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{{Short description|2011 video game}}
{{Use Australian English|date=July 2011}}
{{good article}}
{{Use dmy dates|date=May 2022}}
{{Use Australian English|date=June 2022}}
{{Infobox video game {{Infobox video game
| title = L.A. Noire | title = L.A. Noire
| image = ] | image = LA-Noire-Box-Art.jpg
| caption = Official box art released worldwide | caption = Original cover art for PlayStation 3, Xbox 360, and Windows
| alt = A detective stands with a gun; in the background is a dead woman (left) and a dead man near three policemen (right). In front of the detective is text: "ROCKSTAR GAMES PRESENTS" above the larger "L.A. NOIRE".
| developer = ]<br>] (PC)
| developer = ]{{efn|name=Dev|Development assistance was provided by Rockstar's ], ], ], and ] studios.{{sfn|Rockstar Games|2017|pp=16–18}} The game was ported to Windows by Rockstar Leeds.<ref name="GameSpot PC"/> It was developed for Nintendo Switch, PlayStation 4, and Xbox One by ],<ref name="Nintendo Life Virtuos"/> with development assistance from Rockstar San Diego, ], North, and Leeds.{{sfn|Rockstar Games|2017|p=25}} Videogames Deluxe developed ''L.A. Noire: The VR Case Files''.<ref name="PC Gamer Deluxe"/>}}
| publisher = Rockstar Games
| distributor = ] | publisher = ]
| director = Brendan McNamara
| director = Brendan McNamara<ref name="GameSpotTrailer">{{cite web|url=http://www.gamespot.com/xbox360/adventure/lanoire/video/6285470/la-noire-tech-demo-trailer|title=L.A. Noire Tech Demo Trailer (Xbox 360)|publisher=]|date=16 December 2010|accessdate=22 February 2011}}</ref>
| producer = {{ubl|Naresh Hirani|Josh Needleman}}
| writer = Brendan McNamara<ref name="GameSpotTrailer"/>
| designer = Alex Carlyle
| composer = Andrew Hale and ]<ref name="eurogamer1">{{cite web|author=Oli Welsh |url=http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review |title=L.A. Noire Review - PlayStation 3 - Page 1 |publisher=Eurogamer.net |date=4 May 2011 |accessdate=17 May 2011}}</ref>
| programmer = {{ubl|Franta Fulin|David Heironymus}}
|version= v1.3.2613 (PC)
| artist = {{ubl|Chee Kin Chan|Ben Brudenell}}
| engine = <!-- The RAGE technology group helped Team Bondi with the programming of Bondi's own bespoke engine, hence the end game credit. The game does NOT use the RAGE engine. -->Custom engine<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx|title=Exclusive New L.A. Noire Screens|author=Matt Helgeson|publisher=GameInformer}}</ref> <br><small>(including a combination of facial motion capture and animation software)</small><br/>]</small>
| writer = Brendan McNamara
| released = '''PlayStation 3 & Xbox 360'''<br>{{vgrelease new|NA|17 May 2011<ref name="GameSpot">{{cite web|author=Eddie Makuch|url=http://www.gamespot.com/news/6286823.html?tag=latestheadlines%3Btitle%3B1|title=L.A. Noire emerging from shadows May&nbsp;17|publisher=]|date=22 January 2011|accessdate=22 January 2010}}</ref>|AU|19 May 2011<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/14251/asked-answered-la-noire-edition.html |title=Asked & Answered: L.A. Noire Edition |publisher=Rockstar Games |date= |accessdate=24 June 2011}}</ref>|EU|20 May 2011<ref>{{cite web|author=Johnny Cullen |url=http://www.vg247.com/2011/01/24/la-noire-confirmed-for-may-20-in-europe/ |title=Blog Archive » LA Noire confirmed for May&nbsp;20 in Europe |publisher=] |date=24 January 2011|accessdate=24 January 2011}}</ref>|JP|7 July 2011<ref name=JP>{{cite web|author=Staff |url=http://playstationlifestyle.net/2011/07/02/l-a-noire-praised-in-japan/ |title=L.A. Noire Praised in Japan |publisher=Playstation LifeStyle |date=2 July 2011|accessdate=4 July 2011}}</ref>}}'''Microsoft Windows'''<br>{{vgrelease new|v=2|NA|8 November 2011|EU|11 November 2011<ref name="GameSpot2">{{cite web|author=Brendan Sinclair|url=http://www.gamespot.com/news/6337093/la-noire-hits-pc-in-november?tag=updates%3Beditor%3Ball%3Btitle%3B10|title=L.A. Noire hits PC in November|publisher=]|date=28 September 2011|accessdate=28 September 2011}}</ref>|AU|11 November 2011}}
| composer = {{ubl|Andrew Hale|]}}
| genre = ], ], ], ]
| platforms = {{ubl|]|]|]|]|]|]}}
| modes = ]
| released = {{Collapsible list|title={{nobold|17 May 2011}}|'''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|17 May 2011|PAL|20 May 2011}}'''Windows'''{{Video game release|NA|8 November 2011|PAL|11 November 2011}}'''Switch''', '''PS4''', '''Xbox One'''{{Video game release|WW|14 November 2017}}}}
| ratings = {{Video game ratings|ACB=MA15+<ref>{{cite web|author=Team Bondi |url=http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=ib%252futaOOmm4gtQNg5aozVw%253d%253d&ncdctx=%252fuYzfQzdpwFyreFqBWxHd9orOYyNwmtbn9L%252fj4%2bFHjBueXt4lhnQWzOHg8LaKUEr |title=Classification Database - L.A. NOIRE (MA 15+) |publisher=Classification.gov.au |date=15 March 2011 |accessdate=9 May 2011}}</ref>}}{{Video game ratings|BBFC=18<ref>{{cite web|url=http://www.computerandvideogames.com/297750/news/la-noire-has-nudity-violence-and-over-5-hours-of-cut-scenes/|title=L.A Noire has nudity, violence and over 5 hours of cut-scenes|publisher=CVG|author=Tim Ingham|accessdate=12 April 2011}}</ref>}}{{Video game ratings|CERO=Z}}{{Video game ratings|ESRB=M<ref>{{cite web|url=http://playstationlifestyle.net/2011/04/06/make-sure-the-kids-are-asleep-l-a-noire-is-mature-only/|title=L.A. Noire is Mature Only|publisher=PlayStation Lifestyle|author=Jonathan Leack|accessdate=7 April 2011}}</ref>}}{{Video game ratings|USK=16|PEGI=18<ref>{{cite web |url= http://www.pegi.info/en/index/global_id/505/?searchString=l.a.+noire |title=PEGI Pan European Game Information - Advanced Search |work=pegi.info |year=2011 |accessdate=14 December 2011}}</ref>}}
| genre = ]
| platforms = {{ubl|]<ref name="take2games2007"/>|]<ref name="ShackNewsX360"/>|]|] (])}}
| modes = ]
| media = ], ×3 ]s,<ref>{{cite web|url=http://www.geek.com/articles/games/l-a-noire-to-ship-on-3-discs-for-xbox-360-2011056/ |title=L.A. Noire to ship on 3 discs for Xbox 360 – Video Games Reviews, Cheats |publisher=Geek.com |date=6 May 2011 |accessdate=20 June 2011}}</ref> ],<ref>{{cite web|author=Tom Phillips |url=http://www.eurogamer.net/articles/2011-06-23-rockstar-announces-la-noire-for-pc |title=Rockstar announces LA Noire for PC News - PC - Page 1 |publisher=Eurogamer.net |date= |accessdate=24 June 2011}}</ref> ]
| requirements = See ] section
}} }}


'''''L.A. Noire''''' is a 2011 ] video game developed by ] and published by ]. Set in 1947 ], the game follows the rise of ] Cole Phelps among the ranks of the ] as he solves a range of cases across various bureaus. When he is tasked with investigating a ] distribution ring involving several of his former squadmates from ], Phelps finds both his personal and professional life falling into turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso, as they uncover a major conspiracy involving prominent Los Angeles figures.
'''''L.A. Noire''''' (pronounced {{IPA|}}) is a 2011 ] ] ] developed by ] and published by ]. It was released for ], ] and ].<ref name="ShackNewsX360">{{cite web|url=http://www.shacknews.com/onearticle.x/62248|title=L.A. Noire No Longer PS3 Exclusive, Hitting Xbox 360|publisher=Shacknews|date=5 February 2010|accessdate=6 February 2010}}</ref><ref name="gs">{{cite web|url=http://www.gamespot.com/ps3/adventure/lanoire/news.html?sid=6250005|title=L.A. Noire due in Sept. for PS3, 360 - Report|author=Ted Thorsen|publisher=]|date=13 February 2010|accessdate=17 February 2010}}</ref><ref name="lanoireinfo">{{cite web|url=http://www.rockstargames.com/lanoire/information/|title=L.A. Noire Information|publisher=]|accessdate=22 February 2011}}</ref> ''L.A. Noire'' is set in ] in 1947 and challenges the player, controlling a ] (LAPD) detective, to solve a range of cases across five departments.<ref name="gs"/> Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.


The game is played from a ]. The player may freely roam its interactive ], primarily in a vehicle or on foot. As the game progresses, the player advances through several police department bureaus—Patrol, Traffic, Homicide, Vice, and Arson. The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects and witnesses; the player's success at these activities impacts how much of each case's story is revealed and their overall rating. The game features fast-paced action sequences, including chases, combat, and gunfights. Outside of cases, the player can complete optional ] and collect items found around the game world.
The game draws heavily from both the plot and aesthetic elements of ], stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes including crime, sex, and moral ambiguity. The game uses a distinctive colouring-style, but in homage to film noir it includes the option to play the game in ]. Various plot elements reference the major themes of gum-shoe detective and mobster stories such as '']'', '']'',<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/13771/rockstar-recommends-chinatown.html |title=Rockstar Recommends: “Chinatown” |publisher=Rockstar.com |date=18 February 2011 |accessdate=18 December 2011}}</ref> '']'', '']'', and '']''.


The development of ''L.A. Noire'' began following Team Bondi's founding in 2004, and was assisted by multiple Rockstar studios worldwide. ''L.A. Noire'' uses the proprietary ] technology MotionScan, which captures actors' facial expressions from every angle, resulting in a realistic recreation of a human face essential for the game's interrogations. As part of their research for the open world, the development team conducted field research in Los Angeles. The game features ] inspired by ], and contains licensed music of songs from the era. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release.
''L.A. Noire'' is notable for using Lightsprint's real-time ] technology, as well as Depth Analysis's newly developed technology ], whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle.<ref>{{cite web|url=http://techland.com/2010/11/24/why-rockstars-l-a-noire-wont-be-another-gta-or-red-dead/1/ |title=Why Rockstar’s "L.A. Noire" Won’t Be Another "GTA" or "Red Dead" - Techland - TIME.com |publisher=Techland |date=24 November 2010 |accessdate=24 January 2011}}</ref><ref>{{cite web|title=L.A. Noire Debuts New Animation Capture Solution From Depth Analysis|url=http://www.gamasutra.com/view/news/27492/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php|publisher=]|accessdate=23 February 2011}}</ref> The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying.


''L.A. Noire'' was the first video game honoured as an official selection at the ]. The game was released for the ] and ] consoles in May 2011, and for ] in November; an enhanced version was released for ], ], and ] in November 2017. The game received positive reviews from critics, with praise directed at the facial animation, narrative, characters, performances, music, world design, and interrogation gameplay, though responses to the shooting and driving mechanics were mixed. It shipped four million units in its first month and 7.5 million by September 2017, and received multiple year-end nominations from ]. ''L.A. Noire: The VR Case Files'', a subset of cases playable in ], was released in December 2017.
''L.A. Noire'' is the first video game to be shown at the ].<ref name="T2-Tribeca"/><ref name="Tribeca"/> Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions have sold nearly 5 million copies combined.<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-02-02-l-a-noire-sales-near-5-million-mark |title=L.A. Noire sales near 5 million mark • News • |publisher=Eurogamer.net |date=19 May 2011 |accessdate=3 February 2012}}</ref><ref name=Take2_Q3_2012>{{cite web|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1656159&highlight= |title=Take-Two Interactive Software - Investor Relations - Take-Two News Release |publisher=Ir.take2games.com |date= |accessdate=3 February 2012}}</ref>


==Gameplay== == Gameplay ==
''L.A. Noire'' is an ] ] ] game. Played from a ], the game is set in an ] environment featuring ] in 1947. The player completes cases to progress through the story, fulfilling objectives in a generally linear order; as they roam the open world, the player can also complete optional ]—short, linear scenarios with set objectives<ref name="Giant Bomb Review"/>—and collect items such as golden ], vehicles,<ref name="GamesRadar Review p2"/> novels, and golden ].<ref name="GameZone Review XONE"/>{{efn|The novels and golden records are exclusive to the Nintendo Switch, PlayStation 4, and Xbox One versions of the game.<ref name="GameZone Review XONE"/>}} The player can also discover multiple landmarks based on real monuments from Los Angeles in the 1940s.<ref name="Giant Bomb Review"/> For most of the game, the player controls Cole Phelps, a ] (LAPD) patrolman who advances through the police department bureaus (desks) of Traffic, Homicide, Vice, and Arson;<ref name="Game Informer Review"/> in some cases during the final desk, the player controls investigator Jack Kelso.<ref name="Wired Fails"/> The player has the option to play the game in ] to imitate ].<ref name="GameSpot Review"/>
The game takes place in the year 1947, in the city of ], a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of ] Officer, and later Detective, ].<ref name=RockstarGamePage>{{cite web|url=http://www.rockstargames.com/games#/?game=35 |title=Games |publisher=Rockstar Games |date= |accessdate=27 June 2011}}</ref><ref>{{cite web|url=http://www.rockstargames.com/lanoire/information/ |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=27 June 2011}}</ref> The game starts with Phelps as a uniformed patrolman,<ref>{{cite web|url=http://www.rockstargames.com/lanoire/features/patrol/ |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=27 June 2011}}</ref> and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Instead of missions or levels, the game assigns the player with cases. Each desk gives the player a new partner who will help Phelps in his investigations. After each case, the player will receive a rating of 1-5 stars depending on their performance in both interrogations and searching for clues. When searching an area for clues to the crime, in some cases, players can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that either covers a part of the game's overarching plot or a flashback to Phelps' war memories. Near the end of the final desk, Arson, the player assumes control of Phelps's old Marine comrade Jack Kelso, who becomes the protagonist for the rest of the game; although different in appearance and personality, he controls identically to Phelps.


] ''(pictured)'' and ] versions.|alt=A black man with a hat stands in a railyard, looking to the camera's left. On the left of the screen are three prompts: "Good Cop", "Bad Cop", and "Accuse".]]
The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights.<ref name=RockstarGamePage/> In addition to the storyline cases, the player can work on optional side-investigations known as Street Crimes, which are 40 unassigned cases that are not related to the case that they are working on. The player can travel on foot, as well as in various vehicles. The player also has a total of ten detective suits available; an initial six, plus four downloadable ones. The suits are equipped with special abilities, such as increased damage protection.
]
When the player is interrogating suspects and witnesses, the player must listen to the story that they give. The player will be given the option to either believe them, doubt them or accuse them of lying. (If the player accuses them of lying, the player must have evidence to prove that they're lying.) If the player interrogates two people at the police station, the player will be able to decide who to charge with the crime. The captain's attitude will tell if the player charged the right person.


While solving cases, the player discovers evidence, including information from ]s or physical clues found in or around crime scenes, locations of interest, or dead bodies;<ref name="Eurogamer Review p2"/> several pieces of physical evidence can be manipulated or further investigated to discover more information.{{sfn|Bogenn|Barba|2011|p=7}} When all key clues are discovered at a crime scene, the investigation music concludes.{{sfn|Bogenn|Barba|2011|p=11}} The player can also use telephones or ] to contact the ] and access additional information.{{sfn|Bogenn|Barba|2011|p=9}} During cases, the player interrogates suspects and witnesses to discover information.<ref name="IGN Review"/> When the interviewee responds, the player is given the option to either believe them, doubt them, or accuse them of lying.{{efn|name=Truth|These options are presented as "Truth", "Doubt", and "Lie" in the PlayStation 3, Xbox 360, and Windows versions. They were changed to ], and "Accuse" in the Switch, PlayStation 4, and Xbox One versions and ''The VR Case Files'' to reflect the player character's reaction.<ref name="Push Square Review PS4"/><ref name="Destructoid Review VR"/> During development, the commands were originally "Coax", "Force", and "Lie".<ref name="Eurogamer Dead"/>}} If the player accuses them of lying, they must submit evidence to prove it.<ref name="Edge Review"/> The player's in-game notebook is used to list evidence, locations, and people involved in the case,<ref name="Giant Bomb Review"/>{{sfn|Bogenn|Barba|2011|p=8}} as well as to select questions during interrogations.<ref name="IGN Review"/>
If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative.<ref>{{cite web |title= 'LA Noire' Lets Casual Players Skip The Hard Parts|url=http://multiplayerblog.mtv.com/2011/04/26/la-noire-lets-casual-players-skip-the-hard-parts/|date=26 April 2011|accessdate=30 June 2011 }}</ref>


When interrogating two suspects at the police station, the player may decide whom to charge with the crime; charging the wrong suspect affects the case's end rating—a five-] scale determined based on the player's performance in investigations, interrogations, and behaviour while driving.<ref name="Giant Bomb Review"/><ref name="Edge Review"/> The player can use Intuition points during investigations to locate remaining clues, or during interrogation by removing an answer or discovering the most popular answer among players via the ].<ref name="Edge Review"/><ref name="GameTrailers Review"/> Progressing through the game will increase the player's Rank, which unlocks outfits and hidden vehicles, and earns an additional Intuition point; the maximum rank is 20.{{sfn|Bogenn|Barba|2011|p=10}} In some cases, while searching for clues, the player can discover newspapers, which provide access to a short cinematic covering a part of the game's overarching plot.{{sfn|Bogenn|Barba|2011|p=32}}{{sfn|Bogenn|Barba|2011|p=308}}
Weapons are only allowed in appropriate circumstances and only when a player is working on a case where a weapon is warranted. However, players are allowed to commandeer civilian cars. The game features a free roam mode called "The Streets of L.A.", which is unlocked on completion of a desk. In this mode, players can solve street crimes, search for gold film reels, landmarks and badges (some of which contribute to 100% completion of the game) or just drive around the city.<ref>{{cite web |title= Game Trailers LA Noire review|url=http://www.gametrailers.com/video/review-l-a-noire/713929|date=16 May 2011|accessdate=19 May 2011 }}</ref>


The game's world is primarily traversed on foot or in a vehicle. The player can climb over fences and up pipes and ladders to access different areas.{{sfn|Bogenn|Barba|2011|p=4}} While driving, the player can turn on the ], allowing them clearer passage through streets.{{sfn|Bogenn|Barba|2011|p=5}} The game also allows the player to skip travel sequences: as Phelps, they can nominate their partner as the driver and select the destination;<ref name="Eurogamer Review p2"/> as Kelso, who lacks a partner, they select the destination and arrive after a ].{{sfn|Bogenn|Barba|2011|p=9}} As Phelps, the player can also ask their partner for directions.<ref name="Eurogamer Walkthrough"/> The game features fast-paced action sequences, including chases, combat, and gunfights. The player uses ] attacks and firearms to fight enemies;<ref name="Edge Review"/> weapons can be swapped by opening the ] of the player's police vehicle.{{sfn|Bogenn|Barba|2011|p=6}} In combat, ] and a ] can be used as assistance against enemies.<ref name="GameSpot Review"/> Should the player take damage, the colour will begin to fade to black and white; when free from damage, the character's ] will gradually regenerate.{{sfn|Bogenn|Barba|2011|p=5}} Weapons can only be used in appropriate circumstances, such as during firefights;<ref name="Giant Bomb Review"/> in some chase sequences, the player has the option to fire a ] against fleeing suspects.{{sfn|Bogenn|Barba|2011|p=6}} The player's partner will sometimes ] during driving chase sequences.{{sfn|Bogenn|Barba|2011|p=5}} The player is presented with the option to skip action sequences and continue through the narrative upon failing three times.<ref name="Game Informer Skip"/>
==Plot==
{{Image|File:Cole Phelps - LA Noire 256x323.png|thumb|upright|Cole Phelps, the central character in ''L.A. Noire''}}
The story begins with Cole Phelps on the Patrol Desk at the Wilshire Division 7 Police Station as a new member of the ] in ], successfully investigating a murder with his partner. The game follows Phelps' progress through the ranks and through different departments, and shows the collapse of his marriage after he falls for German lounge singer, Elsa Lichtmann (]).


== Synopsis ==
When a U.S. Marine from Phelps's former unit is found brutally murdered, Phelps discovers many of his former squad members are being assassinated as well, and after meeting with his old comrade, Jack Kelso (Gil McKinney), he deduces that the men in his unit were selling morphine after stealing a large supply from the U.S.S. Coolridge, the ship that carried the unit back to ] at the end of World War II. The men are being killed by the mob, who control the drug trade and resent the competition.
=== Characters ===
{{Main|List of L.A. Noire characters|l1=List of ''L.A. Noire'' characters}}
{{Multiple image |align=right |direction=horizontal |total_width=325
|image1=Aaron Staton (2008).png |caption1=] |alt1=A 28-year-old man with a beard smiles to the left of the camera.
|image2=Gil McKinney, Chicon 2014 (cropped).jpg |caption2=] |alt2=A 35-year-old man with dark hair and a dark beard talks into a microphone, looking towards the left of the camera.
|footer=The two playable characters of ''L.A. Noire'', Cole Phelps and Jack Kelso, were portrayed by Staton and McKinney, respectively. }}


For most of the game, the player takes on the role of Cole Phelps (]), a decorated ] veteran from the ].<ref name="Eurogamer Cast p1"/> Phelps begins the game as an LAPD patrol officer alongside his partner Ralph Dunn (]), another new recruit. When Phelps is promoted to the Traffic desk, led by Captain Gordon Leary (]),<ref name="Kotaku Cast"/> he is partnered with ] (Sean McGowan), a Polish American whom Phelps eventually befriends.<ref name="Rockstar Interrogate 3"/> Upon his promotion to Homicide, led by James Donnelly (]),<ref name="Wired Review"/> Phelps is partnered with Rusty Galloway (]), a weary and cynical detective who often challenges Phelps's theories and opinions.<ref name="Eurogamer Cast p1"/> In the Vice bureau, led by Lieutenant Archie Colmyer (Steve Rankin),<ref name="Eurogamer Cast p3"/> Phelps becomes partners with Roy Earle, a sardonic and ] with whom Phelps repeatedly clashes over morality, behaviour, and technique.<ref name="Eurogamer Cast p1"/> During his time in Vice, Phelps begins an extramarital affair with Elsa Lichtmann (]), a German jazz singer.<ref name="Eurogamer Cast p2"/> As a detective, Phelps frequently works with coroner Dr. Malcolm Carruthers (])<ref name="Eurogamer Cast p1"/> and technical crime scene investigator Ray Pinker (]).{{sfn|Bogenn|Barba|2011|p=135}}{{sfn|Rockstar Games|2017|p=18}}
Further investigations by Phelps and Kelso lead them to discover that the money from the morphine sales is being used to fund a program known as "The Suburban Redevelopment Fund". They discover that whilst the fund publicly has good intentions—to build houses for homecoming American servicemen—it is actually a front for an insurance fraud scam, run by a tycoon named Leland Monroe (John Noble), where sub-standard houses are built and then fall victim to arson in order to claim the insurance money. This is finally revealed to be only a small part of the fraud, as the true fraud was against the federal government regarding ]. The Suburban Redevelopment Fund aimed to build entire communities, albeit with matchstick houses, to fool the federal government into paying much higher prices for the land where they were constructed, as they were in the path of a soon to be built freeway. The scam involves local businessmen, dignitaries and even the police chief. It also involves Monroe and a doctor named Harlan Fontaine (Peter Blomquist) and a headstrong member of Phelps and Kelso's unit, Courtney Sheldon, who is later killed by Fontaine.


Following his demotion to the Arson desk, led by Captain Lachlan McKelty (]),{{sfn|Rockstar Games|2017|p=18}} Phelps is partnered with Herschel Biggs (]), a former Marine and proficient detective who is reclusive and opposed to partners.<ref name="Eurogamer Cast p1"/> For some cases during Arson, the player assumes control of Jack Kelso (]),<ref name="Adventure Gamers Review"/> a former Marine with whom Phelps developed an intense rivalry. Kelso, initially a claims investigator at California Fire and Life and later a ], helps Phelps and Elsa discover the truth behind the Suburban Redevelopment Fund (SRF)—a program founded under the pretense of providing affordable housing for returning ]s.<ref name="Kotaku Ending"/> Members of the SRF include real estate magnate Leland Monroe (]),<ref name="Eurogamer Cast p2"/> California Fire and Life vice-president Curtis Benson (Jim Abele), and psychiatrist Harlan Fontaine (Peter Blomquist).{{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=216}} Fontaine's mentee is medical student Courtney Sheldon (Chad Todhunter){{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=223}}—a former Marine with whom Phelps and Kelso were stationed—who becomes involved in the city's drug trade through a partnership with gangster ] (]).<ref name="Kill Screen Speak"/><ref name="G4TV Fischler"/> One of Fontaine's patients is Ira Hogeboom (J. Marvin Campbell),{{sfn|Rockstar Games|2017|p=18}}{{sfn|Bogenn|Barba|2011|p=203}} a former ] operator from the Sixth Marines who became ] after unintentionally burning out a cave of civilians on Phelps's orders.<ref name="Kotaku Ending"/>
After a shoot-out at Monroe's mansion by Kelso, it is revealed that the arsonist killed Fontaine and has kidnapped Elsa Lichtmann. It also revealed that the arsonist was one of the men from Phelps and Kelso's unit.


=== Plot ===
At the Los Angeles River Tunnels, while trying to rescue the kidnapped Elsa, Phelps and Kelso fight their way through corrupt policemen and thugs trying to stop them from exposing the Suburban Redevelopment Fund scam. Outside the tunnels, the Assistant DA blocks the corrupt chief of police from sending additional officers after Phelps, and makes a deal where he sells out the other Fund conspirators.
In 1947, after successfully solving a major murder case as a patrol officer, Phelps is promoted to ]. His tenure at the ] desk results in solving multiple cases of murder and fraud. Six months later, after a stint on the Burglary desk, Phelps is promoted to the Homicide desk. He and Galloway investigate various cases containing similarities to the ] murder, arresting numerous suspects. However, Phelps is doubtful they are apprehending the actual murderers; his theories are ultimately proven correct. They eventually track down and kill the real murderer but are unable to publicly disclose his identity due to his relation to a powerful government official.


Upon being promoted to the Vice division, Phelps investigates the distribution of ] ], stolen from the ship that had brought home his former Marine unit from ]. He learns that several members had stolen and distributed the morphine, only to be assassinated on the orders of Cohen. During this time, Phelps begins his affair with Elsa. Earle helps several prominent figures in the city draw attention away from ] by exposing Phelps's adultery before he is able to draw a confession from Sheldon over his involvement with the stolen morphine. In exchange, Earle is given a place in the SRF. Phelps's marriage ends, he becomes disgraced in the LAPD, and he is demoted to the Arson desk, where he is tasked with investigating several suspicious house fires. Despite noting a solid connection between them and a housing development the SRF operates, Phelps is warned off by Earle from pursuing the syndicate and its founder Monroe. Seeking help, Phelps prompts Kelso to look into the matter.
Phelps and Kelso rescue Elsa, and flee from the tunnels whilst struggling against a sewer level that is rising after heavy rain. Eventually, the trio finds an open manhole that they use get Elsa up to the surface. As the water begins to rise, Phelps voluntarily lifts Kelso to the surface as well; as there is no one else to help Phelps, he says a final goodbye to his comrades as a current sweeps him away, killing him.


Kelso discovers the development uses unsuitable building materials, and his boss Benson is knowingly insuring them. Following a shootout at Monroe's mansion, Kelso learns the syndicate used one of Fontaine's patients to burn down the homes of those who would not agree to sell their property to the fund while the occupants were on vacation; eventually, his patient accidentally killed four people in one such fire and became irreversibly traumatised. The patient confronts and murders Fontaine at his ] and kidnaps Elsa. Investigating the clinic, Phelps discovers the syndicate was a front to defraud the Federal Government: knowing the government would later purchase the plots through ] for a planned highway, Monroe would acquire land with money invested by the syndicate and build surreptitiously cheap houses to increase their value. Phelps also discovers that Sheldon, overcome with guilt, had provided Fontaine with the stolen morphine under the pretense that Fontaine would legally provide the morphine to medical facilities with the profits being reinvested into the SRF; Fontaine later murdered Sheldon after gaining knowledge of Kelso's investigation into the SRF.
==Development==
''L.A. Noire'' had a protracted seven year development, which included a change of publisher, expansion from a single platform to three, and numerous cancelled release dates.


Kelso realises Fontaine's patient was Hogeboom. Phelps and Kelso pursue Hogeboom and Elsa into the ] Tunnels. The pair rescue Elsa, and Kelso shoots Hogeboom to ]. As the water rises within the tunnels following intense rainfall, Elsa and Kelso manage to escape, but a violent current kills Phelps. At Phelps's funeral, Earle delivers a eulogy, claiming Phelps was wrongly accused of wrongdoings and that he had exposed the corruption of Fontaine and Monroe. After Elsa leaves in disgust, Kelso asks Biggs to comfort her; Biggs confirms to Kelso while Kelso and Phelps were not friends, they were never enemies. In a closing ] flashback, Kelso is revealed to have known about the stolen morphine but refused to be involved in its distribution, knowing the trouble it would cause.
{{quote box|align=right|width=30em|quote="''L.A. Noire'' is nothing like other games in the genre. It isn't a game about action and firefights. We really wanted to nail the detective aspect of the game. Each object, each street, each investigation is a result of research using archived images and film as to make the perfect illusion that you are there. While playing ''L.A. Noire'', you'll quickly realize that you must first investigate before shooting."|source=—Brendan McNamara, founder of Team Bondi.<ref name=GB/>}}


== Development ==
In October 2003, Brendan McNamara, director of the PlayStation 2 game '']'', left his position at ] in London to form his own studio in his native Australia. The former employee of SCEE named the new six-person studio ] and immediately announced that the company had begun work on its first project, a game for "a next-generation Sony platform." In February 2004, McNamara, said in an interview that "the project is wholly funded by ]. We have a long-term exclusive arrangement with SCEA."<ref>{{cite web |title=Team Bondi - The First Interview |url=http://www.eurogamer.net/article.php?article_id=54626 |first=Tom|last=Bramwell|publisher=] |date=20 February 2004 |accessdate=15 June 2007 }}</ref>
] founder Brendan McNamara wrote and directed ''L.A. Noire''.|alt=A close-up image of bald man looking up behind the camera while talking at a conference.]]


