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{{short description|2005 video game}}
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{{More citations needed|date=December 2015}}
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{{Infobox CVG| title = Unreal Championship 2:<br />The Liandri Conflict {{Infobox video game
| title = Unreal Championship 2:<br/>The Liandri Conflict
|image = ] | image = Unrealchampionship2.jpg
|developer = ] | developer = ]
|publisher = ] | publisher = ]
| director =
|designer = Michael V. Capps
| producer =
|engine = ]
| designer = ]
|released = ] ]
| programmer =
|genre = ]
| artist = Jerry O'Flaherty
|modes = ], ]
| writer =
|ratings = ]: Mature (M)
|platforms = ] | composer = ]
| series = '']''
|media = ] (1)
| engine = ]
|requirements =
| platforms = ]
|input =
| released = {{vgrelease|NA|April 18, 2005|EU|April 22, 2005}}
| genre = ], ]
| modes = ], ]
}} }}

'''''Unreal Championship 2: The Liandri Conflict''''' is a ]/] ] part of the ] of games. It was developed by ] and published by ] for an ] ] release on the ] game console. It is a direct sequel to the 2002 game '']'', which itself is a console version of its ] counterpart '']''. ''Unreal Championship 2'', to a much larger degree than its predecessor, is specifically designed from the ground up for the Xbox console and takes full advantage of the ] gaming arena.
'''''Unreal Championship 2: The Liandri Conflict''''' is a ] and ] ] ] developed by ] and published by ]. It was released in April 2005 for ]. The game is part of the ], and is a direct sequel to 2002's '']'' (itself a port of the PC game '']''). ''Unreal Championship 2'' was designed from the ground up to take full advantage of the ] gaming service.


== Gameplay == == Gameplay ==
]
In the game a ] can choose from fourteen different ] from the ''Unreal'' universe. ''Unreal Championship 2'' features the new gametypes Overdose and Nali Slaughter, new weapons; including the use of never-before seen melee weapons, and more adrenaline ] than ever before.


''Unreal Championship 2'' features 14 different ] from the ''Unreal'' universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more ] than in previous games.
''Unreal Championship 2'' attempts to combine the genres of first-person shooter with third-person ]s like '']''. To aid in this new kind of combined ], a secret character is included in the game from '']'', another fighting game, specifically, the Thunder God ].
]
Players can use ]s only in third-person mode (choosing them will change the mode automatically), but can switch between first- and third-person mode on the fly while using ]s. Many players learn to use guns in third person because of the extra sense of their surroundings it gives, as well as the ability to switch more easily to mêlée mode which can literally deflect bullets. In fact, one can redirect a rocket or sniper bullet directly back to the person who shot it.


''Unreal Championship 2'' adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves similar to '']'', another game series by ''Midway''. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.
The game also features, in addition to the classic ], a ] story spiced up with ]s, story specific missions, and ] ladders for each character in the game. All of the characters have the adrenaline moves "Speed" and "Nimble", as well as race specific moves, started with a sequence similar to a ]. The player can modify gameplay with mutators such as "High Speed Mode", "Low Grav", "Big Head", "Vampire" and others.


''Unreal Championship 2'' also uses a mechanic that deviates from the standard ''Unreal Tournament'' line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three.
== Rosters ==
Throughout the ''Unreal'' Universe, several species from round the Universe come to Liandri to compete on a match, each with different skills type and race. Each character has a different fighting style, choosing from one of:
*'''''Light''''': Speed in movement & acrobatics but weak attack rates.
*'''''Heavy''''': High in attacking but slow in movement and double jumping
*'''''Neutral''''': Medium attack rate, medium speed in movement and performing some acrobatic moves


