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{{Use dmy dates|date=August 2021}}
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{{Short description|2012 video game}}
{{Infobox video game {{Infobox video game
|title = Silent Hill: Downpour | title = Silent Hill: Downpour
| image = Silent Hill Downpour box art.jpg
|collapsible =
| caption = European cover art
|state =
| developer = ]
|show image =
| publisher = ]
|image = ]
| director = Andy Pang
|caption = ] box art
| producer = Alexander Sila
|developer = ]
| designer = Brian Gomez<br />Marek Berka
|publisher = ]
| programmer = Petr Benýšek
|distributor =
| artist = Luděk Farda
|engine = ]<ref name="Konami Digital Entertainment">{{cite web|url=http://www.konami.com/games/silenthill/silenthill8|title=Silent Hill: Downpour|date=|author=|work=]|publisher=]|accessdate=2011-06-10}}</ref>
| writer = Tom Waltz<br />Tomm Hulett<br />Devin Shatsky<br />Brian Gomez
|composer = ]
|series = '']'' | composer = ]
| series = '']''
|version =
| engine = ]
|released = {{vgrelease|NA=March 13, 2012|EU=March 30, 2012|AUS=April 5, 2012}}
| platforms = {{Unbulleted list|]|]}}
|genre = ]
| released = {{Video game release|NA|13 March 2012|EU|30 March 2012<ref>{{cite web | url=https://www.konami.com/games/eu/en/products/shdp/ | title=Silent Hill Downpour }}</ref>|AU|5 April 2012|JP|8 November 2012 (PS3)}}
|modes = ]
| genre = ]
|ratings = {{Vgratings|ACB=MA15+|BBFC=15|ESRB=M|OFLCZ=R16|PEGI=18}}
| modes = ]
|platforms = ], ]
|media = ]
|requirements =
}} }}


'''''Silent Hill: Downpour''''' is a 2012 ] developed by ] and published by ]. ''Downpour'' is set in the series' ] and centers on Murphy Pendleton, a prisoner who enters the town, periodically entering the ], leading him to unlock repressed memories. The game uses a ] and can be played in ]. It was released in March 2012.
'''''Silent Hill: Downpour''''' is a ] video game and the eighth installment in the '']'' series. Developed by ] and published by ], the game was released for the ] and the ]<ref name="Vatra Games">{{cite web|url=http://www.vatragames.com/?cat=3|publisher=]|accessdate=2011-07-07|date=2011-06-07|title=Konami and Vatra present Silent Hill Downpour at three booths, debut 3D support at the 2011 Electronic Entertainment Expo|quote=Silent Hill Downpour is scheduled to launch in Winter 2011 on the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft.}}</ref><ref name="IGN 1">{{cite press release|url=http://uk.ps3.ign.com/articles/110/1100662p1.html|title=Konami Announces Silent Hill 8 For PlayStation 3 And Xbox 360|date=2010-06-21|publisher=]|accessdate=2011-01-01}}</ref> on March 13, 2012 in North America,<ref name="GameSpot dates"/> March 30, 2012 in Europe and April 5, 2012 in Australia. ''Downpour'' is ].<ref name="Konami Digital Entertainment" /><ref name="Vatra Games" />

''Silent Hill: Downpour'' received mixed reviews from gaming critics, who praised its atmosphere, story and return to the series' survival horror and exploration roots after the action-heavy linearity of '']'', but criticised its monster design, combat and technical performance. A patch fixed many of the technical issues.


==Gameplay== ==Gameplay==
]
''Downpour'' is a ] in which the player explores environments, solving puzzles and fighting monsters. Players control Murphy Pendleton from a third-person perspective.
''Silent Hill: Downpour'' is a survival horror game played from the over-the-shoulder, third-person perspective. The game uses a ] and can be played in ].<ref name="Konami Digital Entertainment" /><ref name="Vatra Games">{{cite web|url=http://www.vatragames.com/?cat=3|publisher=]|access-date=7 July 2011|date=7 June 2011|title=Konami and Vatra present Silent Hill Downpour at three booths, debut 3D support at the 2011 Electronic Entertainment Expo|quote=Silent Hill Downpour is scheduled to launch in Winter 2011 on the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft.|url-status=dead|archive-url=https://web.archive.org/web/20110717191155/http://www.vatragames.com/?cat=3|archive-date=17 July 2011}}</ref> The player controls Murphy Pendleton, an escaped convict, as he navigates the titular supernatural town. ''Downpour'' allows for more environmental exploration than previous installments in the series.<ref name="Destructoid review"/> Murphy explores the town on foot and can use the abandoned subway tunnels as a short-cut to various parts.<ref name="Destructoid review"/> At times, Murphy will need to directly interact with the environment to progress, pulling down fire escapes with hooks or destroying boarded-up doors, for example.<ref name="IGN review"/> Parts of his ] can be learned from in-game notes and flashbacks;<ref name="IGN review"/> secret messages can be uncovered through the use of a ] flashlight, while clues and maps are stored in his journal to access freely.<ref name="GR review"/> The player can shape Murphy's character through several moral choices presented, by allowing him to either act on or refuse opportunities to save ]s.<ref name="IGN review"/>

While exploring, Murphy may periodically encounter monsters, either alone or in groups. The monsters can harm him, causing his ] to decline; as it does so, his clothes take on a bloodied and torn appearance to reflect this damage.<ref name="GSpot review"/> Items to replenish his health can be found.<ref name="GSpot review"/> Murphy can obtain a range of melee weapons, including chairs, bottles, shovels, and axes to defend himself, although he can only carry one at a time, which will gradually deteriorate with use and eventually break.<ref name="GSpot review"/> Firearms and ammunition are limited, and Murphy has difficulty aiming guns.<ref name="IGN review"/> Murphy can fight with his fists, although this prevents him from blocking attacks. Additionally, phantom police cruisers roam the streets of Silent Hill; if one spots Murphy, a group of monsters will appear and attack him.<ref name="Destructoid review"/> The game features a weather system which alternates fog with varying degrees of rainfall; during heavy rainfall, monsters appear more frequently and behave more violently.<ref name="IGN review"/><ref name="siliconera"/>


At scripted intervals, Murphy finds himself in the Otherworld, a supernatural, rusty location where he may have to solve a puzzle to progress, navigate traps, or successfully evade the red, indestructible light chasing him. The light causes him harm in close proximity, and being caught by it will lead to a ].<ref name="Destructoid review"/> Murphy can attempt to slow it down by knocking items into its path.<ref name="Destructoid review"/> Other monsters can damage him as he attempts to escape, while the environment will often change during these sequences: doors may suddenly close when Murphy runs towards them, for example.<ref name="Destructoid review"/>
Murphy can only carry one firearm and one melee weapon. Murphy's weapons will gradually deteriorate and break. Murphy's clothing will become bloodier as well. ''Downpour'' features a "decision making" system, which may deal with moral choices. The player's decisions will have an impact on how the game unfolds, and the ending the player receives. There are also optional side quests that the player can do.


The game offers fourteen optional ]s, one of which is unlocked in a second playthrough.<ref>{{cite magazine|url=https://www.gamesradar.com/silent-hill-downpour-side-mission-guide/|title=Silent Hill: Downpour side missions guide|author=McAllister, Jeff|magazine=]|date=22 March 2012|access-date=11 April 2018|archive-url=https://web.archive.org/web/20180206040817/http://www.gamesradar.com/silent-hill-downpour-side-mission-guide/|archive-date=6 February 2018|url-status=live}}</ref> These are intended to replace the ]s in earlier ''Silent Hill'' games, which were necessary to progress and often involved a thematically related side story.<ref name="videogamer">{{cite web|url=https://www.videogamer.com/previews/silent-hill-downpour-interview|title=Silent Hill Downpour Interview|author=staff|work=Videogamer.com|date=24 January 2011|access-date=13 April 2018}}</ref> In ''Downpour'', some of the side quests consist of investigating a local murder scene, freeing caged birds, or returning stolen items to the unseen inhabitants of a local apartment complex.<ref name="Eurogamer"/><ref name="Destructoid review"/><ref name="IGN review"/> The side quests often end in a tangible reward for Murphy, and after a certain point in the narrative, they are no longer accessible.<ref name="Joystiq review"/>
The game features a real time weather system. Every so often, it will rain and this will alert the player that danger is approaching; the player can attempt to fight the danger, or run away and hide in a nearby building. As well as the weather, the time of day will also change from day to night.


==Plot== ==Plot==
{{Further|Silent Hill#Plot traits and symbolism|l1=Silent Hill}}
{{Plot|date=March 2012}}
{{Unreferenced|section|date=April 2012}}
{{Howto|date=April 2012}}
The protagonist of the game is a convict, Murphy Pendleton. Murphy has been incarcerated for several years at Ryall State Corrections Facility for stealing a police cruiser. Seeking revenge for an unspecified incident, Murphy strikes a deal with George Sewell, a corrections officer at Ryall. Sewell secretly grants Murphy access to a sequestered inmate, Patrick Napier, in the shower room. After reminding Napier that they used to be neighbors, Murphy savagely beats and kills him.


