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{{Short description|Collectible card game}}
'''Magic: The Gathering''' (a.k.a. "Magic" or "MTG"), created by ] and introduced by ] in ], is the most enduring ] and is regarded as the originator of that game genre. Though the original conception of the game drew heavily from the ] motifs of traditional ]s such as '']'' Magic's rules bear little resemblance to pencil-and-paper campaigns. The game plays like a strategy contest with an element of luck, like ]. Games usually finish in well under an hour (compared to many hours, typically spread over a number of sessions, for traditional role-playing games). Software also allows Magic to be played online.
{{Italic title}}
{{Use American English|date = March 2019}}
{{Use mdy dates|date=October 2019}}
{{Infobox card game
| title = ''Magic: The Gathering''
| subtitle = Card Game
| image = Magic the gathering-card back.jpg
| image_size =
| alt =
| caption =The back of a ''Magic'' card
| logo =
| logo_size =
| logo_alt =
| alt_name =
| named_variant = <!-- names of variant games that are listed on this page (rules must be different, even if only slightly) -->
| designer = ]
| publisher = ]
| date = {{Start date and age|1993|08|05}} <!-- {{Start date and age|yyyy|mm|dd}} -->
| type = ]
| family =
| players = 2 or more
| ages = 13+
| num_cards =
| deck =
| play =
| card_rank =
| origin =
| related =
| playing_time =
| random_chance = Some (order of cards drawn, varying card abilities)
| odds =
| skills = {{Unbulleted list|]|]|]}}
| website = {{URL|magic.wizards.com}}
| footnotes =
}}


'''''Magic: The Gathering''''' (colloquially known as '''''Magic''''' or '''''MTG''''') is a ] and ] created by ].<ref>{{cite web |url=http://www.gamespot.com/pc/strategy/magicthegatheringonline/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review&page=2 |title=Magic: The Gathering Online Review |access-date=May 27, 2009 |archive-date=July 16, 2009 |archive-url=https://web.archive.org/web/20090716132115/http://www.gamespot.com/pc/strategy/magicthegatheringonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review&page=2 |url-status=live }}</ref> Released in 1993 by ], ''Magic'' was the first trading card game and had approximately fifty million players {{as of|2023|February|lc=yes}}.<ref name="UofW">
]
{{cite web|last= Kotha|first= Suresh|title= Wizards of the Coast|date= October 19, 1998|url= http://faculty.bschool.washington.edu/skotha/website/cases%20pdf/Wizards%20of%20the%20coast%201.4.pdf|archive-url = https://web.archive.org/web/20060901100217/http://faculty.bschool.washington.edu/skotha/website/cases%20pdf/Wizards%20of%20the%20coast%201.4.pdf|url-status= dead|archive-date = September 1, 2006|publisher=University of Washington School of Public Health|access-date = August 11, 2013}}</ref><ref name="Lang">{{cite journal| last =Lang| first =Eric| title =Design Decisions and Concepts in Licensed Collectible Card Games| date =January 27, 2008| url =http://www.electronicbookreview.com/thread/firstperson/adaptable| journal =Electronic Book Review| access-date =November 22, 2014| archive-date =September 5, 2015| archive-url =https://web.archive.org/web/20150905085626/http://www.electronicbookreview.com/thread/firstperson/adaptable| url-status =dead}}</ref><ref>{{cite news| url = https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next?CMP=fb_gu| title = How Magic: the Gathering became a pop-culture hit – and where it goes next| access-date = July 14, 2015| last = Duffy| first = Owen| newspaper = ]| date = July 10, 2015| quote = The original card game has 20 million players worldwide.| archive-date = December 30, 2020| archive-url = https://web.archive.org/web/20201230004521/https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next?CMP=fb_gu| url-status = live}}</ref><ref name="nytimes feb2023">{{Cite news |date=February 16, 2023 |title=Magic: The Gathering Becomes a Billion-Dollar Brand for Toymaker Hasbro |url=https://www.nytimes.com/2023/02/16/business/magic-the-gathering-hasbro.html |first=Gregory |last=Schmidt |access-date=January 17, 2024 |work=] |archive-date=January 17, 2024 |archive-url=https://web.archive.org/web/20240117162012/https://www.nytimes.com/2023/02/16/business/magic-the-gathering-hasbro.html |url-status=live }}</ref> Over twenty billion ''Magic'' cards were produced in the period from 2008 to 2016, during which time it grew in popularity.<ref>{{cite web | url = https://magic.wizards.com/en/content/magic-25th-anniversary-page-facts-and-figures | title = Magic: the Gathering anniversary Facts & Figures | publisher = ] | year = 2017 | access-date = July 25, 2018 | archive-date = June 4, 2020 | archive-url = https://web.archive.org/web/20200604033745/https://magic.wizards.com/en/content/magic-25th-anniversary-page-facts-and-figures | url-status = dead }}</ref><ref>{{cite web| last =Webb| first =Kevin| title =With more than 35 million players worldwide, Magic the Gathering is giving back to its community with a brand new game and $10 million in esports prize money| date =December 8, 2018| url =https://www.businessinsider.com/magic-the-gathering-announces-10-million-esports-program-for-2019-2018-12| website =Business Insider| access-date =August 15, 2020| archive-date =February 7, 2021| archive-url =https://web.archive.org/web/20210207110521/https://www.businessinsider.com/magic-the-gathering-announces-10-million-esports-program-for-2019-2018-12| url-status =live}}</ref> {{As of|2022|alt=As of the 2022 fiscal year}}, ''Magic'' generates over $1 billion in revenue annually.<ref name="nytimes feb2023"/><ref>{{Cite web |last=Hasbro, Inc. |date=Feb 16, 2023 |title=Hasbro Reports Fourth Quarter and Full-Year 2022 Financial Results |url=https://hasbro.gcs-web.com/news-releases/news-release-details/hasbro-reports-fourth-quarter-and-full-year-2022-financial |website=Hasbro |access-date=February 23, 2024 |archive-date=October 2, 2023 |archive-url=https://web.archive.org/web/20231002054731/https://hasbro.gcs-web.com/news-releases/news-release-details/hasbro-reports-fourth-quarter-and-full-year-2022-financial |url-status=live }}</ref>


<!--Please see Discussion page before altering this paragraph.-->
Role-players were enthusiastic early fans of Magic, but the game achieved much wider popularity among strategy gamers. The commercial success of the game prompted a wave of other collectible card games to flood the market in the mid-], although many of them were poorly designed and failed both commercially and in popularity. Although Magic's gross card sales have been surpassed in recent years, particularly by ]ese import games based on the ] and ] franchises, Magic's popularity continues to grow steadily. In 2003, after Magic: The Gathering had fulfilled the ten-year existence required for induction, Games Magazine selected it for its Games Hall of Fame, making it the 23rd game so honored.
Players in a game of ''Magic'' represent powerful dueling wizards called Planeswalkers. Each card a player draws from their deck represents a magical spell which can be used to their advantage in battle. Instant and Sorcery cards represent magical spells a player may cast for a one-time effect, while Creature, Artifact, Enchantment, and Battle cards remain on the Battlefield to provide long-term advantage. Players must include resource, or Land cards representing the amount of mana that is available to cast their spells. Typically, a player defeats their opponent(s) by reducing their life totals to zero, which is commonly done via combat damage, or attacking with creatures. Many other sources of damage exist in the game, in addition to alternative win-conditions which do not check life totals.


Although the original concept of the game drew heavily from the motifs of traditional ] ]s such as '']'', the gameplay bears little similarity to ]s, while simultaneously having substantially more cards and more complex rules than many other card games.
== Game play ==


''Magic'' can be played by two or more players, either in person with paper cards or on a computer, smartphone or tablet with virtual cards through Internet-based software such as '']'', ''],'' '']'' and ]. It can be played in various rule formats, which fall into two categories: ''constructed'' and ''limited''. Limited formats involve players creating a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards.<ref>{{Cite web|title=Formats|url=https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/formats|access-date=2021-09-10|website=Magic: The Gathering|language=en|archive-date=December 2, 2017|archive-url=https://web.archive.org/web/20171202214627/https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/formats|url-status=live}}</ref> In constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck.
In Magic, two or sometimes more players play the roles of so-called planeswalkers (powerful wizards) engaging in a magical duel to the death. Every player has a number of ''life points''; once these reach zero (depleted by ''damage'') he or she loses. In addition, if a player is unable to draw a card from his ''library'' (the deck of cards he started with) when required, or if the player has ten or more poison counters on him, that player loses. Some cards may also add a new win condition for the game. The last surviving player wins.


New cards are released on a regular basis through ]. Further developments include the ] played at the international level and the worldwide community ], as well as a substantial resale market for ''Magic'' cards. Certain cards can be valuable due to their rarity in production and utility in gameplay, with prices ranging from a few cents to tens of thousands of dollars.
Players fight each other by playing lands and spells from their hand. To cast a spell one needs ''mana'', magical energy, which is generated by ''land'' cards. There are thousands of different spell cards, which come from collectible sets (hence the term ''collectible card game'' or ''trading card game''). The types of cards are:
{{TOC limit}}


==Gameplay==
* '''Creatures''': Summon a creature that can attack the other player or be used for defense. The creature remains in play until otherwise removed (through spells or death in combat)
{{Main|Magic: The Gathering rules}}
* '''Enchantments''': There are two forms of enchantments, local and global. Local enchantments are attached to a permanent, modifying its characteristics, and are destroyed either directly or when the permanent to which they are attached is removed from the play zone. Global enchantments affect the entire play environment. Global enchantments persist until destroyed.
]
* '''Artifacts''': Create an object that remains in play until destroyed. Artifacts may have continuous effects like enchantments or may only take effect when activated by their owner. A sub-class of artifacts, called equipment, work similarly to creature enchantments; they can be attached to creatures, giving them additional abilities. Equipment, once in play, can be put on a creature card by paying a mana cost. When the creature leaves play, the equipment "unattaches" but remains in play.
* '''Sorceries''': Can only be played only on your own turn, during your main phase, and go to the ''graveyard'' after use.
* '''Instants''': Can be used any time a player has priority, and also go to the graveyard after use. Some older cards are of the type ''interrupt'' and ''mana source'', however, these have been retroactively changed to instants.
* '''Lands''': The most basic resource of the game, because they provide the mana needed to play spells (sometimes in addition to other effects). A player may only play one land per turn. Lands are never considered spells.


{{excerpt|Magic: The Gathering rules|Overview|hat=no}}
In detail, playing spells works like this: The player announces the spell and declares targets (if any), then pays all costs - usually by ''tapping'' (turning sideways) a number of land cards. ("Tapping" a card indicates that its resources are being expended for the duration of the current turn.) Typical lands produce one mana of a particular type or ''color''. There are five ''basic lands'', and each produces a specific color of mana: Plains generate one white mana, Islands one blue mana, Swamps one black mana, Mountains one red mana, and Forests one green mana. This mana is added to the player's ''mana pool''. The cost of the spell is most often a ''mana cost'', displayed in the upper-right corner of the card. Some cards have alternate or additional costs.


Cards in ''Magic: The Gathering'' have a consistent format, with half of the face of the card showing the card's art, and the other half listing the card's mechanics, often relying on commonly-reused ] to simplify the card's text.{{Citation needed|date=August 2022}} Cards fall into generally two classes: lands and spells.{{Citation needed|date=August 2022}} Lands produce ], or magical energy. Players usually can only play one land card per turn, with most land providing a specific color of mana when they are "tapped", usually by rotating the card 90 degrees to show it has been used that turn. Each land can be tapped for mana only once per turn.<ref>{{Cite web |date=October 1, 2021 |title=How to play Magic the Gathering Arena: getting started in MTG |url=https://www.pcgamesn.com/magic-the-gathering-arena/how-to-play-mtg |access-date=2021-10-16 |website=] |language=en-GB |archive-date=September 1, 2022 |archive-url=https://web.archive.org/web/20220901213713/https://www.pcgamesn.com/magic-the-gathering-arena/how-to-play-mtg |url-status=live }}</ref>
Each player has a library where cards from the deck that have not yet been drawn are kept; a ''hand'' containing cards drawn but not yet played; an area on the table for his or her lands, creatures, etc. that are in play (cards in play are referred to as ''permanents''); and a ''graveyard'' where spent spells or destroyed permanent cards are discarded. Players may never look into the libraries and may see their own hands only, but may view all the other cards on the table without restriction. There are also lesser-used zones called the "phased out" zone and the ''removed from game'' zone; in both cases only a few cards make use of it.


Meanwhile, spells consume mana, typically requiring at least one mana of a specific color. More powerful spells cost more, and more specifically colored, mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; and "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks; "planeswalker" spells that summon powerful allies that act similarly to other players.<ref name=":6" /><ref name="dot" /> Land, enchantments, artifacts, creature and planeswalker cards are considered "permanents" as they remain in play until removed by other spells, ability, or combat effects.<ref name="dot">{{Cite web |last=Mitchell |first=Ferguson |date=2019-07-15 |title=MTG basics: Introduction to Magic: The Gathering |url=https://dotesports.com/news/mtg-basics-introduction-to-magic-the-gathering |access-date=2021-10-16 |website=] |language=en-US |archive-date=August 8, 2022 |archive-url=https://web.archive.org/web/20220808063838/https://dotesports.com/news/mtg-basics-introduction-to-magic-the-gathering |url-status=live }}</ref>
Game play is turn-based. During a turn, the active player ''untaps'' his tapped cards (returns them to their upright state), draws one card, plays at most one land from his or her hand, casts as many spells as he or she wants to and can afford (with mana), and may attack another player with one or more creatures. In order for a creature to be used as an attacker, it must have been in play before the current turn starts. The attacking player ''taps'' the creature card by turning it sideways to indicate he or she is attacking with that creature. The defending player may declare some of his or her creatures as ''blockers''. Attacking creatures deal damage to their assigned blockers (equal to their ''power'') and are likewise damaged by them. A creature that amasses in one turn more than a specific amount of damage (its ''toughness'') dies and goes to its owner's graveyard. Unblocked attackers deal damage to the player they attacked, reducing that player's life points. All damage dealt to creatures that did not die is healed at the end of the turn.


Players begin the game by shuffling their decks and then drawing seven cards.<ref>{{cite web| title = Magic: The Gathering Comprehensive Rules| page = 7| date = July 8, 2022| access-date = August 22, 2022| url = https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| archive-date = August 9, 2022| archive-url = https://web.archive.org/web/20220809175643/https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| url-status = live}}</ref> On each player's turn, following a set phase order, they draw a card, tap their lands and other permanents as necessary to gain mana as to cast spells, engage their creatures in a single attack round against their opponent who may use their own creatures to block the attack, and then complete other actions with any remaining mana.<ref name="wargamer howto">{{cite web|url=https://www.wargamer.com/magic-the-gathering/how-to-play|title=How to play Magic: The Gathering – your beginner's guide to mana, cards, and combat|website=Wargamer|first1=Matt|last1=Basil|date=May 26, 2022|access-date=August 30, 2022|archive-date=August 19, 2022|archive-url=https://web.archive.org/web/20220819012300/https://www.wargamer.com/magic-the-gathering/how-to-play|url-status=live}}</ref> Most actions that a player can perform enter the "Stack", a concept similar to the ], as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolving complex interactions that may result in certain scenarios.<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/beyond-basics/stack-and-its-tricks-2017-11-30 | title = The Stack and Its Tricks | first = Gavin | last = Verhey | date = November 30, 2017 | access-date = February 28, 2020 | publisher = ] | archive-date = November 25, 2020 | archive-url = https://web.archive.org/web/20201125032215/https://magic.wizards.com/en/articles/archive/beyond-basics/stack-and-its-tricks-2017-11-30 | url-status = live }}</ref><ref name="wargamer stack">{{cite web|url=https://www.wargamer.com/magic-the-gathering/mtg-the-stack|title=MTG: The Stack – what is it, and how does it work?|first1=Jason|last1=Coles|date=January 14, 2022|website=]|access-date=August 30, 2022|archive-date=August 19, 2022|archive-url=https://web.archive.org/web/20220819010914/https://www.wargamer.com/magic-the-gathering/mtg-the-stack|url-status=live}}</ref>
The protocol for resolving spell cards and other abilities is known as the ], or the ] (Last In, First Out) rule. The stack works like this: A player may play any number of successive spells or abilities when he or she has ''priority''. However, none of these actions will resolve (that is, take effect) until the player with priority passes it to the other player, and that player passes in return. If the second player adds anything more to the stack, they go "on top" of the actions already there. When both players pass in succession, the top action on the stack resolves. If both players pass when there are no actions on the stack, the game moves on to the next phase. This protocol may sound complicated in writing, but in practice it is usually instantaneous.


===Deck construction===
Some spells have effects that override normal game rules (e.g., allow you to play more than one land per turn). Spell effects may contradict each other, and it is one of the more difficult aspects of gameplay to resolve these conflicts. A detailed and thorough rulebook exists to clarify conflicts. The so-called "Golden Rule of Magic" is that if a card's text overrides a game rule, follow the card.
{{See also|Magic: The Gathering deck types|Magic: The Gathering formats}}
]
{{Excerpt|Magic: The Gathering rules|Deck construction|hat=no}}


Most sanctioned games for ''Magic: The Gathering'' under the ] (WPN) use the based Constructed format that require players to create their decks from their own library of cards. In general, this requires a minimum of sixty cards in the deck, and, except for basic land cards, no more than four cards of the same named card.<ref>{{cite web| title = Magic: The Gathering Comprehensive Rules| page = 5| date = July 8, 2022| access-date = August 22, 2022| url = https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| archive-date = August 9, 2022| archive-url = https://web.archive.org/web/20220809175643/https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| url-status = live}}</ref><ref>{{cite web|title=Standard Format Deck Construction|date=May 29, 2013|url=http://www.mtgoacademy.com/deckbuilding-rules-and-banned-restricted-lists/|publisher=mtgoacademy|access-date=July 25, 2013|archive-date=January 25, 2021|archive-url=https://web.archive.org/web/20210125025653/http://www.mtgoacademy.com/deckbuilding-rules-and-banned-restricted-lists/|url-status=live}}</ref> The pool of cards is also typically limited to the Standard rotation, which consists of only recently released cards.<ref name="formats">{{cite web|url=https://dotesports.com/news/mtg-basics-competitive-formats|title=MTG Basics: Competitive formats|first1=Ferguson|last1=Mitchell|date=October 17, 2019|website=Dot Esports|access-date=August 30, 2022|archive-date=August 30, 2022|archive-url=https://web.archive.org/web/20220830025744/https://dotesports.com/news/mtg-basics-competitive-formats|url-status=live}}</ref> The Standard format helps to prevent "power creep" that can be difficult to predict with the size of the ''Magic'' card library and help give newer players a fair advantage with long-term players. Other Constructed formats exist that allow for use of older expansions to give more variety for decks.<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/latest-developments/dealing-power-creep-2013-08-09 | title = Dealing with Power Creep | first = Sam | last = Stoddard | date = August 9, 2013 | access-date = February 28, 2020 | publisher = ] | archive-date = December 22, 2020 | archive-url = https://web.archive.org/web/20201222065821/https://magic.wizards.com/en/articles/archive/latest-developments/dealing-power-creep-2013-08-09 | url-status = live }}</ref> A large variety of formats have been defined by the ] which allows different pools of expansions to be used or alter deck construction rules for special events.{{Citation needed|date=August 2022}}
== Deck building ==


] is a one hundred card constructed format that makes many changes to typical deck construction rules. In Commander, each of the one hundred cards must be uniquely named, excluding basic lands and cards that have text that supersede that rule. Additionally, Commander is also a ''historic'' format, denoting that any cards from any set release can be used, excluding any specific cards that have been banned from play. Commander as a format has a separate ban list than other Constructed formats.<ref>{{Cite web |title=MTG Commander Format |url=https://magic.wizards.com/en/formats/commander |access-date=2023-03-07 |website=MAGIC: THE GATHERING |language=en-US |archive-date=March 12, 2023 |archive-url=https://web.archive.org/web/20230312134740/https://magic.wizards.com/en/formats/commander |url-status=live }}</ref>
Preparation for a game takes place far in advance of actual play. Beginners may start out owning only a ] of 60 cards -- which is also the normal deck size and can serve as a first deck. Usually though, more and more cards are collected and traded so that serious players have a large trove of cards from which they have to select 60 (normally) for their next deck. Due to the many possibilities, two players seldom enter matches with the same decks (excepting Constructed tournaments, in which certain deck types tend to predominate).


In the ] format, a small number of cards are opened for play from booster packs or tournament packs, and a minimum deck size of forty cards is enforced. One of the most popular limited formats is Booster Draft, in which players open a booster pack, choose a card from it, and pass it to the player seated next to them. This continues until all the cards have been picked, and then a new pack is opened. Three packs are opened in total, and the direction of passing alternates left-right-left.<ref name="formats" /><ref>{{Cite news|url=https://magic.wizards.com/en/game-info/gameplay/formats/booster-draft|title=Booster Draft|work=Magic: The Gathering|access-date=October 8, 2017|language=en|archive-date=November 13, 2020|archive-url=https://web.archive.org/web/20201113053640/https://magic.wizards.com/en/game-info/gameplay/formats/booster-draft|url-status=live}}</ref> Once the draft is done, players create 40-card decks out of the cards they picked, basic land cards being provided for free, and play games with the players they drafted with.<ref name="formats" />
Building a deck is mainly about balancing various aspects. First, you should be aware of the principal probabilities involved. Constructed tournament decks must contain at least 60 cards. For the sake of simplicity, we will assume a 60-card minimum requirement for this discussion. Larger decks are possible, but usually will not buy you much except unreliability (imagine the one card you need being buried in a library of 80 or 100 cards). One normally cycles through the deck by drawing one card per turn.


==== Limitations ====
Most spells have a color, which means that they require a number of mana points of a specific color to cast (they may require additional mana of unspecified color as well). Some spells (only artifacts) need only ''colorless'' mana, or mana not of any particular color; very few spells require more than one color. Normally, land will produce a single color of mana; most lands that produce more than one color, or more than one mana, have drawbacks, such as dealing damage to you when you use them.
{{excerpt|Magic: The Gathering rules|Banned and restricted cards}}


===Colors of ''Magic''===
The best players agree that one fundamental aspect of deck building is balancing mana sources (lands) and effects (spells). Having a lot of black spells but few or no swamps will do you no good. More generally, there needs to be enough land to support your spells. Most decks contain a ratio of about three spell cards for every two land cards. This is not a static ratio, as some deck strategies focus on playing only low-mana spells (to include fewer lands, and therefore have more room for spells in the deck), and some use more expensive spells with more powerful effects (and thus require more lands).
]


Most cards in ''Magic'' are based on one of five colors that make up the game's "Color Wheel" or "Color Pie", shown on the back of each card, and each representing a school or realm of magic: white, blue, black, red, and green. The arrangement of these colors on the wheel describes relationships between the schools, which can broadly affect deck construction and game execution. For a given color such as white, the two colors immediately adjacent to it, green and blue, are considered complementary, while the two colors on the opposite side, black and red, are its opposing schools.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/making-magic/value-pie-2003-08-18-0|title=The Value of Pie |access-date=September 30, 2006 |publisher=] |author=Mark Rosewater |author-link=Mark Rosewater |date=August 18, 2003 |archive-url=https://web.archive.org/web/20080304223314/http://www.wizards.com/default.asp?x=mtgcom%2Fdaily%2Fmr85 |archive-date=March 4, 2008 |url-status=live }}</ref><ref name=":7" />
The five colors of the game (white, blue, black, red, and green) each have different strengths and weaknesses, which are discussed below. For this reason, it is often worthwhile to play two or more colors, so that the strengths of one compensate for the vulnerabilities of the other.


The Research and Development (R&D) team at Wizards of the Coast aimed to balance power and abilities among the five colors by using the Color Pie to differentiate the strengths and weaknesses of each. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and gameplay. The Color Pie is used to ensure new cards are thematically in the correct color and do not infringe on the territory of other colors.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/making-magic/value-pie-2003-08-18-0|title=The Value of Pie |access-date=September 30, 2006 |publisher=] |author=Mark Rosewater |author-link=Mark Rosewater |date=August 18, 2003 |archive-url=https://web.archive.org/web/20080304223314/http://www.wizards.com/default.asp?x=mtgcom%2Fdaily%2Fmr85 |archive-date=March 4, 2008 |url-status=live }}</ref><ref name=":7" />
However, adding more colors than is necessary to a deck can result in inconsistent draws. In a deck with four or five colors, it is quite probable that the player, having shuffled his deck and drawn a hand of seven cards to start the game, will end up with lands of two different colors, and spells of the other colors, and thus be unable to cast anything. Therefore, it is normally recommended to restrict one's deck to a smaller number of colors -- such as only including Island and Swamps, to support only blue and black spells.


The concepts behind each of the colors on the Color Wheel, based on a series of articles written by ], are as follows:<ref name="marocolor">As part of the ''Making Magic'' (2003-2005) article series on the game's official site, ] described each color in depth (as well as multicolor cards, artifact or colorless cards, and color-hybrid cards). {{Webarchive|url=https://web.archive.org/web/20220822160021/https://magic.wizards.com/en/articles/archive/making-magic/great-white-way-2003-02-03 |date=August 22, 2022 }}, {{Webarchive|url=https://web.archive.org/web/20220822160104/https://magic.wizards.com/en/articles/archive/making-magic/true-blue-2003-08-11 |date=August 22, 2022 }}, {{Webarchive|url=https://web.archive.org/web/20220822160046/https://magic.wizards.com/en/articles/archive/making-magic/black-2004-02-02 |date=August 22, 2022 }}, , {{Webarchive|url=https://web.archive.org/web/20220822160049/https://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-2002-10-21-0 |date=August 22, 2022 }}, {{Webarchive|url=https://web.archive.org/web/20220822160042/https://magic.wizards.com/en/articles/archive/making-magic/just-artifacts-ma%E2%80%99am-2005-02-28 |date=August 22, 2022 }}, and {{Webarchive|url=https://web.archive.org/web/20220822160027/https://magic.wizards.com/en/articles/archive/making-magic/midas-touch-2005-11-14 |date=August 22, 2022 }}.
== The colors of Magic ==


These articles were updated and republished in 2015: {{Webarchive|url=https://web.archive.org/web/20210607084016/https://magic.wizards.com/en/articles/archive/making-magic/great-white-way-revisited-2015-07-13 |date=June 7, 2021 }}, {{Webarchive|url=https://web.archive.org/web/20210606113020/https://magic.wizards.com/en/articles/archive/making-magic/true-blue-revisited-2015-07-20 |date=June 6, 2021 }}, {{Webarchive|url=https://web.archive.org/web/20210531043206/https://magic.wizards.com/en/articles/archive/making-magic/black-revisited-2015-07-27 |date=May 31, 2021 }}, {{Webarchive|url=https://web.archive.org/web/20210531043547/https://magic.wizards.com/en/articles/archive/making-magic/seeing-red-revisited-2015-08-03 |date=May 31, 2021 }}, {{Webarchive|url=https://web.archive.org/web/20210531043337/https://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-revisited-2015-08-10 |date=May 31, 2021 }}.</ref>
The equilibrium between the five colors is one of the defining aspects of the game. The various strengths and weaknesses of each color are attributed to the fact that each color represents a different "style" of magic. Because the trade-offs between the abilities of each color are integral to keeping the game balanced, it is helpful to discuss the various color philosophies.
* White represents order, peace, and light, and draws mana from plains. White planeswalkers can summon individually weak creatures that are collectively strong as a group such as soldiers, as well as powerful creatures and leaders that can strengthen all of the player's creatures with additional abilities or strength. Their spells tend to focus on healing or preventing damage, protecting their allies, and neutralizing an opponent's advantages on the battlefield.<ref name=":4">{{Cite web|date=2020-03-02|title=What do the different Magic: The Gathering mana colours mean?|url=https://www.dicebreaker.com/series/magic-the-gathering/how-to/what-do-the-different-magic-the-gathering-mana-colours-mean|access-date=2020-10-26|website=Dicebreaker|language=en|archive-date=October 31, 2020|archive-url=https://web.archive.org/web/20201031032403/https://www.dicebreaker.com/series/magic-the-gathering/how-to/what-do-the-different-magic-the-gathering-mana-colours-mean|url-status=live}}</ref><ref name=":5">{{Cite news|date=2018-06-06|title=Getting into Magic: The Gathering – Color Profiles and Archetypes|url=https://nerdist.com/article/getting-into-magic-the-gathering-color-profiles-and-archetypes/|access-date=2020-10-26|website=Nerdist|language=en|archive-date=January 28, 2022|archive-url=https://web.archive.org/web/20220128122351/https://nerdist.com/article/getting-into-magic-the-gathering-color-profiles-and-archetypes/|url-status=live}}</ref><ref name=":6">{{Cite web|last=Orf|first=Darren|date=2020-08-11|title=So You Want to Play 'Magic: The Gathering'|url=https://www.popularmechanics.com/culture/gaming/a26331076/how-to-play-magic-the-gathering/|access-date=2020-10-26|website=Popular Mechanics|language=en-US|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112022332/https://www.popularmechanics.com/culture/gaming/a26331076/how-to-play-magic-the-gathering/|url-status=live}}</ref>
* Blue represents intellect, logic, manipulation, and trickery, and pulls its mana from islands. Its magic is typically associated with the classical elements of ] and ]. Many of Blue's spells can interact or interfere with the opponent's spells as well as with the general flow of the game. Blue's magic is also associated with control, allowing the player to gain temporary or full control of the opponent's creatures. Blue creatures often tend to be weak but evasive and difficult to target.<ref name=":4" /><ref name=":5" /><ref name=":6" />
* Black represents power, death, corruption, and sacrifice, drawing mana from swamps. Many of Black's creatures are ], and several can be sacrificed to make other creatures more powerful, destroy opponent's creatures or permanents, or other effects. Black creatures may be able to draw the life taken in an attack back to their caster, or may even be able to kill creatures through a deathtouch effect. Black's spells similarly coerce sacrifice by the player or their opponent through cards or life.<ref name=":4" /><ref name=":5" /><ref name=":6" />
* Red represents freedom, chaos, fury, and warfare, pulling its power from mountains. Its powers are associated with the classical ] and ] elements, and tends to have the strongest spells such as fireballs that can be powered-up by tapping additional mana when cast. Red is an offense-oriented class: in addition to powerful creatures like dragons, red planeswalkers can summon weak creatures that can strike quickly to gain the short-term edge.<ref name=":4" /><ref name=":5" /><ref name=":6" />
* Green is the color of life, ], evolution, and indulgence, drawing mana from forests. Green has the widest array of creatures to draw upon, ranging across all power levels, and generally is able to dominate the battlefield with many creatures in play at once. Green creatures and spells can generate life points and mana, and can also gain massive strength through spells.<ref name=":4" /><ref name=":5" /><ref name=":6" />


Most cards in ''Magic: The Gathering'' are based on a single color, shown along the card's border. The cost to play them requires some mana of that color and potentially any amount of mana from any other color. Multicolored cards were introduced in the '']'' expansion and typically use a gold border. Their casting cost includes mana from at least two colors plus additional mana from any color. Hybrid cards, included with '']'', use a two-color gradient border. These cards can be cast using mana from either color shown, in addition to other mana costs. Finally, colorless cards, such as some artifacts, do not have any colored mana requirements but still require a general amount of mana to be spent to play.
'''White''' is the color of equality, order, law, righteousness, and light (although not necessarily "good.") Typical white creatures include ], ], and ]. Within the game, white's strengths lie in healing damage; launching tactical creature assaults; removing opposing enchantments; and imposing additional rules that all players must abide by. White's weaknesses include its difficulty in answering threats through direct removal, and the fact that many of its most powerful spells affect all players equally.