Another addition is the lock on mechanic, which keeps the locked on character in front of the player. While it doesn't center the enemy in front of weapon firing reticules, it does keep the character on the screen until either the player unlocks them, kills or is killed by them, or the locked on character is out of line of sight. This mechanic helps alleviate the imprecision of analog sticks on the console, as opposed to using a mouse and keyboard on the PC platform, especially when circle strafing and to make melee attacks easier to control.
{| style="width:600px; height:600px" border="2"
|-
! colspan="7"| ROSTER
|-
! RACE !!| '''AGE''' !!| '''TYPE''' !!| '''ADRENALINE ABILITIES'''
|-
| colspan="1" | '''''Nakhti'''''
|-
| colspan="6" | An ancient Egyptian race, the Nakhti are relatively new to the tournament.
|-
| Anubis || 29 || Neutral || Repulse, Energy Burst, Heal, Warrior Spirit
|-
| Seket || 26 || Neutral || Repulse, Flash, Heal, Warrior Spirit
|-
| Sobek || 54 || Neutral || EMP, Repulse, Heal, Warrior Spirit
|-
| Apophis || 24 || Neutral || Repulse, Heal, Warrior Spirit, EMP
|-
| colspan="1" | '''''Humans'''''
|-
| Malcolm || 54 || Neutral || Iron Spirit, Sentinel, Heal, Homing
|-
| Sapphire || 39 || Light || Ice burst, Iron Spirit, Heal, Homing
|-
| colspan="1" | '''''Necris'''''
|-
| colspan="6" | The Necris are the re-animated dead. Created using a the chemical ''Nanoblack'', the Necris have greater physical prowess than they had in life, at the cost of their humanity.
|-
| Brock || Undead || Light || Fear, Ethereal, Vampire, Wraith
|-
| Lauren || Undead || Light || Siphon, Ethereal, Vampire, Wraith
|-
| colspan="1" | '''''Juggernauts'''''
|-
| colspan="6" | The Juggernauts are immensely strong humans, capable of killing an opponent with their bare hands. They are utterly brutal and merciless in combat.
|-
| Arclite || 41 || Heavy || Unstoppable, Concussion, Heal, Berserk
|-
| Gorge || 39 || Heavy || Smash, Unstoppable, Heal, Berserk
|-
| colspan="1" | '''''Skaarj'''''
|-
| colspan="6" | The Skaarj are an aggressive alien race with a profound taste for violence and slaughter.
|-
| Szalor || Unknown || Heavy || Blade Burst, Blade Shield, Regenerate, Predator
|-
| Torjr || Unknown || Heavy || Primal Screen, Blade Shield, Regenerate, Predator
|-
| colspan="1" | '''''Liandri'''''
|-
| colspan="6" | Liandri-produced bots & droids, these machines are programmed to fight in the tournament and provide the most spectacular kills possible.
|-
| Devastation || 0.5 || Neutral || Head Turrent, Cannibalize, Upgrade, Radar
|-
| Raptor || 7 || Neutral || Self Destruct, Cannibalize, Upgrade, Radar
|-
| colspan="1" | '''''Elder God'''''
|-
| colspan="6" | A special character from the Mortal Kombat Universe, named Raiden. Raiden has been chosen as the special guest character for the Unreal Championship 2. Most of his skills are identical to those of Anubis; however, "teleport" and "stun trap" abilities are unique.
|-
| Raiden || Ancient || Neutral || Teleport, Stun Trap, Heal, Warrior Spirit
|}


Adrenaline use is unique to ''Unreal Championship 2'', compared to other ''Unreal Tournament'' games. Each character has six adrenaline powers at their disposal. All characters have access to speed, which grants increased movement speed for a short time, and nimble, which makes characters float while jumping, and allows for additional jumps beyond the double jump. Each race in the game, human, Nakhti, Necris, Skaarj, Juggernaut, and mechanical, then each have their own race specific powers. Some characters also have unique adrenaline powers. Adrenaline is gained slowly throughout the match, but is gained faster for kills and killing spree awards. There are also adrenaline pickups on the maps. Each power uses a set amount of adrenaline to activate, ranging from one quarter of the total adrenaline meter, to needing a completely full adrenaline meter to use.
== Weapons ==
There are three types of ranged weapons. Energy weapons, powered by tarydium crystal, Explosive weapons, powered by explosive ammo, and a set of unique pistols. Different characters have his/her own unique weapon depending on their race. For example, a Nakhti will use a set of small duel pistols while Robots which are made by Liandri Corp, will use a Rivet Gun.


=== Melee === === Tournament and Challenge modes ===
''Unreal Championship 2'' also has additional single-player modes, the Tournament mode and Challenge mode. Tournament mode is a ladder-styled arcade-style mode allowing players to play as different characters in the game through a set number of matches. Challenge mode has players attempting challenges of varying difficulty in single matches. Completing these modes unlocks different mutators and characters for use in multiplayer or single-player vs bot games.
The melee weapons each have similar moves and a special ability that varies with the character when performing their specific 'Coup de Grace'.
A melee weapon also has the ability to deflect projectiles approaching the wielder, and if timed correctly the projectile will reflect to the attacking character causing higher damage.
It can also be used has a shield which uses energy.


=== Multiplayer ===
The Melee weapons are:
Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the ] of games.
*'''''Nakhti Staff''''': A staff used by the Nahkti for centuries.
*'''''Legion Sword''''': A heavy sword used by the Imperial Legion.
*'''''Nakhti Swords''''': A pair of swords popular among the Nakhti.
*'''''Thunder Staff''''': Raiden's main weapon.
*'''''Nakhti Axe''''': An axe used by Apophis.
*'''''Liandri Hammers''''': Pounding weapons used by Liandri Mining bots, used by Corrosion, Raptor, and Szygzy.
*'''''Necris Swords''''': Dual swords coated with nanoblack, used by Lilith, Lauren, and Calypso.
*'''''Molten Kama''''': Short-bladed knives designed by Liandri Corporation.
*'''''Dark Staff''''': A staff coated with a nanoblack, this is used by Judas & Brock.
*'''''Juggernaut Fist''''': The hands of a Juggernaut, used by Gorge, Arclite, and Jackhammer.
*'''''Cryo Swords''''': A pair of swords used by Sapphire, that can freeze an enemy.
*'''''Skaarj Claws''''': The traditional Skaarj weapon, can wound enemies with poison. It is used by Torgr, Szalor, Korig, Karrg, and Garek.
*'''''Cryo Staff''''': A staff that freezes enemies, only available to Malcolm.


