Misplaced Pages

Unreal Championship 2: The Liandri Conflict: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 20:14, 4 April 2006 editXino (talk | contribs)2,661 editsm Tournament: Added first image← Previous edit Latest revision as of 21:19, 18 August 2024 edit undoFrescoBot (talk | contribs)Bots1,135,457 editsm Bot: link syntax and minor changes 
(441 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{short description|2005 video game}}
{{Infobox CVG| title = Unreal Championship 2:<br />The Liandri Conflict
{{More citations needed|date=December 2015}}
|image = ]
{{Infobox video game
|developer = ]
| title = Unreal Championship 2:<br/>The Liandri Conflict
|publisher = ]
| image = Unrealchampionship2.jpg
|designer =
| developer = ]
|engine = ]
|released = ] ] | publisher = ]
| director =
|genre = ]
| producer =
|modes = ], ]
| designer = ]
|ratings = ]: Mature (M)
| programmer =
|platforms = ]
| artist = Jerry O'Flaherty
|media = ] (1)
|requirements = | writer =
| composer = ]
|input =
| series = '']''
| engine = ]
| platforms = ]
| released = {{vgrelease|NA|April 18, 2005|EU|April 22, 2005}}
| genre = ], ]
| modes = ], ]
}} }}

'''''Unreal Championship 2: The Liandri Conflict''''' is a ]/] ] part of the ] of games. It was developed by ] and published by ] for an ] ] release on the ] game console. It is a direct sequel to the 2002 game '']'', which itself is a console version of its ] counterpart '']''. ''Unreal Championship 2'', to a much larger degree than its predecessor, is specifically designed from the ground up for the Xbox console and takes full advantage of the ] gaming arena.
'''''Unreal Championship 2: The Liandri Conflict''''' is a ] and ] ] ] developed by ] and published by ]. It was released in April 2005 for ]. The game is part of the ], and is a direct sequel to 2002's '']'' (itself a port of the PC game '']''). ''Unreal Championship 2'' was designed from the ground up to take full advantage of the ] gaming service.


== Gameplay == == Gameplay ==
]
In the game a ] can choose from fourteen different ] from the ''Unreal'' universe. ''Unreal Championship 2'' features the new gametypes Overdose and Nali Slaughter, new weapons; including the use of never-before seen melee weapons, and more adrenaline ] than ever before.


''Unreal Championship 2'' features 14 different ] from the ''Unreal'' universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more ] than in previous games.
''Unreal Championship 2'' attempts to combine the genres of first-person shooter with third-person ]s like '']''. To aid in this new kind of combined ], a secret character is included in the game from '']'', another fighting game, specifically, the Thunder God ].
]
Players can use ]s only in third-person mode (choosing them will change the mode automatically), but can switch between first- and third-person mode on the fly while using ]s. Many players learn to use guns in third person because of the extra sense of their surroundings it gives, as well as the ability to switch more easily to mêlée mode which can literally deflect bullets. In fact, one can redirect a rocket or sniper bullet directly back to the person who shot it.


''Unreal Championship 2'' adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves similar to '']'', another game series by ''Midway''. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.
The game also features, in addition to the classic ], a ] story spiced up with ]s, story specific missions, and ] ladders for each character in the game. All of the characters have the adrenaline moves "Speed" and "Nimble", as well as race specific moves, started with a sequence similar to a ]. The player can modify gameplay with mutators such as "High Speed Mode", "Low Grav", "Big Head" (each kill increases the size of your head), "Vampire" (steals life from your victim), and more.


''Unreal Championship 2'' also uses a mechanic that deviates from the standard ''Unreal Tournament'' line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three.
== Introduction ==
Another Tournament hosted by Liandri Mining Corporation, one of the richest organizations. Like every Tournament hosted, they always have new weapons, armors, competitors and arenas.
The Liandri Corporation is proud to announce the new competition is being held in concert with the Nakhti Ascension Rites. This ancient tradition is a battle to death, where Nakhti warriors meet to choose the strongest among them to be their new Emperor. And more importantly, they get a chance to compete in the Grand Tournament!


Another addition is the lock on mechanic, which keeps the locked on character in front of the player. While it doesn't center the enemy in front of weapon firing reticules, it does keep the character on the screen until either the player unlocks them, kills or is killed by them, or the locked on character is out of line of sight. This mechanic helps alleviate the imprecision of analog sticks on the console, as opposed to using a mouse and keyboard on the PC platform, especially when circle strafing and to make melee attacks easier to control.
For the first time in the tournament history, there are full selection of melee weapons. With this the competitors can get close and personal, and slice and tear each other to pieces.


Adrenaline use is unique to ''Unreal Championship 2'', compared to other ''Unreal Tournament'' games. Each character has six adrenaline powers at their disposal. All characters have access to speed, which grants increased movement speed for a short time, and nimble, which makes characters float while jumping, and allows for additional jumps beyond the double jump. Each race in the game, human, Nakhti, Necris, Skaarj, Juggernaut, and mechanical, then each have their own race specific powers. Some characters also have unique adrenaline powers. Adrenaline is gained slowly throughout the match, but is gained faster for kills and killing spree awards. There are also adrenaline pickups on the maps. Each power uses a set amount of adrenaline to activate, ranging from one quarter of the total adrenaline meter, to needing a completely full adrenaline meter to use.
== Rosters ==
Throughout the ''Unreal'' Universe, several species from round the Universe come to Liandri to compete on a match, each with different skills type and race.
The feature to the game is the different type of characters, each character are favored to be one of the following
*'''''Light''''': Speed in movement & acrobatics but weak attack rates.
*'''''Heavy''''': High in attacking but slow in movement and double jumping
*'''''Neutral''''': Medium attack rate, medium speed in movement and performing some acrobatic moves


=== Tournament and Challenge modes ===
''Unreal Championship 2'' also has additional single-player modes, the Tournament mode and Challenge mode. Tournament mode is a ladder-styled arcade-style mode allowing players to play as different characters in the game through a set number of matches. Challenge mode has players attempting challenges of varying difficulty in single matches. Completing these modes unlocks different mutators and characters for use in multiplayer or single-player vs bot games.