The color wheel can influence deck construction choices. Cards from colors that are aligned such as red and green often provide synergistic effects, either due to the core nature of the schools or through designs of cards, but may leave the deck vulnerable to the magic of the common color in conflict, blue in the case of red and green. Alternatively, decks constructed with opposing colors like green and blue may not have many favorable combinations but will be capable of dealing with decks based on any other colors. There are no limits to how many colors can be in a deck, but the more colors in a deck, the more difficult it may be to provide mana of the right color.<ref name=":7">{{cite web|last=Rosewater|first=Mark|date=November 14, 2016|title=Pie Fights|url=https://magic.wizards.com/en/articles/archive/making-magic/pie-fights-2016-11-14|access-date=February 28, 2020|publisher=]|archive-date=February 7, 2021|archive-url=https://web.archive.org/web/20210207114928/https://magic.wizards.com/en/articles/archive/making-magic/pie-fights-2016-11-14|url-status=live}}</ref>
'''Blue''' is the color of knowledge, illusion, reason, ingenuity, and trickery. Typical blue creatures include wizards, ], and air spirits. Blue's cards are best at letting you draw additional cards; giving you control of opposing creatures; "unmaking" cards in play by returning them to their owner's hand; and canceling your opponent's spells as they are being played. Blue's weaknesses lie in that it has by far the weakest creatures of any color and it has only limited ways of dealing with opposing threats once they have entered play, and its main strength is its ability to prevent opponents from playing spells.


===Luck vs. skill===
'''Black''' is the color of death, darkness, plague, selfishness, and greed (although not necessarily "evil.") Typical black creatures include ], ], and ]. Within the game, black cards are best at killing opposing creatures; making your opponent discard cards in his hand; raising your own creatures from the dead; and giving you the option to trade your own life points for more powerful effects. Black's weaknesses include the fact that it cannot remove opposing artifacts or enchantments, and many of black's best cards can harm you if you are not careful.
''Magic'', like many other games, combines chance and skill. One frequent complaint about the game involves the notion that there is too much luck involved, especially concerning drawing too many or too few lands.<ref>{{cite web | title = Magic Jargon | publisher = ] | last = Knutson | first = Ted | date = September 9, 2006 | access-date = July 24, 2009 | url = http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Facademy%2F9 | archive-date = July 3, 2013 | archive-url = https://web.archive.org/web/20130703173311/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Facademy%2F9 | url-status = dead }}</ref> Early in the game especially, too many or too few lands could ruin a player's chance at victory without the player having made a mistake. This in-game statistical variance can be minimized by proper deck construction, as an appropriate land count can reduce mana problems. In '']'', the land count is automatically adjusted to 40% of the total deck size.<ref>{{cite web | title = Mmmmmmmmmana...Five Rules For Avoiding Mana-Screw | publisher = starcitygames.com | last = Moldenhauer-Salazar | first = Jay | date = March 23, 2000 | access-date = July 24, 2009 | url = http://www.starcitygames.com/php/news/article/890.html | archive-url = https://web.archive.org/web/20090720032550/http://www.starcitygames.com/php/news/article/890.html | archive-date = July 20, 2009 | url-status = dead | df = mdy-all }}</ref>


A "]" rule was introduced into the game, first informally in casual play and then in the official game rules.<ref>{{cite web |url=http://magic.wizards.com/en/articles/archive/news/new-mulligan-rule-starting-battle-zendikar-prereleases-2015-08-20 |title=New Mulligan Rule Starting from Battle for Zendikar Prereleases |access-date=November 26, 2015 |date=August 20, 2015 |first=Aaron |last=Forsythe |publisher=] |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112031445/https://magic.wizards.com/en/articles/archive/news/new-mulligan-rule-starting-battle-zendikar-prereleases-2015-08-20 |url-status=dead }}</ref> In multiplayer, a player may take one mulligan without penalty, while subsequent mulligans will cost one card (a rule known as "Partial Paris mulligan").<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/making-magic/starting-over-2004-02-20 |title=Starting Over |access-date=February 11, 2007 |last=Rosewater |first=Mark |author-link=Mark Rosewater |publisher=] |date=February 23, 2004 |archive-date=August 15, 2017 |archive-url=https://web.archive.org/web/20170815100922/http://magic.wizards.com/en/articles/archive/making-magic/starting-over-2004-02-20 |url-status=live }}</ref> The original mulligan allowed a player a single redraw of seven new cards if that player's initial hand contained seven or zero lands. A variation of this rule called a "forced mulligan" is still used in some casual play circles and in multiplayer formats on ''Magic Online'', and allows a single "free" redraw of seven new cards if a player's initial hand contains seven, six, one or zero lands.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/nephilim-are-prismatastic-2006-04-27 |title=Nephilim Are Prismatastic! |access-date=February 11, 2007 |publisher=] |last=Smith |first=Bennie |date=April 27, 2006 |url-status=live|archive-url=https://web.archive.org/web/20090104152413/http://boards1.wizards.com/archive/index.php/t-295147.html|archive-date=January 4, 2009}} This article explains this mulligan rule in the Prismatic format, where it is called a "big deck" mulligan. The rule was added to all multiplayer ''Magic Online'' later.</ref>
'''Red''' is the color of destruction, war, passion, chaos, and anger. Typical red creatures include ], ], and fire spirits. Red is one of the best colors at destroying opposing creatures, artifacts, and lands; for trading long-term resources for short-term power; and for playing spells that deal damage directly to your opponents. Red's weaknesses include its inability to deal with enchantments, and the fact that it has limited options if you are trying to interfere with your opponents' ability to play spells. Red also has the vast majority of cards that involve random chance.


With the release of the Core Set 2020, a new mulligan system was introduced for competitive play known as the ]. Under this rule, after taking a mulligan, the player redraws 7 new cards, and then chooses 1 card to place on the bottom of their library for each mulligan they have taken (or chooses to mulligan again, drawing another 7 cards.) This mulligan rule is generally considered less punishing to mulligans than the prior mulligan rule, in which a player would simply draw one less card each time they mulliganed, rather than drawing 7 new cards after each mulligan, and subsequently choosing to "bottom" one card per mulligan taken.<ref>{{Cite web|url=https://magic.wizards.com/en/articles/archive/news/london-mulligan-2019-06-03|title=The London Mulligan|website=MAGIC: THE GATHERING|language=en|access-date=July 30, 2019|archive-date=February 7, 2021|archive-url=https://web.archive.org/web/20210207121509/https://magic.wizards.com/en/articles/archive/news/london-mulligan-2019-06-03|url-status=live}}</ref><ref name=":04">{{Cite web|date=2020-07-10|title=Magic: The Gathering - When & Why to Mulligan Your Hand|url=https://www.cbr.com/magic-the-gathering-when-why-mulligan-hand/|access-date=2021-10-16|website=CBR|language=en-US|archive-date=October 19, 2021|archive-url=https://web.archive.org/web/20211019204134/https://www.cbr.com/magic-the-gathering-when-why-mulligan-hand/|url-status=live}}</ref><ref>{{Cite web|last=Forster|first=Danny|date=2019-06-03|title=Magic: The Gathering will implement London Mulligan rule across all formats|url=https://dotesports.com/mtg/news/mtg-implement-london-mulligan-rule-across-all-formats|access-date=2021-10-16|website=Dot Esports|language=en-US|archive-date=October 19, 2021|archive-url=https://web.archive.org/web/20211019184910/https://dotesports.com/mtg/news/mtg-implement-london-mulligan-rule-across-all-formats|url-status=live}}</ref>
'''Green''' is the color of life, nature, growth, instinct, and interdependence. Typical green creatures include beasts, ], and ]. Green has many creatures, of all sizes; it is excellent at being able to bring more lands in play and generate more mana; and it has ways of adding points to its life total. However, green has difficulty removing opposing creatures from play, and has almost no strategies that are not creature-based.


Confessing his love for games combining both luck and skill, ''Magic'' creator Richard Garfield admitted its influence in his design of ''Magic''. In addressing the complaint about luck influencing a game, Garfield states that new and casual players tend to appreciate luck as a leveling effect, since randomness can increase their chances of winning against a more skilled player. Meanwhile, a player with higher skills appreciates a game with less chance, as the higher degree of control increases their chances of winning. According to Garfield, ''Magic'' has and would likely continue decreasing its degree of luck as the game matured.<ref name="Garfieldcruise">{{cite video
In addition to the five separate colors, there are other types of cards that have no color, or require multiple colors:
| people = Garfield, Richard
| year = 2012
| title = Magic TV: Extra&nbsp;– Dr. Richard Garfield on "Luck Versus Skill" (Magic Cruise 2012)
| url = http://www.channelfireball.com/home/magic-tv-extra-dr-richard-garfield-on-luck-versus-skill-magic-cruise-2012/
| format = Video
| medium = Lecture
| publisher = channelfireball.com
| location = Seattle to Alaska cruise
| access-date = July 14, 2012
| time = July 10, 2012
| archive-date = April 24, 2020
| archive-url = https://web.archive.org/web/20200424104955/https://www.channelfireball.com/home/magic-tv-extra-dr-richard-garfield-on-luck-versus-skill-magic-cruise-2012/
| url-status = live
}}</ref> The "Mulligan rule", as well as card design, past vs. present, are good examples of this trend. He feels that this is a universal trend for maturing games. Garfield explained using chess as an example, that unlike modern chess, in predecessors, players would use dice to determine which chess piece to move.<ref name="Garfieldcruise" />


===Gambling===
'''Artifacts''' are considered colorless, and as they do not have colored mana in their cards, they can be played in combination with any colors. Artifacts represent machines, devices, robots, magical items, and weapons. In practice, Artifacts work best with blue, and worst with green.
The original set of rules prescribed that all games were to be played for ]. Garfield was partly inspired by the game of ] and added this rule because he wanted the players to play with the cards rather than simply collect them.<ref name="OWENS">{{Citation| last1 =Owens| first1 =Thomas S.| title =What did you eat for breakfast | first2 =Diana | last2 =Star| journal =Inside Collectible Card Games| year =1996| page =142}}</ref> The ante rule stated that each player must remove a card at random from the deck they wished to play with before the game began, and the two cards would be set aside together as the ante. At the end of the match, the winner would take and keep both cards. Early sets included a few cards with rules designed to interact with this ] aspect, allowing replacements of cards up for ante, adding more cards to the ante, or even permanently trading ownership of cards in play. The ante concept became controversial because many regions had restrictions on ]. The ante rule was soon made optional because of these restrictions and because of players' reluctance to possibly lose a card that they owned. The gambling rule was also forbidden at sanctioned events. The last card to mention ante was printed in the 1995 expansion set '']''.<ref>{{Cite web|title=Ante? You Can Bet on It! {{!}} Cardmarket Insight|url=https://www.cardmarket.com/en/Magic/Insight/Articles/Ante-You-Can-Bet-on-It|access-date=2021-10-16|website=www.cardmarket.com|archive-date=October 16, 2021|archive-url=https://web.archive.org/web/20211016114919/https://www.cardmarket.com/en/Magic/Insight/Articles/Ante-You-Can-Bet-on-It|url-status=live}}</ref><ref name=":9">{{Cite web|date=2020-12-05|title=Magic: The Gathering - Early on, the Game Was Just Plain WEIRD|url=https://www.cbr.com/magic-the-gathering-weird-early-game/|access-date=2021-10-16|website=CBR|language=en-US|archive-date=October 16, 2021|archive-url=https://web.archive.org/web/20211016114917/https://www.cbr.com/magic-the-gathering-weird-early-game/|url-status=live}}</ref><ref>{{Cite web|last=Symon|first=Evan|title=Magic Untapped - Upping the Ante: Remembering when your opponent's Magic cards were the prize|url=https://magicuntapped.com/index.php/articles/item/389-upping-the-ante-remembering-when-your-opponent-s-magic-cards-were-the-prize|access-date=2021-10-16|website=magicuntapped.com|language=en-gb|archive-date=October 16, 2021|archive-url=https://web.archive.org/web/20211016114918/https://magicuntapped.com/index.php/articles/item/389-upping-the-ante-remembering-when-your-opponent-s-magic-cards-were-the-prize|url-status=live}}</ref>


==Organized play==
'''Land''' cards are also colorless and although their primary function is a resource in order to play the above kinds of cards, a very few have other abilities that are color aligned.
{{Main|Magic: The Gathering Organized Play|Wizards Play Network|Friday Night Magic|l2 = }}
], Germany, competed for an invitation to a professional tournament in ], Japan.]]


The ] (WPN), formerly the Duelists' Convocation International (DCI), is the organizing body for sanctioned ''Magic'' events; it is owned and operated by Wizards of the Coast. The WPN establishes the set allowances and card restrictions for the ] and ] formats for regulation play for tournaments as well as for other events.<ref name="2014Revision">{{cite web |last=Rosenberg |first=Mike |title=Friday Night Magic changes |url=http://magic.wizards.com/en/events/coverage/ptktk/friday-night-magic-changes-2014-10-14 |access-date=23 May 2015 |publisher=Wizards of the Coast |archive-date=January 18, 2022 |archive-url=https://web.archive.org/web/20220118141614/https://magic.wizards.com/en/events/coverage/ptktk/friday-night-magic-changes-2014-10-14 |url-status=dead }}</ref>
'''Gold''' or '''multicolor''' cards, which comprise the smallest minority of cards, are cards that require two or more colors to play. Accordingly, they can be played only in decks that use all of the colors that are required to play them, unless there is an alternative way to cast the spell.


"Thousands of games shops" participate in ] (FNM),<ref name=":8" /> an event sponsored by the WPN; it is advertised as "the event where new players can approach the game, and start building their community".<ref>{{Cite book |last=Troilo |first=Gabriele |title=Marketing In Creative Industries : Value, Experience and Creativity.|date=2015|publisher=Palgrave Macmillan|isbn=978-0-230-38023-3|location=Basingstoke, UK |pages=110–112|oclc=966560595}}</ref> FNM offers both sanctioned tournament formats and all ] formats.<ref name="2014Revision" /><ref name=":10">{{Cite web|last=Smith|first=Kendra|date=May 1, 2019|title=It's Time to Sanction Pauper|url=https://www.coolstuffinc.com/a/kendrasmith-05012019-its-time-to-sanction-pauper|access-date=2021-09-15|website=www.coolstuffinc.com|language=en|archive-date=September 15, 2021|archive-url=https://web.archive.org/web/20210915184755/https://www.coolstuffinc.com/a/kendrasmith-05012019-its-time-to-sanction-pauper|url-status=live}}</ref> In 2018, '']'' reported that "even as it has grown in popularity and size, Magic flies low to the ground. It thrives on the people who gather at lunch tables, in apartments, or in one of the six thousand stores worldwide that Wizards has licensed to put on weekly tournaments dubbed Friday Night Magic".<ref name="newyorker" /> FNM tournaments can act as a stepping-stone to more competitive play.<ref name="fnm">{{cite web | title = Friday Night Magic | publisher = ] | date = June 2009 | access-date = June 14, 2009 | url = http://www.wizards.com/Magic/TCG/Events.aspx?x=events%2Fmagic%2Ffnm&dcmp=ILC-MTGNTOP | archive-date = June 6, 2013 | archive-url = https://web.archive.org/web/20130606041446/http://www.wizards.com/Magic/TCG/Events.aspx?x=events%2Fmagic%2Ffnm&dcmp=ILC-MTGNTOP | url-status = dead }}</ref>
== Card sets ==


=== Tournaments ===
Wizards of the Coast releases Magic cards in expansions and base sets. Expansion sets are usually smaller than 200 cards and are printed in limited supply. They expand the game by adding new cards. There have been numerous base sets and expansions; for a full list, see the main article on this topic: ].
''Magic'' ]s regularly occur in gaming stores and other venues. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year, with substantial cash prizes for the top finishers.<ref name="prize" /> A number of websites report on tournament news, give complete lists for the most currently popular decks, and feature articles on current issues of debate about the game.{{citation needed|date=October 2021}} Additionally, the WPN maintains a set of rules for being able to sanction tournaments, as well as runs its own circuit.<ref name="fnm" />


==== The Pro Tour and Pro Club (2005-2019) ====
== Organized play ==
] won the right for this card to feature his design and likeness.<ref>{{cite news |last=Barth |first=Chris |date=September 21, 2011 |title=A Magic The Gathering World Champion And Blackjack Pro Tries His Hand At A Hedge Fund |url=https://www.forbes.com/sites/chrisbarth/2011/09/21/a-magic-the-gathering-world-champion-and-blackjack-pro-tries-his-hand-at-a-hedge-fund/?sh=7af0868a7445 |work=Forbes |location= |access-date=January 1, 2024 |archive-date=January 1, 2024 |archive-url=https://web.archive.org/web/20240101215330/https://www.forbes.com/sites/chrisbarth/2011/09/21/a-magic-the-gathering-world-champion-and-blackjack-pro-tries-his-hand-at-a-hedge-fund/?sh=7af0868a7445 |url-status=live }}</ref>]]
''See main article ]''
The WPN ran the ] as a series of major tournaments to attract interest.<ref>{{Cite web|last=Davis|first=Noah|date=2012-09-20|title=Do you believe in Magic... the Gathering?|url=https://www.theverge.com/2012/9/20/3326708/magic-the-gathering-players-championship|access-date=2021-09-15|website=The Verge|language=en-US|archive-date=September 15, 2021|archive-url=https://web.archive.org/web/20210915200728/https://www.theverge.com/2012/9/20/3326708/magic-the-gathering-players-championship|url-status=live}}</ref> The right to compete in a Pro Tour had to be earned by either winning a Pro Tour Qualifier Tournament or being successful in a previous tournament on a similar level. The Pro Tour would take place over the course of three days. The first two days were usually structured in a ]. On the final day, the top eight players would compete with each other in a single-elimination format to select the winner.<ref name="pt">{{cite web | title = Pro Tour | publisher = ] | year = 2009 | access-date = June 14, 2009 | url = http://www.wizards.com/Magic/TCG/Events.aspx?x=mtgcom%2Fevents%2Fprotour | archive-date = May 18, 2014 | archive-url = https://web.archive.org/web/20140518133711/http://www.wizards.com/Magic/TCG/Events.aspx?x=mtgcom%2Fevents%2Fprotour | url-status = dead }}</ref> At the end of the competition in a Pro Tour, players were awarded ] depending on their finishing place. If the player finished high enough, they would also be awarded prize money.<ref name="pt"/> Frequent winners of these events made names for themselves in the ''Magic'' community, such as ], ], ] and ]. As a promotional tool, the DCI launched the ] in 2005 to honor selected players.<ref name="PTHoF" />


At the end of the year the ] would be held. The World Championship functioned like a Pro Tour, except that competitors had to present their skill in three different formats (usually Standard, booster draft, and a second constructed format) rather than one. Another difference was that invitations to the World Championship could not be gained through Pro Tour Qualifiers. They could only be earned via the national championship of a country. Most countries sent their top four players of the tournament as representatives, though nations with minor ''Magic'' playing communities would sometimes only send one player. The World Championship also has a team-based competition, where the national teams compete with each other.<ref name="worlds2009">{{cite web | title = 2009 Magic: The Gathering Worlds Championships | publisher = ] | year = 2009 | access-date = June 14, 2009 | url = http://www.wizards.com/Magic/TCG/Events.aspx?x=events%2Fmagic%2Fworlds | archive-date = March 29, 2014 | archive-url = https://web.archive.org/web/20140329155235/https://wizards.com/Magic/TCG/Events.aspx?x=events%2Fmagic%2Fworlds | url-status = dead }}</ref>
Magic: The Gathering has grown a lot since it was first introduced in 1993, and a large culture has developed around the game. Magic ]s are arranged almost every weekend in gaming stores. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year. Large sums of money are paid out to those players who place the best in the tournament, and the winner receives sums upward of US$30,000. A number of websites report on tournament news, give complete lists for the most currently popular decks, and feature articles on current issues of debate about the game. The ] (or DCI) is the organizing body for professional Magic events. The DCI is owned and operated by ].


At the beginning of the World Championship, new members were inducted into the Hall of Fame. The tournament also concluded the current season of tournament play and at the end of the event, the player who earned the most Pro Points during the year was awarded the title "]". The player who earned the most Pro Points and did not compete in any previous season was awarded the title "]".<ref name="worlds2009"/>
There are two basic types of organized play, ''Constructed'' and ''Limited''.


Invitation to a Pro Tour, Pro Points, and prize money could also be earned in lesser tournaments called ] that were open to the general public and held more frequently throughout the year.<ref name="gp">{{cite web | title = Grand Prix | publisher = ] | year = 2009 | access-date = June 14, 2009 | url = http://www.wizards.com/Magic/TCG/Events.aspx?x=grandprix%2Fwelcome | archive-date = April 7, 2014 | archive-url = https://web.archive.org/web/20140407000158/http://www.wizards.com/Magic/TCG/Events.aspx?x=grandprix%2Fwelcome | url-status = dead }}</ref> Grand Prix events were usually the largest ''Magic'' tournaments, sometimes drawing more than 2,000 players. The largest ''Magic'' tournament ever held was Grand Prix: Las Vegas in June 2013 with a total of 4,500 players.<ref>{{cite web | title = Oliver is the Modern Master in Las Vegas | publisher = ] | date = June 23, 2013 | access-date = July 9, 2013 | url = https://magic.wizards.com/en/events/coverage/gplv13 | archive-url = https://web.archive.org/web/20160125152929/http://magic.wizards.com/en/events/coverage/gplv13 | url-status = dead | archive-date = January 25, 2016 }}</ref>
===Constructed===
''Constructed'' tournaments are tournaments in which a player comes with a pre-constructed deck, built according to the restrictions of the DCI and the tournament type. (Currently, the only supported Constructed tournament types are ''Type 1'', which permits the use of cards from virtually any Magic set, with the exception of those on the Banned list which may not be used and the Restricted list of which only one may be used per deck; ''Type 1.5'', which bans both cards on the Type 1 Banned and Restricted lists but allows cards from almost every set as well; ''Extended'', which currently uses cards from Sixth Edition, Tempest and all subsequent sets; ''Type 2'', or ''Standard'', which currently uses Eighth Edition, Onslaught and all subsequent sets; and Block Constructed, which permits only cards from the current block of three sets). Decks must consist of no fewer than 60 cards, and no more than four of any one card. The basic lands, however, may be used in any quantity.


In 2018, Wizards of the Coast announced that 2019 would be the last season for The Pro Tour and the Pro Club.<ref name=":1">{{Cite web |title=The Next Chapter for Magic: Esports |url=https://magic.wizards.com/en/articles/archive/news/next-chapter-magic-esports-2018-12-06 |access-date=2022-09-17 |website=MAGIC: THE GATHERING |language=en |archive-date=September 20, 2022 |archive-url=https://web.archive.org/web/20220920163727/https://magic.wizards.com/en/articles/archive/news/next-chapter-magic-esports-2018-12-06 |url-status=live }}</ref> With these changes, the system eliminated Nationals, the World Magic Cup, and the Team Series.<ref name=":1" />
Additionally, a 15-card ''sideboard'' is permitted, from which a player may tweak his or her deck during a match to better deal with their opponent's strategy. Following the first game of a best-of-three match, each player is permitted to replace any number of cards in his or her deck with an equal number of cards in his or her sideboard. The original deck configuration is restored at the conclusion of the match.


==== The Magic Pro League and the Player's Tour (2019-2022) ====
===Limited===
Starting with a partial season in 2019, the new organized play structure for Magic: The Gathering split into digital and tabletop play with separate Mythic Championships for '']'' and tabletop play.<ref name=":12">{{Cite web |title=The Future of Magic Esports |url=http://magic.gg/news/the-future-of-magic-esports |access-date=2022-09-17 |website=MAGIC: THE GATHERING {{!}} ESPORT |language=en |archive-date=April 29, 2024 |archive-url=https://web.archive.org/web/20240429035012/https://magic.gg/news/the-future-of-magic-esports |url-status=live }}</ref> The Magic Pro League (MPL) included the top 32 players from the previous season, although two players turned down their spots.<ref name=":15">{{Cite web |date=2018-12-14 |title=Magic Pro League aims to establish MTG: Arena as the premier digital card game |url=https://www.espn.com/esports/story/_/id/25534030/arena-premier-digital-card-game |access-date=2022-09-17 |website=ESPN.com |language=en |archive-date=September 20, 2022 |archive-url=https://web.archive.org/web/20220920171452/https://www.espn.com/esports/story/_/id/25534030/arena-premier-digital-card-game |url-status=live }}</ref> The players were notably given a $75,000/year salary and the opportunity to win much more money in exclusive tournaments.<ref name=":15" /> The new system consisted of several interconnected circuits: The Player's Tour, The Magic Pro League, Challengers/Rivals, Tabletop Mythic Championships, and Arena Mythic Championships.<ref name=":12" /> The new organized play system did maintain the yearly World Championship, but it was made a more exclusive 16 player tournament. In order to compete in the World Championship in this structure you must have placed top four in MPL, placed top four in the Challengers/Rivals League, won one of the seven tabletop or arena Mythic Championships, or won of the previous year's World Championship.<ref name=":12" />


While the Mythic Championships and Magic Pro League catered to the highest level of competitive play, the Player's Tour system was meant to give a path for average players to go from their local game store to the World Championship.<ref name=":12" /> There were three regional Player's Tours for Europe, Asia-Pacific, and the Americas.<ref name=":12" /> There were several ways to qualify for a regional Player's Tour, including local store events, accumulating points at Gran Prix/MagicFests, and winning on ].<ref name=":12" />
''Limited'' tournaments are based on a limited card pool. Three common types of limited tournaments are ''sealed deck'', where players receive a sealed tournament pack of 75 cards, 30 of which are basic lands, and two ] of 15 cards; ''Rochester draft'', where players each receive three booster packs of 15 cards, each pack is opened, the cards are placed upon a table, and the players draft one card at a time until the pack is exhausted and the next player's pack is opened; and a ''booster draft'', where each player opens one booster pack, selects a single card, then passes the rest to the next player over. Therefore, in sealed deck tournaments, each player has 75 cards from which to build their deck; in drafts, 45 cards. Any number of basic lands may also be added to the deck. The decks in limited tournaments need only be 40 cards, to allow for the limited flexibility of the decks; all the unused cards function as the sideboard.


In 2021, it was announced that the competitive play system would undergo another shift. Wizards of the Coast stressed a return to in-person play and the disbandment of The Magic Pro League after the 2021–2022 season.<ref>{{Cite web |title=Esports: Transitions and Getting Back to Gathering |url=http://magic.gg/news/esports-transitions-and-getting-back-to-gathering |access-date=2022-09-17 |website=MAGIC: THE GATHERING {{!}} ESPORT |language=en |archive-date=September 22, 2022 |archive-url=https://web.archive.org/web/20220922005754/https://magic.gg/news/esports-transitions-and-getting-back-to-gathering |url-status=live }}</ref> According to several players from the MPL, the messaging they received was that competitive Magic would no longer be supported as a full-time, high-paid esports profession.<ref>{{Cite web |last=Miller |first=Nick |date=2021-05-13 |title=2021-2022 Will Be Last Season For Pro Magic Play |url=https://articles.starcitygames.com/news/2021-2022-will-be-last-season-for-pro-magic-play/ |access-date=2022-09-17 |website=Star City Games |language=en-US |archive-date=September 20, 2022 |archive-url=https://web.archive.org/web/20220920171409/https://articles.starcitygames.com/news/2021-2022-will-be-last-season-for-pro-magic-play/ |url-status=live }}</ref>
== Playing Magic on the Internet ==
* - the official Internet-based version of Magic, provides for play against other people connected to the Internet. It recreates Magic: The Gathering gameplay closely, enforcing an extensive and actively updated knowledge of the game rules, provisions for social and card trading interactions, visual presentation of the same card art as the physical cards, and near-parallel release of new card sets both as physical and online cards. Magic Online does not charge for time online or per game played. Instead, the online cards must be purchased. Prices for online cards are comparable to prices for physical cards, at least in the ]. Each player's purchased cards "reside" on game servers. The Internet-wide accessibility and lack of the need to congregate with other players in a tournament setting provide an alternative comparable, and in some ways exceeding, playing with physical cards.


===== The Return of The Pro Tour =====
* - Magic can be played online free of charge through E-League. The software used is a freeware program called Apprentice, not affiliated with DCI or Wizards of the Coast. E-League has its own ranking system and player base.
After announcing that The Magic Pro League would no longer be supported, Wizards of the Coast announced a return to the branding of The Pro Tour.<ref name=":14">{{Cite web |title=Return of the Pro Tour: Your Path to Playing Magic at the Highest Level |url=http://magic.gg/news/return-of-the-pro-tour-your-path-to-playing-magic-at-the-highest-level |access-date=2022-09-17 |website=MAGIC: THE GATHERING {{!}} ESPORT |language=en |archive-date=September 22, 2022 |archive-url=https://web.archive.org/web/20220922001516/https://magic.gg/news/return-of-the-pro-tour-your-path-to-playing-magic-at-the-highest-level |url-status=live }}</ref> With a simplified structure, the new Pro Tour system kept some of the original aspects from the system introduced in 2005, like a point system and the World Championship tournament each year.<ref name=":14" /> The new system starts players at Regional Championship qualifiers, which are exclusively held by local game shops. Winners of local qualifiers advance to Regional Championships which would be comparable to a Grand Prix in the previous systems.<ref name=":14" /> If a player performs well enough at their Regional Championship, they can qualify for a Pro Tour tournament. Players who earned 10 wins in the previous pro tour or have enough Adjusted Match Win (AMW) points from the previous season also earn a Pro Tour Qualification.<ref name=":14" /> The World Championship under the new system will have around 128 players who will compete for a $1,000,000 prize pool.<ref name=":14" />


== Development ==
* (in ] ]) - Generic Collectible Card Game (also known as GCCG) is a program intended to support online play of multiple collectible card cardgames like Magic online. It is a free ] program running on ], ] and ]. Every player starts with the same amount of money (not real money), that can be used to buy closed card sets or cards from other players. Players create decks with these cards and then play against other players for money, cards or fun.


===Inception===
* - This shareware program (not affiliated with DCI or Wizards of the Coast) is a powerful tool that enables users to build decks and compete in online play.
]


] had an early attachment to games during his youth: before settling down in ], his father, an architect, had taken his family to ] and ] during his work projects. Garfield did not speak the native languages, but was able to make friends with the local youth through playing cards or marbles. Once back in the United States, he had heard of '']'' but neither his local game store nor his friends had a copy, so he developed his own version of what he thought the game would be based on the descriptions he had read, which considered closer to '']'', with players moving from room to room fighting monsters with a fixed end-goal. When Garfield eventually got copies of the ''Dungeons & Dragons'' rulesets, he was surprised that it was a more open-ended game but was "dreadfully written".<ref name="newyorker"/> ''Dungeons & Dragons''{{'}}s open-endedness inspired him, like many others, to develop their own game ideas from it.<ref name="newyorker"/> For Garfield, this was a game he called ''Five Magics'', based on five elemental magics that were drawn from geographically diverse areas. While this remained the core concept of ''Five Magics'', Garfield continued to refine the game while growing up, often drastically changing the base type of game, though never planned to publish this game.<ref name="newyorker">{{cite magazine | url = https://www.newyorker.com/culture/culture-desk/the-twenty-five-year-journey-of-magic-the-gathering | title = The Twenty-five-year Journey Of Magic: The Gathering | first = Neima | last = Jahromi | date = August 28, 2018 | access-date = February 27, 2020 | magazine = ] | archive-date = November 1, 2020 | archive-url = https://web.archive.org/web/20201101003740/https://www.newyorker.com/culture/culture-desk/the-twenty-five-year-journey-of-magic-the-gathering | url-status = live }}</ref>
* - MTGPlay is a freeware program (not affiliated with DCI or WIzards of the Coast) similar to Apprentice. Unlike Apprentice, MTGPlay is under active development, supports card art, and allows for games with more than two people. Official community site located at .