Multiplayer games are eight player maximum games, and can be free for all modes, such as normal ], or team-based games such as ] and ]. ''Unreal Championship 2'' shipped with 50 multiplayer maps to play the various modes on, with maps designated for certain gametypes. Online multiplayer features are no-longer available on Xbox Live with the discontinuation of all original Xbox online features.
=== Pistols ===
Pistol weapons can be used as normal projectile weapons, but can also freeze an opponent in alternative-fire mode.
*'''''Nakhti Scorpions''''': Energy-based pistols.
*'''''Skaarj Razik''''': A small weapon loaded with poisonous ammunition.
*'''''Dual Enforcers''''': A simple pair of pistols, these weapons may be used by Human, Juggernaut or Necris fighters. The Enforcers' alternative-fire mode will infect and damage the target over time for a Necris fighter, while it simply fires faster when used by a Juggernaut. Used by a Human, it will freeze target temporarily.
*'''''Lightning Bolts''''' : A unique weapon available only to Raiden that fires lightning bolts and may shock the opponent.


=== Energy weapons === == Plot ==
The story mode has players take the role of Anubis, who left the previous Ascension Rights tournament for the title of Nakhti Emperor, and has become a soldier in the military. He returns to the tournament when he sees his former betrothed, Selket, announcing her intention to win the Ascension Rights tournament after the previous winner has fallen gravely ill and must abdicate the throne. Selket has made a deal with the Liandri Corporation to broadcast the tournament to the rest of the galaxy. Players progress through various modes as Anubis, interspersed with voice acted in game engine cut scenes that explain more of the story as they make their way through the game.
Unlike in other games in the ''Unreal Tournament'' series, players can only pick up energy weapons for which they already have ammuniation.
*'''''Sniper Rifle''''': An advanced sniper rifle, firing a three-round burst. Alternative-fire mode activates the scope.
*'''''Shock Rifle''''': A distinctive weapon of the series "AMSD", the Shock Rifle fires a ] laser beam in primary fire, while alternative fire fires a slow-moving project that can frozen by the user.
*'''''Bio Rifle''''': Another stock weapon of the series, the Bio Rifle rapidly fires dozens of small blobs of deadly green goo, while alternative-fire charges it up to unleash a much larger projectile.
*'''''Stinger''''': An energy-based minigun. In alternative-fire mode, Stinger rounds that locks onto the target from a distance.


Eventually, the only two competitors left are Anubis and Selket, with the final match having the respawn mechanics removed for the final kill. Anubis is successful, but is heartbroken that he had to kill the woman he loved. He is then approached by a representative of the Liandri Corporation. They offer him a deal to bring Selket back to life through the Necris Process, so long as he continues to fight in the various tournaments run by the corporation. Anubis reluctantly agrees, saying he doesn't deserve to be the Nakhti Emperor. The final scene shows Anubis about to address his people as their new emperor, with a Necris version of Selket behind him.
=== Explosives ===
*'''''Rocket Launcher''''': A powerful projectile weapon, the Rocket Launcher fires up to three rockets at a time, both of which may lock onto the target. Different tactics can also be used with this weapon such as, pulling of a druken rocket mode.
*'''''Flak Cannon''''': A shotgun on steroids, this squat, huge-bore weapon fires a hail of molten metal shards, capable of gibbing virtually any foe at close range, particles of shot can also be deflected by narrowed walls.
*'''''Grenade Launcher''''': A relatively new addition to the series, the Grenade Launcher flicks small explosive ordnance a short range. These rounds may be detonated at any time by the player. Tactics can be used for this weapon, such as firing it and exploding in mid air.
*'''''Rip Jack''''': The Rip Jack fires razor-thin ] at the target, which bounce around the environment. Additionally, the blades shatter on impact when fired in alternative-fire mode.


Anubis, Selket, and various other Nakhti characters were added for this game.
== Controls ==
Just as with all other games in the series, ''Unreal Championship 2'' is primarily a first-person shooter. However, the game introduces a new third-person view, allowing the player to control their player from an alternative perspective for much better view of their environment.


