrive and rescue the girls, but Ganon easily overpowers Link and Tetra; the Master Sword has lost its power. Ganon recognizes Tetra's Triforce necklace and realizes she is the incarnation of Princess Zelda he is seeking. Link's Rito allies and Valoo save Link and Tetra from Ganon. The King of Red Lions brings the two back to the underwater realm, explaining it is the legendary kingdom of Hyrule, which the goddesses submerged long ago to contain Ganon while the people fled to the mountaintops. The King of Red Lions reveals himself to be Daphnes Nohansen Hyrule, the last King of Hyrule, and Tetra is his heir, Zelda, keeper of the Triforce of Wisdom.

Tetra remains in the castle while Link and the King journey to the two sages who provided the Master Sword's power. They discover Ganon's forces murdered them both, so Link must awaken new sages, the Rito Medli and the Korok Makar, and guide them through the Earth and Wind Temples. The sages restore the Master Sword, but the King learns that Ganon has abandoned the Forsaken Fortress and fears an attack. They then track down the eight shards of the missing Triforce of Courage, once kept by the Hero of Time, and the gods recognize Link as the Hero of Winds.

Link and the King return to Hyrule to discover that Ganon has captured Tetra. Link follows them to Ganon's tower, defeating Ganon's minions before Ganon overcomes him. Ganon joins Link's and Tetra's Triforce pieces with his own Triforce of Power, forming the complete Triforce, which will grant his wish to rule the world. Before he can act, the King of Hyrule appears and wishes that the Goddesses wash Ganon and Hyrule away, and grant Link and Tetra hope for their own future. Link and Tetra battle Ganon with the Master Sword and magical arrows as water pours around them; with the final blow, the Master Sword turns Ganon to stone. Link and Tetra rise to the surface as the King and Hyrule are submerged. After reuniting with their friends, the heroes sail off to find a new land.

Development

Game design

The Wind Waker was an early project developed for the GameCube.

Nintendo's Zelda team initiated plans for a new game early in the development of the GameCube system, before Majora's Mask was completed for the Nintendo 64 in 2000. Eiji Aonuma, director of Majora's Mask, returned to helm the project, while Shigeru Miyamoto and Takashi Tezuka, the creators of the Zelda series, served as producers. Early concepts generally followed Ocarina of Time's designs, with graphics enhanced for the new system's capabilities. The team hastily created a brief clip of Link fighting Ganondorf for a demonstration at the 2000 Space World exposition, where Nintendo announced the GameCube. The clip resonated with fans and commentators who hoped it previewed the next Zelda game.

The Zelda team, however, had exhausted its ideas for this style and format. Aonuma hated the demo, finding it derivative of past Zelda games. The team explored other directions until designer Yoshiki Haruhana created a cartoonish drawing of a young Link that caught their eye. Design manager Satoru Takizawa drew up an enemy Moblin in a similar style, and the team seized on the new gameplay and combat possibilities afforded by the stylized cartoon aesthetic. To achieve this look, they used cel shading on 3D models, giving the look of an interactive cartoon. The developers built the game with Alias/Wavefront's Maya 3D tool and a custom game engine. Aonuma initially kept the development quiet as he worried that Miyamoto would take issue with the cartoon style.

Eiji Aonuma, the game's director, pictured at E3 2013.

With this decision, development proceeded swiftly. The team quickly decided the setting would be islands in an ocean, determining it would provide interesting visuals and mechanics in the cel-shaded style. This in turn inspired the central sailing feature. As Aonuma predicted, some features drew skepticism from producers Miyamoto and Tezuka. For instance, they requested an explanation for the characters' exaggeratedly large eyes. Aonuma's team jokingly suggested having Link shoot beams from his eyes before deciding to have him focus his gaze on significant objects nearby, giving hints to observant players about what to do next. Miyamoto remained dubious of the art direction and reminded Aonuma that it was not too late to change course. Ultimately Miyamoto relented due to the team's enthusiasm about the cartoon style and the fact that it could have taken a decade to make a more realistic Zelda with their resources.

Nintendo presented a demo clip of the new game at the 2001 Space World. Response to the cel-shaded design was divided. While some attendees enjoyed the new look, there was backlash from disappointed fans who had hoped for a more realistic Zelda like the previous year's demo. Critics derisively dubbed the game "Celda". Miyamoto was surprised at the response and decided to limit revealing further information about the game until the team finished a playable demonstration, hoping to shift focus from the graphics to the gameplay.