=== Multiplayer ===
{| style="width:600px; height:600px" border="2"
Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the ] of games.
|-
! colspan="7" style="color:silver" | ROSTER
|-
! RACE !! style="color:blue"| '''AGE''' !! style="color:green"| '''TYPE''' !! style="color:gold"| '''ADRENALINE ABILITIES'''
|-
| colspan="1" | '''''NAKHTI'''''
|-
| colspan="6" | Onces took part in the previous championship tournament. The Nakhti are the ancient Egyptian race.
|-
| Anubis || 29 || Neutral || Repulse, Energy Burst, Heal, Warrior Spirit
|-
| Seket || 26 || Neutral || Repusle, Flash, Heal, Warrior Spirit
|-
| Sobek || 54 || Neutral || EMP, Repusle, Heal, Warrior Spirit
|-
| Apophis || 24 || Neutral || Repulse, Heal, Warrior Spirit, EMP
|-
| colspan="1" | '''''HUMAN'''''
|-
| Malcolm || 54 || Neutral || Iron Spirit, Sentinel, Heal, Homing
|-
| Sapphire || 39 || Light || Ice burst, Iron Spirit, Heal, Homing
|-
| colspan="1" | '''''NECRIS'''''
|-
| colspan="6" | Are the dead brought back to life, by The Phaydier Assasins paid by Liandri. Created with an artificially produced gene-altering substance called Nanoblack. With this they gain advanced ability, speed & skills better then before, at the cost of most semblance of their former humanity and lose of memory.
|-
| Brock || Undead || Light || Fear, Ethereal, Vampire, Wraith
|-
| Lauren || Undead || Light || Siphon, Ethereal, Vampire, Wraith
|-
| colspan="1" | '''''Juggernaught'''''
|-
| colspan="6" | Homo Sapiens, can eliminate an enemy without any weapon, using their bare hands. They are brutal in combat, fight aggressively rough and give no mercy to their opponents.
|-
| Arclite || 41 || Heavy || Unstoppable, Concussion, Heal, Berserk
|-
| Gorge || 39 || Heavy || Smash, Unstoppable, Heal, Berserk
|-
| colspan="1" | '''''Skaarj'''''
|-
| colspan="6" | Will likely always be in the Tournament, being the most adept at slaughter. Not only are they in the tournament, but they also invented the "Nali Slaughter" matches, because of an extreme fondness for slaughtering weaker beings.
|-
| Szalor || Unknown || Heavy || Blade Burst, Blade Shield, Regenerate, Predator
|-
| Torjr || Unknown || Heavy || Primal Screen, Blade Shield, Regenerate, Predator
|-
| colspan="1" | '''''Liandri'''''
|-
| colspan="6" | Liandri also make their own bots & droids, these droids are programmed to fight in the tournament and provide the most spectacular kills possible.
|-
| Devastation || 0.5 || Neutral || Head Turrent, Cannibalize, Upgrade, Radar
|-
| Raptor || 7 || Neutral || Self Destruct, Cannibalize, Upgrade, Radar
|-
| colspan="1" | '''''Elder God'''''
|-
| colspan="6" | A special character gotten from the Mortal Kombat Universe Raiden. Raiden as been chosen to be the special guest character for the Unreal Championship 2. Most of his skills are identical to those of Anubis; however, "teleport" and "stun trap" make him unique.
|-
| Raiden || Ancient || Neutral || Teleport, Stun Trap, Heal, Warrior Spirit
|}


Multiplayer games are eight player maximum games, and can be free for all modes, such as normal ], or team-based games such as ] and ]. ''Unreal Championship 2'' shipped with 50 multiplayer maps to play the various modes on, with maps designated for certain gametypes. Online multiplayer features are no-longer available on Xbox Live with the discontinuation of all original Xbox online features.
=== Bots ===


== Plot ==
''NAKHTI''
The story mode has players take the role of Anubis, who left the previous Ascension Rights tournament for the title of Nakhti Emperor, and has become a soldier in the military. He returns to the tournament when he sees his former betrothed, Selket, announcing her intention to win the Ascension Rights tournament after the previous winner has fallen gravely ill and must abdicate the throne. Selket has made a deal with the Liandri Corporation to broadcast the tournament to the rest of the galaxy. Players progress through various modes as Anubis, interspersed with voice acted in game engine cut scenes that explain more of the story as they make their way through the game.
*Darius
*Hyena
*Memphis
*Nepthys
*Mirage
*Ra


Eventually, the only two competitors left are Anubis and Selket, with the final match having the respawn mechanics removed for the final kill. Anubis is successful, but is heartbroken that he had to kill the woman he loved. He is then approached by a representative of the Liandri Corporation. They offer him a deal to bring Selket back to life through the Necris Process, so long as he continues to fight in the various tournaments run by the corporation. Anubis reluctantly agrees, saying he doesn't deserve to be the Nakhti Emperor. The final scene shows Anubis about to address his people as their new emperor, with a Necris version of Selket behind him.
''NECRIS"
*Calypso
*Judas
*Lilth


Anubis, Selket, and various other Nakhti characters were added for this game.
''JUGGERNAUGHT''
*Jackhammer


== Development ==
''SKAARJ"
''Unreal Championship 2'' began development after ''Unreal Tournament 2003'' was released and a planned sequel was in the works for the PC. The title came as a result of a possible console port of ''Unreal Tournament 2005'' (which was instead changed to '']'' after the branching off).<ref name=mikecapps1>{{cite web|url=http://features.teamxbox.com/xbox/1015/Unreal-Championship-2-Developer-Diary-4/p2/|title=Unreal Championship 2: Developer Diary #4|author=TeamXboxStaff|date=January 19, 2005|archive-url=https://web.archive.org/web/20060508082112/http://features.teamxbox.com/xbox/1015/Unreal-Championship-2-Developer-Diary-4/p2/|archive-date=May 8, 2006|access-date=April 8, 2017|website=]}}</ref> Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games.<ref>{{Cite web|url=http://www.gamespot.com/articles/midway-getting-unreal/1100-6103664/|title = Midway getting Unreal}}</ref> With the Midway publishing deal, ]<ref>{{cite web|url=http://features.teamxbox.com/xbox/1055/Unreal-Championship-2-Developer-Diary-5/p1/|date=February 16, 2005|archive-url=https://web.archive.org/web/20060508060151/http://features.teamxbox.com/xbox/1055/Unreal-Championship-2-Developer-Diary-5/p1/|archive-date=May 8, 2006|title=Unreal Championship 2: Developer Diary #5|access-date=April 8, 2017}}</ref> from the '']'' series of games, which Midway owned before its bankruptcy, was added as an unlockable playable character. Additionally, players could switch from the normal ''Unreal Tournament'' male announcer to the announcer from the ''Mortal Kombat'' games being published at that time.
*Karrg
*Korig
*Garek