In 1991, Garfield was a doctoral candidate in ] at ] and had been brought on as an adjunct ] at ]. During his candidacy, he developed his ideas and had playtested '']'', a board game based on moving robots through a factory filled with hazards. Garfield had been seeking publishers for the title, and his colleague, Mike Davis, suggested the newly formed ], a small outfit established by ], a systems analyst for ] in Seattle.<ref name="seattlemet origin"/><ref name="newyorker"/> In mid-1991, the three arranged to meet in Oregon near Garfield's parents' home. Adkison was impressed by ''RoboRally'' but considered that it had too many logistics and would be too risky for him to publish. He told Garfield and Davis that he liked Garfield's ideas and that he was looking for a portable game that could be played in the downtime that frequently occurs at ]s.<ref name="seattlemet origin">{{cite web | url = https://www.seattlemet.com/arts-and-culture/2017/12/spell-casters-a-magic-the-gathering-origin-story | title = Spell Casters, a 'Magic: The Gathering' Origin Story | first = Darrin | last = Davis | date = December 18, 2017 | access-date = February 27, 2020 | work = ] | archive-date = November 9, 2020 | archive-url = https://web.archive.org/web/20201109032057/https://www.seattlemet.com/arts-and-culture/2017/12/spell-casters-a-magic-the-gathering-origin-story | url-status = live }}</ref>
== Secondary market ==


After the meeting, Garfield remained in Oregon to contemplate Adkison's advice. While hiking near ], he was inspired to take his ''Five Magics'' concept but apply it to collectible color-themed cards, so that each player could make a customizable deck, something each player could consider part of their identity.<ref name="newyorker"/> Garfield arranged to meet with Adkison back in Seattle within the week,<ref name="TOMARTS">{{Cite book| last =Tumbusch| first =T. M.| title =Tomart's Photo Checklist & Price Guide to Collectible Card Games, Volume One| year =1995| pages =88}}</ref> and when Adkison heard the idea, he recognized the potential that this would be a game that could be expanded on indefinitely with new cards in contrast to most typical tabletop games; Adkison later wrote on the idea on a USENET post "If executed properly, would make us millions."<ref name="newyorker"/> Adkison immediately agreed to produce it.<ref name="adkonmtg">{{cite web|url=http://magic.wizards.com/en/articles/archive/feature/beginning-2009-06-01|title=In The Beginning|last=Adkison|first=Peter|author-link=Peter Adkison|date=June 1, 2009|publisher=]|access-date=March 10, 2017|archive-date=April 29, 2021|archive-url=https://web.archive.org/web/20210429022009/https://magic.wizards.com/en/articles/archive/feature/beginning-2009-06-01|url-status=live}}</ref>
Although Wizards of the Coast only sells cards in sealed packs (a single pack of 15 random cards retails for about US$3.50), there is an active secondary market in individual cards among players and game shops. Wizards intentionally publishes different cards in different quantities: a pack contains eleven ''common'' cards, three ''uncommon'' cards, and one ''rare''. The prices of individual cards vary accordingly. Common cards, due to their abundant supply, rarely sell for more than a few cents unless they are particularly old or powerful. Uncommon cards and weak rares typically cost $.25-$1. The price of useful rare cards rises sharply. The most expensive cards in Standard tournament play are usually around $10-20. In the whole of Magic there are approximately 20 cards that routinely sell over $100. All of them are cards that have not been reprinted since 1994. In 2003, after the rotation of the ''extended tournament format'' and in combination with the first Type 1 Championships, the prices for such old, tournament-level cards had a large, unexpected price increase. Cards that had sold at $20 for years surged to $100+, and prices are still increasing, but now mostly due to speculation by card dealers in the secondary market.


===Initial design===
As new sets come out, occasionally older cards are reprinted. If a card is expensive because of its play worthiness, reprinting will often increase the original version's value, because there are more tournament formats in which it is now legal and hence a higher demand among players. However, if the card is primarily attractive to collectors, reprinting will decrease the original's value, since it is now less scarce. To protect the value of certain old cards that are highly desirable to collectors, Wizards of the Coast has formulated an official reprint policy, which includes a list of cards they promise never to reprint.
Garfield returned to Pennsylvania and set out to design the game's core rules and initial cards, with about 150 completed in the few months after his return. The type of gameplay centered on each color remained consistent with how ''Five Magics'' had been and with how ''Magic: The Gathering'' would stay in the future, such as red representing aggressive attacks.<ref name="seattlemet origin"/> Other games also influenced the design at this point, with Garfield citing games like '']'' and '']'' as games that differ each time they are played because of different sets of cards being in play.<ref name="wotc garfield making">{{cite web | url = https://magic.wizards.com/en/articles/archive/making-magic/creation-magic-gathering-2013-03-12 | title = The Creation Of Magic: The Gathering | first = Richard | last = Garfield | date = March 12, 2013 | access-date = February 27, 2020 | publisher = ] | archive-date = December 2, 2020 | archive-url = https://web.archive.org/web/20201202160155/https://magic.wizards.com/en/articles/archive/making-magic/creation-magic-gathering-2013-03-12 | url-status = live }}</ref>


Initial "cards" were based on using available copyrighted art, and copied to paper to be tested by groups of volunteers at the university.<ref name="seattlemet origin"/> About six months after the meeting with Adkison, Garfield had refined the first complete version of his game.<ref name="seattlemet origin"/> Garfield also began to set the narrative of the game in "Dominia", a ] of infinite "planes" from which players, as wizards, can draw power from, which would allow for the vast array of creatures and magics that he was planning for the cards.<ref name="wotc garfield making"/>
==Criticisms of Magic==


Garfield has stated that two major influences in his creation of ''Magic: the Gathering'' were the games '']'',<ref>{{cite book|url=https://books.google.com/books?id=OjIYWtqWxtAC&q=%22most+influential+ancestor+is+a+game+for+which+I+have+no+end+of+respect%22&pg=PA191|title=Game design workshop: a playcentric approach to creating innovative games|date=February 8, 2008|access-date=January 8, 2012|isbn=9780240809748|last1=Fullerton|first1=Tracy|publisher=CRC Press|archive-date=April 29, 2024|archive-url=https://web.archive.org/web/20240429034954/https://books.google.com/books?id=OjIYWtqWxtAC&q=%22most+influential+ancestor+is+a+game+for+which+I+have+no+end+of+respect%22&pg=PA191#v=snippet&q=%22most%20influential%20ancestor%20is%20a%20game%20for%20which%20I%20have%20no%20end%20of%20respect%22&f=false|url-status=live}}</ref><!-- This quote is from Garfield's article "The Creation of Magic: The Gathering", which is reprinted in the book Game Design Workshop, ISBN 1578202221--> which first used the concept that normal rules could sometimes be overridden, and '']''. One of the "''Magic'' Golden Rules" states that "Whenever a card's text directly contradicts these rules, the card takes precedence."<ref>{{cite web| title = Magic: The Gathering Comprehensive Rules| pages = 6–10| date = July 8, 2022| access-date = August 22, 2022| url = https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| archive-date = August 9, 2022| archive-url = https://web.archive.org/web/20220809175643/https://media.wizards.com/2022/downloads/MagicCompRules%2020220708.pdf| url-status = live}}</ref> The ''Comprehensive Rules'', a detailed rulebook, exists to clarify conflicts.<ref name="rulebook">{{cite web | url =https://magic.wizards.com/en/rules | title =Magic: The Gathering Rules | access-date =August 22, 2022 | archive-date =August 14, 2022 | archive-url =https://web.archive.org/web/20220814184203/https://magic.wizards.com/EN/Rules | url-status =live }} This website contains a link to the most up-to-date version of the Comprehensive Rules.</ref>
Over the years, several criticisms have been voiced regarding ''Magic: the Gathering'' and the evolution of the game over its decade of existence.


Simultaneously, Adkison sought investment into Wizards of the Coast to prepare to publish the game. The company had already committed to completing '']'' rulebook, aimed to be compatible with most other role-playing systems on the market, which most investment was drawn to. He had to bring in a number of local ] artists to create the fantasy art for Garfield's cards, offering them shares in Wizards of the Coast in payment.<ref name="seattlemet origin"/> After ''The Primal Order'' was published in 1992, Wizards of the Coast was sued by ] for copyright infringement, a case that was settled out of court and with the result that a second printing of ''The Primal Order'' removed the rules relevant to Palladium's system, but this case also financially harmed Wizards of the Coast.<ref name="seattlemet origin"/> Adkison decided to create a separate company, Garfield Games, for publishing the card game.<ref name="seattlemet origin"/>
===Expense===


While the game was simply called ''Magic'' through most of playtesting, when the game had to be officially named a lawyer informed them that the name ''Magic'' was too generic to be trademarked. ''Mana Clash'' was instead chosen to be the name used in the first solicitation of the game. However, everybody involved with the game continued to refer to it simply as ''Magic''. After further legal consultation, it was decided to rename the game ''Magic: The Gathering'', thus enabling the name to be trademarked.<ref name = "25things">{{cite web | title = 25 Random Things about Magic | last = Rosewater | first = Mark | author-link = Mark Rosewater | publisher = ] | date = February 16, 2009 | access-date = August 5, 2009 | url = https://magic.wizards.com/en/news/making-magic/25-random-things-about-magic-2009-02-16 | archive-date = February 1, 2023 | archive-url = https://web.archive.org/web/20230201221421/https://magic.wizards.com/en/news/making-magic/25-random-things-about-magic-2009-02-16 | url-status = live }}</ref>
Many players feel that, with new expansion sets being released at a rapid pace, they must spend large sums of money merely to stay competitive. Magic tournaments offer two main formats, Type I and Type II. In Type II, most cards are disallowed within two years of being released, forcing players to continually adapt their decks (and, thus, buy or trade for new cards). In Type I, nearly every card ever printed is allowed, and some cards necessary in certain decks cost $100 or more. However, the vast majority of Type I tournaments currently being run allow the use of ''proxies'' (mock-up cards; usually just a worthless card with the unobtainable card's name written on it), in order to spare players the expense of having to buy the most expensive deck components.


===First releases===
It should be noted that Magic can also be played in a casual atmosphere with more or less static decks, with no pressure to purchase new cards. Also, sealed-deck and drafting tournament formats have become popular in recent years. In these modes of play, the amount of money one is able or willing to spend on building a deck is irrelevant.
By 1993, Garfield and Adkison had gotten everything ready to premiere ''Magic: The Gathering'' at that year's ] in Milwaukee that August, but did not have the funds for production to have cards shipped to game stores in time. Adkison took a single box of cards with a handful of complete decks to the Wizards booth at ] hoping to secure the funds by demonstrating the game. Among those he demonstrated to were representatives of Wargames West, manufacturers of historical tactics games; the representatives eventually brought their CEO over, and after seeing the game, took Adkison to dinner and negotiated funding terms. Adkison returned with {{USD|40,000}}, enough to make the necessary orders.<ref name="seattlemet origin"/>


''Magic: The Gathering'' underwent a general release on August 5, 1993.<ref>{{cite web |url=http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_abu_productinfo |title=Alpha, Beta, and Unlimited Editions |year=2008 |access-date=April 18, 2009 |publisher=Wizards of the Coast |archive-date=November 13, 2013 |archive-url=https://web.archive.org/web/20131113112051/http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_abu_productinfo |url-status=dead }}</ref> After shipping the orders, Adkison and his wife drove towards Milwaukee while making stops at game stores and demonstrate the game to drum up support for Gen Con. Their initial stops were quiet, but word of mouth from previous stops spread, and as they traveled south and west, they found larger and larger crowds anxiously awaiting their arrival.<ref name="seattlemet origin"/> Garfield met up with Adkison at Gen Con, where their shipment of 2.5 million cards had been delayed a day. Despite this, by the end of the convention, they had completely sold out.<ref name="seattlemet origin"/>
===Mana-screw===


''Magic'' was an immediate success for Wizards of the Coast.<ref name="NYT">{{cite news|last1=Zane|first1=J. Pederb|title=Trumps, Shmumps: I'll Play My Unicorn|url=https://www.nytimes.com/1994/08/14/weekinreview/trumps-shmumps-i-ll-play-my-unicorn.html|access-date=September 22, 2016|work=The New York Times|date=August 14, 1994|archive-date=July 24, 2020|archive-url=https://web.archive.org/web/20200724024343/https://www.nytimes.com/1994/08/14/weekinreview/trumps-shmumps-i-ll-play-my-unicorn.html|url-status=live}}</ref> By October 1993, they had sold out their supply of 10 million cards.<ref>{{cite web | url = https://archive.seattletimes.com/archive/?date=19931118&slug=1732576 | title = Professor's Game Casts Magic Spell On Players | first = Lily | last = Eng | date = November 18, 1993 | access-date = February 27, 2020 | work = ] | archive-date = May 31, 2021 | archive-url = https://web.archive.org/web/20210531055840/https://archive.seattletimes.com/archive/?date=19931118&slug=1732576 | url-status = live }}</ref> Wizards was even reluctant to advertise the game because they were unable to keep pace with existing demand.<ref name="tps-syracuse">{{Cite news|first=Charley |last=Hannagan |title=Magic Playing Cards Conjure Up Big Business&nbsp;– The Cards Turn Player Into Sorcerers Who Cast Spells And Control Creatures |work=The Post-Standard (Syracuse) |page=A1 |date=March 31, 1994 }}</ref> Initially ''Magic'' attracted many '']'' players,<ref name="tps-syracuse"/> but the following included all types of other people as well.<ref name = "npn94">{{Cite news|first=Glenn |last=Gaslin |title=Magic: The Gathering |work=Newport News |page=G1 |date=October 23, 1994 }}</ref>
A design-related criticism of Magic centers upon a property known as "mana-screw". Each player draws from a deck containing both land and spells and usually have no choice in what they draw. The cards being randomly shuffled together, players will inevitably experience long "streaks" characterized either by a severe deficit or surplus of land. After all, an arrangement where, say, one land appeared at every third card would be highly unlikely to occur by random chance.


===Expansions===
Mana-screw is the subject of bitter debate within the Magic subculture. As it often spells death to a player's development within a match, defeated players often blame their losses on mana-screw. To counteract the possibility of mana-screw, many players arrange their deck as to evenly distribute lands and spells, a practice known as ''mana-weaving''. If done before shuffling, it is legal but also merely an ineffective display of superstition: it will have no impact upon the land/spell distribution of a sufficiently randomized deck. When done ''after'' shuffling, however, mana-weaving is highly illegal, and many DCI tournament players have been suspended for precisely that offense.
The success of the initial edition prompted a reissue later in 1993, along with expansions to the game. '']'' was released as the first ] in December 1993. New expansions and revisions of the base game ("Core Sets") have since been released on a regular basis, amounting to four releases a year. By the end of 1994, the game had printed over a billion cards.<ref name="CHALK">{{Citation| last =Chalk| first =Titus| title =20 Years Of Magic: The Gathering, A Game That Changed The World| date =July 31, 2013| url =http://sabotagetimes.com/life/20-years-of-magic-the-gathering-a-game-that-changed-the-world/| access-date =August 11, 2013| archive-url =https://web.archive.org/web/20140522124157/http://sabotagetimes.com/life/20-years-of-magic-the-gathering-a-game-that-changed-the-world/| archive-date =May 22, 2014| url-status =dead}}</ref> Until the release of '']'' in 1996, expansions were released on an irregular basis. Beginning in 2009 one revision of the core set and a set of three related expansions called a "block" were released every year.


This system was revised in 2015, with the Core Set being eliminated and blocks now consisting of two sets, released semiannually. A further revision occurred in 2018, reversing the elimination of the core sets and no longer constraining sets to blocks. While the essence of the game has always stayed the same, the rules of ''Magic'' have undergone three major revisions with the release of the '']'' in 1994, ] in 1999, and '']'' in July 2009.<ref name="rules2010">{{cite web | title = ''Magic 2010'' Rules Changes | publisher = ] | date = June 10, 2009 | access-date = March 18, 2022 | url = https://magic.wizards.com/en/articles/archive/magic-2010-rules-change-2009-06-10 | archive-url = https://web.archive.org/web/20150214064536/http://magic.wizards.com/en/articles/archive/magic-2010-rules-change-2009-06-10 | url-status = dead | archive-date = February 14, 2015 }}</ref> With the release of the '']'' in 2003, ''Magic'' received a major visual redesign.
Whether or not mana-screw constitutes an actual design flaw is a matter of controversy. Some Magic players, such as one-time Pro Tour winner Zvi Mowshowitz, agree that it does, but that it represents a relatively minor one, especially since Magic was designed to incorporate luck and randomness and not to be a game of pure skill, and was also one of the first games of its kind. Other Magic players are emphatic that mana-screw is not a design flaw. A well-designed deck, they argue, will rarely get mana-screwed; avoiding mana-screw is part of what sets apart good deckbuilders from bad deckbuilders. Furthermore, a mulligan rule exists. Mulligan allows a player at the start of the game to shuffle his or her initial hand into his or her library and draw a new hand with one less card; this can be done multiple times, drawing one less card than the previous hand each time. Determining whether or not to mulligan is an important part of Magic's skill element.


In 1996, Wizards of the Coast established the "]",<ref name="PTHoF">{{cite web | url = https://magic.wizards.com/en/articles/archive/magic-pro-tour-hall-fame-2005-06-06 | title = The ''Magic'' Pro Tour Hall of Fame | access-date = September 30, 2006 | last = Galvin | first = Chris | publisher = ] | date = June 6, 2005 | archive-date = April 9, 2018 | archive-url = https://web.archive.org/web/20180409163113/https://magic.wizards.com/en/articles/archive/magic-pro-tour-hall-fame-2005-06-06 | url-status = live }}</ref> a circuit of tournaments where players can compete for sizeable cash prizes over the course of a single weekend-long tournament. In 2009 the top prize at a single tournament was ]40,000.<ref name="prize">{{cite web | url = http://www.wizards.com/default.asp?x=protour%2Fdefault%2Fprizes | title = 2009 Pro Tour Prize Structures | year = 2009 | access-date = April 18, 2009 | publisher = ] | archive-date = June 11, 2008 | archive-url = https://web.archive.org/web/20080611003501/http://www.wizards.com/default.asp?x=protour%2Fdefault%2Fprizes | url-status = dead }}</ref> Sanctioned through the DCI, the tournaments added an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. For a brief period of time, ] televised the tournaments.<ref name="ESPN2">{{cite web | url = http://www.hardballtimes.com/main/article/neglect-and-reversion/ | title = Neglect and Reversion | year = 2009 | access-date = August 12, 2013 | work = The Hardball Times | archive-date = August 31, 2013 | archive-url = https://web.archive.org/web/20130831131027/http://www.hardballtimes.com/main/article/neglect-and-reversion/ | url-status = live }}</ref>
It has been suggested that Magic would be made a better game if basic lands and spells were shuffled separately and players had the option of which to draw. Such a variant emerged shortly after Magic's popularization, around 1995.


By April 1997, {{formatnum:2}} billion cards had been sold.<ref>{{cite magazine |title=Disaffected Fans Cheer D&D Buyout |url=https://www.wired.com/1997/04/disaffected-fans-cheer-dd-buyout/ |magazine=] |date=April 10, 1997 |access-date=June 23, 2018 |archive-date=November 29, 2020 |archive-url=https://web.archive.org/web/20201129131844/https://www.wired.com/1997/04/disaffected-fans-cheer-dd-buyout/ |url-status=live }}</ref> In 1999, Wizards of The Coast was acquired by ] for $325 million, making ''Magic'' a Hasbro game.
===Patent===


A ] was granted to Wizards of the Coast in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards" that includes claims covering games whose rules include many of ''Magic'''s elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the rules of ''Magic'' and later of Garfield's games such as '']'' as "tapping") and constructing a deck by selecting cards from a larger pool.<ref>{{cite patent|country=US|number=5662332|title=Trading Card Game Method Of Play|gdate=September 2, 1997 | fdate=October 17, 1995|inventor=Richard Garfield |assign1=]}}</ref> The patent has aroused criticism from some observers, who believe some of its claims to be invalid.<ref>{{cite news | url = http://www.austinchronicle.com/screens/1998-01-09/519374/ | title = The Year in Gaming | access-date = August 27, 2014 | last = Varney | first = Allen | newspaper = ] | date = January 9, 1998 | archive-date = April 25, 2020 | archive-url = https://web.archive.org/web/20200425075500/https://www.austinchronicle.com/screens/1998-01-09/519374/ | url-status = live }}</ref> In 2003, the patent was an element of a larger legal dispute between Wizards of the Coast and ], regarding trade secrets related to Nintendo's '']''. The legal action was settled out of court, and its terms were not disclosed.<ref>{{cite web | url = http://www.businesswire.com/news/home/20031229005065/en/Pokemon-USA-Wizards-Coast-Resolve-Dispute | title = Pokemon USA, Inc. and Wizards of the Coast, Inc. Resolve Dispute | access-date = September 21, 2007 | publisher = ] | date = December 29, 2003 | archive-date = March 19, 2013 | archive-url = https://web.archive.org/web/20130319163917/http://www.businesswire.com/news/home/20031229005065/en/Pokemon-USA-Wizards-Coast-Resolve-Dispute | url-status = live }}</ref>
Magic was the basis for a controversial patent obtained by Wizards of the Coast, which inhibits the development of other games in the collectible card game genre. See ] for a full discussion of the patent issue.


While unofficial methods of online play existed previously,<ref group="note">Notably, the ] program. See ].</ref> '']'' (often shortened to "MTGO" or "Modo", the latter name being used due to the game's original title of Magic Online with Digital Objects), an official online version of the game, was released in 2002. A new, updated version of ''Magic Online'' was released in April 2008.<ref>{{cite web | title = Magic Online III Launch Blog | publisher = ] | date = April 16, 2008 | access-date = June 14, 2009 | url = http://www.wizards.com/Magic/TCG/Article.aspx?x=magic%2Fmagiconline%2Fiiilaunchblog0408 | archive-date = March 8, 2013 | archive-url = https://web.archive.org/web/20130308184940/http://www.wizards.com/Magic/TCG/Article.aspx?x=magic%2Fmagiconline%2Fiiilaunchblog0408 | url-status = dead }}</ref>
== See also ==
* ]
* ] - professional Magic player, 1999 World Champion, considered by many to be the best player in Magic history
* ]
* ]
* ]
* ]


In February 2018, Wizards noted that between the years of 2008 and 2016 they had printed over 20 billion ''Magic: the Gathering'' cards.<ref>{{cite web|url=https://magic.wizards.com/en/content/magic-25th-anniversary-page-facts-and-figures|title=Magic: the Gathering 25th anniversary Facts & Figures|website=Magic.Wizards.com|access-date=February 9, 2018|archive-date=June 4, 2020|archive-url=https://web.archive.org/web/20200604033745/https://magic.wizards.com/en/content/magic-25th-anniversary-page-facts-and-figures|url-status=dead}}</ref> In 2022, '']'' reported that "over 20,000 unique ''MTG'' cards have been created" since the game's release.<ref>{{Cite web |last=Pilon |first=Zachary |date=2022-06-30 |title=Wizards Is Releasing More Magic: The Gathering Sets Than Players Can Keep Up With |url=https://www.cbr.com/mtg-releasing-too-many-sets-wotc/ |access-date=2022-06-30 |website=CBR |language=en-US |archive-date=June 30, 2022 |archive-url=https://web.archive.org/web/20220630172041/https://www.cbr.com/mtg-releasing-too-many-sets-wotc/ |url-status=live }}</ref>
== External links ==
* - Official site for Magic: The Gathering
* - Official site for Magic: The Gathering Online
* - Official site for Wizards of the Coast organized play
* - Unofficial but popular site for news and rumors about the game
* - Lists all cards and images, including ultra-rare promotional cards
* - Trading cards over the Internet
* - Site for online play using Apprentice and Magic Workstation
* - storyline site
* - humor site
* - strategy site
* - strategy site
* - essay on the mathematics of Magic: The Gathering
* - card search in 8+ languages


Wizards of the Coast has continued to release expansions and sets through 2023, though the number of such expansions released per year began to increase, leading to concerns from investors and analysis that the accelerated release may create market fatigue.<ref name="nytimes feb2023"/>
]


==Production and marketing==
]
] {{See also|List of Magic: The Gathering sets}}

]
''Magic: The Gathering'' cards are produced in much the same way as normal ]s. Each ''Magic'' card, approximately 63&nbsp;×&nbsp;88&nbsp;mm in size (2.5 by 3.5&nbsp;inches), has a face which displays the card's name and rules text as well as an illustration appropriate to the card's concept. 23,318 unique cards have been produced for the game {{As of|2016|09|lc=yes}},<ref name="Gatherer">{{cite web | url = https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3E=%5b0%5d | title = Gatherer | access-date = January 22, 2019 | publisher = ] | archive-date = August 5, 2021 | archive-url = https://web.archive.org/web/20210805101611/https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3E=%5B0%5D | url-status = live }}, the official ''Magic'' card database.</ref>
]
many of them with variant editions, artwork, or layouts, and 600–1000 new ones are added each year. The first ''Magic'' cards were printed exclusively in English, but current sets are also printed in ], ], ], ], ], ], ], ], ], and ].<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/arcana/magic-korean-2011-08-23 | title = Magic in Korean | access-date = October 25, 2011 | publisher = ] | date = July 23, 2011 | archive-date = July 7, 2017 | archive-url = https://web.archive.org/web/20170707062951/http://magic.wizards.com/en/articles/archive/arcana/magic-korean-2011-08-23 | url-status = live }} shows the return to 11 languages as of the late release of ''Magic 2011'' in Korean.</ref>
]

The overwhelming majority of ''Magic'' cards are issued and marketed in the form of sets. For the majority of its history there were two types: the Core Set and the themed expansion sets. Under Wizards of the Coast's current production and marketing scheme, a new set is released quarterly. Various products are released with each set to appeal to different segments of the ''Magic'' playing community:
* The majority of cards are sold in ], which contain fifteen cards normally divided into four rarities, which can be differentiated by the color of the expansion symbol.<ref group="note">For cards released prior to '']'', rarities must be checked against an external cardlist or database, as all expansion symbols were black.</ref> A fifteen-card Booster Pack will typically contain one rare (gold), three uncommons (silver), ten commons (black), and one basic land (colored black, as commons). Sets prior to ''Shards of Alara'' contained eleven commons instead of a basic land.
''Shards of Alara'' also debuted mythic rares (red-orange), which replace one in eight rare cards on average. There are also premium versions of every card with holographic foil, randomly inserted into some boosters in place of a common, which replace about one in seventy cards.

* Each standard-legal set since ] (except Core 2021) features 2-5 Commander decks, as the Commander format has become one of the most popular ways to play Magic, releasing preconstructed commander decks with every set allows for the creation of cards unique to the format that are thematically tied to the setting of their respective expansion, as well as giving more options to new players who want to try Commander.<ref>{{Cite web |date=2019-10-30 |title=Big Things Are Coming for Commander in 2020 {{!}} MAGIC: THE GATHERING |url=https://magic.wizards.com/en/articles/archive/news/big-things-are-coming-commander-2020-2019-10-30 |access-date=2024-11-04 |archive-url=https://web.archive.org/web/20191030202334/https://magic.wizards.com/en/articles/archive/news/big-things-are-coming-commander-2020-2019-10-30 |archive-date=October 30, 2019 }}</ref>

* Each set from ] to Core 2021 (except Ikoria) featured two Planeswalker decks, which were meant to help new players learn the game. They contained a 60-card pre-constructed deck with an exclusive Planeswalker, as well as several exclusive cards, two booster packs from the set they accompanied, as well as a rule guide and a card board box with an image of the included Planeswalker.
* Each set from Shards of Alara to Eldritch Moon featured five Intro Packs, which fulfilled the same function as planeswalker decks. They contained a 60-card pre-constructed deck, as well as two booster packs from the set they accompany and a rule guide.
* Each set from '']'' to '']'' featured two Event Decks, which were pre-constructed decks designed as an introduction to tournament play. Beginning with '' ]'', each set featured only one Event Deck. However, event decks were discontinued after the set "]".
* Previously, cards were also sold in Tournament Packs typically containing three rares, ten uncommons, thirty-two commons, and thirty basic lands.{{efn|group=note|"Typically" is used due to a change in card distribution in '']'' which allows premium cards of any rarity to replace Common cards instead of cards of their own rarity.<ref>{{Cite web|title=Purple Reign|url=https://magic.wizards.com/en/news/making-magic/purple-reign-2006-09-25-0|first=Mark|last=Rosewater|publisher=]|date=September 25, 2006|access-date=December 16, 2023|language=en-US|archive-date=September 21, 2023|archive-url=https://web.archive.org/web/20230921113123/https://magic.wizards.com/en/news/making-magic/purple-reign-2006-09-25-0|url-status=live}}</ref>}} Tournament Packs were discontinued after ''Shards of Alara''.

As of 2018, the number of consecutive sets set on the same world varies.<ref name=":11">{{Cite web|date=2021-01-26|title=Magic: The Gathering - Why Block Design Is COMPLETELY Different Now|url=https://www.cbr.com/magic-gathering-block-design-changes/|access-date=2021-10-17|website=CBR|language=en-US|archive-date=October 17, 2021|archive-url=https://web.archive.org/web/20211017041808/https://www.cbr.com/magic-gathering-block-design-changes/|url-status=live}}</ref> For example, although ''Dominaria'' takes place in one set, the ''Guilds of Ravnica'' block takes place over three sets. In addition, small sets have been removed due to developmental problems and all sets are now large. Prior to this change, sets were put into two-set blocks, starting with a large set and ending with a smaller one three months later.<ref name="Metamorphosis">{{cite web |url=http://magic.wizards.com/en/articles/archive/mm/metamorphosis |title=Metamorphosis |author=Mark Rosewater |date=August 25, 2014 |publisher=Wizards of the Coast |access-date=June 20, 2016 |archive-date=February 5, 2021 |archive-url=https://web.archive.org/web/20210205013503/https://magic.wizards.com/en/articles/archive/mm/metamorphosis |url-status=live }}</ref> Prior to 2016, expansion sets were released in a three-set block (again, beginning with a larger set followed by two smaller sets). These sets consist almost exclusively of newly designed cards. In contrast with the wide-ranging Core Set, each expansion focuses on a subset of mechanics and ties into a set storyline. Expansions also dedicate several cards to a handful of particular, often newly introduced, game mechanics.<ref name=":11" />

The Core Sets began to be released annually (previously biennially) in July 2009 coinciding with the name change from ] to '']''. This shift also introduced new, never before printed cards into the core set, something that previously had never been done.<ref name="Recapturing the Magic with Magic 2010">{{cite web |url=http://www.wizards.com/magic/magazine/article.aspx?x=mtg%2Fdaily%2Ffeature%2F27a |title=Recapturing the Magic with Magic 2010 |author=Aaron Forsythe |date=February 23, 2009 |publisher=Wizards of the Coast |access-date=October 28, 2011 |archive-date=September 7, 2013 |archive-url=https://web.archive.org/web/20130907071637/https://www.wizards.com/magic/magazine/article.aspx?x=mtg%2Fdaily%2Ffeature%2F27a |url-status=dead }}</ref> However, core sets were discontinued following the release of '']'', on July 17, 2015, at the same time that two-set blocks were introduced.<ref name="Metamorphosis"/> Wizards of Coast announced on June 12, 2017, that they planned on revamping and reintroducing a revamped core set,<ref>{{cite web|url=https://magic.wizards.com/en/articles/archive/making-magic/metamorphosis-2-0-2017-06-12|title=Metamorphosis 2.0 Decks|author=Mark Rosewater|publisher=Wizards of the Coast|access-date=September 20, 2017|archive-date=February 7, 2021|archive-url=https://web.archive.org/web/20210207100806/https://magic.wizards.com/en/articles/archive/making-magic/metamorphosis-2-0-2017-06-12|url-status=live}}</ref> and Core Set 2019 was released on July 13, 2018.

In addition to the quarterly set releases, ''Magic'' cards are released in other products as well, such as the '']'' and '']'' spin-off games. These combine reprinted ''Magic'' cards with new, oversized cards with new functionality. ''Magic'' cards are also printed specifically for collectors, such as the ''From the Vault'' and ''Premium Deck Series'' sets, which contain exclusively premium foil cards.