Miyamoto introduced a playable demo at the next year's Electronic Entertainment Expo (E3), alongside another upcoming Zelda title for the GameCube, Four Swords Adventures. Miyamoto encountered glitches while he attempted to demonstrate Link's new ability to use enemies' dropped weapons. However, reception was more positive than that for the Space World demo. The game received the 2002 Game Critics Awards for Best Console Game at E3. IGN editor Fran Mirabella said the cartoon look "works very nicely" and that "it feels very much like Zelda". The whimsical style was compared to A Link to the Past and promotional artwork from previous Zelda games. The E3 demo also introduced new features, such as the ability to connect to the Game Boy Advance and receive help from Tingle. However, the art direction continued to divide audiences.

Development continued through late 2002, with targeted release dates of December in Japan and early 2003 in North America. During the final stages, two dungeons that fell behind schedule were cut and replaced with a quest to recover Triforce pieces around the Great Sea. Elements of these dungeons were recycled for later Zelda games. On October 15, 2002, Nintendo revealed the game's Japanese subtitle, Kaze no Takuto (Wind Baton), to emphasize the role of wind in the game. The company announced the English title, The Wind Waker, on December 2 the same year. In the gap between the Japanese and North American releases, the designers reworked some segments, notably shortening the lengthy Triforce quest.

Music

The music in The Wind Waker was composed by Kenta Nagata, Hajime Wakai, Toru Minegishi, and Koji Kondo. The sound team was significantly larger than for other contemporary projects to accommodate Nintendo's desire for a high caliber of work in the rushed development schedule. Koji Kondo, the primary composer for The Legend of Zelda series, contributed to the score but did not serve as sound director. However, the score incorporated some of his pieces from older Zelda games, modifying them to emphasize the time passed between the stories.

The soundtrack is primarily environmental; it modulates between various tracks depending on location, time and other conditions. Much of the score is inspired by traditional Irish music and is overall lighter and more upbeat than previous scores in the series. The advancement of MIDI technology allowed the soundtrack to more closely approximate the sounds of real instruments than was possible in previous installments. The score features strings, winds, brass, percussion, and wordless vocals. The vocals are especially prominent in the tunes Link conducts with the Wind Waker, singing in D major. Shigeru Miyamoto reportedly played the mandolin featured in the "Title Theme". Scitron Digital Content released a two-disc, 133-track soundtrack album, The Legend of Zelda: The Wind Waker Original Sound Tracks, on March 19, 2003.

Release and promotion

The Wind Waker was released on December 13, 2002, in Japan, on March 24, 2003, in North America, and on May 2, 2003, in Europe. To promote the release, Nintendo offered a bonus disc as a pre-order incentive which included a GameCube port of Ocarina of Time as well as its previously unreleased expansion, Ura Zelda. Ura Zelda, largely an adaptation of Ocarina of Time with some changes, including new dungeon challenges, had been developed for the Nintendo 64's 64DD peripheral, but was shelved when that system failed. Ura Zelda was named Ocarina of Time Master Quest in North America and Europe. Ocarina of Time/Master Quest discs became popular items in their own right in North America, with some customers making and then cancelling pre-orders to get them. To avoid this issue in Europe, Nintendo released the item only in two-disc packages with The Wind Waker.

In May 2003, Nintendo bundled The Wind Waker with limited edition GameCubes in North America and Europe. On November 17 that year, Nintendo launched another promotion via a compilation disc, The Legend of Zelda Collector's Edition. The disc includes ports of the original Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, and Majora's Mask, as well as a Wind Waker demo and two featurettes. Never sold commercially, the Collector's Edition was included in another GameCube bundle and was made available to existing GameCube owners who either registered their system or subscribed to Nintendo Power. The compilation became a coveted item among fans; in the United Kingdom and Ireland, the 1000 allotted copies were claimed within minutes. To satisfy frustrated customers there, Nintendo offered additional copies to those who purchased select GameCube games.

Wii U version

2013 video game
The Legend of Zelda:
The Wind Waker HD
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Daiki Iwamoto
Producer(s)Eiji Aonuma
Programmer(s)Kenji Higashiyama
Artist(s)Satoru Takizawa
Writer(s)
  • Mitsuhiro Takano
  • Hajime Takahashi
  • Eiji Aonuma
Composer(s)
  • Kenta Nagata
  • Hajime Wakai
  • Asuka Hayazaki
  • Atsuko Asahi
Platform(s)Wii U
Release
  • NA: September 20, 2013
  • JP: September 26, 2013
  • EU: October 4, 2013
  • AU: October 5, 2013
Genre(s)Action-adventure
Mode(s)Single-player
A comparison of the graphics of Wind Waker HD and the original GameCube release, Wind Waker, with the original on the top and the remake on the bottom.
Comparison of the graphics from Wind Waker HD (bottom) with those from the original GameCube version.

