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{{short description|2011 video game}} | |||
{{Orphan|date=January 2012}} | |||
{{Infobox video game | {{Infobox video game | ||
| image = |
| image = CastleMiner Coverart.jpg | ||
| caption = | | caption = | ||
| developer = DigitalDNA Games | | developer = DigitalDNA Games | ||
| publisher = | | publisher = DigitalDNA Games | ||
| designer = |
| designer = Thomas Steinke | ||
| artist = |
| artist = | ||
| composer = |
| composer = | ||
| engine = | | engine = | ||
| released = July 27, 2011 | | released = July 27, 2011 | ||
| version = 1.43 | |||
| genre = ] | | genre = ] | ||
| modes = ], ] | | modes = ], ] | ||
⚫ | | platforms = ] (]) | ||
| ratings = | |||
⚫ | | platforms = ] (]) | ||
| media = ] | |||
}} | }} | ||
'''''CastleMiner''''' is a 2011 video game released on ] on July 27, 2011 |
'''''CastleMiner''''' is a 2011 video game developed by American indie studio DigitalDNA Games and released on ] on July 27, 2011. It is a block-building sandbox game that uses ] ] as the ]s. Less than four months after its initial release, a sequel to the game called '''''CastleMiner Z''''' was released on November 9, 2011. A third game, '''''CastleMiner Warfare''''', was released for ] ]s in 2013. | ||
''CastleMiner'' uses xbox live avatars as their characters and features over 200 different block types.<ref>. digitaldnagames.com</ref> | |||
==Gameplay== | ==Gameplay== | ||
When a new game is started, players can choose one of six different world types: lagoon, coastal, classic, flatland, desert, and arctic. Once the game loads, they spawn in the middle of the map. From here, they can start exploring the world or build different structures with a variety of blocks already given to them. They can also dig into the ground and build in the |
When a new game is started, players can choose one of six different world types: lagoon, coastal, classic, flatland, desert, and arctic. Once the game loads, they spawn in the middle of the map. From here, they can start exploring the world or build different structures with a variety of blocks already given to them. Players also have the chance to earn special blocks such as freak out, to earn this block you would have to do a groovy dance move in an online world. They can also dig into the ground and build in the game world. | ||
The game has over two hundred blocks available to use in the game, which are selected using a categorized user interface. Players have the ability to teleport to the surface, starting point or another player's location. Players can choose whether to make their online worlds privately or publicly accessible. During online play, players can decide who can build in their worlds, and have the option to kick or ban people from their server. | |||
⚫ | === |
||
*There are currently over 200 blocks in the game, each with their own unique design. | |||
*Players can teleport to the surface, starting point or another player's location. | |||
*A categorized user-interface when selecting blocks. | |||
*Players can decide who can build in their worlds. | |||
*Players can choose whether or not their online worlds are private or accessible to the public. | |||
*Players have the option to kick or ban people from the server. | |||
==''CastleMiner Z''== | ==''CastleMiner Z''== | ||
{{Infobox video game | {{Infobox video game | ||
| |
| title = CastleMiner Z | ||
| |
| image = | ||
| caption = ''CastleMiner Z'' cover art | |||
| developer = DigitalDNA Games | | developer = DigitalDNA Games | ||
| publisher = | | publisher = DigitalDNA Games | ||
| designer = |
| designer = Thomas Steinke | ||
| artist = |
| artist = | ||
| composer = |
| composer = | ||
| engine = | | engine = | ||
| released = November 9, 2011 | | released = November 9, 2011 | ||
| version = 1.4 | |||
| genre = ] | | genre = ] | ||
| modes = ], ] | | modes = ], ] | ||
⚫ | | platforms = ] (]), | ||
| ratings = | |||
] | |||
⚫ | | platforms = ] (]) | ||
| media = ] | |||
}} | }} | ||