''Silent Hill: Downpour'' focuses on Murphy Pendleton (David Boyd Konrad), who has been incarcerated for several years for stealing a ] and crossing state borders. The game opens with his murder of the sequestered child molester and murderer, Patrick Napier (John Grace), in prison. After a riot, Murphy is placed under the supervision of officer Anne Cunningham (Kristin Price), who has significant animosity toward him, and is in the process of being transported to another penitentiary when the transport vehicle crashes near Silent Hill. Surviving the impact, Murphy finds himself unexpectedly free and decides to flee.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=Beginning}}</ref> Unknown to him, the town draws upon the psyche of its visitors, forming alternative versions of itself with symbols from their ]s, mental states, and thoughts.<ref>{{cite book |title=Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル |trans-title=Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle |date=31 July 2003 |publisher=] |language=ja|isbn=4-7571-8145-0 |page=94 |chapter=VIII: Strength - Power of the Town}}</ref><ref name="XXI: The World - Another World">{{cite book |title=Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル |trans-title=Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle |date=31 July 2003 |publisher=] |language=ja |isbn=4-7571-8145-0 |page=111 |chapter=XXI: The World - Another World}}</ref>
Following a riot at Ryall, Murphy and a few other inmates are scheduled for transfer to Wayside Maximum Security Prison. They are accompanied on the transport bus by Anne Cunningham, a Wayside corrections officer who seems to hold particular disdain towards Murphy. The bus route passes just outside of eastern Silent Hill. Here, the road suddenly drops off into nothingness, and the driver pulls on the wheel. The bus breaks through the road barriers and rolls down a hill. Murphy wakes up in the forest, sees the wrecked bus, and makes a run for it. Anne goes after him, but slips above a deep ravine, barely managing to hold on. Here, Murphy can choose to either leave her or try to save her.


In his journey through the largely abandoned town, he encounters the cryptic postman Howard Blackwood (William Tate){{efn|Howard Blackwood first appeared as a side character in the spin-off comic ''Silent Hill: Past Life''.<ref>{{cite web|url=https://www.engadget.com/2010/10/14/how-silent-hill-past-life-ties-into-silent-hill-8/|title=How Silent Hill: Past Life ties into Silent Hill 8|date=14 October 2010|author=Mitchell, Richard|work=Engadget|access-date=16 January 2019|archive-url=https://web.archive.org/web/20160322232952/http://www.engadget.com/2010/10/14/how-silent-hill-past-life-ties-into-silent-hill-8/|archive-date=22 March 2016|url-status=live}}</ref>}} and travels to the Devil's Pit, a tourist attraction, where he encounters the suicidal park ranger J.P. Sater (Andy Hendrickson). Indirectly responsible for the deaths of eight children, Sater is eventually consumed by guilt and commits suicide.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=Devil's Pit}}</ref> As the game progresses, it is revealed that Murphy made a deal with the corrupt corrections officer George Sewell (Joel Bernard), to gain access to Napier, who had abused and drowned Murphy's son, Charlie.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=Centennial Building}}</ref> Murphy locates DJ Bobby Ricks (Antoine L. Smith), who has been dedicating songs to him to attract his attention. Although he has been trapped by the town, Ricks proposes a plan to escape by boat; his keys, however, have been lost. Before they can leave, Anne confronts them, and all three are attacked by monsters. Murphy regains consciousness to find himself alone again.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=Radio Station}}</ref> Led to a monastery on the premise of collecting a deceased relative, Murphy encounters the Bogeyman, a sledgehammer-wielding monster who murders a child in front of him. Murphy finds it again, seemingly lifeless, and learns that it is the relative he is intended to collect. Murphy confesses Napier's murder did not bring him any solace. Spotting the keys to Ricks's boat around its neck, Murphy seizes them and is drawn into a confrontation with the monster.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=St.Maria's Monastery}}</ref>
Murphy moves on to the outskirts of Silent Hill, and meets Howard Blackwood, a mailman. During their conversation, Howard tells Murphy that the roads are all out and that the best way to leave this area is the nearby sky-tram. Murphy also glimpses a creature in the window of a nearby house. Apparently not seeing the figure, Howard leaves to deliver his mail. Murphy does more traveling and enters the Otherworld through the Devil's Pitstop Diner and escapes. Murphy then explores more and is able to get clothes and play the arcade game "Jailbreak" to find a ticket to the sky-tram. The tram then takes him to the main attraction tour of the Devil's Pit.


After defeating it, Murphy tries to leave the town by boat, to be stopped by Anne. She shoots him when he refuses to return to the town. He wakes in a prison in the Otherworld and eventually kills the Wheelman, a massive, mute creature in a wheelchair by disabling its life support. Afterwards, Murphy relives the favor he had to repay Sewell, which required him to kill Frank Coleridge (Leer Leary), another corrections officer who was planning to testify against Sewell's corruption and who believed in Murphy. Anne reveals that Coleridge was her father, and after the attack, he lived in a vegetative state until his death years later. Motivated by revenge, Anne had arranged for Murphy's transfer to her prison. In the final sequence of the game, Murphy transforms into the Bogeyman and follows her as she attempts to kill him.<ref>{{cite video game|title=Silent Hill: Downpour|developer=Vatra Games|publisher=Konami|date=2012|platform=Xbox 360|level=Otherworld Prison}}</ref>
Murphy meets JP Sater, a depressed former tour guide for this area. JP tells Murphy of an railcar train in the mines that can take him to the main town. In the caverns, Murphy finds a newspaper article and learns that JP accidentally killed eight children when his on-the-job drinking derailed the Devil's Pit train. Murphy soon finds a suicidal JP hanging over a lookout rail, and can choose to either console him or taunt him. Either way, JP jumps to his death. Murphy finds and powers up the railcar, but his ride through the mines turns into a tour with monsters trying to kill him. Murphy awakens near an exit, but runs into a bloodied Anne. While making the arrest, Anne finds the mourning badge and becomes shocked, apparently knowing who it belonged to. Enraged, she nearly shoots Murphy, but bursts into tears and tells him to leave her alone.


There are six endings available, based on choices made throughout the game. If Murphy does not kill Anne, the "Forgiveness" and "Truth and Justice" endings show that Sewell framed Murphy for his attack on Coleridge. In "Forgiveness", Anne forgives Murphy, and the pair are transported outside of Silent Hill where Anne reports Murphy's death, allowing him to escape. In "Truth and Justice", Anne is also seen seeking revenge against Sewell by confronting him in his office. If Murphy kills Anne, the "Full Circle" and "Execution" endings reveal that Murphy did kill Coleridge. In "Full Circle", Murphy commits suicide out of guilt, only to awake in an Otherworld prison to relive the events again, observed by the Wheelman. In "Execution", Murphy is executed for the murder of Charlie by Sewell. If Anne kills Murphy, the "Reversal" ending has her awaken as a prison inmate in events mirroring scenes of Murphy in prison, with Murphy taking Sewell's role. A joke ending can be obtained that shows Murphy tunneling out of his cell, to be greeted on the other side by a party in his honor, with various characters from the game and series present.
Murphy wanders the town's main streets and when the rain picks up, he takes refuge in an abandoned building, where the radio picks up broadcasts from DJ Bobby Ricks. Some of these broadcasts are song requests specifically made out to Murphy; others are quiet pleas for help from anyone who's listening. When the rain dies down, Murphy begins searching for Ricks and runs into mailman Howard. Howard tells Murphy that the radio station is located at the Centennial Building, and walks off again into the fog. At the Centennial Building, Murphy has a vision of Ryall Prison, where Sewell goes over the plan to kill Napier and ominously tells Murphy, "You owe me one."

Murphy finds Ricks and he reveals that he's been operating this radio station for a very long time, waiting for help. Now that Murphy's here, they can try to escape the town via a boat that Ricks has docked at the marina, but they must first find the boat's keys, which were apparently stolen by an intruder. Before they can leave, Anne walks in, once again determined to arrest Murphy. However, as an apparent punishment for Ricks' breaking the "rules," Screamers attack the studio. The building shifts to a prison-like Otherworld while Murphy flees the Void, sees the Wheelman again, and ends up falling down the exterior of the building's clock tower.

Waking up on a bench back in the "normal" world, Murphy again meets Howard, who gives him a letter requesting his presence at St. Maria's Monastery. Confused and frustrated, Murphy goes through the stormy town and arrives at the broken-down monastery, where a nun tells him, "You were the only family we were able to locate." Murphy enters the monastery and finds it in a very dilapidated state, and must take an alternate route to the morgue. On the way he encounters a small boy on the other side of a locked door. The boy refuses to unlock the door because he believes that Murphy is the Bogeyman. Murphy tries to recite a poem that the children of the monastery's orphanage recite in order to make the Bogeyman disappear. As he treks through the entire monastery gathering the pieces of the poem, flashbacks show that Murphy's son Charlie had been found dead in a lake years before. Murphy attempts to recite the poem but forgets the words and the real bogeyman kills the boy who turns out to be Charlie.

The door unlocks and Murphy approaches the boy, now in the form of his son Charlie. He mourns, but is then interrupted by a young girl who accuses Murphy of killing the boy/Charlie. She runs and Murphy, scared that the Bogeyman will kill her too, runs after her. The monastery transforms into the Otherworld during the chase, forcing Murphy to dodge The Void and at one point even the Bogeyman himself. Eventually Murphy winds up in the morgue with the nun from earlier standing near a covered gurney. Murphy tells her that there has been a mistake, that he buried his son years before. The nun responds by telling him everyone grieves in their own way and removes the sheet covering the body, revealing the Bogeyman underneath. Angered, Murphy cries that that isn't his son, it's a murderer. As the nun comments about the trait running in the family, Murphy notices a key with a silver keychain around the Bogeyman's neck, matching the description of Ricks' missing boat keys. He grabs the keys and the Bogeyman awakens, grabbing Murphy's arm. They are then transported to a wooded area just outside a lakeshore. They attack each other, and eventually Murphy wins. He finds himself back in the morgue with the nun, the Bogeyman dead on the gurney with his mask removed; his face repeatedly switches between that of Napier and Murphy.

Now that Murphy has the boat keys, he makes his way through the sewers and up to the town, heading for the marina. Once he reaches it, he starts the boat and heads away from Silent Hill. Anne comes up behind him while the boat is in the middle of the lake, a gun to his back, and orders him to turn the boat back around and return to Silent Hill. She tells him that the town showed her things, that it knows her, and that they can't leave until they complete their unfinished business. Murphy refuses to return, and tells her "You may as well shoot me." Anne obliges.