In 2003, starting with the '']'' Core Set, the game went through its biggest visual change since its creation—a new card frame layout was developed to allow more rules text and larger art on the cards, while reducing the thick, colored border to a minimum.<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/feature/card-face-redesign-faq-2003-01-20 | title = Card Face Redesign FAQ | access-date = September 30, 2006 | date = January 20, 2003 | publisher = ] | archive-date = March 29, 2017 | archive-url = https://web.archive.org/web/20170329154945/http://magic.wizards.com/en/articles/archive/feature/card-face-redesign-faq-2003-01-20 | url-status = live }}</ref> The new frame design aimed to improve contrast and readability using black type instead of the previous white, a new font, and partitioned areas for the name, card type, and power and toughness. The card frame was changed once again in ], which maintained the same templating, but made the card sleeker and added a holo-foil stamp to every rare and mythic card to curtail counterfeiting.

For the first few years of its production, ''Magic: The Gathering'' featured a small number of cards with names or artwork with ]ic or ]ist themes, in 1995 the company elected to remove such references from the game. In 2002, believing that the depiction of demons was becoming less controversial and that the game had established itself sufficiently, Wizards of the Coast reversed this policy and resumed printing cards with "demon" in their names.<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/making-magic/where-have-all-demons-gone-2004-07-05 | title = Where Have All The Demons Gone Today | last = Rosewater | first = Mark | author-link = Mark Rosewater | publisher = ] | date = July 5, 2004 | access-date = April 18, 2009 | archive-date = March 22, 2016 | archive-url = https://web.archive.org/web/20160322064907/http://magic.wizards.com/en/articles/archive/making-magic/where-have-all-demons-gone-2004-07-05 | url-status = live }}</ref>

In 2019, starting with ''Throne of Eldraine'', booster packs have a chance of containing an alternate art "showcase card". This is to increase the reward of buying boosters and make opening packs more exciting.<ref>{{Cite web|url=https://magic.wizards.com/en/articles/archive/making-magic/project-booster-fun-2019-07-20|title=Project Booster Fun|website=MAGIC: THE GATHERING|language=en|access-date=September 25, 2019|archive-date=February 7, 2021|archive-url=https://web.archive.org/web/20210207095705/https://magic.wizards.com/en/articles/archive/making-magic/project-booster-fun-2019-07-20|url-status=live}}</ref>

A new format, "Jumpstart", was introduced in July 2020 alongside the Core 2021 set. These are special themed 20-card booster packs, based on nearly 500 cards, several being reprints of cards from previous sets, with 121 possible packs available. Each is a curated set rather than random selection of cards, built around a theme, such as "Pirates" or "Unicorns". Each theme has a small number of possible card sets on that theme, distributed on a rarity basis, such that the specific booster that a player purchases will still be a random selection. Because many are reprints, not all Jumpstart cards are available to be used in the various Constructed formats but can be used in other modes of play.<ref>{{cite web | url = https://www.polygon.com/2020/2/21/21147560/magic-the-gathering-new-format-jumpstart-boosters | title = Magic: The Gathering introduces a new format with its own 20-card booster packs | first = Charlie | last = Hall | date = February 21, 2020 | access-date = July 17, 2020 | work = ] | archive-date = January 15, 2021 | archive-url = https://web.archive.org/web/20210115130157/https://www.polygon.com/2020/2/21/21147560/magic-the-gathering-new-format-jumpstart-boosters | url-status = live }}</ref> Jumpstart was designed to make it much easier to get into ''Magic'' by eliminating the deck-building but still providing some customization and randomness that comes with card acquisition and deck building. A special Jumpstart format was introduced for these boosters, where players select two desired themes, and are given a random booster from those themes and sufficient land cards to make a 60-card deck.<ref>{{cite web | url = https://www.polygon.com/2020/7/17/21328327/magic-the-gathering-arena-jumpstart-new-format-new-cards | title = A new format of Magic launches online, with hundreds of new cards | first = Nicole | last = Carpenter | date = July 17, 2020 | access-date = July 17, 2020 | work = ] | archive-date = January 13, 2021 | archive-url = https://web.archive.org/web/20210113105618/https://www.polygon.com/2020/7/17/21328327/magic-the-gathering-arena-jumpstart-new-format-new-cards | url-status = live }}</ref>

With the release of the ''Murders At Karlov Manor'' set in February 2024, Wizards have introduced a new booster set called "Play boosters", which replace Draft and Set booster packs in the future. Play boosters contain 14 cards with a set distribution of common, uncommon, and rare/mythic cards, along with land and wildcards; however, within each of these, there is a chance for special "booster fun" variant. There is also a chance at a card from "The List", a limited number of cards from ''MTG''{{'s}} history. These boosters are intended to be usable for draft gameplay modes as well as for normal library expansion, as in years since the Set booster introduction, Wizards had found that stores favors those sales over Draft boosters.<ref>{{cite web | url = https://www.gamespot.com/articles/magic-the-gathering-is-totally-upending-how-you-buy-cards-this-february/1100-6518409/?ftag=CAD-01-10abi2f | title = Magic: The Gathering Is Totally Upending How You Buy Cards This February | first = Jason | last = Fanelli | date = October 16, 2023 | accessdate = October 21, 2023 | work = ] | archive-date = October 22, 2023 | archive-url = https://web.archive.org/web/20231022050052/https://www.gamespot.com/articles/magic-the-gathering-is-totally-upending-how-you-buy-cards-this-february/1100-6518409/?ftag=CAD-01-10abi2f | url-status = live }}</ref>

===Writing and storyline===
{{Main|Multiverse (Magic: The Gathering)}}

Garfield had established that ''Magic: The Gathering'' took place in a Multiverse with countless possible worlds (planes), the game's primary events taking place on the planes of Dominaria, Ravnica, Zendikar, and Innistrad. Only extremely rare beings called Planeswalkers are capable of traversing the Multiverse. This allows the game to frequently change worlds so as to renew its mechanical inspiration, while maintaining planeswalkers as recurrent, common elements across worlds. Players represent planeswalkers able to draw on the magics and entities of these planes to do battle with others. Story elements were told through the cards' ], and a driving narrative.<ref name="mtg story of the story">{{cite web | url = https://magic.wizards.com/en/articles/archive/feature/story-story-2003-05-27 | title = The Story of the Story | first = Brady | last = Dommermuth | date = May 27, 2003 | archive-url = https://web.archive.org/web/20051127073716/http://wizards.com/default.asp?x=mtgcom%2Ffeature%2F156 | archive-date = November 27, 2005 | access-date = March 1, 2020 | url-status = live }}</ref> The first expansion ''Arabian Nights'' designed by Garfield was based on '']'' folklore and include figures from that like ].<ref name="u-m war #1 back material">{{cite book | title = Urza-Mishra War | publisher = ] | date = September 1996 | first = Jerry | last = Prosser | volume = 1 }}</ref>

Early expansions were designed separately, each with their own internal narrative to establish concepts, keywords, and flavoring.<ref name="mtg story of the story"/><ref name="u-m war #1 back material"/> With '']'', the team wanted to start a longer arc that would cover multiple expansions over five years that would also extend into comics, magazines, and other media.<ref>{{cite web | url = https://magic.wizards.com/en/articles/archive/fortune-favors-bold-2007-12-03 | title = Fortune Favors The Bold | first = Michael G. | last = Ryan | date = December 3, 2007 | access-date = February 28, 2020 | publisher = ] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920211206/https://magic.wizards.com/en/articles/archive/fortune-favors-bold-2007-12-03 | url-status = dead }}</ref><ref>{{cite web | title = Weather(light) Report | publisher = ] | author = Mark Rosewater | date = March 3, 2007 | access-date = January 8, 2012 | url = https://magic.wizards.com/en/articles/archive/making-magic/weatherlight-report-2007-12-03 | author-link = Mark Rosewater | archive-date = March 4, 2017 | archive-url = https://web.archive.org/web/20170304175927/http://magic.wizards.com/en/articles/archive/making-magic/weatherlight-report-2007-12-03 | url-status = live }}</ref> However, with a change in oversight of the ''Magic: The Gathering'' team, player fatigue, and a disconnect between the novels and cards, this plan was scrapped. returning to the general approach of designing a narrative specific to one expansion.<ref name="mtg story of the story"/>

Wizards, which had regained the license from ] and Armada (an imprint of ]) to write novels for ''Magic: The Gathering'', still worked to integrate the novel writing staff with the game designers so that there was some cohesion between the game and books, but did not seek to make this a key priority as the ''Weatherlight'' goal had been.<ref name="mtg story of the story"/><ref name = "ask wizards 07/01/06">{{cite web | title=July 01, 2005 | work=Ask Wizards | url=https://magic.wizards.com/en/articles/archive/ask-wizards-july-2005-2005-07-01 | first=Brady | last=Dommermuth | publisher=] | date=2005-07-01 | access-date=2007-12-30 | archive-date=August 22, 2022 | archive-url=https://web.archive.org/web/20220822160026/https://magic.wizards.com/en/articles/archive/ask-wizards-july-2005-2005-07-01 | url-status=live }}</ref> Novels soon gave way to eBooks and later to shorter stories posted on the Wizards' website which fared better in terms of popularity.<ref>{{cite web|last1=Beyer|first1=Doug|title=eBooks And The Accessibility Of Magic's Story|url=http://magic.wizards.com/en/articles/archive/feature/ebooks-and-accessibility-magics-story|date=October 8, 2014|publisher=Wizards of the Coast|access-date=February 28, 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112014902/https://magic.wizards.com/en/articles/archive/feature/ebooks-and-accessibility-magics-story|url-status=dead}}</ref>

In 2017, Wizards hired novelist and scriptwriter ] as their Head of Story and Entertainment. Kelman became responsible for crafting the ''Magic: The Gathering'' ] from all established lore as reference for further expansions and for the external media.<ref>{{cite magazine | url = https://www.wired.com/story/comic-con-2019-magic-the-gathering/ | title = The Story Universe of Magic: The Gathering Is Expanding | first = Adam | last = Rogers | date = July 21, 2019 | access-date = February 27, 2020 | magazine = ] | archive-date = November 7, 2020 | archive-url = https://web.archive.org/web/20201107233936/https://www.wired.com/story/comic-con-2019-magic-the-gathering/ | url-status = live }}</ref> This task helped Kelmen to prepare the novel '']'' that was published just prior to the new set ''War of the Spark'', with cards retaining continuity with the novel and past events.<ref>{{cite web | url = https://www.polygon.com/2019/4/18/18412105/magic-the-gathering-war-of-the-spark-planeswalker-death | title = Magic: The Gathering kills off a major character, creates a new Signature Spellbook | first = Charlie | last = Hall | date = April 18, 2019 | access-date = February 27, 2020 | work = ] | archive-date = November 8, 2020 | archive-url = https://web.archive.org/web/20201108000125/https://www.polygon.com/2019/4/18/18412105/magic-the-gathering-war-of-the-spark-planeswalker-death | url-status = live }}</ref>

===Artwork===
{{See also|List of Magic: The Gathering artists}}

Each card has an illustration to represent the flavor of the card, often reflecting the setting of the expansion for which it was designed. Much of ''Magic''<nowiki>'</nowiki>s early artwork was commissioned with little specific direction or concern for visual cohesion.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/ask-wizards-january-2007-2007-01-01 |title=Ask Wizards |access-date=April 21, 2007 |last=Jarvis |first=Jeremy |publisher=] |date=January 1, 2007 |quote=In the ‘old days’, art descriptions were vague suggestions of images... Neither continuity nor the idea of worldbuilding (creating distinctive and unique worlds and settings) would become issues until some time later. |archive-date=June 11, 2017 |archive-url=https://web.archive.org/web/20170611114058/http://magic.wizards.com/en/articles/archive/ask-wizards-january-2007-2007-01-01 |url-status=live }}</ref> One infamous example was the printing of the creature Whippoorwill without the "flying" ability even though its art showed a bird in flight.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/flight-fancy-2003-11-21 |title=Flight of Fancy |access-date=April 21, 2007 |last=Buehler |first=Randy |author-link=Randy Buehler |publisher=] |date=November 21, 2003 |archive-date=November 3, 2015 |archive-url=https://web.archive.org/web/20151103135302/http://magic.wizards.com/en/articles/archive/flight-fancy-2003-11-21 |url-status=live }}</ref> The art direction team later decided to impose a few constraints so that the artistic vision more closely aligned with the design and development of the cards. Each block of cards now has its own ] with sketches and descriptions of the various races and places featured in the setting.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/magic-style-guide-part-1-2005-09-07 |title=The Magic Style Guide |access-date=April 21, 2007 |publisher=] |last=Cavotta |first=Matt |date=September 7, 2005 |archive-date=July 23, 2016 |archive-url=https://web.archive.org/web/20160723133031/http://magic.wizards.com/en/articles/archive/magic-style-guide-part-1-2005-09-07 |url-status=live }}</ref>

A few early sets experimented with alternate art for cards. However, Wizards came to believe that this impeded easy recognition of a card and that having multiple versions caused confusion when identifying a card at a glance.<ref>{{cite web |url=https://magic.wizards.com/en/articles/archive/ask-wizards-june-2002-2002-06-03 |title=Ask Wizards |access-date=February 15, 2007 |last=Chase |first=Elaine |date=June 17, 2002 |publisher=] |quote=While we don't like to completely rule anything out, there currently are not any plans to repeat the alternate art within a set model. The main reason is that most players recognize cards through the artwork. |archive-date=August 22, 2022 |archive-url=https://web.archive.org/web/20220822160055/https://magic.wizards.com/en/articles/archive/ask-wizards-june-2002-2002-06-03 |url-status=live }}</ref> Consequently, alternate art is now only used sparingly and mostly for promotional cards.<ref group="note">A notable exception are Basic Land cards, but those are easily identifiable due to the oversized mana symbol in their text boxes.</ref> When older cards are reprinted in new sets, however, Wizards of the Coast usually prints them with new art to make the older cards more collectible,<ref>{{cite web|url=https://magic.wizards.com/en/articles/archive/making-magic/collecting-my-thoughts-2004-04-26|title=Collecting My Thoughts|last=Rosewater|first=Mark|author-link=Mark Rosewater|date=April 26, 2004|publisher=]|access-date=June 30, 2006|archive-date=August 5, 2016|archive-url=https://web.archive.org/web/20160805041115/http://magic.wizards.com/en/articles/archive/making-magic/collecting-my-thoughts-2004-04-26|url-status=live}}</ref> though they sometimes reuse well-received artwork if it makes sense thematically.

At the back of each card, at the end of the word "Deckmaster", a pen stroke is visible. According to Wizards of the Coast, this is a printing error which was never corrected, as all card backs have to look the same.<ref>{{cite web|url=https://magic.wizards.com/en/articles/archive/ask-wizards-may-2004-2004-05-03-0|title=Ask Wizards - May, 2004|date=May 22, 2004|publisher=]|archive-url=https://web.archive.org/web/20210429164236/https://magic.wizards.com/en/articles/archive/ask-wizards-may-2004-2004-05-03-0 |access-date=February 6, 2023|archive-date=April 29, 2021 }}</ref>

As ''Magic'' has expanded across the globe, its artwork has had to change for its international audience. Artwork has been edited or given alternate art to comply with the governmental standards. For example, the portrayal of skeletons and most undead in artwork was prohibited by the ] until 2008.<ref>{{cite web | title = Chinese Skeleton | publisher = ] | date = March 13, 2002 | access-date = April 18, 2009 | url = https://magic.wizards.com/en/articles/archive/arcana/chinese-skeletons-2002-03-13 | archive-date = July 14, 2016 | archive-url = https://web.archive.org/web/20160714122732/http://magic.wizards.com/en/articles/archive/arcana/chinese-skeletons-2002-03-13 | url-status = live }}</ref><ref>{{cite web | title = Alternate Chinese Art in Ravnica Part 1 | publisher = ] | date = November 14, 2005 | access-date = April 18, 2009 | url = https://magic.wizards.com/en/articles/archive/arcana/alternate-chinese-art-ravnica-part-1-2005-11-14 | archive-date = July 12, 2016 | archive-url = https://web.archive.org/web/20160712003137/http://magic.wizards.com/en/articles/archive/arcana/alternate-chinese-art-ravnica-part-1-2005-11-14 | url-status = live }}</ref>

===Promotional crossovers===
Wizards of the Coast has introduced special cards and sets that include cross-promotional elements with other brands typically as promotional cards, not legal for Standard play and may not be playable even in eternal formats. Four promotional cards were sold at HasCon 2017, featuring three other Hasbro brands, '']'', '']'', and '']''.<ref>{{cite web | url = https://io9.gizmodo.com/hasbros-own-convention-will-sell-you-a-giant-transforme-1797331311 | title = Hasbro's Own Convention Will Sell You a Giant Transformer That Actually Charges Your Phone | first = James | last = Whitbrook | date = July 28, 2017 | access-date = September 9, 2020 | work = ] | archive-date = November 9, 2020 | archive-url = https://web.archive.org/web/20201109025608/http://io9.gizmodo.com/hasbros-own-convention-will-sell-you-a-giant-transforme-1797331311 | url-status = live }}</ref> A special three-card set based on characters from '']'' (another Hasbro brand) was sold as both physical product and digital items within ''MTG Arena'' to support the ] charity.<ref>{{cite web | url = https://www.theverge.com/tldr/2019/10/3/20897496/my-little-pony-magic-the-gathering-crossover-cards-extra-life-charity | title = My Little Pony invades the world of Magic: The Gathering | first = Andrew | last = Webster | date = October 3, 2019 | access-date = April 2, 2020 | work = ] | archive-date = February 1, 2021 | archive-url = https://web.archive.org/web/20210201002146/https://www.theverge.com/tldr/2019/10/3/20897496/my-little-pony-magic-the-gathering-crossover-cards-extra-life-charity | url-status = live }}</ref> The "Ikoria, Lair of Behemoths" set released in April 2020 included 16 ] monsters from ] as promotional cards, such as ].<ref>{{cite web | url = https://www.polygon.com/2020/4/2/21204339/magic-the-gathering-ikoria-cricket-godzilla-crossover | title = Magic: The Gathering's next set includes a Godzilla crossover, check out the first card | first = Charlie | last = Hall | date = April 2, 2020 | access-date = April 2, 2020 | work = ] | archive-date = February 5, 2021 | archive-url = https://web.archive.org/web/20210205055139/https://www.polygon.com/2020/4/2/21204339/magic-the-gathering-ikoria-cricket-godzilla-crossover | url-status = live }}</ref><ref>{{cite web | url = https://www.destructoid.com/oh-my-godzilla-the-king-of-monsters-is-invading-magic-the-gathering-585592.phtml | title = Oh my Godzilla...the King of Monsters is invading Magic: The Gathering | first = Chris | last = Carter | date = April 2, 2020 | access-date = April 2, 2020 | work = ] | archive-date = October 27, 2020 | archive-url = https://web.archive.org/web/20201027035109/https://www.destructoid.com/oh-my-godzilla-the-king-of-monsters-is-invading-magic-the-gathering-585592.phtml | url-status = live }}</ref>

====Secret Lair====
The Secret Lair promotional series has also been used to introduce crossover cards from other brands (as well as special artists through Special Guest cards); these cards are generally legal for play and use existing cards with new art, names, and flavor to fit the theme. As part of the Secret Lair set in 2020, a number of cards were made that featured crossovers with ]'s television show '']'', which the development team felt was a natural fit since zombies were already part of the ''Magic'' game.<ref>{{cite web | url = https://www.gamespot.com/articles/magic-the-gathering-the-walking-deads-negan-is-now-a-magic-card/1100-6482651/ | title = Magic The Gathering: The Walking Dead's Negan Is Now A Magic Card | first = Mat | last = Elfring | date = September 28, 2020 | access-date = September 28, 2020 | work = ] | archive-date = February 7, 2021 | archive-url = https://web.archive.org/web/20210207120628/https://www.gamespot.com/articles/check-out-these-negan-and-zombie-magic-the-gathering-cards-from-upcoming-secret-lair-drop/1100-6482651/ | url-status = live }}</ref> A limited set of land cards in the Secret Lair featured paintings from ], licensed through his estate.<ref>{{cite web | url = https://www.vice.com/en/article/93wag8/bob-ross-is-coming-to-magic-the-gathering | title = Bob Ross Is Coming to Magic: The Gathering | first = Matthew | last = Gault | date = November 24, 2020 | access-date = November 24, 2020 | work = ] | archive-date = January 27, 2021 | archive-url = https://web.archive.org/web/20210127064420/https://www.vice.com/en/article/93wag8/bob-ross-is-coming-to-magic-the-gathering | url-status = live }}</ref>

In June 2021, Wizards of the Coast announced a Secret Lair based on ].<ref>{{Cite web |title=Dungeons & Dragons Cartoon Resurrected as Magic: The Gathering Secret Lair Cards |url=https://comicbook.com/gaming/news/dungeons-dragons-cartoon-magic-the-gathering-secret-lair/ |access-date=2021-07-03 |website=GAMING |date=June 17, 2021 |language=en |archive-date=June 30, 2021 |archive-url=https://web.archive.org/web/20210630070654/https://comicbook.com/gaming/news/dungeons-dragons-cartoon-magic-the-gathering-secret-lair/ |url-status=live }}</ref> Secret Lair drops in 2021 featured cards based on '']'',<ref>{{cite web | url = https://www.theverge.com/2021/6/9/22526144/stanger-things-4-magic-the-gathering-podcast-netflix-geeked-week | title = Stranger Things is getting a companion podcast and Magic: The Gathering cards | first = Andrew | last = Webster | date = June 9, 2021 | access-date = June 9, 2021 | work = ] | archive-date = June 10, 2021 | archive-url = https://web.archive.org/web/20210610084443/https://www.theverge.com/2021/6/9/22526144/stanger-things-4-magic-the-gathering-podcast-netflix-geeked-week | url-status = live }}</ref> while '']'' and '']'' were featured in 2022.<ref>{{Cite web | url = https://www.eurogamer.net/articles/2021-08-24-magic-the-gathering-gets-fortnite-and-street-fighter-expansions-in-2022 | title = Magic the Gathering gets Fortnite and Street Fighter cards in 2022 | first = Wesley | last = Yin-Poole | date = August 24, 2021 | access-date = August 24, 2021 | work = ] | archive-date = August 24, 2021 | archive-url = https://web.archive.org/web/20210824163731/https://www.eurogamer.net/articles/2021-08-24-magic-the-gathering-gets-fortnite-and-street-fighter-expansions-in-2022 | url-status = live }}</ref><ref>{{Cite web|last=Hall|first=Charlie|date=2021-08-24|title=Magic: The Gathering is doing Fortnite and Street Fighter crossover sets|url=https://www.polygon.com/22639854/magic-the-gathering-fortnite-street-fighter-secret-lair-release-date-price|access-date=2021-08-25|website=Polygon|language=en|archive-date=August 25, 2021|archive-url=https://web.archive.org/web/20210825001005/https://www.polygon.com/22639854/magic-the-gathering-fortnite-street-fighter-secret-lair-release-date-price|url-status=live}}</ref> In 2022, cards illustrated by ] ] were released as Special Guest cards.<ref>{{Cite web |title=Special Guest: Junji Ito (English) {{!}} Secret Lair |url=https://secretlair.wizards.com/us/en/product/772012/special-guest-junji-ito-english |access-date=2024-10-29 |website=Secret Lair store |language=en}}</ref>

The 2024 Secret Lair release featured cards based on '']'', including a Tim the Enchanter card based on the standard Prodigal Sorceror card which has been nicknamed Tim in honor of the film character by the Magic community.<ref>{{Cite web |last=Marks |first=Tom |date=2024-07-23 |title=Exclusive: Monty Python and the Holy Grail Gets a Magic: The Gathering Crossover |url=https://www.ign.com/articles/magic-the-gathering-monty-python-and-the-holy-grail-secret-lair-spoilers |access-date=2024-09-14 |website=IGN |language=en}}</ref> There are also Secret Lair cards based on musicians, mainly ] (an avid fan of the card game),<ref>{{Cite magazine |last=Anderson |first=Sage |date=2022-10-10 |title=Post the Gathering: Post Malone Teams Up With Magic: The Gathering To Release New Card Packs |url=https://www.rollingstone.com/product-recommendations/lifestyle/post-malone-magic-the-gathering-secret-lair-card-packs-1234608197/ |access-date=2024-10-28 |magazine=Rolling Stone |language=en-US}}</ref> and multiple drops featuring ] and various ] characters.<ref>{{Cite web |last=Diaz |first=Ana |date=2024-04-30 |title=Vocaloid queen Hatsune Miku is coming to Magic: The Gathering |url=https://www.polygon.com/24144527/magic-the-gathering-secret-lair-hatsune-miku-mtg-preorder-price-fan-art |access-date=2024-10-28 |website=Polygon |language=en-US}}</ref><ref>{{Cite web |last=Miller |first=Nick |date=2024-09-17 |title=Third Hatsune Miku Secret Lair Drop Revealed |url=https://articles.starcitygames.com/magic-the-gathering/third-hatsune-miku-secret-lair-drop-revealed/ |access-date=2024-10-28 |website=Star City Games |language=en-US}}</ref>

A ] Secret Lair release is planned for November 2024,<ref>{{Cite web |last=Myers |first=Maddy |date=2024-10-18 |title=First Marvel characters in Magic are Captain America, Iron Man, Black Panther, Wolverine, and Storm |url=https://www.polygon.com/mtg-magic-the-gathering/467652/mtg-marvel-secret-lair-drop-preview-cards-cap-iron-man-black-panther-wolverine-storm-spider-man-release-date-price |access-date=2024-10-28 |website=Polygon |language=en-US}}</ref><ref>{{Cite web |author1=Benjamin Abbott |date=2024-10-21 |title=MTG Marvel explained, from release date to pricing |url=https://www.gamesradar.com/tabletop-gaming/mtg-marvel-explained-from-release-date-to-pricing/#section-mtg-marvel-release-date |access-date=2024-10-28 |website=gamesradar |language=en}}</ref> while a ] set in planned for 2025.<ref>{{Cite web |title=Magic: The Gathering's 2025 Lineup Features Final Fantasy, Spider-Man, And SpongeBob |url=https://www.gamespot.com/gallery/magic-the-gatherings-2025-lineup-features-final-fantasy-spider-man-and-spongebob/2900-5889/ |access-date=2024-10-28 |website=GameSpot |language=en-US}}</ref>

====Universes Beyond====
The Universes Beyond series has been used to bring more crossover properties into ''Magic'' such as '']'' and '']''.<ref>{{cite web | url = https://www.pcgamer.com/magic-the-gathering-is-adding-warhammer-40k-and-the-lord-of-the-rings-to-its-deck/ | title = Magic: The Gathering is adding Warhammer 40K and The Lord Of The Rings to its deck | first = Natalie | last = Clayton | date = February 25, 2021 | access-date = February 25, 2021 | work = ] | archive-date = March 2, 2021 | archive-url = https://web.archive.org/web/20210302140858/https://www.pcgamer.com/magic-the-gathering-is-adding-warhammer-40k-and-the-lord-of-the-rings-to-its-deck/ | url-status = live }}</ref> Whereas Secret Lair sets may only consist of a few cards that may be unplayable under normal rules, Universes Beyond sets include dozens of cards, including Commander decks and booster packs, and their cards are play-legal and usable in most Magic gameplay formats.<ref>{{Cite web|last=Hall|first=Charlie|date=August 24, 2021|title=Magic: The Gathering's Lord of the Rings crossover will be a complete, draftable set|url=https://www.polygon.com/22639970/magic-the-gatherings-lord-of-the-rings-crossover-modern-legal-draft-commander-secret-lair|access-date=August 24, 2021|website=Polygon|archive-date=August 24, 2021|archive-url=https://web.archive.org/web/20210824215032/https://www.polygon.com/22639970/magic-the-gatherings-lord-of-the-rings-crossover-modern-legal-draft-commander-secret-lair|url-status=live}}</ref> Universes Beyond sets for '']'', and '']'' were released in 2024.<ref>{{cite web | url = https://www.thegamer.com/magic-the-gathering-mtg-every-upcoming-universes-beyond-crossover/ | title = Magic: The Gathering – Every Upcoming Universes Beyond Crossover | first = Ryan | last = Hay | date = August 25, 2023 | accessdate = October 28, 2023 | work = ] | archive-date = August 5, 2023 | archive-url = https://web.archive.org/web/20230805203104/https://www.thegamer.com/magic-the-gathering-mtg-every-upcoming-universes-beyond-crossover/ | url-status = live }}</ref> In 2025, in addition to sets based on '']'' and '']'', all future Universes Beyond sets will be made legal to play in all formats.<ref>{{cite web | url = https://www.polygon.com/mtg-magic-the-gathering/470491/final-fantasy-art-reveal-universes-beyond-standard-legal-announcement | title = Magic: The Gathering's Final Fantasy reveal arrives with big changes for the beloved TCG | first = Charlie | last = Hall | date = October 25, 2024 | accessdate = October 25, 2024 | work = ] }}</ref> Sets based on video games '']'' and '']'', were released as well.<ref>{{cite web | url = https://www.polygon.com/23820428/magic-the-gathering-universes-beyond-fallout-assassins-creed-final-fantasy | title = Fallout, Final Fantasy, and Assassin's Creed are coming to Magic: The Gathering | first = Cass | last = Marshall | date = August 3, 2023 | accessdate = October 28, 2023 | work = ] | archive-date = October 28, 2023 | archive-url = https://web.archive.org/web/20231028161411/https://www.polygon.com/23820428/magic-the-gathering-universes-beyond-fallout-assassins-creed-final-fantasy | url-status = live }}</ref> Wizards has also partnered with ] to bring several "tentpole" sets featuring Marvel characters to the game, starting with a '']'' themed set in 2025.<ref>{{cite web | url = https://www.polygon.com/23925728/magic-the-gathering-marvel-crossover | title = Marvel characters join Magic: The Gathering in 2025 | first = Joshua | last = Riveria | date = October 23, 2023 | accessdate = October 28, 2023 | work = ] | archive-date = October 27, 2023 | archive-url = https://web.archive.org/web/20231027230325/https://www.polygon.com/23925728/magic-the-gathering-marvel-crossover | url-status = live }}</ref>

====''Dungeons & Dragons''====
Wizards has continued to develop a strong connection between the ''Magic'' and the ''Dungeons & Dragons'' ''(D&D)'' ], also owned by Wizards of the Coast. Greg Tito, Wizards of the Coast Senior Communications Manager, said that "there is a huge crossover between ''Magic'' players and ''D&D'' players".<ref>{{Cite web|last=Baird|first=Scott|date=2020-06-08|title=D&D Live Is Combining Reality TV & Mafia/Werewolf In Reality RP |url=https://screenrant.com/dungeons-dragons-dd-live-reality-rp-tv-mafia-werewolf-in-reality/|access-date=2020-08-19|website=ScreenRant|language=en-US|archive-date=October 1, 2020|archive-url=https://web.archive.org/web/20201001224937/https://screenrant.com/dungeons-dragons-dd-live-reality-rp-tv-mafia-werewolf-in-reality/|url-status=live}}</ref> In July 2021, a ''D&D'' themed set expansion, '']'', was released; it is based on the '']'' campaign setting.<ref>{{cite web | url = https://www.ign.com/articles/dungeons-and-dragons-magic-the-gathering-dd-adventures-in-the-forgotten-realms | title = Dungeons & Dragons Becoming a Magic: The Gathering Set Next Year | first = Joe | last = Skrebels | date = September 1, 2020 | access-date = September 1, 2020 | work = ] | archive-date = September 1, 2020 | archive-url = https://web.archive.org/web/20200901182017/https://www.ign.com/articles/dungeons-and-dragons-magic-the-gathering-dd-adventures-in-the-forgotten-realms | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/22424684/dungeons-dragons-magic-the-gathering-crossover-set-preview-cards | title = Your first look at the Dungeons & Dragons Magic: The Gathering crossover set | first = Charlie | last = Hall | date = May 7, 2021 | access-date = May 7, 2021 | work = ] | archive-date = May 20, 2021 | archive-url = https://web.archive.org/web/20210520210728/https://www.polygon.com/22424684/dungeons-dragons-magic-the-gathering-crossover-set-preview-cards | url-status = live }}</ref> Separately, elements of ''Magic'' have been brought into the role-playing game. The first such official crossover was a ''D&D'' ] book for the plane of ], a ''Magic'' expansion introduced in 2005 and 2006 and later revisited in the 2018 expansion '']''.<ref name=":02">{{Cite web|date=2020-02-28|title=Dungeons and Dragons is Set to Crossover with Magic the Gathering|url=https://screenrant.com/dungeons-and-dragons-magic-the-gathering-crossover-2/|access-date=2020-08-19|website=ScreenRant|language=en-US|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101122825/https://screenrant.com/dungeons-and-dragons-magic-the-gathering-crossover-2/|url-status=live}}</ref><ref name=":3" />