== Development ==
The game's major new feature is its melee combat system. While armed with a melee weapon, the player's viewpoint switches to the aforementioned third-person view, allowing the players a much wider field of vision with which to track their opponents. Furthermore, the player may use a range of special attacks in melee mode:
''Unreal Championship 2'' began development after ''Unreal Tournament 2003'' was released and a planned sequel was in the works for the PC. The title came as a result of a possible console port of ''Unreal Tournament 2005'' (which was instead changed to '']'' after the branching off).<ref name=mikecapps1>{{cite web|url=http://features.teamxbox.com/xbox/1015/Unreal-Championship-2-Developer-Diary-4/p2/|title=Unreal Championship 2: Developer Diary #4|author=TeamXboxStaff|date=January 19, 2005|archive-url=https://web.archive.org/web/20060508082112/http://features.teamxbox.com/xbox/1015/Unreal-Championship-2-Developer-Diary-4/p2/|archive-date=May 8, 2006|access-date=April 8, 2017|website=]}}</ref> Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games.<ref>{{Cite web|url=http://www.gamespot.com/articles/midway-getting-unreal/1100-6103664/|title = Midway getting Unreal}}</ref> With the Midway publishing deal, ]<ref>{{cite web|url=http://features.teamxbox.com/xbox/1055/Unreal-Championship-2-Developer-Diary-5/p1/|date=February 16, 2005|archive-url=https://web.archive.org/web/20060508060151/http://features.teamxbox.com/xbox/1055/Unreal-Championship-2-Developer-Diary-5/p1/|archive-date=May 8, 2006|title=Unreal Championship 2: Developer Diary #5|access-date=April 8, 2017}}</ref> from the '']'' series of games, which Midway owned before its bankruptcy, was added as an unlockable playable character. Additionally, players could switch from the normal ''Unreal Tournament'' male announcer to the announcer from the ''Mortal Kombat'' games being published at that time.
]


The game was built on a custom version of Unreal Engine 2.5, dubbed 'Unreal Engine 2X'. Created specifically for the ] console by ], the engine could push "''3-4 times the polygons of the original ] game...''" and for its time "''outperform most current generation PC games even though they run on much faster CPUs''".<ref name =unreal2x>{{cite web|url=http://www.unrealtechnology.com/html/technology/ue2x.shtml|archive-url=https://web.archive.org/web/20070220084329/http://www.unrealtechnology.com/html/technology/ue2x.shtml|archive-date=February 20, 2007|access-date=April 8, 2017|title=Unreal Engine 2x|work=]}}</ref> Part of the reason the game was detailed, and could rival PC games of that time was due to the engine's memory enhancements which allowed them to reduce the console ] and manage leaks more efficiently.<ref name="unreal2x" />
*'''Pounce Attack''': This attack allows a character to pounce on their target with great force.
*'''Heavy Attack''': Launches a more devastating version of the player's normal melee attack. However, the force of this strike is so great that the player is left momentarily unbalanced and slow, allowing the enemy to fight back easily for a few moments.
*'''''Coup de Grace''''': When attacking a frozen opponent, the player may switch to melee mode to unleash a Coup de Grace attack. The game will display a brief sequence on the screen that must be repeated by the player, then will show a cutscene of the player performing a devastating finishing move against their opponent. Although the cutscene will not play to people who are not in the situation.
*'''Deflect & Shielding''': Deflect allows the player to deflect projectiles and bullets, if timed correctly, not only deflecting the rounds but even returning the rounds in the direction of the player that fired them. Shielding is every effective, it protects the player from certain arm against explosive weapons, energy weapons, melee, pounce attacks and pistols. Note that this also consumes some energy maintain for the energy pistols.
*'''Dash/Charge''': Dashing allows the player to move at a greatly increased speed, even damaging an opponent when used correctly.
*'''Wall Jump''': New to Unreal Championship, wall-jumping allows the player to jump from walls to wall, extending their time off the ground.


=== Soundtrack ===
== Changes from ''Unreal Tournament'' ==
The soundtrack for ''Unreal Championship 2'' was composed by ].<ref>{{cite web|url=http://www.ign.com/articles/2006/11/29/gears-of-war-composer-interview|title=Gears Of War Composer Interview|publisher=]|date=29 November 2006|access-date=9 October 2014|first=Spence|last=D.|archive-date=14 October 2014|archive-url=https://web.archive.org/web/20141014171954/http://www.ign.com/articles/2006/11/29/gears-of-war-composer-interview|url-status=live}}</ref>


===Additions=== ==Leak==
In July 2021, a leak of an unfinished ] port surfaced online.<ref>{{Citation|last=Epic Games|title=Unreal Championship 2 - Windows Port|date=2005|url=http://archive.org/details/unreal-championship-2-pc|access-date=2021-07-31}}</ref>
*Wall jumping
*Third-person view.
*Melee weapons.
*A melee combat system, allowing for powerup attacks such as shielding/deflection and Coup de Grace strikes.
*Character-specific Adrenaline combos.
*Survival and Nali Slaughter game modes.
*Mixture of ] theme and content.