'''''CastleMiner Z''''' is |
'''''CastleMiner Z''''' is a 2011 video game that was released on Xbox Live Indie Games on November 9, 2011, and is the sequel to ''CastleMiner''. | ||
⚫ | ===Gameplay=== | ||
''CastleMiner Z'' is considered an expansion of ''CastleMiner''. In ''CastleMiner Z'', players have to mine for their own minerals instead of being given minerals to them. Players can also craft weapons, such as a rifle or a knife. The other important change is the addition of zombies as enemies. | |||
In ''CastleMiner Z'', players have to mine for their own resources instead of starting with them. Players can also craft weapons such as a shotgun or assault rifle. Another change from the original game is the addition of enemies including zombies, dragons, and demons. Online modes accommodate 2- to 8-player co-operative gameplay. | |||
There are currently over 200 blocks in the game, each with their own unique design. | |||
Players can teleport to the surface, starting point or another player's location. | |||
While CastleMiner Z is obviously inspired from Minecraft, it does differ is a few ways. For example, CastleMiner Z is considered a horror/survival game, because of its environment, enemies, and often lack of light. | |||
==== In-Game Achievements ==== | |||
Online modes normally accompany a 1–3 player co-op mode. | |||
⚫ | ''CastleMiner Z'' introduces "Awards", which are awarded for doing different things such as playing online for a certain number of hours, traveling a certain distance, crafting various items, and killing several zombies. | ||
==''CastleMiner Warfare''== | |||
===Awards=== | |||
'''''CastleMiner Warfare''''' is a 2013 video game that was released for digital download on Windows PCs. It is the second sequel to ''CastleMiner'', with gameplay that is inspired by the '']'' franchise. | |||
⚫ | ''CastleMiner Z'' introduces "Awards", which are awarded for doing different things such as playing online for a certain number of hours, traveling |
||
==Reception== | ==Reception== | ||
In a September 2011 comparison video of the first three ''Minecraft''-inspired titles released on Xbox Live Indie Games (which include ''CastleMiner'', '']'' and '']''), Mike B. of video gaming-focused vlog ''Big Fat Fony Report'' said that ''CastleMiner'' was his least-favorite of the three titles, saying that the game lacked polish and didn't seem complete enough to be released. However, he did like that the game had a multiplayer client browser to visit other players' worlds.<ref>{{cite web|url=http://www.zam.com/story.html?story=27585 |title=BFF Report Episode 80: Minecraft-Inspired Games |author=Togikagi |date=2011-09-02 |quote=In his latest BFF Report, Mike B. aka Fony looks at three Minecraft-inspired games that are available on Xbox LIVE Indie Games. He tries out CastleMiner, FortressCraft and Total Miner. |accessdate=7 September 2011 |url-status=dead |archiveurl=https://web.archive.org/web/20131205214540/http://www.zam.com/story.html?story=27585 |archivedate=5 December 2013 }}</ref><ref>{{cite web|url=http://www.zam.com/bffreport.html?bffreport=80 |title=BFF Report - Episode 80 - Minecraft Inspired Games |quote=This week on the BFF Report, Mike B takes a look at the handful of available voxel-based sandbox, or "Minecraft inspired," titles currently available on the XBOX Indie Arcade. |accessdate=7 September 2011 |url-status=dead |archiveurl=https://web.archive.org/web/20110910135935/http://www.zam.com/bffreport.html?bffreport=80 |archivedate=10 September 2011 }}</ref> | |||
CastleMiner Z was the #1 downloaded Indie of 2011. It is widely considered the best XBLIG, and it has received a lot of awards because of this. | |||