A flashback shows a meeting between Sewell and Murphy. Sewell reminds Murphy that he set up the meeting between him and Napier, the man who killed Charlie, and looked the other way; the least Murphy could do is return the favor. Sewell tells Murphy that his job is to kill an unnamed person who "deserves it." He then explains that there will be a riot at the prison that evening, allowing Murphy to slip away to the showers, where the person will be.

Murphy wakes up in a prison cell in Overlook Penitentiary, with The Wheelman sitting right outside the bars watching him. After a few seconds he wheels off and the doors open, letting Murphy explore the prison. He finds a note addressed to him, telling him to meet someone in the showers. Going through the prison and fighting enemies, Murphy eventually makes his way to the showers, where he finds evidence of a violent assault. A voice calls out, leading him to a bagged body laying in the center of the floor.

As Murphy approaches the body, the world around him transitions to the Otherworld. Murphy runs through it, avoiding enemies and the Void yet again, and eventually comes to two large doors with the Scales of Justice bordering it. Murphy places evidence of the crime on the scales, causing doors to open. Inside, surrounded by platforms and prison cells, is a larger version of the Wheelman who had been haunting Murphy throughout the game. Murphy must run around the room and pull out the monster's life support, eventually killing it.

After the Wheelman is dead, Murphy finds himself back in the showers with the smaller version of the monster's body laying dead at his feet. Anne enters, horrified at what Murphy has done. Confused, Murphy looks down and finds in place of the Wheelman's body is the body of Frank Coleridge, a friendly corrections officer from Ryall who had continuously warned Murphy about socializing with Sewell. Through a few flashbacks, it is revealed that when Murphy made his way to the showers that night of the prison riot, a prison shank hidden behind his back, Coleridge was waiting for him. Coleridge tells Murphy that Sewell was supposed to meet him there, then notices that Murphy is hiding something behind his back. Sewell comes in and eggs Murphy on, trying to convince him to finish the job and uphold his end of the bargain, while Coleridge attempts to talk Murphy into dropping the weapon. Eventually it is shown that Murphy refuses to kill Coleridge. Instead, Sewell savagely beats Coleridge and stabs him in the shoulder with the knife. He calls over the radio for backup, and points out that Murphy's prints were on the knife, not his own (as Sewell wears gloves). He has framed Murphy for the crime.

In the present, Anne reveals that Coleridge was her father. She tells Murphy that he was a good man and she idolized him. But then after he was beaten so badly he was put in a vegetative state, in a wheelchair and on life support until the day he died. She tells Murphy that every time she looked at her father in that state, she only saw a monster: Murphy. Murphy then transforms into the Bogeyman, from Anne's perspective, as she describes that she had strings pulled in order to get Murphy transferred to the prison where she worked, likely as a way to be close to him and kill him as revenge. Anne begins to shoot Murphy, who chases after her in his Bogeyman state. Depending on whether the player survives this encounter or not, along with the moral choices they had to make throughout the game, the ending will vary.
===Endings===

"Forgiveness"
Murphy arrives at the showers and finds Frank alone, then realizing what Sewell wanted him to do, he refuses. Sewell arrives and knocks Frank and Murphy to the ground, berating Murphy for having to kill Napier for him as well. He then stabs Frank in the neck with the shiv Murphy dropped and frames Murphy for it. Murphy accepts the blame for the accident and Anne forgives him for it. They then hug and are transported to the shores of Toluca Lake, freed from the town's influence. Anne immediately receives a call from dispatch and she fakes a reports that Murphy is dead and she's somewhere on the shore of a lake. She then tells Murphy he should go. This ending is achieved in conjunction with the "Good Behavior" requirements: Good choices and no enemies killed.

"Truth & Justice"
Murphy arrives at the showers and finds Frank alone. Realizing what Sewell wanted him to do, he refuses. Sewell arrives and knocks Frank and Murphy to the floor, then berates Murphy that he had to kill Napier for Murphy as well. He then stabs Frank in the face with the shank and calls for backup while framing Murphy for the attack. Murphy kneels by Frank's body and keeps apologizing. Anne comes over and tells him it wasn't his fault. Murphy accepts the blame, but Anne forgives him. They are transported to the bus accident, both freed from Silent Hill's influence. Anne lets Murphy walk away while thanking him for showing her the truth. Anne later pays Sewell a visit, holding a gun behind her back.

"Role Reversal"
Anne is woken up in a cell by Murphy as a guard.

"Full Circle"
Murphy is shown killing Frank with the shiv. He then claims that this is all wrong and tries to shoot himself in the head; however after pulling the trigger he's back in his cell. Murphy is then imprisoned for the rest of his life.

"Execution"
Murphy is shown at an execution chamber. A reporter nearby reveals that Murphy has been sentenced to death for the suspected of drowning his child Charlie and killing a prison guard (Frank). Sewell arrives to administer the injection and asks if Murphy has any last words. Murphy replies "See you in Hell, Cupcake" and is then executed.

"Surprise"
It shows Murphy digging himself out of prison only to break through a hole into a room with a cake that has candles on it. Suddenly a startling "Surprise!" is yelled and giving the impression that it's a birthday party for Murphy. The birthday party features Silent Hill characters Sewell, Anne, Frank, Bobby Ricks, Charlie (the little boy who is strangled by the boogeyman), Heather Mason, James Sunderland, Mary Sunderland, Laura, and some silent hill nurses. Suddenly Pyramid Head appears and cuts the cake in half.


==Development== ==Development==
In April 2010, Konami screened its first trailer of ''Silent Hill: Downpour'' at a press conference in ], ], United States, and confirmed that the game was, at the time, being developed by ] developer ]; it was given the working title ''Silent Hill 8'' at ],<ref name="1up">{{cite web |url= http://www.1up.com/news/konami-announces-silent-hill|title= Konami Announces the Next Silent Hill|author= Haywald, Justin|date= 04-09-2010|work=1UP.com|publisher= News Corporation|accessdate=January 8, 2011}}</ref> the tenth edition of the annual ] ], which focuses on the video game industry. An online profile of Vatra by its video game talent agency Digital Development Management had led to speculation that ''Downpour'' would be a ],<ref>{{cite web |url= http://kotaku.com/5519076/is-the-new-silent-hill-a-first-person-shooter|title= Is The New Silent Hill A First Person Shooter?|author= McWhertor, Michael|date= 2010-04-20|publisher= ]|accessdate=January 8, 2011}}</ref> which would have marked a dramatic shift from the usual gameplay format of the series. ''Silent Hill: Downpour'' was developed by ], using the ].<ref name="Konami Digital Entertainment">{{cite web|url=http://www.konami.com/games/silenthill/silenthill8|title=Silent Hill: Downpour|work=]|publisher=]|access-date=10 June 2011|url-status=dead|archive-url=https://web.archive.org/web/20110610185551/http://www.konami.com/games/silenthill/silenthill8|archive-date=10 June 2011}}</ref> Given the working title ''Silent Hill 8'' at the ],<ref name="1up">{{cite web |archive-url=https://web.archive.org/web/20121107192906/http://www.1up.com/news/konami-announces-silent-hill|archive-date=7 November 2012|url-status=dead|url= http://www.1up.com/news/konami-announces-silent-hill|title= Konami Announces the Next Silent Hill|author= Haywald, Justin|date=9 April 2010|work=1UP.com|publisher= News Corporation|access-date=8 January 2011}}</ref> the game was speculated to potentially be a ], which would have marked a dramatic shift from the usual gameplay format of the series, though the ] had been used in some segments of '']'' and in the rail shooter '']''.<ref>{{cite web|url= http://kotaku.com/5519076/is-the-new-silent-hill-a-first-person-shooter|title= Is The New Silent Hill A First Person Shooter?|author= McWhertor, Michael|date= 20 April 2010|publisher= ]|access-date= 8 January 2011|archive-url= https://web.archive.org/web/20101227124106/http://kotaku.com/5519076/is-the-new-silent-hill-a-first-person-shooter|archive-date= 27 December 2010|url-status= live}}</ref> While this speculation was untrue, an option for multiplayer gaming had been discussed in ''Downpour''{{'}}s early stages of development.<ref name="VG24/7"/>


