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{{short description|2005 social simulation video game}}
{{Infobox CVG| title = Animal Crossing: Wild World
{{Use mdy dates|date=February 2019}}
|image = ]
{{Infobox video game
|developer = ]
| title = Animal Crossing: Wild World
|publisher = ]
| image = File:Animal_Crossing_Wild_World_cover.png
|designer =
| caption = North American box art
|engine =
| developer = ]
|released = ] ] ]<br>] ] ]<br>] ] ]<br>] ]]
| publisher = ]
|genre = ], ]
| director = ]
|modes = ], ]
| producer = ]
|ratings = ]: All Ages <br>]: Everyone<br> ]: G <br>]: 3+
| designer = Ryuji Kobayashi
|platforms = ]
| programmer = Masaru Nii
|media = ]
| artist = Koji Takahashi
|requirements =
| writer = Takayuki Ikkaku<br>Arisa Hosaka<br>Toshihiro Kawabata
|input = ] and ], also ] Normal Buttons
| composer = ]<br>Asuka Hayazaki
| series = '']''
| platforms = ]
| released = {{vgrelease|JP|November 23, 2005|NA|December 5, 2005|AUS|December 8, 2005|EU|March 31, 2006}}
| genre = ]
| modes = ], ]
}} }}


{{nihongo|'''''Animal Crossing: Wild World'''''|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori}} is a life-simulation game developed by Nintendo for its own portable system, the ]. It is the follow-up to the ] ] title '']''. ''Wild World'' shares many similarities to its predecessor, but also contains many improvements, both big and small. The most prominent difference is the DS title's ability to utilize the ] for online play. It is the third DS title to do so, following '']'' and '']''. {{Nihongo foot|'''''Animal Crossing: Wild World'''''|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|"Animal Forest: Come Here"|lead=yes|group=lower-alpha}} is a 2005 ] ] developed and published by ] for the ] ]. It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006. It is the second installment in the ], and the sequel to '']'' on the ].


''Wild World'' focuses on living in a remote village populated with ] animals, where the player character is encouraged to perform a number of tasks, such as collecting and planting. Like all ''Animal Crossing'' titles, the game is synced to the console's clock and calendar, allowing the game to be played in ], which affects the occurrence of in-game events based on the current time of day or season. ''Wild World'' utilized ], which allowed players to travel and visit the villages of other players via ], until the service was shut down in May 2014.<ref name="wi-fi shutdown"/>
==Characteristics==
Although ''Animal Crossing: Wild World'' is a follow up to 2002's ] for Gamecube, it is not a ] in the strictest sense. ''Wild World'' is very reminiscent of the original and contains the same basic premise and shops with some changes, such as the expanded museum that now contains an ] and a ] and the expanded Able Sisters' shop that now sells hats and other accessories. The angle at which players view the town has also changed, as well as the removal of "acres", removing transitions between areas, and the towns are smaller in a sense. As a result, the world now moves in ]. The most notable addition is the ability for players to visit other players' towns by exchanging "friend codes" and connecting with the Nintendo Wi-Fi Connection. Many players still enjoy the game even if they do not play it online. ] (DS to DS) play is also available.


The game received positive reviews upon release, garnering ] scores of 86/100 on ] and ].<ref name="gamerankings"/><ref name="metacritic"/> ''Wild World'' is the ninth ] with 11.75 million copies sold worldwide as of March 31, 2016.<ref name="mar16">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html|title=Top Selling Software Sales Units - Nintendo DS Software|publisher=]|date=March 31, 2016|archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html|archive-date=April 27, 2016|access-date=April 27, 2016}}</ref> It was additionally re-released on the ] ] in October 2016.<ref>{{cite web|url=http://www.nintendolife.com/news/2016/10/kirby_canvas_curse_and_animal_crossing_wild_world_hit_the_wii_u_vc_this_week|title=Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week|publisher=]|date=October 13, 2016|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20180201213952/http://www.nintendolife.com/news/2016/10/kirby_canvas_curse_and_animal_crossing_wild_world_hit_the_wii_u_vc_this_week|archive-date=February 1, 2018|url-status=live}}</ref>
==Characters==
{{cleanup-date|April 2006}}
Many characters from the original Animal Crossing return to the Nintendo DS, including ], ], Blathers, ], Pelly, Phyllis and ], but some have different roles. For example, Kapp'n now drives a taxi, Gulliver has become an astronaut, Wendell hands out "designs" made at the tailor, and to get Saharah to give you a carpet or wallpaper, you have to deliver orders to workers like Tom Nook, Pelly, Phyllis or Blathers.


==Gameplay==
However, some characters didn't make it through the upgrade to Wild World. These characters include Porter, Don Resetti, Wisp, Jingle, Jack and Farley. Many islanders have also been scrapped, but some have moved to the mainland. The most notable change happened to Bliss, who was recently renamed Caroline.
{{main|Animal Crossing#Gameplay|label 1=Gameplay of Animal Crossing}}
]


Like all the games in the ], ''Wild World'' is an ] game in which the player assumes the role of a human who has moved into a village populated with ] animals. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the village's residents.<ref name ="gamespy review"/> The game is synchronized with the ] clock and calendar, allowing the game to be played in ]. For example, both daytime and night will occur in the village depending on the current hour, and snow will fall during the cold months. Different events occur at particular times of the year, such as holidays and the variation of collectible fauna depending on the month or season.
Most of the villagers from the original return as well, and some new ones have been added, bringing the number of villagers to over 250. Up to eight animals can live in your town at any time, not including the shop owners & special visitors (this is a reduction from the capacity of 15 in the original Animal Crossing).


''Wild World'' features a high level of customization. The ]'s appearance can be modified to the player's preference: it can be dressed from a large selection of available clothes and accessories, or players can design new clothing patterns from scratch with help from the village tailor, Able Sisters. The environment itself can be modified: trees can be grown or chopped down in any part of the village, and the players share a house that can be furnished with collected furniture and items. ''Wild World'' adds the ability to draw constellations that are visible in the night sky.
Animal Crossing: Wild World also features several new characters. These include Celeste, Brewster, Lyle, Harriet, Pascal and Dr. Shrunk.