In 2013, Nintendo developed a high definition re-release of The Wind Waker, The Legend of Zelda: The Wind Waker HD, for the Wii U. The inspiration came when staff converted elements from various games to explore the system's capabilities while planning for Breath of the Wild. The developers experimented with several Zelda games, but were especially struck by how well The Wind Waker translated into high definition. When the team determined it would take less than a year to remaster the entire game, Aonuma approached Miyamoto about developing it. He faced considerable reluctance from management due to players' mixed response in 2003, but Miyamoto ultimately greenlit development as Nintendo staff had found that opinions of the game had warmed over the years. Aonuma served as producer, while Daiki Iwamoto served as director. The soundtrack was updated by Kenta Nagata, Hajime Wakai, Asuka Hayazaki, and Atsuko Asahi. While the game was developed in-house at Nintendo Entertainment Analysis & Development (EAD), high-resolution textures were produced with the help of a few external companies. The entire project took six months to develop.

The Wind Waker HD features high definition graphics and improved lighting. The Wii U GamePad's touchscreen serves as a map and inventory, eliminating the need to toggle between gameplay and the menu interface. Players can use motion controls to control the Wind Waker. Some weapons, like the bow, can be aimed using the GamePad's gyroscope, as in Ocarina of Time 3D. The game supports Off-TV Play, which enables the player to play the game solely on the Wii U GamePad. The game can also be played on the Wii U Pro Controller, a controller similar to the one used in the original game. The developers made some changes to the gameplay as well: they introduced a new item, the "Swift Sail", allowing for faster sailing on the Great Sea. They also streamlined the Triforce quest, improved the Picto Box, and replaced the Tingle Tuner, which had required connectivity with a Game Boy Advance, with a Tingle Bottle item that connected to the Miiverse service prior to its shutdown on November 8, 2017.

A limited-edition console bundle that combines both a digital version of the game and the Deluxe Wii U console was released on September 20, 2013, in North America. The black console features a GamePad with a golden Hylian Crest and golden The Wind Waker-styled Hylian letters and symbols. A redemption code for a digital copy of The Legend of Zelda: Hyrule Historia was also included. A Ganondorf figurine was released with a special edition copy of the game, available exclusively through GameStop.

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic96/100
Review scores
PublicationScore
AllGame
Computer and Video Games10/10
Edge9/10
Electronic Gaming Monthly29.5/30
Eurogamer9/10
Famitsu40/40
Game Informer10/10
GamePro
GameRevolutionA−
GameSpot9.3/10
GameSpy97/100
IGN9.6/10
NGC Magazine96%
Nintendo Power
Nintendo World Report10/10
Award
PublicationAward
GameFAQs, Games,
GameSpot,Nintendo Power,
Planet GameCube
Game of the Year

The Wind Waker received widespread critical acclaim. Review aggregator website Metacritic calculated a score of 96/100 based on 80 reviews, indicating "universal acclaim". It was the fourth game to receive a perfect score from the Japanese magazine Famitsu, and additionally earned perfect scores from Computer and Video Games, Game Informer, Game Pro, Nintendo Power, and Planet GameCube. It received high marks from many other reviewers as well, although it did not reach the levels of critical acclaim that had greeted Ocarina of Time.

While often noting fans' ambivalence about the cel shading, critics praised the game's visuals. Reviewers likened the game to a playable cartoon, with several positively comparing the animation to the films of Disney and Hayao Miyazaki. In particular, critics appreciated the characters' unique expressiveness, and found that the fine details and environments added richness to the game world. Famitsu's reviewers wrote that the rich design brings all the game's elements together into a cohesive whole. Electronic Gaming Monthly's reviewers found the animation quality unparalleled in games and wrote that "The Wind Waker's new look is as effective as it is unique". Matt Casamassina of IGN said that though some fans hold distaste for the graphics, Nintendo's execution represented the pinnacle of the GameCube's capabilities and of cel shading technology. Jeff Gerstmann of GameSpot said that skepticism about the visuals was "unfounded" and wrote that the character design "adds emotional weight" to the storyline. Steve Thomason of Nintendo Power wrote that though he was initially skeptical, the visuals worked "brilliantly, framing the most enjoyable game play experience I've had since Ocarina of Time".