Bill of video gaming-centered blog ExtraGuy reviewed both ''CastleMiner'' games; in his September 2011 review of the original ''CastleMiner'',<ref name="extraguy1">{{cite web|url=http://www.extraguy.com/2011/09/castleminer-a-miner-with-little-depth/|title=CastleMiner review: A miner with little depth|publisher=ExtraGuy|author=Bill|accessdate=August 20, 2012|date=September 8, 2011|url-status=dead|archiveurl=https://web.archive.org/web/20121020175636/http://www.extraguy.com/2011/09/castleminer-a-miner-with-little-depth/|archivedate=October 20, 2012}}</ref> he gave the game a below-average grade of "D". He criticized ''CastleMiner'' for having choppy graphics at long distances, no water besides a "murky water" block that does not behave like actual water (i.e. not being able to sink and swim through it),<ref group=note>''CastleMiner'' was eventually updated to add water to the game, complete with proper physics.</ref> and for having no blocks with unique geometry, mentioning that a fence block in the game was merely a fence texture applied on all faces of a regular block including the top, making fences in the game look awful. He states near the end of his review, "In experience, every ''Minecraft'' clone on the Xbox 360 is a deliberate cash-in, but at least the lot of them know that entertainment equals cash. ''CastleMiner'' skips this assumption and goes to {{'}}''Minecraft'' clone equals cash'."<ref name="extraguy1" /> Bill was more positive towards ''CastleMiner Z'' in his November 2011 review of the game.<ref name="extraguyZ">{{cite web|url=http://www.extraguy.com/2011/11/castleminer-z-review-craftalike-with-some-braaaainnnnnsss/|title=CastleMiner Z review: Craftalike with some braaaainnnnnsss|publisher=ExtraGuy|author=Bill|accessdate=August 20, 2012|date=November 30, 2011|url-status=dead|archiveurl=https://web.archive.org/web/20120614072344/http://www.extraguy.com/2011/11/castleminer-z-review-craftalike-with-some-braaaainnnnnsss/|archivedate=June 14, 2012}}</ref> He praised the game for its addition of zombie ] to ''Minecraft''-like games, although he wrote that "he game is not a paragon of excellent performance or aesthetic" and mentioned that ''Z''{{'}}s game modes could have been added to the original ''CastleMiner'' easily as ]. He gave the game an above-average "C+".<ref name="extraguyZ" /> | |||
Despite these criticisms, as well as the eventual release of '']'', the ''CastleMiner'' series have been commercially successful on Xbox Live Indie Games. On August 15, 2012, developer DigitalDNA Games announced that ''CastleMiner Z'' held the record as the all-time, best-selling Xbox Live Indie Game at over 900,000 units. It achieved this goal in only nine months, making it also the fastest-selling Xbox Live Indie Game, surpassing sales of similar '']''-inspired XBLIG games ''Total Miner'' and ''FortressCraft''.<ref name="sales">{{cite web|url=http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/|title=CastleMiner Z crests 900,000 sales, becomes fastest-selling XBLIG|publisher=]|last=Hinkle|first=David|accessdate=August 19, 2012|date=August 18, 2012}}</ref> Just over a month later on September 17, 2012, DigitalDNA Games announced that ''CastleMiner Z'' became the first-ever Xbox Live Indie Game to surpass one million sales on the platform, achieving the record in ten months.<ref name="Z million">{{cite web|url=http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/|title=CastleMiner Z cracks one million, still fastest-selling XBLIG|publisher=]|last=Hinkle|first=David|accessdate=September 17, 2012|date=September 17, 2012}}</ref> Later on April 4, 2013, the developer announced that ''CastleMiner Z'' has reached 1.5 million games sold on XBLIG,<ref name="1.5million">{{cite web|url=http://digitaldnagames.com/?p=426 |title=CastleMiner Z has hit 1.5M sales on the Xbox! |publisher=DigitalDNA Games |date=April 4, 2013 |accessdate=May 18, 2013 |url-status=dead |archiveurl=https://web.archive.org/web/20130901095543/http://digitaldnagames.com/?p=426 |archivedate=September 1, 2013 }}</ref> while later that month they announced that the original ''CastleMiner'' has also sold one million games.<ref name="million">{{cite web|url=http://digitaldnagames.com/?p=423 |title=CastleMiner, predecessor to CastleMiner Z also sells over 1M units |publisher=DigitalDNA Games |date=April 16, 2013 |accessdate=May 18, 2013 |url-status=dead |archiveurl=https://web.archive.org/web/20130410030637/http://digitaldnagames.com/?p=423 |archivedate=April 10, 2013 }}</ref> | |||