'']'' was also published in 2018 to correspond with the newer ''Magic'' expansion's release.<ref name=":3">{{cite web | url = https://www.polygon.com/2018/7/23/17603740/dungeons-dragons-magic-the-gathering-crossover-book-ravnica-dnd-mtg | title = Dungeons & Dragons gets a major crossover with Magic: The Gathering this fall | first = Charlie | last = Hall | date = July 23, 2018 | access-date = April 2, 2020 | work = ] | archive-date = November 9, 2020 | archive-url = https://web.archive.org/web/20201109031236/https://www.polygon.com/2018/7/23/17603740/dungeons-dragons-magic-the-gathering-crossover-book-ravnica-dnd-mtg | url-status = live }}</ref> A second campaign setting book, '']'' (2020), introduced the plane of ] to ''D&D'' and corresponded with the 2020 '']'' expansion.<ref name=":2">{{Cite web|last=Baird|first=Scott|date=2020-07-28|title=James Wyatt & F. Wesley Schneider Interview: D&D's Mythic Odysseys Of Theros|url=https://screenrant.com/dungeons-dragons-mtg-james-wyatt-f-wesley-schneider/|access-date=2020-08-19|website=ScreenRant|language=en-US|archive-date=November 22, 2020|archive-url=https://web.archive.org/web/20201122174527/https://screenrant.com/dungeons-dragons-mtg-james-wyatt-f-wesley-schneider/|url-status=live}}</ref> '']'' (2021) introduces the ] as a ''D&D'' campaign setting;<ref>{{cite web | url = https://www.polygon.com/22522569/dungeons-dragons-magic-the-gathering-crossover-strixhaven-curriculum-of-chaos-release-date-price | title = Magic: The Gathering's Strixhaven setting comes to D&D in a new campaign book | first = Charlie | last = Hall | date = June 7, 2021 | access-date = June 7, 2021 | work = ] | archive-date = June 8, 2021 | archive-url = https://web.archive.org/web/20210608152044/https://www.polygon.com/22522569/dungeons-dragons-magic-the-gathering-crossover-strixhaven-curriculum-of-chaos-release-date-price | url-status = live }}</ref> it was released in December 2021.<ref name=":13">{{Cite web|last=Nelson|first=Samantha|date=December 6, 2021|title=D&D's Strixhaven: A Curriculum of Chaos understands what makes college memorable|url=https://www.polygon.com/reviews/22821170/dungeons-dragons-strixhaven-curriculum-of-chaos-review|access-date=December 7, 2021|website=Polygon|language=en-US|archive-date=December 7, 2021|archive-url=https://web.archive.org/web/20211207015002/https://www.polygon.com/reviews/22821170/dungeons-dragons-strixhaven-curriculum-of-chaos-review|url-status=live}}</ref>

==Reception==
===Critical reviews===
] reviewed ''Magic: The Gathering'' in '']'' #38 (1993), rating it a 4 out of 5 and stated that "Small game companies struggle along until they get their breakout product. West End Games had ''Star Wars''. White Wolf had ''Vampire''. I feel ''Magic'' is Wizards of the Coast's breakout game... if their cards fall right."<ref name="WW38">{{Cite magazine |last=Gorden |first=Greg |authorlink=Greg Gorden |date=1993|title=Feature Review, Magic: The Gathering |magazine= ] |number=38 |page=38-42}}</ref>

] reviewed ''Magic: The Gathering'' in '']'' #4 (Nov./Dec., 1993), and stated that "Not only is ''Magic'' the best gaming bargain to come down the pike in memory; not only is it the most original idea in years; it's also a delightfully addictive game that you and your friends will find impossible to put down."<ref>{{Cite web | url=http://www.sjgames.com/pyramid/sample.html?id=477 | title=Pyramid: Pyramid Pick: Magic: The Gathering | access-date=December 5, 2019 | archive-date=September 27, 2020 | archive-url=https://web.archive.org/web/20200927132016/http://www.sjgames.com/pyramid/sample.html?id=477 | url-status=live }}</ref> Marcelo A. Figueroa reviewed the game in a 1993 issue of '']'', noting both positives and negatives, stating that, "despite all of its flaws, it's as endearing as ]".<ref name=Figueroa5>{{cite magazine |last= Figueroa |first= Marcelo A.|date= 1993|title= Magic: The Gathering|magazine= ]|number=7|page=5}}</ref> Overall, Figueroa rated the game a 7 out of 10.<ref name=Figueroa5/>

A 2004 article in '']'' suggested that playing ''Magic'' might help improve the social and mental skills of some of the players. The article interviewed players' parents who believe that the game, similar to sports, teaches children how to more gracefully win and lose. ''Magic'' also contains a great amount of strategy and vocabulary that children may not be exposed to on a regular basis. Parents also claimed that playing ''Magic'' helped keep their children out of trouble, such as using ] or joining ]. On the other hand, the article also briefly mentions that ''Magic'' can be highly addictive, leading to parents worried about their children's ''Magic'' obsession.<ref name="usatoday">{{cite news |url=https://www.usatoday.com/life/lifestyle/2004-06-20-magic_x.htm |title=''Magic the Gathering'' casts its spell |author=Slavin, Barbara |newspaper=USA Today |date=June 20, 2004 |access-date=January 8, 2012 |archive-date=May 31, 2008 |archive-url=https://web.archive.org/web/20080531043831/http://www.usatoday.com/life/lifestyle/2004-06-20-magic_x.htm |url-status=live }}</ref> In addition, until 2007, some of the better players had opportunities to compete for a small number of scholarships.<ref>{{cite web |url=http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Fevents%2Fmss |title=Magic Scholarship Series : Daily MTG : Magic: The Gathering |publisher=Wizards.com |access-date=June 22, 2010 |archive-date=March 8, 2013 |archive-url=https://web.archive.org/web/20130308185000/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Fevents%2Fmss |url-status=dead }}</ref>

], an American game designer and entrepreneur, commented

<blockquote>I love games that challenge and change our definition of adventure gaming, and ''Magic: The Gathering'' is definitely one of a very short list of titles that has accomplished that elusive goal. By combining the collecting and trading elements of baseball cards with the fantasy play dynamics of role-playing games, ''Magic'' created a whole new genre of product that changed our industry forever.<ref name="HG">{{Cite book | contribution=Magic: The Gathering | title=] | last=Weisman | first=Jordan | author-link=Jordan Weisman | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=] | year=2007 | pages=192–195 | isbn=978-1-932442-96-0}}</ref></blockquote>

In 2015, '']'' reported that an estimated 20 million people played ''Magic'' around the world and that the game had a thriving tournament scene, a professional league and a weekly organized game program called ].<ref name=":8">{{Cite news|url=https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next|title=How Magic: the Gathering became a pop-culture hit – and where it goes next|last=Duffy|first=Owen|date=July 10, 2015|work=The Guardian|access-date=July 9, 2019|language=en-GB|issn=0261-3077|archive-date=February 4, 2021|archive-url=https://web.archive.org/web/20210204180206/https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next|url-status=live}}</ref>

A July 2019 article in '']'' reported that "''Magic'' is part of the 'franchise brands,' a segment that accounted for $2.45 billion in net revenue for the company last year, bigger than its emerging, partner and gaming brand units combined. Cocks said ''Magic'' accounts for a 'meaningful portion' of that, with KeyBanc estimating the game's contribution is already more than $500 million—including both the physical cards and the nascent digital version. Of the franchise brands, only ''Magic'' and Monopoly logged revenue gains last year".<ref name=":0">{{Cite news|url=https://www.bloomberg.com/news/articles/2019-07-07/hasbro-s-free-magic-the-gathering-arena-official-launch-is-2019|title=Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic|last=Deaux|first=Joe|date=July 7, 2019|publisher=Bloomberg L.P.|access-date=July 9, 2019|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108015604/https://www.bloomberg.com/news/articles/2019-07-07/hasbro-s-free-magic-the-gathering-arena-official-launch-is-2019|url-status=live}}</ref> '']'', in open beta testing since September 2018, is a ] ] with ] purchases based on ''Magic''.<ref>{{Cite web|url=https://venturebeat.com/2018/09/19/magic-the-gathering-arena-open-beta-test-september-27/|title=Magic: The Gathering — Arena launches open beta test September 27|date=September 19, 2018|website=VentureBeat|language=en-US|access-date=July 9, 2019|archive-date=September 24, 2020|archive-url=https://web.archive.org/web/20200924213630/https://venturebeat.com/2018/09/19/magic-the-gathering-arena-open-beta-test-september-27/|url-status=live}}</ref><ref>{{Cite web|url=https://www.destructoid.com/magic-arena-adds-a-battle-season-pass-gets-it-all-wrong-with-daily-xp-caps-559855.phtml|title=Magic: Arena adds a battle/season pass, gets it all wrong with daily XP caps|website=Destructoid|date=July 6, 2019|language=en|access-date=July 9, 2019|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108002350/https://www.destructoid.com/magic-arena-adds-a-battle-season-pass-gets-it-all-wrong-with-daily-xp-caps-559855.phtml|url-status=live}}</ref>

Brett Andress, an analyst at ], predicts ''Magic: The Gathering Arena'' adding as much as 98 cents a share in incremental earnings to results by 2021 (which is at least a 20% boost).<ref name=":0" /> Joe Deaux, for ''Bloomberg'', wrote that "nearly 3 million active users will be playing Arena by the end of this year, KeyBanc estimates, and that could swell to nearly 11 million by 2021 according to its bull case scenario—especially if it expands from PCs to mobile. That's just active users, and registered users could be higher by the millions. Already, according to Hasbro, a billion games have been played online".<ref name=":0" />

In 2022, ''The Gamer'' and ''Kotaku'' reported on the increased product release schedule for ''Magic: The Gathering''<ref name=":37">{{Cite web |date=November 14, 2022 |title=Toy Company Slammed For Getting Greedy With Magic: The Gathering |url=https://kotaku.com/mtg-30th-anniversary-black-lotus-transformers-warhammer-1849779811 |url-status=live |archive-url=https://web.archive.org/web/20230128195518/https://kotaku.com/mtg-30th-anniversary-black-lotus-transformers-warhammer-1849779811 |archive-date=January 28, 2023 |access-date=January 28, 2023 |website=Kotaku |language=en}}</ref><ref>{{Cite web |last=Parlock |first=Joe |date=2022-05-02 |title=Help, There's Too Much Magic: The Gathering Stuff Launching In The Rest Of 2022 |url=https://www.thegamer.com/magic-the-gathering-mtg-2022-busy-too-much-hype/ |url-status=live |archive-url=https://web.archive.org/web/20230128201924/https://www.thegamer.com/magic-the-gathering-mtg-2022-busy-too-much-hype/ |archive-date=January 28, 2023 |access-date=2023-01-28 |website=TheGamer |language=en}}</ref> with ''The Gamer'' opining that the increased number of preview seasons for the game was leading to exhaustion within the community and had "drained the well of enthusiasm dry".<ref>{{Cite web |last=Parlock |first=Joe |date=2022-10-11 |title=Magic: The Gathering Content Creators Are Exhausted |url=https://www.thegamer.com/magic-the-gathering-content-creators-are-exhausted/ |url-status=live |archive-url=https://web.archive.org/web/20230128201925/https://www.thegamer.com/magic-the-gathering-content-creators-are-exhausted/ |archive-date=January 28, 2023 |access-date=2023-01-28 |website=TheGamer |language=en}}</ref> Wizards released a commemorative product, ''Magic: The Gathering 30th Anniversary Edition'', for $999; this product rereleased cards which were not sanctioned for tournament play.<ref>{{Cite web |last1=Diaz |first1=Ana |last2=Hall |first2=Charlie |date=October 4, 2022 |title=Magic: The Gathering 30th Anniversary includes 60 random cards for $999 |url=https://www.polygon.com/23387739/mtg-magic-the-gather-30-anniversary-box-price-collectible |url-status=live |archive-url=https://web.archive.org/web/20230128195512/https://www.polygon.com/23387739/mtg-magic-the-gather-30-anniversary-box-price-collectible |archive-date=January 28, 2023 |access-date=January 28, 2023 |website=] |language=en-US}}</ref><ref name=":30">{{Cite web |last=Bricknell |first=James |date=December 1, 2022 |title=Magic: The Gathering 30th Anniversary Set Is a Decadent $1,000 Splurge |url=https://www.cnet.com/culture/magic-the-gathering-30th-anniversary-set-is-a-decadent-1000-splurge/ |url-status=live |archive-url=https://web.archive.org/web/20230128195515/https://www.cnet.com/culture/magic-the-gathering-30th-anniversary-set-is-a-decadent-1000-splurge/ |archive-date=January 28, 2023 |access-date=January 28, 2023 |website=CNET |language=en}}</ref> ] stated that "it's not a practical purchase, it's a piece of art".<ref name=":30" /> Both ] and '']'' reported that many fans were unhappy with the price point of the product.<ref name=":35">{{Cite web |date=November 16, 2022 |title='Magic: The Gathering' angers fans with 30th anniversary collectible cards |url=https://www.wbur.org/hereandnow/2022/11/16/magic-the-gathering-prices |url-status=live |archive-url=https://web.archive.org/web/20230127074437/https://www.wbur.org/hereandnow/2022/11/16/magic-the-gathering-prices |archive-date=January 27, 2023 |access-date=January 28, 2023 |website=WBUR |language=en}}</ref><ref name=":31">{{Cite web |date=October 6, 2022 |title=Magic: The Gathering Celebrates 30 Year Anniversary by Selling $1,000 Boosters |url=https://www.vice.com/en/article/n7zqnw/magic-the-gathering-celebrates-30-year-anniversary-by-selling-dollar1000-boosters |url-status=live |archive-url=https://web.archive.org/web/20230128195512/https://www.vice.com/en/article/n7zqnw/magic-the-gathering-celebrates-30-year-anniversary-by-selling-dollar1000-boosters |archive-date=January 28, 2023 |access-date=January 28, 2023 |website=Vice |language=en}}</ref> ''Vice'' commented that there is "a growing divide in the ''Magic: The Gathering'' community between the casual players and the collectors" as "some rich collectors have turned the cards into a kind of commodities market . Wizards of the Coast has increasingly catered to this kind of consumer" leading to products that are too expensive for many casual players.<ref name=":31" /> ] reported that "Bank of America downgraded the stock of Wizard of the Coast's owner, Hasbro"<ref name=":35" /> in November 2022 with analyst Jason Haas stating that changes to the ''Magic: The Gathering'' "brand amount to Hasbro 'killing its golden goose{{'"}} and highlighting that the "primary concern" is the overproduction of "''Magic'' cards which has propped up Hasbro's recent results but is destroying the long-term value of the brand".<ref>{{Cite web |last=Harring |first=Alex |date=November 14, 2022 |title=Bank of America says Hasbro could fall 34% due to company ruining 'Magic: The Gathering' card game |url=https://www.cnbc.com/2022/11/14/bank-of-america-says-hasbro-could-fall-34percent-as-company-kills-magic-the-gathering-card-game.html |url-access=subscription |url-status=live |archive-url=https://web.archive.org/web/20230128195518/https://www.cnbc.com/2022/11/14/bank-of-america-says-hasbro-could-fall-34percent-as-company-kills-magic-the-gathering-card-game.html |archive-date=January 28, 2023 |access-date=January 28, 2023 |website=CNBC |language=en}}</ref><ref name=":37" />

===Awards===
* 1994: ] winner<ref name = "wotcawards">{{cite web | title = Awards | publisher = ] | year = 2006 | access-date = August 5, 2009 | url = http://ww2.wizards.com/Company/Awards/default.aspx | archive-date = December 13, 2007 | archive-url = https://web.archive.org/web/20071213092246/http://ww2.wizards.com/Company/Awards/default.aspx | url-status = dead }}</ref>
* 1994: ] for ''Best Fantasy or Science Fiction Board game of 1993'' and ''Best Graphic Presentation of a Board game of 1993''<ref>{{cite web| url = http://www.originsgamefair.com/awards/1993 | title=Origins Award Winners (1993)| publisher=Academy of Adventure Gaming Arts & Design| access-date=April 18, 2009 |archive-url = https://web.archive.org/web/20080507063628/http://www.originsgamefair.com/awards/1993 |archive-date = May 7, 2008}}</ref>
* 1994: Origins Award for the '']'' expansion as ''Best Game Accessory''<ref name = "wotcawards"/>
* 1995: ] special award for new game mechanics<ref>{{cite web|title=Preisträger |publisher=Friedhelm Merz Verlag |access-date=March 26, 2012 |url=http://www.deutscherspielepreis.de/p060.php4 |language=de |url-status=dead |archive-url=https://web.archive.org/web/20101009010736/http://www.deutscherspielepreis.de/p060.php4 |archive-date=October 9, 2010 }}</ref>
* 1995: Italian Gaming Society ''Gioco dell'Anno'' award winner<ref name = "wotcawards"/>
* 1996: ] award for "Best New Game Concept and Genre Introduced in France"<ref name = "wotcawards"/>
* 1997: '']'' Fan Award for Best CCG Expansion for the '']'' expansion<ref name = "wotcawards"/>
* 1998: Origins Award for the ] expansion as ''Collectible Card Game Expansion of the Year''<ref name="1998 Origins Awards">{{cite web|url=http://www.originsgamefair.com/awards/1998/list-of-winners| title=Origins Award Winners (1998)| publisher=Academy of Adventure Gaming Arts & Design| access-date=November 1, 2007 |archive-url = https://web.archive.org/web/20071031072248/http://www.originsgamefair.com/awards/1998/list-of-winners |archive-date = October 31, 2007}}</ref>
* 1999: Inducted alongside Richard Garfield into the ]<ref name="1998 Origins Awards"/>
* 2003: ] selected ''Magic'' for its ]<ref>{{cite web| url=http://www.gamesmagazine-online.com/gameslinks/hallofame.html| title=GAMES Hall of Fame| publisher=GAMES Magazine| access-date=April 9, 2010| url-status=dead| archive-url=https://web.archive.org/web/20100417062722/http://www.gamesmagazine-online.com/gameslinks/hallofame.html| archive-date=April 17, 2010| df=mdy-all}}</ref>
* 2005: Origins Award for the ] expansion as ''Collectible Card Game Expansion of the Year''<ref>{{cite web| url = http://www.originsgamefair.com/awards/2005 | title=Origins Award Winners (2005)| publisher=Academy of Adventure Gaming Arts & Design| access-date=March 26, 2012 |archive-url = https://web.archive.org/web/20080516075856/http://www.originsgamefair.com/awards/2005 |archive-date=May 16, 2008 }}</ref>
* 2009: Origins Award for the ] expansion as ''Collectible Card Game Expansion of the Year''<ref>{{cite web| url=http://critical-hits.com/2009/06/27/origins-awards-2009| title=Origins Awards 2009| last=Chalker| first=Dave| publisher=critical-hits.com| access-date=June 14, 2010| date=June 27, 2009| archive-date=June 29, 2009| archive-url=https://web.archive.org/web/20090629222441/http://www.critical-hits.com/2009/06/27/origins-awards-2009/| url-status=live}}</ref>
* 2012: Origins Award for the ] expansion as ''Collectible Card Game Expansion of the Year''<ref>{{cite web|url=http://gama.org/OriginsAwards/tabid/2720/Default.aspx |title=The 38th Annual Origins Awards Winners |publisher=The Game Manufacturers Association |access-date=February 10, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20130127025141/http://gama.org/OriginsAwards/tabid/2720/Default.aspx |archive-date=January 27, 2013 }}</ref>
* 2015: Origins Award for the ] expansion as ''Best Collectible Card Game of the Year''<ref>{{cite web | url = http://www.originsawards.net/177-2/ | title = Origins Award Winners 2015 | publisher = The Academy of Adventure Gaming Arts & Design | access-date = February 10, 2016 | year = 2015 | url-status = dead | archive-url = https://web.archive.org/web/20160221132820/http://www.originsawards.net/177-2/ | archive-date = February 21, 2016 | df = mdy-all }}</ref>
* 2019: Inducted into the ]<ref>{{cite web | url = https://www.upi.com/Odd_News/2019/11/08/Matchbox-Cars-Magic-The-Gathering-coloring-books-make-Toy-Hall-of-Fame/6541573229760/ | title = Matchbox Cars, Magic: The Gathering, coloring books make Toy Hall of Fame | first = Ben | last = Hooper | date = November 8, 2019 | access-date = November 8, 2019 | work = ] | archive-date = May 31, 2021 | archive-url = https://web.archive.org/web/20210531043421/https://www.upi.com/Odd_News/2019/11/08/Matchbox-Cars-Magic-The-Gathering-coloring-books-make-Toy-Hall-of-Fame/6541573229760/ | url-status = live }}</ref>
In addition, several individuals including ] and ] won personal awards for their contributions to ''Magic''.<ref name = "wotcawards"/>

===Legacy===
The success of ''Magic: The Gathering'' led to the creation of similar games by other companies as well as Wizards of the Coast themselves. Companion Games produced the ] (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while ] created the '']'' game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced '']'' (now called ''Vampire: The Eternal Struggle''), a game about modern-day vampires. Other similar games included trading card games based on '']'' and '']''.<ref name = "npn94"/> ''Magic'' is often cited as an example of a 1990s collecting fad, though the game's makers were able to overcome the bubble traditionally associated with collecting fads.<ref name="NPR01">{{cite web|url=https://www.npr.org/sections/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus|title=Episode 609: The Curse Of The Black Lotus|date=March 11, 2015|work=Planet Money|publisher=NPR|access-date=March 9, 2016|archive-date=May 31, 2021|archive-url=https://web.archive.org/web/20210531043501/https://www.npr.org/sections/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus|url-status=live}}</ref> Its popularity often was associated with addictive behavior similar to ] through the allure of gaining new cards in booster packs and expansions, and due to this, ''Magic: The Gathering'' has been sometimes called "cardboard crack" by both fans and critics.<ref>{{cite web | url = https://www.theguardian.com/technology/2015/jun/25/hearthstone-blizzard-strategy-trading-cards-greg-austin | title = Hearthstone: how a game developer turned 30m people into card geeks | first = Keith | last = Stuart | date = June 25, 2015 | access-date = November 6, 2021 | work = ] | archive-date = June 3, 2016 | archive-url = https://web.archive.org/web/20160603015931/https://www.theguardian.com/technology/2015/jun/25/hearthstone-blizzard-strategy-trading-cards-greg-austin | url-status = live }}</ref><ref>{{cite web | url = https://www.cnet.com/tech/gaming/magic-the-gathering-design-the-most-popular-card-game-in-the-world/ | title = How to design the most popular card game in the world | first = Luke | last = Lancaster | date = April 12, 2016 | access-date = November 6, 2021 | work = ] | archive-date = November 6, 2021 | archive-url = https://web.archive.org/web/20211106214613/https://www.cnet.com/tech/gaming/magic-the-gathering-design-the-most-popular-card-game-in-the-world/ | url-status = live }}</ref>

There was a brief resurgence of a ] over ''Magic: The Gathering'' in the mid-1990s, following a ] over ''Dungeons and Dragons'', though it did not persist for long.<ref>{{cite web | url = https://www.nytimes.com/1995/05/07/nyregion/fantasy-game-tangles-with-reality.html | title = Fantasy Game Tangles With Reality | first = Kate Stone | last = Lombardi | date = May 7, 1995 | accessdate = June 4, 2022 | work = ] | archive-date = June 4, 2022 | archive-url = https://web.archive.org/web/20220604192341/https://www.nytimes.com/1995/05/07/nyregion/fantasy-game-tangles-with-reality.html | url-status = live }}</ref><ref>{{cite web | url = https://www.escapistmagazine.com/days-of-high-adventure-satanic-panic/ | title = Days of High Adventure: Satanic Panic | first = Allen | last = Varney | date = April 29, 2010 | accessdate = June 4, 2022 | work = ] | archive-date = June 4, 2022 | archive-url = https://web.archive.org/web/20220604192341/https://www.escapistmagazine.com/days-of-high-adventure-satanic-panic/ | url-status = live }}</ref>

===Secondary market===
There is an active secondary market in individual cards among players and game shops. This market arose from two different facets: players seeking specific cards to help complete or enhance their existing decks and thus were less concerned on the value of the cards themselves, and from collectors seeking the rarer cards for their monetary value to complete collections.<ref name="wired market 2020">{{cite magazine | url = https://www.wired.com/story/the-stockbrokers-of-magic-the-gathering-play-for-keeps/ | title = The Stockbrokers Of Magic: The Gathering Play for Keeps | first = Cecilia | last = D'Anastasio | date = April 23, 2020 | access-date = April 23, 2020 | magazine = ] | archive-date = January 23, 2021 | archive-url = https://web.archive.org/web/20210123003139/https://www.wired.com/story/the-stockbrokers-of-magic-the-gathering-play-for-keeps/ | url-status = live }}</ref> Many physical and online stores sell ] or "playsets" of four of a card. Common cards rarely sell for more than a few cents and are usually sold in bulk. Uncommon cards and weak rare cards typically sell from 10¢ up to US$1.<ref>{{cite web|title=Price Change List - Recent Magic The Gathering / MTG Card Price Changes|url=http://mtgpeertrader.com/trade/pricechangelist|website=MTG PeerTrader|access-date=January 18, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160211055853/http://mtgpeertrader.com/trade/pricechangelist|archive-date=February 11, 2016}}</ref>

The more expensive cards in ] tournament play—a rotating format featuring the newest cards designed to be fairer and more accessible to newer players—are typically priced between $1 and $25. A second format, Modern, comprising an intermediate level of power and allowing most cards released since roughly 2003, has staple cards that often value between $5 and $100, with higher rarity and demand but reprints every few years intended to keep the format affordable. Foil versions of rare and mythic rare cards are typically priced at about twice as much as the regular versions. Some of the more sought-after rare and mythic rare cards can have foil versions that cost up to three or four times more than the non-foil versions.<ref>{{cite web|title=Price Change List - Recent Magic The Gathering / MTG Card Price Changes|url=http://mtgpeertrader.com/trade/pricechangelist|website=MTG PeerTrader|access-date=January 18, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160211055853/http://mtgpeertrader.com/trade/pricechangelist|archive-date=February 11, 2016}}</ref>

A few of the oldest cards, due to smaller printings and limited distribution, are highly valued and rare. This is partly due to the Reserved List, a list of cards from the sets ''Alpha'' to '']'' (1994–1999) that Wizards has promised never to reprint.<ref>{{cite web | title = Official Reprint Policy | year = 2016 | access-date = June 26, 2020 | publisher = ] | url = https://magic.wizards.com/en/articles/archive/official-reprint-policy-2010-03-10 | archive-date = February 7, 2021 | archive-url = https://web.archive.org/web/20210207141301/https://magic.wizards.com/en/articles/archive/official-reprint-policy-2010-03-10 | url-status = live }}</ref> Legacy-only cards on the Reserved List, which are barred from reprint under a voluntary but genuine legal obligation, are in short supply due to smaller print runs of the game in its oldest days, and may be worth $200 to $1,000 or higher. And certain Vintage cards—the oldest cards in Magic, with most on the Reserved List, such as the so-called "]"—can easily cost more than $1,000 apiece.<ref>{{cite web|url=https://www.msn.com/en-us/entertainment/gaming/magic-the-gathering%E2%80%99s-black-lotus-sells-for-166k-at-auction-doubling-its-value/ar-BBUoTb8|title=Magic: The Gathering's Black Lotus sells for $166K at auction, doubling its value|author=Charlie Hall|work=Polygon|publisher=MSN|access-date=April 26, 2019|archive-url=https://web.archive.org/web/20190427041747/https://www.msn.com/en-us/entertainment/gaming/magic-the-gathering%25E2%2580%2599s-black-lotus-sells-for-166k-at-auction-doubling-its-value/ar-BBUoTb8|archive-date=April 27, 2019|url-status=dead}}</ref>

The most expensive card that was in regular print, versus a promotional or special printing, is the ''Black Lotus'', which are currently worth thousands of dollars. In 2019, an anonymous buyer purchased an unsigned "Pristine 9.5 grade" Beckett Grading Services-graded Alpha Black Lotus for a record $166,100.<ref>{{cite web|url=https://www.msn.com/en-us/entertainment/gaming/magic-the-gathering%E2%80%99s-black-lotus-sells-for-166k-at-auction-doubling-its-value/ar-BBUoTb8|title=Magic: The Gathering's Black Lotus sells for $166K at auction, doubling its value|author=Charlie Hall|work=Polygon|publisher=MSN|access-date=April 26, 2019|archive-url=https://web.archive.org/web/20190427041747/https://www.msn.com/en-us/entertainment/gaming/magic-the-gathering%25E2%2580%2599s-black-lotus-sells-for-166k-at-auction-doubling-its-value/ar-BBUoTb8|archive-date=April 27, 2019|url-status=dead}}</ref> A ] Alpha ''Black Lotus'', framed in a case signed by its artist Christopher Rush, sold at auction for $511,100 in January 2021,<ref>{{cite web | url = https://www.polygon.com/2021/1/27/22253079/magic-the-gathering-black-lotus-auction-price-2021 | title = Magic: The Gathering Black Lotus card sells for $511,100 at auction | first = Charlie | last = Hall | date = January 27, 2021 | access-date = January 27, 2021 | work = ] | archive-date = February 6, 2021 | archive-url = https://web.archive.org/web/20210206194350/https://www.polygon.com/2021/1/27/22253079/magic-the-gathering-black-lotus-auction-price-2021 | url-status = live }}</ref> while a similar ''Black Lotus'' of the same quality sold for $540,000 in March 2023.<ref>{{cite web | url = https://www.polygon.com/23644519/magic-the-gathering-black-lotus-auction-price-2023 | title = Magic: The Gathering Black Lotus card sells for a record $540,000 | first = Oli | last = Welsh | date = March 17, 2023 | accessdate = March 17, 2023 | work = ] | archive-date = March 17, 2023 | archive-url = https://web.archive.org/web/20230317123918/https://www.polygon.com/23644519/magic-the-gathering-black-lotus-auction-price-2023 | url-status = live }}</ref> In July 2023, the singleton "]" card printed as part of '']'' crossover set was found by a retail worker in ], who later sold it to rapper ] for {{USD|2 million|long=no}}.<!--Do not change the value in the preceding template to $2.64 million: the cited source's title says $2.64 million, but that source converted the value from US dollars to Canadian dollars.--><ref name="oneringcard">{{cite web| url=https://www.cbc.ca/news/canada/toronto/one-ring-card-found-1.6895945| title='My hands were literally shaking': Ultra-rare 'One Ring' game card found by Toronto collector| website=cbc.ca| date=3 July 2023| first1=Lane| last1=Harrison| first2=Derick| last2=Deonarain| archive-date=4 July 2023| archive-url=https://web.archive.org/web/20230704124249/https://www.cbc.ca/news/canada/toronto/one-ring-card-found-1.6895945| url-status=live}}</ref><ref>{{cite web|url=https://www.cbc.ca/news/canada/toronto/post-malone-one-ring-canada-1.6925849|website=cbc.ca|date=2 August 2023|title=Toronto man sells ultra-rare 'One Ring' card to rapper Post Malone for $2.64M|access-date=August 2, 2023|archive-date=August 2, 2023|archive-url=https://web.archive.org/web/20230802225756/https://www.cbc.ca/news/canada/toronto/post-malone-one-ring-canada-1.6925849|url-status=live}}</ref> A mint-condition Alpha Black Lotus sold for $3 million in April 2024.<ref>{{Cite web |url=https://kotaku.com/magic-gathering-mtg-black-lotus-mint-1851448690 |title=Magic: The Gathering Card Sells for Record-Breaking $3 Million and Fans Don't Believe It |date=May 2024 |access-date=May 1, 2024 |archive-date=May 1, 2024 |archive-url=https://web.archive.org/web/20240501153008/https://kotaku.com/magic-gathering-mtg-black-lotus-mint-1851448690 |url-status=live }}</ref>