===Changes=== == Reception ==
{{Expand section|date=September 2014}}
*Modified Adrenaline system.
{{Video game reviews
*Players may only carry three weapons at a time.
| title = Reception
*Players can decide what weapons to carry before the start of the match
<!--Formatting-->
| state = <!--plain/collapsible-->
| align = <!--left/right/none/inherit-->
<!-- Aggregators -->
| MC = 85/100<ref name="metacritic review">{{cite web|url=https://www.metacritic.com/game/unreal-championship-2-the-liandri-conflict/critic-reviews/?platform=xbox|title=Unreal Championship 2: The Liandri Conflict Review|work=]|publisher=]|access-date=9 October 2014|archive-date=14 August 2015|archive-url=https://web.archive.org/web/20150814070717/http://www.metacritic.com/game/xbox/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
<!-- Reviewers -->
| CVG = 9/10<ref name="computer and video games review">{{cite web|url=http://www.computerandvideogames.com/115963/reviews/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict|work=]|publisher=]|date=3 May 2005|access-date=9 October 2014|author=Official Xbox Magazine Staff|archive-date=28 November 2014|archive-url=https://web.archive.org/web/20141128201356/http://www.computerandvideogames.com/115963/reviews/unreal-championship-2-the-liandri-conflict-review/|url-status=live}}</ref>
| Edge = 8/10<ref name="edge review">{{cite magazine|url=http://www.edge-online.com/review/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict Review|magazine=]|publisher=]|date=4 April 2005|access-date=9 October 2014|author=Edge Staff}}</ref>
| EuroG = 7/10<ref name="eurogamer review">{{cite web|url=http://www.eurogamer.net/articles/r_unrealchamps2_x|title=Unreal Championship 2: The Liandri Conflict Review. The Jazz Odyssey of shooters|work=]|publisher=Gamer Network Ltd.|date=22 April 2005|access-date=9 October 2014|first=Kristan|last=Reed|archive-date=28 September 2014|archive-url=https://web.archive.org/web/20140928200219/http://www.eurogamer.net/articles/r_unrealchamps2_x|url-status=live}}</ref>
| GameRev = {{Rating|4.5|5}}<ref name="game revolution review">{{cite web|url=http://www.gamerevolution.com/review/unreal-championship-2-the-liandri-conflict|title=Unreal Championship 2: The Liandri Conflict Review. Finish Him!|work=]|publisher=Net Revolution Inc.|date=22 April 2005|access-date=9 October 2014|first=Joe|last=Dodson|archive-date=12 October 2015|archive-url=https://web.archive.org/web/20151012064618/http://www.gamerevolution.com/review/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
| GSpot = 9/10<ref name="gamespot review">{{cite web|url=http://www.gamespot.com/reviews/unreal-championship-2-the-liandri-conflict-review/1900-6122458/|title=Unreal Championship 2: The Liandri Conflict Review. While the concept of a first-person shooter going behind the back may sound a little strange at first, Unreal Championship 2 pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite|work=]|publisher=]|date=18 April 2005|access-date=9 October 2014|first=Jeff|last=Gerstmann|archive-date=9 October 2014|archive-url=https://archive.today/20141009081157/http://www.gamespot.com/reviews/unreal-championship-2-the-liandri-conflict-review/1900-6122458/|url-status=live}}</ref>
| GRadar = {{Rating|4.5|5}}<ref name="gamesradar review">{{cite web|url=http://www.gamesradar.com/unreal-championship-2-the-liandri-conflict-review/|title=Unreal Championship 2: The Liandri Conflict Review|work=]|publisher=]|date=13 April 2005|access-date=9 October 2014|author=Xbox World 360}}</ref>
| IGN = 9.3/10<ref name="ign review">{{cite web|url=http://www.ign.com/articles/2005/04/16/unreal-championship-2-the-liandri-conflict|title=Unreal Championship 2: The Liandri Conflict Review. The new definition of deathmatch? Epic's innovative combat-shooter paves a path to the future|publisher=]|date=15 April 2005|access-date=9 October 2014|first=Douglass|last=C. Perry|archive-date=13 August 2015|archive-url=https://web.archive.org/web/20150813220035/http://www.ign.com/articles/2005/04/16/unreal-championship-2-the-liandri-conflict|url-status=live}}</ref>
| rev1 = ]
| rev1score = {{Rating|8|10}}<ref name="popmatters review">{{cite web|url=http://www.popmatters.com/review/unreal-championship-2-liandri/|title=Unreal Championship 2: The Liandri Conflict Review. I Fought the Bot... and the Bot Won. "Are you camping?"|publisher=]|date=2005|access-date=9 October 2014|first=Joey|last=G. Alarilla|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304124346/http://www.popmatters.com/review/unreal-championship-2-liandri/|url-status=live}}</ref>
}}


''Unreal Championship 2'' has received a score of 85 of 100 on ], indicating "generally favorable" reviews.<ref name="metacritic review"/>
== Gametypes ==
The game features a similar multiplayer mode to other Unreal titles and additions in the series, allowing players to compete over ], across a ] or in ] mode.
*''Nali Slaughter:'' Invented by the Skaarj, this game simply involves the players slaughtering as many Nali as they can for points.
*''Overdose:'' An enhanced version of Bombing Run, using 2 sets of coloured ball white and gold.
*''Survival:'' A 1 person vs 1 person deathmatch, in which the losing player of each round must wait in line with other players to return to the fight, while the winner remains. The winner is the first player to reach a predetermined score.
*''Deathmatch''
*''Team Deathmatch''
*''Capture the Flag''


==References==
=== Ascension Rites ===
{{Reflist}}
Ascension Rites is a single player Campaign mode for ''Unreal Championship 2'', in which combatants of many races and types fight within the Liandri sponsored Grand Tournament. In the particular game year featured, the Grand Tournament is held in concert with the Nakhti Ascension rites. Ascension Rites take place on the Nakhti World, where the strongest fighter will be crowned Emperor. The main character is Anubis, players will only be able to use Anubis throughout this campaign mode.