Critics also lauded the gameplay, in particular the responsive control system, fluid combat, and puzzles. Several reviews noted the similarity of its gameplay to that of Ocarina of Time, though they praised enhancements such as the ability to move the camera, perform counterattacks, and use enemy items. Casamassina reassured players that beyond visual differences between The Wind Waker and Ocarina, "these two games are very much alike". Andrew Reiner of Game Informer wrote that the gameplay expanded upon that in its predecessors to become "far greater, deeper, and more complex", while Shane Bettenhausen of Electronic Gaming Monthly said that "Wind Waker's core gameplay is the best the series has ever had". On the other hand, Edge said that while the game would awe new players, its similarity to previous Zelda games meant that veteran players may find it "'merely' brilliant". Famitsu wrote that the game's user friendliness would appeal even to novice players. Casamassina praised the intuitive controls, the especially interactive environment, and the variety of game actions, which "can be executed with a precision that few other games could offer". Gerstmann appreciated the breadth of items that can be used. Bettenhausen said that the high variety of options for progressing through fights and puzzles kept the game from ever getting boring. GamePro's Star Dingo enjoyed the variety of combo attacks and puzzles, calling the game "a combination of vivid artistry and timeless gameplay".

Other elements that commonly received praise include the expansive game world and level design, especially in the dungeons. The storyline also received praise; Nintendo Power's Steven Grimm called the game "a masterpiece of style and storytelling". Several critics lauded the score and soundtrack, though some cited the lack of voice acting as a drawback.

The heavy emphasis on sailing was the game's most common criticism, especially later in the game when Link must trek around the ocean to collect Triforce pieces. Gerstmann wrote that while the main quest "starts out in a very brisk manner", by the last third of the game, the "focus on sailing ... is pretty tedious". Edge wrote that the sailing was "convincingly organic", but even with the warp feature, "there remains an awful lot of relatively dull seafaring activity". Others complained about having to use the Wind Waker so frequently to change wind direction. Casamassina wrote that using the device became "a tedious nuisance" and that the inability to skip the accompanying animation was "more bothersome still". Some reviewers enjoyed the sailing; Electronic Gaming Monthly's Bettenhausen and Greg Sewart appreciated the combat, exploration, and side quests available at sea. Another common criticism was the game's comparatively low level of difficulty. Casamassina wrote that once the player added enough hearts to Link's health meter, "he becomes nearly invincible, which is a true shortcoming as far as we [sic] concerned".

Several publications named The Wind Waker Game of the Year, including GameSpot, Nintendo Power, GameFAQs, Planet GameCube, and Games magazine. IGN gave it the Readers' Choice award for 2003 and named it Best Adventure Game for the GameCube. The game was ranked 157th in Electronic Gaming Monthly's "The Top 200 Video Games of Their Time" in 2006. It received the Excellence in Visual Arts award at the 2004 Game Developers Choice Awards and was a finalist for the GDCA Game of the Year award. The Wind Waker won "Outstanding Achievement in Art Direction" at the 7th Annual Interactive Achievement Awards; it also received eight other nominations: "Game of the Year", "Console Game of the Year", "Console Platform Action/Adventure Game of the Year", "Outstanding Innovation in Console Gaming", and outstanding achievement in "Game Design", "Gameplay Engineering", "Visual Engineering", and "Character or Story Development".

Audience response and sales

Player response to the game remained divided over the cel-shaded design. Reception was comparatively warm in Japan, where various media commonly borrow an anime aesthetic, but was much more divided in North America. Some players appreciated the design and Aonuma's vision, but others found it childish and too far removed from the more realistic designs of previous games. According to Stephen Totilo of Kotaku, much of the backlash came from a contemporary anxiety that Nintendo was losing its edge by focusing on games for children, as opposed to the more mature, realistic fare developed by competitors.

The Wind Waker generated the most successful pre-order campaign in Nintendo history at the time. However, sales did not live up to expectations; director Aonuma noted that purchases were disappointing in both Japan and North America. Japanese sales suffered from a general decline in the video game market caused by consumers shifting away from games, a phenomenon known as "gamer drift". The overall market remained strong in North America, but The Wind Waker's sales were slow there and had declined markedly by the time they reached one million. The Wind Waker sold 4.6 million copies, far below the 7.6 million record set by Ocarina of Time. Nintendo of America attributed the game's comparatively weak North American sales in large part to the cel-shaded graphics, which turned off many players, particularly older teenagers who made up The Legend of Zelda's traditional audience. Miyamoto further blamed a failure to introduce major innovations to excite established players or attract new ones.