The narrative of ''Downpour'' was intended to be a self-contained story in the same vein as '']'': while in development, the only requirement was that the story should focus on visitors to the titular town, rather than being part of any overarching narrative involving Alessa and the town's cult.<ref name="VG24/7">{{cite web|url=https://www.vg247.com/2011/05/04/raining-down-vatra-returns-to-silent-hill-2-with-downpour/|title=Raining down: Vatra returns to Silent Hill 2 with Downpour|author=Cullen, Johnny|date=4 May 2011|work=]|access-date=31 March 2018|archive-url=https://web.archive.org/web/20161119004817/http://www.vg247.com/2011/05/04/raining-down-vatra-returns-to-silent-hill-2-with-downpour/|archive-date=19 November 2016|url-status=live}}</ref> Early on, the decision had been made to feature a criminal as the protagonist in a ''Silent Hill'' game for its potential to surprise players who had become accustomed to the usual tropes and plot developments of the series, namely that a seemingly ordinary character is revealed to have an unsettling secret in their backstory or becomes entangled in the town's dark past.<ref name="siliconera"/> Murphy was intended to evoke a measure of discomfort for the player, whether that be through his criminal background, or the questions raised by his presence in Silent Hill.<ref name="siliconera"/> The concept of a criminal protagonist met with some objections when first suggested to the developers at Vatra Games, some of whom did not want the game to center around a "bad guy".<ref name="siliconera"/> Murphy's criminality also divided participants in early ], with it having a negative impact on players who found "certain elements" of it to be off-putting, while others were unconcerned or enjoyed it.<ref name="siliconera"/>
===Audio===
''Downpour's'' soundtrack belongs to the ] genre, but to a lesser extent in comparison to the previous games in the series, which all made more prominent use of such music; ''Downpour'' emphasizes sounds produced by the use of objects made of ] as musical instruments. The soundtrack has been scored by composer ],<ref name="Game Informer interview">{{cite web|url=http://www.gameinformer.com/games/silent_hill_downpour/b/xbox360/archive/2011/01/26/interview-dexter-composer-dan-licht-on-silent-hill-downpour.aspx|title=Interview: Dexter Composer Dan Licht On Silent Hill: Downpour|last=Turi|first=Tim|work=]|publisher=]|accessdate=2011-10-01}}</ref> who replaced the series' composer ].<ref name="Game Informer interview" /><ref name="Joystiq">{{cite web|url=http://www.joystiq.com/2010/06/16/new-silent-hill-game-coming-in-2011-from-vatra-games/|title=Silent Hill 8 (working title) coming in 2011 from Vatra Games|last=Schramm|first=Mike|date=2010-06-16|work=]|publisher=]|accessdate=2010-07-05}}</ref> Regular series vocalist ] announced that she would not be involved with the production of ''Downpour'',<ref>{{cite web|url=http://www.joystiq.com/2010/07/01/silent-hill-vocalist-working-with-yamaoka-on-suda-mikami-game/|title=Silent Hill vocalist working with Yamaoka on Suda/Mikami game|last=Fletcher|first=JC|date=2010-06-01|work=Joystiq|publisher=Weblogs, Inc.|accessdate=2010-09-28}}</ref> but producer Tomm Hulett confirmed in June 2011 that McGlynn would be providing music for the game.<ref name="Hulett">{{cite web|url=http://www.joystiq.com/2011/06/10/tomm-hulett-on-silent-hill-collection-downpour-book-of-memorie/|title=Tomm Hulett on Silent Hill Collection, Downpour, Book of Memories and Korn|date=2011-06-10|accessdate=2011-07-11|last=Mitchell|first=Richard}}</ref> ''Downpour's'' main theme is performed by American ] band ].<ref name="Konami Digital Entertainment" /><ref name="Joystiq 2">{{cite web|url=http://www.joystiq.com/2011/06/09/silent-hill-downpour-now-with-three-dimensions-and-one-korn-son/|title=Silent Hill Downpour: now with three dimensions and one Korn song|date=2011-06-09|author=|work=Joystiq|publisher=Weblogs, Inc.|accessdate=2011-06-13|last=Kietzmann|first=Ludwig}}</ref> A group of fans created an online ] for the removal of the main theme from ''Downpour''.<ref name="Hulett" /><ref name="Joystiq 2" /> Hulett felt that Korn "made the most sense" when finding a new performer for its theme, and also said that the main theme is not "an integral part of ''Downpour's'' gameplay".<ref name="Hulett" />


After deciding on the concept of a criminal protagonist, the thematic elements of his Otherworld were considered, with water eventually chosen.<ref name="siliconera"/> Rain was decided on as a "scary" manifestation of water, because of the darkness that comes during a storm and that as a result, "our eyes might play tricks on you".<ref name="siliconera">{{cite web|url=http://www.siliconera.com/2011/08/25/silent-hill-downpour-interview-examines-the-protagonist-and-otherworld-creatures/|title=Silent Hill: Downpour Interview Examines The Protagonist And Otherworld Creatures|author=Spencer|date=25 August 2011|work=]|access-date=31 March 2018|archive-url=https://web.archive.org/web/20181214183625/http://www.siliconera.com/2011/08/25/silent-hill-downpour-interview-examines-the-protagonist-and-otherworld-creatures/|archive-date=14 December 2018|url-status=live}}</ref> The history and atmosphere of ], the location of Vatra Games, influenced ''Downpour''.<ref name="Game Informer interview 1"/> According to design director Brian Gomez, the surrounding markers of the "macabre" history of the Czech Republic, such as its seventeenth-century mummies in the ] or material reminders of the ] in the mid-twentieth century, lent the game a "certain heaviness".<ref name="Game Informer interview 1"/> A nearby gorge, ] ("Stepmother Abyss"), provided the inspiration for the "Devil's Pit" level of the game.<ref name="Game Informer interview 1">{{cite magazine|last=Turi|first=Tim|url=http://www.gameinformer.com/games/silent_hill_downpour/b/xbox360/archive/2011/01/25/crafting-atmosphere-silent-hill-downpour-and-the-czech-republic-influence.aspx|title=Crafting Atmosphere: Silent Hill: Downpour And The Czech Republic Influence - Silent Hill: Downpour - Xbox 360|magazine=]|date=25 January 2011|access-date=20 February 2014|archive-url=https://web.archive.org/web/20150326002059/http://www.gameinformer.com/games/silent_hill_downpour/b/xbox360/archive/2011/01/25/crafting-atmosphere-silent-hill-downpour-and-the-czech-republic-influence.aspx|archive-date=26 March 2015|url-status=dead}}</ref>
Licht studied the music from previous games:


===Music===
{{cquote|I familiarized myself with the style and history of the previous Silent Hill themes and musical cues. I wanted this game to have the same flow as the previous games while adding my own signature sound. It was important for me to understand where the music was coming from, the overall story, and the use of the musical themes throughout the game. It was then that I was able to create new themes that were consistent with the game, but had my original touch.<ref name="OSV Licht">{{cite web|url=http://www.originalsoundversion.com/dan-licht-talks-silent-hill-downpour-interview/|title=Dan Licht interview|date=2012-03-12|author=Naypolitano, Jason|work=Original Sound Version|publisher=|accessdate=2012-03-12|last=|first=}}</ref>}}
With ''Downpour'', long-time composer for the ''Silent Hill'' series ] was replaced by ].<ref name="Game Informer interview">{{cite magazine|url=http://www.gameinformer.com/games/silent_hill_downpour/b/xbox360/archive/2011/01/26/interview-dexter-composer-dan-licht-on-silent-hill-downpour.aspx|title=Interview: Dexter Composer Dan Licht On Silent Hill: Downpour|last=Turi|first=Tim|magazine=]|publisher=]|access-date=1 October 2011|archive-url=https://web.archive.org/web/20110130065848/http://www.gameinformer.com/games/silent_hill_downpour/b/xbox360/archive/2011/01/26/interview-dexter-composer-dan-licht-on-silent-hill-downpour.aspx|archive-date=30 January 2011|url-status=dead}}</ref><ref name="Joystiq">{{cite web|url=https://www.engadget.com/2010/06/16/new-silent-hill-game-coming-in-2011-from-vatra-games/|title=Silent Hill 8 (working title) coming in 2011 from Vatra Games|last=Schramm|first=Mike|date=16 June 2010|work=]|publisher=]|access-date=5 July 2010|archive-url=https://web.archive.org/web/20151105123811/http://www.engadget.com/2010/06/16/new-silent-hill-game-coming-in-2011-from-vatra-games/|archive-date=5 November 2015|url-status=live}}</ref> Licht studied the music from previous games to allow him to score the game's soundtrack with musical themes in line with the traditional sound of the series but which also had his personal touch.<ref name="OSV Licht">{{cite web|url=http://www.originalsoundversion.com/dan-licht-talks-silent-hill-downpour-interview/|title=Dan Licht interview|date=12 March 2012|author=Naypolitano, Jason|work=Original Sound Version|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120321145623/http://www.originalsoundversion.com/dan-licht-talks-silent-hill-downpour-interview/|archive-date=21 March 2012|url-status=live}}</ref> He worked with regular series vocalist ] on several tracks and considered her voice crucial to the music.<ref name="OSV Licht" /> Despite the influence of water on the narrative of the game, he avoided musical instruments that incorporated water, such as the ], in favor of vocals, strings, ], ], and "industrial sounds and ambiences".<ref name="OSV Licht" /> The mandolin in particular was chosen as a musical nod to the theme of the ].<ref name="Game Informer interview"/>


''Downpour''{{'}}s main theme, "Silent Hill", was performed by the American ] band ].<ref name="Konami Digital Entertainment" /><ref name="Joystiq 2">{{cite web|url=https://www.engadget.com/2011/06/09/silent-hill-downpour-now-with-three-dimensions-and-one-korn-son/|title=Silent Hill Downpour: now with three dimensions and one Korn song|date=9 June 2011|work=Engadget|publisher=Weblogs, Inc.|last=Kietzmann|first=Ludwig|access-date=16 January 2019|archive-date=7 November 2020|archive-url=https://web.archive.org/web/20201107025720/https://www.engadget.com/2011-06-09-silent-hill-downpour-now-with-three-dimensions-and-one-korn-son.html|url-status=live}}</ref> ] selected the band from the options available to them, and the theme song did not comprise a significant part of ''Downpour''{{'}}s gameplay;<ref name="Hulett">{{cite web|url=https://www.engadget.com/2011/06/10/tomm-hulett-on-silent-hill-collection-downpour-book-of-memorie/|title=Tomm Hulett on Silent Hill Collection, Downpour, Book of Memories and Korn|date=10 June 2011|access-date=11 July 2011|last=Mitchell|first=Richard|work=Engadget|archive-url=https://web.archive.org/web/20151105123812/http://www.engadget.com/2011/06/10/tomm-hulett-on-silent-hill-collection-downpour-book-of-memorie/|archive-date=5 November 2015|url-status=live}}</ref> in response to the announcement of Korn's work on the game, a group of fans created an online petition for the removal of the main theme from ''Downpour''.<ref name="Joystiq 2" /><ref name="Hulett" /> The soundtrack was published on 13 March 2012 by ].<ref>{{cite web|url=https://www.allmusic.com/album/release/silent-hill-downpour-mr0003556438|title=Silent Hill: Downpour - David Licht|work=]|access-date=16 January 2019|archive-date=7 November 2020|archive-url=https://web.archive.org/web/20201107025725/https://www.allmusic.com/album/release/silent-hill-downpour-mr0003556438|url-status=live}}</ref>
Licht worked with McGlynn on several tracks, and called her voice an "essential component to the score."<ref name="OSV Licht" /> He avoided using water as a direct influence, instead opting for "distinctive sounds for the different locations, particularly the Otherworld, by using industrial noise and choir samples...I used a combination of industrial sounds and ambiences with overly processed voices featuring guitar, mandolin, and strings. I created an industrial rhythm with acoustic instruments that are heavily processed to add to its already dark atmosphere."<ref name="OSV Licht" />