The secondary market started with comic book stores, and hobby shops displaying and selling cards, with the cards' values determined somewhat arbitrarily by the employees of the store. Hobbyist magazines, already tracking prices of sports ]s, engaged with the ''Magic'' secondary market by surveying the stores to inquire on current prices to cards, which they then published.<ref name="wired market 2020"/> With the expansion of the Internet, prices of cards were determined by the number of tournament deck lists a given card would appear in. If a card was played in a tournament more frequently, the cost of the card would be higher, in addition to the market availability of the card.<ref>{{cite journal|jstor=3217179|title=Economic Insights from Internet Auctions|first1=Patrick|last1=Bajari|first2=Ali|last2=Hortaçsu|date=January 1, 2004|journal=Journal of Economic Literature|volume=42|issue=2|pages=457–486|doi=10.1257/0022051041409075 | issn = 0022-0515 }}</ref><ref name="wired market 2020"/>

When eBay, Amazon, and other large online markets started to gain popularity, the ''Magic'' secondary market evolved substantially, with the site TCGPlayer.com launched in 2008 being the first that not only compiled the pricing data but allowed for players to buy and sell cards for ''Magic'' and other CCGs directly via the site. TCGPlayer developed a metric called the TCG Market Price for each card that was based on the most recent sales, allowing for near real-time valuation of a card in the same manner as a ].<ref name="wired market 2020"/> Buying and selling ''Magic'' cards online became a source of income for people who learned how to manipulate the market.<ref>{{Cite journal | doi = 10.2307/2687095| jstor = 2687095| title = Optimal Card-Collecting Strategies for Magic: The Gathering| journal = The College Mathematics Journal| volume = 31| issue = 1| pages = 15–21| year = 2000| last1 = Bosch | first1 = R. A. }}</ref>

Today, the secondary market is so large and complex, it has become an area of study for consumer research called ].<ref>{{Cite journal | title=Auctions on the Internet: What's Being Auctioned, and How? | author=David Lucking-Reiley |journal=The Journal of Industrial Economics |volume=48 |number=3 |date=September 2000 |pages=227–252 | jstor = 117554|trans-title=January 1, 2017 | doi=10.1111/1467-6451.00122 }}</ref> Some people make a career out of ], creating mathematical models to analyze the growth of cards' worth, and predict the market value of both individual cards, and entire sets of cards.<ref>{{Cite journal | title = Economic Insights from Internet Auctions | author1 = Patrick Bajari |author2=Ali Hortaçsu |journal=Journal of Economic Literature |volume=42 |number=2 |date=June 2004 |pages=457–486 | jstor = 3217179|trans-title=January 1, 2017 | doi = 10.1257/0022051041409075 }}</ref><ref>{{Cite journal| doi = 10.1086/383430| title = Using the Imagination: Consumer Evoking and Thematizing of the Fantastic Imaginary| journal = Journal of Consumer Research| volume = 31| pages = 136–149| year = 2004| last1 = Martin| first1 = B. A. S.| citeseerx = 10.1.1.583.8014}}</ref> ''Magic''{{'}}s economy has also been tied to the introduction of ] and other cryptocurrencies, as ''Magic'' cards represent a physical asset that can be converted back and forth into the virtual currency.<ref name="wired market 2020"/> Nearly all of ''Magic''{{'}}s trading market is unregulated, and issues related to ] based on planned changes to the game have occurred. Active ''Magic'' financial traders have gained a sour reputation with more casual ''Magic'' players due to the lack of regulations, and that the market manipulations makes it costly for casual players to buy single cards simply for purposes for improving decks.<ref name="wired market 2020"/>

As of late 2013, Wizards of the Coast has expressed concern over the increasing number of ] cards in the secondary market.<ref>{{cite web|url=http://www.starcitygames.com/article/27693_Counterfeit-Cards.html|title=StarCityGames.com - Counterfeit Cards|work=StarCityGames.com|access-date=May 9, 2015|archive-url=https://web.archive.org/web/20150502211806/http://www.starcitygames.com/article/27693_Counterfeit-Cards.html|archive-date=May 2, 2015|url-status=dead}}</ref> Wizards of the Coast has since made an effort to counteract the rise of counterfeits by introducing a new holo-foil stamp on all rare and mythic rare cards as of ].<ref>{{Cite web|url=https://magic.wizards.com/en|title=Magic: The Gathering &#124; Official site for MTG news, sets, and events|website=MAGIC: THE GATHERING|access-date=September 21, 2017|archive-date=September 21, 2017|archive-url=https://web.archive.org/web/20170921071824/https://magic.wizards.com/en|url-status=live}}</ref>

====Proxies====
] (or proxies) are cards typically created by players as stand ins for rare cards they either already own and don't want to ruin or cards they don't yet own. These are primarily for casual play, as they aren't allowed in competitive play.<ref>{{Cite web |last=Ball |first=Nathan |date=2024-08-27 |title=Should Proxies Be Allowed In MTG Commander? |url=https://mtgrocks.com/proxies-mtg-commander/ |access-date=2024-10-28 |website=MTG Rocks |language=en-US}}</ref> Proxies are usually presented as either cards printed by a dedicated proxy printing company (or printed at home using ] methods) or as land cards with the name and ability written on the card.

These are not to be confused with counterfeits, as proxy cards usually have some indication that they are not official products, and some have art that is vastly different from the original, either created by a different artist than the original or by ] software.<ref>{{Cite web |last=Parrish |first=Ash |date=2022-07-01 |title=Artists are helping to make Magic: The Gathering more expressive — and fun |url=https://www.theverge.com/23190322/magic-the-gathering-custom-commander-art-proxies-alter-sleeves |access-date=2024-11-01 |website=The Verge |language=en}}</ref> This has also led to a secondary market of proxy cards and preconstructed proxy decks on sites like ], where artists and ] users sell custom printed cards for casual play. Some of these cards are based on ] and other media similar to Universes Beyond, while others are moreso artistic reinterpretations of existing cards.

===Academic analysis===
There are several examples of academic, peer-reviewed research concerning different aspects of ''Magic: The Gathering''. One study examined how players use their imaginations when playing. This research studied hobby players and showed how players sought to create and participate in an epic fantasy narrative.<ref>Martin, Brett A. S. (2004), , {{webarchive |url=https://web.archive.org/web/20120906225502/http://www.basmartin.com/wp-content/uploads/2010/08/Martin-2004-JCR.pdf |date=September 6, 2012 }}, ''Journal of Consumer Research'', 31 (June), 136-149.</ref> Another example used online auctions for ''Magic'' cards to test revenue outcomes for various auction types.<ref>{{cite journal | last1 = Lucking-Reiley | first1 = D | year = 1999 | title = Using Field Experiments to Test Equivalence between Auction Formats: Magic on the Internet | journal = American Economic Review | volume = 89 | issue = 5 | pages = 1063–1080 | jstor = 117047 | doi = 10.1257/aer.89.5.1063 | url = http://eller.arizona.edu/~reiley/papers/RevenueEquivalence.pdf | url-status = dead | archive-url = https://web.archive.org/web/20030424213723/http://eller.arizona.edu/~reiley/papers/RevenueEquivalence.pdf | archive-date = April 24, 2003 | df = mdy-all | citeseerx = 10.1.1.8.8301 }}</ref> A third example uses probability to examine ''Magic'' card-collecting strategies.<ref>{{cite journal | last1 = Bosch | first1 = R.A. | year = 2000 | title = Optimal Card-Collecting Strategies for Magic: The Gathering | journal = College Mathematics Journal | volume = 31 | issue = 1| pages = 15–21 | jstor=2687095 | doi=10.2307/2687095}}</ref>

Using a specific set of cards in a specialized manner has shown ''Magic: The Gathering'' to be ].<ref>{{cite news | title = Magic: The Gathering is Turing Complete | first1 = Alex | last1= Churchill | first2 = Stella | last2= Biderman | first3= Austin | last3= Herrick | date = March 24, 2019 | arxiv=1904.09828 }}</ref>{{Explain|date=June 2021}} By proving this, the researchers assert that ''Magic: The Gathering'' is so complex as to be Turing complete and capable of being "programmed" to perform any task, that in terms of playing an actual game of ''Magic'', "the winning strategy is non-computable", making it an improbable challenge to devise computer opponents that can play ''Magic'' in a mathematically optimal manner.<ref>{{cite web | url = https://arstechnica.com/science/2019/06/its-possible-to-build-a-turing-machine-within-magic-the-gathering/ | title = It's possible to build a Turing machine within Magic: The Gathering | first = Jennifer | last = Ouellette | date = June 23, 2019 | access-date = February 28, 2020 | work = ] | archive-date = November 30, 2020 | archive-url = https://web.archive.org/web/20201130112858/https://arstechnica.com/science/2019/06/its-possible-to-build-a-turing-machine-within-magic-the-gathering/ | url-status = live }}</ref>

==Franchise==
''Magic: The Gathering'' video games, comics, and books have been produced under licensing or directly by ].

===Other traditional games===
In 2015 Wizards of the Coast and Hasbro published ''Magic: The Gathering – Arena of the Planeswalkers''. Arena of the Planeswalkers is a tactical boardgame where the players maneuver miniatures over a customizable board game, and the ruleset and terrain is based on ], but with an addition of spell cards and summoning. The original master set includes miniatures that represent the five Planeswalkers Gideon, Jace, Liliana, Chandra, and Nissa as well as select creatures from the Magic: The Gathering universe.<ref>{{cite web | url = https://boardgamegeek.com/boardgame/167698/magic-gathering-arena-planeswalkers | title = Magic: The Gathering – Arena of the Planeswalkers | year = 2015 | access-date = July 13, 2015 | publisher = ] | archive-date = May 31, 2021 | archive-url = https://web.archive.org/web/20210531055849/https://boardgamegeek.com/boardgame/167698/magic-gathering-arena-planeswalkers | url-status = live }}</ref> They later released an expansion ''Battle for Zendikar'' featuring multi-color Planeswalkers Kiora and Ob Nixilis and a colorless Eldrazi Ruiner, and a second master set Shadows Over Innistrad which has 4 new Planeswalkers and also includes the addition of cryptoliths.

===Video games===
{{See also|Magic: The Gathering video games}}

There are currently two official video game adaptions of ''Magic: The Gathering'' for online play. '']'', first introduced in 2002, allows for players to buy cards and boosters and play against others including in officially-sanctioned tournaments for prize money. '']'', introduced in 2019, is fashioned after the ] '']'', with players able to acquire new cards for free or through spending real-world funds. ''Arena'' is currently limited to online events with in-game prizes, but is currently being positioned by Wizards of the Coast to also serve as a means for official tournament play, particularly after the ]. Both ''Online'' and ''Arena'' are regularly updated with new Core and Expansion cards as well as all rule changes made by Wizards.<ref name="vb magic vgs">{{cite web | url = https://venturebeat.com/2020/06/28/magic-the-gatherings-digital-history-from-first-build-to-end-step/view-all/ | title = Magic: The Gathering's digital history, from first build to end step | first = Aidan | last = Moher | date = June 28, 2020 | access-date = June 29, 2020 | work = ] | archive-date = June 30, 2020 | archive-url = https://web.archive.org/web/20200630175319/https://venturebeat.com/2020/06/28/magic-the-gatherings-digital-history-from-first-build-to-end-step/view-all/ | url-status = live }}</ref>

In addition, Wizards of the Coast has worked with other developers for various iterations of ''Magic: The Gathering'' as a card game in a single-player game format. ] developed 1997 '']'' and its expansions, which had the player travel the world of Shandalar to challenge computer opponents, earn cards to customize their decks, improve their own Planeswalker attributes and ultimately defeat a powerful Planeswalker. ] developed a series of titles starting with 2009's '']'' and culminating with 2015's '']'', a ] title. The ''Duels'' series did not feature full sets of ''Magic'' cards but selected subsets, and were initially designed to couple a challenging single-player experience with an advanced artificial-intelligence computer opponent. Later games in the series added in more deck-building options and multiplayer support.<ref name="vb magic vgs"/><ref>{{cite web | url = http://www.gamerbytes.com/2009/07/magic_the_gathering_sells_1700.php | title = XBLA: Magic: The Gathering Sells 170,000 in 5 Weeks | publisher = ] | first = Ryan | last = Langley | date = July 23, 2009 | access-date = August 10, 2009 | archive-date = November 10, 2010 | archive-url = https://web.archive.org/web/20101110055030/http://www.gamerbytes.com/2009/07/magic_the_gathering_sells_1700.php | url-status = dead }}</ref>

Additional games have tried other variations of the ''Magic: The Gathering'' gameplay in other genres. ] developed a ] '']'' in 2003, in which the player's abilities were inspired by the various cards.<ref name="vb magic vgs"/><ref>{{Cite news|first=Dennis |last=Lynch |title=Two companies offer The Gathering, but only one is spellbinding |work=Chicago Tribune |page=8 |date=March 20, 1997 }}</ref> Acclaim also had made a 1997 ] ''Magic: The Gathering – Armageddon'', a '']''-style ]-based game, but only as many as six cabinets were known to have been made.<ref name="vb magic vgs"/> Hiberium and D3 Publisher developed '']'', combining deck building with match-3-style casual gaming. This was released in December 2015 as a ] game and continues to be updated with new card sets from the physical game.<ref>{{cite web | url = https://kotaku.com/magic-the-gathering-and-puzzle-quest-go-great-together-1748056275 | title = Magic: The Gathering And Puzzle Quest Go Great Together | first = Mike | last = Fahey | date = December 15, 2015 | access-date = June 29, 2020 | work = ] | archive-date = September 21, 2020 | archive-url = https://web.archive.org/web/20200921133820/https://kotaku.com/magic-the-gathering-and-puzzle-quest-go-great-together-1748056275 | url-status = live }}</ref> ] and ] have started beta tests for '']'', a ] ] for personal computers and consoles.<ref>{{cite web | url = https://venturebeat.com/2017/06/07/magic-the-gathering-is-becoming-an-mmo/ | title = Magic: The Gathering is becoming an MMO | first = Mike | last = Minotti | date = June 7, 2017 | access-date = June 7, 2017 | work = ] | archive-date = November 12, 2020 | archive-url = https://web.archive.org/web/20201112000806/https://venturebeat.com/2017/06/07/magic-the-gathering-is-becoming-an-mmo/ | url-status = live }}</ref> The title was cancelled ahead of its full release in 2021; executive producer Stephen Ricossa explained that the game's creative vision had "missed the mark".<ref>{{Cite web|last=Carpenter|first=Nicole|date=2021-06-29|title=Magic: Legends will shut down in October, before game's full release|url=https://www.polygon.com/22555993/magic-legends-october-shut-down-no-console-release-date-beta|access-date=2021-06-29|website=Polygon|language=en|archive-date=July 2, 2021|archive-url=https://web.archive.org/web/20210702194944/https://www.polygon.com/22555993/magic-legends-october-shut-down-no-console-release-date-beta|url-status=live}}</ref>

In addition to official programs, a number of unofficial programs were developed to help users track their ''Magic: The Gathering'' collection and allow for rudimentary play between online players. Examples of such programs included '']'', '']'', ''XMage'', and ''Cockatrice''. These programs are not endorsed by Wizards of the Coast.<ref name="vb magic vgs"/>

===Novels===
{{See also|List of Magic: The Gathering novels}}

] originally had an exclusive license to produce novels for ''Magic: The Gathering'', and published ten books between 1994 and 1996. Around 1997, the license reverted to Wizards, and the company published its own novels to better tie these works to the expansion sets from 1998 to about 2011.

===Comics===
{{See also|Multiverse (Magic: The Gathering)#Comics titles}}

In 1994, Wizards of the Coast gave an exclusive license to Armada Comics, an imprint of ], to publish comic books. The comics were not developed in concert with the game and were created with divergent ideas to the game.<ref name="mtg story of the story" /><ref name=":03">{{Cite web|last=Annelli|first=Jay|date=July 24, 2018|title=Magic Story 100: Where to Start|url=https://www.coolstuffinc.com/a/jayannelli-07242018-magic-story-100-where-to-start|access-date=2020-08-20|website=CoolStuffInc.com|language=en|archive-date=January 29, 2021|archive-url=https://web.archive.org/web/20210129093626/https://www.coolstuffinc.com/a/jayannelli-07242018-magic-story-100-where-to-start|url-status=live}}</ref> However, "much of the lore established" by Armada Comics was "the foundation from which the rest of continuity was built. Some of the details changed (or were ']', in popular fan speak), but for the most part the core of these stories stayed the same".<ref name=":03" /> The comics came to a sudden end in 1996 when Acclaim started to run into financial trouble.<ref name=":32">{{Cite web|last=Wilde|first=Thomas|date=2018-08-10|title='Magic: The Gathering' returns with a new comic book in celebration of 25th anniversary|url=https://www.geekwire.com/2018/magic-gathering-returns-new-comic-book-celebration-25th-anniversary/|access-date=2020-08-20|website=GeekWire|language=en-US|archive-date=January 28, 2021|archive-url=https://web.archive.org/web/20210128114920/https://www.geekwire.com/2018/magic-gathering-returns-new-comic-book-celebration-25th-anniversary/|url-status=live}}</ref> In 1998, a new four-issue limited comic series was published by ].<ref name=":32" /><ref>{{Cite web|title=Magic: The Gathering: Gerrard's Quest (Volume)|url=https://comicvine.gamespot.com/magic-the-gathering-gerrards-quest/4050-34897/|access-date=2020-08-20|website=Comic Vine|language=en|archive-date=January 29, 2021|archive-url=https://web.archive.org/web/20210129065522/https://comicvine.gamespot.com/magic-the-gathering-gerrards-quest/4050-34897/|url-status=live}}</ref>

In September 2011, ] and ] accorded to make a four-issue mini-series about ''Magic: The Gathering''<ref>{{cite web | url = http://idwpublishing.com/news/article/1938 | title = Hasbro, Inc., and IDW Publishing to launch Magic: The Gathering Comic Books | date = September 1, 2011 | access-date = May 2, 2012 | publisher = ] | url-status = dead |archive-url=https://web.archive.org/web/20120421100936/http://idwpublishing.com/news/article/1938 | archive-date = April 21, 2012 | df = mdy-all }}</ref> with a new story but heavily based on MTG elements and with a new Planeswalker called ''Dack Fayden'', the story of which mainly developed in the planes of Ravnica and Innistrad. The series started in February 2012.<ref>{{cite web | url = http://www.comicbookresources.com/?page=preview&id=11304 | title = Preview: Magic: The Gathering #1 | date = February 1, 2012 | access-date = May 2, 2012 | website = ] | archive-date = March 4, 2016 | archive-url = https://web.archive.org/web/20160304063056/http://www.comicbookresources.com/?page=preview&id=11304 | url-status = live }}</ref> In 2018, a four-issue mini-series on the Planeswalker Chandra Nalaar was released.<ref name=":52">{{Cite web|last=Spry|first=Jeff|date=2018-11-30|title=IDW casts a potent spell in our exclusive look at new Magic: The Gathering comic series|url=https://www.syfy.com/syfywire/idw-casts-a-potent-spell-in-our-exclusive-look-at-new-magic-the-gathering-comic-series|access-date=2020-08-20|website=SYFY WIRE|language=en|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108121644/https://www.syfy.com/syfywire/idw-casts-a-potent-spell-in-our-exclusive-look-at-new-magic-the-gathering-comic-series|url-status=dead}}</ref> A sequel mini-series was announced in 2019,<ref>{{Cite web|last=Arrant|first=Chris|date=May 22, 2019|title=MAGIC: THE GATHERING Summoned Back to Comic Books with TRIALS OF ALARA|url=https://www.newsarama.com/45280-magic-the-gathering-summoned-back-to-comic-books-with-trials-of-alara.html|url-status=dead|archive-url=https://web.archive.org/web/20190522211937/https://www.newsarama.com/45280-magic-the-gathering-summoned-back-to-comic-books-with-trials-of-alara.html|archive-date=2019-05-22|access-date=2020-08-20|website=gamesradar.com|language=en}}</ref> however, it was cancelled before publication.<ref name=":62">{{Cite web|last=Johnston|first=Rich|date=September 21, 2019|title=IDW Cancels "Magic The Gathering: Chandra: The Trials Of Alara" Comic Before Publication|url=https://bleedingcool.com/comics/idw-cancels-magic-the-gathering-chandra-the-trials-of-alara-comic-before-publication/|access-date=2020-08-20|website=bleedingcool.com|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111204059/https://bleedingcool.com/comics/idw-cancels-magic-the-gathering-chandra-the-trials-of-alara-comic-before-publication/|url-status=live}}</ref>

In January 2021, ] acquired the comic license of ''Magic: The Gathering'' and announced for a new ''Magic'' series for April 2021.<ref>{{Citation|title=Magic: The Gathering Returns to Comics in April 2021 - IGN|date=January 21, 2021|url=https://www.ign.com/articles/magic-the-gathering-comic-boom-studios-ravnica-zendikar|language=en|access-date=2021-01-23|archive-date=January 28, 2021|archive-url=https://web.archive.org/web/20210128153934/https://www.ign.com/articles/magic-the-gathering-comic-boom-studios-ravnica-zendikar|url-status=live}}</ref><ref>{{Cite web|last=Spry|first=Jeff|date=2021-03-12|title=Assassins target mystical Planeswalkers in Boom's new Magic: the Gathering comic series|url=https://www.syfy.com/syfywire/boom-studios-new-magic-the-gathering-series-magic|access-date=2021-03-14|website=SYFY WIRE|language=en|archive-date=March 19, 2021|archive-url=https://web.archive.org/web/20210319042624/https://www.syfy.com/syfywire/boom-studios-new-magic-the-gathering-series-magic|url-status=live}}</ref>

===Film===
In January 2014, ] acquired the rights to produce a ''Magic: The Gathering'' film with ] as producer and ] (its co-financing partner), and ] as co-financers, after ] allegedly dropped the film from their schedule (both Universal and Hasbro had been developing the original ''Magic: The Gathering'' film since 2009).<ref>{{cite web|last=Kit|first=Borys|url=https://www.hollywoodreporter.com/heat-vision/fox-bring-magic-gathering-big-670529|title=Fox to Bring 'Magic: The Gathering' to the Big Screen (Exclusive)|website=The Hollywood Reporter|date=January 13, 2014|access-date=February 2, 2016|archive-date=February 7, 2021|archive-url=https://web.archive.org/web/20210207140754/https://www.hollywoodreporter.com/heat-vision/fox-bring-magic-gathering-big-670529|url-status=live}}</ref> In June 2014, Fox hired screenwriter ] to write the script for the film.<ref>{{cite news|title='Game Of Thrones' Scribe Bryan Cogman Takes On 'Magic The Gathering' For Fox|url=https://deadline.com/2014/06/game-of-thrones-scribe-bryan-cogman-takes-on-magic-the-gathering-for-fox-787900/|access-date=June 18, 2014|work=Deadline Hollywood|date=June 12, 2014|archive-date=July 14, 2014|archive-url=https://web.archive.org/web/20140714214114/http://www.deadline.com/2014/06/game-of-thrones-scribe-bryan-cogman-takes-on-magic-the-gathering-for-fox/|url-status=live}}</ref> In 2019 following ], the film along with numerous other properties in development at Fox were cancelled.<ref>{{cite web|url=https://www.thegamer.com/disney-cancels-mega-man-magic-the-gathering-fox-merger/|title=Disney Just Scrapped Mega Man, Magic: The Gathering, And Sims Movies|last=Switzer|first=Eric|date=August 8, 2019|access-date=August 10, 2019|archive-date=November 7, 2020|archive-url=https://web.archive.org/web/20201107234920/https://www.thegamer.com/disney-cancels-mega-man-magic-the-gathering-fox-merger/|url-status=live}}</ref>

In April 2016, ''Enter the Battlefield'', a documentary about life on the Magic Pro Tour was released. The film was written by Greg Collins, Nathan Holt, and Shawn Kornhauser.<ref>{{cite web|title=Enter the Battlefield: Life on the Magic - The Gathering Pro Tour (2016)|url=https://www.imdb.com/title/tt5628044/fullcredits|publisher=IMDb|access-date=6 April 2020|archive-date=January 11, 2023|archive-url=https://web.archive.org/web/20230111122759/https://www.imdb.com/title/tt5628044/fullcredits|url-status=live}}</ref>

The production team behind '']'' will produce a documentary ''Igniting the Spark, The Story of Magic: The Gathering''.<ref>{{cite web | url = https://www.polygon.com/2020/2/14/21138231/magic-the-gathering-documentary-igniting-the-spark-toys-that-made-us | title = Magic: The Gathering documentary on the way from the team behind The Toys That Made Us | first = Julia | last = Lee | date = February 14, 2020 | access-date = February 14, 2020 | work = ] | archive-date = May 31, 2021 | archive-url = https://web.archive.org/web/20210531043341/https://www.polygon.com/2020/2/14/21138231/magic-the-gathering-documentary-igniting-the-spark-toys-that-made-us | url-status = live }}</ref>

===Television series===
In June 2019, Variety reported that ], ], and ] (then-owned by Hasbro) had teamed with ] for an animated ''Magic: The Gathering'' television series.<ref>{{cite web|last=Otterson|first=Joe|url=https://variety.com/2019/tv/news/magic-the-gathering-animated-series-netflix-russo-brothers-1203230595/|title=Magic: The Gathering Animated Series From Russo Brothers Set at Netflix|website=Variety|date=June 3, 2019|access-date=June 3, 2019|archive-date=November 7, 2020|archive-url=https://web.archive.org/web/20201107233248/https://variety.com/2019/tv/news/magic-the-gathering-animated-series-netflix-russo-brothers-1203230595/|url-status=live}}</ref><ref>{{Cite web|url=https://techcrunch.com/2019/06/03/netflix-magic-the-gathering/amp/|title=Netflix is making an animated series based on Magic: The Gathering – TechCrunch|website=techcrunch.com|date=June 3, 2019|access-date=June 25, 2019|archive-date=October 25, 2020|archive-url=https://web.archive.org/web/20201025040636/https://techcrunch.com/2019/06/03/netflix-magic-the-gathering/amp/|url-status=live}}</ref> In July 2019 at ], the Russos revealed the logo of the animated series and spoke about doing a live-action series.<ref>{{cite web|last=Ramos|first=Dino-Ray|url=https://deadline.com/2019/07/the-russo-brothers-magic-the-gathering-netflix-comic-con-anthony-russo-joe-russo-1202649299/|title=Russo Brothers Say Animated 'Magic: The Gathering' Might Spinoff Into Live Action Series – Comic-Con|work=Deadline Hollywood|date=July 19, 2019|access-date=July 19, 2019|archive-date=November 7, 2020|archive-url=https://web.archive.org/web/20201107225528/https://deadline.com/2019/07/the-russo-brothers-magic-the-gathering-netflix-comic-con-anthony-russo-joe-russo-1202649299/|url-status=live}}</ref><ref>{{cite web| url = https://www.youtube.com/watch?v=tZkD4j3R-F0| title = Battle of the Planets, Magic: The Gathering, and Grimjack Updates from Joe Russo| website = ]| date = April 22, 2020| access-date = May 7, 2020| archive-date = November 22, 2020| archive-url = https://web.archive.org/web/20201122074437/https://www.youtube.com/watch?v=tZkD4j3R-F0| url-status = live}}</ref> During the Magic Showcase virtual event in August 2021, they revealed that ] would be the voice of Gideon Jura, and that the series was slated to premiere sometime in 2023.<ref>{{cite web|last=Maas|first=Jennifer|url=https://www.thewrap.com/magic-the-gathering-netflix-series-premiere-date-2022-brandon-routh-gideon-first-look/|title=Netflix's 'Magic: The Gathering' Series to Launch in 2022, Brandon Routh to Voice Gideon (Photo)|website=The Wrap|date=August 24, 2021|access-date=August 21, 2021|archive-date=May 31, 2022|archive-url=https://web.archive.org/web/20220531162709/https://www.thewrap.com/magic-the-gathering-netflix-series-premiere-date-2022-brandon-routh-gideon-first-look/|url-status=live}}</ref> The Russo brothers, along with ] and ], have since separated from the project, and production has been entrusted to ].<ref>{{cite web|url=https://deadline.com/2021/08/magic-the-gathering-jeff-kline-new-creative-team-netflix-animated-series-russo-brothers-exit-1234818588/|title='Magic the Gathering': Jeff Kline Leads Creative Team Of Netflix Animated Series After Russo Brothers Depart|date=August 20, 2021|access-date=March 22, 2022|archive-date=March 22, 2022|archive-url=https://web.archive.org/web/20220322111519/https://deadline.com/2021/08/magic-the-gathering-jeff-kline-new-creative-team-netflix-animated-series-russo-brothers-exit-1234818588/|url-status=live}}</ref> In October 2023, the series was briefly mentioned in a Hasbro investors meeting.<ref>{{cite web | url=https://www.dicebreaker.com/games/magic-the-gathering-game/news/magic-the-gathering-netflix-series-isnt-dead-2023 | title=Magic: The Gathering's animated Netflix show still lives - if barely | date=October 31, 2023 }}</ref> In December 2023, ] was sold off to ].<ref>{{cite news|url=https://deadline.com/2023/08/lionsgate-eone-hasbro-acquisition-confirmed-1235453869/|title=Hasbro Confirms Sale Of eOne To Lionsgate For $500M|first=Max|last=Goldbart|date=August 3, 2023|work=]}}</ref><ref>{{Cite web |last=Spangler |first=Todd |date=December 22, 2023 |title=Lionsgate Studios Deal to Spin Off From Starz Values Business at $4.6 Billion |url=https://variety.com/2023/film/news/lionsgate-studios-spinoff-spac-deal-starz-1235849347/ |access-date=December 27, 2023 |website=Variety |language=en-US}}</ref> In September 2024, ] announced the series has restarted development with ] as showrunner and ] as production studio.<ref>{{Cite web |last=White |first=Peter |date=September 19, 2024 |title='Magic: The Gathering': Netflix Starts Animated Adaptation From Scratch With Terry Matalas As New Showrunner|url=https://deadline.com/2024/09/magic-the-gathering-netflix-animated-adaptation-terry-matalas-1236094965/ |access-date=September 19, 2024 |website=Deadline |language=en-US}}</ref>

===Parodies===
In 1998, PGI Limited created '']'', which was a parody of ''Magic: The Gathering''. Wizards of the Coast, which owned the rights to ''Magic: The Gathering'', took active steps to hinder the distribution of the game and successfully shut out PGI Limited from attending GenCon in July 1998.<ref>{{cite web|url=http://oracle.wizards.com/scripts/wa.exe?A2=ind9808a&L=spellfire-l&D=1&O=D&P=9286|title=Home - company.wizards.com|access-date=January 18, 2010|archive-date=February 17, 2012|archive-url=https://web.archive.org/web/20120217091952/http://oracle.wizards.com/scripts/wa.exe?A2=ind9808a&L=spellfire-l&D=1&O=D&P=9286|url-status=dead}}</ref> In an attempt to avoid breaching ] and ]'s patent, each ] of ''Havic'' had printed on the back side, "This is a Parody", and on the bottom of the rule card was printed, "''Do not have each player'': construct their own library of predetermined number of game components by examining and selecting game components from reservoir of game components or you may infringe on U.S. Patent No. 5,662,332 to Garfield."<ref>Havic: The Bothering Skool Daze by Peter L. Gray, Sist-Airs, Vinyl Vineshtein Cards, 60 Pages, Published 1998, 1st Edition, starter decks rule card printed by PGI Limited, 30 Shorhaven Rd., Norwalk, CT 06855, {{ISBN|0966700503}}</ref>

Five official parody expansions of ''Magic'' exist: '']'', '']'', '']'', '']'',<ref>{{cite web|url=https://magic.wizards.com/de/products/Unsanctioned|title=Unsanctioned – An Unruly Head-to-Head Fight Club|publisher=Wizards of the Coast|access-date=April 1, 2020|archive-date=May 31, 2021|archive-url=https://web.archive.org/web/20210531043350/https://magic.wizards.com/de/products/Unsanctioned|url-status=live}}</ref> and '']''.<ref>{{Cite web |last=Rosewater |first=Mark |date=2021-11-29 |title=To Unfinity and Beyond |url=https://magic.wizards.com/en/articles/archive/making-magic/unfinity-and-beyond-2021-11-29 |access-date=2022-01-06 |website=MAGIC: THE GATHERING |language=en |archive-date=January 6, 2022 |archive-url=https://web.archive.org/web/20220106121701/https://magic.wizards.com/en/articles/archive/making-magic/unfinity-and-beyond-2021-11-29 |url-status=live }}</ref> Most of the cards in these sets feature silver borders and humorous themes. The silver-bordered cards are not legal for play in WPN-sanctioned tournaments. In ''Unfinity'', the silver border was replaced by a holo-foil acorn stamp (in place of the standard rare holo-foil stamp) to denote the same unplayable restriction. Unlike the previous parody sets, however, some ''Unfinity'' cards were not printed with an acorn stamp, and are thus legal for 'eternal' formats such as Commander and Legacy.<ref>{{Cite web |last=Partlow |first=Emma |date=February 7, 2023 |title=What is an Acorn Card in MTG's Unfinity? |url=https://infinite.tcgplayer.com/article/What-is-an-Acorn-Card-in-MTG-s-Unfinity/2eac9119-d752-492e-a539-610df6489cfd/ |access-date=April 23, 2024 |website=TCGPlayer |archive-date=October 11, 2022 |archive-url=https://web.archive.org/web/20221011152421/https://infinite.tcgplayer.com/article/What-is-an-Acorn-Card-in-MTG-s-Unfinity/2eac9119-d752-492e-a539-610df6489cfd/ |url-status=live }}</ref>

== Notes ==
{{Reflist|group="note"|30em}}

== References ==
{{Reflist|30em}}

== Bibliography ==
* {{Cite book |last=Flores |first=Michael J. |year=2006 |title=Deckade: 10 Years of Decks, Thoughts and Theory |location=New York |publisher=top8magic.com |isbn=978-0-9778395-0-6}}
* {{Cite book |last=Moursund |first=Beth |year=2002 |title=The Complete Encyclopedia of Magic: The Gathering |location=New York |publisher=Thunder's Mouth Press |isbn=978-1-56025-443-0}}
* {{Cite book |last=Waters |first=Anthony |year=1998 |title=The Art of Magic: A Fantasy of World Building and the Art of the Rath Cycle |location=Renton, WA |publisher=Wizards of the Coast |isbn=978-0-7869-1178-3}}

==Further reading==
* {{cite magazine|title=How Magic was born|last=Adkinson|first=Peter D.|authorlink=Peter Adkison|magazine=]|issue=6|publisher=]|pages=8–9}}
* {{Cite magazine |author= ((Editor))|date=May–June 1994 |title= Magic: The Fix; A Compilation of Articles and Collector's Checklists for Magic: The Gathering Addicts|magazine= ] |issue=13|publisher=The Alderac Group|pages= 33–38 }}
* {{Cite magazine |last= Emrich|first= Alan|date= November–December 1993 |title= Magic: The Gathering, From Game to Obsession in 0.4 Hours, A Review & Compendium|magazine= ] |issue=10|publisher=The Alderac Group|pages= 12–21 }}
* {{cite magazine|title=The expanding worlds of magic|last=Garfield|first=Richard|authorlink=Richard Garfield|magazine=]|issue=4|page= |publisher=]|pages=15–17}}
*{{cite magazine|title=Five years|magazine=The Duelist|issue=33|publisher=Wizards of the Coast|pages=56–71|date=January 1999}}<!-- about the first five years of MTG, with various sub-features -->

==External links==
{{sister project links|display=''Magic: The Gathering''|d=Q207302|wikt=no|s=no|species=no|v=no|voy=no|n=no|q=no}}
* {{Official website}}
* in ]

{{MTG navbox|game}}
{{Hasbro}}
{{Authority control}}

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Latest revision as of 12:51, 28 December 2024

Collectible card game

Magic: The Gathering
Card Game
The back of a Magic card
DesignerRichard Garfield
PublisherWizards of the Coast
Release dateAugust 5, 1993; 31 years ago (1993-08-05)
TypeCollectible
Players2 or more
Skills
Age range13+
ChanceSome (order of cards drawn, varying card abilities)
Websitemagic.wizards.com

Magic: The Gathering (colloquially known as Magic or MTG) is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023. Over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of the 2022 fiscal year, Magic generates over $1 billion in revenue annually.