After the release of '']'' (2002), writer and director Brendan McNamara left developer ] and moved from London to his native Sydney. In mid-2003, he founded the six-person development studio ] alongside former Team Soho developers.<ref name="Eurogamer First"/><ref name="Eurogamer PS3"/><ref name="GameSpot PS3"/> The development of ''L.A. Noire'' began shortly thereafter, in 2004.<ref name="Eurogamer First"/> The studio had signed an exclusive deal with ] to develop a game for the {{nowrap|]}},<ref name="Eurogamer First"/><ref name="GameSpot PS3"/> though the publishing rights were handed to ] by September 2006.<ref name="GameSpot Rockstar"/> The development team visited Rockstar's headquarters in New York every few months to exhibit progress.<ref name="Telegraph McNamara"/> Development was assisted by multiple studios owned by Rockstar Games worldwide.{{efn|name=Dev}} Analyst estimations place the game's combined development and marketing budget at more than {{US$|50 million}}, which would make it one of the ].<ref name="BBC Actors"/>
A year later in June 2005, the developer revealed that the game would be called ''L.A. Noire'', and it would be an exclusive PlayStation 3 title. Little was known about the game except that it was described as a "detective thriller." It was also revealed that Team Bondi was in an exclusive agreement with Sony to produce two more PlayStation 3 games.<ref>{{cite web|last=Surette|first=Tim|title=Team Bondi announces PS3 game|url=http://uk.gamespot.com/news/team-bondi-announces-ps3-game-6129334|publisher=GameSpot}}</ref> A further year later in September 2006, the publishing arrangements changed when Rockstar Games announced that it would be publishing ''L.A. Noire''. Rockstar's announcement only referred to it as a "next-generation crime thriller", with no platforms specified.<ref>{{cite web|author= Tim Surette|url=http://uk.gamespot.com/news/rockstar-gets-la-noire-6158595 |title=Rockstar gets L.A. Noire - GameSpot.com |publisher=Uk.gamespot.com |date=20 May 2011 |accessdate=23 May 2012}}</ref>


Unlike other games by Rockstar, which run on the ], ''L.A. Noire'' uses a proprietary engine from Team Bondi.<ref name="Game Informer Screens"/> McNamara led the founding of Depth Analysis, a sister company to Team Bondi that developed the ] technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a realistic recreation of a human face.<ref name="Kotaku Creepy"/> The technology is central to the interrogation mechanic as players are required to use reactions to judge whether the interviewee is lying.<ref name="Gamasutra Depth Analysis"/> Rockstar was doubtful about the process and the team considered using the same technique as other Rockstar games like '']'' (2010) as a fallback.<ref name="OPM McNamara p1"/> The game uses ] as its ].<ref name="MCV Havok"/> Eleven cases across two desks—] and Burglary—were cut as the team suspected they would not fit on one ] for PlayStation 3;<ref name="CVG Cut"/> the ] version utilised three discs, though it originally used up to six prior to ].<ref name="Eurogamer Discs"/> A version of '']''{{'}}s wanted system—wherein the player would evade and attack other police officers—was removed as it felt out of character for Phelps.<ref name="Eurogamer McNamara"/>
Another year on, and in June 2007, ], the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results.<ref name="take2games2007">{{cite press release|title=Second Quarter Fiscal 2007 Financial Results |url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1013916&highlight= |publisher=] |date=11 June 2007 |accessdate=15 June 2007 }}</ref> At was at this point, during the following shareholder conference-call, that a spokesperson for Take Two implied that both PlayStation 3 and Xbox 360 releases were likely and that "''L.A. Noire'' is being developed for next-generation systems."<ref name="NGS">{{cite web|title=Rockstar confirms: episodic GTA content 360-only L.A. Noire developed for Next-Gen Systems|url=http://www.gamesindustry.biz/articles/rockstar-confirms-episodic-gta-content-360-only|first=Mark|last=Androvich|publisher=]|date=16 June 2007|accessdate=11 April 2007}}</ref> In their September 2007 financial disclosure, Take-Two announced the game had been delayed until their 2009 fiscal year.<ref>{{cite web |title=BioShock A Long Term Franchise, LA Noire, Beaterator Slip To Fiscal 2009 |url=http://www.gamasutra.com/php-bin/news_index.php?story=15447 |first=Brandon|last=Boyer|publisher=] |date=10 September 2007 |accessdate=10 September 2007 }}</ref>


McNamara had been interested in 1940s Los Angeles for some time—while working on ''The Getaway'', he had a ] of the first freeway being built in Los Angeles<ref name="OPM McNamara p1"/>—and felt the improvement in lighting systems from the ] to PlayStation 3 allowed the possibility to explore the film noir genre.<ref name="Telegraph McNamara"/> He began with writing a 4–5-page outline before reading stories from the ] to use as inspiration.<ref name="OPM McNamara p1"/> The team spent the first year-and-a-half of development researching Los Angeles by using newspapers and magazines, organising research trips, and capturing photographs;<ref name="OPM McNamara p2"/> a total of 180,000 photographs were available as resources throughout development,<ref name="Eurogamer Details"/> and over 1,000 newspapers were used for research.<ref name="News.com.au Newspapers"/> The open world of 1947 Los Angeles was modelled using aerial photographs taken by photographer Robert Spence, which helped to create traffic patterns and public transport routes, as well as the location and condition of buildings.<ref name="VG247 Spence"/> ]'s collection of vintage vehicles were photographed for reference.<ref name="Game Informer Preview"/>
Despite the game being missing from Take 2's updated release list for 2009, speculation of a release increased when Team Bondi increased its staff levels in 2009.<ref>{{cite web|last=Purchese |first=Robert |url=http://www.eurogamer.net/articles/team-bondi-ramping-up-l-a-noire-dev |title=L.A. Noire developer now hiring News • News • PlayStation 3 • |publisher=Eurogamer.net |date=2009-04-20 |accessdate=2012-07-03}}</ref>


] technology MotionScan, which records actors with 32 surrounding cameras to capture ]s from every angle, resulting in a realistic recreation of the human face.<ref name="Kotaku Creepy"/>|alt=The left side of the image shows an actor in orange clothing sitting with his arms crossed. The right side of the image shows the equivalent of actor's face as in-game animation.]]
On 4 February 2010 it was announced that ''L.A. Noire'' would be on the cover of the March 2010 issue of '']'', which also finally confirmed that the game would also be available on Xbox 360 and would arrive in September 2010.<ref>{{cite web|title=Gameinformer|url=http://gameinformer.com/b/news/archive/2010/02/04/march-cover-revealed.aspx |publisher=] |date=4 February 2010 |accessdate=4 February 2010 }}</ref> The cover was followed by Take-Two confirming that ''L.A. Noire'' would be released during the August-October quarter.<ref>{{cite web|author=Tor Thorsen |url=http://uk.gamespot.com/news/bioshock-2-ships-3-million-gtaiv-sells-15m-take-two-tops-targets-6252781 |title=BioShock 2 ships 3 million, GTAIV sells 15M, Take-Two tops targets - GameSpot.com |publisher=Uk.gamespot.com |date=9 February 2010 |accessdate=23 May 2012}}</ref> Although this joined the growing list of missed release dates in September 2010, when Take-Two delayed the game until the first half 2011.<ref>{{cite web |url= http://uk.gamespot.com/news/red-dead-redeems-take-two-earnings-ships-69m-6274962 |title=Red Dead redeems Take-Two earnings, ships 6.9M - GameSpot.com |first=Brendan |last=Sinclair |work=uk.gamespot.com |date=2 September 2010 |accessdate=23 May 2012}}</ref>


Building interiors were based on real Los Angeles buildings; the team extensively studied the ] for an accurate recreation in-game.<ref name="VG247 Bible"/> While striving for an accurate recreation, the team took some ], including the appearance of '']''{{'}}s ], which was destroyed prior to the 1940s but included to celebrate its history.<ref name="Rockstar Landmarks"/> The team created over 140 ]s during development, acting as ]s with information about floorplans, dressing, signs, graphics, lighting, and reference material.<ref name="VG247 Bible"/> Several in-game cases were inspired by real-life crimes reported by the city's media at the time; for example, "The Red Lipstick Murder" is based on the unsolved murder of ] in February 1947.<ref name="Game Informer French"/> When creating the themes, narrative, visuals, and sounds, McNamara and the team were inspired by several films,{{efn|Films used as inspiration include '']'' (1950), '']'' (1974), '']'' (2001), '']'' (1948), '']'' (1947), '']'' (1957), and '']'' (1949).<ref name="GameSpot Influences"/>}} albums,{{efn|Albums used as influences include ]'s '']'' (1985), ]'s '']'' (1959) and '']'' (1960), ]'s '']'' (1965), and ]'s '']'' (1958).<ref name="GameSpot Influences"/>}} television and radio shows,{{efn|McNamara was inspired by the radio series '']'' (1949–1975) and its subsequent television series '']'' (1951–1959), as well as the television series '']'' (1958–1963).<ref name="GameSpot Influences"/>}} and books.{{efn|Books used as influences include: ]'s ''A Stained White Radiance'' (1992); ]'s '']'' (1943); ]'s '']'' (1939), '']'' (1942), and '']'' (1953); ]'s '']'' (1988) and '']'' (1990); ]'s '']'' (1929), '']'' (1929), and '']'' (1930); and ]'s '']'' (1939).<ref name="GameSpot Influences"/>}}<ref name="GameSpot Influences"/>
An in-game trailer was released on 11 November 2010, which stated the release date as <!-- Do NOT change to Spring . Please read WP:SEASON -->Q1/Q2<!-- Do NOT change Please read WP:SEASON--> 2011.<ref name="eurogamer">{{cite web|author=Wesley Yin-Poole|url=http://www.eurogamer.net/articles/2010-11-11-l-a-noire-out-spring-2011|title=L.A. Noire out spring 2011|publisher=] |date=11 November 2010 |accessdate=12 November 2010}}</ref><ref>{{cite web|url=http://www.rockstargames.com/newswire/article/11651/l.a._noire_first_trailer_coming_-_this_thursday_november_11th.article |title=Rockstar News Wire &#124; L.A. Noire First Trailer Coming - This Thursday November&nbsp;11th |publisher=Rockstar Games |date= |accessdate=10 November 2010}}</ref> ''L.A. Noire'' was featured on the cover of the February 2011 edition of '']'', which game a new release window of March 2011.<ref>{{cite web|url=http://blog.us.playstation.com/2011/01/17/l-a-noire-muscles-its-way-onto-the-cover-of-playstation-the-official-magazine/ |title=PlayStation Move Heroes Shipping March&nbsp;22nd, Pre-order Bonuses DetailedL.A. Noire Muscles Its Way Onto the Cover of PlayStation: The Official Magazine |publisher=Playstation Blog US |date=17 January 2011 |accessdate=28 January 2011}}</ref> A trailer for ''L.A. Noire'', called "Serial Killer", that shows 90 seconds of gameplay footage as well as a confirming the games actual release date of 17 May.<ref name="GameSpot">{{cite web|author=Eddie Makuch|url=http://www.gamespot.com/news/6286823.html?tag=latestheadlines%3Btitle%3B1|title=L.A. Noire emerging from shadows May&nbsp;17|publisher=] |date=22 January 2011 |accessdate=22 January 2010}}</ref>


''L.A. Noire'' has over twenty hours of voice work,<ref name="Rockstar Interrogate 1"/> and over 400 actors performed for the game.<ref name="Kotaku Creepy"/> McNamara felt the technology allows players to connect with the characters in a way games had not achieved;<ref name="Telegraph McNamara"/> he aimed "to go on a personal journey with characters".<ref name="Guardian McNamara"/> The team engaged ] to direct the actors due to his experience.<ref name="Telegraph McNamara"/> Secretive auditions were held for casting.<ref name="Rockstar Interrogate 1"/> Rockstar Vice President of Creativity ] suggested Staton for the role of Phelps.<ref name="Telegraph McNamara"/> Staton worked on the project for about 18 months;<ref name="Edge Staton 3"/> he received a 12-page document outlining the story and Phelps's history, as he was unable to read the entire 2,200-page script beforehand.<ref name="Edge Staton 2"/> Regarding the switch in player character from Phelps to Kelso, McNamara explained the player had to "go outside the realm of being a cop to bend the rules".<ref name="Eurogamer McNamara"/> He felt the ending was akin to '']'' (1859), with the characters coming "full circle" where " could do something for for once"; Phelps's death was partly inspired by the ending of the film '']'' (1974).<ref name="Eurogamer McNamara"/> A gameplay sequence was originally meant to take place after Phelps's death but was cut as it "never really worked".<ref name="Eurogamer McNamara"/>
Speaking to ''Official PlayStation Magazine (UK)'', Brendan McNamara talked about why ''L.A. Noire'' took seven years to make. McNamara said ''L.A. Noire''{{'}}s ambitious scale and proprietary tech blew development out to seven years. "One is the size, it’s a huge game – probably too big. The map’s massive, and so that’s probably my fault." As well as sheer scope, ''L.A. Noire''{{'}}s pace was hindered by the team’s devotion to getting the feel - if not all the details of 1940′s Los Angeles just right. "I'd say the first year and a half – even longer – was just research," McNamara commented.<ref>{{cite web|url=http://www.vg247.com/2012/01/04/mcnamara-l-a-noire-is-probably-too-big/ |title=McNamara: L.A. Noire is “probably too big” |publisher=VG247 |date=4 January 2012 |accessdate=3 February 2012}}</ref>


The game features ] composed by Andrew Hale and ]. Recorded at ], the music was inspired by orchestral scores from ].<ref name="VG247 Soundtracks"/> The composers attempted to create music that felt accessible to players, avoiding an exclusive focus on ] or ]. Andrew Hale found composing the score a flexible process "about setting a mood", as opposed to a "mechanical" process in which the music was specifically composed to fit the time period.<ref name="Rolling Stone Music"/> To assist, Rockstar engaged ], who had previously collaborated with the team on the ]; he re-orchestrated one of the themes and wrote much of the in-game music. While the score largely uses a live orchestra, Jackson found this led to difficulties with interactive music as the player can hear the ]; inspired by film noir and the works of musicians like ], Jackson departed from the existing music and wrote original tracks in about a month.<ref name="Gamasutra Jackson"/> The game contains licensed music provided by the in-game radio from artists such as ], ], and ].<ref name="VG247 Soundtracks"/> The developers engaged ] to create three original vocal tracks to authentically suit the period's musical identity, performed by ] and sung in-game by Elsa.<ref name="Rockstar Soundtrack"/>
When asked by '']'' about how Team Bondi came up with the idea to make ''L.A. Noire'', Brendan McNamara stated, "We wanted to do something new, something that nobody had developed before. To do this, we looked at what people watched the most (on TV). And then, we realized that police dramas had become increasingly popular nowadays. So our game had to be like these series so that everyone could benefit from the experience."<ref name=GB>{{cite web|url=http://www.giantbomb.com/la-noire/61-21500/ |title=L.A. Noire |publisher=GiantBomb.com |accessdate=12 January 2012}}</ref>


===Technical=== === Staff complaints ===
]


Shortly after release, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing over 100 names excluded or incorrectly listed in the official credits.<ref name="VG247 Credits"/> An anonymous employee claimed he was asked to work 10–12 hours every day, including weekends.<ref name="SMH Crisis"/> Following this, in a report by '']'', several anonymous members of the team publicly discussed the studio's managerial, staff turnover rates, and working hours and conditions associated with ''L.A. Noire'';<ref name="IGN Seven"/> some claimed McNamara had been controlling and ], and others spoke about their increased workload as a result of high turnover. Several referenced the ongoing ] throughout development; one claimed to occasionally work between 80 and 110 hours per week to meet milestones. Some ex-employees claimed they were not paid for ], which McNamara refuted.<ref name="IGN Seven"/>
] that utilizes 32 cameras to record an actor's every wince, swallow, and blink which is then transferred to in-game animation.]]


Following the publication of ''IGN''{{'}}s report, the ] launched an investigation against Team Bondi to verify the claims made.<ref name="VG247 IGDA"/> Lead gameplay programmer David Heironymus and senior gameplay programmer Charles Lefebvre rebutted the claims, acknowledging crunch was unfortunate but inevitable and stating they were not aware of any unpaid overtime or abusive working conditions.<ref name="Gamasutra Heironymus"/><ref name="Gamasutra Lefebvre"/> McNamara felt he had been unfairly maligned by many ex-employees, noting other artists and businessmen in other industries—such as ], ], and ]—had performed worse actions than he had with much less vilification. He claimed the studio had improved its working conditions in the months after release, including the introduction of ].<ref name="OPM McNamara p2"/>
Team Bondi recreated 1940s' Los Angeles by using aerial photographs taken by Robert Spence.<ref name=VG247_Photos>{{cite web|url=http://www.vg247.com/2011/05/18/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil/ |title=LA Noire’s version of Los Angeles is thanks to 1920s daredevil |publisher=VG247 |date=18 November 2010 |accessdate=20 May 2011}}</ref> In a career spanning over 50 years, Spence took over 110,000 aerial photographs of Los Angeles.<ref>{{cite web|url=http://www.airspacemag.com/history-of-flight/Oldies-and-OdditiesHe-Shot-California.html?c=y&page=1 |title=Oldies and Oddities:He Shot California &#124; History of Flight &#124; Air & Space Magazine |publisher=Airspacemag.com |date= |accessdate=20 May 2011}}</ref> The developers used Spence's photographs to create traffic patterns and public transport routes as well as the location and condition of buildings.<ref name=VG247_Photos/> While striving to recreate an accurate model of 1947 Los Angeles, the developers also took some artistic licence, such as including the appearance of the film set for ]'s '']''; the set had actually been dismantled in 1919.<ref>{{cite web|url=http://www.rockstargames.com/lanoire/news/16081/la-noires-los-angeles-landmarks.html |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=29 June 2011}}</ref><ref>{{cite web|url=http://www.movie-locations.com/movies/i/intolerance.html |title=Film locations for Intolerance |publisher=Movie-locations.com |date= |accessdate=23 May 2011}}</ref>


In July 2011, a series of confidential emails were leaked along with further comments from staff members who claimed they highlight the contentious relationship between Team Bondi and Rockstar.<ref name="GamesIndustry.biz Emails"/><ref name="1UP Contentious"/> McNamara questioned how the confidential emails were allowed to be shared, noting it sets a "pretty dangerous precedent".<ref name="OPM McNamara p2"/> Speaking to '']'', an anonymous source from the development team claimed Rockstar "saved the project" but the relationship between Rockstar and Team Bondi was "badly damaged" and it was "quite clear" further collaborations were unlikely.<ref name="GamesIndustry.biz Emails"/> The source claimed Rockstar was frustrated with the direction at Team Bondi, and as a result management at Team Bondi "resented Rockstar for taking lots of creative control".<ref name="GamesIndustry.biz Emails"/> They added Rockstar "used to be very keen on making Team Bondi something like 'Rockstar Sydney{{'"}} but "the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea".<ref name="GamesIndustry.biz Emails"/> McNamara remained optimistic about his relationship with Rockstar and said "hopefully it doesn't have any hard feelings about us".<ref name="OPM McNamara p2"/>
''L.A. Noire'' has a considerable amount of voice work, over 20 hours according to ''Game Informer''. ] lent his voice and likeness to the main character, Cole Phelps.<ref>{{cite web|url=http://kotaku.com/5484236/la-noires-lead-actor-says-he-skips-the-cutscenes |title=L.A. Noire's Lead Actor Says He Skips the Cutscenes |publisher=Kotaku.com |date=2 March 2010 |accessdate=10 November 2010}}</ref><ref>{{cite web|url=http://www.hookedgamers.com/x360/la_noire/preview/article-682.html |title=L.A. Noire preview for Xbox 360 |publisher=Hooked Gamers |date=22 May 2010 |accessdate=10 November 2010}}</ref>
A number of actors in the game star in the ] series '']''. These actors include ] (Cole Phelps), ] (Walter Clemens), ] (John Cunningham), ] (Dudley Lynch), and ] (Mickey Cohen). Singer and model ] plays the main female character, Elsa Lichtmann. Various American actors also play parts in individual cases, such as ] who plays a character falsely charged with his wife's murder.


== Release and promotion ==
On 23 June 2011, development of the PC version by ] was announced. The PC version features improved graphical enhancements, and ] support.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/17161/la-noire-is-coming-for-pc-this-fall.html |title=L.A. Noire Is Coming for PC this Fall |publisher=Rockstar Games |date= |accessdate=24 June 2011}}</ref>
] in 2011.<ref name="GamesRadar PAX"/>|alt=A large orange box with the letter "R" and a star hangs from a tall building. Below it is a convention booth with the lit-up text "L.A. NOIRE". The game's cover art is vaguely seen beneath the logo.]]


''L.A. Noire'' was officially announced in 2005, to be released by Sony for the PlayStation 3;<ref name="GameSpot PS3"/> the publishing rights were handed to Rockstar Games by September 2006, though no platforms were specified.<ref name="GameSpot Rockstar"/> An early cinematic trailer was released in October 2006.<ref name="Engadget Trailer"/> Rockstar's parent company ] acknowledged the game in June 2007, listing it for release in the 2008 ] (October 2007 – September 2008) for the PlayStation 3;<ref name="Engadget 2008"/> the game subsequently received several delays: first to the 2009 fiscal year,<ref name="Eurogamer 2009"/> then to September 2010,<ref name="Engadget 2010"/> and later to the first half of 2011,<ref name="Game Informer 2011"/> which was later narrowed down to 17 May 2011 for North America, and 20 May for Australia and Europe.<ref name="GameSpot 2011 May"/>
On 28 September 2011, Rockstar announced the '']'' for launch in November 2011 on PC, Steam and OnLive. In addition to the original game, ''The Complete Edition'' comes with a code to access all previously released DLC from the console versions.<ref>{{cite web|url=http://www.vg247.com/2011/09/28/l-a-noire-the-complete-edition-hitting-pc-in-november/ |title=L.A. Noire: The Complete Edition hitting PC in November |publisher=VG247 |date=20 October 2011 |accessdate=9 November 2011}}</ref>


The game was the subject of '']''{{'}}s ] for its March 2010 issue.<ref name="VG247 Game Informer"/> The debut trailer was released in November 2010, revealing the game would release in early 2011 for PlayStation 3 and Xbox 360.<ref name="VG247 Trailer"/> A development video was released in December 2010, demonstrating MotionScan and featuring interviews with the cast and developers.<ref name="Engadget MotionScan"/> The game's cover art was unveiled on 23 February 2011.<ref name="Digital Spy Cover"/> The game was exhibited at ] in March 2011 with an exclusive theatre presentation.<ref name="GamesRadar PAX"/> The final pre-launch trailer was released on 11 May 2011.<ref name="VG247 Launch Trailer"/> To spur ] game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses.<ref name="Game Informer Pre-Order"/> Rockstar also ran a competition to win a trip to Los Angeles to attend the Festival of Film Noir at the ], and play the game a month before its release.<ref name="Game Informer Sweepstakes"/> In April 2011, ''L.A. Noire'' was honoured as an official selection at the ], the first video game to do so.<ref name="GamesRadar Tribeca"/>
===Staff complaints===
{{Main|Team Bondi#Controversy}}
Shortly after the game's release, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing 100 names which had been left off or incorrectly listed in ''L.A. Noire'''s credits.<ref>{{cite web|url=http://www.vg247.com/2011/06/03/l-a-noire-development-staff-offer-corrected-credits/ |title=L.A. Noire development staff offer corrected credits |publisher=VG247 |date=3 June 2011 |accessdate=2011-06-29}}</ref> This was followed by a series of claims and counter-claims about working hours and company managerial style during the game's development,<ref name="IGNAustraliaTeamBondiArticle">{{cite news|publisher=''IGN Australia''|title=Why Did L.A. Noire Take Seven Years to Make? |author=Andrew McMillen |url=http://au.xbox360.ign.com/articles/117/1179020p1.html|accessdate=2011-06-25|date=24 June 2011}}</ref><ref>{{cite web|publisher=Gamasutra.com |author=David Heironymous |url=http://www.gamasutra.com/blogs/DaveHeironymus/20110712/89804/Team_Bondi_My_Side_Of_The_Story.php |title=Team Bondi: My Side of the Story |accessdate=15 June 2012}}</ref> along with leaked company emails concerning the state of the relationship between Team Bondi and Rockstar Games.<ref name="GamesIndustry.bizTeamBondiArticle">{{cite news|publisher=''GamesIndustry.biz''|title=Revealed: The emails behind the whistle blowing at Team Bondi |author=Andrew McMillen |url=http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry|accessdate=2011-07-05|date=5 July 2011}}</ref><ref>{{cite web|last=McMillen|first=Andrew|title=L.A. Noire: The Team Bondi Emails - Article|url=http://www.eurogamer.net/articles/2011-07-05-la-noire-the-team-bondi-emails-article|publisher=Eurogamer}}</ref>


Rockstar partnered with ] to publish ''L.A. Noire: The Collected Stories'' on 6 June 2011, featuring a collection of eight short stories in the ''L.A. Noire'' universe written by noted crime authors, including ], ], ], ], and ].<ref name="Gamasutra Stories"/> The collection, edited and curated by Jonathan Santlofer, was completed in six weeks. Some of the writers—including ], ], and Santlofer—previewed an hour of the game for inspiration at Rockstar's headquarters in New York. Rockstar originally rejected Santlofer's story as it spoiled some of the game's narrative; he began to write a second story before deciding to rewrite the first without spoilers.<ref name="EW Stories"/> Rockstar released an excerpt and five full stories before the game's release in May 2011.<ref name="Game Informer Stories"/><ref name="VG247 Stories"/><ref name="VG247 Stories 2"/><ref name="Complex Stories"/><ref name="Telegraph Stories"/>
==Marketing and release==
Prior to its release, ''L.A. Noire'' was marketed and promoted heavily through the use of numerous Internet and TV trailers and through promotions that played on its noir and movie background. ''L.A. Noire'' was selected to be shown at the Tribeca Film Festival, the first videogame to be recognised by the festival.<ref name="T2-Tribeca">{{cite web|url=http://www.vg247.com/2011/03/29/l-a-noire-honored-as-official-selection-of-the-2011-tribeca-film-festival/ |title=L.A. Noire honored as official selection of the 2011 Tribeca Film Festival |publisher=VG247 |date= |accessdate=30 March 2011}}</ref> ''L.A. Noire'' was screened as a sixty minute long film on 25 April 2011, followed by a question and answer session on the game's story and the technology used to make the game.<ref name="Tribeca">{{cite web|url=http://www.tribecafilm.com/filmguide/archive/la_noire-film36882.html#.T7zbCsXy-Jk |title=2011 Film Guide &#124; L.A. Noire |publisher=TribecaFilm.com |date= |accessdate=30 March 2011}}</ref> continuing the movie theme of its promotions, Rockstar ran a competition to win a trip to Los Angeles to attend the Festival of Film Noir at the ] (which is actually featured in-game as a location), take an Esotouric Black Dahlia bus tour, and play the game a month before its official release.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/14331/the-los-angeles-noire-weekend-sweepstakes.html |title=The Los Angeles Noire Weekend Sweepstakes |publisher=Rockstar Games |date=25 March 2011 |accessdate=3 February 2012}}</ref>


Rockstar announced a re-release of the game in September 2017 for ], ], and ]; it was released on 14 November 2017.<ref name="Polygon Remaster"/> Developed by ],<ref name="Nintendo Life Virtuos"/> the enhanced version features finer texture details, upgraded weather effects, and new camera angles; the Switch version also features gyroscopic controls with the ].<ref name="Polygon Remaster"/> Rockstar also announced ''L.A. Noire: The VR Case Files'', a subset of seven of the game's cases for ] support through the ]. Developed by Videogames Deluxe, a new studio founded by McNamara,<ref name="PC Gamer Deluxe"/> the game was released on 15 December 2017,<ref name="PC Gamer VR Delay"/> following a delay from November;<ref name="PC Gamer VR"/> support for ] devices was added on 4 April 2018,<ref name="IGN Oculus"/> and the game was released for ] on 25 September 2019.<ref name="VGC PS VR"/>
]


=== Additional content ===
Rockstar collaborated with several retail outlets on preorder bonuses available through store chains throughout the world. The pre-order bonuses were the bonus case ''The Naked City'', the side quest ''The Badge Pursuit Challenge'', the bonus detective suits "The Broderick" and "The Sharpshooter" and the traffic case ''A Slip of the Tongue''. The official online Rockstar Games store, the Rockstar Warehouse, offered a ''L.A. Noire'' T-shirt as the pre-order bonus. ] offered a $5 Gift Card, and a free Rockstar Games t-shirt if the game was purchased in-store during launch week.<ref name="PreOrderBonus">{{cite web|url=http://www.rockstargames.com/lanoire/news/14011/presenting-exclusive-unlockable-bonus-content-when-you-preorder-.html |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=30 March 2011}}</ref>
Rockstar announced it would release several pieces of ] for ''L.A. Noire'' shortly following its release in May 2011; all content could be pre-purchased in the "Rockstar Pass",<ref name="Game Informer DLC"/> one of the first examples of a ] in video games.<ref name="Game Informer Season Pass"/> Five cases were released as downloadable content, the first two also as pre-order bonuses:<ref name="GamesRadar DLC"/> "The Naked City" on 31 May 2011,<ref name="GamesRadar DLC"/> a Vice case inspired by the ];<ref name="GameStar DLC"/> "A Slip of the Tongue" on 31 May 2011,<ref name="GamesRadar DLC"/> a Traffic case focusing on ];<ref name="VG247 Slip"/> "Nicholson Electroplating" on 21 June 2011, an Arson case based on the ];<ref name="GamesRadar Nicholson"/> "Reefer Madness" on 12 July 2011,<ref name="GamesRadar DLC"/> a Vice case surrounding illegal ] operations;<ref name="Digital Spy Reefer"/> and "The Consul's Car" on 26 July 2011,<ref name="Engadget Consul"/> a Traffic case originally exclusive to PlayStation 3.<ref name="Eurogamer Consul"/> All in-game items initially available as pre-order content were also made available as part of the Rockstar Pass.<ref name="GamesRadar DLC"/> Rockstar announced ''L.A. Noire: The Complete Edition'' for ] in September 2011, containing all downloadable content and featuring some gameplay and technical enhancements; it was released on 8 November 2011 in North America,<ref name="GameSpot PC"/> and on 11 November in Australia and Europe,<ref name="GameSpot PC"/><ref name="GameSpot PC AU"/> followed by a release on PlayStation 3 and Xbox 360 on 15 November.<ref name="GamesRadar Complete"/>


== Reception ==
In addition to the pre-order bonuses, all new North American copies of the PlayStation 3 version of the game came with an extra traffic case, ''The Consul's Car''. The ''Consul's Car'' traffic case became available for purchase from ] on 27 July 2011, for European players.<ref>{{cite web|url=http://blog.eu.playstation.com/2011/07/27/heads-up-game-store-update-27th-july-2011/ |title=‘Heads-Up’ Game Store Update 27th July 2011 – PlayStation.Blog.Europe |publisher=Blog.eu.playstation.com |date=27 July 2011 |accessdate=9 November 2011}}</ref> On 6 June 2011, Rockstar published ''L.A. Noire: The Collected Stories'', a collection of short stories from noted crime authors, all based on the ''L.A. Noire'' universe.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=34476 |title=News - Rockstar, Mulholland Books Publishing Digital Collection Of L.A. Noire Stories |publisher=Gamasutra |date=3 May 2011 |accessdate=27 May 2011}}</ref><ref>{{cite web|url=http://www.rockstargames.com/newswire/article/15701/announcing-an-original-short-fiction-series-in-honor-of-la-noire.html |title=Announcing an Original Short Fiction Series in Honor of L.A. Noire |publisher=Rockstar Games |date= |accessdate=27 May 2011}}</ref> The ] is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.
=== Critical response ===
{{Video game reviews
| title = PlayStation 3 and Xbox 360 version
| MC = 89/100<ref name="MC"/>
| Edge = 8/10<ref name="Edge Review"/>
| EuroG = 8/10<ref name="Eurogamer Review p3"/>
| GI = 8.75/10<ref name="Game Informer Review"/>
| GamePro = {{Rating|5|5}}<ref name="GamePro Review p2"/>
| GSpot = 9/10<ref name="GameSpot Review"/>
| GSpy = {{Rating|4.5|5}}<ref name="GameSpy Review"/>
| GameZone = 8.5/10<ref name="GameZone Review"/>
| GB = {{rating|5|5}}<ref name="Giant Bomb Review"/>
| IGN = 8.5/10<ref name="IGN Review"/>
| TG = {{rating|5|5}}<ref name="Guardian Review"/>
}}


''L.A. Noire'' received "generally favorable reviews" from critics, according to review aggregator ].<ref name="MC"/> It was praised for its facial animation,<ref name="Giant Bomb Review"/><ref name="GameTrailers Review"/><ref name="Joystiq Review"/> narrative,<ref name="Giant Bomb Review"/><ref name="GameSpy Review"/><ref name="Guardian Review"/> characters and performances,<ref name="Game Informer Review"/><ref name="Edge Review"/><ref name="GameSpy Review"/> music,<ref name="GameSpot Review"/><ref name="Joystiq Review"/><ref name="Eurogamer Review p1"/> world design,<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/> and interrogation gameplay,<ref name="Giant Bomb Review"/><ref name="Game Informer Review"/><ref name="IGN Review"/> though responses to the shooting and driving mechanics were mixed.<ref name="Giant Bomb Review"/><ref name="Eurogamer Review p2"/><ref name="GameTrailers Review"/><ref name="GamePro Review p2"/> '']''{{'}}s Steve Boxer described it as a "breakthrough for games";<ref name="Guardian Review"/> '']'' felt most elements are achieved better by other games but "few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively".<ref name="Edge Review"/> '']'' wrote it "sets a new standard for storytelling in video games", though noted some overall limitations compared to other games.<ref name="GameTrailers Review"/>
===Downloadable content===
On 31 May 2011, Rockstar announced that through the summer months, several standalone cases, collectibles and challenges would be released via PlayStation Network and Xbox Live, including all of the pre-order bonus content as well as a free downloadable weapon. All of the pre-order downloadable content, with the exception of ''The Consul's Car'', became available to the general public on 31 May 2011. Each item was released individually, as well as in a pack called the ''L.A. Noire Rockstar Pass''.