==Release==
The soundtrack was released on March 13, 2012.<ref>http://www.amazon.com/Silent-Hill-Downpour-Daniel-Licht/dp/B006WAF3PO</ref> Licht collaborated with ] for the opening title song "Silent Hill", while McGlynn contributed vocals on tracks "Intro Perk Walk" and "Bus to Nowhere".
''Silent Hill: Downpour'' was initially slated to be released in October 2011,<ref>{{cite web|url=http://ps3.ign.com/articles/119/1194654p1.html|title=TGS: Silent Hill: Downpour Needs More Work|last=Ogilvie|first=Tristan|date=15 September 2011|work=]|publisher=IGN Entertainment, Inc|access-date=2 October 2011|archive-url=https://web.archive.org/web/20110924000937/http://ps3.ign.com/articles/119/1194654p1.html|archive-date=24 September 2011|url-status=live}}</ref> but the release date was later pushed back to March 2012.<ref name="GameSpot dates">{{cite web|url=http://www.gamespot.com/news/silent-hill-creeps-up-on-march-6348553|title=Silent Hill creeps up on March|date=12 January 2012|author=Makuch, Eddie|work=]|publisher=CBS Interactive Inc.|access-date=15 January 2012|archive-url=https://web.archive.org/web/20180829192850/https://www.gamespot.com/articles/silent-hill-creeps-up-on-march/1100-6348553/|archive-date=29 August 2018|url-status=live}}</ref> In 2012, Konami published ''Downpour'' for the Xbox 360 and PlayStation 3 on 13 March in North America,<ref name="GameSpot dates"/> on 30 March in Europe,<ref>{{cite web|url=https://www.konami.com/games/eu/en/products/shdp/|title=Silent Hill Downpour|publisher=Konami|access-date=16 January 2019|archive-url=https://web.archive.org/web/20191019011603/https://www.konami.com/games/eu/en/products/shdp/|archive-date=19 October 2019|url-status=live}}</ref> and on 5 April in Australia.<ref>{{cite web|url=https://www.gamespot.com/articles/au-shippin-out-april-2-6-kinect-star-wars/1100-6369338/|title=AU Shippin' Out April 2–6: Kinect Star Wars|author=Kozanecki, James|date=2 April 2012|work=GameSpot|publisher=CBS Interactive Inc.|access-date=16 January 2019|archive-url=https://web.archive.org/web/20191019003703/https://www.gamespot.com/articles/au-shippin-out-april-2-6-kinect-star-wars/1100-6369338/|archive-date=19 October 2019|url-status=live}}</ref> The PlayStation 3 version was released on 8 November 2012 in Japan.<ref>{{cite web|url=https://www.konami.com/games/jp/ja/products/silenthill_dp_ps3/|title=Silent Hill : Downpour|language=ja|publisher=Konami|access-date=16 January 2019|archive-url=https://web.archive.org/web/20191012180725/https://www.konami.com/games/jp/ja/products/silenthill_dp_ps3/|archive-date=12 October 2019|url-status=live}}</ref> An official patch for the ] and saving issues for both consoles was released later that year.<ref>{{cite web|url=https://www.eurogamer.net/games/silent-hill-downpour/news|title=Silent Hill Downpour PS3 patch improves frame rate, fixes broken save system|date=8 November 2012|last=Yin-Poole|first=Wesley|work=Eurogamer|access-date=16 January 2019|archive-url=https://web.archive.org/web/20191019013255/https://www.eurogamer.net/games/silent-hill-downpour/news|archive-date=19 October 2019|url-status=live}}</ref> In 2016, ''Downpour'' was made ] with the ] gaming console.<ref>{{cite web|url=https://www.gamespot.com/articles/three-more-games-added-to-xbox-one-backwards-compa/1100-6444431/|title=Three More Games Added to Xbox One Backwards Compatibility Program|date=13 October 2016|author=Makuch, Eddie|work=GameSpot|publisher=CBS Interactive Inc.|access-date=17 January 2019|archive-url=https://web.archive.org/web/20161117124128/http://www.gamespot.com/articles/three-more-games-added-to-xbox-one-backwards-compa/1100-6444431/|archive-date=17 November 2016|url-status=live}}</ref>


As part of a promotion for the game, ] ] held a ] contest from 10–16 February 2011, which invited its ''Silent Hill'' fans to design an original graveyard sculpture that would appear in the finished game.<ref>{{cite web|archive-url=https://web.archive.org/web/20111010200223/http://konami.com/article/KONAMI_LAUNCHES_ORIGINAL_FACEBOOK_PROMOTION_FOR_SILENT_HILL:/170|url=http://konami.com/article/KONAMI_LAUNCHES_ORIGINAL_FACEBOOK_PROMOTION_FOR_SILENT_HILL:/170|archive-date=10 October 2011|date=25 January 2011|publisher=Konami|title=Konami Launches Original Facebook Promotion For Silent Hill|access-date=16 January 2019}}</ref>
{{-}}
{| cellpadding="0" style="background: #F9F9F9; border: 1px solid darkgray; font-size: 90%; margin: 1em auto 1em auto;"
|-
! colspan="23" style="background: #EFEFEF;" | ''Silent Hill: Downpour Soundtrack''
|-
! || No. || || align="left" | Title || || Length
|- valign="top"
| width="5" | || align="right" width="10" | 1.<br />2.<br />3.<br />4.<br />5.<br />6.<br />7.<br />8.<br />9. || width="10" | || "Silent Hill"<br />"Intro Perk Walk"<br />"In the Ravine"<br />"Bus to Nowhere"<br />{{nowrap|"Meet JP"}}<br />"Stalking for Dinner"<br />"Don't Go in the Basement"<br />"Railcar Ride"<br />"Downpour Intro" || width="10" | || align="right" width="10" | 3:10<br />2:48<br />3:17<br />3:42<br />2:15<br />4:27<br />2:27<br />3:01<br />4:38 || width="35" | || style="background: silver" width="1" | || width="35" | || align="right" width="10" | 10.<br />11.<br />12.<br />13.<br />14.<br />15.<br />16.<br />17.<br />18. || width="10" | || "Jump Monster"<br />{{nowrap|"Monastic Tendencies"}}<br />"Clowning Around with Monsters"<br />"Welcome to Devil's Pit"<br />{{nowrap|"Basement Fight"}}<br />"Cablehouse Blues"<br />"Town Rain"<br />"The Caverns"<br />"Monastery Otherworld" || width="10" | || align="right" width="20" | 1:40<br />4:25<br />2:18<br />2:22<br />2:54<br />2:23<br />2:58<br />2:55<br />2:50 || width="35" | || style="background: silver" width="1" | || width="35" | || align="right" width="10" | 19. || width="10" | || "The Downpour" || width="10" | || align="right" width="20" | 4:02 || width="5" |
|}


A spin-off comic, ''Anne's Story'', was written by Tom Waltz and illustrated by Tristan Jones.<ref name="Anne comics"/> Based on ] for ''Downpour'' that was never released, it centers on Anne and her parallel journey through Silent Hill as she attempts to capture Murphy.<ref name="Anne comics">{{cite web|url=https://www.ign.com/articles/2014/09/04/silent-hill-downpour-annes-story-1-review|title=Silent Hill: Downpour - Anne's Story #1|date=3 September 2014|author=Jesse|work=]|publisher=IGN Entertainment, Inc|access-date=16 January 2019|archive-url=https://web.archive.org/web/20151029182659/http://www.ign.com/articles/2014/09/04/silent-hill-downpour-annes-story-1-review|archive-date=29 October 2015|url-status=live}}</ref> ] released the four issues in print from September to December 2014,<ref>{{cite web|url=https://www.idwpublishing.com/product/silent-hill-downpour-annes-story-1/|title=Silent Hill Downpour: Anne's Story #1|publisher=]|access-date=16 January 2019|archive-url=https://web.archive.org/web/20181230005436/http://www.idwpublishing.com/product/silent-hill-downpour-annes-story-1/|archive-date=30 December 2018|url-status=live}}</ref><ref>{{cite web|url=https://www.idwpublishing.com/product/silent-hill-downpour-annes-story-4/|title=Silent Hill Downpour: Anne's Story #4|publisher=IDW Publishing|access-date=16 January 2019|archive-url=https://web.archive.org/web/20180131110307/http://www.idwpublishing.com/product/silent-hill-downpour-annes-story-4/|archive-date=31 January 2018|url-status=live}}</ref> and reprinted them as part of the second volume of the ''Silent Hill Omnibus'' in October 2015.<ref>{{cite web|url=https://www.idwpublishing.com/product/silent-hill-omnibus-vol-2/|title=Silent Hill Omnibus, Vol. 2|publisher=IDW Publishing|access-date=16 January 2019|archive-url=https://web.archive.org/web/20171130200237/http://www.idwpublishing.com/product/silent-hill-omnibus-vol-2/|archive-date=30 November 2017|url-status=live}}</ref>
===Release===
''Silent Hill: Downpour'' was initially slated to be released in October 2011,<ref>{{cite web|url=http://ps3.ign.com/articles/119/1194654p1.html|title=TGS: Silent Hill: Downpour Needs More Work|last=Ogilvie|first=Tristan|date=2011-09-15|work=]|publisher=IGN Entertainment, Inc|accessdate=2011-10-02}}</ref> but the release date was later changed to March 13, 2012.<ref name="GameSpot dates">{{cite web|url=http://www.gamespot.com/news/silent-hill-creeps-up-on-march-6348553|title=Silent Hill creeps up on March|date=2012-01-12|author=Makuch, Eddie|work=]|publisher=CBS Interactive Inc.|accessdate=2012-01-15}}</ref>