The Wind Waker HD

The Wind Waker HD was critically acclaimed; Metacritic calculated a score of 90/100 based on 70 reviews. The improved graphics of the game from the original received positive commentary. Dan Ryckert of Game Informer noted that the upgrade was immediately apparent, and that "the vivid colors and crashing waves of the flooded Hyrule fantastic". IGN's Jose Otero stated that the game "looks great". Andrew Fitch of Electronic Gaming Monthly claimed that the game "enhances the already excellent Wind Waker visuals with HD flair".

The game's first week sales in Japan were 30,000 physical copies. In the week following the release of Wind Waker HD, sales of the Wii U console increased by 685% in the UK. As of September 2023, it has worldwide sales of 2.37 million units.

Legacy

Sequels and other media

Nintendo initially planned a direct sequel for the GameCube, developed by Aonuma's Zelda team under the working title Wind Waker 2. However, The Wind Waker's underwhelming reception in North America, combined with the downturn in the Japanese video game market, convinced Aonuma that the only avenue to success would be a more realistic Zelda game that would appeal to the stronger North American market. He persuaded Miyamoto, who authorized development of a realistically styled game using The Wind Waker's engine, Twilight Princess, which proved to be a major success for the GameCube and the newly released Wii.

The Wind Waker originated the variant of the Link character named "Toon Link", who appeared in several later Nintendo games. The Wind Waker received two direct sequels for the Nintendo DS handheld system. Wanting to continue The Wind Waker's story and art style, in 2007 Aonuma produced Phantom Hourglass, which follows Link and Tetra as they explore new reaches of the Great Sea. Spirit Tracks (2009) is set roughly a century later and features a new Link and Zelda, the latter a descendent of Tetra, as they traverse New Hyrule with a magical train. Toon Link also returned in indirectly related Legend of Zelda games such as Four Swords Adventures (2004), The Minish Cap (2005), and Tri Force Heroes (2015). He also features as a playable character in Nintendo's Super Smash Bros. crossover fighting game series, and along with other Wind Waker characters, in the 2016 Zelda pastiche Hyrule Warriors Legends.

Conductors of the concert tour The Legend of Zelda: Symphony of the Goddesses have used custom-made Wind Waker batons. The Wind Waker also influenced 2017's Breath of the Wild, which features a similarly stylized art design, but with more realistic proportions. Breath of the Wild also includes species from The Wind Waker among other references, leading some fans to speculate that it follows the "Adult Timeline" established by The Wind Waker.

Later reputation

The Wind Waker has continued to be acclaimed by critics. It has appeared in various lists of the best video games, including those compiled by Electronic Gaming Monthly, Nintendo Power, and IGN. Nintendo Power named The Wind Waker the fourth best game to ever appear on a Nintendo console, while Official Nintendo Magazine placed it 12th. Nintendo Power listed its ending as one of the greatest in Nintendo history, due to the final battle's climax. UGO listed The Wind Waker on their list of the "Top 50 Games That Belong On the 3DS". In a retrospective on the GameCube, IGN named The Wind Waker the fourth best game ever released for the system. Nintendo Power named The Wind Waker the second best GameCube game of all time, behind only Resident Evil 4.

Later pieces have noted that The Wind Waker's divisive reputation among fans improved over time and that it has come to be seen as a classic. Several writers have said that the game and its stylized aesthetic aged well, whereas contemporary games with more realistic graphics often became dated. The graphics that initially divided opinion have become a favorite feature; some former skeptics have written about revising their initial opinions. Nintendo representatives describe this turnaround as a particularly dramatic example of the "Zelda cycle", in which fans' negative responses to Zelda games improve over time. In 2013, Keza MacDonald of IGN wrote that The Wind Waker had outlived its initial reception and become "popularly considered among the very best Zeldas".

References

Notes

  1. One of the artworks used for the game's packaging in North America. Its original release, and later releases and releases in other regions feature different background patterns and gradients.
  2. Japanese: ゼルダの伝説 風のタクト, Hepburn: Zeruda no Densetsu: Kaze no Takuto, lit. "The Legend of Zelda: Baton of Winds"
  3. Based on 80 reviews

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