Players in a game of Magic represent powerful dueling wizards called Planeswalkers. Each card a player draws from their deck represents a magical spell which can be used to their advantage in battle. Instant and Sorcery cards represent magical spells a player may cast for a one-time effect, while Creature, Artifact, Enchantment, and Battle cards remain on the Battlefield to provide long-term advantage. Players must include resource, or Land cards representing the amount of mana that is available to cast their spells. Typically, a player defeats their opponent(s) by reducing their life totals to zero, which is commonly done via combat damage, or attacking with creatures. Many other sources of damage exist in the game, in addition to alternative win-conditions which do not check life totals.

Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay bears little similarity to tabletop role-playing games, while simultaneously having substantially more cards and more complex rules than many other card games.

Magic can be played by two or more players, either in person with paper cards or on a computer, smartphone or tablet with virtual cards through Internet-based software such as Magic: The Gathering Online, Magic: The Gathering Arena, Magic Duels and several others. It can be played in various rule formats, which fall into two categories: constructed and limited. Limited formats involve players creating a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards. In constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck.

New cards are released on a regular basis through expansion sets. Further developments include the Wizards Play Network played at the international level and the worldwide community Players Tour, as well as a substantial resale market for Magic cards. Certain cards can be valuable due to their rarity in production and utility in gameplay, with prices ranging from a few cents to tens of thousands of dollars.

Gameplay

Main article: Magic: The Gathering rules
Magic: The Gathering zones
A game of Magic in progress
A typical game of Magic involves two or more players who are engaged in a battle, acting as powerful wizards known as Planeswalkers. Each player has their own deck of cards, purchased and constructed from a limited pool of available cards. A player typically starts the game with a "life total" of twenty and loses the game when the total is reduced to zero. A player can lose the game if they must draw from an empty deck. Some cards specify other ways to win or lose the game. One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". According to CNET, the game has many variants; "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all."

Cards in Magic: The Gathering have a consistent format, with half of the face of the card showing the card's art, and the other half listing the card's mechanics, often relying on commonly-reused keywords to simplify the card's text. Cards fall into generally two classes: lands and spells. Lands produce mana, or magical energy. Players usually can only play one land card per turn, with most land providing a specific color of mana when they are "tapped", usually by rotating the card 90 degrees to show it has been used that turn. Each land can be tapped for mana only once per turn.

Meanwhile, spells consume mana, typically requiring at least one mana of a specific color. More powerful spells cost more, and more specifically colored, mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; and "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks; "planeswalker" spells that summon powerful allies that act similarly to other players. Land, enchantments, artifacts, creature and planeswalker cards are considered "permanents" as they remain in play until removed by other spells, ability, or combat effects.

Players begin the game by shuffling their decks and then drawing seven cards. On each player's turn, following a set phase order, they draw a card, tap their lands and other permanents as necessary to gain mana as to cast spells, engage their creatures in a single attack round against their opponent who may use their own creatures to block the attack, and then complete other actions with any remaining mana. Most actions that a player can perform enter the "Stack", a concept similar to the stack in computer programming, as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolving complex interactions that may result in certain scenarios.

Deck construction

See also: Magic: The Gathering deck types and Magic: The Gathering formats
Dissection of a Magic: The Gathering card
Deck construction requires strategy; players must choose cards to play from thousands of cards, requiring players to evaluate the power of their cards, the possible synergies between them, and their possible interactions with the cards they expect to play against. This "metagame" can vary by location and time period. The player restricts the choice of cards by deciding which colors to include in the deck. Starter decks, which are part of the Magic product line, are aimed at giving novice players ideas for deck construction. Players expand their card library for deck construction through booster packs, which have a random distribution of cards from a specific Magic set and are defined by rarity. These rarities are known as Common, Uncommon, Rare, and Mythic Rare; more-powerful cards are generally the rarest.

Most sanctioned games for Magic: The Gathering under the Wizards Play Network (WPN) use the based Constructed format that require players to create their decks from their own library of cards. In general, this requires a minimum of sixty cards in the deck, and, except for basic land cards, no more than four cards of the same named card. The pool of cards is also typically limited to the Standard rotation, which consists of only recently released cards. The Standard format helps to prevent "power creep" that can be difficult to predict with the size of the Magic card library and help give newer players a fair advantage with long-term players. Other Constructed formats exist that allow for use of older expansions to give more variety for decks. A large variety of formats have been defined by the WPN which allows different pools of expansions to be used or alter deck construction rules for special events.

Commander is a one hundred card constructed format that makes many changes to typical deck construction rules. In Commander, each of the one hundred cards must be uniquely named, excluding basic lands and cards that have text that supersede that rule. Additionally, Commander is also a historic format, denoting that any cards from any set release can be used, excluding any specific cards that have been banned from play. Commander as a format has a separate ban list than other Constructed formats.

In the Limited format, a small number of cards are opened for play from booster packs or tournament packs, and a minimum deck size of forty cards is enforced. One of the most popular limited formats is Booster Draft, in which players open a booster pack, choose a card from it, and pass it to the player seated next to them. This continues until all the cards have been picked, and then a new pack is opened. Three packs are opened in total, and the direction of passing alternates left-right-left. Once the draft is done, players create 40-card decks out of the cards they picked, basic land cards being provided for free, and play games with the players they drafted with.

Limitations

This section is an excerpt from Magic: The Gathering rules § Banned and restricted cards.

In the event individual cards are listed as "restricted", only one copy can be included in a deck; other cards are "banned" at WPN's discretion. These restrictions are usually imposed for balance-of-power reasons but have been occasionally made because of gameplay mechanics. For example, with the elimination of the "play for ante" mechanic in all formal formats, all cards with this feature were banned. During the COVID-19 pandemic, which drew more players to the online Magic games and generated volumes of data of popular deck constructions, Wizards of the Coast was able to track popular combinations more quickly than in a purely paper game, and in mid-2020, the company banned additional cards that in specific combinations could draw out games far longer than desired.

Wizards of the Coast has banned some old cards from all formal play due to inappropriate racial or cultural depictions in their text or illustrations in the wake of the George Floyd protests, and their images have been blocked or removed from online Magic databases. This includes a card called "Invoke Prejudice", which was displayed on the official card-index site Gatherer "at a web URL ending in '1488', numbers that are synonymous with white supremacy".

Colors of Magic

The five colors of Magic: The Gathering

Most cards in Magic are based on one of five colors that make up the game's "Color Wheel" or "Color Pie", shown on the back of each card, and each representing a school or realm of magic: white, blue, black, red, and green. The arrangement of these colors on the wheel describes relationships between the schools, which can broadly affect deck construction and game execution. For a given color such as white, the two colors immediately adjacent to it, green and blue, are considered complementary, while the two colors on the opposite side, black and red, are its opposing schools.

The Research and Development (R&D) team at Wizards of the Coast aimed to balance power and abilities among the five colors by using the Color Pie to differentiate the strengths and weaknesses of each. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and gameplay. The Color Pie is used to ensure new cards are thematically in the correct color and do not infringe on the territory of other colors.

The concepts behind each of the colors on the Color Wheel, based on a series of articles written by Mark Rosewater, are as follows:

  • White represents order, peace, and light, and draws mana from plains. White planeswalkers can summon individually weak creatures that are collectively strong as a group such as soldiers, as well as powerful creatures and leaders that can strengthen all of the player's creatures with additional abilities or strength. Their spells tend to focus on healing or preventing damage, protecting their allies, and neutralizing an opponent's advantages on the battlefield.
  • Blue represents intellect, logic, manipulation, and trickery, and pulls its mana from islands. Its magic is typically associated with the classical elements of air and water. Many of Blue's spells can interact or interfere with the opponent's spells as well as with the general flow of the game. Blue's magic is also associated with control, allowing the player to gain temporary or full control of the opponent's creatures. Blue creatures often tend to be weak but evasive and difficult to target.
  • Black represents power, death, corruption, and sacrifice, drawing mana from swamps. Many of Black's creatures are undead, and several can be sacrificed to make other creatures more powerful, destroy opponent's creatures or permanents, or other effects. Black creatures may be able to draw the life taken in an attack back to their caster, or may even be able to kill creatures through a deathtouch effect. Black's spells similarly coerce sacrifice by the player or their opponent through cards or life.
  • Red represents freedom, chaos, fury, and warfare, pulling its power from mountains. Its powers are associated with the classical fire and earth elements, and tends to have the strongest spells such as fireballs that can be powered-up by tapping additional mana when cast. Red is an offense-oriented class: in addition to powerful creatures like dragons, red planeswalkers can summon weak creatures that can strike quickly to gain the short-term edge.
  • Green is the color of life, nature, evolution, and indulgence, drawing mana from forests. Green has the widest array of creatures to draw upon, ranging across all power levels, and generally is able to dominate the battlefield with many creatures in play at once. Green creatures and spells can generate life points and mana, and can also gain massive strength through spells.

Most cards in Magic: The Gathering are based on a single color, shown along the card's border. The cost to play them requires some mana of that color and potentially any amount of mana from any other color. Multicolored cards were introduced in the Legends expansion and typically use a gold border. Their casting cost includes mana from at least two colors plus additional mana from any color. Hybrid cards, included with Ravnica, use a two-color gradient border. These cards can be cast using mana from either color shown, in addition to other mana costs. Finally, colorless cards, such as some artifacts, do not have any colored mana requirements but still require a general amount of mana to be spent to play.

The color wheel can influence deck construction choices. Cards from colors that are aligned such as red and green often provide synergistic effects, either due to the core nature of the schools or through designs of cards, but may leave the deck vulnerable to the magic of the common color in conflict, blue in the case of red and green. Alternatively, decks constructed with opposing colors like green and blue may not have many favorable combinations but will be capable of dealing with decks based on any other colors. There are no limits to how many colors can be in a deck, but the more colors in a deck, the more difficult it may be to provide mana of the right color.

Luck vs. skill

Magic, like many other games, combines chance and skill. One frequent complaint about the game involves the notion that there is too much luck involved, especially concerning drawing too many or too few lands. Early in the game especially, too many or too few lands could ruin a player's chance at victory without the player having made a mistake. This in-game statistical variance can be minimized by proper deck construction, as an appropriate land count can reduce mana problems. In Duels of the Planeswalkers 2012, the land count is automatically adjusted to 40% of the total deck size.

A "mulligan" rule was introduced into the game, first informally in casual play and then in the official game rules. In multiplayer, a player may take one mulligan without penalty, while subsequent mulligans will cost one card (a rule known as "Partial Paris mulligan"). The original mulligan allowed a player a single redraw of seven new cards if that player's initial hand contained seven or zero lands. A variation of this rule called a "forced mulligan" is still used in some casual play circles and in multiplayer formats on Magic Online, and allows a single "free" redraw of seven new cards if a player's initial hand contains seven, six, one or zero lands.

With the release of the Core Set 2020, a new mulligan system was introduced for competitive play known as the London Mulligan. Under this rule, after taking a mulligan, the player redraws 7 new cards, and then chooses 1 card to place on the bottom of their library for each mulligan they have taken (or chooses to mulligan again, drawing another 7 cards.) This mulligan rule is generally considered less punishing to mulligans than the prior mulligan rule, in which a player would simply draw one less card each time they mulliganed, rather than drawing 7 new cards after each mulligan, and subsequently choosing to "bottom" one card per mulligan taken.

Confessing his love for games combining both luck and skill, Magic creator Richard Garfield admitted its influence in his design of Magic. In addressing the complaint about luck influencing a game, Garfield states that new and casual players tend to appreciate luck as a leveling effect, since randomness can increase their chances of winning against a more skilled player. Meanwhile, a player with higher skills appreciates a game with less chance, as the higher degree of control increases their chances of winning. According to Garfield, Magic has and would likely continue decreasing its degree of luck as the game matured. The "Mulligan rule", as well as card design, past vs. present, are good examples of this trend. He feels that this is a universal trend for maturing games. Garfield explained using chess as an example, that unlike modern chess, in predecessors, players would use dice to determine which chess piece to move.

Gambling

The original set of rules prescribed that all games were to be played for ante. Garfield was partly inspired by the game of marbles and added this rule because he wanted the players to play with the cards rather than simply collect them. The ante rule stated that each player must remove a card at random from the deck they wished to play with before the game began, and the two cards would be set aside together as the ante. At the end of the match, the winner would take and keep both cards. Early sets included a few cards with rules designed to interact with this gambling aspect, allowing replacements of cards up for ante, adding more cards to the ante, or even permanently trading ownership of cards in play. The ante concept became controversial because many regions had restrictions on games of chance. The ante rule was soon made optional because of these restrictions and because of players' reluctance to possibly lose a card that they owned. The gambling rule was also forbidden at sanctioned events. The last card to mention ante was printed in the 1995 expansion set Homelands.

Organized play

Main articles: Magic: The Gathering Organized Play, Wizards Play Network, and Friday Night Magic
Officially sanctioned Magic tournaments attract participants of all ages and are held around the world. These players in Rostock, Germany, competed for an invitation to a professional tournament in Nagoya, Japan.

The Wizards Play Network (WPN), formerly the Duelists' Convocation International (DCI), is the organizing body for sanctioned Magic events; it is owned and operated by Wizards of the Coast. The WPN establishes the set allowances and card restrictions for the Constructed and Limited formats for regulation play for tournaments as well as for other events.

"Thousands of games shops" participate in Friday Night Magic (FNM), an event sponsored by the WPN; it is advertised as "the event where new players can approach the game, and start building their community". FNM offers both sanctioned tournament formats and all casual formats. In 2018, The New Yorker reported that "even as it has grown in popularity and size, Magic flies low to the ground. It thrives on the people who gather at lunch tables, in apartments, or in one of the six thousand stores worldwide that Wizards has licensed to put on weekly tournaments dubbed Friday Night Magic". FNM tournaments can act as a stepping-stone to more competitive play.

Tournaments

Magic tournaments regularly occur in gaming stores and other venues. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year, with substantial cash prizes for the top finishers. A number of websites report on tournament news, give complete lists for the most currently popular decks, and feature articles on current issues of debate about the game. Additionally, the WPN maintains a set of rules for being able to sanction tournaments, as well as runs its own circuit.

The Pro Tour and Pro Club (2005-2019)

By winning a yearly Invitational tournament, Jon Finkel won the right for this card to feature his design and likeness.

The WPN ran the Pro Tour as a series of major tournaments to attract interest. The right to compete in a Pro Tour had to be earned by either winning a Pro Tour Qualifier Tournament or being successful in a previous tournament on a similar level. The Pro Tour would take place over the course of three days. The first two days were usually structured in a Swiss format. On the final day, the top eight players would compete with each other in a single-elimination format to select the winner. At the end of the competition in a Pro Tour, players were awarded Pro Points depending on their finishing place. If the player finished high enough, they would also be awarded prize money. Frequent winners of these events made names for themselves in the Magic community, such as Luis Scott-Vargas, Gabriel Nassif, Kai Budde and Jon Finkel. As a promotional tool, the DCI launched the Hall of Fame in 2005 to honor selected players.

At the end of the year the Magic World Championship would be held. The World Championship functioned like a Pro Tour, except that competitors had to present their skill in three different formats (usually Standard, booster draft, and a second constructed format) rather than one. Another difference was that invitations to the World Championship could not be gained through Pro Tour Qualifiers. They could only be earned via the national championship of a country. Most countries sent their top four players of the tournament as representatives, though nations with minor Magic playing communities would sometimes only send one player. The World Championship also has a team-based competition, where the national teams compete with each other.

At the beginning of the World Championship, new members were inducted into the Hall of Fame. The tournament also concluded the current season of tournament play and at the end of the event, the player who earned the most Pro Points during the year was awarded the title "Pro Player of the Year". The player who earned the most Pro Points and did not compete in any previous season was awarded the title "Rookie of the Year".

Invitation to a Pro Tour, Pro Points, and prize money could also be earned in lesser tournaments called Grand Prix that were open to the general public and held more frequently throughout the year. Grand Prix events were usually the largest Magic tournaments, sometimes drawing more than 2,000 players. The largest Magic tournament ever held was Grand Prix: Las Vegas in June 2013 with a total of 4,500 players.

In 2018, Wizards of the Coast announced that 2019 would be the last season for The Pro Tour and the Pro Club. With these changes, the system eliminated Nationals, the World Magic Cup, and the Team Series.

The Magic Pro League and the Player's Tour (2019-2022)

Starting with a partial season in 2019, the new organized play structure for Magic: The Gathering split into digital and tabletop play with separate Mythic Championships for Magic: The Gathering Arena and tabletop play. The Magic Pro League (MPL) included the top 32 players from the previous season, although two players turned down their spots. The players were notably given a $75,000/year salary and the opportunity to win much more money in exclusive tournaments. The new system consisted of several interconnected circuits: The Player's Tour, The Magic Pro League, Challengers/Rivals, Tabletop Mythic Championships, and Arena Mythic Championships. The new organized play system did maintain the yearly World Championship, but it was made a more exclusive 16 player tournament. In order to compete in the World Championship in this structure you must have placed top four in MPL, placed top four in the Challengers/Rivals League, won one of the seven tabletop or arena Mythic Championships, or won of the previous year's World Championship.

While the Mythic Championships and Magic Pro League catered to the highest level of competitive play, the Player's Tour system was meant to give a path for average players to go from their local game store to the World Championship. There were three regional Player's Tours for Europe, Asia-Pacific, and the Americas. There were several ways to qualify for a regional Player's Tour, including local store events, accumulating points at Gran Prix/MagicFests, and winning on Magic: The Gathering Online.

In 2021, it was announced that the competitive play system would undergo another shift. Wizards of the Coast stressed a return to in-person play and the disbandment of The Magic Pro League after the 2021–2022 season. According to several players from the MPL, the messaging they received was that competitive Magic would no longer be supported as a full-time, high-paid esports profession.

The Return of The Pro Tour

After announcing that The Magic Pro League would no longer be supported, Wizards of the Coast announced a return to the branding of The Pro Tour. With a simplified structure, the new Pro Tour system kept some of the original aspects from the system introduced in 2005, like a point system and the World Championship tournament each year. The new system starts players at Regional Championship qualifiers, which are exclusively held by local game shops. Winners of local qualifiers advance to Regional Championships which would be comparable to a Grand Prix in the previous systems. If a player performs well enough at their Regional Championship, they can qualify for a Pro Tour tournament. Players who earned 10 wins in the previous pro tour or have enough Adjusted Match Win (AMW) points from the previous season also earn a Pro Tour Qualification. The World Championship under the new system will have around 128 players who will compete for a $1,000,000 prize pool.

Development

Inception

Garfield smiling
Garfield in 2014

Richard Garfield had an early attachment to games during his youth: before settling down in Oregon, his father, an architect, had taken his family to Bangladesh and Nepal during his work projects. Garfield did not speak the native languages, but was able to make friends with the local youth through playing cards or marbles. Once back in the United States, he had heard of Dungeons & Dragons but neither his local game store nor his friends had a copy, so he developed his own version of what he thought the game would be based on the descriptions he had read, which considered closer to Clue, with players moving from room to room fighting monsters with a fixed end-goal. When Garfield eventually got copies of the Dungeons & Dragons rulesets, he was surprised that it was a more open-ended game but was "dreadfully written". Dungeons & Dragons's open-endedness inspired him, like many others, to develop their own game ideas from it. For Garfield, this was a game he called Five Magics, based on five elemental magics that were drawn from geographically diverse areas. While this remained the core concept of Five Magics, Garfield continued to refine the game while growing up, often drastically changing the base type of game, though never planned to publish this game.

In 1991, Garfield was a doctoral candidate in combinatorial mathematics at University of Pennsylvania and had been brought on as an adjunct professor at Whitman College. During his candidacy, he developed his ideas and had playtested RoboRally, a board game based on moving robots through a factory filled with hazards. Garfield had been seeking publishers for the title, and his colleague, Mike Davis, suggested the newly formed Wizards of the Coast, a small outfit established by Peter Adkison, a systems analyst for Boeing in Seattle. In mid-1991, the three arranged to meet in Oregon near Garfield's parents' home. Adkison was impressed by RoboRally but considered that it had too many logistics and would be too risky for him to publish. He told Garfield and Davis that he liked Garfield's ideas and that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions.

After the meeting, Garfield remained in Oregon to contemplate Adkison's advice. While hiking near Multnomah Falls, he was inspired to take his Five Magics concept but apply it to collectible color-themed cards, so that each player could make a customizable deck, something each player could consider part of their identity. Garfield arranged to meet with Adkison back in Seattle within the week, and when Adkison heard the idea, he recognized the potential that this would be a game that could be expanded on indefinitely with new cards in contrast to most typical tabletop games; Adkison later wrote on the idea on a USENET post "If executed properly, would make us millions." Adkison immediately agreed to produce it.

Initial design

Garfield returned to Pennsylvania and set out to design the game's core rules and initial cards, with about 150 completed in the few months after his return. The type of gameplay centered on each color remained consistent with how Five Magics had been and with how Magic: The Gathering would stay in the future, such as red representing aggressive attacks. Other games also influenced the design at this point, with Garfield citing games like Cosmic Encounter and Strat-o-matic Baseball as games that differ each time they are played because of different sets of cards being in play.

Initial "cards" were based on using available copyrighted art, and copied to paper to be tested by groups of volunteers at the university. About six months after the meeting with Adkison, Garfield had refined the first complete version of his game. Garfield also began to set the narrative of the game in "Dominia", a multiverse of infinite "planes" from which players, as wizards, can draw power from, which would allow for the vast array of creatures and magics that he was planning for the cards.

Garfield has stated that two major influences in his creation of Magic: the Gathering were the games Cosmic Encounter, which first used the concept that normal rules could sometimes be overridden, and Dungeons & Dragons. One of the "Magic Golden Rules" states that "Whenever a card's text directly contradicts these rules, the card takes precedence." The Comprehensive Rules, a detailed rulebook, exists to clarify conflicts.

Simultaneously, Adkison sought investment into Wizards of the Coast to prepare to publish the game. The company had already committed to completing The Primal Order rulebook, aimed to be compatible with most other role-playing systems on the market, which most investment was drawn to. He had to bring in a number of local Cornish artists to create the fantasy art for Garfield's cards, offering them shares in Wizards of the Coast in payment. After The Primal Order was published in 1992, Wizards of the Coast was sued by Palladium for copyright infringement, a case that was settled out of court and with the result that a second printing of The Primal Order removed the rules relevant to Palladium's system, but this case also financially harmed Wizards of the Coast. Adkison decided to create a separate company, Garfield Games, for publishing the card game.

While the game was simply called Magic through most of playtesting, when the game had to be officially named a lawyer informed them that the name Magic was too generic to be trademarked. Mana Clash was instead chosen to be the name used in the first solicitation of the game. However, everybody involved with the game continued to refer to it simply as Magic. After further legal consultation, it was decided to rename the game Magic: The Gathering, thus enabling the name to be trademarked.

First releases

By 1993, Garfield and Adkison had gotten everything ready to premiere Magic: The Gathering at that year's Gen Con in Milwaukee that August, but did not have the funds for production to have cards shipped to game stores in time. Adkison took a single box of cards with a handful of complete decks to the Wizards booth at Origins Game Fair hoping to secure the funds by demonstrating the game. Among those he demonstrated to were representatives of Wargames West, manufacturers of historical tactics games; the representatives eventually brought their CEO over, and after seeing the game, took Adkison to dinner and negotiated funding terms. Adkison returned with US$40,000, enough to make the necessary orders.

Magic: The Gathering underwent a general release on August 5, 1993. After shipping the orders, Adkison and his wife drove towards Milwaukee while making stops at game stores and demonstrate the game to drum up support for Gen Con. Their initial stops were quiet, but word of mouth from previous stops spread, and as they traveled south and west, they found larger and larger crowds anxiously awaiting their arrival. Garfield met up with Adkison at Gen Con, where their shipment of 2.5 million cards had been delayed a day. Despite this, by the end of the convention, they had completely sold out.

Magic was an immediate success for Wizards of the Coast. By October 1993, they had sold out their supply of 10 million cards. Wizards was even reluctant to advertise the game because they were unable to keep pace with existing demand. Initially Magic attracted many Dungeons & Dragons players, but the following included all types of other people as well.

Expansions

The success of the initial edition prompted a reissue later in 1993, along with expansions to the game. Arabian Nights was released as the first expansion in December 1993. New expansions and revisions of the base game ("Core Sets") have since been released on a regular basis, amounting to four releases a year. By the end of 1994, the game had printed over a billion cards. Until the release of Mirage in 1996, expansions were released on an irregular basis. Beginning in 2009 one revision of the core set and a set of three related expansions called a "block" were released every year.

This system was revised in 2015, with the Core Set being eliminated and blocks now consisting of two sets, released semiannually. A further revision occurred in 2018, reversing the elimination of the core sets and no longer constraining sets to blocks. While the essence of the game has always stayed the same, the rules of Magic have undergone three major revisions with the release of the Revised Edition in 1994, Classic Edition in 1999, and Magic 2010 in July 2009. With the release of the Eighth Edition in 2003, Magic received a major visual redesign.

In 1996, Wizards of the Coast established the "Pro Tour", a circuit of tournaments where players can compete for sizeable cash prizes over the course of a single weekend-long tournament. In 2009 the top prize at a single tournament was US$40,000. Sanctioned through the DCI, the tournaments added an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. For a brief period of time, ESPN2 televised the tournaments.

By April 1997, 2 billion cards had been sold. In 1999, Wizards of The Coast was acquired by Hasbro for $325 million, making Magic a Hasbro game.

A patent was granted to Wizards of the Coast in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards" that includes claims covering games whose rules include many of Magic's elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the rules of Magic and later of Garfield's games such as Vampire: The Eternal Struggle as "tapping") and constructing a deck by selecting cards from a larger pool. The patent has aroused criticism from some observers, who believe some of its claims to be invalid. In 2003, the patent was an element of a larger legal dispute between Wizards of the Coast and Nintendo, regarding trade secrets related to Nintendo's Pokémon Trading Card Game. The legal action was settled out of court, and its terms were not disclosed.

While unofficial methods of online play existed previously, Magic Online (often shortened to "MTGO" or "Modo", the latter name being used due to the game's original title of Magic Online with Digital Objects), an official online version of the game, was released in 2002. A new, updated version of Magic Online was released in April 2008.

In February 2018, Wizards noted that between the years of 2008 and 2016 they had printed over 20 billion Magic: the Gathering cards. In 2022, CBR reported that "over 20,000 unique MTG cards have been created" since the game's release.

Wizards of the Coast has continued to release expansions and sets through 2023, though the number of such expansions released per year began to increase, leading to concerns from investors and analysis that the accelerated release may create market fatigue.

Production and marketing

See also: List of Magic: The Gathering sets

Magic: The Gathering cards are produced in much the same way as normal playing cards. Each Magic card, approximately 63 × 88 mm in size (2.5 by 3.5 inches), has a face which displays the card's name and rules text as well as an illustration appropriate to the card's concept. 23,318 unique cards have been produced for the game as of September 2016, many of them with variant editions, artwork, or layouts, and 600–1000 new ones are added each year. The first Magic cards were printed exclusively in English, but current sets are also printed in Simplified Chinese, Traditional Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.

The overwhelming majority of Magic cards are issued and marketed in the form of sets. For the majority of its history there were two types: the Core Set and the themed expansion sets. Under Wizards of the Coast's current production and marketing scheme, a new set is released quarterly. Various products are released with each set to appeal to different segments of the Magic playing community:

  • The majority of cards are sold in booster packs, which contain fifteen cards normally divided into four rarities, which can be differentiated by the color of the expansion symbol. A fifteen-card Booster Pack will typically contain one rare (gold), three uncommons (silver), ten commons (black), and one basic land (colored black, as commons). Sets prior to Shards of Alara contained eleven commons instead of a basic land.