The game was built on a custom version of Unreal Engine 2.5, dubbed 'Unreal Engine 2X'. Created specifically for the ] console by ], the engine could push "''3-4 times the polygons of the original ] game...''" and for its time "''outperform most current generation PC games even though they run on much faster CPUs''".<ref name =unreal2x>{{cite web|url=http://www.unrealtechnology.com/html/technology/ue2x.shtml|archive-url=https://web.archive.org/web/20070220084329/http://www.unrealtechnology.com/html/technology/ue2x.shtml|archive-date=February 20, 2007|access-date=April 8, 2017|title=Unreal Engine 2x|work=]}}</ref> Part of the reason the game was detailed, and could rival PC games of that time was due to the engine's memory enhancements which allowed them to reduce the console ] and manage leaks more efficiently.<ref name="unreal2x" />
''LIANDRI''
*Szyzgy
*Corrosion


== Weapons == === Soundtrack ===
The soundtrack for ''Unreal Championship 2'' was composed by ].<ref>{{cite web|url=http://www.ign.com/articles/2006/11/29/gears-of-war-composer-interview|title=Gears Of War Composer Interview|publisher=]|date=29 November 2006|access-date=9 October 2014|first=Spence|last=D.|archive-date=14 October 2014|archive-url=https://web.archive.org/web/20141014171954/http://www.ign.com/articles/2006/11/29/gears-of-war-composer-interview|url-status=live}}</ref>
There are three types of ranged weapons. Energy weapons, powered by tarydium crystal, Explosive weapons, powered by explosive ammo, and a set of unique pistols. Different characters have his/her own unique weapon depending on their race. For example, a Nakhti will use a set of small duel pistols while Robots which are made by Liandri Corp, will use a Rivet Gun.


=== Melee === ==Leak==
In July 2021, a leak of an unfinished ] port surfaced online.<ref>{{Citation|last=Epic Games|title=Unreal Championship 2 - Windows Port|date=2005|url=http://archive.org/details/unreal-championship-2-pc|access-date=2021-07-31}}</ref>
The melee have the same moves but the special abilities depends on the character to perform their own Coup de Grace.
The melee also has the ability to deflect projectiles aproaching the wielder, if timed correctly the projectile will re-direct to the opponent causing higher damage.
It can also be used has a shield, but the shield takes up energy.


== Reception ==
**'''''Nakhti Staff''''': A staff used by the Nahkti for centuries, Anubis uses this staff.
{{Expand section|date=September 2014}}
**'''''Legion Sword''''': A heavy sword used by the Imperial Legion, Sobek favors this weapon
{{Video game reviews
**'''''Nakhti Swords''''': A duel sword becoming popular among the Nakhti race, Selket uses these duel swords.
| title = Reception
**'''''Thunder Staff''''': Raiden's main weapon, carried and used for centuries, this staff brings him victory
<!--Formatting-->
**'''''Nakhti Axe''''': An axe used by Apophis.
| state = <!--plain/collapsible-->
**'''''Liandri Hammers''''': Pounding weapons used by Liandri Mining bots, used by Corrosion, Raptor, and Szygzy.
| align = <!--left/right/none/inherit-->
**'''''Necris Swords''''': Duel swords coated with nanoblack, used by Lilith, Lauren, and Calypso.
<!-- Aggregators -->
**'''''Molten Kama''''': Short duel knives designed by Liandri Corporation, a weapon for Devastation
| MC = 85/100<ref name="metacritic review">{{cite web|url=https://www.metacritic.com/game/unreal-championship-2-the-liandri-conflict/critic-reviews/?platform=xbox|title=Unreal Championship 2: The Liandri Conflict Review|work=]|publisher=]|access-date=9 October 2014|archive-date=14 August 2015|archive-url=https://web.archive.org/web/20150814070717/http://www.metacritic.com/game/xbox/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
**'''''Dark Staff''''':A staff coated with a nanoblack, this is used by Judas & Brock.
<!-- Reviewers -->
**'''''Juggernaut Fist''''': The hands of a Juggernaut, used by Gorge, Arclite, and Jackhammer.
| CVG = 9/10<ref name="computer and video games review">{{cite web|url=http://www.computerandvideogames.com/115963/reviews/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict|work=]|publisher=]|date=3 May 2005|access-date=9 October 2014|author=Official Xbox Magazine Staff|archive-date=28 November 2014|archive-url=https://web.archive.org/web/20141128201356/http://www.computerandvideogames.com/115963/reviews/unreal-championship-2-the-liandri-conflict-review/|url-status=live}}</ref>
**'''''Cryo Swords''''': A set of duel swords used by Sapphire, these can freeze an enemy.
| Edge = 8/10<ref name="edge review">{{cite magazine|url=http://www.edge-online.com/review/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict Review|magazine=]|publisher=]|date=4 April 2005|access-date=9 October 2014|author=Edge Staff}}</ref>
**'''''Skaarj Claws''''': The traditional Skarrj weapon, can freeze enemies with poison. It is used by Torgr, Szalor, Korig, Karrg, and Garek.
| EuroG = 7/10<ref name="eurogamer review">{{cite web|url=http://www.eurogamer.net/articles/r_unrealchamps2_x|title=Unreal Championship 2: The Liandri Conflict Review. The Jazz Odyssey of shooters|work=]|publisher=Gamer Network Ltd.|date=22 April 2005|access-date=9 October 2014|first=Kristan|last=Reed|archive-date=28 September 2014|archive-url=https://web.archive.org/web/20140928200219/http://www.eurogamer.net/articles/r_unrealchamps2_x|url-status=live}}</ref>
**'''''Cryo Staff''''': A staff that freezes enemies, it is only used by Malcom.
| GameRev = {{Rating|4.5|5}}<ref name="game revolution review">{{cite web|url=http://www.gamerevolution.com/review/unreal-championship-2-the-liandri-conflict|title=Unreal Championship 2: The Liandri Conflict Review. Finish Him!|work=]|publisher=Net Revolution Inc.|date=22 April 2005|access-date=9 October 2014|first=Joe|last=Dodson|archive-date=12 October 2015|archive-url=https://web.archive.org/web/20151012064618/http://www.gamerevolution.com/review/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
| GSpot = 9/10<ref name="gamespot review">{{cite web|url=http://www.gamespot.com/reviews/unreal-championship-2-the-liandri-conflict-review/1900-6122458/|title=Unreal Championship 2: The Liandri Conflict Review. While the concept of a first-person shooter going behind the back may sound a little strange at first, Unreal Championship 2 pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite|work=]|publisher=]|date=18 April 2005|access-date=9 October 2014|first=Jeff|last=Gerstmann|archive-date=9 October 2014|archive-url=https://archive.today/20141009081157/http://www.gamespot.com/reviews/unreal-championship-2-the-liandri-conflict-review/1900-6122458/|url-status=live}}</ref>
| GRadar = {{Rating|4.5|5}}<ref name="gamesradar review">{{cite web|url=http://www.gamesradar.com/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict Review|work=]|publisher=]|date=13 April 2005|access-date=9 October 2014|author=Xbox World 360}}</ref>
| IGN = 9.3/10<ref name="ign review">{{cite web|url=http://www.ign.com/articles/2005/04/16/unreal-championship-2-the-liandri-conflict|title=Unreal Championship 2: The Liandri Conflict Review. The new definition of deathmatch? Epic's innovative combat-shooter paves a path to the future|publisher=]|date=15 April 2005|access-date=9 October 2014|first=Douglass|last=C. Perry|archive-date=13 August 2015|archive-url=https://web.archive.org/web/20150813220035/http://www.ign.com/articles/2005/04/16/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
| rev1 = ]
| rev1score = {{Rating|8|10}}<ref name="popmatters review">{{cite web|url=http://www.popmatters.com/review/unreal-championship-2-liandri/|title=Unreal Championship 2: The Liandri Conflict Review. I Fought the Bot... and the Bot Won. "Are you camping?"|publisher=]|date=2005|access-date=9 October 2014|first=Joey|last=G. Alarilla|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304124346/http://www.popmatters.com/review/unreal-championship-2-liandri/|url-status=live}}</ref>
}}