''Wild World'' utilizes the dual screens of the Nintendo DS in various ways. The game allows players to interact via the system's ] and ], which is used to manage the players ], write messages, draw designs for clothes, or control the character.<ref name ="gamespot review"/> Unlike the ] which had used a ], ''Wild World'' allows both the ground and sky to be visible at the same time on each of the screens, allowing the players to view events occurring in the sky without needing to switch perspectives. This is done by using a "rolling log" effect, in which the terrain seems to bend and roll beneath the player's feet when travelling about the village.<ref name="ign interview">{{cite web|url=http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|date=May 19, 2005|access-date=April 30, 2011|publisher=]|archive-url=https://web.archive.org/web/20110514082924/http://ds.ign.com/articles/617/617577p1.html|archive-date=May 14, 2011|url-status=live}}</ref>
And if you don't save your game, Resetti comes and tells you off so save often!!!!


===Online connectivity===
Steve is a hairy spakker that sucks of his invisible dick
''Wild World'' was the first game in the ''Animal Crossing'' series to feature ] and was the second game on the DS to utilize the now defunct ], with which players could visit other villages. Because players were required to exchange and register ]s prior to visiting, connection to random villages was not possible. Up to four DS systems can explore the same village simultaneously.<ref name="IGN review"/> Nintendo Wi-Fi Connection can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from ] while connected.


''Wild World'' is compatible with its ] successor, '']''. Players are able to transfer their player from ''Wild World'' to ''City Folk'' via a wireless connection between the two consoles.<ref>{{cite web|url=http://wii.ign.com/articles/930/930689p3.html|title=Animal Crossing: City Folk review|last=Harris|first=Craig|publisher=]|date=November 16, 2008|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20120817003321/http://wii.ign.com/articles/930/930689p3.html|archive-date=August 17, 2012|url-status=dead}}</ref>
==Items==
Over 600 items are available during the game, including the ''golden tools''. Several promotional items are also available at determined dates by connecting to the Nintendo Wi-Fi Connection and writing letters to town-mates and other AC: WW WiFi users


As of May 20, 2014, online functionality offered through Nintendo Wi-Fi Connection is no longer accessible. The discontinued services include online play, matchmaking and leaderboards in which ''Animal Crossing: Wild World'', as well as many other online DS and Wii games, are affected.<ref name="wi-fi shutdown">{{cite web|url=https://www.nintendo.com/whatsnew/detail/vywpom6cbie6fjw8niy7bvzorgburhzw|title=Nintendo Wi-Fi Connection service for Nintendo DS and Wii has ended|publisher=]|date=May 20, 2014|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20190119041342/https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|archive-date=January 19, 2019|url-status=live}}</ref>
==Nintendo Wi-Fi Connection==
''Animal Crossing: Wild World''<nowiki>'</nowiki>s ] capabilities will allow players to visit other players' villages no matter where they are in the world, assuming that access to a compatible wireless ] is available and that they are using a version of the game with a compatible language. For example, the ] and ] versions can connect locally and via Wi-Fi, but they cannot connect to a version from ]. Up to four players can be in an Animal Crossing: Wild World town both via local wireless or through Nintendo Wi-Fi Connection. Connection to random players is not possible as in ''Mario Kart DS'', as connection is made by the mutual entry of "friend codes."


==Development==
===Glitches, bugs, and hackers===
The game was announced at ] under the tentative title ''Animal Crossing DS,'' where it was revealed to utilize the Nintendo DS ] and implement ] capabilities.<ref name="e3 2004">{{cite web|url=http://ds.ign.com/articles/513/513231p1.html|title=E3 2004: Animal Crossing Goes DS|last=Harris|first=Craig|date=May 11, 2004|publisher=]|access-date=May 1, 2011|archive-url=https://web.archive.org/web/20070825140446/http://ds.ign.com/articles/513/513231p1.html|archive-date=August 25, 2007|url-status=live}}</ref> When development on ''Animal Crossing: Wild World'' began, it was decided that nothing was going to be region-specific in order to make the game easier to ].<ref name="wired">{{cite web|url=https://www.wired.com/gamelife/2006/04/interview_the_w/|title=Interview: The Wild World of Katsuya Eguchi|date=April 7, 2006|access-date=January 29, 2019|publisher=]|archive-url=https://web.archive.org/web/20121107065801/http://www.wired.com/gamelife/2006/04/interview_the_w/|archive-date=November 7, 2012|url-status=live}}</ref> Therefore, certain events that were originally observed in '']'', such as those based on ], ], and the Japanese ], are not observed in ''Wild World''.<ref>{{cite web|url=http://www.animalxing.com/events.php|title=Animal Crossing (GCN) Event Guide|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110703104210/http://www.animalxing.com/events.php|archive-date=July 3, 2011|url-status=dead}}</ref><ref name="gdc2006">{{cite web|url=http://ds.ign.com/articles/698/698426p1.html|title=GDC 06: Chat with Eguchi|date=March 24, 2006|access-date=January 29, 2019|publisher=]|archive-date=December 11, 2010|archive-url=https://web.archive.org/web/20101211073333/http://ds.ign.com/articles/698/698426p1.html|url-status=live}}</ref> This rule was applied to the variety of fish and insects the player is able to collect.<ref name="wired"/>
On ], ], a slight accidental disaster occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from "Satoru Iwata", (the president of Nintendo) to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wifi before 5:00 p.m.. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, unremovable wall. The item could be disposed of by planting it in the ground or selling it. Nintendo has said it is working on a fix for players affected by the glitch. On ], 2006, Nintendo sent out a letter containing 1,000 bells and a humorous town bulletin board notice to apologize for the mistake.


===Technical issues===
Recently, a bug was exploited by someone known only as ACFan2006 using a cheat device which would turn the receiver's town gate into a museum, preventing any multiplayer play, Wi-Fi or LAN. The built-in Metroid item was used to trick people to opening their town gates to a stranger.
On January 26, 2006, a blank letter was sent to a number of players connected to Nintendo Wi-Fi Connection that contained a ] item called "Red Tulips" that was able to corrupt ] data. If placed on the floor inside the player's house, the item would create an invisible and indelible "wall" that rendered the spot in which it was positioned useless. Nintendo issued an official statement regarding the glitch, telling players that the bug was not caused by a ] but was due to an internal error with the upload tool used to send exclusive gifts to players, and recommended that users who received the letter delete it whenever possible.<ref>{{cite web|url=http://www.joystiq.com/2006/01/27/beware-nintendos-red-tulips/|publisher=]|title=Beware Nintendo's Red Tulips|last=Ransom-Wiley|first=James|date=January 27, 2006|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20121019124918/http://www.joystiq.com/2006/01/27/beware-nintendos-red-tulips/|archive-date=October 19, 2012|url-status=dead}}</ref><ref>{{cite web|url=http://www.n-sider.com/contentview.php?contentid=2148|publisher=N-sider|date=January 30, 2006|title=Wild World "tulip glitch" Nintendo's fault|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20121003152604/http://www.n-sider.com/contentview.php?contentid=2148|archive-date=October 3, 2012|url-status=live}}</ref>


In 2008, journalists who were sent copies of '']'' for review were also sent copies of ''Wild World'' that contained existing save data to demonstrate the game's ability to transfer a player's inventory from ''Wild World'' to ''City Folk''. On December 3, it was reported that one of the animal characters in the modified copies of ''Wild World'' had its customizable catchphrase set to "]".<ref name="mtv slur">{{cite web|url=http://multiplayerblog.mtv.com/2008/12/03/nintendo-plays-a-game-for-me-includes-slur/|title=Nintendo Plays A Game For Me, Includes Slur|last=Totilo|first=Stephen|date=December 3, 2008|publisher=]|work=Multiplayer Blog|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110718235623/http://multiplayerblog.mtv.com/2008/12/03/nintendo-plays-a-game-for-me-includes-slur/|archive-date=July 18, 2011|url-status=dead}}</ref><ref>{{cite web|url=http://kotaku.com/#!5101425/nintendo-sends-game-to-journos-with-racial-epithet-surprise|title=Nintendo Sends Game to Journos With Racial Epithet Surprise|last=Crecente|first=Brian|publisher=]|date=December 3, 2008|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20101106085901/http://kotaku.com/#!5101425/nintendo-sends-game-to-journos-with-racial-epithet-surprise|archive-date=November 6, 2010|url-status=live}}</ref> The edited ] had not been caught by the game's ], which prevents players from setting character dialogue to anything deemed distasteful. Nintendo issued an official apology and recalled the modified copies, stating that the incident was caused by a wireless function that automatically transfers catchphrases between games.<ref name="slur apology">{{cite web|url=http://www.gamepolitics.com/2008/12/04/nintendo-addresses-racial-slur-shipped-animal-crossing-review-kits|title=Nintendo Addresses Racial Slur Shipped with Animal Crossing Review Kits|date=December 4, 2008|access-date=January 29, 2019|publisher=]|archive-url=https://web.archive.org/web/20110103154246/http://www.gamepolitics.com/2008/12/04/nintendo-addresses-racial-slur-shipped-animal-crossing-review-kits|archive-date=January 3, 2011|url-status=live}}</ref>
On ], ], a GAME VIRUS threat made by some hackers started circulating around the Internet saying that they would go into people's towns on Wi-Fi and destroy them by turning their town gate into a museum, preventing any Wi-Fi play or destroying their towns, making it so they can not receive any special visitors, evict all neighbors, prevent new neighbors from moving in, and other threats, such as recklessly chopping down trees. These hackers can supposedly go to others' towns without knowing their friend code and wreak havoc. The integrity of this threat is debatable, as nobody really knows who started it. "prguitarman" of ] has described a method to get rid of the museum gate glitch which involves destroying your town and moving to a new one. The AnimalMap editor can be used to correct these problems, without destroying your town.


==Reception==
Several users have reported that burying something too close to your town gate and saving the game can also cause the 'Museum Gate' glitch.
{{Video game reviews
| GR = 86%<ref name="gamerankings">{{cite web|url=https://www.gamerankings.com/ds/920786-animal-crossing-wild-world/index.html|title=Animal Crossing: Wild World for DS|website=]|publisher=]|access-date=December 23, 2017|archive-url=https://web.archive.org/web/20180126233418/http://www.gamerankings.com/ds/920786-animal-crossing-wild-world/index.html|archive-date=January 26, 2018|url-status=dead}}</ref>
| MC = 86/100<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/animal-crossing-wild-world/critic-reviews/?platform=ds|title=Animal Crossing: Wild World for DS Reviews|website=]|publisher=]|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110830191851/http://www.metacritic.com/game/ds/animal-crossing-wild-world|archive-date=August 30, 2011|url-status=live}}</ref>
| 1UP = A<ref name="1UP">{{cite web|title=Animal Crossing: Wild World review|url=http://www.1up.com/reviews/animal-crossing-ds|date=December 6, 2005|access-date=May 1, 2011|publisher=]|last=Sanders|first=Kathleen|archive-url=https://web.archive.org/web/20120629035712/http://www.1up.com/reviews/animal-crossing-ds|archive-date=June 29, 2012|url-status=live}}</ref>
|CVG = 9.0/10<ref name="cvg review">{{cite web|url=http://www.computerandvideogames.com/136692/reviews/animal-crossing-wild-world-review/|publisher=]|date=April 4, 2006|access-date=April 30, 2011|title=Animal Crossing: Wild World review|last=Wales|first=Matt|archive-url=https://web.archive.org/web/20121103031401/http://www.computerandvideogames.com/136692/reviews/animal-crossing-wild-world-review/|archive-date=November 3, 2012|url-status=live}}</ref>
| EGM = 7.8/10<ref>{{cite magazine |last1=Hsu |first1=Dan |last2=Tsao |first2=Jennifer |last3=Sanders |first3=Kathleen |date=January 2006 |title=Animal Crossing: Wild World |magazine=] |publisher=] |issue=199 |page=132}}</ref>
| EuroG = 8/10<ref name="eurogamer">{{cite web|first1=Mathew|last1=Kumar|url=http://www.eurogamer.net/articles/r_animalcrossing_ds|publisher=]|date=December 23, 2005|title=Animal Crossing: Wild World Review|access-date=June 20, 2011|archive-url=https://web.archive.org/web/20110818175919/http://www.eurogamer.net/articles/r_animalcrossing_ds|archive-date=August 18, 2011|url-status=live}}</ref>
| Fam = 37/40<ref name="famitsu">{{cite web|url=http://www.vooks.net/story-383-New-Famitsu-Scores-and-AC-Wild-World-Preorder-Madness.html |publisher=Vooks.net|title=New Famitsu Scores and AC: Wild World Preorder Madness|last=Vuckovic|first=Daniel|date=November 16, 2005 |access-date=April 30, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110929194306/http://www.vooks.net/story-383-New-Famitsu-Scores-and-AC-Wild-World-Preorder-Madness.html|archive-date=September 29, 2011}}</ref>
| GamePro = {{Rating|3.5|5}}<ref name="gamepro review">{{cite web|url=http://www.gamepro.com/article/reviews/50333/animal-crossing-wild-world/|title=Animal Crossing:Wild World review|date=December 5, 2005|access-date=April 30, 2011|publisher=]|archive-url=https://web.archive.org/web/20100907011010/http://www.gamepro.com/article/reviews/50333/animal-crossing-wild-world/|archive-date=September 7, 2010}}</ref>
| GSpot = 8.4/10<ref name="gamespot review">{{cite web|title=Animal Crossing: Wild World review|url=http://www.gamespot.com/ds/rpg/animalcrossingds/review.html|date=December 6, 2008|last=Navarro|first=Alex|access-date=April 30, 2011|publisher=]|archive-url=https://web.archive.org/web/20120208223921/http://www.gamespot.com/animal-crossing-wild-world/reviews/animal-crossing-wild-world-review-6140849/|archive-date=February 8, 2012|url-status=live}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="gamespy review">{{cite web|title=Animal Crossing: Wild World review|url=http://ds.gamespy.com/nintendo-ds/animal-crossing-ds/674227p1.html|publisher=]|last=Theobald|first=Phil|date=December 7, 2005|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20110711072325/http://ds.gamespy.com/nintendo-ds/animal-crossing-ds/674227p1.html|archive-date=July 11, 2011|url-status=live}}</ref>
| IGN = 8.8/10<ref name="IGN review">{{cite web|url=http://ds.ign.com/articles/673/673671p1.html|title=Animal Crossing: Wild World review|last=Harris|first=Craig|publisher=]|date=December 5, 2005|access-date=April 30, 2011|archive-url=https://web.archive.org/web/20120204135629/http://ds.ign.com/articles/673/673671p1.html|archive-date=February 4, 2012|url-status=live}}</ref>
| NP = 9.5/10<ref>{{cite magazine |last1=Grimm |first1=Steven |last2=Myers |first2=Andy |date=January 2006 |title=Animal Crossing: Wild World |magazine=] |publisher=] |issue=199 |page=109}}</ref>
|NWR = 9.5/10<ref name="NWR review">{{cite web|url=http://www.nintendoworldreport.com/review/4471|publisher=Nintendo World Report|date=December 21, 2005|access-date=April 30, 2011|first=Daniel|last=Bloodworth|title=Animal Crossing: Wild World review|archive-url=https://web.archive.org/web/20120929223629/http://www.nintendoworldreport.com/review/4471|archive-date=September 29, 2012|url-status=live}}</ref>
| award1Pub = ]
| award1 = Editors' Choice Award<ref name="IGN award">{{cite web|url=http://ds.ign.com/index/choice.html|title=IGN Editors' Choice Games|access-date=March 12, 2007|publisher=]|archive-url=https://web.archive.org/web/20070314032951/http://ds.ign.com/index/choice.html |archive-date=March 14, 2007|url-status=dead}}</ref>
| award2Pub = ]
| award2 = Best DS Online Game (2005)<ref name="ign2005">{{cite web|url=http://bestof.ign.com/2005/ds/13.html|title=IGN.com presents The Best of 2005|access-date=March 12, 2007|publisher=]|archive-url=https://web.archive.org/web/20070409120141/http://bestof.ign.com/2005/ds/13.html|archive-date=April 9, 2007|url-status=dead}}</ref>
| award3Pub = Parents' Choice
| award3 = 2006 Video Game Award<ref name="Parents Choice">{{cite web|url=http://www.parents-choice.org/product.cfm?product_id=19774|title=Spring 2006 Video Games: Animal Crossing: Wild World|access-date=April 30, 2011|publisher=Parents' Choice|archive-url=https://web.archive.org/web/20120930103207/http://www.parents-choice.org/product.cfm?product_id=19774|archive-date=September 30, 2012|url-status=live}}</ref>
}}


''Animal Crossing: Wild World'' received positive reviews, gaining an aggregate score of 86 out of 100 on ].<ref name="metacritic"/>
In addition, it is suggested to give your Friend Code only to people that you trust, as it doesn't take a hacker to wreak havoc in other towns by chopping down fruit trees, sending inappropriate messages to your neighbors or the bulletin board (where they cannot be erased), deleting constellations, or other mischief.


Some reviews felt that ''Wild World'' did not entirely expand upon what '']'' had to offer, referring to the changes as incremental. While some reviews liked the implementation of using either the ] buttons or the ] for game control, Nintendo World Report felt that using the touch screen for controlling the ] was "imprecise,"<ref name="NWR review"/> and '']'' felt that "Nintendo did not take the down a path that takes advantage of this touch screen control."<ref name="IGN review"/> The absence of familiar holidays, which were removed to ease the ] process,<ref name="wired"/> was also criticized.<ref name ="gamespy review"/><ref name="NWR review"/>
==Sales information==
On ], ], ''Media Create'' stated that ''Animal Crossing: Wild World'' sold 325,466 copies in Japan in its first week of availability, beating the previous mark set by ] and becoming the best selling title for Nintendo DS. The game also sold over 100,000 copies during 7 consecutive weeks, reaching 2,000,000 copies by ], ]. Many retailers sold out of this game due to its popularity, and some sites, such as EBgames.com, restricted sales of this game to one per customer.


The addition of ] was praised by many critics. '']'' felt that the online play "extends the experience into true social gaming,"<ref name="cvg review"/> and ''IGN'' stated that "Nintendo gave us everything we were asking for when playing the GameCube version: a much more intuitive way of trading items and enjoying other players' creations. And, at the very least, the company succeeded."<ref name="IGN review"/> However, multiplayer was also criticized for its tedious implementation and questionable restrictions, specifically the requirement of ]s and the inability to send mail to other players unless he or she was visiting that person's village.<ref name ="gamespy review"/><ref name ="gamespot review"/><ref name="IGN review"/> Other online oddities mentioned include the disappearance of all animal residents during the visit<ref name ="gamespot review"/><ref name="IGN review"/> and the fact that North American and European players are unable to connect with Japanese players. ''Wild World'' producer ] stated that these limitations were due to hardware and ] constraints.<ref name ="gdc2006"/>
==Reviews==
*] gave the game a 9.0, which is an "Outstanding" rating.
* In ], ''Animal Crossing: Wild World'' got a rating of '''7.0, 9.0, and 7.5"
* The notoriously tough reviewers at Japanese gaming magazine ] gave ''Animal Crossing: Wild World'' a score of 37/40.
*] magazine gave ''Animal Crossing: Wild World'' an 8.75.
*] magazine gave ''Animal Crossing: Wild World'' a 3.5 out of 5.
* Currently, GameRankings has the game's rating at 86.8% while Metacritic lists it near by at 85/100.
*] gave the game an 8.4, a higher score than they gave its predecessor. It was also nominated for best DS game of 2005 (a title eventually won by ''Mario Kart DS''). It was also nominated for funniest game of the year.
*] gave the game an 8.8, saying that it was not a new enough experience.
*] magazine writer Steven G. gave ''Animal Crossing: Wild World'' a 9.5, while Andy M. gave it an 8.5; he said that it was an improvement over the first game, which felt like a chore because the player could not easily show anyone his or her accomplishments, as the player can easily do now in ''Wild World''.
*] (UK) gave it 95% saying it's a "brilliant, huge, engrossing game that has so much to see and do there's zero chance of you doing it all - or getting bored. You'll still be playing ''Wild World'' this time next year"
* ] (UK) awarded the game 92%, declaring it "the ultimate ''Animal Crossing''...this retains the ability to charm your socks off."


During the ], the ] nominated ''Animal Crossing: Wild World'' for "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2006&idGame=173 |title=D.I.C.E. Awards By Video Game Details Animal Crossing: Wild World |publisher=] |website=interactive.org |access-date=30 October 2023}}</ref> In 2009, '']'' called the game "Brilliant!", placing it 23rd on a list of greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=February 24, 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=] | publisher=] | access-date=September 9, 2022| archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=February 26, 2009 | url-status=dead }}</ref>
==Trivia==
*The character Jeremiah (a blue bullfrog) is a reference to the popular song "Joy to the World" by Three Dog Night.
*All buildings are bigger on the inside then they are on the outside.
*The location of the player's house is decided by the player's answer to the last question Kapp'n asks him (''Why did you move to Town?''). The house will be closer to the place he chooses. (ex: Museum, Nook's and Tailor, Town Center, etc...)
*Amelia may be a reference to ].
*Apollo (a ]) may be a reference to America and the NASA Apollo missions.
*Melba the ]'s saying, "toasty", is a reference to ].
*There are a few references to other Nintendo games, such as the "Big Bro" and "Li'l Bro" clothes, which are references to the clothes worn by ] and ]. There is also a piece of furniture called "]".
*If you buy an arcade machine, the "Lead Characters" look like Mario and Luigi.
*The song "K.K. Song" is a simple melody that can be heard from SNES's Mario Paint and N64's Yoshi's Story. Also, the song "Forest Life" is a remix of the GCN Animal Crossing's main theme.
*The character Snake is actually a rabbit, and the character Goose is a chicken.
*The Character Jack does not return in Animal Crossing: Wild World, but instead cameos in the item "Jack-in-the-box"
*The word Nintendogs appears in Goldies picture phrase "I'm really into that Lab on the cover of Nintendogs. He's pretty dreamy."


==Screenshots== ===Sales===
On December 1, 2005, ] stated that ''Animal Crossing: Wild World'' sold 325,460 copies in Japan in its first week of availability, beating the previous mark set by '']'' and becoming the best-selling title for the Nintendo DS<ref>{{cite web|url=http://www.gamesarefun.com/news.php?newsid=5853|title=News - Japan: Weekly software sales for 11/21 - 11/27|publisher=GamesAreFun|date=December 1, 2005|access-date=April 30, 2011|last=Freund|first=Josh |archive-url=https://web.archive.org/web/20110612141052/http://www.gamesarefun.com/news.php?newsid=5853|archive-date=June 12, 2011|url-status=dead}}</ref> until the release of '']''. It was the 29th best-selling game in Japan as of 2008,<ref name="famitsu2008">{{cite web|title=JAPANESE 2008 MARKET REPORT|url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT|publisher=]|access-date=January 9, 2009| archive-url=https://web.archive.org/web/20090122135649/http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT|archive-date=January 22, 2009|url-status=live}}</ref> selling 4.7 million copies by July that year.<ref>Weekly Famitsu, issue 1020</ref><ref>{{cite web|url=http://www.japan-gamecharts.com/ds.php|title=Nintendo DS Japanese Ranking |publisher=Japan Game Charts |date=July 30, 2008|access-date=August 3, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080808100144/http://www.japan-gamecharts.com/ds.php|archive-date=August 8, 2008}}</ref> It received a "Double Platinum" sales award from the ] (ELSPA),<ref name=dpelspa>{{cite web|archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945|url=http://www.elspa.com:80/?i=3945|title=ELSPA Sales Awards: Double Platinum|work=]|archive-date=May 20, 2009|url-status=dead}}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK|author=Caoili, Eric|date=November 26, 2008|work=]|archive-date=September 18, 2017|url-status=dead}}</ref>
<center><gallery>
<!-- Unsourced image removed: Image:Animalcrossing_ds01.jpg|Inventory Screen -->
<!-- Unsourced image removed: Image:Animalcrossing_ds02.jpg|Multiple Players -->
<!-- Unsourced image removed: Image:Animalcrossing_ds03.jpg|Text Chat -->
Image:ACWWPitfall.jpg|Unearthing a Pitfall
Image:Bottledmessage.jpg|Reading a Message in a Bottle
Image:Donationtoblathers.jpg|Donating Fish to Blathers
</gallery></center>


As of March 31, 2016, ''Wild World'' has sold 11.75 million copies worldwide.<ref name=mar16/>
==External links==
<!-- PLEASE DO NOT ADD YOUR PERSONAL WEBSITE TO THIS LIST WITHOUT DISCUSSING IT IN ARTICLE TALK FIRST -->
<!-- PLEASE DO NOT ARBITRARILY DELETE EXISTING LINKS WITHOUT DISCUSSING IT IN ARTICLE TALK FIRST -->
===Official sites===
* {{nintendo.com|id=cd055a64-9a87-421e-8a00-cf13feb0569a|title=Animal Crossing: Wild World}} (uses ] for some content)
* (several country/language versions; most use Macromedia Flash for some content and navigation)
*
*


===Interviews and media=== ===Legacy===
Elements from ''Wild World'' are featured in the 2008 crossover fighting game '']'' for the ], such as a stage based on a village from the game named "Smashville", which changes its scenery in accordance to the console's system clock,<ref name="smash_stage">{{cite web|title=Smash Bros. DOJO!! Smashville|date=July 13, 2007|publisher=]|url=http://www.smashbros.com/wii/en_us/stages/stage06.html|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20131213074202/http://www.smashbros.com/wii/en_us/stages/stage06.html|archive-date=December 13, 2013|url-status=live}}</ref> and several remixes of music tracks.<ref name="smash_music">{{cite web|title=Smash Bros. DOJO!! Full Song List with Secret Songs|date=April 3, 2008|publisher=]|url=http://www.smashbros.com/wii/en_us/music/music24_list.html|access-date=January 29, 2019|archive-url=https://web.archive.org/web/20130808071026/http://www.smashbros.com/wii/en_us/music/music24_list.html|archive-date=August 8, 2013|url-status=live}}</ref>
* at ''Puissance-Nintendo''
* {{moby game|id=/animal-crossing-wild-world|name=Animal Crossing: Wild World''}}
*
*


{{Clear}}
===Fansites===

*
==Notes==
* Provides info on AC:WW and also provides many other AC:WW features.
{{notelist}}
* A place to trade items and talk about the game on forums.

* (previously hosted by ])
==References==
{{Reflist|2}}

==External links==
* at ] ( of the at the ])
*{{moby game|id=/animal-crossing-wild-world|name=''Animal Crossing: Wild World''}}


{{Animal Crossing series}} {{Animal Crossing series}}
{{Portal bar|Video games|2000s}}


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Latest revision as of 19:27, 3 November 2024

2005 social simulation video game

2005 video game
Animal Crossing: Wild World
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Hisashi Nogami
Producer(s)Katsuya Eguchi
Designer(s)Ryuji Kobayashi
Programmer(s)Masaru Nii
Artist(s)Koji Takahashi
Writer(s)Takayuki Ikkaku
Arisa Hosaka
Toshihiro Kawabata
Composer(s)Kazumi Totaka
Asuka Hayazaki
SeriesAnimal Crossing
Platform(s)Nintendo DS
Release
  • JP: November 23, 2005
  • NA: December 5, 2005
  • AU: December 8, 2005
  • EU: March 31, 2006
Genre(s)Life simulation
Mode(s)Single-player, multiplayer

Animal Crossing: Wild World is a 2005 social simulation video game developed and published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006. It is the second installment in the Animal Crossing series, and the sequel to Animal Crossing on the GameCube.

Wild World focuses on living in a remote village populated with anthropomorphic animals, where the player character is encouraged to perform a number of tasks, such as collecting and planting. Like all Animal Crossing titles, the game is synced to the console's clock and calendar, allowing the game to be played in real-time, which affects the occurrence of in-game events based on the current time of day or season. Wild World utilized Nintendo Wi-Fi Connection, which allowed players to travel and visit the villages of other players via online play, until the service was shut down in May 2014.

The game received positive reviews upon release, garnering aggregate scores of 86/100 on Metacritic and GameRankings. Wild World is the ninth best-selling game on the Nintendo DS with 11.75 million copies sold worldwide as of March 31, 2016. It was additionally re-released on the Wii U Virtual Console in October 2016.

Gameplay

Main article: Gameplay of Animal Crossing
The player goes fishing during the daytime.

Like all the games in the Animal Crossing series, Wild World is an open-ended game in which the player assumes the role of a human who has moved into a village populated with anthropomorphic animals. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the village's residents. The game is synchronized with the Nintendo DS clock and calendar, allowing the game to be played in real-time. For example, both daytime and night will occur in the village depending on the current hour, and snow will fall during the cold months. Different events occur at particular times of the year, such as holidays and the variation of collectible fauna depending on the month or season.

Wild World features a high level of customization. The player character's appearance can be modified to the player's preference: it can be dressed from a large selection of available clothes and accessories, or players can design new clothing patterns from scratch with help from the village tailor, Able Sisters. The environment itself can be modified: trees can be grown or chopped down in any part of the village, and the players share a house that can be furnished with collected furniture and items. Wild World adds the ability to draw constellations that are visible in the night sky.

Wild World utilizes the dual screens of the Nintendo DS in various ways. The game allows players to interact via the system's touch screen and stylus, which is used to manage the players inventory, write messages, draw designs for clothes, or control the character. Unlike the previous iteration which had used a top-down perspective, Wild World allows both the ground and sky to be visible at the same time on each of the screens, allowing the players to view events occurring in the sky without needing to switch perspectives. This is done by using a "rolling log" effect, in which the terrain seems to bend and roll beneath the player's feet when travelling about the village.

Online connectivity

Wild World was the first game in the Animal Crossing series to feature online play and was the second game on the DS to utilize the now defunct Nintendo Wi-Fi Connection, with which players could visit other villages. Because players were required to exchange and register Friend Codes prior to visiting, connection to random villages was not possible. Up to four DS systems can explore the same village simultaneously. Nintendo Wi-Fi Connection can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from Nintendo while connected.

Wild World is compatible with its Wii successor, Animal Crossing: City Folk. Players are able to transfer their player from Wild World to City Folk via a wireless connection between the two consoles.

As of May 20, 2014, online functionality offered through Nintendo Wi-Fi Connection is no longer accessible. The discontinued services include online play, matchmaking and leaderboards in which Animal Crossing: Wild World, as well as many other online DS and Wii games, are affected.

Development

The game was announced at E3 2004 under the tentative title Animal Crossing DS, where it was revealed to utilize the Nintendo DS touch screen and implement multiplayer capabilities. When development on Animal Crossing: Wild World began, it was decided that nothing was going to be region-specific in order to make the game easier to localize. Therefore, certain events that were originally observed in Animal Crossing, such as those based on Halloween, Christmas, and the Japanese Cherry Blossom Festival, are not observed in Wild World. This rule was applied to the variety of fish and insects the player is able to collect.

Technical issues

On January 26, 2006, a blank letter was sent to a number of players connected to Nintendo Wi-Fi Connection that contained a glitch item called "Red Tulips" that was able to corrupt saved game data. If placed on the floor inside the player's house, the item would create an invisible and indelible "wall" that rendered the spot in which it was positioned useless. Nintendo issued an official statement regarding the glitch, telling players that the bug was not caused by a hacker but was due to an internal error with the upload tool used to send exclusive gifts to players, and recommended that users who received the letter delete it whenever possible.

In 2008, journalists who were sent copies of Animal Crossing: City Folk for review were also sent copies of Wild World that contained existing save data to demonstrate the game's ability to transfer a player's inventory from Wild World to City Folk. On December 3, it was reported that one of the animal characters in the modified copies of Wild World had its customizable catchphrase set to "Ñiggá". The edited slur had not been caught by the game's profanity detection system, which prevents players from setting character dialogue to anything deemed distasteful. Nintendo issued an official apology and recalled the modified copies, stating that the incident was caused by a wireless function that automatically transfers catchphrases between games.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings86%
Metacritic86/100
Review scores
PublicationScore
1Up.comA
Computer and Video Games9.0/10
Electronic Gaming Monthly7.8/10
Eurogamer8/10
Famitsu37/40
GamePro
GameSpot8.4/10
GameSpy
IGN8.8/10
Nintendo Power9.5/10
Nintendo World Report9.5/10
Awards
PublicationAward
IGNEditors' Choice Award
IGNBest DS Online Game (2005)
Parents' Choice2006 Video Game Award

Animal Crossing: Wild World received positive reviews, gaining an aggregate score of 86 out of 100 on Metacritic.

Some reviews felt that Wild World did not entirely expand upon what Animal Crossing had to offer, referring to the changes as incremental. While some reviews liked the implementation of using either the Nintendo DS buttons or the touch screen for game control, Nintendo World Report felt that using the touch screen for controlling the player character was "imprecise," and IGN felt that "Nintendo did not take the down a path that takes advantage of this touch screen control." The absence of familiar holidays, which were removed to ease the localization process, was also criticized.

The addition of online play was praised by many critics. Computer and Video Games felt that the online play "extends the experience into true social gaming," and IGN stated that "Nintendo gave us everything we were asking for when playing the GameCube version: a much more intuitive way of trading items and enjoying other players' creations. And, at the very least, the company succeeded." However, multiplayer was also criticized for its tedious implementation and questionable restrictions, specifically the requirement of Friend Codes and the inability to send mail to other players unless he or she was visiting that person's village. Other online oddities mentioned include the disappearance of all animal residents during the visit and the fact that North American and European players are unable to connect with Japanese players. Wild World producer Katsuya Eguchi stated that these limitations were due to hardware and memory constraints.

During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Animal Crossing: Wild World for "Simulation Game of the Year". In 2009, Official Nintendo Magazine called the game "Brilliant!", placing it 23rd on a list of greatest Nintendo games.

Sales

On December 1, 2005, Media Create stated that Animal Crossing: Wild World sold 325,460 copies in Japan in its first week of availability, beating the previous mark set by Jump Super Stars and becoming the best-selling title for the Nintendo DS until the release of Brain Age 2. It was the 29th best-selling game in Japan as of 2008, selling 4.7 million copies by July that year. It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom.

As of March 31, 2016, Wild World has sold 11.75 million copies worldwide.

Legacy

Elements from Wild World are featured in the 2008 crossover fighting game Super Smash Bros. Brawl for the Wii, such as a stage based on a village from the game named "Smashville", which changes its scenery in accordance to the console's system clock, and several remixes of music tracks.

Notes

  1. Japanese: おいでよ どうぶつの森, Hepburn: Oideyo Dōbutsu no Mori, "Animal Forest: Come Here"

References

  1. ^ "Nintendo Wi-Fi Connection service for Nintendo DS and Wii has ended". Nintendo. May 20, 2014. Archived from the original on January 19, 2019. Retrieved January 29, 2019.
  2. ^ "Animal Crossing: Wild World for DS". GameRankings. CBS Interactive. Archived from the original on January 26, 2018. Retrieved December 23, 2017.
  3. ^ "Animal Crossing: Wild World for DS Reviews". Metacritic. CBS Interactive. Archived from the original on August 30, 2011. Retrieved April 30, 2011.
  4. ^ "Top Selling Software Sales Units - Nintendo DS Software". Nintendo. March 31, 2016. Archived from the original on April 27, 2016. Retrieved April 27, 2016.
  5. "Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week". Nintendo Life. October 13, 2016. Archived from the original on February 1, 2018. Retrieved January 29, 2019.
  6. ^ Theobald, Phil (December 7, 2005). "Animal Crossing: Wild World review". GameSpy. Archived from the original on July 11, 2011. Retrieved April 30, 2011.
  7. ^ Navarro, Alex (December 6, 2008). "Animal Crossing: Wild World review". GameSpot. Archived from the original on February 8, 2012. Retrieved April 30, 2011.
  8. "E3 2005: Animal Crossing DS Interview". IGN. May 19, 2005. Archived from the original on May 14, 2011. Retrieved April 30, 2011.
  9. ^ Harris, Craig (December 5, 2005). "Animal Crossing: Wild World review". IGN. Archived from the original on February 4, 2012. Retrieved April 30, 2011.
  10. Harris, Craig (November 16, 2008). "Animal Crossing: City Folk review". IGN. Archived from the original on August 17, 2012. Retrieved January 29, 2019.
  11. Harris, Craig (May 11, 2004). "E3 2004: Animal Crossing Goes DS". IGN. Archived from the original on August 25, 2007. Retrieved May 1, 2011.
  12. ^ "Interview: The Wild World of Katsuya Eguchi". Wired. April 7, 2006. Archived from the original on November 7, 2012. Retrieved January 29, 2019.
  13. "Animal Crossing (GCN) Event Guide". Archived from the original on July 3, 2011. Retrieved April 30, 2011.
  14. ^ "GDC 06: Chat with Eguchi". IGN. March 24, 2006. Archived from the original on December 11, 2010. Retrieved January 29, 2019.
  15. Ransom-Wiley, James (January 27, 2006). "Beware Nintendo's Red Tulips". Joystiq. Archived from the original on October 19, 2012. Retrieved April 30, 2011.
  16. "Wild World "tulip glitch" Nintendo's fault". N-sider. January 30, 2006. Archived from the original on October 3, 2012. Retrieved April 30, 2011.
  17. Totilo, Stephen (December 3, 2008). "Nintendo Plays A Game For Me, Includes Slur". Multiplayer Blog. MTV. Archived from the original on July 18, 2011. Retrieved April 30, 2011.
  18. Crecente, Brian (December 3, 2008). "Nintendo Sends Game to Journos With Racial Epithet Surprise". Kotaku. Archived from the original on November 6, 2010. Retrieved April 30, 2011.
  19. "Nintendo Addresses Racial Slur Shipped with Animal Crossing Review Kits". GamePolitics.com. December 4, 2008. Archived from the original on January 3, 2011. Retrieved January 29, 2019.
  20. Sanders, Kathleen (December 6, 2005). "Animal Crossing: Wild World review". 1UP.com. Archived from the original on June 29, 2012. Retrieved May 1, 2011.
  21. ^ Wales, Matt (April 4, 2006). "Animal Crossing: Wild World review". Computer and Video Games. Archived from the original on November 3, 2012. Retrieved April 30, 2011.
  22. Hsu, Dan; Tsao, Jennifer; Sanders, Kathleen (January 2006). "Animal Crossing: Wild World". Electronic Gaming Monthly. No. 199. Ziff Davis. p. 132.
  23. Kumar, Mathew (December 23, 2005). "Animal Crossing: Wild World Review". Eurogamer. Archived from the original on August 18, 2011. Retrieved June 20, 2011.
  24. Vuckovic, Daniel (November 16, 2005). "New Famitsu Scores and AC: Wild World Preorder Madness". Vooks.net. Archived from the original on September 29, 2011. Retrieved April 30, 2011.
  25. "Animal Crossing:Wild World review". GamePro. December 5, 2005. Archived from the original on September 7, 2010. Retrieved April 30, 2011.
  26. Grimm, Steven; Myers, Andy (January 2006). "Animal Crossing: Wild World". Nintendo Power. No. 199. Nintendo of America. p. 109.
  27. ^ Bloodworth, Daniel (December 21, 2005). "Animal Crossing: Wild World review". Nintendo World Report. Archived from the original on September 29, 2012. Retrieved April 30, 2011.
  28. "IGN Editors' Choice Games". IGN. Archived from the original on March 14, 2007. Retrieved March 12, 2007.
  29. "IGN.com presents The Best of 2005". IGN. Archived from the original on April 9, 2007. Retrieved March 12, 2007.
  30. "Spring 2006 Video Games: Animal Crossing: Wild World". Parents' Choice. Archived from the original on September 30, 2012. Retrieved April 30, 2011.
  31. "D.I.C.E. Awards By Video Game Details Animal Crossing: Wild World". interactive.org. Academy of Interactive Arts & Sciences. Retrieved October 30, 2023.
  32. East, Tom (February 24, 2009). "100 Best Nintendo Games: Part 4". Official Nintendo Magazine. Future plc. Archived from the original on February 26, 2009. Retrieved September 9, 2022.
  33. Freund, Josh (December 1, 2005). "News - Japan: Weekly software sales for 11/21 - 11/27". GamesAreFun. Archived from the original on June 12, 2011. Retrieved April 30, 2011.
  34. "JAPANESE 2008 MARKET REPORT". MCV. Archived from the original on January 22, 2009. Retrieved January 9, 2009.
  35. Weekly Famitsu, issue 1020
  36. "Nintendo DS Japanese Ranking". Japan Game Charts. July 30, 2008. Archived from the original on August 8, 2008. Retrieved August 3, 2008.
  37. "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  38. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  39. "Smash Bros. DOJO!! Smashville". Nintendo. July 13, 2007. Archived from the original on December 13, 2013. Retrieved January 29, 2019.
  40. "Smash Bros. DOJO!! Full Song List with Secret Songs". Nintendo. April 3, 2008. Archived from the original on August 8, 2013. Retrieved January 29, 2019.

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