==Critical reception==
==Reception==
{{Video game reviews {{Video game reviews
| MC = (PS3) 64/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/silent-hill-downpour/critic-reviews/?platform=playstation-3 |title=Silent Hill: Downpour for PlayStation 3 |publisher=] |access-date=2 July 2012 |archive-url=https://web.archive.org/web/20180829200342/http://www.metacritic.com/game/playstation-3/silent-hill-downpour |archive-date=29 August 2018 |url-status=live }}</ref><br />(X360) 68/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/silent-hill-downpour/critic-reviews/?platform=xbox-360 |title=Silent Hill: Downpour for Xbox 360 Reviews |publisher=] |access-date=2 July 2012 |archive-url=https://web.archive.org/web/20180829200455/http://www.metacritic.com/game/xbox-360/silent-hill-downpour |archive-date=29 August 2018 |url-status=live }}</ref>
<!-- Aggregators -->
| GR = (X360) 67.06%<ref name=GRX360>{{cite web | url = http://www.gamerankings.com/xbox360/997931-silent-hill-downpour/index.html | title = Silent Hill: Downpour (X360) | accessdate = 20 March 2012 | publisher = ]}}</ref><br />(PS3) 66.73%<ref name="GRPS3">{{cite web|title=Silent Hill: Downpour (PS3)|url=http://www.gamerankings.com/ps3/997930-silent-hill-downpour/index.html|work=]|accessdate=20 March 2011}}</ref> | 1UP = C−<ref>{{cite web|url=http://www.1up.com/reviews/silent-hill-downpour-review-inconsistent|title=1UP review|access-date=12 March 2012|url-status=dead|archive-url=https://web.archive.org/web/20120509035052/http://www.1up.com/reviews/silent-hill-downpour-review-inconsistent|archive-date=9 May 2012}}</ref>
| MC = (X360) 69/100<ref name="MCX360">{{cite web | url = http://www.metacritic.com/game/xbox-360/silent-hill-downpour| title = Silent Hill: Downpour (X360) | accessdate = 20 March 2012 | publisher = ]}}</ref><br />(PS3) 64/100<ref name="MCPS3">{{cite web|title=Silent Hill: Downpour (PS3)|url=http://www.metacritic.com/game/playstation-3/silent-hill-downpour|work=]|accessdate=20 March 2011}}</ref> | Destruct = 8/10<ref name="Destructoid review">{{cite web|url=http://www.destructoid.com/review-silent-hill-downpour-222794.phtml|title=Destructoid review|date=12 March 2012|author=Jim Sterling|work=Destructoid|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120628053444/http://www.destructoid.com/review-silent-hill-downpour-222794.phtml|archive-date=28 June 2012|url-status=live}}</ref>
| EGM = 7.5/10<ref>{{cite web|url=http://www.egmnow.com/articles/reviews/egm-review-silent-hill-downpour/|title=EGM review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120328052938/http://www.egmnow.com/articles/reviews/egm-review-silent-hill-downpour/|archive-date=28 March 2012|url-status=dead}}</ref>
<!-- Reviewers -->
| 1UP = C-<ref>{{cite web|url=http://www.1up.com/reviews/silent-hill-downpour-review-inconsistent|title=1UP review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | EuroG = 6/10<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-03-22-silent-hill-downpour-review|title=Eurogamer review|website=] |access-date=12 March 2012|archive-url=https://web.archive.org/web/20120324174246/http://www.eurogamer.net/articles/2012-03-22-silent-hill-downpour-review|archive-date=24 March 2012|url-status=live}}</ref>
| EGM = 7.5/10<ref>{{cite web|url=http://www.egmnow.com/articles/reviews/egm-review-silent-hill-downpour/|title=EGM review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | GameRev = {{Rating|2|5}}<ref>{{cite web|url=http://www.gamerevolution.com/review/silent-hill-downpour-xbox360|title=Game Revolution review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120526062315/http://www.gamerevolution.com/review/silent-hill-downpour-xbox360|archive-date=26 May 2012|url-status=live}}</ref>
| GI = 7/10<ref name="GI review">{{cite magazine|url=http://www.gameinformer.com/games/silent_hill_downpour/b/ps3/archive/2012/03/12/silent-hill-downpour-review-foggy-with-a-chance-of-mediocrity.aspx|title=Game Informer review|magazine=] |access-date=12 March 2012|archive-url=https://web.archive.org/web/20120617233536/http://www.gameinformer.com/games/silent_hill_downpour/b/ps3/archive/2012/03/12/silent-hill-downpour-review-foggy-with-a-chance-of-mediocrity.aspx|archive-date=17 June 2012|url-status=dead}}</ref>
| EuroG = 6/10<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-03-22-silent-hill-downpour-review|title=Eurogamer review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref>
| GameRev = {{Rating|2|5}}<ref>{{cite web|url=http://www.gamerevolution.com/review/silent-hill-downpour-xbox360|title=Game Revolution review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | GRadar = 7/10<ref name="GR review">{{cite magazine|url=http://www.gamesradar.com/silent-hill-downpour-review/|title=GR review|magazine=Games Radar|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120523193837/http://www.gamesradar.com/silent-hill-downpour-review/|archive-date=23 May 2012|url-status=live}}</ref>
| GI = 7/10<ref name="GI review">{{cite web|url=http://www.gameinformer.com/games/silent_hill_downpour/b/ps3/archive/2012/03/12/silent-hill-downpour-review-foggy-with-a-chance-of-mediocrity.aspx|title=Game Informer review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | GSpot = 7.5/10<ref name="GSpot review">{{cite web|url=http://uk.gamespot.com/silent-hill-downpour/reviews/silent-hill-downpour-review-6365456/|title=GameSpot review|work=GameSpot UK|access-date=12 March 2012|url-status=dead|archive-url=https://web.archive.org/web/20120702033529/http://uk.gamespot.com/silent-hill-downpour/reviews/silent-hill-downpour-review-6365456/|archive-date=2 July 2012}}</ref>
| GRadar = 7/10<ref name="GR review">{{cite web|url=http://www.gamesradar.com/silent-hill-downpour-review/|title=GR review|date=|author=|work=Games Radar|publisher=|accessdate=2012-03-12}}</ref> | GT = 5.2/10<ref>{{cite web|url=http://www.gametrailers.com/game/silent-hill-downpour/13407|title=Game Trailers review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120317015059/http://www.gametrailers.com/game/silent-hill-downpour/13407|archive-date=17 March 2012|url-status=live}}</ref>
| GSpot = 7.5/10<ref name="GSpot review">{{cite web|url=http://uk.gamespot.com/silent-hill-downpour/reviews/silent-hill-downpour-review-6365456/|title=GameSpot review|date=|author=|work=Gamespot UK|publisher=|accessdate=2012-03-12}}</ref> | IGN = 4.5/10<ref name="IGN review">{{cite web|url=http://ps3.ign.com/articles/122/1220529p1.html|title=IGN review|date=12 March 2012 |publisher=IGN Review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120625004005/http://ps3.ign.com/articles/122/1220529p1.html|archive-date=25 June 2012|url-status=live}}</ref>
| GT = 5.2/10<ref>{{cite web|url=http://www.gametrailers.com/game/silent-hill-downpour/13407|title=Game Trailers review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | Joystiq = {{Rating|3.5|5}}<ref name="Joystiq review">{{cite web|url=http://www.joystiq.com/2012/03/13/silent-hill-downpour-review-when-youre-strange/|title=Joystiq review|date=12 March 2012|work=Joystiq|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120606223933/http://www.joystiq.com/2012/03/13/silent-hill-downpour-review-when-youre-strange/|archive-date=6 June 2012|url-status=live}}</ref>
| OPMUK = 6/10<ref>{{cite web|url=http://www.officialplaystationmagazine.co.uk/review/silent-hill-downpour-ps3-review/|title=Official PlayStation Magazine (UK) review|access-date=12 March 2012|url-status=dead|archive-url=https://web.archive.org/web/20120317212816/http://www.officialplaystationmagazine.co.uk/review/silent-hill-downpour-ps3-review/|archive-date=17 March 2012}}</ref>
| IGN = 4.5/10<ref name="IGN review">{{cite web|url=http://ps3.ign.com/articles/122/1220529p1.html|title=IGN review|date=|author=|work=|publisher=IGN Review|accessdate=2012-03-12}}</ref>
| OPMUK = 6/10<ref>{{cite web|url=http://www.officialplaystationmagazine.co.uk/review/silent-hill-downpour-ps3-review/|title=Official PlayStation Magazine (UK) review|date=|author=|work=|publisher=|accessdate=2012-03-12}}</ref> | OXM = 7.5/10<ref name="OXM review">{{cite web|url=http://www.oxmonline.com/silent-hill-downpour-review|title=OXM review|work=Official Xbox Magazine review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20120414135121/http://www.oxmonline.com/silent-hill-downpour-review|archive-date=14 April 2012|url-status=live}}</ref>
| OXM = 7.5/10<ref name="OXM review">{{cite web|url=http://www.oxmonline.com/silent-hill-downpour-review|title=OXM review|date=|author=|work=Official Xbox Magazine review|publisher=|accessdate=2012-03-12}}</ref> | OXMUK = 7/10<ref>{{cite web|url=http://www.oxm.co.uk/39682/reviews/silent-hill-downpour-review/|title=OXM review|work=Official Xbox Magazine (UK) review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20131221142057/http://www.oxm.co.uk/39682/reviews/silent-hill-downpour-review/|archive-date=21 December 2013|url-status=live}}</ref>
| OXMUK = 7/10<ref>{{cite web|url=http://www.oxm.co.uk/39682/reviews/silent-hill-downpour-review/|title=OXM review|date=|author=|work=Official Xbox Magazine (UK) review|publisher=|accessdate=2012-03-12}}</ref> | XPlay = {{Rating|2.5|5}}<ref>{{cite web|url=http://www.g4tv.com/games/xbox-360/64060/silent-hill-downpour/review/|title=OXM review|work=XPlay review|access-date=12 March 2012|archive-url=https://web.archive.org/web/20121018015440/http://www.g4tv.com/games/xbox-360/64060/silent-hill-downpour/review/|archive-date=18 October 2012|url-status=live}}</ref>
| XPlay = {{Rating|2.5|5}}<ref>{{cite web|url=http://www.g4tv.com/games/xbox-360/64060/silent-hill-downpour/review/|title=OXM review|date=|author=|work=XPlay review|publisher=|accessdate=2012-03-12}}</ref>
<!-- Custom reviewers -->
| rev1 = ]
| rev1Score = 8/10<ref name="Destructoid review">{{cite web|url=http://www.destructoid.com/review-silent-hill-downpour-222794.phtml|title=Destructoid review|date=2012-03-12|author=Jim Sterling|work=Destructoid|publisher=|accessdate=2012-03-12}}</ref>
| rev2 = ]
| rev2Score = {{Rating|3.5|5}}<ref name="Joystiq review">{{cite web|url=http://www.joystiq.com/2012/03/13/silent-hill-downpour-review-when-youre-strange/|title=Joystiq review|date=2012-03-12|author=|work=Joystiq|publisher=|accessdate=2012-03-12}}</ref>
}} }}