==See also== | |||
* '']'' | |||
* '']'' | |||
*'']'' | |||
* '']'' — The second such game on XBLIG | |||
*] | |||
==Notes== | |||
{{reflist|group=note}} | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
* | * {{Webarchive|url=https://web.archive.org/web/20191216021215/http://www.castleminer.com/ |date=2019-12-16 }} | ||
* | * | ||
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Latest revision as of 17:20, 31 October 2024
2011 video game 2011 video gameCastleMiner | |
---|---|
Developer(s) | DigitalDNA Games |
Publisher(s) | DigitalDNA Games |
Designer(s) | Thomas Steinke |
Platform(s) | Xbox 360 (XBLA) |
Release | July 27, 2011 |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
CastleMiner is a 2011 video game developed by American indie studio DigitalDNA Games and released on Xbox Live Indie Games on July 27, 2011. It is a block-building sandbox game that uses Xbox Live Avatars as the player characters. Less than four months after its initial release, a sequel to the game called CastleMiner Z was released on November 9, 2011. A third game, CastleMiner Warfare, was released for Windows PCs in 2013.
Gameplay
When a new game is started, players can choose one of six different world types: lagoon, coastal, classic, flatland, desert, and arctic. Once the game loads, they spawn in the middle of the map. From here, they can start exploring the world or build different structures with a variety of blocks already given to them. Players also have the chance to earn special blocks such as freak out, to earn this block you would have to do a groovy dance move in an online world. They can also dig into the ground and build in the game world.
The game has over two hundred blocks available to use in the game, which are selected using a categorized user interface. Players have the ability to teleport to the surface, starting point or another player's location. Players can choose whether to make their online worlds privately or publicly accessible. During online play, players can decide who can build in their worlds, and have the option to kick or ban people from their server.
CastleMiner Z
2011 video gameCastleMiner Z | |
---|---|
Developer(s) | DigitalDNA Games |
Publisher(s) | DigitalDNA Games |
Designer(s) | Thomas Steinke |
Platform(s) | Xbox 360 (XBLA), Steam (service) |
Release | November 9, 2011 |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
CastleMiner Z is a 2011 video game that was released on Xbox Live Indie Games on November 9, 2011, and is the sequel to CastleMiner.
Gameplay
In CastleMiner Z, players have to mine for their own resources instead of starting with them. Players can also craft weapons such as a shotgun or assault rifle. Another change from the original game is the addition of enemies including zombies, dragons, and demons. Online modes accommodate 2- to 8-player co-operative gameplay.
In-Game Achievements
CastleMiner Z introduces "Awards", which are awarded for doing different things such as playing online for a certain number of hours, traveling a certain distance, crafting various items, and killing several zombies.
CastleMiner Warfare
CastleMiner Warfare is a 2013 video game that was released for digital download on Windows PCs. It is the second sequel to CastleMiner, with gameplay that is inspired by the Call of Duty franchise.
Reception
In a September 2011 comparison video of the first three Minecraft-inspired titles released on Xbox Live Indie Games (which include CastleMiner, FortressCraft and Total Miner), Mike B. of video gaming-focused vlog Big Fat Fony Report said that CastleMiner was his least-favorite of the three titles, saying that the game lacked polish and didn't seem complete enough to be released. However, he did like that the game had a multiplayer client browser to visit other players' worlds.