''Unreal Championship 2'' has received a score of 85 of 100 on ], indicating "generally favorable" reviews.<ref name="metacritic review"/>
=== Pistols ===
Pistols are used for 2 things, to freeze an enemy in order to perform a special move, or to destroy the opponent with it.


==References==
**'''''Nakhti Scorpions''''': this Rapid pistol fires an energy ammo while using one pistol. Using the Alt-Fire will cause the opponent frozen for some few seconds, this can be performed with both pistol. This weapon can only be used with a Nakhti Race
{{Reflist}}
**'''''Skaarj Razik''''': fires a poison projectile from a far distances, while using the alt fire will cause the opponent to slow down for a few seconds. This weapon can only be used by a Skaarj Race.
**'''''Duel Enforcers''''': they are back and used for decades in the Tournament. Necris, Juggernaut, and Human can use this pistol which with different attacks. The Necris alt will stun opponent with a nanoblack infection while the opponent fights for it. The Juggernaunt's spray a bullet which is unstoppable to control while the Human an ice that freezes the opponent.
**'''''Lightning Bolts''''' : a special weapon only use by Raiden, created by him and it shoots lightning bolts while the alt shocks the opponent.


==External links==
=== Energy weapons ===
*
Unlike the other titles of ''UT'' series, in this title players have to collect ammos for the selected Energy to appear, if the weapon has no ammo it will not be selectable. The ammos are Tarydium crystal, with a different weapon, the crystal color will be different.


{{Unreal series|state=expanded}}
**'''''Sniper Rifle''''': This is an advanced sniper, it does not shoot 1 bullet at a time, but a normal primary fires, fires 3 shots at a time. With the alt fire, it activate the scope mode. This weapon can cause instant death if it is a head shot.
{{Epic}}
**'''''Shock Rifle''''': AMSD will always be back in the Tournament, instead of using the double combo to instant kill the opponent, they can be frozen by it
{{Authority control}}
**'''''Bio Rifle''''': this acid ammo can be used to spread dozens of blobs when fully charge, fired at limited distance at an opponent or an air detonated poisonous mist
**'''''Stinger''''': continuous fire of this sharded Tarydium crystal will even cause it to be more deadly. Using the alt fire will cause a large amount of firing and even follow the opponent to a locked on target


]
=== Explosives ===
]
Explosives require explosive ammunition, and can only be used by skilled players who know how to frag opponent and not themselves.
]
**'''''Rocket Launcher''''': The standard weapon and know to Fighters, this weapon will always be avaible in a Tournament. In this title, it has a new changes, it can now fire a two missiles locked together, which can be split for a drunken fire mode.(Just like the type for '']''
]
**'''''Flak Cannon''''': This is the best weapon to use at tight corridors because it deflects and bounces narrowly. This can be done by the primary fire, while alt fire shoots a lob explosive.
]
**'''''Grenade Launcher''''': Using the alt fire, will shoot a mine and it can be detonated by the primary fire. It can also be detonated in mid air. Players will have to find a skill to use on detonating it on their opponents.
]
**'''''Rip Jack''''': Is back from the last Tournament taken 4 years ago. The weapon has same type has of before, but the primary cannot instantly be fired, it takes about 1 sec to refire, one shot on the opponents head will cause instant death. While the alt fire, will charge the blade when fired it explodes on touching.
]

]
=== Controls & moves ===
]
Just like the basic controls for other Unreal titles, lies in the First Person View spectative. Since this game features an orginial First Person View and also an additional Third Person Shooter, players can perform acorbatic moves and put off unbelievable skills.
]