==External links==
Anubis is featured in the Ascension Rites storyline as the main character. Anubis ran away from an older tournament taking place during some time ago, and also abandoned the woman he was to marry, Selket. For ten years, he has served and trained in an isolated military outpost. Now he returns to the capital and to the Grand Tournament. He had no choice but to participate on the Liandri tournament, because Selket was to be made emperor if she wins the Ascension Rites, her family only wants the sekptor but not the duty of the throne.
*


{{Unreal series|state=expanded}}
=== Tournament ===
{{Epic}}
Tournament mode is just like Ascension Rites, albeit without videos or cutscenes. This mode allows the player use any character, provided that it has been unlocked by succeeding with another character in previous Tournaments. The tournament storyline takes place after the Acsension Rites.
{{Authority control}}


]
=== Challenges ===
]
Challenges take place inbetween the tournament, inviting the player to take part in more difficult games than are otherwise available. The character the player can choose are already decided, this is the only option to unlock Raiden.
]

]
== Awards ==
]
As in other ''Unreal'' titles, players are rewarded for performing certain features in each round. Awards like for suriving for a period of time and killing multiple enemies at once.
]

]
===Special Ratings===
]
*''Cavalier'': Killing an opponent using the Dash attack.
]
*''Combo'': Rejecting Lauren's freeze attack.
]
*''Flawless'': Winning a round without a single death or defeat.
*''First Blood'': First player in a match to make a kill.
*''Headshot'': Fragging a player by taking off his/her head.
*''Interception'': Freezing an opponent in ''Overdose'' in order to steal the ball.
*''Jumpy Bitch'': Jumping excessively around the map.
*''Rejection'': Deflecting a shot back at the person who fired it.
*''Samurai'': Using a samurai skill to frag an opponent.
*''Smack Down'': Two players pouncing at each other simultaneously.
*''Wasted'': Missing an opponent with a charged melee attack, or firing a poison Skaarj claw at another Skaarj.

=== Kill Ratings ===
As in other ''Unreal Tournament'' games, the player is awarded a Kill Rating for making a certain number of kills without dying.

*''Killingspree'': 2 kills.
*''Rampage'': 3 kills.
*''Massacre'': 4 kills.
*''Dominating'': 5 kills.
*''Unstoppable'': 6 kills.
*''Godlike'': 7 or more kills.

Furthermore, the player is awarded an additional Rating if they kill a certain number of enemies within the space of just a few seconds.
*''Double Kill'' : 2 kills.
*''Multikill'' : 3 kills.
*''Mega Kill'' : 4 kills.
*''Monster Kill'':.
*''Ultra Kill'' : 6 kills.
*''Unholy'' : 7 kills.
*''Impossible'' : 8 kills.
*''Unpossible'' : 9 or more kills.

== Notes & Trivia ==
*The game's ''Coup de Grace'' move is a reference to the ''Fatality'' move in ].
*When frozen, the player must repeatedly hit the buttons on their controller to escape - a reference to Mortal Kombat's mini game test, ''Test Your might''.
*The game brings out a certain slogan word used alot in gaming culture the word "]" makes reference to gaming culture by using the word ].
*The player may choose between the normal Unreal announcer and Mortal Kombat's announcer ].
*The ''Unreal Championship'' games are not simply console ports of the PC versions of ''Unreal Tournament'', but bear a number of substantial changes from the others in the series. They are therefore unique games in their own right.

== Unreal Engine ==

== Graphic Engine ==
Mentioned above, the graphic engine used to power up this game was bought by Unreal Engine 2X. Unreal Championship 2 is running on a new edition of the ] technology specially optimized for the Xbox. Earning more up to 3-4 times polygons. Unreal Engine 2X supports the fixed pipeline and programmable pipeline. It also supports vertex and pixel shaders support.