Bill of video gaming-centered blog ExtraGuy reviewed both CastleMiner games; in his September 2011 review of the original CastleMiner, he gave the game a below-average grade of "D". He criticized CastleMiner for having choppy graphics at long distances, no water besides a "murky water" block that does not behave like actual water (i.e. not being able to sink and swim through it), and for having no blocks with unique geometry, mentioning that a fence block in the game was merely a fence texture applied on all faces of a regular block including the top, making fences in the game look awful. He states near the end of his review, "In experience, every Minecraft clone on the Xbox 360 is a deliberate cash-in, but at least the lot of them know that entertainment equals cash. CastleMiner skips this assumption and goes to 'Minecraft clone equals cash'." Bill was more positive towards CastleMiner Z in his November 2011 review of the game. He praised the game for its addition of zombie survival to Minecraft-like games, although he wrote that "he game is not a paragon of excellent performance or aesthetic" and mentioned that Z's game modes could have been added to the original CastleMiner easily as downloadable content. He gave the game an above-average "C+".
Despite these criticisms, as well as the eventual release of Minecraft: Xbox 360 Edition, the CastleMiner series have been commercially successful on Xbox Live Indie Games. On August 15, 2012, developer DigitalDNA Games announced that CastleMiner Z held the record as the all-time, best-selling Xbox Live Indie Game at over 900,000 units. It achieved this goal in only nine months, making it also the fastest-selling Xbox Live Indie Game, surpassing sales of similar Minecraft-inspired XBLIG games Total Miner and FortressCraft. Just over a month later on September 17, 2012, DigitalDNA Games announced that CastleMiner Z became the first-ever Xbox Live Indie Game to surpass one million sales on the platform, achieving the record in ten months. Later on April 4, 2013, the developer announced that CastleMiner Z has reached 1.5 million games sold on XBLIG, while later that month they announced that the original CastleMiner has also sold one million games.
See also
- Infiniminer
- FortressCraft
- Minecraft
- Total Miner — The second such game on XBLIG
- Sandbox games
Notes
- CastleMiner was eventually updated to add water to the game, complete with proper physics.
References
- Togikagi (2011-09-02). "BFF Report Episode 80: Minecraft-Inspired Games". Archived from the original on 5 December 2013. Retrieved 7 September 2011.
In his latest BFF Report, Mike B. aka Fony looks at three Minecraft-inspired games that are available on Xbox LIVE Indie Games. He tries out CastleMiner, FortressCraft and Total Miner.
- "BFF Report - Episode 80 - Minecraft Inspired Games". Archived from the original on 10 September 2011. Retrieved 7 September 2011.
This week on the BFF Report, Mike B takes a look at the handful of available voxel-based sandbox, or "Minecraft inspired," titles currently available on the XBOX Indie Arcade.
- ^ Bill (September 8, 2011). "CastleMiner review: A miner with little depth". ExtraGuy. Archived from the original on October 20, 2012. Retrieved August 20, 2012.
- ^ Bill (November 30, 2011). "CastleMiner Z review: Craftalike with some braaaainnnnnsss". ExtraGuy. Archived from the original on June 14, 2012. Retrieved August 20, 2012.
- Hinkle, David (August 18, 2012). "CastleMiner Z crests 900,000 sales, becomes fastest-selling XBLIG". Joystiq. Retrieved August 19, 2012.
- Hinkle, David (September 17, 2012). "CastleMiner Z cracks one million, still fastest-selling XBLIG". Joystiq. Retrieved September 17, 2012.
- "CastleMiner Z has hit 1.5M sales on the Xbox!". DigitalDNA Games. April 4, 2013. Archived from the original on September 1, 2013. Retrieved May 18, 2013.
- "CastleMiner, predecessor to CastleMiner Z also sells over 1M units". DigitalDNA Games. April 16, 2013. Archived from the original on April 10, 2013. Retrieved May 18, 2013.
External links
- CastleMiner official site Archived 2019-12-16 at the Wayback Machine
- CastleMiner Z official site