Like before no changes were made for the First Person view, just the similar basic controls. The only cool thing a player can do is to lock on their traget, and switch between First Person View & Third Person using a weapon

What mostly take the major part in this game is the melee control. Even though using a weapon in FPS, players can pull off stunning moves, but have some disadavantages. While in melee mode, players can only fight in a Third Person mode, with this, players can perform such skills like:

*'''Pounce Attack''': Uses 2 adrenaline space, this attack makes a character pounce on their target with full force, doubtfully no need for charging the melee weapon.
*'''Heavy Attack''': Launches a alternate heavy attack version of the normal straigth slay attack. Note that, using this attack, it also gives opponent an open space and time to attack. Using a Heavy character, will lose down their speed when attacking.
*'''''Coup de Grace''''': Once the player freezes an opponent, if the player switches to melee mode by locking on to the target. A code on screen will display but needs to be entered, once input correctly, a cutscene will take place, making the player perform a devastating finishing move on his/her opponent. Note that when playing online, if a player uses a ''Coup de Grace'' on another player, other players televsion set will not play a cutscene, accept for the player using the ''Coup de Grace'', also they won't be able to hurt that player. Different character have his or her ''Coup de Grace'', accept for bots who use similar ''Coup de Grace''
*'''Deflect & Sheilding''': Players can deflect projectiles and bullets, if timed correctly, not only the player will knock away a projectile, but also send that projectile directly back to that user. Using this causes some energy Pistol to decrease. Shielding is every effective, it protects the player from certain arm against explosive weapons, energy weapons, melee, pounce attacks and pistols. Note that this also consumes some energy maintain for the energy pistols.
*'''Dash/Charge''': Dashing is every effective and also comes in need up help! If a player's health is at a low rate, the player can charge up is melee weapon and sprong away. This move can also be used as an attack! When charging the melee weapon, there is a certain time to release, when released at a correct time it even causes more damage.
*'''Wall Jump''': Another thing bought to this game is the ability to wall jump at narrowed spaced walls. With this skill, players don't need to elevate via the jump pads, but can elevate using this skill. This move can be excuted when double jumping.

== Changes to Unreal gaming ==
Throughout the ''Unreal'' titles, new concept and gameplay has been added to make the game more better, action packed and online gaming. This title is totally different to the other ''Unreal'' titles, this list shows the added concept and gaming to the ''Unreal'' series:

*Players can switch in between either Third Person View or First Person View
*Melee weapons can now be used for combat
*Different Adrenaline combos can be performed with different characters
*Two adrenaline fill ups, once activated, it decreases, but the adrenaline powerup finishes at a certain time, unlike previous ''Unreal'' titles. When adrenaline as been activated the countdown begins while that is the chance for the player to perform his combo, once the count drains adrenaline finishes
*Before the start of the game, players can now select their desire weapon of choice
*Players can only carry 3 weapon at a time, one for Melee, Explosive and an Energy Weapon
*Fusion between ''Mortal Kombat'' World and ''Unreal'' World combined together
*Survival Match as been added, if a player as been fragged, the player has to Spectate and wait for his/her turn
*Nali Slaughter, slaughter as much Nali as the player can
*Finishing move can be excuted when an opponent is frozen, similar to ''Mortal Kombat'' series finishing move
*Shield Barrel and ability to deflect projectiles and bullets
*Using skills to elevate through or above a narrow wall
*Adrenaline can even be builded up without collecting adrenaline pills

== Game types ==
While new things has been added to this game and differs from other ''Unreal'' titles, the Game Type will be the same, but with different name and concepts.
These list are the Game Type that can be played either offline or online:

*''Nali Slaughter:'' a game invented by the Skaarj, Players has unlimited time to slaughter Nalis for scores, different Nali give different points. If a player slaughters an invincible Nali, it will give a 6 points, henchmen Nali will give 3 points while normal Nali gives 1 point
*''Overdose:'' Similar, actually extractly like Bombing Run, but acts are different. Players will collect either a Gold ball or Silver that respawn at a certain location. If a Gold ball has been delivered to its place which is the Gold Section, it will give the player 6 points but if deliverd at a White Section it gives 3 points. If the ball's radiation is full, when deliverd at an either any location, the character gets an Overdose, which turns them invincible and gives them double damage
*''Survival:'' Similar to a Deathmatch, but when a player has been fragged, he/she will have to wait for his/her turn
*''Deathmatch:'' No changes made, just like the rest of the ''Unreal'' series.
*''TeamDeathmatch:'' No changes made, just like the rest of the series
*''Capture the Flag:'' No changes made, just like the rest of the series

=== Ascension Rites ===
Ascension Rites is a single player Campaign mode for ''Unreal Championship 2'', in which combatants of many races and types fight within the Liandri sponsored Grand Tournament. In the particular game year featured, the Grand Tournament is held in concert with the Nakhti Ascenion rites. Ascension Rites take place on the Nakhti World, where the strongest fighter will be crowned Emperor.

Anubis is featured in the Ascension Rites storyline as the main character. Anubis ran away from a older tournament taking place long time ago, and also abandoned the woman he was to marry, Selket. For ten years, he has served in an isolated military outpost. Now he returns to the capital and to the Grand Tournament. He had no choice but to participate on the Liandri tournament, because Selket was to be made emperor if she wins the Ascension Rites, her family only wants the sekptor but not the duty of the throne. Sobek partners with Anubis in this tournament while Apophis is the guard of Selket.