Unreal Engine website promotes details for their Unreal Engine 2X optical optimised for Unreal Championship 2, ''details below''
Unreal Engine 2X as different special features which can be seen during the game:
*'''Full Scene Light Bloom and Emissive Materials '''
''Both emissive materials (materials that appear to emit light) and full screen light blooming are two of the post processing effects that UE2X supports. The full screen light bloom uses the luminance of pixels in the scene to determine whether or not they are “hot.” “Hot” pixels are then manipulated using image space techniques resulting in a soft light blooming effect. Emissive materials are handled in a similar way, except that which portions of an object that give off light are completely under the control of an artist. ''
*'''Depth of field'''
''UE2X supports two different modes of depth of field. The first mode is always on, is based upon an absolute depth/blur amount, and enhances z-depth perception. The other mode is used to focus on specific objects in the scene, blur objects outside the focus depth planes, and give the player the feel of looking through a rifle scope.''
]
*'''Image Space Effects'''
''Distortion, controllable filter kernel blurs, radial blurs, and color space manipulation are some of the image space effects supported by the UE2X engine. Distortion can even be applied on arbitrary geometry, for dynamic explosions, character effects, and the like.''
This can be noticed, when a player uses "concussion" (Gorge's Adrenaline power) on another player. When respawning, speed dashing and using the "Speed" Adrenaline power. Certain levels have Ocean designs, stages like Praxis, when a player looks out the window, the Distortion emulating water can be seen. Even using the Shock Rifle's alternate combo firing, the special effects on the shocks can be seen, velocities passing along the sphere.
*'''Dynamic Gamma'''
''Dynamic gamma correction is used to keep textures crisp on televisions and is used to calculate the overall luminance of a scene for light blooming (an ocular adjustment effect).''
*'''Advanced Projected Lighting/Textures'''
''UE2X improves projectors by handling them on the GPU to free up precious CPU cycles. Additionally, projector rendering batches multiple projectors into a single pass using specialized vertex and pixel shaders.''
If a character stands on a certain distances of light, he/her shadow will display on the ground. Each interactive movements caused, also makes the shadow to interact just like the character.
*'''Efficient Player Shadows'''
''UE2X uses special texture formats to make higher resolution shadows affordable on the Xbox. These shadows are 1/4 th the memory of the same resolution shadow without this optimization. Also, an optimized render path is used to give nice soft edges without multiple passes. ''
If a character stands on a certain distances of light, he/her shadow will display on the ground. Each interactive movements caused, also makes the shadow to interact just like the character.

'''''Bullet point notes is gotten from this site source'''''

== External links ==
*
*
*
{{Unreal}}

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Latest revision as of 21:19, 18 August 2024

2005 video game
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2005 video game
Unreal Championship 2:
The Liandri Conflict
Developer(s)Epic Games
Publisher(s)Midway Games
Designer(s)Mike Capps
Artist(s)Jerry O'Flaherty
Composer(s)Kevin Riepl
SeriesUnreal
EngineUnreal Engine 2.5
Platform(s)Xbox
Release
  • NA: April 18, 2005
  • EU: April 22, 2005
Genre(s)First-person shooter, third-person shooter
Mode(s)Single-player, multiplayer

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship (itself a port of the PC game Unreal Tournament 2003). Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.

Gameplay

The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.

Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves similar to Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.

Unreal Championship 2 also uses a mechanic that deviates from the standard Unreal Tournament line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three.

Another addition is the lock on mechanic, which keeps the locked on character in front of the player. While it doesn't center the enemy in front of weapon firing reticules, it does keep the character on the screen until either the player unlocks them, kills or is killed by them, or the locked on character is out of line of sight. This mechanic helps alleviate the imprecision of analog sticks on the console, as opposed to using a mouse and keyboard on the PC platform, especially when circle strafing and to make melee attacks easier to control.

Adrenaline use is unique to Unreal Championship 2, compared to other Unreal Tournament games. Each character has six adrenaline powers at their disposal. All characters have access to speed, which grants increased movement speed for a short time, and nimble, which makes characters float while jumping, and allows for additional jumps beyond the double jump. Each race in the game, human, Nakhti, Necris, Skaarj, Juggernaut, and mechanical, then each have their own race specific powers. Some characters also have unique adrenaline powers. Adrenaline is gained slowly throughout the match, but is gained faster for kills and killing spree awards. There are also adrenaline pickups on the maps. Each power uses a set amount of adrenaline to activate, ranging from one quarter of the total adrenaline meter, to needing a completely full adrenaline meter to use.

Tournament and Challenge modes

Unreal Championship 2 also has additional single-player modes, the Tournament mode and Challenge mode. Tournament mode is a ladder-styled arcade-style mode allowing players to play as different characters in the game through a set number of matches. Challenge mode has players attempting challenges of varying difficulty in single matches. Completing these modes unlocks different mutators and characters for use in multiplayer or single-player vs bot games.

Multiplayer

Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games.

Multiplayer games are eight player maximum games, and can be free for all modes, such as normal deathmatch, or team-based games such as team deathmatch and capture the flag. Unreal Championship 2 shipped with 50 multiplayer maps to play the various modes on, with maps designated for certain gametypes. Online multiplayer features are no-longer available on Xbox Live with the discontinuation of all original Xbox online features.

