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{{Short description|2012 video game}}
{{Infobox video game {{Infobox video game
| title = Dys4ia | title = Dys4ia
| image = ]
| collapsible =
| state = | caption = ''Dys4ia'' title screen
| show image =
| image =
| caption =
| developer = | developer =
| publisher = ] | publisher = ]
| designer = ]<ref name="rockpapershotgunsmith"/>
| director =
| producer =
| designer = ]<ref name="tigsourceeres"/>
| programmer =
| artist =
| writer =
| composer = Liz Ryerson<ref name="boingbeschizza"/> | composer = Liz Ryerson<ref name="boingbeschizza"/>
| distributor = | platforms = ]
| series = | released = {{vgrelease|NA|9 March 2012}}
| engine = | genre = ]
| version =
| platforms =
| released = {{vgrelease|NA=9 March 2012}}
| genre = ] and ]
| modes = ] | modes = ]
| ratings =
| media = ] (])
| requirements =
}} }}


'''''Dys4ia''''' is an abstract, ], ] ] that ], alternatively Auntie Pixelante, developed to recount her experiences of ] and ]. Touching on the 'frustrations' in taking ] and transitioning from her natal ], the game documents a six-month period in her treatment. In terms of structure, ''Dys4ia'' comprises a succession of 'interactive' ] that gaming journalists interpreted as reflections on gender politics, identity, and personal development.<ref name="pennyarcadekuchera"/> While discussing the concept with the ''Penny Arcade Report'', Anna Anthropy remarked that: '''''Dys4ia''''' (pronounced dysphoria) is an abstract, ] ] ] that ], then known as Auntie Pixelante, developed to recount her experiences of ] and ]. The game was originally published on ] but was later removed by Anthropy. In 2023, she republished it on ].<ref>{{Cite web |last=Anthropy |first=Anna |date=13 October 2023 |title=On dys4ia's return |url=https://w.itch.io/dys4ia/devlog/620323/on-dys4ias-return |website=]}}</ref>


==Plot==
{{blockquote|This was a story about frustration - in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy.<ref name="pennyarcadekuchera"/>}} Touching on the 'frustrations' of transitioning, particularly taking ], the game documents a six-month period in her treatment via a succession of ] that reflect on gender politics, identity, and personal development.<ref name="pennyarcadekuchera"/> While discussing the concept with the ''Penny Arcade Report'', Anna Anthropy remarked, "This was a story about frustration—in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy."<ref name="pennyarcadekuchera"/>


==Reception== ==Reception==
After debuting at a ]-based ] convention between 21 and 23 February 2012, ''Dys4ia'' subsequently appeared on the social media website ] on 9 March 2012, and achieved a First Place 'Daily Feature'. Despite the absence of formal reviews among video game journalists, ''Dys4ia'' received praise from various sources for the mechanics, conceptual artwork, and metaphors. Among conventional media outlets, '']'''s Will Freeman commented that ''Dys4ia'' offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of ''Dys4ia'', Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'.<ref name="observerfreeman"/> On the UK gaming blog '']'', journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of ''Dys4ia'', Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.<ref name="rockpapershotgunsmith"/><ref name="vergesouppouris"/> After debuting at a ]-based ] convention between 21 and 23 February 2012, ''Dys4ia'' subsequently appeared on the social media website ] on 9 March 2012, and achieved a First Place 'Daily Feature'. ''Dys4ia'' received praise from various sources for its ability to communicate a challenging subject. '']''{{'}}s Will Freeman commented that ''Dys4ia'' offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of ''Dys4ia'', Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'.<ref name="observerfreeman"/> On the UK gaming blog '']'', journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of ''Dys4ia'', Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.<ref name="rockpapershotgunsmith"/>

==See also==
*]

==Notes==
#Anna Anthropy, ''Rise of the Videogame Zinesters'' (New York: Seven Stories Press, 2012).