=== Tournament ===
Tournament mode is just like Ascension Rites (Campaign mode), accept no FMV or Cutscene can be seen in this. This mode features all characters and their storyline. In this mode players can also unlock other characters linking to them. For example Players will need to finish Malcolms tournament if they want to unlock/ play Gorge's tournament. This tournament takes place after the Ascension Rites.
]
*'''ANUBIS''': After winning the Ascension Rites and crowned emperor. Anubis once again had no choice but to participate in this tournament, just to see is beloved wife Selket again. If Anubis keeps on winning, the Liandri will keep paying him, making him able to afford the necris process.
During is winning, Anubis as been husled by Malcolm to join him and his team,"The Thunder Clash". Also Anubis enemies kept on increasing, when joing the Thunder Clash, because he refuse the Nahkti Team. Anubis final encounter is Brock & Gorge in a Survival match.
*'''Sobek''':
*'''Selket''': Although in the finals of Ascension Rites, Selket failed through the hands of Anubis, she died. Players will be able to play with her in the Tournament, but basically she is Necris, however players can switch between the Necris Selket and original Selket. But through "Xbox Live" players will have to download a skin for her "Necris Selket".
*'''Malcolm''':
*'''Sapphire''':
*'''Lauren''': Once rode with the Thunder Clash before her death. After Brock died, she couldn't take the pain any more and decided to commit suicide. Her ratings are so high, fans were shock for her death, Liandri decided to pay the Phaydier Assasins to bring her back to life. Now back she doesn't remember who she was before, the Thunder Clash and the man she loved "Brock". During the tournament instead of joining the Thunder Clash, she formed her own team "The Black Legion". Her final encounter of the tournament is Brock.
*'''Brock''': After the defeat of Malcolm by Gorge, Brock's anger drove him off leading him to a evitable death. Bought back to life by the Necris Process, he doesn't remember who he was, The Thunder Clash and even Lauren. Brock formed his own team, and his final encounter is Lauren.
*'''Malcolm''':
*'''Szalor''': His team was slaugtherd by Torgr's team, he was later enslaved. Instead of killing him in an instance, Torgr decided to imulate him in an embrassing way. By entering Szalor in the Tournament, if he is wins the tournament, he will be freed. If he doesn't, basically he will die trying, earning him a honor. Szalor's final encounter is Torgr.
*'''Torgr''': He also enters the tournament just to see Szalor die trying to win the tournament. During his time in the tournament, Torjr skills and strength couldn't be matched with other fighters, he even told the Liandri he wants a better challenge. Liandri even enter 3 bots of Devastation. His final encounter is Szalor.
*'''Devastation''':
*'''Raptor''': Works as a minning bot. Liandri entered Raptor to give fans more slaugther and blood.
*'''Raiden''':

=== Challenges ===
This is partically a different game session, it's basically a challenge. For players who are advanced and want a better challenges. This as nothing to do with the characters, but it does add a little story of what happen during the tournament.

== Critics ==
Among criticisms about the game are problems related to what within gaming is called how the game is "balanced". The legitimacy of such issues is argued both for and against by proponents and detractors. The only real gauge for such legitimacy stands within general reactions of players and how they, collectively, perceive the game. Without hard data broadly and scienfitically measuring players' reactions, assessment of true legitimacy in game balance issues is impossible to resolve.

While some complaints could be seen as the begrudging whining of inferiorly skilled players, the same complaints could be perceived as legitimate concerns that detract from a game's enjoyment. Among such perceptions by some players of legitimate balance issues are the following examples, though counterresponses (not discussed here) exist for each complaint:

*Players using a Rocket Launcher can fire at the ground, not affording an opponent the opportunity to Reject (deflect) the rocket back.
*Players who singlemindedly exploit the simplest and most direct means of killing frustrate other players whose interest in the game goes beyond the immediacy of a quick victory. (For example, players who exploit the Melee attack are often referred to by other players as "Melee Whores". Melee combatants tend to more easily escape other players' using ranged weapon and have an easier ability to pounce upon their opponent and generally sustain continuous and heavy attacks.)
*Some players complain about how, in using rejection to deflect a shot back, the deflection cannot be avoided depending on the way the shot was first fired.
*Many opposing players have come to despise Anubis-character players' using Energy Burst. While opposing players can use a shield to block the attack, the attack happens very quickly, causing the opposing player to massively lose health.
*Some players complain of how when engaged in completing a kill a third-party player can exploit the kill in progress. This third-party technique is sometimes called "vulturing". Any player engaged in completing a kill, having spent significant resources in destroying the opponent and unable to do so quickly enough, risks exploitation of the kill in progress by yet a third "vulture" player, who swoops in between the two weakened combatants to make an easy kill of one or both.
*Players can in some situations lock on to an opponent in order to kill them. Some players complain about this because a successful lock-on cannot be avoided. For example, using a lock on with a Rip Jack weapon, once it has be fully charged and fired, cannot be escaped because the blade hovers around the player and explodes.

== Kill awards ==
Just like the rest of ''Unreal'' series, each kill bring an award depending on the players lasting longer and without being fragged. Since this game brings new element to gaming, the kill ratings names has been changed.

'''Special ratings'''

''Brain Surgeon'': 5 fragged players using Sniper Rifle/Ripjack causing a Headshot

''Cavalier'': fragged players using Jump Dash

''Combo'': rejecting Lauren's freeze attack back to her

''Flawless'': winning a match without the opponent winning any rounds

''First Blood'': first player in a match to frag an opponent

''Headshot'': killing an opponent by shooting thorugh his/her head causing instant death

''Interception'': freezing an opponent, collecting the dropped ball, killing the opponent (but doesn't have to) and delivering it to the ball point!

''Jumpy Bitch'': Jumping A lot

''Rejection'': Player rejecting a fired bullet back to the owner

''Samurai'': using a samurai skill to frag an opponent with melee

''Smack Down'': two players using a pounce on each other

''Wasted'': charging the melee attack and missing an oppponent

'''Weapon ratings'''

''Biohazard'': 7 Kills, or 5 alt-fire kills with the bio rifle

''Blue Streak'': 10 players fragged

''Disk Jockey'': 10 kills with the ripjack

''Eight Balls'': 10 kills with rockets

''Flak Monkey'' 10 player fragged with the flak cannon

''Goop God'': 15 kills with the bio rifle

''Landmine: 5 player fragged using Alt Fire mines

''Rocket Scientist'': 20 kills with the Rocket Launcher

''Sharpshooter'': 10 kills with the sniper rifle

''Shock Therapist'': 10 players fragged with the shock rifle

=== Kill ratings ===
Ratings Per Frag '''|''' Killing Opponents without being fragged ''"Spree"''

*'''Double Kill''' : 2 kills- ''If the Player lasts 2 kills'' - '''Killingspree'''
*'''Multikill''' : 3 kills- ''if the player lasts 3 kills'' - '''Rampage'''
*'''Mega Kill''' : 4 kills- ''if the player lasts 4 kills'' - '''Massacre'''
*'''Monster Kill''': 5 kills- ''if the player lasts 5 kills'' - '''Dominating'''
*'''Ultra Kill''' : 6 kills- ''if the player lasts 6 kills'' - '''Unstoppable'''
*'''Unholy''' : 7 kills- ''if the player lasts 7 kills or more'' - '''Godlike'''
*'''Impossible''' : 8 kills
*'''Unpossible''' : 9+ kills

== Stages ==
During the game, some stages will not be available, due to the gametype. For example a player will not be able to participate on a certain level depending on the Game type selected.