''Silent Hill: Downpour'' received mixed reviews, with aggregating review websites ] and ] assigning the ] version 67.06 percent and 69/100<ref name=GRX360 /><ref name=MCX360 /> and the ] version 66.73 percent and 64/100.<ref name=GRPS3 /><ref name=MCPS3 /> In general, most critics were split on the game's story and atmosphere yet criticized the combat and technical performance. ''Silent Hill: Downpour'' received "mixed or average" reviews, according to ] ].<ref name=MCPS3 /><ref name=MCX360 /> In general, most critics praised the game's story and atmosphere but criticized the combat and technical performance.


'']'' gave it a 7/10, stating "I don’t regret my time with Silent Hill: Downpour, but mediocrity hung over most of my playthrough."<ref name="GI review" /> ] gave it an 8/10, stating "When it's not forcing a sub-par combat system on players, and when it allows itself to be as imaginative as it can be, Silent Hill: Downpour is a stylish, slickly produced, beautifully foreboding game."<ref name="Destructoid review" /> ] gave it a 7/10, stating "In spite of its flaws, Silent Hill: Downpour does manage to be smart and imaginative in bursts...The actual gameplay leaves a lot to be desired, but as recent Silent Hills go, this is one of the better ones."<ref name="GR review" /> ] gave the game a 7.5/10, saying "Downpour makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series."<ref name="GSpot review" /> '']'' summed up its review with "the game’s many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make Downpour a worthwhile trip.", giving the game a 7.5/10.<ref name="OXM review" /> '']'' gave it a 7/10, stating: "I don't regret my time with ''Silent Hill: Downpour'', but mediocrity hung over most of my playthrough".<ref name="GI review" /> ] gave it an 8/10, stating: "When it's not forcing a sub-par combat system on players, and when it allows itself to be as imaginative as it can be, ''Silent Hill: Downpour'' is a stylish, slickly produced, beautifully foreboding game".<ref name="Destructoid review" /> ] gave it a 7/10, writing: "In spite of its flaws, ''Silent Hill: Downpour'' does manage to be smart and imaginative in bursts ... The actual gameplay leaves a lot to be desired, but as recent ''Silent Hill''s go, this is one of the better ones".<ref name="GR review" /> ] gave the game a 7.5/10, saying "''Downpour'' makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series".<ref name="GSpot review" /> '']'' summed up its review with "the game's many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make ''Downpour'' a worthwhile trip", giving the game a 7.5/10.<ref name="OXM review" />


The most negative review came from ], which gave it 4.5/10. The review said that "The most frustrating thing about Silent Hill Downpour isn't the lousy combat, dull exploration, or even the technical gaffes. It's the fact that every now and then while playing through the game's story, you'll see signs of brilliance; sunlight hinted from behind the overcast sky."<ref name="IGN review" /> One of the most negative reviews came from ], which gave it 4.5/10. The review said that "the most frustrating thing about ''Silent Hill: Downpour'' isn't the lousy combat, dull exploration, or even the technical gaffes. It's the fact that every now and then while playing through the game's story, you'll see signs of brilliance; sunlight hinted from behind the overcast sky".<ref name="IGN review" />


Several reviews singled out the soundtrack for praise,<ref name="Destructoid review" /><ref name="GI review" /> although one criticised the overall sound design, saying dead silence too often made combat commonplace instead of terrifying.<ref name="GSpot review" /> The ] review stated Licht did an "admirable job" with the score, yet lamented "the loss of longtime series composer ] may be Downpour's biggest detriment."<ref name="Joystiq review" /> Several reviews singled out the soundtrack for praise,<ref name="GI review" /><ref name="Destructoid review" /> although one criticized the overall sound design, saying dead silence too often made combat commonplace instead of terrifying.<ref name="GSpot review" /> The ] review stated Licht did an "admirable job" with the score, yet lamented that "the loss of longtime series composer ] may be ''Downpour''{{'}}s biggest detriment."<ref name="Joystiq review" />


==Notes==
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==References== ==References==
{{reflist|2}} {{Reflist}}


==External links== ==External links==
* {{moby game|/silent-hill-downpour}}
* {{Official website|http://www.konami.com/games/sh}}


{{Silent Hill}} {{Silent Hill}}
{{Authority control}}


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Latest revision as of 11:26, 30 October 2024

2012 video game 2012 video game
Silent Hill: Downpour
European cover art
Developer(s)Vatra Games
Publisher(s)Konami Digital Entertainment
Director(s)Andy Pang
Producer(s)Alexander Sila
Designer(s)Brian Gomez
Marek Berka
Programmer(s)Petr Benýšek
Artist(s)Luděk Farda
Writer(s)Tom Waltz
Tomm Hulett
Devin Shatsky
Brian Gomez
Composer(s)Daniel Licht
SeriesSilent Hill
EngineUnreal Engine 3
Platform(s)
Release
  • NA: 13 March 2012
  • EU: 30 March 2012
  • AU: 5 April 2012
  • JP: 8 November 2012 (PS3)
Genre(s)Survival horror
Mode(s)Single-player

Silent Hill: Downpour is a 2012 survival horror game developed by Vatra Games and published by Konami Digital Entertainment. Downpour is set in the series' eponymous fictitious American town and centers on Murphy Pendleton, a prisoner who enters the town, periodically entering the otherworld, leading him to unlock repressed memories. The game uses a third-person view and can be played in 3D. It was released in March 2012.

Silent Hill: Downpour received mixed reviews from gaming critics, who praised its atmosphere, story and return to the series' survival horror and exploration roots after the action-heavy linearity of Silent Hill: Homecoming, but criticised its monster design, combat and technical performance. A patch fixed many of the technical issues.

Gameplay

A screenshot of Murphy in the town of Silent Hill

Silent Hill: Downpour is a survival horror game played from the over-the-shoulder, third-person perspective. The game uses a third-person view and can be played in 3D. The player controls Murphy Pendleton, an escaped convict, as he navigates the titular supernatural town. Downpour allows for more environmental exploration than previous installments in the series. Murphy explores the town on foot and can use the abandoned subway tunnels as a short-cut to various parts. At times, Murphy will need to directly interact with the environment to progress, pulling down fire escapes with hooks or destroying boarded-up doors, for example. Parts of his backstory can be learned from in-game notes and flashbacks; secret messages can be uncovered through the use of a UV flashlight, while clues and maps are stored in his journal to access freely. The player can shape Murphy's character through several moral choices presented, by allowing him to either act on or refuse opportunities to save non-player characters.

While exploring, Murphy may periodically encounter monsters, either alone or in groups. The monsters can harm him, causing his health to decline; as it does so, his clothes take on a bloodied and torn appearance to reflect this damage. Items to replenish his health can be found. Murphy can obtain a range of melee weapons, including chairs, bottles, shovels, and axes to defend himself, although he can only carry one at a time, which will gradually deteriorate with use and eventually break. Firearms and ammunition are limited, and Murphy has difficulty aiming guns. Murphy can fight with his fists, although this prevents him from blocking attacks. Additionally, phantom police cruisers roam the streets of Silent Hill; if one spots Murphy, a group of monsters will appear and attack him. The game features a weather system which alternates fog with varying degrees of rainfall; during heavy rainfall, monsters appear more frequently and behave more violently.

At scripted intervals, Murphy finds himself in the Otherworld, a supernatural, rusty location where he may have to solve a puzzle to progress, navigate traps, or successfully evade the red, indestructible light chasing him. The light causes him harm in close proximity, and being caught by it will lead to a game over. Murphy can attempt to slow it down by knocking items into its path. Other monsters can damage him as he attempts to escape, while the environment will often change during these sequences: doors may suddenly close when Murphy runs towards them, for example.

The game offers fourteen optional side quests, one of which is unlocked in a second playthrough. These are intended to replace the fetch quests in earlier Silent Hill games, which were necessary to progress and often involved a thematically related side story. In Downpour, some of the side quests consist of investigating a local murder scene, freeing caged birds, or returning stolen items to the unseen inhabitants of a local apartment complex. The side quests often end in a tangible reward for Murphy, and after a certain point in the narrative, they are no longer accessible.