Shards of Alara also debuted mythic rares (red-orange), which replace one in eight rare cards on average. There are also premium versions of every card with holographic foil, randomly inserted into some boosters in place of a common, which replace about one in seventy cards.

  • Each standard-legal set since Ikoria (except Core 2021) features 2-5 Commander decks, as the Commander format has become one of the most popular ways to play Magic, releasing preconstructed commander decks with every set allows for the creation of cards unique to the format that are thematically tied to the setting of their respective expansion, as well as giving more options to new players who want to try Commander.
  • Each set from Kaladesh to Core 2021 (except Ikoria) featured two Planeswalker decks, which were meant to help new players learn the game. They contained a 60-card pre-constructed deck with an exclusive Planeswalker, as well as several exclusive cards, two booster packs from the set they accompanied, as well as a rule guide and a card board box with an image of the included Planeswalker.
  • Each set from Shards of Alara to Eldritch Moon featured five Intro Packs, which fulfilled the same function as planeswalker decks. They contained a 60-card pre-constructed deck, as well as two booster packs from the set they accompany and a rule guide.
  • Each set from Mirrodin Besieged to Gatecrash featured two Event Decks, which were pre-constructed decks designed as an introduction to tournament play. Beginning with Dragon's Maze, each set featured only one Event Deck. However, event decks were discontinued after the set "Battle for Zendikar".
  • Previously, cards were also sold in Tournament Packs typically containing three rares, ten uncommons, thirty-two commons, and thirty basic lands. Tournament Packs were discontinued after Shards of Alara.

As of 2018, the number of consecutive sets set on the same world varies. For example, although Dominaria takes place in one set, the Guilds of Ravnica block takes place over three sets. In addition, small sets have been removed due to developmental problems and all sets are now large. Prior to this change, sets were put into two-set blocks, starting with a large set and ending with a smaller one three months later. Prior to 2016, expansion sets were released in a three-set block (again, beginning with a larger set followed by two smaller sets). These sets consist almost exclusively of newly designed cards. In contrast with the wide-ranging Core Set, each expansion focuses on a subset of mechanics and ties into a set storyline. Expansions also dedicate several cards to a handful of particular, often newly introduced, game mechanics.

The Core Sets began to be released annually (previously biennially) in July 2009 coinciding with the name change from 10th Edition to Magic 2010. This shift also introduced new, never before printed cards into the core set, something that previously had never been done. However, core sets were discontinued following the release of Magic Origins, on July 17, 2015, at the same time that two-set blocks were introduced. Wizards of Coast announced on June 12, 2017, that they planned on revamping and reintroducing a revamped core set, and Core Set 2019 was released on July 13, 2018.

In addition to the quarterly set releases, Magic cards are released in other products as well, such as the Planechase and Archenemy spin-off games. These combine reprinted Magic cards with new, oversized cards with new functionality. Magic cards are also printed specifically for collectors, such as the From the Vault and Premium Deck Series sets, which contain exclusively premium foil cards.

In 2003, starting with the Eighth Edition Core Set, the game went through its biggest visual change since its creation—a new card frame layout was developed to allow more rules text and larger art on the cards, while reducing the thick, colored border to a minimum. The new frame design aimed to improve contrast and readability using black type instead of the previous white, a new font, and partitioned areas for the name, card type, and power and toughness. The card frame was changed once again in Core Set 2015, which maintained the same templating, but made the card sleeker and added a holo-foil stamp to every rare and mythic card to curtail counterfeiting.

For the first few years of its production, Magic: The Gathering featured a small number of cards with names or artwork with demonic or occultist themes, in 1995 the company elected to remove such references from the game. In 2002, believing that the depiction of demons was becoming less controversial and that the game had established itself sufficiently, Wizards of the Coast reversed this policy and resumed printing cards with "demon" in their names.

In 2019, starting with Throne of Eldraine, booster packs have a chance of containing an alternate art "showcase card". This is to increase the reward of buying boosters and make opening packs more exciting.

A new format, "Jumpstart", was introduced in July 2020 alongside the Core 2021 set. These are special themed 20-card booster packs, based on nearly 500 cards, several being reprints of cards from previous sets, with 121 possible packs available. Each is a curated set rather than random selection of cards, built around a theme, such as "Pirates" or "Unicorns". Each theme has a small number of possible card sets on that theme, distributed on a rarity basis, such that the specific booster that a player purchases will still be a random selection. Because many are reprints, not all Jumpstart cards are available to be used in the various Constructed formats but can be used in other modes of play. Jumpstart was designed to make it much easier to get into Magic by eliminating the deck-building but still providing some customization and randomness that comes with card acquisition and deck building. A special Jumpstart format was introduced for these boosters, where players select two desired themes, and are given a random booster from those themes and sufficient land cards to make a 60-card deck.

With the release of the Murders At Karlov Manor set in February 2024, Wizards have introduced a new booster set called "Play boosters", which replace Draft and Set booster packs in the future. Play boosters contain 14 cards with a set distribution of common, uncommon, and rare/mythic cards, along with land and wildcards; however, within each of these, there is a chance for special "booster fun" variant. There is also a chance at a card from "The List", a limited number of cards from MTG's history. These boosters are intended to be usable for draft gameplay modes as well as for normal library expansion, as in years since the Set booster introduction, Wizards had found that stores favors those sales over Draft boosters.

Writing and storyline

Main article: Multiverse (Magic: The Gathering)

Garfield had established that Magic: The Gathering took place in a Multiverse with countless possible worlds (planes), the game's primary events taking place on the planes of Dominaria, Ravnica, Zendikar, and Innistrad. Only extremely rare beings called Planeswalkers are capable of traversing the Multiverse. This allows the game to frequently change worlds so as to renew its mechanical inspiration, while maintaining planeswalkers as recurrent, common elements across worlds. Players represent planeswalkers able to draw on the magics and entities of these planes to do battle with others. Story elements were told through the cards' flavor text, and a driving narrative. The first expansion Arabian Nights designed by Garfield was based on One Thousand and One Nights folklore and include figures from that like Aladdin.

Early expansions were designed separately, each with their own internal narrative to establish concepts, keywords, and flavoring. With Weatherlight, the team wanted to start a longer arc that would cover multiple expansions over five years that would also extend into comics, magazines, and other media. However, with a change in oversight of the Magic: The Gathering team, player fatigue, and a disconnect between the novels and cards, this plan was scrapped. returning to the general approach of designing a narrative specific to one expansion.

Wizards, which had regained the license from Harper Prism and Armada (an imprint of Acclaim Entertainment) to write novels for Magic: The Gathering, still worked to integrate the novel writing staff with the game designers so that there was some cohesion between the game and books, but did not seek to make this a key priority as the Weatherlight goal had been. Novels soon gave way to eBooks and later to shorter stories posted on the Wizards' website which fared better in terms of popularity.

In 2017, Wizards hired novelist and scriptwriter Nic Kelman as their Head of Story and Entertainment. Kelman became responsible for crafting the Magic: The Gathering story bible from all established lore as reference for further expansions and for the external media. This task helped Kelmen to prepare the novel War of the Spark: Ravnica that was published just prior to the new set War of the Spark, with cards retaining continuity with the novel and past events.

Artwork

See also: List of Magic: The Gathering artists

Each card has an illustration to represent the flavor of the card, often reflecting the setting of the expansion for which it was designed. Much of Magic's early artwork was commissioned with little specific direction or concern for visual cohesion. One infamous example was the printing of the creature Whippoorwill without the "flying" ability even though its art showed a bird in flight. The art direction team later decided to impose a few constraints so that the artistic vision more closely aligned with the design and development of the cards. Each block of cards now has its own style guide with sketches and descriptions of the various races and places featured in the setting.

A few early sets experimented with alternate art for cards. However, Wizards came to believe that this impeded easy recognition of a card and that having multiple versions caused confusion when identifying a card at a glance. Consequently, alternate art is now only used sparingly and mostly for promotional cards. When older cards are reprinted in new sets, however, Wizards of the Coast usually prints them with new art to make the older cards more collectible, though they sometimes reuse well-received artwork if it makes sense thematically.

At the back of each card, at the end of the word "Deckmaster", a pen stroke is visible. According to Wizards of the Coast, this is a printing error which was never corrected, as all card backs have to look the same.

As Magic has expanded across the globe, its artwork has had to change for its international audience. Artwork has been edited or given alternate art to comply with the governmental standards. For example, the portrayal of skeletons and most undead in artwork was prohibited by the Chinese government until 2008.

Promotional crossovers

Wizards of the Coast has introduced special cards and sets that include cross-promotional elements with other brands typically as promotional cards, not legal for Standard play and may not be playable even in eternal formats. Four promotional cards were sold at HasCon 2017, featuring three other Hasbro brands, Transformers, Nerf, and Dungeons & Dragons. A special three-card set based on characters from My Little Pony: Friendship Is Magic (another Hasbro brand) was sold as both physical product and digital items within MTG Arena to support the Extra Life charity. The "Ikoria, Lair of Behemoths" set released in April 2020 included 16 kaiju monsters from Toho as promotional cards, such as Godzilla.

Secret Lair

The Secret Lair promotional series has also been used to introduce crossover cards from other brands (as well as special artists through Special Guest cards); these cards are generally legal for play and use existing cards with new art, names, and flavor to fit the theme. As part of the Secret Lair set in 2020, a number of cards were made that featured crossovers with AMC's television show The Walking Dead, which the development team felt was a natural fit since zombies were already part of the Magic game. A limited set of land cards in the Secret Lair featured paintings from Bob Ross, licensed through his estate.

In June 2021, Wizards of the Coast announced a Secret Lair based on Dungeons and Dragons cartoon. Secret Lair drops in 2021 featured cards based on Stranger Things, while Fortnite and Street Fighter were featured in 2022. In 2022, cards illustrated by mangaka Junji Ito were released as Special Guest cards.

The 2024 Secret Lair release featured cards based on Monty Python and the Holy Grail, including a Tim the Enchanter card based on the standard Prodigal Sorceror card which has been nicknamed Tim in honor of the film character by the Magic community. There are also Secret Lair cards based on musicians, mainly Post Malone (an avid fan of the card game), and multiple drops featuring Hatsune Miku and various Vocaloid characters.

A Marvel Secret Lair release is planned for November 2024, while a SpongeBob SquarePants set in planned for 2025.

Universes Beyond

The Universes Beyond series has been used to bring more crossover properties into Magic such as Warhammer 40,000 and The Lord of the Rings. Whereas Secret Lair sets may only consist of a few cards that may be unplayable under normal rules, Universes Beyond sets include dozens of cards, including Commander decks and booster packs, and their cards are play-legal and usable in most Magic gameplay formats. Universes Beyond sets for Doctor Who, and Jurassic Park were released in 2024. In 2025, in addition to sets based on Final Fantasy and Spider-Man, all future Universes Beyond sets will be made legal to play in all formats. Sets based on video games Fallout and Assassin's Creed, were released as well. Wizards has also partnered with Marvel Entertainment to bring several "tentpole" sets featuring Marvel characters to the game, starting with a Spider-Man themed set in 2025.

Dungeons & Dragons

Wizards has continued to develop a strong connection between the Magic and the Dungeons & Dragons (D&D) universes, also owned by Wizards of the Coast. Greg Tito, Wizards of the Coast Senior Communications Manager, said that "there is a huge crossover between Magic players and D&D players". In July 2021, a D&D themed set expansion, Adventures in the Forgotten Realms, was released; it is based on the Forgotten Realms campaign setting. Separately, elements of Magic have been brought into the role-playing game. The first such official crossover was a D&D campaign setting book for the plane of Ravnica, a Magic expansion introduced in 2005 and 2006 and later revisited in the 2018 expansion Guilds of Ravnica.

Guildmasters' Guide to Ravnica was also published in 2018 to correspond with the newer Magic expansion's release. A second campaign setting book, Mythic Odysseys of Theros (2020), introduced the plane of Theros to D&D and corresponded with the 2020 Theros Beyond Death expansion. Strixhaven: A Curriculum of Chaos (2021) introduces the 2021 Magic expansion as a D&D campaign setting; it was released in December 2021.

Reception

Critical reviews

Greg Gorden reviewed Magic: The Gathering in White Wolf #38 (1993), rating it a 4 out of 5 and stated that "Small game companies struggle along until they get their breakout product. West End Games had Star Wars. White Wolf had Vampire. I feel Magic is Wizards of the Coast's breakout game... if their cards fall right."

Scott Haring reviewed Magic: The Gathering in Pyramid #4 (Nov./Dec., 1993), and stated that "Not only is Magic the best gaming bargain to come down the pike in memory; not only is it the most original idea in years; it's also a delightfully addictive game that you and your friends will find impossible to put down." Marcelo A. Figueroa reviewed the game in a 1993 issue of Space Gamer/Fantasy Gamer, noting both positives and negatives, stating that, "despite all of its flaws, it's as endearing as Star Fleet Battles". Overall, Figueroa rated the game a 7 out of 10.

A 2004 article in USA Today suggested that playing Magic might help improve the social and mental skills of some of the players. The article interviewed players' parents who believe that the game, similar to sports, teaches children how to more gracefully win and lose. Magic also contains a great amount of strategy and vocabulary that children may not be exposed to on a regular basis. Parents also claimed that playing Magic helped keep their children out of trouble, such as using illegal drugs or joining criminal gangs. On the other hand, the article also briefly mentions that Magic can be highly addictive, leading to parents worried about their children's Magic obsession. In addition, until 2007, some of the better players had opportunities to compete for a small number of scholarships.

Jordan Weisman, an American game designer and entrepreneur, commented

I love games that challenge and change our definition of adventure gaming, and Magic: The Gathering is definitely one of a very short list of titles that has accomplished that elusive goal. By combining the collecting and trading elements of baseball cards with the fantasy play dynamics of role-playing games, Magic created a whole new genre of product that changed our industry forever.

In 2015, The Guardian reported that an estimated 20 million people played Magic around the world and that the game had a thriving tournament scene, a professional league and a weekly organized game program called Friday Night Magic.

A July 2019 article in Bloomberg reported that "Magic is part of the 'franchise brands,' a segment that accounted for $2.45 billion in net revenue for the company last year, bigger than its emerging, partner and gaming brand units combined. Cocks said Magic accounts for a 'meaningful portion' of that, with KeyBanc estimating the game's contribution is already more than $500 million—including both the physical cards and the nascent digital version. Of the franchise brands, only Magic and Monopoly logged revenue gains last year". Magic: The Gathering Arena, in open beta testing since September 2018, is a free-to-play digital collectible card game with microtransaction purchases based on Magic.

Brett Andress, an analyst at KeyBanc Capital Markets, predicts Magic: The Gathering Arena adding as much as 98 cents a share in incremental earnings to results by 2021 (which is at least a 20% boost). Joe Deaux, for Bloomberg, wrote that "nearly 3 million active users will be playing Arena by the end of this year, KeyBanc estimates, and that could swell to nearly 11 million by 2021 according to its bull case scenario—especially if it expands from PCs to mobile. That's just active users, and registered users could be higher by the millions. Already, according to Hasbro, a billion games have been played online".

In 2022, The Gamer and Kotaku reported on the increased product release schedule for Magic: The Gathering with The Gamer opining that the increased number of preview seasons for the game was leading to exhaustion within the community and had "drained the well of enthusiasm dry". Wizards released a commemorative product, Magic: The Gathering 30th Anniversary Edition, for $999; this product rereleased cards which were not sanctioned for tournament play. CNET stated that "it's not a practical purchase, it's a piece of art". Both WBUR and Vice reported that many fans were unhappy with the price point of the product. Vice commented that there is "a growing divide in the Magic: The Gathering community between the casual players and the collectors" as "some rich collectors have turned the cards into a kind of commodities market . Wizards of the Coast has increasingly catered to this kind of consumer" leading to products that are too expensive for many casual players. CNBC reported that "Bank of America downgraded the stock of Wizard of the Coast's owner, Hasbro" in November 2022 with analyst Jason Haas stating that changes to the Magic: The Gathering "brand amount to Hasbro 'killing its golden goose'" and highlighting that the "primary concern" is the overproduction of "Magic cards which has propped up Hasbro's recent results but is destroying the long-term value of the brand".

Awards

In addition, several individuals including Richard Garfield and Donato Giancola won personal awards for their contributions to Magic.

Legacy

The success of Magic: The Gathering led to the creation of similar games by other companies as well as Wizards of the Coast themselves. Companion Games produced the Galactic Empires CCG (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while TSR created the Spellfire game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced Jyhad (now called Vampire: The Eternal Struggle), a game about modern-day vampires. Other similar games included trading card games based on Star Trek and Star Wars. Magic is often cited as an example of a 1990s collecting fad, though the game's makers were able to overcome the bubble traditionally associated with collecting fads. Its popularity often was associated with addictive behavior similar to gambling through the allure of gaining new cards in booster packs and expansions, and due to this, Magic: The Gathering has been sometimes called "cardboard crack" by both fans and critics.

There was a brief resurgence of a satanic panic over Magic: The Gathering in the mid-1990s, following a similar panic over Dungeons and Dragons, though it did not persist for long.

Secondary market

There is an active secondary market in individual cards among players and game shops. This market arose from two different facets: players seeking specific cards to help complete or enhance their existing decks and thus were less concerned on the value of the cards themselves, and from collectors seeking the rarer cards for their monetary value to complete collections. Many physical and online stores sell single cards or "playsets" of four of a card. Common cards rarely sell for more than a few cents and are usually sold in bulk. Uncommon cards and weak rare cards typically sell from 10¢ up to US$1.

The more expensive cards in Standard tournament play—a rotating format featuring the newest cards designed to be fairer and more accessible to newer players—are typically priced between $1 and $25. A second format, Modern, comprising an intermediate level of power and allowing most cards released since roughly 2003, has staple cards that often value between $5 and $100, with higher rarity and demand but reprints every few years intended to keep the format affordable. Foil versions of rare and mythic rare cards are typically priced at about twice as much as the regular versions. Some of the more sought-after rare and mythic rare cards can have foil versions that cost up to three or four times more than the non-foil versions.

A few of the oldest cards, due to smaller printings and limited distribution, are highly valued and rare. This is partly due to the Reserved List, a list of cards from the sets Alpha to Urza's Destiny (1994–1999) that Wizards has promised never to reprint. Legacy-only cards on the Reserved List, which are barred from reprint under a voluntary but genuine legal obligation, are in short supply due to smaller print runs of the game in its oldest days, and may be worth $200 to $1,000 or higher. And certain Vintage cards—the oldest cards in Magic, with most on the Reserved List, such as the so-called "Power Nine"—can easily cost more than $1,000 apiece.

The most expensive card that was in regular print, versus a promotional or special printing, is the Black Lotus, which are currently worth thousands of dollars. In 2019, an anonymous buyer purchased an unsigned "Pristine 9.5 grade" Beckett Grading Services-graded Alpha Black Lotus for a record $166,100. A PSA "Gem Mint 10" graded Alpha Black Lotus, framed in a case signed by its artist Christopher Rush, sold at auction for $511,100 in January 2021, while a similar Black Lotus of the same quality sold for $540,000 in March 2023. In July 2023, the singleton "One Ring" card printed as part of The Lord of the Rings crossover set was found by a retail worker in Toronto, who later sold it to rapper Post Malone for $2 million. A mint-condition Alpha Black Lotus sold for $3 million in April 2024.

The secondary market started with comic book stores, and hobby shops displaying and selling cards, with the cards' values determined somewhat arbitrarily by the employees of the store. Hobbyist magazines, already tracking prices of sports trading cards, engaged with the Magic secondary market by surveying the stores to inquire on current prices to cards, which they then published. With the expansion of the Internet, prices of cards were determined by the number of tournament deck lists a given card would appear in. If a card was played in a tournament more frequently, the cost of the card would be higher, in addition to the market availability of the card.

When eBay, Amazon, and other large online markets started to gain popularity, the Magic secondary market evolved substantially, with the site TCGPlayer.com launched in 2008 being the first that not only compiled the pricing data but allowed for players to buy and sell cards for Magic and other CCGs directly via the site. TCGPlayer developed a metric called the TCG Market Price for each card that was based on the most recent sales, allowing for near real-time valuation of a card in the same manner as a stock market. Buying and selling Magic cards online became a source of income for people who learned how to manipulate the market.

Today, the secondary market is so large and complex, it has become an area of study for consumer research called Magic: The Gathering finance. Some people make a career out of market manipulation, creating mathematical models to analyze the growth of cards' worth, and predict the market value of both individual cards, and entire sets of cards. Magic's economy has also been tied to the introduction of Bitcoin and other cryptocurrencies, as Magic cards represent a physical asset that can be converted back and forth into the virtual currency. Nearly all of Magic's trading market is unregulated, and issues related to insider trading based on planned changes to the game have occurred. Active Magic financial traders have gained a sour reputation with more casual Magic players due to the lack of regulations, and that the market manipulations makes it costly for casual players to buy single cards simply for purposes for improving decks.

As of late 2013, Wizards of the Coast has expressed concern over the increasing number of counterfeit cards in the secondary market. Wizards of the Coast has since made an effort to counteract the rise of counterfeits by introducing a new holo-foil stamp on all rare and mythic rare cards as of Magic 2015.

Proxies

Proxy cards (or proxies) are cards typically created by players as stand ins for rare cards they either already own and don't want to ruin or cards they don't yet own. These are primarily for casual play, as they aren't allowed in competitive play. Proxies are usually presented as either cards printed by a dedicated proxy printing company (or printed at home using DIY methods) or as land cards with the name and ability written on the card.

These are not to be confused with counterfeits, as proxy cards usually have some indication that they are not official products, and some have art that is vastly different from the original, either created by a different artist than the original or by artificial intelligence software. This has also led to a secondary market of proxy cards and preconstructed proxy decks on sites like Etsy, where artists and Midjourney users sell custom printed cards for casual play. Some of these cards are based on anime and other media similar to Universes Beyond, while others are moreso artistic reinterpretations of existing cards.

Academic analysis

There are several examples of academic, peer-reviewed research concerning different aspects of Magic: The Gathering. One study examined how players use their imaginations when playing. This research studied hobby players and showed how players sought to create and participate in an epic fantasy narrative. Another example used online auctions for Magic cards to test revenue outcomes for various auction types. A third example uses probability to examine Magic card-collecting strategies.

Using a specific set of cards in a specialized manner has shown Magic: The Gathering to be Turing complete. By proving this, the researchers assert that Magic: The Gathering is so complex as to be Turing complete and capable of being "programmed" to perform any task, that in terms of playing an actual game of Magic, "the winning strategy is non-computable", making it an improbable challenge to devise computer opponents that can play Magic in a mathematically optimal manner.

Franchise

Magic: The Gathering video games, comics, and books have been produced under licensing or directly by Wizards of the Coast.

Other traditional games

In 2015 Wizards of the Coast and Hasbro published Magic: The Gathering – Arena of the Planeswalkers. Arena of the Planeswalkers is a tactical boardgame where the players maneuver miniatures over a customizable board game, and the ruleset and terrain is based on Heroscape, but with an addition of spell cards and summoning. The original master set includes miniatures that represent the five Planeswalkers Gideon, Jace, Liliana, Chandra, and Nissa as well as select creatures from the Magic: The Gathering universe. They later released an expansion Battle for Zendikar featuring multi-color Planeswalkers Kiora and Ob Nixilis and a colorless Eldrazi Ruiner, and a second master set Shadows Over Innistrad which has 4 new Planeswalkers and also includes the addition of cryptoliths.

Video games

See also: Magic: The Gathering video games

There are currently two official video game adaptions of Magic: The Gathering for online play. Magic: The Gathering Online, first introduced in 2002, allows for players to buy cards and boosters and play against others including in officially-sanctioned tournaments for prize money. Magic: The Gathering Arena, introduced in 2019, is fashioned after the free-to-play Hearthstone, with players able to acquire new cards for free or through spending real-world funds. Arena is currently limited to online events with in-game prizes, but is currently being positioned by Wizards of the Coast to also serve as a means for official tournament play, particularly after the COVID-19 pandemic. Both Online and Arena are regularly updated with new Core and Expansion cards as well as all rule changes made by Wizards.

In addition, Wizards of the Coast has worked with other developers for various iterations of Magic: The Gathering as a card game in a single-player game format. Microprose developed 1997 Magic: The Gathering and its expansions, which had the player travel the world of Shandalar to challenge computer opponents, earn cards to customize their decks, improve their own Planeswalker attributes and ultimately defeat a powerful Planeswalker. Stainless Games developed a series of titles starting with 2009's Magic: The Gathering – Duels of the Planeswalkers and culminating with 2015's Magic Duels, a free-to-play title. The Duels series did not feature full sets of Magic cards but selected subsets, and were initially designed to couple a challenging single-player experience with an advanced artificial-intelligence computer opponent. Later games in the series added in more deck-building options and multiplayer support.

Additional games have tried other variations of the Magic: The Gathering gameplay in other genres. Acclaim developed a real-time strategy game Magic: The Gathering: BattleMage in 2003, in which the player's abilities were inspired by the various cards. Acclaim also had made a 1997 arcade game Magic: The Gathering – Armageddon, a Breakout-style trackball-based game, but only as many as six cabinets were known to have been made. Hiberium and D3 Publisher developed Magic: The Gathering – Puzzle Quest, combining deck building with match-3-style casual gaming. This was released in December 2015 as a freemium game and continues to be updated with new card sets from the physical game. Cryptic Studios and Perfect World Entertainment have started beta tests for Magic: Legends, a massively multiplayer online action role-playing game for personal computers and consoles. The title was cancelled ahead of its full release in 2021; executive producer Stephen Ricossa explained that the game's creative vision had "missed the mark".

In addition to official programs, a number of unofficial programs were developed to help users track their Magic: The Gathering collection and allow for rudimentary play between online players. Examples of such programs included Apprentice, Magic Workstation, XMage, and Cockatrice. These programs are not endorsed by Wizards of the Coast.

Novels

See also: List of Magic: The Gathering novels

Harper Prism originally had an exclusive license to produce novels for Magic: The Gathering, and published ten books between 1994 and 1996. Around 1997, the license reverted to Wizards, and the company published its own novels to better tie these works to the expansion sets from 1998 to about 2011.

Comics

See also: Multiverse (Magic: The Gathering) § Comics titles

In 1994, Wizards of the Coast gave an exclusive license to Armada Comics, an imprint of Acclaim Entertainment, to publish comic books. The comics were not developed in concert with the game and were created with divergent ideas to the game. However, "much of the lore established" by Armada Comics was "the foundation from which the rest of continuity was built. Some of the details changed (or were 'retconned', in popular fan speak), but for the most part the core of these stories stayed the same". The comics came to a sudden end in 1996 when Acclaim started to run into financial trouble. In 1998, a new four-issue limited comic series was published by Dark Horse.

In September 2011, Hasbro and IDW Publishing accorded to make a four-issue mini-series about Magic: The Gathering with a new story but heavily based on MTG elements and with a new Planeswalker called Dack Fayden, the story of which mainly developed in the planes of Ravnica and Innistrad. The series started in February 2012. In 2018, a four-issue mini-series on the Planeswalker Chandra Nalaar was released. A sequel mini-series was announced in 2019, however, it was cancelled before publication.

In January 2021, Boom! Studios acquired the comic license of Magic: The Gathering and announced for a new Magic series for April 2021.

Film

In January 2014, 20th Century Fox acquired the rights to produce a Magic: The Gathering film with Simon Kinberg as producer and TSG Entertainment (its co-financing partner), and Allspark Pictures as co-financers, after Universal Pictures allegedly dropped the film from their schedule (both Universal and Hasbro had been developing the original Magic: The Gathering film since 2009). In June 2014, Fox hired screenwriter Bryan Cogman to write the script for the film. In 2019 following Disney's acquisition of 21st Century Fox's assets, the film along with numerous other properties in development at Fox were cancelled.

In April 2016, Enter the Battlefield, a documentary about life on the Magic Pro Tour was released. The film was written by Greg Collins, Nathan Holt, and Shawn Kornhauser.

The production team behind The Toys That Made Us will produce a documentary Igniting the Spark, The Story of Magic: The Gathering.

Television series

In June 2019, Variety reported that Joe and Anthony Russo, Wizards of the Coast, and Entertainment One (then-owned by Hasbro) had teamed with Netflix for an animated Magic: The Gathering television series. In July 2019 at San Diego Comic-Con, the Russos revealed the logo of the animated series and spoke about doing a live-action series. During the Magic Showcase virtual event in August 2021, they revealed that Brandon Routh would be the voice of Gideon Jura, and that the series was slated to premiere sometime in 2023. The Russo brothers, along with Henry Gilroy and Jose Molina, have since separated from the project, and production has been entrusted to Jeff Kline. In October 2023, the series was briefly mentioned in a Hasbro investors meeting. In December 2023, Entertainment One was sold off to Lionsgate. In September 2024, Netflix announced the series has restarted development with Terry Matalas as showrunner and Hasbro Entertainment as production studio.

Parodies

In 1998, PGI Limited created Havic: The Bothering, which was a parody of Magic: The Gathering. Wizards of the Coast, which owned the rights to Magic: The Gathering, took active steps to hinder the distribution of the game and successfully shut out PGI Limited from attending GenCon in July 1998. In an attempt to avoid breaching copyright and Richard Garfield's patent, each starter deck of Havic had printed on the back side, "This is a Parody", and on the bottom of the rule card was printed, "Do not have each player: construct their own library of predetermined number of game components by examining and selecting game components from reservoir of game components or you may infringe on U.S. Patent No. 5,662,332 to Garfield."

Five official parody expansions of Magic exist: Unglued, Unhinged, Unstable, Unsanctioned, and Unfinity. Most of the cards in these sets feature silver borders and humorous themes. The silver-bordered cards are not legal for play in WPN-sanctioned tournaments. In Unfinity, the silver border was replaced by a holo-foil acorn stamp (in place of the standard rare holo-foil stamp) to denote the same unplayable restriction. Unlike the previous parody sets, however, some Unfinity cards were not printed with an acorn stamp, and are thus legal for 'eternal' formats such as Commander and Legacy.

Notes

  1. Notably, the Apprentice program. See Magic: The Gathering video games.
  2. For cards released prior to Exodus, rarities must be checked against an external cardlist or database, as all expansion symbols were black.
  3. "Typically" is used due to a change in card distribution in Time Spiral which allows premium cards of any rarity to replace Common cards instead of cards of their own rarity.
  4. A notable exception are Basic Land cards, but those are easily identifiable due to the oversized mana symbol in their text boxes.

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Bibliography

  • Flores, Michael J. (2006). Deckade: 10 Years of Decks, Thoughts and Theory. New York: top8magic.com. ISBN 978-0-9778395-0-6.
  • Moursund, Beth (2002). The Complete Encyclopedia of Magic: The Gathering. New York: Thunder's Mouth Press. ISBN 978-1-56025-443-0.
  • Waters, Anthony (1998). The Art of Magic: A Fantasy of World Building and the Art of the Rath Cycle. Renton, WA: Wizards of the Coast. ISBN 978-0-7869-1178-3.

Further reading

  • Adkinson, Peter D. "How Magic was born". The Duelist. No. 6. Wizards of the Coast. pp. 8–9.
  • Editor (May–June 1994). "Magic: The Fix; A Compilation of Articles and Collector's Checklists for Magic: The Gathering Addicts". Shadis. No. 13. The Alderac Group. pp. 33–38.
  • Emrich, Alan (November–December 1993). "Magic: The Gathering, From Game to Obsession in 0.4 Hours, A Review & Compendium". Shadis. No. 10. The Alderac Group. pp. 12–21.
  • Garfield, Richard. "The expanding worlds of magic". The Duelist. No. 4. Wizards of the Coast. pp. 15–17.
  • "Five years". The Duelist. No. 33. Wizards of the Coast. January 1999. pp. 56–71.

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