''DEATHMATCH''
*Acid Rain
*Apex
*Ascension
*Decay
*Sovreign
*Whisper

''CAPTURE THE FLAG''
*Downfall
*Gauntlet
*Total Control
*Turmoil
*Viperpit

''OVERDOSE''
*Apex
*Cancer
*Praxis
*Recoil

''MULTIPLAYABLE''
*Azure
*Cold Fusion

== Graphic Engine ==

Mentioned above, the graphic engine used to power up this game was bought by ]. It is the advanced version of Unreal Engine 2. Earning more up to 3-4 times polygons. Unreal Engine 2X supports the fixed pipline and programmable pipeline. It aslo supports vertex and pixel shaders support.

Unreal Engine 2X as different special features which can be seen during the game:

*'''Full Scene Light Bloom and Emissive Materials '''
''Both emissive materials (materials that appear to emit light) and full screen light blooming are two of the post processing effects that UE2X supports. The full screen light bloom uses the luminance of pixels in the scene to determine whether or not they are “hot.” “Hot” pixels are then manipulated using image space techniques resulting in a soft light blooming effect. Emissive materials are handled in a similar way, except that which portions of an object that give off light are completely under the control of an artist. ''

*'''Depth of field'''
''UE2X supports two different modes of depth of field. The first mode is always on, is based upon an absolute depth/blur amount, and enhances z-depth perception. The other mode is used to focus on specific objects in the scene, blur objects outside the focus depth planes, and give the player the feel of looking through a rifle scope.''

*'''Image Space Effects'''
''Distortion, controllable filter kernel blurs, radial blurs, and color space manipulation are some of the image space effects supported by the UE2X engine. Distortion can even be applied on arbitrary geometry, for dynamic explosions, character effects, and the like.''
This can be noticed, when a player uses "concussion" (Gorge's Adrenaline power) on another player. When respawning, speed dashing and using the "Speed" Adrenaline power. Certain levels have Ocean designs, stages like Praxis, when a player looks out the window, the Distortion emulating water can be seen. Even using the Shock Rifle's alternate combo firing, the special effects on the shocks can be seen, velocities passing along the sphere.

*'''Dynamic Gamma'''
''Dynamic gamma correction is used to keep textures crisp on televisions and is used to calculate the overall luminance of a scene for light blooming (an ocular adjustment effect).''

*'''Advanced Projected Lighting/Textures'''
''UE2X improves projectors by handling them on the GPU to free up precious CPU cycles. Additionally, projector rendering batches multiple projectors into a single pass using specialized vertex and pixel shaders.''
If a character stands on a certain distances of light, he/her shadow will display on the ground. Each interactive movements caused, also makes the shadow to interact just like the character.

*'''Efficient Player Shadows'''
''UE2X uses special texture formats to make higher resolution shadows affordable on the Xbox. These shadows are 1/4 th the memory of the same resolution shadow without this optimization. Also, an optimized render path is used to give nice soft edges without multiple passes. ''
If a character stands on a certain distances of light, he/her shadow will display on the ground. Each interactive movements caused, also makes the shadow to interact just like the character.

== Xbox Live ==
Additional maps and characters can be freely downloaded via Xbox Live.

== External links ==
*
*
{{Unreal}}
*

]
]
] ]
] ]
] ]
]
]
]

Latest revision as of 21:19, 18 August 2024

2005 video game
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Unreal Championship 2: The Liandri Conflict" – news · newspapers · books · scholar · JSTOR (December 2015) (Learn how and when to remove this message)
2005 video game
Unreal Championship 2:
The Liandri Conflict
Developer(s)Epic Games
Publisher(s)Midway Games
Designer(s)Mike Capps
Artist(s)Jerry O'Flaherty
Composer(s)Kevin Riepl
SeriesUnreal
EngineUnreal Engine 2.5
Platform(s)Xbox
Release
  • NA: April 18, 2005
  • EU: April 22, 2005
Genre(s)First-person shooter, third-person shooter
Mode(s)Single-player, multiplayer

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship (itself a port of the PC game Unreal Tournament 2003). Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.

Gameplay

The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.

Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves similar to Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.

Unreal Championship 2 also uses a mechanic that deviates from the standard Unreal Tournament line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three.

Another addition is the lock on mechanic, which keeps the locked on character in front of the player. While it doesn't center the enemy in front of weapon firing reticules, it does keep the character on the screen until either the player unlocks them, kills or is killed by them, or the locked on character is out of line of sight. This mechanic helps alleviate the imprecision of analog sticks on the console, as opposed to using a mouse and keyboard on the PC platform, especially when circle strafing and to make melee attacks easier to control.

Adrenaline use is unique to Unreal Championship 2, compared to other Unreal Tournament games. Each character has six adrenaline powers at their disposal. All characters have access to speed, which grants increased movement speed for a short time, and nimble, which makes characters float while jumping, and allows for additional jumps beyond the double jump. Each race in the game, human, Nakhti, Necris, Skaarj, Juggernaut, and mechanical, then each have their own race specific powers. Some characters also have unique adrenaline powers. Adrenaline is gained slowly throughout the match, but is gained faster for kills and killing spree awards. There are also adrenaline pickups on the maps. Each power uses a set amount of adrenaline to activate, ranging from one quarter of the total adrenaline meter, to needing a completely full adrenaline meter to use.