Plot

Further information: Silent Hill

Silent Hill: Downpour focuses on Murphy Pendleton (David Boyd Konrad), who has been incarcerated for several years for stealing a police cruiser and crossing state borders. The game opens with his murder of the sequestered child molester and murderer, Patrick Napier (John Grace), in prison. After a riot, Murphy is placed under the supervision of officer Anne Cunningham (Kristin Price), who has significant animosity toward him, and is in the process of being transported to another penitentiary when the transport vehicle crashes near Silent Hill. Surviving the impact, Murphy finds himself unexpectedly free and decides to flee. Unknown to him, the town draws upon the psyche of its visitors, forming alternative versions of itself with symbols from their unconscious minds, mental states, and thoughts.

In his journey through the largely abandoned town, he encounters the cryptic postman Howard Blackwood (William Tate) and travels to the Devil's Pit, a tourist attraction, where he encounters the suicidal park ranger J.P. Sater (Andy Hendrickson). Indirectly responsible for the deaths of eight children, Sater is eventually consumed by guilt and commits suicide. As the game progresses, it is revealed that Murphy made a deal with the corrupt corrections officer George Sewell (Joel Bernard), to gain access to Napier, who had abused and drowned Murphy's son, Charlie. Murphy locates DJ Bobby Ricks (Antoine L. Smith), who has been dedicating songs to him to attract his attention. Although he has been trapped by the town, Ricks proposes a plan to escape by boat; his keys, however, have been lost. Before they can leave, Anne confronts them, and all three are attacked by monsters. Murphy regains consciousness to find himself alone again. Led to a monastery on the premise of collecting a deceased relative, Murphy encounters the Bogeyman, a sledgehammer-wielding monster who murders a child in front of him. Murphy finds it again, seemingly lifeless, and learns that it is the relative he is intended to collect. Murphy confesses Napier's murder did not bring him any solace. Spotting the keys to Ricks's boat around its neck, Murphy seizes them and is drawn into a confrontation with the monster.

After defeating it, Murphy tries to leave the town by boat, to be stopped by Anne. She shoots him when he refuses to return to the town. He wakes in a prison in the Otherworld and eventually kills the Wheelman, a massive, mute creature in a wheelchair by disabling its life support. Afterwards, Murphy relives the favor he had to repay Sewell, which required him to kill Frank Coleridge (Leer Leary), another corrections officer who was planning to testify against Sewell's corruption and who believed in Murphy. Anne reveals that Coleridge was her father, and after the attack, he lived in a vegetative state until his death years later. Motivated by revenge, Anne had arranged for Murphy's transfer to her prison. In the final sequence of the game, Murphy transforms into the Bogeyman and follows her as she attempts to kill him.

There are six endings available, based on choices made throughout the game. If Murphy does not kill Anne, the "Forgiveness" and "Truth and Justice" endings show that Sewell framed Murphy for his attack on Coleridge. In "Forgiveness", Anne forgives Murphy, and the pair are transported outside of Silent Hill where Anne reports Murphy's death, allowing him to escape. In "Truth and Justice", Anne is also seen seeking revenge against Sewell by confronting him in his office. If Murphy kills Anne, the "Full Circle" and "Execution" endings reveal that Murphy did kill Coleridge. In "Full Circle", Murphy commits suicide out of guilt, only to awake in an Otherworld prison to relive the events again, observed by the Wheelman. In "Execution", Murphy is executed for the murder of Charlie by Sewell. If Anne kills Murphy, the "Reversal" ending has her awaken as a prison inmate in events mirroring scenes of Murphy in prison, with Murphy taking Sewell's role. A joke ending can be obtained that shows Murphy tunneling out of his cell, to be greeted on the other side by a party in his honor, with various characters from the game and series present.

Development

Silent Hill: Downpour was developed by Vatra Games, using the Unreal Engine 3. Given the working title Silent Hill 8 at the Electronic Entertainment Expo 2010, the game was speculated to potentially be a first-person shooter, which would have marked a dramatic shift from the usual gameplay format of the series, though the first-person perspective had been used in some segments of Silent Hill 4: The Room and in the rail shooter Silent Hill: The Arcade. While this speculation was untrue, an option for multiplayer gaming had been discussed in Downpour's early stages of development.

The narrative of Downpour was intended to be a self-contained story in the same vein as Silent Hill 2: while in development, the only requirement was that the story should focus on visitors to the titular town, rather than being part of any overarching narrative involving Alessa and the town's cult. Early on, the decision had been made to feature a criminal as the protagonist in a Silent Hill game for its potential to surprise players who had become accustomed to the usual tropes and plot developments of the series, namely that a seemingly ordinary character is revealed to have an unsettling secret in their backstory or becomes entangled in the town's dark past. Murphy was intended to evoke a measure of discomfort for the player, whether that be through his criminal background, or the questions raised by his presence in Silent Hill. The concept of a criminal protagonist met with some objections when first suggested to the developers at Vatra Games, some of whom did not want the game to center around a "bad guy". Murphy's criminality also divided participants in early focus testing, with it having a negative impact on players who found "certain elements" of it to be off-putting, while others were unconcerned or enjoyed it.

After deciding on the concept of a criminal protagonist, the thematic elements of his Otherworld were considered, with water eventually chosen. Rain was decided on as a "scary" manifestation of water, because of the darkness that comes during a storm and that as a result, "our eyes might play tricks on you". The history and atmosphere of Brno, Czech Republic, the location of Vatra Games, influenced Downpour. According to design director Brian Gomez, the surrounding markers of the "macabre" history of the Czech Republic, such as its seventeenth-century mummies in the Capuchin Crypt or material reminders of the Soviet regime in the mid-twentieth century, lent the game a "certain heaviness". A nearby gorge, Propast Macocha ("Stepmother Abyss"), provided the inspiration for the "Devil's Pit" level of the game.

Music

With Downpour, long-time composer for the Silent Hill series Akira Yamaoka was replaced by Daniel Licht. Licht studied the music from previous games to allow him to score the game's soundtrack with musical themes in line with the traditional sound of the series but which also had his personal touch. He worked with regular series vocalist Mary Elizabeth McGlynn on several tracks and considered her voice crucial to the music. Despite the influence of water on the narrative of the game, he avoided musical instruments that incorporated water, such as the waterphone, in favor of vocals, strings, guitar, mandolin, and "industrial sounds and ambiences". The mandolin in particular was chosen as a musical nod to the theme of the first Silent Hill game.

Downpour's main theme, "Silent Hill", was performed by the American nu metal band Korn. Konami selected the band from the options available to them, and the theme song did not comprise a significant part of Downpour's gameplay; in response to the announcement of Korn's work on the game, a group of fans created an online petition for the removal of the main theme from Downpour. The soundtrack was published on 13 March 2012 by Milan Records.

Release

Silent Hill: Downpour was initially slated to be released in October 2011, but the release date was later pushed back to March 2012. In 2012, Konami published Downpour for the Xbox 360 and PlayStation 3 on 13 March in North America, on 30 March in Europe, and on 5 April in Australia. The PlayStation 3 version was released on 8 November 2012 in Japan. An official patch for the frame rate and saving issues for both consoles was released later that year. In 2016, Downpour was made backwards compatible with the Xbox One gaming console.

As part of a promotion for the game, video game publisher Konami held a Facebook contest from 10–16 February 2011, which invited its Silent Hill fans to design an original graveyard sculpture that would appear in the finished game.

A spin-off comic, Anne's Story, was written by Tom Waltz and illustrated by Tristan Jones. Based on downloadable content for Downpour that was never released, it centers on Anne and her parallel journey through Silent Hill as she attempts to capture Murphy. IDW Publishing released the four issues in print from September to December 2014, and reprinted them as part of the second volume of the Silent Hill Omnibus in October 2015.

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 64/100
(X360) 68/100
Review scores
PublicationScore
1Up.comC−
Destructoid8/10
Electronic Gaming Monthly7.5/10
Eurogamer6/10
Game Informer7/10
GameRevolution
GameSpot7.5/10
GamesRadar+7/10
GameTrailers5.2/10
IGN4.5/10
Joystiq
PlayStation Official Magazine – UK6/10
Official Xbox Magazine (UK)7/10
Official Xbox Magazine (US)7.5/10
X-Play

Silent Hill: Downpour received "mixed or average" reviews, according to review aggregator Metacritic. In general, most critics praised the game's story and atmosphere but criticized the combat and technical performance.

Game Informer gave it a 7/10, stating: "I don't regret my time with Silent Hill: Downpour, but mediocrity hung over most of my playthrough". Destructoid gave it an 8/10, stating: "When it's not forcing a sub-par combat system on players, and when it allows itself to be as imaginative as it can be, Silent Hill: Downpour is a stylish, slickly produced, beautifully foreboding game". Games Radar gave it a 7/10, writing: "In spite of its flaws, Silent Hill: Downpour does manage to be smart and imaginative in bursts ... The actual gameplay leaves a lot to be desired, but as recent Silent Hills go, this is one of the better ones". GameSpot gave the game a 7.5/10, saying "Downpour makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series". Official Xbox Magazine summed up its review with "the game's many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make Downpour a worthwhile trip", giving the game a 7.5/10.

One of the most negative reviews came from IGN, which gave it 4.5/10. The review said that "the most frustrating thing about Silent Hill: Downpour isn't the lousy combat, dull exploration, or even the technical gaffes. It's the fact that every now and then while playing through the game's story, you'll see signs of brilliance; sunlight hinted from behind the overcast sky".

Several reviews singled out the soundtrack for praise, although one criticized the overall sound design, saying dead silence too often made combat commonplace instead of terrifying. The Joystiq review stated Licht did an "admirable job" with the score, yet lamented that "the loss of longtime series composer Akira Yamaoka may be Downpour's biggest detriment."

Notes

  1. Howard Blackwood first appeared as a side character in the spin-off comic Silent Hill: Past Life.

References

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