Reviewers praised the game's facial animation, with several calling it the best in any video game.<ref name="Giant Bomb Review"/><ref name="GameTrailers Review"/><ref name="Guardian Review"/> ''GameTrailers'' wrote "it allows a level of emoting that's never been seen in interactive entertainment".<ref name="GameTrailers Review"/> Matt Liebl of ''GameZone'' felt the interrogation mechanic would have been unrealistic without the use of MotionScan.<ref name="GameZone Review"/> '']''{{'}}s ] considered the technology "nothing short of revolutionary", noting it allowed the player to view "an actor's entire performance";<ref name="Joystiq Review"/> ''Edge'' found it added a "human element" to the interrogations.<ref name="Edge Review"/> Some reviewers found the body animations failed to match the faces—sometimes failing to bridge the ]—but felt the effect added to the realism and subtlety of performances.<ref name="GameSpot Review"/><ref name="Eurogamer Review p2"/><ref name="GameSpy Review"/><ref name="OXM Review"/>
Rockstar launched the ''Rockstar Pass''; the first "season pass" for video game DLC. It allows players to buy all the DLC at once for a discounted price. The ''Pass'' also includes access to two post-launch downloadable content cases, the Arson case ''Nicholson Electroplating'' that was released on 21 June 2011, and the Vice case ''Reefer Madness'', released on 12 July 2011. Both cases were also released individually.<ref>{{cite web|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889&highlight= |title=Rockstar Games Announces New Downloadable Content Plans for Crime Thriller L.A. Noire |publisher=Take-Two Interactive|date=31 May 2011 |accessdate=6 June 2011}}</ref> Rockstar was the first game company to introduce a ''Season Pass'' for DLC. The concept is described as "a long term, pre-paid, post-launch downloadable content plan", which was later used by ] for '']'', by ] for both '']'' and '']'', by ] for '']'', by ] for '']''.<ref>{{cite web|title=Warner Bros. Latest Game Company to Offer Season Pass for DLC with Mortal Kombat|url=http://gamerlive.tv/article/warner-bros-latest-game-company-offer-season-pass-dlc-mortal-kombat|publisher=gamerlive.tv|accessdate=2 September 2011}}</ref><ref>{{cite web|title=Gears of War 3 gets $30 'season pass,' first DLC in November|url=http://www.joystiq.com/2011/08/29/gears-of-war-3-gets-30-season-pass-first-dlc-in-november/|publisher=Joystiq|accessdate=2 September 2011}}</ref>


'']''{{'}}s Ryan Scott considered ''L.A. Noire'' to be "one of the strongest stories Rockstar's ever published",<ref name="GameSpy Review"/> and '']''{{'}}s Brad Shoemaker called it "among the best in the business", citing its cohesiveness and tension near its climax.<ref name="Giant Bomb Review"/> Liebl of ''GameZone'' thought the focus on narrative and performances excelled the game over Rockstar's action-oriented titles.<ref name="GameZone Review"/> Boxer of ''The Guardian'' praised the narrative's pacing and arc;<ref name="Guardian Review"/> Carolyn Petit of '']'' found the game's later chapters made the slower pace of the early story more worthy.<ref name="GameSpot Review"/> '']''{{'}}s Will Herring similarly lauded the game's final act, noting the narrative's accuracy in its portrayal of Los Angeles;<ref name="GamePro Review p2"/> conversely, some reviewers felt the game became less interesting towards the end<ref name="GameTrailers Review"/><ref name="OXM Review"/> and some found it became repetitive.<ref name="IGN Review"/><ref name="Edge Review"/> Hilary Goldstein of ''IGN'' wrote the cases that strayed from the formula—particularly the Homicide desk—were among the best, though noted the game failed to reach the emotional heights of '']''.<ref name="IGN Review"/>
In addition to the purchasable DLC; a machine gun, "The Chicago Piano" and a bonus suit, "The Chicago Lightning", is available to players that sign up for the ].


Petit of ''GameSpot'' found Phelps's character development "fascinating",<ref name="GameSpot Review"/> and Herring of ''GamePro'' wrote his rapport with his partners made the game more interesting.<ref name="GamePro Review p2"/> ''Giant Bomb''{{'}}s Shoemaker felt the character's dialogue made them feel appropriate to the setting.<ref name="Giant Bomb Review"/> Critics lauded the cast's performances, with particular praise for Aaron Staton, John Noble, Andrew Connolly, and Michael McGrady;<ref name="Game Informer Review"/><ref name="GameSpy Review"/><ref name="GameZone Review"/><ref name="Joystiq Review"/> ''Edge'' felt Connolly "dominated any scene he's in".<ref name="Edge Review"/> Some reviewers found the performances made the characters feel more believable and convincing;<ref name="GameSpy Review"/><ref name="GamePro Review p1"/> ''IGN''{{'}}s Goldstein praised the actors' mannerisms.<ref name="IGN Review"/> Ryan McCaffrey of '']'' (''OXM'') wrote the performances made it "a hell of a great drama to watch unfold";<ref name="OXM Review"/> similarly, McElroy of ''Joystiq'' felt they made it one of the "most compelling video game stories ever".<ref name="Joystiq Review"/> '']''{{'}}s Oli Welsh wrote Staton as Phelps "does his best with a dry character".<ref name="Eurogamer Review p3"/>
===''The Complete Edition''===
{{Video game requirements
|useminandrec=no
|collapse=yes
|caption=System requirements<ref name="PCrequirements">{{cite web|url=http://www.game-debate.com/games/index.php?g_id=1145&game=LA%20Noire |title=LA Noire System Requirements |publisher=game-debate.com |accessdate=8 January 2012}}</ref>
|platform1=]<ref name="PCrequirements"/>
|os1=] (Service Pack 3) / ] (Service Pack 1) / ]
|cpu1=Intel Dual Core 2.2 GHz / AMD Dual Core 2.4 GHz
|cpu1rec=Intel Quad Core 3.2 GHz / AMD Quad Core 3.2 GHz
|memory1=2 GB System RAM
|memory1rec=8 GB
|gpu1=NVIDIA GeForce 8600 GT 512 MB / ATI Radeon HD 3000 512 MB (DirectX 11 Compatible GPU for the DX11 Mode)
|sound1=100% DirectX 9 Compatible
|hdspace1=16 GB
}}


] in ''L.A. Noire'' received praise, considered by many critics to be the "star" of the game.<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/>|alt=Several cars drive down a street in Los Angeles in 1947 in the evening, with several tall buildings in the background.]]
On 28 September 2011, Rockstar Games announced a PC version of ''L.A. Noire'', dubbed ''The Complete Edition'', it contained all previously released DLC from the console versions of the game. Enhancements include keyboard remapping and gamepad functionality, increased fidelity, improved graphical enhancements, and ] support.<ref>{{cite web|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1610963&highlight= |title=Take-Two Interactive Software - Investor Relations - Take-Two News Release |publisher=Ir.take2games.com |date= |accessdate=9 November 2011}}</ref>


Many reviewers found Los Angeles to be the "star" of the game,<ref name="GameSpot Review"/><ref name="Eurogamer Review p3"/><ref name="GamePro Review p2"/> with praise directed at the generally accurate recreation of the city in 1947.<ref name="GameTrailers Review"/><ref name="Joystiq Review"/><ref name="OXM Review"/> ''Eurogamer''{{'}}s Welsh compared it to Rockstar's '']'' (2004) and '']'' (2008), noting "it's the fastidious period detail that really impresses this time".<ref name="Eurogamer Review p1"/> Shoemaker of ''Giant Bomb'' wrote the historical elements greatly benefited the overall tone and atmosphere, granting authenticity to the narrative.<ref name="Giant Bomb Review"/> ''GamePro''{{'}}s Herring called it "one of the richest and most impressively rendered video game environments".<ref name="GamePro Review p2"/> Matt Helgeson of ''Game Informer'' lauded the attention to detail but felt it lacked the feeling of interactivity of Liberty City from Rockstar's '']'' (2008).<ref name="Game Informer Review"/> Petit of ''GameSpot'' said the "outstanding" art direction made the game more memorable but the believability of the open world was marred by the awkward dialogue of the non-playable pedestrians.<ref name="GameSpot Review"/>
The game was released on 8 November in North America, and 11 November internationally. On 20 October 2011, Rockstar announced that the same edition would be available for consoles a week after the PC release, on 15 November in North America, and 18 November internationally.<ref>{{cite web|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1619399&highlight= |title=Take-Two Interactive Software - Investor Relations - Take-Two News Release |publisher=Ir.take2games.com |date= |accessdate=9 November 2011}}</ref>


Reviewers lauded the game's original score. Welsh of ''Eurogamer'' opined it contributed to the overall atmosphere, comparing it favourably to the "ominous swells" of '']'' (1976) and the "signature muted brass" of '']'' (1997).<ref name="Eurogamer Review p1"/> ''GameSpot''{{'}}s Petit concurred it successfully evoked some of the best music of film noir,<ref name="GameSpot Review"/> and ''Joystiq''{{'}}s McElroy praised its authenticity to the time period.<ref name="Joystiq Review"/> Helgeson of ''Game Informer'' felt the game effectively balances jazz tracks from the 1940s with a "mournful score".<ref name="Game Informer Review"/> ''Giant Bomb''{{'}}s Shoemaker wrote the "big-orchestra score feels completely appropriate for the setting and subject matter", and appreciated the music notes used during investigations.<ref name="Giant Bomb Review"/>
On 16 February 2012, Rockstar released a patch that added support for ] mode.<ref>{{cite web | url = http://store.steampowered.com/news/7332/ | title = L.A. Noire Update Released | accessdate =16 February 2012}}</ref>


''Game Informer''{{'}}s Helgeson considered the interrogations "the most compelling aspect of ''L.A. Noire''";<ref name="Game Informer Review"/> ''IGN''{{'}}s Goldstein concurred, comparing them to dialogue-heavy scenes from ].<ref name="IGN Review"/> Shoemaker of ''Giant Bomb'' favourably compared the interrogations to the ] of '']'', noting they provide new energy to each case.<ref name="Giant Bomb Review"/> Petit of ''GameSpot'' found the interrogations became more interesting once the player received more autonomy.<ref name="GameSpot Review"/> ''OXM''{{'}}s McCaffrey appreciated the "vigor" brought to the game by the interrogations but criticised their passive nature of simply listening and pressing a single button.<ref name="OXM Review"/> Some reviewers considered the system flawed due to its vague and sometimes illogical choices.<ref name="Edge Review"/><ref name="Eurogamer Review p3"/> Critics were divided on the game's investigation elements: ''GameSpot''{{'}}s Petit called it "compelling" and praised the rich details,<ref name="GameSpot Review"/> while ''Eurogamer''{{'}}s Welsh called it "clunky" and "laborious";<ref name="Eurogamer Review p2"/> Helgeson of ''Game Informer'' felt they became repetitive over the course of the game, feeling "more like an ] than an actual investigation",<ref name="Game Informer Review"/> while Liebl of ''GameZone'' criticised the lack of significant penalty.<ref name="GameZone Review"/>


Several critics commented on the game's action sequences and driving controls. ''Eurogamer''{{'}}s Welsh found the foot-chases to be "memorable and fun", comparing them to ],<ref name="Eurogamer Review p2"/> while ''Game Informer''{{'}}s Helgeson wrote they became "predictable and repetitive".<ref name="Game Informer Review"/> Most reviewers considered the core gameplay simple to understand,<ref name="GameSpot Review"/><ref name="IGN Review"/><ref name="Guardian Review"/> though ''GameZone''{{'}}s Liebl felt this lessened the experience,<ref name="GameZone Review"/> and ''GameTrailers'' described the controls as "floaty" and "imprecise".<ref name="GameTrailers Review"/> Petit of ''GameSpot'' found the cars to be "responsible and swift",<ref name="GameSpot Review"/> and Shoemaker of ''Giant Bomb'' called the car chases his favourite aspect of the action sequences;<ref name="Giant Bomb Review"/> other reviewers generally concurred,<ref name="OXM Review"/> though some felt the driving was less impressive outside of car chases.<ref name="Eurogamer Review p2"/><ref name="Edge Review"/> Critics generally agreed the game's shooting mechanics were competent but simple;<ref name="Giant Bomb Review"/><ref name="Game Informer Review"/><ref name="GameSpot Review"/> some found the controls awkward or repetitive,<ref name="Eurogamer Review p2"/><ref name="GameTrailers Review"/> while others considered it lacklustre compared to Rockstar's ''Grand Theft Auto'' and ''Red Dead Redemption''.<ref name="Edge Review"/><ref name="Guardian Review"/> ''GamePro''{{'}}s Herring, however, called it "memorable" and "rewarding".<ref name="GamePro Review p2"/>
{{clear}}


{{Video game reviews
==Soundtrack==
| title = Windows version
{{Infobox album| <!-- See Misplaced Pages:WikiProject_Albums -->
| state = collapsed
| Name = L.A. Noire Original Soundtrack
| Type = Soundtrack | MC = 83/100<ref name="MC"/>
| Gamekult = 7/10<ref name="Gamekult Review PC"/>
| Artist = Various artists
| GSpot = 9/10<ref name="GameSpot Review PC"/>
| Cover =
| GSpy = {{Rating|3|5}}<ref name="GameSpy Review PC"/>
| Released = 17 May 2011
| IGN = 8.5/10<ref name="IGN Review PC"/>
| Recorded = ]
| Genre = ]
| Length = 55:21
| Label = Rockstar Games
| Producer =
| Reviews =
| Last album =
| This album =
| Next album =
}}
{{Infobox album| <!-- See Misplaced Pages:WikiProject_Albums -->
| Name = L.A. Noire Remixed Project EP
| Type = Remix
| Artist = Various artists
| Cover =
| Released = 17 May 2011
| Recorded = ]
| Genre = ]
| Length = 24:19
| Label = Rockstar Games
| Producer =
| Reviews =
| Last album =
| This album =
| Next album =
}} }}


''L.A. Noire''{{'}}s Windows release also received "generally favorable reviews", according to Metacritic.<ref name="MC"/> ''GameSpot''{{'}}s Petit considered it the best version of the game due to the inclusion of all DLC cases.<ref name="GameSpot Review PC"/> Carlos Leiva of ''Vandal'' lauded the higher resolution textures, increased ]s, additional environmental designs, and stable performance.<ref name="Vandal Review PC"/> Nathan Grayson of ''GameSpy'' appreciated the improvements but ultimately considered it "a pretty bare-bones PC port";<ref name="GameSpy Review PC"/> Tommaso Pugliese of ''Multiplayer.it'' echoed this sentiment, feeling the changes from the console release were minimal and the controls were made worse with a keyboard and mouse.<ref name="Multiplayer.it Review PC"/> Anthony Gallegos of ''IGN'' felt the port could use additional optimisation, citing some technical problems;<ref name="IGN Review PC"/> Matthieu Hurel of ''Gamekult'' was similarly disappointed by the lack of improvements in the Windows version.<ref name="Gamekult Review PC"/> Will Garrido of ''FiringSquad'' criticised the port's performance, controls, lack of graphical improvements, and required installation of the Rockstar Games Social Club, and wrote the game ] several times.<ref name="FiringSquad Review PC"/>
''L.A. Noire''{{'}}s soundtrack consists of an original score by Andrew Hale and ], as well as original 1940s style songs composed by ] and sung by ].<ref>{{cite web|url=http://www.rockstargames.com/lanoire/features/soundtrack/ |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=24 May 2011}}</ref>


==== Re-release ====
{{Track listing
{{Video game reviews
|extra_column = Artist
| title = Re-release | NS = true | XONE = true | PS4 = true
| title1 = Main Theme
| MC_NS = 79/100<ref name="MC"/>
| extra1 = Andrew Hale
| MC_XONE = 77/100<ref name="MC"/>
| length1 = 3:06
| MC_PS4 = 76/100<ref name="MC"/>
| title2 = New Beginning, Pt. 1
| GSpot_NS = 7/10<ref name="GameSpot Review NS"/>
| extra2 = Andrew Hale & Simon Hale
| GameZone_NS = 8.5/10<ref name="GameZone Review NS"/>
| length2 = 1:06
| GameZone_XONE = 8/10<ref name="GameZone Review XONE"/>
| title3 = New Beginning, Pt. 2
| IGN_NS = 8/10<ref name="IGN Review NS"/>
| extra3 = Andrew Hale & Simon Hale
| OPMUK_PS4 = 7/10<ref name="OPM Review PS4"/>
| length3 = 1:25
| OXMUK_XONE = 7/10<ref name="OXM Review XONE"/>
| title4 = New Beginning, Pt. 3
| PSQ_PS4 = 8/10<ref name="Push Square Review PS4"/>
| extra4 = Andrew Hale & Simon Hale
| length4 = 3:18
| title5 = Minor 9th
| extra5 = Andrew Hale
| length5 = 2:50
| title6 = Pride of the Job, Pt. 1
| extra6 = Andrew Hale & Simon Hale
| length6 = 2:38
| title7 = Pride of the Job, Pt. 2
| extra7 = Andrew Hale & Simon Hale
| length7 = 2:32
| title8 = Noire Clarinet
| extra8 = Andrew Hale
| length8 = 2:33
| title9 = Temptation, Pt. 1
| extra9 = Andrew Hale & Simon Hale
| length9 = 1:14
| title10 = Temptation, Pt. 2
| extra10 = Andrew Hale & Simon Hale
| length10 = 2:12
| title11 = Temptation, Pt. 3
| extra11 = Andrew Hale & Simon Hale
| length11 = 0:52
| title12 = J.J.
| extra12 = Andrew Hale & ]
| length12 = 1:30
| title13 = Redemption, Pt. 1
| extra13 = Andrew Hale & Simon Hale
| length13 = 1:07
| title14 = Redemption, Pt. 2
| extra14 = Andrew Hale & Simon Hale
| length14 = 2:28
| title15 = Redemption, Pt. 3
| extra15 = Andrew Hale & Simon Hale
| length15 = 1:21
| title16 = Slow Brood
| extra16 = Andrew Hale & Simon Hale
| length16 = 2:02
| title17 = Use and Abuse, Pt. 1
| extra17 = Andrew Hale & Simon Hale
| length17 = 1:26
| title18 = Use and Abuse, Pt. 2
| extra18 = Andrew Hale & Simon Hale
| length18 = 0:49
| title19 = Use and Abuse, Pt. 3
| extra19 = Andrew Hale & Simon Hale
| length19 = 0:38
| title20 = Use and Abuse, Pt. 4
| extra20 = Andrew Hale & Simon Hale
| length20 = 1:21
| title21 = Fall from Grace, Pt. 1
| extra21 = Andrew Hale & Simon Hale
| length21 = 1:44
| title22 = Fall from Grace, Pt. 2
| extra22 = Andrew Hale & Simon Hale
| length22 = 1:13
| title23 = Murder Brood, Pt. 1
| extra23 = Andrew Hale & Simon Hale
| length23 = 2:34
| title24 = Murder Brood, Pt. 2
| extra24 = Andrew Hale & Simon Hale
| length24 = 2:18
| title25 = Main Theme (Redux)
| extra25 = Andrew Hale
| length25 = 1:25
| title26 =(I Always Kill) The Things I Love
| extra26 = Claudia Brücken & The Real Tuesday Weld
| length26 = 2:55
| title27 = Guilty
| extra27 = Claudia Brücken & The Real Tuesday Weld
| length27 = 2:14
| title28 = Torched Song
| extra28 = Claudia Brücken & The Real Tuesday Weld
| length28 = 4:12
| total_length = 55:21
}} }}


''L.A. Noire''{{'}}s re-release on Nintendo Switch, PlayStation 4, and Xbox One received "generally favorable reviews", according to Metacritic.<ref name="MC"/> Sam Brooke of '']'' wrote the re-release was "certainly worth its asking price",<ref name="Push Square Review PS4"/> and Matt Espineli of ''GameSpot'' declared "it's well worth replaying or experiencing for the first time".<ref name="GameSpot Review NS"/> '']''{{'}}s Toby Berger considered the Switch version an effective showcase for the console.<ref name="Gameplanet Review NS"/>
===Remix album===

A second soundtrack album for the game was released, consisting of six ] classics from the era, ]ed by modern ]s. Advertised as a "special installment" of the ], the album includes songs by artists of the period, such as ], ], ] and ], remixed by DJs such as ], ], and ].<ref>{{cite web|url=http://www.rockstargames.com/lanoire/features/soundtrack/ |title=L.A. Noire |publisher=Rockstar Games |date= |accessdate=27 July 2011}}</ref>
The graphical upgrades divided critics—some felt the re-release had significantly upgraded the original game,<ref name="Gameplanet Review NS"/><ref name="Nintendo Life Review NS"/> while others felt it contained few differences, especially on the Nintendo Switch version<ref name="GameRevolution Review NS"/><ref name="Vandal Review NS"/>—though most concurred the Switch version suffered from some dips in ] or other performance issues;<ref name="IGN Review NS"/><ref name="Nintendo Life Review NS"/><ref name="GameRevolution Review NS"/><ref name="Multiplayer.it Review NS"/> Berger of ''Gameplanet'' felt it "doesn't occur often enough to detract much from the overall experience".<ref name="Gameplanet Review NS"/> ''Push Square''{{'}}s Brooke appreciated the upgraded visuals, particularly praising the new lighting engine.<ref name="Push Square Review PS4"/> Some critics noted the sharper textures and increased draw distances had emphasised the game's outdated visuals;<ref name="Multiplayer.it Review NS"/><ref name="Game Informer Review NS"/><ref name="TGM Review NS"/> Ben Tyrer of '']'' (''OPM'') felt the facial capture looked "low-res when compared to the rest of the world",<ref name="OPM Review PS4"/> and Dave Meikleham of ''OXM'' said the increased visuals "can't disguise" the poor character design.<ref name="OXM Review XONE"/>

The addition of Joy-Con controls and touchscreen support for the Nintendo Switch also divided critics. Cody Perez of ''GameRevolution'' considered the Joy-Con controls a "welcome addition" and felt the touchscreen support made the investigations more ];<ref name="GameRevolution Review NS"/> Simone Pettine of ''Multiplayer.it'' corroborated the latter, stating the game's existence on the Switch proved it was possible for other games.<ref name="Multiplayer.it Review NS"/> '']''{{'}}s Chris Carter was intrigued by the touchscreen controls,<ref name="Destructoid Review NS"/> while ''IGN''{{'}}s ] found the motion controls "precise enough" to correspond with the in-game animations.<ref name="IGN Review NS"/> Conversely, Chris James of '']'' called the Switch controls "lazy and pointless", questioning why Rockstar highlighted them in the game's marketing.<ref name="Pocket Gamer Review NS"/> Some reviewers noted a preference for the original controller setup.<ref name="GameSpot Review NS"/><ref name="Vandal Review NS"/>

Some critics commented on the additions and changes to the re-releases. ''Push Square''{{'}}s Brooke considered the change of the interrogation responses{{efn|name=Truth}} to be "more fitting" to Phelps's dialogue.<ref name="Push Square Review PS4"/> Damien McFerran of '']'' and Espineli of ''GameSpot'' found the change was an improvement but they remained too vague;<ref name="GameSpot Review NS"/><ref name="Nintendo Life Review NS"/> several other critics concurred the responses were ambiguous.<ref name="OPM Review PS4"/><ref name="OXM Review XONE"/><ref name="Destructoid Review NS"/> ''OPM''{{'}}s Tyrer named the addition of the ] a highlight of the re-release,<ref name="OPM Review PS4"/> while ''Multiplayer.it''{{'}}s Tommaso Pugliese found it misplaced.<ref name="Multiplayer.it Review PS4"/>


{{Track listing
|extra_column = Original artist
| title1 = ] (] remix)
| extra1 = ] & ]
| length1 = 4:17
| title2 = ] (Midnight Sun remix)
| extra2 = ] & his orchestra
| length2 = 5:57
| title3 = A Slick Chick (] remix)
| extra3 = ]
| length3 = 2:57
| title4 = ] (] remix)
| extra4 = ]
| length4 = 2:37
| title5 = ] (] remix)
| extra5 = ]
| length5 = 4:19
| title6 = That Ole Devil Called Love (] remix)
| extra6 = ]
| length6 = 4:16
| total_length = 24:19
}}
{{clear}} {{clear}}


==== ''The VR Case Files'' ====
==Reception==
{{Video game reviews {{Video game reviews
| title = ''The VR Case Files''
<!-- Aggregators -->
| GR = (PS3) 88.12%<ref name=GRPS3/><br />(X360) 87.76%<ref name=GR360/><br />(PC) 81.70%<ref name=GRPC/> | MC = (PC) 82/100<ref name="MC VR"/><br />(PS4) 81/100<ref name="MC VR"/>
| Destruct = 9/10<ref name="Destructoid Review VR"/>
| MC = (PS3) 89/100<ref name=MCPS3/><br />(X360) 89/100<ref name=MC360/><br />(PC) 83/100<ref name=MCPC/>
| GSpot = 8/10<ref name="GameSpot Review VR"/>
<!-- Reviewers -->
| GStar = 81/100<ref name="GameStar Review VR p4"/>
| 1UP = A<ref>{{cite web|url=http://www.1up.com/reviews/la-noire-review |title=L.A. Noire Review for PS3, 360 from |publisher=1UP.com |date= |accessdate=17 May 2011}}</ref>
| Edge = 8/10<ref name=EdgeReview/> | IGN = 8.5/10<ref name="IGN Review VR"/>
| EuroG = 8/10<ref name="eurogamer1"/>
| Fam = 39/40<ref name=JP/>
| GI = 8.75/10 <ref>{{cite web|url=http://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |title=L.A. Noire Review: A Compelling Yet Flawed Epic That Fascinates - L.A. Noire - PlayStation 3 |publisher=www.GameInformer.com |date=22 February 1999 |accessdate=19 May 2011}}</ref>
| GMaster = 92%<ref name=MCPS3/>
| GSpot = 9/10<ref name=Gamespot-Review/>
| GSpy = {{Rating|4.5|5}}<ref>{{cite web|url=http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |title=GameSpy: L.A. Noire Review - Page 1 |publisher=Ps3.gamespy.com |date= |accessdate=17 May 2011}}</ref>
| GamePro = {{Rating|5|5}}<ref>{{cite web|last=Herring |first=Will |url=http://www.gamepro.com/article/reviews/219411/review-l-a-noire/ |title=L.A. Noire Review from |publisher=GamePro |date= |accessdate=17 May 2011|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/reviews/219411/review-l-a-noire/&date=2011-11-30+22:25:03|archivedate=1 December 2011}}</ref>
| GRadar = 9/10<ref>{{cite web|url=http://www.gamesradar.com/ps3/la-noire/review/la-noire-review/a-2011051693529489014/g-2006092512588826087 |title=L.A. Noire review, LA Noire Review, PS3 Reviews |publisher=Games Radar.com |date= |accessdate=17 May 2011}}</ref>
| GT=9.1/10<ref name=GTR/>
| GameZone = 8.5/10<ref name="GameZoneReview"/>
| IGN = 8.5/10<ref name=IGN-Review/>
| OPM = 9/10<ref name=MCPS3/>
| OXM = 8/10<ref name=MC360/>
| PSM3 = 9.3/10<ref name=MCPS3/>
| XPlay = {{Rating|5|5}}<ref>{{cite web|last=Sessler |first=Adam |url=http://www.g4tv.com/games/xbox-360/51451/LA-Noire/review/ |title=L.A. Noire Review for Xbox 360 |publisher=G4tv |date= |accessdate=17 May 2011}}</ref>
<!-- Custom reviewers -->
| rev1 = ]
| rev1Score = {{rating|4.5|5}}<ref name=JReview/>
| rev2 = ]
| rev2Score = {{rating|5|5}}<ref>{{cite web|last=Brad |first=Shoemaker |url=http://www.giantbomb.com/la-noire/61-21500/reviews/ |title=L.A. Noire Review |publisher=Giant Bomb |date=17 May 2011 |accessdate=3 July 2011}}</ref>
| rev3 = '']''
| rev3Score = {{rating|5|5}}<ref name = GuardianReview/>
| rev5Score =
<!-- Awards -->
| award1Pub = ]
| award1 = Best New IP<ref>{{cite web|author=Posted: 20 Dec 2011 |url=http://www.gametrailers.com/video/best-new-game-of-the/725047 |title=GameTrailers Game Of The Year Awards 2011 Video Game, Best New IP &#124; Video Clip &#124; Game Trailers & Videos |publisher=GameTrailers.com |date=20 December 2011 |accessdate=3 February 2012}}</ref>
| award2Pub = ]
| award2 = Best IP<ref>{{cite web|url=http://gamrfeed.vgchartz.com/story/88633/gamrreview-2011-game-of-the-year-awards-ps3/ |title=gamrReview 2011 Game of the Year Awards - PS3 - gamrFeed |publisher=Gamrfeed.vgchartz.com |date= |accessdate=3 February 2012}}</ref>
| award3Pub = ]
| award3 = Best Atmosphere<ref>{{cite web|url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |title=Best Atmosphere - GameSpot's Best of 2011 Special Achievements |publisher=Gamespot.com |date= 4 January 2012 |accessdate=3 February 2012}}</ref>
| award4Pub = ]
| award4 = 11th Best Game of the Year<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-12-20-eurogamer-readers-top-50-games-of-2011-article |title=Eurogamer Readers' Top 50 Games of 2011 • Articles • |publisher=Eurogamer.net |date=1 January 2012 |accessdate=3 February 2012}}</ref>
}} }}


''L.A. Noire: The VR Case Files'' received "generally favorable reviews", according to Metacritic.<ref name="MC VR"/> Dan Stapleton of ''IGN'' concluded it felt "less like a port and more like something that was always meant to be played this way",<ref name="IGN Review VR"/> while Jimmy Thang of ''GameSpot'' said it "raises the bar for what a good VR port should look like".<ref name="GameSpot Review VR"/> '']''{{'}}s Tom Hoggins called it an "interesting, reactive, and largely accomplished virtual reality adaption" of the game,<ref name="Telegraph Review VR"/> and ''Gamer.nl''{{'}}s Wilbert Meetsma compared it to a ].<ref name="Gamer.nl Review VR"/>
''L.A. Noire'' has received positive reception upon release. It holds an overall score of 89 out of 100 for PlayStation 3 and Xbox 360<ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/la-noire |title=L.A. Noire for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date= |accessdate=23 June 2011}}</ref><ref name=MC360>{{cite web|url=http://www.metacritic.com/game/xbox-360/la-noire |title=L.A. Noire for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date= |accessdate=23 June 2011}}</ref> and an overall score of 83 out of 100 for the PC on ].<ref name=MCPC>{{cite web|url=http://www.metacritic.com/game/pc/la-noire-the-complete-edition |title=L.A. Noire: The Complete Edition for PC Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date= |accessdate=2 January 2012}}</ref> ] rated the PlayStation 3 version 88.12%,<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/929170-la-noire/index.html |title=L.A. Noire for PlayStation 3 |publisher=GameRankings |date= |accessdate=23 June 2011}}</ref> the Xbox 360 version 87.76%<ref name=GR360>{{cite web|url=http://www.gamerankings.com/xbox360/988983-la-noire/index.html |title=L.A. Noire for Xbox 360 |publisher=GameRankings |date= |accessdate=23 June 2011}}</ref> and the PC version 81.70%.<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/634844-la-noire-the-complete-edition/index.html |title=L.A. Noire: The Complete Edition for PC |publisher=GameRankings |date= |accessdate=2 January 2011}}</ref> ''L.A. Noire'' has been widely praised for its advances in storytelling and facial animation technology.<ref name="industrygamers1">{{cite web|url=http://www.industrygamers.com/news/la-noire-currently-tracking-40-behind-red-dead-redemption/ |title=LA Noire Currently Tracking 40% Behind Red Dead Redemption |publisher=IndustryGamers |date=15 June 2011 |accessdate=18 July 2011}}</ref>


]
The first review was published by UK newspaper '']'', which awarded the game a perfect score, and stated "Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With ''L.A. Noire'', it just might, finally, have found the embodiment of that particular holy grail."<ref name = GuardianReview>{{cite web|last=Boxer |first=Steve |url=http://www.guardian.co.uk/technology/gamesblog/2011/may/16/la-noire-game-review |title=L.A. Noire - review |publisher=Guardian |date=12 May 2011 |accessdate=3 July 2011}}</ref>


Several critics praised the control scheme in virtual reality. ''GameSpot''{{'}}s Thang found it made the player reconsider the evidence they discover,<ref name="GameSpot Review VR"/> and ''The Telegraph''{{'}}s Hoggins felt the exploration "makes a great deal more sense".<ref name="Telegraph Review VR"/> Meetsma of ''Gamer.nl'' considered the walking mechanic an effective illusion;<ref name="Gamer.nl Review VR"/> Alfonso Arribas of ''Vandal'' appreciated the control scheme's realism.<ref name="Vandal Review VR"/> Conversely, some critics found the movement controls were unreliable or imprecise;<ref name="GameSpot Review VR"/><ref name="IGN Review VR"/><ref name="PC Games Review VR"/> Lukas Schmid and Rebecca Döllner of ''PC Games'' criticised the HTC Vive controllers and the game's unpredictable object physics.<ref name="PC Games Review VR"/>
] gave the game 8.5 out of 10, stating "''L.A. Noire'' may not reach the emotional heights of a game like '']'', but it's something everyone must try out. It reaches high and almost succeeds as a brilliant new type of video game narrative."<ref name=IGN-Review>{{cite web|author=Hilary Goldstein |url=http://uk.ps3.ign.com/articles/116/1168417p1.html |title=L.A. Noire Review - PlayStation 3 Review at IGN |publisher=IGN |date=16 May 2011 |accessdate=17 May 2011|quote=''I might think the guy's innocent, but except on rare occasions, I'm just going through the motions and have no control over the end result.''}}</ref> ] gave the game a 9.1 out of 10, concluding that "''L.A. Noire'' floors you out of the gate, loses some steam due to repetition, but eventually wins the day thanks to its subtlety, attention to detail, and stunning character interaction."<ref name=GTR>{{cite web|author=Posted: 16 May 2011 |url=http://www.gametrailers.com/video/review-l-a-noire/713929 |title=L.A. Noire Video Game, Review &#124; Video Clip &#124; Game Trailers & Videos |publisher=GameTrailers.com |date=16 May 2011 |accessdate=3 February 2012}}</ref> ] Carolyn Petit awarded the game a 9 out of 10, concluding that "''L.A. Noire''{{'}}s absorbing investigations and intoxicating sense of style make it an unforgettable journey through the seamy side of the City of Angels."<ref name=Gamespot-Review>{{cite web|last=Petit |first=Carolyn |url=http://www.gamespot.com/xbox360/adventure/lanoire/review.html?tag=summary%3Bread-review&page=2 |title=L.A. Noire Review for Xbox 360 - Page 2 |publisher=GameSpot |date= |accessdate=17 May 2011}}</ref> ] gave the game an 8.5/10, stating "The story is intriguing, albeit a little slow at first. ''L.A. Noire'' takes an old school approach toward its storytelling. It’s a much slower approach, similar to older movies, with a heavy emphasis on detail. It is that attention to detail that sets ''L.A. Noire'' apart from other games and makes it enjoyable to play."<ref name="GameZoneReview">{{cite web|url=http://ps3.gamezone.com/products/l-a-noire/reviews/l-a-noire-review |title=L.A. Noire Review &#124; GameZone.com |publisher=Ps3.gamezone.com |date= |accessdate=23 May 2012}}</ref>


''GameSpot''{{'}}s Thang found the driving controls "works as well as you'd hope", particularly applauding the chase sequences.<ref name="GameSpot Review VR"/> Meetsma of ''Gamer.nl'' similarly felt the driving controls were well-designed,<ref name="Gamer.nl Review VR"/> and Alfonso Arribas of ''Vandal'' wrote they were precise and the sensitivity appropriate.<ref name="Vandal Review VR"/> In contrast, ''IGN''{{'}}s Stapleton found them to be "imprecise but goofy fun to pantomime";<ref name="IGN Review VR"/> Daniel Feith of ''GameStar'' said it was realistic but ultimately felt like a gimmick he eventually skipped.<ref name="GameStar Review VR p2"/> ''The Telegraph''{{'}}s Hoggins considered the driving to be the least successful feature of ''The VR Case Files'', though praised its detail,<ref name="Telegraph Review VR"/> and ''PC Games''{{'}}s Schmid and Döllner criticised it as uncomfortable.<ref name="PC Games Review VR"/>
'']'' praised the facial technology, and pointed out that while there are no other major aspects of the game that had not been done better elsewhere, the fact that Team Bondi had brought together such a wide range of game genres in such a stylish, atmospheric, and cohesive manner was an achievement that few developers had managed.<ref name=EdgeReview>{{cite web|url=http://www.next-gen.biz/reviews/la-noire-review |title=LA Noire Review &#124; Edge Magazine |publisher=] |date=18 May 2011|accessdate=19 May 2011|quote="With the exception of its facial capture, there's no single aspect of Team Bondi’s title that hasn’t been done better elsewhere, but few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively."}}</ref> ] gave the game a score of 9, and stated that "''L.A. Noire'' may not always be 'fun' in the traditional sense, but it's also unsatisfied with being 'merely fun,' and the result of that aspiration is something that no one who cares about video games should miss."<ref name=JReview>{{cite web|last=McElroy |first=Justin |url=http://www.joystiq.com/2011/05/16/la-noire-review/ |title=L.A. Noire review: Go with your gut |publisher=Joystiq |date=16 May 2011 |accessdate=20 June 2011}}</ref>


Meetsma of ''Gamer.nl'' described the fistfights as one of the better elements of the game, despite taking up a small portion.<ref name="Gamer.nl Review VR"/> ''GameStar''{{'}}s Feith similarly found them enjoyable due to the simulated areas.<ref name="PC Games Review VR"/> ''GameSpot''{{'}}s Thang favourably compared the fistfights to a ] minigame, deeming it appropriate and satisfying.<ref name="GameSpot Review VR"/> Hoggins of ''The Telegraph'' found them "pleasingly physical" but "a little clumsy", noting a preference for the gunfights.<ref name="Telegraph Review VR"/> ''Vandal''{{'}}s Arribas considered the shooting mechanics to be credible and precise,<ref name="Vandal Review VR"/> while ''IGN''{{'}}s Stapleton called it "pretty simple ] stuff" but respected the smaller details and gameplay features;<ref name="IGN Review VR"/> ''GameSpot''{{'}}s Feith felt that the aiming was "imprecise".<ref name="GameSpot Review VR"/>
'']'' gave it 9 out of 10, and stated that "In many ways, ''L.A. Noire'' is similar to an AMC series... It's a slow build, but once hooked, we couldn't get enough of this provocative adventure, with its compelling characters and innovative gameplay. It's not perfect, but it's also unlike anything else on the PS3 right now."<ref name=MCPS3/> '']'' gave it 8 out of 10, and concluded with "Yes, it's flawed, but ''L.A. Noire'' is an honest-to-goodness detective crime thriller - a genuine breath of fresh air that values narrative and story above all else in an age where scripted action sequences and online deathmatch rule the day. It's the closest thing Xbox has to PlayStation's unique adventurer ''Heavy Rain''."<ref name=MC360/> '']'' gave the game 92%, and concluded that ''L.A. Noire'' is "Rockstar's most mature take on open-world fun to date, brought to life with incredible tech."<ref name=MCPS3/>


''IGN''{{'}}s Stapleton praised the visuals of ''The VR Case Files'', noting the new perspective grants more appreciation of the development and design and the facial animations are enhanced by the closer angle.<ref name="IGN Review VR"/> ''GameSpot''{{'}}s Thang wrote "the graphics and artstyle work wonderfully in VR".<ref name="GameSpot Review VR"/> Meetsma of ''Gamer.nl'' felt the facial animations remained effective but the overall design was less impressive, especially with the game's demanding ];<ref name="Gamer.nl Review VR"/> Feith of ''GameStar'' found the faces had weakened in virtual reality.<ref name="GameStar Review VR p1"/> ''Vandal''{{'}}s Arribas opined the graphics had worsened with age, emphasised by the perspective of virtual reality;<ref name="Vandal Review VR"/> ''PC Games''{{'}}s Schmid and Döllner similarly felt the game looked worse than the recent re-release, citing poor textures and performance issues.<ref name="PC Games Review VR"/>
Despite the overall positive reception, some reviewers thought that the game had too many redundancies in the cases and left too little control to the player,<ref name=IGN-Review/> leading to the game being boring at times.<ref>{{cite web|url=http://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |title=L.A. Noire Review: A Compelling Yet Flawed Epic That Fascinates |publisher=]|date=16 May 2011 |accessdate=17 May 2011|quote=''At times, L.A. Noire is one of the most vivid, gripping game experiences I’ve had. Other times, it can be plain boring.''}}</ref> Although ] gave it a perfect score, they also warned that the extended cut-scenes in the game could make some players feel they lost control of the action.<ref>{{cite web|url=http://www.1up.com/reviews/la-noire-review?pager.offset=1 |title=L.A. Noire Review |publisher=]|date=16 May 2011 |accessdate=17 May 2011|quote=''Gamers who had soured on more "cinematic" games like Heavy Rain or Metal Gear Solid 4 may get a little annoyed at the film-inspired cut-scenes in L.A. Noire. While most of the cinematics last only a minute or so, there're a lot of them. It eventually becomes more like watching an interactive movie, with the game only demanding that I hop in the car and drive to the next location in order to trigger another cut-scene''}}</ref> The game has generally been praised for its depiction of post-war Los Angeles, but the accuracy of the depiction has been criticised on some points by some architectural and social historians.<ref>{{cite web|author=1947project |url=http://www.1947project.com/47PplaysLANoire |title=plays LA Noire |publisher=1947project |date=21 April 2011 |accessdate=24 June 2011}}</ref><ref>{{cite web|url=http://www.kcrw.com/etc/programs/de/de110517la_noire_the_game |title=L.A. Noire: The Game - Design and Architecture on KCRW |publisher=Kcrw.com |date=17 May 2011 |accessdate=24 June 2011}}</ref>


=== Accolades ===
Responding to criticism that accused the character's bodies of being lifeless, despite the game's use of motion capture, Brendan McNamara stated in an interview with Eurogamer, "People were saying people were dead from the neck down. That's because we had all this animation in the neck and all this animation in the face, but the clothes don't move. Once you get to the level that people can actually see that level of realism, then people expect to see clothes moving and the rest of the body moving in a way we can't replicate in video games." In the same interview McNamara also responded to queries about why Phelps sometimes responds with particularly aggressive lines of dialogue during interrogation scenes. "It's funny. A lot of people say Aaron (Aaron Staton - the actor who portrays Phelps) turns into a psycho. When we originally wrote the game the questions you asked were coax, force and lie. It was actually force because it was a more aggressive answer. That's the way we recorded it. But when the game came out it was truth, doubt or lie. Everyone always says Aaron on the second question is a psycho. So that's not his fault."<ref>{{cite web|last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2011-11-09-mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |title=McNamara: why you thought LA Noire's characters were "dead from the neck down" • |publisher=Eurogamer.net |date=9 November 2011 |accessdate=22 November 2011}}</ref>
''L.A. Noire'' received nominations and awards from ]. It was nominated for ] and Best Action/Adventure at the ],<ref name="Golden Joystick"/> and for Best Graphics at the ].<ref name="Spike"/> The game received nine nominations at the ],<ref name="DICE"/> and three at the 12th ].<ref name="GDCA"/> It was nominated for four awards at the 10th Annual ],<ref name="GANG Nom"/> of which it won Music of the Year.<ref name="GANG Win"/> Along with '']'', it received the most nominations at the ] with eight, including ] and ] for Staton;<ref name="BAFTA Nom"/> it ultimately won for Original Music.<ref name="BAFTA Win"/> Andrew and Simon Hale were nominated for ] at the ].<ref name="IFMCA"/> The game was nominated for four awards by ''GameSpot'',<ref name="GameSpot Action/Adventure"/><ref name="GameSpot Character"/><ref name="GameSpot Ending"/> and won Best Atmosphere.<ref name="GameSpot Atmosphere"/> ''L.A. Noire'' appeared on some lists of the best games of 2011, including '']'',<ref name="Ars Technica 2011"/> '']'',<ref name="CNET 2011"/> ],<ref name="CNN 2011"/> ''GameSpot'',<ref name="GameSpot 2011"/> ''The Guardian'',<ref name="Guardian 2011"/> '']'',<ref name="Kotaku 2011"/> and ].<ref name="NPR 2011"/> The game's 2017 re-release was nominated for Best Remake/Remaster from ''IGN'',<ref name="IGN Remake"/> and for the Freedom Tower Award for Best Remake at the 7th Annual ].<ref name="NYGA"/> ''The VR Case Files'' was nominated for Best VR Audio at the 16th Annual Game Audio Network Guild Awards.<ref name="GANG 2018"/>


{| class="wikitable plainrowheaders sortable" style="font-size: 95%; width: 100%;"
===Technical issues===
|-
Shortly after the release, a minority of players on both ] and ] experienced game freezes due to overheating of the consoles.<ref>{{cite web|url=http://www.guardian.co.uk/technology/gamesblog/2011/may/19/la-noire-overheating |title=LA Noire causing console overheating issues |publisher=]|date=19 May 2011 |accessdate=20 May 2011}}</ref> After initially judging that the problem was due to the latest PS3 firmware, ] later acknowledged the problem on their game FAQ.<ref>{{cite web|url=http://www.next-gen.biz/news/report-la-noire-blame-consoles-overheating |title=Report: LA Noire To Blame For Consoles Overheating |publisher=] |date=19 May 2011 |accessdate=20 May 2011}}</ref> In a subsequent joint statement, ] and Rockstar declared that the problem was caused by neither the PS3 firmware update nor the game.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/16191/rockstar-games-and-sony-joint-statement-on-la-noire.html |title=Rockstar Games and Sony Joint Statement on L.A. Noire |publisher=]|date=19 May 2011 |accessdate=20 May 2011}}</ref> In a statement on 20 May, Rockstar reiterated that neither the game nor the console manufacturers were at fault. It also stated that the troubleshooting tips on its website had been "erroneously picked up by some news outlets as a 'story,{{' "}} and that those stories were "categorically untrue."<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/16221/rockstar-games-statement.html |title=Statement |publisher=Rockstar Games |date= |accessdate=20 May 2011}}</ref>
! scope="col" | Award
! scope="col" | Date
! scope="col" | Category
! scope="col" | Recipient(s) and nominee(s)
! scope="col" | Result
! scope="col" class="unsortable" | {{Abbr|Ref.|Reference}}
|-
! scope="row" rowspan="2" | ]
| rowspan="2" | 21 October 2011
| ]
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="2" | <ref name="Golden Joystick">{{cite web |url=https://www.gamedeveloper.com/business/nominees-announced-for-2011-golden-joystick-awards |title=Nominees Announced For 2011 Golden Joystick Awards |last=Orland |first=Kyle |work=] |publisher=] |date=7 September 2011 |accessdate=19 July 2023 |archiveurl=https://web.archive.org/web/20210827162658/https://www.gamedeveloper.com/business/nominees-announced-for-2011-golden-joystick-awards |archivedate=27 August 2021 |url-status=live }}</ref>
|-
| Best Action/Adventure
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" | ]
| {{nowrap|10 December 2011}}
| Best Graphics
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" |<ref name="Spike">{{cite web |url=https://kotaku.com/the-winners-and-nominees-of-the-2011-spike-video-game-a-5867018 |title=The Winners and Nominees of the 2011 Spike Video Game Awards |last=Good |first=Owen |work=] |publisher=] |date=11 December 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20190203084909/https://kotaku.com/the-winners-and-nominees-of-the-2011-spike-video-game-a-5867018 |archive-date=3 February 2019 |url-status=live }}</ref>
|-
! scope="row" rowspan="9" | ]
| rowspan="9" | ]
| ]
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="9" |<ref name="DICE">{{cite web |url=https://gamerant.com/15th-annual-interactive-achievement-awards-nominees/ |title=Uncharted 3 Leads Nominees For 15th Annual Interactive Achievement Awards |work=Game Rant |publisher=Valnet |date=13 January 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102035242/https://gamerant.com/15th-annual-interactive-achievement-awards-nominees/ |archive-date=2 November 2021 |url-status=live }}</ref>
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| {{sort|Staton|] as Cole Phelps}}
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| Outstanding Innovation in Gaming
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" | ]
| 23 February 2012
| ]
| {{sort|Hale|Andrew Hale and ]}}
| {{Nominated}}
| style="text-align:center;" | <ref name="IFMCA">{{cite web |url=http://filmmusiccritics.org/awards-archive/2011-ifmca-awards/ |title=2011 IFMCA Awards |date=24 February 2012 |publisher=] |accessdate=19 July 2023 |archiveurl=https://web.archive.org/web/20120228125103/http://filmmusiccritics.org/awards-archive/2011-ifmca-awards/ |archivedate=28 February 2012 |url-status=live }}</ref>
|-
! scope="row" rowspan="3" | ]
| rowspan="3" | 7 March 2012
| Best Debut
| ]
| {{Nominated}}
| style="text-align:center;" rowspan="3" |<ref name="GDCA">{{cite web |url=https://www.polygon.com/gaming/2012/3/7/2853593/here-are-your-winners-of-the-2012-game-developers-choice-awards |title=Here are your winners of the 2012 Game Developers Choice Awards |last=Plante |first=Chris |work=] |publisher=] |date=7 March 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20130213084808/https://www.polygon.com/gaming/2012/3/7/2853593/here-are-your-winners-of-the-2012-game-developers-choice-awards |archive-date=13 February 2013 |url-status=live }}</ref>
|-
| Best Technology
| ''L.A. Noire''
| {{Nominated}}
|-
| Innovation Award
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" rowspan="4" | ]
| rowspan="4" | 8 March 2012
| Music of the Year
| ''L.A. Noire''
| {{Won}}
| style="text-align:center;" |<ref name="GANG Win">{{cite magazine |url=https://www.mcvuk.com/development-news/10th-annual-g-a-n-g-award-winners/ |title=10th annual G.A.N.G. award winners |magazine=] |publisher=Biz Media |date=14 March 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20210322024830/https://www.mcvuk.com/development-news/10th-annual-g-a-n-g-award-winners/ |archive-date=22 March 2021 |url-status=live }}</ref>
|-
| Best Dialogue
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="3" |<ref name="GANG Nom">{{cite web |url=https://www.engadget.com/2012-02-09-gang-announces-nominations-for-10th-annual-awards-in-game-audio.html |title=GANG announces nominations for 10th annual awards in game audio |last=Schramm |first=Mike |work=] |publisher=] |date=9 February 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20210322025023/https://www.engadget.com/2012-02-09-gang-announces-nominations-for-10th-annual-awards-in-game-audio.html |archive-date=22 March 2021 |url-status=live }}</ref>
|-
| Best Original Vocal Song – Pop
| {{sort|Torched Song|]}}
| {{Nominated}}
|-
| Best Audio Mix
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" rowspan="8" | ]
| rowspan="8" | 16 March 2012
| Original Music
| ''L.A. Noire''
| {{Won}}
| style="text-align:center;" |<ref name="BAFTA Win">{{cite web |url=https://www.bbc.com/news/technology-17410379 |title=Video games Baftas 2012: winners in full |work=] |publisher=] |date=16 March 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120413111454/https://www.bbc.com/news/technology-17410379 |archive-date=13 April 2012 |url-status=live }}</ref>
|-
| Artistic Achievement
| ''L.A. Noire''
| {{Nominated}}
| style="text-align:center;" rowspan="7" |<ref name="BAFTA Nom">{{cite web |url=https://www.eurogamer.net/articles/2012-02-16-2012-bafta-video-game-award-nominations-list |title=2012 BAFTA Video Game Award nominations list |last=Phillips |first=Tom |work=] |publisher=] |date=9 March 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120218194341/https://www.eurogamer.net/articles/2012-02-16-2012-bafta-video-game-award-nominations-list |archive-date=18 February 2012 |url-status=live }}</ref>
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| ''L.A. Noire''
| {{Nominated}}
|-
| Game Innovation
| ''L.A. Noire''
| {{Nominated}}
|-
| ]
| {{sort|Staton|] as Cole Phelps}}
| {{Nominated}}
|-
| Story
| ''L.A. Noire''
| {{Nominated}}
|-
| ] Award of 2011
| ''L.A. Noire''
| {{Nominated}}
|-
! scope="row" | ]
| 24 January 2018
| Freedom Tower Award for Best Remake
| ''L.A. Noire'' (Switch and VR)
| {{Nominated}}
| style="text-align:center;" |<ref name="NYGA">{{cite web |url=https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |title=Complete list of winners of the New York Game Awards 2018 |last=Whitney |first=Kayla |publisher=] |date=25 January 2018 |access-date=3 May 2021 |archive-url=https://web.archive.org/web/20180127084050/https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |archive-date=27 January 2018 |url-status=dead }}</ref>
|-
! scope="row" | ]
| 22 March 2018
| Best VR Audio
| {{nowrap|''L.A. Noire: The VR Case Files''}}
| {{Nominated}}
| style="text-align:center;" |<ref name="GANG 2018">{{cite web |url=http://www.audiogang.org/2018-awards/ |title=2018 G.A.N.G. Awards Winners |publisher=] |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20180414172139/http://www.audiogang.org/2018-awards/ |archive-date=14 April 2018 |url-status=live }}</ref>
|}


===Sales=== == Sales ==
On the day of the North American release, Take-Two Interactive's shares closed up 7.75%—a three-year high for the company—which was attributed to the game's positive reception.<ref name="VG247 Shares"/> The game shipped four million units across both platforms in its first month.<ref name="Sales 2011 June"/> In the United States, ''L.A. Noire'' was the best-selling game in May 2011,<ref name="Sales US 2011 May"/> selling 899,000 copies across both platforms, which ] considered lower than its estimate of one million units.<ref name="Sales US 2011 May Estimate"/> It was the best-selling game in June 2011,<ref name="Sales US 2011 June"/> but had dropped out of the top ten by July.<ref name="Sales US 2011 July"/> McNamara felt pressure for the game to sell well—''The Getaway'' sold four million units—and he was ultimately satisfied with its commercial performance.<ref name="Eurogamer McNamara"/> The game had shipped almost five million copies by December 2011,<ref name="Sales 2011"/> and approximately 7.5 million copies by September 2017.<ref name="Sales 2017"/>
On the day of the game's U.S. release, shares in Take-Two Interactive, Rockstar Games' parent company, closed up 7.75% on the day; a three-year high for the company. The rise was attributed to the positive reviews that ''L.A. Noire'' had been receiving.<ref>{{cite web|url=http://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |title=L.A. Noire gives much-needed boost to Take-Two shares |publisher=VG247 |date=18 May 2011 |accessdate=23 May 2011}}</ref> {{As of|2012|2}}, the game had sold almost 5 million copies.<ref name=Take2_Q3_2012/>


The game topped the charts in the United Kingdom following its release, becoming the fastest-selling new ];<ref name="Sales UK 2011 May 1"/> 58% of copies sold on Xbox 360, and 42% on PlayStation 3.<ref name="Sales UK 58%"/> It remained atop the chart for three weeks,<ref name="Sales UK 2011 May 2"/><ref name="Sales UK 2011 June 1"/> pushed to second place upon the release of '']'' in June 2011;<ref name="Sales UK 2011 June 2"/> it remained within the top ten of the weekly charts until mid-July.<ref name="Sales UK 2011 June 3"/><ref name="Sales UK 2011 June 4"/><ref name="Sales UK 2011 July 1"/><ref name="Sales UK 2011 July 2"/> It was the eighth-best-selling game of 2011 in the United Kingdom.<ref name="Sales UK 2011"/> In Australia, video game retailers in major cities reported the game was out of stock within a week.<ref name="Sales Australia Week"/> Within its first week on sale in Japan, ''L.A. Noire'' sold over 71,000 copies; the PlayStation 3 topped the charts with 58,436 copies, while the Xbox 360 version placed 11th with 12,621 copies.<ref name="Sales Japan 2011 July"/>
According to ], ''L.A. Noire'' was the best-selling game in the United States in May 2011,<ref>{{cite web | url = http://www.gamasutra.com/view/news/35201/NPD_May_US_Retail_Game_Industry_Sales_Lowest_Since_Oct_06.php | title = NPD: May U.S. Retail Game Industry Sales Lowest Since Oct. '06 | first = Kris | last = Graft | date = 13 June 2011 | accessdate =27 June 2011}}</ref> at 899,000 copies across the PlayStation 3 and Xbox 360.<ref>{{cite web|last=Dutton|first=Fred|title=LA Noire sales "below our estimate"|url=http://www.eurogamer.net/articles/2011-06-14-la-noire-sales-below-our-estimate|publisher=Eurogamer}}</ref>


== Future ==
''L.A. Noire'' went straight to top of the UK games chart and became the fastest selling new ] ever in the UK.<ref>{{cite web|url=http://www.vg247.com/2011/05/23/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever/ |title=UK charts: LA Noire becomes fastest-selling new IP ever |publisher=VG247 |date= |accessdate=23 May 2011}}</ref><ref>{{cite web|last=Sterling|first=Jim|title=58% of L.A. Noire sales on Xbox 360, 42% on PS3|url=http://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3-201813.phtml|publisher=Destructoid}}</ref> It stayed top of the UK game chart for three weeks.<ref>{{cite web|last=Sliwinski|first=Alexander|title=LA Noire guilty of being UK sales winner for third week in a row|url=http://www.joystiq.com/2011/06/06/la-noire-guilty-of-being-uk-sales-winner-for-third-week/|publisher=Joystiq}}</ref> In Australia, the stores that had the game for sale reported that it was going out of stock after a week.<ref>{{cite web|author=06:42 AM |url=http://www.rockstarnetwork.net/content/1358-L.A.-Noire-Sales-On-Par-With-Red-Dead-Redemption |title=L.A. Noire Sales 'On Par' With Red Dead Redemption |publisher=Rockstar Network |date= |accessdate=18 July 2011}}</ref> ''L.A. Noire'' debuted in Japan for the week of 4–10 July and sold a combined 71,057 units on PlayStation 3 and Xbox 360. The PlayStation 3 version topped the chart, with 58,436 units sold, and the Xbox 360 version moved 12,621 units.<ref>{{cite web|last=Nunneley|first=Stephany|title=Japanese charts – L.A. Noire debuts, PSP hits the top once more|url=http://www.vg247.com/2011/07/13/japanese-charts-%E2%80%93-l-a-noire-debuts-psp-hits-the-top-once-more/|publisher=VG247}}</ref><ref>{{cite web|url=http://www.siliconera.com/2011/07/13/this-week-in-sales-l-a-noire-takes-the-lead/|title=This Week In Sales: L.A. Noire Takes The Lead|accessdate=13 July 2011|author=Ishaan|publisher=Siliconera|date=13 July 2011}}</ref>
Following ''L.A. Noire''{{'}}s release in May 2011, McNamara claimed future games from Team Bondi would take less than five years to develop due to the existing technology and the team had started expanding MotionScan for full body performance.<ref name="VG247 Sequel"/> In August 2011, Team Bondi's assets were acquired by film production company ].<ref name="Develop KMM"/> Team Bondi was placed into ] on 30 August,<ref name="IGN Administration"/> and entered ] on 5 October.<ref name="Edge Liquidation"/> McNamara's next game, '']'', was announced in November 2011; it was in development by KMM Interactive Entertainment, a studio set up by Kennedy Miller Mitchell,<ref name="Kotaku Whore"/> and described as a "]" to ''L.A. Noire''.<ref name="PC Gamer Whore"/> By June 2016, the game had been cancelled.<ref name="PC Gamer Whore"/> McNamara and some Team Bondi alumni worked on ''The VR Case Files'' at Videogames Deluxe;<ref name="PC Gamer Deluxe"/> in July 2020, the studio claimed to be developing a "AAA open-world title in VR for Rockstar",<ref name="Shacknews AAA"/> revealed in 2021 to be a virtual reality version of ''Grand Theft Auto: San Andreas''.<ref name="VideoGamer.com San Andreas"/>


In May 2011, Take-Two CEO ] called ''L.A. Noire'' "another strong franchise for this company";<ref name="Gamasutra Franchise"/> in November, he said the game was Take-Two's "most successful new release" in the past fiscal year and reiterated its importance to the company.<ref name="Eurogamer Franchise"/> Rockstar said in February 2012 it was "considering what the future may hold for ''L.A. Noire'' as a series" but said not to "count out" a possible sequel.<ref name="IGN Sequel"/> The following year, in March 2013, Take-Two ] Karl Slatoff reiterated ''L.A. Noire'' was an important franchise to the company.<ref name="GameSpot Franchise"/> In May 2021, Aaron Staton said he "never heard word about a sequel" but "would be curious what they would tell" due to Phelps's death.<ref name="THR 10"/>
==Sequel==
On 22 May 2011, Team Bondi's Brendan McNamara told GamerLive.TV that a sequel to ''L.A. Noire'' would take less than the five years it took to develop the first as the technology already exists. McNamara also stated that they are considering using the ] technology for full body performances rather than only faces.<ref>{{cite web|author=John Gaudiosi |url=http://www.gamerlive.tv/article/brendan-mcnamara-explains-why-la-noire-2-won%E2%80%99t-take-long-make |title=Brendan McNamara Explains Why LA Noire 2 Won’t Take as Long to Make |publisher=GamerLive.TV |date=16 May 2011 |accessdate=24 May 2011}}</ref> The same week, in an investor conference call, Take-Two Interactive CEO, Strauss Zelnick, said that ''L.A. Noire'' was "a very successful release" and that they "have every reason to believe that ''L.A. Noire'' is another strong franchise for this company". He reiterated that they "do see ''L.A. Noire'' as a powerful new franchise".<ref>{{cite web|url=http://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |title=News - Take-Two: L.A. Noire First Week 'Very Successful' |publisher=Gamasutra |date= |accessdate=25 May 2011}}</ref> During an investor call in November 2011 Zelnick re-iterated the importance of the game to Take-Two, stating that the game "has become an important franchise for the company." Zelnick announced that the game was Take-Two's "most successful new release" in the past fiscal year and has become a key property in its portfolio.<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2011-11-08-take-two-la-noire-has-become-an-important-franchise |title=Take-Two: LA Noire "has become an important franchise" • |publisher=Eurogamer.net |date=20 May 2011 |accessdate=9 November 2011}}</ref>


== Notes ==
In November 2011, it was announced that McNamara's next game would be titled '']'', which is described as "one of the great untold stories of the 20th century". It will be published by KMM Studios.<ref>{{cite web|url=http://kotaku.com/5862886/the-whore-of-the-orient-is-the-next-game-from-la-noires-creator|title=The Whore of the Orient is the Next Game From LA Noire’s Creator|publisher=Kotaku|first=Luke|last=Plunkett|date=28 November 2011}}</ref>
{{notelist}}


== References ==
On 13 February 2012, Rockstar Games answered numerous fan questions about their games, including a question regarding the future of the ''L.A. Noire'' franchise. Rockstar said that they are "considering what the future may hold for ''L.A. Noire'' as a series", adding that they "don't always rush to make sequels". They also announced that no further DLC or additional content would be developed for the current edition.<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/20351/asked-answered-max-payne-3-and-more.html |title=Asked & Answered: Max Payne 3 and More... |publisher=Rockstar Games |date=13 February 2012 |accessdate=23 May 2012}}</ref>
{{reflist|refs=


<!-- Gameplay -->
==References==
{{Reflist|30em}}


<ref name="Eurogamer Dead">{{cite web |url=https://www.eurogamer.net/mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |title=McNamara: why you thought LA Noire's characters were "dead from the neck down" |last=Yin-Poole |first=Wesley |work=] |publisher=] |date=9 November 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20111111170139/https://www.eurogamer.net/articles/2011-11-09-mcnamara-why-you-thought-la-noires-characters-were-dead-from-the-neck-down |archive-date=11 November 2011 |url-status=live }}</ref>
==External links==

<ref name="Eurogamer Walkthrough">{{cite web |url=https://www.eurogamer.net/la-noire-walkthrough-guide-tips-4764 |title=LA Noire walkthrough, guide and tips: How to solve every case in the PS4, Xbox One and Switch crime adventure |last=Hall |first=Mat |work=] |publisher=] |date=19 October 2020 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20171207132841/https://www.eurogamer.net/articles/2017-12-05-la-noire-walkthrough-guide-tips-4764 |archive-date=7 December 2017 |url-status=live }}</ref>

<ref name="Game Informer Skip">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/04/26/players-will-be-able-to-skip-la-noire-s-action-sequences.aspx |title=Players Will Be Able To Skip LA Noire's Action Sequences |last=Reeves |first=Ben |magazine=] |publisher=] |date=26 April 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110430125500/https://www.gameinformer.com/b/news/archive/2011/04/26/players-will-be-able-to-skip-la-noire-s-action-sequences.aspx |archive-date=30 April 2011 |url-status=dead }}</ref>

<ref name="GamesRadar Review p2">{{cite web |url=https://www.gamesradar.com/la-noire-review/2/ |title=L.A. Noire review |page=2 |last=Reparaz |first=Mikel |work=] |date=17 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20170413224103/https://www.gamesradar.com/la-noire-review/2/ |archive-date=13 April 2017 |url-status=live }}</ref>

<ref name="Wired Fails">{{cite web |url=https://www.wired.com/2011/06/why-l-a-noire-fails-as-a-game/ |title=Why L.A. Noire Fails as a Game |last=Blum |first=Matt |work=] |date=29 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20161221133739/https://www.wired.com/2011/06/why-l-a-noire-fails-as-a-game/ |archive-date=21 December 2016 |url-status=live }}</ref>

<!-- Characters -->

<ref name="Adventure Gamers Review">{{cite web |url=https://adventuregamers.com/articles/view/18569 |title=Review for L.A. Noire |last=Berens |first=Nathaniel |work=] |publisher=Nito Games |date=1 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20120525180517/https://adventuregamers.com/articles/view/18569 |archive-date=25 May 2012 |url-status=live }}</ref>

<ref name="Eurogamer Cast p1">{{cite web |url=https://www.eurogamer.net/whos-who-in-l-a-noire-article |title=Who's Who in L.A. Noire |page=1 |last=Whitehead |first=Dan |work=] |publisher=] |date=27 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110530163137/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article |archive-date=30 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Cast p2">{{cite web |url=https://www.eurogamer.net/whos-who-in-l-a-noire-article?page=2 |title=Who's Who in L.A. Noire |page=2 |last=Whitehead |first=Dan |work=] |publisher=] |date=27 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110530163143/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=2 |archive-date=30 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Cast p3">{{cite web |url=https://www.eurogamer.net/whos-who-in-l-a-noire-article?page=3 |title=Who's Who in L.A. Noire |page=3 |last=Whitehead |first=Dan |work=] |publisher=] |date=27 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110530163208/https://www.eurogamer.net/articles/2011-05-27-whos-who-in-l-a-noire-article?page=3 |archive-date=30 May 2011 |url-status=live }}</ref>

<ref name="G4TV Fischler">{{cite web|url=http://www.g4tv.com/thefeed/blog/post/712724/interview-la-noires-patrick-fischler-spills-the-beans-on-playing-mickey-cohen/ |title=Interview: L.A. Noire's Patrick Fischler Spills The Beans On Playing Mickey Cohen |last=Gaskill |first=Jake |work=] |publisher=] |date=17 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20121017130640/http://www.g4tv.com/thefeed/blog/post/712724/interview-la-noires-patrick-fischler-spills-the-beans-on-playing-mickey-cohen/ |archive-date=17 October 2012 |url-status=live }}</ref>

<ref name="Kill Screen Speak">{{cite web |url=https://killscreen.com/previously/articles/speak-l-noire/ |title=Speak Up, L.A. Noire |last=Smith |first=Ed |work=] |publisher=Kill Screen Media, Inc. |date=14 August 2015 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20201020034137/https://killscreen.com/previously/articles/speak-l-noire/ |archive-date=20 October 2020 |url-status=live }}</ref>

<ref name="Kotaku Cast">{{cite web |url=https://www.kotaku.com.au/2011/06/does-the-supporting-cast-of-l-a-noire-look-familiar/ |title=Does The Supporting Cast Of L.A. Noire Look Familiar? |last=Ashcraft |first=Brian |work=] |publisher=] |date=15 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110618155457/https://www.kotaku.com.au/2011/06/does-the-supporting-cast-of-l-a-noire-look-familiar/ |archive-date=18 June 2011 |url-status=dead }}</ref>

<ref name="Kotaku Ending">{{cite web |url=https://kotaku.com/l-a-noires-ending-revisited-1818553078 |title=L.A. Noire's Ending, Revisited |last=Alexandra |first=Heather |work=] |publisher=] |date=19 September 2017 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20170920005524/https://kotaku.com/l-a-noires-ending-revisited-1818553078 |archive-date=20 September 2017 |url-status=live }}</ref>

<ref name="Rockstar Interrogate 3">{{cite web|url=http://www.rockstargames.com/newswire/article/19401/interrogate-the-detectives-part-3-phelps-earle-and-others-in-the.html |title=Interrogate the Detectives Part 3: Phelps, Earle and Others in the Hot Seat with Your Questions Answered |author=R* Q |publisher=] |date=31 October 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20140114054850/http://www.rockstargames.com/newswire/article/19401/interrogate-the-detectives-part-3-phelps-earle-and-others-in-the.html |archive-date=14 January 2014 |url-status=live }}</ref>

<ref name="Wired Review">{{cite web |url=https://www.wired.com/2011/05/la-noire-review/ |title=Review: searching for meaning in the faces of L.A. Noire |last=Kohler |first=Chris |work=] |date=16 May 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20140418151327/https://www.wired.com/2011/05/la-noire-review/ |archive-date=18 April 2014 |url-status=live }}</ref>

<!-- Development -->

<ref name="1UP Contentious">{{cite web|url=http://www.1up.com/news/la-noire-devs-contentious-relationship-rockstar-revealed |title=L.A. Noire Dev's Contentious Relationship with Rockstar Revealed |last=Pereira |first=Chris |work=] |publisher=] |date=5 July 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110914174247/http://www.1up.com/news/la-noire-devs-contentious-relationship-rockstar-revealed |archive-date=14 September 2011 |url-status=live }}</ref>

<ref name="BBC Actors">{{cite web |url=https://www.bbc.co.uk/news/entertainment-arts-13507355 |title=Will L.A. Noire change the game for actors? |last=Geoghegan |first=Kev |work=] |publisher=] |date=27 May 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20110529002825/https://www.bbc.co.uk/news/entertainment-arts-13507355 |archive-date=29 May 2011 |url-status=live }}</ref>

<ref name="CVG Cut">{{cite web |url=http://www.computerandvideogames.com/312606/la-noire-and-cut-burglary-desk-would-never-fit-on-one-blu-ray/ |title=LA Noire and cut Burglary desk 'would never fit on one Blu-ray' |last=Robinson |first=Andy |work=] |date=21 July 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20110723212008/http://www.computerandvideogames.com/312606/la-noire-and-cut-burglary-desk-would-never-fit-on-one-blu-ray/ |archive-date=23 July 2011 |url-status=dead }}</ref>

<ref name="Digital Spy Cover">{{cite web |url=https://www.digitalspy.com/videogames/la-noire/a305628/the-cover-art-for-rockstars-la-noire/ |title=The cover art for Rockstar's 'L.A. Noire' |last=Reynolds |first=Matthew |work=] |date=24 February 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20211103145914/https://www.digitalspy.com/videogames/la-noire/a305628/the-cover-art-for-rockstars-la-noire/ |archive-date=3 November 2021 |url-status=live }}</ref>

<ref name="Edge Staton 2">{{cite magazine |url=http://www.edge-online.com/features/aaron-staton-my-favourite-game/2/ |title=Aaron Staton: My Favourite Game – Page 2 of 3 |page=2 |author=Edge Staff |magazine=] |date=2 August 2011 |access-date=20 July 2014 |archive-url=https://web.archive.org/web/20130402165234/http://www.edge-online.com/features/aaron-staton-my-favourite-game/2/ |archive-date=2 April 2013 |url-status=live }}</ref>

<ref name="Edge Staton 3">{{cite magazine |url=http://www.edge-online.com/features/aaron-staton-my-favourite-game/3/ |title=Aaron Staton: My Favourite Game – Page 3 of 3 |page=3 |author=Edge Staff |magazine=] |date=2 August 2011 |access-date=20 July 2014 |archive-url=https://web.archive.org/web/20130402150253/http://www.edge-online.com/features/aaron-staton-my-favourite-game/3/ |archive-date=2 April 2013 |url-status=live }}</ref>

<ref name="Eurogamer Details">{{cite web |url=https://www.eurogamer.net/first-proper-la-noire-details-appear |title=First proper LA Noire details appear |last=Purchese |first=Robert |work=] |publisher=] |date=11 February 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20100213063553/https://www.eurogamer.net/articles/first-proper-la-noire-details-appear |archive-date=13 February 2010 |url-status=live }}</ref>

<ref name="Eurogamer Discs">{{cite web |url=https://www.eurogamer.net/l-a-noire-once-five-or-six-discs |title=L.A. Noire once "five or six" discs |last=Phillips |first=Tom |work=] |publisher=] |date=17 May 2011 |accessdate=30 June 2022 |archiveurl=https://web.archive.org/web/20220630055016/https://www.eurogamer.net/l-a-noire-once-five-or-six-discs |archivedate=30 June 2022 |url-status=live }}</ref>

<ref name="Eurogamer First">{{cite web |url=https://www.eurogamer.net/i-teambondi |title=Team Bondi – The First Interview |last=Reed |first=Kristan |work=] |publisher=] |date=20 February 2004 |access-date=30 October 2021 |archive-url=https://web.archive.org/web/20040311184049/http://www.eurogamer.net/article.php?article_id=54626 |archive-date=11 March 2004 |url-status=live }}</ref>

<ref name="Eurogamer McNamara">{{cite web|url=https://www.eurogamer.net/l-a-forensic-brendan-mcnamara-on-l-a-noire-interview |title=L.A. Forensic: Brendan McNamara on L.A. Noire |last=Yin-Poole |first=Wesley |work=] |publisher=] |date=15 November 2011 |access-date=24 June 2014 |archive-url=https://web.archive.org/web/20111118004047/http://www.eurogamer.net/articles/2011-11-15-l-a-forensic-brendan-mcnamara-on-l-a-noire-interview |archive-date=18 November 2011 |url-status=live }}</ref>

<ref name="Eurogamer PS3">{{cite web |url=https://www.eurogamer.net/news190705bondips3 |title=Team Bondi's PS3 title named |last=Bramwell |first=Tom |work=] |publisher=] |date=25 September 2006 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20110524152537/https://www.eurogamer.net/articles/news190705bondips3 |archive-date=24 May 2011 |url-status=live }}</ref>

<ref name="Gamasutra Depth Analysis">{{cite web |url=http://www.gamasutra.com/view/news/118435/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php |title=L.A. Noire Debuts New Animation Capture Solution From Depth Analysis |last=Alexander |first=Leigh |work=] |publisher=] |date=4 March 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20120510222957/http://www.gamasutra.com/view/news/118435/LA_Noire_Debuts_New_Animation_Capture_Solution_From_Depth_Analysis.php |archive-date=10 May 2012 |url-status=live }}</ref>

<ref name="Gamasutra Heironymus">{{cite web |url=http://www.gamasutra.com/blogs/DaveHeironymus/20110712/89804/Team_Bondi_My_Side_Of_The_Story.php |title=Team Bondi: My Side of the Story |last=Heironymus |first=David |work=] |publisher=] |date=12 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20120509201054/http://www.gamasutra.com/blogs/DaveHeironymus/20110712/89804/Team_Bondi_My_Side_Of_The_Story.php |archive-date=9 May 2012 }}</ref>

<ref name="Gamasutra Jackson">{{cite web |url=https://www.gamasutra.com/view/news/125770/Interview_Yamaoka_Shigihara_And_Jackson_Play_For_Japan.php |title=Interview: Yamaoka, Shigihara, And Jackson Play For Japan |last=Jeriaska |first=Jerry |date=5 July 2011 |website=] |access-date=8 August 2022 |archive-date=15 August 2019 |archive-url=https://web.archive.org/web/20190815150222/https://www.gamasutra.com/view/news/125770/Interview_Yamaoka_Shigihara_And_Jackson_Play_For_Japan.php }}</ref>

<ref name="Gamasutra Lefebvre">{{cite web |url=http://gamasutra.com/blogs/CharlesLefebvre/20110714/7988/Another_side_of_the_story.php |title=Team Bondi: Another Side Of The Story |last=Lefebvre |first=Charles |work=] |publisher=] |date=14 July 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20110916082839/http://gamasutra.com/blogs/CharlesLefebvre/20110714/7988/Another_side_of_the_story.php |archive-date=16 September 2011 |url-status=live }}</ref>

<ref name="Game Informer French">{{cite magazine |url=https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/03/12/l-a-noire-finds-inspiration-in-red-lipstick-murder.aspx |title=L.A. Noire Finds Inspiration In "Red Lipstick Murder" |last=Marie |first=Meagan |magazine=] |publisher=] |date=12 March 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20190814005513/https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/03/12/l-a-noire-finds-inspiration-in-red-lipstick-murder.aspx |archive-date=14 August 2019 |url-status=dead }}</ref>

<ref name="Game Informer Preview">{{cite magazine |url=https://www.gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx |title=L.A. Noire Preview – Rockstar Resets The Bar With Its Upcoming Crime Thriller |last=Helgeson |first=Matt |magazine=] |publisher=] |date=11 November 2010 |access-date=12 February 2024 |archive-url=https://web.archive.org/web/20101112192142/https://www.gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx |archive-date=12 November 2010 |url-status=dead }}</ref>

<ref name="Game Informer Screens">{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx |title=Exclusive New L.A. Noire Screens |last=Helgeson |first=Matt |magazine=] |publisher=] |date=15 February 2010 |access-date=30 October 2021 |archive-url=https://web.archive.org/web/20100217170850/http://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx |archive-date=17 February 2010 |url-status=dead }}</ref>

<ref name="GamesIndustry.biz Emails">{{cite web |url=http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry |title=Revealed: The emails behind the whistle blowing at Team Bondi |last=McMillen |first=Andrew |author-link=Andrew McMillen |work=] |publisher=] |date=5 July 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110706212311/http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry |archive-date=6 July 2011 |url-status=live }}</ref>

<ref name="GameSpot Influences">{{cite web |url=https://www.gamespot.com/articles/the-influences-of-la-noire/1100-6313180/ |title=The Influences of L.A. Noire |last=Varanini |first=Giancarlo |work=] |publisher=] |date=11 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20131028204604/https://www.gamespot.com/articles/the-influences-of-la-noire/1100-6313180/ |archive-date=28 October 2013 |url-status=live }}</ref>

<ref name="GameSpot PS3">{{cite web |url=https://www.gamespot.com/articles/team-bondi-announces-ps3-game/1100-6129334/ |title=Team Bondi announces PS3 game |last=Surette |first=Tim |work=] |publisher=] |date=18 July 2005 |access-date=30 October 2021 |archive-url=https://web.archive.org/web/20120107112149/http://gamespot.com/news/rockstar-gets-la-noire-6158595 |archive-date=7 January 2012 |url-status=live }}</ref>

<ref name="GameSpot Rockstar">{{cite web |url=https://www.gamespot.com/articles/rockstar-gets-la-noire/1100-6158595/ |title=Rockstar gets L.A. Noire |last=Sinclair |first=Brendan |work=] |publisher=] |date=25 September 2006 |access-date=30 October 2021 |archive-url=https://web.archive.org/web/20140822092212/https://www.gamespot.com/articles/rockstar-gets-la-noire/1100-6158595/ |archive-date=22 August 2014 |url-status=live }}</ref>

<ref name="Guardian McNamara">{{cite web|url=https://www.theguardian.com/technology/gamesblog/2011/may/11/la-noire-exclusive-interview |title=LA Noire: the interview |last=Stuart |first=Keith |work=] |date=12 May 2011 |access-date=22 November 2015 |archive-url=https://web.archive.org/web/20131016180536/https://www.theguardian.com/technology/gamesblog/2011/may/11/la-noire-exclusive-interview |archive-date=16 October 2013 |url-status=live }}</ref>

<ref name="Kotaku Creepy">{{cite web|url=http://kotaku.com/5714438/the-story-behind-la-noires-creepy-real-faces |title=The Story Behind LA Noire's Creepy-Real Faces |last=Broughall |first=Nick |work=] |publisher=] |date=17 December 2010 |access-date=22 November 2015 |archive-url=https://web.archive.org/web/20140625091102/http://kotaku.com/5714438/the-story-behind-la-noires-creepy-real-faces |archive-date=25 June 2014 |url-status=live }}</ref>

<ref name="IGN Seven">{{cite web |url=http://ign.com/articles/2011/06/24/why-did-la-noire-take-seven-years-to-make |title=Why Did L.A. Noire Take Seven Years to Make? |last=McMillen |first=Andrew |author-link=Andrew McMillen |work=] |publisher=] |date=24 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20121021232014/http://www.ign.com/articles/2011/06/24/why-did-la-noire-take-seven-years-to-make |archive-date=21 October 2012 |url-status=live }}</ref>

<ref name="MCV Havok">{{cite magazine |url=https://www.mcvuk.com/development-news/havok-looking-to-acquire/ |title=Havok looking to acquire |magazine=] |publisher=Biz Media |date=15 December 2006 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20211103145524/https://www.mcvuk.com/development-news/havok-looking-to-acquire/ |archive-date=3 November 2021 |url-status=live }}</ref>

<ref name="News.com.au Newspapers">{{cite web |url=https://www.news.com.au/technology/gaming/la-noire-boss-read-more-than-1000-old-newspapers/story-e6frfrt9-1226059477538 |title=LA Noire boss read more than 1000 old newspapers |last=Ramadge |first=Andrew |work=] |publisher=] |date=20 May 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20110522084805/https://www.news.com.au/technology/gaming/la-noire-boss-read-more-than-1000-old-newspapers/story-e6frfrt9-1226059477538 |archive-date=22 May 2011 |url-status=dead }}</ref>

<ref name="OPM McNamara p1">{{cite web |url=http://www.officialplaystationmagazine.co.uk/2012/01/25/brendan-mcnamara-interview-creating-la-noire-and-destroying-team-bondi |title=Brendan McNamara interview: creating LA Noire and destroying Team Bondi |page=1 |last=Hurley |first=Leon |work=] |date=25 January 2012 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20120127201119/http://www.officialplaystationmagazine.co.uk/2012/01/25/brendan-mcnamara-interview-creating-la-noire-and-destroying-team-bondi |archive-date=27 January 2012 |url-status=dead }}</ref>

<ref name="OPM McNamara p2">{{cite web |url=http://www.officialplaystationmagazine.co.uk/2012/01/25/brendan-mcnamara-interview-creating-la-noire-and-destroying-team-bondi/2/ |title=Brendan McNamara interview: creating LA Noire and destroying Team Bondi |page=2 |last=Hurley |first=Leon |work=] |date=25 January 2012 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20120127185345/http://www.officialplaystationmagazine.co.uk/2012/01/25/brendan-mcnamara-interview-creating-la-noire-and-destroying-team-bondi/2/ |archive-date=27 January 2012 |url-status=dead }}</ref>

<ref name="Rockstar Interrogate 1">{{cite web|url=http://www.rockstargames.com/newswire/article/19051/interrogate-the-la-noire-detectives-your-questions-answered-part.html |title=Interrogate the L.A. Noire Detectives: Your Questions Answered – Part One |author=R* Q |publisher=] |date=3 October 2011 |access-date=20 July 2014 |archive-url=https://web.archive.org/web/20111007184507/http://www.rockstargames.com/newswire/article/19051/interrogate-the-la-noire-detectives-your-questions-answered-part.html |archive-date=7 October 2011 |url-status=live }}</ref>

<ref name="Rockstar Landmarks">{{cite web |url=https://www.rockstargames.com/newswire/article/89k8a5545aa398/la-noires-los-angeles-landmarks.html |title=L.A. Noire's Los Angeles Landmarks |author=R* Q |work=Rockstar Newswire |publisher=] |date=16 May 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20210411033841/https://www.rockstargames.com/newswire/article/89k8a5545aa398/la-noires-los-angeles-landmarks.html |archive-date=11 April 2021 |url-status=live }}</ref>

<ref name="Rockstar Soundtrack">{{cite web |url=https://www.rockstargames.com/lanoire/features/soundtrack |title=Features – Soundtrack |publisher=] |access-date=31 October 2021 |archive-url=https://ia601504.us.archive.org/18/items/la-noire-soundtrack/L.A.%20Noire%20-%20Features%20-%20Soundtrack.pdf |archive-date=6 July 2015 }}{{cbignore}}</ref>

<ref name="Rolling Stone Music">{{cite magazine |url=https://www.rollingstone.com/culture/news/l-a-noire-five-movement-soundtrack-draws-heavily-from-film-noir-20110531 |title='L.A. Noire' Five-Moment Soundtrack Draws Heavily from Film Noire |last=Rosenberg |first=Adam |magazine=] |date=31 May 2011 |access-date=14 December 2014 |archive-url=https://web.archive.org/web/20141214042345/http://www.rollingstone.com/culture/news/l-a-noire-five-movement-soundtrack-draws-heavily-from-film-noir-20110531 |archive-date=14 December 2014 |url-status=live }}</ref>

<ref name="SMH Crisis">{{cite web |url=https://www.smh.com.au/technology/blockbuster-la-noire-faces-credits-crisis-20110620-1gaw3.html |title=Blockbuster L.A. Noire faces credits crisis |last=Moses |first=Asher |work=] |date=20 June 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20190122213041/https://www.smh.com.au/technology/blockbuster-la-noire-faces-credits-crisis-20110620-1gaw3.html |archive-date=22 January 2019 |url-status=live }}</ref>

<ref name="Telegraph McNamara">{{cite web|url=https://www.telegraph.co.uk/technology/video-games/8240920/LA-Noire-developer-interview.html |title=LA Noire developer interview |last=Cowen |first=Nick |work=] |date=5 January 2011 |access-date=22 November 2015 |archive-url=https://web.archive.org/web/20110109014408/https://www.telegraph.co.uk/technology/video-games/8240920/LA-Noire-developer-interview.html |archive-date=9 January 2011 |url-status=live }}</ref>

<ref name="VG247 Bible">{{cite web |url=https://www.vg247.com/team-bondi-made-140-production-bibles-for-l-a-noire |title=Team Bondi made 140 "production bibles" for L.A. Noire |last=Hillier |first=Brenna |work=] |publisher=videogaming247 Ltd. |date=2 February 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20211103145624/https://www.vg247.com/team-bondi-made-140-production-bibles-for-l-a-noire |archive-date=3 November 2021 |url-status=live }}</ref>

<ref name="VG247 Credits">{{cite web |url=http://www.vg247.com/2011/06/03/l-a-noire-development-staff-offer-corrected-credits/ |title=L.A. Noire development staff offer corrected credits |last=Hiller |first=Brenna |work=] |publisher=videogaming247 Ltd. |date=3 June 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20110606080452/http://www.vg247.com/2011/06/03/l-a-noire-development-staff-offer-corrected-credits/ |archive-date=6 June 2011 |url-status=live }}</ref>

<ref name="VG247 Game Informer">{{cite web |url=https://www.vg247.com/l-a-noire-graces-cover-of-march-game-informer |title=L.A. Noire graces cover of March Game Informer |last=Nunneley |first=Stephany |work=] |publisher=videogaming247 Ltd. |date=4 February 2010 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20211103145711/https://www.vg247.com/l-a-noire-graces-cover-of-march-game-informer |archive-date=3 November 2021 |url-status=live }}</ref>

<ref name="VG247 IGDA">{{cite web |url=https://www.vg247.com/igda-to-investigate-team-bondi-crunch-policy |title=IGDA to investigate Team Bondi crunch policy |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=28 June 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20210828084034/https://www.vg247.com/igda-to-investigate-team-bondi-crunch-policy |archive-date=28 August 2021 |url-status=live }}</ref>

<ref name="VG247 Soundtracks">{{cite web |url=http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire/ |title=Rockstar reveals a pair of soundtracks for L.A. Noire |last=Citizen |first=Jessica |website=] |publisher=videogaming247 Ltd. |date=9 May 2011 |access-date=23 June 2014 |archive-url=https://web.archive.org/web/20110512014044/http://www.vg247.com/2011/05/09/rockstar-reveals-a-pair-of-soundtracks-for-l-a-noire |archive-date=12 May 2011 |url-status=live }}</ref>

<ref name="VG247 Spence">{{cite web |url=https://www.vg247.com/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil |title=LA Noire's version of Los Angeles is thanks to 1920s daredevil |last=Citizen |first=Jessica |work=] |publisher=videogaming247 Ltd. |date=18 May 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211022051811/https://www.vg247.com/la-noires-version-of-los-angeles-is-thanks-to-1920s-daredevil |archive-date=22 October 2021 |url-status=live }}</ref>

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<ref name="Complex Stories">{{cite web |url=https://www.complex.com/pop-culture/2011/05/lansdale-la-noire-story |title=Complex Exclusive: Joe R. Lansdale's "L.A. Noire" Short Story, "Naked Angel" |last=Rubin |first=Peter |work=] |publisher=] |date=18 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20160428102839/https://www.complex.com/pop-culture/2011/05/lansdale-la-noire-story |archive-date=28 April 2016 |url-status=live }}</ref>

<ref name="Engadget 2008">{{cite web |url=https://www.engadget.com/2007-06-13-rockstars-l-a-noire-listed-for-ps3-only-in-t2-report.html |title=Rockstar's L.A. Noire listed for PS3 only in T2 report |last=Kietzmann |first=Ludwig |work=] |publisher=] |date=13 June 2007 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031124748/https://www.engadget.com/2007-06-13-rockstars-l-a-noire-listed-for-ps3-only-in-t2-report.html |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget 2010">{{cite web |url=https://www.engadget.com/2010-02-08-keighley-l-a-noire-coming-this-september.html |title=Keighley: L.A. Noire coming this September |last=McElroy |first=Justin |author-link=Justin McElroy |work=] |publisher=] |date=8 February 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031125655/https://www.engadget.com/2010-02-08-keighley-l-a-noire-coming-this-september.html |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget MotionScan">{{cite web |url=https://www.engadget.com/2010-12-17-l-a-noires-amazing-motionscan-facial-capture-system-demonstrat.html |title=L.A. Noire's amazing MotionScan facial capture system demonstrated (video) |last=Stevens |first=Tim |work=] |publisher=] |date=17 December 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20201031221103/https://www.engadget.com/2010-12-17-l-a-noires-amazing-motionscan-facial-capture-system-demonstrat.html |archive-date=31 October 2020 |url-status=live }}</ref>

<ref name="Engadget Trailer">{{cite web |url=https://www.engadget.com/2006-10-09-trailer-for-rockstars-la-noire-is-ellroy-esque.html |title=Trailer for Rockstar's LA Noire is Ellroy-esque |last=Grant |first=Chris |work=] |publisher=] |date=9 October 2006 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031123902/https://www.engadget.com/2006-10-09-trailer-for-rockstars-la-noire-is-ellroy-esque.html |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="Eurogamer 2009">{{cite web |url=https://www.eurogamer.net/la-noire-delayed |title=LA Noire delayed |last=Bramwell |first=Tom |work=] |publisher=] |date=11 September 2007 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20090427040259/https://www.eurogamer.net/articles/la-noire-delayed |archive-date=27 April 2009 |url-status=live }}</ref>

<ref name="EW Stories">{{cite magazine |url=https://ew.com/article/2011/05/03/la-noire-videogame-crime-fiction/ |title='L.A. Noire' videogame inspires a crime fiction anthology featuring Joyce Carol Oates, Andrew Vachss, and more. PLUS: Read an exclusive excerpt |last=Jensen |first=Jeff |magazine=] |date=3 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20151121125954/https://ew.com/article/2011/05/03/la-noire-videogame-crime-fiction/ |archive-date=21 November 2015 |url-status=live }}</ref>

<ref name="Gamasutra Stories">{{cite web |url=https://www.gamasutra.com/php-bin/news_index.php?story=34476 |title=Rockstar, Mulholland Books Publishing Digital Collection Of L.A. Noire Stories |last=Orland |first=Kyle |work=] |publisher=] |date=3 May 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20110508195611/https://www.gamasutra.com/php-bin/news_index.php?story=34476 |archive-date=8 May 2011 |url-status=live }}</ref>

<ref name="Game Informer 2011">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2010/09/02/take-two-profitable-without-gta-la-noire-officially-delayed.aspx |title=Take-Two Profitable Without GTA, L.A. Noire Officially Delayed |last=Vore |first=Bryan |magazine=] |publisher=] |date=2 September 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20100906083941/https://www.gameinformer.com/b/news/archive/2010/09/02/take-two-profitable-without-gta-la-noire-officially-delayed.aspx |archive-date=6 September 2010 |url-status=dead }}</ref>

<ref name="Game Informer Pre-Order">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/02/24/rockstar-announces-l-a-noire-pre-order-bonuses.aspx |title=Rockstar Announces L.A. Noire Pre-Order Bonuses |last=Bertz |first=Matt |magazine=] |publisher=] |date=24 February 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20110226201226/https://www.gameinformer.com/b/news/archive/2011/02/24/rockstar-announces-l-a-noire-pre-order-bonuses.aspx |archive-date=26 February 2011 |url-status=dead }}</ref>

<ref name="Game Informer Stories">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/05/08/read-l-a-noire-the-collected-stories-for-free-online.aspx |title=Read L.A. Noire: The Collected Stories For Free Online |last=Reeves |first=Ben |magazine=] |publisher=] |date=8 May 2021 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20110511074749/https://www.gameinformer.com/b/news/archive/2011/05/08/read-l-a-noire-the-collected-stories-for-free-online.aspx |archive-date=11 May 2011 |url-status=dead }}</ref>

<ref name="Game Informer Sweepstakes">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/03/15/win-a-trip-to-los-angeles-in-rockstar-39-s-l-a-noire-sweepstakes.aspx |title=Win A Trip To Los Angeles In Rockstar's L.A. Noire Sweepstakes |last=Helgeson |first=Matt |magazine=] |publisher=] |date=15 March 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20110318125024/https://www.gameinformer.com/b/news/archive/2011/03/15/win-a-trip-to-los-angeles-in-rockstar-39-s-l-a-noire-sweepstakes.aspx |archive-date=18 March 2011 |url-status=dead }}</ref>

<ref name="GameSpot 2011 May">{{cite web |url=https://www.gamespot.com/articles/la-noire-emerging-from-shadows-may-17/1100-6286823/ |title=L.A. Noire emerging from shadows May 17 |last=Makuch |first=Eddie |work=] |publisher=] |date=24 January 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20140120174119/https://www.gamespot.com/articles/la-noire-emerging-from-shadows-may-17/1100-6286823/ |archive-date=20 January 2014 |url-status=live }}</ref>

<ref name="GamesRadar PAX">{{cite web |url=https://www.gamesradar.com/pax-east-2011-la-noire-updated-hands-off/ |title=PAX East 2011: L.A. Noire – updated hands-off |last=Antista |first=Chris |work=] |date=13 March 2011 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20141113134048/https://www.gamesradar.com/pax-east-2011-la-noire-updated-hands-off/ |archive-date=13 November 2014 |url-status=live }}</ref>

<ref name="GamesRadar Tribeca">{{cite web |url=https://www.gamesradar.com/la-noire-becomes-the-first-game-honored-at-the-tribeca-film-festival/ |title=L.A. Noire becomes the first game honored at the Tribeca Film Festival |last=Bradford |first=Matt |work=] |date=30 March 2011 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20210123055110/https://www.gamesradar.com/la-noire-becomes-the-first-game-honored-at-the-tribeca-film-festival/ |archive-date=23 January 2021 |url-status=live }}</ref>

<ref name="IGN Oculus">{{cite web |url=https://www.ign.com/articles/2018/04/03/la-noire-the-vr-case-files-released-for-oculus-rift |title=L.A. Noire: The VR Case Files Released for Oculus Rift |last=Arif |first=Shabana |work=] |publisher=] |date=4 April 2018 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20180403162745/https://www.ign.com/articles/2018/04/03/la-noire-the-vr-case-files-released-for-oculus-rift |archive-date=3 April 2018 |url-status=live }}</ref>

<ref name="Nintendo Life Virtuos">{{cite web |url=https://www.nintendolife.com/news/2017/09/virtuos_emerges_as_the_developer_working_on_the_l_a_noire_port |title=Virtuos Emerges as the Developer Working on the L.A. Noire Port |last=Whitehead |first=Thomas |work=] |publisher=] |date=11 September 2017 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20170912105842/https://www.nintendolife.com/news/2017/09/virtuos_emerges_as_the_developer_working_on_the_l_a_noire_port |archive-date=12 September 2017 |url-status=live }}</ref>

<ref name="PC Gamer Deluxe">{{cite web |url=https://www.pcgamer.com/la-noire-vr-developer-says-its-working-on-an-open-world-vr-game-for-rockstar/ |title=LA Noire VR developer says it's working on an open-world VR game for Rockstar |last=Brown |first=Fraser |work=] |date=7 July 2020 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20200710075819/https://www.pcgamer.com/la-noire-vr-developer-says-its-working-on-an-open-world-vr-game-for-rockstar/ |archive-date=10 July 2020 |url-status=live }}</ref>

<ref name="PC Gamer VR">{{cite web |url=https://www.pcgamer.com/la-noire-the-vr-case-files-announced-for-november/ |title=L.A. Noire: The VR Case Files announced, release date set for November |last=Donnelly |first=Joe |work=] |date=7 September 2017 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20170907170528/https://www.pcgamer.com/la-noire-the-vr-case-files-announced-for-november/ |archive-date=7 September 2017 |url-status=live }}</ref>

<ref name="PC Gamer VR Delay">{{cite web |url=https://www.pcgamer.com/la-noire-the-vr-case-files-has-been-delayed/ |title=LA Noire: The VR Case Files has been delayed |last=Prescott |first=Shaun |work=] |date=8 November 2017 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20171108100159/https://www.pcgamer.com/la-noire-the-vr-case-files-has-been-delayed/ |archive-date=8 November 2017 |url-status=live }}</ref>

<ref name="Polygon Remaster">{{cite web |url=https://www.polygon.com/2017/9/7/16264400/la-noire-ps4-xbox-one-nintendo-switch-vr-htc-vive-rockstar-games |title=Rockstar bringing L.A. Noire to PS4, Switch and Xbox One |last=McWhertor |first=Michael |work=] |publisher=] |date=7 September 2017 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20170907135537/https://www.polygon.com/2017/9/7/16264400/la-noire-ps4-xbox-one-nintendo-switch-vr-htc-vive-rockstar-games |archive-date=7 September 2017 |url-status=live }}</ref>

<ref name="Telegraph Stories">{{cite web |url=https://www.telegraph.co.uk/culture/books/bookreviews/8523492/Black-Dahlia-and-White-Rose-Unofficial-Investigation.html |title=Black Dahlia and White Rose: Unofficial Investigation |last=Oates |first=Joyce Carol |author-link=Joyce Carol Oates |work=] |date=19 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20110524162722/https://www.telegraph.co.uk/culture/books/bookreviews/8523492/Black-Dahlia-and-White-Rose-Unofficial-Investigation.html |archive-date=24 May 2011 |url-status=live }}</ref>

<ref name="VG247 Launch Trailer">{{cite web |url=https://www.vg247.com/la-noire-launch-trailer-is-good-to-go |title=LA Noire launch trailer shows murderous intent |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=11 May 2011 |access-date=4 November 2021 |archive-url=https://web.archive.org/web/20211103150012/https://www.vg247.com/la-noire-launch-trailer-is-good-to-go |archive-date=3 November 2021 |url-status=live }}</ref>

<ref name="VG247 Trailer">{{cite web |url=https://www.vg247.com/l-a-noire-trailer-is-a-go |title=New L.A. Noire trailer is a go, spring 2011 release confirmed |last=Nunneley |first=Stephany |work=] |publisher=videogaming247 Ltd. |date=11 November 2010 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031124214/https://www.vg247.com/l-a-noire-trailer-is-a-go |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="VG247 Stories">{{cite web |url=https://www.vg247.com/wednesday-shorts-evening-edition-yakuza-game-music-minecraftcon-2011-super-meat-boy |title=Wednesday Shorts Evening Edition: Yakuza, Game music, MinecraftCon 2011, Super Meat Boy |last=Nunneley |first=Stephany |work=] |publisher=videogaming247 Ltd. |date=11 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20211105081724/https://www.vg247.com/wednesday-shorts-evening-edition-yakuza-game-music-minecraftcon-2011-super-meat-boy |archive-date=5 November 2021 |url-status=live }}</ref>

<ref name="VG247 Stories 2">{{cite web |url=https://www.vg247.com/l-a-noire-fiction-collection-and-soundtrack-detailed |title=L.A. Noire fiction collection and soundtrack detailed |last=Hillier |first=Brenna |work=] |publisher=videogaming247 Ltd. |date=16 May 2011 |access-date=5 November 2021 |archive-url=https://web.archive.org/web/20211105082638/https://www.vg247.com/l-a-noire-fiction-collection-and-soundtrack-detailed |archive-date=5 November 2021 |url-status=live }}</ref>

<ref name="VGC PS VR">{{cite web |url=https://www.videogameschronicle.com/news/rockstars-la-noire-the-vr-case-files-announced-for-ps-vr/ |title=Rockstar's LA Noire: The VR Case Files announced for PS VR |last=Ivan |first=Tom |work=] |publisher=1981 Media |date=25 September 2019 |access-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031134200/https://www.videogameschronicle.com/news/rockstars-la-noire-the-vr-case-files-announced-for-ps-vr/ |archive-date=31 October 2021 |url-status=live }}</ref>

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<ref name="Digital Spy Reefer">{{cite web |url=https://www.digitalspy.com/videogames/a329690/this-week-on-psn-la-noire-dlc/ |title=This week on PSN: 'L.A. Noire' DLC |last=Nichols |first=Scott |work=] |publisher=] |date=13 July 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20211031143531/https://www.digitalspy.com/videogames/a329690/this-week-on-psn-la-noire-dlc/ |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="Engadget Consul">{{cite web |url=https://www.engadget.com/2011-07-26-psn-tuesday-deadliest-warrior-legends-dragon-age-2-dlc.html |title=PSN Tuesday: Deadliest Warrior Legends, Dragon Age 2 DLC |last=McElroy |first=Justin |author-link=Justin McElroy |date=26 July 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20211031150946/https://www.engadget.com/2011-07-26-psn-tuesday-deadliest-warrior-legends-dragon-age-2-dlc.html |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="Eurogamer Consul">{{cite web |url=https://www.eurogamer.net/ps3-l-a-noire-cuffs-exclusive-case |title=PS3 L.A. Noire cuffs exclusive case |last=Purchese |first=Robert |work=] |publisher=] |date=13 April 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20110416153104/https://www.eurogamer.net/articles/2011-04-13-ps3-l-a-noire-cuffs-exclusive-case |archive-date=16 April 2011 |url-status=live }}</ref>

<ref name="Game Informer DLC">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/06/01/new-trailer-details-the-l-a-noire-rockstar-pass-and-dlc.aspx |title=Trailer Details The L.A. Noire Rockstar Pass And DLC |last=Helgeson |first=Matt |magazine=] |publisher=] |date=1 June 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20110603051451/https://www.gameinformer.com/b/news/archive/2011/06/01/new-trailer-details-the-l-a-noire-rockstar-pass-and-dlc.aspx |archive-date=3 June 2011 |url-status=dead }}</ref>

<ref name="Game Informer Season Pass">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2016/02/01/season-passes-are-starting-to-feel-like-a-scam.aspx |title=Season Passes Are Starting To Sound Like Scams |last=Reiner |first=Andrew |magazine=] |publisher=] |date=1 February 2016 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20160202012747/https://www.gameinformer.com/b/features/archive/2016/02/01/season-passes-are-starting-to-feel-like-a-scam.aspx |archive-date=2 February 2016 |url-status=dead }}</ref>

<ref name="GameSpot PC">{{cite web |url=https://www.gamespot.com/articles/la-noire-hits-pc-in-november/1100-6337093/ |title=L.A. Noire hits PC in November |last=Sinclair |first=Brendan |work=] |publisher=] |date=28 September 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20140323042414/https://www.gamespot.com/articles/la-noire-hits-pc-in-november/1100-6337093/ |archive-date=23 March 2014 |url-status=live }}</ref>

<ref name="GameSpot PC AU">{{cite web |url=https://www.gamespot.com/articles/au-shippin-out-nov-7-11-modern-warfare-3-skyrim/1100-6344259/ |title=AU Shippin' Out Nov. 7-11: Modern Warfare 3, Skyrim |last=Kozanecki |first=James |work=] |publisher=] |date=7 November 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20131124061807/https://www.gamespot.com/articles/au-shippin-out-nov-7-11-modern-warfare-3-skyrim/1100-6344259/ |archive-date=24 November 2013 |url-status=live }}</ref>

<ref name="GamesRadar Complete">{{cite web |url=https://www.gamesradar.com/l-noire-complete-edition-coming-consoles-november/ |title=L.A. Noire: The Complete Edition coming to consoles in November |last=Cooper |first=Hollander |work=] |date=21 October 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20150617204327/https://www.gamesradar.com/l-noire-complete-edition-coming-consoles-november/ |archive-date=17 June 2015 |url-status=live }}</ref>

<ref name="GamesRadar DLC">{{cite web |url=https://www.gamesradar.com/la-noire-rockstar-pass-promo-video-teases-new-dlc-cases/ |title=L.A. Noire Rockstar Pass promo video teases new DLC cases |last=Reparaz |first=Mikel |work=] |date=2 June 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20180527151020/https://www.gamesradar.com/la-noire-rockstar-pass-promo-video-teases-new-dlc-cases/ |archive-date=27 May 2018 |url-status=live }}</ref>

<ref name="GamesRadar Nicholson">{{cite web |url=https://www.gamesradar.com/nicholson-electroplating-dlc-trailer-reveals-explosive-disaster-on-the-way-for-la-noire/ |title=Nicholson Electroplating DLC trailer reveals explosive disaster on the way for L.A. Noire |last=Reparaz |first=Mikel |work=] |date=17 June 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20211031143201/https://www.gamesradar.com/nicholson-electroplating-dlc-trailer-reveals-explosive-disaster-on-the-way-for-la-noire/ |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="GameStar DLC">{{cite web |url=https://www.gamestar.hu/hir/la-noire-pc-s-valtozat-ertekelese-a-gamestar-tv-ben-110935.html |title=L.A. Noire – a PC-s változat értékelése a GameStar TV-ben |language=hu |trans-title=LA Noire – Review of the PC version on GameStar TV |last=György |first=Dragon |author-link=:hu:Dragon György |date=18 November 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20211031142635/https://www.gamestar.hu/hir/la-noire-pc-s-valtozat-ertekelese-a-gamestar-tv-ben-110935.html |archive-date=31 October 2021 |url-status=live }}</ref>

<ref name="VG247 Slip">{{cite web |url=https://www.vg247.com/l-a-noire-video-shows-bonus-case-a-slip-of-the-tongue |title=L.A. Noire video shows bonus case "A Slip of the Tongue" |last=Nunneley |first=Stephany |work=] |publisher=videogaming247 Ltd. |date=31 March 2011 |access-date=1 November 2021 |archive-url=https://web.archive.org/web/20211031142848/https://www.vg247.com/l-a-noire-video-shows-bonus-case-a-slip-of-the-tongue |archive-date=31 October 2021 |url-status=live }}</ref>

<!-- Critical response -->

<ref name="MC">{{cite web |url=https://www.metacritic.com/game/l-a-noire/ |title=L.A. Noire |work=] |publisher=] |accessdate=1 November 2023 |archiveurl=https://web.archive.org/web/20231010053411/https://www.metacritic.com/game/l-a-noire/ |archivedate=10 October 2023 |url-status=live }}</ref>

<ref name="Edge Review">{{cite magazine |url=http://www.next-gen.biz/features/la-noire-review |title=LA Noire Review |magazine=] |date=18 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110522072449/http://www.next-gen.biz/features/la-noire-review |archive-date=22 May 2011 |url-status=dead }}</ref>

<ref name="Eurogamer Review p1">{{cite web |url=https://www.eurogamer.net/l-a-noire-review |title=L.A. Noire |page=1 |last=Welsh |first=Oli |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110518004540/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review |archive-date=18 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Review p2">{{cite web |url=https://www.eurogamer.net/l-a-noire-review?page=2 |title=L.A. Noire |page=2 |last=Welsh |first=Oli |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110519081213/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=2 |archive-date=19 May 2011 |url-status=live }}</ref>

<ref name="Eurogamer Review p3">{{cite web |url=https://www.eurogamer.net/l-a-noire-review?page=3 |title=L.A. Noire |page=3 |last=Welsh |first=Oli |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110519081218/https://www.eurogamer.net/articles/2011-05-16-l-a-noire-review?page=3 |archive-date=19 May 2011 |url-status=live }}</ref>

<ref name="Game Informer Review">{{cite magazine |url=https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |title=L.A. Noire Review: A Compelling Yet Flawed Epic That Fascinates |last=Helgeson |first=Matt |magazine=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110519081424/https://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx |archive-date=19 May 2011 |url-status=dead }}</ref>

<ref name="GamePro Review p1">{{cite magazine |url=http://www.gamepro.com/article/reviews/219411/review-l-a-noire |title=Review: L.A. Noire |page=1 |last=Herring |first=Will |magazine=] |publisher=] |date=1 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110608033536/http://www.gamepro.com/article/reviews/219411/review-l-a-noire |archive-date=8 June 2011 |url-status=dead }}</ref>

<ref name="GamePro Review p2">{{cite magazine |url=http://www.gamepro.com/article/reviews/219420/review-l-a-noire-2-of-2 |title=Review: L.A. Noire |page=2 |last=Herring |first=Will |magazine=] |publisher=] |date=1 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110622011912/http://www.gamepro.com/article/reviews/219420/review-l-a-noire-2-of-2 |archive-date=22 June 2011 |url-status=dead }}</ref>

<ref name="GameSpot Review">{{cite web |url=https://www.gamespot.com/reviews/la-noire-review/1900-6313651/ |title=L.A. Noire Review |last=Petit |first=Carolyn |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111122035324/http://www.gamespot.com/l-a-noire/reviews/la-noire-review-6313681 |archive-date=22 November 2011 |url-status=live }}</ref>

<ref name="GameSpy Review">{{cite web |url=http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |title=L.A. Noire Review |last=Scott |first=Ryan |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110519032224/http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html |archive-date=19 May 2011 |url-status=live }}</ref>

<ref name="GameTrailers Review">{{cite web |url=http://www.gametrailers.com/reviews/bl633d/l-a--noire-review |title=L.A. Noire Review Text |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20130515174901/http://www.gametrailers.com/reviews/bl633d/l-a--noire-review |archive-date=15 May 2013 |url-status=dead }}</ref>

<ref name="GameZone Review">{{cite web |url=https://www.gamezone.com/reviews/l-a-noire-review/ |title=L.A. Noire Review |last=Liebl |first=Matt |work=GameZone |date=4 May 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20150617143652/https://www.gamezone.com/reviews/l-a-noire-review/ |archive-date=17 June 2015 |url-status=live }}</ref>

<ref name="Giant Bomb Review">{{cite web |url=https://www.giantbomb.com/reviews/la-noire-review/1900-381/ |title=L.A. Noire Review |last=Shoemaker |first=Brad |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20130722004054/https://www.giantbomb.com/reviews/la-noire-review/1900-381/ |archive-date=22 July 2013 |url-status=live }}</ref>

<ref name="Guardian Review">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/may/16/la-noire-game-review |title=LA Noire – review |last=Boxer |first=Steve |work=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20131030140959/https://www.theguardian.com/technology/gamesblog/2011/may/16/la-noire-game-review |archive-date=30 October 2013 |url-status=live }}</ref>

<ref name="IGN Review">{{cite web |url=https://www.ign.com/articles/2011/05/16/la-noire-review-2 |title=L.A. Noire Review |last=Goldstein |first=Hilary |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20201024215722/https://www.ign.com/articles/2011/05/16/la-noire-review-2 |archive-date=24 October 2020 |url-status=live }}</ref>

<ref name="Joystiq Review">{{cite web |url=http://www.joystiq.com/2011/05/16/la-noire-review/ |title=L.A. Noire review: Go with your gut |last=McElroy |first=Justin |author-link=Justin McElroy |work=] |publisher=] |date=16 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110518113718/http://www.joystiq.com/2011/05/16/la-noire-review/ |archive-date=18 May 2011 |url-status=dead }}</ref>

<ref name="OXM Review">{{cite magazine |url=http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |title=L.A. Noire |last=McCaffrey |first=Ryan |magazine=] |date=19 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110521191729/http://www.oxmonline.com/article/reviews/xbox-360/g-l/la-noire |archive-date=21 May 2011 |url-status=live }}</ref>

<!-- Windows -->

<ref name="FiringSquad Review PC">{{cite web |url=http://www.firingsquad.com/games/LA_Noire_PC_Review/page4.asp |title=L.A. Noire Complete Edition PC Review |last=Garrido |first=Will |work=FiringSquad |publisher=FS Media, Inc. |date=17 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111121032518/http://www.firingsquad.com/games/LA_Noire_PC_Review/page4.asp |archive-date=21 November 2011 |url-status=live }}</ref>

<ref name="Gamekult Review PC">{{cite web |url=https://www.gamekult.com/jeux/l-a-noire-l-edition-integrale-3010009972/test.html |title=Test: L.A. Noire Edition Intégrale (PC) |language=fr |trans-title=Review: LA Noire Ultimate Edition (PC) |last=Hurel |first=Matthieu |work=] |publisher=] |date=16 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20210501215054/https://www.gamekult.com/jeux/l-a-noire-l-edition-integrale-3010009972/test.html |archive-date=1 May 2021 |url-status=live }}</ref>

<ref name="GameSpot Review PC">{{cite web |url=https://www.gamespot.com/reviews/la-noire-the-complete-edition-review/1900-6346658/ |title=L.A. Noire: The Complete Edition Review |last=Petit |first=Carolyn |work=] |publisher=] |date=23 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20131015072255/https://www.gamespot.com/reviews/la-noire-the-complete-edition-review/1900-6346658/ |archive-date=15 October 2013 |url-status=live }}</ref>

<ref name="GameSpy Review PC">{{cite web |url=http://pc.gamespy.com/pc/la-noire/1212422p1.html |title=L.A. Noire PC Review |last=Grayson |first=Nathan |work=] |publisher=] |date=14 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111116233905/http://pc.gamespy.com/pc/la-noire/1212422p1.html |archive-date=16 November 2011 |url-status=live }}</ref>

<ref name="IGN Review PC">{{cite web |url=https://www.ign.com/articles/2011/11/16/la-noire-pc-review |title=L.A. Noire PC Review |last=Gallegos |first=Anthony |work=] |publisher=] |date=16 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20121026010905/https://www.ign.com/articles/2011/11/16/la-noire-pc-review |archive-date=26 October 2012 |url-status=live }}</ref>

<ref name="Multiplayer.it Review PC">{{cite web |url=https://multiplayer.it/recensioni/95528-la-noire-edizione-completa-ombre-sulla-citta-degli-angeli.html |title=L.A. Noire: Edizione Completa – Recensione – PC |language=it |trans-title=L.A. Noire: Complete Edition – Review – PC |last=Pugliese |first=Tommaso |work=Multiplayer.it |publisher=NetAddiction |date=11 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111113230940/https://multiplayer.it/recensioni/95528-la-noire-edizione-completa-ombre-sulla-citta-degli-angeli.html |archive-date=13 November 2011 |url-status=live }}</ref>

<ref name="Vandal Review PC">{{cite web |url=https://vandal.elespanol.com/analisis/pc/la-noire-la-edicion-completa/14671#p-13 |title=Análisis de L.A. Noire: La Edición Completa (PC) |language=es |trans-title=Analysis of LA Noire: The Complete Edition (PC) |last=Leiva |first=Carlos |work=Vandal |date=11 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20200808183739/https://vandal.elespanol.com/analisis/pc/la-noire-la-edicion-completa/14671 |archive-date=8 August 2020 |url-status=live }}</ref>

<!-- Re-release -->

<ref name="Destructoid Review NS">{{cite web |url=https://www.destructoid.com/reviews/review-l-a-noire-switch/ |title=Review: L.A. Noire (Switch) |last=Carter |first=Chris |work=] |publisher=] |date=21 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102113735/https://www.destructoid.com/reviews/review-l-a-noire-switch/ |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Game Informer Review NS">{{cite magazine |url=https://www.gameinformer.com/games/la_noire/b/switch/archive/2017/11/21/la-noire-game-informer-switch-review.aspx |title=L.A. Noire Switch Review – The Gumshoe Diaries |last=Bertz |first=Matt |magazine=] |publisher=] |date=21 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171122134311/https://www.gameinformer.com/games/la_noire/b/switch/archive/2017/11/21/la-noire-game-informer-switch-review.aspx |archive-date=22 November 2017 |url-status=dead }}</ref>

<ref name="Gameplanet Review NS">{{cite web |url=https://www.gameplanet.com.au/nintendo-switch/reviews/g5a12222acb0a8/L.A.-Noire-Switch-review/ |title=L.A. Noire Switch review |last=Berger |first=Toby |work=] |date=21 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180314233638/https://www.gameplanet.com.au/nintendo-switch/reviews/g5a12222acb0a8/L.A.-Noire-Switch-review/ |archive-date=14 March 2018 |url-status=dead }}</ref>

<ref name="GameRevolution Review NS">{{cite web |url=https://www.gamerevolution.com/review/356327-la-noire-review-city-angels-receives-second-wind |title=LA Noire Review – The City of Angels Receives a Second Wind |last=Perez |first=Cody |work=] |publisher=] |date=16 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20201022202004/https://www.gamerevolution.com/review/356327-la-noire-review-city-angels-receives-second-wind |archive-date=22 October 2020 |url-status=live }}</ref>

<ref name="GameSpot Review NS">{{cite web |url=https://www.gamespot.com/reviews/la-noire-switch-review/1900-6416819/ |title=LA Noire Switch Review |last=Espineli |first=Matt |work=] |publisher=] |date=17 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171118230125/https://www.gamespot.com/reviews/la-noire-switch-review/1900-6416819/ |archive-date=18 November 2017 |url-status=live }}</ref>

<ref name="GameZone Review NS">{{cite web |url=https://www.gamezone.com/reviews/review-l-a-noire-on-nintendo-switch-is-a-perfect-and-inventive-use-of-the-hardware-k7iq/ |title=Review: L.A. Noire on Switch is a perfect and inventive use of the hardware |last=Onder |first=Cade |work=GameZone |date=28 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171201161427/https://www.gamezone.com/reviews/review-l-a-noire-on-nintendo-switch-is-a-perfect-and-inventive-use-of-the-hardware-k7iq/ |archive-date=1 December 2017 |url-status=live }}</ref>

<ref name="GameZone Review XONE">{{cite web |url=https://www.gamezone.com/reviews/review-l-a-noire-s-remaster-is-the-ultimate-way-to-experience-this-underrated-classic-k7fv/ |title=Review: LA Noire's remaster is the ultimate way to experience this underrated classic |last=Onder |first=Cade |work=GameZone |date=17 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171120143654/https://www.gamezone.com/reviews/review-l-a-noire-s-remaster-is-the-ultimate-way-to-experience-this-underrated-classic-k7fv/ |archive-date=20 November 2017 |url-status=live }}</ref>

<ref name="IGN Review NS">{{cite web |url=https://www.ign.com/articles/2017/11/21/la-noire-for-switch-review |title=LA Noire For Switch Review |last=Pearce |first=Alanah |author-link=Alanah Pearce |work=] |publisher=] |date=21 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171121043438/https://www.ign.com/articles/2017/11/21/la-noire-for-switch-review |archive-date=21 November 2017 |url-status=live }}</ref>

<ref name="Multiplayer.it Review NS">{{cite web |url=https://multiplayer.it/recensioni/191373-la-noire-la-recensione-di-la-noire-su-nintendo-switch.html |title=La recensione di L.A. Noire su Nintendo Switch |language=it |trans-title=The review of L.A. Noire on Nintendo Switch |last=Pettine |first=Simone |work=Multiplayer.it |publisher=NetAddiction |date=17 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171120051143/https://multiplayer.it/recensioni/191373-la-noire-la-recensione-di-la-noire-su-nintendo-switch.html |archive-date=20 November 2017 |url-status=live }}</ref>

<ref name="Multiplayer.it Review PS4">{{cite web |url=https://multiplayer.it/recensioni/191339-la-noire-prova-schiacciante-la-recensione-di-la-noire.html |title=La recensione di L.A. Noire su PlayStation 4 |language=it |trans-title=The review of L.A. Noire on PlayStation 4 |last=Pugliese |first=Tommaso |work=Multiplayer.it |publisher=NetAddiction |date=16 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171118185843/https://multiplayer.it/recensioni/191339-la-noire-prova-schiacciante-la-recensione-di-la-noire.html |archive-date=18 November 2017 |url-status=live }}</ref>

<ref name="Nintendo Life Review NS">{{cite web |url=https://www.nintendolife.com/reviews/nintendo-switch/l_a_noire |title=L.A. Noire Review (Switch) |last=McFerran |first=Damien |work=] |publisher=] |date=21 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171121125040/https://www.nintendolife.com/reviews/nintendo-switch/l_a_noire |archive-date=21 November 2017 |url-status=live }}</ref>

<ref name="OPM Review PS4">{{cite magazine |title=L.A. Noire |last=Tyrer |first=Ben |magazine=] |page=87 |date=January 2018 }}</ref>

<ref name="OXM Review XONE">{{cite magazine |title=L.A. Noire Remastered |last=Meikleham |first=Dave |magazine=] |pages=76–77 |date=February 2018 }}</ref>

<ref name="Pocket Gamer Review NS">{{cite web |url=https://www.pocketgamer.com/la-noire/la-noire-nintendo-switch-review-was-it-worth-a-remaster/ |title=LA Noire Nintendo Switch review – Was it worth a remaster? |last=James |first=Chris |work=] |publisher=Steel Media |date=16 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102120646/https://www.pocketgamer.com/la-noire/la-noire-nintendo-switch-review-was-it-worth-a-remaster/ |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Push Square Review PS4">{{cite web |url=https://www.pushsquare.com/reviews/ps4/l_a_noire |title=L.A. Noire Review (PS4) |last=Brooke |first=Sam |work=] |publisher=] |date=17 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20171118211925/https://www.pushsquare.com/reviews/ps4/l_a_noire |archive-date=18 November 2017 |url-status=live }}</ref>

<ref name="TGM Review NS">{{cite web |url=https://www.thegamesmachine.it/l-a-noire/l-a-noire-recensione-ps4-xbox-one-switch/ |title=L.A. Noire – Recensione Switch |language=it |trans-title=LA Noire – Switch Review |last=Dolce |first=Daniele |work=] |publisher=Aktia srl |date=22 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20200813001028/https://www.thegamesmachine.it/l-a-noire/l-a-noire-recensione-ps4-xbox-one-switch/ |archive-date=13 August 2020 |url-status=live }}</ref>

<ref name="Vandal Review NS">{{cite web |url=https://vandal.elespanol.com/analisis/ps4/la-noire/52190#p-73 |title=Análisis de L.A. Noire (PS4, Switch, Xbox One) |language=es |trans-title=Analysis of LA Noire (PS4, Switch, Xbox One) |last=Cano |first=Jorge |date=17 November 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180119220957/https://vandal.elespanol.com/analisis/ps4/la-noire/52190 |archive-date=19 January 2018 |url-status=live }}</ref>

<!-- VR Case Files -->

<ref name="MC VR">{{cite web |url=https://www.metacritic.com/game/la-noire-the-vr-case-files/ |title=L.A. Noire: The VR Case Files |work=] |publisher=] |accessdate=1 November 2023 |archiveurl=https://web.archive.org/web/20231101005304/https://www.metacritic.com/game/la-noire-the-vr-case-files/ |archivedate=1 November 2023 |url-status=live }}</ref>

<ref name="Destructoid Review VR">{{cite web |url=https://www.destructoid.com/reviews/review-l-a-noire-the-vr-case-files/ |title=Review: L.A. Noire: The VR Case Files |last=Carter |first=Chris |work=] |publisher=] |date=19 December 2019 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102121440/https://www.destructoid.com/reviews/review-l-a-noire-the-vr-case-files/ |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Gamer.nl Review VR">{{cite web |url=https://gamer.nl/artikelen/review/la-noire-the-vr-case-files/ |title=L.A. Noire: The VR Case Files {{!}} Review |language=nl |last=Meetsma |first=Wilbert |work=Gamer.nl |publisher=Reshift |date=23 January 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20201221014752/https://gamer.nl/artikelen/review/la-noire-the-vr-case-files/ |archive-date=21 December 2020 |url-status=live }}</ref>

<ref name="GameSpot Review VR">{{cite web |url=https://www.gamespot.com/reviews/la-noire-the-vr-case-files-review/1900-6416831/ |title=L.A. Noire: The VR Case Files Review |last=Thang |first=Jimmy |work=] |publisher=] |date=26 December 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180225011824/https://www.gamespot.com/reviews/la-noire-the-vr-case-files-review/1900-6416831/ |archive-date=25 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p1">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080.html |title=L.A. Noire – The VR Case Files im Test – Ermitteln wie in echt |language=de |page=1 |trans-title=LA Noire – The VR Case Files Review – Determine like in real life |last=Feith |first=Daniel |work=] |publisher=] |date=14 February 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180216041512/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080.html |archive-date=16 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p2">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,seite2.html |title=L.A. Noire – The VR Case Files im Test – Ermitteln wie in echt |language=de |page=2 |trans-title=LA Noire – The VR Case Files Review – Determine like in real life |last=Feith |first=Daniel |work=] |publisher=] |date=14 February 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180217105442/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,seite2.html |archive-date=17 February 2018 |url-status=live }}</ref>

<ref name="GameStar Review VR p4">{{cite web |url=https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,wertung.html |title=L.A. Noire – The VR Case Files im Test – Ermitteln wie in echt |language=de |page=4 |trans-title=LA Noire – The VR Case Files Review – Determine like in real life |last=Feith |first=Daniel |work=] |publisher=] |date=14 February 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20200811130226/https://www.gamestar.de/artikel/la-noire-the-vr-case-files,3326080,wertung.html |archive-date=11 August 2020 |url-status=live }}</ref>

<ref name="IGN Review VR">{{cite web |url=https://www.ign.com/articles/2018/01/10/la-noire-the-vr-case-files-review |title=LA Noire: The VR Case Files Review |last=Stapleton |first=Dan |work=] |publisher=] |date=10 January 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180110075710/https://www.ign.com/articles/2018/01/10/la-noire-the-vr-case-files-review |archive-date=10 January 2018 |url-status=live }}</ref>

<ref name="PC Games Review VR">{{cite journal |url=https://www.pcgames.de/LA-Noire-Spiel-11475/Tests/The-VR-Case-Files-Review-1248103/ |title=L.A. Noire: The VR Case Files im Test – Gelungene Adaption mit einigen Makeln |language=de |trans-title=LA Noire: The VR Case Files put to the test – Successful adaptation with a few flaws |last1=Schmid |first1=Lukas |last2=Döllner |first2=Rebecca |journal=] |publisher=] |date=17 January 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180117201321/https://www.pcgames.de/LA-Noire-Spiel-11475/Tests/The-VR-Case-Files-Review-1248103/ |archive-date=17 January 2018 |url-status=live }}</ref>

<ref name="Telegraph Review VR">{{cite web |url=https://www.telegraph.co.uk/gaming/reviews/la-noire-vr-case-files-review-virtual-reality-improves-intriguing/ |title=L.A. Noire: The VR Case Files review – Virtual reality improves an intriguing and involving detective yarn |last=Hoggins |first=Tom |work=] |date=13 January 2018 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180113145032/https://www.telegraph.co.uk/gaming/reviews/la-noire-vr-case-files-review-virtual-reality-improves-intriguing/ |archive-date=13 January 2018 |url-status=live }}</ref>

<ref name="Vandal Review VR">{{cite web |url=https://vandal.elespanol.com/analisis/pc/la-noire-the-vr-case-files/54422#p-13 |title=Análisis de L.A. Noire: The VR Case Files (PC, PS4) |language=es |trans-title=Analysis of LA Noire: The VR Case Files (PC, PS4) |last=Arribas |first=Alfonso |work=Vandal |date=15 December 2017 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20180103235720/https://vandal.elespanol.com/analisis/pc/la-noire-the-vr-case-files/54422 |archive-date=3 January 2018 |url-status=live }}</ref>

<!-- Accolades -->

<ref name="Ars Technica 2011">{{cite web |url=https://arstechnica.com/gaming/2011/12/the-best-and-most-disappointing-games-of-2011/ |title=Gaming's biggest joys—and most bitter disappointments—of 2011 |last=Kuchera |first=Ben |work=] |date=21 December 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120527182935/https://arstechnica.com/gaming/2011/12/the-best-and-most-disappointing-games-of-2011/ |archive-date=27 May 2012 |url-status=live }}</ref>

<ref name="CNET 2011">{{cite web |url=https://www.cnet.com/news/the-10-best-games-of-2011/ |title=The 10 best games of 2011 |last=Bakalar |first=Jeff |work=] |publisher=] |date=15 December 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20140330053717/https://www.cnet.com/news/the-10-best-games-of-2011/ |archive-date=30 March 2014 |url-status=live }}</ref>

<ref name="CNN 2011">{{cite web |url=https://edition.cnn.com/2011/12/23/tech/gaming-gadgets/top-10-video-games/index.html |title=The top 10 video games of 2011 |last=Frum |first=Larry |publisher=] |date=23 December 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111224042615/https://edition.cnn.com/2011/12/23/tech/gaming-gadgets/top-10-video-games/index.html |archive-date=24 December 2011 |url-status=live }}</ref>

<ref name="GameSpot 2011">{{cite web |url=https://www.gamespot.com/articles/personal-perspectives-the-top-ten-of-2011/1100-6348004/ |title=Personal Perspectives: The Top Ten of 2011 |last1=VanOrd |first1=Kevin |last2=Petit |first2=Carolyn |last3=Djordjevic |first3=Marko |last4=Sinclair |first4=Brendan |last5=Pereira |first5=Chris |last6=McShea |first6=Tom |last7=McInnis |first7=Shaun |work=] |publisher=] |date=3 January 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20131210095055/https://www.gamespot.com/articles/personal-perspectives-the-top-ten-of-2011/1100-6348004/ |archive-date=10 December 2013 |url-status=live }}</ref>

<ref name="GameSpot Action/Adventure">{{cite web |url=http://www.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=1 |title=Best Action/Adventure Game – GameSpot's Best of 2011 |work=] |publisher=] |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120202223141/http://www.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=1 |archive-date=2 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Atmosphere">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |title=Best Atmosphere – GameSpot's Best of 2011 Special Achievements |work=] |publisher=] |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120203110539/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=9 |archive-date=3 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Character">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=6 |title=Best New Character – GameSpot's Best of 2011 Special Achievements |work=] |publisher=] |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120208065803/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=6 |archive-date=8 February 2012 |url-status=dead }}</ref>

<ref name="GameSpot Ending">{{cite web |url=http://www.gamespot.com/best-of-2011-special/awards/index.html?page=23 |title=Best Ending – GameSpot's Best of 2011 Special Achievements |work=] |publisher=] |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120116213758/http://www.gamespot.com/best-of-2011-special/awards/index.html?page=23 |archive-date=16 January 2012 |url-status=dead }}</ref>

<ref name="Guardian 2011">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/dec/20/top-20-games-of-2011 |title=Top 20 games of 2011: 15–11 |last=Stuart |first=Kevin |work=] |date=20 December 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102022913/https://www.theguardian.com/technology/gamesblog/2011/dec/20/top-20-games-of-2011 |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="IGN Remake">{{cite web |url=https://www.ign.com/wikis/best-of-2017-awards/Best_Remake/Remaster |title=Best Remake/Remaster – Best of 2017 Awards |last1=Rad |first1=Chloi |last2=Davis |first2=Justin |last3=Sallee |first3=Mark Ryan |last4=Cruz |first4=Gian |work=] |publisher=] |date=21 December 2017 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20171230062433/https://www.ign.com/wikis/best-of-2017-awards/Best_Remake/Remaster |archive-date=30 December 2017 |url-status=live }}</ref>

<ref name="Kotaku 2011">{{cite web |url=https://www.kotaku.com.au/2019/12/the-10-best-games-of-2011/ |title=The 10 Best Games Of 2011 |last=Williams |first=Leah |work=] |publisher=] |date=5 December 2019 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20191205093514/https://www.kotaku.com.au/2019/12/the-10-best-games-of-2011/ |archive-date=5 December 2019 |url-status=dead }}</ref>

<ref name="NPR 2011">{{cite web |url=https://www.npr.org/2011/12/29/144429597/the-10-best-video-games-of-2011 |title=The 10 Best Video Games Of 2011 |last=Goldberg |first=Harold |publisher=] |date=29 December 2011 |access-date=2 November 2011 |archive-url=https://web.archive.org/web/20190820014444/https://www.npr.org/2011/12/29/144429597/the-10-best-video-games-of-2011 |archive-date=20 August 2019 |url-status=live }}</ref>

<!-- Sales -->

<ref name="Sales 2011">{{cite web |url=https://www.eurogamer.net/l-a-noire-sales-near-5-million-mark |title=L.A. Noire sales near 5 million mark |last=Dutton |first=Fred |work=] |publisher=] |date=2 February 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20120205183804/https://www.eurogamer.net/articles/2012-02-02-l-a-noire-sales-near-5-million-mark |archive-date=5 February 2012 |url-status=live }}</ref>

<ref name="Sales 2011 June">{{cite web |url=https://www.gamespot.com/articles/la-noire-pc-bound-this-fall-ships-4-million-units/1100-6320849/ |title=L.A. Noire PC-bound this fall, ships 4 million units |last=Thorsen |first=Tor |work=] |publisher=] |date=23 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20150627201843/https://www.gamespot.com/articles/la-noire-pc-bound-this-fall-ships-4-million-units/1100-6320849/ |archive-date=27 June 2015 |url-status=live }}</ref>

<ref name="Sales 2017">{{cite web |url=https://www.polygon.com/2017/11/14/16646510/la-noire-remaster-nintendo-switch-impressions |title=L.A. Noire makes smart use of the Switch's hardware features |last=Sarkar |first=Samit |work=] |publisher=] |date=14 November 2017 |access-date=4 December 2021 |archive-url=https://web.archive.org/web/20171115073733/https://www.polygon.com/2017/11/14/16646510/la-noire-remaster-nintendo-switch-impressions |archive-date=15 November 2017 |url-status=live }}</ref>

<ref name="Sales Australia Week">{{cite web |url=https://www.news.com.au/technology/gaming/cant-wait-to-go-hunting-for-clues-in-la-noire-youll-have-to-hunt-around-for-a-copy-first/story-e6frfrt9-1226061907016 |title=Can't wait to go hunting for clues in LA Noire? You'll have to hunt around for a copy first |last=Ramadge |first=Andrew |work=] |publisher=] |date=24 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110525185130/https://www.news.com.au/technology/gaming/cant-wait-to-go-hunting-for-clues-in-la-noire-youll-have-to-hunt-around-for-a-copy-first/story-e6frfrt9-1226061907016 |archive-date=25 May 2011 |url-status=dead }}</ref>

<ref name="Sales UK 2011">{{cite web |url=https://www.gamesradar.com/top-10-best-selling-games-2011-worldwide-includes-tons-warfare-and-dancing/ |title=Top 10 best-selling games of 2011 worldwide includes tons of warfare and dancing |last=Gilbert |first=Henry |work=] |date=14 January 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20160505171933/https://www.gamesradar.com/top-10-best-selling-games-2011-worldwide-includes-tons-warfare-and-dancing/ |archive-date=5 May 2016 |url-status=live }}</ref>

<ref name="Sales UK 2011 May 1">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever |title=UK charts: LA Noire becomes fastest-selling new IP ever |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=23 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211022053514/https://www.vg247.com/uk-charts-la-noire-becomes-fastest-selling-new-ip-ever |archive-date=22 October 2021 |url-status=live }}</ref>

<ref name="Sales UK 58%">{{cite web |url=https://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3/ |title=58% of L.A. Noire sales on Xbox 360, 42% on PS3 |last=Sterling |first=Jim |author-link=Jim Sterling |work=] |publisher=MethodMedia |date=23 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20210603044838/https://www.destructoid.com/58-of-l-a-noire-sales-on-xbox-360-42-on-ps3/ |archive-date=3 June 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 May 2">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-holds-off-dirt-3-for-top-spot |title=UK charts: LA Noire holds off DiRT 3 for top spot |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=31 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075255/https://www.vg247.com/uk-charts-la-noire-holds-off-dirt-3-for-top-spot |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 1">{{cite web |url=https://www.vg247.com/uk-charts-la-noire-makes-three-weeks-at-the-top |title=UK charts: LA Noire makes three weeks at the top |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=6 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075355/https://www.vg247.com/uk-charts-la-noire-makes-three-weeks-at-the-top |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 2">{{cite web |url=https://www.vg247.com/uk-charts-duke-nukes-la-noire-from-top-spot |title=UK charts: Duke nukes LA Noire from the top spot |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=13 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075456/https://www.vg247.com/uk-charts-duke-nukes-la-noire-from-top-spot |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 3">{{cite web |url=https://www.vg247.com/uk-charts-zumba-takes-top-spot-child-of-eden-misses-top-20 |title=UK charts: Zumba takes top spot, Child of Eden misses top 20 |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=20 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075740/https://www.vg247.com/uk-charts-zumba-takes-top-spot-child-of-eden-misses-top-20 |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 June 4">{{cite web |url=https://www.vg247.com/uk-charts-shadows-misses-top-30-zumba-still-top |title=UK charts: Shadows misses top 30, Zumba still top |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=27 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075833/https://www.vg247.com/uk-charts-shadows-misses-top-30-zumba-still-top |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 July 1">{{cite web |url=https://www.vg247.com/uk-charts-zumba-still-maintains-top-spot |title=UK charts: Zumba still maintains top spot |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=4 July 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102075930/https://www.vg247.com/uk-charts-zumba-still-maintains-top-spot |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales UK 2011 July 2">{{cite web |url=https://www.vg247.com/uk-charts-zumba-in-number-one-spot-shocker |title=UK charts: Zumba in number one spot shocker |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=11 July 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102080113/https://www.vg247.com/uk-charts-zumba-in-number-one-spot-shocker |archive-date=2 November 2021 |url-status=live }}</ref>

<ref name="Sales US 2011 May">{{cite web |url=https://www.gamespot.com/articles/la-noire-tops-slumping-may-sales-npd/1100-6319253/ |title=L.A. Noire tops slumping May sales – NPD |work=] |publisher=] |date=14 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20190922215150/https://www.gamespot.com/articles/la-noire-tops-slumping-may-sales-npd/1100-6319253/ |archive-date=22 September 2019 |url-status=live }}</ref>

<ref name="Sales US 2011 May Estimate">{{cite web |url=https://www.eurogamer.net/la-noire-sales-below-our-estimate |title=LA Noire sales "below our estimate" |last=Dutton |first=Fred |work=] |publisher=] |date=14 June 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110617080349/https://www.eurogamer.net/articles/2011-06-14-la-noire-sales-below-our-estimate |archive-date=17 June 2011 |url-status=live }}</ref>

<ref name="Sales US 2011 June">{{cite web |url=https://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/ |title=L.A. Noire, Duke Nukem tops slumping June sales – NPD |last=Sinclair |first=Brendan |work=] |publisher=] |date=14 July 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20131125190113/https://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/ |archive-date=25 November 2013 |url-status=live }}</ref>

<ref name="Sales US 2011 July">{{cite web |url=https://venturebeat.com/2011/08/11/july-retail-video-game-sales-drop-26-percent-worst-since-2006/ |title=July retail video game sales drop 25 percent, worst month since 2006 |last=Takahashi |first=Dean |authorlink=Dean Takahashi |work=] |date=11 August 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111128013202/https://venturebeat.com/2011/08/11/july-retail-video-game-sales-drop-26-percent-worst-since-2006/ |archive-date=28 November 2011 |url-status=live }}</ref>

<ref name="Sales Japan 2011 July">{{cite web |url=https://www.vg247.com/japanese-charts-l-a-noire-debuts-psp-hits-the-top-once-more |title=Japanese charts – L.A. Noire debuts, PSP hits the top once more |last=Nunneley |first=Stephany |work=] |publisher=videogaming247 Ltd. |date=13 July 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211022055107/https://www.vg247.com/japanese-charts-l-a-noire-debuts-psp-hits-the-top-once-more |archive-date=22 October 2021 |url-status=live }}</ref>

<ref name="VG247 Shares">{{cite web |url=https://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |title=L.A. Noire gives much-needed boost to Take-Two shares |last=Citizen |first=Jessica |work=] |publisher=videogaming247 Ltd. |date=18 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110521004245/https://www.vg247.com/2011/05/18/l-a-noire-gives-much-needed-boost-to-take-two-shares/ |archive-date=21 May 2011 |url-status=live }}</ref>

<!-- Future -->

<ref name="Develop KMM">{{cite web |url=https://www.develop-online.net/news/38418/Team-Bondi-releases-assets-and-IP-to-KMM |title=Team Bondi 'sells of assets and IP' |last=Crossley |first=Rob |work=] |publisher=] |date=9 August 2011 |accessdate=25 May 2022 |archiveurl=https://web.archive.org/web/20110920103357/https://www.develop-online.net/news/38418/Team-Bondi-releases-assets-and-IP-to-KMM |archivedate=20 September 2011 |url-status=dead }}</ref>

<ref name="Edge Liquidation">{{cite magazine |url=http://www.next-gen.biz/news/team-bondi-close |title=Team Bondi to close |last=Brown |first=Nathan |magazine=] |publisher=] |date=5 October 2011 |accessdate=25 May 2022 |archiveurl=https://web.archive.org/web/20111005182217/http://www.next-gen.biz/news/team-bondi-close |archivedate=5 October 2011 |url-status=dead }}</ref>

<ref name="Eurogamer Franchise">{{cite web |url=https://www.eurogamer.net/take-two-la-noire-has-become-an-important-franchise |title=Take-Two: LA Noire "has become an important franchise" |last=Dutton |first=Fred |work=] |publisher=] |date=8 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20111110224941/https://www.eurogamer.net/articles/2011-11-08-take-two-la-noire-has-become-an-important-franchise |archive-date=10 November 2011 |url-status=live }}</ref>

<ref name="Gamasutra Franchise">{{cite web |url=https://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |title=Take-Two: L.A. Noire First Week 'Very Successful' |last=Cifaldi |first=Frank |author-link=Frank Cifaldi |work=] |publisher=] |date=24 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20110528042459/https://www.gamasutra.com/view/news/34816/TakeTwo_LA_Noire_First_Week_Very_Successful.php |archive-date=28 May 2011 |url-status=live }}</ref>

<ref name="GameSpot Franchise">{{cite web |url=https://www.gamespot.com/articles/take-two-has-extensive-pipeline-of-unannounced-titles-in-development/1100-6404968/ |title=Take-Two has 'extensive pipeline' of unannounced titles in development |last=Makuch |first=Eddie |work=] |publisher=] |date=7 March 2013 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20131109085419/https://www.gamespot.com/articles/take-two-has-extensive-pipeline-of-unannounced-titles-in-development/1100-6404968/ |archive-date=9 November 2013 |url-status=live }}</ref>

<ref name="IGN Administration">{{cite web |url=https://www.ign.com/articles/2011/09/01/la-noire-developer-closes-its-doors-2 |title=L.A. Noire Developer Closes Its Doors |last=Reilly |first=Luke |work=] |publisher=] |date=1 September 2011 |accessdate=25 May 2022 |archiveurl=https://web.archive.org/web/20121127104601/https://www.ign.com/articles/2011/09/01/la-noire-developer-closes-its-doors-2 |archivedate=27 November 2012 |url-status=live }}</ref>

<ref name="IGN Sequel">{{cite web |url=https://www.ign.com/articles/2012/02/13/rockstar-la-noire-2-a-possibility |title=Rockstar: L.A. Noire 2 a 'Possibility' |last=Goldfarb |first=Andrew |work=] |publisher=] |date=14 February 2012 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20130106091509/https://www.ign.com/articles/2012/02/13/rockstar-la-noire-2-a-possibility |archive-date=6 January 2013 |url-status=live }}</ref>

<ref name="Kotaku Whore">{{cite web |url=https://kotaku.com/the-whore-of-the-orient-is-the-next-game-from-la-noires-5862886 |title=The Whore of the Orient is the Next Game From LA Noire's Creator |last=Plunkett |first=Luke |work=] |publisher=] |date=28 November 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20191018223458/https://kotaku.com/the-whore-of-the-orient-is-the-next-game-from-la-noires-5862886 |archive-date=18 October 2019 |url-status=live }}</ref>

<ref name="PC Gamer Whore">{{cite web |url=https://www.pcgamer.com/whore-of-the-orient-the-spiritual-successor-to-la-noire-isnt-going-to-happen/ |title=Whore of the Orient, the spiritual successor to LA Noire, isn't going to happen |last=Chalk |first=Andy |work=] |date=25 June 2016 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20160627061155/https://www.pcgamer.com/whore-of-the-orient-the-spiritual-successor-to-la-noire-isnt-going-to-happen/ |archive-date=27 June 2016 |url-status=live }}</ref>

<ref name="Shacknews AAA">{{cite web |url=https://www.shacknews.com/article/119035/rockstar-could-be-gearing-up-for-a-new-aaa-open-world-vr-title |title=Rockstar could be gearing up for a new 'AAA open world' VR title |last=Denzer |first=TJ |work=] |publisher=Gamerhub |date=6 July 2020 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20200706183629/https://www.shacknews.com/article/119035/rockstar-could-be-gearing-up-for-a-new-aaa-open-world-vr-title |archive-date=6 July 2020 |url-status=live }}</ref>

<ref name="THR 10">{{cite web |url=https://www.hollywoodreporter.com/business/digital/l-a-noire-10-video-game-mad-men-4160607/ |title='L.A. Noire' Turns 10: Cast of the Video Game Made Up of Several 'Mad Men' Alums Looks Back at Making the Imaginative Title |last=Parker |first=Ryan |work=] |publisher=] |date=17 May 2021 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20210517130509/https://www.hollywoodreporter.com/business/digital/l-a-noire-10-video-game-mad-men-4160607/ |archive-date=17 May 2021 |url-status=live }}</ref>

<ref name="VG247 Sequel">{{cite web |url=https://www.vg247.com/mcnamara-la-noire-sequel-wont-take-five-years-to-make |title=McNamara: Future Team Bondi projects won't take five years to make |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=23 May 2011 |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211022055041/https://www.vg247.com/mcnamara-la-noire-sequel-wont-take-five-years-to-make |archive-date=22 October 2021 |url-status=live }}</ref>

<ref name="VideoGamer.com San Andreas">{{cite web |url=https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |title=Grand Theft Auto: San Andreas VR looks to be made by former LA Noire developers |last=Borthwick |first=Ben |work=VideoGamer.com |publisher=Resero |date=1 November 2021 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20211101175625/https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |archive-date=1 November 2021 |url-status=live }}</ref>
}}

== Bibliography ==
{{refbegin}}
* {{Cite book |title=L.A. Noire Signature Series Guide |date=20 May 2011 |publisher=] |isbn=978-0744012545 |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |location=United States of America }}
* {{Cite book |title=L.A. Noire |url=https://www.rockstargames.com/img/manuals/en_us/LAN_PS4_DIGITAL_MANUAL_ENG.pdf |type=manual |date=14 November 2017 |publisher=] |location=United States of America |ref={{harvid|Rockstar Games|2017}} |access-date=22 February 2022 |archive-url=https://web.archive.org/web/20191212012148/https://www.rockstargames.com/img/manuals/en_us/LAN_PS4_DIGITAL_MANUAL_ENG.pdf |archive-date=12 December 2019 |url-status=live }}
{{refend}}

== External links ==
{{Wikiquote}}
* {{Official website|http://www.rockstargames.com/lanoire}} * {{Official website|http://www.rockstargames.com/lanoire}}
* {{IMDb title|1764429|L.A. Noire}} * {{IMDb title|1764429|L.A. Noire}}
*


{{Portal bar|Law|Video games}}
{{Use dmy dates|date=May 2012}}
{{Rockstar Games}}
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Latest revision as of 22:49, 12 November 2024

2011 video game

2011 video game
L.A. Noire
A detective stands with a gun; in the background is a dead woman (left) and a dead man near three policemen (right). In front of the detective is text: "ROCKSTAR GAMES PRESENTS" above the larger "L.A. NOIRE".Original cover art for PlayStation 3, Xbox 360, and Windows
Developer(s)Team Bondi
Publisher(s)Rockstar Games
Director(s)Brendan McNamara
Producer(s)
  • Naresh Hirani
  • Josh Needleman
Designer(s)Alex Carlyle
Programmer(s)
  • Franta Fulin
  • David Heironymus
Artist(s)
  • Chee Kin Chan
  • Ben Brudenell
Writer(s)Brendan McNamara
Composer(s)
Platform(s)
Release 17 May 2011
  • PlayStation 3, Xbox 360
    • NA: 17 May 2011
    • PAL: 20 May 2011
    Windows
    • NA: 8 November 2011
    • PAL: 11 November 2011
    Switch, PS4, Xbox One
    • WW: 14 November 2017
Genre(s)Action-adventure
Mode(s)Single-player

L.A. Noire is a 2011 action-adventure video game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows the rise of detective Cole Phelps among the ranks of the Los Angeles Police Department as he solves a range of cases across various bureaus. When he is tasked with investigating a morphine distribution ring involving several of his former squadmates from World War II, Phelps finds both his personal and professional life falling into turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso, as they uncover a major conspiracy involving prominent Los Angeles figures.

The game is played from a third-person perspective. The player may freely roam its interactive open world, primarily in a vehicle or on foot. As the game progresses, the player advances through several police department bureaus—Patrol, Traffic, Homicide, Vice, and Arson. The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects and witnesses; the player's success at these activities impacts how much of each case's story is revealed and their overall rating. The game features fast-paced action sequences, including chases, combat, and gunfights. Outside of cases, the player can complete optional street crimes and collect items found around the game world.

The development of L.A. Noire began following Team Bondi's founding in 2004, and was assisted by multiple Rockstar studios worldwide. L.A. Noire uses the proprietary motion capture technology MotionScan, which captures actors' facial expressions from every angle, resulting in a realistic recreation of a human face essential for the game's interrogations. As part of their research for the open world, the development team conducted field research in Los Angeles. The game features an original score inspired by 1940s films, and contains licensed music of songs from the era. The game was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio was met with public complaints from staff members, and Team Bondi closed shortly after the game's initial release.

L.A. Noire was the first video game honoured as an official selection at the Tribeca Film Festival. The game was released for the PlayStation 3 and Xbox 360 consoles in May 2011, and for Windows in November; an enhanced version was released for Nintendo Switch, PlayStation 4, and Xbox One in November 2017. The game received positive reviews from critics, with praise directed at the facial animation, narrative, characters, performances, music, world design, and interrogation gameplay, though responses to the shooting and driving mechanics were mixed. It shipped four million units in its first month and 7.5 million by September 2017, and received multiple year-end nominations from gaming publications. L.A. Noire: The VR Case Files, a subset of cases playable in virtual reality, was released in December 2017.

Gameplay

L.A. Noire is an action-adventure neo-noir crime game. Played from a third-person perspective, the game is set in an open-world environment featuring Los Angeles in 1947. The player completes cases to progress through the story, fulfilling objectives in a generally linear order; as they roam the open world, the player can also complete optional street crimes—short, linear scenarios with set objectives—and collect items such as golden film reels, vehicles, novels, and golden records. The player can also discover multiple landmarks based on real monuments from Los Angeles in the 1940s. For most of the game, the player controls Cole Phelps, a Los Angeles Police Department (LAPD) patrolman who advances through the police department bureaus (desks) of Traffic, Homicide, Vice, and Arson; in some cases during the final desk, the player controls investigator Jack Kelso. The player has the option to play the game in black and white to imitate film noir.

A black man with a hat stands in a railyard, looking to the camera's left. On the left of the screen are three prompts: "Good Cop", "Bad Cop", and "Accuse".
When interrogating witnesses and suspects, the player has the option to believe them, doubt them, or accuse them of lying. The options were enlarged in the Nintendo Switch (pictured) and virtual reality versions.

While solving cases, the player discovers evidence, including information from non-player characters or physical clues found in or around crime scenes, locations of interest, or dead bodies; several pieces of physical evidence can be manipulated or further investigated to discover more information. When all key clues are discovered at a crime scene, the investigation music concludes. The player can also use telephones or gamewells to contact the police radio and access additional information. During cases, the player interrogates suspects and witnesses to discover information. When the interviewee responds, the player is given the option to either believe them, doubt them, or accuse them of lying. If the player accuses them of lying, they must submit evidence to prove it. The player's in-game notebook is used to list evidence, locations, and people involved in the case, as well as to select questions during interrogations.

When interrogating two suspects at the police station, the player may decide whom to charge with the crime; charging the wrong suspect affects the case's end rating—a five-star scale determined based on the player's performance in investigations, interrogations, and behaviour while driving. The player can use Intuition points during investigations to locate remaining clues, or during interrogation by removing an answer or discovering the most popular answer among players via the Rockstar Games Social Club. Progressing through the game will increase the player's Rank, which unlocks outfits and hidden vehicles, and earns an additional Intuition point; the maximum rank is 20. In some cases, while searching for clues, the player can discover newspapers, which provide access to a short cinematic covering a part of the game's overarching plot.

The game's world is primarily traversed on foot or in a vehicle. The player can climb over fences and up pipes and ladders to access different areas. While driving, the player can turn on the siren, allowing them clearer passage through streets. The game also allows the player to skip travel sequences: as Phelps, they can nominate their partner as the driver and select the destination; as Kelso, who lacks a partner, they select the destination and arrive after a loading screen. As Phelps, the player can also ask their partner for directions. The game features fast-paced action sequences, including chases, combat, and gunfights. The player uses melee attacks and firearms to fight enemies; weapons can be swapped by opening the boot of the player's police vehicle. In combat, auto-aim and a cover system can be used as assistance against enemies. Should the player take damage, the colour will begin to fade to black and white; when free from damage, the character's health will gradually regenerate. Weapons can only be used in appropriate circumstances, such as during firefights; in some chase sequences, the player has the option to fire a warning shot against fleeing suspects. The player's partner will sometimes shoot at suspect vehicles during driving chase sequences. The player is presented with the option to skip action sequences and continue through the narrative upon failing three times.

Synopsis

Characters

Main article: List of L.A. Noire characters A 28-year-old man with a beard smiles to the left of the camera.Aaron StatonA 35-year-old man with dark hair and a dark beard talks into a microphone, looking towards the left of the camera.Gil McKinneyThe two playable characters of L.A. Noire, Cole Phelps and Jack Kelso, were portrayed by Staton and McKinney, respectively.

For most of the game, the player takes on the role of Cole Phelps (Aaron Staton), a decorated United States Marine Corps veteran from the Sixth Marines. Phelps begins the game as an LAPD patrol officer alongside his partner Ralph Dunn (Rodney Scott), another new recruit. When Phelps is promoted to the Traffic desk, led by Captain Gordon Leary (Ned Vaughn), he is partnered with Stefan Bekowsky (Sean McGowan), a Polish American whom Phelps eventually befriends. Upon his promotion to Homicide, led by James Donnelly (Andrew Connolly), Phelps is partnered with Rusty Galloway (Michael McGrady), a weary and cynical detective who often challenges Phelps's theories and opinions. In the Vice bureau, led by Lieutenant Archie Colmyer (Steve Rankin), Phelps becomes partners with Roy Earle, a sardonic and corrupt detective with whom Phelps repeatedly clashes over morality, behaviour, and technique. During his time in Vice, Phelps begins an extramarital affair with Elsa Lichtmann (Erika Heynatz), a German jazz singer. As a detective, Phelps frequently works with coroner Dr. Malcolm Carruthers (Andy Umberger) and technical crime scene investigator Ray Pinker (JD Cullum).

Following his demotion to the Arson desk, led by Captain Lachlan McKelty (Randy Oglesby), Phelps is partnered with Herschel Biggs (Keith Szarabajka), a former Marine and proficient detective who is reclusive and opposed to partners. For some cases during Arson, the player assumes control of Jack Kelso (Gil McKinney), a former Marine with whom Phelps developed an intense rivalry. Kelso, initially a claims investigator at California Fire and Life and later a District Attorney Investigator, helps Phelps and Elsa discover the truth behind the Suburban Redevelopment Fund (SRF)—a program founded under the pretense of providing affordable housing for returning veterans. Members of the SRF include real estate magnate Leland Monroe (John Noble), California Fire and Life vice-president Curtis Benson (Jim Abele), and psychiatrist Harlan Fontaine (Peter Blomquist). Fontaine's mentee is medical student Courtney Sheldon (Chad Todhunter)—a former Marine with whom Phelps and Kelso were stationed—who becomes involved in the city's drug trade through a partnership with gangster Mickey Cohen (Patrick Fischler). One of Fontaine's patients is Ira Hogeboom (J. Marvin Campbell), a former flamethrower operator from the Sixth Marines who became severely traumatised after unintentionally burning out a cave of civilians on Phelps's orders.

Plot

In 1947, after successfully solving a major murder case as a patrol officer, Phelps is promoted to detective. His tenure at the Traffic desk results in solving multiple cases of murder and fraud. Six months later, after a stint on the Burglary desk, Phelps is promoted to the Homicide desk. He and Galloway investigate various cases containing similarities to the Black Dahlia murder, arresting numerous suspects. However, Phelps is doubtful they are apprehending the actual murderers; his theories are ultimately proven correct. They eventually track down and kill the real murderer but are unable to publicly disclose his identity due to his relation to a powerful government official.

Upon being promoted to the Vice division, Phelps investigates the distribution of military surplus morphine, stolen from the ship that had brought home his former Marine unit from the war. He learns that several members had stolen and distributed the morphine, only to be assassinated on the orders of Cohen. During this time, Phelps begins his affair with Elsa. Earle helps several prominent figures in the city draw attention away from a major prostitution scandal by exposing Phelps's adultery before he is able to draw a confession from Sheldon over his involvement with the stolen morphine. In exchange, Earle is given a place in the SRF. Phelps's marriage ends, he becomes disgraced in the LAPD, and he is demoted to the Arson desk, where he is tasked with investigating several suspicious house fires. Despite noting a solid connection between them and a housing development the SRF operates, Phelps is warned off by Earle from pursuing the syndicate and its founder Monroe. Seeking help, Phelps prompts Kelso to look into the matter.

Kelso discovers the development uses unsuitable building materials, and his boss Benson is knowingly insuring them. Following a shootout at Monroe's mansion, Kelso learns the syndicate used one of Fontaine's patients to burn down the homes of those who would not agree to sell their property to the fund while the occupants were on vacation; eventually, his patient accidentally killed four people in one such fire and became irreversibly traumatised. The patient confronts and murders Fontaine at his clinic and kidnaps Elsa. Investigating the clinic, Phelps discovers the syndicate was a front to defraud the Federal Government: knowing the government would later purchase the plots through eminent domain for a planned highway, Monroe would acquire land with money invested by the syndicate and build surreptitiously cheap houses to increase their value. Phelps also discovers that Sheldon, overcome with guilt, had provided Fontaine with the stolen morphine under the pretense that Fontaine would legally provide the morphine to medical facilities with the profits being reinvested into the SRF; Fontaine later murdered Sheldon after gaining knowledge of Kelso's investigation into the SRF.

Kelso realises Fontaine's patient was Hogeboom. Phelps and Kelso pursue Hogeboom and Elsa into the Los Angeles River Tunnels. The pair rescue Elsa, and Kelso shoots Hogeboom to end his suffering. As the water rises within the tunnels following intense rainfall, Elsa and Kelso manage to escape, but a violent current kills Phelps. At Phelps's funeral, Earle delivers a eulogy, claiming Phelps was wrongly accused of wrongdoings and that he had exposed the corruption of Fontaine and Monroe. After Elsa leaves in disgust, Kelso asks Biggs to comfort her; Biggs confirms to Kelso while Kelso and Phelps were not friends, they were never enemies. In a closing epilogue flashback, Kelso is revealed to have known about the stolen morphine but refused to be involved in its distribution, knowing the trouble it would cause.

Development

A close-up image of bald man looking up behind the camera while talking at a conference.
Team Bondi founder Brendan McNamara wrote and directed L.A. Noire.

After the release of The Getaway (2002), writer and director Brendan McNamara left developer Team Soho and moved from London to his native Sydney. In mid-2003, he founded the six-person development studio Team Bondi alongside former Team Soho developers. The development of L.A. Noire began shortly thereafter, in 2004. The studio had signed an exclusive deal with Sony Computer Entertainment to develop a game for the PlayStation 3, though the publishing rights were handed to Rockstar Games by September 2006. The development team visited Rockstar's headquarters in New York every few months to exhibit progress. Development was assisted by multiple studios owned by Rockstar Games worldwide. Analyst estimations place the game's combined development and marketing budget at more than US$50 million, which would make it one of the most expensive video games to develop.

Unlike other games by Rockstar, which run on the Rockstar Advanced Game Engine, L.A. Noire uses a proprietary engine from Team Bondi. McNamara led the founding of Depth Analysis, a sister company to Team Bondi that developed the motion capture technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a realistic recreation of a human face. The technology is central to the interrogation mechanic as players are required to use reactions to judge whether the interviewee is lying. Rockstar was doubtful about the process and the team considered using the same technique as other Rockstar games like Red Dead Redemption (2010) as a fallback. The game uses Havok as its physics engine. Eleven cases across two desks—Bunko and Burglary—were cut as the team suspected they would not fit on one Blu-ray for PlayStation 3; the Xbox 360 version utilised three discs, though it originally used up to six prior to compression. A version of Grand Theft Auto's wanted system—wherein the player would evade and attack other police officers—was removed as it felt out of character for Phelps.

McNamara had been interested in 1940s Los Angeles for some time—while working on The Getaway, he had a screensaver of the first freeway being built in Los Angeles—and felt the improvement in lighting systems from the PlayStation 2 to PlayStation 3 allowed the possibility to explore the film noir genre. He began with writing a 4–5-page outline before reading stories from the Los Angeles Public Library to use as inspiration. The team spent the first year-and-a-half of development researching Los Angeles by using newspapers and magazines, organising research trips, and capturing photographs; a total of 180,000 photographs were available as resources throughout development, and over 1,000 newspapers were used for research. The open world of 1947 Los Angeles was modelled using aerial photographs taken by photographer Robert Spence, which helped to create traffic patterns and public transport routes, as well as the location and condition of buildings. Jay Leno's collection of vintage vehicles were photographed for reference.

The left side of the image shows an actor in orange clothing sitting with his arms crossed. The right side of the image shows the equivalent of actor's face as in-game animation.
The game features the motion capture technology MotionScan, which records actors with 32 surrounding cameras to capture facial expressions from every angle, resulting in a realistic recreation of the human face.

Building interiors were based on real Los Angeles buildings; the team extensively studied the Barclay Hotel for an accurate recreation in-game. While striving for an accurate recreation, the team took some artistic licence, including the appearance of Intolerance's Babylon film set, which was destroyed prior to the 1940s but included to celebrate its history. The team created over 140 production bibles during development, acting as style guides with information about floorplans, dressing, signs, graphics, lighting, and reference material. Several in-game cases were inspired by real-life crimes reported by the city's media at the time; for example, "The Red Lipstick Murder" is based on the unsolved murder of Jeanne French in February 1947. When creating the themes, narrative, visuals, and sounds, McNamara and the team were inspired by several films, albums, television and radio shows, and books.

L.A. Noire has over twenty hours of voice work, and over 400 actors performed for the game. McNamara felt the technology allows players to connect with the characters in a way games had not achieved; he aimed "to go on a personal journey with characters". The team engaged Michael Uppendahl to direct the actors due to his experience. Secretive auditions were held for casting. Rockstar Vice President of Creativity Dan Houser suggested Staton for the role of Phelps. Staton worked on the project for about 18 months; he received a 12-page document outlining the story and Phelps's history, as he was unable to read the entire 2,200-page script beforehand. Regarding the switch in player character from Phelps to Kelso, McNamara explained the player had to "go outside the realm of being a cop to bend the rules". He felt the ending was akin to A Tale of Two Cities (1859), with the characters coming "full circle" where " could do something for for once"; Phelps's death was partly inspired by the ending of the film Chinatown (1974). A gameplay sequence was originally meant to take place after Phelps's death but was cut as it "never really worked".

The game features an original score composed by Andrew Hale and Simon Hale. Recorded at Abbey Road Studios, the music was inspired by orchestral scores from 1940s films. The composers attempted to create music that felt accessible to players, avoiding an exclusive focus on swing or jazz. Andrew Hale found composing the score a flexible process "about setting a mood", as opposed to a "mechanical" process in which the music was specifically composed to fit the time period. To assist, Rockstar engaged Woody Jackson, who had previously collaborated with the team on the music of Red Dead Redemption; he re-orchestrated one of the themes and wrote much of the in-game music. While the score largely uses a live orchestra, Jackson found this led to difficulties with interactive music as the player can hear the loop; inspired by film noir and the works of musicians like Bernard Herman, Jackson departed from the existing music and wrote original tracks in about a month. The game contains licensed music provided by the in-game radio from artists such as Ella Fitzgerald, Dizzy Gillespie, and Billie Holiday. The developers engaged the Real Tuesday Weld to create three original vocal tracks to authentically suit the period's musical identity, performed by Claudia Brücken and sung in-game by Elsa.

Staff complaints

The top image displays the original logo: "L.A. Noire", written in shiny, cursive, silver-and-black font. The bottom displays the final logo: "ROCKSTAR GAMES PRESENTS" above "L.A. Noire", which is written in a much thicker, yellow-and-black font.
Rockstar's redesign of the original game logo was reportedly met with criticism from management at Team Bondi due to the absence of their company logo.

Shortly after release, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing over 100 names excluded or incorrectly listed in the official credits. An anonymous employee claimed he was asked to work 10–12 hours every day, including weekends. Following this, in a report by IGN, several anonymous members of the team publicly discussed the studio's managerial, staff turnover rates, and working hours and conditions associated with L.A. Noire; some claimed McNamara had been controlling and verbally abusive, and others spoke about their increased workload as a result of high turnover. Several referenced the ongoing crunch throughout development; one claimed to occasionally work between 80 and 110 hours per week to meet milestones. Some ex-employees claimed they were not paid for overtime, which McNamara refuted.

Following the publication of IGN's report, the International Game Developers Association launched an investigation against Team Bondi to verify the claims made. Lead gameplay programmer David Heironymus and senior gameplay programmer Charles Lefebvre rebutted the claims, acknowledging crunch was unfortunate but inevitable and stating they were not aware of any unpaid overtime or abusive working conditions. McNamara felt he had been unfairly maligned by many ex-employees, noting other artists and businessmen in other industries—such as Steve Jobs, Sam Peckinpah, and Werner Herzog—had performed worse actions than he had with much less vilification. He claimed the studio had improved its working conditions in the months after release, including the introduction of flexitime.

In July 2011, a series of confidential emails were leaked along with further comments from staff members who claimed they highlight the contentious relationship between Team Bondi and Rockstar. McNamara questioned how the confidential emails were allowed to be shared, noting it sets a "pretty dangerous precedent". Speaking to GamesIndustry.biz, an anonymous source from the development team claimed Rockstar "saved the project" but the relationship between Rockstar and Team Bondi was "badly damaged" and it was "quite clear" further collaborations were unlikely. The source claimed Rockstar was frustrated with the direction at Team Bondi, and as a result management at Team Bondi "resented Rockstar for taking lots of creative control". They added Rockstar "used to be very keen on making Team Bondi something like 'Rockstar Sydney'" but "the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea". McNamara remained optimistic about his relationship with Rockstar and said "hopefully it doesn't have any hard feelings about us".

Release and promotion

A large orange box with the letter "R" and a star hangs from a tall building. Below it is a convention booth with the lit-up text "L.A. NOIRE". The game's cover art is vaguely seen beneath the logo.
L.A. Noire was marketed through video trailers and press demonstrations, including at PAX East in 2011.

L.A. Noire was officially announced in 2005, to be released by Sony for the PlayStation 3; the publishing rights were handed to Rockstar Games by September 2006, though no platforms were specified. An early cinematic trailer was released in October 2006. Rockstar's parent company Take-Two Interactive acknowledged the game in June 2007, listing it for release in the 2008 fiscal year (October 2007 – September 2008) for the PlayStation 3; the game subsequently received several delays: first to the 2009 fiscal year, then to September 2010, and later to the first half of 2011, which was later narrowed down to 17 May 2011 for North America, and 20 May for Australia and Europe.

The game was the subject of Game Informer's cover story for its March 2010 issue. The debut trailer was released in November 2010, revealing the game would release in early 2011 for PlayStation 3 and Xbox 360. A development video was released in December 2010, demonstrating MotionScan and featuring interviews with the cast and developers. The game's cover art was unveiled on 23 February 2011. The game was exhibited at PAX East in March 2011 with an exclusive theatre presentation. The final pre-launch trailer was released on 11 May 2011. To spur pre-order game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses. Rockstar also ran a competition to win a trip to Los Angeles to attend the Festival of Film Noir at the Grauman's Egyptian Theatre, and play the game a month before its release. In April 2011, L.A. Noire was honoured as an official selection at the Tribeca Film Festival, the first video game to do so.

Rockstar partnered with Mulholland Books to publish L.A. Noire: The Collected Stories on 6 June 2011, featuring a collection of eight short stories in the L.A. Noire universe written by noted crime authors, including Lawrence Block, Joe R. Lansdale, Joyce Carol Oates, Francine Prose, and Andrew Vachss. The collection, edited and curated by Jonathan Santlofer, was completed in six weeks. Some of the writers—including Megan Abbott, Duane Swierczynski, and Santlofer—previewed an hour of the game for inspiration at Rockstar's headquarters in New York. Rockstar originally rejected Santlofer's story as it spoiled some of the game's narrative; he began to write a second story before deciding to rewrite the first without spoilers. Rockstar released an excerpt and five full stories before the game's release in May 2011.

Rockstar announced a re-release of the game in September 2017 for Nintendo Switch, PlayStation 4, and Xbox One; it was released on 14 November 2017. Developed by Virtuos, the enhanced version features finer texture details, upgraded weather effects, and new camera angles; the Switch version also features gyroscopic controls with the Joy-Con. Rockstar also announced L.A. Noire: The VR Case Files, a subset of seven of the game's cases for virtual reality support through the HTC Vive. Developed by Videogames Deluxe, a new studio founded by McNamara, the game was released on 15 December 2017, following a delay from November; support for Oculus Rift devices was added on 4 April 2018, and the game was released for PlayStation VR on 25 September 2019.

Additional content

Rockstar announced it would release several pieces of downloadable content for L.A. Noire shortly following its release in May 2011; all content could be pre-purchased in the "Rockstar Pass", one of the first examples of a season pass in video games. Five cases were released as downloadable content, the first two also as pre-order bonuses: "The Naked City" on 31 May 2011, a Vice case inspired by the 1948 film of the same name; "A Slip of the Tongue" on 31 May 2011, a Traffic case focusing on motor vehicle theft; "Nicholson Electroplating" on 21 June 2011, an Arson case based on the 1947 explosion of the O'Connor Electro-Plating company; "Reefer Madness" on 12 July 2011, a Vice case surrounding illegal reefer operations; and "The Consul's Car" on 26 July 2011, a Traffic case originally exclusive to PlayStation 3. All in-game items initially available as pre-order content were also made available as part of the Rockstar Pass. Rockstar announced L.A. Noire: The Complete Edition for Windows in September 2011, containing all downloadable content and featuring some gameplay and technical enhancements; it was released on 8 November 2011 in North America, and on 11 November in Australia and Europe, followed by a release on PlayStation 3 and Xbox 360 on 15 November.

Reception

Critical response

PlayStation 3 and Xbox 360 version
Aggregate score
AggregatorScore
Metacritic89/100
Review scores
PublicationScore
Edge8/10
Eurogamer8/10
Game Informer8.75/10
GamePro
GameSpot9/10
GameSpy
GameZone8.5/10
Giant Bomb
IGN8.5/10
The Guardian

L.A. Noire received "generally favorable reviews" from critics, according to review aggregator Metacritic. It was praised for its facial animation, narrative, characters and performances, music, world design, and interrogation gameplay, though responses to the shooting and driving mechanics were mixed. The Guardian's Steve Boxer described it as a "breakthrough for games"; Edge felt most elements are achieved better by other games but "few developers have brought such a diffuse set of genres together so atmospherically, stylishly or cohesively". GameTrailers wrote it "sets a new standard for storytelling in video games", though noted some overall limitations compared to other games.

Reviewers praised the game's facial animation, with several calling it the best in any video game. GameTrailers wrote "it allows a level of emoting that's never been seen in interactive entertainment". Matt Liebl of GameZone felt the interrogation mechanic would have been unrealistic without the use of MotionScan. Joystiq's Justin McElroy considered the technology "nothing short of revolutionary", noting it allowed the player to view "an actor's entire performance"; Edge found it added a "human element" to the interrogations. Some reviewers found the body animations failed to match the faces—sometimes failing to bridge the uncanny valley—but felt the effect added to the realism and subtlety of performances.

GameSpy's Ryan Scott considered L.A. Noire to be "one of the strongest stories Rockstar's ever published", and Giant Bomb's Brad Shoemaker called it "among the best in the business", citing its cohesiveness and tension near its climax. Liebl of GameZone thought the focus on narrative and performances excelled the game over Rockstar's action-oriented titles. Boxer of The Guardian praised the narrative's pacing and arc; Carolyn Petit of GameSpot found the game's later chapters made the slower pace of the early story more worthy. GamePro's Will Herring similarly lauded the game's final act, noting the narrative's accuracy in its portrayal of Los Angeles; conversely, some reviewers felt the game became less interesting towards the end and some found it became repetitive. Hilary Goldstein of IGN wrote the cases that strayed from the formula—particularly the Homicide desk—were among the best, though noted the game failed to reach the emotional heights of Heavy Rain.

Petit of GameSpot found Phelps's character development "fascinating", and Herring of GamePro wrote his rapport with his partners made the game more interesting. Giant Bomb's Shoemaker felt the character's dialogue made them feel appropriate to the setting. Critics lauded the cast's performances, with particular praise for Aaron Staton, John Noble, Andrew Connolly, and Michael McGrady; Edge felt Connolly "dominated any scene he's in". Some reviewers found the performances made the characters feel more believable and convincing; IGN's Goldstein praised the actors' mannerisms. Ryan McCaffrey of Official Xbox Magazine (OXM) wrote the performances made it "a hell of a great drama to watch unfold"; similarly, McElroy of Joystiq felt they made it one of the "most compelling video game stories ever". Eurogamer's Oli Welsh wrote Staton as Phelps "does his best with a dry character".

Several cars drive down a street in Los Angeles in 1947 in the evening, with several tall buildings in the background.
The recreation of Los Angeles in L.A. Noire received praise, considered by many critics to be the "star" of the game.

Many reviewers found Los Angeles to be the "star" of the game, with praise directed at the generally accurate recreation of the city in 1947. Eurogamer's Welsh compared it to Rockstar's Grand Theft Auto: San Andreas (2004) and Midnight Club: Los Angeles (2008), noting "it's the fastidious period detail that really impresses this time". Shoemaker of Giant Bomb wrote the historical elements greatly benefited the overall tone and atmosphere, granting authenticity to the narrative. GamePro's Herring called it "one of the richest and most impressively rendered video game environments". Matt Helgeson of Game Informer lauded the attention to detail but felt it lacked the feeling of interactivity of Liberty City from Rockstar's Grand Theft Auto IV (2008). Petit of GameSpot said the "outstanding" art direction made the game more memorable but the believability of the open world was marred by the awkward dialogue of the non-playable pedestrians.

Reviewers lauded the game's original score. Welsh of Eurogamer opined it contributed to the overall atmosphere, comparing it favourably to the "ominous swells" of Taxi Driver (1976) and the "signature muted brass" of L.A. Confidential (1997). GameSpot's Petit concurred it successfully evoked some of the best music of film noir, and Joystiq's McElroy praised its authenticity to the time period. Helgeson of Game Informer felt the game effectively balances jazz tracks from the 1940s with a "mournful score". Giant Bomb's Shoemaker wrote the "big-orchestra score feels completely appropriate for the setting and subject matter", and appreciated the music notes used during investigations.

Game Informer's Helgeson considered the interrogations "the most compelling aspect of L.A. Noire"; IGN's Goldstein concurred, comparing them to dialogue-heavy scenes from role-playing games. Shoemaker of Giant Bomb favourably compared the interrogations to the dialogue choices of Mass Effect 2, noting they provide new energy to each case. Petit of GameSpot found the interrogations became more interesting once the player received more autonomy. OXM's McCaffrey appreciated the "vigor" brought to the game by the interrogations but criticised their passive nature of simply listening and pressing a single button. Some reviewers considered the system flawed due to its vague and sometimes illogical choices. Critics were divided on the game's investigation elements: GameSpot's Petit called it "compelling" and praised the rich details, while Eurogamer's Welsh called it "clunky" and "laborious"; Helgeson of Game Informer felt they became repetitive over the course of the game, feeling "more like an Easter egg hunt than an actual investigation", while Liebl of GameZone criticised the lack of significant penalty.

Several critics commented on the game's action sequences and driving controls. Eurogamer's Welsh found the foot-chases to be "memorable and fun", comparing them to police television shows, while Game Informer's Helgeson wrote they became "predictable and repetitive". Most reviewers considered the core gameplay simple to understand, though GameZone's Liebl felt this lessened the experience, and GameTrailers described the controls as "floaty" and "imprecise". Petit of GameSpot found the cars to be "responsible and swift", and Shoemaker of Giant Bomb called the car chases his favourite aspect of the action sequences; other reviewers generally concurred, though some felt the driving was less impressive outside of car chases. Critics generally agreed the game's shooting mechanics were competent but simple; some found the controls awkward or repetitive, while others considered it lacklustre compared to Rockstar's Grand Theft Auto and Red Dead Redemption. GamePro's Herring, however, called it "memorable" and "rewarding".

Windows version
Aggregate score
AggregatorScore
Metacritic83/100
Review scores
PublicationScore
Gamekult7/10
GameSpot9/10
GameSpy
IGN8.5/10

L.A. Noire's Windows release also received "generally favorable reviews", according to Metacritic. GameSpot's Petit considered it the best version of the game due to the inclusion of all DLC cases. Carlos Leiva of Vandal lauded the higher resolution textures, increased draw distances, additional environmental designs, and stable performance. Nathan Grayson of GameSpy appreciated the improvements but ultimately considered it "a pretty bare-bones PC port"; Tommaso Pugliese of Multiplayer.it echoed this sentiment, feeling the changes from the console release were minimal and the controls were made worse with a keyboard and mouse. Anthony Gallegos of IGN felt the port could use additional optimisation, citing some technical problems; Matthieu Hurel of Gamekult was similarly disappointed by the lack of improvements in the Windows version. Will Garrido of FiringSquad criticised the port's performance, controls, lack of graphical improvements, and required installation of the Rockstar Games Social Club, and wrote the game crashed several times.

Re-release

Re-release
Aggregate score
AggregatorScore
NSPS4Xbox One
Metacritic79/10076/10077/100
Review scores
PublicationScore
NSPS4Xbox One
GameSpot7/10
GameZone8.5/108/10
IGN8/10
PlayStation Official Magazine – UK7/10
Official Xbox Magazine (UK)7/10
Push Square8/10

L.A. Noire's re-release on Nintendo Switch, PlayStation 4, and Xbox One received "generally favorable reviews", according to Metacritic. Sam Brooke of Push Square wrote the re-release was "certainly worth its asking price", and Matt Espineli of GameSpot declared "it's well worth replaying or experiencing for the first time". Gameplanet's Toby Berger considered the Switch version an effective showcase for the console.

The graphical upgrades divided critics—some felt the re-release had significantly upgraded the original game, while others felt it contained few differences, especially on the Nintendo Switch version—though most concurred the Switch version suffered from some dips in frame rate or other performance issues; Berger of Gameplanet felt it "doesn't occur often enough to detract much from the overall experience". Push Square's Brooke appreciated the upgraded visuals, particularly praising the new lighting engine. Some critics noted the sharper textures and increased draw distances had emphasised the game's outdated visuals; Ben Tyrer of PlayStation Official Magazine – UK (OPM) felt the facial capture looked "low-res when compared to the rest of the world", and Dave Meikleham of OXM said the increased visuals "can't disguise" the poor character design.

The addition of Joy-Con controls and touchscreen support for the Nintendo Switch also divided critics. Cody Perez of GameRevolution considered the Joy-Con controls a "welcome addition" and felt the touchscreen support made the investigations more user friendly; Simone Pettine of Multiplayer.it corroborated the latter, stating the game's existence on the Switch proved it was possible for other games. Destructoid's Chris Carter was intrigued by the touchscreen controls, while IGN's Alanah Pearce found the motion controls "precise enough" to correspond with the in-game animations. Conversely, Chris James of Pocket Gamer called the Switch controls "lazy and pointless", questioning why Rockstar highlighted them in the game's marketing. Some reviewers noted a preference for the original controller setup.

Some critics commented on the additions and changes to the re-releases. Push Square's Brooke considered the change of the interrogation responses to be "more fitting" to Phelps's dialogue. Damien McFerran of Nintendo Life and Espineli of GameSpot found the change was an improvement but they remained too vague; several other critics concurred the responses were ambiguous. OPM's Tyrer named the addition of the Photo Mode a highlight of the re-release, while Multiplayer.it's Tommaso Pugliese found it misplaced.

The VR Case Files

The VR Case Files
Aggregate score
AggregatorScore
Metacritic(PC) 82/100
(PS4) 81/100
Review scores
PublicationScore
Destructoid9/10
GameSpot8/10
GameStar81/100
IGN8.5/10

L.A. Noire: The VR Case Files received "generally favorable reviews", according to Metacritic. Dan Stapleton of IGN concluded it felt "less like a port and more like something that was always meant to be played this way", while Jimmy Thang of GameSpot said it "raises the bar for what a good VR port should look like". The Telegraph's Tom Hoggins called it an "interesting, reactive, and largely accomplished virtual reality adaption" of the game, and Gamer.nl's Wilbert Meetsma compared it to a greatest hits album.

The player (in first-person) drives a car through the streets of Los Angeles.
Driving in The VR Case Files received mixed responses; some critics found it accurate and well-designed, while others called it unsuccessful and gimmicky.

Several critics praised the control scheme in virtual reality. GameSpot's Thang found it made the player reconsider the evidence they discover, and The Telegraph's Hoggins felt the exploration "makes a great deal more sense". Meetsma of Gamer.nl considered the walking mechanic an effective illusion; Alfonso Arribas of Vandal appreciated the control scheme's realism. Conversely, some critics found the movement controls were unreliable or imprecise; Lukas Schmid and Rebecca Döllner of PC Games criticised the HTC Vive controllers and the game's unpredictable object physics.

GameSpot's Thang found the driving controls "works as well as you'd hope", particularly applauding the chase sequences. Meetsma of Gamer.nl similarly felt the driving controls were well-designed, and Alfonso Arribas of Vandal wrote they were precise and the sensitivity appropriate. In contrast, IGN's Stapleton found them to be "imprecise but goofy fun to pantomime"; Daniel Feith of GameStar said it was realistic but ultimately felt like a gimmick he eventually skipped. The Telegraph's Hoggins considered the driving to be the least successful feature of The VR Case Files, though praised its detail, and PC Games's Schmid and Döllner criticised it as uncomfortable.

Meetsma of Gamer.nl described the fistfights as one of the better elements of the game, despite taking up a small portion. GameStar's Feith similarly found them enjoyable due to the simulated areas. GameSpot's Thang favourably compared the fistfights to a boxing minigame, deeming it appropriate and satisfying. Hoggins of The Telegraph found them "pleasingly physical" but "a little clumsy", noting a preference for the gunfights. Vandal's Arribas considered the shooting mechanics to be credible and precise, while IGN's Stapleton called it "pretty simple shooting gallery stuff" but respected the smaller details and gameplay features; GameSpot's Feith felt that the aiming was "imprecise".

IGN's Stapleton praised the visuals of The VR Case Files, noting the new perspective grants more appreciation of the development and design and the facial animations are enhanced by the closer angle. GameSpot's Thang wrote "the graphics and artstyle work wonderfully in VR". Meetsma of Gamer.nl felt the facial animations remained effective but the overall design was less impressive, especially with the game's demanding system requirements; Feith of GameStar found the faces had weakened in virtual reality. Vandal's Arribas opined the graphics had worsened with age, emphasised by the perspective of virtual reality; PC Games's Schmid and Döllner similarly felt the game looked worse than the recent re-release, citing poor textures and performance issues.

Accolades

L.A. Noire received nominations and awards from gaming publications. It was nominated for Ultimate Game of the Year and Best Action/Adventure at the Golden Joystick Awards, and for Best Graphics at the Spike Video Game Awards. The game received nine nominations at the 15th Annual Interactive Achievement Awards, and three at the 12th Game Developers Choice Awards. It was nominated for four awards at the 10th Annual Game Audio Network Guild Awards, of which it won Music of the Year. Along with Batman: Arkham City, it received the most nominations at the 8th British Academy Games Awards with eight, including Best Game and Performer for Staton; it ultimately won for Original Music. Andrew and Simon Hale were nominated for Best Original Score for a Video Game or Interactive Media at the International Film Music Critics Association Awards. The game was nominated for four awards by GameSpot, and won Best Atmosphere. L.A. Noire appeared on some lists of the best games of 2011, including Ars Technica, CNET, CNN, GameSpot, The Guardian, Kotaku Australia, and NPR. The game's 2017 re-release was nominated for Best Remake/Remaster from IGN, and for the Freedom Tower Award for Best Remake at the 7th Annual New York Game Awards. The VR Case Files was nominated for Best VR Audio at the 16th Annual Game Audio Network Guild Awards.

Award Date Category Recipient(s) and nominee(s) Result Ref.
Golden Joystick Awards 21 October 2011 Ultimate Game of the Year L.A. Noire Nominated
Best Action/Adventure L.A. Noire Nominated
Spike Video Game Awards 10 December 2011 Best Graphics L.A. Noire Nominated
Interactive Achievement Awards 9 February 2012 Adventure Game of the Year L.A. Noire Nominated
Outstanding Achievement in Animation L.A. Noire Nominated
Outstanding Achievement in Character Performance Aaron Staton as Cole Phelps Nominated
Outstanding Achievement in Game Direction L.A. Noire Nominated
Outstanding Achievement in Original Music Composition L.A. Noire Nominated
Outstanding Achievement in Sound Design L.A. Noire Nominated
Outstanding Achievement in Story L.A. Noire Nominated
Outstanding Achievement in Visual Engineering L.A. Noire Nominated
Outstanding Innovation in Gaming L.A. Noire Nominated
International Film Music Critics Association Awards 23 February 2012 Best Original Score for a Video Game or Interactive Media Andrew Hale and Simon Hale Nominated
Game Developers Choice Awards 7 March 2012 Best Debut Team Bondi Nominated
Best Technology L.A. Noire Nominated
Innovation Award L.A. Noire Nominated
Game Audio Network Guild Awards 8 March 2012 Music of the Year L.A. Noire Won
Best Dialogue L.A. Noire Nominated
Best Original Vocal Song – Pop "Torched Song" Nominated
Best Audio Mix L.A. Noire Nominated
British Academy Games Awards 16 March 2012 Original Music L.A. Noire Won
Artistic Achievement L.A. Noire Nominated
Best Game L.A. Noire Nominated
Debut Game L.A. Noire Nominated
Game Innovation L.A. Noire Nominated
Performer Aaron Staton as Cole Phelps Nominated
Story L.A. Noire Nominated
GAME Award of 2011 L.A. Noire Nominated
New York Game Awards 24 January 2018 Freedom Tower Award for Best Remake L.A. Noire (Switch and VR) Nominated
Game Audio Network Guild Awards 22 March 2018 Best VR Audio L.A. Noire: The VR Case Files Nominated

Sales

On the day of the North American release, Take-Two Interactive's shares closed up 7.75%—a three-year high for the company—which was attributed to the game's positive reception. The game shipped four million units across both platforms in its first month. In the United States, L.A. Noire was the best-selling game in May 2011, selling 899,000 copies across both platforms, which Wedbush Securities considered lower than its estimate of one million units. It was the best-selling game in June 2011, but had dropped out of the top ten by July. McNamara felt pressure for the game to sell well—The Getaway sold four million units—and he was ultimately satisfied with its commercial performance. The game had shipped almost five million copies by December 2011, and approximately 7.5 million copies by September 2017.

The game topped the charts in the United Kingdom following its release, becoming the fastest-selling new intellectual property; 58% of copies sold on Xbox 360, and 42% on PlayStation 3. It remained atop the chart for three weeks, pushed to second place upon the release of Duke Nukem Forever in June 2011; it remained within the top ten of the weekly charts until mid-July. It was the eighth-best-selling game of 2011 in the United Kingdom. In Australia, video game retailers in major cities reported the game was out of stock within a week. Within its first week on sale in Japan, L.A. Noire sold over 71,000 copies; the PlayStation 3 topped the charts with 58,436 copies, while the Xbox 360 version placed 11th with 12,621 copies.

Future

Following L.A. Noire's release in May 2011, McNamara claimed future games from Team Bondi would take less than five years to develop due to the existing technology and the team had started expanding MotionScan for full body performance. In August 2011, Team Bondi's assets were acquired by film production company Kennedy Miller Mitchell. Team Bondi was placed into administration on 30 August, and entered liquidation on 5 October. McNamara's next game, Whore of the Orient, was announced in November 2011; it was in development by KMM Interactive Entertainment, a studio set up by Kennedy Miller Mitchell, and described as a "spiritual successor" to L.A. Noire. By June 2016, the game had been cancelled. McNamara and some Team Bondi alumni worked on The VR Case Files at Videogames Deluxe; in July 2020, the studio claimed to be developing a "AAA open-world title in VR for Rockstar", revealed in 2021 to be a virtual reality version of Grand Theft Auto: San Andreas.

In May 2011, Take-Two CEO Strauss Zelnick called L.A. Noire "another strong franchise for this company"; in November, he said the game was Take-Two's "most successful new release" in the past fiscal year and reiterated its importance to the company. Rockstar said in February 2012 it was "considering what the future may hold for L.A. Noire as a series" but said not to "count out" a possible sequel. The following year, in March 2013, Take-Two COO Karl Slatoff reiterated L.A. Noire was an important franchise to the company. In May 2021, Aaron Staton said he "never heard word about a sequel" but "would be curious what they would tell" due to Phelps's death.

Notes

  1. ^ Development assistance was provided by Rockstar's North, Leeds, San Diego, and New England studios. The game was ported to Windows by Rockstar Leeds. It was developed for Nintendo Switch, PlayStation 4, and Xbox One by Virtuos, with development assistance from Rockstar San Diego, Toronto, North, and Leeds. Videogames Deluxe developed L.A. Noire: The VR Case Files.
  2. The novels and golden records are exclusive to the Nintendo Switch, PlayStation 4, and Xbox One versions of the game.
  3. ^ These options are presented as "Truth", "Doubt", and "Lie" in the PlayStation 3, Xbox 360, and Windows versions. They were changed to "Good Cop", "Bad Cop", and "Accuse" in the Switch, PlayStation 4, and Xbox One versions and The VR Case Files to reflect the player character's reaction. During development, the commands were originally "Coax", "Force", and "Lie".
  4. Films used as inspiration include The Asphalt Jungle (1950), Chinatown (1974), Jazz: A Film by Ken Burns (2001), The Naked City (1948), Out of the Past (1947), Sweet Smell of Success (1957), and The Third Man (1949).
  5. Albums used as influences include Chet Baker's Witch Doctor (1985), Miles Davis's Kind of Blue (1959) and Sketches of Spain (1960), Dexter Gordon's One Flight Up (1965), and Oscar Peterson's On the Town with the Oscar Peterson Trio (1958).
  6. McNamara was inspired by the radio series Dragnet (1949–1975) and its subsequent television series Badge 714 (1951–1959), as well as the television series Naked City (1958–1963).
  7. Books used as influences include: James Lee Burke's A Stained White Radiance (1992); James M. Cain's Double Indemnity (1943); Raymond Chandler's The Big Sleep (1939), The High Window (1942), and The Long Goodbye (1953); James Ellroy's The Big Nowhere (1988) and L.A. Confidential (1990); Dashiell Hammett's The Dain Curse (1929), Red Harvest (1929), and The Maltese Falcon (1930); and Nathanael West's The Day of the Locust (1939).

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Bibliography

  • Bogenn, Tim; Barba, Rick (20 May 2011). L.A. Noire Signature Series Guide. United States of America: BradyGames. ISBN 978-0744012545.
  • L.A. Noire (PDF) (manual). United States of America: Rockstar Games. 14 November 2017. Archived (PDF) from the original on 12 December 2019. Retrieved 22 February 2022.

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