Plot

The story mode has players take the role of Anubis, who left the previous Ascension Rights tournament for the title of Nakhti Emperor, and has become a soldier in the military. He returns to the tournament when he sees his former betrothed, Selket, announcing her intention to win the Ascension Rights tournament after the previous winner has fallen gravely ill and must abdicate the throne. Selket has made a deal with the Liandri Corporation to broadcast the tournament to the rest of the galaxy. Players progress through various modes as Anubis, interspersed with voice acted in game engine cut scenes that explain more of the story as they make their way through the game.

Eventually, the only two competitors left are Anubis and Selket, with the final match having the respawn mechanics removed for the final kill. Anubis is successful, but is heartbroken that he had to kill the woman he loved. He is then approached by a representative of the Liandri Corporation. They offer him a deal to bring Selket back to life through the Necris Process, so long as he continues to fight in the various tournaments run by the corporation. Anubis reluctantly agrees, saying he doesn't deserve to be the Nakhti Emperor. The final scene shows Anubis about to address his people as their new emperor, with a Necris version of Selket behind him.

Anubis, Selket, and various other Nakhti characters were added for this game.

Development

Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. The title came as a result of a possible console port of Unreal Tournament 2005 (which was instead changed to Unreal Tournament 3 after the branching off). Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games. With the Midway publishing deal, Raiden from the Mortal Kombat series of games, which Midway owned before its bankruptcy, was added as an unlockable playable character. Additionally, players could switch from the normal Unreal Tournament male announcer to the announcer from the Mortal Kombat games being published at that time.

The game was built on a custom version of Unreal Engine 2.5, dubbed 'Unreal Engine 2X'. Created specifically for the Xbox console by Epic Games, the engine could push "3-4 times the polygons of the original Unreal Championship game..." and for its time "outperform most current generation PC games even though they run on much faster CPUs". Part of the reason the game was detailed, and could rival PC games of that time was due to the engine's memory enhancements which allowed them to reduce the console memory footprint and manage leaks more efficiently.

Soundtrack

The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.

Leak

In July 2021, a leak of an unfinished Windows port surfaced online.

Reception

This section needs expansion. You can help by adding to it. (September 2014)
Reception
Aggregate score
AggregatorScore
Metacritic85/100
Review scores
PublicationScore
Computer and Video Games9/10
Edge8/10
Eurogamer7/10
GameRevolution
GameSpot9/10
GamesRadar+
IGN9.3/10
PopMatters

Unreal Championship 2 has received a score of 85 of 100 on Metacritic, indicating "generally favorable" reviews.

References

  1. TeamXboxStaff (January 19, 2005). "Unreal Championship 2: Developer Diary #4". TeamXbox. Archived from the original on May 8, 2006. Retrieved April 8, 2017.
  2. "Midway getting Unreal".
  3. "Unreal Championship 2: Developer Diary #5". February 16, 2005. Archived from the original on May 8, 2006. Retrieved April 8, 2017.
  4. ^ "Unreal Engine 2x". Epic Games. Archived from the original on February 20, 2007. Retrieved April 8, 2017.
  5. D., Spence (29 November 2006). "Gears Of War Composer Interview". IGN. Archived from the original on 14 October 2014. Retrieved 9 October 2014.
  6. Epic Games (2005), Unreal Championship 2 - Windows Port, retrieved 2021-07-31
  7. ^ "Unreal Championship 2: The Liandri Conflict Review". Metacritic. CBS Interactive. Archived from the original on 14 August 2015. Retrieved 9 October 2014.
  8. Official Xbox Magazine Staff (3 May 2005). "Unreal Championship 2: The Liandri Conflict". Computer and Video Games. Future plc. Archived from the original on 28 November 2014. Retrieved 9 October 2014.
  9. Edge Staff (4 April 2005). "Unreal Championship 2: The Liandri Conflict Review". Edge. Future plc. Retrieved 9 October 2014.
  10. Reed, Kristan (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The Jazz Odyssey of shooters". Eurogamer. Gamer Network Ltd. Archived from the original on 28 September 2014. Retrieved 9 October 2014.
  11. Dodson, Joe (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. Finish Him!". Game Revolution. Net Revolution Inc. Archived from the original on 12 October 2015. Retrieved 9 October 2014.
  12. Gerstmann, Jeff (18 April 2005). "Unreal Championship 2: The Liandri Conflict Review. While the concept of a first-person shooter going behind the back may sound a little strange at first, Unreal Championship 2 pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite". GameSpot. CBS Interactive. Archived from the original on 9 October 2014. Retrieved 9 October 2014.
  13. Xbox World 360 (13 April 2005). "Unreal Championship 2: The Liandri Conflict Review". GamesRadar. Future plc. Retrieved 9 October 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  14. C. Perry, Douglass (15 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The new definition of deathmatch? Epic's innovative combat-shooter paves a path to the future". IGN. Archived from the original on 13 August 2015. Retrieved 9 October 2014.
  15. G. Alarilla, Joey (2005). "Unreal Championship 2: The Liandri Conflict Review. I Fought the Bot... and the Bot Won. "Are you camping?"". PopMatters. Archived from the original on 4 March 2016. Retrieved 9 October 2014.

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