==References== ==References==
{{Reflist|refs= {{Reflist|refs=
<ref name="rockpapershotgunsmith">{{cite web|url=http://www.rockpapershotgun.com/2012/03/12/life-flashing-by-dys4ia/|title=Life Flashing By: Dys4ia|author=Smith, Adam|date=12 March 2012|work=]|accessdate=2 August 2012}}</ref> <ref name="rockpapershotgunsmith">{{cite web|url=http://www.rockpapershotgun.com/2012/03/12/life-flashing-by-dys4ia/|title=Life Flashing By: Dys4ia|author=Smith, Adam|date=12 March 2012|work=]|accessdate=2 August 2012|archive-date=10 June 2012|archive-url=https://web.archive.org/web/20120610133035/http://www.rockpapershotgun.com/2012/03/12/life-flashing-by-dys4ia/|url-status=live}}</ref>
<ref name="pennyarcadekuchera">{{cite web|url=http://www.penny-arcade.com/report/editorial-article/dys4ia-tackles-gender-politics-sense-of-self-and-personal-growth...-on-newg|title=Dys4ia tackles gender politics, sense of self, and personal growth… on Newgrounds|author=Kuchera, Ben|date=16 March 2012|work=Penny Arcade Report|accessdate=2 August 2012}}</ref> <ref name="pennyarcadekuchera">{{cite web|url=http://penny-arcade.com/report/editorial-article/dys4ia-tackles-gender-politics-sense-of-self-and-personal-growth-on-newg|title=Dys4ia tackles gender politics, sense of self, and personal growth… on Newgrounds|author=Kuchera, Ben|date=16 March 2012|work=Penny Arcade Report|accessdate=2 August 2012|archiveurl=https://web.archive.org/web/20120915095208/http://www.penny-arcade.com/report/editorial-article/dys4ia-tackles-gender-politics-sense-of-self-and-personal-growth-on-newg|archivedate=15 September 2012}}</ref>
<ref name="observerfreeman">{{cite web|url=http://www.guardian.co.uk/technology/2012/may/06/dys4ia-roar-rampage-dude-planet|title=Dys4ia; Roar Rampage; Dude, Where's My Planet? – review|author=Freeman, Will|date=6 May 2012|work=]|publisher=]|accessdate=2 August 2012}}</ref> <ref name="observerfreeman">{{cite web|url=https://www.theguardian.com/technology/2012/may/06/dys4ia-roar-rampage-dude-planet|title=Dys4ia; Roar Rampage; Dude, Where's My Planet? – review|author=Freeman, Will|date=6 May 2012|work=]|publisher=]|accessdate=2 August 2012|archive-date=9 October 2015|archive-url=https://web.archive.org/web/20151009083130/http://www.theguardian.com/technology/2012/may/06/dys4ia-roar-rampage-dude-planet|url-status=live}}</ref>
<ref name="vergesouppouris">{{cite web|url=http://www.theverge.com/2012/5/6/3003067/dys4ia|title=Play this: 'Dys4ia'|author=Souppouris, Aaron|date=6 May 2012|work=]|accessdate=2 August 2012}}</ref> <ref name="boingbeschizza">{{cite web|url=http://boingboing.net/2012/03/12/dys4ia.html|title=Dys4ia|author=Beschizza, Rob|date=12 March 2012|work=]|accessdate=2 August 2012|archive-date=18 June 2012|archive-url=https://web.archive.org/web/20120618121429/http://boingboing.net/2012/03/12/dys4ia.html|url-status=live}}</ref>
<ref name="tigsourceeres">{{cite web|url=http://www.tigsource.com/2012/03/10/dys4ia/|title=Dys4ia|author=Eres, Paul|date=10 March 2012|work=The Independent Games Source|accessdate=2 August 2012}}</ref>
<ref name="boingbeschizza">{{cite web|url=http://boingboing.net/2012/03/12/dys4ia.html|title=Dys4ia|author=Beschizza, Rob|date=12 March 2012|work=]|accessdate=2 August 2012}}</ref>
}} }}


==External links== ==External links==
* at Freegames.org
*
* at ]
*


{{Anna Anthropy}}
{{Newgrounds}}
{{Portal bar|Video games|LGBTQ}}
] ]
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Latest revision as of 17:28, 26 December 2024

2012 video game 2012 video game
Dys4ia
Dys4ia title screen
Publisher(s)Newgrounds
Designer(s)Anna Anthropy
Composer(s)Liz Ryerson
Platform(s)Adobe Flash
Release
  • NA: 9 March 2012
Genre(s)Autobiography
Mode(s)Single-player

Dys4ia (pronounced dysphoria) is an abstract, autobiographical Adobe Flash video game that Anna Anthropy, then known as Auntie Pixelante, developed to recount her experiences of gender dysphoria and hormone replacement therapy. The game was originally published on Newgrounds but was later removed by Anthropy. In 2023, she republished it on itch.io.

Plot

Touching on the 'frustrations' of transitioning, particularly taking estrogen, the game documents a six-month period in her treatment via a succession of mini-games that reflect on gender politics, identity, and personal development. While discussing the concept with the Penny Arcade Report, Anna Anthropy remarked, "This was a story about frustration—in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy."

Reception

After debuting at a Toronto-based art game convention between 21 and 23 February 2012, Dys4ia subsequently appeared on the social media website Newgrounds on 9 March 2012, and achieved a First Place 'Daily Feature'. Dys4ia received praise from various sources for its ability to communicate a challenging subject. The Guardian's Will Freeman commented that Dys4ia offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of Dys4ia, Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'. On the UK gaming blog Rock, Paper, Shotgun, journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of Dys4ia, Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.

References

  1. ^ Smith, Adam (12 March 2012). "Life Flashing By: Dys4ia". Rock, Paper, Shotgun. Archived from the original on 10 June 2012. Retrieved 2 August 2012.
  2. Beschizza, Rob (12 March 2012). "Dys4ia". Boing Boing. Archived from the original on 18 June 2012. Retrieved 2 August 2012.
  3. Anthropy, Anna (13 October 2023). "On dys4ia's return". itch.io.
  4. ^ Kuchera, Ben (16 March 2012). "Dys4ia tackles gender politics, sense of self, and personal growth… on Newgrounds". Penny Arcade Report. Archived from the original on 15 September 2012. Retrieved 2 August 2012.
  5. Freeman, Will (6 May 2012). "Dys4ia; Roar Rampage; Dude, Where's My Planet? – review". The Observer. Guardian Media Group. Archived from the original on 9 October 2015. Retrieved 2 August 2012.

External links

Anna Anthropy
Newgrounds
Games that debuted
on Newgrounds
Films/series that debuted
on Newgrounds
Associated people
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