Tournament and Challenge modes

Unreal Championship 2 also has additional single-player modes, the Tournament mode and Challenge mode. Tournament mode is a ladder-styled arcade-style mode allowing players to play as different characters in the game through a set number of matches. Challenge mode has players attempting challenges of varying difficulty in single matches. Completing these modes unlocks different mutators and characters for use in multiplayer or single-player vs bot games.

Multiplayer

Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games.

Multiplayer games are eight player maximum games, and can be free for all modes, such as normal deathmatch, or team-based games such as team deathmatch and capture the flag. Unreal Championship 2 shipped with 50 multiplayer maps to play the various modes on, with maps designated for certain gametypes. Online multiplayer features are no-longer available on Xbox Live with the discontinuation of all original Xbox online features.

Plot

The story mode has players take the role of Anubis, who left the previous Ascension Rights tournament for the title of Nakhti Emperor, and has become a soldier in the military. He returns to the tournament when he sees his former betrothed, Selket, announcing her intention to win the Ascension Rights tournament after the previous winner has fallen gravely ill and must abdicate the throne. Selket has made a deal with the Liandri Corporation to broadcast the tournament to the rest of the galaxy. Players progress through various modes as Anubis, interspersed with voice acted in game engine cut scenes that explain more of the story as they make their way through the game.

Eventually, the only two competitors left are Anubis and Selket, with the final match having the respawn mechanics removed for the final kill. Anubis is successful, but is heartbroken that he had to kill the woman he loved. He is then approached by a representative of the Liandri Corporation. They offer him a deal to bring Selket back to life through the Necris Process, so long as he continues to fight in the various tournaments run by the corporation. Anubis reluctantly agrees, saying he doesn't deserve to be the Nakhti Emperor. The final scene shows Anubis about to address his people as their new emperor, with a Necris version of Selket behind him.

Anubis, Selket, and various other Nakhti characters were added for this game.

Development

Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. The title came as a result of a possible console port of Unreal Tournament 2005 (which was instead changed to Unreal Tournament 3 after the branching off). Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games. With the Midway publishing deal, Raiden from the Mortal Kombat series of games, which Midway owned before its bankruptcy, was added as an unlockable playable character. Additionally, players could switch from the normal Unreal Tournament male announcer to the announcer from the Mortal Kombat games being published at that time.

The game was built on a custom version of Unreal Engine 2.5, dubbed 'Unreal Engine 2X'. Created specifically for the Xbox console by Epic Games, the engine could push "3-4 times the polygons of the original Unreal Championship game..." and for its time "outperform most current generation PC games even though they run on much faster CPUs". Part of the reason the game was detailed, and could rival PC games of that time was due to the engine's memory enhancements which allowed them to reduce the console memory footprint and manage leaks more efficiently.

Soundtrack

The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.

Leak

In July 2021, a leak of an unfinished Windows port surfaced online.

Reception

This section needs expansion. You can help by adding to it. (September 2014)
Reception
Aggregate score
AggregatorScore
Metacritic85/100
Review scores
PublicationScore
Computer and Video Games9/10
Edge8/10
Eurogamer7/10
GameRevolution
GameSpot9/10
GamesRadar+
IGN9.3/10
PopMatters

Unreal Championship 2 has received a score of 85 of 100 on Metacritic, indicating "generally favorable" reviews.

References

  1. TeamXboxStaff (January 19, 2005). "Unreal Championship 2: Developer Diary #4". TeamXbox. Archived from the original on May 8, 2006. Retrieved April 8, 2017.
  2. "Midway getting Unreal".
  3. "Unreal Championship 2: Developer Diary #5". February 16, 2005. Archived from the original on May 8, 2006. Retrieved April 8, 2017.
  4. ^ "Unreal Engine 2x". Epic Games. Archived from the original on February 20, 2007. Retrieved April 8, 2017.
  5. D., Spence (29 November 2006). "Gears Of War Composer Interview". IGN. Archived from the original on 14 October 2014. Retrieved 9 October 2014.
  6. Epic Games (2005), Unreal Championship 2 - Windows Port, retrieved 2021-07-31
  7. ^ "Unreal Championship 2: The Liandri Conflict Review". Metacritic. CBS Interactive. Archived from the original on 14 August 2015. Retrieved 9 October 2014.
  8. Official Xbox Magazine Staff (3 May 2005). "Unreal Championship 2: The Liandri Conflict". Computer and Video Games. Future plc. Archived from the original on 28 November 2014. Retrieved 9 October 2014.
  9. Edge Staff (4 April 2005). "Unreal Championship 2: The Liandri Conflict Review". Edge. Future plc. Retrieved 9 October 2014.
  10. Reed, Kristan (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The Jazz Odyssey of shooters". Eurogamer. Gamer Network Ltd. Archived from the original on 28 September 2014. Retrieved 9 October 2014.
  11. Dodson, Joe (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. Finish Him!". Game Revolution. Net Revolution Inc. Archived from the original on 12 October 2015. Retrieved 9 October 2014.
  12. Gerstmann, Jeff (18 April 2005). "Unreal Championship 2: The Liandri Conflict Review. While the concept of a first-person shooter going behind the back may sound a little strange at first, Unreal Championship 2 pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite". GameSpot. CBS Interactive. Archived from the original on 9 October 2014. Retrieved 9 October 2014.
  13. Xbox World 360 (13 April 2005). "Unreal Championship 2: The Liandri Conflict Review". GamesRadar. Future plc. Retrieved 9 October 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  14. C. Perry, Douglass (15 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The new definition of deathmatch? Epic's innovative combat-shooter paves a path to the future". IGN. Archived from the original on 13 August 2015. Retrieved 9 October 2014.
  15. G. Alarilla, Joey (2005). "Unreal Championship 2: The Liandri Conflict Review. I Fought the Bot... and the Bot Won. "Are you camping?"". PopMatters. Archived from the original on 4 March 2016. Retrieved 9 October 2014.

External links

Unreal series
Epic Games
Main series
Tournament
Championship
People
Companies
Related
Epic Games
List of games
Games
developed
Jazz Jackrabbit
Unreal
Gears of War
Infinity Blade
Fortnite
Other
Third-party
publishing
Epic
MegaGames
Epic Games
Publishing
Technology
Subsidiaries
Current
Former
People
Current
Former
Related
Category
Categories: